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{{KotOR/Dialog|Bastila||There is no need for you to make fun of her. She is obviously desperate.|C=2}}
{{KotOR/Dialog|Bastila||There is no need for you to make fun of her. She is obviously desperate.|C=2}}
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{{KotOR/Dialog|Carth||I'll say.C=2}}
{{KotOR/Dialog|Carth||I'll say.|C=2}}
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{{KotOR/Dialog|Bastila||Carth! Enough!|C=2}}
{{KotOR/Dialog|Bastila||Carth! Enough!|C=2}}

Revision as of 00:49, 3 May 2016

Map of the courtyard

Jedi Enclave

Arriving Dantooine - No Commentary Light (9:58)

You exit the door of the Jedi enclave at the south end of the outer courtyard. Two female settlers stand in front of you to the east, while a male Jedi walks the length of the path to the north. Settlers and Jedi will comment when spoken to, but they cannot be engaged in dialog.

Another male Jedi called Nemo is standing on your left to the northeast, just before the path to the north, apparently reflecting on Dantooine's natural beauty. You can ask him about the tainted grove you must cleanse to complete your third trial, the stores and Template:~ of Dantooine, and himself. Later you can also ask him about the Template:KotOR, although none of this is necessary:

Dialog
Nemo: It is good, sometimes, to stop and reflect on the beauty of nature and the Force.
Nemo: I am sorry, I tend to get carried away... I do not believe we have met, apprentice. My name is Nemo. Nemo: How go your studies, my young friend?
Nemo: Is there something I can help you with?
1. I have been given a task by the Council...
Nemo: Indeed. What is it you would like from me?
1. What do you know of the tainted grove?
Nemo: The Council has told you nothing of the grove?
1. No, they have not. 2. I know it is tainted by the dark side.
Nemo: Then it would not be my place to explain its significance. But as the light side can be embodied in living beings, so can the dark. Nemo: Do not be so quick to judge circumstances about which you are ignorant. Not everything may be as transparent as you would believe.
Nemo: The grove can be found to the south and east in the plains. But be wary of kath hounds, they may be agitated by the power in the grove.
2. Um... never mind.
Nemo: Very well.
2. I have a question about Dantooine.
Nemo: Very well, what is it you wish to know?
1. Where can I find a store?
Nemo: Ah, you can find two stores here at the Enclave. Aratech has opened both a general supply store and a droid facility and I think you will find their products quite good. The supply store is run by a Twi'lek named Crattis Yurkal. A talkative being with a big chip on his shoulder, but generous despite that. The droid repair facility is managed by Karal Kaar. A bit brusque, perhaps, but a good being nonetheless. We have shared many a game of Pazaak in the small hours of the morning.
2. Master Zhar said there are caves on Dantooine with lightsaber crystals.
Nemo: Ah, yes, those caves. Those caves are dangerous for the unwary. Kinrath spiders infest the places. They are attracted by the colors and heat given off by the crystals, I think. It is a pity... Those caves are strong in the Force. Is there anything else I can help you with?
2. Template:KotOR
Nemo: Mandalorian raiders, yes. They have been preying on the settlers in the surrounding farms. Stealing food, money, weapons... Jon was hit really hard recently… He lost his daughter.
Canderous: You Republics are too weak. You should protect what you want to keep, otherwise someone stronger will take it.
Nemo: Perhaps, perhaps. But not everyone in the galaxy is a warrior like you.
Nemo: They were not a problem before... But now it would seem prudent to be rid of them. If you could accomplish this, it would not harm your training and the settlers would greatly appreciate it. Jon is currently waiting to petition the Council. He is on the path north of here. He might be able to tell you more about what had happened. Can I help you with anything else?
3. I would like to know about you.
Nemo: About me? I am truly flattered. What is it you wish to know?
1. Who are you?
Nemo: As I have said, I believe, my name is Nemo. I am here by the will of the Jedi Council.
1. You are a Jedi?
Nemo: Indeed, my young friend, that I am. I have served the Council for many years, and have seen many apprentices pass through this Enclave.
1. Are you a member of the Council?
Nemo: I think, perhaps, you place an undue importance on rank and hierarchy. Understandable, but regrettable also. We each serve in our place, high and low.
2. I want to ask you something else.
2. What do you do here?
Nemo: I am here by the will of the Jedi Council. I serve the good and, hopefully through that, the people of the Republic.
3. What kind of a name is Nemo anyway?
Nemo: *chuckle* The importance you put in a name is misleading, young one. You of all people should remember that.
Nemo: Is there something else I can help you with?
4. I must be going now.
Nemo: I hope your time is well spent here on Dantooine.

