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Used special weapons sell for the same price regardless of how many charges remain, so there's normally no reason to avoid using them: simply use all but one charge, then sell them.
Used special weapons sell for the same price regardless of how many charges remain, so there's normally no reason to avoid using them: simply use all but one charge, then sell them.
 
{{-}}
==Stun rays==
==Stun rays==
Stun rays inflict {{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Stun}}, 100% for 9 seconds. A successful Will [[../Saves|save]] negates this (as does Immunity: {{s|Saves|Mind-Affecting}} and {{s|Feats|Force Immunity}}: Stun). They have medium range.
Stun rays inflict {{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Stun}}, 100% for 9 seconds. A successful Will [[../Saves|save]] negates this (as does Immunity: {{s|Saves|Mind-Affecting}} and {{s|Feats|Force Immunity}}: Stun). They have medium range.


===Stun Ray===
===Stun Ray===
[[File:KotOR Item Stun Ray.png|left]]
{{KotOR/Description|Stun Ray|
*Feats Required: {{s|Feats|Droid Upgrade}} Class 1
* Feats Required: {{s|Feats|Droid Upgrade}} Class 1
*{{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Stun}}, 100% for 9 seconds
* {{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Stun}}, 100% for 9 seconds
*Will [[../Saves|Save]]: [[../Difficulty Classes|DC]]15 to negate stun
* Will [[../Saves|Save]]: [[../Difficulty Classes|DC]]15 to negate stun
*Range: Medium
* Range: Medium
 
| Quellegh Industrial is becoming the standard in publicly traded non-lethal droid-mounted weapons. Company officials credit aggressive marketing towards any despot with credits.}}
Quellegh Industrial is becoming the standard in publicly traded non-lethal droid-mounted weapons. Company officials credit aggressive marketing towards any despot with credits.


{{KotOR/Source}}
{{KotOR/Source}}
| Taris
|rowspan=2| Taris
| Upper City North
|rowspan=2| Upper City North
| {{s|Upper City North|Droids by Janice}}
| {{s|Upper City North|Droids by Janice}}
| 300
| 300
| Infinite
| Infinite
|-
|-
| Taris
| Upper City North
| [[../Swoop Platform#Purchasing a Droid|T3-M4]]
| [[../Swoop Platform#Purchasing a Droid|T3-M4]]
| {{N/a|300}}
| {{N/a|300}}
Line 34: Line 31:
| Dantooine
| Dantooine
| Jedi Enclave
| Jedi Enclave
| {{s|Dantooine|Karal Kaar}}
| {{s|Jedi Enclave|Karal Kaar}}
| 300
| 300
| Infinite
| Infinite
Line 44: Line 41:
| Infinite
| Infinite
|-
|-
| Manaan
|rowspan=2| Manaan
| Ahto East
| Ahto East
| {{s|Ahto East|General Shop}}
| {{s|Ahto East|General Shop}}
Line 50: Line 47:
| 1
| 1
|-
|-
| Manaan
| Sith Base
| Sith Base (Manaan)
| [[../Sith Base (Manaan)#Droid Repair|Sith War Droid]]
| [[../Sith Base (Manaan)#Droid Repair|Sith War Droid]]
| {{N/a|300}}
| {{N/a|300}}
Line 58: Line 54:
| Leviathan
| Leviathan
| Prison Block
| Prison Block
| [[../Leviathan#Droid Maintenance|Footlocker]]
| [[../Prison Block#Droid Maintenance|Footlocker]]
| {{N/a|300}}
| {{N/a|300}}
| 1
| 1
Line 64: Line 60:


===Baragwin Stun Ray===
===Baragwin Stun Ray===
[[File:KotOR Item Stun Ray.png|left]]
{{KotOR/Description|Stun Ray|
*Feats Required: {{s|Feats|Droid Upgrade}} Class 2
* Feats Required: {{s|Feats|Droid Upgrade}} Class 2
*Uses: unlimited
* Uses: unlimited
 
| While not the most powerful of weapons, the Baragwin have modified a normal {{s|Special weapons|Stun Ray}} to run at such efficiency that it can tap into the power supply of the droid mounting it, giving it unlimited charges.}}
While not the most powerful of weapons, the Baragwin have modified a normal {{s|Special weapons|Stun Ray}} to run at such efficiency that it can tap into the power supply of the droid mounting it, giving it unlimited charges.


{{KotOR/Source}}
{{KotOR/Source}}
| Yavin Station
|rowspan=2| Yavin
| Suvam Tan
|rowspan=2| Yavin Station
| {{s|Yavin Station|Third Star Map}}
| Suvam Tan ({{s|Yavin Station|Third Star Map}})
| 3000
| 3000
| 1
| 1
|-
|-
| Yavin Station
| Suvam Tan ({{s|Yavin Station|Fifth Star Map}})
| Suvam Tan
| {{s|Yavin Station|Fifth Star Map}}
| 3000
| 3000
| 1
| 1
Line 85: Line 78:


===Advanced Stun Ray===
===Advanced Stun Ray===
[[File:KotOR Item Advanced Stun Ray.png|left]]
{{KotOR/Description|Advanced Stun Ray|
*Feats Required: {{s|Feats|Droid Upgrade}} Class 2
* Feats Required: {{s|Feats|Droid Upgrade}} Class 2
*{{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Stun}}, 100% for 9 seconds
* {{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Stun}}, 100% for 9 seconds
*Will [[../Saves|Save]]: [[../Difficulty Classes|DC]]20 to negate stun
* Will [[../Saves|Save]]: [[../Difficulty Classes|DC]]20 to negate stun
*Range: Medium
* Range: Medium
 
| This product is a special order aftermarket modification of a Quellegh Industrial stun ray. Very expensive to produce, most are in the hands of government-sponsored elite troops.}}
This product is a special order aftermarket modification of a Quellegh Industrial stun ray. Very expensive to produce, most are in the hands of government-sponsored elite troops.


{{KotOR/Source}}
{{KotOR/Source}}
| Tatooine
|rowspan=2| Tatooine
| Droid Shop
| Droid Shop
| [[../Droid Shop#Inventory|Yuka Laka]]
| [[../Droid Shop#Inventory|Yuka Laka]]
Line 100: Line 92:
| Infinite
| Infinite
|-
|-
| Tatooine
| Sand People Enclave
| Sand People Enclave
| [[../Sand People Enclave#Exit|Refuse Pile – Medium]]
| [[../Sand People Enclave#Exit|Refuse Pile – Medium]]
Line 114: Line 105:
| Leviathan
| Leviathan
| Prison Block
| Prison Block
| [[../Leviathan#Droid Maintenance|Droid Upgrades]]
| [[../Prison Block#Droid Maintenance|Droid Upgrades]]
| {{N/a|900}}
| {{N/a|900}}
| 1
| 1
Line 120: Line 111:


==Shield disruptors==
==Shield disruptors==
Shield disruptors inflict ion {{s|Combat|Damage|damage}}, which is doubled against {{s|Arms|Shields}} and trebled against {{s|Classes|Droid}}s. They have medium range.
Shield disruptors inflict ion [[../Combat#Damage|damage]], which is doubled against [[../Combat#Shields|shields]]. They have medium range.


===Shield Disruptor===
===Shield Disruptor===
[[File:KotOR Item Shield Disruptor.png|left]]
{{KotOR/Description|Shield Disruptor|
*Feats Required: {{s|Feats|Droid Upgrade}} Class 1
* Feats Required: {{s|Feats|Droid Upgrade}} Class 1
*{{s|Combat|Damage}}: Ion, 20 points
* {{s|Combat|Damage}}: Ion, 20 points
*Range: Medium
* Range: Medium
 
| Designed for Republic forces, these devices allow a droid to potentially devastate opponent droids or the personal shielding of an enemy, though the energy drain is quite large.}}
Designed for Republic forces, these devices allow a droid to potentially devastate opponent droids or the personal shielding of an enemy, though the energy drain is quite large.


{{KotOR/Source}}
{{KotOR/Source}}
| Taris
|rowspan=3| Taris
| Upper City North
|rowspan=2| Upper City North
| {{s|Upper City North|Droids by Janice}}
| {{s|Upper City North|Droids by Janice}}
| 300
| 300
| Infinite
| Infinite
|-
|-
| Taris
| Upper City North
| [[../Swoop Platform#Purchasing a Droid|T3-M4]]
| [[../Swoop Platform#Purchasing a Droid|T3-M4]]
| {{N/a|300}}
| {{N/a|300}}
| 1
| 1
|-
|-
| Taris
| Sith Base
| Sith Base (Taris)
| [[../Sith Base (Taris)#Armory|Weapons Locker]]
| [[../Sith Base (Taris)#Armory|Weapons Locker]]
| {{N/a|300}}
| {{N/a|300}}
Line 151: Line 138:
| Dantooine
| Dantooine
| Jedi Enclave
| Jedi Enclave
| {{s|Dantooine|Karal Kaar}}
| {{s|Jedi Enclave|Karal Kaar}}
| 300
| 300
| Infinite
| Infinite
Line 169: Line 156:


===Baragwin Shield Disruptor===
===Baragwin Shield Disruptor===
[[File:KotOR Item Shield Disruptor.png|left]]
{{KotOR/Description|Shield Disruptor|
*Feats Required: {{s|Feats|Droid Upgrade}} Class 2
* Feats Required: {{s|Feats|Droid Upgrade}} Class 2
*Uses: unlimited
* Uses: unlimited
 
| The Baragwin have tweaked and tuned a normal {{s|Special weapons|Shield Disruptor}} to be able to run off the mounting droid's power supply, giving it unlimited charges.}}
The Baragwin have tweaked and tuned a normal {{s|Special weapons|Shield Disruptor}} to be able to run off the mounting droid's power supply, giving it unlimited charges.


{{KotOR/Source}}
{{KotOR/Source}}
| Yavin Station
|rowspan=2| Yavin
| Suvam Tan
|rowspan=2| Yavin Station
| {{s|Yavin Station|Third Star Map}}
| Suvam Tan ({{s|Yavin Station|Third Star Map}})
| 3000
| 3000
| 1
| 1
|-
|-
| Yavin Station
| Suvam Tan ({{s|Yavin Station|Fifth Star Map}})
| Suvam Tan
| {{s|Yavin Station|Fifth Star Map}}
| 3000
| 3000
| 1
| 1
Line 190: Line 174:


===Advanced Shield Disruptor===
===Advanced Shield Disruptor===
[[File:KotOR Item Advanced Shield Disruptor.png|left]]
{{KotOR/Description|Advanced Shield Disruptor|
*Feats Required: {{s|Feats|Droid Upgrade}} Class 2
* Feats Required: {{s|Feats|Droid Upgrade}} Class 2
*{{s|Combat|Damage}}: Ion, 40 points
* {{s|Combat|Damage}}: Ion, 40 points
*Range: Medium
* Range: Medium
 
| Prototyped by Czerka Corporation, these extremely devastating droid and shield nullifiers have found their way to forces on both sides of the Sith/Republic conflict.}}
Prototyped by Czerka Corporation, these extremely devastating droid and shield nullifiers have found their way to forces on both sides of the Sith/Republic conflict.


{{KotOR/Source}}
{{KotOR/Source}}
Line 206: Line 189:


==Flame throwers==
==Flame throwers==
Flame throwers inflict heat [[../Combat#Damage|damage]] and {{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Horror}}, 100% for 3 seconds. A successful Reflex [[../Saves|save]] halves damage and a Fortitude save negates horror (as does Immunity: {{s|Saves|Mind-Affecting}} and {{s|Feats|Force Immunity}}: Fear). Contrary to what's stated by their descriptions (and what might be expected), flame throwers only inflict damage on a single target, '''not''' over a broad area. They have short range.
Flame throwers inflict heat [[../Combat#Damage|damage]], and {{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Horror}}, 100% for 3 seconds. A successful Reflex [[../Saves|save]] halves damage and a Fortitude save negates horror (as does Immunity: {{s|Saves|Mind-Affecting}} and {{s|Feats|Force Immunity}}: Fear). Contrary to what's stated by their descriptions (and what might be expected), flame throwers only inflict damage on a single target, '''not''' over a broad area. They have short range.
 
{{s|Mines|Plasma mines}} actually inflict energy damage so {{s|Special weapons|Advanced Flame Thrower}}s can potentially inflict the most heat or fire damage in the game, although enemy droids that use them against you are extremely rare:
 
{| {{prettytable|text center=1}}
!width=20%|World
!width=40%|Area
!width=40%|Enemy
|-
| Taris
| Davik's Estate
| [[../Davik's Estate#"Guest" Room|Torture Droid]]
|-
| Kashyyyk
| Lower Shadowlands
| [[../Lower Shadowlands#Computer|Defense Droid]]
|-
| Manaan
| Sith Base (Manaan)
| [[../Sith Base (Manaan)#North Computer Room|Assault Droid Mark IV]] (4)
|-
| Leviathan
| Command Deck
| [[../Command Deck#Droid Bay|Assault Droid]]
|}
 
That's it! They can be prevented from using them by debilitating them first using a {{s|Force powers|Stun Droid}} power; otherwise, any combination of a high Reflex save, {{s|Arms|Shields }}, (Improved) {{s|Force powers|Energy Resistance}} and {{s|Combat|Damage Resistance}} can significantly reduce or even negate damage entirely (Reflex > 13 and (Improved) Energy Resistance alone guarantee this for normal {{s|Special weapons|Flame Thrower}}s).


===Flame Thrower===
===Flame Thrower===
[[File:KotOR Item Flame Thrower.png|left]]
{{KotOR/Description|Flame Thrower|
*Feats Required: {{s|Feats|Droid Upgrade}} Class 2
* Feats Required: {{s|Feats|Droid Upgrade}} Class 2
*{{s|Combat|Damage}}: Heat, 30 points
* {{s|Combat|Damage}}: Heat, 30 points
*{{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Horror}}, 100% for 3 seconds
* {{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Horror}}, 100% for 3 seconds
*Special: Targets 7th level and up ignore horror effect
* <s>Special: Targets 7th level and up ignore horror effect</s>
*Reflex [[../Saves|Save]]: [[../Difficulty Classes|DC]]15 for half damage (Fortitude save to negate horror)
* Reflex [[../Saves|Save]]: [[../Difficulty Classes|DC]]15 for half damage (Fortitude Save: DC15 to negate horror)
*Range: Short
* Range: Short
 
| This droid-mounted weapon can inflict damage over a broad area. The incendiary compounds within border on military quality, though the unit was initially designed for industrial purposes.}}
This droid-mounted weapon can inflict damage over a broad area. The incendiary compounds within border on military quality, though the unit was initially designed for industrial purposes.


{{KotOR/Source}}
{{KotOR/Source}}
| Taris
| Taris
| Sith Base (Taris)
| Sith Base
| [[../Sith Base (Taris)#Armory|Weapons Locker]]
| [[../Sith Base (Taris)#Armory|Weapons Locker]]
| {{N/a|300}}
| {{N/a|300}}
Line 272: Line 228:
| Leviathan
| Leviathan
| Prison Block
| Prison Block
| [[../Leviathan#Droid Maintenance|Footlocker]]
| [[../Prison Block#Droid Maintenance|Footlocker]]
| {{N/a|300}}
| {{N/a|300}}
| 1
| 1
Line 278: Line 234:


===Baragwin Flame Thrower===
===Baragwin Flame Thrower===
[[File:KotOR Item Flame Thrower.png|left]]
{{KotOR/Description|Flame Thrower|
*Feats Required: {{s|Feats|Droid Upgrade}} Class 2
* Feats Required: {{s|Feats|Droid Upgrade}} Class 2
*Uses: unlimited
* Uses: unlimited
 
| Using an innovative technique, the Baragwin have managed to modify a normal [[../Special weapons#Flame Thrower|flame thrower]] to operate in such a fashion as to ignite the very atmosphere around a charged guidance beam. The result is a flame thrower that doesn't need an external fuel source and can be run virtually indefinitely.}}
Using an innovative technique, the Baragwin have managed to modify a normal [[../Special weapons#Flame Thrower|flame thrower]] to operate in such a fashion as to ignite the very atmosphere around a charged guidance beam. The result is a flame thrower that doesn't need an external fuel source and can be run virtually indefinitely.


{{KotOR/Source}}
{{KotOR/Source}}
| Yavin Station
|rowspan=2| Yavin
| Suvam Tan
|rowspan=2| Yavin Station
| {{s|Yavin Station|Third Star Map}}
| Suvam Tan ({{s|Yavin Station|Third Star Map}})
| 3000
| 3000
| 1
| 1
|-
|-
| Yavin Station
| Suvam Tan ({{s|Yavin Station|Fifth Star Map}})
| Suvam Tan
| {{s|Yavin Station|Fifth Star Map}}
| 3000
| 3000
| 1
| 1
Line 299: Line 252:


===Advanced Flame Thrower===
===Advanced Flame Thrower===
[[File:KotOR Item Advanced Flame Thrower.png|left]]
{{KotOR/Description|Advanced Flame Thrower|
*Feats Required: {{s|Feats|Droid Upgrade}} Class 3
* Feats Required: {{s|Feats|Droid Upgrade}} Class 3
*{{s|Combat|Damage}}: Heat, 60 points
* {{s|Combat|Damage}}: Heat, 60 points
*{{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Horror}}, 100% for 3 seconds
* {{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Horror}}, 100% for 3 seconds
*Special: Targets 7th level and up ignore horror effect
* <s>Special: Targets 7th level and up ignore horror effect</s>
*Reflex [[../Saves|Save]]: [[../Difficulty Classes|DC]]20 for half damage (Fortitude save to negate horror)
* Reflex [[../Saves|Save]]: [[../Difficulty Classes|DC]]20 for half damage (Fortitude Save: DC15 to negate horror)
*Range: Short
* Range: Short
 
| Intended as a combat upgrade and not generally available to the public, this droid-mounted weapon can inflict a great deal of damage over a broad area. It is widely used by Republic forces.}}
Intended as a combat upgrade and not generally available to the public, this droid-mounted weapon can inflict a great deal of damage over a broad area. It is widely used by Republic forces.


{{KotOR/Source}}
{{KotOR/Source}}
Line 316: Line 268:
| 1
| 1
|-
|-
| Leviathan
|rowspan=2| Leviathan
| Prison Block
| Prison Block
| [[../Leviathan#Droid Maintenance|Droid Upgrades]]
| [[../Prison Block#Droid Maintenance|Droid Upgrades]]
| {{N/a|900}}
| {{N/a|900}}
| 1
| 1
|-
|-
| Leviathan
| Command Deck
| Command Deck
| [[../Command Deck#Droid Bay|Droid Upgrades]]
| [[../Command Deck#Droid Bay|Droid Upgrades]]
Line 330: Line 281:


==Carbonite projectors==
==Carbonite projectors==
Carbonite projectors inflict cold [[../Combat#Damage|damage]] and {{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Paralyze}}, 100%. A successful Reflex [[../Saves|save]] halves damage and reduces (but does '''not''' negate) the length of paralysis (although {{s|Feats|Force Immunity}}: Paralysis prevents it entirely). They have medium range.
Carbonite projectors inflict cold [[../Combat#Damage|damage]], and {{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Paralyze}}, 100%. A successful Reflex [[../Saves|save]] halves damage and reduces (but does '''not''' negate) the length of paralysis (although {{s|Feats|Force Immunity}}: Paralysis prevents it entirely). They have medium range.


Only two carbonite projectors can ever be acquired (strangely, it's the less advanced one which only becomes available very late in the game), so they should be used sparingly against targets you definitely want [[../Combat#Debilitated penalty|debilitated]]. Enemy droids using carbonite projectors against you are also extremely rare:
Only two carbonite projectors can ever be acquired (strangely, it's the less advanced one which only becomes available very late in the game), so they should be used sparingly against targets you definitely want [[../Combat#Debilitated penalty|debilitated]].
 
{| {{prettytable|text center=1}}
!width=30%|Weapon
!width=20%|World
!width=30%|Area
!width=20%|Enemy
|-
!rowspan=2|{{s|Special weapons|Carbonite Projector}}
| Taris
| Black Vulkar Base (Garage)
| [[../Black Vulkar Base (Garage)#Loading Bay|Vulkar Patrol Droid]]
|-
| Dantooine
| Ruins
| [[../Ruins#Proving grounds|Guardian Droid]]
|-
!rowspan=2|{{s|Special weapons|Carbonite Projector Mark II}}
| Kashyyyk
| Lower Shadowlands
| [[../Lower Shadowlands#Computer|Defense Droid]]
|-
| Manaan
| Hrakert Station
| [[../Hrakert Station#Central Storage Room|Assault Droid]] (2)
|}
 
That's it! They can be prevented from using them by debilitating them first using a {{s|Force powers|Stun Droid}} power; otherwise, any combination of a high Reflex save, {{s|Arms|Shields}}, (Improved) {{s|Force powers|Energy Resistance}} and {{s|Combat|Damage Resistance}} can significantly reduce or even negate damage, ensuring being paralyzed is annoying rather than dangerous.


