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m (→‎Larrim: Changed text alignment of list tables)
(→‎Dia's apartment: Added dialog and Dia's Bounty details)
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==Dia's apartment==
==Dia's apartment==
Opening the west apartment starts a dialog with its occupant:
If you use [[Star Wars: Knights of the Old Republic/Skills#Security|Security]] to open the door to the west apartment, you can enter it and look around first, finding a bag with random contents. Otherwise, a dialog with its occupant begins automatically:


{{KotOR Dialog
{{KotOR Dialog
Line 977: Line 977:
|Dialog=Who are you? What are you doing in here? You can't just come barging into someone's home!}}
|Dialog=Who are you? What are you doing in here? You can't just come barging into someone's home!}}


...
{{KotOR Dialog
|Icon=Dialog
|Name=2.
|Dialog=I'm just looking for something to steal. Stay out of my way and you won't get hurt.}}
 
{{KotOR Dialog
|Icon=Dialog
|Name=Dia:
|Dialog=You're as bad as that pig Holdan! I'll stay out of your way, but you're wasting your time. I don't have anything worth stealing.}}
 
This ends the dialog. Otherwise:
 
{{KotOR Dialog
|Icon=Dialog
|Name=1.
|Dialog=I'm sorry. I was just investigating the area.}}
 
{{KotOR Dialog
|Icon=Dialog
|Name=Dia:
|Dialog=That's no excuse. You can't just go around barging into people’s apartments because you're curious! But at least you're more polite than that pig, Holdan.}}
 
{{KotOR Dialog
|Icon=Dialog
|Name=3.
|Dialog=I'll be going now.}}
 
{{KotOR Dialog
|Icon=Dialog
|Name=Dia:
|Dialog=Good. I don't much like strangers in my home.}}
 
Throughout this dialog, this response will end it, while the following returns to other responses in the same loop, allowing you to try to [[Star Wars: Knights of the Old Republic/Skills#Persuade|persuade]] her until you succeed.
 
{{KotOR Dialog
|Icon=Dialog
|Name=2.
|Dialog=I want to ask you some questions.}}
 
{{KotOR Dialog
|Icon=Dialog
|Name=Dia:
|Dialog=I can't help you there. Since this thing with Holdan I've been scared to leave my apartment. I don't know anything about what's going on in the outside world anymore.}}
 
{{KotOR Dialog
|Icon=Dialog
|Name=1.
|Dialog=Holdan? Who's that?}}
 
{{KotOR Dialog
|Icon=Dialog
|Name=Dia:
|Dialog=Just one of Davik's men who can't keep his hands to himself. But all he got for his trouble was a nasty scar from my vibroblade! Too bad I'm the one still paying the price.}}
 
{{KotOR Dialog
|Icon=Dialog
|Name=1.
|Dialog=What do you mean?}}
 
===Dia's Bounty===
{{KotOR Dialog
|Icon=Dialog
|Name=Dia:
|Dialog=I… I don't want to talk about it. I'm in enough trouble already. Besides, I don't know if I can trust you.}}
 
{{KotOR Dialog
|Icon=Persuade
|Name=1.
|Dialog=<nowiki>[</nowiki>[[Star Wars: Knights of the Old Republic/Skills#Persuade|Persuade]]<nowiki>]</nowiki> You can trust me. Maybe I can help.}}
 
{{KotOR Dialog
|Icon=Dialog
|Name=Dia:
|Dialog=[Failure] No, I don't think so. I can't afford to trust anybody right now. Please, just leave me alone.}}
 
{{KotOR Dialog
|Icon=Dialog
|Name=Dia:
|Dialog=[Success] Well, I suppose you seem like an alright sort. When I cut Holdan it made him back off, but it also embarrassed him in front of his friends.}}
 
{| cellpadding=5 cellspacing=0 class=table-no style="border-top:1px solid black; border-bottom:1px solid black; border-left:1px solid black; border-right:1px solid black" width=100%
|-valign=top
|width=32 rowspan=2 bgcolor=black|[[File:KotOR Icon Dark.png|32px]]
|'''2.''' Tell me what’s going on or I'll end all your problems… permanently!
|-
|'''Dark Side Points Gained: -2'''
|}
 
{{KotOR Dialog
|Icon=Dialog
|Name=Dia:
|Dialog=Okay, I'll tell you… just try and stay calm. The last thing I need is trouble with you and Holdan.}}
 
{{KotOR Dialog
|Icon=Dialog
|Name=Dia:
|Dialog=Holdan's a spiteful little Hutt-slug. He went and put out a bounty on my head for what I did! That's why I'm hiding out here.}}
 
