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(base classes added, will get to Jedi and NPC classes later...)
 
(+Jedi classes)
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== Jedi Guardian ==
A Jedi whose skills lie on the battlefield, the Jedi Guardian focuses the majority of her training on combat.  The Guardian quickly excels at lightsaber combat and proves to be a most resilient foe.  Since much of her training is devoted to her art, little time is spent developing her Force powers.  Guardians gain 10 vitality points and 4 Force points per level.
=== Starting feats ===
*[[Star Wars: Knights of the Old Republic/Feats#Jedi Defense|Jedi Defense]]
*[[Star Wars: Knights of the Old Republic/Feats#Weapon Proficiency|Exotic Weapon Proficiency: Lightsaber]]
=== Level progression ===
{| {{prettytable|text center=1}}
! [[Star Wars: Knights of the Old Republic/Experience and levels|Level]] !! Attack Bonus !! [[Star Wars: Knights of the Old Republic/Attributes#Saves|Fort]] !! [[Star Wars: Knights of the Old Republic/Attributes#Saves|Ref]] !! [[Star Wars: Knights of the Old Republic/Attributes#Saves|Will]] !! Special !! Feats !! Powers !! Defense Bonus
|-
| 1 || +1 || +2 || +2 || +1 || [[Star Wars: Knights of the Old Republic/Force powers#Force Jump|Force Jump]] || 1 || 2 || 2
|-
| 2 || +2 || +3 || +3 || +2 ||  || 0 || 1 || 2
|-
| 3 || +3 || +3 || +3 || +2 ||  || 1 || 1 || 2
|-
| 4 || +4 || +4 || +4 || +2 ||  || 0 || 1 || 2
|-
| 5 || +5 || +4 || +4 || +3 ||  || 0 || 1 || 2
|-
| 6 || +6 || +5 || +5 || +3 || [[Star Wars: Knights of the Old Republic/Force powers#Force Jump|Improved Force Jump]] || 1 || 1 || 4
|-
| 7 || +7 || +5 || +5 || +4 ||  || 1 || 1 || 4
|-
| 8 || +8 || +6 || +6 || +4 ||  || 0 || 1 || 4
|-
| 9 || +9 || +6 || +6 || +4 ||  || 1 || 1 || 4
|-
| 10 || +10 || +7 || +7 || +5 ||  || 0 || 1 || 4
|-
| 11 || +11 || +7 || +7 || +5||  || 0 || 1 || 4
|-
| 12 || +12 || +8 || +8 || +6 || [[Star Wars: Knights of the Old Republic/Force powers#Force Jump|Master Force Jump]] || 1 || 1 || 6
|-
| 13 || +13 || +8 || +8 || +6 ||  || 1 || 1 || 6
|-
| 14 || +14 || +9 || +9 || +6 ||  || 0 || 1 || 6
|-
| 15 || +15 || +9 || +9 || +7 ||  || 1 || 1 || 6
|-
| 16 || +16 || +10 || +10 || +7 ||  || 0 || 1 || 6
|-
| 17 || +17 || +10 || +10 || +8 ||  || 0 || 1 || 6
|-
| 18 || +18 || +11 || +11 || +8 ||  || 1 || 1 || 6
|-
| 19 || +19 || +11 || +11 || +8 ||  || 0 || 1 || 6
|-
| 20 || +20 || +12 || +12 || +9 ||  || 0 || 1 || 6
|}
== Jedi Consular ==
The Jedi Consular seeks to bring balance to the Galaxy, and to the Force.  To that end, he spends his time in meditation, strengthening his connection to the Force and honing the Force powers.  Consulars are not generally meant for frontline combat, but rather to use their force powers to offer support to their teammates.  The Consular gains 6 vitality points and 8 Force points per level.
=== Starting feats ===
*[[Star Wars: Knights of the Old Republic/Feats#Jedi Defense|Jedi Defense]]
*[[Star Wars: Knights of the Old Republic/Feats#Weapon Proficiency|Exotic Weapon Proficiency: Lightsaber]]
=== Level progression ===
{| {{prettytable|text center=1}}
! [[Star Wars: Knights of the Old Republic/Experience and levels|Level]] !! Attack Bonus !! [[Star Wars: Knights of the Old Republic/Attributes#Saves|Fort]] !! [[Star Wars: Knights of the Old Republic/Attributes#Saves|Ref]] !! [[Star Wars: Knights of the Old Republic/Attributes#Saves|Will]] !! Special !! Feats !! Powers !! Defense Bonus
|-
