Onderduiker (talk | contribs) m (Undo revision 958319 by 2001:BB6:5516:9058:C580:E89D:1192:2556 (talk): unable to corroborate this, removed until more detail is given) Tag: Undo |
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* Range: 23m | * Range: 23m | ||
* {{s|Combat|Critical Threat}}: 20-20,x2 | * {{s|Combat|Critical Threat}}: 20-20,x2 | ||
*giveitem Code: g_w_blstrpstl001 | |||
The most common ranged weapon in the galaxy is the basic blaster pistol, firing a bolt of intense coherent light powered by a replaceable power pack. | The most common ranged weapon in the galaxy is the basic blaster pistol, firing a bolt of intense coherent light powered by a replaceable power pack. | ||
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* {{s|Combat|Critical Threat}}: 20-20,x2 | * {{s|Combat|Critical Threat}}: 20-20,x2 | ||
* {{s|Combat|Attack}} Modifier: +1 | * {{s|Combat|Attack}} Modifier: +1 | ||
*giveitem Code: g_w_blstrpstl002 | |||
The Mandalorian Blaster is a slightly more powerful version of the basic pistol common throughout the galaxy. | The Mandalorian Blaster is a slightly more powerful version of the basic pistol common throughout the galaxy. | ||
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* {{s|Combat|Critical Threat}}: 20-20,x2 | * {{s|Combat|Critical Threat}}: 20-20,x2 | ||
* {{s|Combat|Attack}} Modifier: +5 | * {{s|Combat|Attack}} Modifier: +5 | ||
*giveitem Code: geno_blaster | |||
The GenoHaradan created this blaster as a tool to strike against well-protected assassination targets. It's remarkable accuracy makes it the perfect weapon for precision, long range strikes. | The GenoHaradan created this blaster as a tool to strike against well-protected assassination targets. It's remarkable accuracy makes it the perfect weapon for precision, long range strikes. | ||
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* {{s|Combat|Critical Threat}}: 20-20,x2 | * {{s|Combat|Critical Threat}}: 20-20,x2 | ||
* {{s|Combat|Attack}} Modifier: +2 | * {{s|Combat|Attack}} Modifier: +2 | ||
*giveitem Code: g_w_blstrpstl003 | |||
This is a versatile blaster variant, possibly of ancient Arkanian origin. The Arkanians are very proud that such early efforts continue to be prized among collectors and soldiers. | This is a versatile blaster variant, possibly of ancient Arkanian origin. The Arkanians are very proud that such early efforts continue to be prized among collectors and soldiers. | ||
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* {{s|Combat|Attack}} Modifier: +3 | * {{s|Combat|Attack}} Modifier: +3 | ||
|} | |} | ||
*giveitem Code: g_w_blstrpstl004 | |||
This blaster is the staple of the Zabrak mercenary, known for deadly accuracy and exceptional damage. | This blaster is the staple of the Zabrak mercenary, known for deadly accuracy and exceptional damage. | ||
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* Range: 23m | * Range: 23m | ||
* {{s|Combat|Critical Threat}}: 20-20,x2 | * {{s|Combat|Critical Threat}}: 20-20,x2 | ||
*giveitem Code: g_w_blstrpstl010 | |||
|width=50%| | |width=50%| | ||
; Special<nowiki>:</nowiki> Upgradeable, Ranged | ; Special<nowiki>:</nowiki> Upgradeable, Ranged | ||
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* {{s|Combat|Critical Threat}}: 20-20,x2 | * {{s|Combat|Critical Threat}}: 20-20,x2 | ||
* {{s|Combat|Attack}} Modifier: +1 | * {{s|Combat|Attack}} Modifier: +1 | ||
*giveitem Code: g_w_blstrpstl005 | |||
|width=50%| | |width=50%| | ||
; Special<nowiki>:</nowiki> Upgradeable, Ranged | ; Special<nowiki>:</nowiki> Upgradeable, Ranged | ||
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* Range: 23m | * Range: 23m | ||
* {{s|Combat|Critical Threat}}: 20-20,x2 | * {{s|Combat|Critical Threat}}: 20-20,x2 | ||
*giveitem Code: g_w_hvyblstr01 | |||
These resemble regular blasters in the same way Quoorian marshsuckers resemble mosquitoes. Sure, they both do damage, but the former definitely has the edge in kill-potential. | These resemble regular blasters in the same way Quoorian marshsuckers resemble mosquitoes. Sure, they both do damage, but the former definitely has the edge in kill-potential. | ||
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* {{s|Combat|Critical Threat}}: 20-20,x2 | * {{s|Combat|Critical Threat}}: 20-20,x2 | ||
* {{s|Combat|Attack}} Modifier: +1 | * {{s|Combat|Attack}} Modifier: +1 | ||
*giveitem Code: g_w_hvyblstr02 | |||
