Onderduiker (talk | contribs) m (Minor format changes, updated links pending Walkthrough restructuring) |
Onderduiker (talk | contribs) m (→Slowed: Revised after checking https://www.reddit.com/r/kotor/comments/uewgq1/how_to_kill_mandalorian_leader_on_dantooine/i6q49hq/) |
||
(4 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
{{Header Nav|game=Star Wars: Knights of the Old Republic}} | {{Header Nav|game=Star Wars: Knights of the Old Republic}} | ||
{{floatingtoc}} | {{floatingtoc}} | ||
<!-- <Insert screenshot of {{s|Gameplay|Feedback}} here> --> | |||
<Insert screenshot of {{s| | {{-}} | ||
Just as the success of a weapon attack in combat is determined by an [[../Combat#Attack|attack roll]] against [[../Combat#Defense|defense]], the success or extent of various other damaging, [[../Combat#Debilitated penalty|debilitating]] and status-altering effects is determined by a [[../Saves|saving throw]] against the Difficulty Class (DC) of those effects: the defender makes an opposed roll using d20 + the relevant save (Fortitude, Reflex or Will) versus the attacker's DC. If the saving throw is greater (or equal), then its success may reduce any effect, or even negate it entirely; if it fails, the attack has full effect. | Just as the success of a weapon attack in combat is determined by an [[../Combat#Attack|attack roll]] against [[../Combat#Defense|defense]], the success or extent of various other damaging, [[../Combat#Debilitated penalty|debilitating]] and status-altering effects is determined by a [[../Saves|saving throw]] against the Difficulty Class (DC) of those effects: the defender makes an opposed roll using d20 + the relevant save (Fortitude, Reflex or Will) versus the attacker's DC. If the saving throw is greater (or equal), then its success may reduce any effect, or even negate it entirely; if it fails, the attack has full effect. | ||
Line 12: | Line 10: | ||
!colspan=21| Difficulty Class - save | !colspan=21| Difficulty Class - save | ||
|- | |- | ||
! > 20 ! | !width=4.76%| > 20 | ||
!width=4.76%| 20 | |||
!width=4.76%| 19 | |||
!width=4.76%| 18 | |||
!width=4.76%| 17 | |||
!width=4.76%| 16 | |||
!width=4.76%| 15 | |||
!width=4.76%| 14 | |||
!width=4.76%| 13 | |||
!width=4.76%| 12 | |||
!width=4.76%| 11 | |||
!width=4.76%| 10 | |||
!width=4.76%| 9 | |||
!width=4.76%| 8 | |||
!width=4.76%| 7 | |||
!width=4.76%| 6 | |||
!width=4.76%| 5 | |||
!width=4.76%| 4 | |||
!width=4.76%| 3 | |||
!width=4.76%| 2 | |||
!width=4.76%| < 2 | |||
|- | |- | ||
| 0% || 5% || 10% || 15% || 20% || 25% || 30% || 35% || 40% || 45% || 50% || 55% || 60% || 65% || 70% || 75% || 80% || 85% || 90% || 95% || 100% | | 0% || 5% || 10% || 15% || 20% || 25% || 30% || 35% || 40% || 45% || 50% || 55% || 60% || 65% || 70% || 75% || 80% || 85% || 90% || 95% || 100% | ||
Line 30: | Line 48: | ||
|} | |} | ||
The target isn't stunned until the end of the attack round. This effect can also be negated by Immunity: {{s|Saves|Mind-Affecting}} or {{s|Feats|Force Immunity}}: Stun. Enemies with these feats may be encountered in the following locations: | The target isn't stunned until the end of the attack round. This effect can also be negated by Immunity: {{s|Saves|Mind-Affecting}} or {{s|Feats|Force Immunity}}: Stun. <!-- Enemies with these feats may be encountered in the following locations: | ||
<Insert table here> | <Insert table here> --> | ||
==Force powers== | ==Force powers== | ||
Line 44: | Line 62: | ||
!width=33%| Will | !width=33%| Will | ||
|- | |- | ||
| [[../Force powers#Stun|Stun | | {{no2| [[../Force powers#Stun|Stun, Stasis (Field)]] [[File:KotOR Icon Light.png|16px|Light side powers]]<br>{{s|Force powers|Stun Droid}} [[File:KotOR Icon Light.png|16px|Light side power]]<br>[[../Force powers#Slow|Affliction, Plague]] [[File:KotOR Icon Dark.png|16px|Dark side powers]]<br>[[../Force powers#Drain Life|Drain Life, Death Field]] [[File:KotOR Icon Dark.png|16px|Dark side powers]]<br>[[../Force powers#Wound|Wound, Choke, Kill]] [[File:KotOR Icon Dark.png|16px|Dark side powers]] }} | ||
| [[../Force powers#Stun Droid|Disable | | {{yes2| [[../Force powers#Stun Droid|Disable, Destroy Droid]] [[File:KotOR Icon Light.png|16px|Light side powers]]<br>[[../Force powers#Force Push|Force Push, Whirlwind, Wave]] }} | ||
