From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
m (→‎Starboard Section: Updated Dialog templates)
m (→‎Command Module: Updated Dialog templates)
Line 11: Line 11:
{{KotOR Dialog
{{KotOR Dialog
|Icon=Trask
|Icon=Trask
|Dialog='''Trask:''' We've been ambushed by a Sith battle fleet! The ''Endar Spire'' is under attack! Hurry up – we don’t have much time!}}
|Name=Trask:
|Dialog=We've been ambushed by a Sith battle fleet! The ''Endar Spire'' is under attack! Hurry up – we don’t have much time!}}


{{KotOR Dialog
{{KotOR Dialog
|Icon=Dialog
|Icon=Dialog
|Dialog= 2. The Endar Spire? [Press {{control|{{mouse|l}}|{{xbox|A}}}} to select highlighted response.]}}
|Name=1.
|Dialog=Who are you? [Press {{control|{{mouse|l}}|{{xbox|A}}}} to select highlighted response.]}}


{{KotOR Dialog
{{KotOR Dialog
|Icon=Trask
|Icon=Trask
|Dialog='''Trask:''' Did you fall out of your bunk and hit your head? The ''Endar Spire'' is the ship we’re stationed on – this ship! You probably don’t even know who I am, do you?}}
|Name=Trask:
|Dialog=I’m Trask Ulgo, ensign with the Republic Fleet. I’m your bunk mate here on the Endar Spire. We work opposite shifts; I guess that’s why you haven’t seen me before. Now hurry up, we have to find Bastila! We have to make sure she makes it off the ship alive!}}


{{KotOR Dialog
{{KotOR Dialog
|Icon=Dialog
|Icon=Dialog
|Dialog=1. Who are you? [Press {{control|{{mouse|l}}|{{xbox|A}}}} to select highlighted response.]}}
|Name=2.
|Dialog=The Endar Spire? [Press {{control|{{mouse|l}}|{{xbox|A}}}} to select highlighted response.]}}


{{KotOR Dialog
{{KotOR Dialog
|Icon=Trask
|Icon=Trask
|Dialog='''Trask:''' I’m Trask Ulgo, ensign with the Republic Fleet. I’m your bunk mate here on the Endar Spire. We work opposite shifts; I guess that’s why you haven’t seen me before. Now hurry up, we have to find Bastila! We have to make sure she makes it off the ship alive!}}
|Name=Trask:
|Dialog=Did you fall out of your bunk and hit your head? The ''Endar Spire'' is the ship we’re stationed on – this ship! You probably don’t even know who I am, do you? I’m Trask Ulgo, ensign with the Republic Fleet. I’m your bunk mate here on the Endar Spire. We work opposite shifts; I guess that’s why you haven’t seen me before. Now hurry up, we have to find Bastila! We have to make sure she makes it off the ship alive!}}


{{KotOR Dialog
{{KotOR Dialog
|Icon=Dialog
|Icon=Dialog
|Dialog=1. Who’s Bastila? [Press {{control|{{mouse|l}}|{{xbox|A}}}} to select highlighted response.]}}
|Name=1.
|Dialog=Who’s Bastila? [Press {{control|{{mouse|l}}|{{xbox|A}}}} to select highlighted response.]}}


{{KotOR Dialog
{{KotOR Dialog
|Icon=Trask
|Icon=Trask
|Dialog='''Trask:''' Bastila’s the commanding officer on the Endar Spire. Well, not an officer, really. But she’s the one in charge of this mission. One of our primary duties is to guarantee her survival in the event of enemy attack! You swore an oath just like everyone else on this mission. Now it’s time to make good on that oath!}}
|Name=Trask:
|Dialog=Bastila’s the commanding officer on the Endar Spire. Well, not an officer, really. But she’s the one in charge of this mission. One of our primary duties is to guarantee her survival in the event of enemy attack! You swore an oath just like everyone else on this mission. Now it’s time to make good on that oath!}}


{{KotOR Dialog
{{KotOR Dialog
|Icon=Dialog
|Icon=Dialog
|Dialog=2. Forget it – I’m looking after my own skin! [Press {{control|{{mouse|l}}|{{xbox|A}}}} to select highlighted response.]}}
|Name=2.
|Dialog=Forget it – I’m looking after my own skin! [Press {{control|{{mouse|l}}|{{xbox|A}}}} to select highlighted response.]}}


{{KotOR Dialog
{{KotOR Dialog
|Icon=Trask
|Icon=Trask
|Dialog='''Trask:''' You swore an oath to protect Bastila when you signed up with this mission, just like everyone else in the crew! Now it’s time to make good on that oath! I know she may not have an official rank in the fleet, but she’s the one in charge of this mission and it’s our duty to protect her!}}
|Name=Trask:
|Dialog=You swore an oath to protect Bastila when you signed up with this mission, just like everyone else in the crew! Now it’s time to make good on that oath! I know she may not have an official rank in the fleet, but she’s the one in charge of this mission and it’s our duty to protect her!}}


{{KotOR Dialog
{{KotOR Dialog
|Icon=Trask
|Icon=Trask
|Dialog='''[[Star Wars: Knights of the Old Republic/Classes#Soldier|Soldier:]]''' I’ve heard all about your reputation<nowiki>:</nowiki> elite combat training, tops in your class. It’s no wonder you were hand picked for this mission. Word is the officers haven’t seen a recruit with your kind of potential in twenty years. But all that potential doesn’t mean a thing if you can’t deliver when it counts! We’re soldiers, we’re trained for combat. Bastila’s going to need men and women like us at her side during this attack!
|Name=[[Star Wars: Knights of the Old Republic/Classes#Soldier|Soldier:]]
|Dialog=I’ve heard all about your reputation<nowiki>:</nowiki> elite combat training, tops in your class. It’s no wonder you were hand picked for this mission. Word is the officers haven’t seen a recruit with your kind of potential in twenty years. But all that potential doesn’t mean a thing if you can’t deliver when it counts! We’re soldiers, we’re trained for combat. Bastila’s going to need men and women like us at her side during this attack!


'''[[Star Wars: Knights of the Old Republic/Classes#Scout|Scout:]]''' I heard what everyone’s saying about you<nowiki>:</nowiki> you’ve explored the farthest reaches of the galaxy, you’ve visited planets I’ve never even heard of. People with your skills and abilities are hard to find; it’s no wonder the Republic recruited you for this mission. But now’s the time to prove yourself! I know you’re a scout and not a soldier, but Bastila needs all troops at her side during this attack!
'''[[Star Wars: Knights of the Old Republic/Classes#Scout|Scout:]]''' I heard what everyone’s saying about you<nowiki>:</nowiki> you’ve explored the farthest reaches of the galaxy, you’ve visited planets I’ve never even heard of. People with your skills and abilities are hard to find; it’s no wonder the Republic recruited you for this mission. But now’s the time to prove yourself! I know you’re a scout and not a soldier, but Bastila needs all troops at her side during this attack!
Line 55: Line 65:
{{KotOR Dialog
{{KotOR Dialog
|Icon=Dialog
|Icon=Dialog
|Dialog=1. Okay, let’s go help Bastila!}}
|Name=1.
|Dialog=Okay, let’s go help Bastila!}}
 
{{KotOR Dialog
{{KotOR Dialog
|Icon=Dialog
|Icon=Dialog
|Dialog=2. Oath or no oath – I’m heading to the escape pods!}}
|Name=2.
|Dialog=Oath or no oath – I’m heading to the escape pods!}}


{{KotOR Dialog
{{KotOR Dialog
|Icon=Trask
|Icon=Trask
|Dialog='''Trask:''' Don’t be stupid! You won’t stand a chance against the Sith by yourself. We’ve got to stick together if we want to make it out of this alive.}}
|Name=Trask:
|Dialog=Don’t be stupid! You won’t stand a chance against the Sith by yourself. We’ve got to stick together if we want to make it out of this alive.}}


===Items===
===Items===
{{KotOR Dialog
{{KotOR Dialog
|Icon=Trask
|Icon=Trask
|Dialog='''Trask:''' So hurry up and grab your gear. You need to suit up so we can get out of here.}}
|Name=Trask:
|Dialog=So hurry up and grab your gear. You need to suit up so we can get out of here.}}


{{KotOR Dialog
{{KotOR Dialog
|Icon=Dialog
|Icon=Dialog
|Dialog=2. Where can I get my equipment?}}
|Name=2.
|Dialog=Where can I get my equipment?}}


{{KotOR Dialog
{{KotOR Dialog
|Icon=Trask
|Icon=Trask
|Dialog='''Trask:''' You can move the mouse to the edges of the screen to rotate the camera. Alternately, moving the mouse while holding down the right mouse button will rotate the camera as well. To move towards the footlocker, hold down the right mouse button and face the camera towards it, then hold down the left mouse button as well to cause the character to run forward. You can left-click on an object to select it. Once the footlocker is selected, left-click on it again to perform the default action on it.}}
|Name=Trask:
|Dialog=You can move the mouse to the edges of the screen to rotate the camera. Alternately, moving the mouse while holding down the right mouse button will rotate the camera as well. To move towards the footlocker, hold down the right mouse button and face the camera towards it, then hold down the left mouse button as well to cause the character to run forward. You can left-click on an object to select it. Once the footlocker is selected, left-click on it again to perform the default action on it.}}


As this opening dialog ends you gain control of your character for the first time, and can begin this tutorial in earnest.
As this opening dialog ends you gain control of your character for the first time, and can begin this tutorial in earnest.
Line 126: Line 143:
{{KotOR Dialog
{{KotOR Dialog
|Icon=Trask
|Icon=Trask
|Dialog='''Trask:''' Come on, we have to hurry! The Sith might already be boarding the ship to try and capture Bastila. Put your equipment on so we can get out of here.}}
|Name=Trask:
|Dialog=Come on, we have to hurry! The Sith might already be boarding the ship to try and capture Bastila. Put your equipment on so we can get out of here.}}


{{KotOR Dialog
{{KotOR Dialog
|Icon=Dialog
|Icon=Dialog
|Dialog=2. [[Star Wars: Knights of the Old Republic/Items#Equipment|How do I equip my items?]]}}
|Name=2.
|Dialog=[[Star Wars: Knights of the Old Republic/Items#Equipment|How do I equip my items?]]}}


{{KotOR Dialog
{{KotOR Dialog
|Icon=Trask
|Icon=Trask
|Dialog='''Trask:''' Okay, let’s move out.}}
|Name=Trask:
|Dialog=Okay, let’s move out.}}


===Party===
===Party===
{{KotOR Dialog
{{KotOR Dialog
|Icon=Trask
|Icon=Trask
|Dialog='''Trask:''' We should stick together; you’ll have more success with a party than on your own.}}
|Name=Trask:
|Dialog=We should stick together; you’ll have more success with a party than on your own.}}


{{KotOR Dialog
{{KotOR Dialog
|Icon=Dialog
|Icon=Dialog
|Name=1.
|Dialog=[Trask has joined your party.]
|Dialog=[Trask has joined your party.]
[Press {{control|{{mouse|l}}|{{xbox|A}}}} to go to [[Star Wars: Knights of the Old Republic/Getting Started#Party|PARTY SELECTION screen]].]}}
[Press {{control|{{mouse|l}}|{{xbox|A}}}} to go to [[Star Wars: Knights of the Old Republic/Getting Started#Party|PARTY SELECTION screen]].]}}
Line 234: Line 256:
{{KotOR Dialog
{{KotOR Dialog
|Icon=Trask
|Icon=Trask
|Dialog='''Trask:''' Because of the attack this room is in lockdown, but don’t worry – I’ve got the override codes. You’ll have to use me to unlock the door.}}
|Name=Trask:
|Dialog=Because of the attack this room is in lockdown, but don’t worry – I’ve got the override codes. You’ll have to use me to unlock the door.}}


{{KotOR Dialog
{{KotOR Dialog
|Icon=Dialog
|Icon=Dialog
|Dialog=2. How do I use you to unlock the door?}}
|Name=2.
|Dialog=How do I use you to unlock the door?}}


{{KotOR Dialog
{{KotOR Dialog
|Icon=Trask
|Icon=Trask
|Dialog='''Trask:''' You always control the leader of the party. You can switch who is the party leader by left-clicking on their portrait in the lower left corner of the screen. Left-click my portrait now to switch me to the party leader, then use me to open the door. Left-click to target the door, then left-click it again with the mouse to open it.}}
|Name=Trask:
|Dialog=You always control the leader of the party. You can switch who is the party leader by left-clicking on their portrait in the lower left corner of the screen. Left-click my portrait now to switch me to the party leader, then use me to open the door. Left-click to target the door, then left-click it again with the mouse to open it.}}


{{KotOR Dialog
{{KotOR Dialog
|Icon=Trask
|Icon=Trask
|Dialog='''Trask:''' Now that the door’s open you better take the lead again.}}
|Name=Trask:
|Dialog=Now that the door’s open you better take the lead again.}}


{{KotOR XP
{{KotOR XP
Line 256: Line 282:
{{KotOR Dialog
{{KotOR Dialog
|Icon=Carth
|Icon=Carth
|Dialog='''Carth:''' This is Carth Onasi – the Sith are threatening to overrun our position! We can’t hold out long against their firepower! All hands to the bridge!}}
|Name=Carth:
|Dialog=This is Carth Onasi – the Sith are threatening to overrun our position! We can’t hold out long against their firepower! All hands to the bridge!}}


{{KotOR Dialog
{{KotOR Dialog
|Icon=Trask
|Icon=Trask
|Dialog='''Trask:''' That was Carth contacting us on our portable communicators. He’s one of the Republic’s best pilots! He’s seen more combat than the rest of the Endar Spire’s crew put together. If he says things are bad, you better believe it. We have to get to the bridge to help defend Bastila! There’s a map of the ''Endar Spire'' and a copy of Carth’s message in your electronic journal, just in case we get separated.}}
|Name=Trask:
|Dialog=That was Carth contacting us on our portable communicators. He’s one of the Republic’s best pilots! He’s seen more combat than the rest of the Endar Spire’s crew put together. If he says things are bad, you better believe it. We have to get to the bridge to help defend Bastila! There’s a map of the ''Endar Spire'' and a copy of Carth’s message in your electronic journal, just in case we get separated.}}




Line 268: Line 296:
{{KotOR Dialog
{{KotOR Dialog
|Icon=Dialog
|Icon=Dialog
|Dialog=1. Let’s move out.}}
|Name=1.
|Dialog=Let’s move out.}}


{{KotOR Dialog
{{KotOR Dialog
|Icon=Dialog
|Icon=Dialog
|Dialog=2. [[Star Wars: Knights of the Old Republic/Getting Started#Quest|How do I use my journal?]]}}
|Name=2.
|Dialog=[[Star Wars: Knights of the Old Republic/Getting Started#Quest|How do I use my journal?]]}}


{{KotOR Journal
{{KotOR Journal
Line 283: Line 313:
{{KotOR Dialog
{{KotOR Dialog
|Icon=Trask
|Icon=Trask
|Dialog='''Trask:''' That door’s locked. I don’t have the codes to open it, but switch me to the party leader so you can use my security skills to slice into the access panel and open the door.}}
|Name=Trask:
|Dialog=That door’s locked. I don’t have the codes to open it, but switch me to the party leader so you can use my security skills to slice into the access panel and open the door.}}


If you spent at least one point in Security (the door only has [[Star Wars:Knights of the Old Republic/Difficulty Classes|DC]] 1, so this is all that's required to open it):
If you spent at least one point in Security (the door only has [[Star Wars:Knights of the Old Republic/Difficulty Classes|DC]] 1, so this is all that's required to open it):
Line 289: Line 320:
{{KotOR Dialog
{{KotOR Dialog
|Icon=Trask
|Icon=Trask
|Dialog='''Trask:''' That door’s locked, and I don’t have the codes to open it. You’ll have to use your SECURITY skill on it if we want to get past.}}
|Name=Trask:
|Dialog=That door’s locked, and I don’t have the codes to open it. You’ll have to use your SECURITY skill on it if we want to get past.}}


{{KotOR Dialog
{{KotOR Dialog
|Icon=Dialog
|Icon=Dialog
|Dialog=2. [[Star Wars: Knights of the Old Republic/Skills#Security|How do you use security on a door?]]}}
|Name=2.
|Dialog=[[Star Wars: Knights of the Old Republic/Skills#Security|How do you use security on a door?]]}}


{{KotOR Dialog
{{KotOR Dialog
|Icon=Dialog
|Icon=Dialog
|Dialog=2. Tell me more about the TARGET and ACTION MENUS.}}
|Name=2.
|Dialog=Tell me more about the TARGET and ACTION MENUS.}}


{{KotOR Dialog
{{KotOR Dialog
|Icon=Trask
|Icon=Trask
|Dialog='''Trask:''' In the lower right of the screen you’ll see a list of icons. This is your ACTION MENU. You can select items from this menu by using the mouse. Left-click the icon you want to use to activate that power or item. Clicking on the arrows above and below the icon will cycle to other powers or items in that list. The first icon of the ACTION MENU is for Friendly Force Powers. The second is for Medical Items such as Medpacs and Antidote Kits. The third icon is for Miscellaneous Items such as Stimulants and Energy Shields. The fourth icon is for Mines, and only appears if you have a mine in your inventory and have the DEMOLITIONS skill.}}
|Name=Trask:
|Dialog=In the lower right of the screen you’ll see a list of icons. This is your ACTION MENU. You can select items from this menu by using the mouse. Left-click the icon you want to use to activate that power or item. Clicking on the arrows above and below the icon will cycle to other powers or items in that list. The first icon of the ACTION MENU is for Friendly Force Powers. The second is for Medical Items such as Medpacs and Antidote Kits. The third icon is for Miscellaneous Items such as Stimulants and Energy Shields. The fourth icon is for Mines, and only appears if you have a mine in your inventory and have the DEMOLITIONS skill.}}


{{KotOR Dialog
{{KotOR Dialog
|Icon=Dialog
|Icon=Dialog
|Dialog=1. Tell me about the TARGET MENU.}}
|Name=1.
|Dialog=Tell me about the TARGET MENU.}}


{{KotOR Dialog
{{KotOR Dialog
|Icon=Trask
|Icon=Trask
|Dialog='''Trask:''' The icons in your TARGET MENU will change depending on whether your targeting circle is on a door, a container, a friendly creature or an enemy. Left-click the mouse to select a target and bring up the TARGET MENU. Left-clicking on the target again will perform the Default Action on it. The first icon is for combat FEATS. The second icon is for Hostile Force Powers such as Choke and Kill. The third icon is for Grenades.}}
|Name=Trask:
|Dialog=The icons in your TARGET MENU will change depending on whether your targeting circle is on a door, a container, a friendly creature or an enemy. Left-click the mouse to select a target and bring up the TARGET MENU. Left-clicking on the target again will perform the Default Action on it. The first icon is for combat FEATS. The second icon is for Hostile Force Powers such as Choke and Kill. The third icon is for Grenades.}}


{{KotOR Dialog
{{KotOR Dialog
|Icon=Dialog
|Icon=Dialog
|Dialog=2. How do I select icons again?}}
|Name=2.
|Dialog=How do I select icons again?}}


{{KotOR Dialog
{{KotOR Dialog
|Icon=Trask
|Icon=Trask
|Dialog='''Trask:''' Use the mouse to select the FEAT, power or item you want to use, then left-click to select it.}}
|Name=Trask:
|Dialog=Use the mouse to select the FEAT, power or item you want to use, then left-click to select it.}}


===Combat===
===Combat===
Line 324: Line 363:
{{KotOR Dialog
{{KotOR Dialog
|Icon=Trask
|Icon=Trask
|Dialog='''Trask:''' These Sith must be the advance boarding party! For the Republic!}}
|Name=Trask:
|Dialog=These Sith must be the advance boarding party! For the Republic!}}


{|width=100% class="table-no2" style="border-top:1px solid #ff9090; border-bottom:1px solid #ff9090; border-left:1px solid #ff9090; border-right:1px solid #ff9090"  
{|width=100% class="table-no2" style="border-top:1px solid #ff9090; border-bottom:1px solid #ff9090; border-left:1px solid #ff9090; border-right:1px solid #ff9090"  
Line 477: Line 517:
{{KotOR Dialog
{{KotOR Dialog
|Icon=Trask
|Icon=Trask
|Dialog='''Trask:''' I’ve got a feeling that won’t be our last battle with the Sith. Good thing we have medpacs to heal our wounds. It might be a good idea to use one now before our next battle.}}
|Name=Trask:
|Dialog=I’ve got a feeling that won’t be our last battle with the Sith. Good thing we have medpacs to heal our wounds. It might be a good idea to use one now before our next battle.}}


{{KotOR Dialog
{{KotOR Dialog
|Icon=Dialog
|Icon=Dialog
|Dialog=2. How do I use a medpac?}}
|Name=2.
|Dialog=How do I use a medpac?}}


{{KotOR Dialog
{{KotOR Dialog
|Icon=Trask
|Icon=Trask
|Dialog='''Trask:''' To use an item like a medpac – or another self-targetting item or power – you’ll need to know how to use your ACTION MENU.}}
|Name=Trask:
|Dialog=To use an item like a medpac – or another self-targetting item or power – you’ll need to know how to use your ACTION MENU.}}


{{KotOR Dialog
{{KotOR Dialog
|Icon=Dialog
|Icon=Dialog
|Dialog=1. Tell me about the ACTION MENU.}}
|Name=1.
|Dialog=Tell me about the ACTION MENU.}}


{{KotOR Dialog
{{KotOR Dialog
|Icon=Trask
|Icon=Trask
|Dialog='''Trask:''' In the lower right of the screen you’ll see a list of icons. This is your ACTION MENU. You can select items from this menu by using the mouse. Left-click the icon you want to use to activate that power or item. Clicking on the arrows above and below the icon will cycle to other powers or items in that list. The first icon of the ACTION MENU is for Friendly Force Powers. The second is for Medical Items such as Medpacs and Antidote Kits. The third icon is for Miscellaneous Items such as Stimulants and Energy Shields. The fourth icon is for Mines, and only appears if you have a mine in your inventory and have the DEMOLITIONS skill.}}
|Name=Trask:
|Dialog=In the lower right of the screen you’ll see a list of icons. This is your ACTION MENU. You can select items from this menu by using the mouse. Left-click the icon you want to use to activate that power or item. Clicking on the arrows above and below the icon will cycle to other powers or items in that list. The first icon of the ACTION MENU is for Friendly Force Powers. The second is for Medical Items such as Medpacs and Antidote Kits. The third icon is for Miscellaneous Items such as Stimulants and Energy Shields. The fourth icon is for Mines, and only appears if you have a mine in your inventory and have the DEMOLITIONS skill.}}
 
{{KotOR Dialog
|Icon=Dialog
|Name=2.
|Dialog=I know about the ACTION MENU. How do I use a medpac?}}


{{KotOR Dialog
{{KotOR Dialog
|Icon=Dialog
|Icon=Dialog
|Dialog=2. I know about the ACTION MENU. How do I use a medpac?
|Name=2.
2. So how do I use a medpac?}}
|Dialog=So how do I use a medpac?}}


