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< Star Wars: Knights of the Old Republic
Revision as of 17:44, 3 November 2013 by Onderduiker (talk | contribs) (Corrected opening combat)
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You exit your apartment to witness an altercation between two Duros and a Sith Soldier, flanked by two Battle Droids.

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Without warning, the Sith Soldier guns him down with his Blaster Rifle.

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The Sith Soldier and the Battle Droid to your left turn their backs on you to engage the surviving Duros, while the Battle Droid to your right engages you:

Name Battle Droid
Alignment 50 (Neutral)
Class Combat Droid
Level 1
Skills
Awareness 1
Repair -2
Attributes
Strength 12 +1
Dexterity 8 -1
Constitution 8 -1
Intelligence 6 -2
Wisdom 8 -1
Charisma 6 -2
Attributes
Vitality 5
Force 0
Defense 14
Fortitude 1
Reflex -1
Will -1
Ranged Main Off hand
Attack 0 -
Energy 1-6 -
Threat 20-20,x2 -
Melee
Attack - -
Damage - -
Threat - -
Items Feats Force powers

Blaster Pistol

Weapon Proficiency: Blaster Pistol Combat Logic Upgrade

None

When paused during combat, you have your first opportunity to select Carth:

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Although based on his current equipment, Dexterity and feats he has already progressed towards using two blaster pistols, if you're a Scoundrel or otherwise have low Vitality, you may want to equip him with one or two melee weapons at least temporarily and have him lead, if only until you have another party member to take the front line.

You and Carth can kill one Battle Droid each in a single round, particularly if you’re equipping the Ion Blaster from the Sith Heavy Trooper remains from the Starboard Section of the Endar Spire and Carth uses Power Blast. Then only the Sith Soldier remains:

Name Sith Soldier
Alignment 50 (Neutral)
Class Soldier
Level 3
Skills
Awareness 3
Treat Injury 0
Attributes
Strength 10 0
Dexterity 12 +1
Constitution 10 0
Intelligence 10 0
Wisdom 10 0
Charisma 10 0
Attributes
Vitality 15
Force 0
Defense 19
Fortitude 3
Reflex 2
Will 1
Ranged Main Off hand
Attack 4 -
Energy 1-8 -
Threat 19-20,x2 -
Melee
Attack - -
Damage - -
Threat - -
Items Feats Force powers

Battle Armor Blaster Rifle

Armor Proficiency: Heavy Weapon Proficiency: Blaster Rifle

None

All three can be killed with a Frag Grenade, although this will also damage the Duros. The two Battle Droids will be killed even with a successful Reflex save, while there’s 60% chance of killing the Sith Soldier (otherwise, he’ll be reduced from 15 to 5 Vitality).

Level 2

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Level 3

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If you wish to play without a party for increased challenge, this is your first opportunity to remove Carth.

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If you speak to him again:

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The Sith Soldier dropped a backpack:

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The apartment complex is a ring, with the doors to four apartments (excluding your hideout) and the elevator to Upper City South in the outer wall. The latter is to the south, and the quickest way to reach it is to run anti-clockwise around the ring, hugging the inner wall to prevent a dialog with Larrim starting automatically as you pass him.

South Apartments map.

However, it’s normally advisable to explore each map more thoroughly rather than simply passing through as quickly as possible, to maximise your chances of gaining experience and items.

While there are numerous opportunities for dialog while traveling around the ring, most are brief:

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However, there are a couple of dialogs which are more developed.

Larrim

You can see Larrim, a green-skinned male Twi'lek, to the south of your starting position, and you'll pass him as you travel counter-clockwise towards the elevator. Approaching him will automatically trigger a dialog:

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Carth will interject if he's present:

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Larrim only talks about energy shields the first time you speak to him.

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The following response is only available the first time you speak to him:

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Name Larrim
Map South Apartments
Buy 110%
Sell 40%
Buy Item Cost Amount
Medpac 44 Infinite
Computer Spike 275 2
Parts 220 2
Military Suit 165 1
Heavy Combat Suit 110 1
Combat Suit 55 Infinite
Light Battle Armor 275 1
Vibroblade 88 1
Stun Baton 33 Infinite
Long Sword 5 Infinite
Quarterstaff 2 Infinite
Vibrosword 132 1
Short Sword 1 Infinite
Ion Blaster 220 1
Sonic Pistol 220 1
Buy Item Cost Amount
Blaster Pistol 110 Infinite
Light Repeating Blaster 550 1
Poison Grenade 143 1
Sonic Grenade 143 1
Concussion Grenade 88 2
Frag Grenade 88 Infinite
Energy Shield 154 1
Sound Dampening Stealth Unit 220 1
Stealth Field Generator 110 Infinite
Battle Stimulant 110 1
Minor Flash Mine 110 1
Minor Frag Mine 110 1
Minor Gas Mine 110 1
Minor Plasma Mine 110 1

Larrim's items cost 10% extra to buy, so do not buy anything unless you can't get it anywhere else.

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If you speak to him again:

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Unless otherwise stated, you can now repeat or explore responses missed when you first spoke to him.

Janitor

You can see the janitor, an elderly human male, to the east of your starting position, and you'll pass him as you travel clockwise around the apartment complex ring. Speak to him:

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Carth will interject if he's present:

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Otherwise, the dialog continues:

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If you weren't unrepentantly disrespectful, and you speak to him again:

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The following responses will allow you to repeat or explore responses missed when you first spoke to him:

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These responses will obviously antagonize him if you avoided doing it the first time:

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If you did antagonize him the first time, an apology will allow you to ask your questions:

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Alternatively, you can antagonize him again:

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Apartments

There are four other apartments accessed via low security doors in the outer wall of the apartment complex ring. They only have DC 12, so any character who spent any points in Security (including Carth) can unlock them. Alternatively they can be bashed open, although they resist the first 5 points of damage and have 20 Vitality.

The northeast apartment is unoccupied, but contains a footlocker; the southeast apartment contains an Ithorian and a bag:

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The southwest apartment contains a Twi'lek and a bag:

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The contents of all containers are random, although they were generated with the map. Surprisingly robbery doesn't result in any shift in alignment, although you may want to forbear if you're role-playing a light side character. However, the west apartment should be opened for your first opportunity to move closer to the light side or dark side of the Force...

Dia's apartment

If you use Security to open the door to the west apartment, you can enter it and look around first, finding a bag with random contents. Otherwise, a dialog with its occupant begins automatically:

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This ends the dialog. Otherwise:

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Throughout this dialog, this response will end it, while the following returns to other responses in the same loop, allowing you to try to persuade her until you succeed.

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Dia's Bounty

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KotOR Icon Dark.png 2. Tell me what’s going on or I'll end all your problems… permanently!
Dark Side Points Gained: -2

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Once you end this dialog:

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Light side

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When you speak to her again:

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Dark side

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Speaking to her again after learning of the bounty but without having offered to help also allows you to reach this point:

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Carth interjects if he's present:

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This gives you two last chances to avoid bloodshed:

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Otherwise:

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KotOR Icon Dark.png Dia: Then you're going to learn the same lesson I taught Holdan: I'm not as helpless as I look!
Dark Side Points Gained: -2
Name Dia
Alignment 50 (Neutral)
Class Soldier
Level 3
Skills
Awareness 2
Treat Injury 2
Attributes
Strength 13 +1
Dexterity 12 +1
Constitution 10 0
Intelligence 10 0
Wisdom 15 +2
Charisma 12 +1
Attributes
Vitality 28
Force 0
Defense 11
Fortitude 3
Reflex 2
Will 3
Ranged Main Off hand
Attack - -
Damage - -
Threat - -
Melee
Attack 4 -
Physical 2-11 -
Threat 19-20,x2 -
Items Feats Force powers

Clothing + Vibroblade

Weapon Proficiency: Melee weapons

None

Dia leads with a melee Attack before drawing her Vibroblade. If you’re playing without a party, you can lead her out of her apartment to the left and she can become engaged with the surviving Duros, who can kill her single-handedly (you still receive XP for this, but it isn't recorded in Feedback).

Level 3

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