| [[../Force powers#Fear|Fear, Horror | | [[../Force powers#Fear|Fear, Horror, Insanity]] [[File:KotOR Icon Dark.png|16px|Dark side powers]]<br>[[../Force powers#Shock|Shock, Force Lightning, Storm]] [[File:KotOR Icon Dark.png|16px|Dark side powers]]<br>{{s|Force powers|Slow}} [[File:KotOR Icon Dark.png|16px|Dark side power]] | ||
|} | |} | ||
Affliction has DC 20, Plague has DC '''100''' and no saving throw can be made against [[../Force powers#Force Suppression|Force Suppression and Breach]], or (Advanced) {{s|Force powers|Throw Lightsaber}} (although {{s| | Affliction has DC 20, Plague has DC '''100''' and no saving throw can be made against [[../Force powers#Force Suppression|Force Suppression and Breach]], or (Advanced) {{s|Force powers|Throw Lightsaber}} (although {{s|Combat|Shields}} and ''Improved'' {{s|Force powers|Energy Resistance}} can reduce energy damage). | ||
*Stun and Fear, Horror and Insanity can also be countered by Immunity: {{s|Saves|Mind-Affecting}} or {{s|Feats|Force Immunity}}: Stun. | * Stun and Fear, Horror and Insanity can also be countered by Immunity: {{s|Saves|Mind-Affecting}} or {{s|Feats|Force Immunity}}: Stun. | ||
*Stasis (Field) can also be countered by {{s|Feats|Force Immunity}}: Paralysis. | * Stasis (Field) can also be countered by {{s|Feats|Force Immunity}}: Paralysis. | ||
*Affliction and Plague can also be countered by Immunity: {{s|Saves|Poison}}. | * Affliction and Plague can also be countered by Immunity: {{s|Saves|Poison}}. | ||
*Shock, Force Lightning and Storm can also be countered by {{s|Combat|Damage Resistance}}: Resist #/- vs. Electrical and {{s|Combat|Damage Immunity}}: 100% vs. Electrical. | * Shock, Force Lightning and Storm can also be countered by {{s|Combat|Damage Resistance}}: Resist #/- vs. Electrical and {{s|Combat|Damage Immunity}}: 100% vs. Electrical. | ||
All except Force Suppression, Force Breach and (Advanced) Throw Lightsaber can also be countered by [[../Force powers#Force Resistance|Force Resistance or Immunity]]. Enemies with these powers may be encountered in the following locations (highest attacker and power levels and DCs only): | All except Force Suppression, Force Breach and (Advanced) Throw Lightsaber can also be countered by [[../Force powers#Force Resistance|Force Resistance or Immunity]]. Enemies with these powers may be encountered in the following locations (highest attacker and power levels and DCs only): | ||
Line 259: | Line 277: | ||
| {{N/a|}} || 36 || {{N/a|}} | | {{N/a|}} || 36 || {{N/a|}} | ||
|} | |} | ||
==Grenades== | ==Grenades== | ||
Line 377: | Line 302: | ||
| [[../Combat#Debilitated penalty|Paralyzation]] for 6 seconds | | [[../Combat#Debilitated penalty|Paralyzation]] for 6 seconds | ||
| 15 | | 15 | ||
| Reflex | | {{yes2|Reflex}} | ||
|- | |- | ||
! {{s|Grenades|Frag Grenade}} | ! {{s|Grenades|Frag Grenade}} | ||
Line 383: | Line 308: | ||
| {{N/a|}} | | {{N/a|}} | ||
| 15 | | 15 | ||
| Reflex | | {{yes2|Reflex}} | ||
|- | |- | ||
! {{s|Grenades|Ion Grenade}} | ! {{s|Grenades|Ion Grenade}} | ||
Line 389: | Line 314: | ||
| {{N/a|}} | | {{N/a|}} | ||
| 15 | | 15 | ||
| Reflex | | {{yes2|Reflex}} | ||
|- | |- | ||
! {{s|Grenades|Plasma Grenade}} | ! {{s|Grenades|Plasma Grenade}} | ||
Line 395: | Line 320: | ||
| [[../Combat#Debilitated penalty|Horror]] for 3 seconds | | [[../Combat#Debilitated penalty|Horror]] for 3 seconds | ||
| 15 | | 15 | ||
| Reflex | | {{yes2|Reflex}} | ||
|- | |- | ||
! {{s|Grenades|Thermal Detonator}} | ! {{s|Grenades|Thermal Detonator}} | ||
Line 401: | Line 326: | ||
| Knockdown | | Knockdown | ||
| 15 | | 15 | ||
| Reflex | | {{yes2|Reflex}} | ||
|- | |- | ||
! {{s|Grenades|Poison Grenade}} | ! {{s|Grenades|Poison Grenade}} | ||
Line 407: | Line 332: | ||
| Duration: 30 seconds | | Duration: 30 seconds | ||
| 25 | | 25 | ||
| Fortitude | | {{no2|Fortitude}} | ||
|} | |} | ||
{{s|Feats|Uncanny Dodge}} reduces grenade DCs by 2, while Uncanny Dodge 2 reduces them by 4. A successful saving throw halves damage (rounded down) and results in no secondary effect for all but Thermal Detonators. | {{s|Feats|Uncanny Dodge}} reduces grenade DCs by 2, while Uncanny Dodge 2 reduces them by 4. A successful saving throw halves damage (rounded down) and results in no secondary effect for all but Thermal Detonators. | ||
*Concussion Grenades can also be countered by Immunity: {{s|Saves|Mind-Affecting}} or {{s|Feats|Force Immunity}}: Stun. | * Concussion Grenades can also be countered by Immunity: {{s|Saves|Mind-Affecting}} or {{s|Feats|Force Immunity}}: Stun. | ||
*CryoBan Grenade Paralyzation can also be countered by {{s|Feats|Force Immunity}}: Paralysis. | * CryoBan Grenade Paralyzation can also be countered by {{s|Feats|Force Immunity}}: Paralysis. | ||
*Poison Grenades can also be countered by Immunity: {{s|Saves|Poison}} or neutralized afterwards by an {{s|Medical items|Antidote Kit}} or [[../Force powers#Cure|Heal]], while damage can also be significantly reduced or even negated by Improved {{s|Feats|Toughness}} and {{s|Feats|Wookiee Toughness}}. | * Poison Grenades can also be countered by Immunity: {{s|Saves|Poison}} or neutralized afterwards by an {{s|Medical items|Antidote Kit}} or [[../Force powers#Cure|Heal]], while damage can also be significantly reduced or even negated by Improved {{s|Feats|Toughness}} and {{s|Feats|Wookiee Toughness}}. | ||
==Mines== | ==Mines== | ||
Line 433: | Line 358: | ||
! [[../Mines#Flash mines|Flash]] | ! [[../Mines#Flash mines|Flash]] | ||
| [[../Combat#Debilitated penalty|Stun]] for 9 seconds | | [[../Combat#Debilitated penalty|Stun]] for 9 seconds | ||
| {{ | | {{yes|15}} ||bgcolor=ffff99| 20 || {{no|25}} | ||
| Will | | Will | ||
|- | |- | ||
! [[../Mines#Frag mines|Frag]] | ! [[../Mines#Frag mines|Frag]] | ||
| Damage: Piercing | | Damage: Piercing | ||
| {{ | | {{yes|15}} ||bgcolor=ffff99| 20 || {{no|25}} | ||
| Reflex | | {{yes2|Reflex}} | ||
|- | |- | ||
! [[../Mines#Plasma mines|Plasma]] | ! [[../Mines#Plasma mines|Plasma]] | ||
| Damage: Energy | | Damage: Energy | ||
| {{ | | {{yes|15}} ||bgcolor=ffff99| 20 || {{no|25}} | ||
| Reflex | | {{yes2|Reflex}} | ||
|- | |- | ||
! [[../Mines#Gas mines|Gas]] | ! [[../Mines#Gas mines|Gas]] | ||
| Damage: Poison | | Damage: Poison | ||
| {{ | | {{yes|15}} ||bgcolor=ffff99| 20 || {{no|30}} | ||
| Fortitude | | {{no2|Fortitude}} | ||
|} | |} | ||
A successful saving throw results in no effect for flash and gas mines, but only halves damage of frag and plasma mines. | A successful saving throw results in no effect for flash and gas mines, but only halves damage of frag and plasma mines. | ||
*Flash mines can also be countered by Immunity: {{s|Saves|Mind Affecting}} or {{s|Feats|Force Immunity}}: Stun. | * Flash mines can also be countered by Immunity: {{s|Saves|Mind Affecting}} or {{s|Feats|Force Immunity}}: Stun. | ||
*Gas mines can also be countered by Immunity: {{s|Saves|Poison}} or neutralized afterwards by an {{s|Medical items|Antidote Kit}} or [[../Force powers#Cure|Heal]], while damage can also be significantly reduced or even negated by Improved {{s|Feats|Toughness}} and {{s|Feats|Wookiee Toughness}}. | * Gas mines can also be countered by Immunity: {{s|Saves|Poison}} or neutralized afterwards by an {{s|Medical items|Antidote Kit}} or [[../Force powers#Cure|Heal]], while damage can also be significantly reduced or even negated by Improved {{s|Feats|Toughness}} and {{s|Feats|Wookiee Toughness}}. | ||
==On Hit== | ==On Hit== | ||
Line 481: | Line 406: | ||
|- | |- | ||
! [[../Saves|Save]] | ! [[../Saves|Save]] | ||
| Reflex | | {{yes2|Reflex}} | ||
| Fortitude | | {{no2|Fortitude}} | ||
| Fortitude | | {{no2|Fortitude}} | ||
| Reflex | | {{yes2|Reflex}} | ||
| Fortitude | | {{no2|Fortitude}} | ||
| Reflex | | {{yes2|Reflex}} | ||
| Will | | Will | ||
|- | |- | ||
Line 555: | Line 480: | ||
| {{yes2|10}} | | {{yes2|10}} | ||
|- | |- | ||
! [[../Star Forge System | ! [[../Star Forge System|SF System]] | ||
| {{N/a|}} | | {{N/a|}} | ||
| {{N/a|}} | | {{N/a|}} | ||
Line 630: | Line 555: | ||
|- | |- | ||
| {{s|Special weapons|Advanced Flame Thrower}} {{KotOR/Feat|Droid Upgrade|Droid Upgrade Class 3|F|P}} | | {{s|Special weapons|Advanced Flame Thrower}} {{KotOR/Feat|Droid Upgrade|Droid Upgrade Class 3|F|P}} | ||
| | | 15 | ||
|} | |} | ||
{{col|2|end}} | {{col|2|end}} | ||
Advanced Flame Thrower has Reflex Save: DC20 vs ''damage'', but Fortitude Save: DC15 vs ''Horror''. | |||
Enemy droids with these weapons may be encountered in the following locations: | Enemy droids with these weapons may be encountered in the following locations: | ||
Line 673: | Line 600: | ||
! Taris | ! Taris | ||
| [[../Davik's Estate/]] | | [[../Davik's Estate/]] | ||
| | | 15 | ||
|- | |- | ||
! Kashyyyk | ! Kashyyyk | ||
| [[../Lower Shadowlands/]] | | [[../Lower Shadowlands/]] | ||
| | | 15 | ||
|- | |- | ||
! Manaan | ! Manaan | ||
| [[../Sith Base (Manaan)|Sith Base]] | | [[../Sith Base (Manaan)|Sith Base]] | ||
| | | 15 | ||
|- | |- | ||
! Leviathan | ! Leviathan | ||
| [[../Command Deck/]] | | [[../Command Deck/]] | ||
| | | 15 | ||
|} | |} | ||
Line 809: | Line 736: | ||
!width=50%| Points | !width=50%| Points | ||
!width=25%| DC | !width=25%| DC | ||
|- | |- {{yes2}} | ||
! Mild | ! Mild | ||
| 3 (*10) | | 3 (*10) | ||
Line 817: | Line 744: | ||
| 4 (*10) | | 4 (*10) | ||
| 25 | | 25 | ||
|- | |- {{no2}} | ||
! Virulent | ! Virulent | ||
| 5 (*10) | | 5 (*10) | ||
Line 829: | Line 756: | ||
!width=50%| Attributes | !width=50%| Attributes | ||
!width=25%| DC | !width=25%| DC | ||
|- | |- {{yes2}} | ||
! Mild | ! Mild | ||
| -1 every 12 s (*3) | | -1 every 12 s (*3) | ||
Line 837: | Line 764: | ||
| -1 every 6 s (*6) | | -1 every 6 s (*6) | ||
| 20 | | 20 | ||
|- | |- {{no2}} | ||
! Virulent | ! Virulent | ||
| -1 every 6 s (*12) | | -1 every 6 s (*12) | ||
Line 941: | Line 868: | ||
===Slowed=== | ===Slowed=== | ||
[[File:KotOR Force power Slow.png|left]] Targets have a chance to be slowed for 9 seconds unless they make a [[../Saves|Reflex save]] at the DC. | [[File:KotOR Force power Slow.png|left]] Targets have a chance to be slowed for 9 seconds unless they make a [[../Saves|Reflex save]] at the DC. Being slowed reduces movement speed and inflicts -4 [[../Combat#Feats and effects|Defense]], and these effects stack (although duration does not). | ||
This is a property of the following: | |||
{{col|2|begin}} | {{col|2|begin}} | ||
Line 1,265: | Line 1,194: | ||
{{s|Mines|Plasma mines}} actually inflict energy damage so an Advanced Flame Thrower can inflict the most heat or fire damage in the game (just as a Carbonite Projector Mark II can inflict the most cold damage) although, as can be seen, enemy droids that use them against you are extremely rare. | {{s|Mines|Plasma mines}} actually inflict energy damage so an Advanced Flame Thrower can inflict the most heat or fire damage in the game (just as a Carbonite Projector Mark II can inflict the most cold damage) although, as can be seen, enemy droids that use them against you are extremely rare. | ||
These droids can be prevented from using their weapons by [[../Combat#Debilitated penalty|debilitating]] them first using a {{s|Force powers|Stun Droid}} power; otherwise, any combination of a high Reflex save, {{s| | These droids can be prevented from using their weapons by [[../Combat#Debilitated penalty|debilitating]] them first using a {{s|Force powers|Stun Droid}} power; otherwise, any combination of a high Reflex save, {{s|Combat|Shields}}, (Improved) {{s|Force powers|Energy Resistance}} and {{s|Combat|Damage Resistance}} can significantly reduce or even negate damage entirely (Reflex > 13 and (Improved) Energy Resistance alone guarantee this for normal Flame Throwers and Carbonite Projectors). | ||
{{Footer Nav|game=Star Wars: Knights of the Old Republic|prevpage=Combat|nextpage=Saves}} | {{Footer Nav|game=Star Wars: Knights of the Old Republic|prevpage=Combat|nextpage=Saves}} |
Latest revision as of 22:15, 2 May 2022
Just as the success of a weapon attack in combat is determined by an attack roll against defense, the success or extent of various other damaging, debilitating and status-altering effects is determined by a saving throw against the Difficulty Class (DC) of those effects: the defender makes an opposed roll using d20 + the relevant save (Fortitude, Reflex or Will) versus the attacker's DC. If the saving throw is greater (or equal), then its success may reduce any effect, or even negate it entirely; if it fails, the attack has full effect.
