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(changed controls to use control selector, added a note about keeping Trask's equipment)
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{{Header Nav|game=Star Wars: Knights of the Old Republic}}
{{Header Nav|game=Star Wars: Knights of the Old Republic}}
{{Control selector|Windows/Mac, Xbox}}
{{Control selector|Mac OS and Windows, Xbox}}
== Attack on the ''Endar Spire'' ==
'''In the skies above the Outer Rim world of Taris, a Jedi battle fleet engages the forces of Darth Malak in a desperate effort to halt the Sith's galactic domination....'''
=== A Rude Awakening ===
[[Image:KotOR Screen Rude Awakening.jpg|thumb|right|Startled awake by explosions all around.]]
You lie asleep on a cot in your quarters, resting peacefully, but not for long.  When a powerful explosion rattles the ship you start awake, groggy and disoriented.  Immediately, a Republic ensign named Trask Ulgo barges into your quarters to inform you that this ship, the ''Endar Spire'' has fallen prey to a Sith ambush above the planet Taris.  Bastila, the Jedi Commander of this vessel may need your help.


Regardless of what dialogue choices you make here, the end result will be the same.  When you're done getting the scoop from Trask, turn around and look for the footlocker under the center viewport. Open it up and grab your gear. Since you can't have a gun and a sword equipped simultaneously, choose whichever you're more comfortable fighting with and equip it. Once you're equipped, speak with Trask.  He'll team up with you to help you stand a better chance against the newly arrived Sith boarding party.
As the opening crawl ends, a cutscene begins in which a Republic ship orbiting [[../Taris/]] is under attack by Sith fighters. Aboard this ship, your character must get to the bridge and then the escape pods in the subsequent starboard section.


{{bossbar
This is the first part of a tutorial introducing you to dialog, picking up and equipping [[../Items|items]], and using your [[../Party|party]], [[../Gameplay#Quests|journal]] and any {{s|Skills|Security}} skill. You also engage in [[../Combat|combat]] with Sith soldiers throughout the command module, gaining [[../Experience|experience]] and [[../Experience#Level up|leveling up]] for the first time.
|image=KotOR Portrait Trask.jpg
{{KotOR/Header|Endar Spire Command Module|Map of the command module of the Endar Spire|map}}
|title=Trask Ulgo - Soldier
==Quarters==
|contents=Trask Ulgo has joined your party! Trask is a soldier aboard the ''Endar Spire'' and has the codes you need to get out of your dormitory and off to the bridge.
You're awoken in your quarters by explosions and alarms, just before the door opens and an ensign of the Republic Fleet runs in and begins speaking to you.
 
===Dialog===
<!-- Dialog from end_m01aa_s.rim -->
{| {{prettytable}}
|- end_trask01.dlg
{{KotOR/Dialog||Trask:|We've been ambushed by a Sith battle fleet! The Endar Spire is under attack! Hurry up – we don't have much time!|C=2}}
|-
{{KotOR/Dialog||1.|Who are you? [{{control|{{mouse|l}} this answer|Press {{xbox|A}}}} to select highlighted response.]|R=2|W=33%}}
{{KotOR/Dialog||2.|The Endar Spire? [{{control|{{mouse|l}} this answer|Press {{xbox|A}}}} to select highlighted response.]|W=66%}}
|-
{{KotOR/Dialog||Trask:|Did you fall out of your bunk and hit your head? The Endar Spire is the ship we're stationed on – this ship! You probably don't even know who I am, do you?}}
|-
{{KotOR/Dialog||Trask:|I'm Trask Ulgo, ensign with the Republic Fleet. I'm your bunk mate here on the Endar Spire. We work opposite shifts; I guess that's why you haven't seen me before. Now hurry up, we have to find Bastila! We have to make sure she makes it off the ship alive!|C=2}}
|}
 
{| {{prettytable|style=table-layout:fixed}}
{{KotOR/Dialog||1.|Who's Bastila? [{{control|{{mouse|l}} this answer|Press {{xbox|A}}}} to select highlighted response.]}}
{{KotOR/Dialog||2.|Forget it – I'm looking after my own skin! [{{control|{{mouse|l}} this answer|Press {{xbox|A}}}} to select highlighted response.]}}
|-
{{KotOR/Dialog||Trask:|Bastila's the commanding officer on the Endar Spire. Well, not an officer, really. But she's the one in charge of this mission. One of our primary duties is to guarantee her survival in the event of enemy attack! You swore an oath just like everyone else on this mission. Now it's time to make good on that oath!}}
{{KotOR/Dialog||Trask:|You swore an oath to protect Bastila when you signed up with this mission, just like everyone else in the crew! Now it's time to make good on that oath! I know she may not have an official rank in the fleet, but she's the one in charge of this mission and it's our duty to protect her!}}
|}
 
{{KotOR/Hide}}
 
{| {{prettytable|style=table-layout:fixed}}
! {{s|Classes|Soldier}}
! {{s|Classes|Scout}}
! {{s|Classes|Scoundrel}}
|-
{{KotOR/Dialog||Trask:|I've heard all about your reputation: elite combat training, top in your class. It's no wonder you were hand picked for this mission. Word is the officers haven't seen a recruit with your kind of potential in twenty years. But all that potential doesn't mean a thing if you can't deliver when it counts! We're soldiers, we're trained for combat. Bastila's going to need men and women like us at her side during this attack!}}
{{KotOR/Dialog||Trask:|I heard what everyone's saying about you: you've explored the farthest reaches of the galaxy, you've visited planets I've never even heard of. People with your skills and abilities are hard to find; it's no wonder the Republic recruited you for this mission. But now's the time to prove yourself! I know you're a scout and not a soldier, but Bastila needs all troops at her side during this attack!}}
{{KotOR/Dialog||Trask:|I know all about your reputation, how you used to smuggle spice and blasters along the Corellian Run. I guess the Republic figured since they couldn't catch you, they might as well hire you. And I'll admit, the Republic is in desperate need of someone with your kind of skills. Desperate enough to overlook your shady past. But now that you've signed on for this mission you're part of the Republic fleet. And Bastila needs all troops at her side during this attack!}}
|-
{{KotOR/Dialog||1.|Okay, let's go help Bastila!|R=2}}
{{KotOR/Dialog||2.|Oath or no oath – I'm heading to the escape pods!|C=2}}
|-
{{KotOR/Dialog||Trask:|Don't be stupid! You won't stand a chance against the Sith by yourself. We've got to stick together if we want to make it out of this alive.|C=2}}
|}
 
|}
 
===Items===
Trask tells you to grab your gear, and how to get your [[../Items|equipment]] from the footlocker by the north wall of your quarters:
 
{| {{prettytable}}
{{KotOR/Dialog||Trask:|So hurry up and grab your gear. You need to suit up so we can get out of here.}}
|}
 
{{KotOR/Hide}}
 
{| {{prettytable|style=table-layout:fixed}}
{{KotOR/Dialog||2.|Where can I get my equipment?}}
{{KotOR/Dialog||2.|Can you repeat that?}}
|-
{{KotOR/Dialog||Trask:|You can move the mouse to the edges of the screen to rotate the camera. Alternately, moving the mouse while holding down the right mouse button will rotate the camera as well. To move towards the footlocker, hold down the right mouse button and face the camera towards it, then hold down the left mouse button as well to cause the character to run forward. You can left-click on an object to select it. Once the footlocker is selected, left-click on it again to perform the default action on it.|C=2}}
|}
 
{| {{prettytable}}
{{KotOR/Dialog||1.|Okay.}}
|}
 
|}
 
{| {{prettytable}}
{{KotOR/Journal|Attack on the Endar Spire|The Endar Spire is under attack. Your cabin mate, Trask, has warned you that the Sith have boarded the ship in search of Bastila, the commander of the vessel. You and Trask have to find her before the Sith do.}}
|}
 
