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m (Onderduiker moved page Star Wars: Knights of the Old Republic/Endar Spire to Star Wars: Knights of the Old Republic/Command Module: Creating separate pages for areas with separate maps (again - sorry))
(Moved Starboard Section to separate page (again))
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{{KotOR/Header|Endar Spire Command Module|Map of the command module of the Endar Spire|map}}
{{KotOR/Header|Endar Spire Command Module|Map of the command module of the Endar Spire|map}}


{{Control selector|Windows/Mac, Xbox}}
{{Control selector|Mac OS and Windows, Xbox}}


==Command Module==
{{YouTube
{{YouTube
|video=iteSL6Ye4aQ
|video=iteSL6Ye4aQ
|float=right
|float=right
|width=320
|width=320
|title=Attack on Endar Spire - No Commentary Light
|title=Attack on the Endar Spire
|duration=15:59}}
|duration=15:59}}


;In the skies above the Outer Rim world of Taris, a Jedi battle fleet engages the forces of Darth Malak in a desperate effort to halt the Sith's galactic domination...
;In the skies above the Outer Rim world of Taris, a Jedi battle fleet engages the forces of Darth Malak in a desperate effort to halt the Sith's galactic domination...


==Quarters==
As the opening crawl ends, a cutscene begins in which a Republic ship orbiting [[../Taris/]] is under attack by Sith fighters. Within this ship, you're awoken in your quarters by the resulting explosions and alarms, just before the door opens and an ensign of the Republic Fleet runs in and begins speaking to you.
As the opening crawl ends, a cutscene begins in which a Republic ship orbiting [[../Taris/]] is under attack by Sith fighters. Within this ship, you're awoken in your quarters by the resulting explosions and alarms, just before the door opens and an ensign of the Republic Fleet runs in and begins speaking to you.


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{| {{prettytable}}
{| {{prettytable}}
!width=33%|{{s|Classes|Soldier}}
!width=33%| {{s|Classes|Soldier}}
!width=34%|{{s|Classes|Scout}}
!width=34%| {{s|Classes|Scout}}
!width=33%|{{s|Classes|Scoundrel}}
!width=33%| {{s|Classes|Scoundrel}}
|-
|-
{{KotOR/Dialog||Trask:|I've heard all about your reputation: elite combat training, top in your class. It's no wonder you were hand picked for this mission. Word is the officers haven't seen a recruit with your kind of potential in twenty years. But all that potential doesn't mean a thing if you can't deliver when it counts! We're soldiers, we're trained for combat. Bastila's going to need men and women like us at her side during this attack!}}
{{KotOR/Dialog||Trask:|I've heard all about your reputation: elite combat training, top in your class. It's no wonder you were hand picked for this mission. Word is the officers haven't seen a recruit with your kind of potential in twenty years. But all that potential doesn't mean a thing if you can't deliver when it counts! We're soldiers, we're trained for combat. Bastila's going to need men and women like us at her side during this attack!}}
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{| {{prettytable}}
{| {{prettytable}}
!width=33%|{{s|Classes|Soldier}}
!width=33%| {{s|Classes|Soldier}}
!width=34%|{{s|Classes|Scout}}
!width=34%| {{s|Classes|Scout}}
!width=33%|{{s|Classes|Scoundrel}}
!width=33%| {{s|Classes|Scoundrel}}
|-
|-
{{KotOR/Container|Footlocker|
{{KotOR/Container|Footlocker|
*{{s|Stimulants|Adrenal Stamina}}
* {{s|Stimulants|Adrenal Stamina}}
*{{s|Blaster rifles|Blaster Rifle}}
* {{s|Blaster rifles|Blaster Rifle}}
*{{s|Melee weapons|Short Sword}}
* {{s|Melee weapons|Short Sword}}
*{{s|Body|Clothing}}
* {{s|Body|Clothing}}
*{{s|Medical items|Medpac}} (2)}}
* {{s|Medical items|Medpac}} (2)}}
{{KotOR/Container|Footlocker|
{{KotOR/Container|Footlocker|
*{{s|Implants|Cardio Package}}
* {{s|Implants|Cardio Package}}
*{{s|Stimulants|Adrenal Alacrity}}
* {{s|Stimulants|Adrenal Alacrity}}
*{{s|Blaster pistols|Blaster Pistol}}
* {{s|Blaster pistols|Blaster Pistol}}
*Short Sword
* Short Sword
*Clothing
* Clothing
*Medpac (2)}}
* Medpac (2)}}
{{KotOR/Container|Footlocker|
{{KotOR/Container|Footlocker|
*{{s|Utility items|Computer Spike}}
* {{s|Utility items|Computer Spike}}
*{{s|Utility items|Security Spike}}
* {{s|Utility items|Security Spike}}
*Blaster Pistol
* Blaster Pistol
*Short Sword
* Short Sword
*Clothing
* Clothing
*Medpac (2)}}
* Medpac (2)}}
|}
|}


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Not only is Trask a Soldier but he's level 3, giving him substantially more Vitality than you at this point, so switching him back to party leader is recommended (although you'll switch back to party leader after each cutscene). Equipping him with your {{s|Melee weapons|Short Sword}} is also recommended.
Not only is Trask a Soldier but he's level 3, giving him substantially more Vitality than you at this point, so switching him back to party leader is recommended (although you'll switch back to party leader after each cutscene). Equipping him with your {{s|Melee weapons|Short Sword}} is also recommended.


===Journal===
==Journal==
Through the door in the south wall of your quarters is a short corridor containing a utility droid.
Through the door in the south wall of your quarters is a short corridor containing a utility droid.


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|}
|}


===Security===
==Security==
The door at the south end of the corridor is locked:
The door at the south end of the corridor is locked:


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|}
|}


===Combat===
==Combat==
Once the door is open, a cutscene plays in which a Republic soldier is killed by two Sith soldiers outside.
Once the door is open, a cutscene plays in which a Republic soldier is killed by two Sith soldiers outside.


