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(→‎Blaster carbines: Damage explanation + Upgrade info + Replacing Jurgan Kalta's Assault Rifle)
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{{Header Nav|game=Star Wars: Knights of the Old Republic}}
{{Header Nav|game=Star Wars: Knights of the Old Republic}}
{{floatingtoc}}
{{floatingtoc}}
{{s|Feats|Weapon Proficiency}}: Blaster Rifle is required to use blaster rifles. All [[../Classes|classes]] except {{s|Classes|Expert Droid}}s can select this feat, and it's granted to all {{s|Classes|Soldier}}s, {{s|Classes|Scout}}s, {{s|Classes|Scoundrel}}s and {{s|Classes|Combat Droid}}s ({{s|Party|HK-47}} [[../Feats#Weapon Focus|focuses]] on them). It can also be granted to any {{s|Classes|Jedi}} class using the level 3 {{s|Implants|Advanced Combat Implant}} available from [[../Yavin Station/]].


Blaster rifles require the [[Star Wars: Knights of the Old Republic/Feats#Weapon Proficiency|Weapon Proficiency: Blaster Rifle]] feat.
{| {{prettytable|notwide=1|style=text-align:center}}
! Blaster rifle
! {{s|Combat|Damage}}
! Range
! {{s|Combat|Critical Threat}}
! Bonus
|-
! {{s|Blaster rifles|Blaster carbines}}
| Energy 1-8 || 25m || 19-20,x2 || {{N/a|}}
|-
! {{s|Blaster rifles|Blaster rifles}}
| Energy 1-8 || 28m || 19-20,x2 || {{N/a|}}
|-
! {{s|Blaster rifles|Bowcasters}}
| Energy 1-10 || 28m || 19-20,x2 || {{N/a|}}
|-
! {{s|Blaster rifles|Disruptor rifles}}
| Physical 1-6 || 28m || 20-20,x2 || {{N/a|}}
|-
! {{s|Blaster rifles|Ion rifles}}
| Ion 1-6 || 28m || 20-20,x2 || Ion: +2-12 vs. {{s|Classes|Droid}} (2d6)
|-
! {{s|Blaster rifles|Sonic rifles}}
| Sonic 1-6 || 28m || 20-20,x2 || {{KotOR/On Hit|Attribute Damage Dexterity||T|DC=14}}
|}


Blaster rifles normally have Range: 28m, but [[Star Wars: Knights of the Old Republic/Blaster rifles#blaster carbines|blaster carbines]] only have Range: 25m.
The more advanced can have additional bonuses.
{{-}}
==Blaster carbines==
Blaster carbines all have at least {{s|Combat|Damage}}: Energy 1-8, Range: 25m and {{s|Combat|Critical Threat}}: 19-20,x2 (10% chance).


Blaster carbines and [[Star Wars: Knights of the Old Republic/Blaster rifles#blaster rifles|blaster rifles]] have Critical Threat: 19-20,x2 (10% chance), but [[Star Wars: Knights of the Old Republic/Blaster rifles#Disruptor rifles|disruptor rifles]], [[Star Wars: Knights of the Old Republic/Blaster rifles#Ion rifles|ion rifles]] and [[Star Wars: Knights of the Old Republic/Blaster rifles#Sonic rifles|sonic rifles]] only have Critical Threat: 20-20,x2 (5% chance).
===Blaster Carbine===
{{KotOR/Description|Blaster Carbine|
* {{s|Combat|Damage}}: Energy, 1-8 (1d8)
* Range: 25m
* {{s|Combat|Critical Threat}}: 19-20,x2
| Created initially by Gungis X Weapons, blaster carbine rifles have become very popular in recent years, helped by falling prices due to competition from other companies.}}


==Blaster carbines==
{{KotOR/Source}}
Blaster carbines have Range: 25m and Critical Threat: 19-20,x2 (10% chance).
| Dantooine
| Matale Grounds
| [[../Matale Grounds#Mandalorian Raiders|Mandalorian]]
| {{N/a|500}}
| 1
|-
| Tatooine
| Hunting Lodge
| {{s|Hunting Lodge|Fazza Utral}}
| 500
| 1
|-
| Manaan
| East Central
| {{s|East Central|Tyvark's Shop}}
| 500
| 1
|-
| Korriban
| Dreshdae
| {{s|Dreshdae|B'ree}}
| 500
| 5
|}


===[[File:KotOR Item Blaster Carbine.png|48px]] Blaster Carbine===
===Sith Assault Gun===
*Damage: Energy, 1-8
{{KotOR/Description|Sith Assault Gun|
* {{s|Combat|Damage}}: Energy, 2-9 (1d8,+1)
* Damage Bonus: +1 Physical (piercing)
* Range: 25m
* {{s|Combat|Critical Threat}}: 19-20,x2
* {{s|Combat|Attack}} Modifier: +1
| This is a modification on the blaster carbine rarely seen outside of Sith-controlled space.}}


Created initially by Gungis X Weapons, blaster carbine rifles have become very popular in recent years, helped by falling prices due to competition from other companies.
{{KotOR/Source}}
| Korriban
| Tomb of Naga Sadow
| [[../Tomb of Naga Sadow#Pillars|Skeletal Human Remains]]
| {{N/a|1750}}
| 1
|-
| Leviathan
| Command Deck
| [[../Command Deck#Armory|Gun Locker]]
| {{N/a|1750}}
| 3
|-
| Star Forge System
| Temple Main Floor
| [[../Temple Main Floor#Armory|Large Locker]]
| {{N/a|1750}}
| 2
|}


===[[File:KotOR Item Cinnagaran Carbine.png|48px]] Cinnagaran Carbine===
===Cinnagaran Carbine===
*Damage: Energy, 3-10 (1d8 + 2)
{{KotOR/Description|Cinnagaran Carbine|
*Damage Bonus: +1 Physical
* {{s|Combat|Damage}}: Energy, 3-10 (1d8,+2)
*Attack Modifier: +2
* Damage Bonus: +1 Physical (piercing)
* Range: 25m
* {{s|Combat|Critical Threat}}: 19-20,x2
* {{s|Combat|Attack}} Modifier: +2
| This blaster rifle variant is one of many fine weapons produced by the factories of Cinnagar in their continued militarizing after the Great Hyperspace War a thousand years ago.}}


This blaster rifle variant is one of many fine weapons produced by the factories of Cinnagar in their continued militarizing after the Great Hyperspace War a thousand years ago.
{{KotOR/Source}}
 
| Korriban
===[[File:KotOR Item Jamoh Hogra's Carbine.png|48px]] Jamoh Hogra's Carbine===
| Tomb of Naga Sadow
{| cellpadding=0 cellspacing=0 width=100%
| [[../Tomb of Naga Sadow#Pillars|Skeletal Human Remains]]
|-valign=top
| {{N/a|2750}}
|width=50%|
| 1
*Damage: Energy, 3-10 (1d8 + 2)
*Damage Bonus: Physical, 1-4
*Attack Modifier: +2
*'''Special: Upgradeable, Ranged'''
|width=50%|
*Damage: Energy,  4-15 (1d8 + 1d4 + 3)
*Damage Bonus: Physical, 2-8 (2d4)
*Attack Modifier: +5
|}
|}


