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{{Header Nav|game=Star Wars: Knights of the Old Republic}} | {{Header Nav|game=Star Wars: Knights of the Old Republic}} | ||
{{floatingtoc | {{floatingtoc}} | ||
{{s|Feats|Weapon Proficiency}}: Heavy Weapons is required to use heavy weapons. All [[../Classes|classes]] except {{s|Classes|Expert Droid}}s can select this feat, but it's only granted upon [[../Character generation|character generation]] to {{s|Classes|Soldier}}s like {{s|Party|Canderous}} (who [[../Feats#Weapon Specialization|specializes]] in them), although it can also be granted to any organic character using the level 3 {{s|Implants|Advanced Combat Implant}} available from [[../Yavin Station/]]. | {{s|Feats|Weapon Proficiency}}: Heavy Weapons is required to use heavy weapons. All [[../Classes|classes]] except {{s|Classes|Expert Droid}}s can select this feat, but it's only granted upon [[../Character generation|character generation]] to {{s|Classes|Soldier}}s like {{s|Party|Canderous}} (who [[../Feats#Weapon Specialization|specializes]] in them), although it can also be granted to any organic character using the level 3 {{s|Implants|Advanced Combat Implant}} available from [[../Yavin Station/]]. | ||
Heavy weapons are all energy weapons (the more advanced can have [[../Combat#Damage|damage]] bonuses of other types) that have Range: 28m and {{s|Combat|Critical Threat}}: 20-20,x2 (5% chance). | Heavy weapons are all energy weapons (the more advanced can have [[../Combat#Damage|damage]] bonuses of other types) that have Range: 28m and {{s|Combat|Critical Threat}}: 20-20,x2 (5% chance). | ||
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===Light Repeating Blaster=== | ===Light Repeating Blaster=== | ||
{{KotOR/Description|Light Repeating Blaster| | |||
* {{s|Combat|Damage}}: Energy, 1-8 (1d8) | * {{s|Combat|Damage}}: Energy, 1-8 (1d8) | ||
* Range: 28m | * Range: 28m | ||
* {{s|Combat|Critical Threat}}: 20-20,x2 | * {{s|Combat|Critical Threat}}: 20-20,x2 | ||
| This weapon allows the user to fire more quickly than usual, increasing his chances of survival without drastically changing the amount of equipment he would normally carry.}} | |||
This weapon allows the user to fire more quickly than usual, increasing his chances of survival without drastically changing the amount of equipment he would normally carry. | |||
{{KotOR/Source}} | {{KotOR/Source}} | ||
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===Medium Repeating Blaster=== | ===Medium Repeating Blaster=== | ||
{{KotOR/Description|Medium Repeating Blaster| | |||
* {{s|Combat|Damage}}: Energy, 2-9 (1d8,+1) | * {{s|Combat|Damage}}: Energy, 2-9 (1d8,+1) | ||
* Range: 28m | * Range: 28m | ||
* {{s|Combat|Critical Threat}}: 20-20,x2 | * {{s|Combat|Critical Threat}}: 20-20,x2 | ||
* {{s|Combat|Attack}} Modifier: +1 | * {{s|Combat|Attack}} Modifier: +1 | ||
| Weapons such as this are not usually available for public purchase. They are best utilized during quick troop deployment and other situations where rapid suppressing fire is required.}} | |||
Weapons such as this are not usually available for public purchase. They are best utilized during quick troop deployment and other situations where rapid suppressing fire is required. | |||
{{KotOR/Source}} | {{KotOR/Source}} | ||
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===Blaster Cannon=== | ===Blaster Cannon=== | ||
{{KotOR/Description|Blaster Cannon| | |||
* {{s|Combat|Damage}}: Energy, 3-10 (1d8,+2) | * {{s|Combat|Damage}}: Energy, 3-10 (1d8,+2) | ||
* Range: 28m | * Range: 28m | ||
* {{s|Combat|Critical Threat}}: 20-20,x2 | * {{s|Combat|Critical Threat}}: 20-20,x2 | ||
* {{s|Combat|Attack}} Modifier: +2 | * {{s|Combat|Attack}} Modifier: +2 | ||