Thus a saving throw always fails if DC > save + 20 (maximum d20 roll), and always succeeds if DC ≤ save + 1 (minimum d20 roll). Otherwise, the chance of success is as follows:
Difficulty Class - save | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
> 20 | 20 | 19 | 18 | 17 | 16 | 15 | 14 | 13 | 12 | 11 | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | < 2 |
0% | 5% | 10% | 15% | 20% | 25% | 30% | 35% | 40% | 45% | 50% | 55% | 60% | 65% | 70% | 75% | 80% | 85% | 90% | 95% | 100% |
For example, a Fortitude saving throw must normally be made at DC 30 if a Deadly Gas Mine is triggered: Fortitude save 9 or less means this throw always fails (maximum 20 + 9 = 29), always resulting in poisoning; however, if it's 19 then it succeeds 50% of the time (roll (11-20) + 19 = 30-39); and if it's 29 or more then it always succeeds (minimum 1 + 29 = 30), never resulting in poisoning.
Feats[edit]
If an attack with Critical Strike or Sniper Shot hits, the target is stunned for 6 seconds unless they make a Fortitude save at the following DC:
Critical Strike | Sniper Shot |
---|---|
attacker level + attacker Strength modifier | attacker level + attacker Intelligence modifier |
The target isn't stunned until the end of the attack round. This effect can also be negated by Immunity: Mind-Affecting or Force Immunity: Stun.
Force powers[edit]
Almost all offensive Force powers have DC 5 + attacker level + attacker Wisdom and Charisma modifiers + Force Focus:
Affliction has DC 20, Plague has DC 100 and no saving throw can be made against Force Suppression and Breach, or (Advanced) Throw Lightsaber (although Shields and Improved Energy Resistance can reduce energy damage).
- Stun and Fear, Horror and Insanity can also be countered by Immunity: Mind-Affecting or Force Immunity: Stun.
- Stasis (Field) can also be countered by Force Immunity: Paralysis.
- Affliction and Plague can also be countered by Immunity: Poison.
- Shock, Force Lightning and Storm can also be countered by Damage Resistance: Resist #/- vs. Electrical and Damage Immunity: 100% vs. Electrical.
All except Force Suppression, Force Breach and (Advanced) Throw Lightsaber can also be countered by Force Resistance or Immunity. Enemies with these powers may be encountered in the following locations (highest attacker and power levels and DCs only):
World | Area | Max Level | Maximum Difficulty Class vs Save | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fortitude | Reflex | Will | ||||||||||||
Taris | Sith Base | 12 | 20 | 20 | ||||||||||
Dantooine | Grove | 9 | 17 | 17 | 17 | |||||||||
Tatooine | Anchorhead | 8 | 20 | 22 | 22 | 19 | 19 | 22 | 19 | |||||
Kashyyyk | Great Walkway | 8 | 20 | 22 | 22 | 19 | 19 | 22 | 19 | |||||
Manaan | Sith Base | 18 | 18 | 21 | 18 | 20 | 27 | 27 | 27 | 27 | 21 | 27 | 21 | |
Korriban | Sith Academy Entrance | 8 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | |||||
Dreshdae | 8 | 17 | 18 | 18 | 18 | 18 | 18 | 18 | 17 | 18 | ||||
Sith Academy | 8 | 20 | 23 | 23 | 17 | 23 | 23 | 23 | 23 | 17 | ||||
Valley of Dark Lords | 14 | 13 | 20 | 23 | 23 | 23 | 23 | 23 | 23 | |||||
Shyrack Caves | 10 | 17 | 20 | 22 | 22 | 22 | 22 | 22 | 22 | 22 | 17 | |||
Tomb of Ajunta Pall | 18 | 20 | 31 | 23 | 23 | 31 | 31 | 31 | ||||||
Tomb of Tulak Hord | 15 | 32 | 32 | 32 | 32 | |||||||||
Tomb of Naga Sadow | 15 | 100 | 28 | 28 | 28 | 28 | 28 | 17 | ||||||
Darth Bandon | Tatooine | 15 | 100 | 25 | 25 | 25 | 25 | 25 | 25 | 14 | ||||
