+99
99}
Consequently it is normally a waste if an attribute is an odd number after all points and bonuses from equipment, stimulants, Force power and any Light Side or Dark Side mastery is taken into account.
Strength
Strength measures physical power. A high strength adds modifiers to melee damage and chance to hit, which is important for characters that use close-combat weapons (vibroblades, lightsabers).
Strength modifier adds to the following:
- Attack with melee weapons
- Attack with lightsabers when greater than or equal to Dexterity modifier
- Damage with melee weapons and lightsabers
- Critical Strike Difficulty Class
The following apply Strength bonuses:
Source
|
Bonus
|
Description
|
Force power
|
+99
|
Force Valor
|
+99
|
Knight Valor
|
+99
|
Master Valor
|
Stimulant
|
+99
|
Adrenal Strength
|
+99
|
Hyper-adrenal Strength
|
Light Side mastery
|
+99
|
Main character Jedi Guardian
|
Hands
|
+99
|
Strength Gauntlets
|
+99
|
Eriadu Strength Amplifier
|
+99
|
Sith Power Gauntlets
|
+99
|
GenoHaradan Power Gloves
|
+99
|
Dominator Gauntlets
|
Light armor
|
+99
|
Light Exoskeleton
|
+99
|
Light Exoskeleton (upgraded)
|
Medium armor
|
+99
|
Powered Light Battle Armor
|
+99
|
Jamoh Hogra's Battle Armor
|
+99
|
Heavy Exoskeleton
|
+99
|
Heavy Exoskeleton (upgraded)
|
Heavy armor
|
+99
|
Powered Battle Armor
|
|
Dark Side Jedi robes
|
+99
|
Darth Revan's Robes
|
Belt
|
+99
|
Power Belt
|
+99
|
CNS Strength Enhancer
|
Maximum +99 Strength bonus and +99 Strength modifier for Dark Side Jedi, to be added to point investment.
Dexterity
Dexterity measures agility and reflexes. A high Dexterity adds modifiers to ranged attack rolls (blasters, grenades) and increases a character's Defense rating, making them harder to hit.
Dexterity modifier adds to the following:
- Attack with ranged weapons (blaster pistols, blaster rifles and heavy weapons)
- Attack with lightsabers when greater than Strength modifier
- Defense
- Reflex saving throw
- Stealth bonus
The following apply Dexterity bonuses:
Source
|
Bonus
|
Description
|
Force power
|
+99
|
Force Valor
|
+99
|
Knight Valor
|
+99
|
Master Valor
|
Stimulant
|
+99
|
Adrenal Alacrity
|
+99
|
Hyper-adrenal Alacrity
|
Implant Level 1
|
+99
|
Response Package
|
Implant Level 3
|
+99
|
Advanced Sensory Implant
|
+99
|
Cyber Reaction System
|
+99
|
Gordulan Reaction System
|
+599
|
Advnced Alacrity Implant
|
Head
|
+99
|
Combat Sensor
|
Light head
|
+99
|
Verpine Ocular Enhancer
|
Hands
|
+99
|
Brejik's Gloves
|
+99
|
Infiltrator Gauntlets
|
+99
|
Karakan Gauntlets
|
+99
|
Advanced Stabilizer Gloves
|
Light armor
|
+1
|
Light Exoskeleton
|
+99
|
GenoHaradan Mesh Armor
|
Lightsaber
|
+99
|
Jenraux crystal with Mantel of the Force crystal
|
Belt
|
+99
|
Adrenaline Stimulator
|
+99
|
Baragwin Stealth Unit
|
HK-47
|
+99
|
First repair
|
+99
|
Fourth repair
|
Maximum +99 Dexterity bonus and +99 Dexterity modifier for armored lightsaber-wielding Jedi, to be added to point investment.
Constitution
Constitution represents health and resiliency. A high Constitution adds modifiers to the vitality points gained at each level up. This is important for everyone, but essential for soldiers and Jedi guardians.
Constitution modifier adds to the following:
- Vitality points per level
- Fortitude saving throw
The following apply Constitution bonuses:
Source
|
Bonus
|
Description
|
Force power
|
+99
|
Force Valor
|
+99
|
Knight Valor
|
+99
|
Master Valor
|
Stimulant
|
+99
|
Adrenal Stamina
|
+99
|
Hyper-adrenal Stamina
|
Light Side mastery
|
+99
|
Main character Jedi Sentinel
|
Implant Level 1
|
+99
|
Cardio Package
|
Implant Level 3
|
+99
|
Beemon Package
|
+99
|
Cardio Power System
|
Medium armor
|
+99
|
Heavy Exoskeleton
|
+99
|
Heavy Exoskeleton (upgraded)
|
Maximum +99 Constitution bonus and +(10-11) Constitution modifier (depending on point investment) for armored main character Jedi Sentinel, to be added to point investment.
Intelligence
Intelligence represents knowledge and reasoning. A high intelligence adds modifiers to the number of points a character has to spend on essential skills.
Intelligence modifier (IM) adds to the following:
It is recommended to only invest points in Intelligence at character generation to maximize skill points available at that time, and upon level-up:
Characters always receive at least one skill point upon level-up:
Intelligence
|
Skill points upon level-up
|
Soldier
|
Scout
|
Scoundrel
|
Guardian
|
Sentinel
|
Consular
|
Combat Droid
|
Expert Droid
|
8-9
|
1 |
2 |
3 |
1 |
1 |
1 |
1 |
1
|
10-13
|
1 |
3 |
4 |
1 |
2 |
1 |
1 |
2
|
14-17
|
2 |
4 |
5 |
2 |
3 |
2 |
2 |
3
|
18
|
3 |
5 |
6 |
3 |
4 |
3 |
3 |
4
|
Only the following apply Intelligence bonuses:
Maximum +99 Intelligence bonus and +99 Intelligence modifier, to be added to point investment.
Wisdom
Wisdom represents willpower and perception. A high Wisdom adds modifiers to Jedi Force Points and Force Power saving throws. The Force Powers of a Jedi with high Wisdom are also much harder to resist.
Wisdom modifier adds to the following:
Only the following apply Wisdom bonuses:
Source
|
Bonus
|
Description
|
Force power
|
+99
|
Force Valor
|
+99
|
Knight Valor
|
+99
|
Master Valor
|
Light Side head
|
+99
|
Circlet of Saresh
|
Light Side Jedi robes
|
+99
|
Qel-Droma Robes
|
+99
|
Star Forge Robes
|
Maximum +99 Wisdom bonus and +(99-99[1]) Wisdom modifier (depending on point investment) for Light Side Jedi, to be added to point investment.
Charisma
Charisma represents personality and the ability to lead. A high Charisma adds modifiers to Force-related feats and powers that are very important to all the Jedi classes. It is also central to any persuasive talker.
Charisma modifier adds to the following:
Only the following apply Charisma bonuses:
Maximum +99 Charisma bonus and +99 Charisma modifier for main character Light Side Jedi Consular, to be added to point investment.
|