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An implant can only be equipped by an organic character who has selected or been granted the required {{s|Feats|Implant}} feat: | An implant can only be equipped by an organic character who has selected or been granted the required {{s|Feats|Implant}} feat: | ||
{| {{prettytable|notwide=1|text center | {| {{prettytable|notwide=1|style=text-align:center}} | ||
!Implant | ! Implant | ||
!Level 1 | ! Level 1 | ||
!Level 2 | ! Level 2 | ||
!Level 3 | ! Level 3 | ||
|- | |- | ||
! Level | ! Level | ||
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Three implants only require {{s|Feats|Implant}} Level 1. | Three implants only require {{s|Feats|Implant}} Level 1. | ||
===Cardio Package=== | ===Cardio Package=== | ||
{{KotOR/Description|Cardio Package| | |||
* Feats Required: {{s|Feats|Implant}} Level 1 | * Feats Required: {{s|Feats|Implant}} Level 1 | ||
* {{s|Attributes|Constitution}}: +1 | * {{s|Attributes|Constitution}}: +1 | ||
| This implant micromanages the cardiovascular system, effectively increasing the user's constitution faster and further than hard work and exercise might.}} | |||
This implant micromanages the cardiovascular system, effectively increasing the user's constitution faster and further than hard work and exercise might. | |||
{{KotOR/Source}} | {{KotOR/Source}} | ||
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===Response Package=== | ===Response Package=== | ||
{{KotOR/Description|Response Package| | |||
* Feats Required: {{s|Feats|Implant}} Level 1 | * Feats Required: {{s|Feats|Implant}} Level 1 | ||
* {{s|Attributes|Dexterity}}: +1 | * {{s|Attributes|Dexterity}}: +1 | ||
| This implant boosts the regular energy impulses of the nervous system, sharpening the performance of dexterous action. Inactive users may suffer the odd lingering twitch.}} | |||
This implant boosts the regular energy impulses of the nervous system, sharpening the performance of dexterous action. Inactive users may suffer the odd lingering twitch. | |||
{{KotOR/Source}} | {{KotOR/Source}} | ||
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===Memory Package=== | ===Memory Package=== | ||
{{KotOR/Description|Memory Package| | |||
* Feats Required: {{s|Feats|Implant}} Level 1 | * Feats Required: {{s|Feats|Implant}} Level 1 | ||
* {{s|Attributes|Intelligence}}: +1 | * {{s|Attributes|Intelligence}}: +1 | ||
| This implant stimulates the brain, effectively increasing the user's capacity for intelligent thought, all at a price cheaper than a trip to the libraries of Coruscant.}} | |||
This implant stimulates the brain, effectively increasing the user's capacity for intelligent thought, all at a price cheaper than a trip to the libraries of Coruscant. | |||
{{KotOR/Source}} | {{KotOR/Source}} | ||
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===Retinal Combat Implant=== | ===Retinal Combat Implant=== | ||
{{KotOR/Description|Retinal Combat Implant| | |||
* Feats Required: {{s|Feats|Implant}} Level 2 | * Feats Required: {{s|Feats|Implant}} Level 2 | ||
* Immunity: {{s|Saves|Critical Hits}} | * Immunity: {{s|Saves|Critical Hits}} | ||
* Skills: {{s|Skills|Awareness}} +1 | * Skills: {{s|Skills|Awareness}} +1 | ||
| This ocular implant greatly increases visual acuity, allowing the user to better track enemy movement in combat. General awareness will improve as well.}} | |||
This ocular implant greatly increases visual acuity, allowing the user to better track enemy movement in combat. General awareness will improve as well. | |||
{{KotOR/Source}} | {{KotOR/Source}} | ||
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===Nerve Enhancement Package=== | ===Nerve Enhancement Package=== | ||
{{KotOR/Description|Nerve Enhancement Package| | |||
* Feats Required: {{s|Feats|Implant}} Level 2 | * Feats Required: {{s|Feats|Implant}} Level 2 | ||
* Immunity: {{s|Saves|Mind-Affecting}} | * Immunity: {{s|Saves|Mind-Affecting}} | ||
| This implant regulates the nervous system, preventing loss of consciousness due to sudden impact or sensory overload.}} | |||
This implant regulates the nervous system, preventing loss of consciousness due to sudden impact or sensory overload. | |||
{{KotOR/Source}} | {{KotOR/Source}} | ||
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===Bavakar Cardio Package=== | ===Bavakar Cardio Package=== | ||
{{KotOR/Description|Bavakar Cardio Package| | |||
* Feats Required: {{s|Feats|Implant}} Level 3 | * Feats Required: {{s|Feats|Implant}} Level 3 | ||
* {{s|Attributes|Constitution}}: +2 | * {{s|Attributes|Constitution}}: +2 | ||
| This implant stimulates cardiovascular performance well beyond the user's norm. The Bavakar Medical Research Labs are at the forefront of developmental cybernetics.}} | |||
This implant stimulates cardiovascular performance well beyond the user's norm. The Bavakar Medical Research Labs are at the forefront of developmental cybernetics. | |||
{{KotOR/Source}} | {{KotOR/Source}} | ||
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===Beemon Package=== | ===Beemon Package=== | ||
{{KotOR/Description|Beemon Package| | |||
* Feats Required: {{s|Feats|Implant}} Level 3 | * Feats Required: {{s|Feats|Implant}} Level 3 | ||
*{{s|Attributes|Constitution}}: +3 | *{{s|Attributes|Constitution}}: +3 | ||
| Beemon's top of the line package usurps the body's natural reactions to stress and damage, allowing the user to withstand greater amounts of punishment and exertion than normally possible.}} | |||
Beemon's top of the line package usurps the body's natural reactions to stress and damage, allowing the user to withstand greater amounts of punishment and exertion than normally possible. | |||
{{KotOR/Source}} | {{KotOR/Source}} | ||
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===Cardio Power System=== | ===Cardio Power System=== | ||
{{KotOR/Description|Cardio Power System| | |||
* Feats Required: {{s|Feats|Implant}} Level 3 | * Feats Required: {{s|Feats|Implant}} Level 3 | ||
* {{s|Attributes|Constitution}}: +4 | * {{s|Attributes|Constitution}}: +4 | ||
| This implant increases the cardio-vascular recovery rate and pain tolerance of the wearer, giving them almost supernatural stamina.}} | |||
This implant increases the cardio-vascular recovery rate and pain tolerance of the wearer, giving them almost supernatural stamina. | |||
{{KotOR/Source}} | {{KotOR/Source}} | ||
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===Bio-Antidote Package=== | ===Bio-Antidote Package=== | ||
{{KotOR/Description|Bio-Antidote Package| | |||
* Feats Required: {{s|Feats|Implant}} Level 3 | * Feats Required: {{s|Feats|Implant}} Level 3 | ||
* Immunity: {{s|Saves|Poison}} | * Immunity: {{s|Saves|Poison}} | ||
| This implant maintains an ever-circulating stream of antitoxins in the user, increasing relevant antidotes for specific poisons introduced. Side effects include dry mouth.}} | |||
This implant maintains an ever-circulating stream of antitoxins in the user, increasing relevant antidotes for specific poisons introduced. Side effects include dry mouth. | |||
{{KotOR/Source}} | {{KotOR/Source}} | ||
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===Cyber Reaction System=== | ===Cyber Reaction System=== | ||
{{KotOR/Description|Cyber Reaction System| | |||
* Feats Required: {{s|Feats|Implant}} Level 3 | * Feats Required: {{s|Feats|Implant}} Level 3 | ||
* {{s|Attributes|Dexterity}}: +3 | * {{s|Attributes|Dexterity}}: +3 | ||
| This system supplants the user's normal nervous system, enhancing it artificially. It allows the impulses to travel faster and farther along the system, improving reaction time, while also improving fine motor control, increasing accuracy.}} | |||
This system supplants the user's normal nervous system, enhancing it artificially. It allows the impulses to travel faster and farther along the system, improving reaction time, while also improving fine motor control, increasing accuracy. | |||
{{KotOR/Source}} | {{KotOR/Source}} | ||
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===Gordulan Reaction System=== | ===Gordulan Reaction System=== | ||
{{KotOR/Description|Gordulan Reaction System| | |||
* Feats Required: {{s|Feats|Implant}} Level 3 | * Feats Required: {{s|Feats|Implant}} Level 3 | ||
* {{s|Attributes|Dexterity}}: +4 | * {{s|Attributes|Dexterity}}: +4 | ||
| This implant hyper-stimulates the nervous system of the wearer, significantly improving both reaction time and hand-eye coordination.}} | |||
This implant hyper-stimulates the nervous system of the wearer, significantly improving both reaction time and hand-eye coordination. | |||
{{KotOR/Source}} | {{KotOR/Source}} | ||
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===Navardan Regenerator=== | ===Navardan Regenerator=== | ||
{{KotOR/Description|Navardan Regenerator| | |||