Kashyyyk | 100 | 29 | 29 | 29 | 29 | 29 | 29 | 18 | ||||||
Manaan | 100 | 25 | 25 | 25 | 25 | 25 | 25 | 14 | ||||||
Korriban | 100 | 25 | 25 | 25 | 25 | 25 | 25 | 17 | ||||||
Leviathan | Command Deck | 16 | 14 | 14 | 100 | 22 | 22 | 14 | 14 | 22 | 14 | 22 | ||
Bridge | 16 | 100 | 22 | 22 | 22 | 22 | 22 | 22 | ||||||
Hangar | 13 | 21 | 21 | 21 | 21 | 21 | 21 | |||||||
Star Forge System | Temple Main Floor | 18 | 100 | 29 | 29 | 22 | 29 | 29 | 29 | 29 | 29 | |||
Temple Summit | 18 | 31 | 31 | 31 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 31 | 31 | |
Temple Summit | 20 | 41 | 41 | 41 | 100 | 41 | 41 | 41 | 41 | 41 | 41 | 41 | 41 | |
Star Forge | Deck 1 | 8 | 14 | 14 | 14 | 14 | 14 | |||||||
Deck 2 | 18 | 19 | 100 | 28 | 28 | 28 | 28 | 28 | 19 | 19 | ||||
Command Center | 21 | 24 | 100 | 24 | 24 | 24 | 32 | 20 | 22 | 32 | 32 | |||
Command Center | 15 | 24 | 100 | 28 | 28 | 24 | 24 | 28 | 28 | 28 | 16 | |||
Viewing Platform | 20 | 36 |
Grenades[edit]
Grenade | Damage | Secondary | DC | Save |
---|---|---|---|---|
Concussion Grenade | Stun for 9 seconds | 15 | Will | |
Sonic Grenade | Sonic, 20 points | -6 Dexterity for 30 seconds | 15 | Will |
CryoBan Grenade | Cold, 20 points | Paralyzation for 6 seconds | 15 | Reflex |
Frag Grenade | Piercing, 20 points | 15 | Reflex | |
Ion Grenade | Ion, 15 points (45 points vs. droids) | 15 | Reflex | |
Plasma Grenade | Heat, 36 points | Horror for 3 seconds | 15 | Reflex |
Thermal Detonator | Energy, 60 points | Knockdown | 15 | Reflex |
Poison Grenade | Poison, 4 points every 3 seconds | Duration: 30 seconds | 25 | Fortitude |
Uncanny Dodge reduces grenade DCs by 2, while Uncanny Dodge 2 reduces them by 4. A successful saving throw halves damage (rounded down) and results in no secondary effect for all but Thermal Detonators.
- Concussion Grenades can also be countered by Immunity: Mind-Affecting or Force Immunity: Stun.
- CryoBan Grenade Paralyzation can also be countered by Force Immunity: Paralysis.
- Poison Grenades can also be countered by Immunity: Poison or neutralized afterwards by an Antidote Kit or Heal, while damage can also be significantly reduced or even negated by Improved Toughness and Wookiee Toughness.
Mines[edit]
Mines can be avoided if you or your party make a successful Awareness check to detect them, then move around them or use Demolitions to disable or recover them. Otherwise:
Mine | Effect | DC | Save | ||
---|---|---|---|---|---|
Minor | Average | Deadly | |||
Flash | Stun for 9 seconds | 15 | 20 | 25 | Will |
Frag | Damage: Piercing | 15 | 20 | 25 | Reflex |
Plasma | Damage: Energy | 15 | 20 | 25 | Reflex |
Gas | Damage: Poison | 15 | 20 | 30 | Fortitude |
A successful saving throw results in no effect for flash and gas mines, but only halves damage of frag and plasma mines.
- Flash mines can also be countered by Immunity: Mind Affecting or Force Immunity: Stun.
- Gas mines can also be countered by Immunity: Poison or neutralized afterwards by an Antidote Kit or Heal, while damage can also be significantly reduced or even negated by Improved Toughness and Wookiee Toughness.
On Hit[edit]
On Hit properties only apply their effects upon a successful attack roll to a single target, but these effects can be reduced or even negated if a saving throw is equal to or greater than Difficulty Class (some can also be negated by Immunity or Force Immunity, removing the need for a saving throw).
On Hit | |||||||
---|---|---|---|---|---|---|---|
Immunity | |||||||
Save | Reflex | Fortitude | Fortitude | Reflex | Fortitude | Reflex | Will |
World | Maximum Difficulty Class | ||||||
Taris | 14 | 20 | 100 | 15 | 20 | 20 | |
Dantooine | 15 | 15 | 30 | 10 | |||
Tatooine | 14 | 15 | 100 | 20 | 15 | 15 | |
Kashyyyk | 20 | 20 | 20 | 20 | 10 | ||
Manaan | 14 | 20 | 20 | 20 | 20 | 10 | |
Korriban | 30 | 10 | |||||
Leviathan | 20 | 10 | |||||
SF System | 14 | ||||||
Star Forge | 15 | 20 |
Attribute Damage Dexterity[edit]
Targets have their Dexterity attribute reduced by 1 for 30 seconds unless they make a Reflex save at DC 14. This effect stacks, and is a property of all sonic pistols and rifles. Enemies with these weapons may be encountered in the following locations:
World | Area | DC |
---|---|---|
Taris | Davik's Estate | 14 |
Tatooine | Dune Sea | 14 |
World | Area | DC |
---|---|---|
Manaan | Hrakert Station | 14 |
Kolto Control | 14 |
Horror[edit]
Targets have 100% chance to be debilitated with fear for 3 seconds unless they make a Fortitude save at the DC. This effect can also be negated by Immunity: Mind-Affecting or Force Immunity: Fear, and is a property of the following:
Special weapon | DC |
---|---|
(Baragwin) Flame Thrower | 15 |
Special weapon | DC |
---|---|
Advanced Flame Thrower | 15 |
Advanced Flame Thrower has Reflex Save: DC20 vs damage, but Fortitude Save: DC15 vs Horror.
Enemy droids with these weapons may be encountered in the following locations:
World | Area | DC |
---|---|---|
Dantooine | Ruins | 15 |
Tatooine | Dune Sea | 15 |
Sand People Territory | 15 | |
Manaan | Hrakert Station | 15 |
Star Forge | Deck 1 | 15 |
World | Area | DC |
---|---|---|
Taris | Davik's Estate | 15 |
Kashyyyk | Lower Shadowlands | 15 |
Manaan | Sith Base | 15 |
Leviathan | Command Deck | 15 |
Instant Death[edit]
Targets are killed instantly unless they make a Fortitude save at DC 100, which is impossible without cheating: do not put yourself in a position where you can get hit! Enemies with this property may be encountered in the following locations:
World | Map | Source |
---|---|---|
Taris | Lower City | Sith soldier |
Blaster turrets | ||
Javyar's Cantina | Calo Nord |
World | Map | Source |
---|---|---|
Taris | Upper Sewers | Rancor |
Black Vulkar Base | Defense turrets | |
Tatooine | Sand People Territory | Sand People turrets |
Paralyze[edit]
Targets have a chance to be paralyzed unless they make a Reflex save at the DC. This effect can be negated by Force Immunity: Paralysis, and is a property of the following:
Source | Chance | DC | Seconds | ||
---|---|---|---|---|---|
Failure | Success | ||||
Lightsaber crystal | Crystal, Bondar | 25% | 14 | 6 | 0 |
Special weapons | Carbonite Projector | 100% | 15 | 9 | 3 |
Carbonite Projector Mark II | 100% | 20 | 15 | 9 |
Enemy droids with these weapons may be encountered in the following locations:
World | Area | DC |
---|---|---|
Taris | Black Vulkar Base (Garage) | 15 |
Dantooine | Ruins | 15 |
World | Area | DC |
---|---|---|
Kashyyyk | Lower Shadowlands | 20 |
Manaan | Hrakert Station | 20 |
Poison[edit]
Targets suffer damage or weakness unless a Fortitude save is made at the DC. Damage is suffered every 3 seconds for 30 seconds, while weakness results in the temporary but increasing loss of the six physical attributes for 36 or 72 seconds.
Damage | Points | DC |
---|---|---|
Mild | 3 (*10) | 15 |
Average | 4 (*10) | 25 |
Virulent | 5 (*10) | 30 |
Weakness | Attributes | DC |
---|---|---|
Mild | -1 every 12 s (*3) | 15 |
Average | -1 every 6 s (*6) | 20 |
Virulent | -1 every 6 s (*12) | 100 |
Both damage and weakness can also be negated by Immunity: Poison or neutralized afterwards by an Antidote Kit or Heal, while damage can also be significantly reduced or even negated by Improved Toughness and Wookiee Toughness. These effects are properties of the following:
Source | Damage | |
---|---|---|
Vibrosword | GenoHaradan Poison Blade | Mild |
Sword | Naga Sadow's Poison Blade | Average |
Source | Weakness | |
---|---|---|
Gaffi stick | Chieftain's Gaffi Stick | Average |
Enemies with this property may be encountered in the following locations:
World | Map | Damage |
---|---|---|
Taris | Undercity | Mild |
Dantooine | Crystal Cave | Virulent |
Tatooine | Dune Sea | Mild |
Korriban | Shyrack Caves | Virulent |
World | Map | Weakness |
---|---|---|
Taris | Undercity | Average |
Lower Sewers | Average | |
Dantooine | Crystal Cave | Mild |
Tatooine | Sand People Enclave | Average |
Kashyyyk | Lower Shadowlands | Average |
Upper Shadowlands | Average | |
Manaan | Hrakert Station | Average |
Kolto Control | Average |
Slowed[edit]
Targets have a chance to be slowed for 9 seconds unless they make a Reflex save at the DC. Being slowed reduces movement speed and inflicts -4 Defense, and these effects stack (although duration does not).
