You start in the northwest corner of Upper City South:
If this is your first time and you questioned Kadir, the janitor of the South Apartments, you may follow his directions and go south to the Upper City Cantina, perhaps visiting the Equipment Emporium on the way there or back. Otherwise, you may head east and then north for the entrance to Upper City North, hugging the left of the entrance to avoid being drawn into an altercation between a bullied merchant and two bounty hunters on the other side.
If you haven't spoken to Carth since the opening dialog, you'll be prompted to do so shortly after arriving in the Upper City. However, you do not have to do so.
The men and women on the streets of the Upper City may make a comment on Taris when spoken to, but they cannot be engaged in dialog. Unsurprisingly, patrolling Sith Troopers are even less helpful:
Protocol Droid
Protocol Droids are more talkative and informative than the Salvage Droids, though:
Rapid Transit System
You're notified of this 'quest' immediately upon arriving in the Upper City:
Transiting back to Hideout at any time warps you (and any party) back outside its entrance, fully healed, and completes this quest. You receive no experience for this, but it's instructive if this is your first time.
Equipment Emporium
Travel south towards the Upper City Cantina and you'll pass the Equipment Emporium on your left. Open the door in the west wall to reveal Kebla Yurt standing behind a desk in the middle of the Emporium, and the Shop Droid:
Kebla Yurt herself is much more talkative.
Kebla Yurt
Carth interjects if he's present:
Inventory
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After exiting the inventory, the dialog will end.
Questions
Carth interjects if he's present:
Upper City Cantina
Continue south past the Equipment Emporium to find the door to the Upper City Cantina, with a Sith Trooper standing to your right:
This business doesn't involve preventing entry to the cantina, so open the door and go inside.
Clinic
Head east to the other end of Upper City South, and you can enter the clinic through an open doorway in the south wall. To the left of the entrance is Gurney, while directly ahead of you is a Medical Droid.
There is a locked door labelled Lab Personnel Only in the west wall, and Zelka Forn is to your right, standing between a desk in the middle of the room and the south wall.
Zelka Forn
After the latter two, the dialog will end.
Rakghoul Serum
After this dialog ends:
Taris
Republic escape pods
If you fail or don't bother to persuade him, you can use Security on the door labelled Lab Personnel Only (DC 5) or bash it (it resists 5 damage and has 20 Vitality) to open it and force the issue:
Carth interjects if he's present:
1. Is there anything I can do to help? | |
Light Side Points Gained: +2 |
Carth interjects if he's present:
3.2. I don't take orders from you. Either Zelka pays up, or I tell the Sith. | |
Dark Side Points Gained: -2 |
Otherwise:
3.2. Not my problem, doc. Hand over some credits or explain all this to the Sith! | |
Dark Side Points Gained: -2 |
Carth interjects if he's present:
Credits Received: 100 |
Zelka will be less welcoming, because although you can no longer ask him questions, he continues to provide his services (albeit grudgingly):
Otherwise:
Inventory
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After exiting the inventory, the dialog will end.
Gurney
To the left of the entrance is Gurney. He isn't particularly helpful to start with:
Rakghoul Serum
If you don't speak to Gurney after suggesting to Zelka that you might be able to get your hands on the rakghoul serum for him, he attracts your attention as you leave the clinic:
Carth interjects if he's present:
If you speak to Gurney again:
Upper City North
Head east to the other end of Upper City South, and you'll find the entrance to Upper City North in the north wall. Hug the left of the entrance to avoid being drawn into an altercation between a bullied merchant and two bounty hunters on the other side. Otherwise:
Carth interjects if he's present:
The three of them walk off to the north, never to return. Otherwise:
1. Leave this man alone or you'll have to deal with me! | |
Light Side Points Gained: +2 |
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None |
Both can be killed with a single Frag Grenade, even if their Reflex saves are successful... so it's not necessary. If you're playing without a party and you run away, Sith Troopers may kill them for you (you will still receive the experience, although it won't be recorded in Feedback); however, don't run too far away or when they die, the bullied merchant will run off without speaking to you.
1.1. Here's 100 credits. Take them. | |
Light Side Points Gained: +4 |
Credits Lost: 100 |
Carth interjects if he's present:
3. Hand over all your credits if you want to live! | |
Dark Side Points Gained: -2 |
Carth interjects if he's present:
Otherwise:
Credits Received: 50 |
When the dialog ends, the bullied merchant runs off to the north, never to return.
Search the bounty hunter remains: