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(Added all available light armor, with images)
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{{Header Nav|game=Star Wars: Knights of the Old Republic}}
{{Header Nav|game=Star Wars: Knights of the Old Republic}}
{{floatingtoc}}
{{floatingtoc}}
{{s|Feats|Armor Proficiency}}: Light is required to use light armor, and it's not usable by {{s|Classes|Droid}}s and [[../Party#Zaalbar|Wookiees]]. Although all other [[../Classes|classes]] can select this feat, it's only granted upon [[../Character generation|character generation]] to {{s|Classes|Soldier}}s like {{s|Party|Carth}} and {{s|Party|Canderous}}, {{s|Classes|Scout}}s, and {{s|Classes|Scoundrel}}s like {{s|Party|Mission}}.


==Light armor==
{{s|Light armor|Summary}} at end of page.
{{-}}
==Armor 4==
These light armors all have armor 4 and Max {{s|Attributes|Dexterity}} Bonus: +5.


===[[File:KotOR Item Bonadan Alloy Heavy Suit.png|48px]] Bonadan Alloy Heavy Suit===
===Combat Suit===
Feats Required:<br>
{{KotOR/Description|Combat Suit|
[[Star Wars: Knights of the Old Republic/Feats#Armor Proficiency|Armor Proficiency – Light]]
* {{s|Combat|Defense}} Bonus: 4
* Max {{s|Attributes|Dexterity}} Bonus: +5
| Even the most frugal of mercenaries know they need at least some protection from the rigors of combat, although suits of this type are recommended for light skirmishes only.}}


*[[Star Wars: Knights of the Old Republic/Combat#Defense|Defense]] Bonus: 6
{{KotOR/Source}}
*Max [[Star Wars: Knights of the Old Republic/Attributes#Dexterity|Dexterity]] Bonus: +4
| Endar Spire
| Command Module
| [[../Command Module#Combat|Footlocker]]
| {{N/a|50}}
| 1
|-
|rowspan=3| Taris
| South Apartments
| {{s|South Apartments|Larrim}}
| 55
| Infinite
|-
| Upper City South
| {{s|Upper City South|Equipment Emporium}}
| 50
| Infinite
|-
| Lower City Apartments (West)
| {{s|Lower City Apartments (West)|Vulkar Gang Boss}}
| {{N/a|50}}
| 1
|-
| Dantooine
| Jedi Enclave
| {{s|Jedi Enclave|Crattis Yurkal}}
| 50
| 2
|-
|rowspan=2| Tatooine
| Czerka Office
| {{s|Czerka Office|Greeta Holda}}
| 50
| 1
|-
| Dune Sea
| [[../Dune Sea#Tanis Trapped|Tanis Venn]]
| {{N/a|50}}
| 1
|-
|rowspan=3| Kashyyyk
| Czerka Landing Port
| [[../Czerka Landing Port#Inventory|Eli Gand/Matton Dasol]]
| 50
| Infinite
|-
|rowspan=2| Great Walkway
| [[../Great Walkway#Supply Station|Metal Box]]
| {{N/a|50}}
| 2
|-
| [[../Great Walkway#Basket to the Shadowlands|Plasteel Cylinder]]
| {{N/a|50}}
| 1
|-
| Manaan
| East Central
| {{s|East Central|Tyvark's Shop}}
| 50
| 1
|-
| Leviathan
| Prison Block
| [[../Prison Block#Cell Block|Riot Equipment]]
| {{N/a|50}}
| 1
|-
| Star Forge System
| Rakatan Settlement
| [[../Rakatan Settlement#Arena of the One|Wicker Footlocker]]
| {{N/a|50}}
| 1
|}


Bonadan is an emerging industrial society financing their exploration of the galaxy through production of small arms and armor. They favor heavy materials offering solid defense.
===Zabrak Combat Suit===
{{KotOR/Description|Zabrak Combat Suit|
* {{s|Combat|Defense}} Bonus: 5
* Max {{s|Attributes|Dexterity}} Bonus: +5
| A Zabrak improvement on the combat suit, this armor is good protection where speed and unrestricted movement are more important than bulky plating.}}


===[[File:KotOR Item Combat Suit.png|48px]] Combat Suit===
{{KotOR/Source}}
Feats Required:<br>
| Tatooine
[[Star Wars: Knights of the Old Republic/Feats#Armor Proficiency|Armor Proficiency – Light]]
| Czerka Office
| {{s|Czerka Office|Greeta Holda}}
| 750
| 1
|-
| Kashyyyk
| Upper Shadowlands
| [[../Upper Shadowlands#Jolee's Request|Corpse]]
| {{N/a|750}}
| 1
|-
| Star Forge System
| Rakatan Settlement
| [[../Rakatan Settlement#Arena of the One|Wicker Footlocker]]
| {{N/a|750}}
| 1
|}


*[[Star Wars: Knights of the Old Republic/Combat#Defense|Defense]] Bonus: 4
===Echani Light Armor===
*Max [[Star Wars: Knights of the Old Republic/Attributes#Dexterity|Dexterity]] Bonus: +5
{{KotOR/Description|Echani Light Armor|
* {{s|Combat|Defense}} Bonus: 5
* Max {{s|Attributes|Dexterity}} Bonus: +5
* {{s|Combat|Damage Resistance}}: Resist 15/- vs. Fire
| Echani prefer elegant design to brute force. The Maktites learned this when their stores of thermal weapons were rendered ineffective by simple changes in the Echani light armor.}}


