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m (Adding Big Bang warning)
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{{MapleStory/Skill desc||Final Charge|Push monsters in front of you. You have to use Triple Swing first before using this skill. '''Requires 20 SP in Triple Swing.'''  
{{MapleStory/Skill desc||Final Charge|Push monsters in front of you. You have to use Triple Swing first before using this skill. '''Requires 20 SP in Triple Swing.'''  
'''Note''': You can obtain this skill after completing a special quest at Lv 54.


['''Command''' : Triple Swing + {{kbd|right}} + attack key]|Push monsters in front of you. You have to use Triple Swing first before you can use this skill.<br>
['''Command''' : Triple Swing + {{kbd|right}} + attack key]|Push monsters in front of you. You have to use Triple Swing first before you can use this skill.<br>
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{{MapleStory/Skill desc||Combo Smash|Throw a polearm that penetrates a certain amount of monsters in the direction you are facing. '''Requires 1 SP in Combo Ability.'''  
{{MapleStory/Skill desc||Combo Smash|Throw a polearm that penetrates a certain amount of monsters in the direction you are facing. '''Requires 1 SP in Combo Ability.'''  
'''Note''': You can obtain this skill after completing a special quest at Lv 45.


['''Command''' : {{kbd|down}} {{kbd|right}} + attack key]|Throw a polearm that penetrates a certain amount of monsters in the direction you are facing. This skill can only be used if your combo count is 30 or higher.<br>Note: You can obtain this skill after completing a special quest at Lv 45.|
['''Command''' : {{kbd|down}} {{kbd|right}} + attack key]|Throw a polearm that penetrates a certain amount of monsters in the direction you are facing. This skill can only be used if your combo count is 30 or higher.<br>Note: You can obtain this skill after completing a special quest at Lv 45.|
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{{MapleStory/Skill desc||Combo Drain|For a certain amount of time, you will absorb some HP of the damage dealt to the monster. '''Requires 1 SP in Combo Ability.'''  
{{MapleStory/Skill desc||Combo Drain|For a certain amount of time, you will absorb some HP of the damage dealt to the monster. '''Requires 1 SP in Combo Ability.'''  
'''Note''': You can obtain this skill after completing a special quest at Lv 38.


['''Command''' : {{kbd|down}} {{kbd|down}} + attack key]|For a certain amount of time, you will absorb some HP of the damage dealt to the monster. This skill can only be used if your combo count is 30 or higher.<br>Note: You can obtain this skill after completing a special quest at Lv 37.|
['''Command''' : {{kbd|down}} {{kbd|down}} + attack key]|For a certain amount of time, you will absorb some HP of the damage dealt to the monster. This skill can only be used if your combo count is 30 or higher.<br>Note: You can obtain this skill after completing a special quest at Lv 37.|

Revision as of 12:23, 10 March 2011

Template:MapleStory/Big Bang

First Job

Double Swing: Press the attack key twice to attack up to 12 surrounding monsters two times

Double Swing effects

Press the attack key twice to attack up to 12 surrounding monsters two times

  • Level 1: MP -2; 102% Damage
  • Level 2: MP -2; 104% Damage
  • Level 3: MP -2; 106% Damage
  • Level 4: MP -2; 108% Damage
  • Level 5: MP -2; 110% Damage
  • Level 6: MP -3; 112% Damage
  • Level 7: MP -3; 114% Damage
  • Level 8: MP -3; 116% Damage
  • Level 9: MP -3; 118% Damage
  • Level 10: MP -3; 120% Damage
  • Level 11: MP -4; 122% Damage
  • Level 12: MP -4; 124% Damage
  • Level 13: MP -4; 126% Damage
  • Level 14: MP -4; 128% Damage
  • Level 15: MP -4; 130% Damage
  • Level 16: MP -5; 132% Damage
  • Level 17: MP -5; 134% Damage
  • Level 18: MP -5; 136% Damage
  • Level 19: MP -5; 138% Damage
  • Level 20: MP -5; 140% Damage

Combo Ability: Enables the visibility of combo counts. After every 10 combo counts, your stats will increase by a certain amount up to a maximum of ten times. This buff disappears when you lose your combo count. Requires 10 SP in Double Swing.
Note: You can obtain this skill after completing a special quest at Lv 13.

Combo Ability effects

Enables the visibility of combo counts. After every 10 combo counts, your stats will increase by a certain amount up to a maximum of ten times. This buff disappears when you lose your combo count.

  • Level 1: W.ATK +1; W.DEF +5; M.DEF +5; Increases 1 time
  • Level 2: W.ATK +1; W.DEF +5; M.DEF +5; Increases 2 times
  • Level 3: W.ATK +1; W.DEF +5; M.DEF +5; Increases 3 times
  • Level 4: W.ATK +1; W.DEF +5; M.DEF +5; Increases 4 times
  • Level 5: W.ATK +1; W.DEF +5; M.DEF +5; Increases 5 times
  • Level 6: W.ATK +1; W.DEF +5; M.DEF +5; Increases 6 times
  • Level 7: W.ATK +1; W.DEF +5; M.DEF +5; Increases 7 times
  • Level 8: W.ATK +1; W.DEF +5; M.DEF +5; Increases 8 times
  • Level 9: W.ATK +1; W.DEF +5; M.DEF +5; Increases 9 times
  • Level 10: W.ATK +1; W.DEF +5; M.DEF +5; Increases 10 times

Combat Step: Press the arrow keys twice to move to a far distance at fast speed. Requires 5 SP in Double Swing. [Command: ]

Combat Step effects

Press the arrow keys twice to move to a far distance at fast speed.


  • Level 1: MP -1; Boost yourself 650 Distance.
  • Level 2: MP -1; Boost yourself 675 Distance.
  • Level 3: MP -1; Boost yourself 700 Distance.
  • Level 4: MP -2; Boost yourself 725 Distance.
  • Level 5: MP -2; Boost yourself 750 Distance.
  • Level 6: MP -2; Boost yourself 775 Distance.
  • Level 7: MP -3; Boost yourself 800 Distance.
  • Level 8: MP -3; Boost yourself 825 Distance.
  • Level 9: MP -3; Boost yourself 850 Distance.
  • Level 10: MP -4; Boost yourself 875 Distance.
  • Level 11: MP -4; Boost yourself 900 Distance.
  • Level 12: MP -4; Boost yourself 925 Distance.
  • Level 13: MP -5; Boost yourself 950 Distance.
  • Level 14: MP -5; Boost yourself 975 Distance.
  • Level 15: MP -5; Boost yourself 1000 Distance.

Polearm Booster: By using HP and MP, the attack speed of the polearm temporarily increases. Can only be used when having a polearm equipped. Requires 5 SP in Combat Step.
Note: You can obtain this skill after completing a special quest at Lv 22.

Polearm Booster effects

By using HP and MP, the attack speed of the polearm temporarily increases. Can only be used when having a polearm equipped.

  • Level 1: MP -29; HP - 29; Increase attack speed by 1; Lasts 10 seconds
  • Level 2: MP -28; HP - 28; Increase attack speed by 1; Lasts 20 seconds
  • Level 3: MP -27; HP - 27; Increase attack speed by 1; Lasts 30 seconds
  • Level 4: MP -26; HP - 26; Increase attack speed by 1; Lasts 40 seconds
  • Level 5: MP -25; HP - 25; Increase attack speed by 1; Lasts 50 seconds
  • Level 6: MP -24; HP - 24; Increase attack speed by 1; Lasts 60 seconds
  • Level 7: MP -23; HP - 23; Increase attack speed by 1; Lasts 70 seconds
  • Level 8: MP -22; HP - 22; Increase attack speed by 1; Lasts 80 seconds
  • Level 9: MP -21; HP - 21; Increase attack speed by 1; Lasts 90 seconds
  • Level 10: MP -20; HP - 20; Increase attack speed by 1; Lasts 100 seconds
  • Level 11: MP -19; HP - 19; Increase attack speed by 2; Lasts 110 seconds
  • Level 12: MP -18; HP - 18; Increase attack speed by 2; Lasts 120 seconds
  • Level 13: MP -17; HP - 17; Increase attack speed by 2; Lasts 130 seconds
  • Level 14: MP -16; HP - 16; Increase attack speed by 2; Lasts 140 seconds
  • Level 15: MP -15; HP - 15; Increase attack speed by 3; Lasts 150 seconds
  • Level 16: MP -14; HP - 14; Increase attack speed by 3; Lasts 160 seconds
  • Level 17: MP -13; HP - 13; Increase attack speed by 3; Lasts 170 seconds
  • Level 18: MP -12; HP - 12; Increase attack speed by 3; Lasts 180 seconds
  • Level 19: MP -11; HP - 11; Increase attack speed by 3; Lasts 190 seconds
  • Level 20: MP -10; HP - 10; Increase attack speed by 3; Lasts 200 seconds

Second Job

Triple Swing: Press the attack key three times to attack up to 12 surrounding monsters thrice. Requires 20 SP in Double Swing.

Triple Swing effects

Press the attack key three times to attack up to 12 surrounding monsters thrice.

  • Level 1: MP -2; 193% Damage
  • Level 2: MP -4; 196% Damage
  • Level 3: MP -4; 199% Damage
  • Level 4: MP -4; 202% Damage
  • Level 5: MP -4; 205% Damage
  • Level 6: MP -5; 208% Damage
  • Level 7: MP -5; 211% Damage
  • Level 8: MP -5; 214% Damage
  • Level 9: MP -5; 217% Damage
  • Level 10: MP -5; 220% Damage
  • Level 11: MP -6; 223% Damage
  • Level 12: MP -6; 226% Damage
  • Level 13: MP -6; 229% Damage
  • Level 14: MP -6; 232% Damage
  • Level 15: MP -6; 235% Damage
  • Level 16: MP -7; 238% Damage
  • Level 17: MP -7; 241% Damage
  • Level 18: MP -7; 244% Damage
  • Level 19: MP -7; 247% Damage
  • Level 20: MP -7; 250% Damage

Polearm Mastery: Increases the mastery as well as accuracy. Only applied with a polearm equipped. Requires 3 SP in Triple Swing.
Note: You can obtain this skill after completing a special quest at Lv 31.

Polearm Mastery effects

Increases the mastery as well as accuracy. Only applied with a polearm equipped.

  • Level 1: 15% Mastery; +1 Accuracy
  • Level 2: 15% Mastery; +2 Accuracy
  • Level 3: 20% Mastery; +3 Accuracy
  • Level 4: 20% Mastery; +4 Accuracy
  • Level 5: 25% Mastery; +5 Accuracy
  • Level 6: 25% Mastery; +6 Accuracy
  • Level 7: 30% Mastery; +7 Accuracy
  • Level 8: 30% Mastery; +8 Accuracy
  • Level 9: 35% Mastery; +9 Accuracy
  • Level 10: 35% Mastery; +10 Accuracy
  • Level 11: 40% Mastery; +11 Accuracy
  • Level 12: 40% Mastery; +12 Accuracy
  • Level 13: 45% Mastery; +13 Accuracy
  • Level 14: 45% Mastery; +14 Accuracy
  • Level 15: 50% Mastery; +15 Accuracy
  • Level 16: 50% Mastery; +16 Accuracy
  • Level 17: 55% Mastery; +17 Accuracy
  • Level 18: 55% Mastery; +18 Accuracy
  • Level 19: 60% Mastery; +19 Accuracy
  • Level 20: 60% Mastery; +20 Accuracy

Final Charge: Push monsters in front of you. You have to use Triple Swing first before using this skill. Requires 20 SP in Triple Swing.

Note: You can obtain this skill after completing a special quest at Lv 54.

[Command : Triple Swing + + attack key]

Final Charge effects

Push monsters in front of you. You have to use Triple Swing first before you can use this skill.
Note: You can obtain this skill after completing a special quest at Lv 54.'

  • Level 1: MP -10; 50% Damage; Attack up to 5 monsters.
  • Level 2: MP -10; 51% Damage; Attack up to 5 monsters.
  • Level 3: MP -10; 52% Damage; Attack up to 5 monsters.
  • Level 4: MP -10; 53% Damage; Attack up to 5 monsters.
  • Level 5: MP -10; 54% Damage; Attack up to 6 monsters.
  • Level 6: MP -12; 55% Damage; Attack up to 6 monsters.
  • Level 7: MP -12; 56% Damage; Attack up to 6 monsters.
  • Level 8: MP -12; 57% Damage; Attack up to 6 monsters.
  • Level 9: MP -12; 58% Damage; Attack up to 7 monsters.
  • Level 10: MP -12; 59% Damage; Attack up to 7 monsters.
  • Level 11: MP -14; 60% Damage; Attack up to 7 monsters.
  • Level 12: MP -14; 61% Damage; Attack up to 7 monsters.
  • Level 13: MP -14; 62% Damage; Attack up to 8 monsters.
  • Level 14: MP -14; 63% Damage; Attack up to 8 monsters.
  • Level 15: MP -14; 64% Damage; Attack up to 8 monsters.
  • Level 16: MP -16; 65% Damage; Attack up to 8 monsters.
  • Level 17: MP -16; 66% Damage; Attack up to 9 monsters.
  • Level 18: MP -16; 67% Damage; Attack up to 9 monsters.
  • Level 19: MP -16; 68% Damage; Attack up to 9 monsters.
  • Level 20: MP -16; 70% Damage; Attack up to 9 monsters.
  • Level 21: MP -18; 72% Damage; Attack up to 10 monsters.
  • Level 22: MP -18; 74% Damage; Attack up to 10 monsters.
  • Level 23: MP -18; 76% Damage; Attack up to 10 monsters.
  • Level 24: MP -18; 78% Damage; Attack up to 10 monsters.
  • Level 25: MP -18; 80% Damage; Attack up to 11 monsters.
  • Level 26: MP -20; 82% Damage; Attack up to 11 monsters.
  • Level 27: MP -20; 84% Damage; Attack up to 11 monsters.
  • Level 28: MP -20; 86% Damage; Attack up to 11 monsters.
  • Level 29: MP -20; 88% Damage; Attack up to 12 monsters.
  • Level 30: MP -20; 90% Damage; Attack up to 12 monsters.

