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==Character Stats== | ==Character Stats== | ||
Stats can make or break a character. Knowing what the various stats do and where to place your stat points are of paramount importance. Please read the following carefully. | Stats can make or break a character. Knowing what the various stats do, and where to place your stat points are of paramount importance. Please read the following carefully. | ||
===Strength=== | ===Strength=== | ||
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===Intelligence=== | ===Intelligence=== | ||
Intelligence is one of the most useful attributes there is. It raises the amount of skill points you receive every time you level up. However, these skill points do nothing in the means of helping in combat, so it is recommended to keep it at 10 to avoid a negative penalty. | Intelligence is one of the most useful attributes there is. It raises the amount of skill points you receive every time you level up. However, these skill points do nothing in the means of helping in combat, so it is recommended to keep it at 10, to avoid a negative penalty. | ||
===Wisdom=== | ===Wisdom=== | ||
Wisdom raises the amount of force points you receive as well as determines how | Wisdom raises the amount of force points you receive as well as determines how | ||
effective you are at using and resisting force powers. This is the other | effective you are at using and resisting force powers. This is the other | ||
'money' stat for this build. We need to be able to effectively use our force | |||
powers on the enemy without them being resisted as well have the ability to | powers on the enemy without them being resisted as well have the ability to | ||
avoid | avoid the enemies force powers. Think of wisdom as force dexterity. I | ||
recommend putting 16 points into this stat. Combined with items, you should be | recommend putting 16 points into this stat. Combined with items, you should be | ||
able to resist most of the | able to resist most of the dark Jedis' attempts to strike you down with force | ||
powers, while dealing out a beating yourself. | powers, while dealing out a beating yourself. | ||
===Charisma=== | ===Charisma=== | ||
Charisma determines how amiable you are; how well you interact with others. | Charisma determines how amiable you are; how well you interact with others. | ||
The higher your | The higher your charisma, the better you'll be at being able to persuade. There | ||
are plenty of persuade options in the game, none of which are truly critical. | are plenty of persuade options in the game, none of which are truly critical. | ||
In addition to being correlated with your persuasion skills, | In addition to being correlated with your persuasion skills, charisma also adds | ||
to the amount of force points your character will have; and to a lesser extent, | to the amount of force points your character will have; and to a lesser extent, | ||
the power in which you use the force. Charisma does not have as profound an | the power in which you use the force. Charisma does not have as profound an | ||
effect on your force abilities as | effect on your force abilities as wisdom, but the effects are evident, | ||
nonetheless. For example; the more points you put into | nonetheless. For example; the more points you put into charisma, the more force | ||
points you'll have available to you for casting force abilities. In addition, | points you'll have available to you for casting force abilities. In addition, | ||
the power | the power in which you use those abilities, will be greater than if your | ||
charisma was lower. I recommend putting 12 points into this stat initially, | |||
and boosting it with various equipment throughout the game. | and boosting it with various equipment throughout the game. | ||
Note: | Note: if you plan on having your character only use the treat injury skill | ||
(described below in greater detail | (described below in greater detail; section 3), you could drop your | ||
intelligence to 8; then using those skill points in charisma, boosting it to | |||
12. If | 12. If dexterity or wisdom is more of a concern to you, you could also use | ||
those two points to raise them a point, to 17. | those two points to raise them a point, to 17. | ||
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</pre> | </pre> | ||
Every subsequent stat point you receive should go into getting both your | Every subsequent stat point you receive should go into getting both your | ||
dexterity and wisdom to 20. Because of all the +dexterity equipment you can get | |||
throughout the game, I recommend getting your | throughout the game, I recommend getting your wisdom up to 20 before your | ||
dexterity. | |||
==Skills== | ==Skills== | ||
As a | As a scoundrel, we get more skills than the other classes. Unfortunately, not | ||
many of these skills are | many of these skills are worth while. I recommend that you max Treat Injury at | ||
every level. The higher your proficiency in | every level. The higher your proficiency in treat injury, the more health | ||
you'll gain from medical packs. | you'll gain from medical packs. | ||
With your leftover points, you should do one of two things. Add the points to | With your leftover points, you should do one of two things. Add the points to | ||
Persuade, which if you get high enough, could allow you to put your | Persuade, which if you get high enough, could allow you to put your charisma | ||
stat down to 8. With those two extra points you've saved, you could then move | stat down to 8. With those two extra points you've saved, you could then move | ||
the points into something more useful, like | the points into something more useful, like wisdom, dexterity, or constitution. | ||
You could also add the points into Repair. The main reason for doing so is | You could also, add the points into Repair. The main reason for doing so is | ||
that you may be able to unlock the functions of HK-47 when you purchase him. | that you may be able to unlock the functions of HK-47 when you purchase him. | ||
Make the choice after determining if you're going to use HK-47 as one of your | Make the choice after determining if you're going to use HK-47 as one of your | ||
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==Feats== | ==Feats== | ||
As a | As a scoundrel, we get the fewest feats of the bunch, so we have to make them | ||
count. I will list the feats you should consider getting, in order of | count. I will list the feats you should consider getting, in order of | ||
importance, highest to lowest. | importance, highest to lowest. | ||
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Maxing this skill will greatly reduce the penalty of wielding your dual pistols. | Maxing this skill will greatly reduce the penalty of wielding your dual pistols. | ||
Without this skill, you are penalized -6 for your chance to hit with your main | Without this skill, you are penalized -6 for your chance to hit with your main | ||
weapon and a -10 for your chance to hit with your secondary weapon. When | weapon, and a -10 for your chance to hit with your secondary weapon. When | ||
maxed, this skill will reduce that penalty down to -2 per hand. A must have | maxed, this skill will reduce that penalty down to a -2 per hand. A must have | ||
for this build. | for this build. | ||
===Rapid Shot=== | ===Rapid Shot=== | ||
Rapid | Rapid shot allows you to engage in an extra attack per round at the cost of | ||
defense and chance to hit. At the maximum level you lose 1 defensive point and | defense and chance to hit. At the maximum level you lose 1 defensive point and | ||
1 to-hit point. Well worth the penalties for that extra attack. | 1 to-hit point. Well worth the penalties for that extra attack. | ||
===Blaster Pistol Weapon Proficiency=== | ===Blaster Pistol Weapon Proficiency=== | ||
You need level one to use blaster pistols, but | You need level one to use blaster pistols, but scoundrels already start with | ||
this feat. At the maximum level, this feat adds +1 to your to-hit and a +2 on | this feat. At the maximum level, this feat adds +1 to your to-hit and a +2 on | ||
top of your damage dealt. | top of your damage dealt. | ||
===Implants=== | ===Implants=== | ||
Depending on the level invested, | Depending on the level invested, will allow you to use level 1, 2, or 3 | ||
implants | implants; which in turn can grant bonuses such as mind-immunity and +dexterity. | ||
==Jedi Class== | ==Jedi Class== | ||
The Jedi Counselor will be our class of choice for two reasons. The first | The Jedi Counselor will be our class of choice for two reasons. The first | ||
reason is that we get an extra four force abilities as we progress compared to | reason is that we get an extra four force abilities as we progress, compared to | ||
the other Jedi classes. The second reason is that we obtain Force Focus. At | the other Jedi classes. The second reason is that we obtain Force Focus. At | ||
master level, force focus gives us a +6 bonus in both dealing and defending | master level, force focus gives us a +6 bonus in both dealing and defending | ||
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neutral in alignment, but I don't honestly believe that there are any dark-sided | neutral in alignment, but I don't honestly believe that there are any dark-sided | ||
powers to use that warrant the penalty of being aligned as neutral. The choice | powers to use that warrant the penalty of being aligned as neutral. The choice | ||
is yours, but I will only | is yours, but I will only out line light-side force powers in the next section. | ||
==Force Powers== | ==Force Powers== | ||
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Heals you and your party members. This force power also nullifies any poisoning | Heals you and your party members. This force power also nullifies any poisoning | ||
you or your party members may have. Use this instead of medical packs whenever | you or your party members may have. Use this instead of medical packs whenever | ||
possible. This will help you to save money and | possible. This will help you to save money and stock pile the medical packs, | ||