Mandalorian Raiders

Gar and his wife Rilka stand midway down the south half of the path to the north. Rilka defers to her husband:

Rilka: Hello, I'm afraid I'm not very good at explaining things. If you have any questions, please ask my husband.

You can ask Gar about himself, Dantooine and its kath hounds, Mandalorian raiders and farms:

Dialog
Gar: Greetings, friend. I think I can safely assume you are a member of the Jedi Order. Has the Council agreed to hear our petition?
1. I am merely an apprentice.
Gar: Ah. I'm sorry. I was mistaken. Does the Council require our presence?
2. Yes, they are waiting for you now.
Gar: Ah! Yes, thank you, Master Jedi. Stay here Rilka, I'll be back in an hour or so.
Rilka: Yes, dear. Good luck.

He walks south to enter the enclave. Rilka doesn't become more forthcoming in his absence:

Rilka: I hope the Jedi Council will listen to Gar. If they don't, I don't know what we'll do...

Once you leave then return to the area, you'll never see either of them again. Otherwise:

3. I am sorry. I do not know. 4. I don't know anything. Leave me alone.
Gar: Oh, I see. I am mistaken. Gar: Ve... very well. Thank you, Master Jedi.

The dialog continues, or resumes if you talk to him again:

Gar: How may I be of assistance?
1. Who are you?
Gar: My name is Gar. Me and my fine wife Rilka here...
Rilka: A pleasure.
Gar: ... live on one of the northern farms. But the kath hounds and the Mandalorian problem has been getting really bad of late, and we're here to ask the Jedi Council to help.
1. You mentioned kath hounds?
Gar: Recently the kath hounds have been acting much more aggressively. They've even attacked some of the settlers! Those Mandalorian raiders have been milking the outlying farms dry, too... I hear Jon got hit really bad. Too bad about his daughter.
Canderous: He should have been protecting her better if he wanted to keep her.
Gar: Mandalorian beast! Some of us don't like fighting and killing and butchering as much as you!
Gar: I'm not sure exactly what the Council will do about it, but we need some help with this. I only hope they'll listen to me...
2. Mandalorians? Here?
Gar: Ever since the Republic beat them years ago, little groups have been roaming all over the place.
Canderous: They're pathetic. They're taking scraps when they should be taking worlds.
Gar: With the Sith invasion, the Republic doesn't have the manpower to hunt them down. The Jedi are even worse off because Malak has been hunting them specifically. They're worried that he might even be supporting these raiders, so don't want to face them directly. That puts us in a kind of hard situation. Is there anything else I can help you with?
2. What can you tell me about Dantooine? 3. Are there many farms here on Dantooine?
Gar: Well, as you can see here, Dantooine is mostly plains and grassland, but it has nice hearty soil. A lot of new people have come in the last generation or so. Hm... the ones you'll most likely hear about are the Sandrals and Matales. Big, wealthy land-owners, both of them. But Ahlan Matale and Nurik Sandral just can't seem to get along, and now Ahlan wants to get the Council to do something.
1. Do something? Has something happened?
Gar: Well... from what I hear it started about a week ago. See, Nurik's son Casus is an archaeologist, bright lad too, but he disappeared. Nurik of course blamed Ahlan, but even he didn't take it before the Council. But now Ahlan's son Shen has disappeared as well... and no one knows where he's gone. Ahlan blames Nurik. He thinks he's kidnapped his son. I don't know exactly what he wants to ask the Council, but from what I know of Ahlan, he's probably going to be after blood...
Gar: Is there anything else you require?
2. I would like to ask you something else.
3. I must be going now.
Gar: Farewell, then. May the Force be with you, is that how it goes? Yes, may the Force be with you.
Journal Entry Added Mandalorian Raiders
You have heard that bands of Mandalorian raiders have been harassing the settlers on Dantooine.