As this opening dialog ends you gain control of your character for the first time, and can begin this tutorial in earnest. The contents of the footlocker vary depending on the [[../Classes|class]] selected at [[../Character generation|character generation]]:
 
{| {{prettytable|style=table-layout:fixed}}
! {{s|Classes|Soldier}}
! {{s|Classes|Scout}}
! {{s|Classes|Scoundrel}}
|-
{{KotOR/Container|Footlocker|
* {{s|Stimulants|Adrenal Stamina}}
* {{s|Blaster rifles|Blaster Rifle}}
* {{s|Melee weapons|Short Sword}}
* {{s|Body|Clothing}}
* {{s|Medical items|Medpac}} (2)}}
{{KotOR/Container|Footlocker|
* {{s|Implants|Cardio Package}}
* {{s|Stimulants|Adrenal Alacrity}}
* {{s|Blaster pistols|Blaster Pistol}}
* Short Sword
* Clothing
* Medpac (2)}}
{{KotOR/Container|Footlocker|
* {{s|Utility items|Computer Spike}}
* {{s|Utility items|Security Spike}}
* Blaster Pistol
* Short Sword
* Clothing
* Medpac (2)}}
|}
 
The footlocker also contains a {{s|Belts|Stealth Field Generator}} if you spent any points in {{s|Skills|Stealth}}.
 
{| {{prettytable}}
{{KotOR/XP|Act|#=50|Acquired items}}
|}
 
Trask tells you to put on your equipment, and how to do so:
 
{| {{prettytable}}
{{KotOR/Dialog||Trask:|Come on, we have to hurry! The Sith might already be boarding the ship to try and capture Bastila. Put your equipment on so we can get out of here.}}
|}
 
{{KotOR/Hide}}
 
{| {{prettytable|style=table-layout:fixed}}
{{KotOR/Dialog||2.|How do I equip my items?}}
{{KotOR/Dialog||2.|Can you repeat that?}}
|-
{{KotOR/Dialog||Trask:|Use the EQUIP screen to equip the armor and weapons from your inventory. You can access this screen by selecting the EQUIP menu icon in the upper right corner of the screen.Use the mouse to look through your inventory slots. The menu on the right displays items you can equip in each slot. Left-click the mouse to select an inventory slot, then scroll through the available items on the right and left-click to equip one.|C=2}}
|}
 
{| {{prettytable}}
{{KotOR/Dialog||1.|Okay.}}
|}
 
|}
 
===Party===
{| {{prettytable|style=table-layout:fixed}}
{{KotOR/Dialog||Trask:|Okay, let's move out. We should stick together; you'll have more success with a party than on your own.}}
{{KotOR/Dialog||1.|[Trask has joined your party.]<br>[Press {{control|{{mouse|l}}|{{xbox|A}}}} to go to [[../Gameplay#Party|PARTY SELECTION screen]].]}}
|}
 
{{KotOR/Party
|Name=Trask Ulgo
|Model=Trask
|Class=Soldier
|Level=3
|Alignment=50 (neutral)
 
|Strength=14
|STR=+2
|Dexterity=14
|DEX=+2
|Constitution=12
|CON=+1
|Intelligence=12
|INT=+1
|Wisdom=14
|WIS=+2
|Charisma=12
|CHA=+1
|Attributes remaining=0
 
|Vitality base=30
|Vitality total=36
|Attack base=3
|Attack total=6
|Defense base=10
|Defense total=13
|Fortitude base=3
|Fortitude total=5
|Reflex base=1
|Reflex total=4
|Will base=1
|Will total=4
 
|CU=no
|CU base=0
|CU total=1
|Demolitions=yes
|Demolitions base=0
|Demolitions total=0
|Stealth=no
|Stealth base=0
|Stealth total=0
|Awareness=yes
|Awareness base=2
|Awareness total=4
|Repair=no
|Repair base=0
|Repair total=1
|Security=no
|Security base=3
|Security total=5
|TI=yes
|TI base=2
|TI total=4
|Skills remaining=0
 
|Items and abilities=
{{KotOR/Item|Body|Clothing}} {{KotOR/Item|Blaster pistols|Blaster Pistol}}
 
|Feats remaining=0
|Feats=
{{KotOR/Armor|Heavy}} {{KotOR/Weapon|Proficiency|Blaster Pistol}} {{KotOR/Weapon|Proficiency|Blaster Rifle}} {{KotOR/Weapon|Proficiency|Heavy Weapons}} {{KotOR/Weapon|Proficiency|Melee Weapons}} {{KotOR/Feat|Power Attack}} {{KotOR/Feat|Power Blast}} + {{KotOR/Feat|Dueling}} {{KotOR/Feat|Toughness}} {{KotOR/Feat|Conditioning}}
}}
 
Trask tells you how to use him to unlock the door in the south wall of your quarters, by making him party leader:
 
{| {{prettytable}}
|- end_door01.dlg
! [Security Lockdown. Access code required.]
|}
 
{| {{prettytable}}
{{KotOR/Dialog|Trask||Because of the attack this room is in lockdown, but don't worry – I've got the override codes. You'll have to use me to unlock the door.}}
|}
 
{{KotOR/Hide}}
 
{| {{prettytable}}
{{KotOR/Dialog||2.|How do I use you to unlock the door?}}
|-
{{KotOR/Dialog|Trask||You always control the leader of the party. You can switch who is the party leader by left-clicking on their portrait in the lower left corner of the screen. Left-click my portrait now to switch me to the party leader, then use me to open the door. Left-click to target the door, then left-click it again with the mouse to open it.}}
|}
 
{| {{prettytable}}
{{KotOR/Dialog||1.|Okay.}}
|}
 
|}
 
{| {{prettytable|style=table-layout:fixed}}
{{KotOR/Dialog|Trask||Now that the door's open you better take the lead again.}}
{{KotOR/Dialog||1.|[SWITCHING {{s|Character generation|Name}} BACK TO PARTY LEADER]<br>[{{control|{{mouse|l}}|{{xbox|A}}}} this response to continue.]}}
|}
 
{| {{prettytable}}
{{KotOR/XP|Act|#=100|Used Trask to unlock door}}
|}
 
Not only is Trask a Soldier but he's level 3, giving him substantially more Vitality than you at this point, so switching him back to party leader is recommended (although you'll switch back to party leader after each cutscene). Equipping him with your {{s|Melee weapons|Short Sword}} is also recommended.
 
==Journal==
Through the door in the south wall of your quarters is a short corridor containing a utility droid.
 
{| {{prettytable}}
! Beep beep beep-oop!
|}
 
Before you can speak to it, you receive a message, after which Trask can tell you how to use your [[../Gameplay#Quests|journal]]:
 
{| {{prettytable}}
{{KotOR/Dialog||Carth:|This is Carth Onasi – the Sith are threatening to overrun our position! We can't hold out long against their firepower! All hands to the bridge!}}
|}
 
{{KotOR/Hide}}
 
{| {{prettytable}}
{{KotOR/Dialog|Trask||That was Carth contacting us on our portable communicators. He's one of the Republic's best pilots! He's seen more combat than the rest of the Endar Spire's crew put together. If he says things are bad, you better believe it. We have to get to the bridge to help defend Bastila! There's a map of the Endar Spire and a copy of Carth's message in your electronic journal, just in case we get separated.}}
|-
{{KotOR/Dialog||1.|Let's move out.}}
|}
 
Otherwise:
 
{| {{prettytable|style=table-layout:fixed}}
{{KotOR/Dialog||2.|How do I use my journal?}}
{{KotOR/Dialog||2.|Can you repeat that?}}
|-
{{KotOR/Dialog|Trask||You can access your journal, map and other important menus by clicking on the menu icons in the upper right corner of the screen. You can use the mouse to switch between the menus listed on the tabs at the top of the screen.|C=2}}
|-
{{KotOR/Dialog||1.|Okay.|C=2}}
|}
 
|}
 
{| {{prettytable}}
{{KotOR/Journal|Attack on the Endar Spire|You've received a message from Carth Onasi, a highly respected Republic soldier. He's ordered all hands to the bridge to protect Bastila.}}
|}
 
