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{{s|Feats|Armor Proficiency}}: Light is required to use light armor, and it's not usable by {{s|Classes|Droid}}s and [[../Party#Zaalbar|Wookiees]]. Although all other [[../Classes|classes]] can select this feat, it's only granted upon [[../Character generation|character generation]] to {{s|Classes|Soldier}}s like {{s|Party|Carth}} and {{s|Party|Canderous}}, {{s|Classes|Scout}}s, and {{s|Classes|Scoundrel}}s like {{s|Party|Mission}}. | {{s|Feats|Armor Proficiency}}: Light is required to use light armor, and it's not usable by {{s|Classes|Droid}}s and [[../Party#Zaalbar|Wookiees]]. Although all other [[../Classes|classes]] can select this feat, it's only granted upon [[../Character generation|character generation]] to {{s|Classes|Soldier}}s like {{s|Party|Carth}} and {{s|Party|Canderous}}, {{s|Classes|Scout}}s, and {{s|Classes|Scoundrel}}s like {{s|Party|Mission}}. | ||
{{s|Light armor|Summary}} at end of page. | |||
{{-}} | |||
==Armor 4== | ==Armor 4== | ||
These light armors all have armor 4 and Max {{s|Attributes|Dexterity}} Bonus: +5. | These light armors all have armor 4 and Max {{s|Attributes|Dexterity}} Bonus: +5. | ||
===Combat Suit=== | ===Combat Suit=== | ||
{{KotOR/Description|Combat Suit| | |||
* {{s|Combat|Defense}} Bonus: 4 | * {{s|Combat|Defense}} Bonus: 4 | ||
* Max {{s|Attributes|Dexterity}} Bonus: +5 | * Max {{s|Attributes|Dexterity}} Bonus: +5 | ||
| Even the most frugal of mercenaries know they need at least some protection from the rigors of combat, although suits of this type are recommended for light skirmishes only.}} | |||
Even the most frugal of mercenaries know they need at least some protection from the rigors of combat, although suits of this type are recommended for light skirmishes only. | |||
{{KotOR/Source}} | {{KotOR/Source}} | ||
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===Zabrak Combat Suit=== | ===Zabrak Combat Suit=== | ||
{{KotOR/Description|Zabrak Combat Suit| | |||
* {{s|Combat|Defense}} Bonus: 5 | * {{s|Combat|Defense}} Bonus: 5 | ||
* Max {{s|Attributes|Dexterity}} Bonus: +5 | * Max {{s|Attributes|Dexterity}} Bonus: +5 | ||
| A Zabrak improvement on the combat suit, this armor is good protection where speed and unrestricted movement are more important than bulky plating.}} | |||
A Zabrak improvement on the combat suit, this armor is good protection where speed and unrestricted movement are more important than bulky plating. | |||
{{KotOR/Source}} | {{KotOR/Source}} | ||
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===Echani Light Armor=== | ===Echani Light Armor=== | ||
{{KotOR/Description|Echani Light Armor| | |||
* {{s|Combat|Defense}} Bonus: 5 | * {{s|Combat|Defense}} Bonus: 5 | ||
* Max {{s|Attributes|Dexterity}} Bonus: +5 | * Max {{s|Attributes|Dexterity}} Bonus: +5 | ||
* {{s|Combat|Damage Resistance}}: Resist 15/- vs. Fire | * {{s|Combat|Damage Resistance}}: Resist 15/- vs. Fire | ||
| Echani prefer elegant design to brute force. The Maktites learned this when their stores of thermal weapons were rendered ineffective by simple changes in the Echani light armor.}} | |||
Echani prefer elegant design to brute force. The Maktites learned this when their stores of thermal weapons were rendered ineffective by simple changes in the Echani light armor. | |||
{{KotOR/Source}} | {{KotOR/Source}} | ||
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===Massassi Ceremonial Armor=== | ===Massassi Ceremonial Armor=== | ||
{{KotOR/Description|Massassi Ceremonial Armor| | |||
