Onderduiker (talk | contribs) m (→Dia's Bounty: Changed Light side to Remove bounty, Dark side to Collect bounty) |
Onderduiker (talk | contribs) (Revised, added Escaping Taris section) |
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{{Header Nav|game=Star Wars: Knights of the Old Republic}} | {{Header Nav|game=Star Wars: Knights of the Old Republic}} | ||
{{floatingtoc}} | {{floatingtoc}} | ||
[[File:KotOR Map South Apartments.png|frame|left|South Apartments map]] | |||
{{-}} | |||
==Your Apartment== | |||
Your [[../Taris#Hideout|hideout]] is behind the northwest door in the outer wall of the apartment complex ring. You will [[../Upper City South#Rapid Transit System|transit back]] here from other parts of Taris to heal your [[../Party|party]] (where this is possible). | |||
===Search for Bastila=== | |||
Exiting your apartment for the first time, you witness an altercation between two Duros and a Sith Soldier, who's flanked by two Battle Droids. | |||
{|cellpadding=0 cellspacing=0 width=100% class="collapsible collapsed" | |||
| | |||
{|cellpadding=2 cellspacing=0 style="background:#f2f2f2; border:1px solid #aaaaaa" width=100% | |||
| | |||
{|cellpadding=1 cellspacing=0 style="background:#aaaaaa" width=100% | |||
!Dialog | |||
|} | |||
|} | |||
|- | |||
| | |||
{{KotOR Dialog | {{KotOR Dialog | ||
|Icon=Dialog | |Icon=Dialog | ||
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|Name=Sith Soldier: | |Name=Sith Soldier: | ||
|Dialog=Hey, what's this? Humans hiding out with aliens? They're Republic fugitives! Attack!}} | |Dialog=Hey, what's this? Humans hiding out with aliens? They're Republic fugitives! Attack!}} | ||
|} | |||
The Sith Soldier and the Battle Droid to your left turn their backs on you to engage the surviving Duros, while the Battle Droid to your right engages you: | The Sith Soldier and the Battle Droid to your left turn their backs on you to engage the surviving Duros, while the Battle Droid to your right engages you: | ||
{|width=100% class=" | {|width=100% class="collapsible collapsed" style="background:#ffdddd; border:1px solid #ff9090" | ||
!colspan=5 {{no|Battle Droid}} | |||
|-valign=top | |-valign=top | ||
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{|cellpadding=0 cellspacing=0 | {|cellpadding=0 cellspacing=0 | ||
Model | |||
|} | |} | ||
|width=25%| | |width=25%| | ||
{|cellpadding=0 cellspacing=0 | {|cellpadding=0 cellspacing=0 style="background:#ffdddd; text-align:left" width=100% | ||
|- | |- | ||
!Alignment | !width=40%|Alignment | ||
|50 (Neutral) | |width=60%|50 (Neutral) | ||
|- | |- | ||
!Class | !Class | ||
|[[ | |[[../Classes#Combat Droid|Combat Droid]] | ||
|- | |- | ||
!Level | !Level | ||
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!align=left|Skills | !align=left|Skills | ||
|- | |- | ||
|align=left|[[ | |align=left|[[../Skills#Awareness|Awareness]] | ||
| 1 | | 1 | ||
|} | |} | ||
|width=15%| | |width=15%| | ||
{|cellpadding=0 cellspacing=0 | {|cellpadding=0 cellspacing=0 style="background:#ffdddd; text-align:center" width=100% | ||
!width=50% align=left|Attributes | !width=50% align=left|Attributes | ||
|- | |- | ||
|align=left|[[ | |align=left|[[../Attributes#Strength|Strength]] | ||
|width=25%|12 | |width=25%|12 | ||
|width=25%|+1 | |width=25%|+1 | ||
|- | |- | ||
|align=left|[[ | |align=left|[[../Attributes#Dexterity|Dexterity]] | ||
|8 | |8 | ||
| -1 | | -1 | ||
|- | |- | ||
|align=left|[[ | |align=left|[[../Attributes#Constitution|Constitution]] | ||
|8 | |8 | ||
| -1 | | -1 | ||
|- | |- | ||
|align=left|[[ | |align=left|[[../Attributes#Intelligence|Intelligence]] | ||
|6 | |6 | ||
| -2 | | -2 | ||
|- | |- | ||
|align=left|[[ | |align=left|[[../Attributes#Wisdom|Wisdom]] | ||
| 8 | | 8 | ||
| -1 | | -1 | ||
|- | |- | ||
|align=left|[[ | |align=left|[[../Attributes#Charisma|Charisma]] | ||
| 6 | | 6 | ||
| -2 | | -2 | ||
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|width=15%| | |width=15%| | ||
{|cellpadding=0 cellspacing=0 | {|cellpadding=0 cellspacing=0 style="background:#ffdddd; text-align:center" width=100% | ||
!align=left|Attributes | !align=left|Attributes | ||
|- | |- | ||
|width=75% align=left|[[ | |width=75% align=left|[[../Combat#Vitality|Vitality]] | ||
|width=25%|5 | |width=25%|5 | ||
|- | |- | ||
|align=left|[[ | |align=left|[[../Force powers#Force points|Force]] | ||
|0 | |0 | ||
|- | |- | ||
|align=left|[[ | |align=left|[[../Combat#Defense|Defense]] | ||
|14 | |14 | ||
|- | |- | ||
|align=left|[[ | |align=left|[[../Saves|Fortitude]] | ||
| 1 | | 1 | ||
|- | |- | ||
|align=left|[[ | |align=left|[[../Saves|Reflex]] | ||
| -1 | | -1 | ||
|- | |- | ||
|align=left|[[ | |align=left|[[../Saves|Will]] | ||
| -1 | | -1 | ||
|} | |} | ||
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|width=25%| | |width=25%| | ||
{|cellpadding=0 cellspacing=0 | {|cellpadding=0 cellspacing=0 style="background:#ffdddd; text-align:center" width=100% | ||
!width=40% align=left|Ranged | !width=40% align=left|Ranged | ||
!width=30%|Main | !width=30%|Main | ||
!width=30%|Off hand | !width=30%|Off hand | ||
|- | |- | ||
|align=left|[[ | |align=left|[[../Combat#Attack|Attack]] | ||
| 0 | | 0 | ||
| - | | - | ||
|- | |- | ||
|align=left|[[ | |align=left|[[../Combat#Damage|Energy]] | ||
| 1-6 | | 1-6 | ||
| - | | - | ||
|- | |- | ||
|align=left|[[ | |align=left|[[../Combat#Critical threat|Threat]] | ||
| 20-20,x2 | | 20-20,x2 | ||
| - | | - | ||
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!align=left|Melee | !align=left|Melee | ||
|- | |- | ||
|align=left|[[ | |align=left|[[../Combat#Attack|Attack]] | ||
| - | | - | ||
| - | | - | ||
|- | |- | ||
|align=left|[[ | |align=left|[[../Combat#Damage|Damage]] | ||
| - | | - | ||
| - | | - | ||
|- | |- | ||
|align=left|[[ | |align=left|[[../Combat#Critical threat|Threat]] | ||
| - | | - | ||
| - | | - | ||
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|- | |- | ||
| | | | ||
[[File:KotOR Item Blaster Pistol.png| | [[File:KotOR Item Blaster Pistol.png|24px|Blaster Pistol|link=Star Wars: Knights of the Old Republic/Blaster pistols#Blaster Pistol]] | ||
|colspan=2| | |colspan=2| | ||
[[File:KotOR Feat Weapon Proficiency Blaster Pistol.png|24px|Weapon Proficiency: Blaster Pistol|link=Star Wars: Knights of the Old Republic/Feats#Weapon Proficiency]] [[File:KotOR Feat Combat Logic Upgrade.png|24px|Combat Logic Upgrade|link=Star Wars: Knights of the Old Republic/Feats#Logic Upgrade]] | [[File:KotOR Feat Weapon Proficiency Blaster Pistol.png|24px|Weapon Proficiency: Blaster Pistol|link=Star Wars: Knights of the Old Republic/Feats#Weapon Proficiency]] [[File:KotOR Feat Combat Logic Upgrade.png|24px|Combat Logic Upgrade|link=Star Wars: Knights of the Old Republic/Feats#Logic Upgrade]] | ||
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|} | |} | ||
When paused during [[ | When paused during [[../Combat|combat]], you have your first opportunity to select [[../Party#Carth|Carth]]: | ||
{{KotOR Party | {{KotOR Party | ||
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|Equipment= | |Equipment= | ||
[[File:KotOR Item Clothing.png| | [[File:KotOR Item Clothing.png|24px|Clothing]] | ||
[[File:KotOR Item Carth's Blaster.png| | [[File:KotOR Item Carth's Blaster.png|24px|Carth's Blaster|link=Star Wars: Knights of the Old Republic/Blaster pistols#Carth's Blaster]] | ||
[[File:KotOR Item Blaster Pistol.png| | [[File:KotOR Item Blaster Pistol.png|24px|Blaster Pistol|link=Star Wars: Knights of the Old Republic/Blaster pistols#Blaster Pistol]] | ||
|Feats remaining=14 | |Feats remaining=14 | ||
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}} | }} | ||
Based on his current equipment, Dexterity and feats he has already progressed towards using two [[ | Based on his current equipment, Dexterity and feats he has already progressed towards using two [[../Blaster pistols|blaster pistols]]. However, if you're a [[../Classes#Scoundrel|Scoundrel]] or otherwise have low Vitality, when confronted with multiple opponents equipping melee weapons you may want to equip him with one or two [[../Melee weapons|melee weapons]] at least temporarily and have him lead, if only until you have another [[../Party|party member]] to take the front line. | ||
You and Carth can kill one Battle Droid each in a single round, particularly if you're equipping the [[ | You and Carth can kill one Battle Droid each in a single round, particularly if you're equipping the [[../Blaster pistols#Ion Blaster|Ion Blaster]] from the Sith Heavy Trooper remains from the [[../Starboard Section|Starboard Section]] of the ''Endar Spire'' and Carth uses [[../Feats#Power Blast|Power Blast]]. Then only the Sith Soldier remains: | ||
{|width=100% class=" | {|width=100% class="collapsible collapsed" style="background:#ffdddd; border:1px solid #ff9090" | ||
!colspan=5 {{no|Sith Soldier}} | |||
|-valign=top | |-valign=top | ||
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{|cellpadding=0 cellspacing=0 | {|cellpadding=0 cellspacing=0 | ||
Model | |||
|} | |} | ||
|width=25%| | |width=25%| | ||
{|cellpadding=0 cellspacing=0 | {|cellpadding=0 cellspacing=0 style="background:#ffdddd; text-align:left" width=100% | ||
|- | |- | ||
!Alignment | !width=40%|Alignment | ||
|50 (Neutral) | |width=60%|50 (Neutral) | ||
|- | |- | ||
!Class | !Class | ||
|[[ | |[[../Classes#Soldier|Soldier]] | ||
|- | |- | ||
!Level | !Level | ||
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!align=left|Skills | !align=left|Skills | ||
|- | |- | ||
|align=left|[[ | |align=left|[[../Skills#Awareness|Awareness]] | ||
|3 | |3 | ||
|- | |- | ||
|align=left|[[ | |align=left|[[../Skills#Treat Injury|Treat Injury]] | ||
|0 | |0 | ||
|} | |} | ||
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|width=15%| | |width=15%| | ||
{|cellpadding=0 cellspacing=0 | {|cellpadding=0 cellspacing=0 style="background:#ffdddd; text-align:center" width=100% | ||
!width=50% align=left|Attributes | !width=50% align=left|Attributes | ||
|- | |- | ||
|align=left|[[ | |align=left|[[../Attributes#Strength|Strength]] | ||
|width=25%|10 | |width=25%|10 | ||
|width=25%|0 | |width=25%|0 | ||
|- | |- | ||
|align=left|[[ | |align=left|[[../Attributes#Dexterity|Dexterity]] | ||
|12 | |12 | ||
| +1 | | +1 | ||
|- | |- | ||
|align=left|[[ | |align=left|[[../Attributes#Constitution|Constitution]] | ||
|10 | |10 | ||
| 0 | | 0 | ||
|- | |- | ||
|align=left|[[ | |align=left|[[../Attributes#Intelligence|Intelligence]] | ||
|10 | |10 | ||
| 0 | | 0 | ||
|- | |- | ||
|align=left|[[ | |align=left|[[../Attributes#Wisdom|Wisdom]] | ||
| 10 | | 10 | ||
| 0 | | 0 | ||
|- | |- | ||
|align=left|[[ | |align=left|[[../Attributes#Charisma|Charisma]] | ||
| 10 | | 10 | ||
| 0 | | 0 | ||
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|width=15%| | |width=15%| | ||
{|cellpadding=0 cellspacing=0 | {|cellpadding=0 cellspacing=0 style="background:#ffdddd; text-align:center" width=100% | ||
!align=left|Attributes | !align=left|Attributes | ||
|- | |- | ||
|width=75% align=left|[[ | |width=75% align=left|[[../Combat#Vitality|Vitality]] | ||
|width=25%|15 | |width=25%|15 | ||
|- | |- | ||
|align=left|[[ | |align=left|[[../Force powers#Force points|Force]] | ||
|0 | |0 | ||
|- | |- | ||
|align=left|[[ | |align=left|[[../Combat#Defense|Defense]] | ||
|19 | |19 | ||
|- | |- | ||
|align=left|[[ | |align=left|[[../Saves|Fortitude]] | ||
| 3 | | 3 | ||
|- | |- | ||
|align=left|[[ | |align=left|[[../Saves|Reflex]] | ||
| 2 | | 2 | ||
|- | |- | ||
|align=left|[[ | |align=left|[[../Saves|Will]] | ||
| 1 | | 1 | ||
|} | |} | ||
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|width=25%| | |width=25%| | ||
{|cellpadding=0 cellspacing=0 | {|cellpadding=0 cellspacing=0 style="background:#ffdddd; text-align:center" width=100% | ||
!width=40% align=left|Ranged | !width=40% align=left|Ranged | ||
!width=30%|Main | !width=30%|Main | ||
!width=30%|Off hand | !width=30%|Off hand | ||
|- | |- | ||
|align=left|[[ | |align=left|[[../Combat#Attack|Attack]] | ||
| 4 | | 4 | ||
| - | | - | ||
|- | |- | ||
|align=left|[[ | |align=left|[[../Combat#Damage|Energy]] | ||
| 1-8 | | 1-8 | ||
| - | | - | ||
|- | |- | ||
|align=left|[[ | |align=left|[[../Combat#Critical threat|Threat]] | ||
| 19-20,x2 | | 19-20,x2 | ||
| - | | - | ||
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!align=left|Melee | !align=left|Melee | ||
|- | |- | ||
|align=left|[[ | |align=left|[[../Combat#Attack|Attack]] | ||
| - | | - | ||
| - | | - | ||
|- | |- | ||
|align=left|[[ | |align=left|[[../Combat#Damage|Damage]] | ||
| - | | - | ||
| - | | - | ||
|- | |- | ||
|align=left|[[ | |align=left|[[../Combat#Critical threat|Threat]] | ||
| - | | - | ||
| - | | - | ||
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|- | |- | ||
| | | | ||
[[File:KotOR Item Battle Armor.png| | [[File:KotOR Item Battle Armor.png|24px|Battle Armor|link=Star Wars: Knights of the Old Republic/Light armor#Battle Armor]] | ||
[[File:KotOR Item Blaster Rifle.png| | [[File:KotOR Item Blaster Rifle.png|24px|Blaster Rifle|link=Star Wars: Knights of the Old Republic/Blaster rifles#Blaster Rifle]] | ||
|colspan=2| | |colspan=2| | ||
[[File:KotOR Feat Armor Proficiency Heavy.png|24px|Armor Proficiency: Heavy|link=Star Wars: Knights of the Old Republic/Feats#Armor Proficiency]] [[File:KotOR Feat Weapon Proficiency Blaster Rifle.png|24px|Weapon Proficiency: Blaster Rifle|link=Star Wars: Knights of the Old Republic/Feats#Weapon Proficiency]] | [[File:KotOR Feat Armor Proficiency Heavy.png|24px|Armor Proficiency: Heavy|link=Star Wars: Knights of the Old Republic/Feats#Armor Proficiency]] [[File:KotOR Feat Weapon Proficiency Blaster Rifle.png|24px|Weapon Proficiency: Blaster Rifle|link=Star Wars: Knights of the Old Republic/Feats#Weapon Proficiency]] | ||
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|} | |} | ||
All three can be killed with a [[ | All three can be killed with a [[../Grenades#Frag Grenade|Frag Grenade]], although this will also damage the Duros. The two Battle Droids will be killed even with a successful Reflex save, while there's 60% chance of killing the Sith Soldier (otherwise, he'll be reduced from 15 to 5 Vitality). | ||
{{KotOR XP | {{KotOR XP | ||
|XP=*'''[[ | |XP=*'''[[../Experience#Kills|Challenge Rating 3]]''' Killed Sith Soldier | ||
*'''Challenge Rating 1''' Killed Battle Droid | *'''Challenge Rating 1''' Killed Battle Droid (2)}} | ||
If you wish to play without a party for increased challenge, this is your first opportunity to remove Carth. | If you wish to play without a party for increased challenge, this is your first opportunity to remove Carth. The Duros speaks, thanking you. | ||
{|cellpadding=0 cellspacing=0 width=100% class="collapsible collapsed" | |||
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{|cellpadding=2 cellspacing=0 style="background:#f2f2f2; border:1px solid #aaaaaa" width=100% | |||
| | |||
{|cellpadding=1 cellspacing=0 style="background:#aaaaaa" width=100% | |||
!Dialog | |||
|} | |||
|} | |||
|- | |||
| | |||
{{KotOR Dialog | {{KotOR Dialog | ||
|Icon=Dialog | |Icon=Dialog | ||
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|Name=Duros: | |Name=Duros: | ||
|Dialog=Thank you once again, human. And as I said earlier, don't worry about the bodies. I will take care of them for you.}} | |Dialog=Thank you once again, human. And as I said earlier, don't worry about the bodies. I will take care of them for you.}} | ||
|} | |||
When you reenter the apartment complex, the Duros and the remains of the Sith Soldier and his Battle Droids will be gone. However, the Sith Soldier dropped a backpack: | |||
{{KotOR Item | {{KotOR Item | ||
|Container=Backpack | |Container=Backpack | ||
|Item=*[[ | |Item=*[[../Blaster rifles#Blaster Rifle|Blaster Rifle]] | ||
*Frag Grenade | *Frag Grenade | ||
*[[ | *[[../Grenades#Poison Grenade|Poison Grenade]] | ||
*[[ | *[[../Utility items#Adrenal Strength|Adrenal Strength]] | ||
*[[ | *[[../Utility items#Adrenal Stamina|Adrenal Stamina]]}} | ||
You can exit the apartment complex via the [[../South Apartments#Upper City|Upper City]] elevator to the south, although it's advisable to explore each map more thoroughly to maximize your chances of receiving [[../Experience|experience]] and [[../Items|items]], rather than simply passing through as quickly as possible. | |||
===Escaping Taris=== | |||
Exiting your apartment after completing the search for Bastila, a green Twi'lek male comes running from the east to speak to you. | |||
{|cellpadding=0 cellspacing=0 width=100% class="collapsible collapsed" | |||
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{|cellpadding=2 cellspacing=0 style="background:#f2f2f2; border:1px solid #aaaaaa" width=100% | |||
| | |||
{|cellpadding=1 cellspacing=0 style="background:#aaaaaa" width=100% | |||
!Dialog | |||
|} | |||
|} | |||
|- | |||
| | |||
{{KotOR Dialog | |||
|Icon=Dialog | |||
|Name=Twi'lek: | |||
|Dialog=You there – human. You are the rider who won the Great Swoop Race in the Lower City, yes?}} | |||
{{KotOR Dialog | |||
|Icon=Dialog | |||
|Name=2. | |||
|Dialog=You must have me confused with someone else.}} | |||
{{KotOR Dialog | |||
|Icon=Dialog | |||
|Name=Twi'lek: | |||
|Dialog=No, human. I don’t think so. I saw the swoop race: you were there. You posted the best time. You are the one I was sent to find.}} | |||
{{KotOR Dialog | |||
|Icon=Dialog | |||
|Name=3. | |||
|Dialog=What do you want?}} | |||
{{KotOR Dialog | |||
|Icon=Dialog | |||
|Name=Twi'lek: | |||
|Dialog=Me? I want nothing. I am only a runner. I work for the man who hired me.}} | |||
{|cellpadding=0 cellspacing=0 width=100% | |||
|-valign=top | |||
|width=33%| | |||
{{KotOR Dialog | |||
|Icon=Dialog | |||
|Name=1. | |||
|Dialog=That's right.}} | |||
|width=34%| | |||
{{KotOR Dialog | |||
|Icon=Dialog | |||
|Name=2. | |||
|Dialog=You must have me confused with someone else.}} | |||
|width=33%| | |||
{{KotOR Dialog | |||
|Icon=Dialog | |||
|Name=3. | |||
|Dialog=What do you want?}} | |||
|} | |||
{{KotOR Dialog | |||
|Icon=Dialog | |||
|Name=Twi'lek: | |||
|Dialog=I have a message from Canderous Ordo. He says to meet him in the cantina.}} | |||
{{KotOR Dialog | |||
|Icon=Dialog | |||
|Name=1. | |||
|Dialog=Canderous? Isn't he that Mandalorian that works for Davik?}} | |||
{{KotOR Dialog | |||
|Icon=Dialog | |||
|Name=Twi'lek: | |||
|Dialog=Yes, that's the one. Given his connections, you can see why it would be wise to attend this meeting.}} | |||
{|cellpadding=0 cellspacing=0 width=100% | |||
|-valign=top | |||
|width=50%| | |||
{{KotOR Dialog | |||
|Icon=Dialog | |||
|Name=1. | |||
|Dialog=Canderous? Isn't he that Mandalorian that works for Davik?}} | |||
|width=50%| | |||
{{KotOR Dialog | |||
|Icon=Dialog | |||
|Name=2. | |||
|Dialog=Why does he want to meet me?}} | |||
|} | |||
{{KotOR Dialog | |||
|Icon=Dialog | |||
|Name=Twi'lek: | |||
|Dialog=Canderous didn't say why he wanted to meet you. He only said he had an offer you couldn't refuse. Given his connections, you can see why it would be foolish to ignore his request.}} | |||
{{KotOR Dialog | |||
|Icon=Dialog | |||
|Name=1. | |||
|Dialog=Thanks for the message. I'll go meet him in the cantina.}} | |||
{{KotOR Dialog | |||
|Icon=Dialog | |||
|Name=Twi'lek: | |||
|Dialog=A wise choice, human. I would advise you not to wait too long. Mandalorians are known for many things, but patience is not one of them.}} | |||
{|cellpadding=0 cellspacing=0 width=100% | |||
|-valign=top | |||
|width=50%| | |||
{{KotOR Dialog | |||
|Icon=Dialog | |||
|Name=2. | |||
|Dialog=Okay. I got the message. You can go now.}} | |||
|width=50%| | |||
{{KotOR Dialog | |||
|Icon=Dialog | |||
|Name=3. | |||
|Dialog=I'll think about it.}} | |||
|} | |||
{{KotOR Dialog | |||
|Icon=Dialog | |||
|Name=Twi'lek: | |||
|Dialog=I would advise you not to put this meeting off for too long, human. Mandalorians are known for many things, but patience is not one of them.}} | |||
|} | |||
{{KotOR Journal | |||
|Quest=Escaping Taris | |||
|Update=A messenger has informed you that Canderous Ordo, a Mandalorian working for the local crime lord, wants a meeting. Although associating with a known felon may not be the wisest move, you do need all the potential allies you can get if you want to get off Taris. Canderous will be waiting for you in the cantina.}} | |||
Canderous can be found in either the [[../Upper City Cantina#Canderous|Upper City Cantina]] or [[../Javyar's Cantina#Canderous|Javyar's Cantina]] in the [[../Lower City|Lower City]], but first you must exit the apartment complex via the [[../South Apartments#Upper City|Upper City]] elevator to the south. | |||
==Upper City== | |||
The apartment complex is a ring, with the doors to four [[../South Apartments#Dia's Apartment|apartments]] (excluding your [[../Taris#Hideout|hideout]]) and the elevator to the [[../Upper City South|Upper City]] in the outer wall. The latter is to the south, and the quickest way to reach it from your apartment is to run anti-clockwise around the ring, hugging the inner wall to avoid [[../South Apartments#Larrim|Larrim]] speaking as you pass. | |||
While there are numerous opportunities for dialog while traveling around the ring, most are brief: | While there are numerous opportunities for dialog while traveling around the ring, most are brief: | ||
{|cellpadding=0 cellspacing=0 width=100% class="collapsible collapsed" | |||
| | |||
{|cellpadding=2 cellspacing=0 style="background:#f2f2f2; border:1px solid #aaaaaa" width=100% | |||
| | |||
{|cellpadding=1 cellspacing=0 style="background:#aaaaaa" width=100% | |||
!Dialog | |||
|} | |||
|} | |||
|- | |||
| | |||
{{KotOR Dialog | {{KotOR Dialog | ||
|Icon=Dialog | |Icon=Dialog | ||
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|Dialog=I know some Twi'leks who've been given special permission to live in the Upper City. They don't have to hide out in a dump like this.}} | |Dialog=I know some Twi'leks who've been given special permission to live in the Upper City. They don't have to hide out in a dump like this.}} | ||
If you return while anyone is equipping [[ | If you return while anyone is equipping [[../Body#Sith Armor|Sith Armor]]: | ||
{{KotOR Dialog | {{KotOR Dialog | ||
Line 499: | Line 653: | ||
|Name=Twi'lek: | |Name=Twi'lek: | ||
|Dialog=Oh… uh… hello, officer. Making another patrol, are you? Well,I won't get in your way.}} | |Dialog=Oh… uh… hello, officer. Making another patrol, are you? Well,I won't get in your way.}} | ||
|} | |||
However, dialogs with [[../South Apartments#Larrim|Larrim]] and [[../South Apartments#Janitor|Kadir the janitor]] are more developed. | |||
==Dia's Apartment== | |||
There are four other apartments accessed via low security doors in the outer wall of the apartment complex ring. | |||
{| cellpadding=3 cellspacing=0 style="background:#ddffdd; border:1px solid #90ff90" width=100% | |||
|-valign=bottom | |||
|width=24 align=center|[[File:KotOR Icon Security.png|Security|link=Star Wars: Knights of the Old Republic/Skills#Security|24px]] | |||
|'''Low Security Door''' | |||
!width=15%|Unlock | |||
|width=10%|12 (0) | |||
|width=24 align=center rowspan=2|[[File:KotOR Icon Bash.png|Bash|24px]] | |||
!width=15%|Resist | |||
|width=10%|5 | |||
!width=15%|Vitality | |||
|width=10%|20 | |||
|} | |||
Any character who spent even a single point in [[../Skills#Security|Security]] (including [[../Party#Carth|Carth]]) can unlock them. They can also be bashed open, although this may be more time consuming this early in the game. | |||
The northeast apartment is unoccupied but contains a footlocker, the southeast one contains an Ithorian and a bag, while that to the southwest contains a Twi'lek and a bag: | |||
{|cellpadding=0 cellspacing=0 width=100% class="collapsible collapsed" | |||
| | |||
{|cellpadding=2 cellspacing=0 style="background:#f2f2f2; border:1px solid #aaaaaa" width=100% | |||
| | |||
{|cellpadding=1 cellspacing=0 style="background:#aaaaaa" width=100% | |||
!Dialog | |||
|} | |||
|} | |||
|- | |||
| | |||
{{KotOR Dialog | |||
|Icon=Dialog | |||
|Name=Ithorian: | |||
|Dialog=Please, don't hurt me. I have nothing of value in here. Look for yourself and see!}} | |||
{{KotOR Dialog | |||
|Icon=Dialog | |||
|Name=Twi'lek: | |||
|Dialog=Don't hurt me! Just... just take what you want. I won't try to stop you.}} | |||
If you return while anyone is equipping [[../Body#Sith Armor|Sith Armor]]: | |||
{{KotOR Dialog | |||
|Icon=Dialog | |||
|Name=Ithorian: | |||
|Dialog=Please, don't take me in for questioning… I don't know anything! I swear!}} | |||
{{KotOR Dialog | |||
|Icon=Dialog | |||
|Name=Twi'lek: | |||
|Dialog=Oh… uh… hello, officer. Making another patrol, are you? Well,I won't get in your way.}} | |||
|} | |||
The contents of all containers are random, although they were generated with the map. Surprisingly robbery doesn't result in any shift in [[../Alignment|alignment]], although you may want to forbear if you're role-playing a light side character. | |||
Dia's apartment is behind the door to the west, and unlocking rather than bashing the door allows you to enter and look around first, finding another bag with random contents. Otherwise, Dia confronts you immediately. | |||
{{KotOR Dialog | |||
|Icon=Dialog | |||
|Name=Dia: | |||
|Dialog=Who are you? What are you doing in here? You can't just come barging into someone's home!}} | |||
If you haven't spoken to Zax in the [[../Javyar's Cantina#Bounty office|bounty office]] about [[../Bounties#Dia's Bounty|Dia's Bounty]]: | |||
{|cellpadding=0 cellspacing=0 width=100% class="collapsible collapsed" | |||
| | |||
{|cellpadding=2 cellspacing=0 style="background:#f2f2f2; border:1px solid #aaaaaa" width=100% | |||
| | |||
{|cellpadding=1 cellspacing=0 style="background:#aaaaaa" width=100% | |||
!Dialog | |||
|} | |||
|} | |||
|- | |||
| | |||
{{KotOR Dialog | |||
|Icon=Dialog | |||
|Name=2. | |||
|Dialog=I'm just looking for something to steal. Stay out of my way and you won't get hurt.}} | |||
{{KotOR Dialog | |||
|Icon=Dialog | |||
|Name=Dia: | |||
|Dialog=You're as bad as that pig Holdan! I'll stay out of your way, but you're wasting your time. I don't have anything worth stealing.}} | |||
This ends the dialog. Otherwise: | |||
{{KotOR Dialog | |||
|Icon=Dialog | |||
|Name=1. | |||
|Dialog=I'm sorry. I was just investigating the area.}} | |||
{{KotOR Dialog | |||
|Icon=Dialog | |||
|Name=Dia: | |||
|Dialog=That's no excuse. You can't just go around barging into people's apartments because you're curious! But at least you're more polite than that pig, Holdan.}} | |||
{{KotOR Dialog | |||
|Icon=Dialog | |||
|Name=1. | |||
|Dialog=Holdan? Who's that?}} | |||
{{KotOR Dialog | |||
|Icon=Dialog | |||
|Name=Dia: | |||
|Dialog=Just one of Davik's men who can't keep his hands to himself. But all he got for his trouble was a nasty scar from my vibroblade! Too bad I'm the one still paying the price.}} | |||
{{KotOR Dialog | |||
|Icon=Dialog | |||
|Name=1. | |||
|Dialog=What do you mean?}} | |||
{{KotOR Dialog | |||
|Icon=Dialog | |||
|Name=Dia: | |||
|Dialog=I… I don't want to talk about it. I'm in enough trouble already. Besides, I don't know if I can trust you.}} | |||
{{KotOR Dialog | |||
|Icon=Dialog | |||
|Name=2. | |||
|Dialog=I want to ask you some questions.}} | |||
{{KotOR Dialog | |||
|Icon=Dialog | |||
|Name=Dia: | |||
|Dialog=I can't help you there. Since this thing with Holdan I've been scared to leave my apartment. I don't know anything about what's going on in the outside world anymore.}} | |||
{{KotOR Dialog | |||
|Icon=Dialog | |||
|Name=3. | |||
|Dialog=I'll be going now.}} | |||
{{KotOR Dialog | |||
|Icon=Dialog | |||
|Name=Dia: | |||
|Dialog=Good. I don't much like strangers in my home.}} | |||
If you return while anyone is equipping [[../Body#Sith Armor|Sith Armor]], dialog is restricted to the following: | |||
{{KotOR Dialog | |||
|Icon=Dialog | |||
|Name=Dia: | |||
|Dialog=Another Sith patrol? I'm telling you, you're wasting your time here. Go ahead and search my apartment again, if you want. You'll find the same thing as last time… nothing.}} | |||
|} | |||
===Dia's Bounty=== | |||
{| cellpadding=3 cellspacing=0 style="background:#ddffdd; border:1px solid #90ff90" width=100% | |||
|-valign=bottom | |||
|width=24 align=center|[[File:KotOR Icon Persuade.png|Persuade|link=Star Wars: Knights of the Old Republic/Skills#Persuade|24px]] | |||
|'''1.''' [Persuade] You can trust me. Maybe I can help. | |||
|} | |||
{{KotOR Dialog | |||
|Icon=Dialog | |||
|Name=Dia: | |||
|Dialog=[Failure] No, I don't think so. I can't afford to trust anybody right now. Please, just leave me alone.}} | |||
You always have at least 40% chance of success, regardless of Persuade rank or character level, and even if you fail you can just try again. | |||
{{KotOR Dialog | |||
|Icon=Dialog | |||
|Name=Dia: | |||
|Dialog=[Success] Well, I suppose you seem like an alright sort. When I cut Holdan it made him back off, but it also embarrassed him in front of his friends.}} | |||
{| cellpadding=3 cellspacing=0 style="background: #ff9090; border:1px solid black" width=100% | |||
|-valign=top | |||
|width=24 rowspan=2 bgcolor=black|[[File:KotOR Icon Dark.png|24px]] | |||
|'''2.''' Tell me what's going on or I'll end all your problems… permanently! | |||
|- | |||
|'''Dark Side Points Gained: -2''' | |||
|} | |||
{{KotOR Dialog | |||
|Icon=Dialog | |||
|Name=Dia: | |||
|Dialog=Okay, I'll tell you… just try and stay calm. The last thing I need is trouble with you and Holdan.}} | |||
{{KotOR Dialog | |||
|Icon=Dialog | |||
|Name=Dia: | |||
|Dialog=Holdan's a spiteful little Hutt-slug. He went and put out a bounty on my head for what I did! That's why I'm hiding out here.}} | |||
{{KotOR Journal | |||
|Quest=Dia's Bounty | |||
|Update= Dia has explained to you that she attacked Holdan in self-defense when he began making drunken advances. In retaliation, he ordered a bounty to be placed on her head.}} | |||
You can speak to Holdan for her, not get involved or collect the bounty on her head. | |||
{|cellpadding=0 cellspacing=0 width=100% class="collapsible collapsed" | |||
| | |||
{|cellpadding=2 cellspacing=0 style="background:#f2f2f2; border:1px solid #aaaaaa" width=100% | |||
| | |||
{|cellpadding=1 cellspacing=0 style="background:#aaaaaa" width=100% | |||
!Dialog | |||
|} | |||
|} | |||
|- | |||
| | |||
{{KotOR Dialog | |||
|Icon=Dialog | |||
|Name=1. | |||
|Dialog=Is there anything I can do to help?}} | |||
{{KotOR Dialog | |||
|Icon=Dialog | |||
|Name=Dia: | |||
|Dialog=I doubt it. Holdan is one of Davik's men. When you work for the local crime lord the authorities tend to turn a blind eye. I'm afraid this is between me and Holdan now.}} | |||
{{KotOR Dialog | |||
|Icon=Dialog | |||
|Name=1. | |||
|Dialog=Maybe I could speak to Holdan for you.}} | |||
{{KotOR Dialog | |||
|Icon=Dialog | |||
|Name=Dia: | |||
|Dialog=You could try, I guess. He usually hangs out at the cantina in the Lower City. It probably won't do any good. Holdan's used to getting his own way. That's one of the fringe benefits of being a goon for Davik. Working for the local crime lord let's you get away with things. Still, I appreciate the offer.}} | |||
{{KotOR Dialog | |||
|Icon=Dialog | |||
|Name=2. | |||
|Dialog=I'll be going now.}} | |||
{{KotOR Dialog | |||
|Icon=Dialog | |||
|Name=Dia: | |||
|Dialog=Goodbye, and good luck. I hope you can talk some sense into Holdan.}} | |||
|} | |||
You'll find [[../Javyar's Cantina#Holdan|Holdan]] in the music room to the north in Javyar's cantina in the [[../Lower City|Lower City]]. You can [[../South Apartments#Your Apartment|transit back]] after leaving the cantina, then go anticlockwise to the right to return to her apartment most quickly. | |||
{|cellpadding=0 cellspacing=0 width=100% class="collapsible collapsed" | |||
| | |||
{|cellpadding=2 cellspacing=0 style="background:#f2f2f2; border:1px solid #aaaaaa" width=100% | |||
| | |||
{|cellpadding=1 cellspacing=0 style="background:#aaaaaa" width=100% | |||
!Dialog | |||
|} | |||
|} | |||
|- | |||
| | |||
{{KotOR Dialog | |||
|Icon=Dialog | |||
|Name=Dia: | |||
|Dialog=You're back. Did you… did you manage to get Holdan to withdraw the price on my head?}} | |||
{{KotOR Dialog | |||
|Icon=Dialog | |||
|Name=1. | |||
|Dialog=I spoke to Holdan, Dia. He'll remove the bounty on your head if you pay him off.}} | |||
{{KotOR Dialog | |||
|Icon=Dialog | |||
|Name=Dia: | |||
|Dialog=I have nothing… I barely make enough credits to get by. I can't afford to pay that pig off!}} | |||
{{KotOR Dialog | |||
|Icon=Dialog | |||
|Name=Dia: | |||
|Dialog=I guess I have no choice but to stay here and hope Holdan cools down. With that bounty on my head it's too dangerous to go outside.}} | |||
|} | |||
Once you've paid Holdan out of your own pocket, or you or Bastila persuaded him to remove the bounty, you can choose between a reward or moving closer to the light side of the Force. | |||
{|cellpadding=0 cellspacing=0 width=100% class="collapsible collapsed" | |||
| | |||
{|cellpadding=2 cellspacing=0 style="background:#f2f2f2; border:1px solid #aaaaaa" width=100% | |||
| | |||
{|cellpadding=1 cellspacing=0 style="background:#aaaaaa" width=100% | |||
!Dialog | |||
|} | |||
|} | |||
|- | |||
| | |||
{{KotOR Dialog | |||
|Icon=Dialog | |||
|Name=1. | |||
|Dialog=I spoke with Holdan. I convinced him to remove the bounty on your head.}} | |||
{{KotOR Dialog | |||
|Icon=Dialog | |||
|Name=Dia: | |||
|Dialog=He… he called the bounty off? That's wonderful! I only wish I had something to give you as a reward. Wait a minute… I know! I don't have many credits, but there is something I can give you. It's a family heirloom. It's not much, but it's something.}} | |||
{{KotOR Dialog | |||
|Icon=Dialog | |||
|Name=3. | |||
|Dialog=I save your life and all I get is some family trinket?}} | |||
{{KotOR Dialog | |||
|Icon=Dialog | |||
|Name=Dia: | |||
|Dialog=If I had more I'd gladly give it to you, but this is all I've got. I'm sorry.}} | |||
|} | |||
{{KotOR Dialog | |||
|Icon=Dialog | |||
|Name=2. | |||
|Dialog=Thank you, Dia. This reward will be fine.}} | |||
{{KotOR Item | |||
|Container=Dia | |||
|Item=*[[../Utility items#Energy Projector|Energy Projector]]}} | |||
{| cellpadding=3 cellspacing=0 style="border:1px solid black; background:#aebffc" width=100% | |||
|-valign=top | |||
|width=24 rowspan=2 bgcolor=black|[[File:KotOR Icon Light.png|24px]] | |||
|'''1.''' Keep your reward, Dia. Helping you was thanks enough. | |||
|- | |||
|'''Light Side Points Gained: +4''' | |||
|} | |||
{{KotOR Dialog | |||
|Icon=Dialog | |||
|Name=Dia: | |||
|Dialog=I can never truly repay you for helping me, but you'll always have my thanks for what you did.}} | |||
{{KotOR Journal | |||
|Quest=Dia's Bounty | |||
|Update=Not surprisingly, Dia was very excited to discover that the bounty on her head has been lifted. Thanks to you, she no longer has to fear retribution from Holdan for merely defending herself.}} | |||
{{KotOR XP | |||
|XP=*'''125''' Told Dia the bounty has been removed}} | |||
Alternatively, you can collect the bounty on her head, although you’re still given opportunities not to get involved, or to change your mind about helping her. | |||
{|cellpadding=0 cellspacing=0 width=100% class="collapsible collapsed" | |||
| | |||
{|cellpadding=2 cellspacing=0 style="background:#f2f2f2; border:1px solid #aaaaaa" width=100% | |||
| | |||
{|cellpadding=1 cellspacing=0 style="background:#aaaaaa" width=100% | |||
!Dialog | |||
|} | |||
|} | |||
|- | |||
| | |||
{{KotOR Dialog | |||
|Icon=Dialog | |||
|Name=2. | |||
|Dialog=I think I'll just collect that bounty on your head!}} | |||
Speaking again after learning of the bounty but without having offered to speak to Holdan: | |||
{{KotOR Dialog | |||
|Icon=Dialog | |||
|Name=Dia: | |||
|Dialog=You again? Why do you keep bothering me?}} | |||
{{KotOR Dialog | |||
|Icon=Dialog | |||
|Name=1. | |||
|Dialog=I'm here to collect that bounty on your head, Dia!}} | |||
{{KotOR Dialog | |||
|Icon=Dialog | |||
|Name=Dia: | |||
|Dialog=Wait! Think about what you're doing. If that pig had just kept his hands to himself, I wouldn't have had to give him the scar with my vibroblade. He gets drunk and tries to force himself on me, and I get a bounty put on my head for defending myself? Where's the justice in that? Holdan's the one to blame, not me.}} | |||
{{KotOR Dialog | |||
|Icon=Dialog | |||
|Name=1. | |||
|Dialog=Is there anything I can do to help?}} | |||
{{KotOR Dialog | |||
|Icon=Dialog | |||
|Name=3. | |||
|Dialog=I'm not getting involved in this. What you do now is your concern, not mine.}} | |||
{{KotOR Dialog | |||
|Icon=Dialog | |||
|Name=Dia: | |||
|Dialog=I guess I have no choice but to stay here and hope Holdan cools down. With that bounty on my head it's too dangerous to go outside.}} | |||
|} | |||
{{KotOR Dialog | |||
|Icon=Dialog | |||
|Name=2. | |||
|Dialog=I don't care about justice. I just want the credits!}} | |||
If Carth’s present, his response gives you two last chances to avoid bloodshed: | |||
{{KotOR Dialog | |||
|Icon=Carth | |||
|Name=Carth: | |||
|Dialog=What's wrong with you? She doesn't deserve this!}} | |||
{{KotOR Dialog | |||
|Icon=Dialog | |||
|Name=3. | |||
|Dialog=Yeah, I guess Carth's right. Maybe we could help you out.}} | |||
== | {{KotOR Dialog | ||
|Icon=Dialog | |||
|Name=2. | |||
|Dialog=Fine, this is between you and Holdan. I don't want to get involved.}} | |||
Otherwise: | |||
{{KotOR Dialog | {{KotOR Dialog | ||
|Icon=Dialog | |Icon=Dialog | ||
|Name= | |Name=1. | ||
| | |Dialog=She sliced that guy up. She's only getting what she deserves!}} | ||
{| cellpadding=3 cellspacing=0 style="background:#ff9090; border:1px solid black" width=100% | |||
|-valign=top | |||
|width=24 rowspan=2 bgcolor=black|[[File:KotOR Icon Dark.png|24px]] | |||
|'''Dia:''' Then you're going to learn the same lesson I taught Holdan: I'm not as helpless as I look! | |||
|- | |||
|'''Dark Side Points Gained: -2''' | |||
|} | |||
{|width=100% class="collapsible collapsed" style="background:#ffdddd; border:1px solid #ff9090" | |||
!colspan=5 {{no|Dia}} | |||
|-valign=top | |||
|width=20%|Model | |||
{|cellpadding=0 cellspacing=0 | |||
|} | |||
|width=25%| | |||
{|cellpadding=0 cellspacing=0 style="background:#ffdddd; text-align:left" width=100% | |||
|- | |||
!width=40%|Alignment | |||
|width=60%|50 (Neutral) | |||
|- | |||
!Class | |||
|[[../Classes#Soldier|Soldier]] | |||
|- | |||
!Level | |||
|3 | |||
|- | |||
!align=left|Skills | |||
|- | |||
|align=left|[[../Skills#Awareness|Awareness]] | |||
| 2 | |||
|- | |||
|align=left|[[../Skills#Treat Injury|Treat Injury]] | |||
| 2 | |||
|} | |||
|width=15%| | |||
{|cellpadding=0 cellspacing=0 style="background:#ffdddd; text-align:center" width=100% | |||
!width=50% align=left|Attributes | |||
|- | |||
|align=left|[[../Attributes#Strength|Strength]] | |||
|width=25%|13 | |||
|width=25%|+1 | |||
|- | |||
|align=left|[[../Attributes#Dexterity|Dexterity]] | |||
|12 | |||
| +1 | |||
|- | |||
|align=left|[[../Attributes#Constitution|Constitution]] | |||
|10 | |||
| 0 | |||
|- | |||
|align=left|[[../Attributes#Intelligence|Intelligence]] | |||
|10 | |||
| 0 | |||
|- | |||
|align=left|[[../Attributes#Wisdom|Wisdom]] | |||
| 15 | |||
| +2 | |||
|- | |||
|align=left|[[../Attributes#Charisma|Charisma]] | |||
| 12 | |||
| +1 | |||
|} | |||
|width=15%| | |||
{|cellpadding=0 cellspacing=0 style="background:#ffdddd; text-align:center" width=100% | |||
!align=left|Attributes | |||
|- | |||
|width=75% align=left|[[../Combat#Vitality|Vitality]] | |||
|width=25%|28 | |||
|- | |||