==Security==
The door at the south end of the corridor is locked:
 
{{KotOR/Lock|Unlock|Door|1 (0)}}
 
Trask tells how you or he can use {{s|Skills|Security}} to open it:
 
{{KotOR/Hide}}
If you spent no points in Security at [[../Character generation|character generation]]:
 
{| {{prettytable}}
{{KotOR/Dialog|Trask||That door's locked. I don't have the codes to open it, but switch me to the party leader so you can use my security skills to slice into the access panel and open the door.}}
|-
{{KotOR/Dialog||3.|How do I switch you to the party leader again?}}
|-
{{KotOR/Dialog|Trask||You always control the leader of the party. You can switch who is the party leader by left-clicking on their portait in the lower left corner of the screen.}}
|}
 
{| {{prettytable}}
{{KotOR/Dialog||1.|Okay.}}
|}
 
If you spent at least one point in Security:
 
{| {{prettytable}}
{{KotOR/Dialog|Trask||That door's locked, and I don't have the codes to open it. You'll have to use your SECURITY skill on it if we want to get past.}}
|}
 
Otherwise:
 
{| {{prettytable}}
{{KotOR/Dialog||2.|How do you use security on a door?}}
|-
{{KotOR/Dialog|Trask||Target the door using the mouse. When you have selected the door, the TARGET MENU will appear. The icons on the TARGET MENU are the additional options you can use on the door. Look at the TARGET MENU and find the SECURITY icon. Remember, the SECURITY icon only appears if you're controlling a character with the SECURITY skill. Once you see it, left-click it with the mouse to use your SECURITY skill on the door.}}
|}
 
|}
 
He can also tell you more about the target and action menus:
 
{{KotOR/Hide}}
 
{| {{prettytable|style=table-layout:fixed}}
{{KotOR/Dialog||2.|Tell me more about the TARGET and ACTION MENUS.}}
{{KotOR/Dialog||2.|Can you repeat that?}}
|-
{{KotOR/Dialog|Trask||In the lower right of the screen you'll see a list of icons. This is your ACTION MENU. You can select items from this menu by using the mouse. Left-click the icon you want to use to activate that power or item. Clicking on the arrows above and below the icon will cycle to other powers or items in that list. The first icon of the ACTION MENU is for Friendly Force Powers. The second is for Medical Items such as Medpacs and Antidote Kits. The third icon is for Miscellaneous Items such as Stimulants and Energy Shields. The fourth icon is for Mines, and only appears if you have a mine in your inventory and have the DEMOLITIONS skill.|C=2}}
|-
{{KotOR/Dialog||1.|Tell me about the TARGET MENU.}}
{{KotOR/Dialog||3.|Can you repeat that?}}
|-
{{KotOR/Dialog|Trask||The icons in your TARGET MENU will change depending on whether your targeting circle is on a door, a container, a friendly creature or an enemy. Left-click the mouse to select a target and bring up the TARGET MENU. Left-clicking on the target again will perform the Default Action on it. The first icon is for combat FEATS. The second icon is for Hostile Force Powers such as Choke and Kill. The third icon is for Grenades.|C=2}}
|}
 
{| {{prettytable}}
{{KotOR/Dialog||1.|Okay, let's move on.|R=2|W=25%}}
{{KotOR/Dialog||2.|How do I select icons again?|W=75%}}
|-
{{KotOR/Dialog|Trask||Use the mouse to select the FEAT, power or item you want to use, then left-click to select it.}}
|}
 
|}
 
==Combat==
Once the door is open, a cutscene plays in which a Republic soldier is killed by two Sith soldiers outside.
 
{| {{prettytable}}
|- end_room3.dlg
{{KotOR/Dialog|Trask||These Sith must be the advance boarding party! For the Republic!}}
|-
! [[../Combat|COMBAT MODE ENGAGED. PRESS THE DISENGAGE BUTTON TO CANCEL.]]
|}
 
{{KotOR/NPC
|Name=Sith Soldier
|Model=Sith Trooper
|Class=Soldier
|Level=1
 
|Strength=10
|STR=0
|Dexterity=3
|DEX=-4
|Constitution=10
|CON=0
|Intelligence=10
|INT=0
|Wisdom=10
|WIS=0
|Charisma=10
|CHA=0
 
|Vitality=15
|Defense=6
|Fortitude=2
|Reflex=-4
|Will=0
|Awareness=0
 
|RA1=-8
|RD=Energy
|RD1=1,+1
|RT1=19-20,x1
 
|MA1=-4
|MD=Piercing
|MD1=1,+1
|MT1=19-20,x1
 
|Items and abilities=
{{KotOR/Item|Blaster rifles|Blaster Rifle}} + {{KotOR/Item|Melee weapons|Vibroblade}}
 
|Feats=
{{KotOR/Weapon|Proficiency|Blaster Rifle}} {{KotOR/Weapon|Proficiency|Melee Weapons}}
}}
 
Until you get to the bridge, all Sith are equipped with a special {{s|Blaster rifles|Blaster Rifle}} with Damage: Energy, 1, Damage Bonus: Energy, +1 and Attack Modifier: -5 which doesn't inflict more damage on a [[../Combat#Critical hit|critical hit]]. In melee combat, all Sith in the command module equip a special {{s|Melee weapons|Vibroblade}} with Damage: Physical, 1, Damage Bonus: Physical, +1 and Attack Modifier: -5 which also doesn't inflict more damage on a critical hit.
 
The nearest Sith soldier on the left only has 1 Vitality, so kill him quickly and then focus on the remaining.
 
{| {{prettytable}}
{{KotOR/XP|Kill|#=1|Killed Sith Soldier (2)}}
|}
 
If either you or Trask take any damage, or you speak to him after this, he can tell you how to use a {{s|Medical items|Medpac}}:
 
{| {{prettytable}}
{{KotOR/Dialog|Trask||I've got a feeling that won't be our last battle with the Sith. Good thing we have medpacs to heal our wounds. It might be a good idea to use one now before our next battle.}}
|}
 
{{KotOR/Hide}}
 
{| {{prettytable|style=table-layout:fixed}}
{{KotOR/Dialog||2.|How do I use a medpac?|C=2}}
|-
{{KotOR/Dialog|Trask||To use an item like a medpac – or another self-targetting item or power – you'll need to know how to use your ACTION MENU.|C=2}}
|-
{{KotOR/Dialog||1.|Tell me about the ACTION MENU.}}
{{KotOR/Dialog||3.|Can you repeat that?}}
|-
{{KotOR/Dialog|Trask||In the lower right of the screen you'll see a list of icons. This is your ACTION MENU. You can select items from this menu by using the mouse. Left-click the icon you want to use to activate that power or item. Clicking on the arrows above and below the icon will cycle to other powers or items in that list. The first icon of the ACTION MENU is for Friendly Force Powers. The second is for Medical Items such as Medpacs and Antidote Kits. The third icon is for Miscellaneous Items such as Stimulants and Energy Shields. The fourth icon is for Mines, and only appears if you have a mine in your inventory and have the DEMOLITIONS skill.|C=2}}
|-
{{KotOR/Dialog||2.|I know about the ACTION MENU. How do I use a medpac?}}
{{KotOR/Dialog||2.|So how do I use a medpac?}}
|-
{{KotOR/Dialog|Trask||First, left-click on their portrait to take control of the injured character. Use the mouse to look through the Medical Items in the ACTION MENU until you see “Medpac” in the information box. Notice the up and down arrows on this icon. This means you have more than one available option for this icon. You must choose between a medpac and an advanced medpac. Use the mouse wheel to scroll up or down to switch between your medpac and your advanced medpac. Left-click the mouse to use the selected item on the character you currently control. Just remember that you have to actually be hurt for a medpac to work. You can't use it when you're uninjured.|C=2}}
|}
 
{| {{prettytable}}
{{KotOR/Dialog||1.|Okay.}}
|}
 
|}
 
{|{{prettytable}}
{{KotOR/Container|Trask|
* {{s|Medical items|Advanced Medpac}} }}
|}
 
However, do '''not''' bother healing while in the command module, because once you and Trask are reduced to 1 Vitality you remain conscious and take no further damage. You cannot be killed... yet!
 
