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==Character Stats==
==Character Stats==
Stats can make or break a character.  Knowing what the various stats do and where to place your stat points are of paramount importance. Please read the following carefully.
Stats can make or break a character.  Knowing what the various stats do, and where to place your stat points are of paramount importance. Please read the following carefully.


===Strength===
===Strength===
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===Intelligence===
===Intelligence===
Intelligence is one of the most useful attributes there is. It raises the amount of skill points you receive every time you level up. However, these skill points do nothing in the means of helping in combat, so it is recommended to keep it at 10 to avoid a negative penalty.
Intelligence is one of the most useful attributes there is. It raises the amount of skill points you receive every time you level up. However, these skill points do nothing in the means of helping in combat, so it is recommended to keep it at 10, to avoid a negative penalty.


===Wisdom===
===Wisdom===
Wisdom raises the amount of force points you receive as well as determines how
Wisdom raises the amount of force points you receive as well as determines how
effective you are at using and resisting force powers.  This is the other
effective you are at using and resisting force powers.  This is the other
"money" stat for this build.  We need to be able to effectively use our force
'money' stat for this build.  We need to be able to effectively use our force
powers on the enemy without them being resisted as well have the ability to
powers on the enemy without them being resisted as well have the ability to
avoid enemy force powers.  Think of Wisdom as Force Dexterity.  I
avoid the enemies force powers.  Think of wisdom as force dexterity.  I
recommend putting 16 points into this stat.  Combined with items, you should be
recommend putting 16 points into this stat.  Combined with items, you should be
able to resist most of the Dark Jedi's attempts to strike you down with force
able to resist most of the dark Jedis' attempts to strike you down with force
powers, while dealing out a beating yourself.
powers, while dealing out a beating yourself.


===Charisma===
===Charisma===
Charisma determines how amiable you are; how well you interact with others.
Charisma determines how amiable you are; how well you interact with others.
The higher your Charisma, the better you'll be at being able to persuade.  There
The higher your charisma, the better you'll be at being able to persuade.  There
are plenty of persuade options in the game, none of which are truly critical.
are plenty of persuade options in the game, none of which are truly critical.


In addition to being correlated with your persuasion skills, Charisma also adds
In addition to being correlated with your persuasion skills, charisma also adds
to the amount of force points your character will have; and to a lesser extent,
to the amount of force points your character will have; and to a lesser extent,
the power in which you use the force.  Charisma does not have as profound an
the power in which you use the force.  Charisma does not have as profound an
effect on your force abilities as Wisdom, but the effects are evident
effect on your force abilities as wisdom, but the effects are evident,
nonetheless.  For example; the more points you put into Charisma, the more force
nonetheless.  For example; the more points you put into charisma, the more force
points you'll have available to you for casting force abilities.  In addition,
points you'll have available to you for casting force abilities.  In addition,
the power with which you use those abilities will be greater than if your
the power in which you use those abilities, will be greater than if your
Charisma was lower.  I recommend putting 12 points into this stat initially,
charisma was lower.  I recommend putting 12 points into this stat initially,
and boosting it with various equipment throughout the game.
and boosting it with various equipment throughout the game.


Note: If you plan on having your character only use the Treat Injury skill
Note: if you plan on having your character only use the treat injury skill
(described below in greater detail, section 3), you could drop your
(described below in greater detail; section 3), you could drop your
Intelligence to 8, then using those skill points in Charisma, boosting it to
intelligence to 8; then using those skill points in charisma, boosting it to
12.  If Dexterity or Wisdom is more of a concern to you, you could also use
12.  If dexterity or wisdom is more of a concern to you, you could also use
those two points to raise them a point, to 17.
those two points to raise them a point, to 17.


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</pre>
</pre>
Every subsequent stat point you receive should go into getting both your
Every subsequent stat point you receive should go into getting both your
Dexterity and Wisdom to 20.  Because of all the +Dexterity equipment you can get
dexterity and wisdom to 20.  Because of all the +dexterity equipment you can get
throughout the game, I recommend getting your Wisdom up to 20 before your
throughout the game, I recommend getting your wisdom up to 20 before your
Dexterity.
dexterity.


==Skills==
==Skills==
As a Scoundrel, we get more skills than the other classes.  Unfortunately, not
As a scoundrel, we get more skills than the other classes.  Unfortunately, not
many of these skills are worthwhile.  I recommend that you max Treat Injury at
many of these skills are worth while.  I recommend that you max Treat Injury at
every level.  The higher your proficiency in Treat Injury, the more health
every level.  The higher your proficiency in treat injury, the more health
you'll gain from medical packs.
you'll gain from medical packs.


With your leftover points, you should do one of two things.  Add the points to
With your leftover points, you should do one of two things.  Add the points to
Persuade, which if you get high enough, could allow you to put your Charisma
Persuade, which if you get high enough, could allow you to put your charisma
stat down to 8.  With those two extra points you've saved, you could then move
stat down to 8.  With those two extra points you've saved, you could then move
the points into something more useful, like Wisdom, Dexterity, or Constitution.
the points into something more useful, like wisdom, dexterity, or constitution.
You could also add the points into Repair.  The main reason for doing so is
You could also, add the points into Repair.  The main reason for doing so is
that you may be able to unlock the functions of HK-47 when you purchase him.
that you may be able to unlock the functions of HK-47 when you purchase him.
Make the choice after determining if you're going to use HK-47 as one of your
Make the choice after determining if you're going to use HK-47 as one of your
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==Feats==
==Feats==
As a Scoundrel, we get the fewest feats of the bunch, so we have to make them
As a scoundrel, we get the fewest feats of the bunch, so we have to make them
count.  I will list the feats you should consider getting, in order of
count.  I will list the feats you should consider getting, in order of
importance, highest to lowest.
importance, highest to lowest.
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Maxing this skill will greatly reduce the penalty of wielding your dual pistols.
Maxing this skill will greatly reduce the penalty of wielding your dual pistols.
Without this skill, you are penalized -6 for your chance to hit with your main
Without this skill, you are penalized -6 for your chance to hit with your main
weapon and a -10 for your chance to hit with your secondary weapon.  When
weapon, and a -10 for your chance to hit with your secondary weapon.  When
maxed, this skill will reduce that penalty down to -2 per hand.  A must have
maxed, this skill will reduce that penalty down to a -2 per hand.  A must have
for this build.
for this build.


===Rapid Shot===
===Rapid Shot===
Rapid Shot allows you to engage in an extra attack per round at the cost of
Rapid shot allows you to engage in an extra attack per round at the cost of
defense and chance to hit.  At the maximum level you lose 1 defensive point and
defense and chance to hit.  At the maximum level you lose 1 defensive point and
1 to-hit point.  Well worth the penalties for that extra attack.
1 to-hit point.  Well worth the penalties for that extra attack.


===Blaster Pistol Weapon Proficiency===
===Blaster Pistol Weapon Proficiency===
You need level one to use blaster pistols, but Scoundrels already start with
You need level one to use blaster pistols, but scoundrels already start with
this feat.  At the maximum level, this feat adds +1 to your to-hit and a +2 on
this feat.  At the maximum level, this feat adds +1 to your to-hit and a +2 on
top of your damage dealt.
top of your damage dealt.


===Implants===
===Implants===
Depending on the level invested, this will allow you to use level 1, 2, or 3
Depending on the level invested, will allow you to use level 1, 2, or 3
implants, which in turn can grant bonuses such as mind-immunity and +Dexterity.
implants; which in turn can grant bonuses such as mind-immunity and +dexterity.