which you will most likely need on the Star Forge. | which you will most likely need on the Star Forge. | ||
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seconds. This should be your most used skill. Not only will your opponents be | seconds. This should be your most used skill. Not only will your opponents be | ||
unable to move or attack after a successful casting, but because they are | unable to move or attack after a successful casting, but because they are | ||
stunned, every successful attack you perform on them will result in your | stunned, every successful attack you perform on them will result in your sneak | ||
attack feat taking place. Take into consideration that you will have an extra | |||
attack per round from the | attack per round from the rapid shot feat, and up to two more attacks per round | ||
possible from | possible from force speed (covered in detail below, section 7.3). | ||
If your normal attack and all three bonus attacks hit during your round of | If your normal attack and all three bonus attacks hit during your round of | ||
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===Force Valor=== | ===Force Valor=== | ||
Master | Master valor grants the caster and his/her party a +5 to all attributes and | ||
saves. In addition, it also grants the recipients immunity to poison. There | saves. In addition, it also grants the recipients immunity to poison. There | ||
are two drawbacks to this skill which makes it optional in the minds of many. | are two drawbacks to this skill which makes it optional in the minds of many. | ||
Drawback one: the duration on this spell is pitifully short | Drawback one: the duration on this spell is pitifully short; 20 seconds. | ||
Drawback two: it's an expensive power to cast | Drawback two: it's an expensive power to cast; and because of it's duration | ||
you'll want to cast it often. I believe, however, that this spell is worth | you'll want to cast it often. I believe, however, that this spell is worth | ||
getting to master level. The temporary boost it gives you in your stat points | getting to master level. The temporary boost it gives you in your stat points | ||
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unstoppable. | unstoppable. | ||
<nowiki>*</nowiki>Any spell I list below here, you should consider optional in maxing or getting altogether. | <nowiki>*</nowiki>Any spell I list below here, you should consider optional in maxing, or getting altogether. | ||
===Affect Mind=== | ===Affect Mind=== | ||
Selecting this power opens up a new dialog option: | Selecting this power opens up a new dialog option: force persuade. | ||
Get this power if your persuasion is low, but be careful as many of the persuade | Get this power if your persuasion is low, but be careful as many of the persuade | ||
options are inherently dark-sided in nature. Try to avoid using this on any of | options are inherently dark-sided in nature. Try to avoid using this on any of | ||
your allies, as they'll usually know when you're using the power on them. I | your allies, as they'll usually know when you're using the power on them. I | ||
would avoid | would avoid dominate mind altogether as affect mind serves its purpose well | ||
enough. As a light-side user, you shouldn't need to force anyone against their | enough. As a light-side user, you shouldn't need to force anyone against their | ||
will. | will. | ||
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===Force Breach=== | ===Force Breach=== | ||
At master level, this will remove all helpful force powers on the target. Since | At master level, this will remove all helpful force powers on the target. Since | ||
every Jedi you encounter is dark ( | every Jedi you encounter is dark (Bastilla aside), there aren't many buffs to | ||
breach. All beneficial force powers are light | breach. All beneficial force powers are light sided, minus one: force immunity. | ||
The | The dark Jedi who use force immunity are few and far between. If you're | ||
concerned, however, with breezing through the | concerned, however, with breezing through the star forge and your final battle | ||
with Malak, this wouldn't be a bad choice. | with Malak, this wouldn't be a bad choice. | ||
===Force Armor=== | ===Force Armor=== | ||
At its master level, this force power gives its caster +6 to defense and saving | At its master level, this force power gives its caster +6 to defense and saving | ||
throws. The major drawback to this power is, like | throws. The major drawback to this power is, like force valor, that its | ||
duration is only 20 seconds. By the time you cast | duration is only 20 seconds. By the time you cast valor and armor on yourself, | ||
your window of benefits isn't very long. A good way to use this skill is have | your window of benefits isn't very long. A good way to use this skill is have | ||
one of your Jedi allies cast | one of your Jedi allies cast master valor while you cast this on your self. | ||