This was the weapon of mercenary Jamoh Hogra, and was supposed to protect him against the many enemies he earned in his lifetime. Hogra's skill didn't match its potential, however.
===Jurgan Kalta's Carbine===
{{KotOR/Description|Jurgan Kalta's Carbine|
* {{s|Combat|Damage}}: Energy, 4-11 (1d8,+3)
* Damage Bonus: +2 Physical (piercing)
* Range: 25m
* {{s|Combat|Critical Threat}}: 19-20,x2
* {{s|Combat|Attack}} Modifier: +3
| The Zabrak mercenary Jurgan Kalta commissioned this rifle, a weapon he liked to think of as "amusingly destructive."}}


Found at Mic'Tunan'Jus Orgu's on Tatooine in the Docking Bay for 9000 credits.
{{KotOR/Source}}
 
{| {{prettytable|text center=1}}
!width=25%|Scope
!width=25%|Improved Energy Cell
!width=25%|Beam Splitter
!width=25%|Hair Trigger
|-
|-
|Attack Modifier: +1<br>Damage: Energy, +1
| Tatooine
|Damage: Energy, +1-4
| Hunting Lodge
|Damage: Physical, +1-4
| {{s|Hunting Lodge|Fazza Utral}}
|Attack Modifier: +2
| 4500
| 1
|}
|}


===[[File:KotOR Item Jurgan Kalta's Carbine.png|48px]] Jurgan Kalta's Carbine===
===Jamoh Hogra's Carbine===
*Damage: Energy, 4-11 (1d8 + 3)
{{KotOR/Description|Jamoh Hogra's Carbine|
*Damage Bonus: +2 Physical
* {{s|Combat|Damage}}: Energy, 3-10 (1d8,+2)
*Attack Modifier: +3
* Damage Bonus: +1-4 Physical (piercing)
* Range: 25m
* {{s|Combat|Critical Threat}}: 19-20,x2
* {{s|Combat|Attack}} Modifier: +2
|Upgradeable=Ranged
|Special=
* Damage: Energy, 5-15 (1d8+1d4,+3) {{KotOR/Upgrade|Scope}} (+1) {{KotOR/Upgrade|Improved Energy Cell}} (+1-4)
* Damage Bonus: +2-8 Physical (2d4 piercing) {{KotOR/Upgrade|Beam Splitter}}
* Range: 25m
* Critical Threat: 19-20,x2
* Attack Modifier: +5 {{KotOR/Upgrade|Scope}} (+1) {{KotOR/Upgrade|Hair Trigger}} (+2)
| This was the weapon of mercenary Jamoh Hogra, and was supposed to protect him against the many enemies he earned in his lifetime. Hogra's skill didn't match its potential, however.}}


The Zabrak mercenary Jurgan Kalta commissioned this rifle, a weapon he liked to think of as "amusingly destructive."
{{KotOR/Source}}
 
| Tatooine
===[[File:KotOR Item Sith Assault Gun.png|48px]] Sith Assault Gun===
| Docking Bay
*Damage: Energy, 2-9 (1d8 + 1)
| {{s|Docking Bay (Tatooine)|Mic'Tunan'Jus Orgu}}
*Damage Bonus: +1 Physical
| 9000
*Attack Modifier: +1
| 1
 
|}
This is a modification on the blaster carbine rarely seen outside of Sith-controlled space.


==Blaster rifles==
==Blaster rifles==
Blaster rifles have Range: 28m and Critical Threat: 19-20,x2 (10% chance).
Blaster rifles all have at least {{s|Combat|Damage}}: Energy 1-8, Range: 28m and {{s|Combat|Critical Threat}}: 19-20,x2 (10% chance).


===[[File:KotOR Item Blaster Rifle.png|48px]] Blaster Rifle===
===Blaster Rifle===
*Damage: Energy, 1-8
{{KotOR/Description|Blaster Rifle|
* {{s|Combat|Damage}}: Energy, 1-8 (1d8)
* Range: 28m
* {{s|Combat|Critical Threat}}: 19-20,x2
| More powerful than the commonly available pistol, the blaster rifle is favored by soldiers throughout the galaxy. Civilian ownership of these weapons is not generally encouraged.}}


More powerful than the commonly available pistol, the blaster rifle is favored by soldiers throughout the galaxy. Civilian ownership of these weapons is not generally encouraged.
{{KotOR/Source}}
| Endar Spire
| Command Module
| [[../Command Module#Items|Footlocker]] ({{s|Classes|Soldier}})
| {{N/a|300}}
| 1
|-
|rowspan=7| Taris
| South Apartments
| [[../South Apartments#Your Apartment|Backpack]]
| {{N/a|300}}
| 1
|-
| Upper City South
| {{s|Upper City South|Equipment Emporium}}
| 300
| Infinite
|-
|rowspan=2| North Apartments
| [[../North Apartments#Search for Bastila|Sith Commander]]
| {{N/a|300}}
| 1
|-
| [[../North Apartments#Search for Bastila|Sith Trooper]]
| {{N/a|300}}
| 1
|-
|rowspan=3| Undercity
| [[../Undercity#Sith patrol|Sith Patrol Leader]]
| {{N/a|300}}
| 1
|-
| [[../Undercity#Sith patrol|Sith Trooper]] (2)
| {{N/a|300}}
| 2
|-
| [[../Undercity#Rakghoul Serum|Corpse - Sith Soldier]]
| {{N/a|300}}
| 1
|-
| Dantooine
| Courtyard
| {{s|Courtyard|Adum Larp}}
| 300
| 5
|-
|rowspan=7| Tatooine
| Hunting Lodge
| {{s|Hunting Lodge|Fazza Utral}}
| 300
| Infinite
|-
| Droid Shop
| [[../Droid Shop#Droid For Sale|HK-47]]
| {{N/a|300}}
| 1
|-
|rowspan=2| Dune Sea
| [[../Dune Sea#Sand People|Elite Warrior]] (0-5)
| {{N/a|300}}
| 0-5
|-
| [[../Dune Sea#Tanis Trapped|Tanis Venn]]
| {{N/a|300}}
| 1
|-
|rowspan=2| Sand People Enclave
| [[../Sand People Enclave#Exit|Sand People Guard]]
| {{N/a|300}}
| 1
|-
| [[../Sand People Enclave#Chieftain's Room|Sand People Chieftain]]
| {{N/a|300}}
| 1
|-
| Eastern Dune Sea
| [[../Eastern Dune Sea#Krayt Dragon Cave|Chewed Human Corpse]]
| {{N/a|300}}
| 1
|-
| Kashyyyk
| Czerka Landing Port
| {{s|Czerka Landing Port|Janos' Office}}
| 300
| 2
|-
| Manaan
| East Central
| {{s|East Central|Tyvark's Shop}}
| 300
| 1
|-
| Leviathan
| Command Deck
| [[../Command Deck#Armory|Gun Locker]]
| {{N/a|300}}
| 3
|}


===[[File:KotOR Item Bowcaster.png|48px]] Bowcaster===
===Sith Sniper Rifle===
*Damage: Energy, 1-10
{{KotOR/Description|Sith Sniper Rifle|
*Damage Bonus: +2 Physical
* {{s|Combat|Damage}}: Energy, 2-9 (1d8,+1)
* Range: 28m
* {{s|Combat|Critical Threat}}: 19-20,x2
* {{s|Combat|Attack}} Modifier: +1
| Despite its effectiveness, these modified blaster rifles are not often employed by the Sith. They prefer to engage their enemies up close and personal.}}


The bowcaster is an invention of the Wookiees of Kashyyyk. Also called a laser crossbow, it actually uses a magnetic accelerator to hurl an explosive energy quarrel at its target.
{{KotOR/Source}}
| Taris
| Upper City South
| {{s|Upper City South|Equipment Emporium}}
| 1500
| 1
|-
| Korriban
| Sith Academy
| [[../Sith Academy#Doubting Sith|Footlocker]]
| {{N/a|1500}}
| 1
|-
| Star Forge System
| Temple Main Floor
| [[../Temple Main Floor#Armory|Large Locker]]
| {{N/a|1500}}
| 2
|}


===[[File:KotOR Item Chuundar's Bowcaster.png|48px]] Chuundar's Bowcaster===
===Mandalorian Assault Rifle===
*Damage: Energy, 3-12
{{KotOR/Description|Mandalorian Assault Rifle|
*Damage Bonus: +4 Physical
* {{s|Combat|Damage}}: Energy, 3-10 (1d8,+2)
*Attack Modifier: +2
* Range: 28m
* {{s|Combat|Critical Threat}}: 19-20,x2
* {{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Stun}} 25% chance, 6 seconds, [[../Difficulty Classes|DC]] 10
* {{s|Combat|Attack}} Modifier: +2
| These weapons are almost overpowered for their size, but the Mandalorians prefer them that way. They do not make a habit of being subtle in their war making.}}


Chuundar's personal weapon is a bowcaster with some unusual Czerka modifications. Most Wookiees would likely not appreciate such outside influence.
{{KotOR/Source}}
|rowspan=2| Kashyyyk
| Czerka Landing Port
| [[../Czerka Landing Port#Honest Debt|Matton Dasol]] {{KotOR/Points|Dark}}
| {{N/a|2500}}
| 1
|-
| Lower Shadowlands
| [[../Lower Shadowlands#Hidden Hunters|Mandalorian]] (3)
| {{N/a|2500}}
| 3
|-
| Leviathan
| Prison Block
| [[../Prison Block#Detention|Bandoleer]]
| {{N/a|2500}}
| 1
|}


===[[File:KotOR Item Mandalorian Assault Rifle.png|48px]] Mandalorian Assault Rifle===
===Zabrak Battle Cannon===
*Damage: Energy, 3-10
{{KotOR/Description|Zabrak Battle Cannon|
*On Hit: Stun 25% chance, 6 seconds, DC 10
* {{s|Combat|Damage}}: Energy, 6-13 (1d8,+5)
*Attack Modifier: +2
* Range: 28m
* {{s|Combat|Critical Threat}}: 19-20,x2
* {{s|Combat|Attack}} Modifier: +3
| These weapons are almost beginning to cross the line to light artillery. Armor is generally ineffective against such a weapon, unless it is of the highest quality.}}


These weapons are almost overpowered for their size, but the Mandalorians prefer them that way. They do not make a habit of being subtle in their war making.
{{KotOR/Source}}
| Manaan
| East Central
| {{s|East Central|Tyvark's Shop}}
| 4000
| 1
|}


===[[File:KotOR Item Sith Sniper Rifle.png|48px]] Sith Sniper Rifle===
===Jurgan Kalta's Assault Rifle===
*Damage: Energy, 2-9
{{KotOR/Description|Jurgan Kalta's Assault Rifle|
*Attack Modifier: +1
* {{s|Combat|Damage}}: Energy, 1-8 (1d8)
* Ion: +1-6 vs. {{s|Classes|Droid}}
* Range: 28m
* {{s|Combat|Critical Threat}}: 19-20,x2
* {{s|Combat|Attack}} Modifier: +3
|Upgradeable=Ranged
|Special=
* Damage: Energy, 2-12 (1d8+1d4) {{KotOR/Upgrade|Hair Trigger}}
* Damage Bonus: +1-4 Physical (piercing) {{KotOR/Upgrade|Improved Energy Cell}}
* Ion: +2-10 vs. Droid (1d6+1d4) {{KotOR/Upgrade|Beam Splitter}}
* Range: 28m
* Critical Threat: 19-20,x2
* Attack Modifier: +5 {{KotOR/Upgrade|Scope}}
| Jurgan Kalta wanteed to make a big noise in the galaxy.  If it was the screams of his enemies, all the better.  This weapon was his favorite because it shared his adaptability.}}


Despite its effectiveness, these modified blaster rifles are not often employed by the Sith. They prefer to engage their enemies up close and personal.
{{KotOR/Source}}
| Dantooine
| Jedi Enclave
| {{s|Jedi Enclave|Crattis Yurkal}}
| 8000
| 1
|}


===[[File:KotOR Item Zaalbar's Bowcaster.png|48px]] Zaalbar's Bowcaster===
==Bowcasters==
*Damage: Energy, 1-10
Bowcasters all have at least {{s|Combat|Damage}}: Energy 1-10, Range: 28m and {{s|Combat|Critical Threat}}: 19-20,x2 (10% chance).
*Attack Modifier: +1


Special:
===Bowcaster===
Upgradeable, Ranged
{{KotOR/Description|Bowcaster|
* {{s|Combat|Damage}}: Energy, 1-10 (1d10)
* Damage Bonus: +2 Physical (piercing)
* Range: 28m
* {{s|Combat|Critical Threat}}: 19-20,x2
| The bowcaster is an invention of the Wookiees of Kashyyyk. Also called a laser crossbow, it actually uses a magnetic accelerator to hurl an explosive energy quarrel at its target.}}


This is [[Star Wars: Knights of the Old Republic/Party#Zaalbar|Zaalbar]]'s personal bowcaster. He has made modifications to it over the years, but it still tightly conforms to the traditions of his people.
{{KotOR/Source}}
 
|rowspan=5| Kashyyk
{| {{prettytable|text center=1}}
| Czerka Landing Port
!width=25%|Scope
| {{s|Czerka Landing Port|Janos' Office}}
!width=25%|Improved Energy Cell
| 400
!width=25%|Beam Splitter
| 2
!width=25%|Hair Trigger
|-
| Great Walkway
| [[../Great Walkway#Patrol Captain Dehno|Backpack]]
| {{N/a|400}}
| 1
|-
| Worrroznor's Home
| [[../Worrroznor's Home#Exit|Wicker Basket]]
| {{N/a|400}}
| 1
|-
| Great Walkway
| [[../Great Walkway#Basket to the Shadowlands|Plasteel Cylinder]]
| {{N/a|400}}
| 1
|-
|-
|Damage: Energy, 1
| Upper Shadowlands
|Damage: Energy, 1
| [[../Upper Shadowlands#Wookiee Lost|Wookiee Corpse]]
|Attack Modifier: +2
| {{N/a|400}}
|Keen
| 1
|}
|}