Arkanian designs of this kind predated mass acceptance of heavier pistols, but 2000 years later they are still superior performers. | Arkanian designs of this kind predated mass acceptance of heavier pistols, but 2000 years later they are still superior performers. | ||
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* {{s|Combat|Attack}} Modifier: +2 | * {{s|Combat|Attack}} Modifier: +2 | ||
|} | |} | ||
*giveitem Code: g_w_hvyblstr03 | |||
The Zabrak killed many pirates who were attempting to seize shipments of these weapons and then sold them on the black market anyway. It's not a matter of where they end up, but of who gets paid. | The Zabrak killed many pirates who were attempting to seize shipments of these weapons and then sold them on the black market anyway. It's not a matter of where they end up, but of who gets paid. | ||
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* {{s|Combat|Attack}} Modifier: +3 | * {{s|Combat|Attack}} Modifier: +3 | ||
|} | |} | ||
*giveitem Code: g_w_hvyblstr04 | |||
Mandalorians boast that a shot from one of these pistols can take a starship out of commission. It's an obvious exaggeration, but for safety's sake, most listeners just smile and nod. | Mandalorians boast that a shot from one of these pistols can take a starship out of commission. It's an obvious exaggeration, but for safety's sake, most listeners just smile and nod. | ||
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* {{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Stun}} 25% chance, 6 seconds, [[../Difficulty Classes|DC]] 10 | * {{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Stun}} 25% chance, 6 seconds, [[../Difficulty Classes|DC]] 10 | ||
* {{s|Combat|Attack}} Modifier: +3 | * {{s|Combat|Attack}} Modifier: +3 | ||
*giveitem Code: g_w_hvyblstr05 | |||
|width=50%| | |width=50%| | ||
; Special<nowiki>:</nowiki> Upgradeable, Ranged | ; Special<nowiki>:</nowiki> Upgradeable, Ranged | ||
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* {{s|Combat|Critical Threat}}: 19-20,x2 | * {{s|Combat|Critical Threat}}: 19-20,x2 | ||
* {{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Stun}} 25% chance, 6 seconds, [[../Difficulty Classes|DC]] 10 | * {{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Stun}} 25% chance, 6 seconds, [[../Difficulty Classes|DC]] 10 | ||
*giveitem Code: g_w_hldoblstr01 | |||
Sometimes called a "sleeper," the hold out blaster is the preferred method of temporarily incapacitating an enemy. | Sometimes called a "sleeper," the hold out blaster is the preferred method of temporarily incapacitating an enemy. | ||
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* {{s|Combat|Attack}} Modifier: +1 | * {{s|Combat|Attack}} Modifier: +1 | ||
|} | |} | ||
*giveitem Code: g_w_hldoblstr02 | |||
An unconscious opponent is a quiet opponent. This weapon is a Bothan favorite, designed to "create opportunities." | An unconscious opponent is a quiet opponent. This weapon is a Bothan favorite, designed to "create opportunities." | ||
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* {{s|Combat|Attack}} Modifier: +2 | * {{s|Combat|Attack}} Modifier: +2 | ||
|} | |} | ||
*giveitem Code: g_w_hldoblstr04 | |||
For serious espionage, this is the weapon of choice. Simple ownership can get you arrested in some systems, or invited to dine with royalty, depending on what it helped you learn. | For serious espionage, this is the weapon of choice. Simple ownership can get you arrested in some systems, or invited to dine with royalty, depending on what it helped you learn. | ||
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* {{s|Combat|Attack}} Modifier: +2 | * {{s|Combat|Attack}} Modifier: +2 | ||
|} | |} | ||
*giveitem Code: g_w_hldoblstr03 | |||
These weapons are designed to incapacitate so death may be quick or lingered upon as desired. Droids are simply dispatched, as cruelty is best rationed among the living. | These weapons are designed to incapacitate so death may be quick or lingered upon as desired. Droids are simply dispatched, as cruelty is best rationed among the living. | ||
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* Range: 23m | * Range: 23m | ||
* {{s|Combat|Critical Threat}}: 20-20,x2 | * {{s|Combat|Critical Threat}}: 20-20,x2 | ||
*giveitem Code: g_w_dsrptpstl001 | |||