| 1 || +0 || +2 || +1 || +2 || [[Star Wars: Knights of the Old Republic/Force powers#Force Focus|Force Focus]] || 1 || 2 || 2
|-
| 2 || +1 || +3 || +2 || +3 ||  || 0 || 1 || 2
|-
| 3 || +2 || +3 || +2 || +3 ||  || 1 || 2 || 2
|-
| 4 || +3 || +4 || +2 || +4 ||  || 0 || 1 || 2
|-
| 5 || +3 || +4 || +3 || +4 ||  || 0 || 1 || 2
|-
| 6 || +4 || +5 || +3 || +5 || [[Star Wars: Knights of the Old Republic/Force powers#Force Focus|Improved Force Focus]] || 1 || 1 || 4
|-
| 7 || +5 || +5 || +4 || +5 ||  || 0 || 1 || 4
|-
| 8 || +6 || +6 || +4 || +6 ||  || 0 || 1 || 4
|-
| 9 || +6 || +6 || +4 || +6 ||  || 1 || 2 || 4
|-
| 10 || +7 || +7 || +5 || +7 ||  || 0 || 1 || 4
|-
| 11 || +8 || +7 || +5 || +7||  || 0 || 1 || 4
|-
| 12 || +9 || +8 || +6 || +8 || [[Star Wars: Knights of the Old Republic/Force powers#Force Focus|Master Force Focus]] || 1 || 1 || 6
|-
| 13 || +9 || +8 || +6 || +8 ||  || 0 || 1 || 6
|-
| 14 || +10 || +9 || +6 || +9 ||  || 0 || 1 || 6
|-
| 15 || +11 || +9 || +7 || +9 ||  || 1 || 2 || 6
|-
| 16 || +12 || +10 || +7 || +10 ||  || 0 || 1 || 6
|-
| 17 || +12 || +10 || +8 || +10 ||  || 0 || 1 || 6
|-
| 18 || +13 || +11 || +8 || +11 ||  || 1 || 2 || 6
|-
| 19 || +14 || +11 || +8 || +11 ||  || 0 || 1 || 6
|-
| 20 || +15 || +12 || +9 || +12 ||  || 0 || 1 || 6
|}
== Jedi Sentinel ==
Focusing on diplomacy and diversity of abilities, the Jedi Sentinel could be considered analogous to the Scout.  The Sentinel combines the art of combat with skillful manipulation of the Force.  She uses her unique view of the Force to help her defend mind and body from toxins and mind-altering Force powers.  The Sentinel gains 8 vitality points and 6 Force points per level.
=== Starting feats ===
*[[Star Wars: Knights of the Old Republic/Feats#Jedi Defense|Jedi Defense]]
*[[Star Wars: Knights of the Old Republic/Feats#Weapon Proficiency|Exotic Weapon Proficiency: Lightsaber]]
=== Level progression ===
{| {{prettytable|text center=1}}
! [[Star Wars: Knights of the Old Republic/Experience and levels|Level]] !! Attack Bonus !! [[Star Wars: Knights of the Old Republic/Attributes#Saves|Fort]] !! [[Star Wars: Knights of the Old Republic/Attributes#Saves|Ref]] !! [[Star Wars: Knights of the Old Republic/Attributes#Saves|Will]] !! Special !! Feats !! Powers !! Defense Bonus
|-
| 1 || +0 || +2 || +1 || +1 || [[Star Wars: Knights of the Old Republic/Force powers#Force Immunity|Force Immunity: Fear]] || 1 || 2 || 2
|-
| 2 || +1 || +3 || +3 || +2 ||  || 0 || 1 || 2
|-
| 3 || +2 || +3 || +3 || +2 ||  || 1 || 1 || 2
|-
| 4 || +3 || +4 || +2 || +4 ||  || 0 || 1 || 2
|-
| 5 || +3 || +4 || +4 || +3 ||  || 0 || 1 || 2
|-
| 6 || +4 || +5 || +5 || +3 || [[Star Wars: Knights of the Old Republic/Force powers#Force Immunity|Force Immunity: Stun]] || 1 || 1 || 4
|-
| 7 || +5 || +5 || +5 || +4 ||  || 0 || 1 || 4
|-
| 8 || +6 || +6 || +6 || +4 ||  || 0 || 1 || 4
|-
| 9 || +6 || +6 || +6 || +4 ||  || 1 || 1 || 4
|-
| 10 || +7 || +7 || +7 || +5 ||  || 0 || 1 || 4
|-
| 11 || +8 || +7 || +7 || +5||  || 0 || 1 || 4
|-
| 12 || +9 || +8 || +8 || +6 || [[Star Wars: Knights of the Old Republic/Force powers#Force Immunity|Force Immunity: Paralysis]] || 1 || 1 || 6
|-
| 13 || +9 || +8 || +8 || +6 ||  || 0 || 1 || 6
|-
| 14 || +10 || +9 || +9 || +6 ||  || 0 || 1 || 6
|-
| 15 || +11 || +9 || +9 || +7 ||  || 1 || 1 || 6
|-
| 16 || +12 || +10 || +10 || +7 ||  || 0 || 1 || 6
|-
| 17 || +12 || +10 || +10 || +8 ||  || 0 || 1 || 6
|-
| 18 || +13 || +11 || +11 || +8 ||  || 1 || 1 || 6
|-
| 19 || +14 || +11 || +11 || +8 ||  || 0 || 1 || 6
|-
| 20 || +15 || +12 || +12 || +9 ||  || 0 || 1 || 6
|}
|}


{{Footer Nav|game=Star Wars: Knights of the Old Republic|prevpage=Character creation|nextpage=Attributes}}
{{Footer Nav|game=Star Wars: Knights of the Old Republic|prevpage=Character creation|nextpage=Attributes}}

Revision as of 03:23, 7 April 2008

Scoundrel

Scoundrels get by largely on their sharp wit, using brains over brawn. While a scoundrel is more a lover, not a fighter, he generally possesses fast reflexes, a wealth of finely honed skills, and a lopsided grin that seems to win the trust of everyone he meets. A scoundrel gets 6 additional vitality points each level. He's slow to learn new feats but quick to improve his skills. The scoundrel's most important attributes are Intelligence, Dexterity, and Charisma.

Level progression

Level Attack Bonus Fort Ref Will Special Feats Defense Bonus
1 +0 +0 +2 +0 Sneak Attack I 1 2
2 +1 +0 +3 +0 1 2
3 +2 +1 +3 +1 Sneak Attack II 0 2
4 +3 +1 +4 +1 0 2
5 +3 +1 +4 +1 Sneak Attack III 1 2
6 +4 +2 +5 +2 0 4
7 +5 +2 +5 +2 Sneak Attack IV 0 4
8 +6 +2 +6 +2 1 4
9 +6 +3 +6 +3 Sneak Attack V 0 4
10 +7 +3 +7 +3 0 4
11 +8 +3 +7 +3 Sneak Attack VI 1 4
12 +9 +4 +8 +4 0 6
13 +9 +4 +8 +4 Sneak Attack VII 0 6
14 +10 +4 +9 +4 1 6
15 +11 +5 +9 +5 Sneak Attack VIII 0 6
16 +12 +5 +10 +5 0 6
17 +12 +5 +10 +5 Sneak Attack IX 1 6
18 +13 +6 +11 +6 0 6
19 +14 +6 +11 +6 Sneak Attack X 0 6
20 +15 +6 +12 +6 1 6

Soldier

The meatheads of Knights of the Old Republic, soldiers tend to rely on brute strength to accomplish the task at hand. Soldiers make excellent combatants, but they also tend to lack technical aptitude, and their tough and gruff demeanor makes them rather uncharismatic folk. A soldier gains an additional 10 vitality points every level. She's slow to improve her skill set, but quick to learn new feats. The soldier's most important attributes are Dexterity, Constitution, and Strength.

Level progression

Level Attack Bonus Fort Ref Will Special Feats Defense Bonus
1 +1 +2 +0 +0 1 0
2 +2 +3 +0 +0 1 0
3 +3 +3 +1 +1 1 0
4 +4 +4 +1 +1 1 0
5 +5 +4 +1 +1 1 0
6 +6 +5 +2 +2 1 0
7 +7 +5 +2 +2 1 0
8 +8 +6 +2 +2 1 0
9 +9 +6 +3 +3 1 0
10 +10 +7 +3 +3 1 0
11 +11 +7 +3 +3 1 0
12 +12 +8 +4 +4 1 0
13 +13 +8 +4 +4 1 0
14 +14 +9 +4 +4 1 0
15 +15 +9 +5 +5 1 0
16 +16 +10 +5 +5 1 0
17 +17 +10 +5 +5 0 0
18 +18 +11 +6 +6 1 0
19 +19 +11 +6 +6 0 0
20 +20 +12 +6 +6 1 0

Scout

Trained to be ever aware of his surroundings and how to survive in them, the scout is a bit of a jack-of-all-trades. He's the middle ground between soldier and scoundrel. Because of his extensive training, the scout can quickly adapt to almost any situation. Scouts earn an additional 8 vitality points per level. He learns feats and skills at an average rate. The scout's most important attributes are Dexterity, Intelligence, and Wisdom.

Level progression

Level Attack Bonus Fort Ref Will Special Feats Defense Bonus
1 +0 +2 +2 +2 Implant Level I 1 0
2 +1 +3 +3 +3 1 0
3 +2 +3 +3 +3 1 0
4 +3 +4 +4 +4 Uncanny Dodge I, Implant Level II 0 0
5 +3 +4 +4 +4 1 0
6 +4 +5 +5 +5 0 0
7 +5 +5 +5 +5 Uncanny Dodge II 1 0
8 +6 +6 +6 +6 Implant Level III 0 0
9 +6 +6 +6 +6 1 0
10 +7 +7 +7 +7 0 0
11 +8 +7 +7 +7 1 0
12 +9 +8 +8 +8 0 0
13 +9 +8 +8 +8 1 0
14 +10 +9 +9 +9 0 0
15 +11 +9 +9 +9 1 0
16 +12 +10 +10 +10 0 0
17 +12 +10 +10 +10 1 0
18 +13 +11 +11 +11 0 0
19 +14 +11 +11 +11 1 0
20 +15 +12 +12 +12 0 0

Jedi Guardian

A Jedi whose skills lie on the battlefield, the Jedi Guardian focuses the majority of her training on combat. The Guardian quickly excels at lightsaber combat and proves to be a most resilient foe. Since much of her training is devoted to her art, little time is spent developing her Force powers. Guardians gain 10 vitality points and 4 Force points per level.

Starting feats

Level progression

Level Attack Bonus Fort Ref Will Special Feats Powers Defense Bonus
1 +1 +2 +2 +1 Force Jump 1 2 2
2 +2 +3 +3 +2 0 1 2
3 +3 +3 +3 +2 1 1 2
4 +4 +4 +4 +2 0 1 2
5 +5 +4 +4 +3 0 1 2
6 +6 +5 +5 +3 Improved Force Jump 1 1 4
7 +7 +5 +5 +4 1 1 4
8 +8 +6 +6 +4 0 1 4
9 +9 +6 +6 +4 1 1 4
10 +10 +7 +7 +5 0 1 4
11 +11 +7 +7 +5 0 1 4
12 +12 +8 +8 +6 Master Force Jump 1 1 6
13 +13 +8 +8 +6 1 1 6
14 +14 +9 +9 +6 0 1 6
15 +15 +9 +9 +7 1 1 6
16 +16 +10 +10 +7 0 1 6
17 +17 +10 +10 +8 0 1 6
18 +18 +11 +11 +8 1 1 6
19 +19 +11 +11 +8 0 1 6
20 +20 +12 +12 +9 0 1 6

Jedi Consular

The Jedi Consular seeks to bring balance to the Galaxy, and to the Force. To that end, he spends his time in meditation, strengthening his connection to the Force and honing the Force powers. Consulars are not generally meant for frontline combat, but rather to use their force powers to offer support to their teammates. The Consular gains 6 vitality points and 8 Force points per level.

Starting feats

Level progression

Level Attack Bonus Fort Ref Will Special Feats Powers Defense Bonus
1 +0 +2 +1 +2 Force Focus 1 2 2
2 +1 +3 +2 +3 0 1 2
3 +2 +3 +2 +3 1 2 2
4 +3 +4 +2 +4 0 1 2
5 +3 +4 +3 +4 0 1 2
6 +4 +5 +3 +5 Improved Force Focus 1 1 4
7 +5 +5 +4 +5 0 1 4
8 +6 +6 +4 +6 0 1 4
9 +6 +6 +4 +6 1 2 4
10 +7 +7 +5 +7 0 1 4
11 +8 +7 +5 +7 0 1 4
12 +9 +8 +6 +8 Master Force Focus 1 1 6
13 +9 +8 +6 +8 0 1 6
14 +10 +9 +6 +9 0 1 6
15 +11 +9 +7 +9 1 2 6
16 +12 +10 +7 +10 0 1 6
17 +12 +10 +8 +10 0 1 6
18 +13 +11 +8 +11 1 2 6
19 +14 +11 +8 +11 0 1 6
20 +15 +12 +9 +12 0 1 6

Jedi Sentinel

Focusing on diplomacy and diversity of abilities, the Jedi Sentinel could be considered analogous to the Scout. The Sentinel combines the art of combat with skillful manipulation of the Force. She uses her unique view of the Force to help her defend mind and body from toxins and mind-altering Force powers. The Sentinel gains 8 vitality points and 6 Force points per level.

Starting feats

Level progression

Level Attack Bonus Fort Ref Will Special Feats Powers Defense Bonus
1 +0 +2 +1 +1 Force Immunity: Fear 1 2 2
2 +1 +3 +3 +2 0 1 2
3 +2 +3 +3 +2 1 1 2
4 +3 +4 +2 +4 0 1 2
5 +3 +4 +4 +3 0 1 2
6 +4 +5 +5 +3 Force Immunity: Stun 1 1 4
7 +5 +5 +5 +4 0 1 4
8 +6 +6 +6 +4 0 1 4
9 +6 +6 +6 +4 1 1 4
10 +7 +7 +7 +5 0 1 4
11 +8 +7 +7 +5 0 1 4
12 +9 +8 +8 +6 Force Immunity: Paralysis 1 1 6
13 +9 +8 +8 +6 0 1 6
14 +10 +9 +9 +6 0 1 6
15 +11 +9 +9 +7 1 1 6
16 +12 +10 +10 +7 0 1 6
17 +12 +10 +10 +8 0 1 6
18 +13 +11 +11 +8 1 1 6
19 +14 +11 +11 +8 0 1 6
20 +15 +12 +12 +9 0 1 6