A settler called Jon stands at the intersection to the north. To the west is a small plaza with a pillar in the middle of it and a female settler and male Jedi stand to the left. The path to the north ends in another small plaza where two female settlers stand, and the path itself is walked by a Duros refugee called Kni:

Dialog
Kni: Ah, yes, you are a Jedi. I am grateful that your people harbor me in my times of need. Kni: You return, yes? What else do you wish from me?
1. What happened to you?
Kni: I am a victim, a refugee, yes. I flee… fled from my world once the Sith fleet comes. They bomb my world, destroy it, yes? They scour the continents, boil the oceans. Sith are bad, yes. But I run here, find the Jedi already here, unknown. They take me in... one left of a billion, yes... The Republic fights, but does not win. Not you to blame, of course, no. The Sith are strong and destroy those who would oppose them, yes. My thanks you have, and your Order. Is there anything else you require?
2. You might give something back...
Kni: After my flight, all I have left to give is my thanks, which your Order gladly has.
3. I must be going now.
Kni: Yes, yes. Jedi always have more to attend to. Good day, friend Jedi.

However, as you try to cross the intersection Jon will approach and demand your attention if you don't speak to him yourself:

Dialog
Jon: Are you a Jedi? How long can you people continue to sit by and claim you protect us? Protectors? Ha! You sit in your Enclave safe from the Mandalorians while we suffer!
2. We are Jedi. What we decide is always right. 3. Mandalorians? They were all beaten in the last war.
Carth: Is that an impersonation if Bastila? If it is, it's a good one. Jon: No! They've been raiding planets across this sector, and farms around here often.
Jon: You Jedi have left them alone because they haven't harmed you, but they steal our property, destroy our land and worse!
Carth: I say we look for these Mandalorians. I fought them in the war... they're nothing but vicious pirates. We should... we should stop them if we can.
1. What are you talking about? 2. We are Jedi. What we decide is always right. 3. Mandalorians? They were all beaten in the last war.
Jon: Those Mandalorian brutes have killed my daughter!
Canderous: You should have protected her better. And you call yourself her father.
Jon: And what am I supposed to do against a dozen Mandalorians and Duros? Nothing... There was nothing I could do...
Jon: They came to our land, demanding our livelihood. But Ilsa, my Ilsa, said no...
1. They killed her? 2. Only an idiot says no when they have a gun in their face. 3. You didn't try to stop them?
Jon: She was always impulsive... *sob*
Jon: There was nothing I could do... Too many of the Mandalorians and their Duros allies... I've come here to ask you, please, master Jedi, stop these raiders and get revenge for my daughter.
5. Your problems are not my concern. 6. Revenge is never a good reason.
Jon: Please, I beg of you! Find the Mandalorian raiders and destroy them so my daughter can rest in peace!

Otherwise:

1. I am not a Jedi yet. 3. I will protect you and your fellow settlers.
Jon: But you have been accepted into the Order. Yours is the authority of the Jedi.

You have two options but only one opportunity to move closer to the dark side of the Force:

Dark Side Points Gained: -2
2. Maybe you could make it worth my while.
Dark Side Points Gained: -4
4. Those animals! I'll kill them for what they did to your daughter!
Jon: I will give you all I have, just please, annihilate them from the face of this planet!
Journal Entry Added Mandalorian Raiders
Jon has told you of the attacks by the raiders that killed his daughter. He has begged you to find them and destroy them. If they are destroyed, then they won't bother the settlers anymore... but it could be dangerous.

If you return before finding any of the raiders, you can ask him more about them:

Dialog
Jon: Have you found the Mandalorian raiders yet?

If you told him his problems are not your concern, or that revenge is never a good reason:

1. I didn't say I was going to find them!
Jon: Please, help us if you can! They are as much a danger to you as to us! It is only a matter of time before they come here...

Otherwise:

1. What do you know about these raiders?
Jon: Not much that would help you, I'm afraid. They're Mandalorians in their battle armor with some Duros allies. They came down on us on landspeeders, so they could be anywhere now. One thing I do remember when those dogs killed my Ilsa, is that their leader was a giant of a man... who wielded a lightsaber.
1. A lightsaber?? 2. He was Jedi? 3. What does this mean?
Jon: Yes it was. Mandalorians have never been open to the ways of the Jedi. Jon: Mandalorians have never been open to your ways.
Jon: They are much too barbaric and violent.
Canderous: Practical.
Jon: I rather think that it may have been from some poor Jedi he had slain before. You can see now that he is as much of a threat to you as to me! You must kill them! They have been troubling farms in the south most recently, having already dealt with many to the north. Please go there, find them and kill them!
2. No, I have not found them yet.
Jon: Please! Find them and destroy them before they kill anyone else!