Once you end this dialog:


{{KotOR Journal
{{KotOR Journal
|Quest=Dia's Bounty
|Quest=Dia's Bounty
|Update=Dia has explained to you that she attacked Holdan in self-defense when he began making drunken advances. In retaliation, he ordered a bounty to be placed on her head.}}
|Update= Dia has explained to you that she attacked Holdan in self-defense when he began making drunken advances. In retaliation, he ordered a bounty to be placed on her head.}}
 
====Light side====
{{KotOR Dialog
|Icon=Dialog
|Name=1.
|Dialog=Is there anything I can do to help?}}
 
{{KotOR Dialog
|Icon=Dialog
|Name=Dia:
|Dialog=I doubt it. Holdan is one of Davik's men. When you work for the local crime lord the authorities tend to turn a blind eye. I'm afraid this is between me and Holdan now.}}
 
{{KotOR Dialog
|Icon=Dialog
|Name=1.1.
|Dialog=Maybe I could speak to Holdan for you.}}
 
{{KotOR Dialog
|Icon=Dialog
|Name=Dia:
|Dialog=You could try, I guess. He usually hangs out at the cantina in the Lower City. It probably won't do any good. Holdan's used to getting his own way. That's one of the fringe benefits of being a goon for Davik. Working for the local crime lord let's you get away with things. Still, I appreciate the offer.}}
 
{{KotOR Dialog
|Icon=Dialog
|Name=2.
|Dialog=I'll be going now.}}
 
{{KotOR Dialog
|Icon=Dialog
|Name=Dia:
|Dialog=Goodbye, and good luck. I hope you can talk some sense into Holdan.}}
 
When you speak to her again:
 
{{KotOR Dialog
|Icon=Dialog
|Name=Dia:
|Dialog=You're back. Did you… did you manage to get Holdan to withdraw the price on my head?}}
 
{{KotOR Dialog
|Icon=Dialog
|Name=1.
|Dialog=No, not yet.}}
 
{{KotOR Dialog
|Icon=Dialog
|Name=Dia:
|Dialog=I guess I have no choice but to stay here and hope Holdan cools down. With that bounty on my head it's too dangerous to go outside.}}
 
====Dark side====
{{KotOR Dialog
|Icon=Dialog
|Name=2.
|Dialog=I think I'll just collect that bounty on your head!}}
 
Speaking to her again after learning of the bounty but without having offered to help also allows you to reach this point:
 
{{KotOR Dialog
|Icon=Dialog
|Name=Dia:
|Dialog=You again? Why do you keep bothering me?}}
 
{{KotOR Dialog
|Icon=Dialog
|Name=1.
|Dialog=I'm here to collect that bounty on your head, Dia!}}
 
{{KotOR Dialog
|Icon=Dialog
|Name=Dia:
|Dialog=Wait! Think about what you're doing. If that pig had just kept his hands to himself, I wouldn't have had to give him the scar with my vibroblade. He gets drunk and tries to force himself on me, and I get a bounty put on my head for defending myself? Where's the justice in that? Holdan's the one to blame, not me.}}
 
{{KotOR Dialog
|Icon=Dialog
|Name=1.
|Dialog=[[Star Wars: Knights of the Old Republic/South Apartments#Light side|Is there anything I can do to help?]]}}
 
{{KotOR Dialog
|Icon=Dialog
|Name=3.
|Dialog=I'm not getting involved in this. What you do now is your concern, not mine.}}
 
{{KotOR Dialog
|Icon=Dialog
|Name=Dia:
|Dialog=I guess I have no choice but to stay here and hope Holdan cools down. With that bounty on my head it's too dangerous to go outside.}}
 
{{KotOR Dialog
|Icon=Dialog
|Name=2.
|Dialog=I don't care about justice. I just want the credits!}}
 
Carth interjects if he's present:
 
{{KotOR Dialog
|Icon=Carth
|Name=Carth:
|Dialog=What's wrong with you? She doesn't deserve this!}}
 
This gives you two last chances to avoid bloodshed:
 
{{KotOR Dialog
|Icon=Dialog
|Name=3.
|Dialog=Yeah, I guess Carth's right. Maybe we could help you out.}}
 
{{KotOR Dialog
|Icon=Dialog
|Name=2.
|Dialog=Fine, this is between you and Holdan. I don't want to get involved.}}
 
Otherwise:
 
{{KotOR Dialog
|Icon=Dialog
|Name=1.
|Dialog=She sliced that guy up. She's only getting what she deserves!}}
 