| The blaster cannon is a favorite among captains wealthy enough to hire experienced, dangerous crews and who might need a way to take them out quick if things go bad.}} | |||
The blaster cannon is a favorite among captains wealthy enough to hire experienced, dangerous crews and who might need a way to take them out quick if things go bad. | |||
{{KotOR/Source}} | {{KotOR/Source}} | ||
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===Baragwin Assault Gun=== | ===Baragwin Assault Gun=== | ||
{| | {{KotOR/Description|Baragwin Assault Gun| | ||
* {{s|Combat|Damage}}: Energy, 3-20 (1d8+2d6) | * {{s|Combat|Damage}}: Energy, 3-20 (1d8+2d6) | ||
* Range: 28m | * Range: 28m | ||
* {{s|Combat|Critical Threat}}: 20-20,x2 | * {{s|Combat|Critical Threat}}: 20-20,x2 | ||
| | |Upgradeable=Ranged | ||
|Special= | |||
* Damage: Energy, 3-20 (1d8+2d6) | * Damage: Energy, 3-20 (1d8+2d6) | ||
* Damage Bonus: +3-18 Sonic (3d6) {{KotOR/Upgrade|Improved Energy Cell}} {{KotOR/Upgrade|Beam Splitter}} {{KotOR/Upgrade|Hair Trigger}} | * Damage Bonus: +3-18 Sonic (3d6) {{KotOR/Upgrade|Improved Energy Cell}} {{KotOR/Upgrade|Beam Splitter}} {{KotOR/Upgrade|Hair Trigger}} | ||
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* Critical Threat: 20-20,x2 | * Critical Threat: 20-20,x2 | ||
* {{s|Combat|Attack}} Modifier: +5 {{KotOR/Upgrade|Scope}} (+3) {{KotOR/Upgrade|Beam Splitter}} {{KotOR/Upgrade|Hair Trigger}} | * {{s|Combat|Attack}} Modifier: +5 {{KotOR/Upgrade|Scope}} (+3) {{KotOR/Upgrade|Beam Splitter}} {{KotOR/Upgrade|Hair Trigger}} | ||
| | | This light repeating blaster is an excellent example of the Baragwin aptitude for weaponry. By taking and modifying an existing repeating blaster design, the Baragwin have managed to greatly increase the damage output and added additional functionality with a variety of upgrade options.}} | ||
This light repeating blaster is an excellent example of the Baragwin aptitude for weaponry. By taking and modifying an existing repeating blaster design, the Baragwin have managed to greatly increase the damage output and added additional functionality with a variety of upgrade options. | |||
{{KotOR/Source}} | {{KotOR/Source}} | ||
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===Heavy Repeating Blaster=== | ===Heavy Repeating Blaster=== | ||
{{KotOR/Description|Heavy Repeating Blaster| | |||
* {{s|Combat|Damage}}: Energy, 1-10 (1d10) | * {{s|Combat|Damage}}: Energy, 1-10 (1d10) | ||
* Range: 28m | * Range: 28m | ||
* {{s|Combat|Critical Threat}}: 20-20,x2 | * {{s|Combat|Critical Threat}}: 20-20,x2 | ||
* {{s|Combat|Attack}} Modifier: +1 | * {{s|Combat|Attack}} Modifier: +1 | ||
| This weapon again increases the firepower available to the foot soldier or mercenary, but it is not for the lightly armored who wish to be quick on their feet.}} | |||
This weapon again increases the firepower available to the foot soldier or mercenary, but it is not for the lightly armored who wish to be quick on their feet. | |||
{{KotOR/Source}} | {{KotOR/Source}} | ||
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===Mandalorian Heavy Repeater=== | ===Mandalorian Heavy Repeater=== | ||
{| | {{KotOR/Description|Mandalorian Heavy Repeater| | ||
| | |||
* {{s|Combat|Damage}}: Energy, 1-10 (1d10) | * {{s|Combat|Damage}}: Energy, 1-10 (1d10) | ||
* Damage Bonus: +1-4 Ion | * Damage Bonus: +1-4 Ion | ||
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* {{s|Combat|Critical Threat}}: 20-20,x2 | * {{s|Combat|Critical Threat}}: 20-20,x2 | ||
* {{s|Combat|Attack}} Modifier: +1 | * {{s|Combat|Attack}} Modifier: +1 | ||
| | | With this weapon, the Mandalorians again demonstrate a complete lack of subtlety. The only thing better than a big blaster, apparently, is one that shoots faster.}} | ||
With this weapon, the Mandalorians again demonstrate a complete lack of subtlety. The only thing better than a big blaster, apparently, is one that shoots faster. | |||
{{KotOR/Source}} | {{KotOR/Source}} | ||
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===Ordo's Repeating Blaster=== | ===Ordo's Repeating Blaster=== | ||
{| | {{KotOR/Description|Ordo's Repeating Blaster| | ||
* {{s|Combat|Damage}}: Energy, 2-11 (1d10,+1) | * {{s|Combat|Damage}}: Energy, 2-11 (1d10,+1) | ||
* Range: 28m | * Range: 28m | ||
* {{s|Combat|Critical Threat}}: 20-20,x2 | * {{s|Combat|Critical Threat}}: 20-20,x2 | ||
| | |Upgradeable=Ranged | ||
|Special= | |||
* Damage: Energy, 5-14 (1d10,+4) {{KotOR/Upgrade|Improved Energy Cell}} {{KotOR/Upgrade|Beam Splitter}} {{KotOR/Upgrade|Hair Trigger}} | * Damage: Energy, 5-14 (1d10,+4) {{KotOR/Upgrade|Improved Energy Cell}} {{KotOR/Upgrade|Beam Splitter}} {{KotOR/Upgrade|Hair Trigger}} | ||
* Range: 28m | * Range: 28m | ||
* Critical Threat: 20-20,x2 | * Critical Threat: 20-20,x2 | ||
* {{s|Combat|Attack}} Modifier: +1 {{KotOR/Upgrade|Scope}} | * {{s|Combat|Attack}} Modifier: +1 {{KotOR/Upgrade|Scope}} | ||
| | | This prototype heavy repeater was developed during the latter part of the Mandalorian War and never saw general production.}} | ||
This prototype heavy repeater was developed during the latter part of the Mandalorian War and never saw general production. | |||
{{KotOR/Source}} | {{KotOR/Source}} | ||
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===Baragwin Heavy Repeating Blaster=== | ===Baragwin Heavy Repeating Blaster=== | ||
{| | {{KotOR/Description|Baragwin Heavy Repeating Blaster| | ||
* {{s|Combat|Damage}}: Energy, 3-22 (1d10 + 2d6) | * {{s|Combat|Damage}}: Energy, 3-22 (1d10 + 2d6) | ||
* Range: 28m | * Range: 28m | ||
* {{s|Combat|Critical Threat}}: 20-20,x2 | * {{s|Combat|Critical Threat}}: 20-20,x2 | ||
| | |Upgradeable=Ranged | ||
|Special= | |||
* Damage: Energy, 3-22 (1d10 + 2d6) | * Damage: Energy, 3-22 (1d10 + 2d6) | ||
* Damage Bonus: +4-24 Fire (4d6) {{KotOR/Upgrade|Scope}} {{KotOR/Upgrade|Improved Energy Cell}} {{KotOR/Upgrade|Beam Splitter}} {{KotOR/Upgrade|Hair Trigger}} | * Damage Bonus: +4-24 Fire (4d6) {{KotOR/Upgrade|Scope}} {{KotOR/Upgrade|Improved Energy Cell}} {{KotOR/Upgrade|Beam Splitter}} {{KotOR/Upgrade|Hair Trigger}} | ||
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* Critical Threat: 20-20,x2 | * Critical Threat: 20-20,x2 | ||
* {{s|Combat|Attack}} Modifier: +3 {{KotOR/Upgrade|Scope}} {{KotOR/Upgrade|Beam Splitter}} {{KotOR/Upgrade|Hair Trigger}} | * {{s|Combat|Attack}} Modifier: +3 {{KotOR/Upgrade|Scope}} {{KotOR/Upgrade|Beam Splitter}} {{KotOR/Upgrade|Hair Trigger}} | ||
| | | A heavier version of the Baragwin Assault Gun, this weapon features similar improvements over its more common version. The incredible amounts of energy contained in the beam can be upgraded even further to produce a blast capable of setting even durasteel on fire for brief periods.}} | ||
A heavier version of the Baragwin Assault Gun, this weapon features similar improvements over its more common version. The incredible amounts of energy contained in the beam can be upgraded even further to produce a blast capable of setting even durasteel on fire for brief periods. | |||
{{KotOR/Source}} | {{KotOR/Source}} |
Latest revision as of 18:17, 10 January 2024
Weapon Proficiency: Heavy Weapons is required to use heavy weapons. All classes except Expert Droids can select this feat, but it's only granted upon character generation to Soldiers like Canderous (who specializes in them), although it can also be granted to any organic character using the level 3 Advanced Combat Implant available from Yavin Station.