* {{s|Combat|Defense}} Bonus: 5 | * {{s|Combat|Defense}} Bonus: 5 | ||
* Max {{s|Attributes|Dexterity}} Bonus: +5 | * Max {{s|Attributes|Dexterity}} Bonus: +5 | ||
* Immunity: {{s|Saves|Critical Hits}} | * Immunity: {{s|Saves|Critical Hits}} | ||
| Long-term domination by the Sith has erased the memory of the Massassi rituals for which this armor was designed, but it retains its effectiveness on the battlefield regardless.}} | |||
Long-term domination by the Sith has erased the memory of the Massassi rituals for which this armor was designed, but it retains its effectiveness on the battlefield regardless. | |||
{{KotOR/Source}} | {{KotOR/Source}} | ||
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===Cinnagar Weave Armor=== | ===Cinnagar Weave Armor=== | ||
{{KotOR/Description|Cinnagar Weave Armor| | |||
* {{s|Combat|Defense}} Bonus: 6 | * {{s|Combat|Defense}} Bonus: 6 | ||
* Max {{s|Attributes|Dexterity}} Bonus: +5 | * Max {{s|Attributes|Dexterity}} Bonus: +5 | ||
* {{s|Combat|Damage Resistance}}: Resist 20/- vs. Cold | * {{s|Combat|Damage Resistance}}: Resist 20/- vs. Cold | ||
* Damage Resistance: Resist 20/- vs. Fire | * Damage Resistance: Resist 20/- vs. Fire | ||
| A complex organic weave protects this armored suit from extremes in temperature. Armor similar to it proved decisive in defending Cinnagar from the Sith under Naga Sadow.}} | |||
A complex organic weave protects this armored suit from extremes in temperature. Armor similar to it proved decisive in defending Cinnagar from the Sith under Naga Sadow. | |||
This armor isn't available to player characters without [[../Cheats#Giveitem|cheating]]. | This armor isn't available to player characters without [[../Cheats#Giveitem|cheating]]. | ||
===GenoHaradan Mesh Armor=== | ===GenoHaradan Mesh Armor=== | ||
{{KotOR/Description|GenoHaradan Mesh Armor| | |||
* {{s|Combat|Defense}} Bonus: 7 | * {{s|Combat|Defense}} Bonus: 7 | ||
* Max {{s|Attributes|Dexterity}} Bonus: +5 | * Max {{s|Attributes|Dexterity}} Bonus: +5 | ||
* Skills: {{s|Skills|Stealth}} +4 | * Skills: {{s|Skills|Stealth}} +4 | ||
* Dexterity: +3 | * Dexterity: +3 | ||
| This perfectly balanced armor provides maximum protection without hampering a Genoharadan agent's ability to stalk his prey in total secrecy.}} | |||
This perfectly balanced armor provides maximum protection without hampering a Genoharadan agent's ability to stalk his prey in total secrecy. | |||
{{KotOR/Source}} | {{KotOR/Source}} | ||
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===Darth Bandon's Fiber Armor=== | ===Darth Bandon's Fiber Armor=== | ||
{| | {{KotOR/Description|Darth Bandon's Fiber Armor| | ||
* {{s|Combat|Defense}} Bonus: 5 | * {{s|Combat|Defense}} Bonus: 5 | ||
* Max {{s|Attributes|Dexterity}} Bonus: +5 | * Max {{s|Attributes|Dexterity}} Bonus: +5 | ||
* {{s|Combat|Damage Resistance}}: Resist 25/- vs. Fire | * {{s|Combat|Damage Resistance}}: Resist 25/- vs. Fire | ||
| | |Upgradeable=Armor | ||
|Special= | |||
* Defense Bonus: 7 {{KotOR/Upgrade|Armor Reinforcement}} | * Defense Bonus: 7 {{KotOR/Upgrade|Armor Reinforcement}} | ||
* Max Dexterity Bonus: +5 | * Max Dexterity Bonus: +5 | ||
* Damage Resistance: Resist 25/- vs. Fire | * Damage Resistance: Resist 25/- vs. Fire | ||
* Immunity: {{s|Saves|Mind-Affecting}} {{KotOR/Upgrade|Mesh Underlay}} | * Immunity: {{s|Saves|Mind-Affecting}} {{KotOR/Upgrade|Mesh Underlay}} | ||
| | | Despite the unfortunate fate of Darth Bandon, this light armor remains a desirable asset for any warrior. The silvery polish reflects a pride in craftsmanship rarely seen today.}} | ||
Despite the unfortunate fate of Darth Bandon, this light armor remains a desirable asset for any warrior. The silvery polish reflects a pride in craftsmanship rarely seen today. | |||
{{KotOR/Source}} | {{KotOR/Source}} | ||
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===Echani Fiber Armor=== | ===Echani Fiber Armor=== | ||
{| | {{KotOR/Description|Echani Fiber Armor| | ||
* {{s|Combat|Defense}} Bonus: 5 | * {{s|Combat|Defense}} Bonus: 5 | ||
* Max {{s|Attributes|Dexterity}} Bonus: +5 | * Max {{s|Attributes|Dexterity}} Bonus: +5 | ||
| | |Upgradeable=Armor | ||
|Special= | |||
* Defense Bonus: 7 {{KotOR/Upgrade|Armor Reinforcement}} | * Defense Bonus: 7 {{KotOR/Upgrade|Armor Reinforcement}} | ||
* Max Dexterity Bonus: +5 | * Max Dexterity Bonus: +5 | ||
* {{s|Combat|Damage Resistance}}: Resist 20/- vs. Cold {{KotOR/Upgrade|Mesh Underlay}} | * {{s|Combat|Damage Resistance}}: Resist 20/- vs. Cold {{KotOR/Upgrade|Mesh Underlay}} | ||
* Damage Resistance: Resist 20/- vs. Fire {{KotOR/Upgrade|Mesh Underlay}} | * Damage Resistance: Resist 20/- vs. Fire {{KotOR/Upgrade|Mesh Underlay}} | ||
| | | Many elite Echani duelists use armor of this type, though its adaptability has made it popular with professional soldiers and bounty hunters alike.}} | ||
Many elite Echani duelists use armor of this type, though its adaptability has made it popular with professional soldiers and bounty hunters alike. | |||
{{KotOR/Source}} | {{KotOR/Source}} | ||
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===Light Exoskeleton=== | ===Light Exoskeleton=== | ||
{| | {{KotOR/Description|Light Exoskeleton| | ||
* {{s|Combat|Defense}} Bonus: 6 | * {{s|Combat|Defense}} Bonus: 6 | ||
* Max {{s|Attributes|Dexterity}} Bonus: +5 | * Max {{s|Attributes|Dexterity}} Bonus: +5 | ||
* Dexterity: +1 | * Dexterity: +1 | ||
* {{s|Attributes|Strength}}: +1 | * {{s|Attributes|Strength}}: +1 | ||
| | |Upgradeable=Armor | ||
|Special= | |||
* Defense Bonus: 8 {{KotOR/Upgrade|Armor Reinforcement}} {{KotOR/Upgrade|Mesh Underlay}} | * Defense Bonus: 8 {{KotOR/Upgrade|Armor Reinforcement}} {{KotOR/Upgrade|Mesh Underlay}} | ||
* Max Dexterity Bonus: +5 | * Max Dexterity Bonus: +5 | ||
* Dexterity: +1 | * Dexterity: +1 | ||
* Strength: +2 {{KotOR/Upgrade|Armor Reinforcement}} | * Strength: +2 {{KotOR/Upgrade|Armor Reinforcement}} | ||
| | | A relatively new type of power-assisted armor, this suit mimics the major muscle movements of the wearer with mechanical impulses, resulting in greater strength and faster reaction times.}} | ||
A relatively new type of power-assisted armor, this suit mimics the major muscle movements of the wearer with mechanical impulses, resulting in greater strength and faster reaction times. | |||
{{KotOR/Source}} | {{KotOR/Source}} | ||
|rowspan=3| Yavin | |||
|rowspan=3| Yavin Station | |rowspan=3| Yavin Station | ||
| Suvam Tan ({{s|Yavin Station|First Star Map}}) | |||
| 10000 | | 10000 | ||
| 1 | | 1 | ||
|- | |- | ||
| {{s|Yavin Station|Third Star Map}} | | Suvam Tan ({{s|Yavin Station|Third Star Map}}) | ||
| 10000 | | 10000 | ||
| 1 | | 1 | ||
|- | |- | ||
| {{s|Yavin Station|Fifth Star Map}} | | Suvam Tan ({{s|Yavin Station|Fifth Star Map}}) | ||
| 10000 | | 10000 | ||
| 1 | | 1 | ||
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===Heavy Combat Suit=== | ===Heavy Combat Suit=== | ||
{{KotOR/Description|Heavy Combat Suit| | |||
* {{s|Combat|Defense}} Bonus: 5 | * {{s|Combat|Defense}} Bonus: 5 | ||
* Max {{s|Attributes|Dexterity}} Bonus: +4 | * Max {{s|Attributes|Dexterity}} Bonus: +4 | ||
| This version of the combat suit offers more protection than the basic model. It is heavier overall and not quite as flexible, but many consider the tradeoffs worthwhile.}} | |||
This version of the combat suit offers more protection than the basic model. It is heavier overall and not quite as flexible, but many consider the tradeoffs worthwhile. | |||
{{KotOR/Source}} | {{KotOR/Source}} | ||
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===Bonadan Alloy Heavy Suit=== | ===Bonadan Alloy Heavy Suit=== | ||
{{KotOR/Description|Bonadan Alloy Heavy Suit| | |||
* {{s|Combat|Defense}} Bonus: 6 | * {{s|Combat|Defense}} Bonus: 6 | ||
* Max {{s|Attributes|Dexterity}} Bonus: +4 | * Max {{s|Attributes|Dexterity}} Bonus: +4 | ||
| Bonadan is an emerging industrial society financing their exploration of the galaxy through production of small arms and armor. They favor heavy materials offering solid defense.}} | |||
Bonadan is an emerging industrial society financing their exploration of the galaxy through production of small arms and armor. They favor heavy materials offering solid defense. | |||
{{KotOR/Source}} | {{KotOR/Source}} | ||
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===Zabrak Battle Armor=== | ===Zabrak Battle Armor=== | ||
{{KotOR/Description|Zabrak Battle Armor| | |||
* {{s|Combat|Defense}} Bonus: 6 | * {{s|Combat|Defense}} Bonus: 6 | ||
* Max {{s|Attributes|Dexterity}} Bonus: +4 | * Max {{s|Attributes|Dexterity}} Bonus: +4 | ||
* {{s|Combat|Damage Resistance}}: Resist 20/- vs. Cold | * {{s|Combat|Damage Resistance}}: Resist 20/- vs. Cold | ||
| In northern Iridonia the Zabrak produce expensive armor that nonetheless has become very popular on the galactic markets, due to excellent low-temperature defensive properties.}} | |||
In northern Iridonia the Zabrak produce expensive armor that nonetheless has become very popular on the galactic markets, due to excellent low-temperature defensive properties. | |||
{{KotOR/Source}} | {{KotOR/Source}} | ||
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===Republic Mod Armor=== | ===Republic Mod Armor=== | ||
{| | {{KotOR/Description|Republic Mod Armor| | ||
* {{s|Combat|Defense}} Bonus: 5 | * {{s|Combat|Defense}} Bonus: 5 | ||
* Max {{s|Attributes|Dexterity}} Bonus: +4 | * Max {{s|Attributes|Dexterity}} Bonus: +4 | ||
| | |Upgradeable=Armor | ||
|Special= | |||
* Defense Bonus: 6 {{KotOR/Upgrade|Armor Reinforcement}} | * Defense Bonus: 6 {{KotOR/Upgrade|Armor Reinforcement}} | ||
* Max Dexterity Bonus: +4 | * Max Dexterity Bonus: +4 | ||
* Immunity: {{s|Saves|Mind-Affecting}} {{KotOR/Upgrade|Mesh Underlay}} | * Immunity: {{s|Saves|Mind-Affecting}} {{KotOR/Upgrade|Mesh Underlay}} | ||
| | | The Republic has prospered militarily by keeping its troops well supplied with modular armor, ensuring they are always prepared for a variety of battle conditions.}} | ||
The Republic has prospered militarily by keeping its troops well supplied with modular armor, ensuring they are always prepared for a variety of battle conditions. | |||
{{KotOR/Source}} | {{KotOR/Source}} | ||
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===Reinforced Fiber Armor=== | ===Reinforced Fiber Armor=== | ||
{{KotOR/Description|Reinforced Fiber Armor| | |||
* {{s|Combat|Defense}} Bonus: 7 | * {{s|Combat|Defense}} Bonus: 7 | ||
* Max {{s|Attributes|Dexterity}} Bonus: +4 | * Max {{s|Attributes|Dexterity}} Bonus: +4 | ||
| Inspired by craftsmen on worlds where metal is in short supply, this type of light armor consists of jung-ju tree fibers bound with synthetics, offering good, flexible protection.}} | |||