The door at the east end of the corridor remains locked until both are killed, and leads to a small room with another two Sith soldiers.
 
{{KotOR/NPC
|Name=Sith Soldier
|Model=Sith Trooper
|Class=Minion
|Level=1
 
|Strength=10
|STR=0
|Dexterity=12
|DEX=+1
|Constitution=10
|CON=0
|Intelligence=10
|INT=0
|Wisdom=10
|WIS=0
|Charisma=10
|CHA=0
 
|Vitality=12
|Defense=11
|Fortitude=1
|Reflex=2
|Will=1
|Awareness=2
|Treat Injury=0
 
|RA1=-3
|RD=Energy
|RD1=1,+1
|RT1=19-20,x1
 
|MA1=-4
|MD=Piercing
|MD1=1,+1
|MT1=19-20,x1
 
|Items and abilities=
{{KotOR/Item|Blaster rifles|Blaster Rifle}} + {{KotOR/Item|Melee weapons|Vibroblade}}
 
|Feats=
{{KotOR/Weapon|Proficiency|Blaster Rifle}} {{KotOR/Weapon|Proficiency|Melee Weapons}}
}}
}}


=== Get to the Bridge! ===
{| {{prettytable}}
[[Image:KotOR Map Endar Spire.png|thumb|right|The layout of the ''Endar Spire'''s Command Module.]]
{{KotOR/XP|Kill|#=1|Killed Sith Soldier (2)}}
Now that Trask has joined your party, switch party leaders ({{control|{{kbd|Tab}}|{{xbox|black}}}}) and use Trask to unlock the dormitory door. As soon as you're through, a message from another officer, Carth Onasi, will come through on your communicator, ordering all hands to the bridge. As you attempt to enter the main corridor you'll find yet another locked door, only this time, Trask doesn't have the codes. This door needs to be sliced. If you don't have sufficient [[Star Wars: Knights of the Old Republic/Skills#Security|Security]] skills, switch back to Trask and have him unlock the door. Once the door is open, you'll be faced by a pair of Sith troopers. Taking them down shouldn't prove too difficult, but having both Trask and your character attacking the same foe is a good way to minimize the damage you'll take.
|}
 
Search the Republic soldier remains just inside the entrance to the right, the footlocker further along the south wall and the metal box against the north wall.
 
{| {{prettytable|style=table-layout:fixed}}
{{KotOR/Container|Republic Soldier|
* {{s|Grenades|Frag Grenade}} }}
{{KotOR/Container|Footlocker|
* {{s|Light armor|Combat Suit}}
* {{s|Melee weapons|Long Sword}}
* {{s|Melee weapons|Short Sword}}
* Frag Grenades (2)}}
{{KotOR/Container|Metal Box|
* Credits (10)
* {{s|Medical items|Medpac}} }}
|}
 
You should also search the remains of those killed when they're left behind at random.
 
Opening the east door triggers a cutscene of a battle at a junction round the corner to the north, which ends when one of the three surviving Sith soldiers throws a Frag Grenade to kill the last two Republic soldiers (and one '''Sith''' soldier: bear this in mind when using them yourself). Once this ends, the door has locked behind you.
 
After turning the corner, these three Sith must be killed before the door at the end of the east corridor to your right can be opened. They're identical to the first Sith you encountered, and the quickest way to kill them is to follow their example and throw a Frag Grenade at the middle Sith soldier: there's 72.9% it will kill all three outright, and any that survive will be reduced from 15 to 5 Vitality. If you want to conserve grenades then killing them from range is advisable...
 
{| {{prettytable}}
{{KotOR/XP|Kill|#=1|Killed Sith Soldier (3)}}
|}
 
...since when you approach the junction, two reinforcements come running around the corner from the north corridor. These two are identical to the Sith in your second encounter except each has a Medpac in their inventory, which they'll use when reduced to less than 50% Vitality, so you and Trask should focus on one at a time.
 
{| {{prettytable}}
{{KotOR/XP|Kill|#=1|Killed Sith Soldier (2)}}
|}
 
Head north and follow the corridor round the corner to the east to find a cul-de-sac with a utility droid and a parts pile at the end of it. As you approach it the utility droid will explode, but search the parts pile before turning back:
 
{| {{prettytable}}
{{KotOR/Container|Parts Pile|
* {{s|Utility items|Parts}} }}
|}
 
After returning to the junction and turning east, you'll hear the sounds of a lightsaber battle as you approach the door at the end of the corridor. Opening the door triggers a cutscene of this battle between a Jedi and a Sith apprentice.
 
{| {{prettytable}}
|- end_cut04.dlg
{{KotOR/Dialog|Trask||It's a dark Jedi! This fight is too much for us – we better stay back. All we'll do is get in the way.}}
|}
 
Although the Jedi defeats the Sith apprentice, she's killed by a subsequent explosion.
 
{| {{prettytable}}
{{KotOR/Dialog|Trask||That was one of the Jedi accompanying Bastila. Damn, we could have used her help!}}
|}
 
Before you can search the Jedi's remains, two Sith soldiers run around the corner of the intersection ahead from the cul-de-sac to the north; they're identical to the Sith in your second encounter, except the one on the left has 13 Vitality and once again each has a Medpac they'll use when reduced to less than 50% Vitality.
 
{| {{prettytable|style=table-layout:fixed}}
{{KotOR/XP|Kill|#=1|Killed Sith Soldier (2)}}
{{KotOR/Container|Jedi|
* {{s|Upgrade items|Vibration Cell}}
* {{s|Stimulants|Adrenal Strength}} }}
|}
 
==Bridge==
If you approach and try to open the door to the bridge at the end of the corridor to the east of the intersection while equipping a {{s|Blaster pistols|Blaster Pistol}} or {{s|Blaster rifles|Blaster Rifle}}, Trask will interject:
 
{| {{prettytable}}
{{KotOR/Dialog|Trask||The bridge is just beyond that door. You better equip your melee weapon. There isn't much room on the bridge, and it's suicide to use a blaster in close quarters. I should equip a melee weapon, too. Either that, or I'll have to stay back and use my blaster.|C=2}}
|-
{{KotOR/Dialog||1.|Okay.|R=2|W=25%}}
{{KotOR/Dialog||2.|What if they have lightsabers?|W=75%}}
|-
{{KotOR/Dialog|Trask||Your melee weapon is made using a cortosis weave. It's strong enough to stand up against anything, even a lightsaber.}}
|}
 
Open the door to be confronted with two Sith soldiers, each armed with a {{s|Melee weapons|Vibroblade}}:
 
{{KotOR/NPC
|Name=Sith Soldier
|Class=Soldier
|Level=1
 
|Strength=10
|STR=0
|Dexterity=12
|DEX=+1
|Constitution=10
|CON=0
|Intelligence=10
|INT=0
|Wisdom=10
|WIS=0
|Charisma=10
|CHA=0
 
|Vitality=15
|Defense=11
|Fortitude=2
|Reflex=1
|Will=0
|Awareness=2
 
|MA1=-4
|MD=Piercing
|MD1=1,+1
|MT1=19-20,x1
 
|Items and abilities=
{{KotOR/Item|Melee weapons|Vibroblade}}
 
|Feats=
{{KotOR/Weapon|Proficiency|Melee Weapons}}
}}
 
Experience is also received when any of the surviving two Sith soldiers fighting two Republic soldiers on the bridge itself are killed by explosions, although this is '''not''' recorded in {{s|Gameplay|Feedback}}. There's also a backpack in the right corner just inside the entrance.
 