===Carbonite Projector===
===Carbonite Projector===
[[File:KotOR Item Carbonite Projector.png|left]]
{{KotOR/Description|Carbonite Projector|
*Feats Required: {{s|Feats|Droid Upgrade}} Class 2
* Feats Required: {{s|Feats|Droid Upgrade}} Class 2
*{{s|Combat|Damage}}: Cold, 20 points
* {{s|Combat|Damage}}: Cold, 20 points
*{{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Paralyze}}, 100% for 9 seconds
* {{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Paralyze}}, 100% for 9 seconds
*Reflex [[../Saves|Save]]: [[../Difficulty Classes|DC]]15 for half damage, paralyze reduced to 3 seconds
* Reflex [[../Saves|Save]]: [[../Difficulty Classes|DC]]15 for half damage, paralyze reduced to 3 seconds
*Range: Medium
* Range: Medium
 
| The inverse of a flamethrower, this weapon uses a carbonite freezing technique to super-cool synthetic compounds hurled at a target. This unconventional weapon has not yet seen widespread use.}}
The inverse of a flamethrower, this weapon uses a carbonite freezing technique to super-cool synthetic compounds hurled at a target. This unconventional weapon has not yet seen widespread use.


{{KotOR/Source}}
{{KotOR/Source}}
| Unknown World
| Star Forge System
| Rakatan Settlement
| Rakatan Settlement
| [[../Rakatan Settlement#Arena of the One|Storage Bin]]
| [[../Rakatan Settlement#Arena of the One|Storage Bin]]
Line 380: Line 303:


===Carbonite Projector Mark II===
===Carbonite Projector Mark II===
[[File:KotOR Item Carbonite Projector Mark II.png|left]]
{{KotOR/Description|Carbonite Projector Mark II|
*Feats Required: {{s|Feats|Droid Upgrade}} Class 3
* Feats Required: {{s|Feats|Droid Upgrade}} Class 3
*{{s|Combat|Damage}}: Cold, 40 points
* {{s|Combat|Damage}}: Cold, 40 points
*{{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Paralyze}}, 100% for 15 seconds
* {{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Paralyze}}, 100% for 15 seconds
*Reflex [[../Saves|Save]]: [[../Difficulty Classes|DC]]20 for half damage, paralyze reduced to 9 seconds
* Reflex [[../Saves|Save]]: [[../Difficulty Classes|DC]]20 for half damage, paralyze reduced to 9 seconds
*Range: Medium
* Range: Medium
 
| Like the basic model, this weapon uses a carbonite freezing technique to super-cool synthetic compounds hurled at a target, though more efficient projectors make it far more effective.}}
Like the basic model, this weapon uses a carbonite freezing technique to super-cool synthetic compounds hurled at a target, though more efficient projectors make it far more effective.


{{KotOR/Source}}
{{KotOR/Source}}
Line 401: Line 323:


===Gravity Generator===
===Gravity Generator===
[[File:KotOR Item Gravity Generator.png|left]]
{{KotOR/Description|Gravity Generator|
*Feats Required: {{s|Feats|Droid Upgrade}} Class 2
* Feats Required: {{s|Feats|Droid Upgrade}} Class 2
*{{s|Combat|Damage}}: None
* {{s|Combat|Damage}}: None
*{{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Slowed}}, 75% for 9 seconds
* {{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Slowed}}, 75% for 9 seconds
*Reflex [[../Saves|Save]]: [[../Difficulty Classes|DC]]15 to negate slow
* Reflex [[../Saves|Save]]: [[../Difficulty Classes|DC]]15 to negate slow
 
| These devices allow a droid to create localized gravity swells, the reverse effect of a repulsorlift engine. This can seemingly increase the weight of an enemy, slowing their movement.}}
These devices allow a droid to create localized gravity swells, the reverse effect of a repulsorlift engine. This can seemingly increase the weight of an enemy, slowing their movement.


{{KotOR/Source}}
{{KotOR/Source}}
Line 418: Line 339:


===Advanced Gravity Generator===
===Advanced Gravity Generator===
[[File:KotOR Item Advanced Gravity Generator.png|left]]
{{KotOR/Description|Advanced Gravity Generator|
*Feats Required: {{s|Feats|Droid Upgrade}} Class 3
* Feats Required: {{s|Feats|Droid Upgrade}} Class 3
*{{s|Combat|Damage}}: None
* {{s|Combat|Damage}}: None
*{{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Slowed}}, 100% for 9 seconds
* {{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Slowed}}, 100% for 9 seconds
*Reflex [[../Saves|Save]]: [[../Difficulty Classes|DC]]20 to negate slow
* Reflex [[../Saves|Save]]: [[../Difficulty Classes|DC]]20 to negate slow
 
| This device creates a more powerful gravity swell than the basic unit due to an unregulated energy governor. The use of such items is discouraged because of concern over environmental effects.}}
This device creates a more powerful gravity swell than the basic unit due to an unregulated energy governor. The use of such items is discouraged because of concern over environmental effects.


