Star Wars: Knights of the Old Republic/Czerka Landing Port

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Revision as of 23:28, 15 December 2014 by Onderduiker (talk | contribs) (→‎Great Walkway: Completed after siding with Freyyr, added messenger information)
File:KotOR Map Czerka Landing Port.jpg
Czerka landing port map

Ebon Hawk

As you land on Kashyyyk, you have another vision of a Star Map as you sleep in your bunk. Once again, Bastila shares it.

You can ask other members of your party what they know about Kashyyyk.

As you exit the Ebon Hawk, an Ithorian named Janos Wertka approaches and speaks to you about a docking fee.

If you cannot pay, refuse to do so or threaten bloodshed:

[You have no choice but to return to the Ebon Hawk.]

You can simply pay:

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Credits Lost: 100

Otherwise, it's easy to persuade him to waive the fee using your own skill or the Force.

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Janos goes back down the walkway to the east, turning southeast at the junction and walking into his office. A Czerka patrol guard and a green Twi'lek male Czerka liaison officer patrol the eastern perimeter of the landing platform. Both can comment, but neither can be engaged in dialog.

By the northeast edge of the platform are a metal box and a footlocker.

Security Metal Box Unlock 28 (8) Bash Resist 5 Vitality 15
Security Footlocker Unlock 28 (8) Bash Resist 5 Vitality 15

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By the southeast edge of the platform is a Rodian named Fodo Medoo. You can ask him about Kashyyyk and off-world rumors, while asking him about the Czerka Corporation can lead to playing Pazaak, and if you don't already have a deck to allow you to play then you can acquire one from him.

Pazaak Rules

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Credits Lost: 75
Persuade 2. [Persuade] Nobody else is asking. Who else will play you?

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Low 3. [Force Persuade] You want to give me the deck.

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Honest Debt

The walkway to exiting east from the landing platform is walked by another Czerka patrol guard, while two Czerka merchants stand by the hand rail on the right, on the south side of the walkway as it curves north. They can comment, but won't engage in dialog.

Once you've passed them, Zaalbar will speak to you if he's in your party:

Otherwise, another party member may suggest adding him to the party:

An orange Twi'lek male Czerka liaison officer patrols the north of this walkway, before it turns northeast. You'll pass two human males, Matton Dasol on the left, and Eli Gand on the right. If you speak to Matton first:

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Speak to Eli to see his inventory, or learn about Matton's debt.

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If you speak to either of them again before finding the broken droid in the Shadowlands below:

Once you have found the broken droid:

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However, it's better to return once you've salvaged the droid's head.

You can move (much) closer to the light side of the Force by counseling restraint:

1. Don't act rashly, Matton. Eli is through. Violence won't help.
Light Side Points Gained: +6

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Eli makes his escape. Otherwise, you can move closer to the dark side of the Force by inciting his murder:

2. Kill him, Matton! You know he deserves it!
Dark Side Points Gained: -4

Matton draws a blaster and kills him.

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Speak to Matton again to receive a reward:

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Credits Received: 500

You can speak to him again to see his inventory.

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If you encouraged him to execute Eli, it's easy to persuade him using your own skill or the Force to leave the store, receiving an item but moving even closer to the dark side of the Force for doing so:

Matton Dasol: I see your point. I'll leave his shop like his corpse. I'll take what I want, buy passage on a ship, and never look back except to spit.
Dark Side Points Gained: -2

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If you speak to him again after persuading him to leave:

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Inventory

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Name Eli Gand
Matton Dasol
Map Czerka Landing Port
Buy 100%
Sell 25%
Buy Item Cost Amount
Advanced Medpac 80 Infinite
Medpac 40 Infinite
Security Spike 100 Infinite
Reinforced Fiber Armor 3,500 2
Military Suit 150 Infinite
Heavy Combat Suit 100 Infinite
Combat Suit 50 Infinite
Jamoh Hogra's Battle Armor 10,000 1
Battle Armor 400 1
Light Battle Armor 250 1
Bothan Sensory Visor 150 1
Breath Mask 100 Infinite
Neural Band 100 1
Strength Gauntlets 1,000 1
Buy Item Cost Amount
Arkanian Energy Shield 700 1
Sith Energy Shield 350 2
Energy Shield 140 5
Electrical Capacitance Shield 8,500 1
Sound Dampening Stealth Unit 200 1
Adrenaline Amplifier 100 1
Cardio-Regulator 100 1
Stealth Field Generator 100 1
Cyber Reaction System 7,500 1
Hyper-Battle Stimulant 200 1
Hyper-Adrenal Alacrity 100 1
Hyper-Adrenal Stamina 100 1
Hyper-Adrenal Strength 100 1
Gizka Poison 350 Infinite

Janos' Office

At the junction beyond Matton and Eli to the east, you can turn southeast into the lobby of Janos Wertka's office. There's a footlocker just inside the entrance, in the southwest corner to the right.

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Another green Twi'lek male Czerka liaison officer stands outside the office to the left beyond two crates with random contents by the northeast wall, while a Czerka scientist stands to the right by the southwest wall. He can be engaged in dialog, which is more extensive if Zaalbar is in your party, but this isn't necessary:

If you try to speak to him again after threatening or insulting him:

Just leave me alone. I don't want any trouble. The guards are trigger-happy as it is.

Through an archway in the southeast wall is Janos' office, with a desk by its back wall. A junior Czerka scientist stands to the left, with a Wookiee lying on the floor inside a cage in the northwest corner.

There's a plasteel cylinder in the northeast corner.

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Janos Werkta patrols between the landing platform and the desk in his office, pausing at either end. You can speak to him at any time to ask about supplies, the planet or Czerka Corporation (after which you or a party member can threaten or easily persuade him using your own skill or the Force to learn more about their operations), as well as the Star Map. Once again, the dialog is more extensive if Zaalbar is in your party.

After returning from the Shadowlands below and siding with Chuundar, two Wookiees are escorted from the office by two Czerka guards before Janos speaks to you again:

Star Map: Kashyyyk

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Inventory

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Name Janos Wertka
Map Janos' Office
Czerka Landing Port
Buy 100%
Sell 25%
Buy Item Cost Amount
Bothan Stun Stick 230 1
Heavy Blaster 200 2
Sonic Pistol 200 2
Disruptor Pistol 200 2
Ion Blaster 200 2
Blaster Pistol 100 2
Bothan Discord Gun 1,000 1
Blaster Cannon 600 2
Bowcaster 400 2
Blaster Rifle 300 2
Plasma Grenade 750 5
Buy Item Cost Amount
Adhesive Grenade 130 5
CryoBan Grenade 130 5
Ion Grenade 130 5
Poison Grenade 130 5
Sonic Grenade 130 5
Frag Grenade 80 Infinite
Concussion Grenade 80 5
Average Flash Mine 250 5
Average Frag Mine 250 5
Average Gas Mine 250 5
Average Plasma Mine 250 5
Vibration Cell 150 1

Great Walkway

Turn north at the junction outside Janos' office and the walkway curving to the northeast is patrolled by another Czerka patrol guard. As you walk away from the office, you may encounter a messenger for a party member if unlocked by dialog.

Bastila Carth Jolee Juhani Canderous Mission
Malare Jordo No Xor Jagi Lena

The Czerka guard captain to the left of the gates at the end of the walkway challenges you as you approach:

Regardless of how the dialog ends, you can now open the gates and pass through to the Great Walkway beyond. The Czerka guard on the right can comment, but he cannot be engaged in dialog:

You'll be engaged in combat immediately upon entering the Great Walkway (and regularly thereafter), and even once it's over you'll be unable to return to Ebon Hawk or change party selection until you return here or reach the village of Rwookrrorro.

After returning from the Shadowlands below and siding with Freyyr, the Czerka guard captain and guard will be gone, as will everyone else, as Wookiee rebels overwhelm the landing platform.

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Four Wookiee rebels engage in melee combat with four Czerka guards on the walkway between the gates and Janos' office. You can assist the rebels, although they're invulnerable and perfectly capable of dispatching the guards quickly without your help. Either way, you receive experience for the kills.

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Three more Wookiee rebels with bowcasters engage another three Czerka guards further along the walkway, where Eli and Matton used to conduct business.

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Once it's all over, a single Wookiee rebel stands in each location. Messengers can no longer appear for party members, and the rebels can comment but cannot be engaged in dialog.

The same applies to the two Wookiee guards now flanking either side of the Ebon Hawk's boarding ramp.