{{KotOR Dialog
{{KotOR Dialog
|Icon=Trask
|Icon=Trask
|Dialog='''Trask:''' First, left-click on their portrait to take control of the injured character. Use the mouse to look through the Medical Items in the ACTION MENU until you see “Medpac” in the information box. Notice the up and down arrows on this icon. This means you have more than one available option for this icon. You must choose between a medpac and an advanced medpac. Use the mouse wheel to scroll up or down to switch between your medpac and your advanced medpac. Left-click the mouse to use the selected item on the character you currently control. Just remember that you have to actually be hurt for a medpac to work. You can’t use it when you’re uninjured.}}
|Name=Trask:
|Dialog=First, left-click on their portrait to take control of the injured character. Use the mouse to look through the Medical Items in the ACTION MENU until you see “Medpac” in the information box. Notice the up and down arrows on this icon. This means you have more than one available option for this icon. You must choose between a medpac and an advanced medpac. Use the mouse wheel to scroll up or down to switch between your medpac and your advanced medpac. Left-click the mouse to use the selected item on the character you currently control. Just remember that you have to actually be hurt for a medpac to work. You can’t use it when you’re uninjured.}}


{{KotOR Item
{{KotOR Item
Line 700: Line 751:
{{KotOR Dialog
{{KotOR Dialog
|Icon=Trask
|Icon=Trask
|Dialog='''Trask:''' It’s a dark Jedi! This fight is too much for us – we better stay back. All we’ll do is get in the way.}}
|Name=Trask:
|Dialog=It’s a dark Jedi! This fight is too much for us – we better stay back. All we’ll do is get in the way.}}


Although the female Jedi defeats the Sith Apprentice, she is killed by a subsequent explosion.
Although the female Jedi defeats the Sith Apprentice, she is killed by a subsequent explosion.
Line 706: Line 758:
{{KotOR Dialog
{{KotOR Dialog
|Icon=Trask
|Icon=Trask
|Dialog='''Trask:''' That was one of the Jedi accompanying Bastila. Damn, we could have used her help!}}
|Name=Trask:
|Dialog=That was one of the Jedi accompanying Bastila. Damn, we could have used her help!}}


Two Sith Soldiers run around the corner of the intersection ahead from the cul-de-sac to the north; they're identical to the Sith in your second encounter, except the one on the left has 13 Vitality and once again each has a Medpac they will use when reduced to less than 50% Vitality.
Two Sith Soldiers run around the corner of the intersection ahead from the cul-de-sac to the north; they're identical to the Sith in your second encounter, except the one on the left has 13 Vitality and once again each has a Medpac they will use when reduced to less than 50% Vitality.
Line 725: Line 778:
{{KotOR Dialog
{{KotOR Dialog
|Icon=Trask
|Icon=Trask
|Dialog='''Trask:''' The bridge is just beyond that door. You better equip your melee weapon. There isn’t much room on the bridge, and it’s suicide to use a blaster in close quarters. I should equip a melee weapon, too. Either that, or I’ll have to stay back and use my blaster.}}
|Name=Trask:
|Dialog=The bridge is just beyond that door. You better equip your melee weapon. There isn’t much room on the bridge, and it’s suicide to use a blaster in close quarters. I should equip a melee weapon, too. Either that, or I’ll have to stay back and use my blaster.}}


{{KotOR Dialog
{{KotOR Dialog
|Icon=Dialog
|Icon=Dialog
|Dialog=2. What if they have lightsabers?}}
|Name=2.
|Dialog=What if they have lightsabers?}}


{{KotOR Dialog
{{KotOR Dialog
|Icon=Trask
|Icon=Trask
|Dialog='''Trask:''' Your melee weapon is made using a cortosis weave. It’s strong enough to stand up against anything, even a lightsaber.}}
|Name=Trask:
|Dialog=Your melee weapon is made using a cortosis weave. It’s strong enough to stand up against anything, even a lightsaber.}}


Open the door to be confronted with two Sith Soldiers, each armed with a Vibroblade.
Open the door to be confronted with two Sith Soldiers, each armed with a Vibroblade.
Line 884: Line 940:
{{KotOR Dialog
{{KotOR Dialog
|Icon=Trask
|Icon=Trask
|Dialog='''Trask:''' Bastila’s not on the bridge – they must have retreated to the escape pods! We better head that way too. The Sith want Bastila alive, but once she’s off the ship there’s nothing stopping them from blasting the ''Endar Spire'' into galactic dust!}}
|Name=Trask:
|Dialog=Bastila’s not on the bridge – they must have retreated to the escape pods! We better head that way too. The Sith want Bastila alive, but once she’s off the ship there’s nothing stopping them from blasting the ''Endar Spire'' into galactic dust!}}


{{KotOR Journal
{{KotOR Journal
Line 901: Line 958:
{{KotOR Dialog
{{KotOR Dialog
|Icon=Dialog
|Icon=Dialog
|Dialog='''Door:''' [You have enough experience to level up. You must level up before you pass through the door.]}}
|Name=Door:
|Dialog=[You have enough experience to level up. You must level up before you pass through the door.]}}


{{KotOR Dialog
{{KotOR Dialog
|Icon=Dialog
|Icon=Dialog
|Dialog=2. [[Star Wars: Knights of the Old Republic/Experience|How do I level up?]]}}
|Name=2.
|Dialog=[[Star Wars: Knights of the Old Republic/Experience|How do I level up?]]}}


If you don't have enough experience points (XP) for level 2, it will be increased to 1,000 to achieve this. However, once you've been informed you must level up, the entrance to the bridge will close and lock. You'd have 1,275 XP if you had killed '''all''' Sith Soldiers rather than running past some of them.
If you don't have enough experience points (XP) for level 2, it will be increased to 1,000 to achieve this. However, once you've been informed you must level up, the entrance to the bridge will close and lock. You'd have 1,275 XP if you had killed '''all''' Sith Soldiers rather than running past some of them.
Line 913: Line 972:
{{KotOR Dialog
{{KotOR Dialog
|Icon=Trask
|Icon=Trask
|Dialog='''Trask:''' There’s something behind here.}}
|Name=Trask:
|Dialog=There’s something behind here.}}