===[[File:KotOR Item Zabrak Battle Cannon.png|48px]] Zabrak Battle Cannon===
===Chuundar's Bowcaster===
*Damage: Energy, 6-13
{{KotOR/Description|Chuundar's Bowcaster|
*Attack Modifier: +3
* {{s|Combat|Damage}}: Energy, 3-12 (1d10,+2)
* Damage Bonus: +4 Physical (piercing)
* Range: 28m
* {{s|Combat|Critical Threat}}: 19-20,x2
* {{s|Combat|Attack}} Modifier: +2
| Chuundar's personal weapon is a bowcaster with some unusual Czerka modifications. Most Wookiees would likely not appreciate such outside influence.}}


These weapons are almost beginning to cross the line to light artillery. Armor is generally ineffective against such a weapon, unless it is of the highest quality.
{{KotOR/Source}}
| Kashyyyk
| Hall of the Chieftain
| [[../Hall of the Chieftain#Side with Freyyr|Chuundar]] {{KotOR/Points|Light}}
| {{N/a|1500}}
| 1
|}


==Disruptor rifles==
===Zaalbar's Bowcaster===
Disruptor rifles have Range: 28m and Critical Threat: 20-20,x2 (5% chance).
{{KotOR/Description|Zaalbar's Bowcaster|
* {{s|Combat|Damage}}: Energy, 1-10 (1d10)
* Range: 28m
* {{s|Combat|Critical Threat}}: 19-20,x2
* {{s|Combat|Attack}} Modifier: +1
|Upgradeable=Ranged
|Special=
* Damage: Energy, 3-12 (1d10,+2) {{KotOR/Upgrade|Scope}} {{KotOR/Upgrade|Improved Energy Cell}}
* Range: 28m
* Critical Threat: 17-20,x2 {{KotOR/Upgrade|Hair Trigger}}
* Attack Modifier: +3 {{KotOR/Upgrade|Beam Splitter}}
| This is {{s|Party|Zaalbar}}'s personal bowcaster. He has made modifications to it over the years, but it still tightly conforms to the traditions of his people.}}


===[[File:KotOR Item Baragwin Disruptor-X Weapon.png|48px]] Baragwin Disruptor-X Weapon===
{{KotOR/Source}}
{| cellpadding=0 cellspacing=0 width=100%
| Taris
|-valign=top
| Lower Sewers
|width=50%|
| [[../Lower Sewers#Gamorrean Compound|Weapons Locker]]
*Damage: Physical, 2-12 (2d6)
| {{N/a|400}}
*Attack Modifier: +1
| 1
*'''Special: Upgradeable, Ranged'''
|width=50%|
*Damage: Physical, 5-26 (3d6 + 2d4)
*Critical Threat: 19-20,x2
*Attack Modifier: +2
|}
|}


==Disruptor rifles==
Disruptor rifles all have at least {{s|Combat|Damage}}: Physical, 1-6, Range: 28m and {{s|Combat|Critical Threat}}: 20-20,x2 (5% chance). {{s|Gameplay|Feedback}} labels this damage universal, but it can be absorbed by Mandalorian {{s|Arms|Shields}} (Deflection: Bludgeoning, Piercing, Slashing) and reduced by {{s|Combat|Damage Resistance}}: Resist #/- vs. Bludgeoning, Piercing '''or''' Slashing. Actual universal damage can only be reduced by the feats Improved {{s|Feats|Toughness}} and {{s|Feats|Wookiee Toughness}} (2 points each).


Using the same 'shaped-energy' concept as in his Ion-X Weapon, Suvam Tan has modified a Baragwin disruptor weapon as well, giving comparable levels of concussive force to the blast that the Ion-X Weapon delivers. Upgrades to this weapon could potentially greatly increase both the impact force and the penetration of its charges.
===Disruptor Rifle===
{{KotOR/Description|Disruptor Rifle|
* {{s|Combat|Damage}}: Physical, 1-6 (1d6)
* Range: 28m
* {{s|Combat|Critical Threat}}: 20-20,x2
| This disruptor is even more destructive than its pistol counterpart, and is outlawed on just as many worlds. Disruptors reduce solid matter to its constituent molecules. Painfully. Unlike typical blasters, disruptors ignore most types of personal energy shields.}}


{| {{prettytable|text center=1}}
{{KotOR/Source}}
!width=25%|Scope
|rowspan=2| Taris
!width=25%|Improved Energy Cell
| Black Vulkar Base
!width=25%|Beam Splitter
| [[../Black Vulkar Base#Armory|Footlocker]]
!width=25%|Hair Trigger
| {{N/a|400}}
| 1
|-
|-
|Attack Modifier: +1<br>Keen
| Sith Base
|Damage: Physical, 1-4
| [[../Sith Base (Taris)#Armory|Weapons Locker]]
|Damage: Physical, 1-6
| {{N/a|400}}
|Damage: Physical, 1-4
| 1
|-
| Kashyyyk
| Upper Shadowlands
| [[../Upper Shadowlands#Czerka Hunting Ground|Metal Box]]
| {{N/a|400}}
| 1
|-
| Manaan
| East Central
| {{s|East Central|Tyvark's Shop}}
| 400
| 1
|-
| Korriban
| Dreshdae
| {{s|Dreshdae|B'ree}}
| 400
| 5
|-
| Leviathan
| Command Deck
| [[../Command Deck#Armory|Gun Locker]]
| {{N/a|400}}
| 1
|}
|}


===[[File:KotOR Item Disruptor Rifle.png|48px]] Disruptor Rifle===
===Zabrak Disruptor Cannon===
*Damage: Physical, 1-6
{{KotOR/Description|Zabrak Disruptor Cannon|
* {{s|Combat|Damage}}: Physical, 8-13 (1d6, +5 piercing +2 universal)
* Range: 28m
* {{s|Combat|Critical Threat}}: 20-20,x2
* {{s|Combat|Attack}} Modifier: +2
| Zabrak always command respect, especially with the aid of weapons that are even more damaging than already-outlawed standard disruptors. Unlike typical blasters, disruptors ignore most types of personal energy shields.}}


This disruptor is even more destructive than its pistol counterpart, and is outlawed on just as many worlds. Disruptors reduce solid matter to its constituent molecules. Painfully. Unlike typical blasters, disruptors ignore most types of personal energy shields.
{{KotOR/Source}}
| Manaan
| Hrakert Station
| [[../Quest for the Star Forge#Manaan|Thug]]
| {{N/a|1500}}
| 1
|-
| Star Forge System
| Temple Main Floor
| [[../Temple Main Floor#Armory|Gun Locker]]
| {{N/a|1500}}
| 2
|}