Body Pressure: For a short period of time, you can attack monsters with your own body. The attacked monster has a certain probability to get neutralized for a fixed period of time.

Body Pressure effects

For a short period of time, you can attack monsters with your own body. The attacked monster has a certain probability to get neutralized for a fixed period of time. Meaning the effected monster can´t hit you with touch damage anymore.

  • Level 1: MP -40; 25 seconds; 21% Probability; 5% Body Attack Damage.
  • Level 2: MP -39; 30 seconds; 22% Probability; 10% Body Attack Damage.
  • Level 3: MP -38; 35 seconds; 23% Probability; 15% Body Attack Damage.
  • Level 4: MP -37; 40 seconds; 24% Probability; 20% Body Attack Damage.
  • Level 5: MP -36; 45 seconds; 25% Probability; 25% Body Attack Damage.
  • Level 6: MP -35; 50 seconds; 26% Probability; 30% Body Attack Damage.
  • Level 7: MP -34; 55 seconds; 27% Probability; 35% Body Attack Damage.
  • Level 8: MP -33; 60 seconds; 28% Probability; 40% Body Attack Damage.
  • Level 9: MP -32; 65 seconds; 29% Probability; 45% Body Attack Damage.
  • Level 10: MP -31; 70 seconds; 30% Probability; 50% Body Attack Damage.
  • Level 11: MP -30; 75 seconds; 31% Probability; 55% Body Attack Damage.
  • Level 12: MP -29; 80 seconds; 32% Probability; 60% Body Attack Damage.
  • Level 13: MP -28; 85 seconds; 33% Probability; 65% Body Attack Damage.
  • Level 14: MP -27; 90 seconds; 34% Probability; 70% Body Attack Damage.
  • Level 15: MP -26; 95 seconds; 35% Probability; 75% Body Attack Damage.
  • Level 16: MP -25; 100 seconds; 36% Probability; 80% Body Attack Damage.
  • Level 17: MP -24; 105 seconds; 37% Probability; 85% Body Attack Damage.
  • Level 18: MP -23; 110 seconds; 38% Probability; 90% Body Attack Damage.
  • Level 19: MP -22; 115 seconds; 39% Probability; 95% Body Attack Damage.
  • Level 20: MP -20; 120 seconds; 40% Probability; 100% Body Attack Damage.

Combo Smash: Throw a polearm that penetrates a certain amount of monsters in the direction you are facing. Requires 1 SP in Combo Ability.

Note: You can obtain this skill after completing a special quest at Lv 45.

[Command :  ↓  + attack key]

Combo Smash effects

Throw a polearm that penetrates a certain amount of monsters in the direction you are facing. This skill can only be used if your combo count is 30 or higher.
Note: You can obtain this skill after completing a special quest at Lv 45.

  • Level 1: 410% Damage; Attacks 4 monsters.
  • Level 2: 420% Damage; Attacks 4 monsters.
  • Level 3: 430% Damage; Attacks 4 monsters.
  • Level 4: 440% Damage; Attacks 4 monsters.
  • Level 5: 450% Damage; Attacks 5 monsters.
  • Level 6: 460% Damage; Attacks 5 monsters.
  • Level 7: 470% Damage; Attacks 5 monsters.
  • Level 8: 480% Damage; Attacks 6 monsters.
  • Level 9: 490% Damage; Attacks 6 monsters.
  • Level 10: 500% Damage; Attacks 6 monsters.
  • Level 11: 510% Damage; Attacks 7 monsters.
  • Level 12: 520% Damage; Attacks 7 monsters.
  • Level 13: 530% Damage; Attacks 7 monsters.
  • Level 14: 540% Damage; Attacks 8 monsters.
  • Level 15: 550% Damage; Attacks 8 monsters.
  • Level 16: 560% Damage; Attacks 8 monsters.
  • Level 17: 570% Damage; Attacks 9 monsters.
  • Level 18: 580% Damage; Attacks 9 monsters.
  • Level 19: 590% Damage; Attacks 9 monsters.
  • Level 20: 600% Damage; Attacks 10 monsters.

Combo Drain: For a certain amount of time, you will absorb some HP of the damage dealt to the monster. Requires 1 SP in Combo Ability.

Note: You can obtain this skill after completing a special quest at Lv 38.

[Command :  ↓   ↓  + attack key]

Combo Drain effects

For a certain amount of time, you will absorb some HP of the damage dealt to the monster. This skill can only be used if your combo count is 30 or higher.
Note: You can obtain this skill after completing a special quest at Lv 37.

  • Level 1: 1% Damage as HP recovery; 44 seconds
  • Level 2: 1% Damage as HP recovery; 48 seconds
  • Level 3: 1% Damage as HP recovery; 52 seconds
  • Level 4: 1% Damage as HP recovery; 56 seconds
  • Level 5: 2% Damage as HP recovery; 60 seconds
  • Level 6: 2% Damage as HP recovery; 64 seconds
  • Level 7: 2% Damage as HP recovery; 68 seconds
  • Level 8: 2% Damage as HP recovery; 72 seconds
  • Level 9: 2% Damage as HP recovery; 76 seconds
  • Level 10: 3% Damage as HP recovery; 80 seconds
  • Level 11: 3% Damage as HP recovery; 84 seconds
  • Level 12: 3% Damage as HP recovery; 88 seconds
  • Level 13: 3% Damage as HP recovery; 92 seconds
  • Level 14: 3% Damage as HP recovery; 96 seconds
  • Level 15: 4% Damage as HP recovery; 100 seconds
  • Level 16: 4% Damage as HP recovery; 104 seconds
  • Level 17: 4% Damage as HP recovery; 108 seconds
  • Level 18: 4% Damage as HP recovery; 112 seconds
  • Level 19: 4% Damage as HP recovery; 116 seconds
  • Level 20: 5% Damage as HP recovery; 120 seconds

Third Job

Full Swing: Increases the damage of Double Swing and Triple Swing. Requires 20 SP in Triple Swing.

Full Swing effects

Increases attack damage of Double Swing and Triple Swing.
Note: You can obtain this skill after completing a special quest at Lv 70.

  • Level 1: Double Swing MP -6; 72% Damage; Attacks twice; Triple Swing MP -8; 274% Damage.
  • Level 2: Double Swing MP -6; 74% Damage; Attacks twice; Triple Swing MP -8; 278% Damage.
  • Level 3: Double Swing MP -6; 76% Damage; Attacks twice; Triple Swing MP -8; 282% Damage.
  • Level 4: Double Swing MP -6; 78% Damage; Attacks twice; Triple Swing MP -8; 286% Damage.
  • Level 5: Double Swing MP -6; 80% Damage; Attacks twice; Triple Swing MP -8; 290% Damage.
  • Level 6: Double Swing MP -8; 82% Damage; Attacks twice; Triple Swing MP -10; 294% Damage.
  • Level 7: Double Swing MP -8; 84% Damage; Attacks twice; Triple Swing MP -10; 298% Damage.
  • Level 8: Double Swing MP -8; 86% Damage; Attacks twice; Triple Swing MP -10; 302% Damage.
  • Level 9: Double Swing MP -8; 88% Damage; Attacks twice; Triple Swing MP -10; 306% Damage.
  • Level 10: Double Swing MP -8; 90% Damage; Attacks twice; Triple Swing MP -10; 310% Damage.
  • Level 11: Double Swing MP -10; 92% Damage; Attacks twice; Triple Swing MP -12; 314% Damage.
  • Level 12: Double Swing MP -10; 94% Damage; Attacks twice; Triple Swing MP -12; 318% Damage.
  • Level 13: Double Swing MP -10; 96% Damage; Attacks twice; Triple Swing MP -12; 322% Damage.
  • Level 14: Double Swing MP -10; 98% Damage; Attacks twice; Triple Swing MP -12; 326% Damage.
  • Level 15: Double Swing MP -10; 100% Damage; Attacks twice; Triple Swing MP -12; 330% Damage.
  • Level 16: Double Swing MP -12; 102% Damage; Attacks twice; Triple Swing MP -14; 334% Damage.
  • Level 17: Double Swing MP -12; 104% Damage; Attacks twice; Triple Swing MP -14; 338% Damage.
  • Level 18: Double Swing MP -12; 106% Damage; Attacks twice; Triple Swing MP -14; 342% Damage.
  • Level 19: Double Swing MP -12; 108% Damage; Attacks twice; Triple Swing MP -14; 346% Damage.
  • Level 20: Double Swing MP -12; 110% Damage; Attacks twice; Triple Swing MP -14; 350% Damage.

File:MS Skill Combo Critical.png

Combo Critical: Allows you to perform a critical attack with a certain success rate. For every 10 combos, your critical damage and the chance of a critical attack goes up from a default of 100% damage and 10% chance of performing a critical attack. Requires 10 SP in Combo Ability.

Combo Critical effects

Allows you to perform a critical attack with a certain success rate. For every 10 combos, your critical damage and the chance of a critical attack goes up from a default of 100% damage and 10% chance of performing a critical attack.

  • Level 1: 1% Critical Damage; 1% Probability; Increases 1 time
  • Level 2: 1% Critical Damage; 1% Probability; Increases 1 time
  • Level 3: 2% Critical Damage; 1% Probability; Increases 2 times
  • Level 4: 2% Critical Damage; 1% Probability; Increases 2 times
  • Level 5: 3% Critical Damage; 2% Probability; Increases 3 times
  • Level 6: 3% Critical Damage; 2% Probability; Increases 3 times
  • Level 7: 4% Critical Damage; 2% Probability; Increases 4 times
  • Level 8: 4% Critical Damage; 2% Probability; Increases 4 times
  • Level 9: 5% Critical Damage; 3% Probability; Increases 5 times
  • Level 10: 5% Critical Damage; 3% Probability; Increases 5 times
  • Level 11: 6% Critical Damage; 3% Probability; Increases 6 times
  • Level 12: 6% Critical Damage; 3% Probability; Increases 6 times
  • Level 13: 7% Critical Damage; 4% Probability; Increases 7 times
  • Level 14: 7% Critical Damage; 4% Probability; Increases 7 times
  • Level 15: 8% Critical Damage; 4% Probability; Increases 8 times
  • Level 16: 8% Critical Damage; 4% Probability; Increases 8 times
  • Level 17: 9% Critical Damage; 5% Probability; Increases 9 times
  • Level 18: 9% Critical Damage; 5% Probability; Increases 9 times
  • Level 19: 10% Critical Damage; 5% Probability; Increases 10 times
  • Level 20: 10% Critical Damage; 6% Probability; Increases 10 times

Final Toss: Toss up to 12 monsters in the air. If you attack monsters in the air, they will receive additional damage. You have to use Triple Swing first before using this skill. Requires 20 SP in Triple Swing. [Command : Triple Swing +  ↑  + attack key]

Final Toss effects

Toss up to 12 monsters in the air. If you attack monsters in the air, they will receive additional damage . You have to use Triple Swing first before using this skill.

  • Level 1: MP -10; 52% Damage; 42% Additional damage on monsters in the air
  • Level 2: MP -10; 54% Damage; 44% Additional damage on monsters in the air
  • Level 3: MP -10; 56% Damage; 46% Additional damage on monsters in the air
  • Level 4: MP -10; 58% Damage; 48% Additional damage on monsters in the air
  • Level 5: MP -10; 60% Damage; 50% Additional damage on monsters in the air
  • Level 6: MP -10; 62% Damage; 52% Additional damage on monsters in the air
  • Level 7: MP -10; 64% Damage; 54% Additional damage on monsters in the air
  • Level 8: MP -10; 66% Damage; 56% Additional damage on monsters in the air
  • Level 9: MP -10; 68% Damage; 48% Additional damage on monsters in the air
  • Level 10: MP -10; 70% Damage; 60% Additional damage on monsters in the air
  • Level 11: MP -15; 72% Damage; 62% Additional damage on monsters in the air
  • Level 12: MP -15; 74% Damage; 64% Additional damage on monsters in the air
  • Level 13: MP -15; 76% Damage; 66% Additional damage on monsters in the air
  • Level 14: MP -15; 78% Damage; 68% Additional damage on monsters in the air
  • Level 15: MP -15; 80% Damage; 70% Additional damage on monsters in the air
  • Level 16: MP -15; 82% Damage; 72% Additional damage on monsters in the air
  • Level 17: MP -15; 84% Damage; 74% Additional damage on monsters in the air
  • Level 18: MP -15; 86% Damage; 76% Additional damage on monsters in the air
  • Level 19: MP -15; 88% Damage; 78% Additional damage on monsters in the air
  • Level 20: MP -15; 90% Damage; 80% Additional damage on monsters in the air
  • Level 21: MP -20; 92% Damage; 82% Additional damage on monsters in the air
  • Level 22: MP -20; 94% Damage; 84% Additional damage on monsters in the air
  • Level 23: MP -20; 96% Damage; 86% Additional damage on monsters in the air
  • Level 24: MP -20; 98% Damage; 88% Additional damage on monsters in the air
  • Level 25: MP -20; 100% Damage; 80% Additional damage on monsters in the air
  • Level 26: MP -20; 102% Damage; 92% Additional damage on monsters in the air
  • Level 27: MP -20; 104% Damage; 94% Additional damage on monsters in the air
  • Level 28: MP -20; 106% Damage; 96% Additional damage on monsters in the air
  • Level 29: MP -20; 108% Damage; 98% Additional damage on monsters in the air
  • Level 30: MP -20; 110% Damage; 100% Additional damage on monsters in the air

Snow Charge: Adds an ice element to the polearm for a short period of time. The monster's speed will decrease after being attacked.

Snow Charge effects

Adds an ice element to the polearm for a short period of time. The monster's speed will decrease after being attacked.

  • Level 1: MP -25; 100% Damage; 10 seconds; monster's speed decreased by -21 for 5 seconds
  • Level 2: MP -25; 101% Damage; 20 seconds; monster's speed decreased by -22 for 5 seconds
  • Level 3: MP -25; 101% Damage; 30 seconds; monster's speed decreased by -23 for 5 seconds
  • Level 4: MP -25; 102% Damage; 40 seconds; monster's speed decreased by -24 for 5 seconds
  • Level 5: MP -25; 102% Damage; 50 seconds; monster's speed decreased by -25 for 5 seconds
  • Level 6: MP -29; 103% Damage; 60 seconds; monster's speed decreased by -26 for 10 seconds
  • Level 7: MP -29; 103% Damage; 70 seconds; monster's speed decreased by -27 for 10 seconds
  • Level 8: MP -29; 104% Damage; 80 seconds; monster's speed decreased by -28 for 10 seconds
  • Level 9: MP -29; 104% Damage; 90 seconds; monster's speed decreased by -29 for 10 seconds
  • Level 10: MP -29; 105% Damage; 100 seconds; monster's speed decreased by -30 for 10 seconds
  • Level 11: MP -32; 105% Damage; 110 seconds; monster's speed decreased by -31 for 15 seconds
  • Level 12: MP -32; 106% Damage; 120 seconds; monster's speed decreased by -32 for 15 seconds
  • Level 13: MP -32; 106% Damage; 130 seconds; monster's speed decreased by -33 for 15 seconds
  • Level 14: MP -32; 107% Damage; 140 seconds; monster's speed decreased by -34 for 15 seconds
  • Level 15: MP -32; 107% Damage; 150 seconds; monster's speed decreased by -35 for 15 seconds
  • Level 16: MP -35; 108% Damage; 160 seconds; monster's speed decreased by -36 for 20 seconds
  • Level 17: MP -35; 108% Damage; 170 seconds; monster's speed decreased by -37 for 20 seconds
  • Level 18: MP -35; 109% Damage; 180 seconds; monster's speed decreased by -38 for 20 seconds
  • Level 19: MP -35; 109% Damage; 190 seconds; monster's speed decreased by -39 for 20 seconds
  • Level 20: MP -35; 110% Damage; 200 seconds; monster's speed decreased by -40 for 20 seconds

Rolling Spin: Push monsters away to the left and right side with a powerful wind. [Command :  ↑  ↑  + attack key]

Rolling Spin effects

Push away monsters to the left and right side with a powerful wind.

  • Level 1: MP -16; 44% Damage; 38% Probability; Attacks 4 monsters; 1 second stun
  • Level 2: MP -16; 48% Damage; 41% Probability; Attacks 4 monsters; 1 second stun
  • Level 3: MP -16; 52% Damage; 44% Probability; Attacks 4 monsters; 1 second stun
  • Level 4: MP -16; 56% Damage; 47% Probability; Attacks 4 monsters; 1 second stun
  • Level 5: MP -18; 60% Damage; 50% Probability; Attacks 6 monsters; 1 second stun
  • Level 6: MP -18; 64% Damage; 53% Probability; Attacks 6 monsters; 1 second stun
  • Level 7: MP -18; 68% Damage; 56% Probability; Attacks 6 monsters; 1 second stun
  • Level 8: MP -18; 72% Damage; 59% Probability; Attacks 6 monsters; 1 second stun
  • Level 9: MP -20; 76% Damage; 62% Probability; Attacks 8 monsters; 1 second stun
  • Level 10: MP -20; 80% Damage; 65% Probability; Attacks 8 monsters; 1 second stun
  • Level 11: MP -20; 84% Damage; 68% Probability; Attacks 8 monsters; 1 second stun
  • Level 12: MP -20; 88% Damage; 71% Probability; Attacks 8 monsters; 1 second stun
  • Level 13: MP -22; 92% Damage; 74% Probability; Attacks 10 monsters; 1 second stun
  • Level 14: MP -22; 96% Damage; 77% Probability; Attacks 10 monsters; 1 second stun
  • Level 15: MP -22; 100% Damage; 80% Probability; Attacks 10 monsters; 1 second stun
  • Level 16: MP -22; 104% Damage; 83% Probability; Attacks 10 monsters; 1 second stun
  • Level 17: MP -24; 108% Damage; 86% Probability; Attacks 12 monsters; 1 second stun
  • Level 18: MP -24; 112% Damage; 89% Probability; Attacks 12 monsters; 1 second stun
  • Level 19: MP -24; 116% Damage; 92% Probability; Attacks 12 monsters; 1 second stun
  • Level 20: MP -24; 120% Damage; 95% Probability; Attacks 12 monsters; 1 second stun

File:MS Skill Smart Knockback.png

Smart Knockback: Lower the damage required to knockback a monster.

Smart Knockback effects

Lower the damage required to knockback a monster.

  • Level 1: MP -60; Monster's knockback damage 90% for 15 seconds
  • Level 2: MP -58; Monster's knockback damage 90% for 20 seconds
  • Level 3: MP -56; Monster's knockback damage 90% for 25 seconds
  • Level 4: MP -54; Monster's knockback damage 90% for 30 seconds
  • Level 5: MP -52; Monster's knockback damage 85% for 35 seconds
  • Level 6: MP -50; Monster's knockback damage 80% for 40 seconds
  • Level 7: MP -48; Monster's knockback damage 75% for 45 seconds
  • Level 8: MP -46; Monster's knockback damage 70% for 50 seconds
  • Level 9: MP -44; Monster's knockback damage 65% for 55 seconds
  • Level 10: MP -42; Monster's knockback damage 60% for 60 seconds
  • Level 11: MP -40; Monster's knockback damage 55% for 65 seconds
  • Level 12: MP -38; Monster's knockback damage 50% for 70 seconds
  • Level 13: MP -37; Monster's knockback damage 45% for 75 seconds
  • Level 14: MP -36; Monster's knockback damage 40% for 80 seconds
  • Level 15: MP -35; Monster's knockback damage 35% for 85 seconds
  • Level 16: MP -34; Monster's knockback damage 30% for 90 seconds
  • Level 17: MP -33; Monster's knockback damage 25% for 95 seconds
  • Level 18: MP -32; Monster's knockback damage 20% for 100 seconds
  • Level 19: MP -31; Monster's knockback damage 15% for 110 seconds
  • Level 20: MP -30; Monster's knockback damage 10% for 120 seconds

Combo Fenrir: The soul of the wolf is summoned and merged into the pole arm to attack monsters twice in a wide range. Requires 10 SP in Combo Smash. [Command :  ↓  + attack key]

Combo Fenrir effects

The soul of the wolf is summoned and merged into the sword and attack monsters twice in a wide range. This skill can only be used if your combo count is 100 or higher.

  • Level 1: 510% Damage; Attacks 4 monsters
  • Level 2: 520% Damage; Attacks 4 monsters
  • Level 3: 530% Damage; Attacks 4 monsters
  • Level 4: 540% Damage; Attacks 4 monsters
  • Level 5: 550% Damage; Attacks 4 monsters
  • Level 6: 560% Damage; Attacks 5 monsters
  • Level 7: 570% Damage; Attacks 5 monsters
  • Level 8: 580% Damage; Attacks 5 monsters
  • Level 9: 590% Damage; Attacks 5 monsters
  • Level 10: 600% Damage; Attacks 5 monsters
  • Level 11: 610% Damage; Attacks 6 monsters
  • Level 12: 620% Damage; Attacks 6 monsters
  • Level 13: 630% Damage; Attacks 6 monsters
  • Level 14: 640% Damage; Attacks 6 monsters
  • Level 15: 650% Damage; Attacks 6 monsters
  • Level 16: 660% Damage; Attacks 7 monsters
  • Level 17: 670% Damage; Attacks 7 monsters
  • Level 18: 680% Damage; Attacks 7 monsters
  • Level 19: 690% Damage; Attacks 7 monsters
  • Level 20: 700% Damage; Attacks 7 monsters
  • Level 21: 710% Damage; Attacks 8 monsters
  • Level 22: 720% Damage; Attacks 8 monsters
  • Level 23: 730% Damage; Attacks 8 monsters
  • Level 24: 740% Damage; Attacks 8 monsters
  • Level 25: 750% Damage; Attacks 8 monsters
  • Level 26: 760% Damage; Attacks 9 monsters
  • Level 27: 770% Damage; Attacks 9 monsters
  • Level 28: 780% Damage; Attacks 9 monsters
  • Level 29: 790% Damage; Attacks 9 monsters
  • Level 30: 800% Damage; Attacks 10 monsters

Fourth Job

Maple Warrior: Increase all players' stats within a party by certain percentage.

Maple Warrior effects

Increase all players' stats within a party by certain percentage.

  • Level 1: MP -10 / +1% Base Stats / 30 seconds /400% range
  • Level 2: MP -10 / +1% Base Stats / 60 seconds / 400% Range
  • Level 3: MP -10 / +2% Base Stats / 90 seconds / 400% Range
  • Level 4: MP -10 / +2% Base Stats / 120 seconds / 400% Range
  • Level 5: MP -10 / +3% Base Stats / 150 seconds / 400% Range
  • Level 6: MP -20 / +3% Base Stats / 180 seconds / 400% Range
  • Level 7: MP -20 / +4% Base Stats / 210 seconds / 400% Range
  • Level 8: MP -20 / +4% Base Stats / 240 seconds / 400% Range
  • Level 9: MP -20 / +5% Base Stats / 270 seconds / 400% Range
  • Level 10: MP -20 / +5% Base Stats / 300 seconds / 400% Range
  • Level 11: MP -30 / +6% Base Stats / 330 seconds / 400% Range
  • Level 12: MP -30 / +6% Base Stats / 360 seconds / 400% Range
  • Level 13: MP -30 / +7% Base Stats / 390 seconds / 400% Range
  • Level 14: MP -30 / +7% Base Stats / 420 seconds / 400% Range
  • Level 15: MP -30 / +8% Base Stats / 450 seconds / 400% Range
  • Level 16: MP -40 / +8% Base Stats / 480 seconds / 400% Range
  • Level 17: MP -40 / +9% Base Stats / 510 seconds / 400% Range
  • Level 18: MP -40 / +9% Base Stats / 540 seconds / 400% Range
  • Level 19: MP -40 / +10% Base Stats / 570 seconds / 400% Range
  • Level 20: MP -40 / +10% Base Stats / 600 seconds / 400% Range
  • Level 21: MP -50 / +11% Base Stats / 630 seconds / 400% Range
  • Level 22: MP -50 / +11% Base Stats / 660 seconds / 400% Range
  • Level 23: MP -50 / +12% Base Stats / 690 seconds / 400% Range
  • Level 24: MP -50 / +12% Base Stats / 720 seconds / 400% Range
  • Level 25: MP -50 / +13% Base Stats / 750 seconds / 400% Range
  • Level 26: MP -60 / +13% Base Stats / 780 seconds / 400% Range
  • Level 27: MP -60 / +14% Base Stats / 810 seconds / 400% Range
  • Level 28: MP -60 / +14% Base Stats / 840 seconds / 400% Range
  • Level 29: MP -60 / +15% Base Stats / 870 seconds / 400% Range
  • Level 30: MP -60 / +15% Base Stats / 900 seconds / 400% Range

Over Swing: Increases the damage of Double Swing and Triple Swing to the extreme. Requires 20 SP in Full Swing.

Over Swing effects

Increases the damage of Double Swing and Triple Swing to the extreme.

  • Level 1: Double Swing MP -14; 112% Damage; Attacks twice; Triple Swing MP -16; 186% Damage; Attacks twice
  • Level 2: Double Swing MP -14; 114% Damage; Attacks twice; Triple Swing MP -16; 188% Damage; Attacks twice
  • Level 3: Double Swing MP -14; 116% Damage; Attacks twice; Triple Swing MP -16; 189% Damage; Attacks twice
  • Level 4: Double Swing MP -14; 118% Damage; Attacks twice; Triple Swing MP -16; 191% Damage; Attacks twice
  • Level 5: Double Swing MP -14; 120% Damage; Attacks twice; Triple Swing MP -16; 192% Damage; Attacks twice
  • Level 6: Double Swing MP -14; 122% Damage; Attacks twice; Triple Swing MP -16; 194% Damage; Attacks twice
  • Level 7: Double Swing MP -14; 124% Damage; Attacks twice; Triple Swing MP -16; 195% Damage; Attacks twice
  • Level 8: Double Swing MP -14; 126% Damage; Attacks twice; Triple Swing MP -16; 197% Damage; Attacks twice
  • Level 9: Double Swing MP -14; 128% Damage; Attacks twice; Triple Swing MP -16; 198% Damage; Attacks twice
  • Level 10: Double Swing MP -14; 130% Damage; Attacks twice; Triple Swing MP -16; 200% Damage; Attacks twice
  • Level 11: Double Swing MP -16; 132% Damage; Attacks twice; Triple Swing MP -18 202% Damage; Attacks twice
  • Level 12: Double Swing MP -16; 134% Damage; Attacks twice; Triple Swing MP -18 204% Damage; Attacks twice
  • Level 13: Double Swing MP -16; 136% Damage; Attacks twice; Triple Swing MP -18 206% Damage; Attacks twice
  • Level 14: Double Swing MP -16; 138% Damage; Attacks twice; Triple Swing MP -18 208% Damage; Attacks twice
  • Level 15: Double Swing MP -16; 140% Damage; Attacks twice; Triple Swing MP -18 210% Damage; Attacks twice
  • Level 16: Double Swing MP -16; 142% Damage; Attacks twice; Triple Swing MP -18; 212% Damage; Attacks twice
  • Level 17: Double Swing MP -16; 144% Damage; Attacks twice; Triple Swing MP -18; 214% Damage; Attacks twice
  • Level 18: Double Swing MP -16; 146% Damage; Attacks twice; Triple Swing MP -18; 216% Damage; Attacks twice
  • Level 19: Double Swing MP -16; 148% Damage; Attacks twice; Triple Swing MP -18; 218% Damage; Attacks twice
  • Level 20: Double Swing MP -16; 150% Damage; Attacks twice; Triple Swing MP -18; 220% Damage; Attacks twice
  • Level 21: Double Swing MP -18; 152% Damage; Attacks twice; Triple Swing MP -20; 222% Damage; Attacks twice
  • Level 22: Double Swing MP -18; 154% Damage; Attacks twice; Triple Swing MP -20; 224% Damage; Attacks twice
  • Level 23: Double Swing MP -18; 156% Damage; Attacks twice; Triple Swing MP -20; 226% Damage; Attacks twice
  • Level 24: Double Swing MP -18; 158% Damage; Attacks twice; Triple Swing MP -20; 228% Damage; Attacks twice
  • Level 25: Double Swing MP -18; 160% Damage; Attacks twice; Triple Swing MP -20; 230% Damage; Attacks twice
  • Level 26: Double Swing MP -18; 162% Damage; Attacks twice; Triple Swing MP -20; 232% Damage; Attacks twice
  • Level 27: Double Swing MP -18; 164% Damage; Attacks twice; Triple Swing MP -20; 234% Damage; Attacks twice
  • Level 28: Double Swing MP -18; 166% Damage; Attacks twice; Triple Swing MP -20; 236% Damage; Attacks twice
  • Level 29: Double Swing MP -18; 168% Damage; Attacks twice; Triple Swing MP -20; 238% Damage; Attacks twice
  • Level 30: Double Swing MP -18; 170% Damage; Attacks twice; Triple Swing MP -20; 240% Damage; Attacks twice

High Mastery: Increases the polearm mastery as well as weapon attack. Requires 20 SP in Polearm Mastery.

High Mastery effects

Increases the polearm mastery as well as weapon attack.

  • Level 1: 65% Mastery; +0 W.ATK
  • Level 2: 65% Mastery; +0 W.ATK
  • Level 3: 65% Mastery; +1 W.ATK
  • Level 4: 65% Mastery; +1 W.ATK
  • Level 5: 65% Mastery; +1 W.ATK
  • Level 6: 70% Mastery; +2 W.ATK
  • Level 7: 70% Mastery; +2 W.ATK
  • Level 8: 70% Mastery; +2 W.ATK
  • Level 9: 70% Mastery; +3 W.ATK
  • Level 10: 70% Mastery; +3 W.ATK
  • Level 11: 75% Mastery; +3 W.ATK
  • Level 12: 75% Mastery; +4 W.ATK
  • Level 13: 75% Mastery; +4 W.ATK
  • Level 14: 75% Mastery; +4 W.ATK
  • Level 15: 75% Mastery; +5 W.ATK
  • Level 16: 80% Mastery; +5 W.ATK
  • Level 17: 80% Mastery; +5 W.ATK
  • Level 18: 80% Mastery; +6 W.ATK
  • Level 19: 80% Mastery; +6 W.ATK
  • Level 20: 80% Mastery; +6 W.ATK
  • Level 21: 85% Mastery; +7 W.ATK
  • Level 22: 85% Mastery; +7 W.ATK
  • Level 23: 85% Mastery; +7 W.ATK
  • Level 24: 85% Mastery; +8 W.ATK
  • Level 25: 85% Mastery; +8 W.ATK
  • Level 26: 90% Mastery; +8 W.ATK
  • Level 27: 90% Mastery; +9 W.ATK
  • Level 28: 90% Mastery; +9 W.ATK
  • Level 29: 90% Mastery; +9 W.ATK
  • Level 30: 90% Mastery; +10 W.ATK

Final Blow: Swing your polearm widely to deliver a fierce attack to a maximum of 12 monsters. You have to use Triple Swing first before using this skill.Requires 20 SP in Triple Swing. [Command : Triple Swing +  ↓  + attack key]

Final Blow effects

Swing your polearm widely to deliver a fierce attack to a maximum of 12 monsters. You have to use Triple Swing first before using this skill.

  • Level 1: MP -20; 410% Damage
  • Level 2: MP -20; 420% Damage
  • Level 3: MP -20; 430% Damage
  • Level 4: MP -20; 440% Damage
  • Level 5: MP -20; 450% Damage
  • Level 6: MP -20; 460% Damage
  • Level 7: MP -20; 470% Damage
  • Level 8: MP -20; 480% Damage
  • Level 9: MP -20; 490% Damage
  • Level 10: MP -20; 500% Damage
  • Level 11: MP -25; 510% Damage
  • Level 12: MP -25; 520% Damage
  • Level 13: MP -25; 530% Damage
  • Level 14: MP -25; 540% Damage
  • Level 15: MP -25; 550% Damage
  • Level 16: MP -25; 560% Damage
  • Level 17: MP -25; 570% Damage
  • Level 18: MP -25; 580% Damage
  • Level 19: MP -25; 590% Damage
  • Level 20: MP -25; 600% Damage
  • Level 21: MP -30; 610% Damage
  • Level 22: MP -30; 620% Damage
  • Level 23: MP -30; 630% Damage
  • Level 24: MP -30; 640% Damage
  • Level 25: MP -30; 650% Damage
  • Level 26: MP -30; 660% Damage
  • Level 27: MP -30; 670% Damage
  • Level 28: MP -30; 680% Damage
  • Level 29: MP -30; 690% Damage
  • Level 30: MP -30; 700% Damage

File:MS Skill Freeze Standing.png

Freeze Standing: Infusing the weight of a frozen glacier, prevent yourself from being pushed back by a monster's attack.

Freeze Standing effects

Infusing the weight of a frozen glacier, prevent yourself from being pushed back by a monster's attack.

  • Level 1: MP -30; For 10 seconds, prevent from getting knock backed with a probability of 42%
  • Level 2: MP -30; For 20 seconds, prevent from getting knock backed with a probability of 44%
  • Level 3: MP -30; For 30 seconds, prevent from getting knock backed with a probability of 46%
  • Level 4: MP -30; For 40 seconds, prevent from getting knock backed with a probability of 48%
  • Level 5: MP -30; For 50 seconds, prevent from getting knock backed with a probability of 50%
  • Level 6: MP -36; For 60 seconds, prevent from getting knock backed with a probability of 52%
  • Level 7: MP -36; For 70 seconds, prevent from getting knock backed with a probability of 54%
  • Level 8: MP -36; For 80 seconds, prevent from getting knock backed with a probability of 56%
  • Level 9: MP -36; For 90 seconds, prevent from getting knock backed with a probability of 58%
  • Level 10: MP -36; For 100 seconds, prevent from getting knock backed with a probability of 60%
  • Level 11: MP -42; For 110 seconds, prevent from getting knock backed with a probability of 62%
  • Level 12: MP -42; For 120 seconds, prevent from getting knock backed with a probability of 64%
  • Level 13: MP -42; For 130 seconds, prevent from getting knock backed with a probability of 66%
  • Level 14: MP -42; For 140 seconds, prevent from getting knock backed with a probability of 68%
  • Level 15: MP -42; For 150 seconds, prevent from getting knock backed with a probability of 70%
  • Level 16: MP -48; For 160 seconds, prevent from getting knock backed with a probability of 72%
  • Level 17: MP -48; For 170 seconds, prevent from getting knock backed with a probability of 74%
  • Level 18: MP -48; For 180 seconds, prevent from getting knock backed with a probability of 76%
  • Level 19: MP -48; For 190 seconds, prevent from getting knock backed with a probability of 78%
  • Level 20: MP -48; For 200 seconds, prevent from getting knock backed with a probability of 80%
  • Level 21: MP -54; For 210 seconds, prevent from getting knock backed with a probability of 81%
  • Level 22: MP -54; For 220 seconds, prevent from getting knock backed with a probability of 82%
  • Level 23: MP -54; For 230 seconds, prevent from getting knock backed with a probability of 83%
  • Level 24: MP -54; For 240 seconds, prevent from getting knock backed with a probability of 84%
  • Level 25: MP -54; For 250 seconds, prevent from getting knock backed with a probability of 85%
  • Level 26: MP -53; For 260 seconds, prevent from getting knock backed with a probability of 86%
  • Level 27: MP -52; For 270 seconds, prevent from getting knock backed with a probability of 87%
  • Level 28: MP -51; For 280 seconds, prevent from getting knock backed with a probability of 88%
  • Level 29: MP -50; For 290 seconds, prevent from getting knock backed with a probability of 89%
  • Level 30: MP -50; For 300 seconds, prevent from getting knock backed with a probability of 90%

High Defense: Permanently increases the weapon defense of one's armor .