==Jedi Class==
==Jedi Class==
The Jedi Counselor will be our class of choice for two reasons.  The first
The Jedi Counselor will be our class of choice for two reasons.  The first
reason is that we get an extra four force abilities as we progress compared to
reason is that we get an extra four force abilities as we progress, compared to
the other Jedi classes.  The second reason is that we obtain Force Focus.  At
the other Jedi classes.  The second reason is that we obtain Force Focus.  At
master level, force focus gives us a +6 bonus in both dealing and defending
master level, force focus gives us a +6 bonus in both dealing and defending
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neutral in alignment, but I don't honestly believe that there are any dark-sided
neutral in alignment, but I don't honestly believe that there are any dark-sided
powers to use that warrant the penalty of being aligned as neutral.  The choice
powers to use that warrant the penalty of being aligned as neutral.  The choice
is yours, but I will only outline light-side force powers in the next section.
is yours, but I will only out line light-side force powers in the next section.


==Force Powers==
==Force Powers==
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Heals you and your party members.  This force power also nullifies any poisoning
Heals you and your party members.  This force power also nullifies any poisoning
you or your party members may have.  Use this instead of medical packs whenever
you or your party members may have.  Use this instead of medical packs whenever
possible.  This will help you to save money and stockpile the medical packs,
possible.  This will help you to save money and stock pile the medical packs,
which you will most likely need on the Star Forge.
which you will most likely need on the Star Forge.


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seconds.  This should be your most used skill.  Not only will your opponents be
seconds.  This should be your most used skill.  Not only will your opponents be
unable to move or attack after a successful casting, but because they are
unable to move or attack after a successful casting, but because they are
stunned, every successful attack you perform on them will result in your Sneak
stunned, every successful attack you perform on them will result in your sneak
Attack feat taking place.  Take into consideration that you will have an extra
attack feat taking place.  Take into consideration that you will have an extra
attack per round from the Rapid Shot feat, and up to two more attacks per round
attack per round from the rapid shot feat, and up to two more attacks per round
possible from Force Speed (covered in detail below, section 7.3).
possible from force speed (covered in detail below, section 7.3).


If your normal attack and all three bonus attacks hit during your round of
If your normal attack and all three bonus attacks hit during your round of
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===Force Valor===
===Force Valor===
Master Valor grants the caster and his/her party a +5 to all attributes and
Master valor grants the caster and his/her party a +5 to all attributes and
saves.  In addition, it also grants the recipients immunity to poison.  There
saves.  In addition, it also grants the recipients immunity to poison.  There
are two drawbacks to this skill which makes it optional in the minds of many.
are two drawbacks to this skill which makes it optional in the minds of many.
Drawback one: the duration on this spell is pitifully short, 20 seconds.
Drawback one: the duration on this spell is pitifully short; 20 seconds.
Drawback two: it's an expensive power to cast, and because of its duration
Drawback two: it's an expensive power to cast; and because of it's duration
you'll want to cast it often.  I believe, however, that this spell is worth
you'll want to cast it often.  I believe, however, that this spell is worth
getting to master level.  The temporary boost it gives you in your stat points
getting to master level.  The temporary boost it gives you in your stat points
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unstoppable.
unstoppable.


<nowiki>*</nowiki>Any spell I list below here, you should consider optional in maxing or getting altogether.
<nowiki>*</nowiki>Any spell I list below here, you should consider optional in maxing, or getting altogether.


===Affect Mind===
===Affect Mind===
Selecting this power opens up a new dialog option: Force Persuade.
Selecting this power opens up a new dialog option: force persuade.
Get this power if your persuasion is low, but be careful as many of the persuade
Get this power if your persuasion is low, but be careful as many of the persuade
options are inherently dark-sided in nature.  Try to avoid using this on any of
options are inherently dark-sided in nature.  Try to avoid using this on any of
your allies, as they'll usually know when you're using the power on them.  I
your allies, as they'll usually know when you're using the power on them.  I
would avoid Dominate Mind altogether as Affect Mind serves its purpose well
would avoid dominate mind altogether as affect mind serves its purpose well
enough.  As a light-side user, you shouldn't need to force anyone against their
enough.  As a light-side user, you shouldn't need to force anyone against their
will.
will.
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===Force Breach===
===Force Breach===
At master level, this will remove all helpful force powers on the target.  Since
At master level, this will remove all helpful force powers on the target.  Since
every Jedi you encounter is dark (Bastila aside), there aren't many buffs to
every Jedi you encounter is dark (Bastilla aside), there aren't many buffs to
breach.  All beneficial force powers are light-sided, minus one: Force Immunity.
breach.  All beneficial force powers are light sided, minus one: force immunity.
The Dark Jedi who use force immunity are few and far between.  If you're
The dark Jedi who use force immunity are few and far between.  If you're
concerned, however, with breezing through the Star Forge and your final battle
concerned, however, with breezing through the star forge and your final battle
with Malak, this wouldn't be a bad choice.
with Malak, this wouldn't be a bad choice.