If you return to the Jedi enclave you can ask Masters Vandar Tokare and Vrook Lamar why the Council has done nothing to stop the raiders, and they will give you leave to do so now, while the merchants Template:KotOR, Crattis Yurkal and Karal Kaar can now comment on them. None of this is necessary, though.

Should you return to Jon after killing some (but not all) Mandalorians on the plains:

Dialog
1. I killed some of them on the plains.
Jon: Good, good! Put them down like the animals they are! But now that you've killed some of them, they won't stop until you've defeated their leader. You must find him and kill him, too.
1. I will come back if I find their leader.
Jon: Thank you, young Jedi.

Their leader, Sherruk, won't appear until you have found and killed all three Mandalorian groups in the Matale grounds, grove and Sandral grounds, at which point he appears in the same location as the late Mandalorian group in the grove.

Missing Companion

Missing Companion - No Commentary Light (20:44)

To the east of the intersection where Jon accosts you is a bridge across a river which separates the courtyard from the plains to the south and east. A woman called Elise stands to the left by her landspeeder in the northeast corner:

Dialog
Elise: Greetings, young Jedi, I wonder if you could assist me. I seem to have lost my... companion, you see.
2. Who are you?
Elise: Oh, I'm sorry, master Jedi, I did not give you a proper introduction. I am Elise Montagne. I own the farm to the north of here. But I really am in need of your assistance. Time may be critical with so many kath hounds about. Oh, and those Mandalorians! Please, will you help me find him?
3. I am sorry, I have no time for this.
Elise: Please, I beg of you, I must find him. How can you leave him out there with so many dangerous beasts and predators? Have you no humanity?
1. Your companion? 1. Alright, I will help you. Tell what happened. 1. Could you tell me what happened to him?
Elise: We were working on my farm to the north of here. I was working in the garden outside, and he was working inside. I heard the door to the house open, but not close. I went to see and found it wide open! I searched everywhere, and could not find him! I worry so much. I need him back so badly. I wonder if he... Could he have been kidnapped?
3. Does anyone hold a grudge against him?
Elise: Not that I know of... Er... *ahem* None of my neighbors really know he's there.
1. It is possible... 3. Does anyone hold a grudge against him? 2. Could it have been kath hounds?
Elise: Maybe it was the Mandalorians... or maybe kath hounds. But... no...
Elise: Kath hounds are not intelligent enough to open doors. Although they have been more vicious lately... No it must have been someone who could open the door by himself. Come to think of it, the door was locked!
1. Did someone break it down? 2. Could someone have bypassed the lock?
Elise: No, the door was undamaged and showed no signs of tampering...
3. Could it have been opened from the inside? 2. No means no.
Elise: Well... Yes, it could have. But he had no reason to run away! His programming... Elise: Please, if you do see him, return him to me. He is so far from home... He is a C8 model droid about a meter and a half tall...
1. Your missing companion is a droid?? 2. A droid?? 3. You expect me to run off to find some stupid droid??
Elise: Well... yes... he is a droid. But he is very valuable to me all the same! He is the last piece of my poor, passed-away husband that I have left. He is very dear to me, my precious is. I don't know what I'd do without him! He's the only companionship I have on all of Dantooine!
1. You live alone with this... droid? 2. What exactly did you use him for again?
Elise: He is a personal assistance droid. My husband was a genius at constructing droids. He made this one capable of taking care of me for the rest of my life. As the last legacy of my husband, for my own personal ease of mind, I need him back! His absence gnaws at me like a gaping wound.
Carth: Wow. She really misses her droid, doesn't she?
Bastila: There is no need for you to make fun of her. She is obviously desperate.
Carth: I'll say.
Bastila: Carth! Enough!
Elise: Please, I beg of you, return my droid to me!
1. I will help you find your droid. 2. If I happen to see him, I will send him back to you. 3. I am not interested.
Elise: Thank you! Thank you, master Jedi! If you find him, please send him home to me. I need him so much! Elise: Please! Should you find him, send him home to me!
Journal Entry Added Missing Companion
You have met Elise Montagne, who has lost her... companion. Her droid companion.

