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While traveling in the [[../Ebon Hawk/]], you'll need to get to its gun turrets to take out Sith fighters on at least three occasions: | While traveling in the [[../Ebon Hawk/]], you'll need to get to its gun turrets to take out Sith fighters on at least three occasions: | ||
* Escaping Taris from the {{s|Davik's Estate|Hangar}} of Davik's estate | *Escaping Taris from the {{s|Davik's Estate|Hangar}} of Davik's estate | ||
* Escaping from the hangar of the [[../Leviathan/]] once taken aboard after leaving the world on which you discovered a fourth Star Map | *Escaping from the hangar of the [[../Leviathan/]] once taken aboard after leaving the world on which you discovered a fourth Star Map | ||
* Traveling to and arriving in the [[../Star Forge System/]] after discovering the last of the Star Maps | *Traveling to and arriving in the [[../Star Forge System/]] after discovering the last of the Star Maps | ||
You may also be called upon to do so at random whenever you travel between worlds. If you don't take out all the Sith fighters, Carth's voice is the last you'll hear: | You may also be called upon to do so at random whenever you travel between worlds. If you don't take out all the Sith fighters, Carth's voice is the last you'll hear: | ||
<center>'''We're hit! Damage is critical! The Hawk won't hold! | |||
---- | |||
'''Your entire party has been<br>killed.<br>Return to main menu.'''</center> | |||
You should '''save game''' before entering the Ebon Hawk, or using its {{s|Ebon Hawk|Galaxy Map}}. However, much like {{s|Duel Ring|Deadeye Duncan}} in the duel ring on Taris, the Sith fighters should be easily taken out unless you do nothing. '''Start shooting immediately''': you're in no immediate danger, but the six Sith fighters start attacking from behind and the turret is pointing directly at them, so you can take out at least two or three (if not more) before they scatter (each takes at least two shots to kill). | You should '''save game''' before entering the Ebon Hawk, or using its {{s|Ebon Hawk|Galaxy Map}}. However, much like {{s|Duel Ring|Deadeye Duncan}} in the duel ring on Taris, the Sith fighters should be easily taken out unless you do nothing. '''Start shooting immediately''': you're in no immediate danger, but the six Sith fighters start attacking from behind and the turret is pointing directly at them, so you can take out at least two or three (if not more) before they scatter (each takes at least two shots to kill). |