Heavy weapons are all energy weapons (the more advanced can have damage bonuses of other types) that have Range: 28m and Critical Threat: 20-20,x2 (5% chance).
Repeating blasters[edit]
Repeating blasters all have at least Damage: Energy 1-8.
Light Repeating Blaster[edit]
| |
This weapon allows the user to fire more quickly than usual, increasing his chances of survival without drastically changing the amount of equipment he would normally carry. |
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Taris | South Apartments | Larrim | 550 | 1 |
Dantooine | Courtyard | Adum Larp | 500 | 1 |
Kashyyyk | Upper Shadowlands | Metal Box | 500 | 1 |
Manaan | East Central | Tyvark's Shop | 500 | 1 |
Leviathan | Command Deck | Gun Locker | 500 | 1 |
Star Forge System | Temple Main Floor | Large Locker | 500 | 2 |
Medium Repeating Blaster[edit]
| |
Weapons such as this are not usually available for public purchase. They are best utilized during quick troop deployment and other situations where rapid suppressing fire is required. |
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Korriban | Dreshdae | B'ree | 800 | 2 |
Star Forge System | Rakatan Settlement | Wicker Bin | 800 | 1 |
Blaster Cannon[edit]
| |
The blaster cannon is a favorite among captains wealthy enough to hire experienced, dangerous crews and who might need a way to take them out quick if things go bad. |
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Kashyyyk | Czerka Landing Port | Janos' Office | 600 | 2 |
Baragwin Assault Gun[edit]
|
|
|
This light repeating blaster is an excellent example of the Baragwin aptitude for weaponry. By taking and modifying an existing repeating blaster design, the Baragwin have managed to greatly increase the damage output and added additional functionality with a variety of upgrade options. |
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Yavin | Yavin Station | Suvam Tam (Third Star Map) | 15000 | 1 |
Suvam Tam (Fifth Star Map) | 15000 | 1 |
Heavy repeating blasters[edit]
Heavy repeating blasters all have at least Damage: Energy 1-10 .
Heavy Repeating Blaster[edit]
| |
This weapon again increases the firepower available to the foot soldier or mercenary, but it is not for the lightly armored who wish to be quick on their feet. |
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Korriban | Dreshdae | B'ree | 1500 | 2 |
Sith Academy | Footlocker | 1500 | 1 |
Mandalorian Heavy Repeater[edit]
| |
With this weapon, the Mandalorians again demonstrate a complete lack of subtlety. The only thing better than a big blaster, apparently, is one that shoots faster. |
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Tatooine | Docking Bay | Mic'Tunan'Jus Orgu | 2500 | 1 |
Star Forge System | Rakatan Settlement | Wicker Bin | 2500 | 1 |
Ordo's Repeating Blaster[edit]
|
|
|
This prototype heavy repeater was developed during the latter part of the Mandalorian War and never saw general production. |
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Taris | Davik's Estate | Canderous | 800 | 1 |
Baragwin Heavy Repeating Blaster[edit]
|
|
|
A heavier version of the Baragwin Assault Gun, this weapon features similar improvements over its more common version. The incredible amounts of energy contained in the beam can be upgraded even further to produce a blast capable of setting even durasteel on fire for brief periods. |
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Yavin | Yavin Station | Suvam Tam (Fifth Star Map) | 19000 | 1 |