These pistols are illegal in many planetary systems, being regarded as too powerful a weapon to be owned by civilians. Disruptors reduce solid matter to its constituent molecules. Unlike typical blasters, disruptors ignore most types of personal energy shields. | These pistols are illegal in many planetary systems, being regarded as too powerful a weapon to be owned by civilians. Disruptors reduce solid matter to its constituent molecules. Unlike typical blasters, disruptors ignore most types of personal energy shields. | ||
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* {{s|Combat|Critical Threat}}: 20-20,x2 | * {{s|Combat|Critical Threat}}: 20-20,x2 | ||
* {{s|Combat|Attack}} Modifier: +2 | * {{s|Combat|Attack}} Modifier: +2 | ||
*giveitem Code: g_w_dsrptpstl002 | |||
A weapon similar to this energy-propelled slug-thrower belonged to Jigger Wraith, a bounty hunter who plagued the Republic years ago. Thirty-seven Mandalorians were executed for being him until sightings declined. As a type of disruptor, this weapon ignores most personal energy shields. | A weapon similar to this energy-propelled slug-thrower belonged to Jigger Wraith, a bounty hunter who plagued the Republic years ago. Thirty-seven Mandalorians were executed for being him until sightings declined. As a type of disruptor, this weapon ignores most personal energy shields. | ||
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* Range: 17m | * Range: 17m | ||
* {{s|Combat|Critical Threat}}: 20-20,x2 | * {{s|Combat|Critical Threat}}: 20-20,x2 | ||
*giveitem Code: g_w_ionblstr01 | |||
Unlike a typical blaster, this weapon fires a stream of energy very damaging to electrical systems, causing havoc on the internal components of droids. | Unlike a typical blaster, this weapon fires a stream of energy very damaging to electrical systems, causing havoc on the internal components of droids. | ||
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* {{s|Combat|Attack}} Modifier: +2 | * {{s|Combat|Attack}} Modifier: +2 | ||
|} | |} | ||
*giveitem Code: g_w_ionblstr02 | |||
Demonstrating this weapon, the insect-like Verpine destroyed legions of droids, doing nothing to quell the public's suspicions of what testing their stun guns must have been like. | Demonstrating this weapon, the insect-like Verpine destroyed legions of droids, doing nothing to quell the public's suspicions of what testing their stun guns must have been like. | ||
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* {{s|Combat|Critical Threat}}: 20-20,x2 | * {{s|Combat|Critical Threat}}: 20-20,x2 | ||
* {{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Attribute Damage Dexterity}} [[../Difficulty Classes|DC]] 14 | * {{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Attribute Damage Dexterity}} [[../Difficulty Classes|DC]] 14 | ||
*giveitem Code: g_w_sonicpstl01 | |||
Sometimes referred to as "squealers", these weapons deliver a high-frequency jolt to the senses that can damage and potentially disorient an opponent. | Sometimes referred to as "squealers", these weapons deliver a high-frequency jolt to the senses that can damage and potentially disorient an opponent. | ||
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* {{s|Combat|Attack}} Modifier: +1 | * {{s|Combat|Attack}} Modifier: +1 | ||
|} | |} | ||
*giveitem Code: g_w_sonicpstl02 | |||
This is an improvement over the standard sonic pistol design that must seem doubly shrill to the large ears of the Bothans. | This is an improvement over the standard sonic pistol design that must seem doubly shrill to the large ears of the Bothans. |
Revision as of 13:07, 16 November 2023
Weapon Proficiency: Blaster Pistol is required to use one or two blaster pistols, a feat which is granted to all classes. All are balanced: +2/+0 vs. two-weapon penalty if used in the off hand.
When equipping two blasters, the off hand To Hit value displayed on the Equip screen ignores any bonus on the off hand blaster, and adds any bonus on the main hand blaster instead. However, according to Feedback, bonuses on both blasters are actually added correctly while engaged in combat.
Blaster pistol | Damage | Range | Critical Threat | Bonus |
---|---|---|---|---|
Blaster pistols | Energy, 1-6 | 23m | 20-20,x2 | |
Heavy blasters | Energy, 1-8 | 23m | 20-20,x2 | |
Hold out blasters | Energy, 1-4 | 23m | 19-20,x2 | 10 |
Disruptor pistols | Physical, 1-4 | 23m | 20-20,x2 | |
Ion blasters | Ion, 1-4 | 17m | 20-20,x2 | Ion: +1-10 vs. Droid |
Sonic pistols | Sonic, 1-4 | 17m | 20-20,x2 | 14 |
The more advanced can have additional bonuses.