High Defense effects

Permanently increases the weapon defense of one's armor

  • Level 1: Damage taken from enemy - 0.5%
  • Level 2: Damage taken from enemy - 1%
  • Level 3: Damage taken from enemy - 1.5%
  • Level 4: Damage taken from enemy - 2%
  • Level 5: Damage taken from enemy - 2.5%
  • Level 6: Damage taken from enemy - 3%
  • Level 7: Damage taken from enemy - 3.5%
  • Level 8: Damage taken from enemy - 4%
  • Level 9: Damage taken from enemy - 4.5%
  • Level 10: Damage taken from enemy - 5%
  • Level 11: Damage taken from enemy - 5.5%
  • Level 12: Damage taken from enemy - 6%
  • Level 13: Damage taken from enemy - 6.5%
  • Level 14: Damage taken from enemy - 7%
  • Level 15: Damage taken from enemy - 7.5%
  • Level 16: Damage taken from enemy - 8%
  • Level 17: Damage taken from enemy - 8.5%
  • Level 18: Damage taken from enemy - 9%
  • Level 19: Damage taken from enemy - 9.5%
  • Level 20: Damage taken from enemy - 10%
  • Level 21: Damage taken from enemy - 10.5%
  • Level 22: Damage taken from enemy - 11%
  • Level 23: Damage taken from enemy - 11.5%
  • Level 24: Damage taken from enemy - 12%
  • Level 25: Damage taken from enemy - 12.5%
  • Level 26: Damage taken from enemy - 13%
  • Level 27: Damage taken from enemy - 13.5%
  • Level 28: Damage taken from enemy - 14%
  • Level 29: Damage taken from enemy - 14.5%
  • Level 30: Damage taken from enemy - 15%

Combo Tempest: Freezes the surrounding monsters. If a monster is frozen it will die instantly upon any attack. If used against a boss monster, it deals four consecutive hits of powerful damage. Requires 10 SP in Combo Fenrir. [Command :  ↓  + attack key]

Combo Tempest effects

This skill can only be used if your combo count is 200 or higher.

  • Level 1: 1210% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 10 seconds of freeze
  • Level 2: 1220% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 11 seconds of freeze
  • Level 3: 1230% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 12 seconds of freeze
  • Level 4: 1240% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 13 seconds of freeze
  • Level 5: 1250% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 14 seconds of freeze
  • Level 6: 1260% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 15 seconds of freeze
  • Level 7: 1270% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 16 seconds of freeze
  • Level 8: 1280% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 17 seconds of freeze
  • Level 9: 1290% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 18 seconds of freeze
  • Level 10: 1300% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 19 seconds of freeze
  • Level 11: 1310% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 20 seconds of freeze
  • Level 12: 1320% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 21 seconds of freeze
  • Level 13: 1330% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 22 seconds of freeze
  • Level 14: 1340% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 23 seconds of freeze
  • Level 15: 1350% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 24 seconds of freeze
  • Level 16: 1360% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 25 seconds of freeze
  • Level 17: 1370% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 26 seconds of freeze
  • Level 18: 1380% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 27 seconds of freeze
  • Level 19: 1390% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 28 seconds of freeze
  • Level 20: 1400% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 29 seconds of freeze
  • Level 21: 1410% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 30 seconds of freeze
  • Level 22: 1420% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 31 seconds of freeze
  • Level 23: 1430% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 32 seconds of freeze
  • Level 24: 1440% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 33 seconds of freeze
  • Level 25: 1450% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 34 seconds of freeze
  • Level 26: 1460% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 35 seconds of freeze
  • Level 27: 1470% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 36 seconds of freeze
  • Level 28: 1480% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 37 seconds of freeze
  • Level 29: 1490% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 38 seconds of freeze
  • Level 30: 1500% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 40 seconds of freeze
{{{5}}}

Combo Barrier: Grants a buff that makes party members to receive less damage for a limited time. Requires 10 SP in Combo Drain. [Command :  ↓  ↓  + attack key]

Combo Barrier effects

Grants a buff that makes party members to receive less damage for a limited time. This skill can only be used if your combo count is 200 or higher.

  • Level 1: 60 seconds; 8.4% damage taken
  • Level 2: 66 seconds; 8.8% damage taken
  • Level 3: 72 seconds; 9.2% damage taken
  • Level 4: 78 seconds; 9.6% damage taken
  • Level 5: 84 seconds; 10% damage taken
  • Level 6: 90 seconds; 10.4% damage taken
  • Level 7: 96 seconds; 10.8% damage taken
  • Level 8: 102 seconds; 11.2% damage taken
  • Level 9: 108 seconds; 11.6% damage taken
  • Level 10: 114 seconds; 12% damage taken
  • Level 11: 120 seconds; 12.4% damage taken
  • Level 12: 126 seconds; 12.8% damage taken
  • Level 13: 132 seconds; 13.2% damage taken
  • Level 14: 138 seconds; 13.6% damage taken
  • Level 15: 144 seconds; 14% damage taken
  • Level 16: 150 seconds; 14.4% damage taken
  • Level 17: 156 seconds; 14.8% damage taken
  • Level 18: 162 seconds; 15.2% damage taken
  • Level 19: 168 seconds; 15.6% damage taken
  • Level 20: 174 seconds; 16% damage taken
  • Level 21: 180 seconds; 16.4% damage taken
  • Level 22: 186 seconds; 16.8% damage taken
  • Level 23: 192 seconds; 17.2% damage taken
  • Level 24: 198 seconds; 17.6% damage taken
  • Level 25: 204 seconds; 18% damage taken
  • Level 26: 210 seconds; 18.4% damage taken
  • Level 27: 216 seconds; 18.8% damage taken
  • Level 28: 222 seconds; 19.2% damage taken
  • Level 29: 228 seconds; 19.6% damage taken
  • Level 30: 240 seconds; 20% damage taken
{{{5}}}

Hero's Will: Enables one to shrug off abnormal conditions. The higher the skill level, the more types of abnormal conditions one can nullify.

Hero's Will effects

Enables one to shrug off abnormal conditions. The higher the skill level, the more types of abnormal conditions one can nullify.

  • Level 1: MP -30; Escape from any abnormal condition; Cooldown time: 10 minutes
  • Level 2: MP -30; Escape from any abnormal condition, Cooldown time: 9 minutes
  • Level 3: MP -30; Escape from any abnormal condition, Cooldown time: 8 minutes
  • Level 4: MP -30; Escape from any abnormal condition, Cooldown time: 7 minutes
  • Level 5: MP -30; Escape from any abnormal condition, Cooldown time: 6 minutes