Inspired by craftsmen on worlds where metal is in short supply, this type of light armor consists of jung-ju tree fibers bound with synthetics, offering good, flexible protection. | |||
{{KotOR/Source}} | {{KotOR/Source}} | ||
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===Baragwin Shadow Armor=== | ===Baragwin Shadow Armor=== | ||
{| | {{KotOR/Description|Baragwin Shadow Armor| | ||
* {{s|Combat|Defense}} Bonus: 7 | * {{s|Combat|Defense}} Bonus: 7 | ||
* Max {{s|Attributes|Dexterity}} Bonus: +4 | * Max {{s|Attributes|Dexterity}} Bonus: +4 | ||
* Skills: {{s|Skills|Stealth}} +4 | * Skills: {{s|Skills|Stealth}} +4 | ||
| | |Upgradeable=Armor | ||
|Special= | |||
* Defense Bonus: 9 {{KotOR/Upgrade|Armor Reinforcement}} | * Defense Bonus: 9 {{KotOR/Upgrade|Armor Reinforcement}} | ||
* Max Dexterity Bonus: +4 | * Max Dexterity Bonus: +4 | ||
* Skills: Stealth +8 {{KotOR/Upgrade|Mesh Underlay}} | * Skills: Stealth +8 {{KotOR/Upgrade|Mesh Underlay}} | ||
| | | A specialty of the Baragwin, this modifiable suit has advanced adaptive camouflage technology that, when combined with a stealth generator, allows it to blend in nearly seamlessly with the background when viewed from any direction. It is generally only sold to respected governments, but a number have found their way into more disreputable distribution channels.}} | ||
A specialty of the Baragwin, this modifiable suit has advanced adaptive camouflage technology that, when combined with a stealth generator, allows it to blend in nearly seamlessly with the background when viewed from any direction. It is generally only sold to respected governments, but a number have found their way into more disreputable distribution channels. | |||
{{KotOR/Source}} | {{KotOR/Source}} | ||
|rowspan=3| Yavin | |||
|rowspan=3| Yavin Station | |rowspan=3| Yavin Station | ||
| Suvam Tan ({{s|Yavin Station|First Star Map}}) | |||
| 6000 | | 6000 | ||
| 1 | | 1 | ||
|- | |- | ||
| {{s|Yavin Station|Third Star Map}} | | Suvam Tan ({{s|Yavin Station|Third Star Map}}) | ||
| 6000 | | 6000 | ||
| 1 | | 1 | ||
|- | |- | ||
| {{s|Yavin Station|Fifth Star Map}} | | Suvam Tan ({{s|Yavin Station|Fifth Star Map}}) | ||
| 6000 | | 6000 | ||
| 1 | | 1 | ||
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Only the 14 light armors a player character can acquire are listed below. | Only the 14 light armors a player character can acquire are listed below. | ||
{| {{prettytable|sortable=1|text center | {| {{prettytable|sortable=1|style=text-align:center}} | ||
!width=32% rowspan=2| Light armor | !width=32% rowspan=2| Light armor | ||
!colspan=4| {{s|Combat|Defense}} Bonus | !colspan=4| {{s|Combat|Defense}} Bonus | ||
Line 544: | Line 511: | ||
| {{N/a|}} | | {{N/a|}} | ||
|- | |- | ||
! {{s|Light armor|Light Exoskeleton}} | ! {{s|Light armor|Light Exoskeleton}} {{KotOR/World|Yavin Station}} | ||
| 4 || 5 || 2 | | 4 || 5 || 2 | ||
! 11 | ! 11 | ||
Line 600: | Line 567: | ||
| {{N/a|}} | | {{N/a|}} | ||
|- | |- | ||
! {{s|Light armor|Baragwin Shadow Armor}} | ! {{s|Light armor|Baragwin Shadow Armor}} {{KotOR/World|Yavin Station}} | ||
| 5 || 4 || 2 | | 5 || 4 || 2 | ||
! 11 | ! 11 |
Latest revision as of 18:05, 10 January 2024
Armor Proficiency: Light is required to use light armor, and it's not usable by Droids and Wookiees. Although all other classes can select this feat, it's only granted upon character generation to Soldiers like Carth and Canderous, Scouts, and Scoundrels like Mission.
