Blaster rifles require the Weapon Proficiency: Blaster Rifle feat.
Blaster rifles normally have Range: 28m, but blaster carbines only have Range: 25m.
Blaster carbines and blaster rifles have Critical Threat: 19-20,x2 (10% chance), but disruptor rifles, ion rifles and sonic rifles only have Critical Threat: 20-20,x2 (5% chance).
Blaster carbines
Blaster carbines have Range: 25m and Critical Threat: 19-20,x2 (10% chance).
Blaster Carbine
- Damage: Energy, 1-8
Created initially by Gungis X Weapons, blaster carbine rifles have become very popular in recent years, helped by falling prices due to competition from other companies.
Cinnagaran Carbine
- Damage: Energy, 3-10 (1d8 + 2)
- Damage Bonus: +1 Physical
- Attack Modifier: +2
This blaster rifle variant is one of many fine weapons produced by the factories of Cinnagar in their continued militarizing after the Great Hyperspace War a thousand years ago.
Jamoh Hogra's Carbine
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This was the weapon of mercenary Jamoh Hogra, and was supposed to protect him against the many enemies he earned in his lifetime. Hogra's skill didn't match its potential, however.
Found at Mic'Tunan'Jus Orgu's on Tatooine in the Docking Bay for 9000 credits.
Scope | Improved Energy Cell | Beam Splitter | Hair Trigger |
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Attack Modifier: +1 Damage: Energy, +1 |
Damage: Energy, +1-4 | Damage: Physical, +1-4 | Attack Modifier: +2 |
Jurgan Kalta's Carbine
- Damage: Energy, 4-11 (1d8 + 3)
- Damage Bonus: +2 Physical
- Attack Modifier: +3
The Zabrak mercenary Jurgan Kalta commissioned this rifle, a weapon he liked to think of as "amusingly destructive."
Sith Assault Gun
- Damage: Energy, 2-9 (1d8 + 1)
- Damage Bonus: +1 Physical
- Attack Modifier: +1
This is a modification on the blaster carbine rarely seen outside of Sith-controlled space.
Blaster rifles
Blaster rifles have Range: 28m and Critical Threat: 19-20,x2 (10% chance).
Blaster Rifle
- Damage: Energy, 1-8
More powerful than the commonly available pistol, the blaster rifle is favored by soldiers throughout the galaxy. Civilian ownership of these weapons is not generally encouraged.
Jurgan Kalta's Assault Rifle
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Jurgan Kalta wanteed to make a big noise in the galaxy. If it was the screams of his enemies, all the better. This weapon was his favorite because it shared his adaptability.
Found at Aratech Mercantile's on Dantooine in the Docking Bay for 8000 credits.
Scope | Improved Energy Cell | Beam Splitter | Hair Trigger |
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Attack Modifier: +2 | Damage: Physical, 1-4 | Damage: Ion, +1-4 vs. Droid | Damage: Energy, +1-4 |
Mandalorian Assault Rifle
- Damage: Energy, 3-10
- On Hit: Stun 25% chance, 6 seconds, DC 10
- Attack Modifier: +2
These weapons are almost overpowered for their size, but the Mandalorians prefer them that way. They do not make a habit of being subtle in their war making.
Sith Sniper Rifle
- Damage: Energy, 2-9
- Attack Modifier: +1
Despite its effectiveness, these modified blaster rifles are not often employed by the Sith. They prefer to engage their enemies up close and personal.
Zabrak Battle Cannon
- Damage: Energy, 6-13
- Attack Modifier: +3
These weapons are almost beginning to cross the line to light artillery. Armor is generally ineffective against such a weapon, unless it is of the highest quality.
Bowcasters
Bowcasters have Range: 28m and Critical Threat: 19-20,x2 (10% chance).
Bowcaster
- Damage: Energy, 1-10
- Damage Bonus: +2 Physical
The bowcaster is an invention of the Wookiees of Kashyyyk. Also called a laser crossbow, it actually uses a magnetic accelerator to hurl an explosive energy quarrel at its target.
Chuundar's Bowcaster
- Damage: Energy, 3-12 (1d10 + 2)
- Damage Bonus: +4 Physical
- Attack Modifier: +2
Chuundar's personal weapon is a bowcaster with some unusual Czerka modifications. Most Wookiees would likely not appreciate such outside influence. Place
Zaalbar's Bowcaster
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This is Zaalbar's personal bowcaster. He has made modifications to it over the years, but it still tightly conforms to the traditions of his people.
