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{{s|Feats|Weapon Proficiency}}: Blaster Rifle is required to use blaster rifles. All [[../Classes|classes]] except {{s|Classes|Expert Droid}}s can select this feat, and it's granted to all {{s|Classes|Soldier}}s, {{s|Classes|Scout}}s, {{s|Classes|Scoundrel}}s and {{s|Classes|Combat Droid}}s ({{s|Party|HK-47}} [[../Feats#Weapon Focus|focuses]] on them). It can also be granted to any {{s|Classes|Jedi}} class using the level 3 {{s|Implants|Advanced Combat Implant}} available from [[../Yavin Station/]]. | {{s|Feats|Weapon Proficiency}}: Blaster Rifle is required to use blaster rifles. All [[../Classes|classes]] except {{s|Classes|Expert Droid}}s can select this feat, and it's granted to all {{s|Classes|Soldier}}s, {{s|Classes|Scout}}s, {{s|Classes|Scoundrel}}s and {{s|Classes|Combat Droid}}s ({{s|Party|HK-47}} [[../Feats#Weapon Focus|focuses]] on them). It can also be granted to any {{s|Classes|Jedi}} class using the level 3 {{s|Implants|Advanced Combat Implant}} available from [[../Yavin Station/]]. | ||
{| {{prettytable| | {| {{prettytable|notwide=1|style=text-align:center}} | ||
! Blaster rifle | ! Blaster rifle | ||
! {{s|Combat|Damage}} | ! {{s|Combat|Damage}} | ||
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The more advanced can have additional bonuses. | The more advanced can have additional bonuses. | ||
{{-}} | |||
==Blaster carbines== | ==Blaster carbines== | ||
Blaster carbines all have at least {{s|Combat|Damage}}: Energy 1-8, Range: 25m and {{s|Combat|Critical Threat}}: 19-20,x2 (10% chance). | Blaster carbines all have at least {{s|Combat|Damage}}: Energy 1-8, Range: 25m and {{s|Combat|Critical Threat}}: 19-20,x2 (10% chance). | ||
===Blaster Carbine=== | ===Blaster Carbine=== | ||
{{KotOR/Description|Blaster Carbine| | |||
* {{s|Combat|Damage}}: Energy, 1-8 (1d8) | * {{s|Combat|Damage}}: Energy, 1-8 (1d8) | ||
* Range: 25m | * Range: 25m | ||
* {{s|Combat|Critical Threat}}: 19-20,x2 | * {{s|Combat|Critical Threat}}: 19-20,x2 | ||
| Created initially by Gungis X Weapons, blaster carbine rifles have become very popular in recent years, helped by falling prices due to competition from other companies.}} | |||
Created initially by Gungis X Weapons, blaster carbine rifles have become very popular in recent years, helped by falling prices due to competition from other companies. | |||
{{KotOR/Source}} | {{KotOR/Source}} | ||
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===Sith Assault Gun=== | ===Sith Assault Gun=== | ||
{| | {{KotOR/Description|Sith Assault Gun| | ||
| | |||
* {{s|Combat|Damage}}: Energy, 2-9 (1d8,+1) | * {{s|Combat|Damage}}: Energy, 2-9 (1d8,+1) | ||
* Damage Bonus: +1 Physical (piercing) | * Damage Bonus: +1 Physical (piercing) | ||
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* {{s|Combat|Critical Threat}}: 19-20,x2 | * {{s|Combat|Critical Threat}}: 19-20,x2 | ||
* {{s|Combat|Attack}} Modifier: +1 | * {{s|Combat|Attack}} Modifier: +1 | ||
| | | This is a modification on the blaster carbine rarely seen outside of Sith-controlled space.}} | ||
This is a modification on the blaster carbine rarely seen outside of Sith-controlled space. | |||
{{KotOR/Source}} | {{KotOR/Source}} | ||
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===Cinnagaran Carbine=== | ===Cinnagaran Carbine=== | ||
{| | {{KotOR/Description|Cinnagaran Carbine| | ||
| | |||
* {{s|Combat|Damage}}: Energy, 3-10 (1d8,+2) | * {{s|Combat|Damage}}: Energy, 3-10 (1d8,+2) | ||
* Damage Bonus: +1 Physical (piercing) | * Damage Bonus: +1 Physical (piercing) | ||
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* {{s|Combat|Critical Threat}}: 19-20,x2 | * {{s|Combat|Critical Threat}}: 19-20,x2 | ||
* {{s|Combat|Attack}} Modifier: +2 | * {{s|Combat|Attack}} Modifier: +2 | ||
| | | This blaster rifle variant is one of many fine weapons produced by the factories of Cinnagar in their continued militarizing after the Great Hyperspace War a thousand years ago.}} | ||
This blaster rifle variant is one of many fine weapons produced by the factories of Cinnagar in their continued militarizing after the Great Hyperspace War a thousand years ago. | |||
{{KotOR/Source}} | {{KotOR/Source}} | ||
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===Jurgan Kalta's Carbine=== | ===Jurgan Kalta's Carbine=== | ||
{| | {{KotOR/Description|Jurgan Kalta's Carbine| | ||
| | |||
* {{s|Combat|Damage}}: Energy, 4-11 (1d8,+3) | * {{s|Combat|Damage}}: Energy, 4-11 (1d8,+3) | ||
* Damage Bonus: +2 Physical (piercing) | * Damage Bonus: +2 Physical (piercing) | ||
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* {{s|Combat|Critical Threat}}: 19-20,x2 | * {{s|Combat|Critical Threat}}: 19-20,x2 | ||
* {{s|Combat|Attack}} Modifier: +3 | * {{s|Combat|Attack}} Modifier: +3 | ||
| | | The Zabrak mercenary Jurgan Kalta commissioned this rifle, a weapon he liked to think of as "amusingly destructive."}} | ||