===[[File:KotOR Item Zabrak Disruptor Cannon.png|48px]] Zabrak Disruptor Cannon===
===Baragwin Disruptor-X Weapon===
*Damage: Physical, 8-13 (1d6 + 7)
{{KotOR/Description|Baragwin Disruptor-X Weapon|
*Attack Modifier: +2
* {{s|Combat|Damage}}: Physical, 2-12 (1d6 + 1d6 bludgeoning)
* Range: 28m
* {{s|Combat|Critical Threat}}: 20-20,x2
* {{s|Combat|Attack}} Modifier: +1
|Upgradeable=Ranged
|Special=
* Damage: Physical, 5-26 (1d6 + 2d6+2d4 bludgeoning) {{KotOR/Upgrade|Beam Splitter}} (+1d6) {{KotOR/Upgrade|Improved Energy Cell}} {{KotOR/Upgrade|Hair Trigger}}
* Range: 28m
* Critical Threat: 19-20,x2 {{KotOR/Upgrade|Scope}}
* Attack Modifier: +2 {{KotOR/Upgrade|Scope}}
| Using the same 'shaped-energy' concept as in his Ion-X Weapon, Suvam Tan has modified a Baragwin disruptor weapon as well, giving comparable levels of concussive force to the blast that the Ion-X Weapon delivers. Upgrades to this weapon could potentially greatly increase both the impact force and the penetration of its charges.}}


Zabrak always command respect, especially with the aid of weapons that are even more damaging than already-outlawed standard disruptors. Unlike typical blasters, disruptors ignore most types of personal energy shields.
{{KotOR/Source}}
| Yavin
| Yavin Station
| Suvam Tan ({{s|Yavin Station|Fifth Star Map}})
| 16000
| 1
|}


==Ion rifles==
==Ion rifles==
Ion rifles have Range: 28m and Critical Threat: 20-20,x2 (5% chance).
Ion rifles all have at least {{s|Combat|Damage}}: Ion, 1-6, Ion: +2-12 vs. {{s|Classes|Droid}} (2d6), Range: 28m and {{s|Combat|Critical Threat}}: 20-20,x2 (5% chance). Ion damage is doubled against any shield, resulting in the following:


===[[File:KotOR Item Baragwin Ion-X Weapon.png|48px]] Baragwin Ion-X Weapon===
{| {{prettytable|style=table-layout:fixed; text-align:center}}
{| cellpadding=0 cellspacing=0 width=100%
! Target
|-valign=top
! Organic
|width=50%|
! [[../Arms#Shields|Shielded]] organic
*Damage: Ion, 1-6
! Droid
*Damage Bonus: +1-10 Physical
! [[../Shields|Shielded]] droid
*Attack Modifier: +3
|-
*'''Special: Upgradeable, Ranged'''
! Ion damage
|width=50%|
| 1-6 || 2-12 || 3-18 || 6-36
*Damage: Ion, 3-18 (3d6)
*Ion: +2-12 vs. Droid
*Critical Threat: 19-20,x2
*Attack Modifier: +6
|}
|}


This weapon is an experimental Baragwin design that has been extensively modified by Suvam Tan. He has incorporated what he describes as a 'shaped-energy' delivery system into the weapon, which allows it to deliver concussive force on impact in addition to the weapon's normal energy discharge. Upgrades to the weapon could potentially greatly increase both its impact force and its penetration.
===Ion Rifle===
{{KotOR/Description|Ion Rifle|
* {{s|Combat|Damage}}: Ion, 1-6 (1d6)
* Ion: +2-12 vs. {{s|Classes|Droid}} (2d6)
* Range: 28m
* {{s|Combat|Critical Threat}}: 20-20,x2
| Any well-stocked militia usually has stores of ion rifles in reserve. They aren't much use against the living, but if the enemy has battle droids these weapons become essential.}}


{| {{prettytable|text center=1}}
{{KotOR/Source}}
!width=25%|Scope
|rowspan=2| Taris
!width=25%|Improved Energy Cell
| Black Vulkar Base
!width=25%|Beam Splitter
| [[../Black Vulkar Base#Armory|Footlocker]]
!width=25%|Hair Trigger
| {{N/a|400}}
| 1
|-
| Sith Base
| [[../Sith Base (Taris)#Armory|Weapons Locker]]
| {{N/a|400}}
| 1
|-
| Tatooine
| Hunting Lodge
| {{s|Hunting Lodge|Fazza Utral}}
| 400
| 2
|-
|-
|Attack Modifier: +1<br>Keen
| Kashyyyk
|Ion: +2-12 vs. Droid
| Upper Shadowlands
|Attack Modifier: +1<br>Damage: Ion, 1-6
| [[../Upper Shadowlands#Jolee's Request|Corpse]]
|Attack Modifier: +1<br>Damage: Ion, 1-6
| {{N/a|400}}
| 1
|-
| Manaan
| East Central
| {{s|East Central|Tyvark's Shop}}
| 400
| 1
|-
| Korriban
| Dreshdae
| {{s|Dreshdae|B'ree}}
| 400
| 5
|}
|}


===[[File:KotOR Item Bothan Droid Disruptor.png|48px]] Bothan Droid Disruptor===
===Bothan Droid Disruptor===
*Damage: Ion, 2-7 (1d6 + 1)
{{KotOR/Description|Bothan Droid Disruptor|
*Ion: +2-12 vs. Droid
* {{s|Combat|Damage}}: Ion, 2-7 (1d6,+1)
*Attack Modifier: +1
* Ion: +2-12 vs. {{s|Classes|Droid}} (2d6)
* Range: 28m
* {{s|Combat|Critical Threat}}: 20-20,x2
* {{s|Combat|Attack}} Modifier: +1
| Droids can be difficult obstacles for a spy, but these weapons take all the guesswork out of dealing with them.}}


Droids can be difficult obstacles for a spy, but these weapons take all the guesswork out of dealing with them.
{{KotOR/Source}}
| Korriban
| Shyrack Caves
| [[../Shyrack Caves#Valley|Chewed Corpse]]
| {{N/a|750}}
| 1
|-
| Star Forge System
| Rakatan Settlement
| [[../Rakatan Settlement#Arena of the One|Wicker Bin]]
| {{N/a|750}}
| 1
|}


===[[File:KotOR Item Ion Rifle.png|48px]] Ion Rifle===
===Verpine Droid Disruptor===
*Damage: Ion, 1-6
{{KotOR/Description|Verpine Droid Disruptor|
*Ion: +2-12 vs. Droid
* {{s|Combat|Damage}}: Ion, 3-8 (1d6,+2)
* Ion: +2-12 vs. {{s|Classes|Droid}} (2d6)
* Range: 28m
* {{s|Combat|Critical Threat}}: 20-20,x2
* {{s|Combat|Attack}} Modifier: +2
| While they may have borrowed liberally from designs the Bothans initiated, the Verpine say you can't argue with results. These weapons are simply devastating against droids.}}