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{|{{prettytable}}
{|{{prettytable}}
{{KotOR/Container|Trask|
{{KotOR/Container|Trask|
*{{s|Medical items|Advanced Medpac}} }}
* {{s|Medical items|Advanced Medpac}} }}
|}
|}


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{| {{prettytable}}
{| {{prettytable}}
{{KotOR/Container|Republic Soldier|
{{KotOR/Container|Republic Soldier|
*{{s|Grenades|Frag Grenade}}|W=33%}}
* {{s|Grenades|Frag Grenade}}|W=33%}}
{{KotOR/Container|Footlocker|
{{KotOR/Container|Footlocker|
*{{s|Light armor|Combat Suit}}
* {{s|Light armor|Combat Suit}}
*{{s|Melee weapons|Long Sword}}
* {{s|Melee weapons|Long Sword}}
*{{s|Melee weapons|Short Sword}}
* {{s|Melee weapons|Short Sword}}
*Frag Grenades (2)|W=34%}}
* Frag Grenades (2)|W=34%}}
{{KotOR/Container|Metal Box|
{{KotOR/Container|Metal Box|
*Credits (10)
* Credits (10)
*{{s|Medical items|Medpac}}|W=33%}}
* {{s|Medical items|Medpac}}|W=33%}}
|}
|}


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{| {{prettytable}}
{| {{prettytable}}
{{KotOR/Container|Parts Pile|
{{KotOR/Container|Parts Pile|
*{{s|Utility items|Parts}} }}
* {{s|Utility items|Parts}} }}
|}
|}


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{{KotOR/XP|Kill|#=1|Killed Sith Soldier (2)|W=50%}}
{{KotOR/XP|Kill|#=1|Killed Sith Soldier (2)|W=50%}}
{{KotOR/Container|Jedi|
{{KotOR/Container|Jedi|
*{{s|Upgrade items|Vibration Cell}}
* {{s|Upgrade items|Vibration Cell}}
*{{s|Stimulants|Adrenal Strength}}|W=50%}}
* {{s|Stimulants|Adrenal Strength}}|W=50%}}
|}
|}


===Bridge===
==Bridge==
If you approach and try to open the door to the bridge at the end of the corridor to the east of the intersection while equipping a {{s|Blaster pistols|Blaster Pistol}} or {{s|Blaster rifles|Blaster Rifle}}, Trask will interject:
If you approach and try to open the door to the bridge at the end of the corridor to the east of the intersection while equipping a {{s|Blaster pistols|Blaster Pistol}} or {{s|Blaster rifles|Blaster Rifle}}, Trask will interject:


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{{KotOR/XP|Kill|#=1|Killed Sith Soldier (4)|W=50%}}
{{KotOR/XP|Kill|#=1|Killed Sith Soldier (4)|W=50%}}
{{KotOR/Container|Backpack|
{{KotOR/Container|Backpack|
*{{s|Blaster pistols|Blaster Pistol}}|W=50%}}
* {{s|Blaster pistols|Blaster Pistol}}|W=50%}}
|-
|-
{{KotOR/Dialog||Trask:|Bastila's not on the bridge – they must have retreated to the escape pods! We better head that way too. The Sith want Bastila alive, but once she's off the ship there's nothing stopping them from blasting the Endar Spire into galactic dust!|C=2}}
{{KotOR/Dialog||Trask:|Bastila's not on the bridge – they must have retreated to the escape pods! We better head that way too. The Sith want Bastila alive, but once she's off the ship there's nothing stopping them from blasting the Endar Spire into galactic dust!|C=2}}
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If you don't have enough [[../Experience|experience]] points (XP) for level 2, it will be increased to 1000 to achieve this. However, you'd have 1275 XP if you'd killed '''all''' Sith soldiers rather than running past some of them.
If you don't have enough [[../Experience|experience]] points (XP) for level 2, it will be increased to 1000 to achieve this. However, you'd have 1275 XP if you'd killed '''all''' Sith soldiers rather than running past some of them.


==Escape Pod Access==
Once you [[../Experience#Level up|level up]], the exit to the bridge can be opened. When you open the subsequent door, it locks behind you after a cutscene, as Trask runs into the room ahead of you:
Once you [[../Experience#Level up|level up]], the exit to the bridge can be opened. When you open the subsequent door, it locks behind you after a cutscene, as Trask runs into the room ahead of you:


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|}
|}


Trask has now left your party, never to return, but any items he equipped are automatically transferred to your inventory. The door locks behind him, leaving you no other option but to open the door in the south wall and enter the Starboard Section.
Trask has now left your party, never to return, but any items he equipped are automatically transferred to your inventory. The door locks behind him, leaving you no other option but to open the door in the south wall and enter the starboard section.


'''[Trask has bought you the time you need to escape. You should make your way to the Starboard Section of the ship.]'''
'''[Trask has bought you the time you need to escape. You should make your way to the Starboard Section of the ship.]'''


 
{{Footer Nav|game=Star Wars: Knights of the Old Republic|prevpage=Walkthrough|nextpage=Starboard Section}}
==Starboard Section==
[[Image:KotOR Map Endar Spire Starboard Section.png|frame|center|Map of the starboard section]]
 
{| {{prettytable}}
{{KotOR/Dialog|Carth||This is Carth Onasi on your personal communicator. I'm tracking your position through the Endar Spire's life support systems. Bastila's escape pod is away – you're the last surviving crew member of the Endar Spire! I can't wait for you much longer; you have to get to the escape pods!}}
|}
 
If you didn't spend any points in {{s|Skills|Stealth}} at [[../Character generation|character generation]], then when you go south and around the corner to the west, you'll need to run past or kill the Sith trooper guarding the intersection ahead:
 
{{KotOR/NPC|no
|Name=Sith Trooper
|Class=Soldier
|Level=3
|Awareness=0
 
|Strength=10
|STR=0
|Dexterity=3
|DEX=-4
|Constitution=10
|CON=0
|Intelligence=10
|INT=0
|Wisdom=10
|WIS=0
|Charisma=10
|CHA=0
 
|Vitality=25
|Defense=6
|Fortitude=3
|Reflex=-3
|Will=1
 
|RA1=-6
|RD1=1,+1
|RT1=19-20,x1
 
|MA1=3
|MD1=1-6
|MT1=20-20,x2
 
|Items and abilities=
{{KotOR/Item|Blaster rifles|Blaster Rifle}}+
{{KotOR/Item|Melee weapons|Short Sword}}
 
|Feats=
{{KotOR/Weapon|Proficiency|Blaster Rifle}}
{{KotOR/Weapon|Proficiency|Melee Weapons}}
}}
 
As with the Sith in the {{s|Endar Spire|Command Module}}, all those in the starboard section equip special Blaster Rifles with Damage: Energy, 1, Damage Bonus: Energy, +1 and Attack Modifier: -5 which don't apply more damage on a [[../Combat#Critical hit|critical hit]]. However, their melee weapons are now much more accurate and damaging, and you ''can'' be killed.
 