Blaster pistols
Blaster pistols all have at least Damage: Energy, 1-6, Range: 23m and Critical Threat: 20-20,x2 (5% chance).
Blaster Pistol
- Damage: Energy, 1-6 (1d6)
- Range: 23m
- Critical Threat: 20-20,x2
- giveitem Code: g_w_blstrpstl001
The most common ranged weapon in the galaxy is the basic blaster pistol, firing a bolt of intense coherent light powered by a replaceable power pack.
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Endar Spire | Command Module | Footlocker (Scout or Scoundrel) | 100 | 1 |
Trask | 100 | 1 | ||
Backpack | 100 | 1 | ||
Taris | South Apartments | Carth | 100 | 1 |
Larrim | 110 | Infinite | ||
Upper City South | Equipment Emporium | 100 | Infinite | |
Lower City Apartments (West) | Sealed Strongbox | 100 | 1 | |
Undercity | Mission | 100 | 1 | |
Upper City North | T3-M4 | 100 | 1 | |
Dantooine | Courtyard | Adum Larp | 100 | 5 |
Kashyyyk | Czerka Landing Port | Janos' Office | 100 | 2 |
Great Walkway | Corpse | 100 | 1 | |
Metal Box | 100 | 2 | ||
Manaan | East Central | Tyvark's Shop | 100 | 1 |
Leviathan | Prison Block | Riot Equipment | 100 | 2 |
Mandalorian Blaster
- Damage: Energy, 2-7 (1d6,+1)
- Range: 23m
- Critical Threat: 20-20,x2
- Attack Modifier: +1
- giveitem Code: g_w_blstrpstl002
The Mandalorian Blaster is a slightly more powerful version of the basic pistol common throughout the galaxy.
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Tatooine | Cantina | Junix Nard | 750 | 1 |
Kashyyyk | Lower Shadowlands | Mandalorian (3) | 750 | 3 |
Manaan | East Central | Tyvark's Shop | 750 | 1 |
GenoHaradan Blaster
- Damage: Energy, 2-7 (1d6,+1)
- Range: 23m
- Critical Threat: 20-20,x2
- Attack Modifier: +5
- giveitem Code: geno_blaster
The GenoHaradan created this blaster as a tool to strike against well-protected assassination targets. It's remarkable accuracy makes it the perfect weapon for precision, long range strikes.
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Manaan | East Central | Hulas | 2000 | 1 |
Tatooine | Dune Sea | Genoharadan Hunter | 2000 | 1 |
Arkanian Pistol
- Damage: Energy, 3-8 (1d6,+2)
- Range: 23m
- Critical Threat: 20-20,x2
- Attack Modifier: +2
- giveitem Code: g_w_blstrpstl003
This is a versatile blaster variant, possibly of ancient Arkanian origin. The Arkanians are very proud that such early efforts continue to be prized among collectors and soldiers.
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Manaan | East Central | Tyvark's Shop | 1000 | 1 |
Zabrak Blaster Pistol
- giveitem Code: g_w_blstrpstl004
This blaster is the staple of the Zabrak mercenary, known for deadly accuracy and exceptional damage.
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Korriban | Tomb of Naga Sadow | Skeletal Human Remains | 1500 | 1 |
Carth's Blaster
|
|
Carth's personal blaster is based on an old Arkanian design, but he has adapted it to incorporate all of the latest modular technology available to the Republic.
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Taris | South Apartments | Carth | 1000 | 1 |
Bendak's Blaster
|
|
This blaster belonged to Bendak Starkiller, a duelist legendary on Taris. It is a highly adaptable weapon, and is definitely of better quality than any standard issue pistol.
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Taris | Upper City Cantina | Ajuur | 2000 | 1 |
Heavy blasters
Heavy blasters all have at least Damage: Energy, 1-8, Range: 23m and Critical Threat: 20-20,x2 (5% chance).
Heavy Blaster
- Damage: Energy, 1-8 (1d8)
- Range: 23m
- Critical Threat: 20-20,x2
- giveitem Code: g_w_hvyblstr01
These resemble regular blasters in the same way Quoorian marshsuckers resemble mosquitoes. Sure, they both do damage, but the former definitely has the edge in kill-potential.