Any well-stocked militia usually has stores of ion rifles in reserve. They aren't much use against the living, but if the enemy has battle droids these weapons become essential.
{{KotOR/Source}}
| Korriban
| Tomb of Naga Sadow
| [[../Tomb of Naga Sadow#Way of the Sith|Skeletal Human Remains]]
| {{N/a|1750}}
| 1
|}


===[[File:KotOR Item Verpine Droid Disruptor.png|48px]] Verpine Droid Disruptor===
===Baragwin Ion-X Weapon===
*Damage: Ion, 3-8 (1d6 + 2)
{{KotOR/Description|Baragwin Ion-X Weapon|
*Ion: +2-12 vs. Droid
* {{s|Combat|Damage}}: Ion, 1-6 (1d6)
*Attack Modifier: +2
* Damage Bonus: +1-10 Physical (piercing)
* Range: 28m
* {{s|Combat|Critical Threat}}: 20-20,x2
* {{s|Combat|Attack}} Modifier: +3
|Upgradeable=Ranged
|Special=
* Damage: Ion, 3-18 (3d6) {{KotOR/Upgrade|Beam Splitter}} {{KotOR/Upgrade|Hair Trigger}}
* Ion: +2-12 vs. {{s|Classes|Droid}} (2d6) {{KotOR/Upgrade|Improved Energy Cell}}
* Damage Bonus: +1-10 Physical (piercing)
* Range: 28m
* Critical Threat: 19-20,x2 {{KotOR/Upgrade|Scope}}
* Attack Modifier: +6 {{KotOR/Upgrade|Scope}} {{KotOR/Upgrade|Beam Splitter}} {{KotOR/Upgrade|Hair Trigger}}
| This weapon is an experimental Baragwin design that has been extensively modified by Suvam Tan. He has incorporated what he describes as a 'shaped-energy' delivery system into the weapon, which allows it to deliver concussive force on impact in addition to the weapon's normal energy discharge. Upgrades to the weapon could potentially greatly increase both its impact force and its penetration.}}


While they may have borrowed liberally from designs the Bothans initiated, the Verpine say you can't argue with results. These weapons are simply devastating against droids.
{{KotOR/Source}}
|rowspan=2| Yavin
|rowspan=2| Yavin Station
| Suvam Tan ({{s|Yavin Station|Third Star Map}})
| 12000
| 1
|-
| Suvam Tan ({{s|Yavin Station|Fifth Star Map}})
| 12000
| 1
|}


==Sonic rifles==
==Sonic rifles==
Sonic rifles have Range: 28m and Critical Threat: 20-20,x2 (5% chance).
Sonic rifles all have at least {{s|Combat|Damage}}: Sonic, 1-6, Range: 28m, {{s|Combat|Critical Threat}}: 20-20,x2 (5% chance) and {{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Attribute Damage Dexterity}} [[../Difficulty Classes|DC]] 14.


===[[File:KotOR Item Arkanian Sonic Rifle.png|48px]] Arkanian Sonic Rifle===
===Sonic Rifle===
*Damage: Sonic, 3-8 (1d6 + 2)
{{KotOR/Description|Sonic Rifle|
*On Hit: Attribute Damage Dexterity DC 14
* {{s|Combat|Damage}}: Sonic, 1-6 (1d6)
*Attack Modifier: +2
* Range: 28m
* {{s|Combat|Critical Threat}}: 20-20,x2
* {{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Attribute Damage Dexterity}} [[../Difficulty Classes|DC]] 14
| More powerful than the pistol, the sonic rifle fires a blast of sound that causes a great deal of sensory overload in addition to damage, disorienting the victim.}}


The Arkanians pioneered many non-lethal weapons that could disorient opponents, but most were retrofitted to be superior damage dealers as well because the initial demand for them was so low.
{{KotOR/Source}}
| Dantooine
| Sandral Estate
| [[../Sandral-Matale Feud#Central Security Room|Large Locker]]
| {{N/a|400}}
| 1
|-
| Tatooine
| Hunting Lodge
| {{s|Hunting Lodge|Fazza Utral}}
| 400
| 1
|-
| Manaan
| East Central
| {{s|East Central|Tyvark's Shop}}
| 400
| 1
|-
| Korriban
| Dreshdae
| {{s|Dreshdae|B'ree}}
| 400
| 5
|}


Used by the Rodian next door to your room in the guest wing of [[../Davik's Estate|Davik's estate]] on Taris.
===Bothan Discord Gun===
{{KotOR/Description|Bothan Discord Gun|
* {{s|Combat|Damage}}: Sonic, 2-7 (1d6,+1)
* Range: 28m
* {{s|Combat|Critical Threat}}: 20-20,x2
* {{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Attribute Damage Dexterity}} [[../Difficulty Classes|DC]] 14
* {{s|Combat|Attack}} Modifier: +1
| This was conceived as a "last resort" weapon should espionage fail and a quick retreat be called for. It is effective, but the Bothans would prefer that it not be needed.}}


===[[File:KotOR Item Bothan Discord Gun.png|48px]] Bothan Discord Gun===
{{KotOR/Source}}
*Damage: Sonic, 2-7 (1d6 + 1)
| Kashyyyk
*On Hit: Attribute Damage Dexterity DC 14
| Czerka Landing Port
*Attack Modifier: +1
| {{s|Czerka Landing Port|Janos' Office}}
 
| 1000
This was conceived as a "last resort" weapon should espionage fail and a quick retreat be called for. It is effective, but the Bothans would prefer that it not be needed.
| 1
|}


===[[File:KotOR Item Sonic Rifle.png|48px]] Sonic Rifle===
===Arkanian Sonic Rifle===
*Damage: Sonic, 1-6
{{KotOR/Description|Arkanian Sonic Rifle|
*On Hit: Attribute Damage Dexterity DC 14
* {{s|Combat|Damage}}: Sonic, 3-8 (1d6,+2)
* Range: 28m
* {{s|Combat|Critical Threat}}: 20-20,x2
* {{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Attribute Damage Dexterity}} [[../Difficulty Classes|DC]] 14
* {{s|Combat|Attack}} Modifier: +2
| The Arkanians pioneered many non-lethal weapons that could disorient opponents, but most were retrofitted to be superior damage dealers as well because the initial demand for them was so low.}}


More powerful than the pistol, the sonic rifle fires a blast of sound that causes a great deal of sensory overload in addition to damage, disorienting the victim.
This weapon isn't available to player characters without [[../Cheats#Giveitem|cheating]].


{{Footer Nav|game=Star Wars: Knights of the Old Republic|prevpage=Blaster pistols|nextpage=Heavy weapons}}
{{Footer Nav|game=Star Wars: Knights of the Old Republic|prevpage=Blaster pistols|nextpage=Heavy weapons}}

Latest revision as of 18:14, 10 January 2024

Weapon Proficiency: Blaster Rifle is required to use blaster rifles. All classes except Expert Droids can select this feat, and it's granted to all Soldiers, Scouts, Scoundrels and Combat Droids (HK-47 focuses on them). It can also be granted to any Jedi class using the level 3 Advanced Combat Implant available from Yavin Station.

