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m (→‎Computer Use: Replaced Heavy Sith Trooper with Sith Heavy Trooper)
(→‎Command Module: Added enemy information, replaced some explanatory text with links, other minor changes)
Line 76: Line 76:
|Icon=Trask
|Icon=Trask
|Dialog='''Trask:''' You can move the mouse to the edges of the screen to rotate the camera. Alternately, moving the mouse while holding down the right mouse button will rotate the camera as well. To move towards the footlocker, hold down the right mouse button and face the camera towards it, then hold down the left mouse button as well to cause the character to run forward. You can left-click on an object to select it. Once the footlocker is selected, left-click on it again to perform the default action on it.}}
|Dialog='''Trask:''' You can move the mouse to the edges of the screen to rotate the camera. Alternately, moving the mouse while holding down the right mouse button will rotate the camera as well. To move towards the footlocker, hold down the right mouse button and face the camera towards it, then hold down the left mouse button as well to cause the character to run forward. You can left-click on an object to select it. Once the footlocker is selected, left-click on it again to perform the default action on it.}}
{{KotOR Dialog
|Icon=Dialog
|Dialog=1. Okay.}}


As this opening dialog ends you gain control of your character for the first time, and can begin this tutorial in earnest.
As this opening dialog ends you gain control of your character for the first time, and can begin this tutorial in earnest.
Line 85: Line 81:
{{KotOR Journal
{{KotOR Journal
|Quest=Attack on the Endar Spire
|Quest=Attack on the Endar Spire
|Update=Endar Spire – Command Module:
|Update=The Endar Spire is under attack. Your cabin mate, Trask, has warned you that the Sith have boarded the ship in search of Bastila, the commander of the vessel. You and Trask have to find her before the Sith do.}}
The Endar Spire is under attack. Your cabin mate, Trask, has warned you that the Sith have boarded the ship in search of Bastila, the commander of the vessel. You and Trask have to find her before the Sith do.}}


The contents of the footlocker vary depending on your starting [[Star Wars: Knights of the Old Republic/Classes|class]]:
The contents of the footlocker vary depending on your starting [[Star Wars: Knights of the Old Republic/Classes|class]]:
Line 93: Line 88:
|-valign=top
|-valign=top
|width=32 rowspan=2 bgcolor=black|[[File:KotOR Icon Item.png|32px]]
|width=32 rowspan=2 bgcolor=black|[[File:KotOR Icon Item.png|32px]]
|'''Acquired Item(s): Footlocker
|'''Item(s) Received: Footlocker
|-
|-
|
|
Line 135: Line 130:
{{KotOR Dialog
{{KotOR Dialog
|Icon=Dialog
|Icon=Dialog
|Dialog=2. How do I equip my items?}}
|Dialog=2. [[Star Wars: Knights of the Old Republic/Items#Equipment|How do I equip my items?]]}}
 
{{KotOR Dialog
|Icon=Trask
|Dialog='''Trask:''' Use the EQUIP screen to equip the armor and weapons from your inventory. You can access this screen by selecting the EQUIP menu icon in the upper right corner of the screen. Use the mouse to look through your inventory slots. The menu on the right displays items you can equip in each slot. Left-click the mouse to select an inventory slot, then scroll through the available items on the right and left-click to equip one.}}
 
{{KotOR Dialog
|Icon=Dialog
|Dialog=1. Okay.}}


{{KotOR Dialog
{{KotOR Dialog
Line 157: Line 144:
|Icon=Dialog
|Icon=Dialog
|Dialog=[Trask has joined your party.]
|Dialog=[Trask has joined your party.]
[Press {{control|{{mouse|l}}|{{xbox|A}}}} to go to PARTY SELECTION screen.]}}
[Press {{control|{{mouse|l}}|{{xbox|A}}}} to go to [[Star Wars: Knights of the Old Republic/Getting Started#Party|PARTY SELECTION screen]].]}}


{{KotOR Party
{{KotOR Party
Line 260: Line 247:
|Icon=Trask
|Icon=Trask
|Dialog='''Trask:''' Now that the door’s open you better take the lead again.}}
|Dialog='''Trask:''' Now that the door’s open you better take the lead again.}}
{{KotOR Dialog
|Icon=Dialog
|Dialog=[SWITCHING BACK TO PARTY LEADER]
[Press {{control|{{mouse|l}}|{{xbox|A}}}} to continue.]}}


{{KotOR XP
{{KotOR XP
Line 290: Line 272:
{{KotOR Dialog
{{KotOR Dialog
|Icon=Dialog
|Icon=Dialog
|Dialog=2. How do I use my journal?}}
|Dialog=2. [[Star Wars: Knights of the Old Republic/Getting Started#Quest|How do I use my journal?]]}}
 
{{KotOR Dialog
|Icon=Trask
|Dialog='''Trask:''' You can access your journal, map and other important menus by clicking on the menu icons in the upper right corner of the screen. You can use the mouse to switch between the menus listed on the tabs at the top of the screen.}}
 
{{KotOR Dialog
|Icon=Dialog
|Dialog=1. Okay.}}


{{KotOR Journal
{{KotOR Journal
|Quest=Attack on the Endar Spire
|Quest=Attack on the Endar Spire
|Update=Endar Spire – Command Module:
|Update=You’ve received a message from Carth Onasi, a highly respected Republic soldier. He’s ordered all hands to the bridge to protect Bastila.}}
You’ve received a message from Carth Onasi, a highly respected Republic soldier. He’s ordered all hands to the bridge to protect Bastila.}}


===Security===
===Security===
Line 320: Line 293:
{{KotOR Dialog
{{KotOR Dialog
|Icon=Dialog
|Icon=Dialog
|Dialog=2. How do you use security on a door?}}
|Dialog=2. [[Star Wars: Knights of the Old Republic/Skills#Security|How do you use security on a door?]]}}
 