The Zabrak mercenary Jurgan Kalta commissioned this rifle, a weapon he liked to think of as "amusingly destructive." | |||
{{KotOR/Source}} | {{KotOR/Source}} | ||
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===Jamoh Hogra's Carbine=== | ===Jamoh Hogra's Carbine=== | ||
{| | {{KotOR/Description|Jamoh Hogra's Carbine| | ||
| | |||
* {{s|Combat|Damage}}: Energy, 3-10 (1d8,+2) | * {{s|Combat|Damage}}: Energy, 3-10 (1d8,+2) | ||
* Damage Bonus: +1-4 Physical (piercing) | * Damage Bonus: +1-4 Physical (piercing) | ||
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* {{s|Combat|Critical Threat}}: 19-20,x2 | * {{s|Combat|Critical Threat}}: 19-20,x2 | ||
* {{s|Combat|Attack}} Modifier: +2 | * {{s|Combat|Attack}} Modifier: +2 | ||
| | |Upgradeable=Ranged | ||
|Special= | |||
* Damage: Energy, 5-15 (1d8+1d4,+3) {{KotOR/Upgrade|Scope}} (+1) {{KotOR/Upgrade|Improved Energy Cell}} (+1-4) | * Damage: Energy, 5-15 (1d8+1d4,+3) {{KotOR/Upgrade|Scope}} (+1) {{KotOR/Upgrade|Improved Energy Cell}} (+1-4) | ||
* Damage Bonus: +2-8 Physical (2d4 piercing) {{KotOR/Upgrade|Beam Splitter}} | * Damage Bonus: +2-8 Physical (2d4 piercing) {{KotOR/Upgrade|Beam Splitter}} | ||
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* Critical Threat: 19-20,x2 | * Critical Threat: 19-20,x2 | ||
* Attack Modifier: +5 {{KotOR/Upgrade|Scope}} (+1) {{KotOR/Upgrade|Hair Trigger}} (+2) | * Attack Modifier: +5 {{KotOR/Upgrade|Scope}} (+1) {{KotOR/Upgrade|Hair Trigger}} (+2) | ||
| | | This was the weapon of mercenary Jamoh Hogra, and was supposed to protect him against the many enemies he earned in his lifetime. Hogra's skill didn't match its potential, however.}} | ||
This was the weapon of mercenary Jamoh Hogra, and was supposed to protect him against the many enemies he earned in his lifetime. Hogra's skill didn't match its potential, however. | |||
{{KotOR/Source}} | {{KotOR/Source}} | ||
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===Blaster Rifle=== | ===Blaster Rifle=== | ||
{{KotOR/Description|Blaster Rifle| | |||
* {{s|Combat|Damage}}: Energy, 1-8 (1d8) | * {{s|Combat|Damage}}: Energy, 1-8 (1d8) | ||
* Range: 28m | * Range: 28m | ||
* {{s|Combat|Critical Threat}}: 19-20,x2 | * {{s|Combat|Critical Threat}}: 19-20,x2 | ||
| More powerful than the commonly available pistol, the blaster rifle is favored by soldiers throughout the galaxy. Civilian ownership of these weapons is not generally encouraged.}} | |||
More powerful than the commonly available pistol, the blaster rifle is favored by soldiers throughout the galaxy. Civilian ownership of these weapons is not generally encouraged. | |||
{{KotOR/Source}} | {{KotOR/Source}} | ||
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===Sith Sniper Rifle=== | ===Sith Sniper Rifle=== | ||
{{KotOR/Description|Sith Sniper Rifle| | |||
* {{s|Combat|Damage}}: Energy, 2-9 (1d8,+1) | * {{s|Combat|Damage}}: Energy, 2-9 (1d8,+1) | ||
* Range: 28m | * Range: 28m | ||
* {{s|Combat|Critical Threat}}: 19-20,x2 | * {{s|Combat|Critical Threat}}: 19-20,x2 | ||
* {{s|Combat|Attack}} Modifier: +1 | * {{s|Combat|Attack}} Modifier: +1 | ||
| Despite its effectiveness, these modified blaster rifles are not often employed by the Sith. They prefer to engage their enemies up close and personal.}} | |||
Despite its effectiveness, these modified blaster rifles are not often employed by the Sith. They prefer to engage their enemies up close and personal. | |||
{{KotOR/Source}} | {{KotOR/Source}} | ||
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===Mandalorian Assault Rifle=== | ===Mandalorian Assault Rifle=== | ||
{| | {{KotOR/Description|Mandalorian Assault Rifle| | ||
| | |||
* {{s|Combat|Damage}}: Energy, 3-10 (1d8,+2) | * {{s|Combat|Damage}}: Energy, 3-10 (1d8,+2) | ||
* Range: 28m | * Range: 28m | ||
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* {{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Stun}} 25% chance, 6 seconds, [[../Difficulty Classes|DC]] 10 | * {{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Stun}} 25% chance, 6 seconds, [[../Difficulty Classes|DC]] 10 | ||
* {{s|Combat|Attack}} Modifier: +2 | * {{s|Combat|Attack}} Modifier: +2 | ||
| | | These weapons are almost overpowered for their size, but the Mandalorians prefer them that way. They do not make a habit of being subtle in their war making.}} | ||
These weapons are almost overpowered for their size, but the Mandalorians prefer them that way. They do not make a habit of being subtle in their war making. | |||
{{KotOR/Source}} | {{KotOR/Source}} | ||
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===Zabrak Battle Cannon=== | ===Zabrak Battle Cannon=== | ||
{{KotOR/Description|Zabrak Battle Cannon| | |||
* {{s|Combat|Damage}}: Energy, 6-13 (1d8,+5) | * {{s|Combat|Damage}}: Energy, 6-13 (1d8,+5) | ||
* Range: 28m | * Range: 28m | ||
* {{s|Combat|Critical Threat}}: 19-20,x2 | * {{s|Combat|Critical Threat}}: 19-20,x2 | ||