Summary at end of page.
Armor 4[edit]
These light armors all have armor 4 and Max Dexterity Bonus: +5.
Combat Suit[edit]
Even the most frugal of mercenaries know they need at least some protection from the rigors of combat, although suits of this type are recommended for light skirmishes only. |
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Endar Spire | Command Module | Footlocker | 50 | 1 |
Taris | South Apartments | Larrim | 55 | Infinite |
Upper City South | Equipment Emporium | 50 | Infinite | |
Lower City Apartments (West) | Vulkar Gang Boss | 50 | 1 | |
Dantooine | Jedi Enclave | Crattis Yurkal | 50 | 2 |
Tatooine | Czerka Office | Greeta Holda | 50 | 1 |
Dune Sea | Tanis Venn | 50 | 1 | |
Kashyyyk | Czerka Landing Port | Eli Gand/Matton Dasol | 50 | Infinite |
Great Walkway | Metal Box | 50 | 2 | |
Plasteel Cylinder | 50 | 1 | ||
Manaan | East Central | Tyvark's Shop | 50 | 1 |
Leviathan | Prison Block | Riot Equipment | 50 | 1 |
Star Forge System | Rakatan Settlement | Wicker Footlocker | 50 | 1 |
Zabrak Combat Suit[edit]
A Zabrak improvement on the combat suit, this armor is good protection where speed and unrestricted movement are more important than bulky plating. |
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Tatooine | Czerka Office | Greeta Holda | 750 | 1 |
Kashyyyk | Upper Shadowlands | Corpse | 750 | 1 |
Star Forge System | Rakatan Settlement | Wicker Footlocker | 750 | 1 |
Echani Light Armor[edit]
| |
Echani prefer elegant design to brute force. The Maktites learned this when their stores of thermal weapons were rendered ineffective by simple changes in the Echani light armor. |
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Dantooine | Matale Grounds | Dead Settler | 1000 | 1 |
Kashyyyk | Upper Shadowlands | Metal Box | 1000 | 1 |
Korriban | Dreshdae | Czerka Store | 1000 | 1 |
Sith Academy | Lashowe | 1000 | 1 |
Massassi Ceremonial Armor[edit]
| |
Long-term domination by the Sith has erased the memory of the Massassi rituals for which this armor was designed, but it retains its effectiveness on the battlefield regardless. |
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Korriban | Shyrack Caves | Corpse | 3000 | 1 |
Cinnagar Weave Armor[edit]
| |
A complex organic weave protects this armored suit from extremes in temperature. Armor similar to it proved decisive in defending Cinnagar from the Sith under Naga Sadow. |
This armor isn't available to player characters without cheating.
GenoHaradan Mesh Armor[edit]
This perfectly balanced armor provides maximum protection without hampering a Genoharadan agent's ability to stalk his prey in total secrecy. |
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Tatooine | Dune Sea | Hulas | 5000 | 1 |
Darth Bandon's Fiber Armor[edit]
|
|
|
Despite the unfortunate fate of Darth Bandon, this light armor remains a desirable asset for any warrior. The silvery polish reflects a pride in craftsmanship rarely seen today. |
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Tatooine | Eastern Dune Sea | Darth Bandon | 5000 | 1 |
Kashyyyk | Upper Shadowlands | Darth Bandon | ||
Manaan | Hrakert Station | Darth Bandon | ||
Korriban | Valley of Dark Lords | Darth Bandon |
Echani Fiber Armor[edit]
|
||
Many elite Echani duelists use armor of this type, though its adaptability has made it popular with professional soldiers and bounty hunters alike. |
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Taris | Lower City Apartments (East) | Security Crate | 900 | 1 |
Light Exoskeleton[edit]
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Yavin | Yavin Station | Suvam Tan (First Star Map) | 10000 | 1 |
Suvam Tan (Third Star Map) | 10000 | 1 | ||
Suvam Tan (Fifth Star Map) | 10000 | 1 |
Armor 5[edit]
These light armors all have armor 5 and Max Dexterity Bonus: +4.