|align=left|[[../Force powers#Force points|Force]] | |||
|0 | |||
|- | |||
|align=left|[[../Combat#Defense|Defense]] | |||
|11 | |||
|- | |||
|align=left|[[../Saves|Fortitude]] | |||
| 3 | |||
|- | |||
|align=left|[[../Saves|Reflex]] | |||
| 2 | |||
|- | |||
|align=left|[[../Saves|Will]] | |||
| 3 | |||
|} | |||
|width=25%| | |||
{|cellpadding=0 cellspacing=0 style="background:#ffdddd; text-align:center" width=100% | |||
!width=40% align=left|Ranged | |||
!width=30%|Main | |||
!width=30%|Off hand | |||
|- | |||
|align=left|[[../Combat#Attack|Attack]] | |||
| - | |||
| - | |||
|- | |||
|align=left|[[../Combat#Damage|Damage]] | |||
| - | |||
| - | |||
|- | |||
|align=left|[[../Combat#Critical threat|Threat]] | |||
| - | |||
| - | |||
|- | |||
!align=left|Melee | |||
|- | |||
|align=left|[[../Combat#Attack|Attack]] | |||
| 4 | |||
| - | |||
|- | |||
|align=left|[[../Combat#Damage|Physical]] | |||
| 2-11 | |||
| - | |||
|- | |||
|align=left|[[../Combat#Critical threat|Threat]] | |||
| 19-20,x2 | |||
| - | |||
|} | |||
|-valign=top | |||
!align=left|Items | |||
!align=left colspan=2|Feats | |||
!align=left colspan=2|Force powers | |||
|- | |||
| | |||
[[File:KotOR Item Clothing.png|24px|Clothing]] + [[File:KotOR Item Vibroblade.png|24px|Vibroblade|link=Star Wars: Knights of the Old Republic/Melee weapons#Vibroblade]] | |||
|colspan=2| | |||
[[File:KotOR Feat Weapon Proficiency Melee Weapons.png|24px|Weapon Proficiency: Melee weapons|link=Star Wars: Knights of the Old Republic/Feats#Weapon Proficiency]] | |||
|colspan=2| | |||
None | |||
|} | |||
Dia leads with a melee Attack before drawing her [[../Melee weapons#Vibroblade|Vibroblade]]. If you're playing without a [[../Party|party]] and you haven’t exited the apartment complex yet, you can lead her out of her apartment to the left and she can become engaged with the surviving Duros, who can kill her single-handedly. You still receive [[../Experience|experience]] for this, but it isn't recorded in [[../Getting Started#Feedback|Feedback]]. | |||
{{KotOR Journal | |||
|Quest=Dia's Bounty | |||
|Update=Dia is dead. Now all you have to do is go back to Zax to collect the bounty.}} | |||
{{KotOR XP | |||
|XP=*'''[[../Experience#Kills|Challenge Rating 1]]''' Killed Dia}} | |||
==Larrim== | |||
You can see Larrim, a green Twi'lek male merchant, to the south of your apartment, and you pass him as you travel counter-clockwise towards the [[../South Apartments#Upper City|Upper City]] elevator to the south. Approaching him will automatically trigger a dialog, at the end of which you may see what he’s got for sale. | |||
{|cellpadding=0 cellspacing=0 width=100% class="collapsible collapsed" | |||
| | |||
{|cellpadding=2 cellspacing=0 style="background:#f2f2f2; border:1px solid #aaaaaa" width=100% | |||
| | |||
{|cellpadding=1 cellspacing=0 style="background:#aaaaaa" width=100% | |||
!Dialog | |||
|} | |||
|} | |||
|- | |||
| | |||
{{KotOR Dialog | {{KotOR Dialog | ||
|Icon=Dialog | |Icon=Dialog | ||
Line 540: | Line 1,246: | ||
|Icon=Dialog | |Icon=Dialog | ||
|Name=1. | |Name=1. | ||
|Dialog=Pleased to meet you, Larrim. My name is [[ | |Dialog=Pleased to meet you, Larrim. My name is [[../Character generation#Name|Name]].}} | ||
|width=50%| | |width=50%| | ||
{{KotOR Dialog | {{KotOR Dialog | ||
Line 558: | Line 1,264: | ||
|Icon=Dialog | |Icon=Dialog | ||
|Name=1. | |Name=1. | ||
|Dialog=[[ | |Dialog=[[../Arms#Shields|What's so great about these energy shields?]]}} | ||
{|cellpadding=0 cellspacing=0 width=100% | {|cellpadding=0 cellspacing=0 width=100% | ||
Line 594: | Line 1,300: | ||
|Dialog=I run a little shop here in this old building, selling basic equipment to the illegal aliens renting out these apartments.}} | |Dialog=I run a little shop here in this old building, selling basic equipment to the illegal aliens renting out these apartments.}} | ||
The following response is only available the first time you speak | The following response is only available the first time you speak: | ||
{{KotOR Dialog | {{KotOR Dialog | ||
Line 624: | Line 1,330: | ||
|Icon=Dialog | |Icon=Dialog | ||
|Name=Larrim: | |Name=Larrim: | ||
|Dialog=Questions? I'd rather not. It might be bad for business if people saw me answering a bunch of questions for a human. Most of the residents here are illegal aliens, questions are frowned on. I don't want to lose the trust of my customers. If you really need information, go talk to [[ | |Dialog=Questions? I'd rather not. It might be bad for business if people saw me answering a bunch of questions for a human. Most of the residents here are illegal aliens, questions are frowned on. I don't want to lose the trust of my customers. If you really need information, go talk to [[../South Apartments#Janitor|Kadir the janitor]]. He's bordering on senile so all the residents figure he's harmless. They won't mind you talking to him, and he might be able to help you out with your questions.}} | ||
{{KotOR Dialog | {{KotOR Dialog | ||
|Icon=Dialog | |Icon=Dialog | ||
|Name=4. | |Name=4. | ||
|Dialog=[[ | |Dialog=[[../South Apartments#Inventory|Let me see what you've got for sale.]]}} | ||
{{KotOR Dialog | {{KotOR Dialog | ||
Line 641: | Line 1,347: | ||
|Dialog=See you around. Come on back if you need any equipment. I've got some merchandise you might be interested in.}} | |Dialog=See you around. Come on back if you need any equipment. I've got some merchandise you might be interested in.}} | ||
You can speak again to repeat or explore responses, unless otherwise stated: | |||
{{KotOR Dialog | {{KotOR Dialog | ||
Line 648: | Line 1,354: | ||
|Dialog=Back again? So, what can I do for you? You want to see what I have in stock?}} | |Dialog=Back again? So, what can I do for you? You want to see what I have in stock?}} | ||
However, if you return while anyone is equipping [[../Body#Sith Armor|Sith Armor]], dialog is restricted to the following: | |||
{{KotOR Dialog | |||
|Icon=Dialog | |||
|Name=Larrim: | |||
|Dialog=Good day, officer. Don't mind me, I'm just standing here minding my own business. I'm not looking for any trouble with the Sith.}} | |||
|} | |||
===Inventory=== | ===Inventory=== | ||
Line 656: | Line 1,368: | ||
|Dialog=No problem. Just step on up and have a peek.}} | |Dialog=No problem. Just step on up and have a peek.}} | ||
{|width=100% | {|width=100% style="background:#aebffc; border:1px solid #5075f8" | ||
|-valign=top | |-valign=top | ||
Line 686: | Line 1,398: | ||
!width=20%|Amount | !width=20%|Amount | ||
|- | |- | ||
|align=left|[[ | |align=left|[[../Utility items#Medpac|Medpac]] | ||
|44 | |44 | ||
|Infinite | |Infinite | ||
|- | |- | ||
|align=left|[[ | |align=left|[[../Utility items#Computer Spike|Computer Spike]] | ||
|275 | |275 | ||
|2 | |2 | ||
|- | |- | ||
|align=left|[[ | |align=left|[[../Utility items#Parts|Parts]] | ||
|220 | |220 | ||
|2 | |2 | ||
|- | |- | ||
|align=left|[[ | |align=left|[[../Medium armor#Military Suit|Military Suit]] | ||
|165 | |165 | ||
|1 | |1 | ||
|- | |- | ||
|align=left|[[ | |align=left|[[../Light armor#Heavy Combat Suit|Heavy Combat Suit]] | ||
|110 | |110 | ||
|1 | |1 | ||
|- | |- | ||
|align=left|[[ | |align=left|[[../Light armor#Combat Suit|Combat Suit]] | ||
|55 | |55 | ||
|Infinite | |Infinite | ||
|- | |- | ||
|align=left|[[ | |align=left|[[../Medium armor#Light Battle Armor|Light Battle Armor]] | ||
|275 | |275 | ||
|1 | |1 | ||
|- | |- | ||
|align=left|[[ | |align=left|[[../Melee weapons#Vibroblade|Vibroblade]] | ||
|88 | |88 | ||
|1 | |1 | ||
|- | |- | ||
|align=left|[[ | |align=left|[[../Melee weapons#Stun Baton|Stun Baton]] | ||
|33 | |33 | ||
|Infinite | |Infinite | ||
|- | |- | ||
|align=left|[[ | |align=left|[[../Melee weapons#Long Sword|Long Sword]] | ||
|5 | |5 | ||
|Infinite | |Infinite | ||
|- | |- | ||
|align=left|[[ | |align=left|[[../Melee weapons#Quarterstaff|Quarterstaff]] | ||
|2 | |2 | ||
|Infinite | |Infinite | ||
|- | |- | ||