It is all that she has left of her late husband, and she wishes you to find him. He was apparently kidnapped from her home, and she has been searching for him ever since. She misses him VERY much.

If you speak to her again before finding her droid:

Dialog
Elise: My droid is still missing. I can feel him like a hole in my aching heart.

You can ask her to tell you what happened to him again, or for the first time if you told her you have no time for this and then that no means no, repeating the dialog above up to the revelation that her companion was a droid, but with a different ending:

Elise: He was supposed to be completely loyal! To serve me after my husband died! 2. Do not worry, I will find him. 3. I am sorry, I must be going.
Elise: Please, if you come across my droid, bring him to me. I need him so much...

Adum Larp

Just across the bridge to the east, over the river separating the courtyard from the plains, the... enthusiastic Rodian arms merchant Adum Larp stands on the right by his landspeeder to the south:

Dialog
Adum Larp: Greetings, fellow sentient! I notice that you are not heavily armed… or at least, not heavily armed, enough! Please allow my self to introduce myself. I am Adum, a simple merchant with a much noble purpose!
1. Purpose? 2. Noble, are you...
Adum Larp: Yes! Purpose! Adum Larp: Yes! Noble it is!
Adum Larp: The settlers and noble humans of Dantooine have been plagued by kath hounds, raiders and other fearsome troubles of late. It is much, much too sad to see these things happen to such people as this. Therefore, I have made this my mission to be!
1. Er... mission? 2. You're trying to sell me something, aren't you... 3. I really don't think I have time for this.
Adum Larp: To overcome their troubles, they must be able to defend themselves. Therefore, I shall offer the highest of quality of weapons at the lowest of the low of prices for them!
Adum Larp: I am here, offering you much in the way of weaponry at low, low prices! How can any sentient pass up such a bargain? They cannot!
Adum Larp: Weaponry it is, and weaponry I have! What is it you would like from me this fine day?

He greets you with this last line whenever you return to talk to him:

1. Let me see what you're selling. 2. I'd like to take a closer look at your weapons. 4. Actually, I'd like to see what you have in stock.
Adum Larp: Yes, yes! Here is the best you can find anywhere on this world!
Adum Larp
Buy Item Cost Amount Buy Item Cost Amount
Template:KotOR 3000 1 Template:KotOR 130 5
Template:KotOR 15000 1 Template:KotOR 80 5
Template:KotOR 1500 1 Template:KotOR 80 5
Template:KotOR 30 2 Template:KotOR 100 2
Template:KotOR 100 5 Template:KotOR 100 2
Template:KotOR 500 1 Template:KotOR 100 2
Template:KotOR 300 5 Template:KotOR 100 2
Template:KotOR 130 5 Template:KotOR 300 2
Template:KotOR 130 5

|}

You can also buy maps for the courtyard and Template:~ to the south:

Dialog
2. Do you happen to have any maps of the area?
Adum Larp: Maps? Why yes, yes I have. What areas would you like a map to? I am afraid I do not have all areas of maps, though.
1. I would like a map to this area. 2. I would like a map to the area south of here.
Adum Larp: Maps for little, maps for cheap! Only 2 credits for this fine, fine map.
2. I'll take it.
Adum Larp: Here then, is that map I have. Is there anything else you would like?
Credits Lost: 2 Credits Lost: 2

You can ask him about Template:KotOR, kath hounds and the corrupted Template:~ (although none of this is necessary):

Dialog
3. I'd like to ask something else.
Adum Larp: Well then, yes, what is it that you want?
3. I would like to ask you some questions.
Adum Larp: Of course I shall endeavor to be of service to whatever endeavor you are on. What is it you wish to ask?
1. What do you know about the Mandalorian raiders? 2. What do you know about the kath hounds?
Adum Larp: A plague on this world... a plague that must be cleansed with fire! Fire generated from a sterling example of weaponcraft such as this fine Blaster Rifle right here. Can't do better, you know! Adum Larp: Fearsome beasts! Predators! A danger that the settlers of this world must constantly face and do battle with! And what better way to battle them than with this handy Blaster Pistol! Crafted from the finest, sturdiest materials, it can stop a kath hound dead in its tracks at fifty paces!
1. Um... yeah, hold it. I'd like to ask something else.
3. What do you know about the corrupted grove?
Adum Larp: I am sorry, but I have not been on this world long. I am not familiar with any specific locales in this area. Is there something else you wish to ask?
4. I think I should be going now.
Adum Larp: Not everyone can have the best... but I can offer it! Come back if there is ever any need.

