All mines have Area of Effect: 3.3m radius.
Flash mines
Minor Flash Mine
- Damage: None
- Secondary: Stun for 9 seconds
- Save: DC15 to negate stun
Carefully set flash mines can stun any enemies unfortunate enough to step on them. This is the basic model.
Average Flash Mine
- Damage: None
- Secondary: Stun for 9 seconds
- Save: DC20 to negate stun
This variant of the stun mine is an improvement on the basic model. Larger power cells increase its effectiveness a considerable amount.
Deadly Flash Mine
- Damage: None
- Secondary: Stun for 9 seconds
- Save: DC25 to negate stun
The most powerful stun mine available, this item can quickly disable anyone unfortunate enough to activate it.
Frag mines
Minor Frag Mine
- Damage: Piercing, 18 points
- Save: DC15 for half damage
Frag mines send blasts of shrapnel through any nearby enemies. This is the basic model.
Average Frag Mine
- Damage: Piercing, 30 points
- Save: DC20 for half damage
Like all frag mines, this item sends a blast of shrapnel through any nearby enemies. This variant is much more powerful than the basic model.
Deadly Frag Mine
- Damage: Piercing, 54 points
- Save: DC25 for half damage
The most powerful fragmentation mine available, this item can make short work of entire battle groups.
Gas mines
Minor Gas Mine
- Damage: Special
- Secondary: Poison, 3 points every 3 seconds
- Duration: 30 seconds
- Save: DC15 for no effect
When stepped on, gas mines saturate the immediate area with poisonous gas. This is the basic model.
Average Gas Mine
- Damage: Special
- Secondary: Poison, 4 points every 3 seconds
- Duration: 30 seconds
- Save: DC20 for no effect
This item emits a far more toxic cloud of gas than the basic model mine of this type.
Deadly Gas Mine
- Damage: Special
- Secondary: Poison, 5 points every 3 seconds
- Duration: 30 seconds
- Save: DC30 for no effect
The most toxic poison mine available, this item can quickly reduce the effectiveness of entire enemy groups.
Plasma mines
Minor Plasma Mine
- Damage: Heat, 24 points
- Save: DC15 for half damage
When stepped on, plasma mines emit a short burst of intense heat, searing all enemies nearby. This is the basic model.
Average Plasma Mine
- Damage: Heat, 42 points
- Save: DC20 for half damage
An extremely volatile mixture of incendiary chemicals makes this plasma mine much more powerful than the basic model.
Deadly Plasma Mine
- Damage: Heat, 72 points
- Save: DC25 for half damage
The most damaging plasma mine available, this item throws intense heat over a wide radius.