He opens the door at the back of the room to the west, revealing the first glimpse of [[Star Wars: Knights of the Old Republic/Quest for the Star Forge#Darth Bandon|a Dark Jedi who will become familiar to you…]]
He opens the door at the back of the room to the west, revealing the first glimpse of [[Star Wars: Knights of the Old Republic/Quest for the Star Forge#Darth Bandon|a Dark Jedi who will become familiar to you…]]
Line 919: Line 979:
{{KotOR Dialog
{{KotOR Dialog
|Icon=Trask
|Icon=Trask
|Dialog='''Trask:''' Damn – another Dark Jedi! I’ll try to hold him off, you get to the escape pods! Go!}}
|Name=Trask:
|Dialog=Damn – another Dark Jedi! I’ll try to hold him off, you get to the escape pods! Go!}}


{{KotOR Dialog
{{KotOR Dialog
|Icon=Dialog
|Icon=Dialog
|Name=1.
|Dialog=[Trask has bought you the time you need to escape. You should make your way to the Starboard Section of the ship.]}}
|Dialog=[Trask has bought you the time you need to escape. You should make your way to the Starboard Section of the ship.]}}



Revision as of 21:23, 28 October 2013

Control selector Select controller:
Windows/Mac, Xbox

Command Module

In the skies above the Outer Rim world of Taris, a Jedi battle fleet engages the forces of Darth Malak in a desperate effort to halt the Sith's galactic domination…

As the opening crawl ends, a cutscene begins in which a Republic ship orbiting Taris is under attack by Sith fighters. Within this ship, you're awoken in your quarters by the resulting explosions and alarms, just before the door opens and an ensign of the Republic Fleet runs in and begins talking to you.

Dialog

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Dialog

Items

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Dialog

As this opening dialog ends you gain control of your character for the first time, and can begin this tutorial in earnest.

Template:KotOR Journal

The contents of the footlocker vary depending on your starting class:

File:KotOR Icon Item.png Item(s) Received: Footlocker
Soldier
Scout
Scoundrel

The footlocker also contains a Stealth Field Generator if you spent any points in Stealth.

Template:KotOR XP

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Dialog

Party

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Party

Not only is Trask a Soldier but he is level 3, giving him substantially more Vitality than you at this point, so selecting him to lead the party is recommended (although you will switch back to party leader after each cutscene). Equipping him with your Short Sword is also recommended.

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR XP

Journal

As you go through the door and approach the Utility Droid on the way to the door at the other end of the corridor, you receive a message:

Template:KotOR Dialog

Template:KotOR Dialog


Command Module map.


Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Journal

Security

The door at the end of the corridor is locked. If you spent no points in Security:

Template:KotOR Dialog

If you spent at least one point in Security (the door only has DC 1, so this is all that's required to open it):

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Dialog

Combat

Once the door is open, a cutscene plays in which a Republic Soldier is killed by two Sith Soldiers outside.

Template:KotOR Dialog

COMBAT MODE ENGAGED. PRESS THE DISENGAGE BUTTON TO CANCEL.
Name Sith Soldier
Alignment 50 (Neutral)
Class Soldier
Level 1
Skills
Awareness 0
Treat Injury 0
Attributes
Strength 10 0
Dexterity 3 -4
Constitution 10 0
Intelligence 10 0
Wisdom 10 0
Charisma 10 0
Attributes
Vitality 15
Force 0
Defense 6
Fortitude 2
Reflex -4
Will 0
Ranged Main Off hand
Attack -8 -
Energy 1,+1 -
Threat 19-20,x2 -
Melee
Attack -4 -
Physical 1,+1 -
Threat 19-20,x2 -
Items Feats Force powers

Blaster Rifle + Vibroblade

Weapon Proficiency: Blaster Rifle Weapon Proficiency: Melee Weapons

None

Until you get to the bridge, all Sith are equipped with a special Blaster Rifle with Damage: Energy, 1, Damage Bonus: Energy, +1 and Attack Modifier: -5 which doesn't apply more damage on a critical hit. In melee combat, all Sith in the Command Module equip a special Vibroblade with Damage: Physical, 1, Damage Bonus: Physical, +1 and Attack Modifier: -5 which doesn't apply more damage on a critical hit.

The nearest Sith Soldier on the left only has 1 Vitality, so kill him quickly and then focus on the remaining.

Template:KotOR XP

If either you or Trask take any damage, or you speak to him after this:

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Item

The door at the east end of the corridor remains locked until both are killed, and leads to a small room with another two Sith Soldiers.

Name Sith Soldier
Alignment 50 (Neutral)
Class Minion
Level 1
Skills
Awareness 2
Treat Injury 0
Attributes
Strength 10 0
Dexterity 12 +1
Constitution 10 0
Intelligence 10 0
Wisdom 10 0
Charisma 10 0
Attributes
Vitality 12
Force 0
Defense 11
Fortitude 1
Reflex 2
Will 1
Ranged Main Off hand
Attack -3 -
Energy 1,+1 -
Threat 19-20,x2 -
Melee
Attack -4 -
Physical 1,+1 -
Threat 19-20,x2 -
Items Feats Force powers

Blaster Rifle + Vibroblade

Weapon Proficiency: Blaster Rifle Weapon Proficiency: Melee Weapons

None

Template:KotOR XP

Search the Republic Soldier remains just inside the entrance to the right, the footlocker further along the south wall and the metal box against the north wall.

File:KotOR Icon Item.png Item(s) Received:
Republic Soldier Remains
Footlocker
Metal Box

You should also search the remains of those killed when they are left behind at random.