{| {{prettytable}}
{{KotOR/XP|Kill|#=1|Killed Sith Trooper}}
|}
 
===Stealth===
If you ''did'' spend points in {{s|Skills|Stealth}} at [[../Character generation|character generation]], you'll have a {{s|Belts|Stealth Field Generator}} and Carth can tell you how to use it:
 
{{KotOR/Hide}}
 
{| {{prettytable}}
{{KotOR/Dialog|Carth||But be careful. There's a Sith patrol just down the corridor. Use your STEALTH skill to sneak past him.}}
|-
{{KotOR/Dialog||1.|Okay.}}
|}
 
Otherwise:
 
{| {{prettytable}}
{{KotOR/Dialog||2.|How do I use my STEALTH skill?|W=50%}}
{{KotOR/Dialog||2.|Can you repeat that?|W=50%}}
|-
{{KotOR/Dialog|Carth||First, make sure you have a stealth field generator equipped on your belt. You can't use your stealth skill without one. Use the mouse and click on the Stealth button to activate it. The generator will wrap you in a cloaking effect so you can sneak past the Sith. Just be careful you don't get too close or he might notice someone's there.|C=2}}
|-
{{KotOR/Dialog||1.|Okay.|C=2}}
|}
 
|}
 
You should save game before turning the corner, because although the next three Sith you encounter all have {{s|Skills|Awareness}} rank 0, even a {{s|Classes|Scoundrel}} with 18 {{s|Attributes|Dexterity}} can only have maximum Stealth rank 9 at this point, which isn't guaranteed to escape detection; if you don't have Stealth rank > 0 (8 Dexterity), you can't escape detection at all.
 
Fortunately explosions at the end of the corridor to the west will draw the Sith trooper away, allowing you to get to the intersection he was guarding and go down the south corridor while he's at a distance with his back turned. You can come back and kill him later if you like (although he'll disappear if you don't do so before opening the door to the [[../Endar Spire#Escape pods|escape pods]]).
 
Around the corner of the south corridor to the west is a door, beyond which are two Sith soldiers in a room. If you open the door and you're able to sneak past them, you'll gain [[../Experience|experience]].
 
{| {{prettytable}}
{{KotOR/XP|Act|#=300|Sneaked past Sith Trooper and Sith Soldiers}}
|}
 
It's advisable to kill them before trying to open the door at the west end of the room:
 
{{KotOR/NPC
|Name=Sith Soldier
|Model=Sith Trooper
|Class=Soldier
|Level=1
|Awareness=0
 
|Strength=10
|STR=0
|Dexterity=3
|DEX=-4
|Constitution=10
|CON=0
|Intelligence=10
|INT=0
|Wisdom=10
|WIS=0
|Charisma=10
|CHA=0
 
|Vitality=15
|Defense=6
|Fortitude=2
|Reflex=-4
|Will=0
 
|RA1=-8
|RD1=1,+1
|RT1=19-20,x1
 
|MA1=1
|MD1=1-6
|MT1=20-20,x2
 
|Items and abilities=
{{KotOR/Item|Blaster rifles|Blaster Rifle}}+
{{KotOR/Item|Melee weapons|Short Sword}}
 
|Feats=
{{KotOR/Weapon|Proficiency|Blaster Rifle}}
{{KotOR/Weapon|Proficiency|Melee Weapons}}
}}
 
{| {{prettytable}}
{{KotOR/XP|Kill|#=1|Killed Sith Soldier (2)}}
|}
 
Upon doing so, Carth gives you a warning:
 
{| {{prettytable}}
{{KotOR/Dialog|Carth||Be careful! There's a whole squad of Sith Troopers on the other side of that door! You need to find some way to thin their numbers. You could reprogram the damaged assault droid to help you, if you have enough repair [[../Utility items#Parts|parts]]. Or you could use [[../Utility items#Computer Spike|computer spikes]] to slice into the terminal and use the Endar Spire's security systems against the Sith.}}
|}
 
A third option is to use {{s|Skills|Security}} to unlock the door:
 
{{KotOR/Lock|Unlock|Door|28 (8)}}
 
However, since it has [[../Difficulty Classes|DC]] 28 this is only possible for a Scoundrel with Security rank > 7 (rank 4-5 and 16-18 {{s|Attributes|Wisdom}}) without using a {{s|Utility items|Security Spike}} (Xbox only). The door in the transport module beyond will remain locked until all Sith troopers within are dead, so you can't sneak past them using Stealth.
 
To assist with the first two options, search the footlocker against the north wall to the right of your entrance:
 
{| {{prettytable}}
{{KotOR/Container|Footlocker|
*Computer Spikes (5)
*Parts (7)}}
|}
 
If you got the parts from the parts pile in the [[../Endar Spire#Command Module|command module]], you now have everything you need to fully pursue either or both of these options, regardless of your {{s|Skills|Repair}} and {{s|Skills|Computer Use}} skill ranks.
 
===Repair===
The damaged assault droid to which Carth referred is standing in the northwest corner to the right of the locked door. Using it can give you a {{s|Skills|Repair}} tutorial and allow you to reactivate it:
 
{{KotOR/Hide}}
 
{| {{prettytable}}
{{KotOR/Dialog||Combat Droid:|This droid is damage and inactive.}}
|-
{{KotOR/Dialog||3.|Leave it alone.}}
|-
{{KotOR/Dialog||Combat Droid:|You leave the droid alone for now.}}
|}
 
Otherwise:
 
{| {{prettytable}}
{{KotOR/Dialog||1.|DROID REPAIR TUTORIAL}}
|-
{{KotOR/Dialog||Combat Droid:|Some droids in the game are disabled or damaged and can be repaired by the player. Fixing a droid in this manner requires repair parts. More complicated repairs require more repair parts. The number of repair parts required varies depending on the REPAIR skill of the character working on the droid.}}
|-
{{KotOR/Dialog||2.|Reactivate the droid.}}
|-
{{KotOR/Dialog||Combat Droid:|The droid is now active. It will attack any enemies that come in range.}}
|}
 
|}
 
{{KotOR/NPC|no|friend
|Name=Combat Droid
|Class=Combat Droid
|Level=12
|Awareness=11
 
|Strength=13
|STR=+1
|Dexterity=13
|DEX=+1
|Constitution=15
|CON=+2
|Intelligence=6
|INT=-2
|Wisdom=8
|WIS=-1
|Charisma=6
|CHA=-2
 
|Vitality=150
|Defense=22
|Fortitude=10
|Reflex=5
|Will=3
 
|RA1=14
|RD1=> 24
|RT1=20-20,x2
 
|Items and abilities=
{{KotOR/Item|Heavy weapons|Light Repeating Blaster}}
{{KotOR/Item|Shields|Energy Shield Level 1}}
 
|Feats=
{{KotOR/Feat|Logic Upgrade|Battle Droid Logic Upgrade}}
{{KotOR/Feat|Droid Upgrade|Droid Upgrade Class 2}}
{{KotOR/Weapon|Focus|Heavy Weapons}}
}}
 
You can activate its shields and engage its patrol mode if you have sufficient {{s|Utility items|Parts}}, but the former isn't necessary since the droid will activate its shields itself upon engaging in combat, and even on [[../Getting Started#Combat Difficulty|Difficult]] its Defense and Vitality are so high it can kill all Sith troopers in the transport module beyond single-handed, each with one hit.
 
{{KotOR/Hide}}
 
{| {{prettytable}}
{{KotOR/Skill|Repair|1.|Activate droid's shields. (4 repair part(s))|C=2}}
|-
{{KotOR/Dialog||Combat Droid:|[Success] The droid’s shields are now active.|W=50%}}
{{KotOR/Dialog||Combat Droid:|[Failure] You do not have enough repair parts.|W=50%}}
|-
{{KotOR/Skill|Repair|2.|Engage droid in patrol mode. (4 repair part(s))|C=2}}
|-
{{KotOR/Dialog||Combat Droid:|[Success] Patrol mod engaged. Once you end this session the droid will begin patrol and destroy any enemies it encounters. WARNING: Once you end this session the droid’s program will be locked in. You will not be able to modify the droid anymore.|C=2}}
|-
{{KotOR/Dialog||3.|Leave it alone.|C=2}}
|-
{{KotOR/Dialog||Combat Droid:|The droid engages its patrol mode and moves off to carry out your programmed instructions.|C=2}}
|}
 
|}
 
{| {{prettytable}}
{{KotOR/XP|Skill|#=15|Activated droid's shields|W=50%}}
{{KotOR/XP|Act|#=100|Engaged droid in patrol mode|W=50%}}
|}
 
'''The droid is actively engaged in its patrol route. You cannot reprogram it anymore.'''
 
The patrol takes it into the transport module, opening the door for you and engaging the Sith troopers beyond. Note that while you'll receive XP for those killed by the combat droid, this is '''not''' recorded in {{s|Getting Started|Feedback}}.
 
===Computer Use===
The terminal to which Carth referred is standing in the southwest corner to the left of the locked door. Using it can give you a {{s|Skills|Computer Use}} tutorial and allow you to view the starboard transport module, and overload its power conduit if you have sufficient {{s|Utility items|Computer Spike}}s:
 
{{KotOR/Hide}}
 
{| {{prettytable}}
{{KotOR/Dialog||Security Panel:|SYSTEM LOADING... COMPLETE<br>ENTER COMMAND}}
|-
{{KotOR/Dialog||3.|Log out.}}
|-
{{KotOR/Dialog||Security Panel:|EXITING SYSTEM...}}
|}
 
Otherwise:
 
{| {{prettytable}}
{{KotOR/Dialog||1.|COMPUTER SLICING TUTORIAL|C=2}}
|-
{{KotOR/Dialog||Security Panel:|Players can "slice" into computers to try and override or reprogram existing commands. Slicing a computer requires computer spikes. More complicated reprogramming requires more spikes. The number of spikes required varies depending on the COMPUTER skill of the character slicing the terminal.|C=2}}
|-
{{KotOR/Dialog||2.|View starboard transport module.|W=50%}}
{{KotOR/Dialog||2.|Camera Feed|W=50%}}
|-
{{KotOR/Dialog||Security Panel:|SYSTEM OVERRIDE ACCEPTED<br>ENTER COMMAND|C=2}}
|}
 
The camera feed allows you to see the four Sith troopers led by a Sith heavy trooper in the transport module beyond.
 
{| {{prettytable}}
{{KotOR/Skill|Computer Use|3.|[Computer] Overload power conduit. (5 spike(s))|C=2}}
|-
{{KotOR/Dialog||Security Panel:|[SUCCESS] POWER CONDUIT OVERLOAD<br>SWITCHING TO SECURITY CAMERA<br>LOGGING OUT|W=50%}}
{{KotOR/Dialog||Security Panel:| [FAILURE] ACCESS DENIED<br>INSUFFICIENT SPIKES<br>ENTER COMMAND|W=50%}}
|}
 
|}
 
{| {{prettytable}}
{{KotOR/XP|Act|#=150|Overloaded power conduit}}
|}
 
The camera feed now allows you to watch as the overloaded power conduit electrocutes all of them! You'll also receive XP for all those killed, and this ''is'' recorded in {{s|Getting Started|Feedback}}.
 
The door will now be unlocked. Should you opt to unlock the door yourself or activate the combat droid and engage its patrol mode and support it instead, you'll still be confronted by four of the following:
 
{{KotOR/NPC|no
|Name=Sith Trooper
|Class=Soldier
|Level=3
|Awareness=3
|Treat Injury=0
 
|Strength=10
|STR=0
|Dexterity=12
|DEX=+1
|Constitution=10
|CON=0
|Intelligence=10
|INT=0
|Wisdom=10
|WIS=0
|Charisma=10
|CHA=0
 
|Vitality=25
|Defense=16
|Fortitude=3
|Reflex=2
|Will=1
 
|RA1=-1
|RD1=1,+1
|RT1=19-20,x1
 
|MA1=3
|MD1=1-12
|MT1=20-20,x2
 
|Items and abilities=
{{KotOR/Item|Blaster rifles|Blaster Rifle}}+
{{KotOR/Item|Melee weapons|Long Sword}}
 
|Feats=
{{KotOR/Weapon|Proficiency|Blaster Rifle}}
{{KotOR/Weapon|Proficiency|Melee Weapons}}
}}
 
The two flanking the Sith Heavy Trooper each have a {{s|Medical items|Medpac}} in their inventory, which they'll use when reduced to less than 50% Vitality.
 
{{KotOR/NPC|no
|Name=Sith Heavy Trooper
|Class=Soldier
|Level=3
|Awareness=3
 
|Strength=10
|STR=0
|Dexterity=12
|DEX=+1
|Constitution=10
|CON=0
|Intelligence=10
|INT=0
|Wisdom=10
|WIS=0
|Charisma=10
|CHA=0
 
|Vitality=25
|Defense=16
|Fortitude=3
|Reflex=2
|Will=1
 
|RA1=-1
|RD1=1,+1
|RT1=19-20,x1
 
|MA1=3
|MD1=1-10,+1
|MT1=19-20,x2
 
|Items and abilities=
{{KotOR/Item|Blaster rifles|Blaster Rifle}}+
{{KotOR/Item|Blaster pistols|Ion Blaster}}
{{KotOR/Item|Melee weapons|Prototype Vibroblade}}
 
|Feats=
{{KotOR/Weapon|Proficiency|Blaster Pistol}}
{{KotOR/Weapon|Proficiency|Blaster Rifle}}
{{KotOR/Weapon|Proficiency|Melee Weapons}}
}}
 
The two closest Sith troopers are too far away from the others to make using {{s|Grenades|Frag Grenade}}s on them particularly effective, but throwing two at the Sith heavy trooper will also damage the two Sith troopers flanking him, and there's ~59% chance of killing all three outright (even in the event of two successful saves, each will be reduced from 25 to 5 Vitality). You cannot open the door in the west wall until all have been killed.
 
'''[Security Lockdown. Hostiles in close proximity. Access denied.]'''
 
{| {{prettytable}}
{{KotOR/XP|Kill|#=1|Killed Sith Trooper (4)
*'''Challenge Rating 1''' Killed Sith Heavy Trooper|W=50%}}
{{KotOR/Container|Sith Heavy Trooper|
*{{s|Blaster pistols|Ion Blaster}}
*{{s|Melee weapons|Prototype Vibroblade}}|W=50%}}
|}
 
===Escape pods===
Now open the door to the escape pods:
 
{| {{prettytable}}
{{KotOR/Dialog|Carth||You made it just in time! There's only one active escape pod left. Come on, we can hide out on the planet below!|C=2}}
|-
{{KotOR/Dialog||1.|Who are you?|W=50%}}
{{KotOR/Dialog||2.|How do I know I can trust you?|W=50%}}
|-
{{KotOR/Dialog|Carth||I'm a soldier with the Republic, like you. We’re the last two crew members left on the Endar Spire. Bastila's escape pod's already gone, so there's no reason for us to stick around here and get shot by the Sith. Now come on – there'll be time for questions later!|C=2}}
|-
{{KotOR/XP|Act|#=250|Got to the escape pods|C=2}}
|}
 
The last escape pod is the second on the left in the south wall:
 
{| {{prettytable}}
{{KotOR/Dialog||Escape Pod:|[This is the last escape pod and your only hope of survival.]|C=2}}
|-
{{KotOR/Dialog||1.|[Use the escape pod.]|W=50%}}
{{KotOR/Dialog||2.|[Step away from the escape pod.]|W=50%}}
|}
 
After using the escape pod, a cutscene plays of the final destruction of the Endar Spire as you hurtle through the atmosphere to crash-land in the ecumenopolis of Taris.
 
{| {{prettytable}}
{{KotOR/Journal|Attack on the Endar Spire|You and Carth escaped the Endar Spire on the last remaining pod, jettisoning mere moments before the doomed ship is utterly destroyed.}}
|-
{{KotOR/XP|Act|#=350|Escaped the Endar Spire}}
|}
 
{{Footer Nav|game=Star Wars: Knights of the Old Republic|prevpage=Walkthrough|nextpage=Taris}}

Revision as of 20:38, 16 April 2018

Map of the command module of the Endar Spire
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Attack on the Endar Spire (15:59)
In the skies above the Outer Rim world of Taris, a Jedi battle fleet engages the forces of Darth Malak in a desperate effort to halt the Sith's galactic domination...

Quarters

As the opening crawl ends, a cutscene begins in which a Republic ship orbiting Taris is under attack by Sith fighters. Within this ship, you're awoken in your quarters by the resulting explosions and alarms, just before the door opens and an ensign of the Republic Fleet runs in and begins speaking to you.

Dialog

KotOR Icon Dialog.png Trask: We've been ambushed by a Sith battle fleet! The Endar Spire is under attack! Hurry up – we don't have much time!
KotOR Icon Dialog.png 1. Who are you? [Mouse left click this answer to select highlighted response.] KotOR Icon Dialog.png 2. The Endar Spire? [Mouse left click this answer to select highlighted response.]
KotOR Icon Dialog.png Trask: Did you fall out of your bunk and hit your head? The Endar Spire is the ship we're stationed on – this ship! You probably don't even know who I am, do you?
KotOR Icon Dialog.png Trask: I'm Trask Ulgo, ensign with the Republic Fleet. I'm your bunk mate here on the Endar Spire. We work opposite shifts; I guess that's why you haven't seen me before. Now hurry up, we have to find Bastila! We have to make sure she makes it off the ship alive!
KotOR Icon Dialog.png 1. Who's Bastila? [Mouse left click this answer to select highlighted response.] KotOR Icon Dialog.png 2. Forget it – I'm looking after my own skin! [Mouse left click this answer to select highlighted response.]
KotOR Icon Dialog.png Trask: Bastila's the commanding officer on the Endar Spire. Well, not an officer, really. But she's the one in charge of this mission. One of our primary duties is to guarantee her survival in the event of enemy attack! You swore an oath just like everyone else on this mission. Now it's time to make good on that oath! KotOR Icon Dialog.png Trask: You swore an oath to protect Bastila when you signed up with this mission, just like everyone else in the crew! Now it's time to make good on that oath! I know she may not have an official rank in the fleet, but she's the one in charge of this mission and it's our duty to protect her!
Dialog
Soldier Scout Scoundrel
KotOR Icon Dialog.png Trask: I've heard all about your reputation: elite combat training, top in your class. It's no wonder you were hand picked for this mission. Word is the officers haven't seen a recruit with your kind of potential in twenty years. But all that potential doesn't mean a thing if you can't deliver when it counts! We're soldiers, we're trained for combat. Bastila's going to need men and women like us at her side during this attack! KotOR Icon Dialog.png Trask: I heard what everyone's saying about you: you've explored the farthest reaches of the galaxy, you've visited planets I've never even heard of. People with your skills and abilities are hard to find; it's no wonder the Republic recruited you for this mission. But now's the time to prove yourself! I know you're a scout and not a soldier, but Bastila needs all troops at her side during this attack! KotOR Icon Dialog.png Trask: I know all about your reputation, how you used to smuggle spice and blasters along the Corellian Run. I guess the Republic figured since they couldn't catch you, they might as well hire you. And I'll admit, the Republic is in desperate need of someone with your kind of skills. Desperate enough to overlook your shady past. But now that you've signed on for this mission you're part of the Republic fleet. And Bastila needs all troops at her side during this attack!
KotOR Icon Dialog.png 1. Okay, let's go help Bastila! KotOR Icon Dialog.png 2. Oath or no oath – I'm heading to the escape pods!
KotOR Icon Dialog.png Trask: Don't be stupid! You won't stand a chance against the Sith by yourself. We've got to stick together if we want to make it out of this alive.

