The walkway curves south down to another platform, where there's another mykal and two forest kinraths.
If you have encountered and killed [[../Quest for the Star Forge#Calo Nord|Calo Nord]], [[../Quest for the Star Forge#Genoharadan|Senni Vek]] may approach you here. The walkway curves south down to another platform, where there's another mykal and two forest kinraths.
Otherwise, if Zaalbar in in your party then he'll be angry, giving you an opportunity to move closer to the light or dark side of the Force:
If Zaalbar in in your party then he'll be angry, giving you an opportunity to move closer to the light or dark side of the Force:
{{KotOR Dialog
{{KotOR Dialog
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Otherwise, you can move closest to the dark side of the Force, receive 400 credits and the most [[../Experience|experience]] by using the [[../Force powers#Affect Mind|Force]] to persuade him to pay you, then demanding more.
You can move closest to the dark side of the Force, receive 400 credits and the most [[../Experience|experience]] by using the [[../Force powers#Affect Mind|Force]] to persuade him to pay you, then demand more.
;This grants access to a Czerka resource station, which are usually deployed in areas where patrols may need emergency supplies. Most shut down if tampered with to minimize theft.
;This grants access to a Czerka resource station, which are usually deployed in areas where patrols may need emergency supplies. Most shut down if tampered with to minimize theft.
The patrol will be gone if you return after [[../Hall of the Chieftain#Side with Freyyr|siding with Freyyr]].
You enter from the Czerka landing platform at the northwest end of the Great Walkway. The gates are flanked by a heavy defense turret on either side, which can support you as you're attacked by three forest kinraths.
Unless otherwise indicated, all other forest kinraths encountered on the Great Walkway are identical to these. There's a damaged defense turret by the wall to the right, and a corpse by the hand rail to the left.
It patrols back and forth along the walkway between here and the platform where the walkway forks. Beyond the droid, Patrol Captain Dehno and two Czerka guards stand over the remains of a Wookiee. Even if you don't want to speak, he'll do so as you approach (although you can quickly end the dialog).
Beyond the Czerka patrol, the walkway leads to a platform which is mined at its entrance:
If you have encountered and killed Calo Nord, Senni Vek may approach you here. The walkway curves south down to another platform, where there's another mykal and two forest kinraths.
The walkway splits here: to the northeast it leads to Rwookrrorro village past a supply station, while to the southeast it leads to the basket down to the Shadowlands (although the Wookiee guard won't allow entry until you've been to the village).
You can move closest to the dark side of the Force, receive 400 credits and the most experience by using the Force to persuade him to pay you, then demand more.
Alternatively, you can move closest to the light side of the Force by telling him you won't allow him to enslave or kill another Wookiee, then persuading him with your skill or the Force to leave the planet.
2. I won't allow you to enslave or kill another Wookiee.
This grants access to a Czerka resource station, which are usually deployed in areas where patrols may need emergency supplies. Most shut down if tampered with to minimize theft.
Beyond this encounter is a supply station terminal by the east wall to the right, which can be used to unlock the two metal boxes to the left of it, using your skill or the Czerka Corp. Resource ID taken from Patrol Captain Dehno.
The walkway beyond the supply station leads to a platform to the northeast, where three dark Jedi await you. They'll challenge you and engage in combat when you try to pass them, but you and any party can prepare before doing so.
The dark Jedi to the left is a Jedi Consular, that to the right is a Jedi Sentinel and the central dark Jedi who spoke to you is a Jedi Guardian, all level 8. It's advisable to focus on each of them in turn in that order. Although this may be your first encounter with multiple Force users, unlike against Juhani you don't have to combat them alone.
To the east of the platform are the gates to Rwookrrorro village, guarded by a Wookiee. If Zaalbar is in your party, remove his equipped items as he becomes unavailable once you approach the guard.
If Zaalbar is in your party then he's removed from it and party selection opens to allow you to add another member. You're now taken to Chuundar in the village.
Basket to the Shadowlands
Down the southeast fork of the walkway you'll see a Wookiee guard. If you don't speak to him then he'll challenge you as you try to pass him.
From the southeast corner of the platform the walkway continues to the east, where you'll see Chorrawl and two other Wookiees engaged in combat with three kinraths.
The three Wookiees are invulnerable so they'll kill the kinraths eventually and you'll still receive experience for it, but it's much quicker if you assist them.
Your threat ends the dialog. Otherwise, you can try persuading him, using your own skill or more easily with the Force, to answer your questions about the Shadowlands, the Wookiee chieftain, Czerka Corporation and the Star Map.
When you're ready, he'll take you down in the basket to the Shadowlands. If you haven't encountered Calo Nord again since escaping Taris, then you'll do so immediately upon arrival.
Gorwooken can also be questioned about the dangers and other outsiders below, Czerka Corporation and the significance of the Shadowlands, and it's easy to persuade him, using you own skill or the Force, to talk about the other Wookiees down there as well.