Opening the east door triggers a cutscene of a battle at a junction round the corner to the north, which ends when one of the three surviving Sith Soldiers throws a Frag Grenade to kill the last two Republic Soldiers (and one Sith Soldier; bear this in mind when using them yourself). Once this ends, the door has locked behind you. After turning the corner, these three must be killed before the door at the end of the east corridor to your right can be opened. They're identical to the first Sith you encountered, and the quickest way to kill them is to follow their example and throw a Frag Grenade at the middle Sith Soldier: there’s 72.9% it will kill all three outright, and any that survive will be reduced from 15 to 5 Vitality. If you want to conserve grenades, killing them from range is advisable.

Template:KotOR XP

This is because when you approach the junction, two reinforcements come running around the corner from the north corridor. These two are identical to the Sith in your second encounter except each has a Medpac in their inventory, which they will use when reduced to less than 50% Vitality, so you and Trask should focus on one at a time.

Template:KotOR XP

Head north and follow the corridor round the corner to the east to find a cul-de-sac with a Utility Droid and a Parts Pile at the end of it. As you approach it the Utility Droid will explode, but search the Parts Pile before turning back:

Template:KotOR Item

After returning to the junction and turning east, you will hear the sounds of a lightsaber battle as you approach the door at the end of the corridor. Opening the door will trigger a cutscene of this battle between a female Jedi and a Sith Apprentice.

Template:KotOR Dialog

Although the female Jedi defeats the Sith Apprentice, she is killed by a subsequent explosion.

Template:KotOR Dialog

Two Sith Soldiers run around the corner of the intersection ahead from the cul-de-sac to the north; they're identical to the Sith in your second encounter, except the one on the left has 13 Vitality and once again each has a Medpac they will use when reduced to less than 50% Vitality.

Template:KotOR XP

The bridge is no longer locked, but first search the Jedi's remains:

Template:KotOR Item

If you approach and try to open the door to the bridge at the end of the corridor to the east of the intersection while equipping a Blaster Pistol or Blaster Rifle, Trask will interject:

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Dialog

Open the door to be confronted with two Sith Soldiers, each armed with a Vibroblade.

Name Sith Soldier
Alignment 50 (Neutral)
Class Soldier
Level 1
Skills
Awareness 2
Treat Injury 0
Attributes
Strength 10 0
Dexterity 12 +1
Constitution 10 0
Intelligence 10 0
Wisdom 10 0
Charisma 10 0
Attributes
Vitality 15
Force 0
Defense 11
Fortitude 2
Reflex 1
Will 0
Ranged Main Off hand
Attack - -
Damage - -
Threat - -
Melee
Attack -4 -
Physical 1,+1 -
Threat 19-20,x2 -
Items Feats Force powers

Vibroblade

Weapon Proficiency: Melee Weapons

None

Template:KotOR XP

Experience is also received when any of the surviving two Sith Soldiers fighting two Republic Soldiers on the bridge itself are killed by explosions, although this is not recorded in Feedback.

Template:KotOR XP

Template:KotOR Dialog

Template:KotOR Journal

There's a backpack in the right corner just inside the entrance to the bridge:

Template:KotOR Item

Level up

The exit to the bridge is to the south in the west wall, but when you try to open it you may find it locked:

Template:KotOR Dialog

Template:KotOR Dialog

If you don't have enough experience points (XP) for level 2, it will be increased to 1,000 to achieve this. However, once you've been informed you must level up, the entrance to the bridge will close and lock. You'd have 1,275 XP if you had killed all Sith Soldiers rather than running past some of them.

Once you level up, the exit to the bridge can be opened. When you open the subsequent door, it locks behind you after a cutscene, as Trask runs into the room ahead of you.

Template:KotOR Dialog

He opens the door at the back of the room to the west, revealing the first glimpse of a Dark Jedi who will become familiar to you…

Template:KotOR Dialog

Template:KotOR Dialog

Trask has now left your party, never to return, but any items he equipped are automatically transferred to your inventory. The door locks behind him, leaving you no other option but to open the door in the south wall and enter the Starboard Section.

Starboard Section

Template:KotOR Dialog


Starboard Section map.

If you did not spend any points in Stealth at character generation, when you go south and around the corner to the west, you will need to run past or kill the Sith Trooper guarding the intersection ahead.

Name Sith Trooper
Alignment 50 (Neutral)
Class Soldier
Level 3
Skills
Awareness 0
Treat Injury 0
Attributes
Strength 10 0
Dexterity 3 -4
Constitution 10 0
Intelligence 10 0
Wisdom 10 0
Charisma 10 0
Attributes
Vitality 25
Force 0
Defense 6
Fortitude 3
Reflex -3
Will 1
Ranged Main Off hand
Attack -6 -
Energy 1,+1 -
Threat 19-20,x2 -
Melee
Attack 3 -
Physical 1-6 -
Threat 20-20,x2 -
Items Feats Force powers

Blaster Rifle + Short Sword

Weapon Proficiency: Blaster Rifle Weapon Proficiency: Melee Weapons

None

As with the Sith in the Command Module, all those in the Starboard Section equip special Blaster Rifles with Damage: Energy, 1, Damage Bonus: Energy, +1 and Attack Modifier: -5 which don't apply more damage on a critical hit. However, their melee weapons are now much more accurate and damaging.

Template:KotOR XP

Stealth

If you did spend points in Stealth at character generation, you will have a Stealth Field Generator:

Template:KotOR Dialog

Template:KotOR Dialog

You should save game before turning the corner, because although the next three Sith you encounter all have Awareness rank 0, even a Scoundrel with 18 Dexterity can only have maximum Stealth rank 9 at this point, which is not guaranteed to escape detection; if you do not have Stealth rank > 0 (8 Dexterity), you cannot escape detection at all.

Fortunately explosions at the end of the corridor to the west will draw the Sith Trooper away, allowing you to get to the intersection he was guarding and go down the south corridor while he is at a distance with his back turned. You can come back and kill him later if you like.

Around the corner of the south corridor to the west is a door, beyond which are two Sith Soldiers in a room. If you open the door and you're able to sneak past them, you'll gain experience.