{{KotOR Dialog
|Icon=Trask
|Dialog='''Trask:''' Target the door using the mouse. When you have selected the door, the TARGET MENU will appear. The icons on the TARGET MENU are the additional options you can use on the door. Look at the TARGET MENU and find the SECURITY icon. Remember, the SECURITY icon only appears if you’re controlling a character with the Security skill. Once you see it, left-click it with the mouse to use your SECURITY skill on the door.}}


{{KotOR Dialog
{{KotOR Dialog
Line 356: Line 325:
|Icon=Trask
|Icon=Trask
|Dialog='''Trask:''' These Sith must be the advance boarding party! For the Republic!}}
|Dialog='''Trask:''' These Sith must be the advance boarding party! For the Republic!}}
{|width=100% class="table-no2" style="border-top:1px solid #ff9090; border-bottom:1px solid #ff9090; border-left:1px solid #ff9090; border-right:1px solid #ff9090"
|align=center|[[Star Wars: Knights of the Old Republic/Combat|COMBAT MODE ENGAGED. PRESS THE DISENGAGE BUTTON TO CANCEL.]]
|}
{|width=100% class="table-no2" style="border-top:1px solid #ff9090; border-bottom:1px solid #ff9090; border-left:1px solid #ff9090; border-right:1px solid #ff9090"
|-valign=top
|width=20%|
{|cellpadding=0 cellspacing=0
|}
|width=25%|
{|cellpadding=0 cellspacing=0 class="table-no2" style="text-align:left" width=100%
|-
!width=40%|Name
|width=60%|Sith Soldier
|-
!Alignment
|50 (Neutral)
|-
!Class
|[[Star Wars: Knights of the Old Republic/Classes#Soldier|Soldier]]
|-
!Level
|1
|-
!align=left|Skills
|-
|align=left|[[Star Wars: Knights of the Old Republic/Skills#Awareness|Awareness]]
|0
|-
|align=left|[[Star Wars: Knights of the Old Republic/Skills#Treat Injury|Treat Injury]]
|0
|}
|width=15%|
{|cellpadding=0 cellspacing=0 class="table-no2" style="text-align:center" width=100%
!width=50% align=left|Attributes
|-
|align=left|[[Star Wars: Knights of the Old Republic/Attributes#Strength|Strength]]
|width=25%|10
|width=25%|0
|-
|align=left|[[Star Wars: Knights of the Old Republic/Attributes#Dexterity|Dexterity]]
|3
| -4
|-
|align=left|[[Star Wars: Knights of the Old Republic/Attributes#Constitution|Constitution]]
|10
| 0
|-
|align=left|[[Star Wars: Knights of the Old Republic/Attributes#Intelligence|Intelligence]]
|10
| 0
|-
|align=left|[[Star Wars: Knights of the Old Republic/Attributes#Wisdom|Wisdom]]
| 10
| 0
|-
|align=left|[[Star Wars: Knights of the Old Republic/Attributes#Charisma|Charisma]]
| 10
| 0
|}
|width=15%|
{|cellpadding=0 cellspacing=0 class="table-no2" style="text-align:center" width=100%
!align=left|Attributes
|-
|width=75% align=left|[[Star Wars: Knights of the Old Republic/Combat#Vitality|Vitality]]
|width=25%|15
|-
|align=left|[[Star Wars: Knights of the Old Republic/Force powers#Force points|Force]]
|0
|-
|align=left|[[Star Wars: Knights of the Old Republic/Combat#Defense|Defense]]
|6
|-
|align=left|[[Star Wars: Knights of the Old Republic/Saves|Fortitude]]
| 2
|-
|align=left|[[Star Wars: Knights of the Old Republic/Saves|Reflex]]
| -4
|-
|align=left|[[Star Wars: Knights of the Old Republic/Saves|Will]]
| 0
|}
|width=25%|
{|cellpadding=0 cellspacing=0 class="table-no2" style="text-align:center" width=100%
!width=40% align=left|Ranged
!width=30%|Main
!width=30%|Off hand
|-
|align=left|[[Star Wars: Knights of the Old Republic/Combat#Attack|Attack]]
| -8
| -
|-
|align=left|[[Star Wars: Knights of the Old Republic/Combat#Damage|Energy]]
| 1,+1
| -
|-
|align=left|[[Star Wars: Knights of the Old Republic/Combat#Critical threat|Threat]]
| 19-20,x2
| -
|-
!align=left|Melee
|-
|align=left|[[Star Wars: Knights of the Old Republic/Combat#Attack|Attack]]
| -4
| -
|-
|align=left|[[Star Wars: Knights of the Old Republic/Combat#Damage|Physical]]
| 1,+1
| -
|-
|align=left|[[Star Wars: Knights of the Old Republic/Combat#Critical threat|Threat]]
| 19-20,x2
| -
|}
|-valign=top
!align=left|Items
!align=left colspan=2|Feats
!align=left colspan=2|Force powers
|-
|
[[File:KotOR Item Blaster Rifle.png|32px|Blaster Rifle|link=Star Wars: Knights of the Old Republic/Blaster rifles#Blaster Rifle]] + [[File:KotOR Item Vibroblade.png|32px|Vibroblade|link=Star Wars: Knights of the Old Republic/Melee weapons#Vibroblade]]
|colspan=2|
[[File:KotOR Feat Weapon Proficiency Blaster Rifle.png|24px|Weapon Proficiency: Blaster Rifle|link=Star Wars: Knights of the Old Republic/Feats#Weapon Proficiency]] [[File:KotOR Feat Weapon Proficiency Melee Weapons.png|24px|Weapon Proficiency: Melee Weapons|link=Star Wars: Knights of the Old Republic/Feats#Weapon Proficiency]]
|colspan=2|
None
|}
Until you get to the bridge, all Sith are equipped with a special Blaster Rifle with Damage: Energy, 1, Damage Bonus: Energy, +1 and Attack Modifier: -5 which doesn't apply more damage on a [[Star Wars: Knights of the Old Republic/Combat#Critical hit|critical hit]]. In melee combat, all Sith in the Command Module equip a special Vibroblade with Damage: Physical, 1, Damage Bonus: Physical, +1 and Attack Modifier: -5 which doesn't apply more damage on a critical hit.


The nearest Sith Soldier on the left only has 1 Vitality, so kill him quickly and then focus on the remaining.
The nearest Sith Soldier on the left only has 1 Vitality, so kill him quickly and then focus on the remaining.
Line 363: Line 473:
*'''75''' Killed Sith Soldier}}
*'''75''' Killed Sith Soldier}}


If either you or Trask take damage in this or any subsequent combat:
If either you or Trask take any damage, or you speak to him after this:


{{KotOR Dialog
{{KotOR Dialog
Line 393: Line 503:
|Icon=Trask
|Icon=Trask
|Dialog='''Trask:''' First, left-click on their portrait to take control of the injured character. Use the mouse to look through the Medical Items in the ACTION MENU until you see “Medpac” in the information box. Notice the up and down arrows on this icon. This means you have more than one available option for this icon. You must choose between a medpac and an advanced medpac. Use the mouse wheel to scroll up or down to switch between your medpac and your advanced medpac. Left-click the mouse to use the selected item on the character you currently control. Just remember that you have to actually be hurt for a medpac to work. You can’t use it when you’re uninjured.}}
|Dialog='''Trask:''' First, left-click on their portrait to take control of the injured character. Use the mouse to look through the Medical Items in the ACTION MENU until you see “Medpac” in the information box. Notice the up and down arrows on this icon. This means you have more than one available option for this icon. You must choose between a medpac and an advanced medpac. Use the mouse wheel to scroll up or down to switch between your medpac and your advanced medpac. Left-click the mouse to use the selected item on the character you currently control. Just remember that you have to actually be hurt for a medpac to work. You can’t use it when you’re uninjured.}}
{{KotOR Dialog
|Icon=Dialog
|Dialog=1. Okay.}}


{{KotOR Item
{{KotOR Item
Line 403: Line 509:


The door at the east end of the corridor remains locked until both are killed, and leads to a small room with another two Sith Soldiers.
The door at the east end of the corridor remains locked until both are killed, and leads to a small room with another two Sith Soldiers.
{|width=100% class="table-no2" style="border-top:1px solid #ff9090; border-bottom:1px solid #ff9090; border-left:1px solid #ff9090; border-right:1px solid #ff9090"
|-valign=top
|width=20%|
{|cellpadding=0 cellspacing=0
|}
|width=25%|
{|cellpadding=0 cellspacing=0 class="table-no2" style="text-align:left" width=100%
|-
!width=40%|Name
|width=60%|Sith Soldier
|-
!Alignment
|50 (Neutral)
|-
!Class
|[[Star Wars: Knights of the Old Republic/Classes#Minion|Minion]]
|-
!Level
|1
|-
!align=left|Skills
|-
|align=left|[[Star Wars: Knights of the Old Republic/Skills#Awareness|Awareness]]
|2
|-
|align=left|[[Star Wars: Knights of the Old Republic/Skills#Treat Injury|Treat Injury]]
|0
|}
|width=15%|
{|cellpadding=0 cellspacing=0 class="table-no2" style="text-align:center" width=100%
!width=50% align=left|Attributes
|-
|align=left|[[Star Wars: Knights of the Old Republic/Attributes#Strength|Strength]]
|width=25%|10
|width=25%|0
|-
|align=left|[[Star Wars: Knights of the Old Republic/Attributes#Dexterity|Dexterity]]
|12
| +1
|-
|align=left|[[Star Wars: Knights of the Old Republic/Attributes#Constitution|Constitution]]
|10
| 0
|-
|align=left|[[Star Wars: Knights of the Old Republic/Attributes#Intelligence|Intelligence]]
|10
| 0
|-
|align=left|[[Star Wars: Knights of the Old Republic/Attributes#Wisdom|Wisdom]]
| 10
| 0
|-
|align=left|[[Star Wars: Knights of the Old Republic/Attributes#Charisma|Charisma]]
| 10
| 0
|}
|width=15%|
{|cellpadding=0 cellspacing=0 class="table-no2" style="text-align:center" width=100%
!align=left|Attributes
|-
|width=75% align=left|[[Star Wars: Knights of the Old Republic/Combat#Vitality|Vitality]]
|width=25%|12
|-
|align=left|[[Star Wars: Knights of the Old Republic/Force powers#Force points|Force]]
|0
|-
|align=left|[[Star Wars: Knights of the Old Republic/Combat#Defense|Defense]]
|11
|-
|align=left|[[Star Wars: Knights of the Old Republic/Saves|Fortitude]]
| 1
|-
|align=left|[[Star Wars: Knights of the Old Republic/Saves|Reflex]]
| 2
|-
|align=left|[[Star Wars: Knights of the Old Republic/Saves|Will]]
| 1
|}
|width=25%|
{|cellpadding=0 cellspacing=0 class="table-no2" style="text-align:center" width=100%
!width=40% align=left|Ranged
!width=30%|Main
!width=30%|Off hand
|-
|align=left|[[Star Wars: Knights of the Old Republic/Combat#Attack|Attack]]
| -3
| -
|-
|align=left|[[Star Wars: Knights of the Old Republic/Combat#Damage|Energy]]
| 1,+1
| -
|-
|align=left|[[Star Wars: Knights of the Old Republic/Combat#Critical threat|Threat]]
| 19-20,x2
| -
|-
!align=left|Melee
|-
|align=left|[[Star Wars: Knights of the Old Republic/Combat#Attack|Attack]]
| -4
| -
|-
|align=left|[[Star Wars: Knights of the Old Republic/Combat#Damage|Physical]]
| 1,+1
| -
|-
|align=left|[[Star Wars: Knights of the Old Republic/Combat#Critical threat|Threat]]
| 19-20,x2
| -
|}
|-valign=top
!align=left|Items
!align=left colspan=2|Feats
!align=left colspan=2|Force powers
|-
|
[[File:KotOR Item Blaster Rifle.png|32px|Blaster Rifle|link=Star Wars: Knights of the Old Republic/Blaster rifles#Blaster Rifle]] + [[File:KotOR Item Vibroblade.png|32px|Vibroblade|link=Star Wars: Knights of the Old Republic/Melee weapons#Vibroblade]]
|colspan=2|
[[File:KotOR Feat Weapon Proficiency Blaster Rifle.png|24px|Weapon Proficiency: Blaster Rifle|link=Star Wars: Knights of the Old Republic/Feats#Weapon Proficiency]] [[File:KotOR Feat Weapon Proficiency Melee Weapons.png|24px|Weapon Proficiency: Melee Weapons|link=Star Wars: Knights of the Old Republic/Feats#Weapon Proficiency]]
|colspan=2|
None
|}


{{KotOR XP
{{KotOR XP
Line 413: Line 654:
|-valign=top
|-valign=top
|width=32 rowspan=2 bgcolor=black|[[File:KotOR Icon Item.png|32px]]
|width=32 rowspan=2 bgcolor=black|[[File:KotOR Icon Item.png|32px]]
|'''Acquired Item(s):
|'''Item(s) Received:
|-
|-
|
|
Line 436: Line 677:
You should also search the remains of those killed when they are left behind at random.
You should also search the remains of those killed when they are left behind at random.


Opening the east door triggers a cutscene of a battle at a junction round the corner to the north, which ends when one of the three surviving Sith Soldiers throws a Frag Grenade to kill the last two Republic Soldiers (and one '''Sith''' Soldier; bear this in mind when using them yourself). After turning the corner, these three must be killed before the door at the end of the east corridor to your right will open. The quickest way to do so is to follow their example and throw a Frag Grenade at the middle Sith Soldier: there’s 72.9% that it will kill all three outright, and any that survive will be reduced from 15 to 5 HP. If you want to conserve grenades, killing them from range is advisable.
Opening the east door triggers a cutscene of a battle at a junction round the corner to the north, which ends when one of the three surviving Sith Soldiers throws a Frag Grenade to kill the last two Republic Soldiers (and one '''Sith''' Soldier; bear this in mind when using them yourself). Once this ends, the door has locked behind you. After turning the corner, these three must be killed before the door at the end of the east corridor to your right can be opened. They're identical to the first Sith you encountered, and the quickest way to kill them is to follow their example and throw a Frag Grenade at the middle Sith Soldier: there’s 72.9% it will kill all three outright, and any that survive will be reduced from 15 to 5 Vitality. If you want to conserve grenades, killing them from range is advisable.


{{KotOR XP
{{KotOR XP
Line 443: Line 684:
*'''75''' Killed Sith Soldier}}
*'''75''' Killed Sith Soldier}}


This is because when you approach the junction, two reinforcements come running around the corner from the north corridor. These two each have a Medpac in their inventory, which they will use when reduced to less than 50% Vitality, so you and Trask should focus on one at a time.
This is because when you approach the junction, two reinforcements come running around the corner from the north corridor. These two are identical to the Sith in your second encounter except each has a Medpac in their inventory, which they will use when reduced to less than 50% Vitality, so you and Trask should focus on one at a time.


{{KotOR XP
{{KotOR XP
Line 449: Line 690:
*'''75''' Killed Sith Soldier}}
*'''75''' Killed Sith Soldier}}


Head north and follow the corridor round the corner to the east to find a cul-de-sac with a Utility Droid and a Parts Pile at the end of it. As you approach the Utility Droid will explode, but search the Parts Pile before turning back:
Head north and follow the corridor round the corner to the east to find a cul-de-sac with a Utility Droid and a Parts Pile at the end of it. As you approach it the Utility Droid will explode, but search the Parts Pile before turning back:


{{KotOR Item
{{KotOR Item
Line 467: Line 708:
|Dialog='''Trask:''' That was one of the Jedi accompanying Bastila. Damn, we could have used her help!}}
|Dialog='''Trask:''' That was one of the Jedi accompanying Bastila. Damn, we could have used her help!}}


Two Sith Soldiers run around the corner of the intersection ahead from the cul-de-sac to the north. Once again each has a Medpac they will use when reduced to less than 50% Vitality.
Two Sith Soldiers run around the corner of the intersection ahead from the cul-de-sac to the north; they're identical to the Sith in your second encounter, except the one on the left has 13 Vitality and once again each has a Medpac they will use when reduced to less than 50% Vitality.