Heavy Combat Suit[edit]
This version of the combat suit offers more protection than the basic model. It is heavier overall and not quite as flexible, but many consider the tradeoffs worthwhile. |
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Taris | South Apartments | Larrim | 110 | 1 |
Upper City South | Equipment Emporium | 100 | Infinite | |
Undercity | Corpse - Sith Soldier | 100 | 1 | |
Black Vulkar Base | Footlocker | 100 | 1 | |
Black Vulkar Base (Garage) | Garage Head | 100 | 1 | |
Dantooine | Jedi Enclave | Crattis Yurkal | 100 | 2 |
Tatooine | Czerka Office | Greeta Holda | 100 | 1 |
Kashyyyk | Czerka Landing Port | Eli Gand/Matton Dasol | 100 | Infinite |
Bonadan Alloy Heavy Suit[edit]
Bonadan is an emerging industrial society financing their exploration of the galaxy through production of small arms and armor. They favor heavy materials offering solid defense. |
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Taris | Upper City South | Equipment Emporium | 900 | 1 |
Korriban | Dreshdae | Mika Dorin | 1350 | 1 |
Zabrak Battle Armor[edit]
| |
In northern Iridonia the Zabrak produce expensive armor that nonetheless has become very popular on the galactic markets, due to excellent low-temperature defensive properties. |
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Tatooine | Czerka Office | Greeta Holda | 2000 | 1 |
Republic Mod Armor[edit]
|
||
The Republic has prospered militarily by keeping its troops well supplied with modular armor, ensuring they are always prepared for a variety of battle conditions. |
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Taris | Lower City Apartments (West) | Sealed Strongbox | 1000 | 1 |
Reinforced Fiber Armor[edit]
Inspired by craftsmen on worlds where metal is in short supply, this type of light armor consists of jung-ju tree fibers bound with synthetics, offering good, flexible protection. |
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Kashyyyk | Czerka Landing Port | Eli Gand/Matton Dasol | 3500 | 2 |
Korriban | Dreshdae | Czerka Store | 3500 | 1 |
Baragwin Shadow Armor[edit]
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Yavin | Yavin Station | Suvam Tan (First Star Map) | 6000 | 1 |
Suvam Tan (Third Star Map) | 6000 | 1 | ||
Suvam Tan (Fifth Star Map) | 6000 | 1 |
Summary[edit]
Only the 14 light armors a player character can acquire are listed below.
Light armor | Defense Bonus | Resist | Attributes | Skills | Immunity | |||||
---|---|---|---|---|---|---|---|---|---|---|
Arm | Dex | FEM | Max | |||||||
Combat Suit | 4 | 5 | 0 | 9 | ||||||
Zabrak Combat Suit | 4 | 5 | 1 | 10 | ||||||
Echani Light Armor | 4 | 5 | 1 | 10 | 15/- | |||||
Massassi Ceremonial Armor | 4 | 5 | 1 | 10 | ||||||
GenoHaradan Mesh Armor | 4 | 5 | 3 | 12 | +3 | +4 | ||||
Darth Bandon's Fiber Armor | 4 | 5 | 1 | 10 | 25/- | |||||
Darth Bandon's Fiber Armor | 4 | 5 | 3 | 12 | 25/- | |||||
Echani Fiber Armor | 4 | 5 | 1 | 10 | ||||||
Echani Fiber Armor | 4 | 5 | 3 | 12 | 20/- | 20/- | ||||
Light Exoskeleton | 4 | 5 | 2 | 11 | +1 | +1 | ||||
Light Exoskeleton | 4 | 5 | 4 | 13 | +1 | +2 | ||||
Heavy Combat Suit | 5 | 4 | 0 | 9 | ||||||
Bonadan Alloy Heavy Suit | 5 | 4 | 1 | 10 | ||||||
Zabrak Battle Armor | 5 | 4 | 1 | 10 | 20/- | |||||
Republic Mod Armor | 5 | 4 | 0 | 9 | ||||||
Republic Mod Armor | 5 | 4 | 1 | 10 | ||||||
Reinforced Fiber Armor | 5 | 4 | 2 | 11 | ||||||
Baragwin Shadow Armor | 5 | 4 | 2 | 11 | +4 | |||||
Baragwin Shadow Armor | 5 | 4 | 4 | 13 | +8 |