Template:KotOR XP

At this point it would be advisable to kill both of them before trying to open the door at the west end of the room.

Name Sith Soldier
Alignment 50 (Neutral)
Class Soldier
Level 1
Skills
Awareness 0
Treat Injury 0
Attributes
Strength 10 0
Dexterity 3 -4
Constitution 10 0
Intelligence 10 0
Wisdom 10 0
Charisma 10 0
Attributes
Vitality 15
Force 0
Defense 6
Fortitude 2
Reflex -4
Will 0
Ranged Main Off hand
Attack -8 -
Energy 1,+1 -
Threat 19-20,x2 -
Melee
Attack 1 -
Physical 1-6 -
Threat 20-20,x2 -
Items Feats Force powers

Blaster Rifle + Short Sword

Weapon Proficiency: Blaster Rifle Weapon Proficiency: Melee Weapons

None

Template:KotOR XP

Upon doing so, Carth gives you a warning:

Template:KotOR Dialog

A third option is to use Security to unlock the door, but since it has DC 28 this is only possible for a Scoundrel with Security rank > 7 (rank 4-5 and 16-18 Wisdom) without using a Security Spike. The door in the transport module beyond will remain locked until all Sith Troopers within are dead, so you cannot sneak past them using Stealth.

To assist with the first two options, search the footlocker against the north wall to the right of your entrance:

Template:KotOR Item

If you got the Part from the Parts Pile in the Command Module, you now have everything you need to fully pursue either or both of these options, regardless of your Repair and Computer Use skill ranks.

Repair

The damaged assault droid to which Carth referred is standing in the northwest corner to the right of the locked door.

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Dialog

Name Combat Droid
Alignment 50 (Neutral)
Class Combat Droid
Level 12
Skills
Awareness 11
Repair -2
Attributes
Strength 13 +1
Dexterity 13 +1
Constitution 15 +2
Intelligence 6 -2
Wisdom 8 -1
Charisma 6 -2
Attributes
Vitality 150
Force 0
Defense 22
Fortitude 10
Reflex 5
Will 3
Ranged Main Off hand
Attack 14 -
Energy > 24 -
Threat 20-20,x2 -
Melee
Attack - -
Damage - -
Threat - -
Items Feats Force powers

Light Repeating Blaster File:KotOR Item Shield Level 1.png

Weapon Focus: Heavy Weapons Droid Upgrade Class 2 Battle Droid Logic Upgrade

None

Template:KotOR Dialog

Template:KotOR Dialog

The Combat Droid's Vitality and Defense are so high that activating its Energy Shield Level 1 isn't necessary: even on Difficult it can kill all Sith Troopers in the transport module beyond single-handed, with a single hit each.

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR XP

The patrol takes it into the transport module, opening the door for you and engaging the Sith Troopers beyond. Note that while you will receive XP for those killed by the Combat Droid, this is not recorded in Feedback.

Computer Use

The terminal to which Carth referred is standing in the southwest corner to the left of the locked door.

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Dialog

The camera feed allows you to see the four Sith Troopers led by a Sith Heavy Trooper in the transport module beyond.

Template:KotOR Dialog

Template:KotOR Dialog

The camera feed now allows you to watch as the overloaded power conduit electrocutes all of them! You will receive XP for all those killed, and this is recorded in Feedback.

Template:KotOR Dialog

The door will now be unlocked. Should you opt to unlock the door yourself or activate the Combat Droid and engage its patrol mode and support it instead, you will be confronted by four of the following:

Name Sith Trooper
Alignment 50 (Neutral)
Class Soldier
Level 3
Skills
Awareness 3
Treat Injury 0
Attributes
Strength 10 0
Dexterity 12 +1
Constitution 10 0
Intelligence 10 0
Wisdom 10 0
Charisma 10 0
Attributes
Vitality 25
Force 0
Defense 16
Fortitude 3
Reflex 2
Will 1
Ranged Main Off hand
Attack -1 -
Energy 1,+1 -
Threat 19-20,x2 -
Melee
Attack 3 -
Physical 1-12 -
Threat 20-20,x2 -
Items Feats Force powers

Blaster Rifle + Long Sword

Weapon Proficiency: Blaster Rifle Weapon Proficiency: Melee Weapons

None

The two flanking the Sith Heavy Trooper each have a Medpac in their inventory, which they'll use when reduced to less than 50% Vitality.

Name Sith Heavy Trooper
Alignment 50 (Neutral)
Class Soldier
Level 3
Skills
Awareness 3
Treat Injury 0
Attributes
Strength 10 0
Dexterity 12 +1
Constitution 10 0
Intelligence 10 0
Wisdom 10 0
Charisma 10 0
Attributes
Vitality 25
Force 0
Defense 16
Fortitude 3
Reflex 2
Will 1
Ranged Main Off hand
Attack -1 -
Energy 1,+1 -
Threat 19-20,x2 -
Melee
Attack 3 -
Physical 1-10,+1 -
Threat 19-20,x2 -
Items Feats Force powers

Blaster Rifle + Ion Blaster Prototype Vibroblade

Weapon Proficiency: Blaster Pistol Weapon Proficiency: Blaster Rifle Weapon Proficiency: Melee Weapons

None

The two closest Sith Troopers are too far away from the others to make using Frag Grenades on them particularly effective, but throwing two at the Sith Heavy Trooper will also damage the two Sith Troopers flanking him, and there's ~59% chance of killing all three outright (even in the event of two successful saves, each will be reduced from 25 to 5 Vitality).

Template:KotOR XP

Search the Sith Heavy Trooper's remains:

Template:KotOR Item

Escape pods

Now open the door to the escape pods.

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR XP

The last escape pod is the second on the left in the south wall.

Template:KotOR Dialog

Template:KotOR Dialog

After using the escape pod, a cutscene plays of the final destruction of the Endar Spire as you hurtle through the atmosphere to crash-land in the ecumenopolis of Taris.

Template:KotOR Journal

Template:KotOR XP