Weapon Proficiency: Heavy Weapons is required to use heavy weapons. All classes except Expert Droids can select this feat, but it's only granted upon character generation to Soldiers like Canderous (who specializes in them), although it can also be granted to any organic character using the level 3 Advanced Combat Implant available from Yavin Station.
Heavy weapons are all energy weapons (the more advanced can have damage bonuses of other types) that have Range: 28m and Critical Threat: 20-20,x2 (5% chance).
Repeating blasters
Repeating blasters all have at least Damage: Energy 1-8.
Light Repeating Blaster
- Damage: Energy, 1-8 (1d8)
- Range: 28m
- Critical Threat: 20-20,x2
This weapon allows the user to fire more quickly than usual, increasing his chances of survival without drastically changing the amount of equipment he would normally carry.
World | Area | Source | Cost | Amount |
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Taris | South Apartments | Larrim | 550 | 1 |
Dantooine | Courtyard | Adum Larp | 500 | 1 |
Kashyyyk | Upper Shadowlands | Metal Box | 500 | 1 |
Manaan | East Central | Tyvark's Shop | 500 | 1 |
Leviathan | Command Deck | Gun Locker | 500 | 1 |
Star Forge System | Temple Main Floor | Large Locker | 500 | 2 |
Medium Repeating Blaster
- Damage: Energy, 2-9 (1d8,+1)
- Range: 28m
- Critical Threat: 20-20,x2
- Attack Modifier: +1
Weapons such as this are not usually available for public purchase. They are best utilized during quick troop deployment and other situations where rapid suppressing fire is required.
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Korriban | Dreshdae | B'ree | 800 | 2 |
Star Forge System | Rakatan Settlement | Wicker Bin | 800 | 1 |
Blaster Cannon
- Damage: Energy, 3-10 (1d8,+2)
- Range: 28m
- Critical Threat: 20-20,x2
- Attack Modifier: +2
The blaster cannon is a favorite among captains wealthy enough to hire experienced, dangerous crews and who might need a way to take them out quick if things go bad.
World | Area | Source | Cost | Amount |
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Kashyyyk | Czerka Landing Port | Janos' Office | 600 | 2 |
Baragwin Assault Gun
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This light repeating blaster is an excellent example of the Baragwin aptitude for weaponry. By taking and modifying an existing repeating blaster design, the Baragwin have managed to greatly increase the damage output and added additional functionality with a variety of upgrade options.
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Yavin | Yavin Station | Suvam Tam (Third Star Map) | 15000 | 1 |
Suvam Tam (Fifth Star Map) | 15000 | 1 |
Heavy repeating blasters
Heavy repeating blasters all have at least Damage: Energy 1-10 .
Heavy Repeating Blaster
- Damage: Energy, 1-10 (1d10)
- Range: 28m
- Critical Threat: 20-20,x2
- Attack Modifier: +1
This weapon again increases the firepower available to the foot soldier or mercenary, but it is not for the lightly armored who wish to be quick on their feet.
World | Area | Source | Cost | Amount |
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Korriban | Dreshdae | B'ree | 1500 | 2 |
Sith Academy | Footlocker | 1500 | 1 |
Mandalorian Heavy Repeater
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With this weapon, the Mandalorians again demonstrate a complete lack of subtlety. The only thing better than a big blaster, apparently, is one that shoots faster.
World | Area | Source | Cost | Amount |
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Tatooine | Docking Bay | Mic'Tunan'Jus Orgu | 2500 | 1 |
Star Forge System | Rakatan Settlement | Wicker Bin | 2500 | 1 |
Ordo's Repeating Blaster
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This prototype heavy repeater was developed during the latter part of the Mandalorian War and never saw general production.
World | Area | Source | Cost | Amount |
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Taris | Davik's Estate | Canderous | 800 | 1 |
Baragwin Heavy Repeating Blaster
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A heavier version of the Baragwin Assault Gun, this weapon features similar improvements over its more common version. The incredible amounts of energy contained in the beam can be upgraded even further to produce a blast capable of setting even durasteel on fire for brief periods.
World | Area | Source | Cost | Amount |
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Yavin | Yavin Station | Suvam Tam (Fifth Star Map) | 19000 | 1 |