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{{Header Nav|game=Star Wars: Knights of the Old Republic}}
{{Header Nav|game=Star Wars: Knights of the Old Republic}}
{{floatingtoc}}
{{floatingtoc|left}}
Special weapons require the {{s|Feats|Droid Upgrade}} feats, which are only granted to {{s|Classes|Droid}}s: two can be equipped, but only one can be used in each [[../Combat|combat]] round, and only against a single target.
Special weapons require the {{s|Feats|Droid Upgrade}} feats, which are only granted to {{s|Classes|Droid}}s: two can be equipped, but only one can be used in each [[../Combat|combat]] round, and only against a single target.


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===Stun Ray===
===Stun Ray===
{{KotOR/Description|Stun Ray|
[[File:KotOR Item Stun Ray.png|left]]
* Feats Required: {{s|Feats|Droid Upgrade}} Class 1
* Feats Required: {{s|Feats|Droid Upgrade}} Class 1
* {{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Stun}}, 100% for 9 seconds
* {{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Stun}}, 100% for 9 seconds
* Will [[../Saves|Save]]: [[../Difficulty Classes|DC]]15 to negate stun
* Will [[../Saves|Save]]: [[../Difficulty Classes|DC]]15 to negate stun
* Range: Medium
* Range: Medium
| Quellegh Industrial is becoming the standard in publicly traded non-lethal droid-mounted weapons. Company officials credit aggressive marketing towards any despot with credits.}}
 
Quellegh Industrial is becoming the standard in publicly traded non-lethal droid-mounted weapons. Company officials credit aggressive marketing towards any despot with credits.


{{KotOR/Source}}
{{KotOR/Source}}
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===Baragwin Stun Ray===
===Baragwin Stun Ray===
{{KotOR/Description|Stun Ray|
[[File:KotOR Item Stun Ray.png|left]]
* Feats Required: {{s|Feats|Droid Upgrade}} Class 2
* Feats Required: {{s|Feats|Droid Upgrade}} Class 2
* Uses: unlimited
* Uses: unlimited
| While not the most powerful of weapons, the Baragwin have modified a normal {{s|Special weapons|Stun Ray}} to run at such efficiency that it can tap into the power supply of the droid mounting it, giving it unlimited charges.}}
 
While not the most powerful of weapons, the Baragwin have modified a normal {{s|Special weapons|Stun Ray}} to run at such efficiency that it can tap into the power supply of the droid mounting it, giving it unlimited charges.


{{KotOR/Source}}
{{KotOR/Source}}
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===Advanced Stun Ray===
===Advanced Stun Ray===
{{KotOR/Description|Advanced Stun Ray|
[[File:KotOR Item Advanced Stun Ray.png|left]]
* Feats Required: {{s|Feats|Droid Upgrade}} Class 2
* Feats Required: {{s|Feats|Droid Upgrade}} Class 2
* {{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Stun}}, 100% for 9 seconds
* {{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Stun}}, 100% for 9 seconds
* Will [[../Saves|Save]]: [[../Difficulty Classes|DC]]20 to negate stun
* Will [[../Saves|Save]]: [[../Difficulty Classes|DC]]20 to negate stun
* Range: Medium
* Range: Medium
| This product is a special order aftermarket modification of a Quellegh Industrial stun ray. Very expensive to produce, most are in the hands of government-sponsored elite troops.}}
 
This product is a special order aftermarket modification of a Quellegh Industrial stun ray. Very expensive to produce, most are in the hands of government-sponsored elite troops.


{{KotOR/Source}}
{{KotOR/Source}}
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==Shield disruptors==
==Shield disruptors==
Shield disruptors inflict ion [[../Combat#Damage|damage]], which is doubled against [[../Combat#Shields|shields]]. They have medium range.
Shield disruptors inflict ion {{s|Combat|Damage|damage}}, which is doubled against {{s|Arms|Shields}} and trebled against {{s|Classes|Droid}}s. They have medium range.


===Shield Disruptor===
===Shield Disruptor===
{{KotOR/Description|Shield Disruptor|
[[File:KotOR Item Shield Disruptor.png|left]]
* Feats Required: {{s|Feats|Droid Upgrade}} Class 1
* Feats Required: {{s|Feats|Droid Upgrade}} Class 1
* {{s|Combat|Damage}}: Ion, 20 points
* {{s|Combat|Damage}}: Ion, 20 points
* Range: Medium
* Range: Medium
| Designed for Republic forces, these devices allow a droid to potentially devastate opponent droids or the personal shielding of an enemy, though the energy drain is quite large.}}
 
Designed for Republic forces, these devices allow a droid to potentially devastate opponent droids or the personal shielding of an enemy, though the energy drain is quite large.


{{KotOR/Source}}
{{KotOR/Source}}
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===Baragwin Shield Disruptor===
===Baragwin Shield Disruptor===
{{KotOR/Description|Shield Disruptor|
[[File:KotOR Item Shield Disruptor.png|left]]
* Feats Required: {{s|Feats|Droid Upgrade}} Class 2
* Feats Required: {{s|Feats|Droid Upgrade}} Class 2
* Uses: unlimited
* Uses: unlimited
| The Baragwin have tweaked and tuned a normal {{s|Special weapons|Shield Disruptor}} to be able to run off the mounting droid's power supply, giving it unlimited charges.}}
 
The Baragwin have tweaked and tuned a normal {{s|Special weapons|Shield Disruptor}} to be able to run off the mounting droid's power supply, giving it unlimited charges.


{{KotOR/Source}}
{{KotOR/Source}}
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===Advanced Shield Disruptor===
===Advanced Shield Disruptor===
{{KotOR/Description|Advanced Shield Disruptor|
[[File:KotOR Item Advanced Shield Disruptor.png|left]]
* Feats Required: {{s|Feats|Droid Upgrade}} Class 2
* Feats Required: {{s|Feats|Droid Upgrade}} Class 2
* {{s|Combat|Damage}}: Ion, 40 points
* {{s|Combat|Damage}}: Ion, 40 points
* Range: Medium
* Range: Medium
| Prototyped by Czerka Corporation, these extremely devastating droid and shield nullifiers have found their way to forces on both sides of the Sith/Republic conflict.}}
 
Prototyped by Czerka Corporation, these extremely devastating droid and shield nullifiers have found their way to forces on both sides of the Sith/Republic conflict.


{{KotOR/Source}}
{{KotOR/Source}}
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==Flame throwers==
==Flame throwers==
Flame throwers inflict heat [[../Combat#Damage|damage]], and {{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Horror}}, 100% for 3 seconds. A successful Reflex [[../Saves|save]] halves damage and a Fortitude save negates horror (as does Immunity: {{s|Saves|Mind-Affecting}} and {{s|Feats|Force Immunity}}: Fear). Contrary to what's stated by their descriptions (and what might be expected), flame throwers only inflict damage on a single target, '''not''' over a broad area. They have short range.
Flame throwers inflict heat [[../Combat#Damage|damage]] and {{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Horror}}, 100% for 3 seconds. A successful Reflex [[../Saves|save]] halves damage and a Fortitude save negates horror (as does Immunity: {{s|Saves|Mind-Affecting}} and {{s|Feats|Force Immunity}}: Fear). Contrary to what's stated by their descriptions (and what might be expected), flame throwers only inflict damage on a single target, '''not''' over a broad area. They have short range.


===Flame Thrower===
===Flame Thrower===
{{KotOR/Description|Flame Thrower|
{| cellpadding=0 cellspacing=0 width=100%
|- valign=top
|width=48| [[File:KotOR Item Flame Thrower.png]]
|
* Feats Required: {{s|Feats|Droid Upgrade}} Class 2
* Feats Required: {{s|Feats|Droid Upgrade}} Class 2
* {{s|Combat|Damage}}: Heat, 30 points
* {{s|Combat|Damage}}: Heat, 30 points
* {{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Horror}}, 100% for 3 seconds
* {{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Horror}}, 100% for 3 seconds
* <s>Special: Targets 7th level and up ignore horror effect</s>
* Special: Targets 7th level and up ignore horror effect
* Reflex [[../Saves|Save]]: [[../Difficulty Classes|DC]]15 for half damage (Fortitude Save: DC15 to negate horror)
* Reflex [[../Saves|Save]]: [[../Difficulty Classes|DC]]15 for half damage (Fortitude save to negate horror)
* Range: Short
* Range: Short
| This droid-mounted weapon can inflict damage over a broad area. The incendiary compounds within border on military quality, though the unit was initially designed for industrial purposes.}}
|}
 
This droid-mounted weapon can inflict damage over a broad area. The incendiary compounds within border on military quality, though the unit was initially designed for industrial purposes.


{{KotOR/Source}}
{{KotOR/Source}}
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===Baragwin Flame Thrower===
===Baragwin Flame Thrower===
{{KotOR/Description|Flame Thrower|
[[File:KotOR Item Flame Thrower.png|left]]
* Feats Required: {{s|Feats|Droid Upgrade}} Class 2
* Feats Required: {{s|Feats|Droid Upgrade}} Class 2
* Uses: unlimited
* Uses: unlimited
| Using an innovative technique, the Baragwin have managed to modify a normal [[../Special weapons#Flame Thrower|flame thrower]] to operate in such a fashion as to ignite the very atmosphere around a charged guidance beam. The result is a flame thrower that doesn't need an external fuel source and can be run virtually indefinitely.}}
 
Using an innovative technique, the Baragwin have managed to modify a normal [[../Special weapons#Flame Thrower|flame thrower]] to operate in such a fashion as to ignite the very atmosphere around a charged guidance beam. The result is a flame thrower that doesn't need an external fuel source and can be run virtually indefinitely.


{{KotOR/Source}}
{{KotOR/Source}}
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===Advanced Flame Thrower===
===Advanced Flame Thrower===
{{KotOR/Description|Advanced Flame Thrower|
{| cellpadding=0 cellspacing=0 width=100%
|- valign=top
|width=48| [[File:KotOR Item Advanced Flame Thrower.png]]
|
* Feats Required: {{s|Feats|Droid Upgrade}} Class 3
* Feats Required: {{s|Feats|Droid Upgrade}} Class 3
* {{s|Combat|Damage}}: Heat, 60 points
* {{s|Combat|Damage}}: Heat, 60 points
* {{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Horror}}, 100% for 3 seconds
* {{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Horror}}, 100% for 3 seconds
* <s>Special: Targets 7th level and up ignore horror effect</s>
* Special: Targets 7th level and up ignore horror effect
* Reflex [[../Saves|Save]]: [[../Difficulty Classes|DC]]20 for half damage (Fortitude Save: DC15 to negate horror)
* Reflex [[../Saves|Save]]: [[../Difficulty Classes|DC]]20 for half damage (Fortitude save to negate horror)
* Range: Short
* Range: Short
| Intended as a combat upgrade and not generally available to the public, this droid-mounted weapon can inflict a great deal of damage over a broad area. It is widely used by Republic forces.}}
|}
 
Intended as a combat upgrade and not generally available to the public, this droid-mounted weapon can inflict a great deal of damage over a broad area. It is widely used by Republic forces.


{{KotOR/Source}}
{{KotOR/Source}}
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==Carbonite projectors==
==Carbonite projectors==
Carbonite projectors inflict cold [[../Combat#Damage|damage]], and {{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Paralyze}}, 100%. A successful Reflex [[../Saves|save]] halves damage and reduces (but does '''not''' negate) the length of paralysis (although {{s|Feats|Force Immunity}}: Paralysis prevents it entirely). They have medium range.
Carbonite projectors inflict cold [[../Combat#Damage|damage]] and {{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Paralyze}}, 100%. A successful Reflex [[../Saves|save]] halves damage and reduces (but does '''not''' negate) the length of paralysis (although {{s|Feats|Force Immunity}}: Paralysis prevents it entirely). They have medium range.


Only two carbonite projectors can ever be acquired (strangely, it's the less advanced one which only becomes available very late in the game), so they should be used sparingly against targets you definitely want [[../Combat#Debilitated penalty|debilitated]].
Only two carbonite projectors can ever be acquired (strangely, it's the less advanced one which only becomes available very late in the game), so they should be used sparingly against targets you definitely want [[../Combat#Debilitated penalty|debilitated]].


===Carbonite Projector===
===Carbonite Projector===
{{KotOR/Description|Carbonite Projector|
{| cellpadding=0 cellspacing=0 width=100%
|- valign=top
|width=48| [[File:KotOR Item Carbonite Projector.png]]
|
* Feats Required: {{s|Feats|Droid Upgrade}} Class 2
* Feats Required: {{s|Feats|Droid Upgrade}} Class 2
* {{s|Combat|Damage}}: Cold, 20 points
* {{s|Combat|Damage}}: Cold, 20 points
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* Reflex [[../Saves|Save]]: [[../Difficulty Classes|DC]]15 for half damage, paralyze reduced to 3 seconds
* Reflex [[../Saves|Save]]: [[../Difficulty Classes|DC]]15 for half damage, paralyze reduced to 3 seconds
* Range: Medium
* Range: Medium
| The inverse of a flamethrower, this weapon uses a carbonite freezing technique to super-cool synthetic compounds hurled at a target. This unconventional weapon has not yet seen widespread use.}}
|}
 
The inverse of a flamethrower, this weapon uses a carbonite freezing technique to super-cool synthetic compounds hurled at a target. This unconventional weapon has not yet seen widespread use.


{{KotOR/Source}}
{{KotOR/Source}}
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===Carbonite Projector Mark II===
===Carbonite Projector Mark II===
{{KotOR/Description|Carbonite Projector Mark II|
{| cellpadding=0 cellspacing=0 width=100%
|- valign=top
|width=48| [[File:KotOR Item Carbonite Projector Mark II.png]]
|
* Feats Required: {{s|Feats|Droid Upgrade}} Class 3
* Feats Required: {{s|Feats|Droid Upgrade}} Class 3
* {{s|Combat|Damage}}: Cold, 40 points
* {{s|Combat|Damage}}: Cold, 40 points
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* Reflex [[../Saves|Save]]: [[../Difficulty Classes|DC]]20 for half damage, paralyze reduced to 9 seconds
* Reflex [[../Saves|Save]]: [[../Difficulty Classes|DC]]20 for half damage, paralyze reduced to 9 seconds
* Range: Medium
* Range: Medium
| Like the basic model, this weapon uses a carbonite freezing technique to super-cool synthetic compounds hurled at a target, though more efficient projectors make it far more effective.}}
|}
 
Like the basic model, this weapon uses a carbonite freezing technique to super-cool synthetic compounds hurled at a target, though more efficient projectors make it far more effective.


{{KotOR/Source}}
{{KotOR/Source}}
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===Gravity Generator===
===Gravity Generator===
{{KotOR/Description|Gravity Generator|
[[File:KotOR Item Gravity Generator.png|left]]
* Feats Required: {{s|Feats|Droid Upgrade}} Class 2
* Feats Required: {{s|Feats|Droid Upgrade}} Class 2
* {{s|Combat|Damage}}: None
* {{s|Combat|Damage}}: None
* {{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Slowed}}, 75% for 9 seconds
* {{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Slowed}}, 75% for 9 seconds
* Reflex [[../Saves|Save]]: [[../Difficulty Classes|DC]]15 to negate slow
* Reflex [[../Saves|Save]]: [[../Difficulty Classes|DC]]15 to negate slow
| These devices allow a droid to create localized gravity swells, the reverse effect of a repulsorlift engine. This can seemingly increase the weight of an enemy, slowing their movement.}}
 
These devices allow a droid to create localized gravity swells, the reverse effect of a repulsorlift engine. This can seemingly increase the weight of an enemy, slowing their movement.


{{KotOR/Source}}
{{KotOR/Source}}
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===Advanced Gravity Generator===
===Advanced Gravity Generator===
{{KotOR/Description|Advanced Gravity Generator|
[[File:KotOR Item Advanced Gravity Generator.png|left]]
* Feats Required: {{s|Feats|Droid Upgrade}} Class 3
* Feats Required: {{s|Feats|Droid Upgrade}} Class 3
* {{s|Combat|Damage}}: None
* {{s|Combat|Damage}}: None
* {{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Slowed}}, 100% for 9 seconds
* {{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Slowed}}, 100% for 9 seconds
* Reflex [[../Saves|Save]]: [[../Difficulty Classes|DC]]20 to negate slow
* Reflex [[../Saves|Save]]: [[../Difficulty Classes|DC]]20 to negate slow
| This device creates a more powerful gravity swell than the basic unit due to an unregulated energy governor. The use of such items is discouraged because of concern over environmental effects.}}
 
This device creates a more powerful gravity swell than the basic unit due to an unregulated energy governor. The use of such items is discouraged because of concern over environmental effects.


{{KotOR/Source}}
{{KotOR/Source}}
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