* {{s|Combat|Attack}} Modifier: +3 | * {{s|Combat|Attack}} Modifier: +3 | ||
| These weapons are almost beginning to cross the line to light artillery. Armor is generally ineffective against such a weapon, unless it is of the highest quality.}} | |||
These weapons are almost beginning to cross the line to light artillery. Armor is generally ineffective against such a weapon, unless it is of the highest quality. | |||
{{KotOR/Source}} | {{KotOR/Source}} | ||
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===Jurgan Kalta's Assault Rifle=== | ===Jurgan Kalta's Assault Rifle=== | ||
{| | {{KotOR/Description|Jurgan Kalta's Assault Rifle| | ||
| | |||
* {{s|Combat|Damage}}: Energy, 1-8 (1d8) | * {{s|Combat|Damage}}: Energy, 1-8 (1d8) | ||
* Ion: +1-6 vs. {{s|Classes|Droid}} | * Ion: +1-6 vs. {{s|Classes|Droid}} | ||
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* {{s|Combat|Critical Threat}}: 19-20,x2 | * {{s|Combat|Critical Threat}}: 19-20,x2 | ||
* {{s|Combat|Attack}} Modifier: +3 | * {{s|Combat|Attack}} Modifier: +3 | ||
| | |Upgradeable=Ranged | ||
|Special= | |||
* Damage: Energy, 2-12 (1d8+1d4) {{KotOR/Upgrade|Hair Trigger}} | * Damage: Energy, 2-12 (1d8+1d4) {{KotOR/Upgrade|Hair Trigger}} | ||
* Damage Bonus: +1-4 Physical (piercing) {{KotOR/Upgrade|Improved Energy Cell}} | * Damage Bonus: +1-4 Physical (piercing) {{KotOR/Upgrade|Improved Energy Cell}} | ||
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* Critical Threat: 19-20,x2 | * Critical Threat: 19-20,x2 | ||
* Attack Modifier: +5 {{KotOR/Upgrade|Scope}} | * Attack Modifier: +5 {{KotOR/Upgrade|Scope}} | ||
| | | Jurgan Kalta wanteed to make a big noise in the galaxy. If it was the screams of his enemies, all the better. This weapon was his favorite because it shared his adaptability.}} | ||
Jurgan Kalta wanteed to make a big noise in the galaxy. If it was the screams of his enemies, all the better. This weapon was his favorite because it shared his adaptability. | |||
{{KotOR/Source}} | {{KotOR/Source}} | ||
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===Bowcaster=== | ===Bowcaster=== | ||
{{KotOR/Description|Bowcaster| | |||
* {{s|Combat|Damage}}: Energy, 1-10 (1d10) | * {{s|Combat|Damage}}: Energy, 1-10 (1d10) | ||
* Damage Bonus: +2 Physical (piercing) | * Damage Bonus: +2 Physical (piercing) | ||
* Range: 28m | * Range: 28m | ||
* {{s|Combat|Critical Threat}}: 19-20,x2 | * {{s|Combat|Critical Threat}}: 19-20,x2 | ||
| The bowcaster is an invention of the Wookiees of Kashyyyk. Also called a laser crossbow, it actually uses a magnetic accelerator to hurl an explosive energy quarrel at its target.}} | |||
The bowcaster is an invention of the Wookiees of Kashyyyk. Also called a laser crossbow, it actually uses a magnetic accelerator to hurl an explosive energy quarrel at its target. | |||
{{KotOR/Source}} | {{KotOR/Source}} | ||
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===Chuundar's Bowcaster=== | ===Chuundar's Bowcaster=== | ||
{| | {{KotOR/Description|Chuundar's Bowcaster| | ||
| | |||
* {{s|Combat|Damage}}: Energy, 3-12 (1d10,+2) | * {{s|Combat|Damage}}: Energy, 3-12 (1d10,+2) | ||
* Damage Bonus: +4 Physical (piercing) | * Damage Bonus: +4 Physical (piercing) | ||
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* {{s|Combat|Critical Threat}}: 19-20,x2 | * {{s|Combat|Critical Threat}}: 19-20,x2 | ||
* {{s|Combat|Attack}} Modifier: +2 | * {{s|Combat|Attack}} Modifier: +2 | ||
| | | Chuundar's personal weapon is a bowcaster with some unusual Czerka modifications. Most Wookiees would likely not appreciate such outside influence.}} | ||
Chuundar's personal weapon is a bowcaster with some unusual Czerka modifications. Most Wookiees would likely not appreciate such outside influence. | |||
{{KotOR/Source}} | {{KotOR/Source}} | ||
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===Zaalbar's Bowcaster=== | ===Zaalbar's Bowcaster=== | ||
{| | {{KotOR/Description|Zaalbar's Bowcaster| | ||
* {{s|Combat|Damage}}: Energy, 1-10 (1d10) | * {{s|Combat|Damage}}: Energy, 1-10 (1d10) | ||
* Range: 28m | * Range: 28m | ||
* {{s|Combat|Critical Threat}}: 19-20,x2 | * {{s|Combat|Critical Threat}}: 19-20,x2 | ||
* {{s|Combat|Attack}} Modifier: +1 | * {{s|Combat|Attack}} Modifier: +1 | ||
| | |Upgradeable=Ranged | ||
|Special= | |||
* Damage: Energy, 3-12 (1d10,+2) {{KotOR/Upgrade|Scope}} {{KotOR/Upgrade|Improved Energy Cell}} | * Damage: Energy, 3-12 (1d10,+2) {{KotOR/Upgrade|Scope}} {{KotOR/Upgrade|Improved Energy Cell}} | ||
* Range: 28m | * Range: 28m | ||
* Critical Threat: 17-20,x2 {{KotOR/Upgrade|Hair Trigger}} | * Critical Threat: 17-20,x2 {{KotOR/Upgrade|Hair Trigger}} | ||
* Attack Modifier: +3 {{KotOR/Upgrade|Beam Splitter}} | * Attack Modifier: +3 {{KotOR/Upgrade|Beam Splitter}} | ||
| | | This is {{s|Party|Zaalbar}}'s personal bowcaster. He has made modifications to it over the years, but it still tightly conforms to the traditions of his people.}} | ||
