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This page describes the potential and [[#Bonus Potential|bonus potential]] system used by equipment items. Click [[#Bonus Potential|here]] to be directed to the Bonus Potential section.
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This page describes the potential and additional potential system used by equipment items.
==Regular Potential==
 
==Regular Potentials==
The potential system is a bonus to item stats previously set. If you pick up an item, there might be a notice in your chat window saying, "You get the Rare/Epic/Unique/Legendary Item.", depending on rank. That item will have a coloured border around it based on the potential or bonus potential rank. The colour corresponding to the rank is based on the higher rank out of normal potential and bonus potential but if either of them is unrevealed, the border will be red.
The potential system is a bonus to item stats previously set. If you pick up an item, there might be a notice in your chat window saying, "You get the Rare/Epic/Unique/Legendary Item.", depending on rank. That item will have a coloured border around it based on the potential or bonus potential rank. The colour corresponding to the rank is based on the higher rank out of normal potential and bonus potential but if either of them is unrevealed, the border will be red.
*If the item has a red outline, it means it has hidden potential or hidden bonus potential.
*If the item has a red outline, it means it has hidden potential or hidden bonus potential. Mouse over the item to view the regular potential rank, bonus potential rank will remain hidden.
*If the item has a blue outline, it's a rare item with both revealed potentials exist at rare rank or below.
*If the item has a blue outline, it's a rare item with both revealed potentials exist at rare rank or below.
*If the item has a purple outline, it's an epic item with both revealed potentials exist at epic rank or below.
*If the item has a purple outline, it's an epic item with both revealed potentials exist at epic rank or below.
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===Tiers===
===Tiers===
There are 4 tiers of normal potential items and bonus potentials for weapons:
There are 4 tiers of normal potential items and weapon/secondary weapon/emblem's bonus potentials:
* Level 0-30 gear items can get: 1% on rare, 2% on epic, 3% on unique, 6% on legendary
* Level 0~30 items can get: 1% on rare, 2% on epic, 3% on unique, 6% on legendary
* Level 31-70 gear items can get: 2% on rare, 4% on epic, 6% on unique, 9% on legendary
* Level 31~70 items can get: 2% on rare, 4% on epic, 6% on unique, 9% on legendary
* Level 71+ gear items can get: 3% on rare, 6% on epic, 9% on unique, 12% on legendary
* Level 71~200 items (level 71~150 items for GMS and TMS) can get: 3% on rare, 6% on epic, 9% on unique, 12% on legendary
* '''GlobalMS only''': Level 151+ gear items can 4% on rare, 7% on epic, 10% on unique, 13% on legendary
*Level 201+ items (level 151+ items for GMS and TMS) can 4% on rare, 7% on epic, 10% on unique, 13% on legendary
**All stat % are 1 rank below the stated rank.
**All stat % are 1 rank below the stated rank.


===Potential Scrolls===
===Potential Scrolls===
An item without potential can gain potential using the following items:
An item without potential can gain potential using the following items:
*Potential Scroll (70% pass)
*Potential Scroll (70% pass, applies Rare potentials if successful with a small chance of Epic or Unique)
*Advanced Potential Scroll (90% pass)
*Advanced Potential Scroll (90% pass, applies Rare potentials if successful with a small chance of Epic or Unique)
*Epic Potential Scroll (40%/50%/80% pass depending on scroll, potential rank is set to Epic, usable on Rare rank potentials too)
*Special Potential Scroll (100% pass, untradable, applies Rare potentials if successful with a small chance of Epic or Unique)
*Epic Potential Scroll (40%/50%/80%/100% pass depending on scroll, potential rank is set to Epic, usable on Rare rank potentials too)
*Unique Potential Scroll (40%/50%/60%/80%/100% pass depending on scroll, potential rank is set to Unique, usable on Rare and Epic rank potentials too)
*Unique Potential Scroll (40%/50%/60%/80%/100% pass depending on scroll, potential rank is set to Unique, usable on Rare and Epic rank potentials too)
*Karma Unique Potential Scroll 100% (100% pass, potential rank is set to Unique, usable on Rare and Epic rank potentials too, '''only usable on Untradable items (can be traded only once, inter-account transactions only, can be transferred once, cannot be traded after equipped are all not counted as untradable''')
*Legendary Potential Scroll 50% (50% pass, potential rank is set to Legendary, usable on Rare, Epic and Unique potentials too)
*Legendary Potential Scroll 50% (50% pass, potential rank is set to Legendary, usable on Rare, Epic and Unique potentials too)
*Event Ring Exclusive Legendary Potential Scroll 100% (100% pass, potentil rank is set to Legendary, usable on Rare, Epic and Unique potentials too, only usable on most event rings as stated in description)


You can gain the above-mentioned scrolls from the following methods (All scrolls are tradable and permanent unless specified):
You can gain the above-mentioned scrolls from the following methods (All scrolls are tradable and permanent unless specified):
;Potential Scroll
;Potential Scroll
*Monster Drops (super low chance)
*Monster Drops (super low chance)
*5 Miracle Cube Fragments (from using 5 Miracle Cubes) --> 1 Potential Scroll
*Evolution System's Vendor-C2 Shop (200 Evolving Coins, untradable)
*5 Miracle Cube Fragments (from using 5 Miracle Cubes) -> 1 Potential Scroll


;Advanced Potential Scroll
;Advanced Potential Scroll
*Boss Drops (super low chance)
*Boss Drops (super low chance)
*10 Miracle Cube Fragments (from using 10 Miracle Cubes) --> 1 Potential Scroll
*Evolution System's Vendor-C2 Shop (250 Evolving Coins, untradable)
*10 Miracle Cube Fragments (from using 10 Miracle Cubes) -> 1 Potential Scroll
 
;Special Potential Scroll
*7 Red Cube Fragments (from using 7 Red Cubes) -> 1 Special Potential Scroll


;Epic Potential Scrolls (success rate varies)
;Epic Potential Scrolls (success rate varies)
*[[MapleStory/Maple Union#Union Coin Shop|Union/Legion Coin Shop]] (140 coins, '''50% pass''', untradeable, each character can buy 3 per week, expires in 10 days)
*[[MapleStory/Maple Union#Union Coin Shop|Union/Legion Coin Shop]] (300 coins, '''100% pass''', untradable, each character can buy 2 per week, expires in 10 days)
*[[MapleStory/Elite Monsters and Elite Bosses#Elite Boss|Elite Boss]] ('''50% pass''')
*[[MapleStory/Elite Monsters and Elite Bosses#Elite Boss|Elite Boss]] ('''50% pass''')
*[[MapleStory/Mu Lung Dojo#Dojo Points Shop|Mu Lung Dojo]] (15,000 Points, '''50% pass''', untradeable, each character can buy 1 per week, expires in 7 days)
*[[MapleStory/Mu Lung Dojo#Dojo Points Shop|Mu Lung Dojo]] (15,000 Points, '''50% pass''', untradable, each character can buy 1 per week, expires in 7 days)
*30 Super Miracle Cube Fragments (from using 30 Super Miracle Cubes) --> 1 Epic Potential Scroll '''80%'''
*30 Super Miracle Cube Fragments (from using 30 Super Miracle Cubes) -> 1 Epic Potential Scroll '''80%'''
*Sudden Missions (low chance to obtain, '''50% pass''', untradeable, expires in 7 days)
*[[MapleStory/Tower of Oz|Oz Tower]] (low chance to obtain from Rank 4 or better boxes, '''50% pass''')
*[[MapleStory/Tower of Oz|Oz Tower]] (low chance to obtain from Rank 4 or better boxes, '''50% pass''')
*[[MapleStory/Ursus#Ursus Shop|Ursus]] (30 Bones + 30 Fur + 20 Quality Leather + 3 Tooth + 10 Horns --> 1 Epic Potential Scroll '''50%''', untradeable, expires in 7 days)
*[[MapleStory/Ursus#Ursus Shop|Ursus]] (30 Bones + 30 Fur + 20 Quality Leather + 3 Tooth + 10 Horns -> 1 Epic Potential Scroll '''50%''', untradable, expires in 7 days)
*(Reboot World Only): Yu Garden Shop ('''50% pass''')
*(Reboot World Only): Yu Garden Shop ('''50% pass''')
*Bounty Portal Pouches (low chance to obtain if the pouch contains it, '''50% pass''', untradeable, expires in 7 days)
*Bounty Portal Pouches (low chance to obtain from Advanced pouches, '''50% pass''', untradable, expires in 7 days)
*Monster Collection (6 or 24 hour exploration, '''50% pass''', untradeable, expires in 7 days)
*Monster Collection (6 or 24 hour exploration, '''50% pass''', untradable, expires in 7 days)
*Event Shops ('''usually 50% pass''', untradeable, expires in 7 days)
*Event Shops ('''usually 100% pass''', untradable, expires in 7 days)
*Cash Shop Events
*Cash Shop Events (usually 100% from Grand Red Cube packages)
*Fairy Bros' Daily Gift Day 26 ('''50% pass''', untradable, expires in 7 days)


;Unique Potential Scrolls (success rate varies)
;Unique Potential Scrolls (success rate varies)
*[[MapleStory/Monster Park|Monster Park Tuesday]] (low chance to obtain if completed on Tuesdays, '''100% pass''', untradeable, expires in 7 days)
*[[MapleStory/Monster Park|Monster Park Tuesday]] (low chance to obtain if completed on Tuesdays, '''100% pass''', untradable, expires in 7 days)
*Certain Events (when they are generous, usually once per year)
*Cash Shop Events (usually 30% from Grand Black Cube packages)
*Cash Shop Events
 
;Karma Unique Potential Scroll 100%
*Certain Events (usually during summer, winter and anniversary coin events, so up to 3 times per year)


;Legendary Potential Scrolls (success rate varies)
;Legendary Potential Scrolls (success rate varies)
*Certain Events (when they are really generous, which only happened twice till date)
*Certain Events (when they are really generous, which only happened twice till date and has not returned for years)
**Maplehood Watch Tuesdays ('''50% pass''', expires in 7 days)
**Maplehood Watch Tuesdays ('''50% pass''', expires in 7 days)
;Event Ring Exclusive Legendary Potential Scroll 100%
*Certain Events (usually the summer, winter and anniversary coin events, so up to 3 times per year, usable only on most event rings)


===Reveal Potential===
===Reveal Potential===
You will need to reveal the equipment by clicking the magnifying glass icon in your inventory to reveal the potential, which costs a certain amount of mesos based on the level of the equipment. It will be free if your Insight traits allow. Level 30+ for level <30, Level 60+ Insight for equipments level <70 and level 90+ Insight for equipments level <120.
You will need to reveal the equipment by clicking the magnifying glass icon in your inventory to reveal the potential, which costs a certain amount of mesos based on the level of the equipment. It will be free if your Insight traits allow. Level 30+ for level <30, Level 60+ Insight for equipment level <70 and level 90+ Insight for equipment level <120.


====Reveal Potential Cost====
====Reveal Potential Cost====
EquipmentLevelRequirement^2 × Constant, where constant equals to
EquipmentLevel<sup>2</sup> × Constant, where constant equals to
*0 when Equipment Level Requirement is 30 or less
*0 when Equipment Level Requirement is 30 or less
*0.25 when Equipment Level Requirement is 31 to 70
*0.5 when Equipment Level Requirement is 31 to 70
*2.5 when Equipment Level Requirement is 71 to 120
*2.5 when Equipment Level Requirement is 71 to 120
*20 when Equipment Level Requirement is 121 or more
*20 when Equipment Level Requirement is 121 or more
Note:
Note:
*Prices formulated in the above formulas are based on the '''original Equipment Level Requirement''', that means excluding Additional Option Equipment Level Reduction.
*Prices formulated in the above formulas are based on the '''original Equipment Level Requirement''', that means excluding Bonus Stat Equipment Level Reduction.
*Prices for Equipments Level 70 or less (before Additional Option Level Reduction) are fully waived if your Insight Trait is Level 60-89.
*Prices for Equipment Level 70 or less (before Bonus Stat Level Reduction) are fully waived if your Insight Trait is Level 60-89.
*Prices for Equipments Level 120 or less (before Additional Option Level Reduction) are fully waived if your Insight Trait is Level 90 or higher.
*Prices for Equipment Level 120 or less (before Bonus Stat Level Reduction) are fully waived if your Insight Trait is Level 90 or higher.


===Increasing Potential Lines===
===Increasing Potential Lines===
Items with potential will have either 2 or 3 lines of stat additions. You can increase the number of lines from 2 to 3 using the following items:
Items with potential will have either 2 or 3 lines of stat bonuses. Normally, when a potential scroll is used on an item without potential, there is a '''75% chance of it being 2 lines''' and a '''25% chance of it being 3 lines'''. If a higher graded potential scroll is used on an item with potential, the '''number of lines will be inherited'''.
 
You can increase the number of lines from 2 to 3 using the following items:
*Carved Silver Stamp (50% pass, potentials are not reset)
*Carved Silver Stamp (50% pass, potentials are not reset)
*Carved Golden Stamp (80% pass, potentials are not reset)
*Carved Golden Stamp (80% pass, potentials are not reset)
*Perfect Carved Stamp (100% pass, potentials are not reset, untradeable)
*Perfect Carved Stamp (100% pass, potentials are not reset, untradable)
*Premium Miracle Cube (25% chance of adding 1 line if the item has 2 lines, reset potentials, usable till Unique)
*Revolutionary Miracle Cube (25% chance of adding 1 line if the item has 2 lines, reset potentials, usable till Legendary)


You can obtain Carved Silver Stamps and Carved Golden Stamps from the following methods (tradable and does not expire unless specified):
You can obtain Carved Silver Stamps and Carved Golden Stamps from the following methods (tradable and does not expire unless specified):
;Carved Silver Stamps
;Carved Silver Stamps
*Bounty Portal Pouches (low chance to obtain if it says so, untradeable, expires in 7 days)
*Hard Ranmaru drops at a low chance
*Monster Collection (low chance to obtain from any duration of exploration, untradeable, expires in 7 days)
*Elite monsters/champions drop at a really low chance
*Bounty Portal Pouches (low chance from Basic and Intermediate pouches, untradable, expires in 7 days)
*Monster Collection (low chance to obtain from 3/6/24 hour explorations, untradable, expires in 7 days)
*[[MapleStory/Elite Monsters and Elite Bosses#Elite Boss|(Reboot World Only) Elite Boss]]
*[[MapleStory/Elite Monsters and Elite Bosses#Elite Boss|(Reboot World Only) Elite Boss]]
*10 Super Miracle Cube Fragments (from using 10 Super Miracle Cubes) --> 1 Carved Silver Stamp
*10 Super Miracle Cube Fragments (from using 10 Super Miracle Cubes) -> 1 Carved Silver Stamp
*Certain Events
*Certain Events


;Carved Golden Stamps
;Carved Golden Stamps
*[[MapleStory/Maple Union#Union Coin Shop|Union/Legion Coin Shop]] (40 coins, each character can buy 3 per week, untradeable, expires in 10 days)
*Hard Ranmaru drops at a low chance
*Bounty Portal Pouches (low chance to obtain if it says so, untradeable, expires in 7 days)
*[[MapleStory/Maple Union#Union Coin Shop|Union/Legion Coin Shop]] (40 coins, each character can buy 3 per week, untradable, expires in 10 days)
*Monster Collection (low chance to obtain from 6 or 24 hour exploration, untradeable, expires in 7 days)
*Monster Collection (low chance to obtain from 6 or 24 hour exploration, untradable, expires in 7 days)
*Event Shops (usually untradeable and expires in 7 days)
*Event Shops (usually untradable and expires in 7 days)
*Fairy Bros' Daily Gift (not in GMS, 1 given on Day 8, 2 given on Day 22, untradeable, expires in 7 days)
*Certain Events (usually untradable and expires in 7 days)
*Certain Events


;Perfect Carved Stamps (untradeable)
;Perfect Carved Stamps (untradable)
*10 RED Cube Fragments (from using 20 RED Cubes) --> 1 Perfect Carved Stamp
*10 Red Cube Fragments (from using 10 Red Cubes) -> 1 Perfect Carved Stamp
*10 Black Cube Fragmemts (from using 10 Black Cubes) --> 1 Perfect Carved Stamp
*10 Black Cube Fragmemts (from using 10 Black Cubes) -> 1 Perfect Carved Stamp


===Reset Potentials===
===Reset Potentials===
You can reset potentials using the following items (Item rank can increase at a small chance, it will never decrease):
You can reset potentials using the following items (Item rank can increase at a small chance, it will never decrease unless Selection cube is used):
*RED Cube (cost 1,100 NX cash, usable from Rare to Legendary)
*Red Cube (cost 1,200 NX cash (2,100 cash in MSEA), usable from Rare to Legendary)
*Black Cube (cost 2,400 NX cash, usable from Rare to Legendary, choose between before or after reset)
*Black Cube (cost 2,200 NX cash (3,500 cash in MSEA), usable from Rare to Legendary, choose between before or after reset)
*Miracle Cube (Usable from Rare to Unique)
*Selection Cube ('''Event Sales''', Usable on weapons only, from Rare to Legendary, potentials chosen are from a fixed pool that reshuffles every 20 minutes, '''rank can decrease''')
*Super Miracle Cube (Usable from Rare to Legendary)
*Violet Cube/Hexa Cube ('''Event Sales''', Cost 4,000 NX cash (6,000 cash in MSEA), sold only during certain events, usable from Rare to Legendary, choose 2 lines from 4 lines for 2 lined items, choose 3 lines from 6 lines for 3 lined items)
*Revolutionary Miracle Cube (Usable from Rare to Legendary, can add 1 line to 2 lined items)
*Equality Cube ('''Event Sales''', costs more than Hexa cube, usable from Rare to Epic, all 3 lines will be prime)
*Super Miracle Cube (Usable from Rare to Unique, can add 1 line to 2 lined items)
*Enlightening Miracle Cube (Usable from Rare to Legendary, has higher chance of providing Primary line stats on Secondary lines)
*Reflect Miracle Cube (Usable from Rare to Legendary, has higher chance of reflecting 2nd line to give same stats as 1st line)
*Selection Cube (Usable on weapons only, from Rare to Legendary, potentials chosen are from a fixed pool that reshuffles every 20 minutes, '''rank can decrease''')
*Violet Cube/Hexa Cube (Cost 4,000 NX cash, sold only during certain events, usable from Rare to Legendary, choose 2 lines from 4 lines for 2 lined items, choose 3 lines from 6 lines for 3 lined items)
*Occult Cube/Suspicious Cube (Usable from Rare to Epic, can be obtained through game methods)
*Occult Cube/Suspicious Cube (Usable from Rare to Epic, can be obtained through game methods)
*Master Craftsman Cube/Yellow Cube (Usable from Rare to Unique, can be obtained through game methods)
*Master Craftsman's Cube/Yellow Cube (Usable from Rare to Unique, can be obtained through game methods)
*Meister Cube/Purple Cube (Usable from Rare to Legendary, can be obtained through game methods)
*Meister's Cube/Purple Cube (Usable from Rare to Legendary, can be obtained through game methods)
'''Karma type cubes can only be used on untradable items, Event Ring Exclusive Purple Cubes can only be used on event rings, and the performance follows that of the normal type cube'''.
 
For Zero weapons, using 600 Weapon Points + 100,000 mesos to reset is also possible. '''This will work exactly the same way as a Yellow/Master Craftsman Cube'''.
 
For Chaos Ring from event shops, the reset is possible 10 times per week (resets on Monday 12am server time) for 180 days from the time the ring is obtained after exchanging from the coupon. The reset will also reset base stats. '''It can only reset up to Unique rank potentials and it can rank up to Unique if it is not at Unique'''. When resetting the base stats with legendary potentials, the potential is not reset.
 
During Miracle Time events, '''the chance of increasing the potential rank from any method is doubled'''. During Double Miracle Time events, '''the chance of increasing the potential rank is doubled and also allows a very small chance of a double rank-up in a single reset'''.
 
In general, outside the miracle time and double miracle time event, the chance of the rank to increase is estimated as below. May be inaccurate. '''Zero weapons reset using the Weapon Point system follows the Master Craftsman/Yellow cube probabilities'''.
 
The rate is stated as such in the official Korean MapleStory website.
*Red cube: https://maplestory.nexon.com/Guide/OtherProbability/cube/red
*Black cube: https://maplestory.nexon.com/Guide/OtherProbability/cube/black
*Occult/Suspicious cube: https://maplestory.nexon.com/Guide/OtherProbability/cube/strange
*Master Craftsman/Yellow cube: https://maplestory.nexon.com/Guide/OtherProbability/cube/master
*Meister/Purple cube: https://maplestory.nexon.com/Guide/OtherProbability/cube/artisan
For GMS, the rates are noted to be wildly higher than stated, and for MSEA, it is assumed to be the same as KMS but no official rates are stated.
 
;GMS
{|{{prettytable|notwide=1}}
!Cube!!Rare -> Epic!!Epic -> Unique!!Unique -> Legendary
|-
|Occult/Suspicious||1%||{{n/a}}||{{n/a}}
|-
|Master Craftsman/Yellow||11.8%||3.8%||{{n/a}}
|-
|Meister/Purple, RED||14.1%||6%||2.4%
|-
|Black||16%||11%||4.7%
|}
 
;KMS
{|{{prettytable|notwide=1}}
!Cube!!Rare -> Epic!!Epic -> Unique!!Unique -> Legendary
|-
|Occult/Suspicious||0.99% (1 in 101)||{{n/a}}||{{n/a}}
|-
|Master Craftsman/Yellow||4.7619% (1 in 21)||1.1857% (1 in 84.9666)||{{n/a}}
|-
|Meister/Purple||7.9994% (1 in 12.5008)||1.6958% (1 in 58.9666)||0.1996% (1 in 501)
|-
|RED||6%||1.8%||0.3%
|-
|Black||15%||3.5%||1.2%
|}
 
There is also a small chance for the 2nd and 3rd line to give the maximum value (also known as prime), 1st line will always give the maximum value, unless the Hexa/Violet cube is used. '''Equality cubes ensure that it is 100% chance of prime lines.''' For the other cash cubes, the chance of the rank is dependent on the cube and the line's position, meaning that if the 2nd line is not a prime line, the chance of the 3rd line being a prime line still remains the same.
 
For in game cubes, the rates are set based on the cube and rank, and the 2nd and 3rd line have the same chance, even though they are determined separately.
{|{{prettytable|notwide=1}}
!Cube!!Chance at Rare!!Chance at Epic!!Chance at Unique!!Chance at Legendary
|-
|Suspicious||0.0999% (1 in 1,001)||0.99% (1 in 101)
|-
|Master Craftsman/Yellow||16.6666% (1 in 6)||4.7619% (1 in 21)||1.1857% (1 in 84.3333)
|-
|Meister/Purple||16.6666% (1 in 6)||7.9994% (1 in 12.5008)||1.6958% (1 in 58.9666)||0.1996% (1 in 501)
|}
 
For cash cubes, the rates are set based on the cube itself rather than the rank, and the 2nd and 3rd line have separate chances.
{|{{prettytable|notwide=1}}
!Cube!!2nd line chance!!3rd line chance
|-
|RED cube||10%||1%
|-
|Black cube||20%||5%
|}
 
For Hexa/Violet cubes, the prime line chances are as below.
{|{{prettytable|notwide=1}}
!Line!!Prime line chance
|-
|1st||100%
|-
|2nd||10% (20% in TMS)
|-
|3rd||1% (15% in TMS)
|-
|4th||1% (100% in TMS)
|-
|5th||10% (20% in TMS)
|-
|6th||1% (15% in TMS)
|}
 
{{tochide|Samples used}}
;Video Samples
*https://youtube.com/watch?v=_jLnRJ0QFEo (230 cubes, not sure where did the 1 went missing, credits to YouTuber Asylux)
*https://youtube.com/watch?v=7F50hFJUZNA (60 cubes, credits to YouTuber LuiLui)
 
;Uncertainty clarifications
*HP skill and potion efficiency: all treated as 30%, non-prime as prime line on legendary potentials on cash cubes will not award that stat (it being 40%)
*Chance to ignore damage: prime line chance would be 10%, non-prime line chance would be 5%, regardless of whether its 20% or 40% negation
*Decent speed infusion = prime, decent sharp eyes = non-prime
*All stats 9% = prime, all stats 6% = non-prime
 
;Sampling results
Prime line rates
*2nd line: 31
*3rd line: 1
*4th line: 2
*5th line: 27
*6th line: 4
Total cubes counted: 290
{{tochide}}
 
The prime line rates are compared below, based on Legendary.
{|{{prettytable|notwide=1}}
!Cube!!Double Prime or better !!Triple Prime or better
|-
!Meister/Purple Cube
|0.3988%||0.000398% (1 in 251,001)
|-
!RED Cube
|10.9%||0.1%
|-
!Black Cube
|24%||1%
|-
!Hexa Cube
|21.4057% (100% in TMS)||1.5587% (53.76% in TMS)
|-
!Equality Cube
|100%||100%
|}


====Obtaining Cubes====
====Obtaining Cubes====
Cubes can be obtained from various methods.
Cubes can be obtained from various methods.
;Suspicious/Occult Cubes (tradable and permanent unless specified)
;Occult/Suspicious Cubes (tradable and permanent unless specified)
*General Raid Bosses (except GMS)
*General Raid Bosses
*Sudden Mission
*Monster Collection (tradable within account, up to 5 can be obtained depending on duration of exploration)
*Monster Collection (tradable within account, up to 5 can be obtained depending on duration of exploration)
*[[MapleStory/Elite Monsters and Elite Bosses#Elite Boss|Elite Boss]] (3~15 at once if you get it)
*[[MapleStory/Elite Monsters and Elite Bosses#Elite Boss|Elite Boss]] (3~15 at once if you get it)
*[[MapleStory/Elite Monsters and Elite Bosses|Elite Monsters]]
*[[MapleStory/Elite Monsters and Elite Bosses|Elite Monsters]]
*Bounty Portal Pouches (up to 20 depending on pouch quality)
*Bounty Portal Pouches (1 from Basic pouches, 5 from Intermediate pouches, 10 from Advanced pouches, 20 from Premium pouches)


;Master Craftsman/Yellow Cubes (tradable unless specified)
;Master Craftsman/Yellow Cubes (tradable unless specified)
*General Raid Bosses (GMS only, low drop rate, tradable within account, expires in 7 days)
*Master Craftsman's Smithing Crafting (5 Cubic Blades/Blade of Chaos + 5 Cube Fragments + 20 Superior Item Crystals + 10 Superior Abrasive -> 1 Yellow Cube, expires in 7 days, tradable within account in GMS, tradable in other services)
*Master Craftsman Smithing Crafting (5 Cubic Blades + 5 Occult Cube Fragments + minor materials --> 1 Yellow Cube, expires in 7 days)
*[[MapleStory/Elite Monsters and Elite Bosses|Elite Monsters and Champions]] (tradable within account for GMS, tradable for MSEA, low chance in GMS, very low chance and drop rate increases with monster level in non-GMS, expires in 7 days)
*Sudden Mission (low chance, expires in 7 days)
*Bounty Portal Pouches (low chance to obtain 1 from Premium pouches, untradable, expires in 7 days)
*[[MapleStory/Elite Monsters and Elite Bosses#Elite Boss|Elite Boss]] (low chance, expires in 7 days)
*Monster Collection (low chance from 3/6/24 hours explorations, tradable within account, expires in 7 days)
*[[MapleStory/Elite Monsters and Elite Bosses|Elite Monsters]] (only in GMS, low drop rate, expires in 7 days)
*General Raid Bosses (only in GMS, tradable within account, expires in 7 days)
*Bounty Portal Pouches (low chance if the pouch says so, untradeable, expires in 7 days)
 
*Monster Collection (low chance from all explorations except 1 hour explorations, tradable within account, expires in 7 days)
;Karma Master Craftsman Cubes/Karma Yellow Cubes
*[[MapleStory/Maple Union#Union Coin Shop|Union/Legion Coin Shop]] (140 coins, each character can buy 3 per week, untradeable, expires in 10 days)
*Events, Event Shops (usually untradable and expires in 7 days)
*[[MapleStory/Tower of Oz|Oz Tower]] (low chance from Rank 4 or better boxes, expires in 7 days)
*[[MapleStory/Maple Union#Union Coin Shop|Union/Legion Coin Shop]] (100 coins, each world can buy 30 per week, untradable, expires in 10 days)
*Event Shops (usually untradeable and expires in 7 days)


;Meister/Purple Cubes
;Meister/Purple Cubes
*General Raid Bosses (GMS only, low drop rate, tradable within account, expires in 7 days)
*Meister Smithing Crafting (5 Chaos Cubic Blades/Powerful Blade of Chaos + 10 Cube Fragments + 30 Superior Item Crystals + 15 Superior Abrasive -> 1 Purple Cube, expires in 7 days, tradable within account in GMS, tradable in other services)
*Meister Smithing Crafting (5 Chaos Cubic Blades + 10 Occult Cube Fragments + minor materials --> 1 Purple Cube, expires in 7 days)
*[[MapleStory/Elite Monsters and Elite Bosses|Elite Monsters and Champions]] (tradable within account for GMS, tradable for MSEA, low chance in GMS, very low chance and drop rate increases with monster level in non-GMS, expires in 7 days)
*Sudden Mission (low chance, expires in 7 days)
*Bounty Portal Pouches (low chance from Premium pouches, untradable, expires in 7 days)
*[[MapleStory/Elite Monsters and Elite Bosses#Elite Boss|Elite Boss]] (low chance, expires in 7 days)
*Monster Collection (low chance from 6/24 hour explorations, tradable within account, expires in 7 days)
*Bounty Portal Pouches (low chance if the pouch says so, untradeable, expires in 7 days)
*General Raid Bosses (only in GMS, tradable within account, expires in 7 days)
*Monster Collection (low chance from all explorations except 1 hour explorations, tradable within account, expires in 7 days)
 
*[[MapleStory/Tower of Oz|Oz Tower]] (low chance from Rank 2 or better boxes, expires in 7 days)
;Karma Meister Cube/Karma Purple Cube
*Events, Event Shops (usually untradable and expires in 7 days)
 
;Event Ring Exclusive Meister Cube/Event Ring Exclusive Purple Cube
*Events, Event Shops (usually untradable and expires in 7 days)
 
;Cash Shop Cubes
*Red Cube
**(GMS) Bought from Maple Rewards shop for 1,200 Reward Points, max 5 per month per account, reset on 1st day of the month
**Fairy Bros' Daily Gift Day 14 (cube expires in 7 days upon claiming)
***1 Red Cube if you are MVP Bronze 2 or lower
***2 Red Cubes if you are MVP Bronze 3 or higher
 
*Black Cube
**(GMS) Bought from Maple Rewards shop for 2,200 Reward Points, max 5 per month per account, reset on 1st day of the month
**Fairy Bros' Daily Gift Day 28 (cube expires in 7 days upon claiming)
***1 Black Cube if you are not qualified for MVP Bronze 1
***2 Black Cubes if you are MVP Bronze 1 ~ Bronze 4
***3 Black Cubes if you are MVP Silver
***4 Black Cubes if you are MVP Gold
***5 Black Cubes if you are MVP Diamond and above
 
All other cubes (Red, Black, Bonus Potential, White Bonus Potential, Hexa/Violet, Equality, Selection) are bought from the cash shop only (Reward Points/Mileage cannot be used). Events may give out some of these cubes for free but it is quite rare.
 
White Bonus Potential cubes, Hexa/Violet cubes, Selection Cubes and Equality Cubes are only sold during event periods only.


;Cash Shop
*RED Cube can be bought from Mileage shop for 1,100 Mileage Points, max 5 per month, reset on 1st day of the month (GMS and EMS only)
*Black Cube can be bought from Mileage shop for 2,400 Mileage Points, max 5 per month, reset on 1st day of the month (GMS and EMS only)
*All other cubes are bought from the cash shop only (Mileage cannot be used).
Cubes found in the cash shop will give a Cube Fragment that you can use to exchange for items after collecting a certain number of them.
Cubes found in the cash shop will give a Cube Fragment that you can use to exchange for items after collecting a certain number of them.


Cube Fragments (not the one from using Cash Shop Cubes) and Cubic Blades/Chaos Cubic Blades (along with other materials) are needed to craft the Yellow/Purple Cubes respectively. They can be obtained as such (all of them are tradable and permanent):


Occult Cube Fragments (not the one from using Cash Shop Cubes) and Cubic Blades/Chaos Cubic Blades (along with other materials) are needed to craft the Yellow/Purple Cubes respectively. They can be obtained as such (all of them are tradable and permanent):
;Cube Fragments
 
*Extraction of Occult Cubes (usually you will get 1, but it is possible to get up to 5, '''requires Master Craftsman and above Alchemy, or Cube Extractor''')
;Occult Cube Fragments
*Extraction of Occult Cubes
*General Raid Bosses (GMS only)


;Cubic Blades
;Cubic Blades
*Harvesting Gold Flower, Mysterious Flower, Legendary Mysterious Flower, Heartstone, Mysterious Vein, Legendary Mysterious Vein successfully
*[[MapleStory/Towns/Kritias#The Kritias shop|Kritias Shop]] (Kritias Commemorative Coin x4, 20 Coins needed to make one Yellow Cube)
*[[MapleStory/Towns/Kritias#The Kritias shop|Kritias Shop]] (Kritias Commemorative Coin x4, 20 Coins needed to make one Yellow Cube)
*[[MapleStory/Tower of Oz|Oz Tower]] (low chance, requires box Rank 4 or better, low chance)
*Hard Ranmaru drop at a chance
*Sudden Missions (low chance)
*[[MapleStory/Elite Monsters and Elite Bosses|Elite Monsters and Champions]] (low chance in GMS, very low chance and drop rate increases with monster level in non-GMS)


;Chaos Cubic Blades
;Chaos Cubic Blades
*Harvesting Gold Flower, Mysterious Flower, Legendary Mysterious Flower, Heartstone, Mysterious Vein, Legendary Mysterious Vein successfully
*[[MapleStory/Towns/Kritias#The Kritias shop|Kritias Shop]] (Kritias Commemorative Coin x8, 40 Coins needed to make one Purple Cube)
*[[MapleStory/Towns/Kritias#The Kritias shop|Kritias Shop]] (Kritias Commemorative Coin x8, 40 Coins needed to make one Purple Cube)
*[[MapleStory/Tower of Oz|Oz Tower]] (low chance, requires box Rank 4 or better, low chance)
*Hard Ranmaru drop at a chance
*Sudden Missions (low chance)
*[[MapleStory/Elite Monsters and Elite Bosses|Elite Monsters and Champions]] (low chance in GMS, very low chance and drop rate increases with monster level in non-GMS)


===Potential Stats List===
==Potentials List==
These are possible stats, as of V update but Potentials for Level 151+ may be inaccurate.
These are the list of possible stats for regular potentials. Possible stats for each rank is denoted as follows: Rank (Non-prime) and Rank (Prime).
Example: You can get STR +12% and STR +9% on the same equipment Legendary rank. Lines can be the same for multiple lines.


Any of the following stats can be improved through potentials: INT, LUK, STR, DEX, HP, MP, Defense, Speed, Jump as well as special stats and effects.
Some stats are limited up to 2 appearances on a single cube (different stats have their own separate limit)
*Damage on boss monsters increase
*Ignore monster DEF increase
*Item Drop Rate increase
*Chance to ignore % damage
*Chance to become invincible


Other possible benefits include: new skills, increase in damage, all skills get extra levels, ignore certain amount of damage by a certain % of chance, reflect damage, abnormal status resistance increase.
Some stats are limited up to 1 appearance on a single cube (different stats have their own separate limit)
*Invincibility time increase
*Decent skills of any type


Skills you can get from Potentials:
The weighted chance of each potential line is dependent on the cube used. The rates stated below exclude the prime/non-prime chances, where the definition are as follows.
* Glove: Decent Sharp Eyes, Decent Speed Infusion (self only)
*Initial: When the item is obtained and it comes with potential automatically
* Shoes: Decent Haste, Decent Combat Orders (self only)
*In-game cubes: Suspicious Cubes, Yellow cubes, Purple cubes of any type
* Overall/Bottom: Decent Hyper Body (self only)
*Cash cubes: Cubes sold in the cash shop. If the same cubes are also found in game (example: events), it will be treated as a cash cube.
* Helmet: Decent Advanced Bless, Decent Mystic Door (self use only), requires 2 Magic Rocks


Weapons are the only item that can get Attack, Magic Attack, and other bonuses like:
For specific details on the probabilities for a particular stat, you can refer to  
* Ignore monsters DEF by a certain %
https://amph.shinyapps.io/starforce/
* Deal extra damage to bosses by a certain %
(Tap/click on "Cubing Statistics", credits to amphs of MapleSEA)
* Damage up by a certain %
===Hat===
* Seal, stun, slow, freeze, poison enemies by a certain %
====Rare (Non-prime)====
* Critical rate up by a certain %
{{tochide|Stat List}}
* Chance to recover some HP or MP when attacking
 
Note: Possible stats for each rank is denoted as follows: Rank (Primary) and Rank (Secondary).
Example: You can get STR +5 and STR +10 on the same equipment Rare rank. Lines can be the same for multiple lines.
*There is also a small chance for the 2nd and 3rd line to give the maximum value (1st line will always give the maximum value)
 
'''Weight''' determines the chance to obtain the line in a particular set. Some legendary potentials' weight may be inaccurate. To find the exact chance please apply: (Weight of Line)/(Sum of weight of all possible lines)
====Rare (Secondary)====
{{col|2|begin}}
=====STR Increase=====
=====STR Increase=====
'''Weight: 20'''
{| {{prettytable|notwide=1}}
{| {{prettytable|notwide=1}}
|-
|-
Line 219: Line 364:
|-
|-
|91+|| +6
|91+|| +6
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||6.25% (1 in 16)||6.25% (1 in 16)||14.2857% (1 in 7)
|}
|}


=====DEX Increase=====
=====DEX Increase=====
'''Weight: 20'''
{| {{prettytable|notwide=1}}
{| {{prettytable|notwide=1}}
|-
|-
Line 240: Line 391:
|}
|}


=====INT Increase=====
;Chance to obtain the stat
'''Weight: 20'''
{|{{prettytable|notwide=1}}
{| {{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||6.25% (1 in 16)||6.25% (1 in 16)||14.2857% (1 in 7)
|}
 
=====INT Increase=====
{| {{prettytable|notwide=1}}
|-
|-
!Equip level!! Stat value
!Equip level!! Stat value
Line 257: Line 414:
|-
|-
|91+|| +6
|91+|| +6
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||6.25% (1 in 16)||6.25% (1 in 16)||14.2857% (1 in 7)
|}
|}


=====LUK Increase=====
=====LUK Increase=====
'''Weight: 20'''
{| {{prettytable|notwide=1}}
{| {{prettytable|notwide=1}}
|-
|-
Line 276: Line 439:
|-
|-
|91+|| +6
|91+|| +6
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||6.25% (1 in 16)||6.25% (1 in 16)||14.2857% (1 in 7)
|}
|}


=====MaxHP Increase=====
=====MaxHP Increase=====
'''Weight: 20'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
|-
|-
Line 307: Line 476:
|-
|-
|111+|| +60
|111+|| +60
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||9.375% (1 in 10.6666)||9.375% (1 in 10.6666)||14.2857% (1 in 7)
|}
|}


=====MaxMP Increase=====
=====MaxMP Increase=====
'''Weight: 20'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
|-
|-
Line 340: Line 515:
|}
|}


{{col|2}}
;Chance to obtain the stat
=====Speed Increase (Shoes)=====
'''Weight: 20'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0-30|| +1
|-
|31-70|| +2
|-
|71-110|| +3
|-
|-
|111+|| +4
|0+||9.375% (1 in 10.6666)||9.375% (1 in 10.6666)||14.2857% (1 in 7)
|}
|}


=====Jump Increase (Shoes)=====
=====DEF Increase=====
'''Weight: 20'''
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1
|-
|31-70|| +2
|-
|71-110|| +3
|-
|111+|| +4
|}
 
=====Weapon ATT Increase (Weapon, Secondary Weapon and Emblem)=====
'''Weight: 15'''
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-60|| +3
|-
|61-80|| +4
|-
|81-90|| +5
|-
|91+|| +6
|}
 
=====Magic ATT Increase (Weapon, Secondary Weapon and Emblem)=====
'''Weight: 15'''
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-60|| +3
|-
|61-80|| +4
|-
|81-90|| +5
|-
|91+|| +6
|}
 
=====DEF Increase (Armor and Accessory)=====
'''Weight: 30'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
|-
|-
Line 438: Line 552:
|}
|}


=====10% chance to show rage for 10 seconds when being attacked. (Hat)=====
;Chance to obtain the stat
'''Weight: 10'''
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||9.375% (1 in 10.6666)||9.375% (1 in 10.6666)||14.2857% (1 in 7)
|}


=====10% chance to show rage for 10 seconds when being attacked=====
Equip level requirement: 0 or higher.
Equip level requirement: 0 or higher.


=====10% chance to show happy for 10 seconds when being attacked. (Hat)=====
;Chance to obtain the stat
'''Weight: 10'''
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||9.375% (1 in 10.6666)||9.375% (1 in 10.6666)||0%
|}


=====10% chance to show happy for 10 seconds when being attacked=====
Equip level requirement: 0 or higher.
Equip level requirement: 0 or higher.


=====10% chance to fall in love for 10 seconds when being attacked. (Hat)=====
;Chance to obtain the stat
'''Weight: 10'''
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||9.375% (1 in 10.6666)||9.375% (1 in 10.6666)||0%
|}


=====10% chance to fall in love for 10 seconds when being attacked=====
Equip level requirement: 0 or higher.
Equip level requirement: 0 or higher.


=====10% chance to feel deeply moved for 10 seconds when being attacked. (Hat)=====
;Chance to obtain the stat
'''Weight: 10'''
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||9.375% (1 in 10.6666)||9.375% (1 in 10.6666)||0%
|}


=====10% chance to feel deeply moved for 10 seconds when being attacked=====
Equip level requirement: 0 or higher.
Equip level requirement: 0 or higher.