|align=left|[[ | |align=left|[[../Melee weapons#Vibrosword|Vibrosword]] | ||
|132 | |132 | ||
|1 | |1 | ||
|- | |- | ||
|align=left|[[ | |align=left|[[../Melee weapons#Short Sword|Short Sword]] | ||
|1 | |1 | ||
|Infinite | |Infinite | ||
|- | |- | ||
|align=left|[[ | |align=left|[[../Blaster pistols#Ion Blaster|Ion Blaster]] | ||
|220 | |220 | ||
|1 | |1 | ||
|- | |- | ||
|align=left|[[ | |align=left|[[../Blaster pistols#Sonic Pistol|'''Sonic Pistol''']] | ||
|220 | |220 | ||
|1 | |1 | ||
Line 755: | Line 1,467: | ||
!width=20%|Amount | !width=20%|Amount | ||
|- | |- | ||
|align=left|[[ | |align=left|[[../Blaster pistols#Blaster Pistol|Blaster Pistol]] | ||
|110 | |110 | ||
|Infinite | |Infinite | ||
|- | |- | ||
|align=left|[[ | |align=left|[[../Heavy weapons#Light Repeating Blaster|'''Light Repeating Blaster''']] | ||
|550 | |550 | ||
|1 | |1 | ||
|- | |- | ||
|align=left|[[ | |align=left|[[../Grenades#Poison Grenade|'''Poison Grenade''']] | ||
|143 | |143 | ||
|1 | |1 | ||
|- | |- | ||
|align=left|[[ | |align=left|[[../Grenades#Sonic Grenade|Sonic Grenade]] | ||
|143 | |143 | ||
|1 | |1 | ||
|- | |- | ||
|align=left|[[ | |align=left|[[../Grenades#Concussion Grenade|Concussion Grenade]] | ||
|88 | |88 | ||
|2 | |2 | ||
|- | |- | ||
|align=left|[[ | |align=left|[[../Grenades#Frag Grenade|Frag Grenade]] | ||
|88 | |88 | ||
|Infinite | |Infinite | ||
|- | |- | ||
|align=left|[[ | |align=left|[[../Arms#Energy Shield|'''Energy Shield''']] | ||
|154 | |154 | ||
|1 | |1 | ||
|- | |- | ||
|align=left|[[ | |align=left|[[../Belts#Sound Dampening Stealth Unit|Sound Dampening Stealth Unit]] | ||
|220 | |220 | ||
|1 | |1 | ||
|- | |- | ||
|align=left|[[ | |align=left|[[../Belts#Stealth Field Generator|Stealth Field Generator]] | ||
|110 | |110 | ||
|Infinite | |Infinite | ||
|- | |- | ||
|align=left|[[ | |align=left|[[../Utility items#Battle Stimulant|'''Battle Stimulant''']] | ||
|110 | |110 | ||
|1 | |1 | ||
|- | |- | ||
|align=left|[[ | |align=left|[[../Mines#Minor Flash Mine|Minor Flash Mine]] | ||
|110 | |110 | ||
|1 | |1 | ||
|- | |- | ||
|align=left|[[ | |align=left|[[../Mines#Minor Frag Mine|Minor Frag Mine]] | ||
|110 | |110 | ||
|1 | |1 | ||
|- | |- | ||
|align=left|[[ | |align=left|[[../Mines#Minor Gas Mine|Minor Gas Mine]] | ||
|110 | |110 | ||
|1 | |1 | ||
|- | |- | ||
|align=left|[[ | |align=left|[[../Mines#Minor Plasma Mine|Minor Plasma Mine]] | ||
|110 | |110 | ||
|1 | |1 | ||
Line 813: | Line 1,525: | ||
|} | |} | ||
Larrim's items cost 10% extra to buy, so | Larrim's items cost 10% extra to buy, so think twice before doing so. Items that cannot be ''bought'' anywhere else on Taris are highlighted in bold, although the Energy Shields about which Larrim spoke can be received from various remains and other containers later on; there’s no need to buy one here. | ||
==Janitor== | ==Janitor== | ||
You can see the janitor, an elderly human male, to the east of your | You can see the janitor, an elderly human male, to the east of your apartment, and you'll pass him as you travel clockwise around the apartment complex ring. Antagonizing him may be fun, or in character if you're dark side, but being friendly from the start or apologizing allows you to ask some questions and get directions to the [[../Upper City South#Upper City Cantina|cantina]] and [[../Upper_City_South#Equipment_Emporium|Kebla Yurt's store]] in the [[../South Apartments#Upper City|Upper City]] (although these should hardly be necessary). | ||
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{|cellpadding=0 cellspacing=0 width=100% class="collapsible collapsed" | |||
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{|cellpadding=2 cellspacing=0 style="background:#f2f2f2; border:1px solid #aaaaaa" width=100% | |||
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{|cellpadding=1 cellspacing=0 style="background:#aaaaaa" width=100% | |||
!Dialog | |||
|} | |||
|} | |||
|- | |||
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{{KotOR Dialog | {{KotOR Dialog | ||
|Icon=Dialog | |Icon=Dialog | ||
Line 860: | Line 1,575: | ||
|Dialog=We'll see who has the last laugh then! Now if you ain't going to be civil then I got work to do. This place doesn't clean itself, you know!}} | |Dialog=We'll see who has the last laugh then! Now if you ain't going to be civil then I got work to do. This place doesn't clean itself, you know!}} | ||
If you're friendly instead, the dialog continues: | |||
{|cellpadding=0 cellspacing=0 width=100% | {|cellpadding=0 cellspacing=0 width=100% | ||
Line 918: | Line 1,633: | ||
|Icon=Dialog | |Icon=Dialog | ||
|Name=Janitor: | |Name=Janitor: | ||
|Dialog=Decent enough place to live, I guess. Except for the lower levels. That's where the swoop gangs hang out. Just stay in the Upper City and you'll be fine. You also might want to check on the | |Dialog=Decent enough place to live, I guess. Except for the lower levels. That's where the swoop gangs hang out. Just stay in the Upper City and you'll be fine. You also might want to check on the cantina. I used to go there when I was younger. Good place to get a drink and find out what's going on in the Upper City.}} | ||
{{KotOR Dialog | {{KotOR Dialog | ||
Line 960: | Line 1,675: | ||
|Dialog=I should get back to work anyway. I'll probably see you around – I'm here most of the time. This building doesn't clean itself, you know.}} | |Dialog=I should get back to work anyway. I'll probably see you around – I'm here most of the time. This building doesn't clean itself, you know.}} | ||
If you weren't unrepentantly disrespectful, and | If you weren't unrepentantly disrespectful, and speak again: | ||
{{KotOR Dialog | {{KotOR Dialog | ||
Line 976: | Line 1,691: | ||
|Name=Janitor: | |Name=Janitor: | ||
|Dialog=I'm Kadir. I'm the janitor here! Geez, I know you're a new tenant and all but I didn't think you'd forget me already! I have feelings, you know!}} | |Dialog=I'm Kadir. I'm the janitor here! Geez, I know you're a new tenant and all but I didn't think you'd forget me already! I have feelings, you know!}} | ||
{|cellpadding=0 cellspacing=0 width=100% | {|cellpadding=0 cellspacing=0 width=100% | ||
Line 993: | Line 1,706: | ||
|} | |} | ||
The previous responses allow you to repeat or explore those missed when you first spoke; the following will obviously antagonize him if you avoided it the first time. | |||
{{KotOR Dialog | {{KotOR Dialog | ||
Line 1,010: | Line 1,723: | ||
|Dialog=This place is a dump! You should be fired!}} | |Dialog=This place is a dump! You should be fired!}} | ||
If you ''did'' antagonize him the first time, an apology will allow you to ask your questions | If you ''did'' antagonize him the first time, an apology will allow you to ask your questions. | ||
{{KotOR Dialog | {{KotOR Dialog | ||
Line 1,017: | Line 1,730: | ||
|Dialog=I'm sorry I was rude to you earlier.}} | |Dialog=I'm sorry I was rude to you earlier.}} | ||
Alternatively, you can antagonize him ''again'' | Alternatively, you can antagonize him ''again''. | ||
{{KotOR Dialog | {{KotOR Dialog | ||
Line 1,024: | Line 1,737: | ||
|Dialog=Out of my way, old man!}} | |Dialog=Out of my way, old man!}} | ||
If you return while anyone is equipping [[../Body#Sith Armor|Sith Armor]]: | |||
{{KotOR Dialog | {{KotOR Dialog | ||
|Icon=Dialog | |Icon=Dialog | ||
|Name= | |Name=Janitor: | ||
|Dialog= | |Dialog=D…don't hurt me… I'm just the janitor here. I don't know nothing that would be useful to you Sith!}} | ||
|} | |} | ||
{{Footer Nav|game=Star Wars: Knights of the Old Republic|prevpage=Taris|nextpage=Upper City South}} | {{Footer Nav|game=Star Wars: Knights of the Old Republic|prevpage=Taris|nextpage=Upper City South}} |
Revision as of 16:42, 18 June 2014
Your Apartment
Your hideout is behind the northwest door in the outer wall of the apartment complex ring. You will transit back here from other parts of Taris to heal your party (where this is possible).
