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{{Header Nav|game=Star Wars: Knights of the Old Republic}}
{{Header Nav|game=Star Wars: Knights of the Old Republic}}
{{Control selector|Mac OS and Windows, Xbox}}
'''In the skies above the Outer Rim world of Taris, a Jedi battle fleet engages the forces of Darth Malak in a desperate effort to halt the Sith's galactic domination....'''


{{Control selector|Windows/Mac, Xbox}}
As the opening crawl ends, a cutscene begins in which a Republic ship orbiting [[../Taris/]] is under attack by Sith fighters. Aboard this ship, your character must get to the bridge and then the escape pods in the subsequent starboard section.


== Command Module ==
This is the first part of a tutorial introducing you to dialog, picking up and equipping [[../Items|items]], and using your [[../Party|party]], [[../Gameplay#Quests|journal]] and any {{s|Skills|Security}} skill. You also engage in [[../Combat|combat]] with Sith soldiers throughout the command module, gaining [[../Experience|experience]] and [[../Experience#Level up|leveling up]] for the first time.
;In the skies above the Outer Rim world of Taris, a Jedi battle fleet engages the forces of Darth Malak in a desperate effort to halt the Sith's galactic domination…
{{KotOR/Header|Endar Spire Command Module|Map of the command module of the Endar Spire|map}}
 
==Quarters==
As [[Star Wars: Knights of the Old Republic/Walkthrough|the opening crawl]] ends, a cutscene begins in which a Republic ship orbiting [[Star Wars: Knights of the Old Republic/Taris|Taris]] is under attack by Sith fighters. Within this ship, you're awoken in your quarters by the resulting explosions and alarms, just before the door opens and an ensign of the Republic Fleet runs in and begins talking to you.
You're awoken in your quarters by explosions and alarms, just before the door opens and an ensign of the Republic Fleet runs in and begins speaking to you.


===Dialog===
===Dialog===
{{KotOR Dialog
<!-- Dialog from end_m01aa_s.rim -->
|Icon=Trask
{| {{prettytable}}
|Dialog='''Trask:''' We've been ambushed by a Sith battle fleet! The Endar Spire is under attack! Hurry up – we don’t have much time!}}
|- end_trask01.dlg
{{KotOR/Dialog||Trask:|We've been ambushed by a Sith battle fleet! The Endar Spire is under attack! Hurry up – we don't have much time!|C=2}}
|-
{{KotOR/Dialog||1.|Who are you? [{{control|{{mouse|l}} this answer|Press {{xbox|A}}}} to select highlighted response.]|R=2|W=33%}}
{{KotOR/Dialog||2.|The Endar Spire? [{{control|{{mouse|l}} this answer|Press {{xbox|A}}}} to select highlighted response.]|W=66%}}
|-
{{KotOR/Dialog||Trask:|Did you fall out of your bunk and hit your head? The Endar Spire is the ship we're stationed on – this ship! You probably don't even know who I am, do you?}}
|-
{{KotOR/Dialog||Trask:|I'm Trask Ulgo, ensign with the Republic Fleet. I'm your bunk mate here on the Endar Spire. We work opposite shifts; I guess that's why you haven't seen me before. Now hurry up, we have to find Bastila! We have to make sure she makes it off the ship alive!|C=2}}
|}


{{KotOR Dialog
{| {{prettytable|style=table-layout:fixed}}
|Icon=Dialog
{{KotOR/Dialog||1.|Who's Bastila? [{{control|{{mouse|l}} this answer|Press {{xbox|A}}}} to select highlighted response.]}}
|Dialog= 2. The Endar Spire? [Press {{control|{{mouse|l}}|{{xbox|A}}}} to select highlighted response.]}}
{{KotOR/Dialog||2.|Forget it – I'm looking after my own skin! [{{control|{{mouse|l}} this answer|Press {{xbox|A}}}} to select highlighted response.]}}
|-
{{KotOR/Dialog||Trask:|Bastila's the commanding officer on the Endar Spire. Well, not an officer, really. But she's the one in charge of this mission. One of our primary duties is to guarantee her survival in the event of enemy attack! You swore an oath just like everyone else on this mission. Now it's time to make good on that oath!}}
{{KotOR/Dialog||Trask:|You swore an oath to protect Bastila when you signed up with this mission, just like everyone else in the crew! Now it's time to make good on that oath! I know she may not have an official rank in the fleet, but she's the one in charge of this mission and it's our duty to protect her!}}
|}


{{KotOR Dialog
{{KotOR/Hide}}
|Icon=Trask
|Dialog='''Trask:''' Did you fall out of your bunk and hit your head? The Endar Spire is the ship we’re stationed on – this ship! You probably don’t even know who I am, do you?}}


{{KotOR Dialog
{| {{prettytable|style=table-layout:fixed}}
|Icon=Dialog
! {{s|Classes|Soldier}}
|Dialog=1. Who are you? [Press {{control|{{mouse|l}}|{{xbox|A}}}} to select highlighted response.]}}
! {{s|Classes|Scout}}
! {{s|Classes|Scoundrel}}
|-
{{KotOR/Dialog||Trask:|I've heard all about your reputation: elite combat training, top in your class. It's no wonder you were hand picked for this mission. Word is the officers haven't seen a recruit with your kind of potential in twenty years. But all that potential doesn't mean a thing if you can't deliver when it counts! We're soldiers, we're trained for combat. Bastila's going to need men and women like us at her side during this attack!}}
{{KotOR/Dialog||Trask:|I heard what everyone's saying about you: you've explored the farthest reaches of the galaxy, you've visited planets I've never even heard of. People with your skills and abilities are hard to find; it's no wonder the Republic recruited you for this mission. But now's the time to prove yourself! I know you're a scout and not a soldier, but Bastila needs all troops at her side during this attack!}}
{{KotOR/Dialog||Trask:|I know all about your reputation, how you used to smuggle spice and blasters along the Corellian Run. I guess the Republic figured since they couldn't catch you, they might as well hire you. And I'll admit, the Republic is in desperate need of someone with your kind of skills. Desperate enough to overlook your shady past. But now that you've signed on for this mission you're part of the Republic fleet. And Bastila needs all troops at her side during this attack!}}
|-
{{KotOR/Dialog||1.|Okay, let's go help Bastila!|R=2}}
{{KotOR/Dialog||2.|Oath or no oath – I'm heading to the escape pods!|C=2}}
|-
{{KotOR/Dialog||Trask:|Don't be stupid! You won't stand a chance against the Sith by yourself. We've got to stick together if we want to make it out of this alive.|C=2}}
|}


{{KotOR Dialog
|}
|Icon=Trask
|Dialog='''Trask:''' I’m Trask Ulgo, ensign with the Republic Fleet. I’m your bunk mate here on the Endar Spire. We work opposite shifts; I guess that’s why you haven’t seen me before. Now hurry up, we have to find Bastila! We have to make sure she makes it off the ship alive!}}


{{KotOR Dialog
===Items===
|Icon=Dialog
Trask tells you to grab your gear, and how to get your [[../Items|equipment]] from the footlocker by the north wall of your quarters:
|Dialog=1. Who’s Bastila? [Press {{control|{{mouse|l}}|{{xbox|A}}}} to select highlighted response.]}}


{{KotOR Dialog
{| {{prettytable}}
|Icon=Trask
{{KotOR/Dialog||Trask:|So hurry up and grab your gear. You need to suit up so we can get out of here.}}
|Dialog='''Trask:''' Bastila’s the commanding officer on the Endar Spire. Well, not an officer, really. But she’s the one in charge of this mission. One of our primary duties is to guarantee her survival in the event of enemy attack! You swore an oath just like everyone else on this mission. Now it’s time to make good on that oath!}}
|}


{{KotOR Dialog
{{KotOR/Hide}}
|Icon=Dialog
|Dialog=2. Forget it – I’m looking after my own skin! [Press {{control|{{mouse|l}}|{{xbox|A}}}} to select highlighted response.]}}


{{KotOR Dialog
{| {{prettytable|style=table-layout:fixed}}
|Icon=Trask
{{KotOR/Dialog||2.|Where can I get my equipment?}}
|Dialog='''Trask:''' You swore an oath to protect Bastila when you signed up with this mission, just like everyone else in the crew! Now it’s time to make good on that oath! I know she may not have an official rank in the fleet, but she’s the one in charge of this mission and it’s our duty to protect her!}}
{{KotOR/Dialog||2.|Can you repeat that?}}
|-
{{KotOR/Dialog||Trask:|You can move the mouse to the edges of the screen to rotate the camera. Alternately, moving the mouse while holding down the right mouse button will rotate the camera as well. To move towards the footlocker, hold down the right mouse button and face the camera towards it, then hold down the left mouse button as well to cause the character to run forward. You can left-click on an object to select it. Once the footlocker is selected, left-click on it again to perform the default action on it.|C=2}}
|}


{{KotOR Dialog
{| {{prettytable}}
|Icon=Trask
{{KotOR/Dialog||1.|Okay.}}
|Dialog='''[[Star Wars: Knights of the Old Republic/Classes#Soldier|Soldier:]]''' I’ve heard all about your reputation<nowiki>:</nowiki> elite combat training, tops in your class. It’s no wonder you were hand picked for this mission. Word is the officers haven’t seen a recruit with your kind of potential in twenty years. But all that potential doesn’t mean a thing if you can’t deliver when it counts! We’re soldiers, we’re trained for combat. Bastila’s going to need men and women like us at her side during this attack!
|}


'''[[Star Wars: Knights of the Old Republic/Classes#Scout|Scout:]]''' I heard what everyone’s saying about you<nowiki>:</nowiki> you’ve explored the farthest reaches of the galaxy, you’ve visited planets I’ve never even heard of. People with your skills and abilities are hard to find; it’s no wonder the Republic recruited you for this mission. But now’s the time to prove yourself! I know you’re a scout and not a soldier, but Bastila needs all troops at her side during this attack!
|}


'''[[Star Wars: Knights of the Old Republic/Classes#Scoundrel|Scoundrel:]]''' I know all about your reputation, how you used to smuggle spice and blasters along the Corellian Run. I guess the Republic figured since they couldn’t catch you, they might as well hire you. And I’ll admit, the Republic is in desperate need of someone with your kind of skills. Desperate enough to overlook your shady past. But now that you’ve signed on for this mission you’re part of the Republic fleet. And Bastila needs all troops at her side during this attack!}}
{| {{prettytable}}
{{KotOR/Journal|Attack on the Endar Spire|The Endar Spire is under attack. Your cabin mate, Trask, has warned you that the Sith have boarded the ship in search of Bastila, the commander of the vessel. You and Trask have to find her before the Sith do.}}
|}


{{KotOR Dialog
As this opening dialog ends you gain control of your character for the first time, and can begin this tutorial in earnest. The contents of the footlocker vary depending on the [[../Classes|class]] selected at [[../Character generation|character generation]]:
|Icon=Dialog
|Dialog=1. Okay, let’s go help Bastila!}}
{{KotOR Dialog
|Icon=Dialog
|Dialog=2. Oath or no oath – I’m heading to the escape pods!}}


{{KotOR Dialog
{| {{prettytable|style=table-layout:fixed}}
|Icon=Trask
! {{s|Classes|Soldier}}
|Dialog='''Trask:''' Don’t be stupid! You won’t stand a chance against the Sith by yourself. We’ve got to stick together if we want to make it out of this alive.}}
! {{s|Classes|Scout}}
! {{s|Classes|Scoundrel}}
|-
{{KotOR/Container|Footlocker|
* {{s|Stimulants|Adrenal Stamina}}
* {{s|Blaster rifles|Blaster Rifle}}
* {{s|Melee weapons|Short Sword}}
* {{s|Body|Clothing}}
* {{s|Medical items|Medpac}} (2)}}
{{KotOR/Container|Footlocker|
* {{s|Implants|Cardio Package}}
* {{s|Stimulants|Adrenal Alacrity}}
* {{s|Blaster pistols|Blaster Pistol}}
* Short Sword
* Clothing
* Medpac (2)}}
{{KotOR/Container|Footlocker|
* {{s|Utility items|Computer Spike}}
* {{s|Utility items|Security Spike}}
* Blaster Pistol
* Short Sword
* Clothing
* Medpac (2)}}
|}


===Items===
The footlocker also contains a {{s|Belts|Stealth Field Generator}} if you spent any points in {{s|Skills|Stealth}}.
{{KotOR Dialog
|Icon=Trask
|Dialog='''Trask:''' So hurry up and grab your gear. You need to suit up so we can get out of here.}}


{{KotOR Dialog
{| {{prettytable}}
|Icon=Dialog
{{KotOR/XP|Act|#=50|Acquired items}}
|Dialog=2. Where can I get my equipment?}}
|}


{{KotOR Dialog
Trask tells you to put on your equipment, and how to do so:
|Icon=Trask
|Dialog='''Trask:''' You can move the mouse to the edges of the screen to rotate the camera. Alternately, moving the mouse while holding down the right mouse button will rotate the camera as well. To move towards the footlocker, hold down the right mouse button and face the camera towards it, then hold down the left mouse button as well to cause the character to run forward. You can left-click on an object to select it. Once the footlocker is selected, left-click on it again to perform the default action on it.}}


As this opening dialog ends you gain control of your character for the first time, and can begin this tutorial in earnest.
{| {{prettytable}}
{{KotOR/Dialog||Trask:|Come on, we have to hurry! The Sith might already be boarding the ship to try and capture Bastila. Put your equipment on so we can get out of here.}}
|}


{{KotOR Journal
{{KotOR/Hide}}
|Quest=Attack on the Endar Spire
|Update=The Endar Spire is under attack. Your cabin mate, Trask, has warned you that the Sith have boarded the ship in search of Bastila, the commander of the vessel. You and Trask have to find her before the Sith do.}}


The contents of the footlocker vary depending on your starting [[Star Wars: Knights of the Old Republic/Classes|class]]:
{| {{prettytable|style=table-layout:fixed}}
 
{{KotOR/Dialog||2.|How do I equip my items?}}
{| cellpadding=5 cellspacing=0 style="background:#aebffc; border-top:1px solid black; border-bottom:1px solid black; border-left:1px solid black; border-right:1px solid black" width=100%
{{KotOR/Dialog||2.|Can you repeat that?}}
|-valign=top
|width=32 rowspan=2 bgcolor=black|[[File:KotOR Icon Item.png|32px]]
|'''Item(s) Received: Footlocker
|-
|-
|
{{KotOR/Dialog||Trask:|Use the EQUIP screen to equip the armor and weapons from your inventory. You can access this screen by selecting the EQUIP menu icon in the upper right corner of the screen.Use the mouse to look through your inventory slots. The menu on the right displays items you can equip in each slot. Left-click the mouse to select an inventory slot, then scroll through the available items on the right and left-click to equip one.|C=2}}
{| cellpadding=0 cellspacing=0 style="background:#aebffc" width=100%
|-valign=top
|width=33%|
;[[Star Wars: Knights of the Old Republic/Classes#Soldier|Soldier]]
*[[Star Wars: Knights of the Old Republic/Utility items#Adrenal Stamina|Adrenal Stamina]]
*[[Star Wars: Knights of the Old Republic/Blaster rifles#Blaster Rifle|Blaster Rifle]]
*[[Star Wars: Knights of the Old Republic/Melee weapons#Short Sword|Short Sword]]
*Clothing
*[[Star Wars: Knights of the Old Republic/Utility items#Medpac|Medpac]] (2)
|width=34%|
;[[Star Wars: Knights of the Old Republic/Classes#Scout|Scout]]
*[[Star Wars: Knights of the Old Republic/Implants#Cardio Package|Cardio Package]]
*[[Star Wars: Knights of the Old Republic/Utility items#Adrenal Alacrity|Adrenal Alacrity]]
*[[Star Wars: Knights of the Old Republic/Blaster pistols#Blaster Pistol|Blaster Pistol]]
*Short Sword
*Clothing
*Medpac (2)
|width=33%|
;[[Star Wars: Knights of the Old Republic/Classes#Scoundrel|Scoundrel]]
*[[Star Wars: Knights of the Old Republic/Utility items#Computer Spike|Computer Spike]]
*[[Star Wars: Knights of the Old Republic/Utility items#Security Spike|Security Spike]]
*Blaster Pistol
*Short Sword
*Clothing
*Medpac (2)
|}
|}
{| {{prettytable}}
{{KotOR/Dialog||1.|Okay.}}
|}
|}


The footlocker also contains a [[Star Wars: Knights of the Old Republic/Belts#Stealth Field Generator|Stealth Field Generator]] if you spent any points in [[Star Wars: Knights of the Old Republic/Skills#Stealth|Stealth]].
|}
 
{{KotOR XP
|XP=*'''50''' Acquired items}}
 
{{KotOR Dialog
|Icon=Trask
|Dialog='''Trask:''' Come on, we have to hurry! The Sith might already be boarding the ship to try and capture Bastila. Put your equipment on so we can get out of here.}}
 
{{KotOR Dialog
|Icon=Dialog
|Dialog=2. [[Star Wars: Knights of the Old Republic/Items#Equipment|How do I equip my items?]]}}
 
{{KotOR Dialog
|Icon=Trask
|Dialog='''Trask:''' Okay, let’s move out.}}


===Party===
===Party===
{{KotOR Dialog
{| {{prettytable|style=table-layout:fixed}}
|Icon=Trask
{{KotOR/Dialog||Trask:|Okay, let's move out. We should stick together; you'll have more success with a party than on your own.}}
|Dialog='''Trask:''' We should stick together; you’ll have more success with a party than on your own.}}
{{KotOR/Dialog||1.|[Trask has joined your party.]<br>[Press {{control|{{mouse|l}}|{{xbox|A}}}} to go to [[../Gameplay#Party|PARTY SELECTION screen]].]}}
|}


{{KotOR Dialog
{{KotOR/Party
|Icon=Dialog
|Name=Trask Ulgo
|Dialog=[Trask has joined your party.]
[Press {{control|{{mouse|l}}|{{xbox|A}}}} to go to [[Star Wars: Knights of the Old Republic/Getting Started#Party|PARTY SELECTION screen]].]}}
 
{{KotOR Party
|Model=Trask
|Model=Trask
|Full name=Trask Ulgo
|Location=Quarters
|Map=Command Module
|World=Endar Spire
|Inclusion=Mandatory
|Alignment=50 (Neutral)
|Class=Soldier
|Class=Soldier
|Level=3
|Level=3
|Alignment=50 (neutral)


|Strength=14
|Strength=14
Line 173: Line 162:
|Vitality base=30
|Vitality base=30
|Vitality total=36
|Vitality total=36
|Force base=0
|Force total=0
|Attack base=3
|Attack base=3
|Attack total=6
|Attack total=6
Line 209: Line 196:
|Skills remaining=0
|Skills remaining=0


|Equipment=
|Items and abilities=
[[File:KotOR Item Clothing.png|20px|Clothing]]
{{KotOR/Item|Body|Clothing}} {{KotOR/Item|Blaster pistols|Blaster Pistol}}
[[File:KotOR Item Blaster Pistol.png|20px|Blaster Pistol|link=Star Wars: Knights of the Old Republic/Blaster pistols#Blaster Pistol]]


|Feats remaining=0
|Feats remaining=0
|Feats=
|Feats=
[[File:KotOR Feat Armor Proficiency Heavy.png|20px|Armor Proficiency: Heavy|link=Star Wars: Knights of the Old Republic/Feats#Armor Proficiency]]
{{KotOR/Armor|Heavy}} {{KotOR/Weapon|Proficiency|Blaster Pistol}} {{KotOR/Weapon|Proficiency|Blaster Rifle}} {{KotOR/Weapon|Proficiency|Heavy Weapons}} {{KotOR/Weapon|Proficiency|Melee Weapons}} {{KotOR/Feat|Power Attack}} {{KotOR/Feat|Power Blast}} + {{KotOR/Feat|Dueling}} {{KotOR/Feat|Toughness}} {{KotOR/Feat|Conditioning}}
[[File:KotOR Feat Weapon Proficiency Blaster Pistol.png|20px|Weapon Proficiency: Blaster Pistol|link=Star Wars: Knights of the Old Republic/Feats#Weapon Proficiency]]
[[File:KotOR Feat Weapon Proficiency Blaster Rifle.png|20px|Weapon Proficiency: Blaster Rifle|link=Star Wars: Knights of the Old Republic/Feats#Weapon Proficiency]]
[[File:KotOR Feat Weapon Proficiency Heavy Weapons.png|20px|Weapon Proficiency: Heavy Weapons|link=Star Wars: Knights of the Old Republic/Feats#Weapon Proficiency]]
[[File:KotOR Feat Weapon Proficiency Melee Weapons.png|20px|Weapon Proficiency: Melee Weapons|link=Star Wars: Knights of the Old Republic/Feats#Weapon Proficiency]]
[[File:KotOR Feat Power Attack.png|20px|Power Attack|link=Star Wars: Knights of the Old Republic/Feats#Power Attack]]
[[File:KotOR Feat Power Blast.png|20px|Power Blast|link=Star Wars: Knights of the Old Republic/Feats#Power Blast]] +  
[[File:KotOR Feat Dueling.png|20px|Dueling|link=Star Wars: Knights of the Old Republic/Feats#Dueling]]
[[File:KotOR Feat Toughness.png|20px|Toughness|link=Star Wars: Knights of the Old Republic/Feats#Toughness]]
[[File:KotOR Feat Conditioning.png|20px|Conditioning|link=Star Wars: Knights of the Old Republic/Feats#Conditioning]]
 
|Force powers remaining=0
|Force powers=None
}}
}}


Not only is Trask a Soldier but he is level 3, giving him substantially more Vitality than you at this point, so selecting him to lead the party is recommended (although you will switch back to party leader after each cutscene). Equipping him with your [[Star Wars: Knights of the Old Republic/Melee weapons#Short Sword|Short Sword]] is also recommended.
Trask tells you how to use him to unlock the door in the south wall of your quarters, by making him party leader:
 
{{KotOR Dialog
|Icon=Trask
|Dialog='''Trask:''' Because of the attack this room is in lockdown, but don’t worry – I’ve got the override codes. You’ll have to use me to unlock the door.}}
 
{{KotOR Dialog
|Icon=Dialog
|Dialog=2. How do I use you to unlock the door?}}
 
{{KotOR Dialog
|Icon=Trask
|Dialog='''Trask:''' You always control the leader of the party. You can switch who is the party leader by left-clicking on their portrait in the lower left corner of the screen. Left-click my portrait now to switch me to the party leader, then use me to open the door. Left-click to target the door, then left-click it again with the mouse to open it.}}


{{KotOR Dialog
{| {{prettytable}}
|Icon=Trask
|- end_door01.dlg
|Dialog='''Trask:''' Now that the door’s open you better take the lead again.}}
! [Security Lockdown. Access code required.]
 
{{KotOR XP
|XP=*'''100''' Used Trask to unlock the door}}
 
===Journal===
As you go through the door and approach the Utility Droid on the way to the door at the other end of the corridor, you receive a message:
 
{{KotOR Dialog
|Icon=Carth
|Dialog='''Carth:''' This is Carth Onasi – the Sith are threatening to overrun our position! We can’t hold out long against their firepower! All hands to the bridge!}}
 
{{KotOR Dialog
|Icon=Trask
|Dialog='''Trask:''' That was Carth contacting us on our portable communicators. He’s one of the Republic’s best pilots! He’s seen more combat than the rest of the Endar Spire’s crew put together. If he says things are bad, you better believe it. We have to get to the bridge to help defend Bastila! There’s a map of the Endar Spire and a copy of Carth’s message in your electronic journal, just in case we get separated.}}
 
 
[[Image:KotOR Map Endar Spire Command Module.png|frame|center|Command Module map.]]
 
 
{{KotOR Dialog
|Icon=Dialog
|Dialog=1. Let’s move out.}}
 
{{KotOR Dialog
|Icon=Dialog
|Dialog=2. [[Star Wars: Knights of the Old Republic/Getting Started#Quest|How do I use my journal?]]}}
 
{{KotOR Journal
|Quest=Attack on the Endar Spire
|Update=You’ve received a message from Carth Onasi, a highly respected Republic soldier. He’s ordered all hands to the bridge to protect Bastila.}}
 
===Security===
The door at the end of the corridor is locked. If you spent no points in [[Star Wars: Knights of the Old Republic/Skills#Security|Security]]:
 
{{KotOR Dialog
|Icon=Trask
|Dialog='''Trask:''' That door’s locked. I don’t have the codes to open it, but switch me to the party leader so you can use my security skills to slice into the access panel and open the door.}}
 
If you spent at least one point in Security (the door only has [[Star Wars:Knights of the Old Republic/Difficulty Classes|DC]] 1, so this is all that's required to open it):
 
{{KotOR Dialog
|Icon=Trask
|Dialog='''Trask:''' That door’s locked, and I don’t have the codes to open it. You’ll have to use your SECURITY skill on it if we want to get past.}}
 
{{KotOR Dialog
|Icon=Dialog
|Dialog=2. [[Star Wars: Knights of the Old Republic/Skills#Security|How do you use security on a door?]]}}
 
{{KotOR Dialog
|Icon=Dialog
|Dialog=2. Tell me more about the TARGET and ACTION MENUS.}}
 
{{KotOR Dialog
|Icon=Trask
|Dialog='''Trask:''' In the lower right of the screen you’ll see a list of icons. This is your ACTION MENU. You can select items from this menu by using the mouse. Left-click the icon you want to use to activate that power or item. Clicking on the arrows above and below the icon will cycle to other powers or items in that list. The first icon of the ACTION MENU is for Friendly Force Powers. The second is for Medical Items such as Medpacs and Antidote Kits. The third icon is for Miscellaneous Items such as Stimulants and Energy Shields. The fourth icon is for Mines, and only appears if you have a mine in your inventory and have the DEMOLITIONS skill.}}
 
{{KotOR Dialog
|Icon=Dialog
|Dialog=1. Tell me about the TARGET MENU.}}
 
{{KotOR Dialog
|Icon=Trask
|Dialog='''Trask:''' The icons in your TARGET MENU will change depending on whether your targeting circle is on a door, a container, a friendly creature or an enemy. Left-click the mouse to select a target and bring up the TARGET MENU. Left-clicking on the target again will perform the Default Action on it. The first icon is for combat FEATS. The second icon is for Hostile Force Powers such as Choke and Kill. The third icon is for Grenades.}}
 
{{KotOR Dialog
|Icon=Dialog
|Dialog=2. How do I select icons again?}}
 
{{KotOR Dialog
|Icon=Trask
|Dialog='''Trask:''' Use the mouse to select the FEAT, power or item you want to use, then left-click to select it.}}
 
===Combat===
Once the door is open, a cutscene plays in which a Republic Soldier is killed by two Sith Soldiers outside.
 
{{KotOR Dialog
|Icon=Trask
|Dialog='''Trask:''' These Sith must be the advance boarding party! For the Republic!}}
 
{|width=100% class="table-no2" style="border-top:1px solid #ff9090; border-bottom:1px solid #ff9090; border-left:1px solid #ff9090; border-right:1px solid #ff9090"
|align=center|[[Star Wars: Knights of the Old Republic/Combat|COMBAT MODE ENGAGED. PRESS THE DISENGAGE BUTTON TO CANCEL.]]
|}
|}


{|width=100% class="table-no2" style="border-top:1px solid #ff9090; border-bottom:1px solid #ff9090; border-left:1px solid #ff9090; border-right:1px solid #ff9090"
{| {{prettytable}}
|-valign=top
{{KotOR/Dialog|Trask||Because of the attack this room is in lockdown, but don't worry – I've got the override codes. You'll have to use me to unlock the door.}}
 
|width=20%|
 
{|cellpadding=0 cellspacing=0
 
|}
|}


|width=25%|
{{KotOR/Hide}}


{|cellpadding=0 cellspacing=0 class="table-no2" style="text-align:left" width=100%
{| {{prettytable}}
{{KotOR/Dialog||2.|How do I use you to unlock the door?}}
|-
|-
!width=40%|Name
{{KotOR/Dialog|Trask||You always control the leader of the party. You can switch who is the party leader by left-clicking on their portrait in the lower left corner of the screen. Left-click my portrait now to switch me to the party leader, then use me to open the door. Left-click to target the door, then left-click it again with the mouse to open it.}}
|width=60%|Sith Soldier
|-
!Alignment
|50 (Neutral)
|-
!Class
|[[Star Wars: Knights of the Old Republic/Classes#Soldier|Soldier]]
|-
!Level
|1
|-
!align=left|Skills
|-
|align=left|[[Star Wars: Knights of the Old Republic/Skills#Awareness|Awareness]]
|0
|-
|align=left|[[Star Wars: Knights of the Old Republic/Skills#Treat Injury|Treat Injury]]
|0
|}
|}


|width=15%|
{| {{prettytable}}
 
{{KotOR/Dialog||1.|Okay.}}
{|cellpadding=0 cellspacing=0 class="table-no2" style="text-align:center" width=100%
!width=50% align=left|Attributes
|-
|align=left|[[Star Wars: Knights of the Old Republic/Attributes#Strength|Strength]]
|width=25%|10
|width=25%|0
|-
|align=left|[[Star Wars: Knights of the Old Republic/Attributes#Dexterity|Dexterity]]
|3
| -4
|-
|align=left|[[Star Wars: Knights of the Old Republic/Attributes#Constitution|Constitution]]
|10
| 0
|-
|align=left|[[Star Wars: Knights of the Old Republic/Attributes#Intelligence|Intelligence]]
|10
| 0
|-
|align=left|[[Star Wars: Knights of the Old Republic/Attributes#Wisdom|Wisdom]]
| 10
| 0
|-
|align=left|[[Star Wars: Knights of the Old Republic/Attributes#Charisma|Charisma]]
| 10
| 0
|}
|}


|width=15%|
{|cellpadding=0 cellspacing=0 class="table-no2" style="text-align:center" width=100%
!align=left|Attributes
|-
|width=75% align=left|[[Star Wars: Knights of the Old Republic/Combat#Vitality|Vitality]]
|width=25%|15
|-
|align=left|[[Star Wars: Knights of the Old Republic/Force powers#Force points|Force]]
|0
|-
|align=left|[[Star Wars: Knights of the Old Republic/Combat#Defense|Defense]]
|6
|-
|align=left|[[Star Wars: Knights of the Old Republic/Saves|Fortitude]]
| 2
|-
|align=left|[[Star Wars: Knights of the Old Republic/Saves|Reflex]]
| -4
|-
|align=left|[[Star Wars: Knights of the Old Republic/Saves|Will]]
| 0
|}
|}


|width=25%|
{| {{prettytable|style=table-layout:fixed}}
 
{{KotOR/Dialog|Trask||Now that the door's open you better take the lead again.}}
{|cellpadding=0 cellspacing=0 class="table-no2" style="text-align:center" width=100%
{{KotOR/Dialog||1.|[SWITCHING {{s|Character generation|Name}} BACK TO PARTY LEADER]<br>[{{control|{{mouse|l}}|{{xbox|A}}}} this response to continue.]}}
!width=40% align=left|Ranged
!width=30%|Main
!width=30%|Off hand
|-
|align=left|[[Star Wars: Knights of the Old Republic/Combat#Attack|Attack]]
| -8
| -
|-
|align=left|[[Star Wars: Knights of the Old Republic/Combat#Damage|Energy]]
| 1,+1
| -
|-
|align=left|[[Star Wars: Knights of the Old Republic/Combat#Critical threat|Threat]]
| 19-20,x2
| -
|-
!align=left|Melee
|-
|align=left|[[Star Wars: Knights of the Old Republic/Combat#Attack|Attack]]
| -4
| -
|-
|align=left|[[Star Wars: Knights of the Old Republic/Combat#Damage|Physical]]
| 1,+1
| -
|-
|align=left|[[Star Wars: Knights of the Old Republic/Combat#Critical threat|Threat]]
| 19-20,x2
| -
|}
|}


|-valign=top
{| {{prettytable}}
!align=left|Items
{{KotOR/XP|Act|#=100|Used Trask to unlock door}}
!align=left colspan=2|Feats
!align=left colspan=2|Force powers
|-
|
[[File:KotOR Item Blaster Rifle.png|32px|Blaster Rifle|link=Star Wars: Knights of the Old Republic/Blaster rifles#Blaster Rifle]] + [[File:KotOR Item Vibroblade.png|32px|Vibroblade|link=Star Wars: Knights of the Old Republic/Melee weapons#Vibroblade]]
|colspan=2|
[[File:KotOR Feat Weapon Proficiency Blaster Rifle.png|24px|Weapon Proficiency: Blaster Rifle|link=Star Wars: Knights of the Old Republic/Feats#Weapon Proficiency]] [[File:KotOR Feat Weapon Proficiency Melee Weapons.png|24px|Weapon Proficiency: Melee Weapons|link=Star Wars: Knights of the Old Republic/Feats#Weapon Proficiency]]
|colspan=2|
None
|}
|}


Until you get to the bridge, all Sith are equipped with a special Blaster Rifle with Damage: Energy, 1, Damage Bonus: Energy, +1 and Attack Modifier: -5 which doesn't apply more damage on a [[Star Wars: Knights of the Old Republic/Combat#Critical hit|critical hit]]. In melee combat, all Sith in the Command Module equip a special Vibroblade with Damage: Physical, 1, Damage Bonus: Physical, +1 and Attack Modifier: -5 which doesn't apply more damage on a critical hit.
Not only is Trask a Soldier but he's level 3, giving him substantially more Vitality than you at this point, so switching him back to party leader is recommended (although you'll switch back to party leader after each cutscene). Equipping him with your {{s|Melee weapons|Short Sword}} is also recommended.
 
The nearest Sith Soldier on the left only has 1 Vitality, so kill him quickly and then focus on the remaining.
 
{{KotOR XP
|XP=*'''75''' Killed Sith Soldier
*'''75''' Killed Sith Soldier}}
 
If either you or Trask take any damage, or you speak to him after this:
 
{{KotOR Dialog
|Icon=Trask
|Dialog='''Trask:''' I’ve got a feeling that won’t be our last battle with the Sith. Good thing we have medpacs to heal our wounds. It might be a good idea to use one now before our next battle.}}
 
{{KotOR Dialog
|Icon=Dialog
|Dialog=2. How do I use a medpac?}}
 
{{KotOR Dialog
|Icon=Trask
|Dialog='''Trask:''' To use an item like a medpac – or another self-targetting item or power – you’ll need to know how to use your ACTION MENU.}}
 
{{KotOR Dialog
|Icon=Dialog
|Dialog=1. Tell me about the ACTION MENU.}}
 
{{KotOR Dialog
|Icon=Trask
|Dialog='''Trask:''' In the lower right of the screen you’ll see a list of icons. This is your ACTION MENU. You can select items from this menu by using the mouse. Left-click the icon you want to use to activate that power or item. Clicking on the arrows above and below the icon will cycle to other powers or items in that list. The first icon of the ACTION MENU is for Friendly Force Powers. The second is for Medical Items such as Medpacs and Antidote Kits. The third icon is for Miscellaneous Items such as Stimulants and Energy Shields. The fourth icon is for Mines, and only appears if you have a mine in your inventory and have the DEMOLITIONS skill.}}
 
{{KotOR Dialog
|Icon=Dialog
|Dialog=2. I know about the ACTION MENU. How do I use a medpac?
2. So how do I use a medpac?}}
 
{{KotOR Dialog
|Icon=Trask
|Dialog='''Trask:''' First, left-click on their portrait to take control of the injured character. Use the mouse to look through the Medical Items in the ACTION MENU until you see “Medpac” in the information box. Notice the up and down arrows on this icon. This means you have more than one available option for this icon. You must choose between a medpac and an advanced medpac. Use the mouse wheel to scroll up or down to switch between your medpac and your advanced medpac. Left-click the mouse to use the selected item on the character you currently control. Just remember that you have to actually be hurt for a medpac to work. You can’t use it when you’re uninjured.}}
 
{{KotOR Item
|Container=Trask
|Item=*[[Star Wars: Knights of the Old Republic/Utility items#Advanced Medpac|Advanced Medpac]]}}


The door at the east end of the corridor remains locked until both are killed, and leads to a small room with another two Sith Soldiers.
==Journal==
 
Through the door in the south wall of your quarters is a short corridor containing a utility droid.
{|width=100% class="table-no2" style="border-top:1px solid #ff9090; border-bottom:1px solid #ff9090; border-left:1px solid #ff9090; border-right:1px solid #ff9090"
|-valign=top
 
|width=20%|
 
{|cellpadding=0 cellspacing=0


{| {{prettytable}}
! Beep beep beep-oop!
|}
|}


|width=25%|
Before you can speak to it, you receive a message, after which Trask can tell you how to use your [[../Gameplay#Quests|journal]]:


{|cellpadding=0 cellspacing=0 class="table-no2" style="text-align:left" width=100%
{| {{prettytable}}
|-
{{KotOR/Dialog||Carth:|This is Carth Onasi – the Sith are threatening to overrun our position! We can't hold out long against their firepower! All hands to the bridge!}}
!width=40%|Name
|width=60%|Sith Soldier
|-
!Alignment
|50 (Neutral)
|-
!Class
|[[Star Wars: Knights of the Old Republic/Classes#Minion|Minion]]
|-
!Level
|1
|-
!align=left|Skills
|-
|align=left|[[Star Wars: Knights of the Old Republic/Skills#Awareness|Awareness]]
|2
|-
|align=left|[[Star Wars: Knights of the Old Republic/Skills#Treat Injury|Treat Injury]]
|0
|}
|}


|width=15%|
{{KotOR/Hide}}


{|cellpadding=0 cellspacing=0 class="table-no2" style="text-align:center" width=100%
{| {{prettytable}}
!width=50% align=left|Attributes
{{KotOR/Dialog|Trask||That was Carth contacting us on our portable communicators. He's one of the Republic's best pilots! He's seen more combat than the rest of the Endar Spire's crew put together. If he says things are bad, you better believe it. We have to get to the bridge to help defend Bastila! There's a map of the Endar Spire and a copy of Carth's message in your electronic journal, just in case we get separated.}}
|-
|align=left|[[Star Wars: Knights of the Old Republic/Attributes#Strength|Strength]]
|width=25%|10
|width=25%|0
|-
|align=left|[[Star Wars: Knights of the Old Republic/Attributes#Dexterity|Dexterity]]
|12
| +1
|-
|align=left|[[Star Wars: Knights of the Old Republic/Attributes#Constitution|Constitution]]
|10
| 0
|-
|-
|align=left|[[Star Wars: Knights of the Old Republic/Attributes#Intelligence|Intelligence]]
{{KotOR/Dialog||1.|Let's move out.}}
|10
| 0
|-
|align=left|[[Star Wars: Knights of the Old Republic/Attributes#Wisdom|Wisdom]]
| 10
| 0
|-
|align=left|[[Star Wars: Knights of the Old Republic/Attributes#Charisma|Charisma]]
| 10
| 0
|}
|}


|width=15%|
Otherwise:


{|cellpadding=0 cellspacing=0 class="table-no2" style="text-align:center" width=100%
{| {{prettytable|style=table-layout:fixed}}
!align=left|Attributes
{{KotOR/Dialog||2.|How do I use my journal?}}
{{KotOR/Dialog||2.|Can you repeat that?}}
|-
|-
|width=75% align=left|[[Star Wars: Knights of the Old Republic/Combat#Vitality|Vitality]]
{{KotOR/Dialog|Trask||You can access your journal, map and other important menus by clicking on the menu icons in the upper right corner of the screen. You can use the mouse to switch between the menus listed on the tabs at the top of the screen.|C=2}}
|width=25%|12
|-
|-
|align=left|[[Star Wars: Knights of the Old Republic/Force powers#Force points|Force]]
{{KotOR/Dialog||1.|Okay.|C=2}}
|0
|-
|align=left|[[Star Wars: Knights of the Old Republic/Combat#Defense|Defense]]
|11
|-
|align=left|[[Star Wars: Knights of the Old Republic/Saves|Fortitude]]
| 1
|-
|align=left|[[Star Wars: Knights of the Old Republic/Saves|Reflex]]
| 2
|-
|align=left|[[Star Wars: Knights of the Old Republic/Saves|Will]]
| 1
|}
|}


|width=25%|
{|cellpadding=0 cellspacing=0 class="table-no2" style="text-align:center" width=100%
!width=40% align=left|Ranged
!width=30%|Main
!width=30%|Off hand
|-
|align=left|[[Star Wars: Knights of the Old Republic/Combat#Attack|Attack]]
| -3
| -
|-
|align=left|[[Star Wars: Knights of the Old Republic/Combat#Damage|Energy]]
| 1,+1
| -
|-
|align=left|[[Star Wars: Knights of the Old Republic/Combat#Critical threat|Threat]]
| 19-20,x2
| -
|-
!align=left|Melee
|-
|align=left|[[Star Wars: Knights of the Old Republic/Combat#Attack|Attack]]
| -4
| -
|-
|align=left|[[Star Wars: Knights of the Old Republic/Combat#Damage|Physical]]
| 1,+1
| -
|-
|align=left|[[Star Wars: Knights of the Old Republic/Combat#Critical threat|Threat]]
| 19-20,x2
| -
|}
|}


|-valign=top
{| {{prettytable}}
!align=left|Items
{{KotOR/Journal|Attack on the Endar Spire|You've received a message from Carth Onasi, a highly respected Republic soldier. He's ordered all hands to the bridge to protect Bastila.}}
!align=left colspan=2|Feats
!align=left colspan=2|Force powers
|-
|
[[File:KotOR Item Blaster Rifle.png|32px|Blaster Rifle|link=Star Wars: Knights of the Old Republic/Blaster rifles#Blaster Rifle]] + [[File:KotOR Item Vibroblade.png|32px|Vibroblade|link=Star Wars: Knights of the Old Republic/Melee weapons#Vibroblade]]
|colspan=2|
[[File:KotOR Feat Weapon Proficiency Blaster Rifle.png|24px|Weapon Proficiency: Blaster Rifle|link=Star Wars: Knights of the Old Republic/Feats#Weapon Proficiency]] [[File:KotOR Feat Weapon Proficiency Melee Weapons.png|24px|Weapon Proficiency: Melee Weapons|link=Star Wars: Knights of the Old Republic/Feats#Weapon Proficiency]]
|colspan=2|
None
|}
|}


{{KotOR XP
==Security==
|XP=*'''75''' Killed Sith Soldier
The door at the south end of the corridor is locked:
*'''75''' Killed Sith Soldier}}


Search the Republic Soldier remains just inside the entrance to the right, the footlocker further along the south wall and the metal box against the north wall.
{{KotOR/Lock|Unlock|Door|1 (0)}}


{| cellpadding=5 cellspacing=0 style="background:#aebffc; border-top:1px solid black; border-bottom:1px solid black; border-left:1px solid black; border-right:1px solid black" width=100%
Trask tells how you or he can use {{s|Skills|Security}} to open it:
|-valign=top
|width=32 rowspan=2 bgcolor=black|[[File:KotOR Icon Item.png|32px]]
|'''Item(s) Received:
|-
|
{| cellpadding=0 cellspacing=0 style="background:#aebffc" width=100%
|-valign=top
|width=33%|
;Republic Soldier Remains
*[[Star Wars: Knights of the Old Republic/Grenades#Frag Grenade|Frag Grenade]]
|width=34%|
;Footlocker
*[[Star Wars: Knights of the Old Republic/Light armor#Combat Suit|Combat Suit]]
*[[Star Wars: Knights of the Old Republic/Melee weapons#Long Sword|Long Sword]]
*[[Star Wars: Knights of the Old Republic/Melee weapons#Short Sword|Short Sword]]
*Frag Grenades (2)
|width=33%|
;Metal Box
*Credits (10)
*[[Star Wars: Knights of the Old Republic/Utility items#Medpac|Medpac]]
|}
|}
 
You should also search the remains of those killed when they are left behind at random.
 
Opening the east door triggers a cutscene of a battle at a junction round the corner to the north, which ends when one of the three surviving Sith Soldiers throws a Frag Grenade to kill the last two Republic Soldiers (and one '''Sith''' Soldier; bear this in mind when using them yourself). Once this ends, the door has locked behind you. After turning the corner, these three must be killed before the door at the end of the east corridor to your right can be opened. They're identical to the first Sith you encountered, and the quickest way to kill them is to follow their example and throw a Frag Grenade at the middle Sith Soldier: there’s 72.9% it will kill all three outright, and any that survive will be reduced from 15 to 5 Vitality. If you want to conserve grenades, killing them from range is advisable.
 
{{KotOR XP
|XP=*'''75''' Killed Sith Soldier
*'''75''' Killed Sith Soldier
*'''75''' Killed Sith Soldier}}


This is because when you approach the junction, two reinforcements come running around the corner from the north corridor. These two are identical to the Sith in your second encounter except each has a Medpac in their inventory, which they will use when reduced to less than 50% Vitality, so you and Trask should focus on one at a time.
{{KotOR/Hide}}
If you spent no points in Security at [[../Character generation|character generation]]:


{{KotOR XP
{| {{prettytable}}
|XP=*'''75''' Killed Sith Soldier
{{KotOR/Dialog|Trask||That door's locked. I don't have the codes to open it, but switch me to the party leader so you can use my security skills to slice into the access panel and open the door.}}
*'''75''' Killed Sith Soldier}}
 
Head north and follow the corridor round the corner to the east to find a cul-de-sac with a Utility Droid and a Parts Pile at the end of it. As you approach it the Utility Droid will explode, but search the Parts Pile before turning back:
 
{{KotOR Item
|Container=Parts Pile
|Item=*[[Star Wars: Knights of the Old Republic/Utility items#Parts|Parts]]}}
 
After returning to the junction and turning east, you will hear the sounds of a lightsaber battle as you approach the door at the end of the corridor. Opening the door will trigger a cutscene of this battle between a female Jedi and a Sith Apprentice.
 
{{KotOR Dialog
|Icon=Trask
|Dialog='''Trask:''' It’s a dark Jedi! This fight is too much for us – we better stay back. All we’ll do is get in the way.}}
 
Although the female Jedi defeats the Sith Apprentice, she is killed by a subsequent explosion.
 
{{KotOR Dialog
|Icon=Trask
|Dialog='''Trask:''' That was one of the Jedi accompanying Bastila. Damn, we could have used her help!}}
 
Two Sith Soldiers run around the corner of the intersection ahead from the cul-de-sac to the north; they're identical to the Sith in your second encounter, except the one on the left has 13 Vitality and once again each has a Medpac they will use when reduced to less than 50% Vitality.
 
{{KotOR XP
|XP=*'''75''' Killed Sith Soldier
*'''75''' Killed Sith Soldier}}
 
The bridge is no longer locked, but first search the Jedi's remains:
 
{{KotOR Item
|Container=Jedi Remains
|Item=*[[Star Wars: Knights of the Old Republic/Utility items#Vibration Cell|Vibration Cell]]
*[[Star Wars: Knights of the Old Republic/Utility items#Adrenal Strength|Adrenal Strength]]}}
 
If you approach and try to open the door to the bridge at the end of the corridor to the east of the intersection while equipping a [[Star Wars: Knights of the Old Republic/Blaster pistols#Blaster Pistol|Blaster Pistol]] or [[Star Wars: Knights of the Old Republic/Blaster rifles#Blaster Rifle|Blaster Rifle]], Trask will interject:
 
{{KotOR Dialog
|Icon=Trask
|Dialog='''Trask:''' The bridge is just beyond that door. You better equip your melee weapon. There isn’t much room on the bridge, and it’s suicide to use a blaster in close quarters. I should equip a melee weapon, too. Either that, or I’ll have to stay back and use my blaster.}}
 
{{KotOR Dialog
|Icon=Dialog
|Dialog=2. What if they have lightsabers?}}
 
{{KotOR Dialog
|Icon=Trask
|Dialog='''Trask:''' Your melee weapon is made using a cortosis weave. It’s strong enough to stand up against anything, even a lightsaber.}}
 
Open the door to be confronted with two Sith Soldiers, each armed with a Vibroblade.
 
{|width=100% class="table-no2" style="border-top:1px solid #ff9090; border-bottom:1px solid #ff9090; border-left:1px solid #ff9090; border-right:1px solid #ff9090"
|-valign=top
 
|width=20%|
 
{|cellpadding=0 cellspacing=0
 
|}
 
|width=25%|
 
{|cellpadding=0 cellspacing=0 class="table-no2" style="text-align:left" width=100%
|-
!width=40%|Name
|width=60%|Sith Soldier
|-
!Alignment
|50 (Neutral)
|-
!Class
|[[Star Wars: Knights of the Old Republic/Classes#Soldier|Soldier]]
|-
|-
!Level
{{KotOR/Dialog||3.|How do I switch you to the party leader again?}}
|1
|-
|-
!align=left|Skills
{{KotOR/Dialog|Trask||You always control the leader of the party. You can switch who is the party leader by left-clicking on their portait in the lower left corner of the screen.}}
|-
|align=left|[[Star Wars: Knights of the Old Republic/Skills#Awareness|Awareness]]
|2
|-
|align=left|[[Star Wars: Knights of the Old Republic/Skills#Treat Injury|Treat Injury]]
|0
|}
|}


|width=15%|
{| {{prettytable}}
 
{{KotOR/Dialog||1.|Okay.}}
{|cellpadding=0 cellspacing=0 class="table-no2" style="text-align:center" width=100%
!width=50% align=left|Attributes
|-
|align=left|[[Star Wars: Knights of the Old Republic/Attributes#Strength|Strength]]
|width=25%|10
|width=25%|0
|-
|align=left|[[Star Wars: Knights of the Old Republic/Attributes#Dexterity|Dexterity]]
|12
| +1
|-
|align=left|[[Star Wars: Knights of the Old Republic/Attributes#Constitution|Constitution]]
|10
| 0
|-
|align=left|[[Star Wars: Knights of the Old Republic/Attributes#Intelligence|Intelligence]]
|10
| 0
|-
|align=left|[[Star Wars: Knights of the Old Republic/Attributes#Wisdom|Wisdom]]
| 10
| 0
|-
|align=left|[[Star Wars: Knights of the Old Republic/Attributes#Charisma|Charisma]]
| 10
| 0
|}
|}


|width=15%|
If you spent at least one point in Security:


{|cellpadding=0 cellspacing=0 class="table-no2" style="text-align:center" width=100%
{| {{prettytable}}
!align=left|Attributes
{{KotOR/Dialog|Trask||That door's locked, and I don't have the codes to open it. You'll have to use your SECURITY skill on it if we want to get past.}}
|-
|width=75% align=left|[[Star Wars: Knights of the Old Republic/Combat#Vitality|Vitality]]
|width=25%|15
|-
|align=left|[[Star Wars: Knights of the Old Republic/Force powers#Force points|Force]]
|0
|-
|align=left|[[Star Wars: Knights of the Old Republic/Combat#Defense|Defense]]
|11
|-
|align=left|[[Star Wars: Knights of the Old Republic/Saves|Fortitude]]
| 2
|-
|align=left|[[Star Wars: Knights of the Old Republic/Saves|Reflex]]
| 1
|-
|align=left|[[Star Wars: Knights of the Old Republic/Saves|Will]]
| 0
|}
|}


|width=25%|
Otherwise:


{|cellpadding=0 cellspacing=0 class="table-no2" style="text-align:center" width=100%
{| {{prettytable}}
!width=40% align=left|Ranged
{{KotOR/Dialog||2.|How do you use security on a door?}}
!width=30%|Main
!width=30%|Off hand
|-
|align=left|[[Star Wars: Knights of the Old Republic/Combat#Attack|Attack]]
| -
| -
|-
|align=left|[[Star Wars: Knights of the Old Republic/Combat#Damage|Damage]]
| -
| -
|-
|-
|align=left|[[Star Wars: Knights of the Old Republic/Combat#Critical threat|Threat]]
{{KotOR/Dialog|Trask||Target the door using the mouse. When you have selected the door, the TARGET MENU will appear. The icons on the TARGET MENU are the additional options you can use on the door. Look at the TARGET MENU and find the SECURITY icon. Remember, the SECURITY icon only appears if you're controlling a character with the SECURITY skill. Once you see it, left-click it with the mouse to use your SECURITY skill on the door.}}
| -
| -
|-
!align=left|Melee
|-
|align=left|[[Star Wars: Knights of the Old Republic/Combat#Attack|Attack]]
| -4
| -
|-
|align=left|[[Star Wars: Knights of the Old Republic/Combat#Damage|Physical]]
| 1,+1
| -
|-
|align=left|[[Star Wars: Knights of the Old Republic/Combat#Critical threat|Threat]]
| 19-20,x2
| -
|}
|}


|-valign=top
!align=left|Items
!align=left colspan=2|Feats
!align=left colspan=2|Force powers
|-
|
[[File:KotOR Item Vibroblade.png|32px|Vibroblade|link=Star Wars: Knights of the Old Republic/Melee weapons#Vibroblade]]
|colspan=2|
[[File:KotOR Feat Weapon Proficiency Melee Weapons.png|24px|Weapon Proficiency: Melee Weapons|link=Star Wars: Knights of the Old Republic/Feats#Weapon Proficiency]]
|colspan=2|
None
|}
|}


{{KotOR XP
He can also tell you more about the target and action menus:
|XP=*'''75''' Killed Sith Soldier
*'''75''' Killed Sith Soldier}}
 
Experience is also received when any of the surviving two Sith Soldiers fighting two Republic Soldiers on the bridge itself are killed by explosions, although this is '''not''' recorded in [[Star Wars: Knights of the Old Republic/Getting Started#Feedback|Feedback]].
 
{{KotOR XP
|XP=*'''75''' Killed Sith Soldier
*'''75''' Killed Sith Soldier}}
 
{{KotOR Dialog
|Icon=Trask
|Dialog='''Trask:''' Bastila’s not on the bridge – they must have retreated to the escape pods! We better head that way too. The Sith want Bastila alive, but once she’s off the ship there’s nothing stopping them from blasting the Endar Spire into galactic dust!}}
 
{{KotOR Journal
|Quest=Attack on the Endar Spire
|Update=You’ve reached the bridge, but Bastila is nowhere to be found. She likely made her way to the starboard escape pods. If you want to get off the Endar Spire alive you should do the same.}}
 
There's a backpack in the right corner just inside the entrance to the bridge:
 
{{KotOR Item
|Container=Backpack
|Item=*[[Star Wars: Knights of the Old Republic/Blaster pistols#Blaster Pistol|Blaster Pistol]]}}
 
=== Level up ===
The exit to the bridge is to the south in the west wall, but when you try to open it you may find it locked:
 
{{KotOR Dialog
|Icon=Dialog
|Dialog='''Door:''' [You have enough experience to level up. You must level up before you pass through the door.]}}
 
{{KotOR Dialog
|Icon=Dialog
|Dialog=2. [[Star Wars: Knights of the Old Republic/Experience|How do I level up?]]}}
 
If you don't have enough experience points (XP) for level 2, it will be increased to 1,000 to achieve this. However, once you've been informed you must level up, the entrance to the bridge will close and lock. You'd have 1,275 XP if you had killed '''all''' Sith Soldiers rather than running past some of them.
 
Once you level up, the exit to the bridge can be opened. When you open the subsequent door, it locks behind you after a cutscene, as Trask runs into the room ahead of you.
 
{{KotOR Dialog
|Icon=Trask
|Dialog='''Trask:''' There’s something behind here.}}
 
He opens the door at the back of the room to the west, revealing the first glimpse of [[Star Wars: Knights of the Old Republic/Quest for the Star Forge#Darth Bandon|a Dark Jedi who will become familiar to you…]]
 
{{KotOR Dialog
|Icon=Trask
|Dialog='''Trask:''' Damn – another Dark Jedi! I’ll try to hold him off, you get to the escape pods! Go!}}
 
{{KotOR Dialog
|Icon=Dialog
|Dialog=[Trask has bought you the time you need to escape. You should make your way to the Starboard Section of the ship.]}}
 
Trask has now left your party, never to return, but any items he equipped are automatically transferred to your inventory. The door locks behind him, leaving you no other option but to open the door in the south wall and enter the Starboard Section.
 
== Starboard Section ==
{{KotOR Dialog
|Icon=Carth
|Dialog='''Carth:''' This is Carth Onasi on your personal communicator. I’m tracking your position through the ''Endar Spire's'' life support systems. Bastila's escape pod is away – you’re the last surviving crew member of the ''Endar Spire''! I can’t wait for you much longer; you have to get to the escape pods!}}
 
 
[[Image:KotOR Map Endar Spire Starboard Section.png|frame|center|Starboard Section map.]]


If you did not spend any points in [[Star Wars: Knights of the Old Republic/Skills#Stealth|Stealth]] at [[Star Wars: Knights of the Old Republic/Character generation|character generation]], when you go south and around the corner to the west, you will need to run past or kill the Sith Trooper guarding the intersection ahead.
{{KotOR/Hide}}


{|width=100% class="table-no2" style="border-top:1px solid #ff9090; border-bottom:1px solid #ff9090; border-left:1px solid #ff9090; border-right:1px solid #ff9090"
{| {{prettytable|style=table-layout:fixed}}
|-valign=top
{{KotOR/Dialog||2.|Tell me more about the TARGET and ACTION MENUS.}}
 
{{KotOR/Dialog||2.|Can you repeat that?}}
|width=20%|
 
{|cellpadding=0 cellspacing=0
 
|}
 
|width=25%|
 
{|cellpadding=0 cellspacing=0 class="table-no2" style="text-align:left" width=100%
|-
!width=40%|Name
|width=60%|Sith Trooper
|-
!Alignment
|50 (Neutral)
|-
!Class
|[[Star Wars: Knights of the Old Republic/Classes#Soldier|Soldier]]
|-
!Level
|3
|-
|-
!align=left|Skills
{{KotOR/Dialog|Trask||In the lower right of the screen you'll see a list of icons. This is your ACTION MENU. You can select items from this menu by using the mouse. Left-click the icon you want to use to activate that power or item. Clicking on the arrows above and below the icon will cycle to other powers or items in that list. The first icon of the ACTION MENU is for Friendly Force Powers. The second is for Medical Items such as Medpacs and Antidote Kits. The third icon is for Miscellaneous Items such as Stimulants and Energy Shields. The fourth icon is for Mines, and only appears if you have a mine in your inventory and have the DEMOLITIONS skill.|C=2}}
|-
|-
|align=left|[[Star Wars: Knights of the Old Republic/Skills#Awareness|Awareness]]
{{KotOR/Dialog||1.|Tell me about the TARGET MENU.}}
|0
{{KotOR/Dialog||3.|Can you repeat that?}}
|-
|-
|align=left|[[Star Wars: Knights of the Old Republic/Skills#Treat Injury|Treat Injury]]
{{KotOR/Dialog|Trask||The icons in your TARGET MENU will change depending on whether your targeting circle is on a door, a container, a friendly creature or an enemy. Left-click the mouse to select a target and bring up the TARGET MENU. Left-clicking on the target again will perform the Default Action on it. The first icon is for combat FEATS. The second icon is for Hostile Force Powers such as Choke and Kill. The third icon is for Grenades.|C=2}}
|0
|}
|}


|width=15%|
{| {{prettytable}}
 
{{KotOR/Dialog||1.|Okay, let's move on.|R=2|W=25%}}
{|cellpadding=0 cellspacing=0 class="table-no2" style="text-align:center" width=100%
{{KotOR/Dialog||2.|How do I select icons again?|W=75%}}
!width=50% align=left|Attributes
|-
|align=left|[[Star Wars: Knights of the Old Republic/Attributes#Strength|Strength]]
|width=25%|10
|width=25%|0
|-
|align=left|[[Star Wars: Knights of the Old Republic/Attributes#Dexterity|Dexterity]]
|3
| -4
|-
|-
|align=left|[[Star Wars: Knights of the Old Republic/Attributes#Constitution|Constitution]]
{{KotOR/Dialog|Trask||Use the mouse to select the FEAT, power or item you want to use, then left-click to select it.}}
|10
| 0
|-
|align=left|[[Star Wars: Knights of the Old Republic/Attributes#Intelligence|Intelligence]]
|10
| 0
|-
|align=left|[[Star Wars: Knights of the Old Republic/Attributes#Wisdom|Wisdom]]
| 10
| 0
|-
|align=left|[[Star Wars: Knights of the Old Republic/Attributes#Charisma|Charisma]]
| 10
| 0
|}
|}


|width=15%|
{|cellpadding=0 cellspacing=0 class="table-no2" style="text-align:center" width=100%
!align=left|Attributes
|-
|width=75% align=left|[[Star Wars: Knights of the Old Republic/Combat#Vitality|Vitality]]
|width=25%|25
|-
|align=left|[[Star Wars: Knights of the Old Republic/Force powers#Force points|Force]]
|0
|-
|align=left|[[Star Wars: Knights of the Old Republic/Combat#Defense|Defense]]
|6
|-
|align=left|[[Star Wars: Knights of the Old Republic/Saves|Fortitude]]
| 3
|-
|align=left|[[Star Wars: Knights of the Old Republic/Saves|Reflex]]
| -3
|-
|align=left|[[Star Wars: Knights of the Old Republic/Saves|Will]]
| 1
|}
|}


|width=25%|
==Combat==
Once the door is open, a cutscene plays in which a Republic soldier is killed by two Sith soldiers outside.


{|cellpadding=0 cellspacing=0 class="table-no2" style="text-align:center" width=100%
{| {{prettytable}}
!width=40% align=left|Ranged
|- end_room3.dlg
!width=30%|Main
{{KotOR/Dialog|Trask||These Sith must be the advance boarding party! For the Republic!}}
!width=30%|Off hand
|-
|-
|align=left|[[Star Wars: Knights of the Old Republic/Combat#Attack|Attack]]
! [[../Combat|COMBAT MODE ENGAGED. PRESS THE DISENGAGE BUTTON TO CANCEL.]]
| -6
| -
|-
|align=left|[[Star Wars: Knights of the Old Republic/Combat#Damage|Energy]]
| 1,+1
| -
|-
|align=left|[[Star Wars: Knights of the Old Republic/Combat#Critical threat|Threat]]
| 19-20,x2
| -
|-
!align=left|Melee
|-
|align=left|[[Star Wars: Knights of the Old Republic/Combat#Attack|Attack]]
| 3
| -
|-
|align=left|[[Star Wars: Knights of the Old Republic/Combat#Damage|Physical]]
| 1-6
| -
|-
|align=left|[[Star Wars: Knights of the Old Republic/Combat#Critical threat|Threat]]
| 20-20,x2
| -
|}
|}


|-valign=top
{{KotOR/NPC
!align=left|Items
|Name=Sith Soldier
!align=left colspan=2|Feats
|Model=Sith Trooper
!align=left colspan=2|Force powers
|Class=Soldier
|-
|Level=1
|
[[File:KotOR Item Blaster Rifle.png|32px|Blaster Rifle|link=Star Wars: Knights of the Old Republic/Blaster rifles#Blaster Rifle]] + [[File:KotOR Item Short Sword.png|32px|Short Sword|link=Star Wars: Knights of the Old Republic/Melee weapons#Short Sword]]
|colspan=2|
[[File:KotOR Feat Weapon Proficiency Blaster Rifle.png|24px|Weapon Proficiency: Blaster Rifle|link=Star Wars: Knights of the Old Republic/Feats#Weapon Proficiency]] [[File:KotOR Feat Weapon Proficiency Melee Weapons.png|24px|Weapon Proficiency: Melee Weapons|link=Star Wars: Knights of the Old Republic/Feats#Weapon Proficiency]]
|colspan=2|
None
|}


As with the Sith in the [[Star Wars: Knights of the Old Republic/Attack on the Endar Spire#Command Module|Command Module]], all those in the Starboard Section equip special Blaster Rifles with Damage: Energy, 1, Damage Bonus: Energy, +1 and Attack Modifier: -5 which don't apply more damage on a [[Star Wars: Knights of the Old Republic/Combat#Critical hit|critical hit]]. However, their melee weapons are now much more accurate and damaging.
|Strength=10
|STR=0
|Dexterity=3
|DEX=-4
|Constitution=10
|CON=0
|Intelligence=10
|INT=0
|Wisdom=10
|WIS=0
|Charisma=10
|CHA=0


{{KotOR XP
|Vitality=15
|XP=*'''75''' Killed Sith Trooper}}
|Defense=6
|Fortitude=2
|Reflex=-4
|Will=0
|Awareness=0


===Stealth===
|RA1=-8
If you ''did'' spend points in [[Star Wars: Knights of the Old Republic/Skills#Stealth|Stealth]] at [[Star Wars: Knights of the Old Republic/Character generation|character generation]], you will have a [[Star Wars: Knights of the Old Republic/Belts#Stealth Field Generator|Stealth Field Generator]]:
|RD=Energy
|RD1=1,+1
|RT1=19-20,x1


{{KotOR Dialog
|MA1=-4
|Icon=Carth
|MD=Piercing
|Dialog='''Carth:''' But be careful. There’s a Sith patrol just down the corridor. Use your STEALTH skill to sneak past him.}}
|MD1=1,+1
|MT1=19-20,x1


{{KotOR Dialog
|Items and abilities=
|Icon=Dialog
{{KotOR/Item|Blaster rifles|Blaster Rifle}} + {{KotOR/Item|Melee weapons|Vibroblade}}
|Dialog=[[Star Wars: Knights of the Old Republic/Skills#Stealth|How do I use my STEALTH skill?]]}}


You should save game before turning the corner, because although the next three Sith you encounter all have [[Star Wars: Knights of the Old Republic/Skills#Awareness|Awareness]] rank 0, even a [[Star Wars: Knights of the Old Republic/Classes#Scoundrel|Scoundrel]] with 18 [[Star Wars: Knights of the Old Republic/Attributes#Dexterity|Dexterity]] can only have maximum Stealth rank 9 at this point, which is not guaranteed to escape detection; if you do not have Stealth rank > 0 (8 Dexterity), you cannot escape detection at all.
|Feats=
{{KotOR/Weapon|Proficiency|Blaster Rifle}} {{KotOR/Weapon|Proficiency|Melee Weapons}}
}}


Fortunately explosions at the end of the corridor to the west will draw the Sith Trooper away, allowing you to get to the intersection he was guarding and go down the south corridor while he is at a distance with his back turned. You can come back and kill him later if you like.
Until you get to the bridge, all Sith are equipped with a special {{s|Blaster rifles|Blaster Rifle}} with Damage: Energy, 1, Damage Bonus: Energy, +1 and Attack Modifier: -5 which doesn't inflict more damage on a [[../Combat#Critical hit|critical hit]]. In melee combat, all Sith in the command module equip a special {{s|Melee weapons|Vibroblade}} with Damage: Physical, 1, Damage Bonus: Physical, +1 and Attack Modifier: -5 which also doesn't inflict more damage on a critical hit.


