From StrategyWiki, the video game walkthrough and strategy guide wiki
< Star Wars: Knights of the Old Republic
Revision as of 17:06, 3 November 2013 by Onderduiker (talk | contribs) (→‎Upper City North: Added detail on bullied merchant and bounty hunters)
Jump to navigation Jump to search
Upon entering from the South Apartments, you notice a crashed Republic escape pod (presumably yours) when you turn to your right, being scanned and scavenged by two Salvage Droids. A Protocol Droid stands in the foreground.

Template:KotOR Dialog

You start in the northwest corner of Upper City South:

Upper City South map.

If this is your first time and you questioned Kadir, the janitor of the South Apartments, you may follow his directions and go south to the Upper City Cantina, perhaps visiting the Equipment Emporium on the way there or back. Otherwise, you may head east and then north for the entrance to Upper City North, hugging the left of the entrance to avoid being drawn into an altercation between a bullied merchant and two bounty hunters on the other side.

If you haven't spoken to Carth since the opening dialog, you'll be prompted to do so shortly after arriving in the Upper City. However, you do not have to do so.

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Dialog

The men and women on the streets of the Upper City may make a comment on Taris when spoken to, but they cannot be engaged in dialog. Unsurprisingly, patrolling Sith Troopers are even less helpful:

Template:KotOR Dialog

Protocol Droid

Protocol Droids are more talkative and informative than the Salvage Droids, though:

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Dialog

Rapid Transit System

You're notified of this 'quest' immediately upon arriving in the Upper City:

Template:KotOR Journal

Transiting back to Hideout at any time warps you (and any party) back outside its entrance, fully healed, and completes this quest. You receive no experience for this, but it's instructive if this is your first time.

Equipment Emporium

Travel south towards the Upper City Cantina and you'll pass the Equipment Emporium on your left. Open the door in the west wall to reveal Kebla Yurt standing behind a desk in the middle of the Emporium, and the Shop Droid:

Template:KotOR Dialog

Kebla Yurt herself is much more talkative.

Kebla Yurt

Template:KotOR Dialog

Carth interjects if he's present:

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Dialog

Inventory

Template:KotOR Dialog

Name Kebla Yurt
Map Upper City South
Equipment Emporium
Buy 100%
Sell 40%
Buy Item Cost Amount
Medpac 40 Infinite
Security Spike 100 5
Bondan Alloy Heavy Suit 900 1
Military Suit 150 Infinite
Heavy Combat Suit 100 Infinite
Combat Suit 50 Infinite
Light Battle Armor 250 1
Vibroblade 80 2
Stun Baton 30 Infinite
Long Sword 5 Infinite
Quarterstaff 2 Infinite
Echani Ritual Brand 280 1
Vibrosword 120 5
Double-Bladed Sword 80 2
Short Sword 1 Infinite
Buy Item Cost Amount
Ion Blaster 200 2
Blaster Pistol 100 Infinite
Sith Sniper Rifle 1,500 1
Blaster Rifle 300 Infinite
Ion Grenade 130 Infinite
Sonic Grenade 130 Infinite
Concussion Grenade 80 Infinite
Frag Grenade 80 Infinite
Sound Dampening Stealth Unit 200 1
Stealth Field Generator 100 Infinite
Minor Flash Mine 100 Infinite
Minor Frag Mine 100 Infinite
Minor Gas Mine 100 Infinite
Minor Plasma Mine 100 Infinite
Permacrete Detonator 50 1

After exiting the inventory, the dialog will end.

Questions

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Dialog

Carth interjects if he's present:

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Dialog

Upper City Cantina

Continue south past the Equipment Emporium to find the door to the Upper City Cantina, with a Sith Trooper standing to your right:

Template:KotOR Dialog

This business doesn't involve preventing entry to the cantina, so open the door and go inside.

Clinic

Head east to the other end of Upper City South, and you can enter the clinic through an open doorway in the south wall. To the left of the entrance is Gurney, while directly ahead of you is a Medical Droid.

Template:KotOR Dialog

Template:KotOR Dialog

There is a locked door labelled Lab Personnel Only in the west wall, and Zelka Forn is to your right, standing between a desk in the middle of the room and the south wall.

Zelka Forn

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Dialog

After the latter two, the dialog will end.

Template:KotOR Dialog

Template:KotOR Dialog

Rakghoul Serum

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Dialog

After this dialog ends:

Template:KotOR Journal

Template:KotOR Dialog

Template:KotOR Dialog

Taris

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Dialog

Republic escape pods

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Dialog

If you fail or don't bother to persuade him, you can use Security on the door labelled Lab Personnel Only (DC 5) or bash it (it resists 5 damage and has 20 Vitality) to open it and force the issue:

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Dialog

The door labelled Lab Personnel Only opens to reveal two injured Republic soldiers floating in kolto tanks. Neither is Bastila (or Trask).

