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Plasma mines inflict energy [[../Combat#Damage|damage]] on targets within a 3.3m radius. A successful Reflex [[../Saves|save]] halves damage. Damage can be further reduced or even negated by using any [[../Arms#Shields|shield]] other than a {{s|Arms|Mandalorian Melee Shield}} (20-120 points total), the Force power ''Improved'' {{s|Force powers|Energy Resistance}} (15 points) and the feats Improved {{s|Feats|Toughness}} and {{s|Feats|Wookiee Toughness}} (2 points each). | Plasma mines inflict energy [[../Combat#Damage|damage]] on targets within a 3.3m radius. A successful Reflex [[../Saves|save]] halves damage. Damage can be further reduced or even negated by using any [[../Arms#Shields|shield]] other than a {{s|Arms|Mandalorian Melee Shield}} (20-120 points total), the Force power ''Improved'' {{s|Force powers|Energy Resistance}} (15 points) and the feats Improved {{s|Feats|Toughness}} and {{s|Feats|Wookiee Toughness}} (2 points each). | ||
According to {{s| | According to {{s|Getting Started|Feedback}} plasma mines inflict ''energy'' damage, '''not''' heat (fire) as stated by their descriptions: a {{s|Belts|Thermal Shield Generator}}'s Damage Immunity: 100% vs. Fire has no effect on damage whatsoever (neither does Damage Resistance: Resist #/- vs. Fire, or Energy Resistance), whereas a simple {{s|Arms|Energy Shield}} (or ''Improved'' Energy Resistance) absorbs it. | ||
===Minor Plasma Mine=== | ===Minor Plasma Mine=== |