Apartments
The elevator from the South Apartments takes you to the northwest corner of Upper City South.
If this is your first time and you questioned Kadir, the janitor of the South Apartments, you may follow his directions and go south to the Upper City Cantina, perhaps visiting the Equipment Emporium on the way there or back. However, you can put this off until the search for Bastila is complete and you're seeking Canderous in one of the cantinas to see about escaping Taris.
Otherwise, you may head east and then north for the entrance to Upper City North, hugging the left of the entrance to avoid being drawn into an altercation between a bullied merchant and two bounty hunters on the other side.
The men and women on the streets of the Upper City may comment on Taris when spoken to, but they cannot be engaged in dialog. Unsurprisingly, patrolling Sith Troopers are even less helpful:
Although if anyone is equipping Sith Armor:
The salvage droids by the crashed Republic escape pod share no insight into it:
Protocol Droids can be more talkative and informative, although you don't need to speak to one.
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If anyone is equipping Sith Armor: |
Rapid Transit System
You're notified of this 'quest' immediately upon arriving in the Upper City:
Returning to the entrance to your hideout in the south apartments at any time warps you (and any party) back there, fully healed, and completes this quest. You receive no experience for this, but it's instructive if this is your first time.
Equipment Emporium
Travel south towards the Upper City Cantina and you'll pass the Equipment Emporium on your right. Open the door in the west wall to reveal Kebla Yurt standing behind a desk in the middle of the Emporium, and the Shop Droid:
Kebla Yurt herself is normally much more talkative.
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However, if anyone is equipping Sith Armor: If you return after becoming Taris Dueling Champion and Bendak Starkiller has come out of retirement to face you in an illegal death match, then leave again: If you return after completing the search for Bastila and winning the swoop race, or after killing Bendak to complete the duel ring: |
Inventory
If anyone is equipping Sith Armor:
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After exiting the inventory, the dialog will end. It's not necessary to buy anything since many of these items (and better) can be found while exploring Taris. However, if you ever find the need, you can return to the entrance of your hideout in the south apartments and take the elevator to the south back to the Upper City, then transit back to your previous location immediately upon returning to the apartments.
Upper City Cantina
Continue south past the Equipment Emporium to find the door to the Upper City cantina, with a Sith trooper standing to your right:
This business doesn't involve preventing entry to the cantina, unless anyone is equipping Sith Armor:
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On your return from the cantina, if Gana Lavin ran off after you spoke to her in there, you will find her by the entrance to the Equipment Emporium, flanked on each side by a Rodian armed with a vibroblade, both of whom attack you on sight:
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Carth warned you she could be trouble...
Unfortunately Gana Lavin herself takes no part:
She runs off and disappears in the direction of the apartments, never to be seen again. Search the Rodian remains:
Aside from their Vibroblades, each may have other random items.
Clinic
Head east to the other end of Upper City South, and you can enter the clinic through an open doorway in the south wall. To the left of the entrance is Gurney, while directly ahead of you is a Medical Droid.
There is a locked door labelled Lab Personnel Only in the west wall, and Zelka Forn is to your right, standing between a desk in the middle of the room and the south wall. If anyone is wearing Sith Armor, Gurney reveals his true colors and Zelka won't be anywhere near as forthcoming:
Otherwise, Zelka can tell you about the rakghoul disease, Taris and the Republic escape pods, provide healing and show you his inventory.
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After the latter two, the dialog will end. |
If you threaten him, Zelka will become less welcoming and he'll only provide healing and show you his inventory:
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If you threaten him before speaking to him about rakghoul serum, then you won't be able to give it to him or sell it to Zax; if you threaten him afterwards, you still won't be able to give it to him but you will be able to sell it to Zax.
Rakghoul Serum
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If you don't speak to Gurney after suggesting to Zelka that you might be able to get your hands on the rakghoul serum for him, he attracts your attention as you leave the clinic:
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If Bastila is present after completing the search for her, Carth seems more pragmatic: If you speak to Gurney again: |
Rakghoul Serum can be found on the corpse of a Sith Soldier to the south of the Outcast Village gate in the Undercity. To minimize travel time, it's best to speak to Zelka on your first visit to the Upper City (you cannot sell it to Zax until Gurney has spoken to you after speaking to Zelka), then wait until you've completed the search for Bastila before returning.