This is {{s|Party|Zaalbar}}'s personal bowcaster. He has made modifications to it over the years, but it still tightly conforms to the traditions of his people. | |||
{{KotOR/Source}} | {{KotOR/Source}} | ||
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==Disruptor rifles== | ==Disruptor rifles== | ||
Disruptor rifles all have at least {{s|Combat|Damage}}: Physical, 1-6, Range: 28m and {{s|Combat|Critical Threat}}: 20-20,x2 (5% chance). {{s| | Disruptor rifles all have at least {{s|Combat|Damage}}: Physical, 1-6, Range: 28m and {{s|Combat|Critical Threat}}: 20-20,x2 (5% chance). {{s|Gameplay|Feedback}} labels this damage universal, but it can be absorbed by Mandalorian {{s|Arms|Shields}} (Deflection: Bludgeoning, Piercing, Slashing) and reduced by {{s|Combat|Damage Resistance}}: Resist #/- vs. Bludgeoning, Piercing '''or''' Slashing. Actual universal damage can only be reduced by the feats Improved {{s|Feats|Toughness}} and {{s|Feats|Wookiee Toughness}} (2 points each). | ||
===Disruptor Rifle=== | ===Disruptor Rifle=== | ||
{{KotOR/Description|Disruptor Rifle| | |||
* {{s|Combat|Damage}}: Physical, 1-6 (1d6) | * {{s|Combat|Damage}}: Physical, 1-6 (1d6) | ||
* Range: 28m | * Range: 28m | ||
* {{s|Combat|Critical Threat}}: 20-20,x2 | * {{s|Combat|Critical Threat}}: 20-20,x2 | ||
| This disruptor is even more destructive than its pistol counterpart, and is outlawed on just as many worlds. Disruptors reduce solid matter to its constituent molecules. Painfully. Unlike typical blasters, disruptors ignore most types of personal energy shields.}} | |||
This disruptor is even more destructive than its pistol counterpart, and is outlawed on just as many worlds. Disruptors reduce solid matter to its constituent molecules. Painfully. Unlike typical blasters, disruptors ignore most types of personal energy shields. | |||
{{KotOR/Source}} | {{KotOR/Source}} | ||
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===Zabrak Disruptor Cannon=== | ===Zabrak Disruptor Cannon=== | ||
{{KotOR/Description|Zabrak Disruptor Cannon| | |||
* {{s|Combat|Damage}}: Physical, 8-13 (1d6, +5 piercing +2 universal) | * {{s|Combat|Damage}}: Physical, 8-13 (1d6, +5 piercing +2 universal) | ||
* Range: 28m | * Range: 28m | ||
* {{s|Combat|Critical Threat}}: 20-20,x2 | * {{s|Combat|Critical Threat}}: 20-20,x2 | ||
* {{s|Combat|Attack}} Modifier: +2 | * {{s|Combat|Attack}} Modifier: +2 | ||
| Zabrak always command respect, especially with the aid of weapons that are even more damaging than already-outlawed standard disruptors. Unlike typical blasters, disruptors ignore most types of personal energy shields.}} | |||
Zabrak always command respect, especially with the aid of weapons that are even more damaging than already-outlawed standard disruptors. Unlike typical blasters, disruptors ignore most types of personal energy shields. | |||
{{KotOR/Source}} | {{KotOR/Source}} | ||
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===Baragwin Disruptor-X Weapon=== | ===Baragwin Disruptor-X Weapon=== | ||
{| | {{KotOR/Description|Baragwin Disruptor-X Weapon| | ||
* {{s|Combat|Damage}}: Physical, 2-12 (1d6 + 1d6 bludgeoning) | * {{s|Combat|Damage}}: Physical, 2-12 (1d6 + 1d6 bludgeoning) | ||
* Range: 28m | * Range: 28m | ||
* {{s|Combat|Critical Threat}}: 20-20,x2 | * {{s|Combat|Critical Threat}}: 20-20,x2 | ||
* {{s|Combat|Attack}} Modifier: +1 | * {{s|Combat|Attack}} Modifier: +1 | ||
| | |Upgradeable=Ranged | ||
|Special= | |||
* Damage: Physical, 5-26 (1d6 + 2d6+2d4 bludgeoning) {{KotOR/Upgrade|Beam Splitter}} (+1d6) {{KotOR/Upgrade|Improved Energy Cell}} {{KotOR/Upgrade|Hair Trigger}} | * Damage: Physical, 5-26 (1d6 + 2d6+2d4 bludgeoning) {{KotOR/Upgrade|Beam Splitter}} (+1d6) {{KotOR/Upgrade|Improved Energy Cell}} {{KotOR/Upgrade|Hair Trigger}} | ||
* Range: 28m | * Range: 28m | ||
* Critical Threat: 19-20,x2 {{KotOR/Upgrade|Scope}} | * Critical Threat: 19-20,x2 {{KotOR/Upgrade|Scope}} | ||
* Attack Modifier: +2 {{KotOR/Upgrade|Scope}} | * Attack Modifier: +2 {{KotOR/Upgrade|Scope}} | ||
| | | Using the same 'shaped-energy' concept as in his Ion-X Weapon, Suvam Tan has modified a Baragwin disruptor weapon as well, giving comparable levels of concussive force to the blast that the Ion-X Weapon delivers. Upgrades to this weapon could potentially greatly increase both the impact force and the penetration of its charges.}} | ||
Using the same 'shaped-energy' concept as in his Ion-X Weapon, Suvam Tan has modified a Baragwin disruptor weapon as well, giving comparable levels of concussive force to the blast that the Ion-X Weapon delivers. Upgrades to this weapon could potentially greatly increase both the impact force and the penetration of its charges. | |||
{{KotOR/Source}} | {{KotOR/Source}} | ||
| Yavin | |||
| Yavin Station | | Yavin Station | ||
| Suvam Tan | | Suvam Tan ({{s|Yavin Station|Fifth Star Map}}) | ||
| 16000 | | 16000 | ||
| 1 | | 1 | ||
