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(changed controls to use control selector, added a note about keeping Trask's equipment)
m (→‎Get to the Bridge!: fixed a spelling mistake)
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As you head into the next corridor a cutscene will show Republic and Sith soldiers engaged in combat.  When you regain control, look for the three Sith on the other side of the intersection.  While you can engage them one-by-one, a well-placed frag grenade should be able to kill all three, leaving you free to concentrate on the remaining two troopers hiding around the bend at the opposite end of the corridor.  In the sole remaining room before the bridge, a Jedi and Dark Jedi are engaged in a duel.  After both have fallen, two more Sith troopers appear.  Dispatch them quickly then check the Jedi's body for a [[Star Wars: Knights of the Old Republic/Upgrades#Vibration cell|vibration cell]].
As you head into the next corridor a cutscene will show Republic and Sith soldiers engaged in combat.  When you regain control, look for the three Sith on the other side of the intersection.  While you can engage them one-by-one, a well-placed frag grenade should be able to kill all three, leaving you free to concentrate on the remaining two troopers hiding around the bend at the opposite end of the corridor.  In the sole remaining room before the bridge, a Jedi and Dark Jedi are engaged in a duel.  After both have fallen, two more Sith troopers appear.  Dispatch them quickly then check the Jedi's body for a [[Star Wars: Knights of the Old Republic/Upgrades#Vibration cell|vibration cell]].
{{sidebar|width=200px|title=Trask's Equipment|contents=Once you head through the door leading off the bridge you'll lose control of Trask. If you want any of his equipment be sure to remove it from him before you reach this point. He will use a Long Sword for this battle regardless of what you had equipped him with.}}
{{sidebar|width=200px|title=Trask's Equipment|contents=Once you head through the door leading off the bridge you'll lose control of Trask. If you want any of his equipment be sure to remove it from him before you reach this point. He will use a Long Sword for this battle regardless of what you had equipped him with.}}
Just before entering the bridge, equip a melee weapon (if you have not already done so).  The bridge is a rather cramped space and, as Trask will tell you, using a blaster on the bridge is suicide.  As soon as you enter, you'll find two Sith troopers by the doorway and even more at the helm.  End them and, in a rather lucky event, an explosion at the help will kill the remaining troopers, leaving you free to loot and explore the bridge.  It becomes quickly apparent that Bastila has left the bridge and Trask suggests that the two of you check the starboard escape pods to ensure she escapes safely.  By this point you should have enough experience to level up.  In order to head out through the starboard side door, you must level your character up to level 2.  Level up, and head through the door.
Just before entering the bridge, equip a melee weapon (if you have not already done so).  The bridge is a rather cramped space and, as Trask will tell you, using a blaster on the bridge is suicide.  As soon as you enter, you'll find two Sith troopers by the doorway and even more at the helm.  End them and, in a rather lucky event, an explosion at the helm will kill the remaining troopers, leaving you free to loot and explore the bridge.  It becomes quickly apparent that Bastila has left the bridge and Trask suggests that the two of you check the starboard escape pods to ensure she escapes safely.  By this point you should have enough experience to level up.  In order to head out through the starboard side door, you must level your character up to level 2.  Level up, and head through the door.


=== Finding Bastila ===
=== Finding Bastila ===