Even the most frugal of mercenaries know they need at least some protection from the rigors of combat, although suits of this type are recommended for light skirmishes only.
{{KotOR/Source}}
| Dantooine
| Matale Grounds
| {{s|Sandral-Matale Feud|Dead Settler}}
| {{N/a|1000}}
| 1
|-
| Kashyyyk
| Upper Shadowlands
| [[../Upper Shadowlands#Czerka Hunting Ground|Metal Box]]
| {{N/a|1000}}
| 1
|-
|rowspan=2| Korriban
| Dreshdae
| {{s|Dreshdae|Czerka Store}}
| 1000
| 1
|-
| Sith Academy
| [[../Valley of Dark Lords#Aiding Lashowe|Lashowe]]
| {{N/a|1000}}
| 1
|}


===[[File:KotOR Item Echani Light Armor.png|48px]] Echani Light Armor===
===Massassi Ceremonial Armor===
Feats Required:<br>
{{KotOR/Description|Massassi Ceremonial Armor|
[[Star Wars: Knights of the Old Republic/Feats#Armor Proficiency|Armor Proficiency – Light]]
* {{s|Combat|Defense}} Bonus: 5
* Max {{s|Attributes|Dexterity}} Bonus: +5
* Immunity: {{s|Saves|Critical Hits}}
| Long-term domination by the Sith has erased the memory of the Massassi rituals for which this armor was designed, but it retains its effectiveness on the battlefield regardless.}}


*[[Star Wars: Knights of the Old Republic/Combat#Defense|Defense]] Bonus: 5
{{KotOR/Source}}
*Max [[Star Wars: Knights of the Old Republic/Attributes#Dexterity|Dexterity]] Bonus: +5
| Korriban
*Damage Resistance: Resist 15/- vs. Fire
| Shyrack Caves
| [[../Shyrack Caves#Creature|Corpse]]
| {{N/a|3000}}
| 1
|}


Echani prefer elegant design to brute force. The Maktites learned this when their stores of thermal weapons were rendered ineffective by simple changes in the Echani light armor.
===Cinnagar Weave Armor===
{{KotOR/Description|Cinnagar Weave Armor|
* {{s|Combat|Defense}} Bonus: 6
* Max {{s|Attributes|Dexterity}} Bonus: +5
* {{s|Combat|Damage Resistance}}: Resist 20/- vs. Cold
* Damage Resistance: Resist 20/- vs. Fire
| A complex organic weave protects this armored suit from extremes in temperature. Armor similar to it proved decisive in defending Cinnagar from the Sith under Naga Sadow.}}


===[[File:KotOR Item GenoHaradan Mesh Armor.png|48px]] GenoHaradan Mesh Armor===
This armor isn't available to player characters without [[../Cheats#Giveitem|cheating]].
Feats Required:<br>
[[Star Wars: Knights of the Old Republic/Feats#Armor Proficiency|Armor Proficiency – Light]]


*[[Star Wars: Knights of the Old Republic/Combat#Defense|Defense]] Bonus: 7
===GenoHaradan Mesh Armor===
*Max [[Star Wars: Knights of the Old Republic/Attributes#Dexterity|Dexterity]] Bonus: +5
{{KotOR/Description|GenoHaradan Mesh Armor|
*Skills: [[Star Wars: Knights of the Old Republic/Skills#Stealth|Stealth]] +4
* {{s|Combat|Defense}} Bonus: 7
*Dexterity: +3
* Max {{s|Attributes|Dexterity}} Bonus: +5
* Skills: {{s|Skills|Stealth}} +4
* Dexterity: +3
| This perfectly balanced armor provides maximum protection without hampering a Genoharadan agent's ability to stalk his prey in total secrecy.}}


This perfectly balanced armor provides maximum protection without hampering a Genoharadan agent's ability to stalk his prey in total secrecy.
{{KotOR/Source}}
| Tatooine
| Dune Sea
| [[../Genoharadan#Genoharadan|Hulas]] {{KotOR/Points|Dark}}
| {{N/a|5000}}
| 1
|}


===[[File:KotOR Item Heavy Combat Suit.png|48px]] Heavy Combat Suit===
===Darth Bandon's Fiber Armor===
Feats Required:<br>
{{KotOR/Description|Darth Bandon's Fiber Armor|
[[Star Wars: Knights of the Old Republic/Feats#Armor Proficiency|Armor Proficiency – Light]]
* {{s|Combat|Defense}} Bonus: 5
* Max {{s|Attributes|Dexterity}} Bonus: +5
* {{s|Combat|Damage Resistance}}: Resist 25/- vs. Fire
|Upgradeable=Armor
|Special=
* Defense Bonus: 7 {{KotOR/Upgrade|Armor Reinforcement}}
* Max Dexterity Bonus: +5
* Damage Resistance: Resist 25/- vs. Fire
* Immunity: {{s|Saves|Mind-Affecting}} {{KotOR/Upgrade|Mesh Underlay}}
| Despite the unfortunate fate of Darth Bandon, this light armor remains a desirable asset for any warrior. The silvery polish reflects a pride in craftsmanship rarely seen today.}}


