Onderduiker (talk | contribs) (Created with all available mines) |
Onderduiker (talk | contribs) (→48px Plasma mines: Corrected damage type, added Save and DC links) |
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==[[File:KotOR Item Plasma Mine.png|48px]] Plasma mines== | ==[[File:KotOR Item Plasma Mine.png|48px]] Plasma mines== | ||
According to [[../Getting Started#Feedback|Feedback]] plasma mines do ''energy'' damage, '''not''' heat (fire) as stated by their descriptions: a [[../Belts#Thermal Shield Generator|Thermal Shield Generator's]] Damage Immunity: 100% vs. Fire has no effect on damage whatsoever (neither does Damage Resistance: Resist #/- vs. Fire or [[../Force powers#Energy Resistance|Energy Resistance]]), whereas a simple [[../Arms#Energy Shield|Energy Shield]] (or ''Improved'' Energy Resistance) absorbs it. | |||
===Minor Plasma Mine=== | ===Minor Plasma Mine=== | ||
*Damage: Heat, 24 points | *Damage: <s>Heat</s> Energy, 24 points | ||
*Save: DC15 for half damage | *[[../Saves|Save]]: [[../Difficulty Classes#Mines|DC15]] for half damage | ||
When stepped on, plasma mines emit a short burst of intense heat, searing all enemies nearby. This is the basic model. | When stepped on, plasma mines emit a short burst of intense heat, searing all enemies nearby. This is the basic model. | ||
===Average Plasma Mine=== | ===Average Plasma Mine=== | ||
*Damage: Heat, 42 points | *Damage: <s>Heat</s> Energy, 42 points | ||
*Save: DC20 for half damage | *[[../Saves|Save]]: [[../Difficulty Classes#Mines|DC20]] for half damage | ||
An extremely volatile mixture of incendiary chemicals makes this plasma mine much more powerful than the basic model. | An extremely volatile mixture of incendiary chemicals makes this plasma mine much more powerful than the basic model. | ||
===Deadly Plasma Mine=== | ===Deadly Plasma Mine=== | ||
*Damage: Heat, 72 points | *Damage: <s>Heat</s> Energy, 72 points | ||
*Save: DC25 for half damage | *[[../Saves|Save]]: [[../Difficulty Classes#Mines|DC25]] for half damage | ||
The most damaging plasma mine available, this item throws intense heat over a wide radius. | The most damaging plasma mine available, this item throws intense heat over a wide radius. | ||
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Revision as of 22:47, 31 March 2015
All mines have Area of Effect: 3.3m radius.
Flash mines
Minor Flash Mine
- Damage: None
- Secondary: Stun for 9 seconds
- Save: DC15 to negate stun
Carefully set flash mines can stun any enemies unfortunate enough to step on them. This is the basic model.
Average Flash Mine
- Damage: None
- Secondary: Stun for 9 seconds
- Save: DC20 to negate stun
This variant of the stun mine is an improvement on the basic model. Larger power cells increase its effectiveness a considerable amount.
Deadly Flash Mine
- Damage: None
- Secondary: Stun for 9 seconds
- Save: DC25 to negate stun
The most powerful stun mine available, this item can quickly disable anyone unfortunate enough to activate it.
Frag mines
Minor Frag Mine
- Damage: Piercing, 18 points
- Save: DC15 for half damage
Frag mines send blasts of shrapnel through any nearby enemies. This is the basic model.
Average Frag Mine
- Damage: Piercing, 30 points
- Save: DC20 for half damage
Like all frag mines, this item sends a blast of shrapnel through any nearby enemies. This variant is much more powerful than the basic model.
Deadly Frag Mine
- Damage: Piercing, 54 points
- Save: DC25 for half damage
The most powerful fragmentation mine available, this item can make short work of entire battle groups.
Gas mines
Minor Gas Mine
- Damage: Special
- Secondary: Poison, 3 points every 3 seconds
- Duration: 30 seconds
- Save: DC15 for no effect
When stepped on, gas mines saturate the immediate area with poisonous gas. This is the basic model.
Average Gas Mine
- Damage: Special
- Secondary: Poison, 4 points every 3 seconds
- Duration: 30 seconds
- Save: DC20 for no effect
This item emits a far more toxic cloud of gas than the basic model mine of this type.
Deadly Gas Mine
- Damage: Special
- Secondary: Poison, 5 points every 3 seconds
- Duration: 30 seconds
- Save: DC30 for no effect
The most toxic poison mine available, this item can quickly reduce the effectiveness of entire enemy groups.
Plasma mines
According to Feedback plasma mines do energy damage, not heat (fire) as stated by their descriptions: a Thermal Shield Generator's Damage Immunity: 100% vs. Fire has no effect on damage whatsoever (neither does Damage Resistance: Resist #/- vs. Fire or Energy Resistance), whereas a simple Energy Shield (or Improved Energy Resistance) absorbs it.
Minor Plasma Mine
When stepped on, plasma mines emit a short burst of intense heat, searing all enemies nearby. This is the basic model.
Average Plasma Mine
An extremely volatile mixture of incendiary chemicals makes this plasma mine much more powerful than the basic model.
Deadly Plasma Mine
The most damaging plasma mine available, this item throws intense heat over a wide radius.