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m (→‎Command Module: Updated Dialog templates)
(Cut Starboard Section and pasted to new page, other minor changes)
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{{Control selector|Windows/Mac, Xbox}}
{{Control selector|Windows/Mac, Xbox}}


== Command Module ==
==Attack on the ''Endar Spire''==
;In the skies above the Outer Rim world of Taris, a Jedi battle fleet engages the forces of Darth Malak in a desperate effort to halt the Sith's galactic domination…
;In the skies above the Outer Rim world of Taris, a Jedi battle fleet engages the forces of Darth Malak in a desperate effort to halt the Sith's galactic domination…


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|Icon=Trask
|Icon=Trask
|Name=Trask:
|Name=Trask:
|Dialog=We've been ambushed by a Sith battle fleet! The ''Endar Spire'' is under attack! Hurry up – we don’t have much time!}}
|Dialog=We've been ambushed by a Sith battle fleet! The ''Endar Spire'' is under attack! Hurry up – we don't have much time!}}


{{KotOR Dialog
{{KotOR Dialog
|Icon=Dialog
|Icon=Dialog
|Name=1.
|Name=2.
|Dialog=Who are you? [Press {{control|{{mouse|l}}|{{xbox|A}}}} to select highlighted response.]}}
|Dialog=The Endar Spire? [Press {{control|{{mouse|l}}|{{xbox|A}}}} to select highlighted response.]}}


{{KotOR Dialog
{{KotOR Dialog
|Icon=Trask
|Icon=Trask
|Name=Trask:
|Name=Trask:
|Dialog=I’m Trask Ulgo, ensign with the Republic Fleet. I’m your bunk mate here on the Endar Spire. We work opposite shifts; I guess that’s why you haven’t seen me before. Now hurry up, we have to find Bastila! We have to make sure she makes it off the ship alive!}}
|Dialog=Did you fall out of your bunk and hit your head? The ''Endar Spire'' is the ship we're stationed on – this ship! You probably don't even know who I am, do you?}}


{{KotOR Dialog
{{KotOR Dialog
|Icon=Dialog
|Icon=Dialog
|Name=2.
|Name=1.
|Dialog=The Endar Spire? [Press {{control|{{mouse|l}}|{{xbox|A}}}} to select highlighted response.]}}
|Dialog=Who are you? [Press {{control|{{mouse|l}}|{{xbox|A}}}} to select highlighted response.]
'''2.''' The Endar Spire? [Press {{control|{{mouse|l}}|{{xbox|A}}}} to select highlighted response.]}}


{{KotOR Dialog
{{KotOR Dialog
|Icon=Trask
|Icon=Trask
|Name=Trask:
|Name=Trask:
|Dialog=Did you fall out of your bunk and hit your head? The ''Endar Spire'' is the ship we’re stationed on – this ship! You probably don’t even know who I am, do you? I’m Trask Ulgo, ensign with the Republic Fleet. I’m your bunk mate here on the Endar Spire. We work opposite shifts; I guess that’s why you haven’t seen me before. Now hurry up, we have to find Bastila! We have to make sure she makes it off the ship alive!}}
|Dialog=I'm Trask Ulgo, ensign with the Republic Fleet. I'm your bunk mate here on the Endar Spire. We work opposite shifts; I guess that's why you haven't seen me before. Now hurry up, we have to find Bastila! We have to make sure she makes it off the ship alive!}}


{{KotOR Dialog
{{KotOR Dialog
|Icon=Dialog
|Icon=Dialog
|Name=1.
|Name=1.
|Dialog=Who’s Bastila? [Press {{control|{{mouse|l}}|{{xbox|A}}}} to select highlighted response.]}}
|Dialog=Who's Bastila? [Press {{control|{{mouse|l}}|{{xbox|A}}}} to select highlighted response.]}}


{{KotOR Dialog
{{KotOR Dialog
|Icon=Trask
|Icon=Trask
|Name=Trask:
|Name=Trask:
|Dialog=Bastila’s the commanding officer on the Endar Spire. Well, not an officer, really. But she’s the one in charge of this mission. One of our primary duties is to guarantee her survival in the event of enemy attack! You swore an oath just like everyone else on this mission. Now it’s time to make good on that oath!}}
|Dialog=Bastila's the commanding officer on the Endar Spire. Well, not an officer, really. But she's the one in charge of this mission. One of our primary duties is to guarantee her survival in the event of enemy attack! You swore an oath just like everyone else on this mission. Now it's time to make good on that oath!}}


{{KotOR Dialog
{{KotOR Dialog
|Icon=Dialog
|Icon=Dialog
|Name=2.
|Name=2.
|Dialog=Forget it – I’m looking after my own skin! [Press {{control|{{mouse|l}}|{{xbox|A}}}} to select highlighted response.]}}
|Dialog=Forget it – I'm looking after my own skin! [Press {{control|{{mouse|l}}|{{xbox|A}}}} to select highlighted response.]}}


{{KotOR Dialog
{{KotOR Dialog
|Icon=Trask
|Icon=Trask
|Name=Trask:
|Name=Trask:
|Dialog=You swore an oath to protect Bastila when you signed up with this mission, just like everyone else in the crew! Now it’s time to make good on that oath! I know she may not have an official rank in the fleet, but she’s the one in charge of this mission and it’s our duty to protect her!}}
|Dialog=You swore an oath to protect Bastila when you signed up with this mission, just like everyone else in the crew! Now it's time to make good on that oath! I know she may not have an official rank in the fleet, but she's the one in charge of this mission and it's our duty to protect her!}}


{{KotOR Dialog
{{KotOR Dialog
|Icon=Trask
|Icon=Trask
|Name=[[Star Wars: Knights of the Old Republic/Classes#Soldier|Soldier:]]
|Name=[[Star Wars: Knights of the Old Republic/Classes#Soldier|Soldier:]]
|Dialog=I’ve heard all about your reputation<nowiki>:</nowiki> elite combat training, tops in your class. It’s no wonder you were hand picked for this mission. Word is the officers haven’t seen a recruit with your kind of potential in twenty years. But all that potential doesn’t mean a thing if you can’t deliver when it counts! We’re soldiers, we’re trained for combat. Bastila’s going to need men and women like us at her side during this attack!
|Dialog=I've heard all about your reputation<nowiki>:</nowiki> elite combat training, top in your class. It's no wonder you were hand picked for this mission. Word is the officers haven't seen a recruit with your kind of potential in twenty years. But all that potential doesn't mean a thing if you can't deliver when it counts! We're soldiers, we're trained for combat. Bastila's going to need men and women like us at her side during this attack!


'''[[Star Wars: Knights of the Old Republic/Classes#Scout|Scout:]]''' I heard what everyone’s saying about you<nowiki>:</nowiki> you’ve explored the farthest reaches of the galaxy, you’ve visited planets I’ve never even heard of. People with your skills and abilities are hard to find; it’s no wonder the Republic recruited you for this mission. But now’s the time to prove yourself! I know you’re a scout and not a soldier, but Bastila needs all troops at her side during this attack!
'''[[Star Wars: Knights of the Old Republic/Classes#Scout|Scout:]]''' I heard what everyone's saying about you<nowiki>:</nowiki> you've explored the farthest reaches of the galaxy, you've visited planets I've never even heard of. People with your skills and abilities are hard to find; it's no wonder the Republic recruited you for this mission. But now's the time to prove yourself! I know you're a scout and not a soldier, but Bastila needs all troops at her side during this attack!


'''[[Star Wars: Knights of the Old Republic/Classes#Scoundrel|Scoundrel:]]''' I know all about your reputation, how you used to smuggle spice and blasters along the Corellian Run. I guess the Republic figured since they couldn’t catch you, they might as well hire you. And I’ll admit, the Republic is in desperate need of someone with your kind of skills. Desperate enough to overlook your shady past. But now that you’ve signed on for this mission you’re part of the Republic fleet. And Bastila needs all troops at her side during this attack!}}
'''[[Star Wars: Knights of the Old Republic/Classes#Scoundrel|Scoundrel:]]''' I know all about your reputation, how you used to smuggle spice and blasters along the Corellian Run. I guess the Republic figured since they couldn't catch you, they might as well hire you. And I'll admit, the Republic is in desperate need of someone with your kind of skills. Desperate enough to overlook your shady past. But now that you've signed on for this mission you're part of the Republic fleet. And Bastila needs all troops at her side during this attack!}}


{{KotOR Dialog
{{KotOR Dialog
|Icon=Dialog
|Icon=Dialog
|Name=1.
|Name=1.
|Dialog=Okay, let’s go help Bastila!}}
|Dialog=Okay, let's go help Bastila!}}


{{KotOR Dialog
{{KotOR Dialog
|Icon=Dialog
|Icon=Dialog
|Name=2.
|Name=2.
|Dialog=Oath or no oath – I’m heading to the escape pods!}}
|Dialog=Oath or no oath – I'm heading to the escape pods!}}


{{KotOR Dialog
{{KotOR Dialog
|Icon=Trask
|Icon=Trask
|Name=Trask:
|Name=Trask:
|Dialog=Don’t be stupid! You won’t stand a chance against the Sith by yourself. We’ve got to stick together if we want to make it out of this alive.}}
|Dialog=Don't be stupid! You won't stand a chance against the Sith by yourself. We've got to stick together if we want to make it out of this alive.}}


===Items===
===Items===
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|Icon=Trask
|Icon=Trask
|Name=Trask:
|Name=Trask:
|Dialog=Okay, let’s move out.}}
|Dialog=Okay, let's move out.}}


===Party===
===Party===
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|Icon=Trask
|Icon=Trask
|Name=Trask:
|Name=Trask:
|Dialog=We should stick together; you’ll have more success with a party than on your own.}}
|Dialog=We should stick together; you'll have more success with a party than on your own.}}


{{KotOR Dialog
{{KotOR Dialog
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|Icon=Trask
|Icon=Trask
|Name=Trask:
|Name=Trask:
|Dialog=Because of the attack this room is in lockdown, but don’t worry – I’ve got the override codes. You’ll have to use me to unlock the door.}}
|Dialog=Because of the attack this room is in lockdown, but don't worry – I've got the override codes. You'll have to use me to unlock the door.}}


{{KotOR Dialog
{{KotOR Dialog
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|Icon=Trask
|Icon=Trask
|Name=Trask:
|Name=Trask:
|Dialog=Now that the door’s open you better take the lead again.}}
|Dialog=Now that the door's open you better take the lead again.}}


{{KotOR XP
{{KotOR XP
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|Icon=Carth
|Icon=Carth
|Name=Carth:
|Name=Carth:
|Dialog=This is Carth Onasi – the Sith are threatening to overrun our position! We can’t hold out long against their firepower! All hands to the bridge!}}
|Dialog=This is Carth Onasi – the Sith are threatening to overrun our position! We can't hold out long against their firepower! All hands to the bridge!}}


{{KotOR Dialog
{{KotOR Dialog
|Icon=Trask
|Icon=Trask
|Name=Trask:
|Name=Trask:
|Dialog=That was Carth contacting us on our portable communicators. He’s one of the Republic’s best pilots! He’s seen more combat than the rest of the Endar Spire’s crew put together. If he says things are bad, you better believe it. We have to get to the bridge to help defend Bastila! There’s a map of the ''Endar Spire'' and a copy of Carth’s message in your electronic journal, just in case we get separated.}}
|Dialog=That was Carth contacting us on our portable communicators. He's one of the Republic's best pilots! He's seen more combat than the rest of the Endar Spire's crew put together. If he says things are bad, you better believe it. We have to get to the bridge to help defend Bastila! There's a map of the ''Endar Spire'' and a copy of Carth's message in your electronic journal, just in case we get separated.}}




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|Icon=Dialog
|Icon=Dialog
|Name=1.
|Name=1.
|Dialog=Let’s move out.}}
|Dialog=Let's move out.}}


{{KotOR Dialog
{{KotOR Dialog
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{{KotOR Journal
{{KotOR Journal
|Quest=Attack on the ''Endar Spire''
|Quest=Attack on the ''Endar Spire''
|Update=You’ve received a message from Carth Onasi, a highly respected Republic soldier. He’s ordered all hands to the bridge to protect Bastila.}}
|Update=You've received a message from Carth Onasi, a highly respected Republic soldier. He's ordered all hands to the bridge to protect Bastila.}}


===Security===
===Security===
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|Icon=Trask
|Icon=Trask
|Name=Trask:
|Name=Trask:
|Dialog=That door’s locked. I don’t have the codes to open it, but switch me to the party leader so you can use my security skills to slice into the access panel and open the door.}}
|Dialog=That door's locked. I don't have the codes to open it, but switch me to the party leader so you can use my security skills to slice into the access panel and open the door.}}


If you spent at least one point in Security (the door only has [[Star Wars:Knights of the Old Republic/Difficulty Classes|DC]] 1, so this is all that's required to open it):
If you spent at least one point in Security (the door only has [[Star Wars:Knights of the Old Republic/Difficulty Classes|DC]] 1, so this is all that's required to open it):
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|Icon=Trask
|Icon=Trask
|Name=Trask:
|Name=Trask:
|Dialog=That door’s locked, and I don’t have the codes to open it. You’ll have to use your SECURITY skill on it if we want to get past.}}
|Dialog=That door's locked, and I don't have the codes to open it. You'll have to use your SECURITY skill on it if we want to get past.}}


{{KotOR Dialog
{{KotOR Dialog
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|Icon=Trask
|Icon=Trask
|Name=Trask:
|Name=Trask:
|Dialog=In the lower right of the screen you’ll see a list of icons. This is your ACTION MENU. You can select items from this menu by using the mouse. Left-click the icon you want to use to activate that power or item. Clicking on the arrows above and below the icon will cycle to other powers or items in that list. The first icon of the ACTION MENU is for Friendly Force Powers. The second is for Medical Items such as Medpacs and Antidote Kits. The third icon is for Miscellaneous Items such as Stimulants and Energy Shields. The fourth icon is for Mines, and only appears if you have a mine in your inventory and have the DEMOLITIONS skill.}}
|Dialog=In the lower right of the screen you'll see a list of icons. This is your ACTION MENU. You can select items from this menu by using the mouse. Left-click the icon you want to use to activate that power or item. Clicking on the arrows above and below the icon will cycle to other powers or items in that list. The first icon of the ACTION MENU is for Friendly Force Powers. The second is for Medical Items such as Medpacs and Antidote Kits. The third icon is for Miscellaneous Items such as Stimulants and Energy Shields. The fourth icon is for Mines, and only appears if you have a mine in your inventory and have the DEMOLITIONS skill.}}


{{KotOR Dialog
{{KotOR Dialog
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|Icon=Trask
|Icon=Trask
|Name=Trask:
|Name=Trask:
|Dialog=I’ve got a feeling that won’t be our last battle with the Sith. Good thing we have medpacs to heal our wounds. It might be a good idea to use one now before our next battle.}}
|Dialog=I've got a feeling that won't be our last battle with the Sith. Good thing we have medpacs to heal our wounds. It might be a good idea to use one now before our next battle.}}


{{KotOR Dialog
{{KotOR Dialog
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|Icon=Trask
|Icon=Trask
|Name=Trask:
|Name=Trask:
|Dialog=To use an item like a medpac – or another self-targetting item or power – you’ll need to know how to use your ACTION MENU.}}
|Dialog=To use an item like a medpac – or another self-targetting item or power – you'll need to know how to use your ACTION MENU.}}


{{KotOR Dialog
{{KotOR Dialog
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|Icon=Trask
|Icon=Trask
|Name=Trask:
|Name=Trask:
|Dialog=In the lower right of the screen you’ll see a list of icons. This is your ACTION MENU. You can select items from this menu by using the mouse. Left-click the icon you want to use to activate that power or item. Clicking on the arrows above and below the icon will cycle to other powers or items in that list. The first icon of the ACTION MENU is for Friendly Force Powers. The second is for Medical Items such as Medpacs and Antidote Kits. The third icon is for Miscellaneous Items such as Stimulants and Energy Shields. The fourth icon is for Mines, and only appears if you have a mine in your inventory and have the DEMOLITIONS skill.}}
|Dialog=In the lower right of the screen you'll see a list of icons. This is your ACTION MENU. You can select items from this menu by using the mouse. Left-click the icon you want to use to activate that power or item. Clicking on the arrows above and below the icon will cycle to other powers or items in that list. The first icon of the ACTION MENU is for Friendly Force Powers. The second is for Medical Items such as Medpacs and Antidote Kits. The third icon is for Miscellaneous Items such as Stimulants and Energy Shields. The fourth icon is for Mines, and only appears if you have a mine in your inventory and have the DEMOLITIONS skill.}}


{{KotOR Dialog
{{KotOR Dialog
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|Icon=Trask
|Icon=Trask
|Name=Trask:
|Name=Trask:
|Dialog=First, left-click on their portrait to take control of the injured character. Use the mouse to look through the Medical Items in the ACTION MENU until you see “Medpac” in the information box. Notice the up and down arrows on this icon. This means you have more than one available option for this icon. You must choose between a medpac and an advanced medpac. Use the mouse wheel to scroll up or down to switch between your medpac and your advanced medpac. Left-click the mouse to use the selected item on the character you currently control. Just remember that you have to actually be hurt for a medpac to work. You can’t use it when you’re uninjured.}}
|Dialog=First, left-click on their portrait to take control of the injured character. Use the mouse to look through the Medical Items in the ACTION MENU until you see “Medpac” in the information box. Notice the up and down arrows on this icon. This means you have more than one available option for this icon. You must choose between a medpac and an advanced medpac. Use the mouse wheel to scroll up or down to switch between your medpac and your advanced medpac. Left-click the mouse to use the selected item on the character you currently control. Just remember that you have to actually be hurt for a medpac to work. You can't use it when you're uninjured.}}


{{KotOR Item
{{KotOR Item
|Container=Trask
|Container=Trask
|Item=*[[Star Wars: Knights of the Old Republic/Utility items#Advanced Medpac|Advanced Medpac]]}}
|Item=*[[Star Wars: Knights of the Old Republic/Utility items#Advanced Medpac|Advanced Medpac]]}}
However, do '''not''' bother healing while in the Command Module, because once you and Trask are reduced to 1 Vitality you will remain conscious and take no further damage. You cannot be killed (yet)!


The door at the east end of the corridor remains locked until both are killed, and leads to a small room with another two Sith Soldiers.
The door at the east end of the corridor remains locked until both are killed, and leads to a small room with another two Sith Soldiers.
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You should also search the remains of those killed when they are left behind at random.
You should also search the remains of those killed when they are left behind at random.


Opening the east door triggers a cutscene of a battle at a junction round the corner to the north, which ends when one of the three surviving Sith Soldiers throws a Frag Grenade to kill the last two Republic Soldiers (and one '''Sith''' Soldier; bear this in mind when using them yourself). Once this ends, the door has locked behind you. After turning the corner, these three must be killed before the door at the end of the east corridor to your right can be opened. They're identical to the first Sith you encountered, and the quickest way to kill them is to follow their example and throw a Frag Grenade at the middle Sith Soldier: there’s 72.9% it will kill all three outright, and any that survive will be reduced from 15 to 5 Vitality. If you want to conserve grenades, killing them from range is advisable.
Opening the east door triggers a cutscene of a battle at a junction round the corner to the north, which ends when one of the three surviving Sith Soldiers throws a Frag Grenade to kill the last two Republic Soldiers (and one '''Sith''' Soldier; bear this in mind when using them yourself). Once this ends, the door has locked behind you. After turning the corner, these three must be killed before the door at the end of the east corridor to your right can be opened. They're identical to the first Sith you encountered, and the quickest way to kill them is to follow their example and throw a Frag Grenade at the middle Sith Soldier: there's 72.9% it will kill all three outright, and any that survive will be reduced from 15 to 5 Vitality. If you want to conserve grenades, killing them from range is advisable.


{{KotOR XP
{{KotOR XP
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|Icon=Trask
|Icon=Trask
|Name=Trask:
|Name=Trask:
|Dialog=It’s a dark Jedi! This fight is too much for us – we better stay back. All we’ll do is get in the way.}}
|Dialog=It's a dark Jedi! This fight is too much for us – we better stay back. All we'll do is get in the way.}}


Although the female Jedi defeats the Sith Apprentice, she is killed by a subsequent explosion.
Although the female Jedi defeats the Sith Apprentice, she is killed by a subsequent explosion.
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*[[Star Wars: Knights of the Old Republic/Utility items#Adrenal Strength|Adrenal Strength]]}}
*[[Star Wars: Knights of the Old Republic/Utility items#Adrenal Strength|Adrenal Strength]]}}


===Bridge===
If you approach and try to open the door to the bridge at the end of the corridor to the east of the intersection while equipping a [[Star Wars: Knights of the Old Republic/Blaster pistols#Blaster Pistol|Blaster Pistol]] or [[Star Wars: Knights of the Old Republic/Blaster rifles#Blaster Rifle|Blaster Rifle]], Trask will interject:
If you approach and try to open the door to the bridge at the end of the corridor to the east of the intersection while equipping a [[Star Wars: Knights of the Old Republic/Blaster pistols#Blaster Pistol|Blaster Pistol]] or [[Star Wars: Knights of the Old Republic/Blaster rifles#Blaster Rifle|Blaster Rifle]], Trask will interject:


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|Icon=Trask
|Icon=Trask
|Name=Trask:
|Name=Trask:
|Dialog=The bridge is just beyond that door. You better equip your melee weapon. There isn’t much room on the bridge, and it’s suicide to use a blaster in close quarters. I should equip a melee weapon, too. Either that, or I’ll have to stay back and use my blaster.}}
|Dialog=The bridge is just beyond that door. You better equip your melee weapon. There isn't much room on the bridge, and it's suicide to use a blaster in close quarters. I should equip a melee weapon, too. Either that, or I'll have to stay back and use my blaster.}}


{{KotOR Dialog
{{KotOR Dialog
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|Icon=Trask
|Icon=Trask
|Name=Trask:
|Name=Trask:
|Dialog=Your melee weapon is made using a cortosis weave. It’s strong enough to stand up against anything, even a lightsaber.}}
|Dialog=Your melee weapon is made using a cortosis weave. It's strong enough to stand up against anything, even a lightsaber.}}


Open the door to be confronted with two Sith Soldiers, each armed with a Vibroblade.
Open the door to be confronted with two Sith Soldiers, each armed with a Vibroblade.
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|Icon=Trask
|Icon=Trask
|Name=Trask:
|Name=Trask:
|Dialog=Bastila’s not on the bridge – they must have retreated to the escape pods! We better head that way too. The Sith want Bastila alive, but once she’s off the ship there’s nothing stopping them from blasting the ''Endar Spire'' into galactic dust!}}
|Dialog=Bastila's not on the bridge – they must have retreated to the escape pods! We better head that way too. The Sith want Bastila alive, but once she's off the ship there's nothing stopping them from blasting the ''Endar Spire'' into galactic dust!}}


{{KotOR Journal
{{KotOR Journal
|Quest=Attack on the ''Endar Spire''
|Quest=Attack on the ''Endar Spire''
|Update=You’ve reached the bridge, but Bastila is nowhere to be found. She likely made her way to the starboard escape pods. If you want to get off the ''Endar Spire'' alive you should do the same.}}
|Update=You've reached the bridge, but Bastila is nowhere to be found. She likely made her way to the starboard escape pods. If you want to get off the ''Endar Spire'' alive you should do the same.}}


There's a backpack in the right corner just inside the entrance to the bridge:
The entrance to the bridge will now close and lock if you are inside. There's a backpack in the right corner just inside the entrance:


{{KotOR Item
{{KotOR Item
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|Dialog=[[Star Wars: Knights of the Old Republic/Experience|How do I level up?]]}}
|Dialog=[[Star Wars: Knights of the Old Republic/Experience|How do I level up?]]}}


If you don't have enough experience points (XP) for level 2, it will be increased to 1,000 to achieve this. However, once you've been informed you must level up, the entrance to the bridge will close and lock. You'd have 1,275 XP if you had killed '''all''' Sith Soldiers rather than running past some of them.
If you don't have enough experience points (XP) for level 2, it will be increased to 1,000 to achieve this. However, you'd have 1,275 XP if you had killed '''all''' Sith Soldiers rather than running past some of them.


Once you level up, the exit to the bridge can be opened. When you open the subsequent door, it locks behind you after a cutscene, as Trask runs into the room ahead of you.
Once you level up, the exit to the bridge can be opened. When you open the subsequent door, it locks behind you after a cutscene, as Trask runs into the room ahead of you.
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|Icon=Trask
|Icon=Trask
|Name=Trask:
|Name=Trask:
|Dialog=There’s something behind here.}}
|Dialog=There's something behind here.}}


He opens the door at the back of the room to the west, revealing the first glimpse of [[Star Wars: Knights of the Old Republic/Quest for the Star Forge#Darth Bandon|a Dark Jedi who will become familiar to you…]]
He opens the door at the back of the room to the west, revealing the first glimpse of [[Star Wars: Knights of the Old Republic/Quest for the Star Forge#Darth Bandon|a Dark Jedi who will become familiar to you…]]
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|Icon=Trask
|Icon=Trask
|Name=Trask:
|Name=Trask:
|Dialog=Damn – another Dark Jedi! I’ll try to hold him off, you get to the escape pods! Go!}}
|Dialog=Damn – another Dark Jedi! I'll try to hold him off, you get to the escape pods! Go!}}


{{KotOR Dialog
{{KotOR Dialog
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Trask has now left your party, never to return, but any items he equipped are automatically transferred to your inventory. The door locks behind him, leaving you no other option but to open the door in the south wall and enter the Starboard Section.
Trask has now left your party, never to return, but any items he equipped are automatically transferred to your inventory. The door locks behind him, leaving you no other option but to open the door in the south wall and enter the Starboard Section.