*[[Star Wars: Knights of the Old Republic/Combat#Defense|Defense]] Bonus: 5
{{KotOR/Source}}
*Max [[Star Wars: Knights of the Old Republic/Attributes#Dexterity|Dexterity]] Bonus: +4
| Tatooine
| Eastern Dune Sea
| [[../Quest for the Star Forge#Tatooine 2|Darth Bandon]]
|rowspan=4 {{N/a|5000}}
|rowspan=4| 1
|-
| Kashyyyk
| Upper Shadowlands
| [[../Quest for the Star Forge#Kashyyyk 2|Darth Bandon]]
|-
| Manaan
| Hrakert Station
| [[../Quest for the Star Forge#Manaan 2|Darth Bandon]]
|-
| Korriban
| Valley of Dark Lords
| [[../Quest for the Star Forge#Korriban 2|Darth Bandon]]
|}


This version of the combat suit offers more protection than the basic model. It is heavier overall and not quite as flexible, but many consider the tradeoffs worthwhile.
===Echani Fiber Armor===
{{KotOR/Description|Echani Fiber Armor|
* {{s|Combat|Defense}} Bonus: 5
* Max {{s|Attributes|Dexterity}} Bonus: +5
|Upgradeable=Armor
|Special=
* Defense Bonus: 7 {{KotOR/Upgrade|Armor Reinforcement}}
* Max Dexterity Bonus: +5
* {{s|Combat|Damage Resistance}}: Resist 20/- vs. Cold {{KotOR/Upgrade|Mesh Underlay}}
* Damage Resistance: Resist 20/- vs. Fire {{KotOR/Upgrade|Mesh Underlay}}
| Many elite Echani duelists use armor of this type, though its adaptability has made it popular with professional soldiers and bounty hunters alike.}}


===[[File:KotOR Item Massassi Ceremonial Armor.png|48px]] Massassi Ceremonial Armor===
{{KotOR/Source}}
Feats Required:<br>
| Taris
[[Star Wars: Knights of the Old Republic/Feats#Armor Proficiency|Armor Proficiency – Light]]
| Lower City Apartments (East)
| {{s|Lower City Apartments (East)|Security Crate}}
| {{N/a|900}}
| 1
|}


*[[Star Wars: Knights of the Old Republic/Combat#Defense|Defense]] Bonus: 5
===Light Exoskeleton===
*Max [[Star Wars: Knights of the Old Republic/Attributes#Dexterity|Dexterity]] Bonus: +5
{{KotOR/Description|Light Exoskeleton|
*Immunity: Critical Hits
* {{s|Combat|Defense}} Bonus: 6
* Max {{s|Attributes|Dexterity}} Bonus: +5
* Dexterity: +1
* {{s|Attributes|Strength}}: +1
|Upgradeable=Armor
|Special=
* Defense Bonus: 8 {{KotOR/Upgrade|Armor Reinforcement}} {{KotOR/Upgrade|Mesh Underlay}}
* Max Dexterity Bonus: +5
* Dexterity: +1
* Strength: +2 {{KotOR/Upgrade|Armor Reinforcement}}
| A relatively new type of power-assisted armor, this suit mimics the major muscle movements of the wearer with mechanical impulses, resulting in greater strength and faster reaction times.}}


Long-term domination by the Sith has erased the memory of the Massassi rituals for which this armor was designed, but it retains its effectiveness on the battlefield regardless.
{{KotOR/Source}}
|rowspan=3| Yavin
|rowspan=3| Yavin Station
| Suvam Tan ({{s|Yavin Station|First Star Map}})
| 10000
| 1
|-
| Suvam Tan ({{s|Yavin Station|Third Star Map}})
| 10000
| 1
|-
| Suvam Tan ({{s|Yavin Station|Fifth Star Map}})
| 10000
| 1
|}


===[[File:KotOR Item Reinforced Fiber Armor.png|48px]] Reinforced Fiber Armor===
==Armor 5==
Feats Required:<br>
These light armors all have armor 5 and Max {{s|Attributes|Dexterity}} Bonus: +4.
[[Star Wars: Knights of the Old Republic/Feats#Armor Proficiency|Armor Proficiency – Light]]


*[[Star Wars: Knights of the Old Republic/Combat#Defense|Defense]] Bonus: 7
===Heavy Combat Suit===
*Max [[Star Wars: Knights of the Old Republic/Attributes#Dexterity|Dexterity]] Bonus: +4
{{KotOR/Description|Heavy Combat Suit|
* {{s|Combat|Defense}} Bonus: 5
* Max {{s|Attributes|Dexterity}} Bonus: +4
| This version of the combat suit offers more protection than the basic model. It is heavier overall and not quite as flexible, but many consider the tradeoffs worthwhile.}}