Around the corner of the south corridor to the west is a door, beyond which are two Sith Soldiers in a room. If you open the door and you're able to sneak past them, you'll gain [[Star Wars: Knights of the Old Republic/Experience|experience]].
The nearest Sith soldier on the left only has 1 Vitality, so kill him quickly and then focus on the remaining.
 
{{KotOR XP
|XP=*'''300''' Sneaked past a Sith Trooper and 2 Sith Soldiers}}
 
At this point it would be advisable to kill both of them before trying to open the door at the west end of the room.
 
{|width=100% class="table-no2" style="border-top:1px solid #ff9090; border-bottom:1px solid #ff9090; border-left:1px solid #ff9090; border-right:1px solid #ff9090"
|-valign=top
 
|width=20%|
 
{|cellpadding=0 cellspacing=0


{| {{prettytable}}
{{KotOR/XP|Kill|#=1|Killed Sith Soldier (2)}}
|}
|}


|width=25%|
If either you or Trask take any damage, or you speak to him after this, he can tell you how to use a {{s|Medical items|Medpac}}:


{|cellpadding=0 cellspacing=0 class="table-no2" style="text-align:left" width=100%
{| {{prettytable}}
|-
{{KotOR/Dialog|Trask||I've got a feeling that won't be our last battle with the Sith. Good thing we have medpacs to heal our wounds. It might be a good idea to use one now before our next battle.}}
!width=40%|Name
|width=60%|Sith Soldier
|-
!Alignment
|50 (Neutral)
|-
!Class
|[[Star Wars: Knights of the Old Republic/Classes#Soldier|Soldier]]
|-
!Level
|1
|-
!align=left|Skills
|-
|align=left|[[Star Wars: Knights of the Old Republic/Skills#Awareness|Awareness]]
|0
|-
|align=left|[[Star Wars: Knights of the Old Republic/Skills#Treat Injury|Treat Injury]]
|0
|}
|}


|width=15%|
{{KotOR/Hide}}


{|cellpadding=0 cellspacing=0 class="table-no2" style="text-align:center" width=100%
{| {{prettytable|style=table-layout:fixed}}
!width=50% align=left|Attributes
{{KotOR/Dialog||2.|How do I use a medpac?|C=2}}
|-
|-
|align=left|[[Star Wars: Knights of the Old Republic/Attributes#Strength|Strength]]
{{KotOR/Dialog|Trask||To use an item like a medpac – or another self-targetting item or power – you'll need to know how to use your ACTION MENU.|C=2}}
|width=25%|10
|width=25%|0
|-
|-
|align=left|[[Star Wars: Knights of the Old Republic/Attributes#Dexterity|Dexterity]]
{{KotOR/Dialog||1.|Tell me about the ACTION MENU.}}
|3
{{KotOR/Dialog||3.|Can you repeat that?}}
| -4
|-
|-
|align=left|[[Star Wars: Knights of the Old Republic/Attributes#Constitution|Constitution]]
{{KotOR/Dialog|Trask||In the lower right of the screen you'll see a list of icons. This is your ACTION MENU. You can select items from this menu by using the mouse. Left-click the icon you want to use to activate that power or item. Clicking on the arrows above and below the icon will cycle to other powers or items in that list. The first icon of the ACTION MENU is for Friendly Force Powers. The second is for Medical Items such as Medpacs and Antidote Kits. The third icon is for Miscellaneous Items such as Stimulants and Energy Shields. The fourth icon is for Mines, and only appears if you have a mine in your inventory and have the DEMOLITIONS skill.|C=2}}
|10
| 0
|-
|-
|align=left|[[Star Wars: Knights of the Old Republic/Attributes#Intelligence|Intelligence]]
{{KotOR/Dialog||2.|I know about the ACTION MENU. How do I use a medpac?}}
|10
{{KotOR/Dialog||2.|So how do I use a medpac?}}
| 0
|-
|-
|align=left|[[Star Wars: Knights of the Old Republic/Attributes#Wisdom|Wisdom]]
{{KotOR/Dialog|Trask||First, left-click on their portrait to take control of the injured character. Use the mouse to look through the Medical Items in the ACTION MENU until you see “Medpac” in the information box. Notice the up and down arrows on this icon. This means you have more than one available option for this icon. You must choose between a medpac and an advanced medpac. Use the mouse wheel to scroll up or down to switch between your medpac and your advanced medpac. Left-click the mouse to use the selected item on the character you currently control. Just remember that you have to actually be hurt for a medpac to work. You can't use it when you're uninjured.|C=2}}
| 10
| 0
|-
|align=left|[[Star Wars: Knights of the Old Republic/Attributes#Charisma|Charisma]]
| 10
| 0
|}
|}


|width=15%|
{| {{prettytable}}
 
{{KotOR/Dialog||1.|Okay.}}
{|cellpadding=0 cellspacing=0 class="table-no2" style="text-align:center" width=100%
!align=left|Attributes
|-
|width=75% align=left|[[Star Wars: Knights of the Old Republic/Combat#Vitality|Vitality]]
|width=25%|15
|-
|align=left|[[Star Wars: Knights of the Old Republic/Force powers#Force points|Force]]
|0
|-
|align=left|[[Star Wars: Knights of the Old Republic/Combat#Defense|Defense]]
|6
|-
|align=left|[[Star Wars: Knights of the Old Republic/Saves|Fortitude]]
| 2
|-
|align=left|[[Star Wars: Knights of the Old Republic/Saves|Reflex]]
| -4
|-
|align=left|[[Star Wars: Knights of the Old Republic/Saves|Will]]
| 0
|}
|}


|width=25%|
{|cellpadding=0 cellspacing=0 class="table-no2" style="text-align:center" width=100%
!width=40% align=left|Ranged
!width=30%|Main
!width=30%|Off hand
|-
|align=left|[[Star Wars: Knights of the Old Republic/Combat#Attack|Attack]]
| -8
| -
|-
|align=left|[[Star Wars: Knights of the Old Republic/Combat#Damage|Energy]]
| 1,+1
| -
|-
|align=left|[[Star Wars: Knights of the Old Republic/Combat#Critical threat|Threat]]
| 19-20,x2
| -
|-
!align=left|Melee
|-
|align=left|[[Star Wars: Knights of the Old Republic/Combat#Attack|Attack]]
| 1
| -
|-
|align=left|[[Star Wars: Knights of the Old Republic/Combat#Damage|Physical]]
| 1-6
| -
|-
|align=left|[[Star Wars: Knights of the Old Republic/Combat#Critical threat|Threat]]
| 20-20,x2
| -
|}
|}


|-valign=top
{|{{prettytable}}
!align=left|Items
{{KotOR/Container|Trask|
!align=left colspan=2|Feats
* {{s|Medical items|Advanced Medpac}} }}
!align=left colspan=2|Force powers
|-
|
[[File:KotOR Item Blaster Rifle.png|32px|Blaster Rifle|link=Star Wars: Knights of the Old Republic/Blaster rifles#Blaster Rifle]] + [[File:KotOR Item Short Sword.png|32px|Short Sword|link=Star Wars: Knights of the Old Republic/Melee weapons#Short Sword]]
|colspan=2|
[[File:KotOR Feat Weapon Proficiency Blaster Rifle.png|24px|Weapon Proficiency: Blaster Rifle|link=Star Wars: Knights of the Old Republic/Feats#Weapon Proficiency]] [[File:KotOR Feat Weapon Proficiency Melee Weapons.png|24px|Weapon Proficiency: Melee Weapons|link=Star Wars: Knights of the Old Republic/Feats#Weapon Proficiency]]
|colspan=2|
None
|}
|}


{{KotOR XP
However, do '''not''' bother healing while in the command module, because once you and Trask are reduced to 1 Vitality you remain conscious and take no further damage. You cannot be killed... yet!
|XP=*'''75''' Killed Sith Soldier
*'''75''' Killed Sith Soldier}}


Upon doing so, Carth gives you a warning:
The door at the east end of the corridor remains locked until both are killed, and leads to a small room with another two Sith soldiers.


{{KotOR Dialog
{{KotOR/NPC
|Icon=Carth
|Name=Sith Soldier
|Dialog='''Carth:''' Be careful! There’s a whole squad of Sith Troopers on the other side of that door! You need to find some way to thin their numbers. You could reprogram the damaged assault droid to help you, if you have enough repair [[Star Wars: Knights of the Old Republic/Utility items#Parts|parts]]. Or you could use [[Star Wars: Knights of the Old Republic/Utility items#Computer Spike|computer spikes]] to slice into the terminal and use the ''Endar Spire''<nowiki>'</nowiki>s security systems against the Sith.}}
|Model=Sith Trooper
|Class=Minion
|Level=1


A third option is to use [[Star Wars: Knights of the Old Republic/Skills#Security|Security]] to unlock the door, but since it has [[Star Wars: Knights of the Old Republic/Difficulty Classes|DC]] 28 this is only possible for a Scoundrel with Security rank > 7 (rank 4-5 and 16-18 [[Star Wars: Knights of the Old Republic/Attributes#Wisdom|Wisdom]]) without using a [[Star Wars: Knights of the Old Republic/Utility items#Security Spike|Security Spike]]. The door in the transport module beyond will remain locked until all Sith Troopers within are dead, so you cannot sneak past them using Stealth.
|Strength=10
|STR=0
|Dexterity=12
|DEX=+1
|Constitution=10
|CON=0
|Intelligence=10
|INT=0
|Wisdom=10
|WIS=0
|Charisma=10
|CHA=0


To assist with the first two options, search the footlocker against the north wall to the right of your entrance:
|Vitality=12
|Defense=11
|Fortitude=1
|Reflex=2
|Will=1
|Awareness=2
|Treat Injury=0


{{KotOR Item
|RA1=-3
|Container=Footlocker
|RD=Energy
|Item=*Computer Spikes (5)
|RD1=1,+1
*Parts (7)}}
|RT1=19-20,x1


If you got the Part from the Parts Pile in the [[Star Wars: Knights of the Old Republic/Attack on the Endar Spire#Command Module|Command Module]], you now have everything you need to fully pursue either or both of these options, regardless of your [[Star Wars: Knights of the Old Republic/Skills#Repair|Repair]] and [[Star Wars: Knights of the Old Republic/Skills#Computer Use|Computer Use]] skill ranks.
|MA1=-4
|MD=Piercing
|MD1=1,+1
|MT1=19-20,x1


===Repair===
|Items and abilities=
The damaged assault droid to which Carth referred is standing in the northwest corner to the right of the locked door.
{{KotOR/Item|Blaster rifles|Blaster Rifle}} + {{KotOR/Item|Melee weapons|Vibroblade}}


{{KotOR Dialog
|Feats=
|Icon=Repair
{{KotOR/Weapon|Proficiency|Blaster Rifle}} {{KotOR/Weapon|Proficiency|Melee Weapons}}
|Dialog= '''Combat Droid:''' This droid is damage and inactive.}}
}}


{{KotOR Dialog
{| {{prettytable}}
|Icon=Dialog
{{KotOR/XP|Kill|#=1|Killed Sith Soldier (2)}}
|Dialog=1. [[Star Wars: Knights of the Old Republic/Skills#Repair|DROID REPAIR TUTORIAL]]}}
|}


{{KotOR Dialog
Search the Republic soldier remains just inside the entrance to the right, the footlocker further along the south wall and the metal box against the north wall.
|Icon=Dialog
|Dialog=3. Leave it alone.}}


{{KotOR Dialog
{| {{prettytable|style=table-layout:fixed}}
|Icon=Repair
{{KotOR/Container|Republic Soldier|
|Dialog='''Combat Droid:''' You leave the droid alone for now.}}
* {{s|Grenades|Frag Grenade}} }}
{{KotOR/Container|Footlocker|
* {{s|Light armor|Combat Suit}}
* {{s|Melee weapons|Long Sword}}
* {{s|Melee weapons|Short Sword}}
* Frag Grenades (2)}}
{{KotOR/Container|Metal Box|
* Credits (10)
* {{s|Medical items|Medpac}} }}
|}


{{KotOR Dialog
You should also search the remains of those killed when they're left behind at random.
|Icon=Dialog
|Dialog=2. Reactivate the droid.}}


{{KotOR Dialog
Opening the east door triggers a cutscene of a battle at a junction round the corner to the north, which ends when one of the three surviving Sith soldiers throws a Frag Grenade to kill the last two Republic soldiers (and one '''Sith''' soldier: bear this in mind when using them yourself). Once this ends, the door has locked behind you.
|Icon=Repair
|Dialog='''Combat Droid:''' The droid is now active. It will attack any enemies that come in range.}}


{|width=100% class="table-yes2" style="border-top:1px solid #90ff90; border-bottom:1px solid #90ff90; border-left:1px solid #90ff90; border-right:1px solid #90ff90"
After turning the corner, these three Sith must be killed before the door at the end of the east corridor to your right can be opened. They're identical to the first Sith you encountered, and the quickest way to kill them is to follow their example and throw a Frag Grenade at the middle Sith soldier: there's 72.9% it will kill all three outright, and any that survive will be reduced from 15 to 5 Vitality. If you want to conserve grenades then killing them from range is advisable...
|-valign=top


|width=20%|
{| {{prettytable}}
{{KotOR/XP|Kill|#=1|Killed Sith Soldier (3)}}
|}


{|cellpadding=0 cellspacing=0
...since when you approach the junction, two reinforcements come running around the corner from the north corridor. These two are identical to the Sith in your second encounter except each has a Medpac in their inventory, which they'll use when reduced to less than 50% Vitality, so you and Trask should focus on one at a time.


{| {{prettytable}}
{{KotOR/XP|Kill|#=1|Killed Sith Soldier (2)}}
|}
|}


|width=25%|
Head north and follow the corridor round the corner to the east to find a cul-de-sac with a utility droid and a parts pile at the end of it. As you approach it the utility droid will explode, but search the parts pile before turning back:


{|cellpadding=0 cellspacing=0 class="table-yes2" style="text-align:left" width=100%
{| {{prettytable}}
|-
{{KotOR/Container|Parts Pile|
!width=40%|Name
* {{s|Utility items|Parts}} }}
|width=60%|Combat Droid
|-
!Alignment
|50 (Neutral)
|-
!Class
|[[Star Wars: Knights of the Old Republic/Classes#Combat Droid|Combat Droid]]
|-
!Level
|12
|-
!align=left|Skills
|-
|align=left|[[Star Wars: Knights of the Old Republic/Skills#Awareness|Awareness]]
| 11
|-
|align=left|[[Star Wars: Knights of the Old Republic/Skills#Repair|Repair]]
| -2
|}
|}


|width=15%|
After returning to the junction and turning east, you'll hear the sounds of a lightsaber battle as you approach the door at the end of the corridor. Opening the door triggers a cutscene of this battle between a Jedi and a Sith apprentice.