{| cellpadding=5 cellspacing=0 class=table-no style="border-top:1px solid black; border-bottom:1px solid black; border-left:1px solid black; border-right:1px solid black" width=100%
|-valign=top
|width=32 rowspan=2 bgcolor=black|[[File:KotOR Icon Dark.png|32px]]
|'''Dia:''' Then you're going to learn the same lesson I taught Holdan: I'm not as helpless as I look!
|-
|'''Dark Side Points Gained: -2'''
|}
 
{|width=100% class="table-no2" style="border-top:1px solid #ff9090; border-bottom:1px solid #ff9090; border-left:1px solid #ff9090; border-right:1px solid #ff9090"
|-valign=top
 
|width=20%|
 
{|cellpadding=0 cellspacing=0
 
|}
 
|width=25%|
 
{|cellpadding=0 cellspacing=0 class="table-no2" style="text-align:left" width=100%
|-
!width=40%|Name
|width=60%|Dia
|-
!Alignment
|50 (Neutral)
|-
!Class
|[[Star Wars: Knights of the Old Republic/Classes#Soldier|Soldier]]
|-
!Level
|3
|-
!align=left|Skills
|-
|align=left|[[Star Wars: Knights of the Old Republic/Skills#Awareness|Awareness]]
| 2
|-
|align=left|[[Star Wars: Knights of the Old Republic/Skills#Treat Injury|Treat Injury]]
| 2
|}
 
|width=15%|
 
{|cellpadding=0 cellspacing=0 class="table-no2" style="text-align:center" width=100%
!width=50% align=left|Attributes
|-
|align=left|[[Star Wars: Knights of the Old Republic/Attributes#Strength|Strength]]
|width=25%|13
|width=25%|+1
|-
|align=left|[[Star Wars: Knights of the Old Republic/Attributes#Dexterity|Dexterity]]
|12
| +1
|-
|align=left|[[Star Wars: Knights of the Old Republic/Attributes#Constitution|Constitution]]
|10
| 0
|-
|align=left|[[Star Wars: Knights of the Old Republic/Attributes#Intelligence|Intelligence]]
|10
| 0
|-
|align=left|[[Star Wars: Knights of the Old Republic/Attributes#Wisdom|Wisdom]]
| 15
| +2
|-
|align=left|[[Star Wars: Knights of the Old Republic/Attributes#Charisma|Charisma]]
| 12
| +1
|}
 
|width=15%|
 
{|cellpadding=0 cellspacing=0 class="table-no2" style="text-align:center" width=100%
!align=left|Attributes
|-
|width=75% align=left|[[Star Wars: Knights of the Old Republic/Combat#Vitality|Vitality]]
|width=25%|28
|-
|align=left|[[Star Wars: Knights of the Old Republic/Force powers#Force points|Force]]
|0
|-
|align=left|[[Star Wars: Knights of the Old Republic/Combat#Defense|Defense]]
|11
|-
|align=left|[[Star Wars: Knights of the Old Republic/Saves|Fortitude]]
| 3
|-
|align=left|[[Star Wars: Knights of the Old Republic/Saves|Reflex]]
| 2
|-
|align=left|[[Star Wars: Knights of the Old Republic/Saves|Will]]
| 3
|}
 
|width=25%|
 
{|cellpadding=0 cellspacing=0 class="table-no2" style="text-align:center" width=100%
!width=40% align=left|Ranged
!width=30%|Main
!width=30%|Off hand
|-
|align=left|[[Star Wars: Knights of the Old Republic/Combat#Attack|Attack]]
| -
| -
|-
|align=left|[[Star Wars: Knights of the Old Republic/Combat#Damage|Damage]]
| -
| -
|-
|align=left|[[Star Wars: Knights of the Old Republic/Combat#Critical threat|Threat]]
| -
| -
|-
!align=left|Melee
|-
|align=left|[[Star Wars: Knights of the Old Republic/Combat#Attack|Attack]]
| 4
| -
|-
|align=left|[[Star Wars: Knights of the Old Republic/Combat#Damage|Physical]]
| 2-11
| -
|-
|align=left|[[Star Wars: Knights of the Old Republic/Combat#Critical threat|Threat]]
| 19-20,x2
| -
|}
 
|-valign=top
!align=left|Items
!align=left colspan=2|Feats
!align=left colspan=2|Force powers
|-
|
[[File:KotOR Item Clothing.png|32px|Clothing]] + [[File:KotOR Item Vibroblade.png|32px|Vibroblade|link=Star Wars: Knights of the Old Republic/Melee weapons#Vibroblade]]
|colspan=2|
[[File:KotOR Feat Weapon Proficiency Melee Weapons.png|24px|Weapon Proficiency: Melee weapons|link=Star Wars: Knights of the Old Republic/Feats#Weapon Proficiency]]
|colspan=2|
None
|}
 
Dia leads with a melee Attack before drawing her Vibroblade. If you’re playing without a [[Star Wars: Knights of the Old Republic/Party|party]], you can lead her out of her apartment to the left and she can become engaged with the surviving Duros, who can kill her single-handedly (you still receive XP for this, but it isn't recorded in [[Star Wars: Knights of the Old Republic/Getting Started#Feedback|Feedback]]).
 