{{KotOR XP
{{KotOR XP
Line 473: Line 714:
*'''75''' Killed Sith Soldier}}
*'''75''' Killed Sith Soldier}}


Search the Jedi's remains:
The bridge is no longer locked, but first search the Jedi's remains:


{{KotOR Item
{{KotOR Item
Line 495: Line 736:


Open the door to be confronted with two Sith Soldiers, each armed with a Vibroblade.
Open the door to be confronted with two Sith Soldiers, each armed with a Vibroblade.
{|width=100% class="table-no2" style="border-top:1px solid #ff9090; border-bottom:1px solid #ff9090; border-left:1px solid #ff9090; border-right:1px solid #ff9090"
|-valign=top
|width=20%|
{|cellpadding=0 cellspacing=0
|}
|width=25%|
{|cellpadding=0 cellspacing=0 class="table-no2" style="text-align:left" width=100%
|-
!width=40%|Name
|width=60%|Sith Soldier
|-
!Alignment
|50 (Neutral)
|-
!Class
|[[Star Wars: Knights of the Old Republic/Classes#Soldier|Soldier]]
|-
!Level
|1
|-
!align=left|Skills
|-
|align=left|[[Star Wars: Knights of the Old Republic/Skills#Awareness|Awareness]]
|2
|-
|align=left|[[Star Wars: Knights of the Old Republic/Skills#Treat Injury|Treat Injury]]
|0
|}
|width=15%|
{|cellpadding=0 cellspacing=0 class="table-no2" style="text-align:center" width=100%
!width=50% align=left|Attributes
|-
|align=left|[[Star Wars: Knights of the Old Republic/Attributes#Strength|Strength]]
|width=25%|10
|width=25%|0
|-
|align=left|[[Star Wars: Knights of the Old Republic/Attributes#Dexterity|Dexterity]]
|12
| +1
|-
|align=left|[[Star Wars: Knights of the Old Republic/Attributes#Constitution|Constitution]]
|10
| 0
|-
|align=left|[[Star Wars: Knights of the Old Republic/Attributes#Intelligence|Intelligence]]
|10
| 0
|-
|align=left|[[Star Wars: Knights of the Old Republic/Attributes#Wisdom|Wisdom]]
| 10
| 0
|-
|align=left|[[Star Wars: Knights of the Old Republic/Attributes#Charisma|Charisma]]
| 10
| 0
|}
|width=15%|
{|cellpadding=0 cellspacing=0 class="table-no2" style="text-align:center" width=100%
!align=left|Attributes
|-
|width=75% align=left|[[Star Wars: Knights of the Old Republic/Combat#Vitality|Vitality]]
|width=25%|15
|-
|align=left|[[Star Wars: Knights of the Old Republic/Force powers#Force points|Force]]
|0
|-
|align=left|[[Star Wars: Knights of the Old Republic/Combat#Defense|Defense]]
|11
|-
|align=left|[[Star Wars: Knights of the Old Republic/Saves|Fortitude]]
| 2
|-
|align=left|[[Star Wars: Knights of the Old Republic/Saves|Reflex]]
| 1
|-
|align=left|[[Star Wars: Knights of the Old Republic/Saves|Will]]
| 0
|}
|width=25%|
{|cellpadding=0 cellspacing=0 class="table-no2" style="text-align:center" width=100%
!width=40% align=left|Ranged
!width=30%|Main
!width=30%|Off hand
|-
|align=left|[[Star Wars: Knights of the Old Republic/Combat#Attack|Attack]]
| -
| -
|-
|align=left|[[Star Wars: Knights of the Old Republic/Combat#Damage|Damage]]
| -
| -
|-
|align=left|[[Star Wars: Knights of the Old Republic/Combat#Critical threat|Threat]]
| -
| -
|-
!align=left|Melee
|-
|align=left|[[Star Wars: Knights of the Old Republic/Combat#Attack|Attack]]
| -4
| -
|-
|align=left|[[Star Wars: Knights of the Old Republic/Combat#Damage|Physical]]
| 1,+1
| -
|-
|align=left|[[Star Wars: Knights of the Old Republic/Combat#Critical threat|Threat]]
| 19-20,x2
| -
|}
|-valign=top
!align=left|Items
!align=left colspan=2|Feats
!align=left colspan=2|Force powers
|-
|
[[File:KotOR Item Vibroblade.png|32px|Vibroblade|link=Star Wars: Knights of the Old Republic/Melee weapons#Vibroblade]]
|colspan=2|
[[File:KotOR Feat Weapon Proficiency Melee Weapons.png|24px|Weapon Proficiency: Melee Weapons|link=Star Wars: Knights of the Old Republic/Feats#Weapon Proficiency]]
|colspan=2|
None
|}


{{KotOR XP
{{KotOR XP
Line 500: Line 876:
*'''75''' Killed Sith Soldier}}
*'''75''' Killed Sith Soldier}}


Experience is also received when any of the surviving two Sith Soldiers fighting two Republic Soldiers on the bridge itself are killed by explosions.
Experience is also received when any of the surviving two Sith Soldiers fighting two Republic Soldiers on the bridge itself are killed by explosions, although this is '''not''' recorded in [[Star Wars: Knights of the Old Republic/Getting Started#Feedback|Feedback]].


{{KotOR XP
{{KotOR XP
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|Icon=Trask
|Icon=Trask
|Dialog='''Trask:''' Bastila’s not on the bridge – they must have retreated to the escape pods! We better head that way too. The Sith want Bastila alive, but once she’s off the ship there’s nothing stopping them from blasting the Endar Spire into galactic dust!}}
|Dialog='''Trask:''' Bastila’s not on the bridge – they must have retreated to the escape pods! We better head that way too. The Sith want Bastila alive, but once she’s off the ship there’s nothing stopping them from blasting the Endar Spire into galactic dust!}}
{{KotOR Journal
|Quest=Attack on the Endar Spire
|Update=You’ve reached the bridge, but Bastila is nowhere to be found. She likely made her way to the starboard escape pods. If you want to get off the Endar Spire alive you should do the same.}}


There's a backpack in the right corner just inside the entrance to the bridge:
There's a backpack in the right corner just inside the entrance to the bridge:
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|Container=Backpack
|Container=Backpack
|Item=*[[Star Wars: Knights of the Old Republic/Blaster pistols#Blaster Pistol|Blaster Pistol]]}}
|Item=*[[Star Wars: Knights of the Old Republic/Blaster pistols#Blaster Pistol|Blaster Pistol]]}}
{{KotOR Journal
|Quest=Attack on the Endar Spire
|Update=Endar Spire – Command Module:
You’ve reached the bridge, but Bastila is nowhere to be found. She likely made her way to the starboard escape pods. If you want to get off the Endar Spire alive you should do the same.}}


=== Level up ===
=== Level up ===
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{{KotOR Dialog
{{KotOR Dialog
|Icon=Dialog
|Icon=Dialog
|Dialog=2. How do I level up?}}
|Dialog=2. [[Star Wars: Knights of the Old Republic/Experience|How do I level up?]]}}
 
{{KotOR Dialog
|Icon=Trask
|Dialog='''Trask:''' Left-click on the CHARACTER RECORD menu icon in the upper right corner of the screen. Then follow the instructions given on the screen.}}


If you don't have enough [[Star Wars: Knights of the Old Republic/Experience|experience]] for level 2, it will be increased to 1,000 to achieve this (however, the entrance to the bridge will close and lock, and you'd have 1,275 XP if you had killed '''all''' Sith Soldiers rather than running past some of them).
If you don't have enough experience points (XP) for level 2, it will be increased to 1,000 to achieve this. However, once you've been informed you must level up, the entrance to the bridge will close and lock. You'd have 1,275 XP if you had killed '''all''' Sith Soldiers rather than running past some of them.


Once you level up, the exit to the bridge opens. When you open the subsequent door, it locks behind you after a cutscene has triggered, as Trask runs into the room ahead of you.
Once you level up, the exit to the bridge can be opened. When you open the subsequent door, it locks behind you after a cutscene, as Trask runs into the room ahead of you.


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|Dialog=[Trask has bought you the time you need to escape. You should make your way to the Starboard Section of the ship.]}}
|Dialog=[Trask has bought you the time you need to escape. You should make your way to the Starboard Section of the ship.]}}


Trask has now left your party, never to return, but any items he equipped are automatically transferred to your party inventory. The door locks behind him, leaving you no other option but to open the door in the south wall and enter the Starboard Section.
Trask has now left your party, never to return, but any items he equipped are automatically transferred to your inventory. The door locks behind him, leaving you no other option but to open the door in the south wall and enter the Starboard Section.


== Starboard Section ==
== Starboard Section ==

Revision as of 00:39, 28 October 2013

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Command Module

In the skies above the Outer Rim world of Taris, a Jedi battle fleet engages the forces of Darth Malak in a desperate effort to halt the Sith's galactic domination…

As the opening crawl ends, a cutscene begins in which a Republic ship orbiting Taris is under attack by Sith fighters. Within this ship, you're awoken in your quarters by the resulting explosions and alarms, just before the door opens and an ensign of the Republic Fleet runs in and begins talking to you.

Dialog

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Items

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As this opening dialog ends you gain control of your character for the first time, and can begin this tutorial in earnest.

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The contents of the footlocker vary depending on your starting class:

File:KotOR Icon Item.png Item(s) Received: Footlocker
Soldier
Scout
Scoundrel

The footlocker also contains a Stealth Field Generator if you spent any points in Stealth.

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Party

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Not only is Trask a Soldier but he is level 3, giving him substantially more Vitality than you at this point, so selecting him to lead the party is recommended (although you will switch back to party leader after each cutscene). Equipping him with your Short Sword is also recommended.

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Journal

As you go through the door and approach the Utility Droid on the way to the door at the other end of the corridor, you receive a message:

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Command Module map.


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Security

The door at the end of the corridor is locked. If you spent no points in Security:

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If you spent at least one point in Security (the door only has DC 1, so this is all that's required to open it):

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Combat

Once the door is open, a cutscene plays in which a Republic Soldier is killed by two Sith Soldiers outside.

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COMBAT MODE ENGAGED. PRESS THE DISENGAGE BUTTON TO CANCEL.
Name Sith Soldier
Alignment 50 (Neutral)
Class Soldier
Level 1
Skills
Awareness 0
Treat Injury 0
Attributes
Strength 10 0
Dexterity 3 -4
Constitution 10 0
Intelligence 10 0
Wisdom 10 0
Charisma 10 0
Attributes
Vitality 15
Force 0
Defense 6
Fortitude 2
Reflex -4
Will 0
Ranged Main Off hand
Attack -8 -
Energy 1,+1 -
Threat 19-20,x2 -
Melee
Attack -4 -
Physical 1,+1 -
Threat 19-20,x2 -
Items Feats Force powers

Blaster Rifle + Vibroblade

Weapon Proficiency: Blaster Rifle Weapon Proficiency: Melee Weapons

None

Until you get to the bridge, all Sith are equipped with a special Blaster Rifle with Damage: Energy, 1, Damage Bonus: Energy, +1 and Attack Modifier: -5 which doesn't apply more damage on a critical hit. In melee combat, all Sith in the Command Module equip a special Vibroblade with Damage: Physical, 1, Damage Bonus: Physical, +1 and Attack Modifier: -5 which doesn't apply more damage on a critical hit.

The nearest Sith Soldier on the left only has 1 Vitality, so kill him quickly and then focus on the remaining.

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If either you or Trask take any damage, or you speak to him after this:

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The door at the east end of the corridor remains locked until both are killed, and leads to a small room with another two Sith Soldiers.

Name Sith Soldier
Alignment 50 (Neutral)
Class Minion
Level 1
Skills
Awareness 2
Treat Injury 0
Attributes
Strength 10 0
Dexterity 12 +1
Constitution 10 0
Intelligence 10 0
Wisdom 10 0
Charisma 10 0
Attributes
Vitality 12
Force 0
Defense 11
Fortitude 1
Reflex 2
Will 1
Ranged Main Off hand
Attack -3 -
Energy 1,+1 -
Threat 19-20,x2 -
Melee
Attack -4 -
Physical 1,+1 -
Threat 19-20,x2 -
Items Feats Force powers

Blaster Rifle + Vibroblade

Weapon Proficiency: Blaster Rifle Weapon Proficiency: Melee Weapons

None

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Search the Republic Soldier remains just inside the entrance to the right, the footlocker further along the south wall and the metal box against the north wall.

File:KotOR Icon Item.png Item(s) Received:
Republic Soldier Remains
Footlocker
Metal Box

You should also search the remains of those killed when they are left behind at random.

Opening the east door triggers a cutscene of a battle at a junction round the corner to the north, which ends when one of the three surviving Sith Soldiers throws a Frag Grenade to kill the last two Republic Soldiers (and one Sith Soldier; bear this in mind when using them yourself). Once this ends, the door has locked behind you. After turning the corner, these three must be killed before the door at the end of the east corridor to your right can be opened. They're identical to the first Sith you encountered, and the quickest way to kill them is to follow their example and throw a Frag Grenade at the middle Sith Soldier: there’s 72.9% it will kill all three outright, and any that survive will be reduced from 15 to 5 Vitality. If you want to conserve grenades, killing them from range is advisable.

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This is because when you approach the junction, two reinforcements come running around the corner from the north corridor. These two are identical to the Sith in your second encounter except each has a Medpac in their inventory, which they will use when reduced to less than 50% Vitality, so you and Trask should focus on one at a time.

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Head north and follow the corridor round the corner to the east to find a cul-de-sac with a Utility Droid and a Parts Pile at the end of it. As you approach it the Utility Droid will explode, but search the Parts Pile before turning back:

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After returning to the junction and turning east, you will hear the sounds of a lightsaber battle as you approach the door at the end of the corridor. Opening the door will trigger a cutscene of this battle between a female Jedi and a Sith Apprentice.

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Although the female Jedi defeats the Sith Apprentice, she is killed by a subsequent explosion.

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Two Sith Soldiers run around the corner of the intersection ahead from the cul-de-sac to the north; they're identical to the Sith in your second encounter, except the one on the left has 13 Vitality and once again each has a Medpac they will use when reduced to less than 50% Vitality.

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The bridge is no longer locked, but first search the Jedi's remains:

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If you approach and try to open the door to the bridge at the end of the corridor to the east of the intersection while equipping a Blaster Pistol or Blaster Rifle, Trask will interject:

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Open the door to be confronted with two Sith Soldiers, each armed with a Vibroblade.

Name Sith Soldier
Alignment 50 (Neutral)
Class Soldier
Level 1
Skills
Awareness 2
Treat Injury 0
Attributes
Strength 10 0
Dexterity 12 +1
Constitution 10 0
Intelligence 10 0
Wisdom 10 0
Charisma 10 0
Attributes
Vitality 15
Force 0
Defense 11
Fortitude 2
Reflex 1
Will 0
Ranged Main Off hand
Attack - -
Damage - -
Threat - -
Melee
Attack -4 -
Physical 1,+1 -
Threat 19-20,x2 -
Items Feats Force powers

Vibroblade

Weapon Proficiency: Melee Weapons

None

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Experience is also received when any of the surviving two Sith Soldiers fighting two Republic Soldiers on the bridge itself are killed by explosions, although this is not recorded in Feedback.

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There's a backpack in the right corner just inside the entrance to the bridge:

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Level up

The exit to the bridge is to the south in the west wall, but when you try to open it you may find it locked:

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If you don't have enough experience points (XP) for level 2, it will be increased to 1,000 to achieve this. However, once you've been informed you must level up, the entrance to the bridge will close and lock. You'd have 1,275 XP if you had killed all Sith Soldiers rather than running past some of them.

Once you level up, the exit to the bridge can be opened. When you open the subsequent door, it locks behind you after a cutscene, as Trask runs into the room ahead of you.

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He opens the door at the back of the room to the west, revealing the first glimpse of a Dark Jedi who will become familiar to you…

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Trask has now left your party, never to return, but any items he equipped are automatically transferred to your inventory. The door locks behind him, leaving you no other option but to open the door in the south wall and enter the Starboard Section.

Starboard Section

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Starboard Section map.

If you did not spend any points in Stealth at character generation, when you go south and around the corner to the west, you will need to run past or kill the Sith Trooper guarding the intersection ahead.

Name Sith Trooper
Alignment 50 (Neutral)
Class Soldier
Level 3
Skills
Awareness 0
Treat Injury 0
Attributes
Strength 10 0
Dexterity 3 -4
Constitution 10 0
Intelligence 10 0
Wisdom 10 0
Charisma 10 0
Attributes
Vitality 25
Force 0
Defense 6
Fortitude 3
Reflex -3
Will 1
Ranged Main Off hand
Attack -6 -
Energy 1,+1 -
Threat 19-20,x2 -
Melee
Attack 3 -
Physical 1-6 -
Threat 20-20,x2 -
Items Feats Force powers

Blaster Rifle + Short Sword

Weapon Proficiency: Blaster Rifle Weapon Proficiency: Melee Weapons

None

As with the Sith in the Command Module, all those in the Starboard Section equip special Blaster Rifles with Damage: Energy, 1, Damage Bonus: Energy, +1 and Attack Modifier: -5 which don't apply more damage on a critical hit. However, their melee weapons are now much more accurate and damaging.

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Stealth

If you did spend points in Stealth at character generation, you will have a Stealth Field Generator:

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You should save game before turning the corner, because although the next three Sith you encounter all have Awareness rank 0, even a Scoundrel with 18 Dexterity can only have maximum Stealth rank 9 at this point, which is not guaranteed to escape detection; if you do not have Stealth rank > 0 (8 Dexterity), you cannot escape detection at all.