Inspired by craftsmen on worlds where metal is in short supply, this type of light armor consists of jung-ju tree fibers bound with synthetics, offering good, flexible protection.
{{KotOR/Source}}
|rowspan=5| Taris
| South Apartments
| {{s|South Apartments|Larrim}}
| 110
| 1
|-
| Upper City South
| {{s|Upper City South|Equipment Emporium}}
| 100
| Infinite
|-
| Undercity
| [[../Undercity#Rakghoul Serum|Corpse - Sith Soldier]]
| {{N/a|100}}
| 1
|-
| Black Vulkar Base
| [[../Black Vulkar Base#Armory|Footlocker]]
| {{N/a|100}}
| 1
|-
| Black Vulkar Base (Garage)
| [[../Black Vulkar Base (Garage)#Garage|Garage Head]]
| {{N/a|100}}
| 1
|-
| Dantooine
| Jedi Enclave
| {{s|Jedi Enclave|Crattis Yurkal}}
| 100
| 2
|-
| Tatooine
| Czerka Office
| {{s|Czerka Office|Greeta Holda}}
| 100
| 1
|-
| Kashyyyk
| Czerka Landing Port
| [[../Czerka Landing Port#Inventory|Eli Gand/Matton Dasol]]
| 100
| Infinite
|}


===[[File:KotOR Item Zabrak Battle Armor.png|48px]] Zabrak Battle Armor===
===Bonadan Alloy Heavy Suit===
Feats Required:<br>
{{KotOR/Description|Bonadan Alloy Heavy Suit|
[[Star Wars: Knights of the Old Republic/Feats#Armor Proficiency|Armor Proficiency – Light]]
* {{s|Combat|Defense}} Bonus: 6
* Max {{s|Attributes|Dexterity}} Bonus: +4
| Bonadan is an emerging industrial society financing their exploration of the galaxy through production of small arms and armor. They favor heavy materials offering solid defense.}}


*[[Star Wars: Knights of the Old Republic/Combat#Defense|Defense]] Bonus: 6
{{KotOR/Source}}
*Max [[Star Wars: Knights of the Old Republic/Attributes#Dexterity|Dexterity]] Bonus: +4
| Taris
*Damage Resistance: Resist 20/- vs. Cold
| Upper City South
 
| {{s|Upper City South|Equipment Emporium}}
In northern Iridonia the Zabrak produce expensive armor that nonetheless has become very popular on the galactic markets, due to excellent low-temperature defensive properties.
| 900
 
| 1
===[[File:KotOR Item Zabrak Combat Suit.png|48px]] Zabrak Combat Suit===
Feats Required:<br>
[[Star Wars: Knights of the Old Republic/Feats#Armor Proficiency|Armor Proficiency – Light]]
 
*[[Star Wars: Knights of the Old Republic/Combat#Defense|Defense]] Bonus: 5
*Max [[Star Wars: Knights of the Old Republic/Attributes#Dexterity|Dexterity]] Bonus: +5
 
A Zabrak improvement on the combat suit, this armor is good protection where speed and unrestricted movement are more important than bulky plating.
 
==Upgradeable==
 
===[[File:KotOR Item Baragwin Shadow Armor.png|48px]] Baragwin Shadow Armor===
Feats Required:<br>
[[Star Wars: Knights of the Old Republic/Feats#Armor Proficiency|Armor Proficiency – Light]]
 
*[[Star Wars: Knights of the Old Republic/Combat#Defense|Defense]] Bonus: 7
*Max [[Star Wars: Knights of the Old Republic/Attributes#Dexterity|Dexterity]] Bonus: +4
*Skills: [[Star Wars: Knights of the Old Republic/Skills#Stealth|Stealth]] +4
 
Special:<br>
Upgradeable, Armor
 
A specialty of the Baragwin, this modifiable suit has advanced adaptive camouflage technology that, when combined with a stealth generator, allows it to blend in nearly seamlessly with the background when viewed from any direction. It is generally only sold to respected governments, but a number have found their way into more disreputable distribution channels.
 
{| {{prettytable|text center=1}}
!width=50%|Armor Reinforcement
!width=50%|Mesh Underlay
|-
|-
|Defense Bonus: 2
| Korriban
|Skills: Stealth +8
| Dreshdae
| [[../Hangar#Premium Merchant|Mika Dorin]]
| 1350
| 1
|}
|}


Mesh Underlay's Skills: Stealth +8 replaces armor's existing Skills: Stealth +4 rather than adding to it.
===Zabrak Battle Armor===
{{KotOR/Description|Zabrak Battle Armor|
* {{s|Combat|Defense}} Bonus: 6
* Max {{s|Attributes|Dexterity}} Bonus: +4
* {{s|Combat|Damage Resistance}}: Resist 20/- vs. Cold
| In northern Iridonia the Zabrak produce expensive armor that nonetheless has become very popular on the galactic markets, due to excellent low-temperature defensive properties.}}


===[[File:KotOR Item Darth Bandon's Fiber Armor.png|48px]] Darth Bandon's Fiber Armor===
{{KotOR/Source}}
Feats Required:<br>
| Tatooine
[[Star Wars: Knights of the Old Republic/Feats#Armor Proficiency|Armor Proficiency – Light]]
| Czerka Office
| {{s|Czerka Office|Greeta Holda}}
| 2000
| 1
|}


*[[Star Wars: Knights of the Old Republic/Combat#Defense|Defense]] Bonus: 5
===Republic Mod Armor===
*Max [[Star Wars: Knights of the Old Republic/Attributes#Dexterity|Dexterity]] Bonus: +5
{{KotOR/Description|Republic Mod Armor|
*Damage Resistance: Resist 25/- vs. Fire
* {{s|Combat|Defense}} Bonus: 5
* Max {{s|Attributes|Dexterity}} Bonus: +4
|Upgradeable=Armor
|Special=
* Defense Bonus: 6 {{KotOR/Upgrade|Armor Reinforcement}}
* Max Dexterity Bonus: +4
* Immunity: {{s|Saves|Mind-Affecting}} {{KotOR/Upgrade|Mesh Underlay}}
| The Republic has prospered militarily by keeping its troops well supplied with modular armor, ensuring they are always prepared for a variety of battle conditions.}}