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Ion rifles all have at least {{s|Combat|Damage}}: Ion, 1-6, Ion: +2-12 vs. {{s|Classes|Droid}} (2d6), Range: 28m and {{s|Combat|Critical Threat}}: 20-20,x2 (5% chance). Ion damage is doubled against any shield, resulting in the following: | Ion rifles all have at least {{s|Combat|Damage}}: Ion, 1-6, Ion: +2-12 vs. {{s|Classes|Droid}} (2d6), Range: 28m and {{s|Combat|Critical Threat}}: 20-20,x2 (5% chance). Ion damage is doubled against any shield, resulting in the following: | ||
{| {{prettytable|text center | {| {{prettytable|style=table-layout:fixed; text-align:center}} | ||
! | ! Target | ||
! | ! Organic | ||
! | ! [[../Arms#Shields|Shielded]] organic | ||
! | ! Droid | ||
! | ! [[../Shields|Shielded]] droid | ||
|- | |- | ||
! Ion damage | ! Ion damage | ||
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===Ion Rifle=== | ===Ion Rifle=== | ||
{{KotOR/Description|Ion Rifle| | |||
* {{s|Combat|Damage}}: Ion, 1-6 (1d6) | * {{s|Combat|Damage}}: Ion, 1-6 (1d6) | ||
* Ion: +2-12 vs. {{s|Classes|Droid}} (2d6) | * Ion: +2-12 vs. {{s|Classes|Droid}} (2d6) | ||
*Range: 28m | * Range: 28m | ||
* {{s|Combat|Critical Threat}}: 20-20,x2 | * {{s|Combat|Critical Threat}}: 20-20,x2 | ||
| Any well-stocked militia usually has stores of ion rifles in reserve. They aren't much use against the living, but if the enemy has battle droids these weapons become essential.}} | |||
Any well-stocked militia usually has stores of ion rifles in reserve. They aren't much use against the living, but if the enemy has battle droids these weapons become essential. | |||
{{KotOR/Source}} | {{KotOR/Source}} | ||
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===Bothan Droid Disruptor=== | ===Bothan Droid Disruptor=== | ||
{| | {{KotOR/Description|Bothan Droid Disruptor| | ||
| | |||
* {{s|Combat|Damage}}: Ion, 2-7 (1d6,+1) | * {{s|Combat|Damage}}: Ion, 2-7 (1d6,+1) | ||
* Ion: +2-12 vs. {{s|Classes|Droid}} (2d6) | * Ion: +2-12 vs. {{s|Classes|Droid}} (2d6) | ||
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* {{s|Combat|Critical Threat}}: 20-20,x2 | * {{s|Combat|Critical Threat}}: 20-20,x2 | ||
* {{s|Combat|Attack}} Modifier: +1 | * {{s|Combat|Attack}} Modifier: +1 | ||
| | | Droids can be difficult obstacles for a spy, but these weapons take all the guesswork out of dealing with them.}} | ||
Droids can be difficult obstacles for a spy, but these weapons take all the guesswork out of dealing with them. | |||
{{KotOR/Source}} | {{KotOR/Source}} | ||
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===Verpine Droid Disruptor=== | ===Verpine Droid Disruptor=== | ||
{| | {{KotOR/Description|Verpine Droid Disruptor| | ||
| | |||
* {{s|Combat|Damage}}: Ion, 3-8 (1d6,+2) | * {{s|Combat|Damage}}: Ion, 3-8 (1d6,+2) | ||
* Ion: +2-12 vs. {{s|Classes|Droid}} (2d6) | * Ion: +2-12 vs. {{s|Classes|Droid}} (2d6) | ||
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* {{s|Combat|Critical Threat}}: 20-20,x2 | * {{s|Combat|Critical Threat}}: 20-20,x2 | ||
* {{s|Combat|Attack}} Modifier: +2 | * {{s|Combat|Attack}} Modifier: +2 | ||
| | | While they may have borrowed liberally from designs the Bothans initiated, the Verpine say you can't argue with results. These weapons are simply devastating against droids.}} | ||
While they may have borrowed liberally from designs the Bothans initiated, the Verpine say you can't argue with results. These weapons are simply devastating against droids. | |||
{{KotOR/Source}} | {{KotOR/Source}} | ||
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===Baragwin Ion-X Weapon=== | ===Baragwin Ion-X Weapon=== | ||
{| | {{KotOR/Description|Baragwin Ion-X Weapon| | ||
| | |||
* {{s|Combat|Damage}}: Ion, 1-6 (1d6) | * {{s|Combat|Damage}}: Ion, 1-6 (1d6) | ||
* Damage Bonus: +1-10 Physical (piercing) | * Damage Bonus: +1-10 Physical (piercing) | ||
Line 702: | Line 636: | ||
* {{s|Combat|Critical Threat}}: 20-20,x2 | * {{s|Combat|Critical Threat}}: 20-20,x2 | ||
* {{s|Combat|Attack}} Modifier: +3 | * {{s|Combat|Attack}} Modifier: +3 | ||
| | |Upgradeable=Ranged | ||
|Special= | |||
* Damage: Ion, 3-18 (3d6) {{KotOR/Upgrade|Beam Splitter}} {{KotOR/Upgrade|Hair Trigger}} | * Damage: Ion, 3-18 (3d6) {{KotOR/Upgrade|Beam Splitter}} {{KotOR/Upgrade|Hair Trigger}} | ||
* Ion: +2-12 vs. {{s|Classes|Droid}} (2d6) {{KotOR/Upgrade|Improved Energy Cell}} | * Ion: +2-12 vs. {{s|Classes|Droid}} (2d6) {{KotOR/Upgrade|Improved Energy Cell}} | ||
Line 710: | Line 644: | ||
* Critical Threat: 19-20,x2 {{KotOR/Upgrade|Scope}} | * Critical Threat: 19-20,x2 {{KotOR/Upgrade|Scope}} | ||
* Attack Modifier: +6 {{KotOR/Upgrade|Scope}} {{KotOR/Upgrade|Beam Splitter}} {{KotOR/Upgrade|Hair Trigger}} | * Attack Modifier: +6 {{KotOR/Upgrade|Scope}} {{KotOR/Upgrade|Beam Splitter}} {{KotOR/Upgrade|Hair Trigger}} | ||