=====10% chance to show angry for 10 seconds when being attacked. (Hat)=====
;Chance to obtain the stat
'''Weight: 10'''
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||9.375% (1 in 10.6666)||9.375% (1 in 10.6666)||0%
|}


=====10% chance to show angry for 10 seconds when being attacked=====
Equip level requirement: 0 or higher.
Equip level requirement: 0 or higher.
{{col|2|end}}
 
====Rare (Primary) / Epic (Secondary)====
;Chance to obtain the stat
{{col|2|begin}}
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||9.375% (1 in 10.6666)||9.375% (1 in 10.6666)||0%
|}
{{tochide}}
====Rare (Prime) / Epic (Non-prime)====
{{tochide|Stat List}}
=====STR Increase=====
=====STR Increase=====
'''Weight: 20'''
{| {{prettytable|notwide=1}}
{| {{prettytable|notwide=1}}
|-
|-
Line 481: Line 626:
|71-90|| +10
|71-90|| +10
|-
|-
|91-150|| +12
|91+|| +12
|-
|(GMS) 151+|| +13
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|151+ || +13
|0+||5.5555% (1 in 18)||5.5555% (1 in 18)||7.5% (1 in 13.3333)
|}
|}


=====DEX Increase=====
=====DEX Increase=====
'''Weight: 20'''
{| {{prettytable|notwide=1}}
{| {{prettytable|notwide=1}}
|-
|-
Line 502: Line 653:
|71-90|| +10
|71-90|| +10
|-
|-
|91-150|| +12
|91+|| +12
|-
|(GMS) 151+|| +13
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|151+|| +13
|0+||5.5555% (1 in 18)||5.5555% (1 in 18)||7.5% (1 in 13.3333)
|}
|}


=====INT Increase=====
=====INT Increase=====
'''Weight: 20'''
{| {{prettytable|notwide=1}}
{| {{prettytable|notwide=1}}
|-
|-
Line 523: Line 680:
|71-90|| +10
|71-90|| +10
|-
|-
|91-150|| +12
|91+|| +12
|-
|-
|151+|| +13
|(GMS) 151+|| +13
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||5.5555% (1 in 18)||5.5555% (1 in 18)||7.5% (1 in 13.3333)
|}
|}


=====LUK Increase=====
=====LUK Increase=====
'''Weight: 20'''
{| {{prettytable|notwide=1}}
{| {{prettytable|notwide=1}}
|-
|-
Line 544: Line 707:
|71-90|| +10
|71-90|| +10
|-
|-
|91-150|| +12
|91+|| +12
|-
|-
|151+|| +13
|(GMS) 151+|| +13
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||5.5555% (1 in 18)||5.5555% (1 in 18)||7.5% (1 in 13.3333)
|}
|}


=====MaxHP Increase=====
=====MaxHP Increase=====
'''Weight: 20'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
|-
|-
Line 577: Line 746:
|101-110|| +110
|101-110|| +110
|-
|-
|111-150|| +120
|111+|| +120
|-
|(GMS) 151+|| +125
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|151+|| +125
|0+||8.3333% (1 in 12)||8.3333% (1 in 12)||7.5% (1 in 13.3333)
|}
|}


=====MaxMP Increase=====
=====MaxMP Increase=====
'''Weight: 20'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
|-
|-
Line 610: Line 785:
|101-110|| +110
|101-110|| +110
|-
|-
|111-150|| +120
|111+|| +120
|-
|-
|151+|| +125
|(GMS) 151+|| +125
|}
|}


=====Speed Increase (Shoes)=====
;Chance to obtain the stat
'''Weight: 20'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0-30|| +2
|-
|31-70|| +4
|-
|71-110|| +6
|-
|-
|111+|| +8
|0+||8.3333% (1 in 12)||8.3333% (1 in 12)||7.5% (1 in 13.3333)
|}
|}


=====Jump Increase (Shoes)=====
=====DEF Increase=====
'''Weight: 20'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-30|| +2
|0-10|| +10
|-
|11-20|| +20
|-
|-
|31-70|| +4
|21-30|| +30
|-
|-
|71-110|| +6
|31-40|| +40
|-
|-
|111+|| +8
|41-50|| +50
|}
 
=====Weapon ATT Increase (Weapon, Secondary Weapon and Emblem)=====
'''Weight: 15'''
{| {{prettytable|notwide=1}}
|-
|-
!Equip level!! Stat value
|51-60|| +60
|-
|-
|0-20|| +2
|61-70|| +70
|-
|-
|21-40|| +4
|71-80|| +80
|-
|-
|41-60|| +6
|81-90|| +90
|-
|-
|61-80|| +8
|91-100|| +100
|-
|-
|81-90|| +10
|101-110|| +110
|-
|-
|91-150|| +12
|111+|| +120
|-
|-
|151+|| +13
|(GMS) 151+|| +125
|}
|}


=====Magic ATT Increase (Weapon, Secondary Weapon and Emblem)=====
;Chance to obtain the stat
'''Weight: 15'''
{|{{prettytable|notwide=1}}
{| {{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
!Equip level!! Stat value
|0+||8.3333% (1 in 12)||8.3333% (1 in 12)||5% (1 in 20)
|}
 
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|0-20|| +2
|0-30|| +1%
|-
|-
|21-40|| +4
|31-70|| +2%
|-
|-
|41-60|| +6
|71+|| +3%
|-
|-
|61-80|| +8
|(GMS) 151+|| +4%
|-
|81-90|| +10
|-
|91-150|| +12
|-
|151+|| +13
|}
|}


=====DEF Increase (Armor and Accessory)=====
;Chance to obtain the stat
'''Weight: 30'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
!Equip level!!Stat value
|0+||5.5555% (1 in 18)||5.5555% (1 in 18)||7.5% (1 in 13.3333)
|-
|0-10|| +10
|-
|11-20|| +20
|-
|21-30|| +30
|-
|31-40|| +40
|-
|41-50|| +50
|-
|51-60|| +60
|-
|61-70|| +70
|-
|71-80|| +80
|-
|81-90|| +90
|-
|91-100|| +100
|-
|101-110|| +110
|-
|111-150|| +120
|-
|151+|| +125
|}
|}


=====STR % Increase=====
=====DEX % Increase=====
'''Weight: 3'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
Line 727: Line 864:
|31-70|| +2%
|31-70|| +2%
|-
|-
|71-150|| +3%
|71+|| +3%
|-
|-
|151+|| +4%
|(GMS) 151+|| +4%
|}
|}


=====DEX % Increase=====
;Chance to obtain the stat
'''Weight: 3'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|0-30|| +1%
|0+||5.5555% (1 in 18)||5.5555% (1 in 18)||7.5% (1 in 13.3333)
|-
|31-70|| +2%
|-
|71-150|| +3%
|-
|151+|| +4%
|}
|}


=====INT % Increase=====
=====INT % Increase=====
'''Weight: 3'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
Line 755: Line 884:
|31-70|| +2%
|31-70|| +2%
|-
|-
|71-150|| +3%
|71+|| +3%
|-
|-
|151+|| +4%
|(GMS) 151+|| +4%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||5.5555% (1 in 18)||5.5555% (1 in 18)||7.5% (1 in 13.3333)
|}
|}


=====LUK % Increase=====
=====LUK % Increase=====
'''Weight: 3'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
Line 769: Line 904:
|31-70|| +2%
|31-70|| +2%
|-
|-
|71-150|| +3%
|71+|| +3%
|-
|-
|151+|| +4%
|(GMS) 151+|| +4%
|}
|}


=====MaxHP % Increase (Armor and Accessory)=====
;Chance to obtain the stat
'''Weight: 3'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|-
|71-150|| +3%
|0+||5.5555% (1 in 18)||5.5555% (1 in 18)||7.5% (1 in 13.3333)
|-
|151+|| +4%
|}
|}


{{col|2}}
=====MaxHP % Increase=====
=====MaxMP % Increase (Armor and Accessory)=====
'''Weight: 3'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
Line 798: Line 924:
|31-70|| +2%
|31-70|| +2%
|-
|-
|71-150|| +3%
|71+|| +3%
|-
|-
|151+|| +4%
|(GMS) 151+|| +4%
|}
|}


=====DEF % Increase (Armor and Accessory)=====
;Chance to obtain the stat
'''Weight: 5'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0-30|| +1%
|-
|-
|31-70|| +2%
|0+||8.3333% (1 in 12)||8.3333% (1 in 12)||5% (1 in 20)
|-
|71-150|| +3%
|-
|151+|| +4%
|}
|}


=====Weapon ATT % Increase (Weapon, Secondary Weapon and Emblem)=====
=====MaxMP % Increase=====
'''Weight: 3'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
Line 826: Line 944:
|31-70|| +2%
|31-70|| +2%
|-
|-
|71-150|| +3%
|71+|| +3%
|-
|-
|151+|| +4%
|(GMS) 151+|| +4%
|}
|}


=====Magic ATT % Increase (Weapon, Secondary Weapon and Emblem)=====
;Chance to obtain the stat
'''Weight: 3'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|0-30|| +1%
|0+||8.3333% (1 in 12)||8.3333% (1 in 12)||5% (1 in 20)
|-
|31-70|| +2%
|-
|71-150|| +3%
|-
|151+|| +4%
|}
|}


=====Damage % Increase (Weapon, Secondary Weapon and Emblem)=====
=====DEF % Increase=====
'''Weight: 3'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
Line 854: Line 964:
|31-70|| +2%
|31-70|| +2%
|-
|-
|71-150|| +3%
|71+|| +3%
|-
|-
|151+|| +4%
|(GMS) 151+|| +4%
|}
|}


=====Critical Rate +4% (Weapon, Secondary Weapon and Emblem)=====
;Chance to obtain the stat
'''Weight: 3'''
{|{{prettytable|notwide=1}}
 
!Item Level!!Initial!!In-game cube!!Cash cube
Equip level requirement: 0 or higher
|-
|0+||8.3333% (1 in 12)||8.3333% (1 in 12)||5% (1 in 20)
|}


=====All Stats Increase=====
=====All Stats Increase=====
'''Weight: 5'''
{| {{prettytable|notwide=1}}
{| {{prettytable|notwide=1}}
|-
|-
Line 878: Line 989:
|61-80|| +4
|61-80|| +4
|-
|-
|81-150|| +5
|81+|| +5
|-
|-
|151+|| +6
|(GMS) 151+|| +6
|}
|}


=====Recover HP every 4 seconds. (Accessory)=====
;Chance to obtain the stat
'''Weight: 10'''
 
HP recovered as listed.
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|0+||5.5555% (1 in 18)||5.5555% (1 in 18)||5% (1 in 20)
|}
{{tochide}}
====Epic (Prime) / Unique (Non-prime)====
{{tochide|Stat List}}
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-10||2
|0-30|| +2%
|-
|-
|11-20||4
|31-70|| +4%
|-
|-
|21-30||6
|71+|| +6%
|-
|-
|31-40||8
|(GMS) 151+|| +7%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|41-50||10
|0+||7.4074% (1 in 13.5)||7.4074% (1 in 13.5)||14.2857% (1 in 7)
|}
 
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|51-60||12
|0-30|| +2%
|-
|-
|61-70||14
|31-70|| +4%
|-
|-
|71-80||16
|71+|| +6%
|-
|-
|81-90||18
|(GMS) 151+|| +7%
|-
|}
|91-100||20
 
|-
;Chance to obtain the stat
|101-110||22
{|{{prettytable|notwide=1}}
|-
!Item Level!!Initial!!In-game cube!!Cash cube
|111-150||24
|-
|-
|151+||25
|0+||7.4074% (1 in 13.5)||7.4074% (1 in 13.5)||14.2857% (1 in 7)
|}
|}


=====Recover MP every 4 seconds. (Accessory)=====
=====INT % Increase=====
'''Weight: 10'''
 
MP recovered as listed.
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-10||2
|0-30|| +2%
|-
|-
|11-20||4
|31-70|| +4%
|-
|-
|21-30||6
|71+|| +6%
|-
|-
|31-40||8
|(GMS) 151+|| +7%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|41-50||10
|0+||7.4074% (1 in 13.5)||7.4074% (1 in 13.5)||14.2857% (1 in 7)
|}
 
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|51-60||12
|0-30|| +2%
|-
|-
|61-70||14
|31-70|| +4%
|-
|-
|71-80||16
|71+|| +6%
|-
|-
|81-90||18
|(GMS) 151+|| +7%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|91-100||20
|0+||7.4074% (1 in 13.5)||7.4074% (1 in 13.5)||14.2857% (1 in 7)
|-
|101-110||22
|-
|111-150||24
|-
|151+||25
|}
|}


=====3% chance to recover HP when attacking. (Weapon, Secondary Weapon and Emblem)=====
=====MaxHP % Increase=====
'''Weight: 10'''
 
HP recovered as listed.
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-10||10
|0-30|| +2%
|-
|-
|11-20||12
|31-70|| +4%
|-
|-
|21-30||14
|71+|| +6%
|-
|-
|31-40||16
|(GMS) 151+|| +7%
|-
|}
|41-50||18
 
|-
;Chance to obtain the stat
|51-60||20
{|{{prettytable|notwide=1}}
|-
!Item Level!!Initial!!In-game cube!!Cash cube
|61-70||22
|-
|71-80||24
|-
|81-90||26
|-
|91-100||28
|-
|-
|101-110||30
|0+||11.1111% (1 in 9)||11.1111% (1 in 9)||14.2857% (1 in 7)
|-
|111-150||32
|-
|151+||33
|}
|}


=====3% chance to recover MP when attacking. (Weapon, Secondary Weapon and Emblem)=====
=====MaxMP % Increase=====
'''Weight: 10'''
 
MP recovered as listed.
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-10||10
|0-30|| +2%
|-
|-
|11-20||12
|31-70|| +4%
|-
|-
|21-30||14
|71+|| +6%
|-
|-
|31-40||16
|(GMS) 151+|| +7%
|-
|}
|41-50||18
 
|-
;Chance to obtain the stat
|51-60||20
{|{{prettytable|notwide=1}}
|-
!Item Level!!Initial!!In-game cube!!Cash cube
|61-70||22
|-
|71-80||24
|-
|-
|81-90||26
|0+||11.1111% (1 in 9)||11.1111% (1 in 9)||14.2857% (1 in 7)
|-
|91-100||28
|-
|101-110||30
|-
|111-150||32
|-
|151+||33
|}
|}


=====10% chance to inflict darkness when attacking. (Weapon, Secondary Weapon and Emblem)=====
=====DEF % Increase=====
'''Weight: 5'''
 
Not applicable to boss monsters.
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|10-50||Level 1
|0-30|| +2%
|-
|31-70|| +4%
|-
|-
|51-100||Level 2
|71+|| +6%
|-
|-
|101+||Level 3
|(GMS) 151+|| +7%
|}
|}


=====10% chance to inflict slow when attacking. (Weapon, Secondary Weapon and Emblem)=====
;Chance to obtain the stat
'''Weight: 5'''
 
Not applicable to boss monsters.
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|10-70||Level 1
|0+||11.1111% (1 in 9)||11.1111% (1 in 9)||8.5714% (1 in 11.6666)
|-
|71+||Level 2
|}
|}


=====10% chance to inflict poison when attacking. (Weapon, Secondary Weapon and Emblem)=====
=====All Stats % Increase=====
'''Weight: 5'''
 
Not applicable to boss monsters.
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|10-20||Level 1
|0-30|| +1%
|-
|-
|21-40||Level 2
|31-70|| +2%
|-
|-
|41-60||Level 3
|71+|| +3%
|-
|-
|61-80||Level 4
|(GMS) 151+|| +4%
|-
|81-100||Level 5
|-
|101+||Level 6
|}
|}


=====5% chance to inflict stun when attacking. (Weapon, Secondary Weapon and Emblem)=====
;Chance to obtain the stat
'''Weight: 5'''
 
Not applicable to boss monsters.
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|10-70||Level 1
|0+||3.7037% (1 in 27)||3.7037% (1 in 27)||5.7142% (1 in 17.5)
|-
|71+||Level 2
|}
|}


=====5% chance to inflict mute when attacking. (Weapon, Secondary Weapon and Emblem)=====
=====20% chance to ignore monster damage dealt=====
'''Weight: 5'''
Damage ignored as listed. % HP attacks not affected
 
Not applicable to boss monsters.
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|10-70||Level 1
|0-10||3
|-
|-
|71+||Level 2
|11-20||5
|}
 
=====5% chance to inflict freeze when attacking. (Weapon, Secondary Weapon and Emblem)=====
'''Weight: 5'''
 
Not applicable to boss monsters.
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|10-70||Level 1
|21-30||7
|-
|-
|71+||Level 2
|31-40||9
|}
|-
 
|41-50||11
=====Ignores 15% of Monster's DEF when attacking. (Weapon, Secondary Weapon and Emblem)=====
'''Weight: 5'''
 
Equip level requirement: 30 or higher
 
{{col|2|end}}
 
====Epic (Primary) / Unique (Secondary)====
{{col|2|begin}}
=====STR % Increase=====
'''Weight: 3'''
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|0-30|| +2%
|51-60||13
|-
|-
|31-70|| +4%
|61-70||15
|-
|-
|71-150|| +6%
|71-80||17
|-
|-
|151+|| +7%
|81-90||19
|}
 
=====DEX % Increase=====
'''Weight: 3'''
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|0-30|| +2%
|91-100||21
|-
|-
|31-70|| +4%
|101-110||23
|-
|-
|71-150|| +6%
|111+||25
|-
|-
|151+|| +7%
|(GMS) 151+||26
|}
|}


=====INT % Increase=====
;Chance to obtain the stat
'''Weight: 3'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|-
|71-150|| +6%
|0+||11.1111% (1 in 9)||11.1111% (1 in 9)||0%
|-
|151+|| +7%
|}
|}


=====LUK % Increase=====
=====20% chance to ignore monster damage dealt=====
'''Weight: 3'''
Damage ignored as listed. % HP attacks not affected
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-30|| +2%
|0-10||5
|-
|11-20||8
|-
|-
|31-70|| +4%
|21-30||11
|-
|-
|71-150|| +6%
|31-40||14
|-
|-
|151+|| +7%
|41-50||17
|}
 
=====MaxHP % Increase=====
'''Weight: 3'''
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|0-30|| +2%
|51-60||20
|-
|-
|31-70|| +4%
|61-70||23
|-
|-
|71-150|| +6%
|71-80||26
|-
|-
|151+|| +7%
|81-90||29
|}
 
=====MaxMP % Increase=====
'''Weight: 3'''
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|0-30|| +2%
|91-100||32
|-
|-
|31-70|| +4%
|101-110||35
|-
|-
|71-150|| +6%
|111+||38
|-
|-
|151+|| +7%
|(GMS) 151+||39
|}
|}


=====DEF % Increase (Armor and Accessory)=====
;Chance to obtain the stat
'''Weight: 5'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||11.1111% (1 in 9)||11.1111% (1 in 9)||0%
|}
=====30% chance to ignore monster damage dealt=====
Damage ignored as listed. % HP attacks not affected
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-30|| +2%
|0-10||7
|-
|11-20||11
|-
|21-30||15
|-
|31-40||19
|-
|41-50||23
|-
|51-60||27
|-
|61-70||31
|-
|71-80||35
|-
|81-90||39
|-
|91-100||43
|-
|-
|31-70|| +4%
|101-110||47
|-
|-
|71-150|| +6%
|111+||51
|-
|-
|151+|| +7%
|(GMS) 151+||53
|}
|}


=====Weapon ATT % Increase (Weapon, Secondary Weapon and Emblem)=====
;Chance to obtain the stat
'''Weight: 3'''
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||11.1111% (1 in 9)||11.1111% (1 in 9)||0%
|}
{{tochide}}
 
====Unique (Prime) / Legendary (Non-prime)====
{{tochide|Stat List}}
=====STR % Increase=====
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-30|| +2%
|0-30|| +3%
|-
|31-70|| +6%
|-
|-
|31-70|| +4%
|71+|| +9%
|-
|-
|71-150|| +6%
|(GMS) 151+|| +10%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|151+|| +7%
|70+||6.8965% (1 in 14.5)||6.8965% (1 in 14.5)||8.9285% (1 in 11.2)
|}
|}


=====Magic ATT % Increase (Weapon, Secondary Weapon and Emblem)=====
=====DEX % Increase=====
'''Weight: 3'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-30|| +2%
|0-30|| +3%
|-
|-
|31-70|| +4%
|31-70|| +6%
|-
|-
|71-150|| +6%
|71+|| +9%
|-
|-
|151+|| +7%
|(GMS) 151+|| +10%
|}
|}


=====Damage % Increase (Weapon, Secondary Weapon and Emblem)=====
;Chance to obtain the stat
'''Weight: 3'''
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|70+||6.8965% (1 in 14.5)||6.8965% (1 in 14.5)||8.9285% (1 in 11.2)
|}
 
=====INT % Increase=====
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-30|| +2%
|0-30|| +3%
|-
|-
|31-70|| +4%
|31-70|| +6%
|-
|-
|71-150|| +6%
|71+|| +9%
|-
|-
|151+|| +7%
|(GMS) 151+|| +10%
|}
|}


=====Critical Rate +8% (Weapon, Secondary Weapon and Emblem)=====
;Chance to obtain the stat
'''Weight: 3'''
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|70+||6.8965% (1 in 14.5)||6.8965% (1 in 14.5)||8.9285% (1 in 11.2)
|}


Equip level requirement: 0 or higher
=====LUK % Increase=====
 
=====All Stats % Increase=====
'''Weight: 2'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-30|| +1%
|0-30|| +3%
|-
|-
|31-70|| +2%
|31-70|| +6%
|-
|-
|71-150|| +3%
|71+|| +9%
|-
|-
|151+|| +4%
|(GMS) 151+|| +10%
|}
|}


=====3% chance to recover HP when attacking. (Weapon, Secondary Weapon and Emblem)=====
;Chance to obtain the stat
'''Weight: 10'''
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|70+||6.8965% (1 in 14.5)||6.8965% (1 in 14.5)||8.9285% (1 in 11.2)
|}


HP recovered as listed.
=====MaxHP % Increase=====
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-10||20
|0-30|| +3%
|-
|-
|11-20||23
|31-70|| +6%
|-
|-
|21-30||26
|71+|| +9%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|31-40||29
|70+||10.3448% (1 in 9.6666)||10.3448% (1 in 9.6666)||10.7142% (1 in 9.3333)
|}
 
=====MaxMP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|41-50||32
|0-30|| +3%
|-
|-
|51-60||35
|31-70|| +6%
|-
|-
|61-70||38
|71+|| +9%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|71-80||41
|70+||10.3448% (1 in 9.6666)||10.3448% (1 in 9.6666)||10.7142% (1 in 9.3333)
|}
 
=====DEF % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|81-90||44
|0-30|| +3%
|-
|-
|91-100||47
|31-70|| +6%
|-
|-
|101-110||50
|71+|| +9%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|111-150||53
|70+||10.3448% (1 in 9.6666)||10.3448% (1 in 9.6666)||7.1428% (1 in 14)
|-
|151+||54
|}
|}


{{col|2}}
=====All Stats % Increase=====
 
=====3% chance to recover MP when attacking. (Weapon, Secondary Weapon and Emblem)=====
'''Weight: 10'''
 
MP recovered as listed.
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-10||20
|0-30|| +2%
|-
|-
|11-20||23
|31-70|| +4%
|-
|-
|21-30||26
|71+|| +6%
|-
|-
|31-40||29
|(GMS) 151+|| +7%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|41-50||32
|70+||3.4482% (1 in 29)||3.4482% (1 in 29)||7.1428% (1 in 14)
|-
|}
|51-60||35
 
|-
=====5% chance to ignore 20% of monster damage dealt=====
|61-70||38
'''Chance to ignore percentage damage can only appear up to 2 times on a single cube.'''
|-
 
|71-80||41
Equip level requirement: 20 or higher, % HP attacks not affected
|-
 
|81-90||44
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|91-100||47
|70+||10.3448% (1 in 9.6666)||10.3448% (1 in 9.6666)||7.1428% (1 in 14)
|-
|101-110||50
|-
|111-150||53
|-
|151+||54
|}
|}


=====Ignore 15% of Monster's DEF when attacking. (Weapon, Secondary Weapon and Emblem)=====
=====5% chance to ignore 40% of monster damage dealt=====
'''Weight: 3'''
'''Chance to ignore percentage damage can only appear up to 2 times on a single cube.'''


Equip level requirement: 50 or higher
Equip level requirement: 40 or higher, % HP attacks not affected


=====20% chance to ignore monster damage dealt. (Armor and Secondary Weapon)=====
;Chance to obtain the stat
'''Weight: 5'''
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|70+||10.3448% (1 in 9.6666)||10.3448% (1 in 9.6666)||7.1428% (1 in 14)
|}


Damage ignored as listed. % HP attacks not affected
=====Skills and Potion HP Recovery % Increase=====
Does not apply to MP potion recovery (for dual heal potions, only HP is affected) and any % based potion or skill heal applied individually.
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-10||3
|0-30|| +10%
|-
|-
|11-20||5
|31-70|| +20%
|-
|-
|21-30||7
|71+|| +30%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|31-40||9
|70+||10.3448% (1 in 9.6666)||10.3448% (1 in 9.6666)||7.1428% (1 in 14)
|}
 
=====Decent Mystic Door enabled=====
'''Decent Skills of any type can only appear up to 1 time on a single cube.'''
 
Equip level requirement: 70 or higher
 
Use 2 Magic Rock to summon a temporary door that lasts for 120 seconds to town and from town to the map used.
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|41-50||11
|70+||6.8965% (1 in 14.5)||6.8965% (1 in 14.5)||7.1428% (1 in 14)
|}
{{tochide}}
 
====Legendary (Prime)====
{{tochide|Stat List}}
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|51-60||13
|0-30|| +6%
|-
|-
|61-70||15
|31-70|| +9%
|-
|-
|71-80||17
|71+|| +12%
|-
|-
|81-90||19
|(GMS) 151+|| +13%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|91-100||21
|120+||5.5555% (1 in 18)||5.5555% (1 in 18)||8.8888% (1 in 11.25)
|-
|101-110||23
|-
|111-150||25
|-
|151+||26
|}
|}


=====20% chance to ignore monster damage dealt. (Armor and Secondary Weapon)=====
=====DEX % Increase=====
'''Weight: 5'''
 
Damage ignored as listed. % HP attacks not affected
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-10||5
|0-30|| +6%
|-
|-
|11-20||8
|31-70|| +9%
|-
|-
|21-30||11
|71+|| +12%
|-
|-
|31-40||14
|(GMS) 151+|| +13%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|41-50||17
|120+||5.5555% (1 in 18)||5.5555% (1 in 18)||8.8888% (1 in 11.25)
|}
 
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|51-60||20
|0-30|| +6%
|-
|-
|61-70||23
|31-70|| +9%
|-
|-
|71-80||26
|71+|| +12%
|-
|-
|81-90||29
|(GMS) 151+|| +13%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|91-100||32
|120+||5.5555% (1 in 18)||5.5555% (1 in 18)||8.8888% (1 in 11.25)
|-
|101-110||35
|-
|111-150||38
|-
|151+||39
|}
|}


=====30% chance to ignore monster damage dealt. (Armor and Secondary Weapon)=====
=====LUK % Increase=====
'''Weight: 5'''
 
Damage ignored as listed. % HP attacks not affected
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-10||7
|0-30|| +6%
|-
|-
|11-20||11
|31-70|| +9%
|-
|-
|21-30||15
|71+|| +12%
|-
|-
|31-40||19
|(GMS) 151+|| +13%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|41-50||23
|120+||5.5555% (1 in 18)||5.5555% (1 in 18)||8.8888% (1 in 11.25)
|}
 
=====MaxHP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|51-60||27
|0-30|| +6%
|-
|-
|61-70||31
|31-70|| +9%
|-
|-
|71-80||35
|71+|| +12%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|81-90||39
|120+||8.3333% (1 in 12)||8.3333% (1 in 12)||8.8888% (1 in 11.25)
|}
 
=====MaxMP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|91-100||43
|0-30|| +6%
|-
|-
|101-110||47
|31-70|| +9%
|-
|-
|111-150||51
|71+|| +12%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|151+||53
|120+||8.3333% (1 in 12)||8.3333% (1 in 12)||8.8888% (1 in 11.25)
|}
|}


=====Invincibility Time +1 second (Top and Overall)=====
=====DEF % Increase=====
'''Weight: 5'''
 
Equip level requirement: 0 or higher
 
=====15% chance to recover HP when you killed a monster. (Gloves)=====
'''Weight: 10'''
 
HP recovered as listed.
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-10||40
|0-30|| +6%
|-
|-
|11-20||45
|31-70|| +9%
|-
|-
|21-30||50
|71+|| +12%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|31-40||55
|120+||8.3333% (1 in 12)||8.3333% (1 in 12)||8.8888% (1 in 11.25)
|}
 
=====All Stats % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|41-50||60
|0-30|| +3%
|-
|-
|51-60||65
|31-70|| +6%
|-
|-
|61-70||70
|71+|| +9%
|-
|-
|71-80||75
|(GMS) 151+|| +10%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|81-90||80
|120+||5.5555% (1 in 18)||5.5555% (1 in 18)||6.6666% (1 in 15)
|-
|91-100||85
|-
|101-110||90
|-
|111-150||95
|-
|151+||97
|}
|}


=====15% chance to recover MP when you killed a monster. (Gloves)=====
=====10% chance to ignore 20% of monster damage dealt=====
'''Weight: 10'''
'''Chance to ignore percentage damage can only appear up to 2 times on a single cube.'''


MP recovered as listed.
Equip level requirement: 20 or higher, % HP attacks not affected
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
!Equip level!!Stat value
|120+||8.3333% (1 in 12)||8.3333% (1 in 12)||6.6666% (1 in 15)
|-
|}
|0-10||40
 
|-
=====10% chance to ignore 40% of monster damage dealt=====
|11-20||45
'''Chance to ignore percentage damage can only appear up to 2 times on a single cube.'''
|-
 
|21-30||50
Equip level requirement: 40 or higher, % HP attacks not affected
|-
 
|31-40||55
;Chance to obtain the stat
|-
{|{{prettytable|notwide=1}}
|41-50||60
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|51-60||65
|-
|61-70||70
|-
|71-80||75
|-
|81-90||80
|-
|91-100||85
|-
|-
|101-110||90
|120+||8.3333% (1 in 12)||8.3333% (1 in 12)||6.6666% (1 in 15)
|-
|111-150||95
|-
|151+||97
|}
|}


{{col|2|end}}
=====Skills and Potion HP Recovery % Increase=====
Does not apply to MP potion recovery (for dual heal potions, only HP is affected) and any % based potion or skill heal applied individually.


====Unique (Primary) / Legendary (Secondary)====
{{col|2|begin}}
=====STR % Increase=====
'''Weight: 3'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-30|| +3%
|0-30|| +20%
|-
|-
|31-70|| +6%
|31-70|| +30%
|-
|-
|71-150|| +9%
|71+|| +40%
|-
|151+|| +10%
|}
|}


=====DEX % Increase=====
;Chance to obtain the stat
'''Weight: 3'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71-150|| +9%
|-
|-
|151+|| +10%
|120+||8.3333% (1 in 12)||8.3333% (1 in 12)||0%
|}
|}


=====INT % Increase=====
=====Skill Cooldown -1 second=====
'''Weight: 3'''
Equip level requirement: 70 or higher.
 
If the skill cooldown is 5~10 seconds after % cooldown reductions, cooldown reduces by 5% of the remaining cooldown instead of 1 second (minimum cooldown 5 seconds).
 
If the skill cooldown is more than 10 seconds after % cooldown reductions, but it is reduced below 10 seconds from this option, the number of seconds that will reduce below 10 seconds will be halved.
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|0-30|| +3%
|120+||8.3333% (1 in 12)||8.3333% (1 in 12)||6.6666% (1 in 15)
|-
|31-70|| +6%
|-
|71-150|| +9%
|-
|151+|| +10%
|}
|}


=====LUK % Increase=====
=====Skill Cooldown -2 seconds=====
'''Weight: 3'''
Equip level requirement: 120 or higher
 
If the skill cooldown is 5~10 seconds after % cooldown reductions, cooldown reduces by 10% of the remaining cooldown instead of 2 seconds (minimum cooldown 5 seconds).
 
If the skill cooldown is more than 10 seconds after % cooldown reductions, but it is reduced below 10 seconds from this option, the number of seconds that will reduce below 10 seconds will be halved.
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0-30|| +3%
|-
|-
|31-70|| +6%
|120+||5.5555% (1 in 18)||5.5555% (1 in 18)||4.4444% (1 in 22.5)
|-
|71-150|| +9%
|-
|151+|| +10%
|}
|}


=====MaxHP % Increase (Armor and Accessory)=====
=====Decent Advanced Bless enabled=====
'''Weight: 3'''
'''Decent Skills of any type can only appear up to 1 time on a single cube.'''
 
Equip level requirement: 120 or higher
 
For 240 seconds, Weapon and Magic Attack +20, DEF +425, MaxHP and MaxMP +475, MP cost reduced by 12%. Does not stack with Advanced Bless, personal buff only.
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|0-30|| +3%
|120+||8.3333% (1 in 12)||8.3333% (1 in 12)||6.6666% (1 in 15)
|-
|31-70|| +6%
|-
|71-150|| +9%
|-
|151+|| +10%
|}
|}
{{tochide}}


=====MaxMP % Increase (Armor and Accessory)=====
===Top and Overall===
'''Weight: 3'''
====Rare (Non-prime)====
{|{{prettytable|notwide=1}}
{{tochide|Stat List}}
!Equip level!!Stat value
=====STR Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|-
|0-30|| +3%
|41-50|| +3
|-
|-
|31-70|| +6%
|51-70|| +4
|-
|-
|71-150|| +9%
|71-90|| +5
|-
|-
|151+|| +10%
|91+|| +6
|}
|}


=====DEF % Increase (Armor and Accessory)=====
;Chance to obtain the stat
'''Weight: 5'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|0-30|| +3%
|0+||11.7647% (1 in 8.5)||11.7647% (1 in 8.5)||14.2857% (1 in 7)
|}
 
=====DEX Increase=====
{| {{prettytable|notwide=1}}
|-
|-
|31-70|| +6%
!Equip level!! Stat value
|-
|-
|71-150|| +9%
|0-20|| +1
|-
|-
|151+|| +10%
|21-40|| +2
|}
 
=====Weapon ATT % Increase (Weapon, Secondary Weapon and Emblem)=====
'''Weight: 3'''
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|0-30|| +3%
|41-50|| +3
|-
|-
|31-70|| +6%
|51-70|| +4
|-
|-
|71-150|| +9%
|71-90|| +5
|-
|-
|151+|| +10%
|91+|| +6
|}
|}


=====Magic ATT % Increase (Weapon, Secondary Weapon and Emblem)=====
;Chance to obtain the stat
'''Weight: 3'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|0-30|| +3%
|0+||11.7647% (1 in 8.5)||11.7647% (1 in 8.5)||14.2857% (1 in 7)
|}
 
=====INT Increase=====
{| {{prettytable|notwide=1}}
|-
|-
|31-70|| +6%
!Equip level!! Stat value
|-
|-
|71-150|| +9%
|0-20|| +1
|-
|-
|151+|| +10%
|21-40|| +2
|}
 
=====Damage % Increase (Weapon, Secondary Weapon and Emblem)=====
'''Weight: 3'''
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|0-30|| +3%
|41-50|| +3
|-
|-
|31-70|| +6%
|51-70|| +4
|-
|-
|71-150|| +9%
|71-90|| +5
|-
|-
|151+|| +10%
|91+|| +6
|}
|}


=====Critical Rate % Increase (Weapon, Secondary Weapon and Emblem)=====
;Chance to obtain the stat
'''Weight: 3'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71-150|| +9%
|-
|-
|151+|| +10%
|0+||11.7647% (1 in 8.5)||11.7647% (1 in 8.5)||14.2857% (1 in 7)
|}
|}


=====All Stats % Increase=====
=====LUK Increase=====
'''Weight: 2'''
{| {{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
!Equip level!! Stat value
|-
|-
|0-30|| +2%
|0-20|| +1
|-
|-
|31-70|| +4%
|21-40|| +2
|-
|-
|71-150|| +6%
|41-50|| +3
|-
|-
|151+|| +7%
|51-70|| +4
|}
|-
|71-90|| +5
|-
|91+|| +6
|}


{{col|2}}
;Chance to obtain the stat
=====All Skill Levels +1 (Hat)=====
{|{{prettytable|notwide=1}}
'''Weight: 2'''
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||11.7647% (1 in 8.5)||11.7647% (1 in 8.5)||14.2857% (1 in 7)
|}


Equip level requirement: 30 or higher, does not go beyond skill maximum level. 5th job skills not affected.
=====MaxHP Increase=====
 
=====All Skill Levels +2 (Hat)=====
'''Weight: 2'''
 
Equip level requirement: 70 or higher, does not go beyond skill maximum level. 5th job skills not affected.
 
=====Ignore 30% of Monster's DEF when attacking. (Weapon, Secondary Weapon and Emblem)=====
'''Weight: 3'''
 
Equip level requirement: 50 or higher
 
=====5% chance to ignore 20% of monster damage dealt. (Armor and Secondary Weapon)=====
'''Weight: 5'''
 
Equip level requirement: 20 or higher, % HP attacks not affected
 
=====5% chance to ignore 40% of monster damage dealt. (Armor and Secondary Weapon)=====
'''Weight: 5'''
 
Equip level requirement: 40 or higher, % HP attacks not affected
 
=====Invincibility Time +2 seconds (Top and Overall)=====
'''Weight: 5'''
 
Equip level requirement: 0 or higher
 
=====2% chance to be invincible when attacked. (Top and Overall)=====
'''Weight: 5'''
 
Invincibility time as listed.
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-40||5 seconds
|0-10|| +5
|-
|11-20|| +10
|-
|21-30|| +15
|-
|31-40|| +20
|-
|41-50|| +25
|-
|51-60|| +30
|-
|61-70|| +35
|-
|71-80|| +40
|-
|81-90|| +45
|-
|91-100|| +50
|-
|-
|41-80||6 seconds
|101-110|| +55
|-
|-
|81+||7 seconds
|111+|| +60
|}
|}


=====Potion HP Recovery % Increase=====
;Chance to obtain the stat
'''Weight: 5'''
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||17.647% (1 in 5.6666)||17.647% (1 in 5.6666)||14.2857% (1 in 7)
|}


Does not apply to MP potion recovery (for dual heal potions, only HP is affected) and any % based potion heal.
=====MaxMP Increase=====
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-30|| +10%
|0-10|| +5
|-
|11-20|| +10
|-
|21-30|| +15
|-
|31-40|| +20
|-
|41-50|| +25
|-
|-
|31-70|| +20%
|51-60|| +30
|-
|-
|71+|| +30%
|61-70|| +35
|}
|-
 
|71-80|| +40
=====Damage to Boss Monsters +20% (Weapon and Secondary Weapon)=====
'''Weight: 2'''
 
Equip level requirement: 50 or higher
 
=====Damage to Boss Monsters +30% (Weapon and Secondary Weapon)=====
'''Weight: 2'''
 
Equip level requirement: 100 or higher
 
=====1% Auto Steal Chance (Gloves)=====
'''Weight: 5'''
 
Equip level requirement: 20 or higher, the monster will drop an item while alive. Boss monsters not affected.
 
=====2% Auto Steal Chance (Gloves)=====
'''Weight: 5'''
 
Equip level requirement: 40 or higher, the monster will drop an item while alive. Boss monsters not affected.
 
=====Decent Haste enabled. (Shoes)=====
'''Weight: 5'''
 
Equip level requirement: 70 or higher
 
For 200 seconds, Movement Speed +20, Jump +10, does not break maximum movement speed and jump limit, does not stack with Haste, personal buff only.
 
=====Decent Mystic Door enabled. (Hat)=====
'''Weight: 5'''
 
Equip level requirement: 70 or higher
 
Use 2 Magic Rock to summon a temporary door that lasts for 120 seconds to town and from town to the map used.
 
=====Decent Sharp Eyes enabled. (Gloves)=====
'''Weight: 5'''
 
Equip level requirement: 120 or higher
 
For 240 seconds, Critical rate +10%, Critical Damage +8%, does not stack with Sharp Eyes, personal buff only.
 
=====Decent Hyper Body enabled. (Bottom)=====
'''Weight: 5'''
 
Equip level requirement: 70 or higher
 
For 240 seconds, MaxHP and MaxMP +40%, does not stack with Hyper Body, personal buff only.
 
{{col|2|end}}
 
====Legendary (Primary)====
{{col|2|begin}}
=====STR % Increase=====
'''Weight: 3'''
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|0-30|| +6%
|81-90|| +45
|-
|-
|31-70|| +9%
|91-100|| +50
|-
|-
|71-150|| +12%
|101-110|| +55
|-
|-
|151+|| +13%
|111+|| +60
|}
|}


=====DEX % Increase=====
;Chance to obtain the stat
'''Weight: 3'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|0-30|| +6%
|0+||17.647% (1 in 5.6666)||17.647% (1 in 5.6666)||14.2857% (1 in 7)
|-
|31-70|| +9%
|-
|71-150|| +12%
|-
|151+|| +13%
|}
|}


=====INT % Increase=====
=====DEF Increase=====
'''Weight: 3'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-30|| +6%
|0-10|| +5
|-
|-
|31-70|| +9%
|11-20|| +10
|-
|-
|71-150|| +12%
|21-30|| +15
|-
|-
|151+|| +13%
|31-40|| +20
|}
 
=====LUK % Increase=====
'''Weight: 3'''
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|0-30|| +6%
|41-50|| +25
|-
|-
|31-70|| +9%
|51-60|| +30
|-
|-
|71-150|| +12%
|61-70|| +35
|-
|-
|151+|| +13%
|71-80|| +40
|}
 
=====MaxHP % Increase (Armor and Accessory)=====
'''Weight: 3'''
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|0-30|| +6%
|81-90|| +45
|-
|-
|31-70|| +9%
|91-100|| +50
|-
|-
|71-150|| +12%
|101-110|| +55
|-
|-
|151+|| +13%
|111+|| +60
|}
|}


=====MaxMP % Increase (Armor and Accessory)=====
;Chance to obtain the stat
'''Weight: 3'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||17.647% (1 in 5.6666)||17.647% (1 in 5.6666)||14.2857% (1 in 7)
|}
{{tochide}}
====Rare (Prime) / Epic (Non-prime)====
{{tochide|Stat List}}
=====STR Increase=====
{| {{prettytable|notwide=1}}
|-
|-
|0-30|| +6%
!Equip level!! Stat value
|-
|-
|31-70|| +9%
|0-20|| +2
|-
|-
|71-150|| +12%
|21-40|| +4
|-
|-
|151+|| +13%
|41-50|| +6
|}
 
=====DEF % Increase (Armor and Accessory)=====
'''Weight: 5'''
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|0-30|| +6%
|51-70|| +8
|-
|-
|31-70|| +9%
|71-90|| +10
|-
|-
|71-150|| +12%
|91+|| +12
|-
|-
|151+|| +13%
|(GMS) 151+|| +13
|}
|}


=====Weapon ATT % Increase (Weapon, Secondary Weapon and Emblem)=====
;Chance to obtain the stat
'''Weight: 3'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||5.5555% (1 in 18)||5.5555% (1 in 18)||7.5% (1 in 13.3333)
|}
 
=====DEX Increase=====
{| {{prettytable|notwide=1}}
|-
|-
|0-30|| +6%
!Equip level!! Stat value
|-
|-
|31-70|| +9%
|0-20|| +2
|-
|-
|71-150|| +12%
|21-40|| +4
|-
|-
|151+|| +13%
|41-50|| +6
|}
 
=====Magic ATT % Increase (Weapon, Secondary Weapon and Emblem)=====
'''Weight: 3'''
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|0-30|| +6%
|51-70|| +8
|-
|-
|31-70|| +9%
|71-90|| +10
|-
|-
|71-150|| +12%
|91+|| +12
|-
|-
|151+|| +13%
|(GMS) 151+|| +13
|}
|}


=====Damage % Increase (Weapon, Secondary Weapon and Emblem)=====
;Chance to obtain the stat
'''Weight: 3'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|0-30|| +6%
|0+||5.5555% (1 in 18)||5.5555% (1 in 18)||7.5% (1 in 13.3333)
|-
|31-70|| +9%
|-
|71-150|| +12%
|-
|151+|| +13%
|}
|}


=====Critical Rate % Increase (Weapon, Secondary Weapon and Emblem)=====
=====INT Increase=====
'''Weight: 3'''
{| {{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|0-30|| +6%
!Equip level!! Stat value
|-
|-
|31-70|| +9%
|0-20|| +2
|-
|-
|71-150|| +12%
|21-40|| +4
|-
|-
|151+|| +13%
|41-50|| +6
|}
 
=====All Stats % Increase=====
'''Weight: 2'''
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|0-30|| +3%
|51-70|| +8
|-
|-
|31-70|| +6%
|71-90|| +10
|-
|-
|71-150|| +9%
|91+|| +12
|-
|-
|151+|| +10%
|(GMS) 151+|| +13
|}
|}


=====Critical Damage % Increase (Gloves)=====
;Chance to obtain the stat
'''Weight: 3'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|50-60|| +5%
|0+||5.5555% (1 in 18)||5.5555% (1 in 18)||7.5% (1 in 13.3333)
|-
|61-80|| +6%
|-
|81+|| +8%
|}
|}


=====All Skill Levels +2 (Hat)=====
=====LUK Increase=====
'''Weight: 2'''
{| {{prettytable|notwide=1}}
 
|-
Equip level requirement: 30 or higher, does not go beyond skill maximum level. 5th job skills not affected.
!Equip level!! Stat value
 
|-
=====All Skill Levels +3 (Hat)=====
|0-20|| +2
'''Weight: 2'''
|-
 
|21-40|| +4
Equip level requirement: 30 or higher, does not go beyond skill maximum level. 5th job skills not affected.
|-
 
|41-50|| +6
=====Elemental Resistance Increase (Top and Overall)=====
|-
'''Weight: 3'''
|51-70|| +8
 
|-
{|{{prettytable|notwide=1}}
|71-90|| +10
!Equip level!!Stat value
|-
|-
|70|| +5%
|91+|| +12
|-
|-
|71+|| +10%
|(GMS) 151+|| +13
|}
|}


=====Abnormal Status Resistance Increase (Bottom)=====
;Chance to obtain the stat
'''Weight: 3'''
 
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|70|| +5
|0+||5.5555% (1 in 18)||5.5555% (1 in 18)||7.5% (1 in 13.3333)
|-
|71+|| +10
|}
|}


=====Ignore 35% of Monster's DEF when attacking. (Weapon, Secondary Weapon and Emblem)=====
=====MaxHP Increase=====
'''Weight: 3'''
 
Equip level requirement: 50 or higher
 
=====Ignore 40% of Monster's DEF when attacking. (Weapon, Secondary Weapon and Emblem)=====
'''Weight: 3'''
 
Equip level requirement: 100 or higher
 
=====10% chance to ignore 20% of monster damage dealt. (Armor and Secondary Weapon)=====
'''Weight: 5'''
 
Equip level requirement: 20 or higher, % HP attacks not affected
 
=====10% chance to ignore 40% of monster damage dealt. (Armor and Secondary Weapon)=====
'''Weight: 5'''
 
Equip level requirement: 40 or higher, % HP attacks not affected
 
=====Invincibility Time +3 seconds (Top and Overall)=====
'''Weight: 5'''
 
Equip level requirement: 0 or higher
 
{{col|2}}
=====4% chance to become invincible when attacked. (Top and Overall)=====
'''Weight: 5'''
 
Invincibility time as listed.
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-40||5 seconds
|0-10|| +10
|-
|-
|41-80||6 seconds
|11-20|| +20
|-
|-
|81+||7 seconds
|21-30|| +30
|}
 
=====Reflect damage at a chance. (Bottom)=====
'''Weight: 5'''
 
{|{{prettytable|notwide=1}}
!Equip level!!Reflect chance!!Reflect damage (% of damage taken by you)
|-
|-
|0-30||10%||20%
|31-40|| +40
|-
|-
|31-50||10%||35%
|41-50|| +50
|-
|-
|51-70||20%||35%
|51-60|| +60
|-
|-
|70-100||20%||50%
|61-70|| +70
|-
|-
|101+||30%||50%
|71-80|| +80
|}
 
=====Reflect damage at a chance. (Bottom)=====
'''Weight: 5'''
 
{|{{prettytable|notwide=1}}
!Equip level!!Reflect chance!!Reflect damage (% of damage taken by you)
|-
|-
|0-30||10%||30%
|81-90|| +90
|-
|-
|31-50||10%||50%
|91-100|| +100
|-
|-
|51-70||20%||50%
|101-110|| +110
|-
|-
|70-100||20%||70%
|111+|| +120
|-
|-
|101+||30%||70%
|(GMS) 151+|| +125
|}
|}


=====MP Cost Reduction (Accessory except Belts)=====
;Chance to obtain the stat
'''Weight: 5'''
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||8.3333% (1 in 12)||8.3333% (1 in 12)||7.5% (1 in 13.3333)
|}


MP cost reduction as listed.
=====MaxMP Increase=====
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-50|| 5%
|0-10|| +10
|-
|11-20|| +20
|-
|21-30|| +30
|-
|31-40|| +40
|-
|41-50|| +50
|-
|51-60|| +60
|-
|61-70|| +70
|-
|71-80|| +80
|-
|81-90|| +90
|-
|91-100|| +100
|-
|-
|51-100|| 10%
|101-110|| +110
|-
|-
|101-150|| 15%
|111+|| +120
|-
|-
|151+|| 17%
|(GMS) 151+|| +125
|}
|}


=====MP Cost Reduction (Accessory except Belts)=====
;Chance to obtain the stat
'''Weight: 5'''
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||8.3333% (1 in 12)||8.3333% (1 in 12)||7.5% (1 in 13.3333)
|}


MP cost reduction as listed.
=====DEF Increase=====
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-50|| 10%
|0-10|| +10
|-
|11-20|| +20
|-
|21-30|| +30
|-
|31-40|| +40
|-
|41-50|| +50
|-
|51-60|| +60
|-
|61-70|| +70
|-
|71-80|| +80
|-
|81-90|| +90
|-
|91-100|| +100
|-
|-
|51-100|| 20%
|101-110|| +110
|-
|-
|101-150|| 30%
|111+|| +120
|-
|-
|151+|| 35%
|(GMS) 151+|| +125
|}
|}


=====Potion HP Recovery % Increase=====
;Chance to obtain the stat
'''Weight: 5'''
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||8.3333% (1 in 12)||8.3333% (1 in 12)||5% (1 in 20)
|}


Does not apply to MP potion recovery (for dual heal potions, only HP is affected) and any % based potion heal.
=====STR % Increase=====
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-30|| +20%
|0-30|| +1%
|-
|31-70|| +2%
|-
|-
|31-70|| +30%
|71+|| +3%
|-
|-
|71+|| +40%
|(GMS) 151+|| +4%
|}
|}


=====Skill Cooldown -1 second (Hat)=====
;Chance to obtain the stat
'''Weight: 3'''
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||5.5555% (1 in 18)||5.5555% (1 in 18)||7.5% (1 in 13.3333)
|}


Equip level requirement: 70 or higher.
=====DEX % Increase=====
 
{|{{prettytable|notwide=1}}
If the skill cooldown is below 10 secons before % cooldown reductions, cooldown reduces by 5% of the remaining cooldown instead of 1 second (minimum cooldown 5 seconds)
!Equip level!!Stat value
 
|-
=====Skill Cooldown -2 seconds (Hat)=====
|0-30|| +1%
'''Weight: 3'''
|-
 
|31-70|| +2%
Equip level requirement: 120 or higher
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}


If the skill cooldown is below 10 seconds before % cooldown reductions, cooldown reduces by 5% of the remaining cooldown instead of 2 seconds (minimum cooldown 5 seconds)
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||5.5555% (1 in 18)||5.5555% (1 in 18)||7.5% (1 in 13.3333)
|}


=====Damage to Boss Monsters +30% (Weapon and Secondary Weapon)=====
=====INT % Increase=====
'''Weight: 2'''
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}


Equip level requirement: 50 or higher
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||5.5555% (1 in 18)||5.5555% (1 in 18)||7.5% (1 in 13.3333)
|}


=====Damage to Boss Monsters +35% (Weapon and Secondary Weapon)=====
=====LUK % Increase=====
'''Weight: 2'''
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}


Equip level requirement: 100 or higher
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||5.5555% (1 in 18)||5.5555% (1 in 18)||7.5% (1 in 13.3333)
|}


=====Damage to Boss Monsters +40% (Weapon and Secondary Weapon)=====
=====MaxHP % Increase=====
'''Weight: 2'''
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}


Equip level requirement: 100 or higher
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||8.3333% (1 in 12)||8.3333% (1 in 12)||5% (1 in 20)
|}


=====Meso from Monsters % Increase (Accessory except Belts)=====
=====MaxMP % Increase=====
'''Weight: 5'''
 
Maximum +100% from equipment Potentials and Additional Potentials.
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-30|| +10%
|0-30|| +1%
|-
|31-70|| +2%
|-
|-
|31-70|| +15%
|71+|| +3%
|-
|-
|71+|| +20%
|(GMS) 151+|| +4%
|}
|}


=====Item Drop Rate % Increase (Accessory except Belts)=====
;Chance to obtain the stat
'''Weight: 5'''
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||8.3333% (1 in 12)||8.3333% (1 in 12)||5% (1 in 20)
|}


Maximum +300% from equipment Potentials and Additional Potentials.
=====DEF % Increase=====
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-30|| +10%
|0-30|| +1%
|-
|31-70|| +2%
|-
|-
|31-70|| +15%
|71+|| +3%
|-
|-
|71+|| +20%
|(GMS) 151+|| +4%
|}
|}


=====3% Auto Steal Chance (Gloves)=====
;Chance to obtain the stat
'''Weight: 5'''
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||8.3333% (1 in 12)||8.3333% (1 in 12)||5% (1 in 20)
|}


Equip level requirement: 20 or higher, the monster will drop an item while alive.
=====All Stats Increase=====
Boss monsters not affected.
{| {{prettytable|notwide=1}}
 
|-
=====5% Auto Steal Chance (Gloves)=====
!Equip level!! Stat value
'''Weight: 5'''
 
Equip level requirement: 40 or higher, the monster will drop an item while alive. Boss monsters not affected.
 
=====7% Auto Steal Chance (Gloves)=====
'''Weight: 5'''
 
Equip level requirement: 60 or higher, the monster will drop an item while alive. Boss monsters not affected.
 
=====Decent Combat Orders enabled. (Shoes)=====
'''Weight: 5'''
 
Equip level requirement: 70 or higher
 
For 240 seconds, All Skill Levels +1, majority of 4th job skills can surpass Maximum Skill Level, does not stack with Combat Orders, personal buff only. 5th job skills not affected.
 
=====Decent Advanced Bless enabled. (Hat)=====
'''Weight: 5'''
 
Equip level requirement: 120 or higher
 
For 240 seconds, Weapon and Magic Attack +20, DEF +425, MaxHP and MaxMP +475, MP cost reduced by 12%. Does not stack with Advanced Bless, personal buff only.
 
=====Decent Speed Infusion enabled. (Gloves)=====
'''Weight: 5'''
 
Equip level requirement: 120 or higher
 
For 240 seconds, Attack Speed +1, does not go beyond Attack Speed limit unless already broken, does not stack with Speed Infusion, personal buff only.
 
=====Weapon ATT +1 per 10 Character Levels (Weapon, Secondary Weapon and Emblem)=====
'''Weight: 5'''
 
Equip level requirement: 30 or higher
 
=====Magic ATT +1 per 10 Character Levels (Weapon, Secondary Weapon and Emblem)=====
'''Weight: 5'''
 
Equip level requirement: 30 or higher
{{col|2|end}}
 
==Additional Potentials==
Additional Potential can be obtained on items with Regular Potential. It provides additional stats that is weaker compared to Regular Potentials (7% stat instead of 12% for example) but some stats are really powerful that Regular Potentials cannot give (example: 10 ATT on rare additional potential on armor/accessory)
 
===Tiers===
There are 5 tiers of bonus potentials for accessories and armors:
* Level 0-20 gear items can get: 1% on rare, 1% on epic, 2% on unique, 3% on legendary
* Level 21-50 gear items can get: 1% on rare, 2% on epic, 3% on unique, 4% on legendary
* Level 51-90 gear items can get: 1% on rare, 3% on epic, 4% on unique, 5% on legendary
* Level 91+ gear items can get: 2% on rare, 4% on epic, 5% on unique, 7% on legendary
* '''GlobalMS only''': Level 151+ gear items can 3% on rare, 5% on epic, 6% on unique, 8% on legendary
**All stat % are 1 rank below the stated rank.
 
===Additional Potential Scrolls===
For bonus potentials, there are Bonus Potential Scrolls which can be obtained from events and cash shop sales. They have varying success rates but the most common ones are: 50%, 70% and 100%.
When used it can give 2-3 lines of bonus potentials. Note that the item '''must already have normal potentials''' in order to use this. There is a higher chance than normal potentials that the iten will end up as epic or unique after using a Bonus Potential Scroll.
 
Some of the ways to obtain Bonus Potential Scrolls include:
*Cash Shop for Special Bonus Potential Scroll (100% success, '''always 3 lines''')
*20 Black Cube Fragments --> 100% Bonus Potential Scroll (untradeable)
*[[MapleStory/Ursus#Ursus Shop|Ursus]] (40 Bones + 40 Fur + 20 Quality Leather + 3 Tooth + 1 Essence --> untradeable 50% scroll)
*[[MapleStory/Mu Lung Dojo#Dojo Points Shop|Dojo Shop]] (25,000 Dojo Points --> untradeable 50% scroll)
*[[MapleStory/Maple Union#Union Coin Shop|Maple Union Coin Shop]] (200 Union coins --> untradeable 50% scroll)
*[[MapleStory/Elite Monsters and Elite Bosses#Elite Boss|Elite Bosses]] (Obtain '''tradable''' 50% scroll from Rare Treasure Chest if you are lucky)
 
===Increasing Lines===
The following items can be used to increase from 2 lines to 3 lines for bonus potentials:
*Basic Awakening Stamp (20% success, from elite boss, untradeable)
*Intermediate Awakening Stamp (40% success, from elie boss, untradeable)
*Superior Awakening Stamp (60% success, obtained from boss raids, untradeable)
*Special Awakening Stamp (100% success, from event shop (untradeable)
 
===Resetting Additional Potential===
The '''only''' way to reset Bonus Potentials is by buying the Master Bonus Potential Cube from the cash shop which sells it at a certain period only. However it costs more than a Red Cube and it is harder to obtain desired stats so it is not advisable to cube bonus potential unless you have maximised your normal potentials or when it is double miracle time. The other cubes (Red, Black, Master Craftsman, Meister, Occult) will not affect Bonus Potentials and Bonus Potential Cubes will also not affect Normal Potentials.
 
===Additional Potential Stats (Armor and Accessories)===
These are possible stats as of GMS Firepower Update though some Level 151+ Potentials may be inaccurate. However, stat bonuses are worse than regular potentials and you can get most stats without equipment type limit unlike normal potentials. (You can get ATT +10 on any eq for instance.)
 
'''Weight''' denotes the chance of obtaining a line. The percentage chance is derived by taking the Weight of the line, divided by the sum of the Weight of all possible lines.
 
====Rare (Secondary)====
{{col|2|begin}}
=====STR Increase=====
'''Weight: 2'''
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|0-20|| +1
|0-20|| +1
Line 2,300: Line 2,331:
|21-40|| +2
|21-40|| +2
|-
|-
|41-50|| +3
|41-60|| +3
|-
|-
|51-70|| +4
|61-80|| +4
|-
|-
|71-90|| +5
|81+|| +5
|-
|-
|91+|| +6
|(GMS) 151+|| +6
|}
|}


=====DEX Increase=====
;Chance to obtain the stat
'''Weight: 2'''
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||5.5555% (1 in 18)||5.5555% (1 in 18)||5% (1 in 20)
|}
{{tochide}}
====Epic (Prime) / Unique (Non-prime)====
{{tochide|Stat List}}
=====STR % Increase=====
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-20|| +1
|0-30|| +2%
|-
|-
|21-40|| +2
|31-70|| +4%
|-
|-
|41-50|| +3
|71+|| +6%
|-
|-
|51-70|| +4
|(GMS) 151+|| +7%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|71-90|| +5
|0+||6.6666% (1 in 15)||6.6666% (1 in 15)||13.1578% (1 in 7.6)
|-
|91+|| +6
|}
|}


=====INT Increase=====
=====DEX % Increase=====
'''Weight: 2'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-20|| +1
|0-30|| +2%
|-
|-
|21-40|| +2
|31-70|| +4%
|-
|-
|41-50|| +3
|71+|| +6%
|-
|-
|51-70|| +4
|(GMS) 151+|| +7%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|71-90|| +5
|0+||6.6666% (1 in 15)||6.6666% (1 in 15)||13.1578% (1 in 7.6)
|-
|91+|| +6
|}
|}


=====LUK Increase=====
=====INT % Increase=====
'''Weight: 2'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-20|| +1
|0-30|| +2%
|-
|-
|21-40|| +2
|31-70|| +4%
|-
|41-50|| +3
|-
|-
|51-70|| +4
|71+|| +6%
|-
|-
|71-90|| +5
|(GMS) 151+|| +7%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|91+|| +6
|0+||6.6666% (1 in 15)||6.6666% (1 in 15)||13.1578% (1 in 7.6)
|}
|}


=====Weapon ATT Increase=====
=====LUK % Increase=====
'''Weight: 1'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-50|| +1
|0-30|| +2%
|-
|31-70|| +4%
|-
|-
|51-100|| +2
|71+|| +6%
|-
|-
|101+|| +3
|(GMS) 151+|| +7%
|}
|}


=====Magic ATT Increase=====
;Chance to obtain the stat
'''Weight: 1'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0-50|| +1
|-
|51-100|| +2
|-
|-
|101+|| +3
|0+||6.6666% (1 in 15)||6.6666% (1 in 15)||13.1578% (1 in 7.6)
|}
|}


=====Speed Increase=====
=====MaxHP % Increase=====
'''Weight: 3'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-30|| +1
|0-30|| +2%
|-
|31-70|| +4%
|-
|-
|31-70|| +2
|71+|| +6%
|-
|-
|71-110|| +3
|(GMS) 151+|| +7%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|111+|| +4
|0+||10% (1 in 10)||10% (1 in 10)||13.1578% (1 in 7.6)
|}
|}


=====Jump Increase=====
=====MaxMP % Increase=====
'''Weight: 3'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-30|| +1
|0-30|| +2%
|-
|31-70|| +4%
|-
|-
|31-70|| +2
|71+|| +6%
|-
|-
|71-110|| +3
|(GMS) 151+|| +7%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|111+|| +4
|0+||10% (1 in 10)||10% (1 in 10)||13.1578% (1 in 7.6)
|}
|}


{{col|2}}
=====DEF % Increase=====
=====MaxHP Increase=====
'''Weight: 3'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-10|| +5
|0-30|| +2%
|-
|-
|11-20|| +10
|31-70|| +4%
|-
|-
|21-30|| +15
|71+|| +6%
|-
|-
|31-40|| +20
|(GMS) 151+|| +7%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|41-50|| +25
|0+||10% (1 in 10)||10% (1 in 10)||7.8947% (1 in 12.6666)
|}
 
=====All Stats % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|51-60|| +30
|0-30|| +1%
|-
|-
|61-70|| +35
|31-70|| +2%
|-
|-
|71-80|| +40
|71+|| +3%
|-
|-
|81-90|| +45
|(GMS) 151+|| +4%
|-
|}
|91-100|| +50
 
|-
;Chance to obtain the stat
|101-110|| +55
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|111+|| +60
|0+||3.3333% (1 in 30)||3.3333% (1 in 30)||5.2631% (1 in 19)
|}
|}


=====MaxMP Increase=====
=====20% chance to ignore monster damage dealt=====
'''Weight: 3'''
Damage ignored as listed. % HP attacks not affected
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-10|| +5
|0-10||3
|-
|11-20||5
|-
|21-30||7
|-
|-
|11-20|| +10
|31-40||9
|-
|-
|21-30|| +15
|41-50||11
|-
|-
|31-40|| +20
|51-60||13
|-
|-
|41-50|| +25
|61-70||15
|-
|-
|51-60|| +30
|71-80||17
|-
|-
|61-70|| +35
|81-90||19
|-
|-
|71-80|| +40
|91-100||21
|-
|-
|81-90|| +45
|101-110||23
|-
|-
|91-100|| +50
|111+||25
|-
|-
|101-110|| +55
|(GMS) 151+||26
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|111+|| +60
|0+||10% (1 in 10)||10% (1 in 10)||0%
|}
|}


=====DEF Increase=====
=====20% chance to ignore monster damage dealt=====
'''Weight: 3'''
Damage ignored as listed. % HP attacks not affected
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-10|| +5
|0-10||5
|-
|-
|11-20|| +10
|11-20||8
|-
|-
|21-30|| +15
|21-30||11
|-
|-
|31-40|| +20
|31-40||14
|-
|-
|41-50|| +25
|41-50||17
|-
|-
|51-60|| +30
|51-60||20
|-
|-
|61-70|| +35
|61-70||23
|-
|-
|71-80|| +40
|71-80||26
|-
|-
|81-90|| +45
|81-90||29
|-
|-
|91-100|| +50
|91-100||32
|-
|-
|101-110|| +55
|101-110||35
|-
|-
|111+|| +60
|111+||38
|-
|(GMS) 151+||39
|}
|}


=====10% chance to feel happy for 5 seconds after a successful dodge. (Hat)=====
;Chance to obtain the stat
'''Weight: 2'''
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||10% (1 in 10)||10% (1 in 10)||0%
|}


Equip level requirement: 0 or higher
=====30% chance to ignore monster damage dealt=====
 
Damage ignored as listed. % HP attacks not affected
=====10% chance to feel angry for 5 seconds after a successful dodge. (Hat)=====
'''Weight: 2'''
 
Equip level requirement: 0 or higher
 
=====10% chance to feel loved for 5 seconds after a successful dodge. (Hat)=====
'''Weight: 2'''
 
Equip level requirement: 0 or higher
 
=====10% chance to feel annoyed for 5 seconds after a successful dodge. (Hat)=====
'''Weight: 2'''
 
Equip level requirement: 0 or higher
 
=====10% chance to feel serious for 5 seconds after a successful dodge. (Hat)=====
'''Weight: 2'''
 
Equip level requirement: 0 or higher
 
{{col|2|end}}
====Rare (Primary) / Epic (Secondary)====
{{col|2|begin}}
=====STR Increase=====
'''Weight: 2'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-20|| +2
|0-10||7
|-
|11-20||11
|-
|21-30||15
|-
|-
|21-50|| +4
|31-40||19
|-
|-
|51-70|| +6
|41-50||23
|-
|-
|71-90|| +8
|51-60||27
|-
|-
|91-150|| +10
|61-70||31
|-
|-
|151+|| +11
|71-80||35
|}
 
=====DEX Increase=====
'''Weight: 2'''
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|0-20|| +2
|81-90||39
|-
|-
|21-50|| +4
|91-100||43
|-
|-
|51-70|| +6
|101-110||47
|-
|-
|71-90|| +8
|111+||51
|-
|-
|91-150|| +10
|(GMS) 151+||53
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|151+|| +11
|0+||10% (1 in 10)||10% (1 in 10)||0%
|}
|}


=====INT Increase=====
=====Invincibility Time +1 second=====
'''Weight: 2'''
'''Invincibility time increase can only appear up to 1 time on a single cube'''.
 
Invincibility time does not work on % HP attacks.
 
Equip level requirement: 0 or higher
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||10% (1 in 10)||10% (1 in 10)||7.8947% (1 in 12.6666)
|}
{{tochide}}
====Unique (Prime) / Legendary (Non-prime)====
{{tochide|Stat List}}
=====STR % Increase=====
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-20|| +2
|0-30|| +3%
|-
|-
|21-50|| +4
|31-70|| +6%
|-
|-
|51-70|| +6
|71+|| +9%
|-
|-
|71-90|| +8
|(GMS) 151+|| +10%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|91-150|| +10
|40+||5.1282% (1 in 19.5)||6.0606% (1 in 16.5)||7.5757% (1 in 13.2)
|-
|151+|| +11
|}
|}


=====LUK Increase=====
=====DEX % Increase=====
'''Weight: 2'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-20|| +2
|0-30|| +3%
|-
|-
|21-50|| +4
|31-70|| +6%
|-
|-
|51-70|| +6
|71+|| +9%
|-
|-
|71-90|| +8
|(GMS) 151+|| +10%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|91-150|| +10
|40+||5.1282% (1 in 19.5)||6.0606% (1 in 16.5)||7.5757% (1 in 13.2)
|-
|151+|| +11
|}
|}


=====Weapon ATT Increase=====
=====INT % Increase=====
'''Weight: 1'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-20|| +1
|0-30|| +3%
|-
|-
|21-40|| +2
|31-70|| +6%
|-
|-
|41-60|| +4
|71+|| +9%
|-
|-
|61-80|| +6
|(GMS) 151+|| +10%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|81-90|| +8
|40+||5.1282% (1 in 19.5)||6.0606% (1 in 16.5)||7.5757% (1 in 13.2)
|-
|91-150|| +10
|-
|151+|| +11
|}
|}


=====Magic ATT Increase=====
=====LUK % Increase=====
'''Weight: 1'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-20|| +1
|0-30|| +3%
|-
|-
|21-40|| +2
|31-70|| +6%
|-
|-
|41-60|| +4
|71+|| +9%
|-
|-
|61-80|| +6
|(GMS) 151+|| +10%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|81-90|| +8
|40+||5.1282% (1 in 19.5)||6.0606% (1 in 16.5)||7.5757% (1 in 13.2)
|-
|91-150|| +10
|-
|151+|| +11
|}
|}


=====MaxHP Increase=====
=====MaxHP % Increase=====
'''Weight: 3'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-20|| +10
|0-30|| +3%
|-
|-
|21-50|| +15
|31-70|| +6%
|-
|-
|51-90|| +50
|71+|| +9%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|91-150|| +100
|40+||7.6923% (1 in 13)||9.0909% (1 in 11)||9.0909% (1 in 11)
|-
|151+|| +125
|}
|}


=====MaxMP Increase=====
=====MaxMP % Increase=====
'''Weight: 3'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-20|| +10
|0-30|| +3%
|-
|-
|21-50|| +15
|31-70|| +6%
|-
|-
|51-90|| +50
|71+|| +9%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|91-150|| +100
|40+||7.6923% (1 in 13)||9.0909% (1 in 11)||9.0909% (1 in 11)
|-
|151+|| +125
|}
|}


=====DEF Increase=====
=====DEF % Increase=====
'''Weight: 3'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-20|| +10
|0-30|| +3%
|-
|-
|21-50|| +15
|31-70|| +6%
|-
|-
|51-90|| +50
|71+|| +9%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|91-150|| +100
|40+||7.6923% (1 in 13)||9.0909% (1 in 11)||6.0606% (1 in 16.5)
|-
|151+|| +125
|}
|}


{{col|2}}
=====All Stats % Increase=====
=====Speed Increase=====
'''Weight: 2'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-20|| +2
|0-30|| +2%
|-
|-
|21-50|| +3
|31-70|| +4%
|-
|-
|51-80|| +4
|71+|| +6%
|-
|-
|81-110|| +5
|(GMS) 151+|| +7%
|-
|111+|| +6
|}
|}


=====Jump Increase=====
;Chance to obtain the stat
'''Weight: 2'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|0-20|| +2
|40+||2.5641% (1 in 39)||3.0303% (1 in 33)||6.0606% (1 in 16.5)
|-
|21-50|| +3
|-
|51-80|| +4
|-
|81-110|| +5
|-
|111+|| +6
|}
|}


=====STR % Increase=====
=====5% chance to ignore 20% of monster damage dealt=====
'''Weight: 1'''
'''Chance to ignore percentage damage can only appear up to 2 times on a single cube.'''
 
Equip level requirement: 20 or higher, % HP attacks not affected
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0-90|| +1%
|-
|91-150|| +2%
|-
|-
|151+|| +3%
|40+||7.6923% (1 in 13)||9.0909% (1 in 11)||6.0606% (1 in 16.5)
|}
|}


=====DEX % Increase=====
=====5% chance to ignore 40% of monster damage dealt=====
'''Weight: 1'''
'''Chance to ignore percentage damage can only appear up to 2 times on a single cube.'''
 
Equip level requirement: 40 or higher, % HP attacks not affected
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|0-90|| +1%
|40+||7.6923% (1 in 13)||9.0909% (1 in 11)||6.0606% (1 in 16.5)
|-
|91-150|| +2%
|-
|151+|| +3%
|}
|}


=====INT % Increase=====
=====Invincibility Time +2 seconds=====
'''Weight: 1'''
'''Invincibility time increase can only appear up to 1 time on a single cube.'''
 
Invincibility time does not work on % HP attacks.
 
Equip level requirement: 0 or higher
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0-90|| +1%
|-
|-
|91-150|| +2%
|40+||7.6923% (1 in 13)||9.0909% (1 in 11)||6.0606% (1 in 16.5)
|-
|151+|| +3%
|}
|}


=====LUK % Increase=====
=====2% chance to be invincible when attacked=====
'''Weight: 1'''
'''Chance to be invincible can only appear up to 2 times on a single cube.'''
 
Invincibility time does not work on % HP attacks. Invincibility time as listed.
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-90|| +1%
|0-40||5 seconds
|-
|-
|91-150|| +2%
|41-80||6 seconds
|-
|-
|151+|| +3%
|81+||7 seconds
|}
|}


=====DEF % Increase=====
;Chance to obtain the stat
'''Weight: 2'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|0-90|| +1%
|40+||7.6923% (1 in 13)||9.0909% (1 in 11)||6.0606% (1 in 16.5)
|-
|91-150|| +2%
|-
|151+|| +3%
|}
|}


=====MaxHP % Increase=====
=====Reflect damage at a chance=====
'''Weight: 2'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Reflect chance!!Reflect damage (% of damage taken by you)
|-
|0-30||10%||20%
|-
|31-50||10%||35%
|-
|-
|0-90|| +1%
|51-70||20%||35%
|-
|-
|91-150|| +2%
|70-100||20%||50%
|-
|-
|151+|| +3%
|101+||30%||50%
|}
|}


=====MaxMP % Increase=====
;Chance to obtain the stat
'''Weight: 2'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|0-90|| +1%
|40+||7.6923% (1 in 13)||0%||6.0606% (1 in 16.5)
|-
|91-150|| +2%
|-
|151+|| +3%
|}
|}


=====All Stats Increase=====
=====Reflect damage at a chance=====
'''Weight: 2'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Reflect chance!!Reflect damage (% of damage taken by you)
|-
|-
|0-50|| +1
|0-30||10%||30%
|-
|-
|51-90|| +2
|31-50||10%||50%
|-
|-
|91+|| +3
|51-70||20%||50%
|-
|70-100||20%||70%
|-
|101+||30%||70%
|}
|}


{{col|2|end}}
;Chance to obtain the stat
====Epic (Primary) / Unique (Secondary)====
{{col|2|begin}}
=====STR Increase=====
'''Weight: 3'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0-20|| +4
|-
|21-40|| +6
|-
|41-50|| +8
|-
|51-70|| +10
|-
|71-90|| +12
|-
|91-150|| +14
|-
|-
|151+|| +15
|40+||7.6923% (1 in 13)||0%||3.0303% (1 in 33)
|}
|}


=====DEX Increase=====
=====Skills and Potion HP Recovery % Increase=====
'''Weight: 3'''
Does not apply to MP potion recovery (for dual heal potions, only HP is affected) and any % based potion or skill heal applied individually.
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-20|| +4
|0-30|| +10%
|-
|-
|21-40|| +6
|31-70|| +20%
|-
|-
|41-50|| +8
|71+|| +30%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|51-70|| +10
|40+||7.6923% (1 in 13)||9.0909% (1 in 11)||6.0606% (1 in 16.5)
|-
|71-90|| +12
|-
|91-150|| +14
|-
|151+|| +15
|}
|}
 
{{tochide}}
=====INT Increase=====
====Legendary (Prime)====
'''Weight: 3'''
{{tochide|Stat List}}
=====STR % Increase=====
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-20|| +4
|0-30|| +6%
|-
|-
|21-40|| +6
|31-70|| +9%
|-
|-
|41-50|| +8
|71+|| +12%
|-
|-
|51-70|| +10
|(GMS) 151+|| +13%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|71-90|| +12
|70+||5.8823% (1 in 17)||5.8823% (1 in 17)||9.3023% (1 in 10.75)
|-
|91-150|| +14
|-
|151+|| +15
|}
|}


=====LUK Increase=====
=====DEX % Increase=====
'''Weight: 3'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-20|| +4
|0-30|| +6%
|-
|-
|21-40|| +6
|31-70|| +9%
|-
|41-50|| +8
|-
|-
|51-70|| +10
|71+|| +12%
|-
|-
|71-90|| +12
|(GMS) 151+|| +13%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|91-150|| +14
|70+||5.8823% (1 in 17)||5.8823% (1 in 17)||9.3023% (1 in 10.75)
|-
|151+|| +15
|}
|}


=====Weapon ATT Increase=====
=====INT % Increase=====
'''Weight: 2'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-20|| +4
|0-30|| +6%
|-
|-
|21-50|| +6
|31-70|| +9%
|-
|-
|51-90|| +8
|71+|| +12%
|-
|-
|91-150|| +11
|(GMS) 151+|| +13%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|151+|| +12
|70+||5.8823% (1 in 17)||5.8823% (1 in 17)||9.3023% (1 in 10.75)
|}
|}


=====Magic ATT Increase=====
=====LUK % Increase=====
'''Weight: 2'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-20|| +4
|0-30|| +6%
|-
|-
|21-50|| +6
|31-70|| +9%
|-
|-
|51-90|| +8
|71+|| +12%
|-
|-
|91-150|| +11
|(GMS) 151+|| +13%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|151+|| +12
|70+||5.8823% (1 in 17)||5.8823% (1 in 17)||9.3023% (1 in 10.75)
|}
|}


=====MaxHP Increase=====
=====MaxHP % Increase=====
'''Weight: 3'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-10|| +15
|0-30|| +6%
|-
|-
|11-20|| +30
|31-70|| +9%
|-
|-
|21-30|| +45
|71+|| +12%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|31-40|| +60
|70+||8.8235% (1 in 11.3333)||8.8235% (1 in 11.3333)||9.3023% (1 in 10.75)
|}
 
=====MaxMP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|41-50|| +75
|0-30|| +6%
|-
|-
|51-60|| +90
|31-70|| +9%
|-
|-
|61-70|| +105
|71+|| +12%
|-
|}
|71-80|| +120
 
|-
;Chance to obtain the stat
|81-90|| +135
{|{{prettytable|notwide=1}}
|-
!Item Level!!Initial!!In-game cube!!Cash cube
|91-100|| +150
|-
|101-110|| +165
|-
|-
|111-150|| +180
|70+||8.8235% (1 in 11.3333)||8.8235% (1 in 11.3333)||9.3023% (1 in 10.75)
|-
|151+|| +185
|}
|}


=====MaxMP Increase=====
=====DEF % Increase=====
'''Weight: 3'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-10|| +15
|0-30|| +6%
|-
|-
|11-20|| +30
|31-70|| +9%
|-
|-
|21-30|| +45
|71+|| +12%
|-
|}
|31-40|| +60
 
|-
;Chance to obtain the stat
|41-50|| +75
{|{{prettytable|notwide=1}}
|-
!Item Level!!Initial!!In-game cube!!Cash cube
|51-60|| +90
|-
|61-70|| +105
|-
|71-80|| +120
|-
|81-90|| +135
|-
|-
|91-100|| +150
|70+||8.8235% (1 in 11.3333)||8.8235% (1 in 11.3333)||9.3023% (1 in 10.75)
|-
|101-110|| +165
|-
|111-150|| +180
|-
|151+|| +185
|}
|}


=====DEF Increase=====
=====All Stats % Increase=====
'''Weight: 3'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-20|| +15
|0-30|| +3%
|-
|-
|21-50|| +20
|31-70|| +6%
|-
|51-90|| +60
|-
|-
|91-150|| +120
|71+|| +9%
|-
|-
|151+|| +150
|(GMS) 151+|| +10%
|}
|}


{{col|2}}
;Chance to obtain the stat
 
=====Speed Increase=====
'''Weight: 3'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0-30|| +4
|-
|-
|31-110|| +6
|70+||5.8823% (1 in 17)||5.8823% (1 in 17)||6.9767% (1 in 14.3333)
|-
|111+|| +8
|}
|}


=====Jump Increase=====
=====10% chance to ignore 20% of monster damage dealt=====
'''Weight: 3'''
'''Chance to ignore percentage damage can only appear up to 2 times on a single cube.'''
 
Equip level requirement: 20 or higher, % HP attacks not affected
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|0-30|| +4
|70+||8.8235% (1 in 11.3333)||8.8235% (1 in 11.3333)||6.9767% (1 in 14.3333)
|-
|31-110|| +6
|-
|111+|| +8
|}
|}


=====STR % Increase=====
=====10% chance to ignore 40% of monster damage dealt=====
'''Weight: 2'''
'''Chance to ignore percentage damage can only appear up to 2 times on a single cube.'''
 
Equip level requirement: 40 or higher, % HP attacks not affected
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0-20|| +1%
|-
|-
|21-50|| +2%
|70+||8.8235% (1 in 11.3333)||8.8235% (1 in 11.3333)||6.9767% (1 in 14.3333)
|-
|51-90|| +3%
|-
|91-150|| +4%
|-
|151+|| +5%
|}
|}


=====DEX % Increase=====
=====Invincibility Time +3 seconds=====
'''Weight: 2'''
'''Invincibility increase can only appear up to 1 time on a single cube.'''
 
Invincibility time does not work on % HP attacks.
 
Equip level requirement: 0 or higher
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0-20|| +1%
|-
|21-50|| +2%
|-
|51-90|| +3%
|-
|91-150|| +4%
|-
|-
|151+|| +5%
|70+||8.8235% (1 in 11.3333)||8.8235% (1 in 11.3333)||6.9767% (1 in 14.3333)
|}
|}


=====INT % Increase=====
=====4% chance to become invincible when attacked=====
'''Weight: 2'''
'''Chance to become invincible can only appear up to 2 times on a single cube.'''
 
Invincibility time does not work on % HP attacks. Invincibility time as listed.
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-20|| +1%
|0-40||5 seconds
|-
|-
|21-50|| +2%
|41-80||6 seconds
|-
|-
|51-90|| +3%
|81+||7 seconds
|-
|91-150|| +4%
|-
|151+|| +5%
|}
|}


=====LUK % Increase=====
;Chance to obtain the stat
'''Weight: 2'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0-20|| +1%
|-
|21-50|| +2%
|-
|51-90|| +3%
|-
|91-150|| +4%
|-
|-
|151+|| +5%
|70+||8.8235% (1 in 11.3333)||8.8235% (1 in 11.3333)||6.9767% (1 in 14.3333)
|}
|}


=====MaxHP % Increase=====
=====Skills and Potion HP Recovery % Increase=====
'''Weight: 3'''
Does not apply to MP potion recovery (for dual heal potions, only HP is affected) and any % based potion or skill heal applied individually.
 
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-20|| +1%
|0-30|| +20%
|-
|-
|21-50|| +2%
|31-70|| +30%
|-
|-
|51-90|| +3%
|71+|| +40%
|-
|91-150|| +5%
|-
|151+|| +6%
|}
|}


=====MaxMP % Increase=====
;Chance to obtain the stat
'''Weight: 3'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|0-20|| +1%
|70+||8.8235% (1 in 11.3333)||8.8235% (1 in 11.3333)||0%
|}
{{tochide}}
 
===Bottom===
====Rare (Non-prime)====
{{tochide|Stat List}}
=====STR Increase=====
{| {{prettytable|notwide=1}}
|-
|-
|21-50|| +2%
!Equip level!! Stat value
|-
|-
|51-90|| +3%
|0-20|| +1
|-
|-
|91-150|| +5%
|21-40|| +2
|-
|-
|151+|| +6%
|41-50|| +3
|}
 
=====DEF % Increase=====
'''Weight: 3'''
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|0-30|| +1%
|51-70|| +4
|-
|-
|31-70|| +2%
|71-90|| +5
|-
|-
|71-150|| +4%
|91+|| +6
|-
|151+|| +5%
|}
|}


=====All Stats % Increase=====
;Chance to obtain the stat
'''Weight: 1'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0-90|| +1%
|-
|-
|91-150|| +2%
|0+||11.7647% (1 in 8.5)||11.7647% (1 in 8.5)||14.2857% (1 in 7)
|-
|151+|| +3%
|}
|}


{{col|2|end}}
=====DEX Increase=====
====Unique (Primary) / Legendary (Secondary)====
{| {{prettytable|notwide=1}}
{{col|2|begin}}
|-
=====STR Increase=====
!Equip level!! Stat value
'''Weight: 3'''
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|0-20|| +8
|0-20|| +1
|-
|-
|21-50|| +10
|21-40|| +2
|-
|-
|51-70|| +12
|41-50|| +3
|-
|-
|71-90|| +14
|51-70|| +4
|-
|-
|91-150|| +16
|71-90|| +5
|-
|-
|151+|| +17
|91+|| +6
|}
|}


=====DEX Increase=====
;Chance to obtain the stat
'''Weight: 3'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|0-20|| +8
|0+||11.7647% (1 in 8.5)||11.7647% (1 in 8.5)||14.2857% (1 in 7)
|-
|21-50|| +10
|-
|51-70|| +12
|-
|71-90|| +14
|-
|91-150|| +16
|-
|151+|| +17
|}
|}


=====INT Increase=====
=====INT Increase=====
'''Weight: 3'''
{| {{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
!Equip level!! Stat value
|-
|-
|0-20|| +8
|0-20|| +1
|-
|-
|21-50|| +10
|21-40|| +2
|-
|-
|51-70|| +12
|41-50|| +3
|-
|-
|71-90|| +14
|51-70|| +4
|-
|-
|91-150|| +16
|71-90|| +5
|-
|-
|151+|| +17
|91+|| +6
|}
|}


=====LUK Increase=====
;Chance to obtain the stat
'''Weight: 3'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|0-20|| +8
|0+||11.7647% (1 in 8.5)||11.7647% (1 in 8.5)||14.2857% (1 in 7)
|}
 
=====LUK Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +1
|-
|-
|21-50|| +10
|21-40|| +2
|-
|41-50|| +3
|-
|-
|51-70|| +12
|51-70|| +4
|-
|-
|71-90|| +14
|71-90|| +5
|-
|-
|91-150|| +16
|91+|| +6
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|151+|| +17
|0+||11.7647% (1 in 8.5)||11.7647% (1 in 8.5)||14.2857% (1 in 7)
|}
|}


=====Weapon ATT Increase=====
=====MaxHP Increase=====
'''Weight: 2'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-20|| +6
|0-10|| +5
|-
|11-20|| +10
|-
|21-30|| +15
|-
|-
|21-50|| +8
|31-40|| +20
|-
|-
|51-90|| +10
|41-50|| +25
|-
|-
|91-150|| +12
|51-60|| +30
|-
|-
|151+|| +13
|61-70|| +35
|}
 
=====Magic ATT Increase=====
'''Weight: 2'''
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|0-20|| +6
|71-80|| +40
|-
|-
|21-50|| +8
|81-90|| +45
|-
|-
|51-90|| +10
|91-100|| +50
|-
|-
|91-150|| +12
|101-110|| +55
|-
|-
|151+|| +13
|111+|| +60
|}
|}


=====DEF Increase=====
;Chance to obtain the stat
'''Weight: 3'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|0-20|| +15
|0+||17.647% (1 in 5.6666)||17.647% (1 in 5.6666)||14.2857% (1 in 7)
|-
|21-50|| +30
|-
|51-90|| +80
|-
|91-150|| +150
|-
|151+|| +185
|}
|}


=====MaxHP Increase=====
=====MaxMP Increase=====
'''Weight: 3'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-10|| +20
|0-10|| +5
|-
|-
|11-20|| +40
|11-20|| +10
|-
|-
|21-30|| +60
|21-30|| +15
|-
|-
|31-40|| +80
|31-40|| +20
|-
|-
|41-50|| +100
|41-50|| +25
|-
|-
|51-60|| +120
|51-60|| +30
|-
|-
|61-70|| +140
|61-70|| +35
|-
|-
|71-80|| +160
|71-80|| +40
|-
|-
|81-90|| +180
|81-90|| +45
|-
|-
|91-100|| +200
|91-100|| +50
|-
|-
|101-110|| +220
|101-110|| +55
|-
|-
|111-150|| +240
|111+|| +60
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|151+|| +250
|0+||17.647% (1 in 5.6666)||17.647% (1 in 5.6666)||14.2857% (1 in 7)
|}
|}


=====MaxMP Increase=====
=====DEF Increase=====
'''Weight: 3'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-10|| +20
|0-10|| +5
|-
|-
|11-20|| +40
|11-20|| +10
|-
|-
|21-30|| +60
|21-30|| +15
|-
|-
|31-40|| +80
|31-40|| +20
|-
|-
|41-50|| +100
|41-50|| +25
|-
|-
|51-60|| +120
|51-60|| +30
|-
|-
|61-70|| +140
|61-70|| +35
|-
|-
|71-80|| +160
|71-80|| +40
|-
|-
|81-90|| +180
|81-90|| +45
|-
|-
|91-100|| +200
|91-100|| +50
|-
|-
|101-110|| +220
|101-110|| +55
|-
|-
|111-150|| +240
|111+|| +60
|-
|151+|| +250
|}
|}


{{col|2}}
;Chance to obtain the stat
=====Speed Increase=====
'''Weight: 3'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0-30|| +6
|-
|-
|31-70|| +8
|0+||17.647% (1 in 5.6666)||17.647% (1 in 5.6666)||14.2857% (1 in 7)
|-
|71+|| +10
|}
|}
 
{{tochide}}
=====Jump Increase=====
====Rare (Prime) / Epic (Non-prime)====
'''Weight: 3'''
{{tochide|Stat List}}
{|{{prettytable|notwide=1}}
=====STR Increase=====
!Equip level!!Stat value
{| {{prettytable|notwide=1}}
|-
|-
|0-30|| +6
!Equip level!! Stat value
|-
|-
|31-70|| +8
|0-20|| +2
|-
|-
|71+|| +10
|21-40|| +4
|}
 