{{KotOR/Source}}
{{KotOR/Source}}
| Manaan
| Manaan
| Sith Base (Manaan)
| Sith Base
| [[../Sith Base (Manaan)#Security room|Assault Droid Mark IV]] (2)
| [[../Sith Base (Manaan)#Security room|Assault Droid Mark IV]] (2)
| {{N/a|1100}}
| {{N/a|1100}}

Latest revision as of 22:53, 9 January 2024

Special weapons require the Droid Upgrade feats, which are only granted to Droids: two can be equipped, but only one can be used in each combat round, and only against a single target.

Special weapons that don't have Uses: unlimited all have Uses: 10/10. Using special weapons consumes one charge. They are automatically discarded after all available charges are consumed. Those that have charges do not stack in inventory (unless they have identical charges remaining).

Used special weapons sell for the same price regardless of how many charges remain, so there's normally no reason to avoid using them: simply use all but one charge, then sell them.

Stun rays[edit]

Stun rays inflict On Hit: Stun, 100% for 9 seconds. A successful Will save negates this (as does Immunity: Mind-Affecting and Force Immunity: Stun). They have medium range.

Stun Ray[edit]

KotOR Item Stun Ray.png
Quellegh Industrial is becoming the standard in publicly traded non-lethal droid-mounted weapons. Company officials credit aggressive marketing towards any despot with credits.
World Area Source Cost Amount
Taris Upper City North Droids by Janice 300 Infinite
T3-M4 300 1
Dantooine Jedi Enclave Karal Kaar 300 Infinite
Tatooine Droid Shop Yuka Laka 300 Infinite
Manaan Ahto East General Shop 300 1
Sith Base Sith War Droid 300 1
Leviathan Prison Block Footlocker 300 1

Baragwin Stun Ray[edit]

KotOR Item Stun Ray.png
While not the most powerful of weapons, the Baragwin have modified a normal Stun Ray to run at such efficiency that it can tap into the power supply of the droid mounting it, giving it unlimited charges.
World Area Source Cost Amount
Yavin Yavin Station Suvam Tan (Third Star Map) 3000 1
Suvam Tan (Fifth Star Map) 3000 1

Advanced Stun Ray[edit]

KotOR Item Advanced Stun Ray.png
This product is a special order aftermarket modification of a Quellegh Industrial stun ray. Very expensive to produce, most are in the hands of government-sponsored elite troops.
World Area Source Cost Amount
Tatooine Droid Shop Yuka Laka 900 Infinite
Sand People Enclave Refuse Pile – Medium 900 1
Manaan East Central Tyvark's Shop 900 1
Leviathan Prison Block Droid Upgrades 900 1

Shield disruptors[edit]

Shield disruptors inflict ion damage, which is doubled against shields. They have medium range.

Shield Disruptor[edit]

KotOR Item Shield Disruptor.png
Designed for Republic forces, these devices allow a droid to potentially devastate opponent droids or the personal shielding of an enemy, though the energy drain is quite large.
World Area Source Cost Amount
Taris Upper City North Droids by Janice 300 Infinite
T3-M4 300 1
Sith Base Weapons Locker 300 1
Dantooine Jedi Enclave Karal Kaar 300 Infinite
Manaan Ahto East General Shop 300 1
Leviathan Bridge Parts 300 1

Baragwin Shield Disruptor[edit]

KotOR Item Shield Disruptor.png
The Baragwin have tweaked and tuned a normal Shield Disruptor to be able to run off the mounting droid's power supply, giving it unlimited charges.
World Area Source Cost Amount
Yavin Yavin Station Suvam Tan (Third Star Map) 3000 1
Suvam Tan (Fifth Star Map) 3000 1

Advanced Shield Disruptor[edit]

KotOR Item Advanced Shield Disruptor.png
Prototyped by Czerka Corporation, these extremely devastating droid and shield nullifiers have found their way to forces on both sides of the Sith/Republic conflict.
World Area Source Cost Amount
Korriban Tomb of Marka Ragnos Rogue Assassin Droid 900 1

Flame throwers[edit]

Flame throwers inflict heat damage, and On Hit: Horror, 100% for 3 seconds. A successful Reflex save halves damage and a Fortitude save negates horror (as does Immunity: Mind-Affecting and Force Immunity: Fear). Contrary to what's stated by their descriptions (and what might be expected), flame throwers only inflict damage on a single target, not over a broad area. They have short range.

Flame Thrower[edit]

KotOR Item Flame Thrower.png
  • Feats Required: Droid Upgrade Class 2
  • Damage: Heat, 30 points
  • On Hit: Horror, 100% for 3 seconds
  • Special: Targets 7th level and up ignore horror effect
  • Reflex Save: DC15 for half damage (Fortitude Save: DC15 to negate horror)
  • Range: Short
This droid-mounted weapon can inflict damage over a broad area. The incendiary compounds within border on military quality, though the unit was initially designed for industrial purposes.
World Area Source Cost Amount
Taris Sith Base Weapons Locker 300 1
Dantooine Courtyard Adum Larp 300 2
Tatooine Dune Sea K-X12a Battle Droid 300 1
Manaan Ahto East General Shop 300 1
Leviathan Prison Block Footlocker 300 1

Baragwin Flame Thrower[edit]

KotOR Item Flame Thrower.png
Using an innovative technique, the Baragwin have managed to modify a normal flame thrower to operate in such a fashion as to ignite the very atmosphere around a charged guidance beam. The result is a flame thrower that doesn't need an external fuel source and can be run virtually indefinitely.
World Area Source Cost Amount
Yavin Yavin Station Suvam Tan (Third Star Map) 3000 1
Suvam Tan (Fifth Star Map) 3000 1

Advanced Flame Thrower[edit]

KotOR Item Advanced Flame Thrower.png
  • Feats Required: Droid Upgrade Class 3
  • Damage: Heat, 60 points
  • On Hit: Horror, 100% for 3 seconds
  • Special: Targets 7th level and up ignore horror effect
  • Reflex Save: DC20 for half damage (Fortitude Save: DC15 to negate horror)
  • Range: Short
Intended as a combat upgrade and not generally available to the public, this droid-mounted weapon can inflict a great deal of damage over a broad area. It is widely used by Republic forces.
World Area Source Cost Amount
Korriban Tomb of Marka Ragnos Rogue Assassin Droid 900 1
Leviathan Prison Block Droid Upgrades 900 1
Command Deck Droid Upgrades 900 1

Carbonite projectors[edit]

Carbonite projectors inflict cold damage, and On Hit: Paralyze, 100%. A successful Reflex save halves damage and reduces (but does not negate) the length of paralysis (although Force Immunity: Paralysis prevents it entirely). They have medium range.

Only two carbonite projectors can ever be acquired (strangely, it's the less advanced one which only becomes available very late in the game), so they should be used sparingly against targets you definitely want debilitated.

Carbonite Projector[edit]

KotOR Item Carbonite Projector.png
The inverse of a flamethrower, this weapon uses a carbonite freezing technique to super-cool synthetic compounds hurled at a target. This unconventional weapon has not yet seen widespread use.
World Area Source Cost Amount
Star Forge System Rakatan Settlement Storage Bin 300 1

Carbonite Projector Mark II[edit]

KotOR Item Carbonite Projector Mark II.png
Like the basic model, this weapon uses a carbonite freezing technique to super-cool synthetic compounds hurled at a target, though more efficient projectors make it far more effective.
World Area Source Cost Amount
Korriban Tomb of Marka Ragnos Rogue Assassin Droid 900 1

Gravity generators[edit]

Gravity generators inflict On Hit: Slowed for 9 seconds unless a successful Reflex save negates it.

Gravity Generator[edit]

KotOR Item Gravity Generator.png
These devices allow a droid to create localized gravity swells, the reverse effect of a repulsorlift engine. This can seemingly increase the weight of an enemy, slowing their movement.
World Area Source Cost Amount
Manaan Ahto East General Shop 500 1

Advanced Gravity Generator[edit]

KotOR Item Advanced Gravity Generator.png
This device creates a more powerful gravity swell than the basic unit due to an unregulated energy governor. The use of such items is discouraged because of concern over environmental effects.
World Area Source Cost Amount
Manaan Sith Base Assault Droid Mark IV (2) 1100 2