== Starboard Section ==
{{Footer Nav|game=Star Wars: Knights of the Old Republic|prevpage=Walkthrough|here=Command Module|nextpage=Starboard Section}}
{{KotOR Dialog
|Icon=Carth
|Name=Carth:
|Dialog=This is Carth Onasi on your personal communicator. I’m tracking your position through the ''Endar Spire's'' life support systems. Bastila's escape pod is away – you’re the last surviving crew member of the ''Endar Spire''! I can’t wait for you much longer; you have to get to the escape pods!}}
 
 
[[Image:KotOR Map Endar Spire Starboard Section.png|frame|center|Starboard Section map.]]
 
If you did not spend any points in [[Star Wars: Knights of the Old Republic/Skills#Stealth|Stealth]] at [[Star Wars: Knights of the Old Republic/Character generation|character generation]], when you go south and around the corner to the west, you will need to run past or kill the Sith Trooper guarding the intersection ahead.
 
{|width=100% class="table-no2" style="border-top:1px solid #ff9090; border-bottom:1px solid #ff9090; border-left:1px solid #ff9090; border-right:1px solid #ff9090"
|-valign=top
 
|width=20%|
 
{|cellpadding=0 cellspacing=0
 
|}
 
|width=25%|
 
{|cellpadding=0 cellspacing=0 class="table-no2" style="text-align:left" width=100%
|-
!width=40%|Name
|width=60%|Sith Trooper
|-
!Alignment
|50 (Neutral)
|-
!Class
|[[Star Wars: Knights of the Old Republic/Classes#Soldier|Soldier]]
|-
!Level
|3
|-
!align=left|Skills
|-
|align=left|[[Star Wars: Knights of the Old Republic/Skills#Awareness|Awareness]]
|0
|-
|align=left|[[Star Wars: Knights of the Old Republic/Skills#Treat Injury|Treat Injury]]
|0
|}
 
|width=15%|
 
{|cellpadding=0 cellspacing=0 class="table-no2" style="text-align:center" width=100%
!width=50% align=left|Attributes
|-
|align=left|[[Star Wars: Knights of the Old Republic/Attributes#Strength|Strength]]
|width=25%|10
|width=25%|0
|-
|align=left|[[Star Wars: Knights of the Old Republic/Attributes#Dexterity|Dexterity]]
|3
| -4
|-
|align=left|[[Star Wars: Knights of the Old Republic/Attributes#Constitution|Constitution]]
|10
| 0
|-
|align=left|[[Star Wars: Knights of the Old Republic/Attributes#Intelligence|Intelligence]]
|10
| 0
|-
|align=left|[[Star Wars: Knights of the Old Republic/Attributes#Wisdom|Wisdom]]
| 10
| 0
|-
|align=left|[[Star Wars: Knights of the Old Republic/Attributes#Charisma|Charisma]]
| 10
| 0
|}
 
|width=15%|
 
{|cellpadding=0 cellspacing=0 class="table-no2" style="text-align:center" width=100%
!align=left|Attributes
|-
|width=75% align=left|[[Star Wars: Knights of the Old Republic/Combat#Vitality|Vitality]]
|width=25%|25
|-
|align=left|[[Star Wars: Knights of the Old Republic/Force powers#Force points|Force]]
|0
|-
|align=left|[[Star Wars: Knights of the Old Republic/Combat#Defense|Defense]]
|6
|-
|align=left|[[Star Wars: Knights of the Old Republic/Saves|Fortitude]]
| 3
|-
|align=left|[[Star Wars: Knights of the Old Republic/Saves|Reflex]]
| -3
|-
|align=left|[[Star Wars: Knights of the Old Republic/Saves|Will]]
| 1
|}
 
|width=25%|
 
{|cellpadding=0 cellspacing=0 class="table-no2" style="text-align:center" width=100%
!width=40% align=left|Ranged
!width=30%|Main
!width=30%|Off hand
|-
|align=left|[[Star Wars: Knights of the Old Republic/Combat#Attack|Attack]]
| -6
| -
|-
|align=left|[[Star Wars: Knights of the Old Republic/Combat#Damage|Energy]]
| 1,+1
| -
|-
|align=left|[[Star Wars: Knights of the Old Republic/Combat#Critical threat|Threat]]
| 19-20,x2
| -
|-
!align=left|Melee
|-
|align=left|[[Star Wars: Knights of the Old Republic/Combat#Attack|Attack]]
| 3
| -
|-
|align=left|[[Star Wars: Knights of the Old Republic/Combat#Damage|Physical]]
| 1-6
| -
|-
|align=left|[[Star Wars: Knights of the Old Republic/Combat#Critical threat|Threat]]
| 20-20,x2
| -
|}
 
|-valign=top
!align=left|Items
!align=left colspan=2|Feats
!align=left colspan=2|Force powers
|-
|
[[File:KotOR Item Blaster Rifle.png|32px|Blaster Rifle|link=Star Wars: Knights of the Old Republic/Blaster rifles#Blaster Rifle]] + [[File:KotOR Item Short Sword.png|32px|Short Sword|link=Star Wars: Knights of the Old Republic/Melee weapons#Short Sword]]
|colspan=2|
[[File:KotOR Feat Weapon Proficiency Blaster Rifle.png|24px|Weapon Proficiency: Blaster Rifle|link=Star Wars: Knights of the Old Republic/Feats#Weapon Proficiency]] [[File:KotOR Feat Weapon Proficiency Melee Weapons.png|24px|Weapon Proficiency: Melee Weapons|link=Star Wars: Knights of the Old Republic/Feats#Weapon Proficiency]]
|colspan=2|
None
|}
 
As with the Sith in the [[Star Wars: Knights of the Old Republic/Attack on the Endar Spire#Command Module|Command Module]], all those in the Starboard Section equip special Blaster Rifles with Damage: Energy, 1, Damage Bonus: Energy, +1 and Attack Modifier: -5 which don't apply more damage on a [[Star Wars: Knights of the Old Republic/Combat#Critical hit|critical hit]]. However, their melee weapons are now much more accurate and damaging.
 
{{KotOR XP
|XP=*'''75''' Killed Sith Trooper}}
 
===Stealth===
If you ''did'' spend points in [[Star Wars: Knights of the Old Republic/Skills#Stealth|Stealth]] at [[Star Wars: Knights of the Old Republic/Character generation|character generation]], you will have a [[Star Wars: Knights of the Old Republic/Belts#Stealth Field Generator|Stealth Field Generator]]:
 
{{KotOR Dialog
|Icon=Carth
|Name=Carth:
|Dialog=But be careful. There’s a Sith patrol just down the corridor. Use your STEALTH skill to sneak past him.}}
 
{{KotOR Dialog
|Icon=Dialog
|Name=2.
|Dialog=[[Star Wars: Knights of the Old Republic/Skills#Stealth|How do I use my STEALTH skill?]]}}
 
You should save game before turning the corner, because although the next three Sith you encounter all have [[Star Wars: Knights of the Old Republic/Skills#Awareness|Awareness]] rank 0, even a [[Star Wars: Knights of the Old Republic/Classes#Scoundrel|Scoundrel]] with 18 [[Star Wars: Knights of the Old Republic/Attributes#Dexterity|Dexterity]] can only have maximum Stealth rank 9 at this point, which is not guaranteed to escape detection; if you do not have Stealth rank > 0 (8 Dexterity), you cannot escape detection at all.
 
Fortunately explosions at the end of the corridor to the west will draw the Sith Trooper away, allowing you to get to the intersection he was guarding and go down the south corridor while he is at a distance with his back turned. You can come back and kill him later if you like.
 
Around the corner of the south corridor to the west is a door, beyond which are two Sith Soldiers in a room. If you open the door and you're able to sneak past them, you'll gain [[Star Wars: Knights of the Old Republic/Experience|experience]].
 
{{KotOR XP
|XP=*'''300''' Sneaked past a Sith Trooper and 2 Sith Soldiers}}
 
At this point it would be advisable to kill both of them before trying to open the door at the west end of the room.
 
{|width=100% class="table-no2" style="border-top:1px solid #ff9090; border-bottom:1px solid #ff9090; border-left:1px solid #ff9090; border-right:1px solid #ff9090"
|-valign=top
 
|width=20%|
 
{|cellpadding=0 cellspacing=0
 
|}
 
|width=25%|
 
{|cellpadding=0 cellspacing=0 class="table-no2" style="text-align:left" width=100%
|-
!width=40%|Name
|width=60%|Sith Soldier
|-
!Alignment
|50 (Neutral)
|-
!Class
|[[Star Wars: Knights of the Old Republic/Classes#Soldier|Soldier]]
|-
!Level
|1
|-
!align=left|Skills
|-
|align=left|[[Star Wars: Knights of the Old Republic/Skills#Awareness|Awareness]]
|0
|-
|align=left|[[Star Wars: Knights of the Old Republic/Skills#Treat Injury|Treat Injury]]
|0
|}
 
|width=15%|
 
{|cellpadding=0 cellspacing=0 class="table-no2" style="text-align:center" width=100%
!width=50% align=left|Attributes
|-
|align=left|[[Star Wars: Knights of the Old Republic/Attributes#Strength|Strength]]
|width=25%|10
|width=25%|0
|-
|align=left|[[Star Wars: Knights of the Old Republic/Attributes#Dexterity|Dexterity]]
|3
| -4
|-
|align=left|[[Star Wars: Knights of the Old Republic/Attributes#Constitution|Constitution]]
|10
| 0
|-
|align=left|[[Star Wars: Knights of the Old Republic/Attributes#Intelligence|Intelligence]]
|10
| 0
|-
|align=left|[[Star Wars: Knights of the Old Republic/Attributes#Wisdom|Wisdom]]
| 10
| 0
|-
|align=left|[[Star Wars: Knights of the Old Republic/Attributes#Charisma|Charisma]]
| 10
| 0
|}
 
|width=15%|
 
{|cellpadding=0 cellspacing=0 class="table-no2" style="text-align:center" width=100%
!align=left|Attributes
|-
|width=75% align=left|[[Star Wars: Knights of the Old Republic/Combat#Vitality|Vitality]]
|width=25%|15
|-
|align=left|[[Star Wars: Knights of the Old Republic/Force powers#Force points|Force]]
|0
|-
|align=left|[[Star Wars: Knights of the Old Republic/Combat#Defense|Defense]]
|6
|-
|align=left|[[Star Wars: Knights of the Old Republic/Saves|Fortitude]]
| 2
|-
|align=left|[[Star Wars: Knights of the Old Republic/Saves|Reflex]]
| -4
|-
|align=left|[[Star Wars: Knights of the Old Republic/Saves|Will]]
| 0
|}
 
|width=25%|
 
{|cellpadding=0 cellspacing=0 class="table-no2" style="text-align:center" width=100%
!width=40% align=left|Ranged
!width=30%|Main
!width=30%|Off hand
|-
|align=left|[[Star Wars: Knights of the Old Republic/Combat#Attack|Attack]]
| -8
| -
|-
|align=left|[[Star Wars: Knights of the Old Republic/Combat#Damage|Energy]]
| 1,+1
| -
|-
|align=left|[[Star Wars: Knights of the Old Republic/Combat#Critical threat|Threat]]
| 19-20,x2
| -
|-
!align=left|Melee
|-
|align=left|[[Star Wars: Knights of the Old Republic/Combat#Attack|Attack]]
| 1
| -
|-
|align=left|[[Star Wars: Knights of the Old Republic/Combat#Damage|Physical]]
| 1-6
| -
|-
|align=left|[[Star Wars: Knights of the Old Republic/Combat#Critical threat|Threat]]
| 20-20,x2
| -
|}
 
|-valign=top
!align=left|Items
!align=left colspan=2|Feats
!align=left colspan=2|Force powers
|-
|
[[File:KotOR Item Blaster Rifle.png|32px|Blaster Rifle|link=Star Wars: Knights of the Old Republic/Blaster rifles#Blaster Rifle]] + [[File:KotOR Item Short Sword.png|32px|Short Sword|link=Star Wars: Knights of the Old Republic/Melee weapons#Short Sword]]
|colspan=2|
[[File:KotOR Feat Weapon Proficiency Blaster Rifle.png|24px|Weapon Proficiency: Blaster Rifle|link=Star Wars: Knights of the Old Republic/Feats#Weapon Proficiency]] [[File:KotOR Feat Weapon Proficiency Melee Weapons.png|24px|Weapon Proficiency: Melee Weapons|link=Star Wars: Knights of the Old Republic/Feats#Weapon Proficiency]]
|colspan=2|
None
|}
 
{{KotOR XP
|XP=*'''75''' Killed Sith Soldier
*'''75''' Killed Sith Soldier}}
 
Upon doing so, Carth gives you a warning:
 
{{KotOR Dialog
|Icon=Carth
|Name=Carth:
|Dialog=Be careful! There’s a whole squad of Sith Troopers on the other side of that door! You need to find some way to thin their numbers. You could reprogram the damaged assault droid to help you, if you have enough repair [[Star Wars: Knights of the Old Republic/Utility items#Parts|parts]]. Or you could use [[Star Wars: Knights of the Old Republic/Utility items#Computer Spike|computer spikes]] to slice into the terminal and use the ''Endar Spire''<nowiki>'</nowiki>s security systems against the Sith.}}
 
A third option is to use [[Star Wars: Knights of the Old Republic/Skills#Security|Security]] to unlock the door, but since it has [[Star Wars: Knights of the Old Republic/Difficulty Classes|DC]] 28 this is only possible for a Scoundrel with Security rank > 7 (rank 4-5 and 16-18 [[Star Wars: Knights of the Old Republic/Attributes#Wisdom|Wisdom]]) without using a [[Star Wars: Knights of the Old Republic/Utility items#Security Spike|Security Spike]]. The door in the transport module beyond will remain locked until all Sith Troopers within are dead, so you cannot sneak past them using Stealth.
 
To assist with the first two options, search the footlocker against the north wall to the right of your entrance:
 
{{KotOR Item
|Container=Footlocker
|Item=*Computer Spikes (5)
*Parts (7)}}
 
If you got the Part from the Parts Pile in the [[Star Wars: Knights of the Old Republic/Attack on the Endar Spire#Command Module|Command Module]], you now have everything you need to fully pursue either or both of these options, regardless of your [[Star Wars: Knights of the Old Republic/Skills#Repair|Repair]] and [[Star Wars: Knights of the Old Republic/Skills#Computer Use|Computer Use]] skill ranks.
 
===Repair===
The damaged assault droid to which Carth referred is standing in the northwest corner to the right of the locked door.
 
{{KotOR Dialog
|Icon=Repair
|Name=Combat Droid:
|Dialog=This droid is damage and inactive.}}
 
{{KotOR Dialog
|Icon=Dialog
|Name=1.
|Dialog=[[Star Wars: Knights of the Old Republic/Skills#Repair|DROID REPAIR TUTORIAL]]}}
 
{{KotOR Dialog
|Icon=Dialog
|Name=2.
|Dialog=Reactivate the droid.}}
 
{{KotOR Dialog
|Icon=Repair
|Name=Combat Droid:
|Dialog=The droid is now active. It will attack any enemies that come in range.}}
 
{|width=100% class="table-yes2" style="border-top:1px solid #90ff90; border-bottom:1px solid #90ff90; border-left:1px solid #90ff90; border-right:1px solid #90ff90"
|-valign=top
 
|width=20%|
 
{|cellpadding=0 cellspacing=0
 
|}
 
|width=25%|
 
{|cellpadding=0 cellspacing=0 class="table-yes2" style="text-align:left" width=100%
|-
!width=40%|Name
|width=60%|Combat Droid
|-
!Alignment
|50 (Neutral)
|-
!Class
|[[Star Wars: Knights of the Old Republic/Classes#Combat Droid|Combat Droid]]
|-
!Level
|12
|-
!align=left|Skills
|-
|align=left|[[Star Wars: Knights of the Old Republic/Skills#Awareness|Awareness]]
| 11
|-
|align=left|[[Star Wars: Knights of the Old Republic/Skills#Repair|Repair]]
| -2
|}
 
|width=15%|
 
{|cellpadding=0 cellspacing=0 class="table-yes2" style="text-align:center" width=100%
!width=50% align=left|Attributes
|-
|align=left|[[Star Wars: Knights of the Old Republic/Attributes#Strength|Strength]]
|width=25%|13
|width=25%|+1
|-
|align=left|[[Star Wars: Knights of the Old Republic/Attributes#Dexterity|Dexterity]]
|13
| +1
|-
|align=left|[[Star Wars: Knights of the Old Republic/Attributes#Constitution|Constitution]]
|15
| +2
|-
|align=left|[[Star Wars: Knights of the Old Republic/Attributes#Intelligence|Intelligence]]
| 6
| -2
|-
|align=left|[[Star Wars: Knights of the Old Republic/Attributes#Wisdom|Wisdom]]
| 8
| -1
|-
|align=left|[[Star Wars: Knights of the Old Republic/Attributes#Charisma|Charisma]]
| 6
| -2
|}
 
|width=15%|
 
{|cellpadding=0 cellspacing=0 class="table-yes2" style="text-align:center" width=100%
!align=left|Attributes
|-
|width=75% align=left|[[Star Wars: Knights of the Old Republic/Combat#Vitality|Vitality]]
|width=25%|150
|-
|align=left|[[Star Wars: Knights of the Old Republic/Force powers#Force points|Force]]
|0
|-
|align=left|[[Star Wars: Knights of the Old Republic/Combat#Defense|Defense]]
|22
|-
|align=left|[[Star Wars: Knights of the Old Republic/Saves|Fortitude]]
| 10
|-
|align=left|[[Star Wars: Knights of the Old Republic/Saves|Reflex]]
| 5
|-
|align=left|[[Star Wars: Knights of the Old Republic/Saves|Will]]
| 3
|}
 
|width=25%|
 
{|cellpadding=0 cellspacing=0 class="table-yes2" style="text-align:center" width=100%
!width=40% align=left|Ranged
!width=30%|Main
!width=30%|Off hand
|-
|align=left|[[Star Wars: Knights of the Old Republic/Combat#Attack|Attack]]
| 14
| -
|-
|align=left|[[Star Wars: Knights of the Old Republic/Combat#Damage|Energy]]
| > 24
| -
|-
|align=left|[[Star Wars: Knights of the Old Republic/Combat#Critical threat|Threat]]
| 20-20,x2
| -
|-
!align=left|Melee
|-
|align=left|[[Star Wars: Knights of the Old Republic/Combat#Attack|Attack]]
| -
| -
|-
|align=left|[[Star Wars: Knights of the Old Republic/Combat#Damage|Damage]]
| -
| -
|-
|align=left|[[Star Wars: Knights of the Old Republic/Combat#Critical threat|Threat]]
| -
| -
|}
 
|-valign=top
!align=left|Items
!align=left colspan=2|Feats
!align=left colspan=2|Force powers
|-
|
[[File:KotOR Item Light Repeating Blaster.png|32px|Light Repeating Blaster|link=Star Wars: Knights of the Old Republic/Heavy weapons#Light Repeating Blaster]] [[File:KotOR Item Shield Level 1.png|32px|Energy Shield Level 1|link=Star Wars: Knights of the Old Republic/Shields#Energy Shield Level 1]]
|colspan=2|
[[File:KotOR Feat Weapon Focus Heavy Weapons.png|24px|Weapon Focus: Heavy Weapons|link=Star Wars: Knights of the Old Republic/Feats#Weapon Focus]] [[File:KotOR Feat Droid Upgrade Class 2.png|24px|Droid Upgrade Class 2|link=Star Wars: Knights of the Old Republic/Feats#Droid Upgrade]] [[File:KotOR Feat Battle Droid Logic Upgrade.png|24px|Battle Droid Logic Upgrade|link=Star Wars: Knights of the Old Republic/Feats#Logic Upgrade]]
|colspan=2|
None
|}
 
{{KotOR Dialog
|Icon=Dialog
|Name=1.
|Dialog=Activate droid’s shields. (4 repair part(s))}}
 
{{KotOR Dialog
|Icon=Repair
|Name=Combat Droid:
|Dialog=[Success] The droid’s shields are now active.}}
 
The Combat Droid's Vitality and Defense are so high that activating its [[Star Wars: Knights of the Old Republic/Shields#Energy Shield Level 1|Energy Shield Level 1]] isn't necessary: even on [[Star Wars: Knights of the Old Republic/Getting Started#Combat Difficulty|Difficult]] it can kill all Sith Troopers in the transport module beyond single-handed, with a single hit each.
 
{{KotOR Dialog
|Icon=Dialog
|Name=2.
|Dialog=Engage droid in patrol mode. (4 repair part(s))}}
 
{{KotOR Dialog
|Icon=Repair
|Name=Combat Droid:
|Dialog=[Success] Patrol mod engaged. Once you end this session the droid will begin patrol and destroy any enemies it encounters. WARNING: Once you end this session the droid’s program will be locked in. You will not be able to modify the droid anymore.}}
 
{{KotOR Dialog
|Icon=Dialog
|Name=3.
|Dialog=Leave it alone.}}
 
{{KotOR Dialog
|Icon=Repair
|Name=Combat Droid:
|Dialog=The droid engages its patrol mode and moves off to carry out your programmed instructions.}}
 
{{KotOR XP
|XP=*'''30''' Activate droid's shields
*'''100''' Engage droid in patrol mode}}
 
The patrol takes it into the transport module, opening the door for you and engaging the Sith Troopers beyond. Note that while you will receive XP for those killed by the Combat Droid, this is '''not''' recorded in [[Star Wars: Knights of the Old Republic/Getting Started#Feedback|Feedback]].
 
===Computer Use===
The terminal to which Carth referred is standing in the southwest corner to the left of the locked door.
 
{{KotOR Dialog
|Icon=Computer Use
|Name=Security Panel:
|Dialog=SYSTEM LOADING… COMPLETE
ENTER COMMAND
}}
 
{{KotOR Dialog
|Icon=Dialog
|Name=1.
|Dialog=[[Star Wars: Knights of the Old Republic/Skills#Computer Use|COMPUTER SLICING TUTORIAL]]}}
 
{{KotOR Dialog
|Icon=Dialog
|Name=2.
|Dialog=View starboard transport module.}}
 
{{KotOR Dialog
|Icon=Computer Use
|Name=Security Panel:
|Dialog=SYSTEM OVERRIDE ACCEPTED
ENTER COMMAND
}}
 
The camera feed allows you to see the four Sith Troopers led by a Sith Heavy Trooper in the transport module beyond.
 
{{KotOR Dialog
|Icon=Dialog
|Name=3.
|Dialog=[Computer] Overload power conduit. (5 spike(s))}}
 
{{KotOR Dialog
|Icon=Computer Use
|Name=Security Panel:
|Dialog=[SUCCESS] POWER CONDUIT OVERLOAD SWITCHING TO SECURITY CAMERA}}
 
The camera feed now allows you to watch as the overloaded power conduit electrocutes all of them! You will receive XP for all those killed, and this ''is'' recorded in [[Star Wars: Knights of the Old Republic/Getting Started#Feedback|Feedback]].
 
{{KotOR Dialog
|Icon=Computer Use
|Name=Security Panel:
|Dialog=LOGGING OUT}}
 
The door will now be unlocked. Should you opt to unlock the door yourself or activate the Combat Droid and engage its patrol mode and support it instead, you will be confronted by four of the following:
 
{|width=100% class="table-no2" style="border-top:1px solid #ff9090; border-bottom:1px solid #ff9090; border-left:1px solid #ff9090; border-right:1px solid #ff9090"
|-valign=top
 
|width=20%|
 
{|cellpadding=0 cellspacing=0
 
|}
 
|width=25%|
 
{|cellpadding=0 cellspacing=0 class="table-no2" style="text-align:left" width=100%
|-
!width=40%|Name
|width=60%|Sith Trooper
|-
!Alignment
|50 (Neutral)
|-
!Class
|[[Star Wars: Knights of the Old Republic/Classes#Soldier|Soldier]]
|-
!Level
|3
|-
!align=left|Skills
|-
|align=left|[[Star Wars: Knights of the Old Republic/Skills#Awareness|Awareness]]
|3
|-
|align=left|[[Star Wars: Knights of the Old Republic/Skills#Treat Injury|Treat Injury]]
|0
|}
 
|width=15%|
 
{|cellpadding=0 cellspacing=0 class="table-no2" style="text-align:center" width=100%
!width=50% align=left|Attributes
|-
|align=left|[[Star Wars: Knights of the Old Republic/Attributes#Strength|Strength]]
|width=25%|10
|width=25%|0
|-
|align=left|[[Star Wars: Knights of the Old Republic/Attributes#Dexterity|Dexterity]]
|12
| +1
|-
|align=left|[[Star Wars: Knights of the Old Republic/Attributes#Constitution|Constitution]]
|10
| 0
|-
|align=left|[[Star Wars: Knights of the Old Republic/Attributes#Intelligence|Intelligence]]
|10
| 0
|-
|align=left|[[Star Wars: Knights of the Old Republic/Attributes#Wisdom|Wisdom]]
| 10
| 0
|-
|align=left|[[Star Wars: Knights of the Old Republic/Attributes#Charisma|Charisma]]
| 10
| 0
|}
 
|width=15%|
 
{|cellpadding=0 cellspacing=0 class="table-no2" style="text-align:center" width=100%
!align=left|Attributes
|-
|width=75% align=left|[[Star Wars: Knights of the Old Republic/Combat#Vitality|Vitality]]
|width=25%|25
|-
|align=left|[[Star Wars: Knights of the Old Republic/Force powers#Force points|Force]]
|0
|-
|align=left|[[Star Wars: Knights of the Old Republic/Combat#Defense|Defense]]
|16
|-
|align=left|[[Star Wars: Knights of the Old Republic/Saves|Fortitude]]
| 3
|-
|align=left|[[Star Wars: Knights of the Old Republic/Saves|Reflex]]
| 2
|-
|align=left|[[Star Wars: Knights of the Old Republic/Saves|Will]]
| 1
|}
 