=====STR % Increase=====
'''Weight: 2'''
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|0-20|| +2%
|41-50|| +6
|-
|-
|21-50|| +3%
|51-70|| +8
|-
|-
|51-90|| +4%
|71-90|| +10
|-
|-
|91-150|| +5%
|91+|| +12
|-
|-
|151+|| +6%
|(GMS) 151+|| +13
|}
|}


=====DEX % Increase=====
;Chance to obtain the stat
'''Weight: 2'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||5.5555% (1 in 18)||5.5555% (1 in 18)||7.5% (1 in 13.3333)
|}
 
=====DEX Increase=====
{| {{prettytable|notwide=1}}
|-
|-
|0-20|| +2%
!Equip level!! Stat value
|-
|-
|21-50|| +3%
|0-20|| +2
|-
|-
|51-90|| +4%
|21-40|| +4
|-
|-
|91-150|| +5%
|41-50|| +6
|-
|-
|151+|| +6%
|51-70|| +8
|}
 
=====INT % Increase=====
'''Weight: 2'''
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|0-20|| +2%
|71-90|| +10
|-
|-
|21-50|| +3%
|91+|| +12
|-
|-
|51-90|| +4%
|(GMS) 151+|| +13
|-
|91-150|| +5%
|-
|151+|| +6%
|}
|}


=====LUK % Increase=====
;Chance to obtain the stat
'''Weight: 2'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|0-20|| +2%
|0+||5.5555% (1 in 18)||5.5555% (1 in 18)||7.5% (1 in 13.3333)
|}
 
=====INT Increase=====
{| {{prettytable|notwide=1}}
|-
|-
|21-50|| +3%
!Equip level!! Stat value
|-
|-
|51-90|| +4%
|0-20|| +2
|-
|-
|91-150|| +5%
|21-40|| +4
|-
|-
|151+|| +6%
|41-50|| +6
|}
 
=====MaxHP % Increase=====
'''Weight: 3'''
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|0-20|| +2%
|51-70|| +8
|-
|-
|21-50|| +3%
|71-90|| +10
|-
|-
|51-90|| +5%
|91+|| +12
|-
|-
|91-150|| +7%
|(GMS) 151+|| +13
|-
|151+|| +8%
|}
|}


=====MaxMP % Increase=====
;Chance to obtain the stat
'''Weight: 3'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0-20|| +2%
|-
|21-50|| +3%
|-
|51-90|| +5%
|-
|91-150|| +7%
|-
|-
|151+|| +8%
|0+||5.5555% (1 in 18)||5.5555% (1 in 18)||7.5% (1 in 13.3333)
|}
|}


=====DEF % Increase=====
=====LUK Increase=====
'''Weight: 3'''
{| {{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|0-20|| +2%
!Equip level!! Stat value
|-
|-
|21-50|| +3%
|0-20|| +2
|-
|-
|51-90|| +5%
|21-40|| +4
|-
|-
|91-150|| +7%
|41-50|| +6
|-
|-
|151+|| +8%
|51-70|| +8
|}
 
=====All Stats % Increase=====
'''Weight: 1'''
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|0-20|| +1%
|71-90|| +10
|-
|-
|21-50|| +2%
|91+|| +12
|-
|-
|51-90|| +3%
|(GMS) 151+|| +13
|-
|91-150|| +4%
|-
|151+|| +5%
|}
|}


=====Elemental Resistance Increase=====
;Chance to obtain the stat
'''Weight: 1'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|60|| +2%
|0+||5.5555% (1 in 18)||5.5555% (1 in 18)||7.5% (1 in 13.3333)
|-
|61-90|| +3%
|-
|91-150|| +4%
|-
|151+|| +5%
|}
|}


=====Abnormal Status Resistance Increase=====
=====MaxHP Increase=====
'''Weight: 15'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|60|| +2
|0-10|| +10
|-
|-
|61-90|| +3
|11-20|| +20
|-
|-
|91-150|| +4
|21-30|| +30
|-
|-
|151+|| +5
|31-40|| +40
|}
|-
 
|41-50|| +50
=====STR +1 per 10 Character Levels=====
|-
'''Weight: 1'''
|51-60|| +60
 
|-
Equip level requirement: 30 or higher
|61-70|| +70
 
|-
=====DEX +1 per 10 Character Levels=====
|71-80|| +80
'''Weight: 1'''
|-
 
|81-90|| +90
Equip level requirement: 30 or higher
 
=====INT +1 per 10 Character Levels=====
'''Weight: 1'''
 
Equip level requirement: 30 or higher
 
=====LUK +1 per 10 Character Levels=====
'''Weight: 1'''
 
Equip level requirement: 30 or higher
 
=====Potion HP Recovery Increase=====
'''Weight: 3'''
 
Does not apply to MP potion recovery (for dual heal potions, only HP is affected) and any % based potion heal.
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|0-20|| +5%
|91-100|| +100
|-
|-
|21-50|| +10%
|101-110|| +110
|-
|-
|51-90|| +15%
|111+|| +120
|-
|-
|91+|| +20%
|(GMS) 151+|| +125
|}
|}


{{col|2|end}}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||8.3333% (1 in 12)||8.3333% (1 in 12)||7.5% (1 in 13.3333)
|}


====Legendary (Primary)====
=====MaxMP Increase=====
{{col|2|begin}}
=====STR Increase=====
'''Weight: 3'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-20|| +8
|0-10|| +10
|-
|-
|21-40|| +10
|11-20|| +20
|-
|-
|41-50|| +12
|21-30|| +30
|-
|-
|51-70|| +14
|31-40|| +40
|-
|-
|71-90|| +16
|41-50|| +50
|-
|-
|91-150|| +18
|51-60|| +60
|-
|-
|151+|| +19
|61-70|| +70
|}
 
=====DEX Increase=====
'''Weight: 3'''
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|0-20|| +8
|71-80|| +80
|-
|-
|21-40|| +10
|81-90|| +90
|-
|-
|41-50|| +12
|91-100|| +100
|-
|-
|51-70|| +14
|101-110|| +110
|-
|-
|71-90|| +16
|111+|| +120
|-
|-
|91-150|| +18
|(GMS) 151+|| +125
|-
|151+|| +19
|}
|}


=====INT Increase=====
;Chance to obtain the stat
'''Weight: 3'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|0-20|| +8
|0+||8.3333% (1 in 12)||8.3333% (1 in 12)||7.5% (1 in 13.3333)
|}
 
=====DEF Increase=====
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10|| +10
|-
|-
|21-40|| +10
|11-20|| +20
|-
|-
|41-50|| +12
|21-30|| +30
|-
|-
|51-70|| +14
|31-40|| +40
|-
|-
|71-90|| +16
|41-50|| +50
|-
|-
|91-150|| +18
|51-60|| +60
|-
|-
|151+|| +19
|61-70|| +70
|}
 
=====LUK Increase=====
'''Weight: 3'''
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|0-20|| +8
|71-80|| +80
|-
|-
|21-40|| +10
|81-90|| +90
|-
|-
|41-50|| +12
|91-100|| +100
|-
|-
|51-70|| +14
|101-110|| +110
|-
|-
|71-90|| +16
|111+|| +120
|-
|-
|91-150|| +18
|(GMS) 151+|| +125
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|151+|| +19
|0+||8.3333% (1 in 12)||8.3333% (1 in 12)||5% (1 in 20)
|}
|}


=====Weapon ATT Increase=====
=====STR % Increase=====
'''Weight: 2'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-20|| +8
|0-30|| +1%
|-
|-
|21-50|| +10
|31-70|| +2%
|-
|-
|51-90|| +12
|71+|| +3%
|-
|-
|91-150|| +14
|(GMS) 151+|| +4%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|151+|| +15
|0+||5.5555% (1 in 18)||5.5555% (1 in 18)||7.5% (1 in 13.3333)
|}
|}


=====Magic ATT Increase=====
=====DEX % Increase=====
'''Weight: 2'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-20|| +8
|0-30|| +1%
|-
|-
|21-50|| +10
|31-70|| +2%
|-
|-
|51-90|| +12
|71+|| +3%
|-
|-
|91-150|| +14
|(GMS) 151+|| +4%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|151+|| +15
|0+||5.5555% (1 in 18)||5.5555% (1 in 18)||7.5% (1 in 13.3333)
|}
|}


=====DEF Increase=====
=====INT % Increase=====
'''Weight: 3'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-20|| +20
|0-30|| +1%
|-
|-
|21-50|| +50
|31-70|| +2%
|-
|-
|51-90|| +100
|71+|| +3%
|-
|-
|91-150|| +200
|(GMS) 151+|| +4%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|151+|| +250
|0+||5.5555% (1 in 18)||5.5555% (1 in 18)||7.5% (1 in 13.3333)
|}
|}


=====MaxHP Increase=====
=====LUK % Increase=====
'''Weight: 3'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-10|| +25
|0-30|| +1%
|-
|-
|11-20|| +50
|31-70|| +2%
|-
|-
|21-30|| +75
|71+|| +3%
|-
|-
|31-40|| +100
|(GMS) 151+|| +4%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|41-50|| +125
|0+||5.5555% (1 in 18)||5.5555% (1 in 18)||7.5% (1 in 13.3333)
|}
 
=====MaxHP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|-
|51-60|| +150
|71+|| +3%
|-
|-
|61-70|| +175
|(GMS) 151+|| +4%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|71-80|| +200
|0+||8.3333% (1 in 12)||8.3333% (1 in 12)||5% (1 in 20)
|}
 
=====MaxMP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|81-90|| +225
|0-30|| +1%
|-
|-
|91-100|| +250
|31-70|| +2%
|-
|-
|101-110|| +275
|71+|| +3%
|-
|-
|11-150|| +300
|(GMS) 151+|| +4%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|151+|| +310
|0+||8.3333% (1 in 12)||8.3333% (1 in 12)||5% (1 in 20)
|}
|}


=====MaxMP Increase=====
=====DEF % Increase=====
'''Weight: 3'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-10|| +25
|0-30|| +1%
|-
|-
|11-20|| +50
|31-70|| +2%
|-
|-
|21-30|| +75
|71+|| +3%
|-
|-
|31-40|| +100
|(GMS) 151+|| +4%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|41-50|| +125
|0+||8.3333% (1 in 12)||8.3333% (1 in 12)||5% (1 in 20)
|}
 
=====All Stats Increase=====
{| {{prettytable|notwide=1}}
|-
|-
|51-60|| +150
!Equip level!! Stat value
|-
|-
|61-70|| +175
|0-20|| +1
|-
|-
|71-80|| +200
|21-40|| +2
|-
|-
|81-90|| +225
|41-60|| +3
|-
|-
|91-100|| +250
|61-80|| +4
|-
|101-110|| +275
|-
|-
|111-150|| +300
|81+|| +5
|-
|-
|151+|| +310
|(GMS) 151+|| +6
|}
|}


=====Speed Increase=====
;Chance to obtain the stat
'''Weight: 3'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0-30|| +8
|-
|31-70|| +10
|-
|71-110|| +12
|-
|-
|111+|| +14
|0+||5.5555% (1 in 18)||5.5555% (1 in 18)||5% (1 in 20)
|}
|}
 
{{tochide}}
=====Jump Increase=====
====Epic (Prime) / Unique (Non-prime)====
'''Weight: 3'''
{{tochide|Stat List}}
=====STR % Increase=====
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-30|| +8
|0-30|| +2%
|-
|-
|31-70|| +10
|31-70|| +4%
|-
|-
|71-110|| +12
|71+|| +6%
|-
|-
|111+|| +14
|(GMS) 151+|| +7%
|}
|}


=====STR % Increase=====
;Chance to obtain the stat
'''Weight: 2'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|0-20|| +3%
|0+||7.4074% (1 in 13.5)||7.4074% (1 in 13.5)||14.2857% (1 in 7)
|-
|21-50|| +4%
|-
|51-90|| +5%
|-
|91-150|| +7%
|-
|151+|| +8%
|}
|}


=====DEX % Increase=====
=====DEX % Increase=====
'''Weight: 2'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-20|| +3%
|0-30|| +2%
|-
|-
|21-50|| +4%
|31-70|| +4%
|-
|-
|51-90|| +5%
|71+|| +6%
|-
|-
|91-150|| +7%
|(GMS) 151+|| +7%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|151+|| +8%
|0+||7.4074% (1 in 13.5)||7.4074% (1 in 13.5)||14.2857% (1 in 7)
|}
|}


=====INT % Increase=====
=====INT % Increase=====
'''Weight: 2'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-20|| +3%
|0-30|| +2%
|-
|-
|21-50|| +4%
|31-70|| +4%
|-
|-
|51-90|| +5%
|71+|| +6%
|-
|-
|91-150|| +7%
|(GMS) 151+|| +7%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|151+|| +8%
|0+||7.4074% (1 in 13.5)||7.4074% (1 in 13.5)||14.2857% (1 in 7)
|}
|}


{{col|2}}
=====LUK % Increase=====
=====LUK % Increase=====
'''Weight: 2'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-20|| +3%
|0-30|| +2%
|-
|-
|21-50|| +4%
|31-70|| +4%
|-
|-
|51-90|| +5%
|71+|| +6%
|-
|-
|91-150|| +7%
|(GMS) 151+|| +7%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|151+|| +8%
|0+||7.4074% (1 in 13.5)||7.4074% (1 in 13.5)||14.2857% (1 in 7)
|}
|}


=====MaxHP % Increase=====
=====MaxHP % Increase=====
'''Weight: 3'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-20|| +3%
|0-30|| +2%
|-
|-
|21-50|| +5%
|31-70|| +4%
|-
|-
|51-90|| +7%
|71+|| +6%
|-
|-
|91-150|| +10%
|(GMS) 151+|| +7%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|151+|| +11%
|0+||11.1111% (1 in 9)||11.1111% (1 in 9)||14.2857% (1 in 7)
|}
|}


=====MaxMP % Increase=====
=====MaxMP % Increase=====
'''Weight: 3'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-20|| +3%
|0-30|| +2%
|-
|-
|21-50|| +5%
|31-70|| +4%
|-
|51-90|| +7%
|-
|-
|91-150|| +10%
|71+|| +6%
|-
|-
|151+|| +11%
|(GMS) 151+|| +7%
|}
|}


=====DEF % Increase=====
;Chance to obtain the stat
'''Weight: 3'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0-20|| +3%
|-
|21-50|| +5%
|-
|-
|51-90|| +7%
|0+||11.1111% (1 in 9)||11.1111% (1 in 9)||14.2857% (1 in 7)
|-
|91-150|| +10%
|-
|151+|| +11%
|}
|}


=====Critical Damage % Increase (gloves)=====
=====DEF % Increase=====
'''Weight: 1'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-20|| +1%
|0-30|| +2%
|-
|31-70|| +4%
|-
|-
|21-90|| +2%
|71+|| +6%
|-
|-
|91+|| +3%
|(GMS) 151+|| +7%
|}
|}


=====Critical Damage % Increase (armor)=====
;Chance to obtain the stat
'''Weight: 1'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0-150|| +1%
|-
|-
|151+|| +2%
|0+||11.1111% (1 in 9)||11.1111% (1 in 9)||8.5714% (1 in 11.6666)
|}
|}


=====All Stats % Increase=====
=====All Stats % Increase=====
'''Weight: 10'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-20|| +2%
|0-30|| +1%
|-
|-
|21-50|| +3%
|31-70|| +2%
|-
|51-90|| +4%
|-
|-
|91-150|| +5%
|71+|| +3%
|-
|-
|151+|| +6%
|(GMS) 151+|| +4%
|}
|}


=====All Skill Levels +1 (hat)=====
;Chance to obtain the stat
'''Weight: 5'''
 
Equip level requirement: 30 or higher, does not go beyond maximum skill level. 5th job skills not affected.
 
=====Elemental Resistance % Increase=====
'''Weight: 15'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|70-90|| +4%
|0+||3.7037% (1 in 27)||3.7037% (1 in 27)||5.7142% (1 in 17.5)
|-
|91-150|| +5%
|-
|151+|| +6%
|}
|}


=====Abnormal Status Resistance Increase=====
=====20% chance to ignore monster damage dealt=====
'''Weight: 15'''
Damage ignored as listed. % HP attacks not affected
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|70-90|| +4
|0-10||3
|-
|-
|91-150|| +5
|11-20||5
|-
|-
|151+|| +6
|21-30||7
|}
|-
 
|31-40||9
=====STR +2 per 10 Character Levels=====
|-
'''Weight: 1'''
|41-50||11
 
Equip level requirement: 30 or higher
 
=====DEX +2 per 10 Character Levels=====
'''Weight: 1'''
 
Equip level requirement: 30 or higher
 
=====INT +2 per 10 Character Levels=====
'''Weight: 1'''
 
Equip level requirement: 30 or higher
 
=====LUK +2 per 10 Character Levels=====
'''Weight: 1'''
 
Equip level requirement: 30 or higher
 
=====Skill MP Cost Reduction (accessory)=====
'''Weight: 3'''
 
MP cost reduction as listed.
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|0-20|| 3%
|51-60||13
|-
|-
|21-50|| 5%
|61-70||15
|-
|-
|51-90|| 7%
|71-80||17
|-
|-
|91+|| 10%
|81-90||19
|}
 
=====Potion HP Recovery Increase=====
'''Weight: 3'''
 
Does not apply to MP potion recovery (for dual heal potions, only HP is affected) and any % based potion heal.
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|0-20|| +10%
|91-100||21
|-
|-
|21-50|| +15%
|101-110||23
|-
|-
|51-90|| +20%
|111+||25
|-
|-
|91+|| +30%
|(GMS) 151+||26
|}
|}


=====Skill Cooldown -1 second (hat)=====
;Chance to obtain the stat
'''Weight: 3'''
 
Equip level requirement: 100 or higher
 
If the skill cooldown is below 10 seconds before % cooldown reductions, cooldown reduces by 5% of the remaining cooldown instead of 1 second (minimum cooldown 5 seconds)
 
=====Meso Drop Rate % Increase=====
'''Weight: 3'''
 
Maximum +100% from equipment Potentials and Additional Potentials.
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|0-20|| +2%
|0+||11.1111% (1 in 9)||11.1111% (1 in 9)||0%
|-
|21-50|| +3%
|-
|51-90|| +4%
|-
|91+|| +5%
|}
|}


=====Item Drop Rate % Increase=====
=====20% chance to ignore monster damage dealt=====
'''Weight: 3'''
Damage ignored as listed. % HP attacks not affected
 
Maximum +300% from equipment Potentials and Additional Potentials.
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-20|| +2%
|0-10||5
|-
|-
|21-50|| +3%
|11-20||8
|-
|-
|51-90|| +4%
|21-30||11
|-
|-
|91+|| +5%
|31-40||14
|}
{{col|2|end}}
 
===Additional Potential Stats (Weapons)===
;For weapon Equipments only:
*If the bonus potential line is actually an available regular potential line, the bonus potential boost will be balanced to be equal to the regular potential boost. (Excludes Boss Damage% and Ignore DEF%). Example: A weapon can have 12% ATT as bonus potential (matches with regular potential) while also getting 7% MaxHP as it too (only exclusive to bonus potential).
*Possible Bonus Potential list have been made in a way such that weapons with at least an Epic rank can only get % based stats (including Boss damage, Ignore DEF), stat increase every 10 Character levels, lines exclusive to weapons only as well as lines that can be obtained in both Rare and Epic rank (only for Epic rank); all other lines are not obtainable, which means that there will be lesser useless lines when you reset Bonus Potential on Weapons. However, since the Boss Damage Increase and Ignore DEF Increase boost is still lower as compared to regular potential, it is recommended to obtain ATT% on Bonus Potentials and leave Boss Damage and Ignore DEF for Regular Potentials.
 
====Rare (Secondary)====
{{col|2|begin}}
=====STR Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|0-20|| +1
|41-50||17
|-
|-
|21-40|| +2
|51-60||20
|-
|-
|41-50|| +3
|61-70||23
|-
|71-80||26
|-
|81-90||29
|-
|91-100||32
|-
|101-110||35
|-
|-
|51-70|| +4
|111+||38
|-
|-
|71-90|| +5
|(GMS) 151+||39
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|91+|| +6
|0+||11.1111% (1 in 9)||11.1111% (1 in 9)||0%
|}
|}


=====DEX Increase=====
=====30% chance to ignore monster damage dealt=====
Damage ignored as listed. % HP attacks not affected
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-20|| +1
|0-10||7
|-
|11-20||11
|-
|-
|21-40|| +2
|21-30||15
|-
|-
|41-50|| +3
|31-40||19
|-
|-
|51-70|| +4
|41-50||23
|-
|-
|71-90|| +5
|51-60||27
|-
|-
|91+|| +6
|61-70||31
|}
 
=====INT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|0-20|| +1
|71-80||35
|-
|-
|21-40|| +2
|81-90||39
|-
|-
|41-50|| +3
|91-100||43
|-
|-
|51-70|| +4
|101-110||47
|-
|-
|71-90|| +5
|111+||51
|-
|-
|91+|| +6
|(GMS) 151+||53
|}
|}


=====LUK Increase=====
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||11.1111% (1 in 9)||11.1111% (1 in 9)||0%
|}
{{tochide}}
====Unique (Prime) / Legendary (Non-prime)====
{{tochide|Stat List}}
=====STR % Increase=====
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-20|| +1
|0-30|| +3%
|-
|-
|21-40|| +2
|31-70|| +6%
|-
|41-50|| +3
|-
|-
|51-70|| +4
|71+|| +9%
|-
|-
|71-90|| +5
|(GMS) 151+|| +10%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|91+|| +6
|70+||6.8965% (1 in 14.5)||6.8965% (1 in 14.5)||8.9285% (1 in 11.2)
|}
|}


=====Weapon ATT Increase=====
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-20|| +1
|0-30|| +3%
|-
|-
|21-40|| +2
|31-70|| +6%
|-
|-
|41-60|| +3
|71+|| +9%
|-
|-
|61-80|| +4
|(GMS) 151+|| +10%
|-
|81-90|| +5
|-
|91+|| +6
|}
|}


=====Magic ATT Increase=====
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|70+||6.8965% (1 in 14.5)||6.8965% (1 in 14.5)||8.9285% (1 in 11.2)
|}
 
=====INT % Increase=====
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-20|| +1
|0-30|| +3%
|-
|-
|21-40|| +2
|31-70|| +6%
|-
|-
|41-60|| +3
|71+|| +9%
|-
|-
|61-80|| +4
|(GMS) 151+|| +10%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|81-90|| +5
|70+||6.8965% (1 in 14.5)||6.8965% (1 in 14.5)||8.9285% (1 in 11.2)
|-
|91+|| +6
|}
|}


=====Speed Increase=====
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-30|| +1
|0-30|| +3%
|-
|31-70|| +6%
|-
|-
|31-70|| +2
|71+|| +9%
|-
|-
|71-110|| +3
|(GMS) 151+|| +10%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|111+|| +4
|70+||6.8965% (1 in 14.5)||6.8965% (1 in 14.5)||8.9285% (1 in 11.2)
|}
|}


{{col|2}}
=====MaxHP % Increase=====
=====Jump Increase=====
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-30|| +1
|0-30|| +3%
|-
|-
|31-70|| +2
|31-70|| +6%
|-
|-
|71-110|| +3
|71+|| +9%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|111+|| +4
|70+||10.3448% (1 in 9.6666)||10.3448% (1 in 9.6666)||10.7142% (1 in 9.3333)
|}
|}


=====MaxHP Increase=====
=====MaxMP % Increase=====
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-10|| +5
|0-30|| +3%
|-
|-
|11-20|| +10
|31-70|| +6%
|-
|-
|21-30|| +15
|71+|| +9%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|31-40|| +20
|70+||10.3448% (1 in 9.6666)||10.3448% (1 in 9.6666)||10.7142% (1 in 9.3333)
|}
 
=====DEF % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|41-50|| +25
|0-30|| +3%
|-
|-
|51-60|| +30
|31-70|| +6%
|-
|61-70|| +35
|-
|-
|71-80|| +40
|71+|| +9%
|-
|81-90|| +45
|-
|91-100|| +50
|-
|101-110|| +55
|-
|111+|| +60
|}
|}


=====MaxMP Increase=====
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|0-10|| +5
|70+||10.3448% (1 in 9.6666)||10.3448% (1 in 9.6666)||7.1428% (1 in 14)
|}
 
=====All Stats % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|11-20|| +10
|0-30|| +2%
|-
|-
|21-30|| +15
|31-70|| +4%
|-
|-
|31-40|| +20
|71+|| +6%
|-
|-
|41-50|| +25
|(GMS) 151+|| +7%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|51-60|| +30
|70+||3.4482% (1 in 29)||3.4482% (1 in 29)||7.1428% (1 in 14)
|}
 
=====5% chance to ignore 20% of monster damage dealt=====
'''Chance to ignore percentage damage can only appear up to 2 times on a single cube.'''
 
Equip level requirement: 20 or higher, % HP attacks not affected
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|61-70|| +35
|70+||10.3448% (1 in 9.6666)||10.3448% (1 in 9.6666)||7.1428% (1 in 14)
|}
 
=====5% chance to ignore 40% of monster damage dealt=====
'''Chance to ignore percentage damage can only appear up to 2 times on a single cube.'''
 
Equip level requirement: 40 or higher, % HP attacks not affected
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|71-80|| +40
|70+||10.3448% (1 in 9.6666)||10.3448% (1 in 9.6666)||7.1428% (1 in 14)
|}
 
=====Skills and Potion HP Recovery % Increase=====
Does not apply to MP potion recovery (for dual heal potions, only HP is affected) and any % based potion or skill heal applied individually.
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|81-90|| +45
|0-30|| +10%
|-
|-
|91-100|| +50
|31-70|| +20%
|-
|-
|101-110|| +55
|71+|| +30%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|111+|| +60
|70+||10.3448% (1 in 9.6666)||10.3448% (1 in 9.6666)||7.1428% (1 in 14)
|}
|}


=====DEF Increase=====
=====Decent Hyper Body enabled=====
'''Decent Skills of any type can only appear 1 time on a single cube'''.
 
Equip level requirement: 70 or higher
 
For 240 seconds, MaxHP and MaxMP +40%, does not stack with Hyper Body, personal buff only.
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|70+||6.8965% (1 in 14.5)||6.8965% (1 in 14.5)||7.1428% (1 in 14)
|}
{{tochide}}
====Legendary (Prime)====
{{tochide|Stat List}}
=====STR % Increase=====
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-10|| +5
|0-30|| +6%
|-
|-
|11-20|| +10
|31-70|| +9%
|-
|-
|21-30|| +15
|71+|| +12%
|-
|-
|31-40|| +20
|(GMS) 151+|| +13%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|41-50|| +25
|70+||5.8823% (1 in 17)||5.8823% (1 in 17)||10.8108% (1 in 9.25)
|}
 
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|51-60|| +30
|0-30|| +6%
|-
|-
|61-70|| +35
|31-70|| +9%
|-
|-
|71-80|| +40
|71+|| +12%
|-
|-
|81-90|| +45
|(GMS) 151+|| +13%
|-
|}
|91-100|| +50
 
|-
;Chance to obtain the stat
|101-110|| +55
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|111+|| +60
|70+||5.8823% (1 in 17)||5.8823% (1 in 17)||10.8108% (1 in 9.25)
|}
|}


{{col|2|end}}
=====INT % Increase=====
====Rare (Primary) / Epic (Secondary)====
{{col|2|begin}}
=====STR Increase=====
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-20|| +2
|0-30|| +6%
|-
|-
|21-40|| +4
|31-70|| +9%
|-
|-
|41-50|| +6
|71+|| +12%
|-
|-
|51-70|| +8
|(GMS) 151+|| +13%
|-
|}
|71-90|| +10
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|91-150|| +12
|70+||5.8823% (1 in 17)||5.8823% (1 in 17)||10.8108% (1 in 9.25)
|-
|151+|| +13
|}
|}


=====DEX Increase=====
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-20|| +2
|0-30|| +6%
|-
|-
|21-40|| +4
|31-70|| +9%
|-
|-
|41-50|| +6
|71+|| +12%
|-
|-
|51-70|| +8
|(GMS) 151+|| +13%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|71-90|| +10
|70+||5.8823% (1 in 17)||5.8823% (1 in 17)||10.8108% (1 in 9.25)
|-
|91-150|| +12
|-
|151+|| +13
|}
|}


=====INT Increase=====
=====MaxHP % Increase=====
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-20|| +2
|0-30|| +6%
|-
|31-70|| +9%
|-
|-
|21-40|| +4
|71+|| +12%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|41-50|| +6
|70+||8.8235% (1 in 11.3333)||8.8235% (1 in 11.3333)||10.8108% (1 in 9.25)
|}
 
=====MaxMP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|51-70|| +8
|0-30|| +6%
|-
|-
|71-90|| +10
|31-70|| +9%
|-
|-
|91-150|| +12
|71+|| +12%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|151+|| +13
|70+||8.8235% (1 in 11.3333)||8.8235% (1 in 11.3333)||10.8108% (1 in 9.25)
|}
|}


=====LUK Increase=====
=====DEF % Increase=====
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-20|| +2
|0-30|| +6%
|-
|-
|21-40|| +4
|31-70|| +9%
|-
|-
|41-50|| +6
|71+|| +12%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|51-70|| +8
|70+||8.8235% (1 in 11.3333)||8.8235% (1 in 11.3333)||10.8108% (1 in 9.25)
|-
|71-90|| +10
|-
|91-150|| +12
|-
|151+|| +13
|}
|}


=====Weapon ATT Increase=====
=====All Stats % Increase=====
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-20|| +2
|0-30|| +3%
|-
|-
|21-40|| +4
|31-70|| +6%
|-
|-
|41-60|| +6
|71+|| +9%
|-
|-
|61-80|| +8
|(GMS) 151+|| +10%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|81-90|| +10
|70+||5.8823% (1 in 17)||5.8823% (1 in 17)||8.1081% (1 in 12.3333)
|}
 
=====10% chance to ignore 20% of monster damage dealt=====
'''Chance to ignore percentage damage can only appear up to 2 times on a single cube.'''
 
Equip level requirement: 20 or higher, % HP attacks not affected
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|91-150|| +12
|70+||8.8235% (1 in 11.3333)||8.8235% (1 in 11.3333)||8.1081% (1 in 12.3333)
|}
 
=====10% chance to ignore 40% of monster damage dealt=====
'''Chance to ignore percentage damage can only appear up to 2 times on a single cube.'''
 
Equip level requirement: 40 or higher, % HP attacks not affected
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|151+|| +13
|70+||8.8235% (1 in 11.3333)||8.8235% (1 in 11.3333)||8.1081% (1 in 12.3333)
|}
|}


=====Magic ATT Increase=====
=====Reflect damage at a chance=====
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Reflect chance!!Reflect damage (% of damage taken by you)
|-
|-
|0-20|| +2
|0-30||10%||20%
|-
|-
|21-40|| +4
|31-50||10%||35%
|-
|-
|41-60|| +6
|51-70||20%||35%
|-
|-
|61-80|| +8
|70-100||20%||50%
|-
|-
|81-90|| +10
|101+||30%||50%
|-
|}
|91-150|| +12
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|151+|| +13
|70+||8.8235% (1 in 11.3333)||8.8235% (1 in 11.3333)||0%
|}
|}


=====MaxHP Increase=====
=====Reflect damage at a chance=====
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Reflect chance!!Reflect damage (% of damage taken by you)
|-
|-
|0-20|| +10
|0-30||10%||30%
|-
|-
|21-50|| +15
|31-50||10%||50%
|-
|-
|51-90|| +50
|51-70||20%||50%
|-
|-
|91-150|| +100
|70-100||20%||70%
|-
|-
|151+|| +125
|101+||30%||70%
|}
|}


=====MaxMP Increase=====
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0-20|| +10
|-
|21-50|| +15
|-
|51-90|| +50
|-
|-
|91-150|| +100
|70+||8.8235% (1 in 11.3333)||8.8235% (1 in 11.3333)||0%
|-
|151+|| +125
|}
|}


=====DEF Increase=====
=====Skills and Potion HP Recovery % Increase=====
Does not apply to MP potion recovery (for dual heal potions, only HP is affected) and any % based potion or skill heal applied individually.
 
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-20|| +10
|0-30|| +20%
|-
|-
|21-50|| +15
|31-70|| +30%
|-
|-
|51-90|| +50
|71+|| +40%
|-
|91-150|| +100
|-
|151+|| +125
|}
|}


{{col|2}}
;Chance to obtain the stat
 
=====Speed Increase=====
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0-20|| +2
|-
|-
|21-50|| +3
|70+||8.8235% (1 in 11.3333)||8.8235% (1 in 11.3333)||0%
|}
{{tochide}}
 
===Gloves===
====Rare (Non-prime)====
{{tochide|Stat List}}
=====STR Increase=====
{| {{prettytable|notwide=1}}
|-
|-
|51-80|| +4
!Equip level!! Stat value
|-
|-
|81-110|| +5
|0-20|| +1
|-
|-
|111+|| +6
|21-40|| +2
|}
 
=====Jump Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|0-20|| +2
|41-50|| +3
|-
|-
|21-50|| +3
|51-70|| +4
|-
|-
|51-80|| +4
|71-90|| +5
|-
|-
|81-110|| +5
|91+|| +6
|-
|111+|| +6
|}
|}


=====STR % Increase=====
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|0-30|| +1%
|0+||11.7647% (1 in 8.5)||11.7647% (1 in 8.5)||14.2857% (1 in 7)
|}
 
=====DEX Increase=====
{| {{prettytable|notwide=1}}
|-
|-
|31-70|| +2%
!Equip level!! Stat value
|-
|-
|71-150|| +3%
|0-20|| +1
|-
|-
|151+|| +4%
|21-40|| +2
|}
 
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|0-30|| +1%
|41-50|| +3
|-
|-
|31-70|| +2%
|51-70|| +4
|-
|-
|71-150|| +3%
|71-90|| +5
|-
|-
|151+|| +4%
|91+|| +6
|}
|}


=====INT % Increase=====
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|0-30|| +1%
|0+||11.7647% (1 in 8.5)||11.7647% (1 in 8.5)||14.2857% (1 in 7)
|}
 
=====INT Increase=====
{| {{prettytable|notwide=1}}
|-
|-
|31-70|| +2%
!Equip level!! Stat value
|-
|-
|71-150|| +3%
|0-20|| +1
|-
|-
|151+|| +4%
|21-40|| +2
|}
 
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|0-30|| +1%
|41-50|| +3
|-
|-
|31-70|| +2%
|51-70|| +4
|-
|-
|71-150|| +3%
|71-90|| +5
|-
|-
|151+|| +4%
|91+|| +6
|}
|}


=====Weapon ATT % Increase=====
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|0-30|| +1%
|0+||11.7647% (1 in 8.5)||11.7647% (1 in 8.5)||14.2857% (1 in 7)
|-
|31-70|| +2%
|-
|71-150|| +3%
|-
|151+|| +4%
|}
|}


=====Magic ATT % Increase=====
=====LUK Increase=====
{|{{prettytable|notwide=1}}
{| {{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|0-30|| +1%
!Equip level!! Stat value
|-
|-
|31-70|| +2%
|0-20|| +1
|-
|-
|71-150|| +3%
|21-40|| +2
|-
|-
|151+|| +4%
|41-50|| +3
|}
 
=====Damage % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|0-30|| +1%
|51-70|| +4
|-
|-
|31-70|| +2%
|71-90|| +5
|-
|-
|71-150|| +3%
|91+|| +6
|-
|151+|| +4%
|}
|}


=====MaxHP % Increase=====
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0-90|| +1%
|-
|-
|91-150|| +2%
|0+||11.7647% (1 in 8.5)||11.7647% (1 in 8.5)||14.2857% (1 in 7)
|-
|151+|| +3%
|}
|}


=====MaxMP % Increase=====
=====MaxHP Increase=====
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-90|| +1%
|0-10|| +5
|-
|-
|91-150|| +2%
|11-20|| +10
|-
|-
|151+|| +3%
|21-30|| +15
|}
 
=====Critical Rate % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|0-30|| +1%
|31-40|| +20
|-
|-
|31-70|| +2%
|41-50|| +25
|-
|-
|71-100|| +3%
|51-60|| +30
|-
|-
|101+|| +4%
|61-70|| +35
|}
 
=====All Stats Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|0-20|| +1
|71-80|| +40
|-
|-
|21-40|| +2
|81-90|| +45
|-
|-
|41-60|| +3
|91-100|| +50
|-
|-
|61-80|| +4
|101-110|| +55
|-
|-
|81-150|| +5
|111+|| +60
|-
|151+|| +6
|}
|}


{{col|2|end}}
;Chance to obtain the stat
====Epic (Primary) / Unique (Secondary)====
{{col|2|begin}}
=====STR % Increase=====
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|0-30|| +2%
|0+||17.647% (1 in 5.6666)||17.647% (1 in 5.6666)||14.2857% (1 in 7)
|-
|31-70|| +4%
|-
|71-150|| +6%
|-
|151+|| +7%
|}
|}


=====DEX % Increase=====
=====MaxMP Increase=====
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-30|| +2%
|0-10|| +5
|-
|-
|31-70|| +4%
|11-20|| +10
|-
|-
|71-150|| +6%
|21-30|| +15
|-
|-
|151+|| +7%
|31-40|| +20
|}
 
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|0-30|| +2%
|41-50|| +25
|-
|-
|31-70|| +4%
|51-60|| +30
|-
|-
|71-150|| +6%
|61-70|| +35
|-
|-
|151+|| +7%
|71-80|| +40
|}
 
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|0-30|| +2%
|81-90|| +45
|-
|-
|31-70|| +4%
|91-100|| +50
|-
|-
|71-150|| +6%
|101-110|| +55
|-
|-
|151+|| +7%
|111+|| +60
|}
|}


=====Weapon ATT % Increase=====
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|0-30|| +2%
|0+||17.647% (1 in 5.6666)||17.647% (1 in 5.6666)||14.2857% (1 in 7)
|-
|31-70|| +4%
|-
|71-150|| +6%
|-
|151+|| +7%
|}
|}


=====Magic ATT % Increase=====
=====DEF Increase=====
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-30|| +2%
|0-10|| +5
|-
|-
|31-70|| +4%
|11-20|| +10
|-
|-
|71-150|| +6%
|21-30|| +15
|-
|-
|151+|| +7%
|31-40|| +20
|}
 
=====Damage % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|0-30|| +2%
|41-50|| +25
|-
|-
|31-70|| +4%
|51-60|| +30
|-
|-
|71-150|| +6%
|61-70|| +35
|-
|-
|151+|| +7%
|71-80|| +40
|}
 
=====Critical Rate % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|0-30|| +2%
|81-90|| +45
|-
|-
|31-70|| +4%
|91-100|| +50
|-
|-
|71-150|| +6%
|101-110|| +55
|-
|-
|151+|| +7%
|111+|| +60
|}
|}


=====MaxHP % Increase=====
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||17.647% (1 in 5.6666)||17.647% (1 in 5.6666)||14.2857% (1 in 7)
|}
{{tochide}}
====Rare (Prime) / Epic (Non-prime)====
{{tochide|Stat List}}
=====STR Increase=====
{| {{prettytable|notwide=1}}
|-
|-
|0-20|| +1%
!Equip level!! Stat value
|-
|-
|21-50|| +2%
|0-20|| +2
|-
|-
|51-90|| +3%
|21-40|| +4
|-
|-
|91-150|| +5%
|41-50|| +6
|-
|-
|151+|| +6%
|51-70|| +8
|}
|-
|71-90|| +10
|-
|91+|| +12
|-
|(GMS) 151+|| +13
|}


=====MaxMP % Increase=====
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|0-20|| +1%
|0+||5.5555% (1 in 18)||5.5555% (1 in 18)||7.5% (1 in 13.3333)
|}
 
=====DEX Increase=====
{| {{prettytable|notwide=1}}
|-
|-
|21-50|| +2%
!Equip level!! Stat value
|-
|-
|51-90|| +3%
|0-20|| +2
|-
|-
|91-150|| +5%
|21-40|| +4
|-
|-
|151+|| +6%
|41-50|| +6
|}
 
{{col|2}}
=====All Stats % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|0-30|| +1%
|51-70|| +8
|-
|-
|31-70|| +2%
|71-90|| +10
|-
|-
|71-150|| +3%
|91+|| +12
|-
|-
|151+|| +4%
|(GMS) 151+|| +13
|}
|}


=====3% chance to recover HP when attacking.=====
;Chance to obtain the stat
HP recovered as listed.
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|0-10|| 20
|0+||5.5555% (1 in 18)||5.5555% (1 in 18)||7.5% (1 in 13.3333)
|}
 
=====INT Increase=====
{| {{prettytable|notwide=1}}
|-
|-
|11-20|| 23
!Equip level!! Stat value
|-
|-
|21-30|| 26
|0-20|| +2
|-
|-
|31-40|| 29
|21-40|| +4
|-
|-
|41-50|| 32
|41-50|| +6
|-
|-
|51-60|| 35
|51-70|| +8
|-
|-
|61-70|| 38
|71-90|| +10
|-
|71-80|| 41
|-
|81-90|| 44
|-
|91-100|| 47
|-
|101-110|| 50
|-
|-
|111-150|| 53
|91+|| +12
|-
|-
|151+|| 54
|(GMS) 151+|| +13
|}
|}


=====3% chance to recover MP when attacking.=====
;Chance to obtain the stat
MP recovered as listed.
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|0-10|| 20
|0+||5.5555% (1 in 18)||5.5555% (1 in 18)||7.5% (1 in 13.3333)
|}
 
=====LUK Increase=====
{| {{prettytable|notwide=1}}
|-
|-
|11-20|| 23
!Equip level!! Stat value
|-
|-
|21-30|| 26
|0-20|| +2
|-
|-
|31-40|| 29
|21-40|| +4
|-
|-
|41-50|| 32
|41-50|| +6
|-
|-
|51-60|| 35
|51-70|| +8
|-
|-
|61-70|| 38
|71-90|| +10
|-
|71-80|| 41
|-
|81-90|| 44
|-
|-
|91-100|| 47
|91+|| +12
|-
|-
|101-110|| 50
|(GMS) 151+|| +13
|-
|111-150|| 53
|-
|151+|| 54
|}
|}


=====Ignore 3% of Monster's DEF when attacking.=====
;Chance to obtain the stat
Equip level requirement: 50 or higher
 
{{col|2|end}}
 
====Unique (Primary) / Legendary (Secondary)====
{{col|2|begin}}
=====STR % Increase=====
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|-
|71-150|| +9%
|0+||5.5555% (1 in 18)||5.5555% (1 in 18)||7.5% (1 in 13.3333)
|-
|151+|| +10%
|}
|}


=====DEX % Increase=====
=====MaxHP Increase=====
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-30|| +3%
|0-10|| +10
|-
|11-20|| +20
|-
|-
|31-70|| +6%
|21-30|| +30
|-
|-
|71-150|| +9%
|31-40|| +40
|-
|-
|151+|| +10%
|41-50|| +50
|}
 
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|0-30|| +3%
|51-60|| +60
|-
|-
|31-70|| +6%
|61-70|| +70
|-
|-
|71-150|| +9%
|71-80|| +80
|-
|-
|151+|| +10%
|81-90|| +90
|}
 
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|0-30|| +3%
|91-100|| +100
|-
|-
|31-70|| +6%
|101-110|| +110
|-
|-
|71-150|| +9%
|111+|| +120
|-
|-
|151+|| +10%
|(GMS) 151+|| +125
|}
|}


=====Weapon ATT % Increase=====
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|-
|71-150|| +9%
|0+||8.3333% (1 in 12)||8.3333% (1 in 12)||7.5% (1 in 13.3333)
|-
|151+|| +10%
|}
|}


=====Magic ATT % Increase=====
=====MaxMP Increase=====
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-30|| +3%
|0-10|| +10
|-
|-
|31-70|| +6%
|11-20|| +20
|-
|-
|71-150|| +9%
|21-30|| +30
|-
|-
|151+|| +10%
|31-40|| +40
|}
 
=====Damage % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|0-30|| +3%
|41-50|| +50
|-
|-
|31-70|| +6%
|51-60|| +60
|-
|61-70|| +70
|-
|71-80|| +80
|-
|81-90|| +90
|-
|91-100|| +100
|-
|101-110|| +110
|-
|-
|71-150|| +9%
|111+|| +120
|-
|-
|151+|| +10%
|(GMS) 151+|| +125
|}
|}