;Level 3
{{KotOR XP
|XP=*'''50''' Killed Dia}}


{{Footer Nav|game=Star Wars: Knights of the Old Republic|prevpage=Taris|nextpage=Upper City South}}
{{Footer Nav|game=Star Wars: Knights of the Old Republic|prevpage=Taris|nextpage=Upper City South}}

Revision as of 19:41, 1 November 2013

You exit your apartment to witness an altercation between two Duros and a Sith Soldier, flanked by two Battle Droids.

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Without warning, the Sith Soldier guns him down with his Blaster Rifle.

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The Sith Soldier engages the surviving Duros, so his back is to you, while the two Battle Droids face you:

Name Battle Droid
Alignment 50 (Neutral)
Class Combat Droid
Level 1
Skills
Awareness 1
Repair -2
Attributes
Strength 12 +1
Dexterity 8 -1
Constitution 8 -1
Intelligence 6 -2
Wisdom 8 -1
Charisma 6 -2
Attributes
Vitality 5
Force 0
Defense 14
Fortitude 1
Reflex -1
Will -1
Ranged Main Off hand
Attack 0 -
Energy 1-6 -
Threat 20-20,x2 -
Melee
Attack - -
Damage - -
Threat - -
Items Feats Force powers

Blaster Pistol

Weapon Proficiency: Blaster Pistol Combat Logic Upgrade

None

When paused during combat, you have your first opportunity to select Carth:

Template:KotOR Party

Although he has already progressed towards using two blaster pistols, if you're a Scoundrel or otherwise have low Vitality, you may want to equip him with one or two melee weapons and have him lead at least temporarily, if only until you have another party member to take the front line.

You and Carth can kill one Battle Droid each in a single round, particularly if you’re equipping the Ion Blaster from the Sith Heavy Trooper remains from the Starboard Section of the Endar Spire and Carth uses Power Blast. Then only the Sith Soldier remains:

Name Sith Soldier
Alignment 50 (Neutral)
Class Soldier
Level 3
Skills
Awareness 3
Treat Injury 0
Attributes
Strength 10 0
Dexterity 12 +1
Constitution 10 0
Intelligence 10 0
Wisdom 10 0
Charisma 10 0
Attributes
Vitality 15
Force 0
Defense 19
Fortitude 3
Reflex 2
Will 1
Ranged Main Off hand
Attack 4 -
Energy 1-8 -
Threat 19-20,x2 -
Melee
Attack - -
Damage - -
Threat - -
Items Feats Force powers

Battle Armor Blaster Rifle

Armor Proficiency: Heavy Weapon Proficiency: Blaster Rifle

None

All three can be killed with a Frag Grenade, although this will also damage the Duros. The two Battle Droids will be killed even with a successful Reflex save, while there’s 60% chance of killing the Sith Soldier (otherwise, he’ll be reduced from 15 to 5 Vitality).

Level 2

Template:KotOR XP

Level 3

Template:KotOR XP

If you wish to play without a party for increased challenge, this is your first opportunity to remove Carth.

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If you speak to him again:

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The Sith Soldier dropped a backpack:

Template:KotOR Item

The apartment complex is a ring, with the doors to four apartments (excluding your hideout) and the elevator to Upper City South in the outer wall. The latter is to the south, and the quickest way to reach it is to run anti-clockwise around the ring, hugging the inner wall to prevent a dialog with Larrim starting automatically as you pass him.

South Apartments map.

However, it’s normally advisable to explore each map more thoroughly rather than simply passing through as quickly as possible, to maximise your chances of gaining experience and items.

While there are numerous opportunities for dialog while traveling around the ring, most are brief:

Template:KotOR Dialog

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However, there are a couple of dialogs which are more developed.

Larrim

You can see Larrim, a green-skinned male Twi'lek, to the south of your starting position, and you'll pass him as you travel counter-clockwise towards the elevator. Approaching him will automatically trigger a dialog:

Template:KotOR Dialog

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Carth will interject if he's present:

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Larrim only talks about energy shields the first time you speak to him.

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The following response is only available the first time you speak to him:

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Name Larrim
Map South Apartments
Buy 110%
Sell 40%
Buy Item Cost Amount
Medpac 44 Infinite
Computer Spike 275 2
Parts 220 2
Military Suit 165 1
Heavy Combat Suit 110 1
Combat Suit 55 Infinite
Light Battle Armor 275 1
Vibroblade 88 1
Stun Baton 33 Infinite
Long Sword 5 Infinite
Quarterstaff 2 Infinite
Vibrosword 132 1
Short Sword 1 Infinite
Ion Blaster 220 1
Sonic Pistol 220 1
Buy Item Cost Amount
Blaster Pistol 110 Infinite
Light Repeating Blaster 550 1
Poison Grenade 143 1
Sonic Grenade 143 1
Concussion Grenade 88 2
Frag Grenade 88 Infinite
Energy Shield 154 1
Sound Dampening Stealth Unit 220 1
Stealth Field Generator 110 Infinite
Battle Stimulant 110 1
Minor Flash Mine 110 1
Minor Frag Mine 110 1
Minor Gas Mine 110 1
Minor Plasma Mine 110 1

Larrim's items cost 10% extra to buy, so do not buy anything unless you can't get it anywhere else.

Template:KotOR Dialog

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If you speak to him again:

Template:KotOR Dialog

Unless otherwise stated, you can now repeat or explore responses missed when you first spoke to him.

Janitor

You can see the janitor, an elderly human male, to the east of your starting position, and you'll pass him as you travel clockwise around the apartment complex ring. Speak to him:

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Carth will interject if he's present:

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Otherwise, the dialog continues:

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If you weren't unrepentantly disrespectful, and you speak to him again:

Template:KotOR Dialog

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The following responses will allow you to repeat or explore responses missed when you first spoke to him:

Template:KotOR Dialog

These responses will obviously antagonize him if you avoided doing it the first time:

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If you did antagonize him the first time, an apology will allow you to ask your questions:

Template:KotOR Dialog

Alternatively, you can antagonize him again:

Template:KotOR Dialog

Apartments

There are four other apartments accessed via low security doors in the outer wall of the apartment complex ring. They only have DC 12, so any character who spent any points in Security (including Carth) can unlock them. Alternatively they can be bashed open, although they resist the first 5 points of damage and have 20 Vitality.

The northeast apartment is unoccupied, but contains a footlocker; the southeast apartment contains an Ithorian and a bag:

Template:KotOR Dialog

The southwest apartment contains a Twi'lek and a bag:

Template:KotOR Dialog

The contents of all containers are random, although they were generated with the map. Surprisingly robbery doesn't result in any shift in alignment, although you may want to forbear if you're role-playing a light side character. However, the west apartment should be opened for your first opportunity to move closer to the light side or dark side of the Force...

Dia's apartment

If you use Security to open the door to the west apartment, you can enter it and look around first, finding a bag with random contents. Otherwise, a dialog with its occupant begins automatically:

Template:KotOR Dialog

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This ends the dialog. Otherwise:

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Throughout this dialog, this response will end it, while the following returns to other responses in the same loop, allowing you to try to persuade her until you succeed.

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Dia's Bounty

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2. Tell me what’s going on or I'll end all your problems… permanently!
Dark Side Points Gained: -2

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Once you end this dialog:

Template:KotOR Journal

Light side

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When you speak to her again:

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Dark side

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Speaking to her again after learning of the bounty but without having offered to help also allows you to reach this point:

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Carth interjects if he's present:

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This gives you two last chances to avoid bloodshed:

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Otherwise:

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Dia: Then you're going to learn the same lesson I taught Holdan: I'm not as helpless as I look!
Dark Side Points Gained: -2
Name Dia
Alignment 50 (Neutral)
Class Soldier
Level 3
Skills
Awareness 2
Treat Injury 2
Attributes
Strength 13 +1
Dexterity 12 +1
Constitution 10 0
Intelligence 10 0
Wisdom 15 +2
Charisma 12 +1
Attributes
Vitality 28
Force 0
Defense 11
Fortitude 3
Reflex 2
Will 3
Ranged Main Off hand
Attack - -
Damage - -
Threat - -
Melee
Attack 4 -
Physical 2-11 -
Threat 19-20,x2 -
Items Feats Force powers

Clothing + Vibroblade

Weapon Proficiency: Melee weapons

None

Dia leads with a melee Attack before drawing her Vibroblade. If you’re playing without a party, you can lead her out of her apartment to the left and she can become engaged with the surviving Duros, who can kill her single-handedly (you still receive XP for this, but it isn't recorded in Feedback).

Level 3

Template:KotOR XP