===Force Armor===
===Force Armor===
At its master level, this force power gives its caster +6 to defense and saving
At its master level, this force power gives its caster +6 to defense and saving
throws.  The major drawback to this power is, like Force Valor, that its
throws.  The major drawback to this power is, like force valor, that its
duration is only 20 seconds.  By the time you cast Valor and Armor on yourself,
duration is only 20 seconds.  By the time you cast valor and armor on yourself,
your window of benefits isn't very long.  A good way to use this skill is have
your window of benefits isn't very long.  A good way to use this skill is have
one of your Jedi allies cast Master Valor while you cast this on your self.
one of your Jedi allies cast master valor while you cast this on your self.
You will, however, not be able to do this during any of the important solo
You will, however, not be able to do this during any of the important solo
battles that take place during the game.  In such instances, you'll have to cast
battles that take place during the game.  In such instances, you'll have to cast
both Valor and Armor yourself and reap the benefits in a very short time frame.
both valor and armor yourself and reap the benefits in a very short time frame.


===Destroy Droid===
===Destroy Droid===
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==Allies==
==Allies==
I won't explicitly tell you who to use in this section, but rather gloss over
I won't explicitly tell you who to use in this section, but rather gloss over
the party members, who I feel benefit you the most during your journey.
the party members, who I feel, benefit you the most during your journey.
Remember that you are a ranged attacker that benefits from stunned or
Remember that you are a ranged attacker that benefits from stunned or
pre-occupied opponents.  Jedi party members can fill both roles, but certain
pre-occupied opponents.  Jedi party members can fill both roles, but certain
non-Jedi members bring some other much welcomed benefits to the party.
non-Jedi members bring some other, much welcomed, benefits to the party.


{{spoilers}}
{{spoilers}}


===Jolee Bindo===
===Jolee Bindo===
Jolee is a neutrally-aligned Jedi Consular.  He is helpful in many regards.
Jolee is a neutrally-aligned Jedi counselor.  He is helpful in many regards.
If you fail to stun one or two opponents, Jolee can chime in with a stasis field
If you fail to stun one or two opponents Jolee can chime in with a stasis field
of his own.  When you encounter mini-bosses, Jolee can use Force Kill on
of his own.  When you encounter mini-bosses, Jolee can use Force Kill on
individual targets or Force Lightning on groups of targets, making your life
individual targets or Force Lightning on groups of targets; making your life
much easier.  If you're tied up in battle, or simply don't have the force
much easier.  If you're tied up in battle, or simply don't have the force
reserves, he can cast Force Heal or Force Valor in a pinch.  Let's not also
reserves, he can cast force heal or force valor in a pinch.  Let's not also
forget that this game has many hard-to-kill droids.  Have Jolee get Destroy
forget that this game has many, hard-to-kill droids.  Have Jolee get Destroy
Droid, and you can cake-walk past their broken hulls.
Droid, and you can cake-walk past their broken hulls.


===Juhani===
===Juhani===
Juhani is a light-sided Jedi Guardian.  As a guardian, Juhani should be used
Juhani is a light-sided Jedi guardian.  As a guardian, Juhani should be used
as a melee combatant, engaging opponents while you work your game.  Give her
as a melee combatant, engaging opponents while you work your game.  Give her
Force Speed and Force Healing, and she can be force to be reckoned with.
force speed and force healing, and she can be force to be reckoned with.


===Bastila===
===Bastila===
Bastila is a light-sided Jedi Sentinel. Her battle meditation is helpful, and she is proficient in using a double-bladed lightsaber. It doesn't hurt to do her side quest or romantic story,
Bastila is a light-sided Jedi sentinel. Her battle meditation is helpful, an she is proficient in using a double-bladed lightsaber. It doesn't hurt to do her side-quest or romantic story,
but the Star Forge battle may take longer than if you hadn't.  Make sure you
but the Star Forge battle may take longer than if you hadn't.  Make sure you
strip her of all equipment before you run into Malak on the Leviathan.
strip her of all equipment before you run into Malak on the Leviathan.


===Mission===
===Mission===
Mission is a non-Jedi Scoundrel.  At first glance, Mission doesn't seem like a
Mission is a non-Jedi scoundrel.  At first glance, Mission doesn't seem like a
very competent combatant.  She is, however, quite the opposite.  Mission shines
very competent combatant.  She is, however, quite the opposite.  Mission shines
for one reason and one reason only: Sneak Attack.  Unlike your character,
for one reason and one reason only; sneak attack.  Unlike your character,
Mission's Sneak Attack ability can increase to level 9, which can deal massive
Mission's sneak attack ability can increase to level 9, which can deal massive
damage on top of her attacks.  You can equip her in a plethora of attack options
damage on top of her attacks.  You can equip her in a plethora of attack options
such as a melee combatant, rifle user, or blaster pistol user.
such as a melee combatant, rifle user, or blaster pistol user.


There are many good melee weapons in the game, and some can come close to being
There are many good melee weapons in the game, and some can come close to being
as powerful as finely crafted lightsabers.  Have Mission use a double-bladed
as powerful as finely crafted light-sabers.  Have Mission use a double bladed
weapon with flurry on stunned opponents, and she will probably kill faster than
weapon with flurry on stunned opponents, and she will probably kill faster than
even you.  The downside to Mission as a melee combatant is that she has a low
even you.  The downside to Mission as a melee combatant is that she has a low
hit point pool.  Boost her Constitution with equipment, implants, and Force
hit point pool.  Boost her constitution with equipment, implants, and force
Valor to keep her going.
valor to keep her going.


Another route to take with Mission is one similar to your own.  As a dual pistol
Another route to take with Mission is one similar to your own.  As a dual pistol
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befitting a melee warrior.  Equip him with some of the great double-bladed
befitting a melee warrior.  Equip him with some of the great double-bladed
weapons throughout the game and use him as a high hit point tank.  Raise his
weapons throughout the game and use him as a high hit point tank.  Raise his
already high Strength to do some extra damage, or raise his Constitution to
already high strength to do some extra damage, or raise his constitution to
help him live longer.  Make sure you get him the level 3 implant feat since he
help him live longer.  Make sure you get him the level 3 implant feat since he
cannot equip armor or headgear. Because of his high hit point pool, make sure
cannot equip armor or headgear. Because of his high hit point pool, make sure
you put most of his skill points into Treat Injury; otherwise you'll be using a
you put most of his skill points into treat injury; otherwise you'll be using a
lot of Force Heal and medical kits to get him back to full health.  
lot of force heal and medical kits to get him back to full health.  


===HK-47===
===HK-47===
If you've taken the time and invested the points to repair HK-47's latent
If you've taken the time, and invested the points to repair HK-47's latent
abilities, he can become a very helpful ally.  A good heavy blaster and flame
abilities, he can become a very helpful ally.  A good heavy blaster, and flame
thrower will serve him well. He has a high hit point pool, but can only be
thrower will serve him well. He has a high hit point pool, but can only be
healed by using repair parts. He is also very expensive to upgrade. If you
healed by using repair parts. He is also very expensive to upgrade. If you
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===T3-M4===
===T3-M4===
While the little droid is the least helpful when it comes to fighting, he more than makes up for it in other skills. If it requires Intelligence, he's the guy for the job.  He's REALLY useful in Computer Use, Repair, Security, Demolitions, etc. Just up those four skills and his Intelligence, and he's very helpful.  
While the little droid is the least helpful when it comes to fighting, he more than makes up for it in other skills. If it requires Intelligence, he's the guy for the job.  He's REALLY useful in Computer, Repair, Security, Demolitions, etc. Just up those three skills and his Intelligence, and he's very helpful.  


===Canderous Ordo===
===Canderous Ordo===
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===Carth Onasi===
===Carth Onasi===
Carth is useful early in the game, but as you get more companions, he becomes less helpful. After Taris, he's most helpful in providing ranged support than anything else. Recommend focusing on his Dexterity and improving his blaster pistol feats.
Carth is useful early in the game, but as you get more companions, he becomes less helpful. After Taris, he's most helpful in providing Ranged Support than anything else. Recommend focusing on his dexterity, and improving his blaster pistol feats.


==Leveling==
==Leveling==
There are many viable options as to how you level up your character.  Do you
There are many viable options as to how you level up your character.  Do you
save a majority of your levels until you become a Jedi, or do you level up as a
save a majority of your levels until you become a Jedi, or do you level up as a
Scoundrel before becoming a Jedi?
scoundrel before becoming a Jedi?


There is no definitive right or wrong answer.  If you save your levels until
There is no definitive right or wrong answer.  If you save your levels until
you become a Jedi, you will have more force powers to use, but a much lower
you become a Jedi, you will have more force powers to use, but a much lower
damage output from Sneak Attack; level 1 (1-6), level 2 (2-12).  If you choose
damage output from sneak attack; level 1 (1-6), level 2 (2-12).  If you choose
to level up more as a Scoundrel, you will probably end up with level 4 or 5
to level up more as a scoundrel, you will probably end up with level 4 or 5
Sneak Attack (4-24 and 5-30 damage respectively), but will have less force
sneak attack (4-24 and 5-30 damage respectively), but will have less force
powers to allocate once you become a Jedi.
powers to allocate once you become a Jedi.


If you're into making your character streamlined toward one end of the spectrum
If you're into making your character streamlined toward one end of the spectrum
or the other, by all means, go for one of the above strategies.  For a more
or the other, by all means, go for one of the above strategies.  For a more
balanced approach, I recommend getting to a level 5 or 7 Scoundrel.  At level 5
balanced approach, I recommend getting to a level 5 or 7 scoundrel.  At level 5
you get Sneak Attack 3 (3-18 damage); a level 7 Scoundrel gets Sneak Attack 4.
you get sneak attack 3 (3-18 damage); a level 7 scoundrel gets sneak attack 4.
The damage doesn't increase much between level 3 and 4 Sneak Attack, but you
The damage doesn't increase much between level 3 and 4 sneak attacks, but you
can still get all of your core force powers, including extras, as a level 7
can still get all of your core force powers, including extras, as a level 7
Scoundrel.
scoundrel.


==Equipment==
==Equipment==
I will list, briefly, in this section what my final character was wearing.  The
I will list, briefly, in this section what my final character was wearing.  The
equipment you use can be open to so much debate that to think that any one
equipment you use can be open to so much debate, that to think that any one
setup is the definitive would be silly.  I was under much duress as to which
setup is the definitive, would be silly.  I was under much duress as to which
equipment I used; I hope you take as much consideration.
equipment I used; I hope you take as much consideration.


===Implant===
===Implant===
I mainly used +Dexterity implants throughout the game.  At endgame, my character
I mainly used +dexterity implants throughout the game.  At endgame, my character
was using the Advanced Alacrity level 3 implant.  Dexterity +5.
was using the Advanced Alacrity, level 3 implant.  Dexterity +5.


===Headgear===
===Headgear===
I can't think of a better headpiece to wear than the Circlet of Saresh.  It
I can't think of a better headpiece to wear than the Circlet of Saresh.  It
grants a +5 to Wisdom.  If you use this headgear, you could leave your Wisdom
grants a +5 to wisdom.  If you use this headgear, you could leave your wisdom
at 19; the +5 from the helmet will put your end statistic at 24 for the extra
at 19; the +5 from the helmet will put your end statistic at 24, for the extra
+2 bonus.
+2 bonus.


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moderate 5-10 damage, but also sports a +3 to attack modifier.
moderate 5-10 damage, but also sports a +3 to attack modifier.


Before you get this pistol, undoubtedly Carth's pistol will be equipped on your
Before you get this pistol, undoubtedly, Carth's pistol will be equipped on your
right hand.  Once you receive Bendak's pistol, I recommend moving Carth's over
right hand.  Once you receive Bendak's pistol, I recommend moving Carth's over
to the left hand while using Bendak's on your main hand.
to the left hand while using Bendak's on your main hand.
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===Body===
===Body===
Before you become a Jedi, make use of the various light armors you find on Taris
Before you become a Jedi, make use of the various light armors you find on Taris
that don't give big penalties to Dexterity.  I recommend not investing in medium
that don't give big penalties to dexterity.  I recommend not investing in medium
or heavy armors as you will be unable to cast various force powers later in the
or heavy armors as you will be unable to cast various force powers later in the
game when you are wearing them.  I could not find a better robe than a simple
game when you are wearing them.  I could not find a better robe than a simple
Line 383: Line 383:
===Right Hand===
===Right Hand===
Take note that you should be using your highest damage pistol in your main hand.
Take note that you should be using your highest damage pistol in your main hand.
Until you master Two Weapon Fighting, you will have a greater to-hit penalty in
Until you master two weapon fighting, you will have a greater to-hit penalty in
your offhand.  The best pistol in the game is Cassus Fett's Heavy Pistol.  It
your offhand.  The best pistol in the game is Cassus Fett's Heavy Pistol.  It
does a huge 6-19 damage.  On top of its rifle-like damage, it has a +5 attack
does a huge 6-19 damage.  On top of its rifle-like damage, it has a +5 attack
Line 391: Line 391:


===Belt===
===Belt===
The Adrenaline Stimulator is an excellent belt to get; it boosts your Dexterity +2 and adds a +4 to all saves.
The Adrenaline Stimulator is an excellent belt to get: it boosts your dexterity +2 and adds a +4 to all saves.


==Final Analysis==
==Final Analysis==
Let's quickly recap what you should have accomplished through reading this
Let's quickly recap what you should have accomplished through reading this
guide.  You are a quick killing Scoundrel who can attack multiple times a round,
guide.  You are quick killing scoundrel, who can attack multiple times a round,
toting dual-wielded blaster pistols, through feats as well as dealing that extra
toting dual-wielded blaster pistols, through feats as well as dealing that extra
oomph through Sneak Attack.  You wear only a robe, yet your defense is very
oomph through sneak attack.  You wear only a robe, yet your defense is very
high; your saving throws are unparalleled.  You're also a light-sided Jedi
high; your saving throws are unparalleled.  You're also a light-sided Jedi
Consular who casts force powers not only to benefit him/herself but also your
counselor who casts force powers not only to benefit him/herself but also your
party members.  The only good compliment to a blaster by your side is a stunned
party members.  The only good compliment to a blaster by your side is a stunned
opponent in front of you; Stasis Field is the basis of all your attacks.
opponent in front of you; stasis field is the basis of all your attacks.


The only challenge I have found with using this build for the game is the final
The only challenge I have found with using this build for the game is the final
Line 409: Line 409:
Jedi.  This is not necessarily a weakness due to the build, but an inherent
Jedi.  This is not necessarily a weakness due to the build, but an inherent
weakness of becoming a light-sided force user.  If you haven't put a point into
weakness of becoming a light-sided force user.  If you haven't put a point into
the Destroy Droid force power, grin and bear it; the final battle is, after all,
the destroy droid force power, grin and bear it; the final battle is, after all,
less than 1% of the game.
less than 1% of the game.
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