Items

Trask tells you to grab your gear, and how to get your equipment from the footlocker by the north wall of your quarters:

Dialog
KotOR Icon Dialog.png Trask: So hurry up and grab your gear. You need to suit up so we can get out of here.
KotOR Icon Dialog.png 1. Okay.

Otherwise:

KotOR Icon Dialog.png 2. Where can I get my equipment? KotOR Icon Dialog.png 2. Can you repeat that?
KotOR Icon Dialog.png Trask: You can move the mouse to the edges of the screen to rotate the camera. Alternately, moving the mouse while holding down the right mouse button will rotate the camera as well. To move towards the footlocker, hold down the right mouse button and face the camera towards it, then hold down the left mouse button as well to cause the character to run forward. You can left-click on an object to select it. Once the footlocker is selected, left-click on it again to perform the default action on it.
KotOR Icon Dialog.png 1. Okay.
Journal Entry Added Attack on the Endar Spire
The Endar Spire is under attack. Your cabin mate, Trask, has warned you that the Sith have boarded the ship in search of Bastila, the commander of the vessel. You and Trask have to find her before the Sith do.

As this opening dialog ends you gain control of your character for the first time, and can begin this tutorial in earnest. The contents of the footlocker vary depending on your starting class:

Soldier Scout Scoundrel
Item(s) Received Footlocker Item(s) Received Footlocker Item(s) Received Footlocker

The footlocker also contains a Stealth Field Generator if you spent any points in Stealth.

Experience Points (XP) Received:
  • 50 Acquired items

Trask tells you to put on your equipment, and how to do so:

Dialog
KotOR Icon Dialog.png Trask: Come on, we have to hurry! The Sith might already be boarding the ship to try and capture Bastila. Put your equipment on so we can get out of here.
KotOR Icon Dialog.png 1. Okay.

Otherwise:

KotOR Icon Dialog.png 2. How do I equip my items? KotOR Icon Dialog.png 2. Can you repeat that?
KotOR Icon Dialog.png Trask: Use the EQUIP screen to equip the armor and weapons from your inventory. You can access this screen by selecting the EQUIP menu icon in the upper right corner of the screen.Use the mouse to look through your inventory slots. The menu on the right displays items you can equip in each slot. Left-click the mouse to select an inventory slot, then scroll through the available items on the right and left-click to equip one.
KotOR Icon Dialog.png 1. Okay.

Party

KotOR Icon Dialog.png Trask: Okay, let's move out. We should stick together; you'll have more success with a party than on your own.
KotOR Icon Dialog.png 1. [Trask has joined your party.]
[Press Mouse left click to go to PARTY SELECTION screen.]
Trask Ulgo
KotOR Model Trask.png
Class Soldier
Level 3
Alignment 50 (neutral)
Attributes
Strength 14 +2
Dexterity 14 +2
Constitution 12 +1
Intelligence 12 +1
Wisdom 14 +2
Charisma 12 +1
Remaining 0
Attribute Base Total
Vitality 30 36
Attack 3 6
Defense 10 13
Fortitude 3 5
Reflex 1 4
Will 1 4
Skills Base Total
Computer 0 1
Demolitions 0 0
Stealth 0 0
Awareness 2 4
Repair 0 1
Security 3 5
Treat Injury 2 4
Remaining 0
Items and abilities Feats (0 remaining)
Clothing

Blaster Pistol

Armor Proficiency: Heavy

Weapon Proficiency: Blaster Pistol Weapon Proficiency: Blaster Rifle Weapon Proficiency: Heavy Weapons Weapon Proficiency: Melee Weapons Power AttackPower Blast + Dueling Toughness Conditioning

Trask tells you how to use him to unlock the door in the south wall of your quarters, by making him party leader:

[Security Lockdown. Access code required.]

Dialog
KotOR Icon Dialog.png Trask: Because of the attack this room is in lockdown, but don't worry – I've got the override codes. You'll have to use me to unlock the door.
KotOR Icon Dialog.png 1. Okay.

Otherwise:

KotOR Icon Dialog.png 2. How do I use you to unlock the door?
KotOR Icon Dialog.png Trask: You always control the leader of the party. You can switch who is the party leader by left-clicking on their portrait in the lower left corner of the screen. Left-click my portrait now to switch me to the party leader, then use me to open the door. Left-click to target the door, then left-click it again with the mouse to open it.
KotOR Icon Dialog.png Trask: Now that the door's open you better take the lead again.
KotOR Icon Dialog.png 1. [SWITCHING Name BACK TO PARTY LEADER]
[Mouse left click this response to continue.]
Experience Points (XP) Received:
  • 100 Used Trask to unlock door

Not only is Trask a Soldier but he's level 3, giving him substantially more Vitality than you at this point, so switching him back to party leader is recommended (although you'll switch back to party leader after each cutscene). Equipping him with your Short Sword is also recommended.

Journal

Through the door in the south wall of your quarters is a short corridor containing a utility droid.

Beep beep beep-oop!

Before you can speak to it, you receive a message, after which Trask can tell you how to use your journal:

Dialog
KotOR Icon Carth.png Carth: This is Carth Onasi – the Sith are threatening to overrun our position! We can't hold out long against their firepower! All hands to the bridge!
KotOR Icon Dialog.png Trask: That was Carth contacting us on our portable communicators. He's one of the Republic's best pilots! He's seen more combat than the rest of the Endar Spire's crew put together. If he says things are bad, you better believe it. We have to get to the bridge to help defend Bastila! There's a map of the Endar Spire and a copy of Carth's message in your electronic journal, just in case we get separated.
KotOR Icon Dialog.png 1. Let's move out.

Otherwise:

KotOR Icon Dialog.png 2. How do I use my journal? KotOR Icon Dialog.png 2. Can you repeat that?
KotOR Icon Dialog.png Trask: You can access your journal, map and other important menus by clicking on the menu icons in the upper right corner of the screen. You can use the mouse to switch between the menus listed on the tabs at the top of the screen.
KotOR Icon Dialog.png 1. Okay.
Journal Entry Added Attack on the Endar Spire
You've received a message from Carth Onasi, a highly respected Republic soldier. He's ordered all hands to the bridge to protect Bastila.

Security

The door at the south end of the corridor is locked:

Security Door Unlock 1 (0) Bash Resist - Vitality -

Trask tells how you or he can use Security to open it:

Dialog

If you spent no points in Security at character generation:

KotOR Icon Dialog.png Trask: That door's locked. I don't have the codes to open it, but switch me to the party leader so you can use my security skills to slice into the access panel and open the door.
KotOR Icon Dialog.png 3. How do I switch you to the party leader again?
KotOR Icon Dialog.png Trask: You always control the leader of the party. You can switch who is the party leader by left-clicking on their portait in the lower left corner of the screen.
KotOR Icon Dialog.png 1. Okay.

