Droids can use one shield. Those that don't have Uses: unlimited have Uses: 10/10. Each shield charge has a duration of 200 seconds, or until maximum damage has been taken. A shield has maximum 10 uses; each use consumes one charge, and it is automatically discarded after all charges are consumed. Items with charges do not stack in inventory unless identical uses remain.
Used shields sell for the same price regardless of charges remaining, so there's no reason to avoid using them: simply use all but one charge, then sell them.
Class 1
Three shields require the Droid Upgrade Class 1 feat, which is only granted to Droids.
Energy Shield Level 1
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- Feats Required: Droid Upgrade Class 1
- Uses: 10/10
- Deflection: Energy, 20 points
- Duration: 200 seconds, or max damage taken
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This is a basic model energy shield universally applicable to most droids. The power drain is significant, however, and units like this must be replaced regularly. |
Baragwin Droid Shield
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A super-efficient version of a normal droid energy shield, the Baragwin version has been modified and customized to be able to run off the power supply of the droid mounting it. While the energy drain on the droid is insignificant, the protection gained is equal, if not superior, to a normal light droid energy shield. |
This is just an Energy Shield Level 1 with Uses: unlimited.
Environment Shield Level 1
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- Feats Required: Droid Upgrade Class 1
- Uses: 10/10
- Deflection: Energy, Sonic, Cold, Heat, 20 points total
- Duration: 200 seconds, or max damage taken
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Initially designed to resist the harsh conditions of factory floors, these shields provide a droid with basic protection against a broad array of effects. The power drain is significant, however, and they must be replaced regularly. |
Class 2
Two shields require the Droid Upgrade Class 2 feat, which is only granted to level > 6 Droids.
Energy Shield Level 2
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- Feats Required: Droid Upgrade Class 2
- Uses: 10/10
- Deflection: Energy, 30 points
- Duration: 200 seconds, or max damage taken
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Upgraded from the basic portable energy shield, these units are marketed to companies and governments that keep large standing forces of combat droids. The power drain is significant, however, and they must be replaced regularly. |
Environment Shield Level 2
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- Feats Required: Droid Upgrade Class 2
- Uses: 10/10
- Deflection: Energy, Sonic, Cold, Heat, 30 points total
- Duration: 200 seconds, or max damage taken
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This unit is an aftermarket modification of the shielding typically found on deep-core mining droids. It provides broad protection against many effects, but the power drain is significant and it must be replaced regularly. |
World
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Area
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Source
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Cost
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Amount
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Tatooine
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Droid Shop
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Yuka Laka
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500
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1
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Class 3
Two shields require the Droid Upgrade Class 3 feat, which is only granted to level > 12 Droids.
Energy Shield Level 3
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- Feats Required: Droid Upgrade Class 3
- Uses: 10/10
- Deflection: Energy, 50 points
- Duration: 200 seconds, or max damage taken
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This sophisticated item is designed for top quality combat droids, and produces superior protection for any droid with the necessary software to install it. The power drain is significant, however, and it must be replaced regularly. |
World
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Area
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Source
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Cost
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Amount
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Tatooine
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Droid Shop
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Yuka Laka
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700
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1
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Star Forge System
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Temple Main Floor
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Metal Box
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700
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1
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Environment Shield Level 3
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- Feats Required: Droid Upgrade Class 3
- Uses: 10/10
- Deflection: Energy, Sonic, Cold, Heat, 50 points total
- Duration: 200 seconds, or max damage taken
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This variant of environmental shielding is designed for frontline combat droids. It provides broad protection against many effects, but the power drain is significant and it must be replaced regularly. |