Special:<br>
{{KotOR/Source}}
Upgradeable, Armor
| Taris
| Lower City Apartments (West)
| {{s|Lower City Apartments (West)|Sealed Strongbox}}
| {{N/a|1000}}
| 1
|}


Despite the unfortunate fate of Darth Bandon, this light armor remains a desirable asset for any warrior. The silvery polish reflects a pride in craftsmanship rarely seen today.
===Reinforced Fiber Armor===
{{KotOR/Description|Reinforced Fiber Armor|
* {{s|Combat|Defense}} Bonus: 7
* Max {{s|Attributes|Dexterity}} Bonus: +4
| Inspired by craftsmen on worlds where metal is in short supply, this type of light armor consists of jung-ju tree fibers bound with synthetics, offering good, flexible protection.}}


{| {{prettytable|text center=1}}
{{KotOR/Source}}
!width=50%|Armor Reinforcement
| Kashyyyk
!width=50%|Mesh Underlay
| Czerka Landing Port
| [[../Czerka Landing Port#Inventory|Eli Gand/Matton Dasol]]
| 3500
| 2
|-
|-
|Defense Bonus: 2
| Korriban
|Immunity: Mind-Affecting
| Dreshdae
| {{s|Dreshdae|Czerka Store}}
| 3500
| 1
|}
|}


===[[File:KotOR Item Echani Fiber Armor.png|48px]] Echani Fiber Armor===
===Baragwin Shadow Armor===
Feats Required:<br>
{{KotOR/Description|Baragwin Shadow Armor|
[[Star Wars: Knights of the Old Republic/Feats#Armor Proficiency|Armor Proficiency – Light]]
* {{s|Combat|Defense}} Bonus: 7
* Max {{s|Attributes|Dexterity}} Bonus: +4
* Skills: {{s|Skills|Stealth}} +4
|Upgradeable=Armor
|Special=
* Defense Bonus: 9 {{KotOR/Upgrade|Armor Reinforcement}}
* Max Dexterity Bonus: +4
* Skills: Stealth +8 {{KotOR/Upgrade|Mesh Underlay}}
| A specialty of the Baragwin, this modifiable suit has advanced adaptive camouflage technology that, when combined with a stealth generator, allows it to blend in nearly seamlessly with the background when viewed from any direction. It is generally only sold to respected governments, but a number have found their way into more disreputable distribution channels.}}


*[[Star Wars: Knights of the Old Republic/Combat#Defense|Defense]] Bonus: 5
{{KotOR/Source}}
*Max [[Star Wars: Knights of the Old Republic/Attributes#Dexterity|Dexterity]] Bonus: +5
|rowspan=3| Yavin
 
|rowspan=3| Yavin Station
Special:<br>
| Suvam Tan ({{s|Yavin Station|First Star Map}})
Upgradeable, Armor
| 6000
 
| 1
Many elite Echani duelists use armor of this type, though its adaptability has made it popular with professional soldiers and bounty hunters alike.
|-
 
| Suvam Tan ({{s|Yavin Station|Third Star Map}})
{| {{prettytable|text center=1}}
| 6000
!width=50%|Armor Reinforcement
| 1
!width=50%|Mesh Underlay
|-
|-
|Defense Bonus: 2
| Suvam Tan ({{s|Yavin Station|Fifth Star Map}})
|Damage Resistance: Resist 20/- vs. Cold<br>Damage Resistance: Resist 20/- vs. Fire
| 6000
| 1
|}
|}


===[[File:KotOR Item Light Exoskeleton.png|48px]] Light Exoskeleton===
==Summary==
Feats Required:<br>
Only the 14 light armors a player character can acquire are listed below.
[[Star Wars: Knights of the Old Republic/Feats#Armor Proficiency|Armor Proficiency – Light]]


*[[Star Wars: Knights of the Old Republic/Combat#Defense|Defense]] Bonus: 6
{| {{prettytable|sortable=1|style=text-align:center}}
*Max [[Star Wars: Knights of the Old Republic/Attributes#Dexterity|Dexterity]] Bonus: +5
!width=32% rowspan=2| Light armor
*Dexterity: +1
!colspan=4| {{s|Combat|Defense}} Bonus
*[[Star Wars: Knights of the Old Republic/Attributes#Strength|Strength]]: +1
!colspan=2| [[../Combat#Damage Resistance|Resist]]
 
!colspan=2| [[../Attributes/]]
Special:<br>
! [[../Skills/]]
Upgradeable, Armor
!width=14% rowspan=2| {{s|Saves|Immunity}}
 
|-
A relatively new type of power-assisted armor, this suit mimics the major muscle movements of the wearer with mechanical impulses, resulting in greater strength and faster reaction times.
!width=6%| [[../Body#Armor|Arm]]
 
!width=6%| [[../Attributes#Dexterity|Dex]]
{| {{prettytable|text center=1}}
!width=6%| [[../Combat#Feats and effects|FEM]]
!width=50%|Armor Reinforcement
!width=6%| Max
!width=50%|Mesh Underlay
!width=6%| [[File:KotOR Item CryoBan Grenade.png|16px|Cold]]
!width=6%| [[File:KotOR Item Plasma Grenade.png|16px|Fire]]
!width=6%| [[File:KotORII Feat Dueling.png|16px|Dexterity]]
!width=6%| [[File:KotORII Feat Increase Melee Damage I.png|16px|Strength]]
!width=6%| [[File:KotOR Icon Stealth.png|16px|Stealth]]
|-
! {{s|Light armor|Combat Suit}}
| 4 || 5 || 0
! 9
| {{N/a|}} || {{N/a|}}
| {{N/a|}} || {{N/a|}} || {{N/a|}}
| {{N/a|}}
|-
! {{s|Light armor|Zabrak Combat Suit}}
| 4 || 5 || 1
! 10
| {{N/a|}} || {{N/a|}}
| {{N/a|}} || {{N/a|}} || {{N/a|}}
| {{N/a|}}
|-
! {{s|Light armor|Echani Light Armor}}
| 4 || 5 || 1
! 10
| {{N/a|}} || 15/-
| {{N/a|}} || {{N/a|}} || {{N/a|}}
| {{N/a|}}
|-
! {{s|Light armor|Massassi Ceremonial Armor}}
| 4 || 5 || 1
! 10
| {{N/a|}} || {{N/a|}}
| {{N/a|}} || {{N/a|}} || {{N/a|}}
| {{KotOR/Immunity|Critical Hits|T}}
|-
! {{s|Light armor|GenoHaradan Mesh Armor}} {{KotOR/Points|Dark}}
| 4 || 5 || 3
! 12
| {{N/a|}} || {{N/a|}}
| +3 || {{N/a|}} || +4
| {{N/a|}}
|-
! {{s|Light armor|Darth Bandon's Fiber Armor}}
| 4 || 5 || 1
! 10
| {{N/a|}} || 25/-
| {{N/a|}} || {{N/a|}} || {{N/a|}}
| {{N/a|}}
|-
! Darth Bandon's Fiber Armor {{KotOR/Upgrade}}
| 4 || 5 || 3
! 12
| {{N/a|}} || 25/-
| {{N/a|}} || {{N/a|}} || {{N/a|}}
| {{KotOR/Immunity|Mind-Affecting|T}}
|-
! {{s|Light armor|Echani Fiber Armor}}
| 4 || 5 || 1
! 10
| {{N/a|}} || {{N/a|}}
| {{N/a|}} || {{N/a|}} || {{N/a|}}
| {{N/a|}}
|-
! Echani Fiber Armor {{KotOR/Upgrade}}
| 4 || 5 || 3
! 12
| 20/- || 20/-
| {{N/a|}} || {{N/a|}} || {{N/a|}}
| {{N/a|}}
|-
! {{s|Light armor|Light Exoskeleton}} {{KotOR/World|Yavin Station}}
| 4 || 5 || 2
! 11
| {{N/a|}} || {{N/a|}}
| +1 || +1 || {{N/a|}}
| {{N/a|}}
|-
! Light Exoskeleton {{KotOR/Upgrade}}
| 4 || 5 || 4
! 13
| {{N/a|}} || {{N/a|}}
| +1 || +2 || {{N/a|}}
| {{N/a|}}
|-
! {{s|Light armor|Heavy Combat Suit}}
| 5 || 4 ||  0
! 9
| {{N/a|}} || {{N/a|}}
| {{N/a|}} || {{N/a|}} || {{N/a|}}
| {{N/a|}}
|-
! {{s|Light armor|Bonadan Alloy Heavy Suit}}
| 5 || 4 || 1
! 10
| {{N/a|}} || {{N/a|}}
| {{N/a|}} || {{N/a|}} || {{N/a|}}
| {{N/a|}}
|-
! {{s|Light armor|Zabrak Battle Armor}}
| 5 || 4 || 1
! 10
| 20/- || {{N/a|}}
| {{N/a|}} || {{N/a|}} || {{N/a|}}
| {{N/a|}}
|-
! {{s|Light armor|Republic Mod Armor}}
| 5 || 4 || 0
! 9
| {{N/a|}} || {{N/a|}}
| {{N/a|}} || {{N/a|}} || {{N/a|}}
| {{N/a|}}
|-
! Republic Mod Armor {{KotOR/Upgrade}}
| 5 || 4 || 1
! 10
| {{N/a|}} || {{N/a|}}
| {{N/a|}} || {{N/a|}} || {{N/a|}}
| {{KotOR/Immunity|Mind-Affecting|T}}
|-
! {{s|Light armor|Reinforced Fiber Armor}}
| 5 || 4 || 2
! 11
| {{N/a|}} || {{N/a|}}
| {{N/a|}} || {{N/a|}} || {{N/a|}}
| {{N/a|}}
|-
|-
|Strength: +2<br>Defense Bonus: 1
! {{s|Light armor|Baragwin Shadow Armor}} {{KotOR/World|Yavin Station}}
|Defense Bonus: 1
| 5 || 4 || 2
|}
! 11
 
| {{N/a|}} || {{N/a|}}
Armor Reinforcement's Strength: +2 replaces armor's existing Strength: +1 rather than adding to it.
| {{N/a|}} || {{N/a|}} || +4
 
| {{N/a|}}
===[[File:KotOR Item Republic Mod Armor.png|48px]] Republic Mod Armor===
Feats Required:<br>
[[Star Wars: Knights of the Old Republic/Feats#Armor Proficiency|Armor Proficiency – Light]]
 
*[[Star Wars: Knights of the Old Republic/Combat#Defense|Defense]] Bonus: 5
*Max [[Star Wars: Knights of the Old Republic/Attributes#Dexterity|Dexterity]] Bonus: +4
 
Special:<br>
Upgradeable, Armor
 
The Republic has prospered militarily by keeping its troops well supplied with modular armor, ensuring they are always prepared for a variety of battle conditions.
 
{| {{prettytable|text center=1}}
!width=50%|Armor Reinforcement
!width=50%|Mesh Underlay
|-
|-
|Defense Bonus: 1
! Baragwin Shadow Armor {{KotOR/Upgrade}}
|Immunity: Mind-Affecting
| 5 || 4 || 4
! 13
| {{N/a|}} || {{N/a|}}
| {{N/a|}} || {{N/a|}} || +8
| {{N/a|}}
|}
|}


 
{{Footer Nav|game=Star Wars: Knights of the Old Republic|prevpage=Robes|nextpage=Medium armor}}
{{Footer Nav|game=Star Wars: Knights of the Old Republic|prevpage=Items|nextpage=Medium armor}}

Latest revision as of 18:05, 10 January 2024

Armor Proficiency: Light is required to use light armor, and it's not usable by Droids and Wookiees. Although all other classes can select this feat, it's only granted upon character generation to Soldiers like Carth and Canderous, Scouts, and Scoundrels like Mission.

Summary at end of page.

Armor 4[edit]

These light armors all have armor 4 and Max Dexterity Bonus: +5.

Combat Suit[edit]

Even the most frugal of mercenaries know they need at least some protection from the rigors of combat, although suits of this type are recommended for light skirmishes only.
World Area Source Cost Amount
Endar Spire Command Module Footlocker 50 1
Taris South Apartments Larrim 55 Infinite
Upper City South Equipment Emporium 50 Infinite
Lower City Apartments (West) Vulkar Gang Boss 50 1
Dantooine Jedi Enclave Crattis Yurkal 50 2
Tatooine Czerka Office Greeta Holda 50 1
Dune Sea Tanis Venn 50 1
Kashyyyk Czerka Landing Port Eli Gand/Matton Dasol 50 Infinite
Great Walkway Metal Box 50 2
Plasteel Cylinder 50 1
Manaan East Central Tyvark's Shop 50 1
Leviathan Prison Block Riot Equipment 50 1
Star Forge System Rakatan Settlement Wicker Footlocker 50 1

Zabrak Combat Suit[edit]

A Zabrak improvement on the combat suit, this armor is good protection where speed and unrestricted movement are more important than bulky plating.
World Area Source Cost Amount
Tatooine Czerka Office Greeta Holda 750 1
Kashyyyk Upper Shadowlands Corpse 750 1
Star Forge System Rakatan Settlement Wicker Footlocker 750 1

Echani Light Armor[edit]

Echani prefer elegant design to brute force. The Maktites learned this when their stores of thermal weapons were rendered ineffective by simple changes in the Echani light armor.
World Area Source Cost Amount
Dantooine Matale Grounds Dead Settler 1000 1
Kashyyyk Upper Shadowlands Metal Box 1000 1
Korriban Dreshdae Czerka Store 1000 1
Sith Academy Lashowe 1000 1

Massassi Ceremonial Armor[edit]

Long-term domination by the Sith has erased the memory of the Massassi rituals for which this armor was designed, but it retains its effectiveness on the battlefield regardless.
World Area Source Cost Amount
Korriban Shyrack Caves Corpse 3000 1

Cinnagar Weave Armor[edit]

A complex organic weave protects this armored suit from extremes in temperature. Armor similar to it proved decisive in defending Cinnagar from the Sith under Naga Sadow.

This armor isn't available to player characters without cheating.

GenoHaradan Mesh Armor[edit]

This perfectly balanced armor provides maximum protection without hampering a Genoharadan agent's ability to stalk his prey in total secrecy.
World Area Source Cost Amount
Tatooine Dune Sea Hulas Dark Side Points Gained 5000 1

Darth Bandon's Fiber Armor[edit]

Special: Upgradeable, Armor
  • Defense Bonus: 7 Armor Reinforcement
  • Max Dexterity Bonus: +5
  • Damage Resistance: Resist 25/- vs. Fire
  • Immunity: Mind-Affecting Mesh Underlay
Despite the unfortunate fate of Darth Bandon, this light armor remains a desirable asset for any warrior. The silvery polish reflects a pride in craftsmanship rarely seen today.
World Area Source Cost Amount
Tatooine Eastern Dune Sea Darth Bandon 5000 1
Kashyyyk Upper Shadowlands Darth Bandon
Manaan Hrakert Station Darth Bandon
Korriban Valley of Dark Lords Darth Bandon

Echani Fiber Armor[edit]