* Feats Required: {{s|Feats|Implant}} Level 3 | * Feats Required: {{s|Feats|Implant}} Level 3 | ||
* {{s|Combat|Regeneration}}: 2 | * {{s|Combat|Regeneration}}: 2 | ||
| This implant gives incredible healing powers, allowing wounds and injuries to heal in mere seconds instead of days or weeks.}} | |||
This implant gives incredible healing powers, allowing wounds and injuries to heal in mere seconds instead of days or weeks. | |||
{{KotOR/Source}} | {{KotOR/Source}} | ||
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===Sith Regenerator=== | ===Sith Regenerator=== | ||
{{KotOR/Description|Sith Regenerator| | |||
* Feats Required: {{s|Feats|Implant}} Level 3 | * Feats Required: {{s|Feats|Implant}} Level 3 | ||
* {{s|Combat|Regeneration}}: 2 | * {{s|Combat|Regeneration}}: 2 | ||
| Extensively used by Sith intelligence operatives, this implant stimulates cell replication in the user's body, allowing wounds to be healed quickly and easily. It is most frequently used on operatives operating behind enemy lines for extended periods, where medical treatment is not normally available.}} | |||
Extensively used by Sith intelligence operatives, this implant stimulates cell replication in the user's body, allowing wounds to be healed quickly and easily. It is most frequently used on operatives operating behind enemy lines for extended periods, where medical treatment is not normally available. | |||
{{KotOR/Source}} | {{KotOR/Source}} | ||
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===Advanced Sensory Implant=== | ===Advanced Sensory Implant=== | ||
{{KotOR/Description|Advanced Sensory Implant| | |||
* Feats Required: {{s|Feats|Implant}} Level 3 | * Feats Required: {{s|Feats|Implant}} Level 3 | ||
* Skills: {{s|Skills|Awareness}} +10 | * Skills: {{s|Skills|Awareness}} +10 | ||
* {{s|Attributes|Dexterity}}: +2 | * {{s|Attributes|Dexterity}}: +2 | ||
| By assisting the areas of the user's brain dedicated to sensory-interpretation, this implant greatly heightens the user's awareness of their surroundings, as well as spatial perception and analysis.}} | |||
By assisting the areas of the user's brain dedicated to sensory-interpretation, this implant greatly heightens the user's awareness of their surroundings, as well as spatial perception and analysis. | |||
{{KotOR/Source}} | {{KotOR/Source}} | ||
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===Advanced Bio-Stabilizer Implant=== | ===Advanced Bio-Stabilizer Implant=== | ||
{{KotOR/Description|Advanced Bio-Stabilizer Implant| | |||
* Feats Required: {{s|Feats|Implant}} Level 3 | * Feats Required: {{s|Feats|Implant}} Level 3 | ||
* Immunity: {{s|Saves|Mind-Affecting}}, {{s|Saves|Poison}} | * Immunity: {{s|Saves|Mind-Affecting}}, {{s|Saves|Poison}} | ||
| This detailed micro-computer analyzes the contents of the user's circulatory system, as well as surges and drops in nerve transmission rates. It attempts to stabilize the user's system, and remove undesirable elements from it.}} | |||
This detailed micro-computer analyzes the contents of the user's circulatory system, as well as surges and drops in nerve transmission rates. It attempts to stabilize the user's system, and remove undesirable elements from it. | |||
{{KotOR/Source}} | {{KotOR/Source}} | ||
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===Advanced Combat Implant=== | ===Advanced Combat Implant=== | ||
{{KotOR/Description|Advanced Combat Implant| | |||
* Feats Required: {{s|Feats|Implant}} Level 3 | * Feats Required: {{s|Feats|Implant}} Level 3 | ||
* Bonus Feat: {{s|Feats|Weapon Proficiency}}: Blaster Pistol, Blaster Rifle, Heavy Weapons, Melee Weapons | * Bonus Feat: {{s|Feats|Weapon Proficiency}}: Blaster Pistol, Blaster Rifle, Heavy Weapons, Melee Weapons | ||
* Bonus Feat: {{s|Feats|Weapon Focus}}: Blaster Pistol, Blaster Rifle, Heavy Weapons, Melee Weapons | * Bonus Feat: {{s|Feats|Weapon Focus}}: Blaster Pistol, Blaster Rifle, Heavy Weapons, Melee Weapons | ||
* Bonus Feat: {{s|Feats|Weapon Specialization}}: Blaster Pistol, Blaster Rifle, Heavy Weapons, Melee Weapons | * Bonus Feat: {{s|Feats|Weapon Specialization}}: Blaster Pistol, Blaster Rifle, Heavy Weapons, Melee Weapons | ||
| The Advanced Combat Implant is an experimental technology, designed to make computer data available to the user. Naturally, one of the first uses for this technology was combat. This implant contains weapons specification, and advanced usage techniques for all known weaponry in the Republic and associated territories.}} | |||