If you spent at least one point in Security:

KotOR Icon Dialog.png Trask: That door's locked, and I don't have the codes to open it. You'll have to use your SECURITY skill on it if we want to get past.
KotOR Icon Dialog.png 1. Okay.

Otherwise:

KotOR Icon Dialog.png 2. How do you use security on a door?
KotOR Icon Dialog.png Trask: Target the door using the mouse. When you have selected the door, the TARGET MENU will appear. The icons on the TARGET MENU are the additional options you can use on the door. Look at the TARGET MENU and find the SECURITY icon. Remember, the SECURITY icon only appears if you're controlling a character with the SECURITY skill. Once you see it, left-click it with the mouse to use your SECURITY skill on the door.
KotOR Icon Dialog.png 1. Okay.

He can also tell you more about the target and action menus:

Dialog
KotOR Icon Dialog.png 2. Tell me more about the TARGET and ACTION MENUS. KotOR Icon Dialog.png 2. Can you repeat that?
KotOR Icon Dialog.png Trask: In the lower right of the screen you'll see a list of icons. This is your ACTION MENU. You can select items from this menu by using the mouse. Left-click the icon you want to use to activate that power or item. Clicking on the arrows above and below the icon will cycle to other powers or items in that list. The first icon of the ACTION MENU is for Friendly Force Powers. The second is for Medical Items such as Medpacs and Antidote Kits. The third icon is for Miscellaneous Items such as Stimulants and Energy Shields. The fourth icon is for Mines, and only appears if you have a mine in your inventory and have the DEMOLITIONS skill.
KotOR Icon Dialog.png 1. Tell me about the TARGET MENU. KotOR Icon Dialog.png 3. Can you repeat that?
KotOR Icon Dialog.png Trask: The icons in your TARGET MENU will change depending on whether your targeting circle is on a door, a container, a friendly creature or an enemy. Left-click the mouse to select a target and bring up the TARGET MENU. Left-clicking on the target again will perform the Default Action on it. The first icon is for combat FEATS. The second icon is for Hostile Force Powers such as Choke and Kill. The third icon is for Grenades.
KotOR Icon Dialog.png 1. Okay, let's move on. KotOR Icon Dialog.png 2. How do I select icons again?
KotOR Icon Dialog.png Trask: Use the mouse to select the FEAT, power or item you want to use, then left-click to select it.

Combat

Once the door is open, a cutscene plays in which a Republic soldier is killed by two Sith soldiers outside.

KotOR Icon Dialog.png Trask: These Sith must be the advance boarding party! For the Republic!
COMBAT MODE ENGAGED. PRESS THE DISENGAGE BUTTON TO CANCEL.
Sith Soldier
KotOR Model Sith Trooper.png
Class Soldier
Level 1
Alignment 50 (neutral)
Attributes
Strength 10 0
Dexterity 3 -4
Constitution 10 0
Intelligence 10 0
Wisdom 10 0
Charisma 10 0
Attribute
Vitality 15
Defense 6
Fortitude 2
Reflex -4
Will 0
Skills
Awareness 0
Ranged Main Off
Attack -8 -
Damage 1,+1-
Threat 19-20,x1-
Melee Main Off
Attack -4 -
Damage 1,+1-
Threat 19-20,x1-
Items and abilities Feats
Blaster Rifle+

Vibroblade

Weapon Proficiency: Blaster Rifle

Weapon Proficiency: Melee Weapons

Until you get to the bridge, all Sith are equipped with a special Blaster Rifle with Damage: Energy, 1, Damage Bonus: Energy, +1 and Attack Modifier: -5 which doesn't inflict more damage on a critical hit. In melee combat, all Sith in the command module equip a special Vibroblade with Damage: Physical, 1, Damage Bonus: Physical, +1 and Attack Modifier: -5 which also doesn't inflict more damage on a critical hit.

The nearest Sith soldier on the left only has 1 Vitality, so kill him quickly and then focus on the remaining.

Experience Points (XP) Received:

If either you or Trask take any damage, or you speak to him after this, he can tell you how to use a Medpac:

Dialog
KotOR Icon Dialog.png Trask: I've got a feeling that won't be our last battle with the Sith. Good thing we have medpacs to heal our wounds. It might be a good idea to use one now before our next battle.
KotOR Icon Dialog.png 1. Okay.

Otherwise:

KotOR Icon Dialog.png 2. How do I use a medpac?
KotOR Icon Dialog.png Trask: To use an item like a medpac – or another self-targetting item or power – you'll need to know how to use your ACTION MENU.
KotOR Icon Dialog.png 1. Tell me about the ACTION MENU. KotOR Icon Dialog.png 3. Can you repeat that?
KotOR Icon Dialog.png Trask: In the lower right of the screen you'll see a list of icons. This is your ACTION MENU. You can select items from this menu by using the mouse. Left-click the icon you want to use to activate that power or item. Clicking on the arrows above and below the icon will cycle to other powers or items in that list. The first icon of the ACTION MENU is for Friendly Force Powers. The second is for Medical Items such as Medpacs and Antidote Kits. The third icon is for Miscellaneous Items such as Stimulants and Energy Shields. The fourth icon is for Mines, and only appears if you have a mine in your inventory and have the DEMOLITIONS skill.
KotOR Icon Dialog.png 2. I know about the ACTION MENU. How do I use a medpac? KotOR Icon Dialog.png 2. So how do I use a medpac?
KotOR Icon Dialog.png Trask: First, left-click on their portrait to take control of the injured character. Use the mouse to look through the Medical Items in the ACTION MENU until you see “Medpac” in the information box. Notice the up and down arrows on this icon. This means you have more than one available option for this icon. You must choose between a medpac and an advanced medpac. Use the mouse wheel to scroll up or down to switch between your medpac and your advanced medpac. Left-click the mouse to use the selected item on the character you currently control. Just remember that you have to actually be hurt for a medpac to work. You can't use it when you're uninjured.
KotOR Icon Dialog.png 1. Okay.
Item(s) Received Trask

However, do not bother healing while in the command module, because once you and Trask are reduced to 1 Vitality you will remain conscious and take no further damage. You cannot be killed (yet)!

The door at the east end of the corridor remains locked until both are killed, and leads to a small room with another two Sith soldiers.