Template:KotOR Dialog

Carth interjects if he's present:

Template:KotOR Dialog

Template:KotOR Dialog

KotOR Icon Light.png 1. Is there anything I can do to help?
Light Side Points Gained: +2

Template:KotOR Dialog

Template:KotOR Dialog

Carth interjects if he's present:

Template:KotOR Dialog

KotOR Icon Dark.png 3.2. I don't take orders from you. Either Zelka pays up, or I tell the Sith.
Dark Side Points Gained: -2

Otherwise:

Template:KotOR Dialog

KotOR Icon Dark.png 3.2. Not my problem, doc. Hand over some credits or explain all this to the Sith!
Dark Side Points Gained: -2

Template:KotOR Dialog

Carth interjects if he's present:

Template:KotOR Dialog

Template:KotOR Dialog

KotOR Icon Credits.png Credits Received: 100

Zelka will be less welcoming, because although you can no longer ask him questions, he continues to provide his services (albeit grudgingly):

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Dialog

Otherwise:

Template:KotOR Dialog

Template:KotOR Dialog

Inventory

Template:KotOR Dialog

Name Zelka Forn
Map Upper City South
Clinic
Buy 100%
Sell 40%
Buy Item Cost Amount
Advanced Medpac 80 5
Antidote Kit 49 Infinite
Medpac 40 Infinite
Bio-Antidote Package 500 1
Nerve Enhancement Package 500 1
Adrenal Strength 50 Infinite
Adrenal Alacrity 50 Infinite
Adrenal Stamina 50 Infinite

After exiting the inventory, the dialog will end.

Gurney

To the left of the entrance is Gurney. He isn't particularly helpful to start with:

Template:KotOR Dialog

Rakghoul Serum

If you don't speak to Gurney after suggesting to Zelka that you might be able to get your hands on the rakghoul serum for him, he attracts your attention as you leave the clinic:

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Dialog

Carth interjects if he's present:

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Journal

If you speak to Gurney again:

Template:KotOR Dialog

Upper City North

Head east to the other end of Upper City South, and you'll find the entrance to Upper City North in the north wall. Hug the left of the entrance to avoid being drawn into an altercation between a bullied merchant and two bounty hunters on the other side. Otherwise:

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Dialog

Carth interjects if he's present:

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Dialog

The three of them walk off to the north, never to return. Otherwise:

KotOR Icon Light.png 1. Leave this man alone or you'll have to deal with me!
Light Side Points Gained: +2

Template:KotOR Dialog

Template:KotOR Dialog

Name Bounty Hunter
Alignment 50 (Neutral)
Class Scoundrel
Level 2
Skills
Awareness 2
Treat Injury 2
Attributes
Strength 10 0
Dexterity 10 0
Constitution 10 0
Intelligence 10 0
Wisdom 15 +2
Charisma 12 +1
Attributes
Vitality 10
Force 0
Defense 16
Fortitude 0
Reflex 3
Will 2
Ranged Main Off hand
Attack 1 -
Energy 1-6 -
Threat 20-20,x2 -
Melee
Attack 1 -
Physical 2-12 -
Threat 19-20,x2 -
Items Feats Force powers

Combat Suit Blaster Pistol + Vibrosword

Armor Proficiency: Light Weapon Proficiency: Blaster Pistol Weapon Proficiency: Melee weapons Scoundrel's Luck

None

Name Bounty Hunter
Alignment 50 (Neutral)
Class Scoundrel
Level 2
Skills
Awareness 2
Treat Injury 2
Attributes
Strength 10 0
Dexterity 10 0
Constitution 10 0
Intelligence 10 0
Wisdom 15 +2
Charisma 12 +1
Attributes
Vitality 10
Force 0
Defense 12
Fortitude 0
Reflex 3
Will 2
Ranged Main Off hand
Attack 1 -
Energy 1-6 -
Threat 20-20,x2 -
Melee
Attack 1 -
Physical 1-1 -
Threat 20-20,x2 -
Items Feats Force powers

Blaster Pistol + Stun Baton

Weapon Proficiency: Blaster Pistol Weapon Proficiency: Melee weapons Scoundrel's Luck

None

Both can be killed with a single Frag Grenade, even if their Reflex saves are successful... so it's not necessary. If you're playing without a party and you run away, Sith Troopers may kill them for you (you will still receive the experience, although it won't be recorded in Feedback); however, don't run too far away or when they die, the bullied merchant will run off without speaking to you.

Template:KotOR XP

Template:KotOR Dialog

Template:KotOR Dialog

KotOR Icon Light.png 1.1. Here's 100 credits. Take them.
Light Side Points Gained: +4

Template:KotOR Dialog

KotOR Icon Credits.png Credits Lost: 100

Carth interjects if he's present:

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Dialog

Template:KotOR Dialog

KotOR Icon Dark.png 3. Hand over all your credits if you want to live!
Dark Side Points Gained: -2

Carth interjects if he's present:

Template:KotOR Dialog

Otherwise:

Template:KotOR Dialog

KotOR Icon Credits.png Credits Received: 50

When the dialog ends, the bullied merchant runs off to the north, never to return.

Template:KotOR XP

Search the bounty hunter remains:

Template:KotOR Item

Template:KotOR Item