{| {{prettytable|style=table-layout:fixed}}
{{KotOR/XP|Kill|#=1|Killed Sith Soldier (4)}}
{{KotOR/Container|Backpack|
* {{s|Blaster pistols|Blaster Pistol}} }}
|-
{{KotOR/Dialog|Trask||Bastila's not on the bridge – they must have retreated to the escape pods! We better head that way too. The Sith want Bastila alive, but once she's off the ship there's nothing stopping them from blasting the Endar Spire into galactic dust!|C=2}}
|-
{{KotOR/Journal|Attack on the Endar Spire|You've reached the bridge, but Bastila is nowhere to be found. She likely made her way to the starboard escape pods. If you want to get off the Endar Spire alive you should do the same.|C=2}}
|}
 
The entrance to the bridge now closes and locks if you're inside.
 
===Level up===
The exit to the bridge is to the south in the west wall, but when you try to open it you may find it locked:
 
{| {{prettytable}}
|- end_levelup.dlg
{{KotOR/Dialog||Door:|[You have enough experience to level up. You must level up before you pass through the door.]|C=2}}
|-
{{KotOR/Dialog||1.|Okay.|R=2|W=25%}}
{{KotOR/Dialog||2.|How do I level up?|W=75%}}
|-
{{KotOR/Dialog||Door:|Left-click on the CHARACTER RECORD menu icon in the upper right corner of the screen. Then follow the instructions given on the screen.}}
|}


The next doorway leads to a small room with another two Sith troopers.  Eliminate them and check the left wall for a metal box containing a [[Star Wars: Knights of the Old Republic/Medical items#Medpac|medpac]]. On the wall opposite is a footlocker containing both a [[Star Wars: Knights of the Old Republic/Melee weapons#Long sword|long]] and [[Star Wars: Knights of the Old Republic/Melee weapons#Short sword|short sword]], two [[Star Wars: Knights of the Old Republic/Explosives#Frag grenade|fragmentation grenades]], and a [[Star Wars: Knights of the Old Republic/Armor#Combat suit|combat suit]].  It may also be wise to loot the corpses of fallen troops throughout the ship as many carry medpacs and other useful tools.
If you don't have enough [[../Experience|experience]] points (XP) for level 2, it will be increased to 1000 to achieve this. However, you'd have 1275 XP if you'd killed '''all''' Sith soldiers rather than running past some of them.


As you head into the next corridor a cutscene will show Republic and Sith soldiers engaged in combat.  When you regain control, look for the three Sith on the other side of the intersection. While you can engage them one-by-one, a well-placed frag grenade should be able to kill all three, leaving you free to concentrate on the remaining two troopers hiding around the bend at the opposite end of the corridor. In the sole remaining room before the bridge, a Jedi and Dark Jedi are engaged in a duel.  After both have fallen, two more Sith troopers appear.  Dispatch them quickly then check the Jedi's body for a [[Star Wars: Knights of the Old Republic/Upgrades#Vibration cell|vibration cell]].
==Escape Pod Access==
{{sidebar|width=200px|title=Trask's Equipment|contents=Once you head through the door leading off the bridge you'll lose control of Trask. If you want any of his equipment be sure to remove it from him before you reach this point. He will use a Long Sword for this battle regardless of what you had equipped him with.}}
Once you [[../Experience#Level up|level up]], you're restored to maximum {{s|Combat|Vitality}} and the exit to the bridge can be opened. When you open the subsequent door, it locks behind you after a cutscene, as Trask runs into the room ahead of you:
Just before entering the bridge, equip a melee weapon (if you have not already done so).  The bridge is a rather cramped space and, as Trask will tell you, using a blaster on the bridge is suicide.  As soon as you enter, you'll find two Sith troopers by the doorway and even more at the helm.  End them and, in a rather lucky event, an explosion at the help will kill the remaining troopers, leaving you free to loot and explore the bridge.  It becomes quickly apparent that Bastila has left the bridge and Trask suggests that the two of you check the starboard escape pods to ensure she escapes safely.  By this point you should have enough experience to level up.  In order to head out through the starboard side door, you must level your character up to level 2.  Level up, and head through the door.


=== Finding Bastila ===
{| {{prettytable}}
As soon as you leave the bridge, Trask will notice that someone is lurking just beyond the far door. Upon opening it he discovers a Dark Jedi.  Realizing that he needs to buy you time to find Bastila, Trask throws himself into combat with the Sith and leaves you to find Bastila on your own.  Leave through the side door to reach the starboard section of the ''Endar Spire''.
|- end_cut01.dlg
{{KotOR/Dialog|Trask||There's something behind here.}}
|}


== Death of the ''Endar Spire'' ==
He opens the door at the back of the room to the west, revealing the first glimpse of a Dark Jedi who will become familiar to you...
=== Escaping the Ship ===
[[Image:KotOR Map Endar Spire Starboard Section.png|thumb|right|The starboard section of the ''Endar Spire''.]]
As soon as you enter the starboard section, Carth will contact you on your personal communicator to let you know that Bastila has already escaped to the surface of Taris. You two are now the only living crew members on the ship. Though he's waiting for you in the escape pod bay, there are still a few enemy-occupied rooms between you and Carth.


In the starting hallway is a single Sith trooper on patrol.  If you have a [[Star Wars: Knights of the Old Republic/Belts#Stealth field generator|stealth field generator]] and the [[Star Wars: Knights of the Old Republic/Skills#Stealth|Stealth]] skill to use it, you may opt to simply sneak past the trooper as opening the door at the other end ''won't'' cancel stealth mode. If you feel confident enough, you may also attack the trooper for the extra experience (which you'll have to do if you lack the ability to go into stealth mode). Once you're into the next room you'll find another pair of troopers.  If you're still in stealth mode they won't notice you, yet.  Since fighting them cannot be avoided it will probably be easier to just eliminate them as soon as you can.  Once they've been dispatched check the footlocker on the floor along the right-hand wall. It contains five [[Star Wars: Knights of the Old Republic/Miscellaneous items#Computer spike|computer spikes]] and seven [[Star Wars: Knights of the Old Republic/Miscellaneous items#Parts|repair parts]] that will come in handy immediately.
{| {{prettytable}}
{{KotOR/Dialog|Trask||Damn – another Dark Jedi! I'll try to hold him off, you get to the escape pods! Go!}}
|-
{{KotOR/Dialog||1.|[Trask has bought you the time you need to escape. You should make your way to the Starboard Section of the ship.]}}
|}


In the room beyond lie four Sith troopers and their commander.  While you could certainly engage them in direct combat by yourself, there are alternatives.  To the left of the door leading to the Sith filled room is a computer console.  You can slice into the ship's systems and choose to view the Starboard Transport Module.  Once you've seen what's in the room, choose to overload the power conduit.  It will cost most or all of your spikes, but it will electrocute all five enemies at once.  With all the enemies dead, the room is now safe to enter. If you prefer, you could instead use some of your repair parts to fix the battle droid by reactivating it's shield and engaging it in patrol mode.  It will make very quick work of the enemy soldiers.
Trask has now left your party, never to return, but any items he equipped are automatically added to your inventory. The door locks behind him, leaving you no other option but to open the door in the south wall and enter the starboard section.


Once you're inside, check the commander's remains for an [[Star Wars: Knights of the Old Republic/Ranged weapons#Ion blaster|ion blaster]] and a [[Star Wars: Knights of the Old Republic/Melee weapons#Prototype vibroblade|prototype vibroblade]]. Just beyond the next door is Carth and the last remaining escape pod.  After an exceedingly brief chat with Carth, walk over to the escape pod controls and choose to use the pod. As your escape pod descends to the ecumenopolis below, the ''Endar Spire'' erupts into brilliant flame.
{| {{prettytable}}
|- end_door03.dlg
! [Trask has bought you the time you need to escape. You should make your way to the Starboard Section of the ship.]
|}


{{Footer Nav|game=Star Wars: Knights of the Old Republic|prevpage=Walkthrough|nextpage=Taris}}
{{Footer Nav|game=Star Wars: Knights of the Old Republic|prevpage=Walkthrough|nextpage=Starboard Section}}

Latest revision as of 13:57, 30 December 2023

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In the skies above the Outer Rim world of Taris, a Jedi battle fleet engages the forces of Darth Malak in a desperate effort to halt the Sith's galactic domination....