{|cellpadding=0 cellspacing=0 class="table-yes2" style="text-align:center" width=100%
{| {{prettytable}}
!width=50% align=left|Attributes
|- end_cut04.dlg
|-
{{KotOR/Dialog|Trask||It's a dark Jedi! This fight is too much for us – we better stay back. All we'll do is get in the way.}}
|align=left|[[Star Wars: Knights of the Old Republic/Attributes#Strength|Strength]]
|width=25%|13
|width=25%|+1
|-
|align=left|[[Star Wars: Knights of the Old Republic/Attributes#Dexterity|Dexterity]]
|13
| +1
|-
|align=left|[[Star Wars: Knights of the Old Republic/Attributes#Constitution|Constitution]]
|15
| +2
|-
|align=left|[[Star Wars: Knights of the Old Republic/Attributes#Intelligence|Intelligence]]
| 6
| -2
|-
|align=left|[[Star Wars: Knights of the Old Republic/Attributes#Wisdom|Wisdom]]
| 8
| -1
|-
|align=left|[[Star Wars: Knights of the Old Republic/Attributes#Charisma|Charisma]]
| 6
| -2
|}
|}


|width=15%|
Although the Jedi defeats the Sith apprentice, she's killed by a subsequent explosion.


{|cellpadding=0 cellspacing=0 class="table-yes2" style="text-align:center" width=100%
{| {{prettytable}}
!align=left|Attributes
{{KotOR/Dialog|Trask||That was one of the Jedi accompanying Bastila. Damn, we could have used her help!}}
|-
|width=75% align=left|[[Star Wars: Knights of the Old Republic/Combat#Vitality|Vitality]]
|width=25%|150
|-
|align=left|[[Star Wars: Knights of the Old Republic/Force powers#Force points|Force]]
|0
|-
|align=left|[[Star Wars: Knights of the Old Republic/Combat#Defense|Defense]]
|22
|-
|align=left|[[Star Wars: Knights of the Old Republic/Saves|Fortitude]]
| 10
|-
|align=left|[[Star Wars: Knights of the Old Republic/Saves|Reflex]]
| 5
|-
|align=left|[[Star Wars: Knights of the Old Republic/Saves|Will]]
| 3
|}
|}


|width=25%|
Before you can search the Jedi's remains, two Sith soldiers run around the corner of the intersection ahead from the cul-de-sac to the north; they're identical to the Sith in your second encounter, except the one on the left has 13 Vitality and once again each has a Medpac they'll use when reduced to less than 50% Vitality.


{|cellpadding=0 cellspacing=0 class="table-yes2" style="text-align:center" width=100%
{| {{prettytable|style=table-layout:fixed}}
!width=40% align=left|Ranged
{{KotOR/XP|Kill|#=1|Killed Sith Soldier (2)}}
!width=30%|Main
{{KotOR/Container|Jedi|
!width=30%|Off hand
* {{s|Upgrade items|Vibration Cell}}
|-
* {{s|Stimulants|Adrenal Strength}} }}
|align=left|[[Star Wars: Knights of the Old Republic/Combat#Attack|Attack]]
| 14
| -
|-
|align=left|[[Star Wars: Knights of the Old Republic/Combat#Damage|Energy]]
| > 24
| -
|-
|align=left|[[Star Wars: Knights of the Old Republic/Combat#Critical threat|Threat]]
| 20-20,x2
| -
|-
!align=left|Melee
|-
|align=left|[[Star Wars: Knights of the Old Republic/Combat#Attack|Attack]]
| -
| -
|-
|align=left|[[Star Wars: Knights of the Old Republic/Combat#Damage|Damage]]
| -
| -
|-
|align=left|[[Star Wars: Knights of the Old Republic/Combat#Critical threat|Threat]]
| -
| -
|}
|}


|-valign=top
==Bridge==
!align=left|Items
If you approach and try to open the door to the bridge at the end of the corridor to the east of the intersection while equipping a {{s|Blaster pistols|Blaster Pistol}} or {{s|Blaster rifles|Blaster Rifle}}, Trask will interject:
!align=left colspan=2|Feats
 
!align=left colspan=2|Force powers
{| {{prettytable}}
{{KotOR/Dialog|Trask||The bridge is just beyond that door. You better equip your melee weapon. There isn't much room on the bridge, and it's suicide to use a blaster in close quarters. I should equip a melee weapon, too. Either that, or I'll have to stay back and use my blaster.|C=2}}
|-
{{KotOR/Dialog||1.|Okay.|R=2|W=25%}}
{{KotOR/Dialog||2.|What if they have lightsabers?|W=75%}}
|-
|-
|
{{KotOR/Dialog|Trask||Your melee weapon is made using a cortosis weave. It's strong enough to stand up against anything, even a lightsaber.}}
[[File:KotOR Item Light Repeating Blaster.png|32px|Light Repeating Blaster|link=Star Wars: Knights of the Old Republic/Heavy weapons#Light Repeating Blaster]] [[File:KotOR Item Shield Level 1.png|32px|Energy Shield Level 1|link=Star Wars: Knights of the Old Republic/Shields#Energy Shield Level 1]]
|colspan=2|
[[File:KotOR Feat Weapon Focus Heavy Weapons.png|24px|Weapon Focus: Heavy Weapons|link=Star Wars: Knights of the Old Republic/Feats#Weapon Focus]] [[File:KotOR Feat Droid Upgrade Class 2.png|24px|Droid Upgrade Class 2|link=Star Wars: Knights of the Old Republic/Feats#Droid Upgrade]] [[File:KotOR Feat Battle Droid Logic Upgrade.png|24px|Battle Droid Logic Upgrade|link=Star Wars: Knights of the Old Republic/Feats#Logic Upgrade]]
|colspan=2|
None
|}
|}


{{KotOR Dialog
Open the door to be confronted with two Sith soldiers, each armed with a {{s|Melee weapons|Vibroblade}}:
|Icon=Dialog
|Dialog=1. Activate droid’s shields. (4 repair part(s))}}


{{KotOR Dialog
{{KotOR/NPC
|Icon=Repair
|Name=Sith Soldier
|Dialog='''Combat Droid:''' [Success] The droid’s shields are now active.}}
|Class=Soldier
|Level=1


The Combat Droid's Vitality and Defense are so high that activating its [[Star Wars: Knights of the Old Republic/Shields#Energy Shield Level 1|Energy Shield Level 1]] isn't necessary: even on [[Star Wars: Knights of the Old Republic/Getting Started#Combat Difficulty|Difficult]] it can kill all Sith Troopers in the transport module beyond single-handed, with a single hit each.
|Strength=10
|STR=0
|Dexterity=12
|DEX=+1
|Constitution=10
|CON=0
|Intelligence=10
|INT=0
|Wisdom=10
|WIS=0
|Charisma=10
|CHA=0


{{KotOR Dialog
|Vitality=15
|Icon=Dialog
|Defense=11
|Dialog=2. Engage droid in patrol mode. (4 repair part(s))}}
|Fortitude=2
|Reflex=1
|Will=0
|Awareness=2


{{KotOR Dialog
|MA1=-4
|Icon=Repair
|MD=Piercing
|Dialog='''Combat Droid:''' [Success] Patrol mod engaged. Once you end this session the droid will begin patrol and destroy any enemies it encounters. WARNING: Once you end this session the droid’s program will be locked in. You will not be able to modify the droid anymore.}}
|MD1=1,+1
|MT1=19-20,x1


{{KotOR Dialog
|Items and abilities=
|Icon=Dialog
{{KotOR/Item|Melee weapons|Vibroblade}}
|Dialog=3. Leave it alone.}}


{{KotOR Dialog
|Feats=
|Icon=Repair
{{KotOR/Weapon|Proficiency|Melee Weapons}}
|Dialog='''Combat Droid:''' The droid engages its patrol mode and moves off to carry out your programmed instructions.}}
 
{{KotOR XP
|XP=*'''30''' Activate droid's shields
*'''100''' Engage droid in patrol mode}}
 
The patrol takes it into the transport module, opening the door for you and engaging the Sith Troopers beyond. Note that while you will receive XP for those killed by the Combat Droid, this is '''not''' recorded in [[Star Wars: Knights of the Old Republic/Getting Started#Feedback|Feedback]].
 
===Computer Use===
The terminal to which Carth referred is standing in the southwest corner to the left of the locked door.
 
{{KotOR Dialog
|Icon=Computer Use
|Dialog='''Security Panel:''' SYSTEM LOADING… COMPLETE
ENTER COMMAND
}}
}}


{{KotOR Dialog
Experience is also received when any of the surviving two Sith soldiers fighting two Republic soldiers on the bridge itself are killed by explosions, although this is '''not''' recorded in {{s|Gameplay|Feedback}}. There's also a backpack in the right corner just inside the entrance.
|Icon=Dialog
|Dialog=1. [[Star Wars: Knights of the Old Republic/Skills#Computer Use|COMPUTER SLICING TUTORIAL]]}}
 
{{KotOR Dialog
|Icon=Dialog
|Dialog=2. View starboard transport module.}}
 
{{KotOR Dialog
|Icon=Computer Use
|Dialog='''Security Panel:''' SYSTEM OVERRIDE ACCEPTED
ENTER COMMAND
}}
 
The camera feed allows you to see the four Sith Troopers led by a Sith Heavy Trooper in the transport module beyond.
 
{{KotOR Dialog
|Icon=Dialog
|Dialog=3. [Computer] Overload power conduit. (5 spike(s))}}
 
{{KotOR Dialog
|Icon=Computer Use
|Dialog='''Security Panel:''' [SUCCESS] POWER CONDUIT OVERLOAD SWITCHING TO SECURITY CAMERA}}
 
The camera feed now allows you to watch as the overloaded power conduit electrocutes all of them! You will receive XP for all those killed, and this ''is'' recorded in [[Star Wars: Knights of the Old Republic/Getting Started#Feedback|Feedback]].
 
{{KotOR Dialog
|Icon=Computer Use
|Dialog='''Security Panel:''' LOGGING OUT}}
 
The door will now be unlocked. Should you opt to unlock the door yourself or activate the Combat Droid and engage its patrol mode and support it instead, you will be confronted by four of the following:
 
{|width=100% class="table-no2" style="border-top:1px solid #ff9090; border-bottom:1px solid #ff9090; border-left:1px solid #ff9090; border-right:1px solid #ff9090"
|-valign=top
 
|width=20%|
 
{|cellpadding=0 cellspacing=0


|}
{| {{prettytable|style=table-layout:fixed}}
 
{{KotOR/XP|Kill|#=1|Killed Sith Soldier (4)}}
|width=25%|
{{KotOR/Container|Backpack|
 
* {{s|Blaster pistols|Blaster Pistol}} }}
{|cellpadding=0 cellspacing=0 class="table-no2" style="text-align:left" width=100%
|-
|-
!width=40%|Name
{{KotOR/Dialog|Trask||Bastila's not on the bridge – they must have retreated to the escape pods! We better head that way too. The Sith want Bastila alive, but once she's off the ship there's nothing stopping them from blasting the Endar Spire into galactic dust!|C=2}}
|width=60%|Sith Trooper
|-
|-
!Alignment
{{KotOR/Journal|Attack on the Endar Spire|You've reached the bridge, but Bastila is nowhere to be found. She likely made her way to the starboard escape pods. If you want to get off the Endar Spire alive you should do the same.|C=2}}
|50 (Neutral)
|-
!Class
|[[Star Wars: Knights of the Old Republic/Classes#Soldier|Soldier]]
|-
!Level
|3
|-
!align=left|Skills
|-
|align=left|[[Star Wars: Knights of the Old Republic/Skills#Awareness|Awareness]]
|3
|-
|align=left|[[Star Wars: Knights of the Old Republic/Skills#Treat Injury|Treat Injury]]
|0
|}
|}


|width=15%|
The entrance to the bridge now closes and locks if you're inside.


{|cellpadding=0 cellspacing=0 class="table-no2" style="text-align:center" width=100%
===Level up===
!width=50% align=left|Attributes
The exit to the bridge is to the south in the west wall, but when you try to open it you may find it locked:
|-
|align=left|[[Star Wars: Knights of the Old Republic/Attributes#Strength|Strength]]
|width=25%|10
|width=25%|0
|-
|align=left|[[Star Wars: Knights of the Old Republic/Attributes#Dexterity|Dexterity]]
|12
| +1
|-
|align=left|[[Star Wars: Knights of the Old Republic/Attributes#Constitution|Constitution]]
|10
| 0
|-
|align=left|[[Star Wars: Knights of the Old Republic/Attributes#Intelligence|Intelligence]]
|10
| 0
|-
|align=left|[[Star Wars: Knights of the Old Republic/Attributes#Wisdom|Wisdom]]
| 10
| 0
|-
|align=left|[[Star Wars: Knights of the Old Republic/Attributes#Charisma|Charisma]]
| 10
| 0
|}


|width=15%|
{| {{prettytable}}
 
|- end_levelup.dlg
{|cellpadding=0 cellspacing=0 class="table-no2" style="text-align:center" width=100%
{{KotOR/Dialog||Door:|[You have enough experience to level up. You must level up before you pass through the door.]|C=2}}
!align=left|Attributes
|-
|-
|width=75% align=left|[[Star Wars: Knights of the Old Republic/Combat#Vitality|Vitality]]
{{KotOR/Dialog||1.|Okay.|R=2|W=25%}}
|width=25%|25
{{KotOR/Dialog||2.|How do I level up?|W=75%}}
|-
|-
|align=left|[[Star Wars: Knights of the Old Republic/Force powers#Force points|Force]]
{{KotOR/Dialog||Door:|Left-click on the CHARACTER RECORD menu icon in the upper right corner of the screen. Then follow the instructions given on the screen.}}
|0
|-
|align=left|[[Star Wars: Knights of the Old Republic/Combat#Defense|Defense]]
|16
|-
|align=left|[[Star Wars: Knights of the Old Republic/Saves|Fortitude]]
| 3
|-
|align=left|[[Star Wars: Knights of the Old Republic/Saves|Reflex]]
| 2
|-
|align=left|[[Star Wars: Knights of the Old Republic/Saves|Will]]
| 1
|}
|}


|width=25%|
If you don't have enough [[../Experience|experience]] points (XP) for level 2, it will be increased to 1000 to achieve this. However, you'd have 1275 XP if you'd killed '''all''' Sith soldiers rather than running past some of them.


{|cellpadding=0 cellspacing=0 class="table-no2" style="text-align:center" width=100%
==Escape Pod Access==
!width=40% align=left|Ranged
Once you [[../Experience#Level up|level up]], you're restored to maximum {{s|Combat|Vitality}} and the exit to the bridge can be opened. When you open the subsequent door, it locks behind you after a cutscene, as Trask runs into the room ahead of you:
!width=30%|Main
!width=30%|Off hand
|-
|align=left|[[Star Wars: Knights of the Old Republic/Combat#Attack|Attack]]
| -1
| -
|-
|align=left|[[Star Wars: Knights of the Old Republic/Combat#Damage|Energy]]
| 1,+1
| -
|-
|align=left|[[Star Wars: Knights of the Old Republic/Combat#Critical threat|Threat]]
| 19-20,x2
| -
|-
!align=left|Melee
|-
|align=left|[[Star Wars: Knights of the Old Republic/Combat#Attack|Attack]]
| 3
| -
|-
|align=left|[[Star Wars: Knights of the Old Republic/Combat#Damage|Physical]]
| 1-12
| -
|-
|align=left|[[Star Wars: Knights of the Old Republic/Combat#Critical threat|Threat]]
| 20-20,x2
| -
|}


|-valign=top
{| {{prettytable}}
!align=left|Items
|- end_cut01.dlg
!align=left colspan=2|Feats
{{KotOR/Dialog|Trask||There's something behind here.}}
!align=left colspan=2|Force powers
|-
|
[[File:KotOR Item Blaster Rifle.png|32px|Blaster Rifle|link=Star Wars: Knights of the Old Republic/Blaster rifles#Blaster Rifle]] + [[File:KotOR Item Long Sword.png|32px|Long Sword|link=Star Wars: Knights of the Old Republic/Melee weapons#Long Sword]]
|colspan=2|
[[File:KotOR Feat Weapon Proficiency Blaster Rifle.png|24px|Weapon Proficiency: Blaster Rifle|link=Star Wars: Knights of the Old Republic/Feats#Weapon Proficiency]] [[File:KotOR Feat Weapon Proficiency Melee Weapons.png|24px|Weapon Proficiency: Melee Weapons|link=Star Wars: Knights of the Old Republic/Feats#Weapon Proficiency]]
|colspan=2|
None
|}
|}


The two flanking the Sith Heavy Trooper each have a [[Star Wars: Knights of the Old Republic/Utility items#Medpac|Medpac]] in their inventory, which they'll use when reduced to less than 50% Vitality.
He opens the door at the back of the room to the west, revealing the first glimpse of a Dark Jedi who will become familiar to you...
 