|width=25%|
 
{|cellpadding=0 cellspacing=0 class="table-no2" style="text-align:center" width=100%
!width=40% align=left|Ranged
!width=30%|Main
!width=30%|Off hand
|-
|align=left|[[Star Wars: Knights of the Old Republic/Combat#Attack|Attack]]
| -1
| -
|-
|align=left|[[Star Wars: Knights of the Old Republic/Combat#Damage|Energy]]
| 1,+1
| -
|-
|align=left|[[Star Wars: Knights of the Old Republic/Combat#Critical threat|Threat]]
| 19-20,x2
| -
|-
!align=left|Melee
|-
|align=left|[[Star Wars: Knights of the Old Republic/Combat#Attack|Attack]]
| 3
| -
|-
|align=left|[[Star Wars: Knights of the Old Republic/Combat#Damage|Physical]]
| 1-12
| -
|-
|align=left|[[Star Wars: Knights of the Old Republic/Combat#Critical threat|Threat]]
| 20-20,x2
| -
|}
 
|-valign=top
!align=left|Items
!align=left colspan=2|Feats
!align=left colspan=2|Force powers
|-
|
[[File:KotOR Item Blaster Rifle.png|32px|Blaster Rifle|link=Star Wars: Knights of the Old Republic/Blaster rifles#Blaster Rifle]] + [[File:KotOR Item Long Sword.png|32px|Long Sword|link=Star Wars: Knights of the Old Republic/Melee weapons#Long Sword]]
|colspan=2|
[[File:KotOR Feat Weapon Proficiency Blaster Rifle.png|24px|Weapon Proficiency: Blaster Rifle|link=Star Wars: Knights of the Old Republic/Feats#Weapon Proficiency]] [[File:KotOR Feat Weapon Proficiency Melee Weapons.png|24px|Weapon Proficiency: Melee Weapons|link=Star Wars: Knights of the Old Republic/Feats#Weapon Proficiency]]
|colspan=2|
None
|}
 
The two flanking the Sith Heavy Trooper each have a [[Star Wars: Knights of the Old Republic/Utility items#Medpac|Medpac]] in their inventory, which they'll use when reduced to less than 50% Vitality.
 
{|width=100% class="table-no2" style="border-top:1px solid #ff9090; border-bottom:1px solid #ff9090; border-left:1px solid #ff9090; border-right:1px solid #ff9090"
|-valign=top
 
|width=20%|
 
{|cellpadding=0 cellspacing=0
 
|}
 
|width=25%|
 
{|cellpadding=0 cellspacing=0 class="table-no2" style="text-align:left" width=100%
|-
!width=40%|Name
|width=60%|Sith Heavy Trooper
|-
!Alignment
|50 (Neutral)
|-
!Class
|[[Star Wars: Knights of the Old Republic/Classes#Soldier|Soldier]]
|-
!Level
|3
|-
!align=left|Skills
|-
|align=left|[[Star Wars: Knights of the Old Republic/Skills#Awareness|Awareness]]
|3
|-
|align=left|[[Star Wars: Knights of the Old Republic/Skills#Treat Injury|Treat Injury]]
|0
|}
 
|width=15%|
 
{|cellpadding=0 cellspacing=0 class="table-no2" style="text-align:center" width=100%
!width=50% align=left|Attributes
|-
|align=left|[[Star Wars: Knights of the Old Republic/Attributes#Strength|Strength]]
|width=25%|10
|width=25%|0
|-
|align=left|[[Star Wars: Knights of the Old Republic/Attributes#Dexterity|Dexterity]]
|12
| +1
|-
|align=left|[[Star Wars: Knights of the Old Republic/Attributes#Constitution|Constitution]]
|10
| 0
|-
|align=left|[[Star Wars: Knights of the Old Republic/Attributes#Intelligence|Intelligence]]
|10
| 0
|-
|align=left|[[Star Wars: Knights of the Old Republic/Attributes#Wisdom|Wisdom]]
| 10
| 0
|-
|align=left|[[Star Wars: Knights of the Old Republic/Attributes#Charisma|Charisma]]
| 10
| 0
|}
 
|width=15%|
 
{|cellpadding=0 cellspacing=0 class="table-no2" style="text-align:center" width=100%
!align=left|Attributes
|-
|width=75% align=left|[[Star Wars: Knights of the Old Republic/Combat#Vitality|Vitality]]
|width=25%|25
|-
|align=left|[[Star Wars: Knights of the Old Republic/Force powers#Force points|Force]]
|0
|-
|align=left|[[Star Wars: Knights of the Old Republic/Combat#Defense|Defense]]
|16
|-
|align=left|[[Star Wars: Knights of the Old Republic/Saves|Fortitude]]
| 3
|-
|align=left|[[Star Wars: Knights of the Old Republic/Saves|Reflex]]
| 2
|-
|align=left|[[Star Wars: Knights of the Old Republic/Saves|Will]]
| 1
|}
 
|width=25%|
 
{|cellpadding=0 cellspacing=0 class="table-no2" style="text-align:center" width=100%
!width=40% align=left|Ranged
!width=30%|Main
!width=30%|Off hand
|-
|align=left|[[Star Wars: Knights of the Old Republic/Combat#Attack|Attack]]
| -1
| -
|-
|align=left|[[Star Wars: Knights of the Old Republic/Combat#Damage|Energy]]
| 1,+1
| -
|-
|align=left|[[Star Wars: Knights of the Old Republic/Combat#Critical threat|Threat]]
| 19-20,x2
| -
|-
!align=left|Melee
|-
|align=left|[[Star Wars: Knights of the Old Republic/Combat#Attack|Attack]]
| 3
| -
|-
|align=left|[[Star Wars: Knights of the Old Republic/Combat#Damage|Physical]]
| 1-10,+1
| -
|-
|align=left|[[Star Wars: Knights of the Old Republic/Combat#Critical threat|Threat]]
| 19-20,x2
| -
|}
 
|-valign=top
!align=left|Items
!align=left colspan=2|Feats
!align=left colspan=2|Force powers
|-
|
[[File:KotOR Item Blaster Rifle.png|32px|Blaster Rifle|link=Star Wars: Knights of the Old Republic/Blaster rifles#Blaster Rifle]] + [[File:KotOR Item Ion Blaster.png|32px|Ion Blaster|link=Star Wars: Knights of the Old Republic/Blaster pistols#Ion Blaster]] [[File:KotOR Item Prototype Vibroblade.png|32px|Prototype Vibroblade|link=Star Wars: Knights of the Old Republic/Melee weapons#Prototype Vibroblade]]
|colspan=2|
[[File:KotOR Feat Weapon Proficiency Blaster Pistol.png|24px|Weapon Proficiency: Blaster Pistol|link=Star Wars: Knights of the Old Republic/Feats#Weapon Proficiency]] [[File:KotOR Feat Weapon Proficiency Blaster Rifle.png|24px|Weapon Proficiency: Blaster Rifle|link=Star Wars: Knights of the Old Republic/Feats#Weapon Proficiency]] [[File:KotOR Feat Weapon Proficiency Melee Weapons.png|24px|Weapon Proficiency: Melee Weapons|link=Star Wars: Knights of the Old Republic/Feats#Weapon Proficiency]]
|colspan=2|
None
|}
 
The two closest Sith Troopers are too far away from the others to make using [[Star Wars: Knights of the Old Republic#Grenades#Frag Grenade|Frag Grenades]] on them particularly effective, but throwing two at the Sith Heavy Trooper will also damage the two Sith Troopers flanking him, and there's ~59% chance of killing all three outright (even in the event of two successful saves, each will be reduced from 25 to 5 Vitality).
 
{{KotOR XP
|XP=*'''75''' Killed Sith Trooper
*'''75''' Killed Sith Trooper
*'''75''' Killed Sith Trooper
*'''75''' Killed Sith Trooper
*'''75''' Killed Sith Heavy Trooper}}
 
Search the Sith Heavy Trooper's remains:
 
{{KotOR Item
|Container=Sith Heavy Trooper Remains
|Item=*[[Star Wars: Knights of the Old Republic/Blaster pistols#Ion Blaster|Ion Blaster]]
*[[Star Wars: Knights of the Old Republic/Melee weapons#Prototype Vibroblade|Prototype Vibroblade]]}}
 
===Escape pods===
Now open the door to the escape pods.
 
{{KotOR Dialog
|Icon=Carth
|Name=Carth:
|Dialog=You made it just in time! There’s only one active escape pod left. Come on, we can hide out on the planet below!}}
 
{{KotOR Dialog
|Icon=Dialog
|Name=1.
|Dialog=Who are you?}}
 
{{KotOR Dialog
|Icon=Dialog
|Name=2.
|Dialog=How do I know I can trust you?}}
 
{{KotOR Dialog
|Icon=Carth
|Name=Carth:
|Dialog=I’m a soldier with the Republic, like you. We’re the last two crew members left on the ''Endar Spire''. Bastila’s escape pod’s already gone, so there’s no reason for us to stick around here and get shot by the Sith. Now come on – there’ll be time for questions later!}}
 
{{KotOR XP
|XP=*'''250''' Got to the escape pods.}}
 
The last escape pod is the second on the left in the south wall.
 