As the opening crawl ends, a cutscene begins in which a Republic ship orbiting Taris is under attack by Sith fighters. Aboard this ship, your character must get to the bridge and then the escape pods in the subsequent starboard section.

This is the first part of a tutorial introducing you to dialog, picking up and equipping items, and using your party, journal and any Security skill. You also engage in combat with Sith soldiers throughout the command module, gaining experience and leveling up for the first time.

Map of the command module of the Endar Spire

Quarters[edit]

You're awoken in your quarters by explosions and alarms, just before the door opens and an ensign of the Republic Fleet runs in and begins speaking to you.

Dialog[edit]

KotOR Icon Dialog.png Trask: We've been ambushed by a Sith battle fleet! The Endar Spire is under attack! Hurry up – we don't have much time!
KotOR Icon Dialog.png 1. Who are you? [PC Mouse Left Click.png this answer to select highlighted response.] KotOR Icon Dialog.png 2. The Endar Spire? [PC Mouse Left Click.png this answer to select highlighted response.]
KotOR Icon Dialog.png Trask: Did you fall out of your bunk and hit your head? The Endar Spire is the ship we're stationed on – this ship! You probably don't even know who I am, do you?
KotOR Icon Dialog.png Trask: I'm Trask Ulgo, ensign with the Republic Fleet. I'm your bunk mate here on the Endar Spire. We work opposite shifts; I guess that's why you haven't seen me before. Now hurry up, we have to find Bastila! We have to make sure she makes it off the ship alive!
KotOR Icon Dialog.png 1. Who's Bastila? [PC Mouse Left Click.png this answer to select highlighted response.] KotOR Icon Dialog.png 2. Forget it – I'm looking after my own skin! [PC Mouse Left Click.png this answer to select highlighted response.]
KotOR Icon Dialog.png Trask: Bastila's the commanding officer on the Endar Spire. Well, not an officer, really. But she's the one in charge of this mission. One of our primary duties is to guarantee her survival in the event of enemy attack! You swore an oath just like everyone else on this mission. Now it's time to make good on that oath! KotOR Icon Dialog.png Trask: You swore an oath to protect Bastila when you signed up with this mission, just like everyone else in the crew! Now it's time to make good on that oath! I know she may not have an official rank in the fleet, but she's the one in charge of this mission and it's our duty to protect her!
Dialog
Soldier Scout Scoundrel
KotOR Icon Dialog.png Trask: I've heard all about your reputation: elite combat training, top in your class. It's no wonder you were hand picked for this mission. Word is the officers haven't seen a recruit with your kind of potential in twenty years. But all that potential doesn't mean a thing if you can't deliver when it counts! We're soldiers, we're trained for combat. Bastila's going to need men and women like us at her side during this attack! KotOR Icon Dialog.png Trask: I heard what everyone's saying about you: you've explored the farthest reaches of the galaxy, you've visited planets I've never even heard of. People with your skills and abilities are hard to find; it's no wonder the Republic recruited you for this mission. But now's the time to prove yourself! I know you're a scout and not a soldier, but Bastila needs all troops at her side during this attack! KotOR Icon Dialog.png Trask: I know all about your reputation, how you used to smuggle spice and blasters along the Corellian Run. I guess the Republic figured since they couldn't catch you, they might as well hire you. And I'll admit, the Republic is in desperate need of someone with your kind of skills. Desperate enough to overlook your shady past. But now that you've signed on for this mission you're part of the Republic fleet. And Bastila needs all troops at her side during this attack!
KotOR Icon Dialog.png 1. Okay, let's go help Bastila! KotOR Icon Dialog.png 2. Oath or no oath – I'm heading to the escape pods!
KotOR Icon Dialog.png Trask: Don't be stupid! You won't stand a chance against the Sith by yourself. We've got to stick together if we want to make it out of this alive.

Items[edit]

Trask tells you to grab your gear, and how to get your equipment from the footlocker by the north wall of your quarters:

KotOR Icon Dialog.png Trask: So hurry up and grab your gear. You need to suit up so we can get out of here.
Dialog
KotOR Icon Dialog.png 2. Where can I get my equipment? KotOR Icon Dialog.png 2. Can you repeat that?
KotOR Icon Dialog.png Trask: You can move the mouse to the edges of the screen to rotate the camera. Alternately, moving the mouse while holding down the right mouse button will rotate the camera as well. To move towards the footlocker, hold down the right mouse button and face the camera towards it, then hold down the left mouse button as well to cause the character to run forward. You can left-click on an object to select it. Once the footlocker is selected, left-click on it again to perform the default action on it.
KotOR Icon Dialog.png 1. Okay.
Journal Entry Added Attack on the Endar Spire
The Endar Spire is under attack. Your cabin mate, Trask, has warned you that the Sith have boarded the ship in search of Bastila, the commander of the vessel. You and Trask have to find her before the Sith do.

As this opening dialog ends you gain control of your character for the first time, and can begin this tutorial in earnest. The contents of the footlocker vary depending on the class selected at character generation:

Soldier Scout Scoundrel
Item(s) Received Footlocker Item(s) Received Footlocker Item(s) Received Footlocker

The footlocker also contains a Stealth Field Generator if you spent any points in Stealth.

Experience Points (XP) Received:
  • 50 Acquired items

Trask tells you to put on your equipment, and how to do so:

KotOR Icon Dialog.png Trask: Come on, we have to hurry! The Sith might already be boarding the ship to try and capture Bastila. Put your equipment on so we can get out of here.
Dialog
KotOR Icon Dialog.png 2. How do I equip my items? KotOR Icon Dialog.png 2. Can you repeat that?
KotOR Icon Dialog.png Trask: Use the EQUIP screen to equip the armor and weapons from your inventory. You can access this screen by selecting the EQUIP menu icon in the upper right corner of the screen.Use the mouse to look through your inventory slots. The menu on the right displays items you can equip in each slot. Left-click the mouse to select an inventory slot, then scroll through the available items on the right and left-click to equip one.
KotOR Icon Dialog.png 1. Okay.

Party[edit]

KotOR Icon Dialog.png Trask: Okay, let's move out. We should stick together; you'll have more success with a party than on your own. KotOR Icon Dialog.png 1. [Trask has joined your party.]
[Press PC Mouse Left Click.png to go to PARTY SELECTION screen.]
Trask Ulgo
KotOR Model Trask.png
Class Soldier
Level 3
Alignment 50 (neutral)
Attributes
Strength 14 +2
Dexterity 14 +2
Constitution 12 +1
Intelligence 12 +1
Wisdom 14 +2
Charisma 12 +1
Remaining 0
Attribute Base Total
Vitality 30 36
Attack 3 6
Defense 10 13
Fortitude 3 5
Reflex 1 4
Will 1 4
Skills Base Total
Computer 0 1
Demolitions 0 0
Stealth 0 0
Awareness 2 4
Repair 0 1
Security 3 5
Treat Injury 2 4
Remaining 0
Items and abilities Feats (0 remaining)
Clothing Blaster Pistol Armor Proficiency: Heavy Weapon Proficiency: Blaster Pistol Weapon Proficiency: Blaster Rifle Weapon Proficiency: Heavy Weapons Weapon Proficiency: Melee Weapons Power Attack Power Blast + Dueling Toughness Conditioning

Trask tells you how to use him to unlock the door in the south wall of your quarters, by making him party leader:

[Security Lockdown. Access code required.]
KotOR Icon Trask.png Trask: Because of the attack this room is in lockdown, but don't worry – I've got the override codes. You'll have to use me to unlock the door.
Dialog
KotOR Icon Dialog.png 2. How do I use you to unlock the door?
KotOR Icon Trask.png Trask: You always control the leader of the party. You can switch who is the party leader by left-clicking on their portrait in the lower left corner of the screen. Left-click my portrait now to switch me to the party leader, then use me to open the door. Left-click to target the door, then left-click it again with the mouse to open it.
KotOR Icon Dialog.png 1. Okay.
KotOR Icon Trask.png Trask: Now that the door's open you better take the lead again. KotOR Icon Dialog.png 1. [SWITCHING Name BACK TO PARTY LEADER]
[PC Mouse Left Click.png this response to continue.]
Experience Points (XP) Received:
  • 100 Used Trask to unlock door

Not only is Trask a Soldier but he's level 3, giving him substantially more Vitality than you at this point, so switching him back to party leader is recommended (although you'll switch back to party leader after each cutscene). Equipping him with your Short Sword is also recommended.

Journal[edit]

Through the door in the south wall of your quarters is a short corridor containing a utility droid.

Beep beep beep-oop!

Before you can speak to it, you receive a message, after which Trask can tell you how to use your journal:

KotOR Icon Dialog.png Carth: This is Carth Onasi – the Sith are threatening to overrun our position! We can't hold out long against their firepower! All hands to the bridge!
Dialog
KotOR Icon Trask.png Trask: That was Carth contacting us on our portable communicators. He's one of the Republic's best pilots! He's seen more combat than the rest of the Endar Spire's crew put together. If he says things are bad, you better believe it. We have to get to the bridge to help defend Bastila! There's a map of the Endar Spire and a copy of Carth's message in your electronic journal, just in case we get separated.
KotOR Icon Dialog.png 1. Let's move out.

Otherwise:

KotOR Icon Dialog.png 2. How do I use my journal? KotOR Icon Dialog.png 2. Can you repeat that?
KotOR Icon Trask.png Trask: You can access your journal, map and other important menus by clicking on the menu icons in the upper right corner of the screen. You can use the mouse to switch between the menus listed on the tabs at the top of the screen.
KotOR Icon Dialog.png 1. Okay.
Journal Entry Added Attack on the Endar Spire
You've received a message from Carth Onasi, a highly respected Republic soldier. He's ordered all hands to the bridge to protect Bastila.

Security[edit]

The door at the south end of the corridor is locked:

Security Door Unlock 1 (0) Bash Resist - Vitality -

Trask tells how you or he can use Security to open it:

Dialog

If you spent no points in Security at character generation:

KotOR Icon Trask.png Trask: That door's locked. I don't have the codes to open it, but switch me to the party leader so you can use my security skills to slice into the access panel and open the door.
KotOR Icon Dialog.png 3. How do I switch you to the party leader again?
KotOR Icon Trask.png Trask: You always control the leader of the party. You can switch who is the party leader by left-clicking on their portait in the lower left corner of the screen.
KotOR Icon Dialog.png 1. Okay.

If you spent at least one point in Security:

KotOR Icon Trask.png Trask: That door's locked, and I don't have the codes to open it. You'll have to use your SECURITY skill on it if we want to get past.

Otherwise:

KotOR Icon Dialog.png 2. How do you use security on a door?
KotOR Icon Trask.png Trask: Target the door using the mouse. When you have selected the door, the TARGET MENU will appear. The icons on the TARGET MENU are the additional options you can use on the door. Look at the TARGET MENU and find the SECURITY icon. Remember, the SECURITY icon only appears if you're controlling a character with the SECURITY skill. Once you see it, left-click it with the mouse to use your SECURITY skill on the door.

He can also tell you more about the target and action menus:

Dialog
KotOR Icon Dialog.png 2. Tell me more about the TARGET and ACTION MENUS. KotOR Icon Dialog.png 2. Can you repeat that?
KotOR Icon Trask.png Trask: In the lower right of the screen you'll see a list of icons. This is your ACTION MENU. You can select items from this menu by using the mouse. Left-click the icon you want to use to activate that power or item. Clicking on the arrows above and below the icon will cycle to other powers or items in that list. The first icon of the ACTION MENU is for Friendly Force Powers. The second is for Medical Items such as Medpacs and Antidote Kits. The third icon is for Miscellaneous Items such as Stimulants and Energy Shields. The fourth icon is for Mines, and only appears if you have a mine in your inventory and have the DEMOLITIONS skill.
KotOR Icon Dialog.png 1. Tell me about the TARGET MENU. KotOR Icon Dialog.png 3. Can you repeat that?
KotOR Icon Trask.png Trask: The icons in your TARGET MENU will change depending on whether your targeting circle is on a door, a container, a friendly creature or an enemy. Left-click the mouse to select a target and bring up the TARGET MENU. Left-clicking on the target again will perform the Default Action on it. The first icon is for combat FEATS. The second icon is for Hostile Force Powers such as Choke and Kill. The third icon is for Grenades.
KotOR Icon Dialog.png 1. Okay, let's move on. KotOR Icon Dialog.png 2. How do I select icons again?
KotOR Icon Trask.png Trask: Use the mouse to select the FEAT, power or item you want to use, then left-click to select it.

Combat[edit]

Once the door is open, a cutscene plays in which a Republic soldier is killed by two Sith soldiers outside.

KotOR Icon Trask.png Trask: These Sith must be the advance boarding party! For the Republic!
COMBAT MODE ENGAGED. PRESS THE DISENGAGE BUTTON TO CANCEL.
Sith Soldier
KotOR Model Sith Trooper.png
Class Soldier
Level 1
Alignment 50 (neutral)
Attributes
Strength 10 0
Dexterity 3 -4
Constitution 10 0
Intelligence 10 0
Wisdom 10 0
Charisma 10 0
Attribute
Vitality 15
Defense 6
Fortitude 2
Reflex -4
Will 0
Skills
Awareness 0
Ranged Main Off
Attack -8 -
Energy 1,+1-
Threat 19-20,x1-
Melee Main Off
Attack -4 -
Piercing 1,+1-
Threat 19-20,x1-
Items and abilities Feats
Blaster Rifle + Vibroblade Weapon Proficiency: Blaster Rifle Weapon Proficiency: Melee Weapons

Until you get to the bridge, all Sith are equipped with a special Blaster Rifle with Damage: Energy, 1, Damage Bonus: Energy, +1 and Attack Modifier: -5 which doesn't inflict more damage on a critical hit. In melee combat, all Sith in the command module equip a special Vibroblade with Damage: Physical, 1, Damage Bonus: Physical, +1 and Attack Modifier: -5 which also doesn't inflict more damage on a critical hit.

The nearest Sith soldier on the left only has 1 Vitality, so kill him quickly and then focus on the remaining.

Experience Points (XP) Received:

If either you or Trask take any damage, or you speak to him after this, he can tell you how to use a Medpac:

KotOR Icon Trask.png Trask: I've got a feeling that won't be our last battle with the Sith. Good thing we have medpacs to heal our wounds. It might be a good idea to use one now before our next battle.
Dialog
KotOR Icon Dialog.png 2. How do I use a medpac?
KotOR Icon Trask.png Trask: To use an item like a medpac – or another self-targetting item or power – you'll need to know how to use your ACTION MENU.
KotOR Icon Dialog.png 1. Tell me about the ACTION MENU. KotOR Icon Dialog.png 3. Can you repeat that?
KotOR Icon Trask.png Trask: In the lower right of the screen you'll see a list of icons. This is your ACTION MENU. You can select items from this menu by using the mouse. Left-click the icon you want to use to activate that power or item. Clicking on the arrows above and below the icon will cycle to other powers or items in that list. The first icon of the ACTION MENU is for Friendly Force Powers. The second is for Medical Items such as Medpacs and Antidote Kits. The third icon is for Miscellaneous Items such as Stimulants and Energy Shields. The fourth icon is for Mines, and only appears if you have a mine in your inventory and have the DEMOLITIONS skill.
KotOR Icon Dialog.png 2. I know about the ACTION MENU. How do I use a medpac? KotOR Icon Dialog.png 2. So how do I use a medpac?
KotOR Icon Trask.png Trask: First, left-click on their portrait to take control of the injured character. Use the mouse to look through the Medical Items in the ACTION MENU until you see “Medpac” in the information box. Notice the up and down arrows on this icon. This means you have more than one available option for this icon. You must choose between a medpac and an advanced medpac. Use the mouse wheel to scroll up or down to switch between your medpac and your advanced medpac. Left-click the mouse to use the selected item on the character you currently control. Just remember that you have to actually be hurt for a medpac to work. You can't use it when you're uninjured.
KotOR Icon Dialog.png 1. Okay.
Item(s) Received Trask

However, do not bother healing while in the command module, because once you and Trask are reduced to 1 Vitality you remain conscious and take no further damage. You cannot be killed... yet!