You will, however, not be able to do this during any of the important solo | You will, however, not be able to do this during any of the important solo | ||
battles that take place during the game. In such instances, you'll have to cast | battles that take place during the game. In such instances, you'll have to cast | ||
both | both valor and armor yourself and reap the benefits in a very short time frame. | ||
===Destroy Droid=== | ===Destroy Droid=== | ||
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==Allies== | ==Allies== | ||
I won't explicitly tell you who to use in this section, but rather gloss over | I won't explicitly tell you who to use in this section, but rather gloss over | ||
the party members, who I feel benefit you the most during your journey. | the party members, who I feel, benefit you the most during your journey. | ||
Remember that you are a ranged attacker that benefits from stunned or | Remember that you are a ranged attacker that benefits from stunned or | ||
pre-occupied opponents. Jedi party members can fill both roles, but certain | pre-occupied opponents. Jedi party members can fill both roles, but certain | ||
non-Jedi members bring some other much welcomed benefits to the party. | non-Jedi members bring some other, much welcomed, benefits to the party. | ||
{{spoilers}} | {{spoilers}} | ||
===Jolee Bindo=== | ===Jolee Bindo=== | ||
Jolee is a neutrally-aligned Jedi | Jolee is a neutrally-aligned Jedi counselor. He is helpful in many regards. | ||
If you fail to stun one or two opponents | If you fail to stun one or two opponents Jolee can chime in with a stasis field | ||
of his own. When you encounter mini-bosses, Jolee can use Force Kill on | of his own. When you encounter mini-bosses, Jolee can use Force Kill on | ||
individual targets or Force Lightning on groups of targets | individual targets or Force Lightning on groups of targets; making your life | ||
much easier. If you're tied up in battle, or simply don't have the force | much easier. If you're tied up in battle, or simply don't have the force | ||
reserves, he can cast | reserves, he can cast force heal or force valor in a pinch. Let's not also | ||
forget that this game has many hard-to-kill droids. Have Jolee get Destroy | forget that this game has many, hard-to-kill droids. Have Jolee get Destroy | ||
Droid, and you can cake-walk past their broken hulls. | Droid, and you can cake-walk past their broken hulls. | ||
===Juhani=== | ===Juhani=== | ||
Juhani is a light-sided Jedi | Juhani is a light-sided Jedi guardian. As a guardian, Juhani should be used | ||
as a melee combatant, engaging opponents while you work your game. Give her | as a melee combatant, engaging opponents while you work your game. Give her | ||
force speed and force healing, and she can be force to be reckoned with. | |||
===Bastila=== | ===Bastila=== | ||
Bastila is a light-sided Jedi | Bastila is a light-sided Jedi sentinel. Her battle meditation is helpful, an she is proficient in using a double-bladed lightsaber. It doesn't hurt to do her side-quest or romantic story, | ||
but the Star Forge battle may take longer than if you hadn't. Make sure you | but the Star Forge battle may take longer than if you hadn't. Make sure you | ||
strip her of all equipment before you run into Malak on the Leviathan. | strip her of all equipment before you run into Malak on the Leviathan. | ||
===Mission=== | ===Mission=== | ||
Mission is a non-Jedi | Mission is a non-Jedi scoundrel. At first glance, Mission doesn't seem like a | ||
very competent combatant. She is, however, quite the opposite. Mission shines | very competent combatant. She is, however, quite the opposite. Mission shines | ||
for one reason and one reason only | for one reason and one reason only; sneak attack. Unlike your character, | ||
Mission's | Mission's sneak attack ability can increase to level 9, which can deal massive | ||
damage on top of her attacks. You can equip her in a plethora of attack options | damage on top of her attacks. You can equip her in a plethora of attack options | ||
such as a melee combatant, rifle user, or blaster pistol user. | such as a melee combatant, rifle user, or blaster pistol user. | ||
There are many good melee weapons in the game, and some can come close to being | There are many good melee weapons in the game, and some can come close to being | ||
as powerful as finely crafted | as powerful as finely crafted light-sabers. Have Mission use a double bladed | ||
weapon with flurry on stunned opponents, and she will probably kill faster than | weapon with flurry on stunned opponents, and she will probably kill faster than | ||
even you. The downside to Mission as a melee combatant is that she has a low | even you. The downside to Mission as a melee combatant is that she has a low | ||
hit point pool. Boost her | hit point pool. Boost her constitution with equipment, implants, and force | ||
valor to keep her going. | |||
Another route to take with Mission is one similar to your own. As a dual pistol | Another route to take with Mission is one similar to your own. As a dual pistol | ||