Special: Upgradeable, Armor
  • Defense Bonus: 7 Armor Reinforcement
  • Max Dexterity Bonus: +5
  • Damage Resistance: Resist 20/- vs. Cold Mesh Underlay
  • Damage Resistance: Resist 20/- vs. Fire Mesh Underlay
Many elite Echani duelists use armor of this type, though its adaptability has made it popular with professional soldiers and bounty hunters alike.
World Area Source Cost Amount
Taris Lower City Apartments (East) Security Crate 900 1

Light Exoskeleton[edit]

Special: Upgradeable, Armor
  • Defense Bonus: 8 Armor Reinforcement Mesh Underlay
  • Max Dexterity Bonus: +5
  • Dexterity: +1
  • Strength: +2 Armor Reinforcement
A relatively new type of power-assisted armor, this suit mimics the major muscle movements of the wearer with mechanical impulses, resulting in greater strength and faster reaction times.
World Area Source Cost Amount
Yavin Yavin Station Suvam Tan (First Star Map) 10000 1
Suvam Tan (Third Star Map) 10000 1
Suvam Tan (Fifth Star Map) 10000 1

Armor 5[edit]

These light armors all have armor 5 and Max Dexterity Bonus: +4.

Heavy Combat Suit[edit]

This version of the combat suit offers more protection than the basic model. It is heavier overall and not quite as flexible, but many consider the tradeoffs worthwhile.
World Area Source Cost Amount
Taris South Apartments Larrim 110 1
Upper City South Equipment Emporium 100 Infinite
Undercity Corpse - Sith Soldier 100 1
Black Vulkar Base Footlocker 100 1
Black Vulkar Base (Garage) Garage Head 100 1
Dantooine Jedi Enclave Crattis Yurkal 100 2
Tatooine Czerka Office Greeta Holda 100 1
Kashyyyk Czerka Landing Port Eli Gand/Matton Dasol 100 Infinite

Bonadan Alloy Heavy Suit[edit]

Bonadan is an emerging industrial society financing their exploration of the galaxy through production of small arms and armor. They favor heavy materials offering solid defense.
World Area Source Cost Amount
Taris Upper City South Equipment Emporium 900 1
Korriban Dreshdae Mika Dorin 1350 1

Zabrak Battle Armor[edit]

In northern Iridonia the Zabrak produce expensive armor that nonetheless has become very popular on the galactic markets, due to excellent low-temperature defensive properties.
World Area Source Cost Amount
Tatooine Czerka Office Greeta Holda 2000 1

Republic Mod Armor[edit]

Special: Upgradeable, Armor
The Republic has prospered militarily by keeping its troops well supplied with modular armor, ensuring they are always prepared for a variety of battle conditions.
World Area Source Cost Amount
Taris Lower City Apartments (West) Sealed Strongbox 1000 1

Reinforced Fiber Armor[edit]

Inspired by craftsmen on worlds where metal is in short supply, this type of light armor consists of jung-ju tree fibers bound with synthetics, offering good, flexible protection.
World Area Source Cost Amount
Kashyyyk Czerka Landing Port Eli Gand/Matton Dasol 3500 2
Korriban Dreshdae Czerka Store 3500 1

Baragwin Shadow Armor[edit]

Special: Upgradeable, Armor
  • Defense Bonus: 9 Armor Reinforcement
  • Max Dexterity Bonus: +4
  • Skills: Stealth +8 Mesh Underlay
A specialty of the Baragwin, this modifiable suit has advanced adaptive camouflage technology that, when combined with a stealth generator, allows it to blend in nearly seamlessly with the background when viewed from any direction. It is generally only sold to respected governments, but a number have found their way into more disreputable distribution channels.
World Area Source Cost Amount
Yavin Yavin Station Suvam Tan (First Star Map) 6000 1
Suvam Tan (Third Star Map) 6000 1
Suvam Tan (Fifth Star Map) 6000 1

Summary[edit]

Only the 14 light armors a player character can acquire are listed below.

Light armor Defense Bonus Resist Attributes Skills Immunity
Arm Dex FEM Max Cold Fire Dexterity Strength Stealth
Combat Suit 4 5 0 9
Zabrak Combat Suit 4 5 1 10
Echani Light Armor 4 5 1 10 15/-
Massassi Ceremonial Armor 4 5 1 10 Immunity: Critical Hits
GenoHaradan Mesh Armor Dark Side Points Gained 4 5 3 12 +3 +4
Darth Bandon's Fiber Armor 4 5 1 10 25/-
Darth Bandon's Fiber Armor Upgraded 4 5 3 12 25/- Immunity: Mind-Affecting
Echani Fiber Armor 4 5 1 10
Echani Fiber Armor Upgraded 4 5 3 12 20/- 20/-
Light Exoskeleton Yavin Station 4 5 2 11 +1 +1
Light Exoskeleton Upgraded 4 5 4 13 +1 +2
Heavy Combat Suit 5 4 0 9
Bonadan Alloy Heavy Suit 5 4 1 10
Zabrak Battle Armor 5 4 1 10 20/-
Republic Mod Armor 5 4 0 9
Republic Mod Armor Upgraded 5 4 1 10 Immunity: Mind-Affecting
Reinforced Fiber Armor 5 4 2 11
Baragwin Shadow Armor Yavin Station 5 4 2 11 +4
Baragwin Shadow Armor Upgraded 5 4 4 13 +8