| | | This weapon is an experimental Baragwin design that has been extensively modified by Suvam Tan. He has incorporated what he describes as a 'shaped-energy' delivery system into the weapon, which allows it to deliver concussive force on impact in addition to the weapon's normal energy discharge. Upgrades to the weapon could potentially greatly increase both its impact force and its penetration.}} | ||
This weapon is an experimental Baragwin design that has been extensively modified by Suvam Tan. He has incorporated what he describes as a 'shaped-energy' delivery system into the weapon, which allows it to deliver concussive force on impact in addition to the weapon's normal energy discharge. Upgrades to the weapon could potentially greatly increase both its impact force and its penetration. | |||
{{KotOR/Source}} | {{KotOR/Source}} | ||
|rowspan=2| Yavin | |||
|rowspan=2| Yavin Station | |rowspan=2| Yavin Station | ||
| Suvam Tan ({{s|Yavin Station|Third Star Map}}) | |||
| 12000 | | 12000 | ||
| 1 | | 1 | ||
|- | |- | ||
| {{s|Yavin Station|Fifth Star Map}} | | Suvam Tan ({{s|Yavin Station|Fifth Star Map}}) | ||
| 12000 | | 12000 | ||
| 1 | | 1 | ||
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===Sonic Rifle=== | ===Sonic Rifle=== | ||
{{KotOR/Description|Sonic Rifle| | |||
* {{s|Combat|Damage}}: Sonic, 1-6 (1d6) | * {{s|Combat|Damage}}: Sonic, 1-6 (1d6) | ||
* Range: 28m | * Range: 28m | ||
* {{s|Combat|Critical Threat}}: 20-20,x2 | * {{s|Combat|Critical Threat}}: 20-20,x2 | ||
* {{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Attribute Damage Dexterity}} [[../Difficulty Classes|DC]] 14 | * {{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Attribute Damage Dexterity}} [[../Difficulty Classes|DC]] 14 | ||
| More powerful than the pistol, the sonic rifle fires a blast of sound that causes a great deal of sensory overload in addition to damage, disorienting the victim.}} | |||
More powerful than the pistol, the sonic rifle fires a blast of sound that causes a great deal of sensory overload in addition to damage, disorienting the victim. | |||
{{KotOR/Source}} | {{KotOR/Source}} | ||
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===Bothan Discord Gun=== | ===Bothan Discord Gun=== | ||
{| | {{KotOR/Description|Bothan Discord Gun| | ||
| | |||
* {{s|Combat|Damage}}: Sonic, 2-7 (1d6,+1) | * {{s|Combat|Damage}}: Sonic, 2-7 (1d6,+1) | ||
* Range: 28m | * Range: 28m | ||
Line 774: | Line 702: | ||
* {{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Attribute Damage Dexterity}} [[../Difficulty Classes|DC]] 14 | * {{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Attribute Damage Dexterity}} [[../Difficulty Classes|DC]] 14 | ||
* {{s|Combat|Attack}} Modifier: +1 | * {{s|Combat|Attack}} Modifier: +1 | ||
| | | This was conceived as a "last resort" weapon should espionage fail and a quick retreat be called for. It is effective, but the Bothans would prefer that it not be needed.}} | ||
This was conceived as a "last resort" weapon should espionage fail and a quick retreat be called for. It is effective, but the Bothans would prefer that it not be needed. | |||
{{KotOR/Source}} | {{KotOR/Source}} | ||
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===Arkanian Sonic Rifle=== | ===Arkanian Sonic Rifle=== | ||
{| | {{KotOR/Description|Arkanian Sonic Rifle| | ||
| | |||
* {{s|Combat|Damage}}: Sonic, 3-8 (1d6,+2) | * {{s|Combat|Damage}}: Sonic, 3-8 (1d6,+2) | ||
* Range: 28m | * Range: 28m | ||
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* {{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Attribute Damage Dexterity}} [[../Difficulty Classes|DC]] 14 | * {{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Attribute Damage Dexterity}} [[../Difficulty Classes|DC]] 14 | ||
* {{s|Combat|Attack}} Modifier: +2 | * {{s|Combat|Attack}} Modifier: +2 | ||
| | | The Arkanians pioneered many non-lethal weapons that could disorient opponents, but most were retrofitted to be superior damage dealers as well because the initial demand for them was so low.}} | ||
The Arkanians pioneered many non-lethal weapons that could disorient opponents, but most were retrofitted to be superior damage dealers as well because the initial demand for them was so low. | |||
This weapon isn't available to player characters without [[../Cheats#Giveitem|cheating]]. | This weapon isn't available to player characters without [[../Cheats#Giveitem|cheating]]. | ||
{{Footer Nav|game=Star Wars: Knights of the Old Republic|prevpage=Blaster pistols|nextpage=Heavy weapons}} | {{Footer Nav|game=Star Wars: Knights of the Old Republic|prevpage=Blaster pistols|nextpage=Heavy weapons}} |
Latest revision as of 18:14, 10 January 2024
Weapon Proficiency: Blaster Rifle is required to use blaster rifles. All classes except Expert Droids can select this feat, and it's granted to all Soldiers, Scouts, Scoundrels and Combat Droids (HK-47 focuses on them). It can also be granted to any Jedi class using the level 3 Advanced Combat Implant available from Yavin Station.
Blaster rifle | Damage | Range | Critical Threat | Bonus |
---|---|---|---|---|
Blaster carbines | Energy 1-8 | 25m | 19-20,x2 | |
Blaster rifles | Energy 1-8 | 28m | 19-20,x2 | |
Bowcasters | Energy 1-10 | 28m | 19-20,x2 | |
Disruptor rifles | Physical 1-6 | 28m | 20-20,x2 | |
Ion rifles | Ion 1-6 | 28m | 20-20,x2 | Ion: +2-12 vs. Droid (2d6) |
Sonic rifles | Sonic 1-6 | 28m | 20-20,x2 | 14 |
The more advanced can have additional bonuses.
Blaster carbines[edit]
Blaster carbines all have at least Damage: Energy 1-8, Range: 25m and Critical Threat: 19-20,x2 (10% chance).
Blaster Carbine[edit]
| |
Created initially by Gungis X Weapons, blaster carbine rifles have become very popular in recent years, helped by falling prices due to competition from other companies. |
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Dantooine | Matale Grounds | Mandalorian | 500 | 1 |
Tatooine | Hunting Lodge | Fazza Utral | 500 | 1 |
Manaan | East Central | Tyvark's Shop | 500 | 1 |
Korriban | Dreshdae | B'ree | 500 | 5 |
Sith Assault Gun[edit]
| |
This is a modification on the blaster carbine rarely seen outside of Sith-controlled space. |
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Korriban | Tomb of Naga Sadow | Skeletal Human Remains | 1750 | 1 |
Leviathan | Command Deck | Gun Locker | 1750 | 3 |
Star Forge System | Temple Main Floor | Large Locker | 1750 | 2 |
Cinnagaran Carbine[edit]
| |
This blaster rifle variant is one of many fine weapons produced by the factories of Cinnagar in their continued militarizing after the Great Hyperspace War a thousand years ago. |
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Korriban | Tomb of Naga Sadow | Skeletal Human Remains | 2750 | 1 |
Jurgan Kalta's Carbine[edit]
| |
The Zabrak mercenary Jurgan Kalta commissioned this rifle, a weapon he liked to think of as "amusingly destructive." |
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Tatooine | Hunting Lodge | Fazza Utral | 4500 | 1 |
Jamoh Hogra's Carbine[edit]
|
|
|
This was the weapon of mercenary Jamoh Hogra, and was supposed to protect him against the many enemies he earned in his lifetime. Hogra's skill didn't match its potential, however. |
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Tatooine | Docking Bay | Mic'Tunan'Jus Orgu | 9000 | 1 |
Blaster rifles[edit]
Blaster rifles all have at least Damage: Energy 1-8, Range: 28m and Critical Threat: 19-20,x2 (10% chance).
Blaster Rifle[edit]
| |
More powerful than the commonly available pistol, the blaster rifle is favored by soldiers throughout the galaxy. Civilian ownership of these weapons is not generally encouraged. |
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Endar Spire | Command Module | Footlocker (Soldier) | 300 | 1 |
Taris | South Apartments | Backpack | 300 | 1 |
Upper City South | Equipment Emporium | 300 | Infinite | |
North Apartments | Sith Commander | 300 | 1 | |
Sith Trooper | 300 | 1 | ||
Undercity | Sith Patrol Leader | 300 | 1 | |
Sith Trooper (2) | 300 | 2 | ||
Corpse - Sith Soldier | 300 | 1 | ||
Dantooine | Courtyard | Adum Larp | 300 | 5 |
Tatooine | Hunting Lodge | Fazza Utral | 300 | Infinite |
Droid Shop | HK-47 | 300 | 1 | |
Dune Sea | Elite Warrior (0-5) | 300 | 0-5 | |
Tanis Venn | 300 | 1 | ||
Sand People Enclave | Sand People Guard | 300 | 1 | |
Sand People Chieftain | 300 | 1 | ||
Eastern Dune Sea | Chewed Human Corpse | 300 | 1 | |
Kashyyyk | Czerka Landing Port | Janos' Office | 300 | 2 |
Manaan | East Central | Tyvark's Shop | 300 | 1 |
Leviathan | Command Deck | Gun Locker | 300 | 3 |
Sith Sniper Rifle[edit]
| |
Despite its effectiveness, these modified blaster rifles are not often employed by the Sith. They prefer to engage their enemies up close and personal. |
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Taris | Upper City South | Equipment Emporium | 1500 | 1 |
Korriban | Sith Academy | Footlocker | 1500 | 1 |
Star Forge System | Temple Main Floor | Large Locker | 1500 | 2 |
Mandalorian Assault Rifle[edit]
These weapons are almost overpowered for their size, but the Mandalorians prefer them that way. They do not make a habit of being subtle in their war making. |
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Kashyyyk | Czerka Landing Port | Matton Dasol | 2500 | 1 |
Lower Shadowlands | Mandalorian (3) | 2500 | 3 | |
Leviathan | Prison Block | Bandoleer | 2500 | 1 |
Zabrak Battle Cannon[edit]
| |
These weapons are almost beginning to cross the line to light artillery. Armor is generally ineffective against such a weapon, unless it is of the highest quality. |
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Manaan | East Central | Tyvark's Shop | 4000 | 1 |
Jurgan Kalta's Assault Rifle[edit]
|
|
|
Jurgan Kalta wanteed to make a big noise in the galaxy. If it was the screams of his enemies, all the better. This weapon was his favorite because it shared his adaptability. |
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Dantooine | Jedi Enclave | Crattis Yurkal | 8000 | 1 |
Bowcasters[edit]
Bowcasters all have at least Damage: Energy 1-10, Range: 28m and Critical Threat: 19-20,x2 (10% chance).