The Advanced Combat Implant is an experimental technology, designed to make computer data available to the user. Naturally, one of the first uses for this technology was combat. This implant contains weapons specification, and advanced usage techniques for all known weaponry in the Republic and associated territories. | |||
{{KotOR/Source}} | {{KotOR/Source}} | ||
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===Advanced Alacrity Implant=== | ===Advanced Alacrity Implant=== | ||
{{KotOR/Description|Advanced Alacrity Implant| | |||
* Feats Required: {{s|Feats|Implant}} Level 3 | * Feats Required: {{s|Feats|Implant}} Level 3 | ||
* {{s|Attributes|Dexterity}}: +5 | * {{s|Attributes|Dexterity}}: +5 | ||
| By fine-tuning the user's nervous system, this implant allows vastly improved reaction times and coordination over unmodified individuals. The success of this implant, though not in wide distribution due to its cost, has prompted some at rival Bavakar Medical Research Labs to call for it to be banned.}} | |||
By fine-tuning the user's nervous system, this implant allows vastly improved reaction times and coordination over unmodified individuals. The success of this implant, though not in wide distribution due to its cost, has prompted some at rival Bavakar Medical Research Labs to call for it to be banned. | |||
{{KotOR/Source}} | {{KotOR/Source}} | ||
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==Summary== | ==Summary== | ||
{| {{prettytable|notwide=1|sortable=1|text center | {| {{prettytable|notwide=1|sortable=1|style=text-align:center}} | ||
! Implant | ! Implant | ||
! Level | ! Level |
Latest revision as of 20:48, 9 January 2024
An implant can only be equipped by an organic character who has selected or been granted the required Implant feat:
Implant | Level 1 | Level 2 | Level 3 |
---|---|---|---|
Level | 4 | 8 | |
Granted | Scout |
Summary at end of page.
Level 1[edit]
Three implants only require Implant Level 1.
Cardio Package[edit]
| |
This implant micromanages the cardiovascular system, effectively increasing the user's constitution faster and further than hard work and exercise might. |
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Endar Spire | Command Module | Footlocker (Scout) | 1000 | 1 |
Dantooine | Matale Grounds | Dead Settler | 1000 | 1 |
Korriban | Tomb of Naga Sadow | Skeletal Human Remains | 1000 | 1 |
Response Package[edit]
This implant boosts the regular energy impulses of the nervous system, sharpening the performance of dexterous action. Inactive users may suffer the odd lingering twitch. |
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Taris | Black Vulkar Base (Garage) | Kandon Ark | 1000 | 1 |
Dantooine | Crystal Cave | Mandalorian | 1000 | 1 |
Sandral Estate | Footlocker | 1000 | 1 | |
Tatooine | Dune Sea | Corpse | 1000 | 1 |
Korriban | Shyrack Caves | Corpse | 1000 | 1 |
Memory Package[edit]
| |
This implant stimulates the brain, effectively increasing the user's capacity for intelligent thought, all at a price cheaper than a trip to the libraries of Coruscant. |
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Taris | Hidden Bek Base | Gadon Thek | 1000 | 1 |
Level 2[edit]
Two implants only require Implant Level 2.
Retinal Combat Implant[edit]
| |
This ocular implant greatly increases visual acuity, allowing the user to better track enemy movement in combat. General awareness will improve as well. |
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Taris | Undercity | Igear's Bazaar | 562 | 1 |
Dantooine | Jedi Enclave | Crattis Yurkal | 750 | 1 |
Tatooine | Docking Bay | Mic'Tunan'Jus Orgu | 750 | 1 |
Manaan | Sith Base | Dark Jedi Master | 750 | 1 |
Korriban | Tomb of Ajunta Pall | Corpse | 750 | 1 |
Leviathan | Prison Block | Medical Supplies | 750 | 1 |
Nerve Enhancement Package[edit]
| |
This implant regulates the nervous system, preventing loss of consciousness due to sudden impact or sensory overload. |
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Taris | Upper City South | Clinic | 500 | 1 |
Tatooine | Docking Bay | Mic'Tunan'Jus Orgu | 500 | 1 |
Manaan | Sith Base | Sith Security Officer | 500 | 1 |
Leviathan | Prison Block | Medical Supplies | 500 | 1 |
Level 3[edit]
Twelve implants require Implant Level 3.