Sith Soldier
KotOR Model Sith Trooper.png
Class Minion
Level 1
Alignment 50 (neutral)
Attributes
Strength 10 0
Dexterity 12 +1
Constitution 10 0
Intelligence 10 0
Wisdom 10 0
Charisma 10 0
Attribute
Vitality 12
Defense 11
Fortitude 1
Reflex 2
Will 1
Skills
Awareness 2
Treat Injury0
Ranged Main Off
Attack -3 -
Damage 1,+1-
Threat 19-20,x1-
Melee Main Off
Attack -4 -
Damage 1,+1-
Threat 19-20,x1-
Items and abilities Feats
Blaster Rifle+

Vibroblade

Weapon Proficiency: Blaster Rifle

Weapon Proficiency: Melee Weapons

Experience Points (XP) Received:

Search the Republic soldier remains just inside the entrance to the right, the footlocker further along the south wall and the metal box against the north wall.

Item(s) Received Republic Soldier Item(s) Received Footlocker Item(s) Received Metal Box

You should also search the remains of those killed when they're left behind at random.

Opening the east door triggers a cutscene of a battle at a junction round the corner to the north, which ends when one of the three surviving Sith soldiers throws a Frag Grenade to kill the last two Republic soldiers (and one Sith soldier: bear this in mind when using them yourself). Once this ends, the door has locked behind you.

After turning the corner, these three Sith must be killed before the door at the end of the east corridor to your right can be opened. They're identical to the first Sith you encountered, and the quickest way to kill them is to follow their example and throw a Frag Grenade at the middle Sith soldier: there's 72.9% it will kill all three outright, and any that survive will be reduced from 15 to 5 Vitality. If you want to conserve grenades then killing them from range is advisable...

Experience Points (XP) Received:

...since when you approach the junction, two reinforcements come running around the corner from the north corridor. These two are identical to the Sith in your second encounter except each has a Medpac in their inventory, which they'll use when reduced to less than 50% Vitality, so you and Trask should focus on one at a time.

Experience Points (XP) Received:

Head north and follow the corridor round the corner to the east to find a cul-de-sac with a utility droid and a parts pile at the end of it. As you approach it the utility droid will explode, but search the parts pile before turning back:

Item(s) Received Parts Pile

After returning to the junction and turning east, you'll hear the sounds of a lightsaber battle as you approach the door at the end of the corridor. Opening the door triggers a cutscene of this battle between a Jedi and a Sith apprentice.

KotOR Icon Dialog.png Trask: It's a dark Jedi! This fight is too much for us – we better stay back. All we'll do is get in the way.

Although the Jedi defeats the Sith apprentice, she's killed by a subsequent explosion.

KotOR Icon Dialog.png Trask: That was one of the Jedi accompanying Bastila. Damn, we could have used her help!

Before you can search the Jedi's remains, two Sith soldiers run around the corner of the intersection ahead from the cul-de-sac to the north; they're identical to the Sith in your second encounter, except the one on the left has 13 Vitality and once again each has a Medpac they'll use when reduced to less than 50% Vitality.

Experience Points (XP) Received: Item(s) Received Jedi

Bridge

If you approach and try to open the door to the bridge at the end of the corridor to the east of the intersection while equipping a Blaster Pistol or Blaster Rifle, Trask will interject:

KotOR Icon Dialog.png Trask: The bridge is just beyond that door. You better equip your melee weapon. There isn't much room on the bridge, and it's suicide to use a blaster in close quarters. I should equip a melee weapon, too. Either that, or I'll have to stay back and use my blaster.
KotOR Icon Dialog.png 1. Okay. KotOR Icon Dialog.png 2. What if they have lightsabers?
KotOR Icon Dialog.png Trask: Your melee weapon is made using a cortosis weave. It's strong enough to stand up against anything, even a lightsaber.

Open the door to be confronted with two Sith soldiers, each armed with a Vibroblade:

Sith Soldier
KotOR Model Sith Soldier.png
Class Soldier
Level 1
Alignment 50 (neutral)
Attributes
Strength 10 0
Dexterity 12 +1
Constitution 10 0
Intelligence 10 0
Wisdom 10 0
Charisma 10 0
Attribute
Vitality 15
Defense 11
Fortitude 2
Reflex 1
Will 0
Skills
Awareness 2
Ranged Main Off
Attack - -
Damage --
Threat --
Melee Main Off
Attack -4 -
Damage 1,+1-
Threat 19-20,x1-
Items and abilities Feats
Vibroblade Weapon Proficiency: Melee Weapons

Experience is also received when any of the surviving two Sith soldiers fighting two Republic soldiers on the bridge itself are killed by explosions, although this is not recorded in Feedback. There's also a backpack in the right corner just inside the entrance.

Experience Points (XP) Received: Item(s) Received Backpack
KotOR Icon Dialog.png Trask: Bastila's not on the bridge – they must have retreated to the escape pods! We better head that way too. The Sith want Bastila alive, but once she's off the ship there's nothing stopping them from blasting the Endar Spire into galactic dust!
Journal Entry Added Attack on the Endar Spire
You've reached the bridge, but Bastila is nowhere to be found. She likely made her way to the starboard escape pods. If you want to get off the Endar Spire alive you should do the same.

The entrance to the bridge now closes and locks if you're inside.

Level up

The exit to the bridge is to the south in the west wall, but when you try to open it you may find it locked:

KotOR Icon Dialog.png Door: [You have enough experience to level up. You must level up before you pass through the door.]
KotOR Icon Dialog.png 1. Okay. KotOR Icon Dialog.png 2. How do I level up?
KotOR Icon Dialog.png Door: Left-click on the CHARACTER RECORD menu icon in the upper right corner of the screen. Then follow the instructions given on the screen.

If you don't have enough experience points (XP) for level 2, it will be increased to 1000 to achieve this. However, you'd have 1275 XP if you'd killed all Sith soldiers rather than running past some of them.

Escape Pod Access

Once you level up, the exit to the bridge can be opened. When you open the subsequent door, it locks behind you after a cutscene, as Trask runs into the room ahead of you:

KotOR Icon Dialog.png Trask: There's something behind here.

He opens the door at the back of the room to the west, revealing the first glimpse of a Dark Jedi who will become familiar to you...

KotOR Icon Dialog.png Trask: Damn – another Dark Jedi! I'll try to hold him off, you get to the escape pods! Go!
KotOR Icon Dialog.png 1. [Trask has bought you the time you need to escape. You should make your way to the Starboard Section of the ship.]

Trask has now left your party, never to return, but any items he equipped are automatically transferred to your inventory. The door locks behind him, leaving you no other option but to open the door in the south wall and enter the starboard section.

[Trask has bought you the time you need to escape. You should make your way to the Starboard Section of the ship.]