{|width=100% class="table-no2" style="border-top:1px solid #ff9090; border-bottom:1px solid #ff9090; border-left:1px solid #ff9090; border-right:1px solid #ff9090"
|-valign=top
 
|width=20%|
 
{|cellpadding=0 cellspacing=0


|}
{| {{prettytable}}
 
{{KotOR/Dialog|Trask||Damn – another Dark Jedi! I'll try to hold him off, you get to the escape pods! Go!}}
|width=25%|
 
{|cellpadding=0 cellspacing=0 class="table-no2" style="text-align:left" width=100%
|-
!width=40%|Name
|width=60%|Sith Heavy Trooper
|-
!Alignment
|50 (Neutral)
|-
!Class
|[[Star Wars: Knights of the Old Republic/Classes#Soldier|Soldier]]
|-
!Level
|3
|-
!align=left|Skills
|-
|align=left|[[Star Wars: Knights of the Old Republic/Skills#Awareness|Awareness]]
|3
|-
|align=left|[[Star Wars: Knights of the Old Republic/Skills#Treat Injury|Treat Injury]]
|0
|}
 
|width=15%|
 
{|cellpadding=0 cellspacing=0 class="table-no2" style="text-align:center" width=100%
!width=50% align=left|Attributes
|-
|align=left|[[Star Wars: Knights of the Old Republic/Attributes#Strength|Strength]]
|width=25%|10
|width=25%|0
|-
|align=left|[[Star Wars: Knights of the Old Republic/Attributes#Dexterity|Dexterity]]
|12
| +1
|-
|align=left|[[Star Wars: Knights of the Old Republic/Attributes#Constitution|Constitution]]
|10
| 0
|-
|align=left|[[Star Wars: Knights of the Old Republic/Attributes#Intelligence|Intelligence]]
|10
| 0
|-
|align=left|[[Star Wars: Knights of the Old Republic/Attributes#Wisdom|Wisdom]]
| 10
| 0
|-
|align=left|[[Star Wars: Knights of the Old Republic/Attributes#Charisma|Charisma]]
| 10
| 0
|}
 
|width=15%|
 
{|cellpadding=0 cellspacing=0 class="table-no2" style="text-align:center" width=100%
!align=left|Attributes
|-
|width=75% align=left|[[Star Wars: Knights of the Old Republic/Combat#Vitality|Vitality]]
|width=25%|25
|-
|align=left|[[Star Wars: Knights of the Old Republic/Force powers#Force points|Force]]
|0
|-
|align=left|[[Star Wars: Knights of the Old Republic/Combat#Defense|Defense]]
|16
|-
|align=left|[[Star Wars: Knights of the Old Republic/Saves|Fortitude]]
| 3
|-
|align=left|[[Star Wars: Knights of the Old Republic/Saves|Reflex]]
| 2
|-
|-
|align=left|[[Star Wars: Knights of the Old Republic/Saves|Will]]
{{KotOR/Dialog||1.|[Trask has bought you the time you need to escape. You should make your way to the Starboard Section of the ship.]}}
| 1
|}
|}


|width=25%|
Trask has now left your party, never to return, but any items he equipped are automatically added to your inventory. The door locks behind him, leaving you no other option but to open the door in the south wall and enter the starboard section.


{|cellpadding=0 cellspacing=0 class="table-no2" style="text-align:center" width=100%
{| {{prettytable}}
!width=40% align=left|Ranged
|- end_door03.dlg
!width=30%|Main
! [Trask has bought you the time you need to escape. You should make your way to the Starboard Section of the ship.]
!width=30%|Off hand
|-
|align=left|[[Star Wars: Knights of the Old Republic/Combat#Attack|Attack]]
| -1
| -
|-
|align=left|[[Star Wars: Knights of the Old Republic/Combat#Damage|Energy]]
| 1,+1
| -
|-
|align=left|[[Star Wars: Knights of the Old Republic/Combat#Critical threat|Threat]]
| 19-20,x2
| -
|-
!align=left|Melee
|-
|align=left|[[Star Wars: Knights of the Old Republic/Combat#Attack|Attack]]
| 3
| -
|-
|align=left|[[Star Wars: Knights of the Old Republic/Combat#Damage|Physical]]
| 1-10,+1
| -
|-
|align=left|[[Star Wars: Knights of the Old Republic/Combat#Critical threat|Threat]]
| 19-20,x2
| -
|}
|}


|-valign=top
{{Footer Nav|game=Star Wars: Knights of the Old Republic|prevpage=Walkthrough|nextpage=Starboard Section}}
!align=left|Items
!align=left colspan=2|Feats
!align=left colspan=2|Force powers
|-
|
[[File:KotOR Item Blaster Rifle.png|32px|Blaster Rifle|link=Star Wars: Knights of the Old Republic/Blaster rifles#Blaster Rifle]] + [[File:KotOR Item Ion Blaster.png|32px|Ion Blaster|link=Star Wars: Knights of the Old Republic/Blaster pistols#Ion Blaster]] [[File:KotOR Item Prototype Vibroblade.png|32px|Prototype Vibroblade|link=Star Wars: Knights of the Old Republic/Melee weapons#Prototype Vibroblade]]
|colspan=2|
[[File:KotOR Feat Weapon Proficiency Blaster Pistol.png|24px|Weapon Proficiency: Blaster Pistol|link=Star Wars: Knights of the Old Republic/Feats#Weapon Proficiency]] [[File:KotOR Feat Weapon Proficiency Blaster Rifle.png|24px|Weapon Proficiency: Blaster Rifle|link=Star Wars: Knights of the Old Republic/Feats#Weapon Proficiency]] [[File:KotOR Feat Weapon Proficiency Melee Weapons.png|24px|Weapon Proficiency: Melee Weapons|link=Star Wars: Knights of the Old Republic/Feats#Weapon Proficiency]]
|colspan=2|
None
|}
 
The two closest Sith Troopers are too far away from the others to make using [[Star Wars: Knights of the Old Republic#Grenades#Frag Grenade|Frag Grenades]] on them particularly effective, but throwing two at the Sith Heavy Trooper will also damage the two Sith Troopers flanking him, and there's ~59% chance of killing all three outright (even in the event of two successful saves, each will be reduced from 25 to 5 Vitality).
 
{{KotOR XP
|XP=*'''75''' Killed Sith Trooper
*'''75''' Killed Sith Trooper
*'''75''' Killed Sith Trooper
*'''75''' Killed Sith Trooper
*'''75''' Killed Sith Heavy Trooper}}
 
Search the Sith Heavy Trooper's remains:
 
{{KotOR Item
|Container=Sith Heavy Trooper Remains
|Item=*[[Star Wars: Knights of the Old Republic/Blaster pistols#Ion Blaster|Ion Blaster]]
*[[Star Wars: Knights of the Old Republic/Melee weapons#Prototype Vibroblade|Prototype Vibroblade]]}}
 
===Escape pods===
Now open the door to the escape pods.
 
{{KotOR Dialog
|Icon=Carth
|Dialog='''Carth:''' You made it just in time! There’s only one active escape pod left. Come on, we can hide out on the planet below!}}
 
{{KotOR Dialog
|Icon=Dialog
|Dialog=1. Who are you?
2. How do I know I can trust you?}}
 
{{KotOR Dialog
|Icon=Carth
|Dialog='''Carth:''' I’m a soldier with the Republic, like you. We’re the last two crew members left on the ''Endar Spire''. Bastila’s escape pod’s already gone, so there’s no reason for us to stick around here and get shot by the Sith. Now come on – there’ll be time for questions later!}}
 
{{KotOR XP
|XP=*'''250''' Got to the escape pods.}}
 
The last escape pod is the second on the left in the south wall.
 
{{KotOR Dialog
|Icon=Dialog
|Dialog='''Escape Pod:''' [This is the last escape pod and your only hope of survival.]}}
 
{{KotOR Dialog
|Icon=Dialog
|Dialog=[Use the escape pod.]}}
 
After using the escape pod, a cutscene plays of the final destruction of the ''Endar Spire'' as you hurtle through the atmosphere to crash-land in the ecumenopolis of Taris.
 
{{KotOR Journal
|Quest=Attack on the ''Endar Spire''
|Update=You and Carth escaped the ''Endar Spire'' on the last remaining pod, jettisoning mere moments before the doomed ship is utterly destroyed.}}
 
{{KotOR XP
|XP=*'''350''' Used the escape pod.}}
 
{{Footer Nav|game=Star Wars: Knights of the Old Republic|prevpage=Walkthrough|here=Attack on the ''Endar Spire''|nextpage=Taris}}

Latest revision as of 13:57, 30 December 2023

Control selector Select controller:
Mac OS and Windows, Xbox

In the skies above the Outer Rim world of Taris, a Jedi battle fleet engages the forces of Darth Malak in a desperate effort to halt the Sith's galactic domination....

As the opening crawl ends, a cutscene begins in which a Republic ship orbiting Taris is under attack by Sith fighters. Aboard this ship, your character must get to the bridge and then the escape pods in the subsequent starboard section.

This is the first part of a tutorial introducing you to dialog, picking up and equipping items, and using your party, journal and any Security skill. You also engage in combat with Sith soldiers throughout the command module, gaining experience and leveling up for the first time.

Map of the command module of the Endar Spire

Quarters[edit]

You're awoken in your quarters by explosions and alarms, just before the door opens and an ensign of the Republic Fleet runs in and begins speaking to you.

Dialog[edit]

KotOR Icon Dialog.png Trask: We've been ambushed by a Sith battle fleet! The Endar Spire is under attack! Hurry up – we don't have much time!
KotOR Icon Dialog.png 1. Who are you? [Mouse left click this answer to select highlighted response.] KotOR Icon Dialog.png 2. The Endar Spire? [Mouse left click this answer to select highlighted response.]
KotOR Icon Dialog.png Trask: Did you fall out of your bunk and hit your head? The Endar Spire is the ship we're stationed on – this ship! You probably don't even know who I am, do you?
KotOR Icon Dialog.png Trask: I'm Trask Ulgo, ensign with the Republic Fleet. I'm your bunk mate here on the Endar Spire. We work opposite shifts; I guess that's why you haven't seen me before. Now hurry up, we have to find Bastila! We have to make sure she makes it off the ship alive!
KotOR Icon Dialog.png 1. Who's Bastila? [Mouse left click this answer to select highlighted response.] KotOR Icon Dialog.png 2. Forget it – I'm looking after my own skin! [Mouse left click this answer to select highlighted response.]
KotOR Icon Dialog.png Trask: Bastila's the commanding officer on the Endar Spire. Well, not an officer, really. But she's the one in charge of this mission. One of our primary duties is to guarantee her survival in the event of enemy attack! You swore an oath just like everyone else on this mission. Now it's time to make good on that oath! KotOR Icon Dialog.png Trask: You swore an oath to protect Bastila when you signed up with this mission, just like everyone else in the crew! Now it's time to make good on that oath! I know she may not have an official rank in the fleet, but she's the one in charge of this mission and it's our duty to protect her!
Dialog
Soldier Scout Scoundrel
KotOR Icon Dialog.png Trask: I've heard all about your reputation: elite combat training, top in your class. It's no wonder you were hand picked for this mission. Word is the officers haven't seen a recruit with your kind of potential in twenty years. But all that potential doesn't mean a thing if you can't deliver when it counts! We're soldiers, we're trained for combat. Bastila's going to need men and women like us at her side during this attack! KotOR Icon Dialog.png Trask: I heard what everyone's saying about you: you've explored the farthest reaches of the galaxy, you've visited planets I've never even heard of. People with your skills and abilities are hard to find; it's no wonder the Republic recruited you for this mission. But now's the time to prove yourself! I know you're a scout and not a soldier, but Bastila needs all troops at her side during this attack! KotOR Icon Dialog.png Trask: I know all about your reputation, how you used to smuggle spice and blasters along the Corellian Run. I guess the Republic figured since they couldn't catch you, they might as well hire you. And I'll admit, the Republic is in desperate need of someone with your kind of skills. Desperate enough to overlook your shady past. But now that you've signed on for this mission you're part of the Republic fleet. And Bastila needs all troops at her side during this attack!
KotOR Icon Dialog.png 1. Okay, let's go help Bastila! KotOR Icon Dialog.png 2. Oath or no oath – I'm heading to the escape pods!
KotOR Icon Dialog.png Trask: Don't be stupid! You won't stand a chance against the Sith by yourself. We've got to stick together if we want to make it out of this alive.

Items[edit]

Trask tells you to grab your gear, and how to get your equipment from the footlocker by the north wall of your quarters:

KotOR Icon Dialog.png Trask: So hurry up and grab your gear. You need to suit up so we can get out of here.
Dialog
KotOR Icon Dialog.png 2. Where can I get my equipment? KotOR Icon Dialog.png 2. Can you repeat that?
KotOR Icon Dialog.png Trask: You can move the mouse to the edges of the screen to rotate the camera. Alternately, moving the mouse while holding down the right mouse button will rotate the camera as well. To move towards the footlocker, hold down the right mouse button and face the camera towards it, then hold down the left mouse button as well to cause the character to run forward. You can left-click on an object to select it. Once the footlocker is selected, left-click on it again to perform the default action on it.
KotOR Icon Dialog.png 1. Okay.
Journal Entry Added Attack on the Endar Spire
The Endar Spire is under attack. Your cabin mate, Trask, has warned you that the Sith have boarded the ship in search of Bastila, the commander of the vessel. You and Trask have to find her before the Sith do.

As this opening dialog ends you gain control of your character for the first time, and can begin this tutorial in earnest. The contents of the footlocker vary depending on the class selected at character generation:

Soldier Scout Scoundrel
Item(s) Received Footlocker Item(s) Received Footlocker Item(s) Received Footlocker

The footlocker also contains a Stealth Field Generator if you spent any points in Stealth.

Experience Points (XP) Received:
  • 50 Acquired items

Trask tells you to put on your equipment, and how to do so:

KotOR Icon Dialog.png Trask: Come on, we have to hurry! The Sith might already be boarding the ship to try and capture Bastila. Put your equipment on so we can get out of here.
Dialog
KotOR Icon Dialog.png 2. How do I equip my items? KotOR Icon Dialog.png 2. Can you repeat that?
KotOR Icon Dialog.png Trask: Use the EQUIP screen to equip the armor and weapons from your inventory. You can access this screen by selecting the EQUIP menu icon in the upper right corner of the screen.Use the mouse to look through your inventory slots. The menu on the right displays items you can equip in each slot. Left-click the mouse to select an inventory slot, then scroll through the available items on the right and left-click to equip one.
KotOR Icon Dialog.png 1. Okay.