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Taris | Lower City Apartments (East) | Vulkar Gang Boss | 200 | 1 |
Black Vulkar Base | Footlocker | 200 | 1 | |
Black Vulkar Base (Garage) | Garage Head | 200 | 1 | |
Kandon's Bodyguard | 200 | 1 | ||
Hidden Bek Base | Zaerdra | 200 | 1 | |
Davik's Estate | Strong Box | 200 | 1 | |
Davik Kang | 200 | 1 | ||
Tatooine | Sand People Enclave | Sand People Chieftain | 200 | 1 |
Kashyyyk | Czerka Landing Port | Janos' Office | 200 | 2 |
Arkanian Heavy Pistol
- Damage: Energy, 2-9 (1d8,+1)
- Range: 23m
- Critical Threat: 20-20,x2
- Attack Modifier: +1
- giveitem Code: g_w_hvyblstr02
Arkanian designs of this kind predated mass acceptance of heavier pistols, but 2000 years later they are still superior performers.
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Taris | Undercity | Igear's Bazaar | 750 | 1 |
Manaan | East Central | Tyvark's Shop | 1000 | 1 |
Zabrak Tystel Mark III
|
- giveitem Code: g_w_hvyblstr03
The Zabrak killed many pirates who were attempting to seize shipments of these weapons and then sold them on the black market anyway. It's not a matter of where they end up, but of who gets paid.
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Kashyyyk | Upper Shadowlands | Corpse | 1500 | 1 |
Star Forge System | Rakatan Settlement | Wicker Bin | 1500 | 1 |
Mandalorian Heavy Pistol
|
- giveitem Code: g_w_hvyblstr04
Mandalorians boast that a shot from one of these pistols can take a starship out of commission. It's an obvious exaggeration, but for safety's sake, most listeners just smile and nod.
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Tatooine | Czerka Office | Greeta Holda | 2000 | 1 |
Eastern Dune Sea | Calo Nord | 2000 | 2 | |
Korriban | Valley of Dark Lords | Calo Nord | ||
Manaan | Sith Base | Shasa | 2000 | 1 |
Cassus Fett's Heavy Pistol
|
Cassus Fett was rarely seen without this adaptable blaster. Famous for killing the captain of a flagship Republic frigate at the Battle of Jaga's Cluster, he is presumed dead.
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Korriban | Dreshdae | B'ree | 10000 | 1 |
Hold out blasters
Hold out blasters all have at least Damage: Energy, 1-4, Range: 23m, Critical Threat: 19-20,x2 (10% chance) and On Hit: Stun 25% chance, 6 seconds, DC 10.
Hold Out Blaster
- Damage: Energy, 1-4 (1d4)
- Range: 23m
- Critical Threat: 19-20,x2
- On Hit: Stun 25% chance, 6 seconds, DC 10
- giveitem Code: g_w_hldoblstr01
Sometimes called a "sleeper," the hold out blaster is the preferred method of temporarily incapacitating an enemy.
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Tatooine | Czerka Office | Greeta Holda | 100 | 1 |
Manaan | East Central | Tyvark's Shop | 100 | 1 |
Bothan Quick Draw
- giveitem Code: g_w_hldoblstr02
An unconscious opponent is a quiet opponent. This weapon is a Bothan favorite, designed to "create opportunities."
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Tatooine | Cantina | Junix Nard | 1000 | 1 |
Bothan Needler
- giveitem Code: g_w_hldoblstr04
For serious espionage, this is the weapon of choice. Simple ownership can get you arrested in some systems, or invited to dine with royalty, depending on what it helped you learn.
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Manaan | East Central | Tyvark's Shop | 1750 | 1 |
Sith Assassin Pistol
- giveitem Code: g_w_hldoblstr03
These weapons are designed to incapacitate so death may be quick or lingered upon as desired. Droids are simply dispatched, as cruelty is best rationed among the living.
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Tatooine | Anchorhead | Dark Jedi | 1700 | 1 |
Korriban | Sith Academy | Footlocker | 1700 | 1 |
These weapons are designed to incapacitate so death may be quick or lingered upon as desired. Droids are simply dispatched, as cruelty is best rationed among the living.