Scope | Improved Energy Cell | Beam Splitter | Hair Trigger |
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Damage: Energy, 1 | Damage: Energy, 1 | Attack Modifier: +2 | Keen |
Disruptor rifles
Disruptor rifles have Range: 28m and Critical Threat: 20-20,x2 (5% chance).
Baragwin Disruptor-X Weapon
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Using the same 'shaped-energy' concept as in his Ion-X Weapon, Suvam Tan has modified a Baragwin disruptor weapon as well, giving comparable levels of concussive force to the blast that the Ion-X Weapon delivers. Upgrades to this weapon could potentially greatly increase both the impact force and the penetration of its charges.
Scope | Improved Energy Cell | Beam Splitter | Hair Trigger |
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Attack Modifier: +1 Keen |
Damage: Physical, 1-4 | Damage: Physical, 1-6 | Damage: Physical, 1-4 |
Disruptor Rifle
- Damage: Physical, 1-6
This disruptor is even more destructive than its pistol counterpart, and is outlawed on just as many worlds. Disruptors reduce solid matter to its constituent molecules. Painfully. Unlike typical blasters, disruptors ignore most types of personal energy shields.
Zabrak Disruptor Cannon
- Damage: Physical, 8-13 (1d6 + 7)
- Attack Modifier: +2
Zabrak always command respect, especially with the aid of weapons that are even more damaging than already-outlawed standard disruptors. Unlike typical blasters, disruptors ignore most types of personal energy shields.
Ion rifles
Ion rifles have Range: 28m and Critical Threat: 20-20,x2 (5% chance).
Baragwin Ion-X Weapon
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This weapon is an experimental Baragwin design that has been extensively modified by Suvam Tan. He has incorporated what he describes as a 'shaped-energy' delivery system into the weapon, which allows it to deliver concussive force on impact in addition to the weapon's normal energy discharge. Upgrades to the weapon could potentially greatly increase both its impact force and its penetration.
Scope | Improved Energy Cell | Beam Splitter | Hair Trigger |
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Attack Modifier: +1 Keen |
Ion: +2-12 vs. Droid | Attack Modifier: +1 Damage: Ion, 1-6 |
Attack Modifier: +1 Damage: Ion, 1-6 |
Bothan Droid Disruptor
- Damage: Ion, 2-7 (1d6 + 1)
- Ion: +2-12 vs. Droid
- Attack Modifier: +1
Droids can be difficult obstacles for a spy, but these weapons take all the guesswork out of dealing with them.
Ion Rifle
- Damage: Ion, 1-6
- Ion: +2-12 vs. Droid
Any well-stocked militia usually has stores of ion rifles in reserve. They aren't much use against the living, but if the enemy has battle droids these weapons become essential.
Verpine Droid Disruptor
- Damage: Ion, 3-8 (1d6 + 2)
- Ion: +2-12 vs. Droid
- Attack Modifier: +2
While they may have borrowed liberally from designs the Bothans initiated, the Verpine say you can't argue with results. These weapons are simply devastating against droids.
Sonic rifles
Sonic rifles have Range: 28m and Critical Threat: 20-20,x2 (5% chance).
Arkanian Sonic Rifle
- Damage: Sonic, 3-8 (1d6 + 2)
- On Hit: Attribute Damage Dexterity DC 14
- Attack Modifier: +2
The Arkanians pioneered many non-lethal weapons that could disorient opponents, but most were retrofitted to be superior damage dealers as well because the initial demand for them was so low.
Used by the Rodian next door to your room in the guest wing of Davik's estate on Taris.
Bothan Discord Gun
- Damage: Sonic, 2-7 (1d6 + 1)
- On Hit: Attribute Damage Dexterity DC 14
- Attack Modifier: +1
This was conceived as a "last resort" weapon should espionage fail and a quick retreat be called for. It is effective, but the Bothans would prefer that it not be needed.
Sonic Rifle
- Damage: Sonic, 1-6
- On Hit: Attribute Damage Dexterity DC 14
More powerful than the pistol, the sonic rifle fires a blast of sound that causes a great deal of sensory overload in addition to damage, disorienting the victim.