=====Critical Rate % Increase=====
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||8.3333% (1 in 12)||8.3333% (1 in 12)||7.5% (1 in 13.3333)
|}
 
=====DEF Increase=====
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-30|| +3%
|0-10|| +10
|-
|11-20|| +20
|-
|21-30|| +30
|-
|31-40|| +40
|-
|41-50|| +50
|-
|51-60|| +60
|-
|61-70|| +70
|-
|71-80|| +80
|-
|81-90|| +90
|-
|91-100|| +100
|-
|101-110|| +110
|-
|-
|31-70|| +6%
|111+|| +120
|-
|-
|71-150|| +9%
|(GMS) 151+|| +125
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|151+|| +10%
|0+||8.3333% (1 in 12)||8.3333% (1 in 12)||5% (1 in 20)
|}
|}


=====MaxHP % Increase=====
=====STR % Increase=====
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-20|| +2%
|0-30|| +1%
|-
|-
|21-50|| +3%
|31-70|| +2%
|-
|-
|51-90|| +5%
|71+|| +3%
|-
|-
|91-150|| +7%
|(GMS) 151+|| +4%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|151+|| +8%
|0+||5.5555% (1 in 18)||5.5555% (1 in 18)||7.5% (1 in 13.3333)
|}
|}


=====MaxMP % Increase=====
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-20|| +2%
|0-30|| +1%
|-
|-
|21-50|| +3%
|31-70|| +2%
|-
|-
|51-90|| +5%
|71+|| +3%
|-
|-
|91-150|| +7%
|(GMS) 151+|| +4%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|151+|| +8%
|0+||5.5555% (1 in 18)||5.5555% (1 in 18)||7.5% (1 in 13.3333)
|}
|}


{{col|2}}
=====INT % Increase=====
 
=====All Stats % Increase=====
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-30|| +2%
|0-30|| +1%
|-
|-
|31-70|| +4%
|31-70|| +2%
|-
|-
|71-150|| +6%
|71+|| +3%
|-
|-
|151+|| +7%
|(GMS) 151+|| +4%
|}
|}


=====Abnormal Status Resistance Increase=====
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100-150|| +4
|-
|-
|151+|| +5
|0+||5.5555% (1 in 18)||5.5555% (1 in 18)||7.5% (1 in 13.3333)
|}
|}


=====Damage to Boss Monsters +12%=====
=====LUK % Increase=====
Equip level requirement: 50 or higher
 
=====Ignore 4% of Monster's DEF when attacking.=====
Equip level requirement: 50 or higher
 
=====15% chance to recover HP when attacking.=====
HP recovered as listed.
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-10|| 40
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|-
|11-20|| 45
|(GMS) 151+|| +4%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|21-30|| 50
|0+||5.5555% (1 in 18)||5.5555% (1 in 18)||7.5% (1 in 13.3333)
|}
 
=====MaxHP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|31-40|| 55
|0-30|| +1%
|-
|-
|41-50|| 60
|31-70|| +2%
|-
|-
|51-60|| 65
|71+|| +3%
|-
|-
|61-70|| 70
|(GMS) 151+|| +4%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|71-80|| 75
|0+||8.3333% (1 in 12)||8.3333% (1 in 12)||5% (1 in 20)
|}
 
=====MaxMP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|81-90|| 80
|0-30|| +1%
|-
|-
|91-100|| 85
|31-70|| +2%
|-
|-
|101-110|| 90
|71+|| +3%
|-
|-
|111-150|| 95
|(GMS) 151+|| +4%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|151+|| 97
|0+||8.3333% (1 in 12)||8.3333% (1 in 12)||5% (1 in 20)
|}
|}


=====15% chance to recover MP when attacking.=====
=====DEF % Increase=====
MP recovered as listed.
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-10|| 40
|0-30|| +1%
|-
|-
|11-20|| 45
|31-70|| +2%
|-
|-
|21-30|| 50
|71+|| +3%
|-
|-
|31-40|| 55
|(GMS) 151+|| +4%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|41-50|| 60
|0+||8.3333% (1 in 12)||8.3333% (1 in 12)||5% (1 in 20)
|}
 
=====All Stats Increase=====
{| {{prettytable|notwide=1}}
|-
|-
|51-60|| 65
!Equip level!! Stat value
|-
|-
|61-70|| 70
|0-20|| +1
|-
|-
|71-80|| 75
|21-40|| +2
|-
|-
|81-90|| 80
|41-60|| +3
|-
|-
|91-100|| 85
|61-80|| +4
|-
|101-110|| 90
|-
|-
|111-150|| 95
|81+|| +5
|-
|-
|151+|| 97
|(GMS) 151+|| +6
|}
|}


=====STR +1 per 10 Character Levels=====
;Chance to obtain the stat
Equip level requirement: 30 or higher
{|{{prettytable|notwide=1}}
 
!Item Level!!Initial!!In-game cube!!Cash cube
=====DEX +1 per 10 Character Levels=====
|-
Equip level requirement: 30 or higher
|0+||5.5555% (1 in 18)||5.5555% (1 in 18)||5% (1 in 20)
 
|}
=====INT +1 per 10 Character Levels=====
{{tochide}}
Equip level requirement: 30 or higher
====Epic (Prime) / Unique (Non-prime)====
 
{{tochide|Stat List}}
=====LUK +1 per 10 Character Levels=====
Equip level requirement: 30 or higher
 
{{col|2|end}}
 
====Legendary (Primary)====
{{col|2|begin}}
=====STR % Increase=====
=====STR % Increase=====
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-30|| +6%
|0-30|| +2%
|-
|-
|31-70|| +9%
|31-70|| +4%
|-
|-
|71-150|| +12%
|71+|| +6%
|-
|-
|151+|| +13%
|(GMS) 151+|| +7%
|}
|}


=====DEX % Increase=====
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0-30|| +6%
|-
|-
|31-70|| +9%
|0+||6.0606% (1 in 16.5)||6.0606% (1 in 16.5)||12.1951% (1 in 8.2)
|-
|71-150|| +12%
|-
|151+|| +13%
|}
|}


=====INT % Increase=====
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-30|| +6%
|0-30|| +2%
|-
|-
|31-70|| +9%
|31-70|| +4%
|-
|-
|71-150|| +12%
|71+|| +6%
|-
|-
|151+|| +13%
|(GMS) 151+|| +7%
|}
|}


=====LUK % Increase=====
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|-
|71-150|| +12%
|0+||6.0606% (1 in 16.5)||6.0606% (1 in 16.5)||12.1951% (1 in 8.2)
|-
|151+|| +13%
|}
|}


=====Weapon ATT % Increase=====
=====INT % Increase=====
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-30|| +6%
|0-30|| +2%
|-
|-
|31-70|| +9%
|31-70|| +4%
|-
|-
|71-150|| +12%
|71+|| +6%
|-
|-
|151+|| +13%
|(GMS) 151+|| +7%
|}
|}


=====Magic ATT % Increase=====
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|0-30|| +6%
|0+||6.0606% (1 in 16.5)||6.0606% (1 in 16.5)||12.1951% (1 in 8.2)
|-
|31-70|| +9%
|-
|71-150|| +12%
|-
|151+|| +13%
|}
|}


=====Damage % Increase=====
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-30|| +6%
|0-30|| +2%
|-
|-
|31-70|| +9%
|31-70|| +4%
|-
|-
|71-150|| +12%
|71+|| +6%
|-
|-
|151+|| +13%
|(GMS) 151+|| +7%
|}
|}


=====Critical Rate % Increase=====
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0-30|| +6%
|-
|-
|31-70|| +9%
|0+||6.0606% (1 in 16.5)||6.0606% (1 in 16.5)||12.1951% (1 in 8.2)
|-
|71-150|| +12%
|-
|151+|| +13%
|}
|}


Line 5,200: Line 5,195:
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-20|| +3%
|0-30|| +2%
|-
|-
|21-50|| +5%
|31-70|| +4%
|-
|-
|51-90|| +7%
|71+|| +6%
|-
|-
|91-150|| +10%
|(GMS) 151+|| +7%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|151+|| +11%
|0+||9.0909% (1 in 11)||9.0909% (1 in 11)||12.1951% (1 in 8.2)
|}
|}


Line 5,215: Line 5,215:
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-20|| +3%
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||9.0909% (1 in 11)||9.0909% (1 in 11)||12.1951% (1 in 8.2)
|}
 
=====DEF % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|21-50|| +5%
|0-30|| +2%
|-
|-
|51-90|| +7%
|31-70|| +4%
|-
|-
|91-150|| +10%
|71+|| +6%
|-
|-
|151+|| +11%
|(GMS) 151+|| +7%
|}
|}


{{col|2}}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||9.0909% (1 in 11)||9.0909% (1 in 11)||7.317% (1 in 13.6666)
|}


=====All Stats % Increase=====
=====All Stats % Increase=====
Line 5,232: Line 5,255:
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-30|| +3%
|0-30|| +1%
|-
|-
|31-70|| +6%
|31-70|| +2%
|-
|-
|71-150|| +9%
|71+|| +3%
|-
|-
|151+|| +10%
|(GMS) 151+|| +4%
|}
|}


=====Abnormal Status Resistance Increase=====
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||3.0303% (1 in 33)||3.0303% (1 in 33)||4.878% (1 in 20.5)
|}
=====20% chance to ignore monster damage dealt=====
Damage ignored as listed. % HP attacks not affected
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|70-90|| +4
|0-10||3
|-
|11-20||5
|-
|21-30||7
|-
|31-40||9
|-
|41-50||11
|-
|51-60||13
|-
|61-70||15
|-
|-
|91-150|| +5
|71-80||17
|-
|-
|151+|| +6
|81-90||19
|-
|91-100||21
|-
|101-110||23
|-
|111+||25
|-
|(GMS) 151+||26
|}
|}


=====Damage to Boss Monsters +18%=====
;Chance to obtain the stat
Equip level requirement: 50 or higher
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||9.0909% (1 in 11)||9.0909% (1 in 11)||0%
|}


=====Damage to Boss Monsters +3%=====
=====20% chance to ignore monster damage dealt=====
Equip level requirement: 60 or higher
Damage ignored as listed. % HP attacks not affected
 
{|{{prettytable|notwide=1}}
=====Ignores 5% of Monster's DEF when attacking.=====
|-
Equip level requirement: 50 or higher
!Equip level!!Stat value
 
|-
=====Ignores 3% of Monster's DEF when attacking.=====
|0-10||5
Equip level requirement: 60 or higher
|-
 
|11-20||8
=====STR +2 per 10 Character Levels=====
|-
Equip level requirement: 30 or higher
|21-30||11
 
|-
=====DEX +2 per 10 Character Levels=====
|31-40||14
Equip level requirement: 30 or higher
|-
|41-50||17
|-
|51-60||20
|-
|61-70||23
|-
|71-80||26
|-
|81-90||29
|-
|91-100||32
|-
|101-110||35
|-
|111+||38
|-
|(GMS) 151+||39
|}


=====INT +2 per 10 Character Levels=====
;Chance to obtain the stat
Equip level requirement: 30 or higher
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||9.0909% (1 in 11)||9.0909% (1 in 11)||0%
|}


=====LUK +2 per 10 Character Levels=====
=====30% chance to ignore monster damage dealt=====
Equip level requirement: 30 or higher
Damage ignored as listed. % HP attacks not affected
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10||7
|-
|11-20||11
|-
|21-30||15
|-
|31-40||19
|-
|41-50||23
|-
|51-60||27
|-
|61-70||31
|-
|71-80||35
|-
|81-90||39
|-
|91-100||43
|-
|101-110||47
|-
|111+||51
|-
|(GMS) 151+||53
|}


=====Weapon ATT +1 per 10 Character Levels=====
;Chance to obtain the stat
Equip level requirement: 30 or higher
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||9.0909% (1 in 11)||9.0909% (1 in 11)||0%
|}


=====Magic ATT +1 per 10 Character Levels=====
=====15% chance to recover HP when you killed a monster=====
Equip level requirement: 30 or higher
HP recovered as listed.
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10||40
|-
|11-20||45
|-
|21-30||50
|-
|31-40||55
|-
|41-50||60
|-
|51-60||65
|-
|61-70||70
|-
|71-80||75
|-
|81-90||80
|-
|91-100||85
|-
|101-110||90
|-
|111+||95
|-
|(GMS) 151+||97
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||9.0909% (1 in 11)||9.0909% (1 in 11)||7.317% (1 in 13.6666)
|}
 
=====15% chance to recover MP when you killed a monster=====
MP recovered as listed.
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10||40
|-
|11-20||45
|-
|21-30||50
|-
|31-40||55
|-
|41-50||60
|-
|51-60||65
|-
|61-70||70
|-
|71-80||75
|-
|81-90||80
|-
|91-100||85
|-
|101-110||90
|-
|111+||95
|-
|(GMS) 151+||97
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||9.0909% (1 in 11)||9.0909% (1 in 11)||7.317% (1 in 13.6666)
|}
{{tochide}}
====Unique (Prime) / Legendary (Non-prime)====
{{tochide|Stat List}}
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}