Bavakar Cardio Package[edit]
| |
This implant stimulates cardiovascular performance well beyond the user's norm. The Bavakar Medical Research Labs are at the forefront of developmental cybernetics. |
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Manaan | Sith Base | Shasa | 2000 | 1 |
Beemon Package[edit]
| |
Beemon's top of the line package usurps the body's natural reactions to stress and damage, allowing the user to withstand greater amounts of punishment and exertion than normally possible. |
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Manaan | East Central | Tyvark's Shop | 7500 | 1 |
Cardio Power System[edit]
| |
This implant increases the cardio-vascular recovery rate and pain tolerance of the wearer, giving them almost supernatural stamina. |
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Manaan | East Central | Roland Wynn | 10000 | 1 |
Korriban | Dreshdae | Mika Dorin | 15000 | 1 |
Bio-Antidote Package[edit]
This implant maintains an ever-circulating stream of antitoxins in the user, increasing relevant antidotes for specific poisons introduced. Side effects include dry mouth. |
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Taris | Upper City South | Clinic | 500 | 1 |
Manaan | Sith Base | Footlocker | 500 | 1 |
Leviathan | Command Deck | Medical Supplies | 500 | 1 |
Cyber Reaction System[edit]
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Kashyyyk | Czerka Landing Port | Eli Gand/Matton Dasol | 7500 | 1 |
Gordulan Reaction System[edit]
This implant hyper-stimulates the nervous system of the wearer, significantly improving both reaction time and hand-eye coordination. |
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Korriban | Dreshdae | Mika Dorin | 15000 | 1 |
[edit]
| |
This implant gives incredible healing powers, allowing wounds and injuries to heal in mere seconds instead of days or weeks. |
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Korriban | Dreshdae | Mika Dorin | 12750 | 1 |
Sith Regenerator[edit]
| |
Extensively used by Sith intelligence operatives, this implant stimulates cell replication in the user's body, allowing wounds to be healed quickly and easily. It is most frequently used on operatives operating behind enemy lines for extended periods, where medical treatment is not normally available. |
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Korriban | Dreshdae | Czerka Store | 8500 | 1 |
Advanced Sensory Implant[edit]
By assisting the areas of the user's brain dedicated to sensory-interpretation, this implant greatly heightens the user's awareness of their surroundings, as well as spatial perception and analysis. |
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Yavin | Yavin Station | Suvam Tan (First Star Map) | 3500 | 1 |
Suvam Tan (Third Star Map) | 3500 | 1 | ||
Suvam Tan (Fifth Star Map) | 3500 | 1 |
Advanced Bio-Stabilizer Implant[edit]
| |
This detailed micro-computer analyzes the contents of the user's circulatory system, as well as surges and drops in nerve transmission rates. It attempts to stabilize the user's system, and remove undesirable elements from it. |
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Yavin | Yavin Station | Suvam Tam (First Star Map) | 3000 | 1 |
Suvam Tam (Third Star Map) | 3000 | 1 | ||
Suvam Tam (Fifth Star Map) | 3000 | 1 |
Advanced Combat Implant[edit]
| |
The Advanced Combat Implant is an experimental technology, designed to make computer data available to the user. Naturally, one of the first uses for this technology was combat. This implant contains weapons specification, and advanced usage techniques for all known weaponry in the Republic and associated territories. |
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Yavin | Yavin Station | Suvam Tan (Third Star Map) | 7000 | 1 |
Suvam Tan (Fifth Star Map) | 7000 | 1 |
Advanced Alacrity Implant[edit]
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Yavin | Yavin Station | Suvam Tan (Fifth Star Map) | 22000 | 1 |
Summary[edit]
Implant | Level | Attributes | Other bonus(es) |
---|---|---|---|
Cardio Package | 1 | Constitution: +1 | |
Response Package | 1 | Dexterity: +1 | |
Memory Package | 1 | Intelligence: +1 | |
Retinal Combat Implant | 2 | Skills: +1 | |
Nerve Enhancement Package | 2 | ||
Bavakar Cardio Package | 3 | Constitution: +2 | |
Beemon Package | 3 | Constitution: +3 | |
Cardio Power System | 3 | Constitution: +4 | |
Bio-Antidote Package | 3 | ||
Cyber Reaction System | 3 | Dexterity: +3 | |
Gordulan Reaction System | 3 | Dexterity: +4 | |
Navardan Regenerator | 3 | 2 | |
Sith Regenerator | 3 | 2 | |
Advanced Sensory Implant | 3 | Dexterity: +2 | Skills: +10 |
Advanced Bio-Stabilizer Implant | 3 | ||
Advanced Combat Implant | 3 | ||
Advanced Alacrity Implant | 3 | Dexterity: +5 |