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< Star Wars: Knights of the Old Republic
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Map of the tomb of Tulak Hord

Valley

Door to Valley is at the west end of the tomb: if you want to return to Ebon Hawk or change party selection, then you need to exit to do so.

There's a patrol droid behind rubble to the right, on the south side of the tunnel:

Dialog
KotOR Icon Dialog.png Patrol Droid: This droid is damaged and inactive.
Repair 1. Reactivate the droid. (1 repair part) KotOR Icon Dialog.png 2. Leave it alone.
KotOR Icon Dialog.png Patrol Droid: The droid is now active. It will attack any enemies that come in range. KotOR Icon Dialog.png Patrol Droid: [Failure] You don't have any repair parts. You leave the droid alone for now. KotOR Icon Dialog.png Patrol Droid: You leave the droid alone for now.
Patrol Droid
KotOR Model Patrol Droid.png
Class Combat Droid
Level 11
Alignment 50 (neutral)
Attributes
Strength 17 +3
Dexterity 15 +2
Constitution 15 +2
Intelligence 11 0
Wisdom 11 0
Charisma 7 -1
Attribute
Vitality 192
Defense 29
Fortitude 12
Reflex 8
Will 6
Skills
Awareness 11
Ranged Main Off
Attack - -
Damage --
Threat --
Melee Main Off
Attack 14 -
Physical 4-
Threat 20-20,x2-
Items and abilities Feats
None Tactician Logic Upgrade
Dialog
Repair 1. Optimize droid's weaponry. (4 repair part(s))
KotOR Icon Dialog.png Patrol Droid: [Success] The droid is now set for maximum firepower. KotOR Icon Dialog.png Patrol Droid: [Failure] You do not have enough repair parts.
Repair 2. Optimize droid's targeting systems. (4 repair part(s))
KotOR Icon Dialog.png Patrol Droid: [Success] The droid is now set for maximum accuracy.
Repair 3. Activate droid's shields. (5 repair part(s))
KotOR Icon Dialog.png Patrol Droid: [Success] The droid's shields are now active.
Repair 4. Engage droid in patrol mode. (6 repair part(s))
KotOR Icon Dialog.png Patrol Droid: [Success] Patrol mode engaged. Once you end this session the droid will begin patrol and destroy any enemies it encounters. WARNING: Once you end this session the droid's program will be locked in. You will not be able to modify the droid anymore.
KotOR Icon Dialog.png 5. Leave it alone.
KotOR Icon Dialog.png Patrol Droid: The droid engages its patrol mode and moves off to carry out your programmed instructions.
Experience Points (XP) Received:
  • 15 * level Optimized droid's weaponry
  • 15 * level Optimized droid's targeting systems
Experience Points (XP) Received:
  • 15 * level Activated droid's shields
  • 20 * level Engaged droid in patrol mode

The tuk'ata and shyrack within the tomb only inflict physical damage, so activating its Template:KotOR isn't useful unless you'll be using Template:KotORs or CryoBan, Plasma or Sonic Template:~ against them. Otherwise, although lacking damage it has enough defense and vitality for ranged attackers and Force users to make use of it as a durable distraction, and using a Template:KotOR power will increase its attributes.

The droid is actively engaged in its patrol route. You cannot reprogram it anymore.

It patrols to the east, then south, then north and east to the door at the end of the corridor before returning. The corridor to the east is mined:

Awareness Average Flash Mine Detect 30 (10) Demolitions Disable 25 (5) Recover 35 (15)

The droid will trigger this once actively engaged in its patrol route. Beyond, a ramp goes up to a junction where a tuk'ata encounter awaits on the north side, the composition of which depends on your character level:

Character level
< 12 12 13 14 > 14
  • Tuk'ata (2)
  • Tuk'ata (2)
  • Dire Tuk'ata
  • Tuk'ata (3)
  • Dire Tuk'ata
  • Tuk'ata (4)
  • Dire Tuk'ata
  • Tuk'ata (4)
  • Dire Tuk'ata (2)

The high innate Template:KotOR of tuk'ata means that even a level 20 Jedi's Force powers will only breach it 45% of the time, so Force users are advised to use (Advanced) Template:KotOR against them.

Tuk'ata
KotOR Model Tuk'ata Brute.png
Class Minion
Level 8
Alignment 50 (neutral)
Attributes
Strength 18 +4
Dexterity 20 +5
Constitution 14 +2
Intelligence 8 -1
Wisdom 6 -2
Charisma 9 -1
Attribute
Vitality 56
Defense 22
Fortitude 5
Reflex 8
Will 1
Skills
Awareness 6
Ranged Main Off
Attack - -
Damage --
Threat --
Melee Main Off
Attack 12 -
Physical 5-
Threat 20-20,x2-
Items and abilities Feats
Force Resistance32

Regeneration1

None
Dire Tuk'ata
KotOR Model Tuk'ata Brute.png
Class Minion
Level 13
Alignment 50 (neutral)
Attributes
Strength 22 +6
Dexterity 14 +2
Constitution 18 +4
Intelligence 8 -1
Wisdom 6 -2
Charisma 9 -1
Attribute
Vitality 137
Defense 19
Fortitude 9
Reflex 7
Will 3
Skills
Awareness 6
Ranged Main Off
Attack - -
Damage --
Threat --
Melee Main Off
Attack 19 -
Physical 7-
Threat 20-20,x2-
Items and abilities Feats
Force Resistance32

Regeneration1

None
Experience Points (XP) Received: Experience Points (XP) Received:

The ramp to the south leads up to a room where there's a shyrack encounter, the composition of which depends on your character level:

Character level
< 10 10 11 12-14 > 14
  • Shyrack
  • Shyrack Alpha
  • Shyrack (2)
  • Shyrack Alpha
  • Shyrack (3)
  • Shyrack Alpha
  • Shyrack (3)
  • Shyrack Alpha
  • Shyrack Wyrm
  • Shyrack (3)
  • Shyrack Alpha
  • Shyrack Wyrm (2)
Shyrack
KotOR Model Shyrack Alpha.png
Class Scoundrel
Level 14
Alignment 50 (neutral)
Attributes
Strength 18 +4
Dexterity 24 +7
Constitution 10 0
Intelligence 6 -2
Wisdom 8 -1
Charisma 6 -2
Attribute
Vitality 32
Defense 30
Fortitude 4
Reflex 16
Will 3
Skills
Awareness -1
Ranged Main Off
Attack - -
Damage --
Threat --
Melee Main Off
Attack 14 -
Physical 5-
Threat 20-20,x2-
Items and abilities Feats
None Master Scoundrel's Luck
Shyrack Alpha
KotOR Model Shyrack Alpha.png
Class Scoundrel
Level 18
Alignment 50 (neutral)
Attributes
Strength 18 +4
Dexterity 24 +7
Constitution 10 0
Intelligence 6 -2
Wisdom 8 -1
Charisma 6 -2
Attribute
Vitality 52
Defense 30
Fortitude 6
Reflex 18
Will 5
Skills
Awareness 4
Ranged Main Off
Attack - -
Damage --
Threat --
Melee Main Off
Attack 17 -
Physical 5-
Threat 20-20,x2-
Items and abilities Feats
None Master Scoundrel's Luck
Shyrack Wyrm
KotOR Model Shyrack Alpha.png
Class Minion
Level 12
Alignment 50 (neutral)
Attributes
Strength 16 +3
Dexterity 28 +9
Constitution 16 +3
Intelligence 6 -2
Wisdom 8 -1
Charisma 6 -2
Attribute
Vitality 116
Defense 26
Fortitude 8
Reflex 14
Will 4
Skills
Awareness 11
Ranged Main Off
Attack - -
Damage --
Threat --
Melee Main Off
Attack 15 -
Physical 4-
Threat 20-20,x2-
Items and abilities Feats
None None

They all look alike, but while Shyrack and Alphas actually inflict slightly more damage than Wyrms, they have significantly less vitality.

Experience Points (XP) Received: Experience Points (XP) Received: Experience Points (XP) Received:

This room is mined, and there's a corpse by the east wall:

Awareness Average Gas Mine Detect 30 (10) Demolitions Disable 25 (5) Recover 35 (15)
Item(s) Received Corpse

Return to the junction and the corridor to the north turns east, where a corpse on the left by the north wall is mined (the droid will also trigger this once actively engaged in its patrol route):

Awareness Average Frag Mine Detect 30 (10) Demolitions Disable 25 (5) Recover 35 (15)
Item(s) Received Corpse

A ramp to the east leads down to a tuk'ata queen encounter, the composition of which depends on your character level:

Character level
< 12 12-13 14 > 14
  • Tuk'ata Queen
  • Tuk'ata Brute (2)
  • Tuk'ata Queen
  • Tuk'ata Brute (2)
  • Dire Tuk'ata
  • Tuk'ata Queen
  • Tuk'ata Brute (3)
  • Dire Tuk'ata
  • Tuk'ata Queen
  • Tuk'ata Brute (3)
  • Dire Tuk'ata (2)
Tuk'ata Queen
KotOR Model Tuk'ata Brute.png
Class Soldier
Level 9
Alignment 50 (neutral)
Attributes
Strength 18 +4
Dexterity 20 +5
Constitution 14 +2
Intelligence 8 -1
Wisdom 6 -2
Charisma 9 -1
Attribute
Vitality 58
Defense 22
Fortitude 8
Reflex 8
Will 1
Skills
Awareness 6
Ranged Main Off
Attack - -
Damage --
Threat --
Melee Main Off
Attack 13 -
Physical 5-
Threat 20-20,x2-
Items and abilities Feats
Force Resistance32

Regeneration1

None

Brutes are the same as their queen.

Experience Points (XP) Received: Experience Points (XP) Received:

Sith Sarcophagus

The corridor to the northeast ends in a door:

[This door is locked and must be opened by some other means.]

There's a corpse to the left, by the north wall:

Item(s) Received Corpse

This heavy armor has Damage Resistance: Resist 25/- vs. Electrical... which is a clue to what you might be about to face, so prepare accordingly. There's also an ancient console to the left of this corpse that allows you to open and close the door:

Dialog
KotOR Icon Dialog.png Ancient Console: SYSTEM ON LINE
SYSTEM STATUS PENDING
[CONTINUE]
KotOR Icon Dialog.png 2. Leave the console alone.

Otherwise:

KotOR Icon Dialog.png 1. Open the door. KotOR Icon Dialog.png 1. Close the door.
KotOR Icon Dialog.png Ancient Console: ACCESS GRANTED
UNLOCKING ACCESS DOOR #44
OPENING ACCESS DOOR #44
KotOR Icon Dialog.png Ancient Console: CLOSING ACCESS DOOR #44
LOCKING ACCESS DOOR #44

Once the door is open, you'll see the corridor continues to another door to the east. However, as you approach it a trap is triggered:

KotOR Icon Dialog.png Message: [Noxious fumes surround you.]
KotOR Icon Dialog.png Message: [Your party chokes and falls over.]

The door at the east end of the corridor opens, and a man approaches:

KotOR Icon Dialog.png Jorak Uln: Ha ha ha! Another idiotic student has stumbled into my little web, eh? Well... the contact nerve toxin in the air should knock you out quickly enough. Ha ha! Welcome!

Hermit in the Hills

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