{{KotOR Dialog
|Icon=Dialog
|Name=Escape Pod:
|Dialog=[This is the last escape pod and your only hope of survival.]}}
 
{{KotOR Dialog
|Icon=Dialog
|Name=1.
|Dialog=[Use the escape pod.]}}
 
After using the escape pod, a cutscene plays of the final destruction of the ''Endar Spire'' as you hurtle through the atmosphere to crash-land in the ecumenopolis of Taris.
 
{{KotOR Journal
|Quest=Attack on the ''Endar Spire''
|Update=You and Carth escaped the ''Endar Spire'' on the last remaining pod, jettisoning mere moments before the doomed ship is utterly destroyed.}}
 
{{KotOR XP
|XP=*'''350''' Used the escape pod.}}
 
{{Footer Nav|game=Star Wars: Knights of the Old Republic|prevpage=Walkthrough|here=Attack on the ''Endar Spire''|nextpage=Taris}}

Revision as of 20:49, 30 October 2013

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Attack on the Endar Spire

In the skies above the Outer Rim world of Taris, a Jedi battle fleet engages the forces of Darth Malak in a desperate effort to halt the Sith's galactic domination…

As the opening crawl ends, a cutscene begins in which a Republic ship orbiting Taris is under attack by Sith fighters. Within this ship, you're awoken in your quarters by the resulting explosions and alarms, just before the door opens and an ensign of the Republic Fleet runs in and begins talking to you.

Dialog

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Items

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As this opening dialog ends you gain control of your character for the first time, and can begin this tutorial in earnest.

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The contents of the footlocker vary depending on your starting class:

File:KotOR Icon Item.png Item(s) Received: Footlocker
Soldier
Scout
Scoundrel

The footlocker also contains a Stealth Field Generator if you spent any points in Stealth.

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Party

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Not only is Trask a Soldier but he is level 3, giving him substantially more Vitality than you at this point, so selecting him to lead the party is recommended (although you will switch back to party leader after each cutscene). Equipping him with your Short Sword is also recommended.

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Journal

As you go through the door and approach the Utility Droid on the way to the door at the other end of the corridor, you receive a message:

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Command Module map.


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Security

The door at the end of the corridor is locked. If you spent no points in Security:

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If you spent at least one point in Security (the door only has DC 1, so this is all that's required to open it):

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Combat

Once the door is open, a cutscene plays in which a Republic Soldier is killed by two Sith Soldiers outside.

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COMBAT MODE ENGAGED. PRESS THE DISENGAGE BUTTON TO CANCEL.
Name Sith Soldier
Alignment 50 (Neutral)
Class Soldier
Level 1
Skills
Awareness 0
Treat Injury 0
Attributes
Strength 10 0
Dexterity 3 -4
Constitution 10 0
Intelligence 10 0
Wisdom 10 0
Charisma 10 0
Attributes
Vitality 15
Force 0
Defense 6
Fortitude 2
Reflex -4
Will 0
Ranged Main Off hand
Attack -8 -
Energy 1,+1 -
Threat 19-20,x2 -
Melee
Attack -4 -
Physical 1,+1 -
Threat 19-20,x2 -
Items Feats Force powers

Blaster Rifle + Vibroblade

Weapon Proficiency: Blaster Rifle Weapon Proficiency: Melee Weapons

None

Until you get to the bridge, all Sith are equipped with a special Blaster Rifle with Damage: Energy, 1, Damage Bonus: Energy, +1 and Attack Modifier: -5 which doesn't apply more damage on a critical hit. In melee combat, all Sith in the Command Module equip a special Vibroblade with Damage: Physical, 1, Damage Bonus: Physical, +1 and Attack Modifier: -5 which doesn't apply more damage on a critical hit.

The nearest Sith Soldier on the left only has 1 Vitality, so kill him quickly and then focus on the remaining.

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If either you or Trask take any damage, or you speak to him after this:

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However, do not bother healing while in the Command Module, because once you and Trask are reduced to 1 Vitality you will remain conscious and take no further damage. You cannot be killed (yet)!

The door at the east end of the corridor remains locked until both are killed, and leads to a small room with another two Sith Soldiers.

Name Sith Soldier
Alignment 50 (Neutral)
Class Minion
Level 1
Skills
Awareness 2
Treat Injury 0
Attributes
Strength 10 0
Dexterity 12 +1
Constitution 10 0
Intelligence 10 0
Wisdom 10 0
Charisma 10 0
Attributes
Vitality 12
Force 0
Defense 11
Fortitude 1
Reflex 2
Will 1
Ranged Main Off hand
Attack -3 -
Energy 1,+1 -
Threat 19-20,x2 -
Melee
Attack -4 -
Physical 1,+1 -
Threat 19-20,x2 -
Items Feats Force powers

Blaster Rifle + Vibroblade

Weapon Proficiency: Blaster Rifle Weapon Proficiency: Melee Weapons

None

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Search the Republic Soldier remains just inside the entrance to the right, the footlocker further along the south wall and the metal box against the north wall.

File:KotOR Icon Item.png Item(s) Received:
Republic Soldier Remains
Footlocker
Metal Box

You should also search the remains of those killed when they are left behind at random.

Opening the east door triggers a cutscene of a battle at a junction round the corner to the north, which ends when one of the three surviving Sith Soldiers throws a Frag Grenade to kill the last two Republic Soldiers (and one Sith Soldier; bear this in mind when using them yourself). Once this ends, the door has locked behind you. After turning the corner, these three must be killed before the door at the end of the east corridor to your right can be opened. They're identical to the first Sith you encountered, and the quickest way to kill them is to follow their example and throw a Frag Grenade at the middle Sith Soldier: there's 72.9% it will kill all three outright, and any that survive will be reduced from 15 to 5 Vitality. If you want to conserve grenades, killing them from range is advisable.

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This is because when you approach the junction, two reinforcements come running around the corner from the north corridor. These two are identical to the Sith in your second encounter except each has a Medpac in their inventory, which they will use when reduced to less than 50% Vitality, so you and Trask should focus on one at a time.

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Head north and follow the corridor round the corner to the east to find a cul-de-sac with a Utility Droid and a Parts Pile at the end of it. As you approach it the Utility Droid will explode, but search the Parts Pile before turning back:

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After returning to the junction and turning east, you will hear the sounds of a lightsaber battle as you approach the door at the end of the corridor. Opening the door will trigger a cutscene of this battle between a female Jedi and a Sith Apprentice.

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Although the female Jedi defeats the Sith Apprentice, she is killed by a subsequent explosion.

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Two Sith Soldiers run around the corner of the intersection ahead from the cul-de-sac to the north; they're identical to the Sith in your second encounter, except the one on the left has 13 Vitality and once again each has a Medpac they will use when reduced to less than 50% Vitality.

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The bridge is no longer locked, but first search the Jedi's remains:

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Bridge

If you approach and try to open the door to the bridge at the end of the corridor to the east of the intersection while equipping a Blaster Pistol or Blaster Rifle, Trask will interject:

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Open the door to be confronted with two Sith Soldiers, each armed with a Vibroblade.

Name Sith Soldier
Alignment 50 (Neutral)
Class Soldier
Level 1
Skills
Awareness 2
Treat Injury 0
Attributes
Strength 10 0
Dexterity 12 +1
Constitution 10 0
Intelligence 10 0
Wisdom 10 0
Charisma 10 0
Attributes
Vitality 15
Force 0
Defense 11
Fortitude 2
Reflex 1
Will 0
Ranged Main Off hand
Attack - -
Damage - -
Threat - -
Melee
Attack -4 -
Physical 1,+1 -
Threat 19-20,x2 -
Items Feats Force powers

Vibroblade

Weapon Proficiency: Melee Weapons

None

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Experience is also received when any of the surviving two Sith Soldiers fighting two Republic Soldiers on the bridge itself are killed by explosions, although this is not recorded in Feedback.

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The entrance to the bridge will now close and lock if you are inside. There's a backpack in the right corner just inside the entrance:

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Level up

The exit to the bridge is to the south in the west wall, but when you try to open it you may find it locked:

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If you don't have enough experience points (XP) for level 2, it will be increased to 1,000 to achieve this. However, you'd have 1,275 XP if you had killed all Sith Soldiers rather than running past some of them.

Once you level up, the exit to the bridge can be opened. When you open the subsequent door, it locks behind you after a cutscene, as Trask runs into the room ahead of you.

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He opens the door at the back of the room to the west, revealing the first glimpse of a Dark Jedi who will become familiar to you…

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Trask has now left your party, never to return, but any items he equipped are automatically transferred to your inventory. The door locks behind him, leaving you no other option but to open the door in the south wall and enter the Starboard Section.