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Leviathan | Bridge | Admiral Karath | 1700 | 1 |
Disruptor pistols
Disruptor pistols all have at least Damage: Physical, 1-4, Range: 23m and Critical Threat: 20-20,x2 (5% chance). Feedback labels this damage universal, but it can be absorbed by Mandalorian Shields (Deflection: Bludgeoning, Piercing, Slashing) and reduced by Damage Resistance: Resist #/- vs. Bludgeoning, Piercing or Slashing. Actual universal damage can only be reduced by the feats Improved Toughness and Wookiee Toughness (2 points each).
Disruptor Pistol
- Damage: Physical, 1-4 (1d4)
- Range: 23m
- Critical Threat: 20-20,x2
- giveitem Code: g_w_dsrptpstl001
These pistols are illegal in many planetary systems, being regarded as too powerful a weapon to be owned by civilians. Disruptors reduce solid matter to its constituent molecules. Unlike typical blasters, disruptors ignore most types of personal energy shields.
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Taris | Black Vulkar Base (Garage) | Kandon Ark | 200 | 1 |
Kashyyyk | Czerka Landing Port | Janos' Office | 200 | 2 |
Manaan | East Central | Tyvark's Shop | 200 | 1 |
Korriban | Dreshdae | B'ree | 200 | 5 |
Mandalorian Ripper
- Damage: Physical, 3-6 (1d4,+2 universal)
- Range: 23m
- Critical Threat: 20-20,x2
- Attack Modifier: +2
- giveitem Code: g_w_dsrptpstl002
A weapon similar to this energy-propelled slug-thrower belonged to Jigger Wraith, a bounty hunter who plagued the Republic years ago. Thirty-seven Mandalorians were executed for being him until sightings declined. As a type of disruptor, this weapon ignores most personal energy shields.
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Kashyyyk | Lower Shadowlands | Mandalorian (2) | 1500 | 2 |
Mandalorian Commander | 1500 | 1 |
Ion blasters
Ion blasters all have at least Damage: Ion, 1-4, Ion: +1-10 vs. Droid, Range: 17m and Critical Threat: 20-20,x2 (5% chance). Ion damage is doubled against any shield, resulting in the following:
Target | Organic | Shielded organic | Droid | Shielded droid |
---|---|---|---|---|
Ion damage | 1-4 | 2-8 | 2-14 | 4-28 |
Ion Blaster
- Damage: Ion, 1-4 (1d4)
- Ion: +1-10 vs. Droid
- Range: 17m
- Critical Threat: 20-20,x2
- giveitem Code: g_w_ionblstr01
Unlike a typical blaster, this weapon fires a stream of energy very damaging to electrical systems, causing havoc on the internal components of droids.
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Endar Spire | Starboard Section | Sith Heavy Trooper | 200 | 1 |
Taris | South Apartments | Larrim | 220 | 1 |
Upper City South | Equipment Emporium | 200 | 2 | |
Black Vulkar Base | Footlocker | 200 | 1 | |
Kashyyyk | Czerka Landing Port | Janos' Office | 200 | 2 |
Korriban | Dreshdae | B'ree | 200 | 5 |
Verpine Prototype Ion Blaster
|
- giveitem Code: g_w_ionblstr02
Demonstrating this weapon, the insect-like Verpine destroyed legions of droids, doing nothing to quell the public's suspicions of what testing their stun guns must have been like.
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Manaan | Hrakert Station | Insane Selkath | 1500 | 1 |
Korriban | Tomb of Tulak Hord | Corpse | 1500 | 1 |
Sonic pistols
Sonic pistols all have at least Damage: Sonic, 1-4, Range: 17m, Critical Threat: 20-20,x2 (5% chance) and On Hit: Attribute Damage Dexterity DC 14.
Sonic Pistol
- Damage: Sonic, 1-4 (1d4)
- Range: 17m
- Critical Threat: 20-20,x2
- On Hit: Attribute Damage Dexterity DC 14
- giveitem Code: g_w_sonicpstl01
Sometimes referred to as "squealers", these weapons deliver a high-frequency jolt to the senses that can damage and potentially disorient an opponent.
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Taris | South Apartments | Larrim | 220 | 1 |
Tatooine | Cantina | Junix Nard | 200 | 1 |
Kashyyyk | Czerka Landing Port | Janos' Office | 200 | 2 |
Manaan | East Central | Tyvark's Shop | 200 | 1 |
Korriban | Dreshdae | B'ree | 200 | 5 |
Bothan Shrieker
|
- giveitem Code: g_w_sonicpstl02
This is an improvement over the standard sonic pistol design that must seem doubly shrill to the large ears of the Bothans.
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Korriban | Dreshdae | B'ree | 1250 | 5 |