;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|120+||4.2553% (1 in 23.5)||5.7142% (1 in 17.5)||8.3333% (1 in 12)
|}
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|120+||4.2553% (1 in 23.5)||5.7142% (1 in 17.5)||8.3333% (1 in 12)
|}
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|120+||4.2553% (1 in 23.5)||5.7142% (1 in 17.5)||8.3333% (1 in 12)
|}
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|120+||4.2553% (1 in 23.5)||5.7142% (1 in 17.5)||8.3333% (1 in 12)
|}
=====MaxHP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|120+||6.3829% (1 in 15.6666)||8.5714% (1 in 11.6666)||10% (1 in 10)
|}
=====MaxMP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|120+||6.3829% (1 in 15.6666)||8.5714% (1 in 11.6666)||10% (1 in 10)
|}
=====DEF % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|120+||6.3829% (1 in 15.6666)||8.5714% (1 in 11.6666)||6.6666% (1 in 15)
|}
=====All Stats % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|120+||2.1276% (1 in 47)||2.8571 (1 in 35)||6.6666% (1 in 15)
|}
=====STR +1 per 10 Character Levels=====
Equip level requirement: 30 or higher
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|120+||6.3829% (1 in 15.6666)||0%||1.6666% (1 in 60)
|}
=====DEX +1 per 10 Character Levels=====
Equip level requirement: 30 or higher
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|120+||6.3829% (1 in 15.6666)||0%||1.6666% (1 in 60)
|}
=====INT +1 per 10 Character Levels=====
Equip level requirement: 30 or higher
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|120+||6.3829% (1 in 15.6666)||0%||1.6666% (1 in 60)
|}
=====LUK +1 per 10 Character Levels=====
Equip level requirement: 30 or higher
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|120+||6.3829% (1 in 15.6666)||0%||1.6666% (1 in 60)
|}
=====5% chance to ignore 20% of monster damage dealt=====
'''Chance to ignore percentage damage can only appear up to 2 times on a single cube.'''
Equip level requirement: 20 or higher, % HP attacks not affected
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|120+||6.3829% (1 in 15.6666)||8.5714% (1 in 11.6666)||6.6666% (1 in 15)
|}
=====5% chance to ignore 40% of monster damage dealt=====
'''Chance to ignore percentage damage can only appear up to 2 times on a single cube.'''
Equip level requirement: 40 or higher, % HP attacks not affected
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|120+||6.3829% (1 in 15.6666)||8.5714% (1 in 11.6666)||6.6666% (1 in 15)
|}
=====Skills and Potion HP Recovery % Increase=====
Does not apply to MP potion recovery (for dual heal potions, only HP is affected) and any % based potion or skill heal applied individually.
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +10%
|-
|31-70|| +20%
|-
|71+|| +30%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|120+||6.3829% (1 in 15.6666)||8.5714% (1 in 11.6666)||6.6666% (1 in 15)
|}
=====1% Auto Steal Chance=====
Equip level requirement: 20 or higher, the monster will drop an item while alive. Boss monsters not affected.
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|120+||6.3829% (1 in 15.6666)||8.5714% (1 in 11.6666)||0%
|}
=====2% Auto Steal Chance=====
Equip level requirement: 40 or higher, the monster will drop an item while alive. Boss monsters not affected.
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|120+||6.3829% (1 in 15.6666)||8.5714% (1 in 11.6666)||0%
|}
=====Decent Sharp Eyes enabled=====
'''Decent Skills of any type can only appear 1 time on a single cube'''.
Equip level requirement: 120 or higher
For 240 seconds, Critical rate +10%, Critical Damage +8%, does not stack with Sharp Eyes, personal buff only.
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|120+||4.2553% (1 in 23.5)||5.7142% (1 in 17.5)||6.6666% (1 in 15)
|}
{{tochide}}
====Legendary (Prime)====
{{tochide|Stat List}}
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|120+||4.5454% (1 in 22)||4.5454% (1 in 22)||9.0909% (1 in 11)
|}
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|120+||4.5454% (1 in 22)||4.5454% (1 in 22)||9.0909% (1 in 11)
|}
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|120+||4.5454% (1 in 22)||4.5454% (1 in 22)||9.0909% (1 in 11)
|}
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|120+||4.5454% (1 in 22)||4.5454% (1 in 22)||9.0909% (1 in 11)
|}
=====MaxHP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|120+||6.8181% (1 in 14.6666)||6.8181% (1 in 14.6666)||9.0909% (1 in 11)
|}
=====MaxMP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|120+||6.8181% (1 in 14.6666)||6.8181% (1 in 14.6666)||9.0909% (1 in 11)
|}
=====DEF % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|120+||6.8181% (1 in 14.6666)||6.8181% (1 in 14.6666)||9.0909% (1 in 11)
|}
=====Critical Damage % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|50-60|| +5%
|-
|61-80|| +6%
|-
|81+|| +8%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|120+||9.0909% (1 in 11)||9.0909% (1 in 11)||9.0909% (1 in 11)
|}
=====All Stats % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|120+||4.5454% (1 in 22)||4.5454% (1 in 22)||6.8181% (1 in 14.6666)
|}
=====10% chance to ignore 20% of monster damage dealt=====
'''Chance to ignore percentage damage can only appear up to 2 times on a single cube.'''
Equip level requirement: 20 or higher, % HP attacks not affected
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|120+||6.8181% (1 in 14.6666)||6.8181% (1 in 14.6666)||6.8181% (1 in 14.6666)
|}
=====10% chance to ignore 40% of monster damage dealt=====
'''Chance to ignore percentage damage can only appear up to 2 times on a single cube.'''
Equip level requirement: 40 or higher, % HP attacks not affected
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|120+||6.8181% (1 in 14.6666)||6.8181% (1 in 14.6666)||6.8181% (1 in 14.6666)
|}
=====Skills and Potion HP Recovery % Increase=====
Does not apply to MP potion recovery (for dual heal potions, only HP is affected) and any % based potion or skill heal applied individually.
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +20%
|-
|31-70|| +30%
|-
|71+|| +40%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|120+||6.8181% (1 in 14.6666)||6.8181% (1 in 14.6666)||0%
|}
=====3% Auto Steal Chance=====
Equip level requirement: 20 or higher, the monster will drop an item while alive. Boss monsters not affected.
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|120+||6.8181% (1 in 14.6666)||6.8181% (1 in 14.6666)||0%
|}
=====5% Auto Steal Chance=====
Equip level requirement: 40 or higher, the monster will drop an item while alive. Boss monsters not affected.
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|120+||6.8181% (1 in 14.6666)||6.8181% (1 in 14.6666)||0%
|}
=====7% Auto Steal Chance=====
Equip level requirement: 60 or higher, the monster will drop an item while alive. Boss monsters not affected.
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|120+||6.8181% (1 in 14.6666)||6.8181% (1 in 14.6666)||0%
|}
=====Decent Speed Infusion enabled=====
'''Decent Skills of any type can only appear 1 time on a single cube'''.
Equip level requirement: 120 or higher
For 240 seconds, Attack Speed +1, does not go beyond Attack Speed limit unless already broken, does not stack with Speed Infusion, personal buff only.
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|120+||6.8181% (1 in 14.6666)||6.8181% (1 in 14.6666)||6.8181% (1 in 14.6666)
|}
{{tochide}}
===Shoes===
====Rare (Non-prime)====
{{tochide|Stat List}}
=====STR Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-50|| +3
|-
|51-70|| +4
|-
|71-90|| +5
|-
|91+|| +6
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||8.6956% (1 in 11.5)||8.6956% (1 in 11.5)||12% (1 in 8.3333)
|}
=====DEX Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-50|| +3
|-
|51-70|| +4
|-
|71-90|| +5
|-
|91+|| +6
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||8.6956% (1 in 11.5)||8.6956% (1 in 11.5)||12% (1 in 8.3333)
|}
=====INT Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-50|| +3
|-
|51-70|| +4
|-
|71-90|| +5
|-
|91+|| +6
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||8.6956% (1 in 11.5)||8.6956% (1 in 11.5)||12% (1 in 8.3333)
|}
=====LUK Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-50|| +3
|-
|51-70|| +4
|-
|71-90|| +5
|-
|91+|| +6
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||8.6956% (1 in 11.5)||8.6956% (1 in 11.5)||12% (1 in 8.3333)
|}
=====MaxHP Increase=====
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10|| +5
|-
|11-20|| +10
|-
|21-30|| +15
|-
|31-40|| +20
|-
|41-50|| +25
|-
|51-60|| +30
|-
|61-70|| +35
|-
|71-80|| +40
|-
|81-90|| +45
|-
|91-100|| +50
|-
|101-110|| +55
|-
|111+|| +60
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||13.0434% (1 in 7.6666)||13.0434% (1 in 7.6666)||12% (1 in 8.3333)
|}
=====MaxMP Increase=====
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10|| +5
|-
|11-20|| +10
|-
|21-30|| +15
|-
|31-40|| +20
|-
|41-50|| +25
|-
|51-60|| +30
|-
|61-70|| +35
|-
|71-80|| +40
|-
|81-90|| +45
|-
|91-100|| +50
|-
|101-110|| +55
|-
|111+|| +60
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||13.0434% (1 in 7.6666)||13.0434% (1 in 7.6666)||12% (1 in 8.3333)
|}
=====Speed Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1
|-
|31-70|| +2
|-
|71-110|| +3
|-
|111+|| +4
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||13.0434% (1 in 7.6666)||13.0434% (1 in 7.6666)||8% (1 in 12.5)
|}
=====Jump Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1
|-
|31-70|| +2
|-
|71-110|| +3
|-
|111+|| +4
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||13.0434% (1 in 7.6666)||13.0434% (1 in 7.6666)||8% (1 in 12.5)
|}
=====DEF Increase=====
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10|| +5
|-
|11-20|| +10
|-
|21-30|| +15
|-
|31-40|| +20
|-
|41-50|| +25
|-
|51-60|| +30
|-
|61-70|| +35
|-
|71-80|| +40
|-
|81-90|| +45
|-
|91-100|| +50
|-
|101-110|| +55
|-
|111+|| +60
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||13.0434% (1 in 7.6666)||13.0434% (1 in 7.6666)||12% (1 in 8.3333)
|}
{{tochide}}
====Rare (Prime) / Epic (Non-prime)====
{{tochide|Stat List}}
=====STR Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +2
|-
|21-40|| +4
|-
|41-50|| +6
|-
|51-70|| +8
|-
|71-90|| +10
|-
|91+|| +12
|-
|(GMS) 151+|| +13
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||4.7619% (1 in 21)||4.7619% (1 in 21)||6.8181% (1 in 14.6666)
|}
=====DEX Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +2
|-
|21-40|| +4
|-
|41-50|| +6
|-
|51-70|| +8
|-
|71-90|| +10
|-
|91+|| +12
|-
|(GMS) 151+|| +13
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||4.7619% (1 in 21)||4.7619% (1 in 21)||6.8181% (1 in 14.6666)
|}
=====INT Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +2
|-
|21-40|| +4
|-
|41-50|| +6
|-
|51-70|| +8
|-
|71-90|| +10
|-
|91+|| +12
|-
|(GMS) 151+|| +13
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||4.7619% (1 in 21)||4.7619% (1 in 21)||6.8181% (1 in 14.6666)
|}
=====LUK Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +2
|-
|21-40|| +4
|-
|41-50|| +6
|-
|51-70|| +8
|-
|71-90|| +10
|-
|91+|| +12
|-
|(GMS) 151+|| +13
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||4.7619% (1 in 21)||4.7619% (1 in 21)||6.8181% (1 in 14.6666)
|}
=====MaxHP Increase=====
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10|| +10
|-
|11-20|| +20
|-
|21-30|| +30
|-
|31-40|| +40
|-
|41-50|| +50
|-
|51-60|| +60
|-
|61-70|| +70
|-
|71-80|| +80
|-
|81-90|| +90
|-
|91-100|| +100
|-
|101-110|| +110
|-
|111+|| +120
|-
|(GMS) 151+|| +125
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||7.1428% (1 in 14)||7.1428% (1 in 14)||6.8181% (1 in 14.6666)
|}
=====MaxMP Increase=====
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10|| +10
|-
|11-20|| +20
|-
|21-30|| +30
|-
|31-40|| +40
|-
|41-50|| +50
|-
|51-60|| +60
|-
|61-70|| +70
|-
|71-80|| +80
|-
|81-90|| +90
|-
|91-100|| +100
|-
|101-110|| +110
|-
|111+|| +120
|-
|(GMS) 151+|| +125
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||7.1428% (1 in 14)||7.1428% (1 in 14)||6.8181% (1 in 14.6666)
|}
=====Speed Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2
|-
|31-70|| +4
|-
|71-110|| +6
|-
|111+|| +8
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||7.1428% (1 in 14)||7.1428% (1 in 14)||4.5454% (1 in 22)
|}
=====Jump Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2
|-
|31-70|| +4
|-
|71-110|| +6
|-
|111+|| +8
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||7.1428% (1 in 14)||7.1428% (1 in 14)||4.5454% (1 in 22)
|}
=====DEF Increase=====
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10|| +10
|-
|11-20|| +20
|-
|21-30|| +30
|-
|31-40|| +40
|-
|41-50|| +50
|-
|51-60|| +60
|-
|61-70|| +70
|-
|71-80|| +80
|-
|81-90|| +90
|-
|91-100|| +100
|-
|101-110|| +110
|-
|111+|| +120
|-
|(GMS) 151+|| +125
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||7.1428% (1 in 14)||7.1428% (1 in 14)||4.5454% (1 in 22)
|}
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||4.7619% (1 in 21)||4.7619% (1 in 21)||6.8181% (1 in 14.6666)
|}
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||4.7619% (1 in 21)||4.7619% (1 in 21)||6.8181% (1 in 14.6666)
|}
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||4.7619% (1 in 21)||4.7619% (1 in 21)||6.8181% (1 in 14.6666)
|}
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||4.7619% (1 in 21)||4.7619% (1 in 21)||6.8181% (1 in 14.6666)
|}
=====MaxHP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||7.1428% (1 in 14)||7.1428% (1 in 14)||4.5454% (1 in 22)
|}
=====MaxMP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||7.1428% (1 in 14)||7.1428% (1 in 14)||4.5454% (1 in 22)
|}
=====DEF % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||7.1428% (1 in 14)||7.1428% (1 in 14)||4.5454% (1 in 22)
|}
=====All Stats Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-60|| +3
|-
|61-80|| +4
|-
|81+|| +5
|-
|(GMS) 151+|| +6
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||4.7619% (1 in 21)||4.7619% (1 in 21)||4.5454% (1 in 22)
|}
{{tochide}}
====Epic (Prime) / Unique (Non-prime)====
{{tochide|Stat List}}
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||7.4074% (1 in 13.5)||7.4074% (1 in 13.5)||14.2857% (1 in 7)
|}
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||7.4074% (1 in 13.5)||7.4074% (1 in 13.5)||14.2857% (1 in 7)
|}
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||7.4074% (1 in 13.5)||7.4074% (1 in 13.5)||14.2857% (1 in 7)
|}
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||7.4074% (1 in 13.5)||7.4074% (1 in 13.5)||14.2857% (1 in 7)
|}
=====MaxHP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||11.1111% (1 in 9)||11.1111% (1 in 9)||14.2857% (1 in 7)
|}
=====MaxMP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||11.1111% (1 in 9)||11.1111% (1 in 9)||14.2857% (1 in 7)
|}
=====DEF % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||11.1111% (1 in 9)||11.1111% (1 in 9)||8.5714% (1 in 11.6666)
|}
=====All Stats % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||3.7037% (1 in 27)||3.7037% (1 in 27)||5.7142% (1 in 17.5)
|}
=====20% chance to ignore monster damage dealt=====
Damage ignored as listed. % HP attacks not affected
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10||3
|-
|11-20||5
|-
|21-30||7
|-
|31-40||9
|-
|41-50||11
|-
|51-60||13
|-
|61-70||15
|-
|71-80||17
|-
|81-90||19
|-
|91-100||21
|-
|101-110||23
|-
|111+||25
|-
|(GMS) 151+||26
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||11.1111% (1 in 9)||11.1111% (1 in 9)||0%
|}
=====20% chance to ignore monster damage dealt=====
Damage ignored as listed. % HP attacks not affected
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10||5
|-
|11-20||8
|-
|21-30||11
|-
|31-40||14
|-
|41-50||17
|-
|51-60||20
|-
|61-70||23
|-
|71-80||26
|-
|81-90||29
|-
|91-100||32
|-
|101-110||35
|-
|111+||38
|-
|(GMS) 151+||39
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||11.1111% (1 in 9)||11.1111% (1 in 9)||0%
|}
=====30% chance to ignore monster damage dealt=====
Damage ignored as listed. % HP attacks not affected
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10||7
|-
|11-20||11
|-
|21-30||15
|-
|31-40||19
|-
|41-50||23
|-
|51-60||27
|-
|61-70||31
|-
|71-80||35
|-
|81-90||39
|-
|91-100||43
|-
|101-110||47
|-
|111+||51
|-
|(GMS) 151+||53
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||11.1111% (1 in 9)||11.1111% (1 in 9)||0%
|}
{{tochide}}
====Unique (Prime) / Legendary (Non-prime)====
{{tochide|Stat List}}
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|70+||6.8965% (1 in 14.5)||6.8965% (1 in 14.5)||8.9285% (1 in 11.2)
|}
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|70+||6.8965% (1 in 14.5)||6.8965% (1 in 14.5)||8.9285% (1 in 11.2)
|}
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|70+||6.8965% (1 in 14.5)||6.8965% (1 in 14.5)||8.9285% (1 in 11.2)
|}
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|70+||6.8965% (1 in 14.5)||6.8965% (1 in 14.5)||8.9285% (1 in 11.2)
|}
=====MaxHP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|70+||10.3448% (1 in 9.6666)||10.3448% (1 in 9.6666)||10.7142% (1 in 9.3333)
|}
=====MaxMP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|70+||10.3448% (1 in 9.6666)||10.3448% (1 in 9.6666)||10.7142% (1 in 9.3333)
|}
=====DEF % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|70+||10.3448% (1 in 9.6666)||10.3448% (1 in 9.6666)||7.1428% (1 in 14)
|}
=====All Stats % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|70+||3.4482% (1 in 29)||3.4482% (1 in 29)||7.1428% (1 in 14)
|}
=====5% chance to ignore 20% of monster damage dealt=====
'''Chance to ignore percentage damage can only appear up to 2 times on a single cube.'''
Equip level requirement: 20 or higher, % HP attacks not affected
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|70+||10.3448% (1 in 9.6666)||10.3448% (1 in 9.6666)||7.1428% (1 in 14)
|}
=====5% chance to ignore 40% of monster damage dealt=====
'''Chance to ignore percentage damage can only appear up to 2 times on a single cube.'''
Equip level requirement: 40 or higher, % HP attacks not affected
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|70+||10.3448% (1 in 9.6666)||10.3448% (1 in 9.6666)||7.1428% (1 in 14)
|}
=====Skills and Potion HP Recovery % Increase=====
Does not apply to MP potion recovery (for dual heal potions, only HP is affected) and any % based potion or skill heal applied individually.
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +10%
|-
|31-70|| +20%
|-
|71+|| +30%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|70+||10.3448% (1 in 9.6666)||10.3448% (1 in 9.6666)||7.1428% (1 in 14)
|}
=====Decent Haste enabled=====
'''Decent Skills of any type can only appear 1 time on a single cube'''.
Equip level requirement: 70 or higher
For 200 seconds, Movement Speed +20, Jump +10, does not break maximum movement speed and jump limit, does not stack with Haste, personal buff only.
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|70+||6.8965% (1 in 14.5)||6.8965% (1 in 14.5)||7.1428% (1 in 14)
|}
{{tochide}}
====Legendary (Prime)====
{{tochide|Stat List}}
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|70+||6.4516% (1 in 15.5)||6.4516% (1 in 15.5)||10% (1 in 10)
|}
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|70+||6.4516% (1 in 15.5)||6.4516% (1 in 15.5)||10% (1 in 10)
|}
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|70+||6.4516% (1 in 15.5)||6.4516% (1 in 15.5)||10% (1 in 10)
|}
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|70+||6.4516% (1 in 15.5)||6.4516% (1 in 15.5)||10% (1 in 10)
|}
=====MaxHP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|70+||9.6774% (1 in 10.3333)||9.6774% (1 in 10.3333)||10% (1 in 10)
|}
=====MaxMP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|70+||9.6774% (1 in 10.3333)||9.6774% (1 in 10.3333)||10% (1 in 10)
|}
=====DEF % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|70+||9.6774% (1 in 10.3333)||9.6774% (1 in 10.3333)||10% (1 in 10)
|}
=====All Stats % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|70+||6.4516% (1 in 15.5)||6.4516% (1 in 15.5)||7.5% (1 in 13.3333)
|}
=====10% chance to ignore 20% of monster damage dealt=====
'''Chance to ignore percentage damage can only appear up to 2 times on a single cube.'''
Equip level requirement: 20 or higher, % HP attacks not affected
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|70+||9.6774% (1 in 10.3333)||9.6774% (1 in 10.3333)||7.5% (1 in 13.3333)
|}
=====10% chance to ignore 40% of monster damage dealt=====
'''Chance to ignore percentage damage can only appear up to 2 times on a single cube.'''
Equip level requirement: 40 or higher, % HP attacks not affected
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|70+||9.6774% (1 in 10.3333)||9.6774% (1 in 10.3333)||7.5% (1 in 13.3333)
|}
=====Skills and Potion HP Recovery % Increase=====
Does not apply to MP potion recovery (for dual heal potions, only HP is affected) and any % based potion or skill heal applied individually.
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +20%
|-
|31-70|| +30%
|-
|71+|| +40%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|70+||9.6774% (1 in 10.3333)||9.6774% (1 in 10.3333)||0%
|}
=====Decent Combat Orders enabled=====
'''Decent Skills of any type can only appear 1 time on a single cube'''.
Equip level requirement: 70 or higher
For 240 seconds, All Skill Levels +1, majority of 4th job skills can surpass Maximum Skill Level, does not stack with Combat Orders, personal buff only. 5th job skills not affected.
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|70+||9.6774% (1 in 10.3333)||9.6774% (1 in 10.3333)||7.5% (1 in 13.3333)
|}
{{tochide}}
===Cape, Belt, Shoulderpad===
====Rare (Non-prime)====
{{tochide|Stat List}}
=====STR Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-50|| +3
|-
|51-70|| +4
|-
|71-90|| +5
|-
|91+|| +6
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||11.7647% (1 in 8.5)||11.7647% (1 in 8.5)||14.2857% (1 in 7)
|}
=====DEX Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-50|| +3
|-
|51-70|| +4
|-
|71-90|| +5
|-
|91+|| +6
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||11.7647% (1 in 8.5)||11.7647% (1 in 8.5)||14.2857% (1 in 7)
|}
=====INT Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-50|| +3
|-
|51-70|| +4
|-
|71-90|| +5
|-
|91+|| +6
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||11.7647% (1 in 8.5)||11.7647% (1 in 8.5)||14.2857% (1 in 7)
|}
=====LUK Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-50|| +3
|-
|51-70|| +4
|-
|71-90|| +5
|-
|91+|| +6
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||11.7647% (1 in 8.5)||11.7647% (1 in 8.5)||14.2857% (1 in 7)
|}
=====MaxHP Increase=====
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10|| +5
|-
|11-20|| +10
|-
|21-30|| +15
|-
|31-40|| +20
|-
|41-50|| +25
|-
|51-60|| +30
|-
|61-70|| +35
|-
|71-80|| +40
|-
|81-90|| +45
|-
|91-100|| +50
|-
|101-110|| +55
|-
|111+|| +60
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||17.647% (1 in 5.6666)||17.647% (1 in 5.6666)||14.2857% (1 in 7)
|}
=====MaxMP Increase=====
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10|| +5
|-
|11-20|| +10
|-
|21-30|| +15
|-
|31-40|| +20
|-
|41-50|| +25
|-
|51-60|| +30
|-
|61-70|| +35
|-
|71-80|| +40
|-
|81-90|| +45
|-
|91-100|| +50
|-
|101-110|| +55
|-
|111+|| +60
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||17.647% (1 in 5.6666)||17.647% (1 in 5.6666)||14.2857% (1 in 7)
|}
=====DEF Increase=====
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10|| +5
|-
|11-20|| +10
|-
|21-30|| +15
|-
|31-40|| +20
|-
|41-50|| +25
|-
|51-60|| +30
|-
|61-70|| +35
|-
|71-80|| +40
|-
|81-90|| +45
|-
|91-100|| +50
|-
|101-110|| +55
|-
|111+|| +60
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||17.647% (1 in 5.6666)||17.647% (1 in 5.6666)||14.2857% (1 in 7)
|}
{{tochide}}
====Rare (Prime) / Epic (Non-prime)====
{{tochide|Stat List}}
=====STR Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +2
|-
|21-40|| +4
|-
|41-50|| +6
|-
|51-70|| +8
|-
|71-90|| +10
|-
|91+|| +12
|-
|(GMS) 151+|| +13
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||5.5555% (1 in 18)||5.5555% (1 in 18)||7.5% (1 in 13.3333)
|}
=====DEX Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +2
|-
|21-40|| +4
|-
|41-50|| +6
|-
|51-70|| +8
|-
|71-90|| +10
|-
|91+|| +12
|-
|(GMS) 151+|| +13
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||5.5555% (1 in 18)||5.5555% (1 in 18)||7.5% (1 in 13.3333)
|}
=====INT Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +2
|-
|21-40|| +4
|-
|41-50|| +6
|-
|51-70|| +8
|-
|71-90|| +10
|-
|91+|| +12
|-
|(GMS) 151+|| +13
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||5.5555% (1 in 18)||5.5555% (1 in 18)||7.5% (1 in 13.3333)
|}
=====LUK Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +2
|-
|21-40|| +4
|-
|41-50|| +6
|-
|51-70|| +8
|-
|71-90|| +10
|-
|91+|| +12
|-
|(GMS) 151+|| +13
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||5.5555% (1 in 18)||5.5555% (1 in 18)||7.5% (1 in 13.3333)
|}
=====MaxHP Increase=====
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10|| +10
|-
|11-20|| +20
|-
|21-30|| +30
|-
|31-40|| +40
|-
|41-50|| +50
|-
|51-60|| +60
|-
|61-70|| +70
|-
|71-80|| +80
|-
|81-90|| +90
|-
|91-100|| +100
|-
|101-110|| +110
|-
|111+|| +120
|-
|(GMS) 151+|| +125
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||8.3333% (1 in 12)||8.3333% (1 in 12)||7.5% (1 in 13.3333)
|}
=====MaxMP Increase=====
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10|| +10
|-
|11-20|| +20
|-
|21-30|| +30
|-
|31-40|| +40
|-
|41-50|| +50
|-
|51-60|| +60
|-
|61-70|| +70
|-
|71-80|| +80
|-
|81-90|| +90
|-
|91-100|| +100
|-
|101-110|| +110
|-
|111+|| +120
|-
|(GMS) 151+|| +125
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||8.3333% (1 in 12)||8.3333% (1 in 12)||7.5% (1 in 13.3333)
|}
=====DEF Increase=====
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10|| +10
|-
|11-20|| +20
|-
|21-30|| +30
|-
|31-40|| +40
|-
|41-50|| +50
|-
|51-60|| +60
|-
|61-70|| +70
|-
|71-80|| +80
|-
|81-90|| +90
|-
|91-100|| +100
|-
|101-110|| +110
|-
|111+|| +120
|-
|(GMS) 151+|| +125
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||8.3333% (1 in 12)||8.3333% (1 in 12)||5% (1 in 20)
|}
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||5.5555% (1 in 18)||5.5555% (1 in 18)||7.5% (1 in 13.3333)
|}
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||5.5555% (1 in 18)||5.5555% (1 in 18)||7.5% (1 in 13.3333)
|}
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||5.5555% (1 in 18)||5.5555% (1 in 18)||7.5% (1 in 13.3333)
|}
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||5.5555% (1 in 18)||5.5555% (1 in 18)||7.5% (1 in 13.3333)
|}
=====MaxHP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||8.3333% (1 in 12)||8.3333% (1 in 12)||5% (1 in 20)
|}
=====MaxMP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||8.3333% (1 in 12)||8.3333% (1 in 12)||5% (1 in 20)
|}
=====DEF % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||8.3333% (1 in 12)||8.3333% (1 in 12)||5% (1 in 20)
|}
=====All Stats Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-60|| +3
|-
|61-80|| +4
|-
|81+|| +5
|-
|(GMS) 151+|| +6
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||5.5555% (1 in 18)||5.5555% (1 in 18)||5% (1 in 20)
|}
{{tochide}}
====Epic (Prime) / Unique (Non-prime)====
{{tochide|Stat List}}
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||7.4074% (1 in 13.5)||7.4074% (1 in 13.5)||14.2857% (1 in 7)
|}
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||7.4074% (1 in 13.5)||7.4074% (1 in 13.5)||14.2857% (1 in 7)
|}
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||7.4074% (1 in 13.5)||7.4074% (1 in 13.5)||14.2857% (1 in 7)
|}
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||7.4074% (1 in 13.5)||7.4074% (1 in 13.5)||14.2857% (1 in 7)
|}
=====MaxHP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||11.1111% (1 in 9)||11.1111% (1 in 9)||14.2857% (1 in 7)
|}
=====MaxMP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||11.1111% (1 in 9)||11.1111% (1 in 9)||14.2857% (1 in 7)
|}
=====DEF % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||11.1111% (1 in 9)||11.1111% (1 in 9)||8.5714% (1 in 11.6666)
|}
=====All Stats % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||3.7037% (1 in 27)||3.7037% (1 in 27)||5.7142% (1 in 17.5)
|}
=====20% chance to ignore monster damage dealt=====
Damage ignored as listed. % HP attacks not affected
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10||3
|-
|11-20||5
|-
|21-30||7
|-
|31-40||9
|-
|41-50||11
|-
|51-60||13
|-
|61-70||15
|-
|71-80||17
|-
|81-90||19
|-
|91-100||21
|-
|101-110||23
|-
|111+||25
|-
|(GMS) 151+||26
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||11.1111% (1 in 9)||11.1111% (1 in 9)||0%
|}
=====20% chance to ignore monster damage dealt=====
Damage ignored as listed. % HP attacks not affected
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10||5
|-
|11-20||8
|-
|21-30||11
|-
|31-40||14
|-
|41-50||17
|-
|51-60||20
|-
|61-70||23
|-
|71-80||26
|-
|81-90||29
|-
|91-100||32
|-
|101-110||35
|-
|111+||38
|-
|(GMS) 151+||39
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||11.1111% (1 in 9)||11.1111% (1 in 9)||0%
|}
=====30% chance to ignore monster damage dealt=====
Damage ignored as listed. % HP attacks not affected
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10||7
|-
|11-20||11
|-
|21-30||15
|-
|31-40||19
|-
|41-50||23
|-
|51-60||27
|-
|61-70||31
|-
|71-80||35
|-
|81-90||39
|-
|91-100||43
|-
|101-110||47
|-
|111+||51
|-
|(GMS) 151+||53
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||11.1111% (1 in 9)||11.1111% (1 in 9)||0%
|}
{{tochide}}
====Unique (Prime) / Legendary (Non-prime)====
{{tochide|Stat List}}
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|40+||7.4074% (1 in 13.5)||7.4074% (1 in 13.5)||9.6153% (1 in 10.4)
|}
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|40+||7.4074% (1 in 13.5)||7.4074% (1 in 13.5)||9.6153% (1 in 10.4)
|}
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|40+||7.4074% (1 in 13.5)||7.4074% (1 in 13.5)||9.6153% (1 in 10.4)
|}
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|40+||7.4074% (1 in 13.5)||7.4074% (1 in 13.5)||9.6153% (1 in 10.4)
|}
=====MaxHP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|40+||11.1111% (1 in 9)||11.1111% (1 in 9)||11.5384% (1 in 8.6666)
|}
=====MaxMP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|40+||11.1111% (1 in 9)||11.1111% (1 in 9)||11.5384% (1 in 8.6666)
|}
=====DEF % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|40+||11.1111% (1 in 9)||11.1111% (1 in 9)||7.6923% (1 in 13)
|}
=====All Stats % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|40+||3.7037% (1 in 27)||3.7037% (1 in 27)||7.6923% (1 in 13)
|}
=====5% chance to ignore 20% of monster damage dealt=====
'''Chance to ignore percentage damage can only appear up to 2 times on a single cube.'''
Equip level requirement: 20 or higher, % HP attacks not affected
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|40+||11.1111% (1 in 9)||11.1111% (1 in 9)||7.6923% (1 in 13)
|}
=====5% chance to ignore 40% of monster damage dealt=====
'''Chance to ignore percentage damage can only appear up to 2 times on a single cube.'''
Equip level requirement: 40 or higher, % HP attacks not affected
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|40+||11.1111% (1 in 9)||11.1111% (1 in 9)||7.6923% (1 in 13)
|}
=====Skills and Potion HP Recovery % Increase=====
Does not apply to MP potion recovery (for dual heal potions, only HP is affected) and any % based potion or skill heal applied individually.
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +10%
|-
|31-70|| +20%
|-
|71+|| +30%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|40+||11.1111% (1 in 9)||11.1111% (1 in 9)||7.6923% (1 in 13)
|}
{{tochide}}
====Legendary (Prime)====
{{tochide|Stat List}}
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|40+||7.1428% (1 in 14)||7.1428% (1 in 14)||10.8108% (1 in 9.25)
|}
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|40+||7.1428% (1 in 14)||7.1428% (1 in 14)||10.8108% (1 in 9.25)
|}
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|40+||7.1428% (1 in 14)||7.1428% (1 in 14)||10.8108% (1 in 9.25)
|}
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|40+||7.1428% (1 in 14)||7.1428% (1 in 14)||10.8108% (1 in 9.25)
|}
=====MaxHP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|40+||10.7142% (1 in 9.3333)||10.7142% (1 in 9.3333)||10.8108% (1 in 9.25)
|}
=====MaxMP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|40+||10.7142% (1 in 9.3333)||10.7142% (1 in 9.3333)||10.8108% (1 in 9.25)
|}
=====DEF % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|40+||10.7142% (1 in 9.3333)||10.7142% (1 in 9.3333)||10.8108% (1 in 9.25)
|}
=====All Stats % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|40+||7.1428% (1 in 14)||7.1428% (1 in 14)||8.1081% (1 in 12.3333)
|}
=====10% chance to ignore 20% of monster damage dealt=====
'''Chance to ignore percentage damage can only appear up to 2 times on a single cube.'''
Equip level requirement: 20 or higher, % HP attacks not affected
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|40+||10.7142% (1 in 9.3333)||10.7142% (1 in 9.3333)||8.1081% (1 in 12.3333)
|}
=====10% chance to ignore 40% of monster damage dealt=====
'''Chance to ignore percentage damage can only appear up to 2 times on a single cube.'''
Equip level requirement: 40 or higher, % HP attacks not affected
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|40+||10.7142% (1 in 9.3333)||10.7142% (1 in 9.3333)||8.1081% (1 in 12.3333)
|}
=====Skills and Potion HP Recovery % Increase=====
Does not apply to MP potion recovery (for dual heal potions, only HP is affected) and any % based potion or skill heal applied individually.
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +20%
|-
|31-70|| +30%
|-
|71+|| +40%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|40+||10.7142% (1 in 9.3333)||10.7142% (1 in 9.3333)||0%
|}
{{tochide}}
===Face Accessory, Eye Accessory, Ring, Earring, Pendant===
====Rare (Non-prime)====
{{tochide|Stat List}}
=====STR Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-50|| +3
|-
|51-70|| +4
|-
|71-90|| +5
|-
|91+|| +6
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||11.7647% (1 in 8.5)||11.7647% (1 in 8.5)||14.2857% (1 in 7)
|}
=====DEX Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-50|| +3
|-
|51-70|| +4
|-
|71-90|| +5
|-
|91+|| +6
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||11.7647% (1 in 8.5)||11.7647% (1 in 8.5)||14.2857% (1 in 7)
|}
=====INT Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-50|| +3
|-
|51-70|| +4
|-
|71-90|| +5
|-
|91+|| +6
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||11.7647% (1 in 8.5)||11.7647% (1 in 8.5)||14.2857% (1 in 7)
|}
=====LUK Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-50|| +3
|-
|51-70|| +4
|-
|71-90|| +5
|-
|91+|| +6
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||11.7647% (1 in 8.5)||11.7647% (1 in 8.5)||14.2857% (1 in 7)
|}
=====MaxHP Increase=====
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10|| +5
|-
|11-20|| +10
|-
|21-30|| +15
|-
|31-40|| +20
|-
|41-50|| +25
|-
|51-60|| +30
|-
|61-70|| +35
|-
|71-80|| +40
|-
|81-90|| +45
|-
|91-100|| +50
|-
|101-110|| +55
|-
|111+|| +60
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||17.647% (1 in 5.6666)||17.647% (1 in 5.6666)||14.2857% (1 in 7)
|}
=====MaxMP Increase=====
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10|| +5
|-
|11-20|| +10
|-
|21-30|| +15
|-
|31-40|| +20
|-
|41-50|| +25
|-
|51-60|| +30
|-
|61-70|| +35
|-
|71-80|| +40
|-
|81-90|| +45
|-
|91-100|| +50
|-
|101-110|| +55
|-
|111+|| +60
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||17.647% (1 in 5.6666)||17.647% (1 in 5.6666)||14.2857% (1 in 7)
|}
=====DEF Increase=====
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10|| +5
|-
|11-20|| +10
|-
|21-30|| +15
|-
|31-40|| +20
|-
|41-50|| +25
|-
|51-60|| +30
|-
|61-70|| +35
|-
|71-80|| +40
|-
|81-90|| +45
|-
|91-100|| +50
|-
|101-110|| +55
|-
|111+|| +60
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||17.647% (1 in 5.6666)||17.647% (1 in 5.6666)||14.2857% (1 in 7)
|}
{{tochide}}
====Rare (Prime) / Epic (Non-prime)====
{{tochide|Stat List}}
=====STR Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +2
|-
|21-40|| +4
|-
|41-50|| +6
|-
|51-70|| +8
|-
|71-90|| +10
|-
|91+|| +12
|-
|(GMS) 151+|| +13
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||4.7619% (1 in 21)||4.7619% (1 in 21)||7.5% (1 in 13.3333)
|}
=====DEX Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +2
|-
|21-40|| +4
|-
|41-50|| +6
|-
|51-70|| +8
|-
|71-90|| +10
|-
|91+|| +12
|-
|(GMS) 151+|| +13
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||4.7619% (1 in 21)||4.7619% (1 in 21)||7.5% (1 in 13.3333)
|}
=====INT Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +2
|-
|21-40|| +4
|-
|41-50|| +6
|-
|51-70|| +8
|-
|71-90|| +10
|-
|91+|| +12
|-
|(GMS) 151+|| +13
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||4.7619% (1 in 21)||4.7619% (1 in 21)||7.5% (1 in 13.3333)
|}
=====LUK Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +2
|-
|21-40|| +4
|-
|41-50|| +6
|-
|51-70|| +8
|-
|71-90|| +10
|-
|91+|| +12
|-
|(GMS) 151+|| +13
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||4.7619% (1 in 21)||4.7619% (1 in 21)||7.5% (1 in 13.3333)
|}
=====MaxHP Increase=====
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10|| +10
|-
|11-20|| +20
|-
|21-30|| +30
|-
|31-40|| +40
|-
|41-50|| +50
|-
|51-60|| +60
|-
|61-70|| +70
|-
|71-80|| +80
|-
|81-90|| +90
|-
|91-100|| +100
|-
|101-110|| +110
|-
|111+|| +120
|-
|(GMS) 151+|| +125
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||7.1428% (1 in 14)||7.1428% (1 in 14)||7.5% (1 in 13.3333)
|}
=====MaxMP Increase=====
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10|| +10
|-
|11-20|| +20
|-
|21-30|| +30
|-
|31-40|| +40
|-
|41-50|| +50
|-
|51-60|| +60
|-
|61-70|| +70
|-
|71-80|| +80
|-
|81-90|| +90
|-
|91-100|| +100
|-
|101-110|| +110
|-
|111+|| +120
|-
|(GMS) 151+|| +125
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||7.1428% (1 in 14)||7.1428% (1 in 14)||7.5% (1 in 13.3333)
|}
=====DEF Increase=====
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10|| +10
|-
|11-20|| +20
|-
|21-30|| +30
|-
|31-40|| +40
|-
|41-50|| +50
|-
|51-60|| +60
|-
|61-70|| +70
|-
|71-80|| +80
|-
|81-90|| +90
|-
|91-100|| +100
|-
|101-110|| +110
|-
|111+|| +120
|-
|(GMS) 151+|| +125
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||7.1428% (1 in 14)||7.1428% (1 in 14)||5% (1 in 20)
|}
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||4.7619% (1 in 21)||4.7619% (1 in 21)||7.5% (1 in 13.3333)
|}
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||4.7619% (1 in 21)||4.7619% (1 in 21)||7.5% (1 in 13.3333)
|}
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||4.7619% (1 in 21)||4.7619% (1 in 21)||7.5% (1 in 13.3333)
|}
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||4.7619% (1 in 21)||4.7619% (1 in 21)||7.5% (1 in 13.3333)
|}
=====MaxHP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||7.1428% (1 in 14)||7.1428% (1 in 14)||5% (1 in 20)
|}
=====MaxMP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||7.1428% (1 in 14)||7.1428% (1 in 14)||5% (1 in 20)
|}
=====DEF % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||7.1428% (1 in 14)||7.1428% (1 in 14)||5% (1 in 20)
|}
=====All Stats Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-60|| +3
|-
|61-80|| +4
|-
|81+|| +5
|-
|(GMS) 151+|| +6
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||4.7619% (1 in 21)||4.7619% (1 in 21)||5% (1 in 20)
|}
=====Recover HP every 4 seconds=====
HP recovered as listed. Only applies when not in combat stance.
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10||2
|-
|11-20||4
|-
|21-30||6
|-
|31-40||8
|-
|41-50||10
|-
|51-60||12
|-
|61-70||14
|-
|71-80||16
|-
|81-90||18
|-
|91-100||20
|-
|101-110||22
|-
|111+||24
|-
|(GMS) 151+||25
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||7.1428% (1 in 14)||7.1428% (1 in 14)||0%
|}
=====Recover MP every 4 seconds=====
MP recovered as listed. Applies even when in combat.
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10||2
|-
|11-20||4
|-
|21-30||6
|-
|31-40||8
|-
|41-50||10
|-
|51-60||12
|-
|61-70||14
|-
|71-80||16
|-
|81-90||18
|-
|91-100||20
|-
|101-110||22
|-
|111+||24
|-
|(GMS) 151+||25
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||7.1428% (1 in 14)||7.1428% (1 in 14)||0%
|}
{{tochide}}
====Epic (Prime) / Unique (Non-prime)====
{{tochide|Stat List}}
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||11.1111% (1 in 9)||11.1111% (1 in 9)||14.2857% (1 in 7)
|}
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||11.1111% (1 in 9)||11.1111% (1 in 9)||14.2857% (1 in 7)
|}
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||11.1111% (1 in 9)||11.1111% (1 in 9)||14.2857% (1 in 7)
|}
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||11.1111% (1 in 9)||11.1111% (1 in 9)||14.2857% (1 in 7)
|}
=====MaxHP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||16.6666% (1 in 6)||16.6666% (1 in 6)||14.2857% (1 in 7)
|}
=====MaxMP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||16.6666% (1 in 6)||16.6666% (1 in 6)||14.2857% (1 in 7)
|}
=====DEF % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||16.6666% (1 in 6)||16.6666% (1 in 6)||8.5714% (1 in 11.6666)
|}
=====All Stats % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||5.5555% (1 in 18)||5.5555% (1 in 18)||5.7142% (1 in 17.5)
|}
{{tochide}}
====Unique (Prime) / Legendary (Non-prime)====
{{tochide|Stat List}}
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||9.5238% (1 in 10.5)||9.5238% (1 in 10.5)||11.3636% (1 in 8.8)
|}
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||9.5238% (1 in 10.5)||9.5238% (1 in 10.5)||11.3636% (1 in 8.8)
|}
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||9.5238% (1 in 10.5)||9.5238% (1 in 10.5)||11.3636% (1 in 8.8)
|}
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||9.5238% (1 in 10.5)||9.5238% (1 in 10.5)||11.3636% (1 in 8.8)
|}
=====MaxHP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||14.2857% (1 in 7)||14.2857% (1 in 7)||13.6363% (1 in 7.3333)
|}
=====MaxMP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||14.2857% (1 in 7)||14.2857% (1 in 7)||13.6363% (1 in 7.3333)
|}
=====DEF % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||14.2857% (1 in 7)||14.2857% (1 in 7)||9.0909% (1 in 11)
|}
=====All Stats % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||4.7619% (1 in 21)||4.7619% (1 in 21)||9.0909% (1 in 11)
|}
=====Skills and Potion HP Recovery % Increase=====
Does not apply to MP potion recovery (for dual heal potions, only HP is affected) and any % based potion or skill heal applied individually.
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +10%
|-
|31-70|| +20%
|-
|71+|| +30%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||14.2857% (1 in 7)||14.2857% (1 in 7)||9.0909% (1 in 11)
|}
{{tochide}}
====Legendary (Prime)====
{{tochide|Stat List}}
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||5.8823% (1 in 17)||5.8823% (1 in 17)||9.3023% (1 in 10.75)
|}
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||5.8823% (1 in 17)||5.8823% (1 in 17)||9.3023% (1 in 10.75)
|}
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||5.8823% (1 in 17)||5.8823% (1 in 17)||9.3023% (1 in 10.75)
|}
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||5.8823% (1 in 17)||5.8823% (1 in 17)||9.3023% (1 in 10.75)
|}
=====MaxHP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||8.8235% (1 in 11.3333)||8.8235% (1 in 11.3333)||9.3023% (1 in 10.75)
|}
=====MaxMP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||8.8235% (1 in 11.3333)||8.8235% (1 in 11.3333)||9.3023% (1 in 10.75)
|}
=====DEF % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||8.8235% (1 in 11.3333)||8.8235% (1 in 11.3333)||9.3023% (1 in 10.75)
|}
=====All Stats % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||5.8823% (1 in 17)||5.8823% (1 in 17)||6.9767% (1 in 14.3333)
|}
=====MP Cost Reduction=====
MP cost reduction as listed.
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-50|| 5%
|-
|51-100|| 10%
|-
|101+|| 15%
|-
|(GMS) 151+|| 17%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||8.8235% (1 in 11.3333)||8.8235% (1 in 11.3333)||6.9767% (1 in 14.3333)
|}
=====MP Cost Reduction=====
MP cost reduction as listed.
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-50|| 10%
|-
|51-100|| 20%
|-
|101+|| 30%
|-
|(GMS) 151+|| 35%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||8.8235% (1 in 11.3333)||8.8235% (1 in 11.3333)||6.9767% (1 in 14.3333)
|}
=====Skills and Potion HP Recovery % Increase=====
Does not apply to MP potion recovery (for dual heal potions, only HP is affected) and any % based potion or skill heal applied individually.
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +20%
|-
|31-70|| +30%
|-
|71+|| +40%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||8.8235% (1 in 11.3333)||8.8235% (1 in 11.3333)||0%
|}
=====Mesos Obtained % Increase=====
Maximum +100% from equipment Potentials and Bonus Potentials.
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +10%
|-
|31-70|| +15%
|-
|71+|| +20%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||8.8235% (1 in 11.3333)||8.8235% (1 in 11.3333)||6.9767% (1 in 14.3333)
|}
=====Item Drop Rate % Increase=====
'''Item Drop Rate increase can only appear up to 2 times on a single cube.'''
Maximum +200% from equipment Potentials and Bonus Potentials.
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +10%
|-
|31-70|| +15%
|-
|71+|| +20%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||8.8235% (1 in 11.3333)||8.8235% (1 in 11.3333)||6.9767% (1 in 14.3333)
|}
{{tochide}}
===Weapon===
====Rare (Non-prime)====
{{tochide|Stat List}}
=====STR Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-50|| +3
|-
|51-70|| +4
|-
|71-90|| +5
|-
|91+|| +6
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||12.5% (1 in 8)||12.5% (1 in 8)||13.6363% (1 in 7.3333)
|}
=====DEX Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-50|| +3
|-
|51-70|| +4
|-
|71-90|| +5
|-
|91+|| +6
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||12.5% (1 in 8)||12.5% (1 in 8)||13.6363% (1 in 7.3333)
|}
=====INT Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-50|| +3
|-
|51-70|| +4
|-
|71-90|| +5
|-
|91+|| +6
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||12.5% (1 in 8)||12.5% (1 in 8)||13.6363% (1 in 7.3333)
|}
=====LUK Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-50|| +3
|-
|51-70|| +4
|-
|71-90|| +5
|-
|91+|| +6
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||12.5% (1 in 8)||12.5% (1 in 8)||13.6363% (1 in 7.3333)
|}
=====MaxHP Increase=====
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10|| +5
|-
|11-20|| +10
|-
|21-30|| +15
|-
|31-40|| +20
|-
|41-50|| +25
|-
|51-60|| +30
|-
|61-70|| +35
|-
|71-80|| +40
|-
|81-90|| +45
|-
|91-100|| +50
|-
|101-110|| +55
|-
|111+|| +60
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||18.75% (1 in 5.3333)||18.75% (1 in 5.3333)||13.6363% (1 in 7.3333)
|}
=====MaxMP Increase=====
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10|| +5
|-
|11-20|| +10
|-
|21-30|| +15
|-
|31-40|| +20
|-
|41-50|| +25
|-
|51-60|| +30
|-
|61-70|| +35
|-
|71-80|| +40
|-
|81-90|| +45
|-
|91-100|| +50
|-
|101-110|| +55
|-
|111+|| +60
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||18.75% (1 in 5.3333)||18.75% (1 in 5.3333)||13.6363% (1 in 7.3333)
|}
=====Weapon ATT Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-60|| +3
|-
|61-80|| +4
|-
|81-90|| +5
|-
|91+|| +6
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||6.25% (1 in 16)||6.25% (1 in 16)||9.0909% (1 in 11)
|}
=====Magic ATT Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-60|| +3
|-
|61-80|| +4
|-
|81-90|| +5
|-
|91+|| +6
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||6.25% (1 in 16)||6.25% (1 in 16)||9.0909% (1 in 11)
|}
{{tochide}}
====Rare (Prime) / Epic (Non-prime)====
{{tochide|Stat List}}
=====STR Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +2
|-
|21-40|| +4
|-
|41-50|| +6
|-
|51-70|| +8
|-
|71-90|| +10
|-
|91+|| +12
|-
|(GMS) 151+|| +13
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||3.5087% (1 in 28.5)||3.5087% (1 in 28.5)||6.1224% (1 in 16.3333)
|}
=====DEX Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +2
|-
|21-40|| +4
|-
|41-50|| +6
|-
|51-70|| +8
|-
|71-90|| +10
|-
|91+|| +12
|-
|(GMS) 151+|| +13
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||3.5087% (1 in 28.5)||3.5087% (1 in 28.5)||6.1224% (1 in 16.3333)
|}
=====INT Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +2
|-
|21-40|| +4
|-
|41-50|| +6
|-
|51-70|| +8
|-
|71-90|| +10
|-
|91+|| +12
|-
|(GMS) 151+|| +13
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||3.5087% (1 in 28.5)||3.5087% (1 in 28.5)||6.1224% (1 in 16.3333)
|}
=====LUK Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +2
|-
|21-40|| +4
|-
|41-50|| +6
|-
|51-70|| +8
|-
|71-90|| +10
|-
|91+|| +12
|-
|(GMS) 151+|| +13
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||3.5087% (1 in 28.5)||3.5087% (1 in 28.5)||6.1224% (1 in 16.3333)
|}
=====MaxHP Increase=====
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10|| +10
|-
|11-20|| +20
|-
|21-30|| +30
|-
|31-40|| +40
|-
|41-50|| +50
|-
|51-60|| +60
|-
|61-70|| +70
|-
|71-80|| +80
|-
|81-90|| +90
|-
|91-100|| +100
|-
|101-110|| +110
|-
|111+|| +120
|-
|(GMS) 151+|| +125
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||5.2631% (1 in 19)||5.2631% (1 in 19)||6.1224% (1 in 16.3333)
|}
=====MaxMP Increase=====
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10|| +10
|-
|11-20|| +20
|-
|21-30|| +30
|-
|31-40|| +40
|-
|41-50|| +50
|-
|51-60|| +60
|-
|61-70|| +70
|-
|71-80|| +80
|-
|81-90|| +90
|-
|91-100|| +100
|-
|101-110|| +110
|-
|111+|| +120
|-
|(GMS) 151+|| +125
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||5.2631% (1 in 19)||5.2631% (1 in 19)||6.1224% (1 in 16.3333)
|}
=====Weapon ATT Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +2
|-
|21-40|| +4
|-
|41-60|| +6
|-
|61-80|| +8
|-
|81-90|| +10
|-
|91+|| +12
|-
|(GMS) 151+|| +13
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||3.5087% (1 in 28.5)||3.5087% (1 in 28.5)||4.0816% (1 in 24.5)
|}
=====Magic ATT Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +2
|-
|21-40|| +4
|-
|41-60|| +6
|-
|61-80|| +8
|-
|81-90|| +10
|-
|91+|| +12
|-
|(GMS) 151+|| +13
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||3.5087% (1 in 28.5)||3.5087% (1 in 28.5)||4.0816% (1 in 24.5)
|}
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||3.5087% (1 in 28.5)||3.5087% (1 in 28.5)||6.1224% (1 in 16.3333)
|}
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||3.5087% (1 in 28.5)||3.5087% (1 in 28.5)||6.1224% (1 in 16.3333)
|}
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||3.5087% (1 in 28.5)||3.5087% (1 in 28.5)||6.1224% (1 in 16.3333)
|}
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||3.5087% (1 in 28.5)||3.5087% (1 in 28.5)||6.1224% (1 in 16.3333)
|}
=====Weapon ATT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||1.7543% (1 in 57)||1.7543% (1 in 57)||2.0408% (1 in 49)
|}
=====Magic ATT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||1.7543% (1 in 57)||1.7543% (1 in 57)||2.0408% (1 in 49)
|}
=====Critical Rate +4%=====
Equip level requirement: 0 or higher
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||1.7543% (1 in 57)||1.7543% (1 in 57)||2.0408% (1 in 49)
|}
=====Damage % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||1.7543% (1 in 57)||1.7543% (1 in 57)||2.0408% (1 in 49)
|}
=====All Stats Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-60|| +3
|-
|61-80|| +4
|-
|81+|| +5
|-
|(GMS) 151+|| +6
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||3.5087% (1 in 28.5)||3.5087% (1 in 28.5)||4.0816% (1 in 24.5)
|}
=====Chance to recover HP when attacking=====
HP recovered as listed.
{{col|2|begin}}
;Initial, In-game cubes
Chance of recovery: 3%
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10||10
|-
|11-20||12
|-
|21-30||14
|-
|31-40||16
|-