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You can still change your mind: |
You can move closer to the light side of the Force by giving it to him:
Zelka Forn: Hmmm… let me see… yes, this is it! A cure for the rakghoul disease! With this sample I can make enough serum for everyone! | |
Light Side Points Gained: +4 |
You can move even closer to the light side of the Force by declining:
1. Keep your reward, Zelka. You need it more than I do. | |
Light Side Points Gained: +2 |
Zelka now sells items from his inventory at 20% discount, the value of which may exceed that of the reward, depending on cost and amount of what is bought. Alternatively, you can accept the reward or try to persuade him to give extra:
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If you persuade him to give extra, you also get the same 20% discount as declining the reward; if you fail, you can still decline or accept it.
Credits Received: 50 |
If you speak to him again:
You can also threaten him to give extra, moving closer to the dark side of the Force:
5. You better come up with something extra or I'll put a smoking blaster hole right between your eyes! | |
Dark Side Points Gained: -2 |
Credits Received: 100 |
You don’t get the two Medpacs as well, which you could sell back to Zelka for 16 credits apiece, so you only gain 18 credits at most. Regardless of how it ends with Zelka, the quest is completed.
Gurney is not happy:
However, if you delivered the serum to Zax instead:
Republic escape pods
If you fail or don't bother to persuade him, you can force the issue by opening the door in the west wall:
Lab Personnel Only | Unlock | 5 (0) | Resist | 5 | Vitality | 20 |
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Either way, Zelka's secret is revealed:
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If anyone is wearing Sith Armor: Otherwise:
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1. Is there anything I can do to help? | |
Light Side Points Gained: +2 |
You can also blackmail him to move closer to the dark side of the Force; however, this could cost you at least 1,000 credits if you haven't already spoken to him about rakghoul serum, since Gurney won't speak to you about delivering the serum to Zax.
2. I don't take orders from you. Either Zelka pays up, or I tell the Sith. | |
Dark Side Points Gained: -2 |
Otherwise:
2. Not my problem, doc. Hand over some credits or explain all this to the Sith! | |
Dark Side Points Gained: -2 |
Credits Received: 100 |
Otherwise:
Inventory
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After exiting the inventory, the dialog will end. Rakghoul serum is only sold if it was delivered to Zelka, and the 20% discount only applies if you declined the reward or persuaded him to give extra. The Nerve Enhancement Package may be worth buying for any character with the Implant Level 2 feat and using melee weapons, or lightsabers offensively, since it gives them Immunity: Mind-Affecting without sacrificing offense.
Upper City
Head east to the other end of Upper City South, and you'll find the entrance to Upper City North in the north wall. Hug the left of the entrance to avoid being drawn into an altercation between a bullied merchant and two bounty hunters on the other side. Otherwise:
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If anyone is equipping Sith Armor:
Otherwise:
You can leave them to it:
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The three of them walk off to the north, never to return. Otherwise, you have to intervene:
1. Leave this man alone or you'll have to deal with me! | |
Light Side Points Gained: +2 |
If anyone is equipping Sith Armor:
Now you must fight the two bounty hunters.
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Both can be killed with a single Frag Grenade, even if their Reflex saves are successful... so it's not necessary. If you're playing without a party and you run away, Sith Troopers may kill them for you (you will still receive experience, although it won't be recorded in Feedback); however, don't run too far away or when they die, the bullied merchant will run off without speaking to you.
If anyone is wearing Sith Armor:
The dialog ends. Otherwise, you can give him credits to pay back his loan and move closer to the light side of the Force, or rob him yourself to move closer to the dark side of the Force.
1. Here's 100 credits. Take them. | |
Light Side Points Gained: +4 |
Credits Lost: 100 |
The dialog ends. Otherwise:
3. Hand over all your credits if you want to live! | |
Dark Side Points Gained: -2 |
Credits Received: 50 |
Whenever the dialog ends, the bullied merchant runs off to the north, never to return.
Search the bounty hunter remains and you'll discover that even if you gave him credits, you receive more than you lost: