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{{Header Nav|game=Star Wars: Knights of the Old Republic}}
{{Header Nav|game=Star Wars: Knights of the Old Republic}}
{{floatingtoc}}
{{floatingtoc}}
{{s|Feats|Armor Proficiency}}: Light is required to use light armor, and it's not usable by {{s|Classes|Droid}}s and [[../Party#Zaalbar|Wookiees]]. Although all other [[../Classes|classes]] can select this feat, it's only granted upon [[../Character generation|character generation]] to {{s|Classes|Soldier}}s like {{s|Party|Carth}} and {{s|Party|Canderous}}, {{s|Classes|Scout}}s, and {{s|Classes|Scoundrel}}s like {{s|Party|Mission}}.


{{s|Light armor|Summary}} at end of page.
==Light armor==
{{-}}
==Armor 4==
These light armors all have armor 4 and Max {{s|Attributes|Dexterity}} Bonus: +5.


===Combat Suit===
===[[File:KotOR Item Bonadan Alloy Heavy Suit.png|48px]] Bonadan Alloy Heavy Suit===
{{KotOR/Description|Combat Suit|
Feats Required:<br>
* {{s|Combat|Defense}} Bonus: 4
[[Star Wars: Knights of the Old Republic/Feats#Armor Proficiency|Armor Proficiency – Light]]
* Max {{s|Attributes|Dexterity}} Bonus: +5
| Even the most frugal of mercenaries know they need at least some protection from the rigors of combat, although suits of this type are recommended for light skirmishes only.}}


{{KotOR/Source}}
*[[Star Wars: Knights of the Old Republic/Combat#Defense|Defense]] Bonus: 6
| Endar Spire
*Max [[Star Wars: Knights of the Old Republic/Attributes#Dexterity|Dexterity]] Bonus: +4
| Command Module
 
| [[../Command Module#Combat|Footlocker]]
Bonadan is an emerging industrial society financing their exploration of the galaxy through production of small arms and armor. They favor heavy materials offering solid defense.
| {{N/a|50}}
 
| 1
===[[File:KotOR Item Combat Suit.png|48px]] Combat Suit===
|-
Feats Required:<br>
|rowspan=3| Taris
[[Star Wars: Knights of the Old Republic/Feats#Armor Proficiency|Armor Proficiency – Light]]
| South Apartments
 
| {{s|South Apartments|Larrim}}
*[[Star Wars: Knights of the Old Republic/Combat#Defense|Defense]] Bonus: 4
| 55
*Max [[Star Wars: Knights of the Old Republic/Attributes#Dexterity|Dexterity]] Bonus: +5
| Infinite
 
|-
Even the most frugal of mercenaries know they need at least some protection from the rigors of combat, although suits of this type are recommended for light skirmishes only.
| Upper City South
 
| {{s|Upper City South|Equipment Emporium}}
===[[File:KotOR Item Echani Light Armor.png|48px]] Echani Light Armor===
| 50
Feats Required:<br>
| Infinite
[[Star Wars: Knights of the Old Republic/Feats#Armor Proficiency|Armor Proficiency – Light]]
|-
 
| Lower City Apartments (West)
*[[Star Wars: Knights of the Old Republic/Combat#Defense|Defense]] Bonus: 5
| {{s|Lower City Apartments (West)|Vulkar Gang Boss}}
*Max [[Star Wars: Knights of the Old Republic/Attributes#Dexterity|Dexterity]] Bonus: +5
| {{N/a|50}}
*Damage Resistance: Resist 15/- vs. Fire
| 1
 
|-
Echani prefer elegant design to brute force. The Maktites learned this when their stores of thermal weapons were rendered ineffective by simple changes in the Echani light armor.
| Dantooine
 
| Jedi Enclave
===[[File:KotOR Item GenoHaradan Mesh Armor.png|48px]] GenoHaradan Mesh Armor===
| {{s|Jedi Enclave|Crattis Yurkal}}
Feats Required:<br>
| 50
[[Star Wars: Knights of the Old Republic/Feats#Armor Proficiency|Armor Proficiency – Light]]
| 2
 
|-
*[[Star Wars: Knights of the Old Republic/Combat#Defense|Defense]] Bonus: 7
|rowspan=2| Tatooine
*Max [[Star Wars: Knights of the Old Republic/Attributes#Dexterity|Dexterity]] Bonus: +5
| Czerka Office
*Skills: [[Star Wars: Knights of the Old Republic/Skills#Stealth|Stealth]] +4
| {{s|Czerka Office|Greeta Holda}}
*Dexterity: +3
| 50
 
| 1
This perfectly balanced armor provides maximum protection without hampering a Genoharadan agent's ability to stalk his prey in total secrecy.
|-
 
| Dune Sea
===[[File:KotOR Item Heavy Combat Suit.png|48px]] Heavy Combat Suit===
| [[../Dune Sea#Tanis Trapped|Tanis Venn]]
Feats Required:<br>
| {{N/a|50}}
[[Star Wars: Knights of the Old Republic/Feats#Armor Proficiency|Armor Proficiency – Light]]
| 1
 
|-
*[[Star Wars: Knights of the Old Republic/Combat#Defense|Defense]] Bonus: 5
|rowspan=3| Kashyyyk
*Max [[Star Wars: Knights of the Old Republic/Attributes#Dexterity|Dexterity]] Bonus: +4
| Czerka Landing Port
 
| [[../Czerka Landing Port#Inventory|Eli Gand/Matton Dasol]]
This version of the combat suit offers more protection than the basic model. It is heavier overall and not quite as flexible, but many consider the tradeoffs worthwhile.
| 50
 
| Infinite
===[[File:KotOR Item Massassi Ceremonial Armor.png|48px]] Massassi Ceremonial Armor===
|-
Feats Required:<br>
|rowspan=2| Great Walkway
[[Star Wars: Knights of the Old Republic/Feats#Armor Proficiency|Armor Proficiency – Light]]
| [[../Great Walkway#Supply Station|Metal Box]]
 
| {{N/a|50}}
*[[Star Wars: Knights of the Old Republic/Combat#Defense|Defense]] Bonus: 5
| 2
*Max [[Star Wars: Knights of the Old Republic/Attributes#Dexterity|Dexterity]] Bonus: +5
|-
*Immunity: Critical Hits
| [[../Great Walkway#Basket to the Shadowlands|Plasteel Cylinder]]
 
| {{N/a|50}}
Long-term domination by the Sith has erased the memory of the Massassi rituals for which this armor was designed, but it retains its effectiveness on the battlefield regardless.
| 1
 
|-
===[[File:KotOR Item Reinforced Fiber Armor.png|48px]] Reinforced Fiber Armor===
| Manaan
Feats Required:<br>
| East Central
[[Star Wars: Knights of the Old Republic/Feats#Armor Proficiency|Armor Proficiency – Light]]
| {{s|East Central|Tyvark's Shop}}
 
| 50
*[[Star Wars: Knights of the Old Republic/Combat#Defense|Defense]] Bonus: 7
| 1
*Max [[Star Wars: Knights of the Old Republic/Attributes#Dexterity|Dexterity]] Bonus: +4
|-
 
| Leviathan
Inspired by craftsmen on worlds where metal is in short supply, this type of light armor consists of jung-ju tree fibers bound with synthetics, offering good, flexible protection.
| Prison Block
| [[../Prison Block#Cell Block|Riot Equipment]]
| {{N/a|50}}
| 1
|-
| Star Forge System
| Rakatan Settlement
| [[../Rakatan Settlement#Arena of the One|Wicker Footlocker]]
| {{N/a|50}}
| 1
|}


===Zabrak Combat Suit===
===[[File:KotOR Item Zabrak Battle Armor.png|48px]] Zabrak Battle Armor===
{{KotOR/Description|Zabrak Combat Suit|
Feats Required:<br>
* {{s|Combat|Defense}} Bonus: 5
[[Star Wars: Knights of the Old Republic/Feats#Armor Proficiency|Armor Proficiency – Light]]
* Max {{s|Attributes|Dexterity}} Bonus: +5
| A Zabrak improvement on the combat suit, this armor is good protection where speed and unrestricted movement are more important than bulky plating.}}


{{KotOR/Source}}
*[[Star Wars: Knights of the Old Republic/Combat#Defense|Defense]] Bonus: 6
| Tatooine
*Max [[Star Wars: Knights of the Old Republic/Attributes#Dexterity|Dexterity]] Bonus: +4
| Czerka Office
*Damage Resistance: Resist 20/- vs. Cold
| {{s|Czerka Office|Greeta Holda}}
| 750
| 1
|-
| Kashyyyk
| Upper Shadowlands
| [[../Upper Shadowlands#Jolee's Request|Corpse]]
| {{N/a|750}}
| 1
|-
| Star Forge System
| Rakatan Settlement
| [[../Rakatan Settlement#Arena of the One|Wicker Footlocker]]
| {{N/a|750}}
| 1
|}


===Echani Light Armor===
In northern Iridonia the Zabrak produce expensive armor that nonetheless has become very popular on the galactic markets, due to excellent low-temperature defensive properties.
{{KotOR/Description|Echani Light Armor|
* {{s|Combat|Defense}} Bonus: 5
* Max {{s|Attributes|Dexterity}} Bonus: +5
* {{s|Combat|Damage Resistance}}: Resist 15/- vs. Fire
| Echani prefer elegant design to brute force. The Maktites learned this when their stores of thermal weapons were rendered ineffective by simple changes in the Echani light armor.}}


{{KotOR/Source}}
===[[File:KotOR Item Zabrak Combat Suit.png|48px]] Zabrak Combat Suit===
| Dantooine
Feats Required:<br>
| Matale Grounds
[[Star Wars: Knights of the Old Republic/Feats#Armor Proficiency|Armor Proficiency – Light]]
| {{s|Sandral-Matale Feud|Dead Settler}}
| {{N/a|1000}}
| 1
|-
| Kashyyyk
| Upper Shadowlands
| [[../Upper Shadowlands#Czerka Hunting Ground|Metal Box]]
| {{N/a|1000}}
| 1
|-
|rowspan=2| Korriban
| Dreshdae
| {{s|Dreshdae|Czerka Store}}
| 1000
| 1
|-
| Sith Academy
| [[../Valley of Dark Lords#Aiding Lashowe|Lashowe]]
| {{N/a|1000}}
| 1
|}


===Massassi Ceremonial Armor===
*[[Star Wars: Knights of the Old Republic/Combat#Defense|Defense]] Bonus: 5
{{KotOR/Description|Massassi Ceremonial Armor|
*Max [[Star Wars: Knights of the Old Republic/Attributes#Dexterity|Dexterity]] Bonus: +5
* {{s|Combat|Defense}} Bonus: 5
* Max {{s|Attributes|Dexterity}} Bonus: +5
* Immunity: {{s|Saves|Critical Hits}}
| Long-term domination by the Sith has erased the memory of the Massassi rituals for which this armor was designed, but it retains its effectiveness on the battlefield regardless.}}


{{KotOR/Source}}
A Zabrak improvement on the combat suit, this armor is good protection where speed and unrestricted movement are more important than bulky plating.
| Korriban
| Shyrack Caves
| [[../Shyrack Caves#Creature|Corpse]]
| {{N/a|3000}}
| 1
|}


===Cinnagar Weave Armor===
==Upgradeable==
{{KotOR/Description|Cinnagar Weave Armor|
* {{s|Combat|Defense}} Bonus: 6
* Max {{s|Attributes|Dexterity}} Bonus: +5
* {{s|Combat|Damage Resistance}}: Resist 20/- vs. Cold
* Damage Resistance: Resist 20/- vs. Fire
| A complex organic weave protects this armored suit from extremes in temperature. Armor similar to it proved decisive in defending Cinnagar from the Sith under Naga Sadow.}}


This armor isn't available to player characters without [[../Cheats#Giveitem|cheating]].
===[[File:KotOR Item Baragwin Shadow Armor.png|48px]] Baragwin Shadow Armor===
Feats Required:<br>
[[Star Wars: Knights of the Old Republic/Feats#Armor Proficiency|Armor Proficiency – Light]]


===GenoHaradan Mesh Armor===
*[[Star Wars: Knights of the Old Republic/Combat#Defense|Defense]] Bonus: 7
{{KotOR/Description|GenoHaradan Mesh Armor|
*Max [[Star Wars: Knights of the Old Republic/Attributes#Dexterity|Dexterity]] Bonus: +4
* {{s|Combat|Defense}} Bonus: 7
*Skills: [[Star Wars: Knights of the Old Republic/Skills#Stealth|Stealth]] +4
* Max {{s|Attributes|Dexterity}} Bonus: +5
* Skills: {{s|Skills|Stealth}} +4
* Dexterity: +3
| This perfectly balanced armor provides maximum protection without hampering a Genoharadan agent's ability to stalk his prey in total secrecy.}}


{{KotOR/Source}}
Special:<br>
| Tatooine
Upgradeable, Armor
| Dune Sea
| [[../Genoharadan#Genoharadan|Hulas]] {{KotOR/Points|Dark}}
| {{N/a|5000}}
| 1
|}


===Darth Bandon's Fiber Armor===
A specialty of the Baragwin, this modifiable suit has advanced adaptive camouflage technology that, when combined with a stealth generator, allows it to blend in nearly seamlessly with the background when viewed from any direction. It is generally only sold to respected governments, but a number have found their way into more disreputable distribution channels.
{{KotOR/Description|Darth Bandon's Fiber Armor|
* {{s|Combat|Defense}} Bonus: 5
* Max {{s|Attributes|Dexterity}} Bonus: +5
* {{s|Combat|Damage Resistance}}: Resist 25/- vs. Fire
|Upgradeable=Armor
|Special=
* Defense Bonus: 7 {{KotOR/Upgrade|Armor Reinforcement}}
* Max Dexterity Bonus: +5
* Damage Resistance: Resist 25/- vs. Fire
* Immunity: {{s|Saves|Mind-Affecting}} {{KotOR/Upgrade|Mesh Underlay}}
| Despite the unfortunate fate of Darth Bandon, this light armor remains a desirable asset for any warrior. The silvery polish reflects a pride in craftsmanship rarely seen today.}}


{{KotOR/Source}}
{| {{prettytable|text center=1}}
| Tatooine
!width=50%|Armor Reinforcement
| Eastern Dune Sea
!width=50%|Mesh Underlay
| [[../Quest for the Star Forge#Tatooine 2|Darth Bandon]]
|rowspan=4 {{N/a|5000}}
|rowspan=4| 1
|-
|-
| Kashyyyk
|Defense Bonus: 2
| Upper Shadowlands
|Skills: Stealth +8
| [[../Quest for the Star Forge#Kashyyyk 2|Darth Bandon]]
|-
| Manaan
| Hrakert Station
| [[../Quest for the Star Forge#Manaan 2|Darth Bandon]]
|-
| Korriban
| Valley of Dark Lords
| [[../Quest for the Star Forge#Korriban 2|Darth Bandon]]
|}
|}


===Echani Fiber Armor===
Mesh Underlay's Skills: Stealth +8 replaces armor's existing Skills: Stealth +4 rather than adding to it.
{{KotOR/Description|Echani Fiber Armor|
 
* {{s|Combat|Defense}} Bonus: 5
===[[File:KotOR Item Darth Bandon's Fiber Armor.png|48px]] Darth Bandon's Fiber Armor===
* Max {{s|Attributes|Dexterity}} Bonus: +5
Feats Required:<br>
|Upgradeable=Armor
[[Star Wars: Knights of the Old Republic/Feats#Armor Proficiency|Armor Proficiency – Light]]
|Special=
 
* Defense Bonus: 7 {{KotOR/Upgrade|Armor Reinforcement}}
*[[Star Wars: Knights of the Old Republic/Combat#Defense|Defense]] Bonus: 5
* Max Dexterity Bonus: +5
*Max [[Star Wars: Knights of the Old Republic/Attributes#Dexterity|Dexterity]] Bonus: +5
* {{s|Combat|Damage Resistance}}: Resist 20/- vs. Cold {{KotOR/Upgrade|Mesh Underlay}}
*Damage Resistance: Resist 25/- vs. Fire
* Damage Resistance: Resist 20/- vs. Fire {{KotOR/Upgrade|Mesh Underlay}}
| Many elite Echani duelists use armor of this type, though its adaptability has made it popular with professional soldiers and bounty hunters alike.}}


{{KotOR/Source}}
Special:<br>
| Taris
Upgradeable, Armor
| Lower City Apartments (East)
| {{s|Lower City Apartments (East)|Security Crate}}
| {{N/a|900}}
| 1
|}


===Light Exoskeleton===
Despite the unfortunate fate of Darth Bandon, this light armor remains a desirable asset for any warrior. The silvery polish reflects a pride in craftsmanship rarely seen today.
{{KotOR/Description|Light Exoskeleton|
* {{s|Combat|Defense}} Bonus: 6
* Max {{s|Attributes|Dexterity}} Bonus: +5
* Dexterity: +1
* {{s|Attributes|Strength}}: +1
|Upgradeable=Armor
|Special=
* Defense Bonus: 8 {{KotOR/Upgrade|Armor Reinforcement}} {{KotOR/Upgrade|Mesh Underlay}}
* Max Dexterity Bonus: +5
* Dexterity: +1
* Strength: +2 {{KotOR/Upgrade|Armor Reinforcement}}
| A relatively new type of power-assisted armor, this suit mimics the major muscle movements of the wearer with mechanical impulses, resulting in greater strength and faster reaction times.}}


{{KotOR/Source}}
{| {{prettytable|text center=1}}
|rowspan=3| Yavin
!width=50%|Armor Reinforcement
|rowspan=3| Yavin Station
!width=50%|Mesh Underlay
| Suvam Tan ({{s|Yavin Station|First Star Map}})
| 10000
| 1
|-
|-
| Suvam Tan ({{s|Yavin Station|Third Star Map}})
|Defense Bonus: 2
| 10000
|Immunity: Mind-Affecting
| 1
|-
| Suvam Tan ({{s|Yavin Station|Fifth Star Map}})
| 10000
| 1
|}
|}


==Armor 5==
===[[File:KotOR Item Echani Fiber Armor.png|48px]] Echani Fiber Armor===
These light armors all have armor 5 and Max {{s|Attributes|Dexterity}} Bonus: +4.
Feats Required:<br>
[[Star Wars: Knights of the Old Republic/Feats#Armor Proficiency|Armor Proficiency – Light]]


===Heavy Combat Suit===
*[[Star Wars: Knights of the Old Republic/Combat#Defense|Defense]] Bonus: 5
{{KotOR/Description|Heavy Combat Suit|
*Max [[Star Wars: Knights of the Old Republic/Attributes#Dexterity|Dexterity]] Bonus: +5
* {{s|Combat|Defense}} Bonus: 5
* Max {{s|Attributes|Dexterity}} Bonus: +4
| This version of the combat suit offers more protection than the basic model. It is heavier overall and not quite as flexible, but many consider the tradeoffs worthwhile.}}


{{KotOR/Source}}
Special:<br>
|rowspan=5| Taris
Upgradeable, Armor
| South Apartments
| {{s|South Apartments|Larrim}}
| 110
| 1
|-
| Upper City South
| {{s|Upper City South|Equipment Emporium}}
| 100
| Infinite
|-
| Undercity
| [[../Undercity#Rakghoul Serum|Corpse - Sith Soldier]]
| {{N/a|100}}
| 1
|-
| Black Vulkar Base
| [[../Black Vulkar Base#Armory|Footlocker]]
| {{N/a|100}}
| 1
|-
| Black Vulkar Base (Garage)
| [[../Black Vulkar Base (Garage)#Garage|Garage Head]]
| {{N/a|100}}
| 1
|-
| Dantooine
| Jedi Enclave
| {{s|Jedi Enclave|Crattis Yurkal}}
| 100
| 2
|-
| Tatooine
| Czerka Office
| {{s|Czerka Office|Greeta Holda}}
| 100
| 1
|-
| Kashyyyk
| Czerka Landing Port
| [[../Czerka Landing Port#Inventory|Eli Gand/Matton Dasol]]
| 100
| Infinite
|}


===Bonadan Alloy Heavy Suit===
Many elite Echani duelists use armor of this type, though its adaptability has made it popular with professional soldiers and bounty hunters alike.
{{KotOR/Description|Bonadan Alloy Heavy Suit|
* {{s|Combat|Defense}} Bonus: 6
* Max {{s|Attributes|Dexterity}} Bonus: +4
| Bonadan is an emerging industrial society financing their exploration of the galaxy through production of small arms and armor. They favor heavy materials offering solid defense.}}


{{KotOR/Source}}
{| {{prettytable|text center=1}}
| Taris
!width=50%|Armor Reinforcement
| Upper City South
!width=50%|Mesh Underlay
| {{s|Upper City South|Equipment Emporium}}
| 900
| 1
|-
|-
| Korriban
|Defense Bonus: 2
| Dreshdae
|Damage Resistance: Resist 20/- vs. Cold<br>Damage Resistance: Resist 20/- vs. Fire
| [[../Hangar#Premium Merchant|Mika Dorin]]
| 1350
| 1
|}
|}


===Zabrak Battle Armor===
===[[File:KotOR Item Light Exoskeleton.png|48px]] Light Exoskeleton===
{{KotOR/Description|Zabrak Battle Armor|
Feats Required:<br>
* {{s|Combat|Defense}} Bonus: 6
[[Star Wars: Knights of the Old Republic/Feats#Armor Proficiency|Armor Proficiency – Light]]
* Max {{s|Attributes|Dexterity}} Bonus: +4
* {{s|Combat|Damage Resistance}}: Resist 20/- vs. Cold
| In northern Iridonia the Zabrak produce expensive armor that nonetheless has become very popular on the galactic markets, due to excellent low-temperature defensive properties.}}


{{KotOR/Source}}
*[[Star Wars: Knights of the Old Republic/Combat#Defense|Defense]] Bonus: 6
| Tatooine
*Max [[Star Wars: Knights of the Old Republic/Attributes#Dexterity|Dexterity]] Bonus: +5
| Czerka Office
*Dexterity: +1
| {{s|Czerka Office|Greeta Holda}}
*[[Star Wars: Knights of the Old Republic/Attributes#Strength|Strength]]: +1
| 2000
 
| 1
Special:<br>
|}
Upgradeable, Armor


===Republic Mod Armor===
A relatively new type of power-assisted armor, this suit mimics the major muscle movements of the wearer with mechanical impulses, resulting in greater strength and faster reaction times.
{{KotOR/Description|Republic Mod Armor|
* {{s|Combat|Defense}} Bonus: 5
* Max {{s|Attributes|Dexterity}} Bonus: +4
|Upgradeable=Armor
|Special=
* Defense Bonus: 6 {{KotOR/Upgrade|Armor Reinforcement}}
* Max Dexterity Bonus: +4
* Immunity: {{s|Saves|Mind-Affecting}} {{KotOR/Upgrade|Mesh Underlay}}
| The Republic has prospered militarily by keeping its troops well supplied with modular armor, ensuring they are always prepared for a variety of battle conditions.}}


{{KotOR/Source}}
{| {{prettytable|text center=1}}
| Taris
!width=50%|Armor Reinforcement
| Lower City Apartments (West)
!width=50%|Mesh Underlay
| {{s|Lower City Apartments (West)|Sealed Strongbox}}
|-
| {{N/a|1000}}
|Strength: +2<br>Defense Bonus: 1
| 1
|Defense Bonus: 1
|}
|}


===Reinforced Fiber Armor===
Armor Reinforcement's Strength: +2 replaces armor's existing Strength: +1 rather than adding to it.
{{KotOR/Description|Reinforced Fiber Armor|
* {{s|Combat|Defense}} Bonus: 7
* Max {{s|Attributes|Dexterity}} Bonus: +4
| Inspired by craftsmen on worlds where metal is in short supply, this type of light armor consists of jung-ju tree fibers bound with synthetics, offering good, flexible protection.}}


{{KotOR/Source}}
===[[File:KotOR Item Republic Mod Armor.png|48px]] Republic Mod Armor===
| Kashyyyk
Feats Required:<br>
| Czerka Landing Port
[[Star Wars: Knights of the Old Republic/Feats#Armor Proficiency|Armor Proficiency – Light]]
| [[../Czerka Landing Port#Inventory|Eli Gand/Matton Dasol]]
| 3500
| 2
|-
| Korriban
| Dreshdae
| {{s|Dreshdae|Czerka Store}}
| 3500
| 1
|}


===Baragwin Shadow Armor===
*[[Star Wars: Knights of the Old Republic/Combat#Defense|Defense]] Bonus: 5
{{KotOR/Description|Baragwin Shadow Armor|
*Max [[Star Wars: Knights of the Old Republic/Attributes#Dexterity|Dexterity]] Bonus: +4
* {{s|Combat|Defense}} Bonus: 7
* Max {{s|Attributes|Dexterity}} Bonus: +4
* Skills: {{s|Skills|Stealth}} +4
|Upgradeable=Armor
|Special=
* Defense Bonus: 9 {{KotOR/Upgrade|Armor Reinforcement}}
* Max Dexterity Bonus: +4
* Skills: Stealth +8 {{KotOR/Upgrade|Mesh Underlay}}
| A specialty of the Baragwin, this modifiable suit has advanced adaptive camouflage technology that, when combined with a stealth generator, allows it to blend in nearly seamlessly with the background when viewed from any direction. It is generally only sold to respected governments, but a number have found their way into more disreputable distribution channels.}}


{{KotOR/Source}}
Special:<br>
|rowspan=3| Yavin
Upgradeable, Armor
|rowspan=3| Yavin Station
| Suvam Tan ({{s|Yavin Station|First Star Map}})
| 6000
| 1
|-
| Suvam Tan ({{s|Yavin Station|Third Star Map}})
| 6000
| 1
|-
| Suvam Tan ({{s|Yavin Station|Fifth Star Map}})
| 6000
| 1
|}


==Summary==
The Republic has prospered militarily by keeping its troops well supplied with modular armor, ensuring they are always prepared for a variety of battle conditions.
Only the 14 light armors a player character can acquire are listed below.


{| {{prettytable|sortable=1|style=text-align:center}}
{| {{prettytable|text center=1}}
!width=32% rowspan=2| Light armor
!width=50%|Armor Reinforcement
!colspan=4| {{s|Combat|Defense}} Bonus
!width=50%|Mesh Underlay
!colspan=2| [[../Combat#Damage Resistance|Resist]]
!colspan=2| [[../Attributes/]]
! [[../Skills/]]
!width=14% rowspan=2| {{s|Saves|Immunity}}
|-
|-
!width=6%| [[../Body#Armor|Arm]]
|Defense Bonus: 1
!width=6%| [[../Attributes#Dexterity|Dex]]
|Immunity: Mind-Affecting
!width=6%| [[../Combat#Feats and effects|FEM]]
!width=6%| Max
!width=6%| [[File:KotOR Item CryoBan Grenade.png|16px|Cold]]
!width=6%| [[File:KotOR Item Plasma Grenade.png|16px|Fire]]
!width=6%| [[File:KotORII Feat Dueling.png|16px|Dexterity]]
!width=6%| [[File:KotORII Feat Increase Melee Damage I.png|16px|Strength]]
!width=6%| [[File:KotOR Icon Stealth.png|16px|Stealth]]
|-
! {{s|Light armor|Combat Suit}}
| 4 || 5 || 0
! 9
| {{N/a|}} || {{N/a|}}
| {{N/a|}} || {{N/a|}} || {{N/a|}}
| {{N/a|}}
|-
! {{s|Light armor|Zabrak Combat Suit}}
| 4 || 5 || 1
! 10
| {{N/a|}} || {{N/a|}}
| {{N/a|}} || {{N/a|}} || {{N/a|}}
| {{N/a|}}
|-
! {{s|Light armor|Echani Light Armor}}
| 4 || 5 || 1
! 10
| {{N/a|}} || 15/-
| {{N/a|}} || {{N/a|}} || {{N/a|}}
| {{N/a|}}
|-
! {{s|Light armor|Massassi Ceremonial Armor}}
| 4 || 5 || 1
! 10
| {{N/a|}} || {{N/a|}}
| {{N/a|}} || {{N/a|}} || {{N/a|}}
| {{KotOR/Immunity|Critical Hits|T}}
|-
! {{s|Light armor|GenoHaradan Mesh Armor}} {{KotOR/Points|Dark}}
| 4 || 5 || 3
! 12
| {{N/a|}} || {{N/a|}}
| +3 || {{N/a|}} || +4
| {{N/a|}}
|-
! {{s|Light armor|Darth Bandon's Fiber Armor}}
| 4 || 5 || 1
! 10
| {{N/a|}} || 25/-
| {{N/a|}} || {{N/a|}} || {{N/a|}}
| {{N/a|}}
|-
! Darth Bandon's Fiber Armor {{KotOR/Upgrade}}
| 4 || 5 || 3
! 12
| {{N/a|}} || 25/-
| {{N/a|}} || {{N/a|}} || {{N/a|}}
| {{KotOR/Immunity|Mind-Affecting|T}}
|-
! {{s|Light armor|Echani Fiber Armor}}
| 4 || 5 || 1
! 10
| {{N/a|}} || {{N/a|}}
| {{N/a|}} || {{N/a|}} || {{N/a|}}
| {{N/a|}}
|-
! Echani Fiber Armor {{KotOR/Upgrade}}
| 4 || 5 || 3
! 12
| 20/- || 20/-
| {{N/a|}} || {{N/a|}} || {{N/a|}}
| {{N/a|}}
|-
! {{s|Light armor|Light Exoskeleton}} {{KotOR/World|Yavin Station}}
| 4 || 5 || 2
! 11
| {{N/a|}} || {{N/a|}}
| +1 || +1 || {{N/a|}}
| {{N/a|}}
|-
! Light Exoskeleton {{KotOR/Upgrade}}
| 4 || 5 || 4
! 13
| {{N/a|}} || {{N/a|}}
| +1 || +2 || {{N/a|}}
| {{N/a|}}
|-
! {{s|Light armor|Heavy Combat Suit}}
| 5 || 4 ||  0
! 9
| {{N/a|}} || {{N/a|}}
| {{N/a|}} || {{N/a|}} || {{N/a|}}
| {{N/a|}}
|-
! {{s|Light armor|Bonadan Alloy Heavy Suit}}
| 5 || 4 || 1
! 10
| {{N/a|}} || {{N/a|}}
| {{N/a|}} || {{N/a|}} || {{N/a|}}
| {{N/a|}}
|-
! {{s|Light armor|Zabrak Battle Armor}}
| 5 || 4 || 1
! 10
| 20/- || {{N/a|}}
| {{N/a|}} || {{N/a|}} || {{N/a|}}
| {{N/a|}}
|-
! {{s|Light armor|Republic Mod Armor}}
| 5 || 4 || 0
! 9
| {{N/a|}} || {{N/a|}}
| {{N/a|}} || {{N/a|}} || {{N/a|}}
| {{N/a|}}
|-
! Republic Mod Armor {{KotOR/Upgrade}}
| 5 || 4 || 1
! 10
| {{N/a|}} || {{N/a|}}
| {{N/a|}} || {{N/a|}} || {{N/a|}}
| {{KotOR/Immunity|Mind-Affecting|T}}
|-
! {{s|Light armor|Reinforced Fiber Armor}}
| 5 || 4 || 2
! 11
| {{N/a|}} || {{N/a|}}
| {{N/a|}} || {{N/a|}} || {{N/a|}}
| {{N/a|}}
|-
! {{s|Light armor|Baragwin Shadow Armor}} {{KotOR/World|Yavin Station}}
| 5 || 4 || 2
! 11
| {{N/a|}} || {{N/a|}}
| {{N/a|}} || {{N/a|}} || +4
| {{N/a|}}
|-
! Baragwin Shadow Armor {{KotOR/Upgrade}}
| 5 || 4 || 4
! 13
| {{N/a|}} || {{N/a|}}
| {{N/a|}} || {{N/a|}} || +8
| {{N/a|}}
|}
|}


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