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Explanation of d20 system and Difficulty Classes (DCs)

Feats

Critical Strikes and Sniper Shots

Force powers

Skills

Awareness

Detecting mines

Demolitions

Disabling, recovering and setting mines

Persuade

Repair

Upgrading HK-47

Security

Unlocking doors

Stealth

Enemy Awareness breakdown

On Hit

On Hit properties only apply their effects upon a successful attack roll to a single target, but these effects can be reduced or even negated if a saving throw is equal to or greater than Difficulty Class.

KotOR Force power Affliction.png Attribute Damage Dexterity

Targets have their Dexterity attribute reduced by 1 for 30 seconds unless they make a Reflex save at DC 14. This effect stacks, and is a property of the following:

Sonic pistols Sonic rifles

KotOR Force power Horror.png Horror

Targets have 100% chance to be debilitated with fear for 3 seconds unless they make a Fortitude save at the DC. This effect can also be negated by an Immunity: Mind Affecting item or a Jedi Sentinel's Force Immunity: Fear feat, and is a property of the following:

Special weapon DC
Flame Thrower Feats Required: Droid Upgrade Class 2 15
Baragwin Flame Thrower Feats Required: Droid Upgrade Class 2 15
Advanced Flame Thrower Feats Required: Droid Upgrade Class 3 20

KotOR Force power Kill.png Instant Death

Targets are killed instantly unless they make a Fortitude save at DC 100, which is impossible without cheating: do not put yourself in a position where you can get hit! This is a property of the following:

World Map Source
Taris Lower City Sith soldier
Blaster turrets
Javyar's Cantina Calo Nord
Upper Sewers Rancor
Black Vulkar Base Defense turrets

KotOR Force power Stasis.png Paralyze

Targets have a chance to be paralyzed unless they make a Reflex save at the DC. This effect can also be negated by a level > 11 Jedi Sentinel's Force Immunity: Paralysis feat, and is a property of the following:

Source Chance DC Seconds
Failure Success
Lightsaber crystal Crystal, Bondar Mantle of the Force 25% 14 6 0
Special weapons Carbonite Projector Feats Required: Droid Upgrade Class 2 100% 15 9 3
Carbonite Projector Mark II Feats Required: Droid Upgrade Class 3 100% 20 15 9

KotOR Force power Plague.png Poison

Targets suffer damage or weakness unless a Fortitude save is made at the DC. Damage is suffered every 3 seconds for 30 seconds, while weakness results in the temporary but increasing loss of the six physical attributes for 36 seconds.

Damage Points DC
Mild 3 (*10) 15
Average 4 (*10) 25
Virulent 5 (*10) 30
Weakness Attributes DC
Mild -1 every 12 s (*3) 15
Average -1 every 6 s (*6) 20

Both damage and weakness can also be negated by Immunity: Poison or neutralized afterwards by an Antidote Kit or the Force power Heal, while damage can also be significantly reduced or even negated by the Improved Toughness and Wookiee Toughness feats. These effects are properties of the following:

Damage
Source Damage
Vibro sword GenoHaradan Poison Blade Mild
Sword Naga Sadow's Poison Blade Average
World Map Source Damage
Taris Undercity Rakghouls Mild
Rakghouls Light Side Points Gained Mild
Dantooine Crystal Cave Hive Kinrath Virulent
Weakness
Source Weakness
Two-handed weapon Chieftain's Gaffi Stick Average
World Map Source Weakness
Taris Outcast Village Rakghouls Average
Rakghoul Average
Undercity Rakghoul Average
Rakghoul Fiends Average
Lower Sewers Rakghoul Fiends Average
Dantooine Crystal Cave Kinraths Mild
Kashyyyk Upper Shadowlands Gorwooken Dark Side Points Gained Average
Lower Shadowlands Viper Kinraths Average
Ritual Beast Average

KotOR Force power Slow.png Slowed

Targets have a chance to be slowed for 9 seconds unless they make a Reflex save at the DC. This is a property of the following:

Special weapon Chance DC
Gravity Generator Feats Required: Droid Upgrade Class 2 75% 15
Advanced Gravity Generator Feats Required: Droid Upgrade Class 3 100% 20

KotOR Force power Stun.png Stun

Targets have a chance to be stunned unless they make a Will save at the DC. This effect can also be negated by an Immunity: Mind Affecting item or a level > 5 Jedi Sentinel's Force Immunity: Stun feat, and is a property of the following:

Source Chance DC Seconds
Blaster pistols Cassus Fett's Heavy Pistol 25% 10 6
Zabrak Blaster Pistol 25% 10 6
Hold out blasters Bothan Needler 25% 10 6
Bothan Quick Draw 25% 10 6
Hold Out Blaster 25% 10 6
Sith Assassin Pistol 25% 10 6
Sith Assassin Pistol 50% 10 6
Blaster rifle Mandalorian Assault Rifle 25% 10 6
Stun batons Bothan Chuka 25% 10 6
Bothan Stun Stick 25% 10 6
Stun Baton 25% 10 6
Vulkar Shock Stick 25% 10 6
Rakatan Battle Wand 50% 14 6
Rakatan Battle Wand Vibration Cell 100% 18 6
Two-handed weapons Yusanis' Brand Durasteel Bonding Alloy 50% 10 12
Lightsaber crystal Crystal, Bondar 25% 10 6
Crystal, Bondar Heart of the Guardian 25% 14 6
Special weapons Stun Ray Feats Required: Droid Upgrade Class 1 100% 15 9
Baragwin Stun Ray Feats Required: Droid Upgrade Class 2 100% 15 9
Advanced Stun Ray Feats Required: Droid Upgrade Class 2 100% 20 9

Mines

Mine Effect DC Save
Minor Average Deadly
Flash Stun for 9 seconds 15 20 25 Will
Frag Damage: Piercing 15 20 25 Reflex
Gas Damage: Poison 15 20 30 Fortitude
Plasma Damage: Energy 15 20 25 Reflex

A successful saving throw results in no effect for flash and gas mines, but only halves damage of frag and plasma mines.

Grenades

Grenade Damage Secondary DC Save
Concussion Grenade - Stun for 9 seconds 15 Will
CryoBan Grenade Cold, 20 points Paralyzation for 6 seconds 15 Reflex
Frag Grenade Piercing, 20 points - 15 Reflex
Ion Grenade Ion, 15 points (45 points vs. droids) - 15 Reflex
Plasma Grenade Heat, 36 points Horror for 3 seconds 15 Reflex
Poison Grenade Poison, 4 points every 3 seconds Duration: 30 seconds 25 Fortitude
Sonic Grenade Sonic, 20 points -6 Dexterity for 30 seconds 15 Will
Thermal Detonator Energy, 60 points Knockdown 15 Reflex

A level 4-6 Scout's Uncanny Dodge feat reduces grenade DCs by 2, while a level > 6 Scout's Uncanny Dodge 2 feat reduces them by 4. A successful saving throw halves damage (rounded down) and results in no secondary effect for all but Thermal Detonators.

  • CryoBan Grenades can also be countered by a level > 11 Jedi Sentinel's Force Immunity: Paralysis feat.