Path South

Once you've let the courtyard and crossed the bridge to the plains in the east, you should see a lone kath hound standing on a ridge to your left as you go south. As you approach, it calls three level 5 kath hounds from around the southeast corner:

Kath Hound
Class Minion
Level 5
Alignment 50 (neutral)
Attributes
Strength 16 +3
Dexterity 16 +3
Constitution 12 +1
Intelligence 3 -4
Wisdom 3 -4
Charisma 6 -2
Attribute
Vitality 45
Defense 14
Fortitude 3
Reflex 5
Will -2
Skills
Awareness -1
Ranged Main Off
Attack - -
Damage --
Threat --
Melee Main Off
Attack 8 -
Physical 4-13-
Threat 20-20,x2-
Items and abilities Feats
None None
Experience Points (XP) Received:

If you continue down to the southwest corner, you'll find the first path south, taking you to the west end of the Template:~. This is the quickest and safest route to the Template:~ further south. Alternatively, there's another path south to the east, taking you to the opposite end of the Matale grounds. You'll have to cross an area populated by more kath hounds to reach it.

Around the corner to the east is a lone level 3 kath hound with 63 Vitality lying at the base of a standing stone to the northwest:

Kath Hound
Class Minion
Level 3
Alignment 50 (neutral)
Attributes
Strength 16 +3
Dexterity 16 +3
Constitution 12 +1
Intelligence 3 -4
Wisdom 3 -4
Charisma 6 -2
Attribute
Vitality 63
Defense 14
Fortitude 2
Reflex 4
Will -3
Skills
Awareness -1
Ranged Main Off
Attack - -
Damage --
Threat --
Melee Main Off
Attack 6 -
Physical 4-13-
Threat 20-20,x2-
Items and abilities Feats
None None
Experience Points (XP) Received:

In the northeast corner is a level 6 horn kath hound with two more level 5 kath hounds and a level 3 kath hound with 43 vitality:

Horn Kath Hound
Class Minion
Level 6
Alignment 50 (neutral)
Attributes
Strength 18 +4
Dexterity 18 +4
Constitution 12 +1
Intelligence 3 -4
Wisdom 3 -4
Charisma 10 0
Attribute
Vitality 106
Defense 16
Fortitude 3
Reflex 6
Will -2
Skills
Awareness 2
Ranged Main Off
Attack - -
Damage --
Threat --
Melee Main Off
Attack 10 -
Physical 5-14-
Threat 20-20,x2-
Items and abilities Feats
None None
Experience Points (XP) Received: Experience Points (XP) Received:

A lone level 9 horn kath hound wanders back and forth from the stones in the southeast:

Horn Kath Hound
Class Minion
Level 9
Alignment 50 (neutral)
Attributes
Strength 16 +3
Dexterity 16 +3
Constitution 12 +1
Intelligence 3 -4
Wisdom 3 -4
Charisma 6 -2
Attribute
Vitality 79
Defense 20
Fortitude 4
Reflex 6
Will -1
Skills
Awareness -1
Ranged Main Off
Attack - -
Damage --
Threat --
Melee Main Off
Attack 12 -
Physical 4-13-
Threat 20-20,x2-
Items and abilities Feats
None None
Experience Points (XP) Received:

Another appears if you leave then return to the area. The stones to the southeast shelter another level 6 horn kath hound, two level 5 kath hounds and a level 3 kath hound with 43 vitality. There's another level 3 kath hound with 63 vitality lying behind a stone by the north wall.

Experience Points (XP) Received: Experience Points (XP) Received:

Another level 9 horn kath hound wanders to either side of the east path south:

Experience Points (XP) Received:

Another also appears if you leave then return to the area. Continue east through the stones and you'll see the second path south.

Strange Ruins

At the east end of the plains beyond the other path south there are some strange ruins, with a slope leading down to a heavy stone door.

[This heavy stone door is sealed. The door is too thick to be cut through with a lightsaber.]

It remains locked, but it looks like the same kind of door you saw Revan and Malak pacing before in the dream or vision you shared with Bastila on your first night on Dantooine...