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befitting a melee warrior. Equip him with some of the great double-bladed | befitting a melee warrior. Equip him with some of the great double-bladed | ||
weapons throughout the game and use him as a high hit point tank. Raise his | weapons throughout the game and use him as a high hit point tank. Raise his | ||
already high | already high strength to do some extra damage, or raise his constitution to | ||
help him live longer. Make sure you get him the level 3 implant feat since he | help him live longer. Make sure you get him the level 3 implant feat since he | ||
cannot equip armor or headgear. Because of his high hit point pool, make sure | cannot equip armor or headgear. Because of his high hit point pool, make sure | ||
you put most of his skill points into | you put most of his skill points into treat injury; otherwise you'll be using a | ||
lot of | lot of force heal and medical kits to get him back to full health. | ||
===HK-47=== | ===HK-47=== | ||
If you've taken the time and invested the points to repair HK-47's latent | If you've taken the time, and invested the points to repair HK-47's latent | ||
abilities, he can become a very helpful ally. A good heavy blaster and flame | abilities, he can become a very helpful ally. A good heavy blaster, and flame | ||
thrower will serve him well. He has a high hit point pool, but can only be | thrower will serve him well. He has a high hit point pool, but can only be | ||
healed by using repair parts. He is also very expensive to upgrade. If you | healed by using repair parts. He is also very expensive to upgrade. If you | ||
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===T3-M4=== | ===T3-M4=== | ||
While the little droid is the least helpful when it comes to fighting, he more than makes up for it in other skills. If it requires Intelligence, he's the guy for the job. He's REALLY useful in Computer | While the little droid is the least helpful when it comes to fighting, he more than makes up for it in other skills. If it requires Intelligence, he's the guy for the job. He's REALLY useful in Computer, Repair, Security, Demolitions, etc. Just up those three skills and his Intelligence, and he's very helpful. | ||
===Canderous Ordo=== | ===Canderous Ordo=== | ||
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===Carth Onasi=== | ===Carth Onasi=== | ||
Carth is useful early in the game, but as you get more companions, he becomes less helpful. After Taris, he's most helpful in providing | Carth is useful early in the game, but as you get more companions, he becomes less helpful. After Taris, he's most helpful in providing Ranged Support than anything else. Recommend focusing on his dexterity, and improving his blaster pistol feats. | ||
==Leveling== | ==Leveling== | ||
There are many viable options as to how you level up your character. Do you | There are many viable options as to how you level up your character. Do you | ||
save a majority of your levels until you become a Jedi, or do you level up as a | save a majority of your levels until you become a Jedi, or do you level up as a | ||
scoundrel before becoming a Jedi? | |||
There is no definitive right or wrong answer. If you save your levels until | There is no definitive right or wrong answer. If you save your levels until | ||
you become a Jedi, you will have more force powers to use, but a much lower | you become a Jedi, you will have more force powers to use, but a much lower | ||
damage output from | damage output from sneak attack; level 1 (1-6), level 2 (2-12). If you choose | ||
to level up more as a | to level up more as a scoundrel, you will probably end up with level 4 or 5 | ||
sneak attack (4-24 and 5-30 damage respectively), but will have less force | |||
powers to allocate once you become a Jedi. | powers to allocate once you become a Jedi. | ||
If you're into making your character streamlined toward one end of the spectrum | If you're into making your character streamlined toward one end of the spectrum | ||
or the other, by all means, go for one of the above strategies. For a more | or the other, by all means, go for one of the above strategies. For a more | ||
balanced approach, I recommend getting to a level 5 or 7 | balanced approach, I recommend getting to a level 5 or 7 scoundrel. At level 5 | ||
you get | you get sneak attack 3 (3-18 damage); a level 7 scoundrel gets sneak attack 4. | ||
The damage doesn't increase much between level 3 and 4 | The damage doesn't increase much between level 3 and 4 sneak attacks, but you | ||
can still get all of your core force powers, including extras, as a level 7 | can still get all of your core force powers, including extras, as a level 7 | ||
scoundrel. | |||
==Equipment== | ==Equipment== | ||
I will list, briefly, in this section what my final character was wearing. The | I will list, briefly, in this section what my final character was wearing. The | ||
equipment you use can be open to so much debate that to think that any one | equipment you use can be open to so much debate, that to think that any one | ||