This is a property of the following:
Special weapon | Chance | DC |
---|---|---|
Gravity Generator | 75% | 15 |
Special weapon | Chance | DC |
---|---|---|
Advanced Gravity Generator | 100% | 20 |
Enemy droids with these weapons may be encountered in the following locations:
World | Area | DC |
---|---|---|
Tatooine | Dune Sea | 15 |
Sand People Territory | 15 |
World | Area | DC |
---|---|---|
Kashyyyk | Lower Shadowlands | 20 |
Manaan | Hrakert Station | 20 |
Stun[edit]
Targets have a chance to be stunned unless they make a Will save at the DC. This effect can also be negated by Immunity: Mind-Affecting or Force Immunity: Stun, and is a property of the following:
Source | Chance | DC | Seconds | |
---|---|---|---|---|
Blaster pistol | Zabrak Blaster Pistol | 25% | 10 | 6 |
Heavy blaster | Cassus Fett's Heavy Pistol | 25% | 10 | 6 |
Hold out blasters | Hold out blasters | 25% | 10 | 6 |
Sith Assassin Pistol | 50% | 10 | 6 | |
Blaster rifle | Mandalorian Assault Rifle | 25% | 10 | 6 |
Stun batons | Stun batons | 25% | 10 | 6 |
(Elder) Rakatan Battle Wand | 50% | 14 | 6 | |
Rakatan Battle Wand | 100% | 18 | 6 | |
Vibro double-blade | Yusanis' Brand | 50% | 10 | 12 |
Lightsaber crystal | Crystal, Bondar | 25% | 10 | 6 |
Crystal, Bondar | 25% | 14 | 6 | |
Special weapons | (Baragwin) Stun Ray | 100% | 15 | 9 |
Advanced Stun Ray | 100% | 20 | 9 |
Enemies with these weapons may be encountered in the following locations:
World | Area | DC |
---|---|---|
Taris | Upper City South | 10 |
Lower City | 10 | |
Lower City Apartments (East) | 10 | |
Lower City Apartments (West) | 10 | |
Black Vulkar Base (Garage) | 10 | |
Sith Base | 10 | |
Davik's Estate | 20 | |
Dantooine | Grove | 10 |
Kashyyyk | Great Walkway | 10 |
Lower Shadowlands | 10 | |
Hall of the Chieftain | 10 |
World | Area | DC |
---|---|---|
Tatooine | Dune Sea | 15 |
Eastern Dune Sea | 10 | |
Manaan | Docking Bay | 10 |
Sith Base | 10 | |
Hrakert Station | 10 | |
Korriban | Valley of Dark Lords | 10 |
Leviathan | Command Deck | 10 |
Bridge | 10 | |
Star Forge System | Elder Settlement | 14 |
Star Forge | Deck 1 | 20 |
Deck 2 | 10 |
Special weapons[edit]
Damage is halved if a Reflex save is made at the DC.
Special weapon | Damage | DC |
---|---|---|
(Baragwin) Flame Thrower | Heat, 30 points | 15 |
Advanced Flame Thrower | Heat, 60 points | 20 |
Special weapon | Damage | DC |
---|---|---|
Carbonite Projector | Cold, 20 points | 15 |
Carbonite Projector Mark II | Cold, 40 points | 20 |
Enemy droids with these weapons may be encountered in the following locations:
World | Area | DC |
---|---|---|
Taris | Davik's Estate | 20 |
Dantooine | Ruins | 15 |
Tatooine | Dune Sea | 15 |
Sand People Territory | 15 | |
Kashyyyk | Lower Shadowlands | 20 |
Manaan | Sith Base | 20 |
Hrakert Station | 15 | |
Leviathan | Command Deck | 20 |
Star Forge | Deck 1 | 15 |
World | Area | DC |
---|---|---|
Taris | Black Vulkar Base (Garage) | 15 |
Dantooine | Ruins | 15 |
Kashyyyk | Lower Shadowlands | 20 |
Manaan | Hrakert Station | 20 |
Plasma mines actually inflict energy damage so an Advanced Flame Thrower can inflict the most heat or fire damage in the game (just as a Carbonite Projector Mark II can inflict the most cold damage) although, as can be seen, enemy droids that use them against you are extremely rare.
These droids can be prevented from using their weapons by debilitating them first using a Stun Droid power; otherwise, any combination of a high Reflex save, Shields, (Improved) Energy Resistance and Damage Resistance can significantly reduce or even negate damage entirely (Reflex > 13 and (Improved) Energy Resistance alone guarantee this for normal Flame Throwers and Carbonite Projectors).