Search for Bastila
Exiting your apartment for the first time, you witness an altercation between two Duros and a Sith Soldier, who's flanked by two Battle Droids.
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Without warning, the Sith Soldier guns him down with his Blaster Rifle. |
The Sith Soldier and the Battle Droid to your left turn their backs on you to engage the surviving Duros, while the Battle Droid to your right engages you:
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When paused during combat, you have your first opportunity to select Carth:
Based on his current equipment, Dexterity and feats he has already progressed towards using two blaster pistols. However, if you're a Scoundrel or otherwise have low Vitality, when confronted with multiple opponents equipping melee weapons you may want to equip him with one or two melee weapons at least temporarily and have him lead, if only until you have another party member to take the front line.
You and Carth can kill one Battle Droid each in a single round, particularly if you're equipping the Ion Blaster from the Sith Heavy Trooper remains from the Starboard Section of the Endar Spire and Carth uses Power Blast. Then only the Sith Soldier remains:
Sith Soldier | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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None |
All three can be killed with a Frag Grenade, although this will also damage the Duros. The two Battle Droids will be killed even with a successful Reflex save, while there's 60% chance of killing the Sith Soldier (otherwise, he'll be reduced from 15 to 5 Vitality).
If you wish to play without a party for increased challenge, this is your first opportunity to remove Carth. The Duros speaks, thanking you.
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If you speak to him again: |
When you reenter the apartment complex, the Duros and the remains of the Sith Soldier and his Battle Droids will be gone. However, the Sith Soldier dropped a backpack:
You can exit the apartment complex via the Upper City elevator to the south, although it's advisable to explore each map more thoroughly to maximize your chances of receiving experience and items, rather than simply passing through as quickly as possible.
Escaping Taris
Exiting your apartment after completing the search for Bastila, a green Twi'lek male comes running from the east to speak to you.
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Canderous can be found in either the Upper City Cantina or Javyar's Cantina in the Lower City, but first you must exit the apartment complex via the Upper City elevator to the south.
Upper City
The apartment complex is a ring, with the doors to four apartments (excluding your hideout) and the elevator to the Upper City in the outer wall. The latter is to the south, and the quickest way to reach it from your apartment is to run anti-clockwise around the ring, hugging the inner wall to avoid Larrim speaking as you pass.
While there are numerous opportunities for dialog while traveling around the ring, most are brief:
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If you return while anyone is equipping Sith Armor: |
However, dialogs with Larrim and Kadir the janitor are more developed.
Dia's Apartment
There are four other apartments accessed via low security doors in the outer wall of the apartment complex ring.
Low Security Door | Unlock | 12 (0) | Resist | 5 | Vitality | 20 |
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Any character who spent even a single point in Security (including Carth) can unlock them. They can also be bashed open, although this may be more time consuming this early in the game.
The northeast apartment is unoccupied but contains a footlocker, the southeast one contains an Ithorian and a bag, while that to the southwest contains a Twi'lek and a bag:
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Template:KotOR Dialog Template:KotOR Dialog If you return while anyone is equipping Sith Armor: |
The contents of all containers are random, although they were generated with the map. Surprisingly robbery doesn't result in any shift in alignment, although you may want to forbear if you're role-playing a light side character.
Dia's apartment is behind the door to the west, and unlocking rather than bashing the door allows you to enter and look around first, finding another bag with random contents. Otherwise, Dia confronts you immediately.
If you haven't spoken to Zax in the bounty office about Dia's Bounty:
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This ends the dialog. Otherwise: If you return while anyone is equipping Sith Armor, dialog is restricted to the following: |
Dia's Bounty
1. [Persuade] You can trust me. Maybe I can help. |
You always have at least 40% chance of success, regardless of Persuade rank or character level, and even if you fail you can just try again.
2. Tell me what's going on or I'll end all your problems… permanently! | |
Dark Side Points Gained: -2 |
You can speak to Holdan for her, not get involved or collect the bounty on her head.
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You'll find Holdan in the music room to the north in Javyar's cantina in the Lower City. You can transit back after leaving the cantina, then go anticlockwise to the right to return to her apartment most quickly.
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Once you've paid Holdan out of your own pocket, or you or Bastila persuaded him to remove the bounty, you can choose between a reward or moving closer to the light side of the Force.
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1. Keep your reward, Dia. Helping you was thanks enough. | |
Light Side Points Gained: +4 |
Alternatively, you can collect the bounty on her head, although you’re still given opportunities not to get involved, or to change your mind about helping her.
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Speaking again after learning of the bounty but without having offered to speak to Holdan: |
If Carth’s present, his response gives you two last chances to avoid bloodshed:
Otherwise:
Dia: Then you're going to learn the same lesson I taught Holdan: I'm not as helpless as I look! | |
Dark Side Points Gained: -2 |
Dia | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Items | Feats | Force powers | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
None |
Dia leads with a melee Attack before drawing her Vibroblade. If you're playing without a party and you haven’t exited the apartment complex yet, you can lead her out of her apartment to the left and she can become engaged with the surviving Duros, who can kill her single-handedly. You still receive experience for this, but it isn't recorded in Feedback.
Larrim
You can see Larrim, a green Twi'lek male merchant, to the south of your apartment, and you pass him as you travel counter-clockwise towards the Upper City elevator to the south. Approaching him will automatically trigger a dialog, at the end of which you may see what he’s got for sale.
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Larrim only talks about energy shields the first time you speak to him. The following response is only available the first time you speak: You can speak again to repeat or explore responses, unless otherwise stated: However, if you return while anyone is equipping Sith Armor, dialog is restricted to the following: |
Inventory
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Larrim's items cost 10% extra to buy, so think twice before doing so. Items that cannot be bought anywhere else on Taris are highlighted in bold, although the Energy Shields about which Larrim spoke can be received from various remains and other containers later on; there’s no need to buy one here.
Janitor
You can see the janitor, an elderly human male, to the east of your apartment, and you'll pass him as you travel clockwise around the apartment complex ring. Antagonizing him may be fun, or in character if you're dark side, but being friendly from the start or apologizing allows you to ask some questions and get directions to the cantina and Kebla Yurt's store in the Upper City (although these should hardly be necessary).
| ||||||
If you're friendly instead, the dialog continues: If you weren't unrepentantly disrespectful, and speak again: The previous responses allow you to repeat or explore those missed when you first spoke; the following will obviously antagonize him if you avoided it the first time. If you did antagonize him the first time, an apology will allow you to ask your questions. Alternatively, you can antagonize him again. If you return while anyone is equipping Sith Armor: |