Fortunately explosions at the end of the corridor to the west will draw the Sith Trooper away, allowing you to get to the intersection he was guarding and go down the south corridor while he is at a distance with his back turned. You can come back and kill him later if you like.

Around the corner of the south corridor to the west is a door, beyond which are two Sith Soldiers in a room. If you open the door and you're able to sneak past them, you'll gain experience.

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At this point it would be advisable to kill both of them before trying to open the door at the west end of the room.

Name Sith Soldier
Alignment 50 (Neutral)
Class Soldier
Level 1
Skills
Awareness 0
Treat Injury 0
Attributes
Strength 10 0
Dexterity 3 -4
Constitution 10 0
Intelligence 10 0
Wisdom 10 0
Charisma 10 0
Attributes
Vitality 15
Force 0
Defense 6
Fortitude 2
Reflex -4
Will 0
Ranged Main Off hand
Attack -8 -
Energy 1,+1 -
Threat 19-20,x2 -
Melee
Attack 1 -
Physical 1-6 -
Threat 20-20,x2 -
Items Feats Force powers

Blaster Rifle + Short Sword

Weapon Proficiency: Blaster Rifle Weapon Proficiency: Melee Weapons

None

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Upon doing so, Carth gives you a warning:

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A third option is to use Security to unlock the door, but since it has DC 28 this is only possible for a Scoundrel with Security rank > 7 (rank 4-5 and 16-18 Wisdom) without using a Security Spike. The door in the transport module beyond will remain locked until all Sith Troopers within are dead, so you cannot sneak past them using Stealth.

To assist with the first two options, search the footlocker against the north wall to the right of your entrance:

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If you got the Part from the Parts Pile in the Command Module, you now have everything you need to fully pursue either or both of these options, regardless of your Repair and Computer Use skill ranks.

Repair

The damaged assault droid to which Carth referred is standing in the northwest corner to the right of the locked door.

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Name Combat Droid
Alignment 50 (Neutral)
Class Combat Droid
Level 12
Skills
Awareness 11
Repair -2
Attributes
Strength 13 +1
Dexterity 13 +1
Constitution 15 +2
Intelligence 6 -2
Wisdom 8 -1
Charisma 6 -2
Attributes
Vitality 150
Force 0
Defense 22
Fortitude 10
Reflex 5
Will 3
Ranged Main Off hand
Attack 14 -
Energy > 24 -
Threat 20-20,x2 -
Melee
Attack - -
Physical - -
Threat - -
Items Feats Force powers

Light Repeating Blaster File:KotOR Item Shield Level 1.png

Weapon Focus: Heavy Weapons Droid Upgrade Class 2 Battle Droid Logic Upgrade

None

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The Combat Droid's Vitality and Defense are so high that activating its Energy Shield Level 1 isn't necessary: even on Difficult it can kill all Sith Troopers in the transport module beyond single-handed, with a single hit each.

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The patrol takes it into the transport module, opening the door for you and engaging the Sith Troopers beyond. Note that while you will receive XP for those killed by the Combat Droid, this is not recorded in Feedback.

Computer Use

The terminal to which Carth referred is standing in the southwest corner to the left of the locked door.

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The camera feed allows you to see the four Sith Troopers led by a Sith Heavy Trooper in the transport module beyond.

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The camera feed now allows you to watch as the overloaded power conduit electrocutes all of them! You will receive XP for all those killed, and this is recorded in Feedback.

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The door will now be unlocked. Should you opt to unlock the door yourself or activate the Combat Droid and engage its patrol mode and support it instead, you will be confronted by four of the following:

Name Sith Trooper
Alignment 50 (Neutral)
Class Soldier
Level 3
Skills
Awareness 3
Treat Injury 0
Attributes
Strength 10 0
Dexterity 12 +1
Constitution 10 0
Intelligence 10 0
Wisdom 10 0
Charisma 10 0
Attributes
Vitality 25
Force 0
Defense 16
Fortitude 3
Reflex 2
Will 1
Ranged Main Off hand
Attack -1 -
Energy 1,+1 -
Threat 19-20,x2 -
Melee
Attack 3 -
Physical 1-12 -
Threat 20-20,x2 -
Items Feats Force powers

Blaster Rifle + Long Sword

Weapon Proficiency: Blaster Rifle Weapon Proficiency: Melee Weapons

None

The two flanking the Sith Heavy Trooper each have a Medpac in their inventory, which they'll use when reduced to less than 50% Vitality.

Name Sith Heavy Trooper
Alignment 50 (Neutral)
Class Soldier
Level 3
Skills
Awareness 3
Treat Injury 0
Attributes
Strength 10 0
Dexterity 12 +1
Constitution 10 0
Intelligence 10 0
Wisdom 10 0
Charisma 10 0
Attributes
Vitality 25
Force 0
Defense 16
Fortitude 3
Reflex 2
Will 1
Ranged Main Off hand
Attack -1 -
Energy 1,+1 -
Threat 19-20,x2 -
Melee
Attack 3 -
Physical 1-10,+1 -
Threat 19-20,x2 -
Items Feats Force powers

Blaster Rifle + Ion Blaster Prototype Vibroblade

Weapon Proficiency: Blaster Pistol Weapon Proficiency: Blaster Rifle Weapon Proficiency: Melee Weapons

None

The two closest Sith Troopers are too far away from the others to make using Frag Grenades on them particularly effective, but throwing two at the Sith Heavy Trooper will also damage the two Sith Troopers flanking him, and there's ~59% chance of killing all three outright (even in the event of two successful saves, each will be reduced from 25 to 5 Vitality).

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Search the Sith Heavy Trooper's remains:

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Escape pods

Now open the door to the escape pods.

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The last escape pod is the second on the left in the south wall.

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After using the escape pod, a cutscene plays of the final destruction of the Endar Spire as you hurtle through the atmosphere to crash-land in the ecumenopolis of Taris.

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