Bowcaster[edit]
| |
The bowcaster is an invention of the Wookiees of Kashyyyk. Also called a laser crossbow, it actually uses a magnetic accelerator to hurl an explosive energy quarrel at its target. |
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Kashyyk | Czerka Landing Port | Janos' Office | 400 | 2 |
Great Walkway | Backpack | 400 | 1 | |
Worrroznor's Home | Wicker Basket | 400 | 1 | |
Great Walkway | Plasteel Cylinder | 400 | 1 | |
Upper Shadowlands | Wookiee Corpse | 400 | 1 |
Chuundar's Bowcaster[edit]
| |
Chuundar's personal weapon is a bowcaster with some unusual Czerka modifications. Most Wookiees would likely not appreciate such outside influence. |
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Kashyyyk | Hall of the Chieftain | Chuundar | 1500 | 1 |
Zaalbar's Bowcaster[edit]
|
|
|
This is Zaalbar's personal bowcaster. He has made modifications to it over the years, but it still tightly conforms to the traditions of his people. |
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Taris | Lower Sewers | Weapons Locker | 400 | 1 |
Disruptor rifles[edit]
Disruptor rifles all have at least Damage: Physical, 1-6, Range: 28m and Critical Threat: 20-20,x2 (5% chance). Feedback labels this damage universal, but it can be absorbed by Mandalorian Shields (Deflection: Bludgeoning, Piercing, Slashing) and reduced by Damage Resistance: Resist #/- vs. Bludgeoning, Piercing or Slashing. Actual universal damage can only be reduced by the feats Improved Toughness and Wookiee Toughness (2 points each).
Disruptor Rifle[edit]
| |
This disruptor is even more destructive than its pistol counterpart, and is outlawed on just as many worlds. Disruptors reduce solid matter to its constituent molecules. Painfully. Unlike typical blasters, disruptors ignore most types of personal energy shields. |
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Taris | Black Vulkar Base | Footlocker | 400 | 1 |
Sith Base | Weapons Locker | 400 | 1 | |
Kashyyyk | Upper Shadowlands | Metal Box | 400 | 1 |
Manaan | East Central | Tyvark's Shop | 400 | 1 |
Korriban | Dreshdae | B'ree | 400 | 5 |
Leviathan | Command Deck | Gun Locker | 400 | 1 |
Zabrak Disruptor Cannon[edit]
| |
Zabrak always command respect, especially with the aid of weapons that are even more damaging than already-outlawed standard disruptors. Unlike typical blasters, disruptors ignore most types of personal energy shields. |
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Manaan | Hrakert Station | Thug | 1500 | 1 |
Star Forge System | Temple Main Floor | Gun Locker | 1500 | 2 |
Baragwin Disruptor-X Weapon[edit]
|
|
|
Using the same 'shaped-energy' concept as in his Ion-X Weapon, Suvam Tan has modified a Baragwin disruptor weapon as well, giving comparable levels of concussive force to the blast that the Ion-X Weapon delivers. Upgrades to this weapon could potentially greatly increase both the impact force and the penetration of its charges. |
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Yavin | Yavin Station | Suvam Tan (Fifth Star Map) | 16000 | 1 |
Ion rifles[edit]
Ion rifles all have at least Damage: Ion, 1-6, Ion: +2-12 vs. Droid (2d6), Range: 28m and Critical Threat: 20-20,x2 (5% chance). Ion damage is doubled against any shield, resulting in the following:
Target | Organic | Shielded organic | Droid | Shielded droid |
---|---|---|---|---|
Ion damage | 1-6 | 2-12 | 3-18 | 6-36 |
Ion Rifle[edit]
| |
Any well-stocked militia usually has stores of ion rifles in reserve. They aren't much use against the living, but if the enemy has battle droids these weapons become essential. |
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Taris | Black Vulkar Base | Footlocker | 400 | 1 |
Sith Base | Weapons Locker | 400 | 1 | |
Tatooine | Hunting Lodge | Fazza Utral | 400 | 2 |
Kashyyyk | Upper Shadowlands | Corpse | 400 | 1 |
Manaan | East Central | Tyvark's Shop | 400 | 1 |
Korriban | Dreshdae | B'ree | 400 | 5 |
Bothan Droid Disruptor[edit]
| |
Droids can be difficult obstacles for a spy, but these weapons take all the guesswork out of dealing with them. |
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Korriban | Shyrack Caves | Chewed Corpse | 750 | 1 |
Star Forge System | Rakatan Settlement | Wicker Bin | 750 | 1 |
Verpine Droid Disruptor[edit]
| |
While they may have borrowed liberally from designs the Bothans initiated, the Verpine say you can't argue with results. These weapons are simply devastating against droids. |
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Korriban | Tomb of Naga Sadow | Skeletal Human Remains | 1750 | 1 |
Baragwin Ion-X Weapon[edit]
|
|
|
This weapon is an experimental Baragwin design that has been extensively modified by Suvam Tan. He has incorporated what he describes as a 'shaped-energy' delivery system into the weapon, which allows it to deliver concussive force on impact in addition to the weapon's normal energy discharge. Upgrades to the weapon could potentially greatly increase both its impact force and its penetration. |
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Yavin | Yavin Station | Suvam Tan (Third Star Map) | 12000 | 1 |
Suvam Tan (Fifth Star Map) | 12000 | 1 |
Sonic rifles[edit]
Sonic rifles all have at least Damage: Sonic, 1-6, Range: 28m, Critical Threat: 20-20,x2 (5% chance) and On Hit: Attribute Damage Dexterity DC 14.
Sonic Rifle[edit]
| |
More powerful than the pistol, the sonic rifle fires a blast of sound that causes a great deal of sensory overload in addition to damage, disorienting the victim. |
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Dantooine | Sandral Estate | Large Locker | 400 | 1 |
Tatooine | Hunting Lodge | Fazza Utral | 400 | 1 |
Manaan | East Central | Tyvark's Shop | 400 | 1 |
Korriban | Dreshdae | B'ree | 400 | 5 |
Bothan Discord Gun[edit]
| |
This was conceived as a "last resort" weapon should espionage fail and a quick retreat be called for. It is effective, but the Bothans would prefer that it not be needed. |
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Kashyyyk | Czerka Landing Port | Janos' Office | 1000 | 1 |
Arkanian Sonic Rifle[edit]
| |
The Arkanians pioneered many non-lethal weapons that could disorient opponents, but most were retrofitted to be superior damage dealers as well because the initial demand for them was so low. |
This weapon isn't available to player characters without cheating.