Party[edit]

KotOR Icon Dialog.png Trask: Okay, let's move out. We should stick together; you'll have more success with a party than on your own. KotOR Icon Dialog.png 1. [Trask has joined your party.]
[Press Mouse left click to go to PARTY SELECTION screen.]
Trask Ulgo
KotOR Model Trask.png
Class Soldier
Level 3
Alignment 50 (neutral)
Attributes
Strength 14 +2
Dexterity 14 +2
Constitution 12 +1
Intelligence 12 +1
Wisdom 14 +2
Charisma 12 +1
Remaining 0
Attribute Base Total
Vitality 30 36
Attack 3 6
Defense 10 13
Fortitude 3 5
Reflex 1 4
Will 1 4
Skills Base Total
Computer 0 1
Demolitions 0 0
Stealth 0 0
Awareness 2 4
Repair 0 1
Security 3 5
Treat Injury 2 4
Remaining 0
Items and abilities Feats (0 remaining)
Clothing Blaster Pistol Armor Proficiency: Heavy Weapon Proficiency: Blaster Pistol Weapon Proficiency: Blaster Rifle Weapon Proficiency: Heavy Weapons Weapon Proficiency: Melee Weapons Power Attack Power Blast + Dueling Toughness Conditioning

Trask tells you how to use him to unlock the door in the south wall of your quarters, by making him party leader:

[Security Lockdown. Access code required.]
KotOR Icon Trask.png Trask: Because of the attack this room is in lockdown, but don't worry – I've got the override codes. You'll have to use me to unlock the door.
Dialog
KotOR Icon Dialog.png 2. How do I use you to unlock the door?
KotOR Icon Trask.png Trask: You always control the leader of the party. You can switch who is the party leader by left-clicking on their portrait in the lower left corner of the screen. Left-click my portrait now to switch me to the party leader, then use me to open the door. Left-click to target the door, then left-click it again with the mouse to open it.
KotOR Icon Dialog.png 1. Okay.
KotOR Icon Trask.png Trask: Now that the door's open you better take the lead again. KotOR Icon Dialog.png 1. [SWITCHING Name BACK TO PARTY LEADER]
[Mouse left click this response to continue.]
Experience Points (XP) Received:
  • 100 Used Trask to unlock door

Not only is Trask a Soldier but he's level 3, giving him substantially more Vitality than you at this point, so switching him back to party leader is recommended (although you'll switch back to party leader after each cutscene). Equipping him with your Short Sword is also recommended.

Journal[edit]

Through the door in the south wall of your quarters is a short corridor containing a utility droid.

Beep beep beep-oop!

Before you can speak to it, you receive a message, after which Trask can tell you how to use your journal:

KotOR Icon Dialog.png Carth: This is Carth Onasi – the Sith are threatening to overrun our position! We can't hold out long against their firepower! All hands to the bridge!
Dialog
KotOR Icon Trask.png Trask: That was Carth contacting us on our portable communicators. He's one of the Republic's best pilots! He's seen more combat than the rest of the Endar Spire's crew put together. If he says things are bad, you better believe it. We have to get to the bridge to help defend Bastila! There's a map of the Endar Spire and a copy of Carth's message in your electronic journal, just in case we get separated.
KotOR Icon Dialog.png 1. Let's move out.

Otherwise:

KotOR Icon Dialog.png 2. How do I use my journal? KotOR Icon Dialog.png 2. Can you repeat that?
KotOR Icon Trask.png Trask: You can access your journal, map and other important menus by clicking on the menu icons in the upper right corner of the screen. You can use the mouse to switch between the menus listed on the tabs at the top of the screen.
KotOR Icon Dialog.png 1. Okay.
Journal Entry Added Attack on the Endar Spire
You've received a message from Carth Onasi, a highly respected Republic soldier. He's ordered all hands to the bridge to protect Bastila.

Security[edit]

The door at the south end of the corridor is locked:

Security Door Unlock 1 (0) Bash Resist - Vitality -

Trask tells how you or he can use Security to open it:

Dialog

If you spent no points in Security at character generation:

KotOR Icon Trask.png Trask: That door's locked. I don't have the codes to open it, but switch me to the party leader so you can use my security skills to slice into the access panel and open the door.
KotOR Icon Dialog.png 3. How do I switch you to the party leader again?
KotOR Icon Trask.png Trask: You always control the leader of the party. You can switch who is the party leader by left-clicking on their portait in the lower left corner of the screen.
KotOR Icon Dialog.png 1. Okay.

If you spent at least one point in Security:

KotOR Icon Trask.png Trask: That door's locked, and I don't have the codes to open it. You'll have to use your SECURITY skill on it if we want to get past.

Otherwise:

KotOR Icon Dialog.png 2. How do you use security on a door?
KotOR Icon Trask.png Trask: Target the door using the mouse. When you have selected the door, the TARGET MENU will appear. The icons on the TARGET MENU are the additional options you can use on the door. Look at the TARGET MENU and find the SECURITY icon. Remember, the SECURITY icon only appears if you're controlling a character with the SECURITY skill. Once you see it, left-click it with the mouse to use your SECURITY skill on the door.

He can also tell you more about the target and action menus:

Dialog
KotOR Icon Dialog.png 2. Tell me more about the TARGET and ACTION MENUS. KotOR Icon Dialog.png 2. Can you repeat that?
KotOR Icon Trask.png Trask: In the lower right of the screen you'll see a list of icons. This is your ACTION MENU. You can select items from this menu by using the mouse. Left-click the icon you want to use to activate that power or item. Clicking on the arrows above and below the icon will cycle to other powers or items in that list. The first icon of the ACTION MENU is for Friendly Force Powers. The second is for Medical Items such as Medpacs and Antidote Kits. The third icon is for Miscellaneous Items such as Stimulants and Energy Shields. The fourth icon is for Mines, and only appears if you have a mine in your inventory and have the DEMOLITIONS skill.
KotOR Icon Dialog.png 1. Tell me about the TARGET MENU. KotOR Icon Dialog.png 3. Can you repeat that?
KotOR Icon Trask.png Trask: The icons in your TARGET MENU will change depending on whether your targeting circle is on a door, a container, a friendly creature or an enemy. Left-click the mouse to select a target and bring up the TARGET MENU. Left-clicking on the target again will perform the Default Action on it. The first icon is for combat FEATS. The second icon is for Hostile Force Powers such as Choke and Kill. The third icon is for Grenades.
KotOR Icon Dialog.png 1. Okay, let's move on. KotOR Icon Dialog.png 2. How do I select icons again?
KotOR Icon Trask.png Trask: Use the mouse to select the FEAT, power or item you want to use, then left-click to select it.

Combat[edit]

Once the door is open, a cutscene plays in which a Republic soldier is killed by two Sith soldiers outside.

KotOR Icon Trask.png Trask: These Sith must be the advance boarding party! For the Republic!
COMBAT MODE ENGAGED. PRESS THE DISENGAGE BUTTON TO CANCEL.
Sith Soldier
KotOR Model Sith Trooper.png
Class Soldier
Level 1
Alignment 50 (neutral)
Attributes
Strength 10 0
Dexterity 3 -4
Constitution 10 0
Intelligence 10 0
Wisdom 10 0
Charisma 10 0
Attribute
Vitality 15
Defense 6
Fortitude 2
Reflex -4
Will 0
Skills
Awareness 0
Ranged Main Off
Attack -8 -
Energy 1,+1-
Threat 19-20,x1-
Melee Main Off
Attack -4 -
Piercing 1,+1-
Threat 19-20,x1-
Items and abilities Feats
Blaster Rifle + Vibroblade Weapon Proficiency: Blaster Rifle Weapon Proficiency: Melee Weapons

Until you get to the bridge, all Sith are equipped with a special Blaster Rifle with Damage: Energy, 1, Damage Bonus: Energy, +1 and Attack Modifier: -5 which doesn't inflict more damage on a critical hit. In melee combat, all Sith in the command module equip a special Vibroblade with Damage: Physical, 1, Damage Bonus: Physical, +1 and Attack Modifier: -5 which also doesn't inflict more damage on a critical hit.

The nearest Sith soldier on the left only has 1 Vitality, so kill him quickly and then focus on the remaining.

Experience Points (XP) Received:

If either you or Trask take any damage, or you speak to him after this, he can tell you how to use a Medpac:

KotOR Icon Trask.png Trask: I've got a feeling that won't be our last battle with the Sith. Good thing we have medpacs to heal our wounds. It might be a good idea to use one now before our next battle.
Dialog
KotOR Icon Dialog.png 2. How do I use a medpac?
KotOR Icon Trask.png Trask: To use an item like a medpac – or another self-targetting item or power – you'll need to know how to use your ACTION MENU.
KotOR Icon Dialog.png 1. Tell me about the ACTION MENU. KotOR Icon Dialog.png 3. Can you repeat that?
KotOR Icon Trask.png Trask: In the lower right of the screen you'll see a list of icons. This is your ACTION MENU. You can select items from this menu by using the mouse. Left-click the icon you want to use to activate that power or item. Clicking on the arrows above and below the icon will cycle to other powers or items in that list. The first icon of the ACTION MENU is for Friendly Force Powers. The second is for Medical Items such as Medpacs and Antidote Kits. The third icon is for Miscellaneous Items such as Stimulants and Energy Shields. The fourth icon is for Mines, and only appears if you have a mine in your inventory and have the DEMOLITIONS skill.
KotOR Icon Dialog.png 2. I know about the ACTION MENU. How do I use a medpac? KotOR Icon Dialog.png 2. So how do I use a medpac?
KotOR Icon Trask.png Trask: First, left-click on their portrait to take control of the injured character. Use the mouse to look through the Medical Items in the ACTION MENU until you see “Medpac” in the information box. Notice the up and down arrows on this icon. This means you have more than one available option for this icon. You must choose between a medpac and an advanced medpac. Use the mouse wheel to scroll up or down to switch between your medpac and your advanced medpac. Left-click the mouse to use the selected item on the character you currently control. Just remember that you have to actually be hurt for a medpac to work. You can't use it when you're uninjured.
KotOR Icon Dialog.png 1. Okay.
Item(s) Received Trask

However, do not bother healing while in the command module, because once you and Trask are reduced to 1 Vitality you remain conscious and take no further damage. You cannot be killed... yet!

The door at the east end of the corridor remains locked until both are killed, and leads to a small room with another two Sith soldiers.

Sith Soldier
KotOR Model Sith Trooper.png
Class Minion
Level 1
Alignment 50 (neutral)
Attributes
Strength 10 0
Dexterity 12 +1
Constitution 10 0
Intelligence 10 0
Wisdom 10 0
Charisma 10 0
Attribute
Vitality 12
Defense 11
Fortitude 1
Reflex 2
Will 1
Skills
Awareness 2
Treat Injury0
Ranged Main Off
Attack -3 -
Energy 1,+1-
Threat 19-20,x1-
Melee Main Off
Attack -4 -
Piercing 1,+1-
Threat 19-20,x1-
Items and abilities Feats
Blaster Rifle + Vibroblade Weapon Proficiency: Blaster Rifle Weapon Proficiency: Melee Weapons
Experience Points (XP) Received:

Search the Republic soldier remains just inside the entrance to the right, the footlocker further along the south wall and the metal box against the north wall.

Item(s) Received Republic Soldier Item(s) Received Footlocker Item(s) Received Metal Box

You should also search the remains of those killed when they're left behind at random.

Opening the east door triggers a cutscene of a battle at a junction round the corner to the north, which ends when one of the three surviving Sith soldiers throws a Frag Grenade to kill the last two Republic soldiers (and one Sith soldier: bear this in mind when using them yourself). Once this ends, the door has locked behind you.

After turning the corner, these three Sith must be killed before the door at the end of the east corridor to your right can be opened. They're identical to the first Sith you encountered, and the quickest way to kill them is to follow their example and throw a Frag Grenade at the middle Sith soldier: there's 72.9% it will kill all three outright, and any that survive will be reduced from 15 to 5 Vitality. If you want to conserve grenades then killing them from range is advisable...

Experience Points (XP) Received:

...since when you approach the junction, two reinforcements come running around the corner from the north corridor. These two are identical to the Sith in your second encounter except each has a Medpac in their inventory, which they'll use when reduced to less than 50% Vitality, so you and Trask should focus on one at a time.

Experience Points (XP) Received:

Head north and follow the corridor round the corner to the east to find a cul-de-sac with a utility droid and a parts pile at the end of it. As you approach it the utility droid will explode, but search the parts pile before turning back:

Item(s) Received Parts Pile

After returning to the junction and turning east, you'll hear the sounds of a lightsaber battle as you approach the door at the end of the corridor. Opening the door triggers a cutscene of this battle between a Jedi and a Sith apprentice.

KotOR Icon Trask.png Trask: It's a dark Jedi! This fight is too much for us – we better stay back. All we'll do is get in the way.

Although the Jedi defeats the Sith apprentice, she's killed by a subsequent explosion.

KotOR Icon Trask.png Trask: That was one of the Jedi accompanying Bastila. Damn, we could have used her help!

Before you can search the Jedi's remains, two Sith soldiers run around the corner of the intersection ahead from the cul-de-sac to the north; they're identical to the Sith in your second encounter, except the one on the left has 13 Vitality and once again each has a Medpac they'll use when reduced to less than 50% Vitality.

Experience Points (XP) Received: Item(s) Received Jedi

Bridge[edit]

If you approach and try to open the door to the bridge at the end of the corridor to the east of the intersection while equipping a Blaster Pistol or Blaster Rifle, Trask will interject:

KotOR Icon Trask.png Trask: The bridge is just beyond that door. You better equip your melee weapon. There isn't much room on the bridge, and it's suicide to use a blaster in close quarters. I should equip a melee weapon, too. Either that, or I'll have to stay back and use my blaster.
KotOR Icon Dialog.png 1. Okay. KotOR Icon Dialog.png 2. What if they have lightsabers?
KotOR Icon Trask.png Trask: Your melee weapon is made using a cortosis weave. It's strong enough to stand up against anything, even a lightsaber.

Open the door to be confronted with two Sith soldiers, each armed with a Vibroblade:

Sith Soldier
KotOR Model Sith Soldier.png
Class Soldier
Level 1
Alignment 50 (neutral)
Attributes
Strength 10 0
Dexterity 12 +1
Constitution 10 0
Intelligence 10 0
Wisdom 10 0
Charisma 10 0
Attribute
Vitality 15
Defense 11
Fortitude 2
Reflex 1
Will 0
Skills
Awareness 2
Ranged Main Off
Attack - -
Damage --
Threat --
Melee Main Off
Attack -4 -
Piercing 1,+1-
Threat 19-20,x1-
Items and abilities Feats
Vibroblade Weapon Proficiency: Melee Weapons

Experience is also received when any of the surviving two Sith soldiers fighting two Republic soldiers on the bridge itself are killed by explosions, although this is not recorded in Feedback. There's also a backpack in the right corner just inside the entrance.

Experience Points (XP) Received: Item(s) Received Backpack
KotOR Icon Trask.png Trask: Bastila's not on the bridge – they must have retreated to the escape pods! We better head that way too. The Sith want Bastila alive, but once she's off the ship there's nothing stopping them from blasting the Endar Spire into galactic dust!
Journal Entry Added Attack on the Endar Spire
You've reached the bridge, but Bastila is nowhere to be found. She likely made her way to the starboard escape pods. If you want to get off the Endar Spire alive you should do the same.

The entrance to the bridge now closes and locks if you're inside.

Level up[edit]

The exit to the bridge is to the south in the west wall, but when you try to open it you may find it locked:

KotOR Icon Dialog.png Door: [You have enough experience to level up. You must level up before you pass through the door.]
KotOR Icon Dialog.png 1. Okay. KotOR Icon Dialog.png 2. How do I level up?
KotOR Icon Dialog.png Door: Left-click on the CHARACTER RECORD menu icon in the upper right corner of the screen. Then follow the instructions given on the screen.

If you don't have enough experience points (XP) for level 2, it will be increased to 1000 to achieve this. However, you'd have 1275 XP if you'd killed all Sith soldiers rather than running past some of them.

Escape Pod Access[edit]

Once you level up, you're restored to maximum Vitality and the exit to the bridge can be opened. When you open the subsequent door, it locks behind you after a cutscene, as Trask runs into the room ahead of you:

KotOR Icon Trask.png Trask: There's something behind here.

He opens the door at the back of the room to the west, revealing the first glimpse of a Dark Jedi who will become familiar to you...

KotOR Icon Trask.png Trask: Damn – another Dark Jedi! I'll try to hold him off, you get to the escape pods! Go!
KotOR Icon Dialog.png 1. [Trask has bought you the time you need to escape. You should make your way to the Starboard Section of the ship.]

Trask has now left your party, never to return, but any items he equipped are automatically added to your inventory. The door locks behind him, leaving you no other option but to open the door in the south wall and enter the starboard section.

[Trask has bought you the time you need to escape. You should make your way to the Starboard Section of the ship.]