The door at the east end of the corridor remains locked until both are killed, and leads to a small room with another two Sith soldiers.

Sith Soldier
KotOR Model Sith Trooper.png
Class Minion
Level 1
Alignment 50 (neutral)
Attributes
Strength 10 0
Dexterity 12 +1
Constitution 10 0
Intelligence 10 0
Wisdom 10 0
Charisma 10 0
Attribute
Vitality 12
Defense 11
Fortitude 1
Reflex 2
Will 1
Skills
Awareness 2
Treat Injury0
Ranged Main Off
Attack -3 -
Energy 1,+1-
Threat 19-20,x1-
Melee Main Off
Attack -4 -
Piercing 1,+1-
Threat 19-20,x1-
Items and abilities Feats
Blaster Rifle + Vibroblade Weapon Proficiency: Blaster Rifle Weapon Proficiency: Melee Weapons
Experience Points (XP) Received:

Search the Republic soldier remains just inside the entrance to the right, the footlocker further along the south wall and the metal box against the north wall.

Item(s) Received Republic Soldier Item(s) Received Footlocker Item(s) Received Metal Box

You should also search the remains of those killed when they're left behind at random.

Opening the east door triggers a cutscene of a battle at a junction round the corner to the north, which ends when one of the three surviving Sith soldiers throws a Frag Grenade to kill the last two Republic soldiers (and one Sith soldier: bear this in mind when using them yourself). Once this ends, the door has locked behind you.

After turning the corner, these three Sith must be killed before the door at the end of the east corridor to your right can be opened. They're identical to the first Sith you encountered, and the quickest way to kill them is to follow their example and throw a Frag Grenade at the middle Sith soldier: there's 72.9% it will kill all three outright, and any that survive will be reduced from 15 to 5 Vitality. If you want to conserve grenades then killing them from range is advisable...

Experience Points (XP) Received:

...since when you approach the junction, two reinforcements come running around the corner from the north corridor. These two are identical to the Sith in your second encounter except each has a Medpac in their inventory, which they'll use when reduced to less than 50% Vitality, so you and Trask should focus on one at a time.

Experience Points (XP) Received:

Head north and follow the corridor round the corner to the east to find a cul-de-sac with a utility droid and a parts pile at the end of it. As you approach it the utility droid will explode, but search the parts pile before turning back:

Item(s) Received Parts Pile

After returning to the junction and turning east, you'll hear the sounds of a lightsaber battle as you approach the door at the end of the corridor. Opening the door triggers a cutscene of this battle between a Jedi and a Sith apprentice.

KotOR Icon Trask.png Trask: It's a dark Jedi! This fight is too much for us – we better stay back. All we'll do is get in the way.

Although the Jedi defeats the Sith apprentice, she's killed by a subsequent explosion.

KotOR Icon Trask.png Trask: That was one of the Jedi accompanying Bastila. Damn, we could have used her help!

Before you can search the Jedi's remains, two Sith soldiers run around the corner of the intersection ahead from the cul-de-sac to the north; they're identical to the Sith in your second encounter, except the one on the left has 13 Vitality and once again each has a Medpac they'll use when reduced to less than 50% Vitality.

Experience Points (XP) Received: Item(s) Received Jedi

Bridge[edit]

If you approach and try to open the door to the bridge at the end of the corridor to the east of the intersection while equipping a Blaster Pistol or Blaster Rifle, Trask will interject:

KotOR Icon Trask.png Trask: The bridge is just beyond that door. You better equip your melee weapon. There isn't much room on the bridge, and it's suicide to use a blaster in close quarters. I should equip a melee weapon, too. Either that, or I'll have to stay back and use my blaster.
KotOR Icon Dialog.png 1. Okay. KotOR Icon Dialog.png 2. What if they have lightsabers?
KotOR Icon Trask.png Trask: Your melee weapon is made using a cortosis weave. It's strong enough to stand up against anything, even a lightsaber.

Open the door to be confronted with two Sith soldiers, each armed with a Vibroblade:

Sith Soldier
KotOR Model Sith Soldier.png
Class Soldier
Level 1
Alignment 50 (neutral)
Attributes
Strength 10 0
Dexterity 12 +1
Constitution 10 0
Intelligence 10 0
Wisdom 10 0
Charisma 10 0
Attribute
Vitality 15
Defense 11
Fortitude 2
Reflex 1
Will 0
Skills
Awareness 2
Ranged Main Off
Attack - -
Damage --
Threat --
Melee Main Off
Attack -4 -
Piercing 1,+1-
Threat 19-20,x1-
Items and abilities Feats
Vibroblade Weapon Proficiency: Melee Weapons

Experience is also received when any of the surviving two Sith soldiers fighting two Republic soldiers on the bridge itself are killed by explosions, although this is not recorded in Feedback. There's also a backpack in the right corner just inside the entrance.

Experience Points (XP) Received: Item(s) Received Backpack
KotOR Icon Trask.png Trask: Bastila's not on the bridge – they must have retreated to the escape pods! We better head that way too. The Sith want Bastila alive, but once she's off the ship there's nothing stopping them from blasting the Endar Spire into galactic dust!
Journal Entry Added Attack on the Endar Spire
You've reached the bridge, but Bastila is nowhere to be found. She likely made her way to the starboard escape pods. If you want to get off the Endar Spire alive you should do the same.

The entrance to the bridge now closes and locks if you're inside.

Level up[edit]

The exit to the bridge is to the south in the west wall, but when you try to open it you may find it locked:

KotOR Icon Dialog.png Door: [You have enough experience to level up. You must level up before you pass through the door.]
KotOR Icon Dialog.png 1. Okay. KotOR Icon Dialog.png 2. How do I level up?
KotOR Icon Dialog.png Door: Left-click on the CHARACTER RECORD menu icon in the upper right corner of the screen. Then follow the instructions given on the screen.

If you don't have enough experience points (XP) for level 2, it will be increased to 1000 to achieve this. However, you'd have 1275 XP if you'd killed all Sith soldiers rather than running past some of them.

Escape Pod Access[edit]

Once you level up, you're restored to maximum Vitality and the exit to the bridge can be opened. When you open the subsequent door, it locks behind you after a cutscene, as Trask runs into the room ahead of you:

KotOR Icon Trask.png Trask: There's something behind here.

He opens the door at the back of the room to the west, revealing the first glimpse of a Dark Jedi who will become familiar to you...

KotOR Icon Trask.png Trask: Damn – another Dark Jedi! I'll try to hold him off, you get to the escape pods! Go!
KotOR Icon Dialog.png 1. [Trask has bought you the time you need to escape. You should make your way to the Starboard Section of the ship.]

Trask has now left your party, never to return, but any items he equipped are automatically added to your inventory. The door locks behind him, leaving you no other option but to open the door in the south wall and enter the starboard section.

[Trask has bought you the time you need to escape. You should make your way to the Starboard Section of the ship.]