setup is the definitive would be silly. I was under much duress as to which | setup is the definitive, would be silly. I was under much duress as to which | ||
equipment I used; I hope you take as much consideration. | equipment I used; I hope you take as much consideration. | ||
===Implant=== | ===Implant=== | ||
I mainly used + | I mainly used +dexterity implants throughout the game. At endgame, my character | ||
was using the Advanced Alacrity level 3 implant. Dexterity +5. | was using the Advanced Alacrity, level 3 implant. Dexterity +5. | ||
===Headgear=== | ===Headgear=== | ||
I can't think of a better headpiece to wear than the Circlet of Saresh. It | I can't think of a better headpiece to wear than the Circlet of Saresh. It | ||
grants a +5 to | grants a +5 to wisdom. If you use this headgear, you could leave your wisdom | ||
at 19; the +5 from the helmet will put your end statistic at 24 for the extra | at 19; the +5 from the helmet will put your end statistic at 24, for the extra | ||
+2 bonus. | +2 bonus. | ||
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moderate 5-10 damage, but also sports a +3 to attack modifier. | moderate 5-10 damage, but also sports a +3 to attack modifier. | ||
Before you get this pistol, undoubtedly Carth's pistol will be equipped on your | Before you get this pistol, undoubtedly, Carth's pistol will be equipped on your | ||
right hand. Once you receive Bendak's pistol, I recommend moving Carth's over | right hand. Once you receive Bendak's pistol, I recommend moving Carth's over | ||
to the left hand while using Bendak's on your main hand. | to the left hand while using Bendak's on your main hand. | ||
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===Body=== | ===Body=== | ||
Before you become a Jedi, make use of the various light armors you find on Taris | Before you become a Jedi, make use of the various light armors you find on Taris | ||
that don't give big penalties to | that don't give big penalties to dexterity. I recommend not investing in medium | ||
or heavy armors as you will be unable to cast various force powers later in the | or heavy armors as you will be unable to cast various force powers later in the | ||
game when you are wearing them. I could not find a better robe than a simple | game when you are wearing them. I could not find a better robe than a simple | ||
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===Right Hand=== | ===Right Hand=== | ||
Take note that you should be using your highest damage pistol in your main hand. | Take note that you should be using your highest damage pistol in your main hand. | ||
Until you master | Until you master two weapon fighting, you will have a greater to-hit penalty in | ||
your offhand. The best pistol in the game is Cassus Fett's Heavy Pistol. It | your offhand. The best pistol in the game is Cassus Fett's Heavy Pistol. It | ||
does a huge 6-19 damage. On top of its rifle-like damage, it has a +5 attack | does a huge 6-19 damage. On top of its rifle-like damage, it has a +5 attack | ||
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===Belt=== | ===Belt=== | ||
The Adrenaline Stimulator is an excellent belt to get | The Adrenaline Stimulator is an excellent belt to get: it boosts your dexterity +2 and adds a +4 to all saves. | ||
==Final Analysis== | ==Final Analysis== | ||
Let's quickly recap what you should have accomplished through reading this | Let's quickly recap what you should have accomplished through reading this | ||
guide. You are | guide. You are quick killing scoundrel, who can attack multiple times a round, | ||
toting dual-wielded blaster pistols, through feats as well as dealing that extra | toting dual-wielded blaster pistols, through feats as well as dealing that extra | ||
oomph through | oomph through sneak attack. You wear only a robe, yet your defense is very | ||
high; your saving throws are unparalleled. You're also a light-sided Jedi | high; your saving throws are unparalleled. You're also a light-sided Jedi | ||
counselor who casts force powers not only to benefit him/herself but also your | |||
party members. The only good compliment to a blaster by your side is a stunned | party members. The only good compliment to a blaster by your side is a stunned | ||
opponent in front of you; | opponent in front of you; stasis field is the basis of all your attacks. | ||
The only challenge I have found with using this build for the game is the final | The only challenge I have found with using this build for the game is the final | ||
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Jedi. This is not necessarily a weakness due to the build, but an inherent | Jedi. This is not necessarily a weakness due to the build, but an inherent | ||
weakness of becoming a light-sided force user. If you haven't put a point into | weakness of becoming a light-sided force user. If you haven't put a point into | ||
the | the destroy droid force power, grin and bear it; the final battle is, after all, | ||
less than 1% of the game. | less than 1% of the game. |