Blaster rifle Damage Range Critical Threat Bonus
Blaster carbines Energy 1-8 25m 19-20,x2
Blaster rifles Energy 1-8 28m 19-20,x2
Bowcasters Energy 1-10 28m 19-20,x2
Disruptor rifles Physical 1-6 28m 20-20,x2
Ion rifles Ion 1-6 28m 20-20,x2 Ion: +2-12 vs. Droid (2d6)
Sonic rifles Sonic 1-6 28m 20-20,x2 On Hit: Attribute Damage Dexterity14

The more advanced can have additional bonuses.

Blaster carbines[edit]

Blaster carbines all have at least Damage: Energy 1-8, Range: 25m and Critical Threat: 19-20,x2 (10% chance).

Blaster Carbine[edit]

KotOR Item Blaster Carbine.png
Created initially by Gungis X Weapons, blaster carbine rifles have become very popular in recent years, helped by falling prices due to competition from other companies.
World Area Source Cost Amount
Dantooine Matale Grounds Mandalorian 500 1
Tatooine Hunting Lodge Fazza Utral 500 1
Manaan East Central Tyvark's Shop 500 1
Korriban Dreshdae B'ree 500 5

Sith Assault Gun[edit]

KotOR Item Sith Assault Gun.png
This is a modification on the blaster carbine rarely seen outside of Sith-controlled space.
World Area Source Cost Amount
Korriban Tomb of Naga Sadow Skeletal Human Remains 1750 1
Leviathan Command Deck Gun Locker 1750 3
Star Forge System Temple Main Floor Large Locker 1750 2

Cinnagaran Carbine[edit]

KotOR Item Cinnagaran Carbine.png
This blaster rifle variant is one of many fine weapons produced by the factories of Cinnagar in their continued militarizing after the Great Hyperspace War a thousand years ago.
World Area Source Cost Amount
Korriban Tomb of Naga Sadow Skeletal Human Remains 2750 1

Jurgan Kalta's Carbine[edit]

KotOR Item Jurgan Kalta's Carbine.png
The Zabrak mercenary Jurgan Kalta commissioned this rifle, a weapon he liked to think of as "amusingly destructive."
World Area Source Cost Amount
Tatooine Hunting Lodge Fazza Utral 4500 1

Jamoh Hogra's Carbine[edit]

KotOR Item Jamoh Hogra's Carbine.png
Special: Upgradeable, Ranged
  • Damage: Energy, 5-15 (1d8+1d4,+3) Scope (+1) Improved Energy Cell (+1-4)
  • Damage Bonus: +2-8 Physical (2d4 piercing) Beam Splitter
  • Range: 25m
  • Critical Threat: 19-20,x2
  • Attack Modifier: +5 Scope (+1) Hair Trigger (+2)
This was the weapon of mercenary Jamoh Hogra, and was supposed to protect him against the many enemies he earned in his lifetime. Hogra's skill didn't match its potential, however.
World Area Source Cost Amount
Tatooine Docking Bay Mic'Tunan'Jus Orgu 9000 1

Blaster rifles[edit]

Blaster rifles all have at least Damage: Energy 1-8, Range: 28m and Critical Threat: 19-20,x2 (10% chance).

Blaster Rifle[edit]

KotOR Item Blaster Rifle.png
More powerful than the commonly available pistol, the blaster rifle is favored by soldiers throughout the galaxy. Civilian ownership of these weapons is not generally encouraged.
World Area Source Cost Amount
Endar Spire Command Module Footlocker (Soldier) 300 1
Taris South Apartments Backpack 300 1
Upper City South Equipment Emporium 300 Infinite
North Apartments Sith Commander 300 1
Sith Trooper 300 1
Undercity Sith Patrol Leader 300 1
Sith Trooper (2) 300 2
Corpse - Sith Soldier 300 1
Dantooine Courtyard Adum Larp 300 5
Tatooine Hunting Lodge Fazza Utral 300 Infinite
Droid Shop HK-47 300 1
Dune Sea Elite Warrior (0-5) 300 0-5
Tanis Venn 300 1
Sand People Enclave Sand People Guard 300 1
Sand People Chieftain 300 1
Eastern Dune Sea Chewed Human Corpse 300 1
Kashyyyk Czerka Landing Port Janos' Office 300 2
Manaan East Central Tyvark's Shop 300 1
Leviathan Command Deck Gun Locker 300 3

Sith Sniper Rifle[edit]

KotOR Item Sith Sniper Rifle.png
Despite its effectiveness, these modified blaster rifles are not often employed by the Sith. They prefer to engage their enemies up close and personal.
World Area Source Cost Amount
Taris Upper City South Equipment Emporium 1500 1
Korriban Sith Academy Footlocker 1500 1
Star Forge System Temple Main Floor Large Locker 1500 2

Mandalorian Assault Rifle[edit]

KotOR Item Mandalorian Assault Rifle.png
These weapons are almost overpowered for their size, but the Mandalorians prefer them that way. They do not make a habit of being subtle in their war making.
World Area Source Cost Amount
Kashyyyk Czerka Landing Port Matton Dasol Dark Side Points Gained 2500 1
Lower Shadowlands Mandalorian (3) 2500 3
Leviathan Prison Block Bandoleer 2500 1

Zabrak Battle Cannon[edit]

KotOR Item Zabrak Battle Cannon.png
These weapons are almost beginning to cross the line to light artillery. Armor is generally ineffective against such a weapon, unless it is of the highest quality.
World Area Source Cost Amount
Manaan East Central Tyvark's Shop 4000 1

Jurgan Kalta's Assault Rifle[edit]

KotOR Item Jurgan Kalta's Assault Rifle.png
Special: Upgradeable, Ranged
  • Damage: Energy, 2-12 (1d8+1d4) Hair Trigger
  • Damage Bonus: +1-4 Physical (piercing) Improved Energy Cell
  • Ion: +2-10 vs. Droid (1d6+1d4) Beam Splitter
  • Range: 28m
  • Critical Threat: 19-20,x2
  • Attack Modifier: +5 Scope
Jurgan Kalta wanteed to make a big noise in the galaxy. If it was the screams of his enemies, all the better. This weapon was his favorite because it shared his adaptability.
World Area Source Cost Amount
Dantooine Jedi Enclave Crattis Yurkal 8000 1

Bowcasters[edit]

Bowcasters all have at least Damage: Energy 1-10, Range: 28m and Critical Threat: 19-20,x2 (10% chance).

Bowcaster[edit]

KotOR Item Bowcaster.png
The bowcaster is an invention of the Wookiees of Kashyyyk. Also called a laser crossbow, it actually uses a magnetic accelerator to hurl an explosive energy quarrel at its target.
World Area Source Cost Amount
Kashyyk Czerka Landing Port Janos' Office 400 2
Great Walkway Backpack 400 1
Worrroznor's Home Wicker Basket 400 1
Great Walkway Plasteel Cylinder 400 1
Upper Shadowlands Wookiee Corpse 400 1

Chuundar's Bowcaster[edit]

KotOR Item Chuundar's Bowcaster.png
Chuundar's personal weapon is a bowcaster with some unusual Czerka modifications. Most Wookiees would likely not appreciate such outside influence.
World Area Source Cost Amount
Kashyyyk Hall of the Chieftain Chuundar Light Side Points Gained 1500 1

Zaalbar's Bowcaster[edit]

KotOR Item Zaalbar's Bowcaster.png
Special: Upgradeable, Ranged
  • Damage: Energy, 3-12 (1d10,+2) Scope Improved Energy Cell
  • Range: 28m
  • Critical Threat: 17-20,x2 Hair Trigger
  • Attack Modifier: +3 Beam Splitter
This is Zaalbar's personal bowcaster. He has made modifications to it over the years, but it still tightly conforms to the traditions of his people.
World Area Source Cost Amount
Taris Lower Sewers Weapons Locker 400 1

Disruptor rifles[edit]

Disruptor rifles all have at least Damage: Physical, 1-6, Range: 28m and Critical Threat: 20-20,x2 (5% chance). Feedback labels this damage universal, but it can be absorbed by Mandalorian Shields (Deflection: Bludgeoning, Piercing, Slashing) and reduced by Damage Resistance: Resist #/- vs. Bludgeoning, Piercing or Slashing. Actual universal damage can only be reduced by the feats Improved Toughness and Wookiee Toughness (2 points each).

Disruptor Rifle[edit]

KotOR Item Disruptor Rifle.png
This disruptor is even more destructive than its pistol counterpart, and is outlawed on just as many worlds. Disruptors reduce solid matter to its constituent molecules. Painfully. Unlike typical blasters, disruptors ignore most types of personal energy shields.
World Area Source Cost Amount
Taris Black Vulkar Base Footlocker 400 1
Sith Base Weapons Locker 400 1
Kashyyyk Upper Shadowlands Metal Box 400 1
Manaan East Central Tyvark's Shop 400 1
Korriban Dreshdae B'ree 400 5
Leviathan Command Deck Gun Locker 400 1

Zabrak Disruptor Cannon[edit]

KotOR Item Zabrak Disruptor Cannon.png
Zabrak always command respect, especially with the aid of weapons that are even more damaging than already-outlawed standard disruptors. Unlike typical blasters, disruptors ignore most types of personal energy shields.
World Area Source Cost Amount
Manaan Hrakert Station Thug 1500 1
Star Forge System Temple Main Floor Gun Locker 1500 2

Baragwin Disruptor-X Weapon[edit]

KotOR Item Baragwin Disruptor-X Weapon.png
Special: Upgradeable, Ranged
  • Damage: Physical, 5-26 (1d6 + 2d6+2d4 bludgeoning) Beam Splitter (+1d6) Improved Energy Cell Hair Trigger
  • Range: 28m
  • Critical Threat: 19-20,x2 Scope
  • Attack Modifier: +2 Scope
Using the same 'shaped-energy' concept as in his Ion-X Weapon, Suvam Tan has modified a Baragwin disruptor weapon as well, giving comparable levels of concussive force to the blast that the Ion-X Weapon delivers. Upgrades to this weapon could potentially greatly increase both the impact force and the penetration of its charges.
World Area Source Cost Amount
Yavin Yavin Station Suvam Tan (Fifth Star Map) 16000 1

Ion rifles[edit]

Ion rifles all have at least Damage: Ion, 1-6, Ion: +2-12 vs. Droid (2d6), Range: 28m and Critical Threat: 20-20,x2 (5% chance). Ion damage is doubled against any shield, resulting in the following:

Target Organic Shielded organic Droid Shielded droid
Ion damage 1-6 2-12 3-18 6-36

Ion Rifle[edit]

KotOR Item Ion Rifle.png
Any well-stocked militia usually has stores of ion rifles in reserve. They aren't much use against the living, but if the enemy has battle droids these weapons become essential.
World Area Source Cost Amount
Taris Black Vulkar Base Footlocker 400 1
Sith Base Weapons Locker 400 1
Tatooine Hunting Lodge Fazza Utral 400 2
Kashyyyk Upper Shadowlands Corpse 400 1
Manaan East Central Tyvark's Shop 400 1
Korriban Dreshdae B'ree 400 5

Bothan Droid Disruptor[edit]

KotOR Item Bothan Droid Disruptor.png
Droids can be difficult obstacles for a spy, but these weapons take all the guesswork out of dealing with them.
World Area Source Cost Amount
Korriban Shyrack Caves Chewed Corpse 750 1
Star Forge System Rakatan Settlement Wicker Bin 750 1

Verpine Droid Disruptor[edit]

KotOR Item Verpine Droid Disruptor.png
While they may have borrowed liberally from designs the Bothans initiated, the Verpine say you can't argue with results. These weapons are simply devastating against droids.
World Area Source Cost Amount
Korriban Tomb of Naga Sadow Skeletal Human Remains 1750 1

Baragwin Ion-X Weapon[edit]

KotOR Item Baragwin Ion-X Weapon.png
Special: Upgradeable, Ranged
  • Damage: Ion, 3-18 (3d6) Beam Splitter Hair Trigger
  • Ion: +2-12 vs. Droid (2d6) Improved Energy Cell
  • Damage Bonus: +1-10 Physical (piercing)
  • Range: 28m
  • Critical Threat: 19-20,x2 Scope
  • Attack Modifier: +6 Scope Beam Splitter Hair Trigger
This weapon is an experimental Baragwin design that has been extensively modified by Suvam Tan. He has incorporated what he describes as a 'shaped-energy' delivery system into the weapon, which allows it to deliver concussive force on impact in addition to the weapon's normal energy discharge. Upgrades to the weapon could potentially greatly increase both its impact force and its penetration.
World Area Source Cost Amount
Yavin Yavin Station Suvam Tan (Third Star Map) 12000 1
Suvam Tan (Fifth Star Map) 12000 1

Sonic rifles[edit]

Sonic rifles all have at least Damage: Sonic, 1-6, Range: 28m, Critical Threat: 20-20,x2 (5% chance) and On Hit: Attribute Damage Dexterity DC 14.

Sonic Rifle[edit]

KotOR Item Sonic Rifle.png
More powerful than the pistol, the sonic rifle fires a blast of sound that causes a great deal of sensory overload in addition to damage, disorienting the victim.
World Area Source Cost Amount
Dantooine Sandral Estate Large Locker 400 1
Tatooine Hunting Lodge Fazza Utral 400 1
Manaan East Central Tyvark's Shop 400 1
Korriban Dreshdae B'ree 400 5

Bothan Discord Gun[edit]

KotOR Item Bothan Discord Gun.png
This was conceived as a "last resort" weapon should espionage fail and a quick retreat be called for. It is effective, but the Bothans would prefer that it not be needed.
World Area Source Cost Amount
Kashyyyk Czerka Landing Port Janos' Office 1000 1

Arkanian Sonic Rifle[edit]

KotOR Item Arkanian Sonic Rifle.png
The Arkanians pioneered many non-lethal weapons that could disorient opponents, but most were retrofitted to be superior damage dealers as well because the initial demand for them was so low.

This weapon isn't available to player characters without cheating.