|41-50||18
|-
|51-60||20
|-
|61-70||22
|-
|71-80||24
|-
|81-90||26
|-
|91-100||28
|-
|101-110||30
|-
|111+||32
|-
|(GMS) 151+||33
|}
{{col|2}}
;Cash cubes
Chance of recovery: 20%
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10||20
|-
|11-20||40
|-
|21-30||60
|-
|31-40||80
|-
|41-50||100
|-
|51-60||120
|-
|61-70||140
|-
|71-80||160
|-
|81-90||180
|-
|91-100||200
|-
|101-110||220
|-
|111+||240
|-
|(GMS) 151+||250
|}
{{col|2|end}}
{{col|2|end}}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||5.2631% (1 in 19)||5.2631% (1 in 19)||2.0408% (1 in 49)
|}
=====Chance to recover MP when attacking=====
MP recovered as listed.
{{col|2|begin}}
;Initial, In-game cubes
Chance of recovery: 3%
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10||10
|-
|11-20||12
|-
|21-30||14
|-
|31-40||16
|-
|41-50||18
|-
|51-60||20
|-
|61-70||22
|-
|71-80||24
|-
|81-90||26
|-
|91-100||28
|-
|101-110||30
|-
|111+||32
|-
|(GMS) 151+||33
|}
{{col|2}}
;Cash cubes
Chance of recovery: 20%
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10||20
|-
|11-20||30
|-
|21-30||40
|-
|31-40||50
|-
|41-50||60
|-
|51-60||70
|-
|61-70||80
|-
|71-80||90
|-
|81-90||100
|-
|91-100||110
|-
|101+||120
|-
|(GMS)151+||125
|}
{{col|2|end}}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||5.2631% (1 in 19)||5.2631% (1 in 19)||2.0408% (1 in 49)
|}
=====Chance to inflict darkness when attacking=====
Not applicable to boss monsters.
;Initial, In-game cubes
Activation chance: 10%
;Cash cubes
Activation chance: 20%
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|10-50||Level 1 (reduces accuracy by 70% for 5 seconds)
|-
|51-100||Level 2 (reduces accuracy by 70% for 10 seconds)
|-
|101+||Level 3 (reduces accuracy by 80% for 15 seconds)
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||5.2631% (1 in 19)||5.2631% (1 in 19)||2.0408% (1 in 49)
|}
=====Chance to inflict slow when attacking=====
Not applicable to boss monsters.
;Initial, In-game cubes
Activation chance: 10%
;Cash cubes
Activation chance: 20%
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|10-70||Level 1 (reduces speed by 30% for 10 seconds)
|-
|71+||Level 2 (reduces speed by 40% for 10 seconds)
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||5.2631% (1 in 19)||5.2631% (1 in 19)||2.0408% (1 in 49)
|}
=====Chance to inflict poison when attacking=====
Not applicable to boss monsters.
;Initial, In-game cubes
Activation chance: 10%
;Cash cubes
Activation chance: 20%
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|10-20||Level 1 (deals 20 damage per second for 20 seconds)
|-
|21-40||Level 2 (deals 40 damage per second for 20 seconds)
|-
|41-60||Level 3 (deals 60 damage per second for 20 seconds)
|-
|61-80||Level 4 (deals 80 damage per second for 20 seconds)
|-
|81-100||Level 5 (deals 100 damage per second for 20 seconds)
|-
|101+||Level 6 (deals 120 damage per second for 20 seconds)
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||5.2631% (1 in 19)||5.2631% (1 in 19)||2.0408% (1 in 49)
|}
=====Chance to inflict stun when attacking=====
Not applicable to boss monsters.
;Initial, In-game cubes
Activation chance: 5%
;Cash cubes
Activation chance: 10%
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|10-70||Level 1 (stuns for 3 seconds)
|-
|71+||Level 2 (stuns for 4 seconds)
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||5.2631% (1 in 19)||5.2631% (1 in 19)||2.0408% (1 in 49)
|}
=====Chance to inflict seal when attacking=====
Not applicable to boss monsters.
;Initial, In-game cubes
Activation chance: 5%
;Cash cubes
Activation chance: 10%
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|10-70||Level 1 (seals all skills for 4 seconds)
|-
|71+||Level 2 (seals all skills for 6 seconds)
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||5.2631% (1 in 19)||5.2631% (1 in 19)||2.0408% (1 in 49)
|}
=====Chance to inflict freeze when attacking=====
Not applicable to boss monsters.
;Initial, In-game cubes
Activation chance: 5%
;Cash cubes
Activation chance: 10%
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|10-70||Level 1 (freezes for 2 seconds)
|-
|71+||Level 2 (freezes for 3 seconds)
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||5.2631% (1 in 19)||5.2631% (1 in 19)||2.0408% (1 in 49)
|}
=====Ignores 15% of Monster's DEF when attacking=====
'''Ignore Monster DEF can only appear up to 2 times on a single cube'''.
Equip level requirement: 30 or higher
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||1.7543% (1 in 57)||1.7543% (1 in 57)||2.0408% (1 in 49)
|}
{{tochide}}
====Epic (Prime) / Unique (Non-prime)====
{{tochide|Stat List}}
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|50+||7.6923% (1 in 13)||7.6923% (1 in 13)||10.8695% (1 in 9.2)
|}
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|50+||7.6923% (1 in 13)||7.6923% (1 in 13)||10.8695% (1 in 9.2)
|}
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|50+||7.6923% (1 in 13)||7.6923% (1 in 13)||10.8695% (1 in 9.2)
|}
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|50+||7.6923% (1 in 13)||7.6923% (1 in 13)||10.8695% (1 in 9.2)
|}
=====MaxHP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|50+||11.5384% (1 in 8.6666)||11.5384% (1 in 8.6666)||10.8695% (1 in 9.2)
|}
=====MaxMP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|50+||11.5384% (1 in 8.6666)||11.5384% (1 in 8.6666)||10.8695% (1 in 9.2)
|}
=====Weapon ATT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|50+||3.8461% (1 in 26)||3.8461% (1 in 26)||4.3478% (1 in 23)
|}
=====Magic ATT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|50+||3.8461% (1 in 26)||3.8461% (1 in 26)||4.3478% (1 in 23)
|}
=====Critical Rate +8%=====
Equip level requirement: 0 or higher
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|50+||3.8461% (1 in 26)||3.8461% (1 in 26)||4.3478% (1 in 23)
|}
=====Damage % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|50+||3.8461% (1 in 26)||3.8461% (1 in 26)||4.3478% (1 in 23)
|}
=====All Stats % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|50+||3.8461% (1 in 26)||3.8461% (1 in 26)||4.3478% (1 in 23)
|}
=====Chance to recover HP when attacking=====
HP recovered as listed.
{{col|2|begin}}
;Initial, In-game cubes
Chance of recovery: 3%
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10||20
|-
|11-20||23
|-
|21-30||26
|-
|31-40||29
|-
|41-50||32
|-
|51-60||35
|-
|61-70||38
|-
|71-80||41
|-
|81-90||44
|-
|91-100||47
|-
|101-110||50
|-
|111+||53
|-
|(GMS) 151+||54
|}
{{col|2}}
;Cash cubes
Chance of recovery: 20%
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10||30
|-
|11-20||60
|-
|21-30||90
|-
|31-40||120
|-
|41-50||150
|-
|51-60||180
|-
|61-70||210
|-
|71-80||240
|-
|81-90||270
|-
|91-100||300
|-
|101-110||330
|-
|111+||360
|-
|(GMS) 151+||375
|}
{{col|2|end}}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|50+||11.5384% (1 in 8.6666)||11.5384% (1 in 8.6666)||4.3478% (1 in 23)
|}
=====Chance to recover MP when attacking=====
MP recovered as listed.
{{col|2|begin}}
;Initial, In-game cubes
Chance of recovery: 3%
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10||20
|-
|11-20||23
|-
|21-30||26
|-
|31-40||29
|-
|41-50||32
|-
|51-60||35
|-
|61-70||38
|-
|71-80||41
|-
|81-90||44
|-
|91-100||47
|-
|101-110||50
|-
|111+||53
|-
|(GMS) 151+||54
|}
{{col|2}}
;Cash cubes
Chance of recovery: 20%
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10||30
|-
|11-20||45
|-
|21-30||60
|-
|31-40||75
|-
|41-50||90
|-
|51-60||105
|-
|61-70||120
|-
|71-80||135
|-
|81-90||150
|-
|91-100||165
|-
|101+||180
|-
|(GMS) 151+||187
|}
{{col|2|end}}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|50+||11.5384% (1 in 8.6666)||11.5384% (1 in 8.6666)||4.3478% (1 in 23)
|}
=====Ignore 15% of Monster's DEF when attacking=====
'''Ignore Monster DEF can only appear up to 2 times on a single cube'''.
Equip level requirement: 50 or higher
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|50+||3.8461% (1 in 26)||3.8461% (1 in 26)||4.3478% (1 in 23)
|}
{{tochide}}
====Unique (Prime) / Legendary (Non-prime)====
{{tochide|Stat List}}
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||13.3333% (1 in 7.5)||13.3333% (1 in 7.5)||11.6279% (1 in 8.6)
|}
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||13.3333% (1 in 7.5)||13.3333% (1 in 7.5)||11.6279% (1 in 8.6)
|}
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||13.3333% (1 in 7.5)||13.3333% (1 in 7.5)||11.6279% (1 in 8.6)
|}
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||13.3333% (1 in 7.5)||13.3333% (1 in 7.5)||11.6279% (1 in 8.6)
|}
=====Weapon ATT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||6.6666% (1 in 15)||6.6666% (1 in 15)||6.9767% (1 in 14.3333)
|}
=====Magic ATT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||6.6666% (1 in 15)||6.6666% (1 in 15)||6.9767% (1 in 14.3333)
|}
=====Critical Rate % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||6.6666% (1 in 15)||6.6666% (1 in 15)||9.3023% (1 in 10.75)
|}
=====Damage % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||6.6666% (1 in 15)||6.6666% (1 in 15)||6.9767% (1 in 14.3333)
|}
=====All Stats % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||6.6666% (1 in 15)||6.6666% (1 in 15)||9.3023% (1 in 10.75)
|}
=====Ignore 30% of Monster's DEF when attacking=====
'''Ignore Monster DEF can only appear up to 2 times on a single cube.'''
Equip level requirement: 50 or higher
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||6.6666% (1 in 15)||6.6666% (1 in 15)||6.9767% (1 in 14.3333)
|}
=====Damage to Boss Monsters +30%=====
'''Damage to Boss Monsters increase can only appear up to 2 times on a single cube.'''
Equip level requirement: 100 or higher
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||6.6666% (1 in 15)||6.6666% (1 in 15)||6.9767% (1 in 14.3333)
|}
{{tochide}}
====Legendary (Prime)====
{{tochide|Stat List}}
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||8% (1 in 12.5)||11.1111% (1 in 9)||9.756% (1 in 10.25)
|}
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||8% (1 in 12.5)||11.1111% (1 in 9)||9.756% (1 in 10.25)
|}
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||8% (1 in 12.5)||11.1111% (1 in 9)||9.756% (1 in 10.25)
|}
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||8% (1 in 12.5)||11.1111% (1 in 9)||9.756% (1 in 10.25)
|}
=====Weapon ATT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||4% (1 in 25)||5.5555% (1 in 18)||4.878% (1 in 20.5)
|}
=====Magic ATT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||4% (1 in 25)||5.5555% (1 in 18)||4.878% (1 in 20.5)
|}
=====Critical Rate % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||4% (1 in 25)||5.5555% (1 in 18)||4.878% (1 in 20.5)
|}
=====Damage % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||4% (1 in 25)||5.5555% (1 in 18)||4.878% (1 in 20.5)
|}
=====All Stats % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||8% (1 in 12.5)||11.1111% (1 in 9)||7.317% (1 in 13.6666)
|}
=====Weapon ATT +1 per 10 Character Levels=====
Equip level requirement: 30 or higher
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||12% (1 in 8.3333)||0%||4.878% (1 in 20.5)
|}
=====Magic ATT +1 per 10 Character Levels=====
Equip level requirement: 30 or higher
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||12% (1 in 8.3333)||0%||4.878% (1 in 20.5)
|}
=====Ignore 35% of Monster's DEF when attacking=====
'''Ignore Monster DEF can only appear up to 2 times on a single cube.'''
Equip level requirement: 50 or higher
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||4% (1 in 25)||5.5555% (1 in 18)||4.878% (1 in 20.5)
|}
=====Ignore 40% of Monster's DEF when attacking=====
'''Ignore Monster DEF can only appear up to 2 times on a single cube.'''
Equip level requirement: 100 or higher
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||4% (1 in 25)||2.7777% (1 in 36)||4.878% (1 in 20.5)
|}
=====Damage to Boss Monsters +35%=====
'''Damage to Boss Monsters increase can only appear up to 2 times on a single cube.'''
Equip level requirement: 100 or higher
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||8% (1 in 12.5)||11.1111% (1 in 9)||9.756% (1 in 10.25)
|}
=====Damage to Boss Monsters +40%=====
'''Damage to Boss Monsters increase can only appear up to 2 times on a single cube.'''
Equip level requirement: 100 or higher
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||4% (1 in 25)||2.7777% (1 in 36)||4.878% (1 in 20.5)
|}
{{tochide}}
===Secondary Weapon (excluding Demon Aegis and Soul Rings)===
====Rare (Non-prime)====
{{tochide|Stat List}}
=====STR Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-50|| +3
|-
|51-70|| +4
|-
|71-90|| +5
|-
|91+|| +6
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||12.5% (1 in 8)||12.5% (1 in 8)||13.6363% (1 in 7.3333)
|}
=====DEX Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-50|| +3
|-
|51-70|| +4
|-
|71-90|| +5
|-
|91+|| +6
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||12.5% (1 in 8)||12.5% (1 in 8)||13.6363% (1 in 7.3333)
|}
=====INT Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-50|| +3
|-
|51-70|| +4
|-
|71-90|| +5
|-
|91+|| +6
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||12.5% (1 in 8)||12.5% (1 in 8)||13.6363% (1 in 7.3333)
|}
=====LUK Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-50|| +3
|-
|51-70|| +4
|-
|71-90|| +5
|-
|91+|| +6
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||12.5% (1 in 8)||12.5% (1 in 8)||13.6363% (1 in 7.3333)
|}
=====MaxHP Increase=====
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10|| +5
|-
|11-20|| +10
|-
|21-30|| +15
|-
|31-40|| +20
|-
|41-50|| +25
|-
|51-60|| +30
|-
|61-70|| +35
|-
|71-80|| +40
|-
|81-90|| +45
|-
|91-100|| +50
|-
|101-110|| +55
|-
|111+|| +60
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||18.75% (1 in 5.3333)||18.75% (1 in 5.3333)||13.6363% (1 in 7.3333)
|}
=====MaxMP Increase=====
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10|| +5
|-
|11-20|| +10
|-
|21-30|| +15
|-
|31-40|| +20
|-
|41-50|| +25
|-
|51-60|| +30
|-
|61-70|| +35
|-
|71-80|| +40
|-
|81-90|| +45
|-
|91-100|| +50
|-
|101-110|| +55
|-
|111+|| +60
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||18.75% (1 in 5.3333)||18.75% (1 in 5.3333)||13.6363% (1 in 7.3333)
|}
=====Weapon ATT Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-60|| +3
|-
|61-80|| +4
|-
|81-90|| +5
|-
|91+|| +6
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||6.25% (1 in 16)||6.25% (1 in 16)||9.0909% (1 in 11)
|}
=====Magic ATT Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-60|| +3
|-
|61-80|| +4
|-
|81-90|| +5
|-
|91+|| +6
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||6.25% (1 in 16)||6.25% (1 in 16)||9.0909% (1 in 11)
|}
{{tochide}}
====Rare (Prime) / Epic (Non-prime)====
{{tochide|Stat List}}
=====STR Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +2
|-
|21-40|| +4
|-
|41-50|| +6
|-
|51-70|| +8
|-
|71-90|| +10
|-
|91+|| +12
|-
|(GMS) 151+|| +13
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||3.5087% (1 in 28.5)||3.5087% (1 in 28.5)||6.1224% (1 in 16.3333)
|}
=====DEX Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +2
|-
|21-40|| +4
|-
|41-50|| +6
|-
|51-70|| +8
|-
|71-90|| +10
|-
|91+|| +12
|-
|(GMS) 151+|| +13
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||3.5087% (1 in 28.5)||3.5087% (1 in 28.5)||6.1224% (1 in 16.3333)
|}
=====INT Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +2
|-
|21-40|| +4
|-
|41-50|| +6
|-
|51-70|| +8
|-
|71-90|| +10
|-
|91+|| +12
|-
|(GMS) 151+|| +13
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||3.5087% (1 in 28.5)||3.5087% (1 in 28.5)||6.1224% (1 in 16.3333)
|}
=====LUK Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +2
|-
|21-40|| +4
|-
|41-50|| +6
|-
|51-70|| +8
|-
|71-90|| +10
|-
|91+|| +12
|-
|(GMS) 151+|| +13
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||3.5087% (1 in 28.5)||3.5087% (1 in 28.5)||6.1224% (1 in 16.3333)
|}
=====MaxHP Increase=====
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10|| +10
|-
|11-20|| +20
|-
|21-30|| +30
|-
|31-40|| +40
|-
|41-50|| +50
|-
|51-60|| +60
|-
|61-70|| +70
|-
|71-80|| +80
|-
|81-90|| +90
|-
|91-100|| +100
|-
|101-110|| +110
|-
|111+|| +120
|-
|(GMS) 151+|| +125
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||5.2631% (1 in 19)||5.2631% (1 in 19)||6.1224% (1 in 16.3333)
|}
=====MaxMP Increase=====
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10|| +10
|-
|11-20|| +20
|-
|21-30|| +30
|-
|31-40|| +40
|-
|41-50|| +50
|-
|51-60|| +60
|-
|61-70|| +70
|-
|71-80|| +80
|-
|81-90|| +90
|-
|91-100|| +100
|-
|101-110|| +110
|-
|111+|| +120
|-
|(GMS) 151+|| +125
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||5.2631% (1 in 19)||5.2631% (1 in 19)||6.1224% (1 in 16.3333)
|}
=====Weapon ATT Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +2
|-
|21-40|| +4
|-
|41-60|| +6
|-
|61-80|| +8
|-
|81-90|| +10
|-
|91+|| +12
|-
|(GMS) 151+|| +13
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||3.5087% (1 in 28.5)||3.5087% (1 in 28.5)||4.0816% (1 in 24.5)
|}
=====Magic ATT Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +2
|-
|21-40|| +4
|-
|41-60|| +6
|-
|61-80|| +8
|-
|81-90|| +10
|-
|91+|| +12
|-
|(GMS) 151+|| +13
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||3.5087% (1 in 28.5)||3.5087% (1 in 28.5)||4.0816% (1 in 24.5)
|}
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||3.5087% (1 in 28.5)||3.5087% (1 in 28.5)||6.1224% (1 in 16.3333)
|}
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||3.5087% (1 in 28.5)||3.5087% (1 in 28.5)||6.1224% (1 in 16.3333)
|}
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||3.5087% (1 in 28.5)||3.5087% (1 in 28.5)||6.1224% (1 in 16.3333)
|}
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||3.5087% (1 in 28.5)||3.5087% (1 in 28.5)||6.1224% (1 in 16.3333)
|}
=====Weapon ATT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||1.7543% (1 in 57)||1.7543% (1 in 57)||2.0408% (1 in 49)
|}
=====Magic ATT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||1.7543% (1 in 57)||1.7543% (1 in 57)||2.0408% (1 in 49)
|}
=====Critical Rate +4%=====
Equip level requirement: 0 or higher
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||1.7543% (1 in 57)||1.7543% (1 in 57)||2.0408% (1 in 49)
|}
=====Damage % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||1.7543% (1 in 57)||1.7543% (1 in 57)||2.0408% (1 in 49)
|}
=====All Stats Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-60|| +3
|-
|61-80|| +4
|-
|81+|| +5
|-
|(GMS) 151+|| +6
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||3.5087% (1 in 28.5)||3.5087% (1 in 28.5)||4.0816% (1 in 24.5)
|}
=====Chance to recover HP when attacking=====
HP recovered as listed.
{{col|2|begin}}
;Initial, In-game cubes
Chance of recovery: 3%
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10||10
|-
|11-20||12
|-
|21-30||14
|-
|31-40||16
|-
|41-50||18
|-
|51-60||20
|-
|61-70||22
|-
|71-80||24
|-
|81-90||26
|-
|91-100||28
|-
|101-110||30
|-
|111+||32
|-
|(GMS) 151+||33
|}
{{col|2}}
;Cash cubes
Chance of recovery: 20%
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10||20
|-
|11-20||40
|-
|21-30||60
|-
|31-40||80
|-
|41-50||100
|-
|51-60||120
|-
|61-70||140
|-
|71-80||160
|-
|81-90||180
|-
|91-100||200
|-
|101-110||220
|-
|111+||240
|-
|(GMS) 151+||250
|}
{{col|2|end}}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||5.2631% (1 in 19)||5.2631% (1 in 19)||2.0408% (1 in 49)
|}
=====Chance to recover MP when attacking=====
MP recovered as listed.
{{col|2|begin}}
;Initial, In-game cubes
Chance of recovery: 3%
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10||10
|-
|11-20||12
|-
|21-30||14
|-
|31-40||16
|-
|41-50||18
|-
|51-60||20
|-
|61-70||22
|-
|71-80||24
|-
|81-90||26
|-
|91-100||28
|-
|101-110||30
|-
|111+||32
|-
|(GMS) 151+||33
|}
{{col|2}}
;Cash cubes
Chance of recovery: 20%
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10||20
|-
|11-20||30
|-
|21-30||40
|-
|31-40||50
|-
|41-50||60
|-
|51-60||70
|-
|61-70||80
|-
|71-80||90
|-
|81-90||100
|-
|91-100||110
|-
|101+||120
|-
|(GMS)151+||125
|}
{{col|2|end}}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||5.2631% (1 in 19)||5.2631% (1 in 19)||2.0408% (1 in 49)
|}
=====Chance to inflict darkness when attacking=====
Not applicable to boss monsters.
;Initial, In-game cubes
Activation chance: 10%
;Cash cubes
Activation chance: 20%
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|10-50||Level 1 (reduces accuracy by 70% for 5 seconds)
|-
|51-100||Level 2 (reduces accuracy by 70% for 10 seconds)
|-
|101+||Level 3 (reduces accuracy by 80% for 15 seconds)
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||5.2631% (1 in 19)||5.2631% (1 in 19)||2.0408% (1 in 49)
|}
=====Chance to inflict slow when attacking=====
Not applicable to boss monsters.
;Initial, In-game cubes
Activation chance: 10%
;Cash cubes
Activation chance: 20%
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|10-70||Level 1 (reduces speed by 30% for 10 seconds)
|-
|71+||Level 2 (reduces speed by 40% for 10 seconds)
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||5.2631% (1 in 19)||5.2631% (1 in 19)||2.0408% (1 in 49)
|}
=====Chance to inflict poison when attacking=====
Not applicable to boss monsters.
;Initial, In-game cubes
Activation chance: 10%
;Cash cubes
Activation chance: 20%
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|10-20||Level 1 (deals 20 damage per second for 20 seconds)
|-
|21-40||Level 2 (deals 40 damage per second for 20 seconds)
|-
|41-60||Level 3 (deals 60 damage per second for 20 seconds)
|-
|61-80||Level 4 (deals 80 damage per second for 20 seconds)
|-
|81-100||Level 5 (deals 100 damage per second for 20 seconds)
|-
|101+||Level 6 (deals 120 damage per second for 20 seconds)
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||5.2631% (1 in 19)||5.2631% (1 in 19)||2.0408% (1 in 49)
|}
=====Chance to inflict stun when attacking=====
Not applicable to boss monsters.
;Initial, In-game cubes
Activation chance: 5%
;Cash cubes
Activation chance: 10%
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|10-70||Level 1 (stuns for 3 seconds)
|-
|71+||Level 2 (stuns for 4 seconds)
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||5.2631% (1 in 19)||5.2631% (1 in 19)||2.0408% (1 in 49)
|}
=====Chance to inflict seal when attacking=====
Not applicable to boss monsters.
;Initial, In-game cubes
Activation chance: 5%
;Cash cubes
Activation chance: 10%
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|10-70||Level 1 (seals all skills for 4 seconds)
|-
|71+||Level 2 (seals all skills for 6 seconds)
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||5.2631% (1 in 19)||5.2631% (1 in 19)||2.0408% (1 in 49)
|}
=====Chance to inflict freeze when attacking=====
Not applicable to boss monsters.
;Initial, In-game cubes
Activation chance: 5%
;Cash cubes
Activation chance: 10%
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|10-70||Level 1 (freezes for 2 seconds)
|-
|71+||Level 2 (freezes for 3 seconds)
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||5.2631% (1 in 19)||5.2631% (1 in 19)||2.0408% (1 in 49)
|}
=====Ignores 15% of Monster's DEF when attacking=====
'''Ignore Monster DEF can only appear up to 2 times on a single cube'''.
Equip level requirement: 30 or higher
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||1.7543% (1 in 57)||1.7543% (1 in 57)||2.0408% (1 in 49)
|}
{{tochide}}
====Epic (Prime) / Unique (Non-prime)====
{{tochide|Stat List}}
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|50+||5.7142% (1 in 17.5)||5.7142% (1 in 17.5)||10.8695% (1 in 9.2)
|}
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|50+||5.7142% (1 in 17.5)||5.7142% (1 in 17.5)||10.8695% (1 in 9.2)
|}
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|50+||5.7142% (1 in 17.5)||5.7142% (1 in 17.5)||10.8695% (1 in 9.2)
|}
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|50+||5.7142% (1 in 17.5)||5.7142% (1 in 17.5)||10.8695% (1 in 9.2)
|}
=====MaxHP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|50+||8.5714% (1 in 11.6666)||8.5714% (1 in 11.6666)||10.8695% (1 in 9.2)
|}
=====MaxMP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|50+||8.5714% (1 in 11.6666)||8.5714% (1 in 11.6666)||10.8695% (1 in 9.2)
|}
=====Weapon ATT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|50+||2.8571% (1 in 35)||2.8571% (1 in 35)||4.3478% (1 in 23)
|}
=====Magic ATT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|50+||2.8571% (1 in 35)||2.8571% (1 in 35)||4.3478% (1 in 23)
|}
=====Critical Rate +8%=====
Equip level requirement: 0 or higher
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|50+||2.8571% (1 in 35)||2.8571% (1 in 35)||4.3478% (1 in 23)
|}
=====Damage % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|50+||2.8571% (1 in 35)||2.8571% (1 in 35)||4.3478% (1 in 23)
|}
=====All Stats % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|50+||2.8571% (1 in 35)||2.8571% (1 in 35)||4.3478% (1 in 23)
|}
=====Chance to recover HP when attacking=====
HP recovered as listed.
{{col|2|begin}}
;Initial, In-game cubes
Chance of recovery: 3%
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10||20
|-
|11-20||23
|-
|21-30||26
|-
|31-40||29
|-
|41-50||32
|-
|51-60||35
|-
|61-70||38
|-
|71-80||41
|-
|81-90||44
|-
|91-100||47
|-
|101-110||50
|-
|111+||53
|-
|(GMS) 151+||54
|}
{{col|2}}
;Cash cubes
Chance of recovery: 20%
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10||30
|-
|11-20||60
|-
|21-30||90
|-
|31-40||120
|-
|41-50||150
|-
|51-60||180
|-
|61-70||210
|-
|71-80||240
|-
|81-90||270
|-
|91-100||300
|-
|101-110||330
|-
|111+||360
|-
|(GMS) 151+||375
|}
{{col|2|end}}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|50+||8.5714% (1 in 11.6666)||8.5714% (1 in 11.6666)||4.3478% (1 in 23)
|}
=====Chance to recover MP when attacking=====
MP recovered as listed.
{{col|2|begin}}
;Initial, In-game cubes
Chance of recovery: 3%
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10||20
|-
|11-20||23
|-
|21-30||26
|-
|31-40||29
|-
|41-50||32
|-
|51-60||35
|-
|61-70||38
|-
|71-80||41
|-
|81-90||44
|-
|91-100||47
|-
|101-110||50
|-
|111+||53
|-
|(GMS) 151+||54
|}
{{col|2}}
;Cash cubes
Chance of recovery: 20%
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10||30
|-
|11-20||45
|-
|21-30||60
|-
|31-40||75
|-
|41-50||90
|-
|51-60||105
|-
|61-70||120
|-
|71-80||135
|-
|81-90||150
|-
|91-100||165
|-
|101+||180
|-
|(GMS) 151+||187
|}
{{col|2|end}}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|50+||8.5714% (1 in 11.6666)||8.5714% (1 in 11.6666)||4.3478% (1 in 23)
|}
=====Ignore 15% of Monster's DEF when attacking=====
'''Ignore Monster DEF can only appear up to 2 times on a single cube'''.
Equip level requirement: 50 or higher
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|50+||2.8571% (1 in 35)||2.8571% (1 in 35)||4.3478% (1 in 23)
|}
=====20% chance to ignore monster damage dealt=====
Damage ignored as listed. % HP attacks not affected
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10||3
|-
|11-20||5
|-
|21-30||7
|-
|31-40||9
|-
|41-50||11
|-
|51-60||13
|-
|61-70||15
|-
|71-80||17
|-
|81-90||19
|-
|91-100||21
|-
|101-110||23
|-
|111+||25
|-
|(GMS) 151+||26
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|50+||8.5714% (1 in 11.6666)||8.5714% (1 in 11.6666)||0%
|}
=====20% chance to ignore monster damage dealt=====
Damage ignored as listed. % HP attacks not affected
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10||5
|-
|11-20||8
|-
|21-30||11
|-
|31-40||14
|-
|41-50||17
|-
|51-60||20
|-
|61-70||23
|-
|71-80||26
|-
|81-90||29
|-
|91-100||32
|-
|101-110||35
|-
|111+||38
|-
|(GMS) 151+||39
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|50+||8.5714% (1 in 11.6666)||8.5714% (1 in 11.6666)||0%
|}
=====30% chance to ignore monster damage dealt=====
Damage ignored as listed. % HP attacks not affected
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10||7
|-
|11-20||11
|-
|21-30||15
|-
|31-40||19
|-
|41-50||23
|-
|51-60||27
|-
|61-70||31
|-
|71-80||35
|-
|81-90||39
|-
|91-100||43
|-
|101-110||47
|-
|111+||51
|-
|(GMS) 151+||53
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|50+||8.5714% (1 in 11.6666)||8.5714% (1 in 11.6666)||0%
|}
{{tochide}}
====Unique (Prime) / Legendary (Non-prime)====
{{tochide|Stat List}}
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||9.5238% (1 in 10.5)||9.5238% (1 in 10.5)||9.8039% (1 in 10.2)
|}
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||9.5238% (1 in 10.5)||9.5238% (1 in 10.5)||9.8039% (1 in 10.2)
|}
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||9.5238% (1 in 10.5)||9.5238% (1 in 10.5)||9.8039% (1 in 10.2)
|}
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||9.5238% (1 in 10.5)||9.5238% (1 in 10.5)||9.8039% (1 in 10.2)
|}
=====Weapon ATT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||4.7619% (1 in 21)||4.7619% (1 in 21)||5.8823% (1 in 17)
|}
=====Magic ATT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||4.7619% (1 in 21)||4.7619% (1 in 21)||5.8823% (1 in 17)
|}
=====Critical Rate % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||4.7619% (1 in 21)||4.7619% (1 in 21)||7.8431% (1 in 12.75)
|}
=====Damage % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||4.7619% (1 in 21)||4.7619% (1 in 21)||5.8823% (1 in 17)
|}
=====All Stats % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||4.7619% (1 in 21)||4.7619% (1 in 21)||7.8431% (1 in 12.75)
|}
=====Ignore 30% of Monster's DEF when attacking=====
'''Ignore Monster DEF can only appear up to 2 times on a single cube.'''
Equip level requirement: 50 or higher
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||4.7619% (1 in 21)||4.7619% (1 in 21)||5.8823% (1 in 17)
|}
=====5% chance to ignore 20% of monster damage dealt=====
'''Chance to ignore percentage damage can only appear up to 2 times on a single cube.'''
Equip level requirement: 20 or higher, % HP attacks not affected
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||14.2857% (1 in 7)||14.2857% (1 in 7)||7.8431% (1 in 12.75)
|}
=====5% chance to ignore 40% of monster damage dealt=====
'''Chance to ignore percentage damage can only appear up to 2 times on a single cube.'''
Equip level requirement: 40 or higher, % HP attacks not affected
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||14.2857% (1 in 7)||14.2857% (1 in 7)||7.8431% (1 in 12.75)
|}
=====Damage to Boss Monsters +30%=====
'''Damage to Boss Monsters increase can only appear up to 2 times on a single cube.'''
Equip level requirement: 100 or higher
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||4.7619% (1 in 21)||4.7619% (1 in 21)||5.8823% (1 in 17)
|}
{{tochide}}
====Legendary (Prime)====
{{tochide|Stat List}}
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||6.4516% (1 in 15.5)||8.3333% (1 in 12)||8.5106% (1 in 11.75)
|}
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||6.4516% (1 in 15.5)||8.3333% (1 in 12)||8.5106% (1 in 11.75)
|}
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||6.4516% (1 in 15.5)||8.3333% (1 in 12)||8.5106% (1 in 11.75)
|}
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||6.4516% (1 in 15.5)||8.3333% (1 in 12)||8.5106% (1 in 11.75)
|}
=====Weapon ATT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||3.2258% (1 in 31)||4.1666% (1 in 24)||4.2553% (1 in 23.5)
|}
=====Magic ATT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||3.2258% (1 in 31)||4.1666% (1 in 24)||4.2553% (1 in 23.5)
|}
=====Critical Rate % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||3.2258% (1 in 31)||4.1666% (1 in 24)||4.2553% (1 in 23.5)
|}
=====Damage % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||3.2258% (1 in 31)||4.1666% (1 in 24)||4.2553% (1 in 23.5)
|}
=====All Stats % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||6.4516% (1 in 15.5)||8.3333% (1 in 12)||6.3829% (1 in 15.6666)
|}
=====Weapon ATT +1 per 10 Character Levels=====
Equip level requirement: 30 or higher
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||9.6774% (1 in 10.3333)||0%||4.2553% (1 in 23.5)
|}
=====Magic ATT +1 per 10 Character Levels=====
Equip level requirement: 30 or higher
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||9.6774% (1 in 10.3333)||0%||4.2553% (1 in 23.5)
|}
=====Ignore 35% of Monster's DEF when attacking=====
'''Ignore Monster DEF can only appear up to 2 times on a single cube.'''
Equip level requirement: 50 or higher
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||3.2258% (1 in 31)||4.1666% (1 in 24)||4.2553% (1 in 23.5)
|}
=====Ignore 40% of Monster's DEF when attacking=====
'''Ignore Monster DEF can only appear up to 2 times on a single cube.'''
Equip level requirement: 100 or higher
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||3.2258% (1 in 31)||2.0833% (1 in 48)||4.2553% (1 in 23.5)
|}
=====10% chance to ignore 20% of monster damage dealt=====
'''Chance to ignore percentage damage can only appear up to 2 times on a single cube.'''
Equip level requirement: 20 or higher, % HP attacks not affected
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||9.6774% (1 in 10.3333)||12.5% (1 in 8)||6.3829% (1 in 15.6666)
|}
=====10% chance to ignore 40% of monster damage dealt=====
'''Chance to ignore percentage damage can only appear up to 2 times on a single cube.'''
Equip level requirement: 40 or higher, % HP attacks not affected
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||9.6774% (1 in 10.3333)||12.5% (1 in 8)||6.3829% (1 in 15.6666)
|}
=====Damage to Boss Monsters +35%=====
'''Damage to Boss Monsters increase can only appear up to 2 times on a single cube.'''
Equip level requirement: 100 or higher
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||6.4516% (1 in 15.5)||8.3333% (1 in 12)||8.5106% (1 in 11.75)
|}
=====Damage to Boss Monsters +40%=====
'''Damage to Boss Monsters increase can only appear up to 2 times on a single cube.'''
Equip level requirement: 100 or higher
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||3.2258% (1 in 31)||2.0833% (1 in 48)||4.2553% (1 in 23.5)
|}
{{tochide}}
===Demon Aegis and Soul Rings===
====Rare (Non-prime)====
{{tochide|Stat List}}
=====STR Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-50|| +3
|-
|51-70|| +4
|-
|71-90|| +5
|-
|91+|| +6
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||15.3846% (1 in 6.5)||15.3846% (1 in 6.5)||15.7894% (1 in 6.3333)
|}
=====DEX Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-50|| +3
|-
|51-70|| +4
|-
|71-90|| +5
|-
|91+|| +6
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||15.3846% (1 in 6.5)||15.3846% (1 in 6.5)||15.7894% (1 in 6.3333)
|}
=====INT Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-50|| +3
|-
|51-70|| +4
|-
|71-90|| +5
|-
|91+|| +6
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||15.3846% (1 in 6.5)||15.3846% (1 in 6.5)||15.7894% (1 in 6.3333)
|}
=====LUK Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-50|| +3
|-
|51-70|| +4
|-
|71-90|| +5
|-
|91+|| +6
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||15.3846% (1 in 6.5)||15.3846% (1 in 6.5)||15.7894% (1 in 6.3333)
|}
=====MaxHP Increase=====
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10|| +5
|-
|11-20|| +10
|-
|21-30|| +15
|-
|31-40|| +20
|-
|41-50|| +25
|-
|51-60|| +30
|-
|61-70|| +35
|-
|71-80|| +40
|-
|81-90|| +45
|-
|91-100|| +50
|-
|101-110|| +55
|-
|111+|| +60
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||23.0769% (1 in 4.3333)||23.0769% (1 in 4.3333)||15.7894% (1 in 6.3333)
|}
=====Weapon ATT Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-60|| +3
|-
|61-80|| +4
|-
|81-90|| +5
|-
|91+|| +6
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||7.6923% (1 in 13)||7.6923% (1 in 13)||10.5263% (1 in 9.5)
|}
=====Magic ATT Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-60|| +3
|-
|61-80|| +4
|-
|81-90|| +5
|-
|91+|| +6
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||7.6923% (1 in 13)||7.6923% (1 in 13)||10.5263% (1 in 9.5)
|}
{{tochide}}
====Rare (Prime) / Epic (Non-prime)====
{{tochide|Stat List}}
=====STR Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +2
|-
|21-40|| +4
|-
|41-50|| +6
|-
|51-70|| +8
|-
|71-90|| +10
|-
|91+|| +12
|-
|(GMS) 151+|| +13
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||3.7037% (1 in 27)||3.9215% (1 in 25.5)||6.5217% (1 in 15.3333)
|}
=====DEX Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +2
|-
|21-40|| +4
|-
|41-50|| +6
|-
|51-70|| +8
|-
|71-90|| +10
|-
|91+|| +12
|-
|(GMS) 151+|| +13
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||3.7037% (1 in 27)||3.9215% (1 in 25.5)||6.5217% (1 in 15.3333)
|}
=====INT Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +2
|-
|21-40|| +4
|-
|41-50|| +6
|-
|51-70|| +8
|-
|71-90|| +10
|-
|91+|| +12
|-
|(GMS) 151+|| +13
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||3.7037% (1 in 27)||3.9215% (1 in 25.5)||6.5217% (1 in 15.3333)
|}
=====LUK Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +2
|-
|21-40|| +4
|-
|41-50|| +6
|-
|51-70|| +8
|-
|71-90|| +10
|-
|91+|| +12
|-
|(GMS) 151+|| +13
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||3.7037% (1 in 27)||3.9215% (1 in 25.5)||6.5217% (1 in 15.3333)
|}
=====MaxHP Increase=====
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10|| +10
|-
|11-20|| +20
|-
|21-30|| +30
|-
|31-40|| +40
|-
|41-50|| +50
|-
|51-60|| +60
|-
|61-70|| +70
|-
|71-80|| +80
|-
|81-90|| +90
|-
|91-100|| +100
|-
|101-110|| +110
|-
|111+|| +120
|-
|(GMS) 151+|| +125
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||5.5555% (1 in 18)||5.8823% (1 in 17)||6.5217% (1 in 15.3333)
|}
=====Weapon ATT Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +2
|-
|21-40|| +4
|-
|41-60|| +6
|-
|61-80|| +8
|-
|81-90|| +10
|-
|91+|| +12
|-
|(GMS) 151+|| +13
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||3.7037% (1 in 27)||3.9215% (1 in 25.5)||4.3478% (1 in 23)
|}
=====Magic ATT Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +2
|-
|21-40|| +4
|-
|41-60|| +6
|-
|61-80|| +8
|-
|81-90|| +10
|-
|91+|| +12
|-
|(GMS) 151+|| +13
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||3.7037% (1 in 27)||3.9215% (1 in 25.5)||4.3478% (1 in 23)
|}
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||3.7037% (1 in 27)||3.9215% (1 in 25.5)||6.5217% (1 in 15.3333)
|}
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||3.7037% (1 in 27)||3.9215% (1 in 25.5)||6.5217% (1 in 15.3333)
|}
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||3.7037% (1 in 27)||3.9215% (1 in 25.5)||6.5217% (1 in 15.3333)
|}
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||3.7037% (1 in 27)||3.9215% (1 in 25.5)||6.5217% (1 in 15.3333)
|}
=====Weapon ATT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||1.8518% (1 in 54)||1.9607% (1 in 51)||2.1739% (1 in 46)
|}
=====Magic ATT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||1.8518% (1 in 54)||1.9607% (1 in 51)||2.1739% (1 in 46)
|}
=====Critical Rate +4%=====
Equip level requirement: 0 or higher
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||1.8518% (1 in 54)||1.9607% (1 in 51)||2.1739% (1 in 46)
|}
=====Damage % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||1.8518% (1 in 54)||1.9607% (1 in 51)||2.1739% (1 in 46)
|}
=====All Stats Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-60|| +3
|-
|61-80|| +4
|-
|81+|| +5
|-
|(GMS) 151+|| +6
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||3.7037% (1 in 27)||3.9215% (1 in 25.5)||4.3478% (1 in 23)
|}
=====Chance to recover HP when attacking=====
HP recovered as listed.
{{col|2|begin}}
;Initial, In-game cubes
Chance of recovery: 3%
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10||10
|-
|11-20||12
|-
|21-30||14
|-
|31-40||16
|-
|41-50||18
|-
|51-60||20
|-
|61-70||22
|-
|71-80||24
|-
|81-90||26
|-
|91-100||28
|-
|101-110||30
|-
|111+||32
|-
|(GMS) 151+||33
|}
{{col|2}}
;Cash cubes
Chance of recovery: 20%
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10||20
|-
|11-20||40
|-
|21-30||60
|-
|31-40||80
|-
|41-50||100
|-
|51-60||120
|-
|61-70||140
|-
|71-80||160
|-
|81-90||180
|-
|91-100||200
|-
|101-110||220
|-
|111+||240
|-
|(GMS) 151+||250
|}
{{col|2|end}}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||5.5555% (1 in 18)||5.8823% (1 in 17)||2.1739% (1 in 46)
|}
=====Chance to recover MP when attacking=====
MP recovered as listed.
{{col|2|begin}}
;Initial, In-game cubes
Chance of recovery: 3%
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10||10
|-
|11-20||12
|-
|21-30||14
|-
|31-40||16
|-
|41-50||18
|-
|51-60||20
|-
|61-70||22
|-
|71-80||24
|-
|81-90||26
|-
|91-100||28
|-
|101-110||30
|-
|111+||32
|-
|(GMS) 151+||33
|}
{{col|2}}
;Cash cubes
Chance of recovery: 20%
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10||20
|-
|11-20||30
|-
|21-30||40
|-
|31-40||50
|-
|41-50||60
|-
|51-60||70
|-
|61-70||80
|-
|71-80||90
|-
|81-90||100
|-
|91-100||110
|-
|101+||120
|-
|(GMS)151+||125
|}
{{col|2|end}}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||5.5555% (1 in 18)||0%||2.1739% (1 in 46)
|}
=====Chance to inflict darkness when attacking=====
Not applicable to boss monsters.
;Initial, In-game cubes
Activation chance: 10%
;Cash cubes
Activation chance: 20%
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|10-50||Level 1 (reduces accuracy by 70% for 5 seconds)
|-
|51-100||Level 2 (reduces accuracy by 70% for 10 seconds)
|-
|101+||Level 3 (reduces accuracy by 80% for 15 seconds)
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||5.5555% (1 in 18)||5.8823% (1 in 17)||2.1739% (1 in 46)
|}
=====Chance to inflict slow when attacking=====
Not applicable to boss monsters.
;Initial, In-game cubes
Activation chance: 10%
;Cash cubes
Activation chance: 20%
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|10-70||Level 1 (reduces speed by 30% for 10 seconds)
|-
|71+||Level 2 (reduces speed by 40% for 10 seconds)
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||5.5555% (1 in 18)||5.8823% (1 in 17)||2.1739% (1 in 46)
|}
=====Chance to inflict poison when attacking=====
Not applicable to boss monsters.
;Initial, In-game cubes
Activation chance: 10%
;Cash cubes
Activation chance: 20%
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|10-20||Level 1 (deals 20 damage per second for 20 seconds)
|-
|21-40||Level 2 (deals 40 damage per second for 20 seconds)
|-
|41-60||Level 3 (deals 60 damage per second for 20 seconds)
|-
|61-80||Level 4 (deals 80 damage per second for 20 seconds)
|-
|81-100||Level 5 (deals 100 damage per second for 20 seconds)
|-
|101+||Level 6 (deals 120 damage per second for 20 seconds)
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||5.5555% (1 in 18)||5.8823% (1 in 17)||2.1739% (1 in 46)
|}
=====Chance to inflict stun when attacking=====
Not applicable to boss monsters.
;Initial, In-game cubes
Activation chance: 5%
;Cash cubes
Activation chance: 10%
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|10-70||Level 1 (stuns for 3 seconds)
|-
|71+||Level 2 (stuns for 4 seconds)
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||5.5555% (1 in 18)||5.8823% (1 in 17)||2.1739% (1 in 46)
|}
=====Chance to inflict seal when attacking=====
Not applicable to boss monsters.
;Initial, In-game cubes
Activation chance: 5%
;Cash cubes
Activation chance: 10%
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|10-70||Level 1 (seals all skills for 4 seconds)
|-
|71+||Level 2 (seals all skills for 6 seconds)
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||5.5555% (1 in 18)||5.8823% (1 in 17)||2.1739% (1 in 46)
|}
=====Chance to inflict freeze when attacking=====
Not applicable to boss monsters.
;Initial, In-game cubes
Activation chance: 5%
;Cash cubes
Activation chance: 10%
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|10-70||Level 1 (freezes for 2 seconds)
|-
|71+||Level 2 (freezes for 3 seconds)
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||5.5555% (1 in 18)||5.8823% (1 in 17)||2.1739% (1 in 46)
|}
=====Ignores 15% of Monster's DEF when attacking=====
'''Ignore Monster DEF can only appear up to 2 times on a single cube'''.
Equip level requirement: 30 or higher
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||1.8518% (1 in 54)||1.9607% (1 in 51)||2.1739% (1 in 46)
|}
{{tochide}}
====Epic (Prime) / Unique (Non-prime)====
{{tochide|Stat List}}
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|50+||6.25% (1 in 16)||6.8965% (1 in 14.5)||12.1951% (1 in 8.2)
|}
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|50+||6.25% (1 in 16)||6.8965% (1 in 14.5)||12.1951% (1 in 8.2)
|}
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|50+||6.25% (1 in 16)||6.8965% (1 in 14.5)||12.1951% (1 in 8.2)
|}
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|50+||6.25% (1 in 16)||6.8965% (1 in 14.5)||12.1951% (1 in 8.2)
|}
=====MaxHP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|50+||9.375% (1 in 10.6666)||10.3448% (1 in 9.6666)||12.1951% (1 in 8.2)
|}
=====Weapon ATT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|50+||3.125% (1 in 32)||3.4482% (1 in 29)||4.878% (1 in 20.5)
|}
=====Magic ATT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|50+||3.125% (1 in 32)||3.4482% (1 in 29)||4.878% (1 in 20.5)
|}
=====Critical Rate +8%=====
Equip level requirement: 0 or higher
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|50+||3.125% (1 in 32)||3.4482% (1 in 29)||4.878% (1 in 20.5)
|}
=====Damage % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|50+||3.125% (1 in 32)||3.4482% (1 in 29)||4.878% (1 in 20.5)
|}
=====All Stats % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|50+||3.125% (1 in 32)||3.4482% (1 in 29)||4.878% (1 in 20.5)
|}
=====Chance to recover HP when attacking=====
HP recovered as listed.
{{col|2|begin}}
;Initial, In-game cubes
Chance of recovery: 3%
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10||20
|-
|11-20||23
|-
|21-30||26
|-
|31-40||29
|-
|41-50||32
|-
|51-60||35
|-
|61-70||38
|-
|71-80||41
|-
|81-90||44
|-
|91-100||47
|-
|101-110||50
|-
|111+||53
|-
|(GMS) 151+||54
|}
{{col|2}}
;Cash cubes
Chance of recovery: 20%
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10||30
|-
|11-20||60
|-
|21-30||90
|-
|31-40||120
|-
|41-50||150
|-
|51-60||180
|-
|61-70||210
|-
|71-80||240
|-
|81-90||270
|-
|91-100||300
|-
|101-110||330
|-
|111+||360
|-
|(GMS) 151+||375
|}
{{col|2|end}}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|50+||9.375% (1 in 10.6666)||10.3448% (1 in 9.6666)||4.878% (1 in 20.5)
|}
=====Chance to recover MP when attacking=====
MP recovered as listed.
{{col|2|begin}}
;Initial, In-game cubes
Chance of recovery: 3%
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10||20
|-
|11-20||23
|-
|21-30||26
|-
|31-40||29
|-
|41-50||32
|-
|51-60||35
|-
|61-70||38
|-
|71-80||41
|-
|81-90||44
|-
|91-100||47
|-
|101-110||50
|-
|111+||53
|-
|(GMS) 151+||54
|}
{{col|2}}
;Cash cubes
Chance of recovery: 20%
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10||30
|-
|11-20||45
|-
|21-30||60
|-
|31-40||75
|-
|41-50||90
|-
|51-60||105
|-
|61-70||120
|-
|71-80||135
|-
|81-90||150
|-
|91-100||165
|-
|101+||180
|-
|(GMS) 151+||187
|}
{{col|2|end}}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|50+||9.375% (1 in 10.6666)||0%||4.878% (1 in 20.5)
|}
=====Ignore 15% of Monster's DEF when attacking=====
'''Ignore Monster DEF can only appear up to 2 times on a single cube'''.
Equip level requirement: 50 or higher
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|50+||3.125% (1 in 32)||3.4482% (1 in 29)||4.878% (1 in 20.5)
|}
=====20% chance to ignore monster damage dealt=====
Damage ignored as listed. % HP attacks not affected
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10||3
|-
|11-20||5
|-
|21-30||7
|-
|31-40||9
|-
|41-50||11
|-
|51-60||13
|-
|61-70||15
|-
|71-80||17
|-
|81-90||19
|-
|91-100||21
|-
|101-110||23
|-
|111+||25
|-
|(GMS) 151+||26
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|50+||9.375% (1 in 10.6666)||10.3448% (1 in 9.6666)||0%
|}
=====20% chance to ignore monster damage dealt=====
Damage ignored as listed. % HP attacks not affected
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10||5
|-
|11-20||8
|-
|21-30||11
|-
|31-40||14
|-
|41-50||17
|-
|51-60||20
|-
|61-70||23
|-
|71-80||26
|-
|81-90||29
|-
|91-100||32
|-
|101-110||35
|-
|111+||38
|-
|(GMS) 151+||39
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|50+||9.375% (1 in 10.6666)||10.3448% (1 in 9.6666)||0%
|}
=====30% chance to ignore monster damage dealt=====
Damage ignored as listed. % HP attacks not affected
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10||7
|-
|11-20||11
|-
|21-30||15
|-
|31-40||19
|-
|41-50||23
|-
|51-60||27
|-
|61-70||31
|-
|71-80||35
|-
|81-90||39
|-
|91-100||43
|-
|101-110||47
|-
|111+||51
|-
|(GMS) 151+||53
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|50+||9.375% (1 in 10.6666)||10.3448% (1 in 9.6666)||0%
|}
{{tochide}}
====Unique (Prime) / Legendary (Non-prime)====
{{tochide|Stat List}}
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||9.5238% (1 in 10.5)||9.5238% (1 in 10.5)||9.8039% (1 in 10.2)
|}
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||9.5238% (1 in 10.5)||9.5238% (1 in 10.5)||9.8039% (1 in 10.2)
|}
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||9.5238% (1 in 10.5)||9.5238% (1 in 10.5)||9.8039% (1 in 10.2)
|}
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||9.5238% (1 in 10.5)||9.5238% (1 in 10.5)||9.8039% (1 in 10.2)
|}
=====Weapon ATT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||4.7619% (1 in 21)||4.7619% (1 in 21)||5.8823% (1 in 17)
|}
=====Magic ATT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||4.7619% (1 in 21)||4.7619% (1 in 21)||5.8823% (1 in 17)
|}
=====Critical Rate % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||4.7619% (1 in 21)||4.7619% (1 in 21)||7.8431% (1 in 12.75)
|}
=====Damage % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||4.7619% (1 in 21)||4.7619% (1 in 21)||5.8823% (1 in 17)
|}
=====All Stats % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||4.7619% (1 in 21)||4.7619% (1 in 21)||7.8431% (1 in 12.75)
|}
=====Ignore 30% of Monster's DEF when attacking=====
'''Ignore Monster DEF can only appear up to 2 times on a single cube.'''
Equip level requirement: 50 or higher
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||4.7619% (1 in 21)||4.7619% (1 in 21)||5.8823% (1 in 17)
|}
=====5% chance to ignore 20% of monster damage dealt=====
'''Chance to ignore percentage damage can only appear up to 2 times on a single cube.'''
Equip level requirement: 20 or higher, % HP attacks not affected
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||14.2857% (1 in 7)||14.2857% (1 in 7)||7.8431% (1 in 12.75)
|}
=====5% chance to ignore 40% of monster damage dealt=====
'''Chance to ignore percentage damage can only appear up to 2 times on a single cube.'''
Equip level requirement: 40 or higher, % HP attacks not affected
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||14.2857% (1 in 7)||14.2857% (1 in 7)||7.8431% (1 in 12.75)
|}
=====Damage to Boss Monsters +30%=====
'''Damage to Boss Monsters increase can only appear up to 2 times on a single cube.'''
Equip level requirement: 100 or higher
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||4.7619% (1 in 21)||4.7619% (1 in 21)||5.8823% (1 in 17)
|}
{{tochide}}
====Legendary (Prime)====
{{tochide|Stat List}}
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||6.4516% (1 in 15.5)||8.3333% (1 in 12)||8.5106% (1 in 11.75)
|}
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||6.4516% (1 in 15.5)||8.3333% (1 in 12)||8.5106% (1 in 11.75)
|}
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||6.4516% (1 in 15.5)||8.3333% (1 in 12)||8.5106% (1 in 11.75)
|}
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||6.4516% (1 in 15.5)||8.3333% (1 in 12)||8.5106% (1 in 11.75)
|}
=====Weapon ATT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||3.2258% (1 in 31)||4.1666% (1 in 24)||4.2553% (1 in 23.5)
|}
=====Magic ATT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||3.2258% (1 in 31)||4.1666% (1 in 24)||4.2553% (1 in 23.5)
|}
=====Critical Rate % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||3.2258% (1 in 31)||4.1666% (1 in 24)||4.2553% (1 in 23.5)
|}
=====Damage % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||3.2258% (1 in 31)||4.1666% (1 in 24)||4.2553% (1 in 23.5)
|}
=====All Stats % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||6.4516% (1 in 15.5)||8.3333% (1 in 12)||6.3829% (1 in 15.6666)
|}
=====Weapon ATT +1 per 10 Character Levels=====
Equip level requirement: 30 or higher
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||9.6774% (1 in 10.3333)||0%||4.2553% (1 in 23.5)
|}
=====Magic ATT +1 per 10 Character Levels=====
Equip level requirement: 30 or higher
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||9.6774% (1 in 10.3333)||0%||4.2553% (1 in 23.5)
|}
=====Ignore 35% of Monster's DEF when attacking=====
'''Ignore Monster DEF can only appear up to 2 times on a single cube.'''
Equip level requirement: 50 or higher
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||3.2258% (1 in 31)||4.1666% (1 in 24)||4.2553% (1 in 23.5)
|}
=====Ignore 40% of Monster's DEF when attacking=====
'''Ignore Monster DEF can only appear up to 2 times on a single cube.'''
Equip level requirement: 100 or higher
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||3.2258% (1 in 31)||2.0833% (1 in 48)||4.2553% (1 in 23.5)
|}
=====10% chance to ignore 20% of monster damage dealt=====
'''Chance to ignore percentage damage can only appear up to 2 times on a single cube.'''
Equip level requirement: 20 or higher, % HP attacks not affected
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||9.6774% (1 in 10.3333)||12.5% (1 in 8)||6.3829% (1 in 15.6666)
|}
=====10% chance to ignore 40% of monster damage dealt=====
'''Chance to ignore percentage damage can only appear up to 2 times on a single cube.'''
Equip level requirement: 40 or higher, % HP attacks not affected
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||9.6774% (1 in 10.3333)||12.5% (1 in 8)||6.3829% (1 in 15.6666)
|}
=====Damage to Boss Monsters +35%=====
'''Damage to Boss Monsters increase can only appear up to 2 times on a single cube.'''
Equip level requirement: 100 or higher
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||6.4516% (1 in 15.5)||8.3333% (1 in 12)||8.5106% (1 in 11.75)
|}
=====Damage to Boss Monsters +40%=====
'''Damage to Boss Monsters increase can only appear up to 2 times on a single cube.'''
Equip level requirement: 100 or higher
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||3.2258% (1 in 31)||2.0833% (1 in 48)||4.2553% (1 in 23.5)
|}
{{tochide}}
===Emblem===
====Rare (Non-prime)====
{{tochide|Stat List}}
=====STR Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-50|| +3
|-
|51-70|| +4
|-
|71-90|| +5
|-
|91+|| +6
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||12.5% (1 in 8)||12.5% (1 in 8)||13.6363% (1 in 7.3333)
|}
=====DEX Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-50|| +3
|-
|51-70|| +4
|-
|71-90|| +5
|-
|91+|| +6
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||12.5% (1 in 8)||12.5% (1 in 8)||13.6363% (1 in 7.3333)
|}
=====INT Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-50|| +3
|-
|51-70|| +4
|-
|71-90|| +5
|-
|91+|| +6
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||12.5% (1 in 8)||12.5% (1 in 8)||13.6363% (1 in 7.3333)
|}
=====LUK Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-50|| +3
|-
|51-70|| +4
|-
|71-90|| +5
|-
|91+|| +6
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||12.5% (1 in 8)||12.5% (1 in 8)||13.6363% (1 in 7.3333)
|}
=====MaxHP Increase=====
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10|| +5
|-
|11-20|| +10
|-
|21-30|| +15
|-
|31-40|| +20
|-
|41-50|| +25
|-
|51-60|| +30
|-
|61-70|| +35
|-
|71-80|| +40
|-
|81-90|| +45
|-
|91-100|| +50
|-
|101-110|| +55
|-
|111+|| +60
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||18.75% (1 in 5.3333)||18.75% (1 in 5.3333)||13.6363% (1 in 7.3333)
|}
=====MaxMP Increase=====
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10|| +5
|-
|11-20|| +10
|-
|21-30|| +15
|-
|31-40|| +20
|-
|41-50|| +25
|-
|51-60|| +30
|-
|61-70|| +35
|-
|71-80|| +40
|-
|81-90|| +45
|-
|91-100|| +50
|-
|101-110|| +55
|-
|111+|| +60
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||18.75% (1 in 5.3333)||18.75% (1 in 5.3333)||13.6363% (1 in 7.3333)
|}
=====Weapon ATT Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-60|| +3
|-
|61-80|| +4
|-
|81-90|| +5
|-
|91+|| +6
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||6.25% (1 in 16)||6.25% (1 in 16)||9.0909% (1 in 11)
|}
=====Magic ATT Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-60|| +3
|-
|61-80|| +4
|-
|81-90|| +5
|-
|91+|| +6
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||6.25% (1 in 16)||6.25% (1 in 16)||9.0909% (1 in 11)
|}
{{tochide}}
====Rare (Prime) / Epic (Non-prime)====
{{tochide|Stat List}}
=====STR Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +2
|-
|21-40|| +4
|-
|41-50|| +6
|-
|51-70|| +8
|-
|71-90|| +10
|-
|91+|| +12
|-
|(GMS) 151+|| +13
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||3.5087% (1 in 28.5)||3.5087% (1 in 28.5)||6.1224% (1 in 16.3333)
|}
=====DEX Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +2
|-
|21-40|| +4
|-
|41-50|| +6
|-
|51-70|| +8
|-
|71-90|| +10
|-
|91+|| +12
|-
|(GMS) 151+|| +13
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||3.5087% (1 in 28.5)||3.5087% (1 in 28.5)||6.1224% (1 in 16.3333)
|}
=====INT Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +2
|-
|21-40|| +4
|-
|41-50|| +6
|-
|51-70|| +8
|-
|71-90|| +10
|-
|91+|| +12
|-
|(GMS) 151+|| +13
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||3.5087% (1 in 28.5)||3.5087% (1 in 28.5)||6.1224% (1 in 16.3333)
|}
=====LUK Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +2
|-
|21-40|| +4
|-
|41-50|| +6
|-
|51-70|| +8
|-
|71-90|| +10
|-
|91+|| +12
|-
|(GMS) 151+|| +13
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||3.5087% (1 in 28.5)||3.5087% (1 in 28.5)||6.1224% (1 in 16.3333)
|}
=====MaxHP Increase=====
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10|| +10
|-
|11-20|| +20
|-
|21-30|| +30
|-
|31-40|| +40
|-
|41-50|| +50
|-
|51-60|| +60
|-
|61-70|| +70
|-
|71-80|| +80
|-
|81-90|| +90
|-
|91-100|| +100
|-
|101-110|| +110
|-
|111+|| +120
|-
|(GMS) 151+|| +125
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||5.2631% (1 in 19)||5.2631% (1 in 19)||6.1224% (1 in 16.3333)
|}
=====MaxMP Increase=====
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10|| +10
|-
|11-20|| +20
|-
|21-30|| +30
|-
|31-40|| +40
|-
|41-50|| +50
|-
|51-60|| +60
|-
|61-70|| +70
|-
|71-80|| +80
|-
|81-90|| +90
|-
|91-100|| +100
|-
|101-110|| +110
|-
|111+|| +120
|-
|(GMS) 151+|| +125
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||5.2631% (1 in 19)||5.2631% (1 in 19)||6.1224% (1 in 16.3333)
|}
=====Weapon ATT Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +2
|-
|21-40|| +4
|-
|41-60|| +6
|-
|61-80|| +8
|-
|81-90|| +10
|-
|91+|| +12
|-
|(GMS) 151+|| +13
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||3.5087% (1 in 28.5)||3.5087% (1 in 28.5)||4.0816% (1 in 24.5)
|}
=====Magic ATT Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +2
|-
|21-40|| +4
|-
|41-60|| +6
|-
|61-80|| +8
|-
|81-90|| +10
|-
|91+|| +12
|-
|(GMS) 151+|| +13
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||3.5087% (1 in 28.5)||3.5087% (1 in 28.5)||4.0816% (1 in 24.5)
|}
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||3.5087% (1 in 28.5)||3.5087% (1 in 28.5)||6.1224% (1 in 16.3333)
|}
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||3.5087% (1 in 28.5)||3.5087% (1 in 28.5)||6.1224% (1 in 16.3333)
|}
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||3.5087% (1 in 28.5)||3.5087% (1 in 28.5)||6.1224% (1 in 16.3333)
|}
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||3.5087% (1 in 28.5)||3.5087% (1 in 28.5)||6.1224% (1 in 16.3333)
|}
=====Weapon ATT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||1.7543% (1 in 57)||1.7543% (1 in 57)||2.0408% (1 in 49)
|}
=====Magic ATT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||1.7543% (1 in 57)||1.7543% (1 in 57)||2.0408% (1 in 49)
|}
=====Critical Rate +4%=====
Equip level requirement: 0 or higher
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||1.7543% (1 in 57)||1.7543% (1 in 57)||2.0408% (1 in 49)
|}
=====Damage % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||1.7543% (1 in 57)||1.7543% (1 in 57)||2.0408% (1 in 49)
|}
=====All Stats Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-60|| +3
|-
|61-80|| +4
|-
|81+|| +5
|-
|(GMS) 151+|| +6
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||3.5087% (1 in 28.5)||3.5087% (1 in 28.5)||4.0816% (1 in 24.5)
|}
=====Chance to recover HP when attacking=====
HP recovered as listed.
{{col|2|begin}}
;Initial, In-game cubes
Chance of recovery: 3%
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10||10
|-
|11-20||12
|-
|21-30||14
|-
|31-40||16
|-
|41-50||18
|-
|51-60||20
|-
|61-70||22
|-
|71-80||24
|-
|81-90||26
|-
|91-100||28
|-
|101-110||30
|-
|111+||32
|-
|(GMS) 151+||33
|}
{{col|2}}
;Cash cubes
Chance of recovery: 20%
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10||20
|-
|11-20||40
|-
|21-30||60
|-
|31-40||80
|-
|41-50||100
|-
|51-60||120
|-
|61-70||140
|-
|71-80||160
|-
|81-90||180
|-
|91-100||200
|-
|101-110||220
|-
|111+||240
|-
|(GMS) 151+||250
|}
{{col|2|end}}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||5.2631% (1 in 19)||5.2631% (1 in 19)||2.0408% (1 in 49)
|}
=====Chance to recover MP when attacking=====
MP recovered as listed.
{{col|2|begin}}
;Initial, In-game cubes
Chance of recovery: 3%
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10||10
|-
|11-20||12
|-
|21-30||14
|-
|31-40||16
|-
|41-50||18
|-
|51-60||20
|-
|61-70||22
|-
|71-80||24
|-
|81-90||26
|-
|91-100||28
|-
|101-110||30
|-
|111+||32
|-
|(GMS) 151+||33
|}
{{col|2}}
;Cash cubes
Chance of recovery: 20%
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10||20
|-
|11-20||30
|-
|21-30||40
|-
|31-40||50
|-
|41-50||60
|-
|51-60||70
|-
|61-70||80
|-
|71-80||90
|-
|81-90||100
|-
|91-100||110
|-
|101+||120
|-
|(GMS)151+||125
|}
{{col|2|end}}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||5.2631% (1 in 19)||5.2631% (1 in 19)||2.0408% (1 in 49)
|}
=====Chance to inflict darkness when attacking=====
Not applicable to boss monsters.
;Initial, In-game cubes
Activation chance: 10%
;Cash cubes
Activation chance: 20%
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|10-50||Level 1 (reduces accuracy by 70% for 5 seconds)
|-
|51-100||Level 2 (reduces accuracy by 70% for 10 seconds)
|-
|101+||Level 3 (reduces accuracy by 80% for 15 seconds)
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||5.2631% (1 in 19)||5.2631% (1 in 19)||2.0408% (1 in 49)
|}
=====Chance to inflict slow when attacking=====
Not applicable to boss monsters.
;Initial, In-game cubes
Activation chance: 10%
;Cash cubes
Activation chance: 20%
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|10-70||Level 1 (reduces speed by 30% for 10 seconds)
|-
|71+||Level 2 (reduces speed by 40% for 10 seconds)
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||5.2631% (1 in 19)||5.2631% (1 in 19)||2.0408% (1 in 49)
|}
=====Chance to inflict poison when attacking=====
Not applicable to boss monsters.
;Initial, In-game cubes
Activation chance: 10%
;Cash cubes
Activation chance: 20%
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|10-20||Level 1 (deals 20 damage per second for 20 seconds)
|-
|21-40||Level 2 (deals 40 damage per second for 20 seconds)
|-
|41-60||Level 3 (deals 60 damage per second for 20 seconds)
|-
|61-80||Level 4 (deals 80 damage per second for 20 seconds)
|-
|81-100||Level 5 (deals 100 damage per second for 20 seconds)
|-
|101+||Level 6 (deals 120 damage per second for 20 seconds)
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||5.2631% (1 in 19)||5.2631% (1 in 19)||2.0408% (1 in 49)
|}
=====Chance to inflict stun when attacking=====
Not applicable to boss monsters.
;Initial, In-game cubes
Activation chance: 5%
;Cash cubes
Activation chance: 10%
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|10-70||Level 1 (stuns for 3 seconds)
|-
|71+||Level 2 (stuns for 4 seconds)
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||5.2631% (1 in 19)||5.2631% (1 in 19)||2.0408% (1 in 49)
|}
=====Chance to inflict seal when attacking=====
Not applicable to boss monsters.
;Initial, In-game cubes
Activation chance: 5%
;Cash cubes
Activation chance: 10%
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|10-70||Level 1 (seals all skills for 4 seconds)
|-
|71+||Level 2 (seals all skills for 6 seconds)
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||5.2631% (1 in 19)||5.2631% (1 in 19)||2.0408% (1 in 49)
|}
=====Chance to inflict freeze when attacking=====
Not applicable to boss monsters.
;Initial, In-game cubes
Activation chance: 5%
;Cash cubes
Activation chance: 10%
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|10-70||Level 1 (freezes for 2 seconds)
|-
|71+||Level 2 (freezes for 3 seconds)
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||5.2631% (1 in 19)||5.2631% (1 in 19)||2.0408% (1 in 49)
|}
=====Ignores 15% of Monster's DEF when attacking=====
'''Ignore Monster DEF can only appear up to 2 times on a single cube'''.
Equip level requirement: 30 or higher
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||1.7543% (1 in 57)||1.7543% (1 in 57)||2.0408% (1 in 49)
|}
{{tochide}}
====Epic (Prime) / Unique (Non-prime)====
{{tochide|Stat List}}
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|50+||7.6923% (1 in 13)||7.6923% (1 in 13)||10.8695% (1 in 9.2)
|}
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|50+||7.6923% (1 in 13)||7.6923% (1 in 13)||10.8695% (1 in 9.2)
|}
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|50+||7.6923% (1 in 13)||7.6923% (1 in 13)||10.8695% (1 in 9.2)
|}
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|50+||7.6923% (1 in 13)||7.6923% (1 in 13)||10.8695% (1 in 9.2)
|}
=====MaxHP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|50+||11.5384% (1 in 8.6666)||11.5384% (1 in 8.6666)||10.8695% (1 in 9.2)
|}
=====MaxMP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|50+||11.5384% (1 in 8.6666)||11.5384% (1 in 8.6666)||10.8695% (1 in 9.2)
|}
=====Weapon ATT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|50+||3.8461% (1 in 26)||3.8461% (1 in 26)||4.3478% (1 in 23)
|}
=====Magic ATT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|50+||3.8461% (1 in 26)||3.8461% (1 in 26)||4.3478% (1 in 23)
|}
=====Critical Rate +8%=====
Equip level requirement: 0 or higher
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|50+||3.8461% (1 in 26)||3.8461% (1 in 26)||4.3478% (1 in 23)
|}
=====Damage % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|50+||3.8461% (1 in 26)||3.8461% (1 in 26)||4.3478% (1 in 23)
|}
=====All Stats % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|50+||3.8461% (1 in 26)||3.8461% (1 in 26)||4.3478% (1 in 23)
|}
=====Chance to recover HP when attacking=====
HP recovered as listed.
{{col|2|begin}}
;Initial, In-game cubes
Chance of recovery: 3%
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10||20
|-
|11-20||23
|-
|21-30||26
|-
|31-40||29
|-
|41-50||32
|-
|51-60||35
|-
|61-70||38
|-
|71-80||41
|-
|81-90||44
|-
|91-100||47
|-
|101-110||50
|-
|111+||53
|-
|(GMS) 151+||54
|}
{{col|2}}
;Cash cubes
Chance of recovery: 20%
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10||30
|-
|11-20||60
|-
|21-30||90
|-
|31-40||120
|-
|41-50||150
|-
|51-60||180
|-
|61-70||210
|-
|71-80||240
|-
|81-90||270
|-
|91-100||300
|-
|101-110||330
|-
|111+||360
|-
|(GMS) 151+||375
|}
{{col|2|end}}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|50+||11.5384% (1 in 8.6666)||11.5384% (1 in 8.6666)||4.3478% (1 in 23)
|}
=====Chance to recover MP when attacking=====
MP recovered as listed.
{{col|2|begin}}
;Initial, In-game cubes
Chance of recovery: 3%
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10||20
|-
|11-20||23
|-
|21-30||26
|-
|31-40||29
|-
|41-50||32
|-
|51-60||35
|-
|61-70||38
|-
|71-80||41
|-
|81-90||44
|-
|91-100||47
|-
|101-110||50
|-
|111+||53
|-
|(GMS) 151+||54
|}
{{col|2}}
;Cash cubes
Chance of recovery: 20%
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10||30
|-
|11-20||45
|-
|21-30||60
|-
|31-40||75
|-
|41-50||90
|-
|51-60||105
|-
|61-70||120
|-
|71-80||135
|-
|81-90||150
|-
|91-100||165
|-
|101+||180
|-
|(GMS) 151+||187
|}
{{col|2|end}}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|50+||11.5384% (1 in 8.6666)||11.5384% (1 in 8.6666)||4.3478% (1 in 23)
|}
=====Ignore 15% of Monster's DEF when attacking=====
'''Ignore Monster DEF can only appear up to 2 times on a single cube'''.
Equip level requirement: 50 or higher
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|50+||3.8461% (1 in 26)||3.8461% (1 in 26)||4.3478% (1 in 23)
|}
{{tochide}}
====Unique (Prime) / Legendary (Non-prime)====
{{tochide|Stat List}}
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|50+||14.2857% (1 in 7)||14.2857% (1 in 7)||12.5% (1 in 8)
|}
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|50+||14.2857% (1 in 7)||14.2857% (1 in 7)||12.5% (1 in 8)
|}
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|50+||14.2857% (1 in 7)||14.2857% (1 in 7)||12.5% (1 in 8)
|}
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|50+||14.2857% (1 in 7)||14.2857% (1 in 7)||12.5% (1 in 8)
|}
=====Weapon ATT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|50+||7.1428% (1 in 14)||7.1428% (1 in 14)||7.5% (1 in 13.3333)
|}
=====Magic ATT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|50+||7.1428% (1 in 14)||7.1428% (1 in 14)||7.5% (1 in 13.3333)
|}
=====Critical Rate % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|50+||7.1428% (1 in 14)||7.1428% (1 in 14)||10% (1 in 10)
|}
=====Damage % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|50+||7.1428% (1 in 14)||7.1428% (1 in 14)||7.5% (1 in 13.3333)
|}
=====All Stats % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|50+||7.1428% (1 in 14)||7.1428% (1 in 14)||10% (1 in 10)
|}
=====Ignore 30% of Monster's DEF when attacking=====
'''Ignore Monster DEF can only appear up to 2 times on a single cube.'''
Equip level requirement: 50 or higher
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|50+||7.1428% (1 in 14)||7.1428% (1 in 14)||7.5% (1 in 13.3333)
|}
{{tochide}}
====Legendary (Prime)====
{{tochide|Stat List}}
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||9.0909% (1 in 11)||12.9032% (1 in 7.75)||11.4285% (1 in 8.75)
|}
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||9.0909% (1 in 11)||12.9032% (1 in 7.75)||11.4285% (1 in 8.75)
|}
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||9.0909% (1 in 11)||12.9032% (1 in 7.75)||11.4285% (1 in 8.75)
|}
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||9.0909% (1 in 11)||12.9032% (1 in 7.75)||11.4285% (1 in 8.75)
|}
=====Weapon ATT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||4.5454% (1 in 22)||6.4516% (1 in 15.5)||5.7142% (1 in 17.5)
|}
=====Magic ATT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||4.5454% (1 in 22)||6.4516% (1 in 15.5)||5.7142% (1 in 17.5)
|}
=====Critical Rate % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||4.5454% (1 in 22)||6.4516% (1 in 15.5)||5.7142% (1 in 17.5)
|}
=====Damage % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||4.5454% (1 in 22)||6.4516% (1 in 15.5)||5.7142% (1 in 17.5)
|}
=====All Stats % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||9.0909% (1 in 11)||12.9032% (1 in 7.75)||8.5714% (1 in 11.6666)
|}
=====Weapon ATT +1 per 10 Character Levels=====
Equip level requirement: 30 or higher
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||13.6363% (1 in 7.3333)||0%||5.7142% (1 in 17.5)
|}
=====Magic ATT +1 per 10 Character Levels=====
Equip level requirement: 30 or higher
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||13.6363% (1 in 7.3333)||0%||5.7142% (1 in 17.5)
|}
=====Ignore 35% of Monster's DEF when attacking=====
'''Ignore Monster DEF can only appear up to 2 times on a single cube.'''
Equip level requirement: 50 or higher
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||4.5454% (1 in 22)||6.4516% (1 in 15.5)||5.7142% (1 in 17.5)
|}
=====Ignore 40% of Monster's DEF when attacking=====
'''Ignore Monster DEF can only appear up to 2 times on a single cube.'''
Equip level requirement: 100 or higher
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||4.5454% (1 in 22)||3.2258% (1 in 31)||5.7142% (1 in 17.5)
|}
{{tochide}}
===Mechanical Heart and Badge===
====Rare (Non-prime)====
{{tochide|Stat List}}
=====STR Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-50|| +3
|-
|51-70|| +4
|-
|71-90|| +5
|-
|91+|| +6
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||11.7647% (1 in 8.5)||11.7647% (1 in 8.5)||14.2857% (1 in 7)
|}
=====DEX Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-50|| +3
|-
|51-70|| +4
|-
|71-90|| +5
|-
|91+|| +6
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||11.7647% (1 in 8.5)||11.7647% (1 in 8.5)||14.2857% (1 in 7)
|}
=====INT Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-50|| +3
|-
|51-70|| +4
|-
|71-90|| +5
|-
|91+|| +6
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||11.7647% (1 in 8.5)||11.7647% (1 in 8.5)||14.2857% (1 in 7)
|}
=====LUK Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-50|| +3
|-
|51-70|| +4
|-
|71-90|| +5
|-
|91+|| +6
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||11.7647% (1 in 8.5)||11.7647% (1 in 8.5)||14.2857% (1 in 7)
|}
=====MaxHP Increase=====
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10|| +5
|-
|11-20|| +10
|-
|21-30|| +15
|-
|31-40|| +20
|-
|41-50|| +25
|-
|51-60|| +30
|-
|61-70|| +35
|-
|71-80|| +40
|-
|81-90|| +45
|-
|91-100|| +50
|-
|101-110|| +55
|-
|111+|| +60
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||17.647% (1 in 5.6666)||17.647% (1 in 5.6666)||14.2857% (1 in 7)
|}
=====MaxMP Increase=====
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10|| +5
|-
|11-20|| +10
|-
|21-30|| +15
|-
|31-40|| +20
|-
|41-50|| +25
|-
|51-60|| +30
|-
|61-70|| +35
|-
|71-80|| +40
|-
|81-90|| +45
|-
|91-100|| +50
|-
|101-110|| +55
|-
|111+|| +60
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||17.647% (1 in 5.6666)||17.647% (1 in 5.6666)||14.2857% (1 in 7)
|}
=====DEF Increase=====
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10|| +5
|-
|11-20|| +10
|-
|21-30|| +15
|-
|31-40|| +20
|-
|41-50|| +25
|-
|51-60|| +30
|-
|61-70|| +35
|-
|71-80|| +40
|-
|81-90|| +45
|-
|91-100|| +50
|-
|101-110|| +55
|-
|111+|| +60
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||17.647% (1 in 5.6666)||17.647% (1 in 5.6666)||14.2857% (1 in 7)
|}
{{tochide}}
====Rare (Prime) / Epic (Non-prime)====
{{tochide|Stat List}}
=====STR Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +2
|-
|21-40|| +4
|-
|41-50|| +6
|-
|51-70|| +8
|-
|71-90|| +10
|-
|91+|| +12
|-
|(GMS) 151+|| +13
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||5.5555% (1 in 18)||5.5555% (1 in 18)||7.5% (1 in 13.3333)
|}
=====DEX Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +2
|-
|21-40|| +4
|-
|41-50|| +6
|-
|51-70|| +8
|-
|71-90|| +10
|-
|91+|| +12
|-
|(GMS) 151+|| +13
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||5.5555% (1 in 18)||5.5555% (1 in 18)||7.5% (1 in 13.3333)
|}
=====INT Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +2
|-
|21-40|| +4
|-
|41-50|| +6
|-
|51-70|| +8
|-
|71-90|| +10
|-
|91+|| +12
|-
|(GMS) 151+|| +13
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||5.5555% (1 in 18)||5.5555% (1 in 18)||7.5% (1 in 13.3333)
|}
=====LUK Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +2
|-
|21-40|| +4
|-
|41-50|| +6
|-
|51-70|| +8
|-
|71-90|| +10
|-
|91+|| +12
|-
|(GMS) 151+|| +13
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||5.5555% (1 in 18)||5.5555% (1 in 18)||7.5% (1 in 13.3333)
|}
=====MaxHP Increase=====
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10|| +10
|-
|11-20|| +20
|-
|21-30|| +30
|-
|31-40|| +40
|-
|41-50|| +50
|-
|51-60|| +60
|-
|61-70|| +70
|-
|71-80|| +80
|-
|81-90|| +90
|-
|91-100|| +100
|-
|101-110|| +110
|-
|111+|| +120
|-
|(GMS) 151+|| +125
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||8.3333% (1 in 12)||8.3333% (1 in 12)||7.5% (1 in 13.3333)
|}
=====MaxMP Increase=====
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10|| +10
|-
|11-20|| +20
|-
|21-30|| +30
|-
|31-40|| +40
|-
|41-50|| +50
|-
|51-60|| +60
|-
|61-70|| +70
|-
|71-80|| +80
|-
|81-90|| +90
|-
|91-100|| +100
|-
|101-110|| +110
|-
|111+|| +120
|-
|(GMS) 151+|| +125
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||8.3333% (1 in 12)||8.3333% (1 in 12)||7.5% (1 in 13.3333)
|}
=====DEF Increase=====
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10|| +10
|-
|11-20|| +20
|-
|21-30|| +30
|-
|31-40|| +40
|-
|41-50|| +50
|-
|51-60|| +60
|-
|61-70|| +70
|-
|71-80|| +80
|-
|81-90|| +90
|-
|91-100|| +100
|-
|101-110|| +110
|-
|111+|| +120
|-
|(GMS) 151+|| +125
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||8.3333% (1 in 12)||8.3333% (1 in 12)||5% (1 in 20)
|}
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||5.5555% (1 in 18)||5.5555% (1 in 18)||7.5% (1 in 13.3333)
|}
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||5.5555% (1 in 18)||5.5555% (1 in 18)||7.5% (1 in 13.3333)
|}
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||5.5555% (1 in 18)||5.5555% (1 in 18)||7.5% (1 in 13.3333)
|}
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||5.5555% (1 in 18)||5.5555% (1 in 18)||7.5% (1 in 13.3333)
|}
=====MaxHP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||8.3333% (1 in 12)||8.3333% (1 in 12)||5% (1 in 20)
|}
=====MaxMP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||8.3333% (1 in 12)||8.3333% (1 in 12)||5% (1 in 20)
|}
=====DEF % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||8.3333% (1 in 12)||8.3333% (1 in 12)||5% (1 in 20)
|}
=====All Stats Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-60|| +3
|-
|61-80|| +4
|-
|81+|| +5
|-
|(GMS) 151+|| +6
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||5.5555% (1 in 18)||5.5555% (1 in 18)||5% (1 in 20)
|}
{{tochide}}
====Epic (Prime) / Unique (Non-prime)====
{{tochide|Stat List}}
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||11.1111% (1 in 9)||11.1111% (1 in 9)||14.2857% (1 in 7)
|}
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||11.1111% (1 in 9)||11.1111% (1 in 9)||14.2857% (1 in 7)
|}
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||11.1111% (1 in 9)||11.1111% (1 in 9)||14.2857% (1 in 7)
|}
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||11.1111% (1 in 9)||11.1111% (1 in 9)||14.2857% (1 in 7)
|}
=====MaxHP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||16.6666% (1 in 6)||16.6666% (1 in 6)||14.2857% (1 in 7)
|}
=====MaxMP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||16.6666% (1 in 6)||16.6666% (1 in 6)||14.2857% (1 in 7)
|}
=====DEF % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||16.6666% (1 in 6)||16.6666% (1 in 6)||8.5714% (1 in 11.6666)
|}
=====All Stats % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||5.5555% (1 in 18)||5.5555% (1 in 18)||5.7142% (1 in 17.5)
|}
{{tochide}}
====Unique (Prime) / Legendary (Non-prime)====
{{tochide|Stat List}}
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||9.5238% (1 in 10.5)||9.5238% (1 in 10.5)||11.3636% (1 in 8.8)
|}
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||9.5238% (1 in 10.5)||9.5238% (1 in 10.5)||11.3636% (1 in 8.8)
|}
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||9.5238% (1 in 10.5)||9.5238% (1 in 10.5)||11.3636% (1 in 8.8)
|}
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||9.5238% (1 in 10.5)||9.5238% (1 in 10.5)||11.3636% (1 in 8.8)
|}
=====MaxHP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||14.2857% (1 in 7)||14.2857% (1 in 7)||13.6363% (1 in 7.3333)
|}
=====MaxMP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||14.2857% (1 in 7)||14.2857% (1 in 7)||13.6363% (1 in 7.3333)
|}
=====DEF % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||14.2857% (1 in 7)||14.2857% (1 in 7)||9.0909% (1 in 11)
|}
=====All Stats % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||4.7619% (1 in 21)||4.7619% (1 in 21)||9.0909% (1 in 11)
|}
=====Skills and Potion HP Recovery % Increase=====
Does not apply to MP potion recovery (for dual heal potions, only HP is affected) and any % based potion or skill heal applied individually.
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +10%
|-
|31-70|| +20%
|-
|71+|| +30%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||14.2857% (1 in 7)||14.2857% (1 in 7)||9.0909% (1 in 11)
|}
{{tochide}}
====Legendary (Prime)====
{{tochide|Stat List}}
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||9.0909% (1 in 11)||9.0909% (1 in 11)||12.9032% (1 in 7.75)
|}
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||9.0909% (1 in 11)||9.0909% (1 in 11)||12.9032% (1 in 7.75)
|}
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||9.0909% (1 in 11)||9.0909% (1 in 11)||12.9032% (1 in 7.75)
|}
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||9.0909% (1 in 11)||9.0909% (1 in 11)||12.9032% (1 in 7.75)
|}
=====MaxHP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||13.6363% (1 in 7.3333)||13.6363% (1 in 7.3333)||12.9032% (1 in 7.75)
|}
=====MaxMP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||13.6363% (1 in 7.3333)||13.6363% (1 in 7.3333)||12.9032% (1 in 7.75)
|}
=====DEF % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||13.6363% (1 in 7.3333)||13.6363% (1 in 7.3333)||12.9032% (1 in 7.75)
|}
=====All Stats % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||9.0909% (1 in 11)||9.0909% (1 in 11)||9.6774% (1 in 10.3333)
|}
=====Skills and Potion HP Recovery % Increase=====
Does not apply to MP potion recovery (for dual heal potions, only HP is affected) and any % based potion or skill heal applied individually.
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +20%
|-
|31-70|| +30%
|-
|71+|| +40%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||13.6363% (1 in 7.3333)||13.6363% (1 in 7.3333)||0%
|}
{{tochide}}
==Bonus Potential==
Click [[#Regular Potential|here]] to be directed to the Potential section.
Bonus Potential can be obtained on items with Regular Potential. It provides additional stats that is weaker compared to Regular Potentials (7% stat instead of 12% for example) but some stats are really powerful that Regular Potentials cannot give (example: 10 ATT on rare bonus potential on armor/accessory)
===Tiers===
There are 5 tiers of bonus potentials for accessories and armors. Based on STR, DEX, INT and LUK:
* Level 0~20 items can get: 1% on rare, 1% on epic, 2% on unique, 3% on legendary
* Level 21~50 items can get: 1% on rare, 2% on epic, 3% on unique, 4% on legendary
* Level 51~90 items can get: 1% on rare, 3% on epic, 4% on unique, 5% on legendary
* Level 91~200 items (level 91~150 items for GMS and TMS) can get: 2% on rare, 4% on epic, 5% on unique, 7% on legendary
* Level 201+ items (level 151+ items for GMS and TMS) can 3% on rare, 5% on epic, 6% on unique, 8% on legendary
**All stat % are 1 rank below the stated rank.
Based on HP:
* Level 0~20 items can get: 1% on rare, 1% on epic, 2% on unique, 3% on legendary
* Level 21~50 items can get: 1% on rare, 2% on epic, 3% on unique, 5% on legendary
* Level 51~90 items can get: 1% on rare, 3% on epic, 5% on unique, 7% on legendary
* Level 91~200 items (level 91~150 items for GMS and TMS) can get: 2% on rare, 5% on epic, 7% on unique, 10% on legendary
* Level 201+ items (level 151+ items for GMS and TMS) can 3% on rare, 6% on epic, 8% on unique, 11% on legendary
For weapons, secondary weapons and emblems, the tiers for STR, DEX, INT, LUK, ATT and Magic ATT follows that of regular potentials.
===Bonus Potential Scrolls===
For bonus potentials, there are Bonus Potential Scrolls which can be obtained from events and cash shop sales. They have varying success rates but the most common ones are: 50%, 70% and 100%.
When used it can give 2-3 lines of bonus potentials. Note that the item '''must already have normal potentials''' in order to use this. There is a higher chance than normal potentials that the iten will end up as epic or unique after using a Bonus Potential Scroll.
Some of the ways to obtain Bonus Potential Scrolls include:
*Cash Shop for Special Bonus Potential Scroll (100% success, '''always 3 lines''')
*25 Black Cube Fragments (from using 25 Black Cubes) -> 100% Bonus Potential Scroll (untradable)
*20 Bonus Potential Cube Fragments (from using 20 Bonus Potential Cubes) -> '''tradable''' 70% Bonus Potential Scroll
*[[MapleStory/Ursus#Ursus Shop|Ursus]] (40 Bones + 40 Fur + 20 Quality Leather + 3 Tooth + 1 Essence -> untradable 50% scroll)
*[[MapleStory/Mu Lung Dojo#Dojo Points Shop|Dojo Shop]] (25,000 Dojo Points -> untradable 50% scroll)
*[[MapleStory/Maple Union#Union Coin Shop|Maple Union Coin Shop]] (200 Union coins -> untradable 100% scroll, up to 2 per week per character, expires in 10 days)
*[[MapleStory/Elite Monsters and Elite Bosses#Elite Boss|Elite Bosses]] (Obtain '''tradable''' 50% scroll from Rare Treasure Chest if you are lucky)
*Monster Collection 24 hour exploration at a low chance (untradable 50% scroll)
*Bounty Portal Pouches (low chance from Advanced/Premium pouches for an untradable 50% scroll)
*Event Shops
Untradable scrolls usually has an expiration date of at least 7 days from acquisition.
During Grand Cube sales, the package containing 30 Bonus Potential Cubes also contain an '''Additional Epic Potential Scroll 30%'''. This scroll is tradable and has expiry. When successfully applied, it sets the Bonus Potential rank to '''Epic''', but note that '''number of lines is not preserved'''. This scroll can be applied to existing items with bonus potentials that are not Epic rank.
===Increasing Lines===
Normally, when a bonus potential scroll is used on an item without bonus potential, there is a '''75% chance of it being 2 lines''' and a '''25% chance of it being 3 lines'''. If a higher graded bonus potential scroll is used on an item with bonus potential, the '''number of lines will be inherited'''.
The following items can be used to increase from 2 lines to 3 lines for bonus potentials:
*Basic Awakening Stamp (20% success, from elite boss, untradable)
*Intermediate Awakening Stamp (40% success, from elite boss, untradable)
*Superior Awakening Stamp (60% success, obtained from boss raids, untradable)
*Special Awakening Stamp (100% success, from event shop or swapping 10 Bonus Potential Cube Fragments from using 10 Bonus Potential Cubes, untradable)
===Resetting Bonus Potential===
You can reset Bonus Potentials by using the Bonus Potential Cube bought from the cash shop for 2,400 NX cash (4,000 cash in MSEA), but it costs more than a RED/Black Cube and it is harder to obtain desired stats so it is not advisable to cube bonus potential unless you have maximised your normal potentials or when it is miracle time or double miracle time. '''You can also get 1 Bonus Potential Cube from Fairy Bros' Daily Gift on Day 27. Expires in 7 days after claiming it. Events can also award the Bonus Potential Cube directly'''.
If the bonus potential is rated '''Rare''', the Suspicious Additional Cube can also be used to reset the bonus potential, but it cannot increase the rank. Events and bosses of Lotus/Damien and above difficulty will drop Suspicious Additional Cubes (tradable for boss drop and untradable/tradable within account otherwise).
During '''event sales''', White Bonus Potential Cubes may be sold in the cash shop, it works like a Black Cube for Bonus Potentials.
The other cubes (Red, Black, Master Craftsman, Meister, Occult) will not affect Bonus Potentials and Bonus Potential Cubes will also not affect Normal Potentials.
When using the Bonus Potential Cube, if it is not at the maximum grade, there is a chance of increasing the grade 1 time normally and Miracle Time events, and up to 2 times during Double Miracle Time events on a single cube.
The chance '''based on KMS''' is stated as such when it is not during Miracle Time or Double Miracle Time events. Miracle Time or Double Miracle Time increases the success rate to 2x the base value. GMS has a wildly higher chance than stated, and MSEA is assumed to follow KMS even though no official rates are stated.
The rates are officially posted on the Korean MapleStory website here: https://maplestory.nexon.com/Guide/OtherProbability/cube/addi
{|{{prettytable|notwide=1}}
!Rank increase!!Chance
|-
|Rare -> Epic||4.7619% (1 in 21)
|-
|Epic -> Unique||1.9607% (1 in 51)
|-
|Unique -> Legendary||0.6% (1 in 166.6666)
|}
There is also a small chance for the 2nd and 3rd line to give the maximum value (also known as prime). The 1st line will always be a prime line (matches the rank), and the 2nd and 3rd line has a chance to match the rank, else it will be 1 rank lower. The chance of the rank matching depends on the rank itself, '''and the chance is applied individually'''. Both the 2nd and 3rd line have the same chance.
{|{{prettytable|notwide=1}}
!Rank!!Chance of prime line
|-
|Rare||1.9607% (1 in 51)
|-
|Epic||4.7619% (1 in 21)
|-
|Unique||1.9607% (1 in 51)
|-
|Legendary||0.4975% (1 in 201)
|}
So for a triple prime legendary additional potential, it would be (1/201)^2 = 0.0024% chance (1 in 40,401). <s>Good Luck!</s>
==Bonus Potential Stat List==
These are the list of possible stats for regular potentials. Possible stats for each rank is denoted as follows: Rank (Non-prime) and Rank (Prime). Example: You can get STR +7% and STR +5% on the same equipment Legendary rank. Lines can be the same for multiple lines.
Some stats are limited up to 2 appearances on a single cube (different stats have their own separate limit)
*Damage on boss monsters increase
*Ignore monster DEF increase
*Item Drop Rate increase
For specific details on the probabilities for a particular stat, you can refer to http://whackybeanz.com/maple/extras/potential-list
(Credits to whackybeanz of MapleSEA)
===Hat===
====Rare (Non-prime)====
{{tochide|Stat List}}
=====STR Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-50|| +3
|-
|51-70|| +4
|-
|71-90|| +5
|-
|91+|| +6
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||7.4074%||13.5
|}
=====DEX Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-50|| +3
|-
|51-70|| +4
|-
|71-90|| +5
|-
|91+|| +6
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||7.4074%||13.5
|}
=====INT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-50|| +3
|-
|51-70|| +4
|-
|71-90|| +5
|-
|91+|| +6
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||7.4074%||13.5
|}
=====LUK Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-50|| +3
|-
|51-70|| +4
|-
|71-90|| +5
|-
|91+|| +6
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||7.4074%||13.5
|}
=====Weapon ATT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-50|| +1
|-
|51-100|| +2
|-
|101+|| +3
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||7.4074%||13.5
|}
=====Magic ATT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-50|| +1
|-
|51-100|| +2
|-
|101+|| +3
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||7.4074%||13.5
|}
=====Speed Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1
|-
|31-70|| +2
|-
|71-110|| +3
|-
|111+|| +4
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||11.1111%||9
|}
=====Jump Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1
|-
|31-70|| +2
|-
|71-110|| +3
|-
|111+|| +4
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||11.1111%||9
|}
=====MaxHP Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-10|| +5
|-
|11-20|| +10
|-
|21-30|| +15
|-
|31-40|| +20
|-
|41-50|| +25
|-
|51-60|| +30
|-
|61-70|| +35
|-
|71-80|| +40
|-
|81-90|| +45
|-
|91-100|| +50
|-
|101-110|| +55
|-
|111+|| +60
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||11.1111%||9
|}
=====MaxMP Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-10|| +5
|-
|11-20|| +10
|-
|21-30|| +15
|-
|31-40|| +20
|-
|41-50|| +25
|-
|51-60|| +30
|-
|61-70|| +35
|-
|71-80|| +40
|-
|81-90|| +45
|-
|91-100|| +50
|-
|101-110|| +55
|-
|111+|| +60
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||11.1111%||9
|}
=====DEF Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-10|| +5
|-
|11-20|| +10
|-
|21-30|| +15
|-
|31-40|| +20
|-
|41-50|| +25
|-
|51-60|| +30
|-
|61-70|| +35
|-
|71-80|| +40
|-
|81-90|| +45
|-
|91-100|| +50
|-
|101-110|| +55
|-
|111+|| +60
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||11.1111%||9
|}
{{tochide}}
====Rare (Prime) / Epic (Non-prime)====
{{tochide|Stat List}}
=====STR Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2
|-
|21-50|| +4
|-
|51-70|| +6
|-
|71-90|| +8
|-
|91+|| +10
|-
|(GMS) 151+|| +11
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6.3829%||15.6666
|}
=====DEX Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2
|-
|21-50|| +4
|-
|51-70|| +6
|-
|71-90|| +8
|-
|91+|| +10
|-
|(GMS) 151+|| +11
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6.3829%||15.6666
|}
=====INT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2
|-
|21-50|| +4
|-
|51-70|| +6
|-
|71-90|| +8
|-
|91+|| +10
|-
|(GMS) 151+|| +11
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6.3829%||15.6666
|}
=====LUK Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2
|-
|21-50|| +4
|-
|51-70|| +6
|-
|71-90|| +8
|-
|91+|| +10
|-
|(GMS) 151+|| +11
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6.3829%||15.6666
|}
=====Weapon ATT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-60|| +4
|-
|61-80|| +6
|-
|81-90|| +8
|-
|91+|| +10
|-
|(GMS) 151+|| +11
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4.2553%||23.5
|}
=====Magic ATT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-60|| +4
|-
|61-80|| +6
|-
|81-90|| +8
|-
|91+|| +10
|-
|(GMS) 151+|| +11
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4.2553%||23.5
|}
=====MaxHP Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +10
|-
|21-50|| +15
|-
|51-90|| +50
|-
|91+|| +100
|-
|(GMS) 151+|| +125
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6.3829%||15.6666
|}
=====MaxMP Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +10
|-
|21-50|| +15
|-
|51-90|| +50
|-
|91+|| +100
|-
|(GMS) 151+|| +125
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6.3829%||15.6666
|}
=====DEF Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +10
|-
|21-50|| +15
|-
|51-90|| +50
|-
|91+|| +100
|-
|(GMS) 151+|| +125
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6.3829%||15.6666
|}
=====Speed Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2
|-
|21-50|| +3
|-
|51-80|| +4
|-
|81-110|| +5
|-
|111+|| +6
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6.3829%||15.6666
|}
=====Jump Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2
|-
|21-50|| +3
|-
|51-80|| +4
|-
|81-110|| +5
|-
|111+|| +6
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6.3829%||15.6666
|}
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-90|| +1%
|-
|91+|| +2%
|-
|(GMS) 151+|| +3%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4.2553%||23.5
|}
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-90|| +1%
|-
|91+|| +2%
|-
|(GMS) 151+|| +3%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4.2553%||23.5
|}
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-90|| +1%
|-
|91+|| +2%
|-
|(GMS) 151+|| +3%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4.2553%||23.5
|}
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-90|| +1%
|-
|91+|| +2%
|-
|(GMS) 151+|| +3%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4.2553%||23.5
|}
=====DEF % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-90|| +1%
|-
|91+|| +2%
|-
|(GMS) 151+|| +3%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4.2553%||23.5
|}
=====MaxHP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-90|| +1%
|-
|91+|| +2%
|-
|(GMS) 151+|| +3%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4.2553%||23.5
|}
=====MaxMP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-90|| +1%
|-
|91+|| +2%
|-
|(GMS) 151+|| +3%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4.2553%||23.5
|}
=====All Stats Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-50|| +1
|-
|51-90|| +2
|-
|91+|| +3
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4.2553%||23.5
|}
{{tochide}}
====Epic (Prime) / Unique (Non-prime)====
{{tochide|Stat List}}
=====STR Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +4
|-
|21-40|| +6
|-
|41-50|| +8
|-
|51-70|| +10
|-
|71-90|| +12
|-
|91+|| +14
|-
|(GMS) 151+|| +15
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6%||16.6666
|}
=====DEX Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +4
|-
|21-40|| +6
|-
|41-50|| +8
|-
|51-70|| +10
|-
|71-90|| +12
|-
|91+|| +14
|-
|(GMS) 151+|| +15
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6%||16.6666
|}
=====INT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +4
|-
|21-40|| +6
|-
|41-50|| +8
|-
|51-70|| +10
|-
|71-90|| +12
|-
|91+|| +14
|-
|(GMS) 151+|| +15
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6%||16.6666
|}
=====LUK Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +4
|-
|21-40|| +6
|-
|41-50|| +8
|-
|51-70|| +10
|-
|71-90|| +12
|-
|91+|| +14
|-
|(GMS) 151+|| +15
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6%||16.6666
|}
=====Weapon ATT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +4
|-
|21-50|| +6
|-
|51-90|| +8
|-
|91+|| +11
|-
|(GMS) 151+|| +12
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4%||25
|}
=====Magic ATT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +4
|-
|21-50|| +6
|-
|51-90|| +8
|-
|91+|| +11
|-
|(GMS) 151+|| +12
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4%||25
|}
=====MaxHP Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-10|| +15
|-
|11-20|| +30
|-
|21-30|| +45
|-
|31-40|| +60
|-
|41-50|| +75
|-
|51-60|| +90
|-
|61-70|| +105
|-
|71-80|| +120
|-
|81-90|| +135
|-
|91-100|| +150
|-
|101-110|| +165
|-
|111+|| +180
|-
|(GMS) 151+|| +185
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6%||16.6666
|}
=====MaxMP Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-10|| +15
|-
|11-20|| +30
|-
|21-30|| +45
|-
|31-40|| +60
|-
|41-50|| +75
|-
|51-60|| +90
|-
|61-70|| +105
|-
|71-80|| +120
|-
|81-90|| +135
|-
|91-100|| +150
|-
|101-110|| +165
|-
|111+|| +180
|-
|(GMS) 151+|| +185
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6%||16.6666
|}
=====DEF Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +15
|-
|21-50|| +20
|-
|51-90|| +60
|-
|91+|| +120
|-
|(GMS) 151+|| +150
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6%||16.6666
|}
=====Speed Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +4
|-
|31-110|| +6
|-
|111+|| +8
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6%||16.6666
|}
=====Jump Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +4
|-
|31-110|| +6
|-
|111+|| +8
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6%||16.6666
|}
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1%
|-
|21-50|| +2%
|-
|51-90|| +3%
|-
|91+|| +4%
|-
|(GMS) 151+|| +5%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4%||25
|}
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1%
|-
|21-50|| +2%
|-
|51-90|| +3%
|-
|91+|| +4%
|-
|(GMS) 151+|| +5%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4%||25
|}
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1%
|-
|21-50|| +2%
|-
|51-90|| +3%
|-
|91+|| +4%
|-
|(GMS) 151+|| +5%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4%||25
|}
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1%
|-
|21-50|| +2%
|-
|51-90|| +3%
|-
|91+|| +4%
|-
|(GMS) 151+|| +5%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4%||25
|}
=====MaxHP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1%
|-
|21-50|| +2%
|-
|51-90|| +3%
|-
|91+|| +5%
|-
|(GMS) 151+|| +6%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6%||16.6666
|}
=====MaxMP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1%
|-
|21-50|| +2%
|-
|51-90|| +3%
|-
|91+|| +5%
|-
|(GMS) 151+|| +6%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6%||16.6666
|}
=====DEF % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +4%
|-
|(GMS) 151+|| +5%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6%||16.6666
|}
=====All Stats % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-90|| +1%
|-
|91+|| +2%
|-
|(GMS) 151+|| +3%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4%||25
|}
{{tochide}}
====Unique (Prime) / Legendary (Non-prime)====
{{tochide|Stat List}}
=====STR Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +8
|-
|21-50|| +10
|-
|51-70|| +12
|-
|71-90|| +14
|-
|91+|| +16
|-
|(GMS) 151+|| +17
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||5.4545%||18.3333
|}
=====DEX Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +8
|-
|21-50|| +10
|-
|51-70|| +12
|-
|71-90|| +14
|-
|91+|| +16
|-
|(GMS) 151+|| +17
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||5.4545%||18.3333
|}
=====INT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +8
|-
|21-50|| +10
|-
|51-70|| +12
|-
|71-90|| +14
|-
|91+|| +16
|-
|(GMS) 151+|| +17
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||5.4545%||18.3333
|}
=====LUK Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +8
|-
|21-50|| +10
|-
|51-70|| +12
|-
|71-90|| +14
|-
|91+|| +16
|-
|(GMS) 151+|| +17
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||5.4545%||18.3333
|}
=====Weapon ATT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +6
|-
|21-50|| +8
|-
|51-90|| +10
|-
|91+|| +12
|-
|(GMS) 151+|| +13
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||3.6363%||27.5
|}
=====Magic ATT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +6
|-
|21-50|| +8
|-
|51-90|| +10
|-
|91+|| +12
|-
|(GMS) 151+|| +13
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||3.6363%||27.5
|}
=====DEF Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +15
|-
|21-50|| +30
|-
|51-90|| +80
|-
|91+|| +150
|-
|(GMS) 151+|| +185
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||5.4545%||18.3333
|}
=====MaxHP Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-10|| +20
|-
|11-20|| +40
|-
|21-30|| +60
|-
|31-40|| +80
|-
|41-50|| +100
|-
|51-60|| +120
|-
|61-70|| +140
|-
|71-80|| +160
|-
|81-90|| +180
|-
|91-100|| +200
|-
|101-110|| +220
|-
|111+|| +240
|-
|(GMS) 151+|| +250
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||5.4545%||18.3333
|}
=====MaxMP Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-10|| +20
|-
|11-20|| +40
|-
|21-30|| +60
|-
|31-40|| +80
|-
|41-50|| +100
|-
|51-60|| +120
|-
|61-70|| +140
|-
|71-80|| +160
|-
|81-90|| +180
|-
|91-100|| +200
|-
|101-110|| +220
|-
|111+|| +240
|-
|(GMS) 151+|| +250
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||5.4545%||18.3333
|}
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2%
|-
|21-50|| +3%
|-
|51-90|| +4%
|-
|91+|| +5%
|-
|(GMS) 151+|| +6%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||3.6363%||27.5
|}
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2%
|-
|21-50|| +3%
|-
|51-90|| +4%
|-
|91+|| +5%
|-
|(GMS) 151+|| +6%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||3.6363%||27.5
|}
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2%
|-
|21-50|| +3%
|-
|51-90|| +4%
|-
|91+|| +5%
|-
|(GMS) 151+|| +6%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||3.6363%||27.5
|}
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2%
|-
|21-50|| +3%
|-
|51-90|| +4%
|-
|91+|| +5%
|-
|(GMS) 151+|| +6%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||3.6363%||27.5
|}
=====MaxHP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2%
|-
|21-50|| +3%
|-
|51-90|| +5%
|-
|91+|| +7%
|-
|(GMS) 151+|| +8%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||5.4545%||18.3333
|}
=====MaxMP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2%
|-
|21-50|| +3%
|-
|51-90|| +5%
|-
|91+|| +7%
|-
|(GMS) 151+|| +8%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||5.4545%||18.3333
|}
=====DEF % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2%
|-
|21-50|| +3%
|-
|51-90|| +5%
|-
|91+|| +7%
|-
|(GMS) 151+|| +8%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||5.4545%||18.3333
|}
=====All Stats % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1%
|-
|21-50|| +2%
|-
|51-90|| +3%
|-
|91+|| +4%
|-
|(GMS) 151+|| +5%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||3.6363%||27.5
|}
=====Skills and Potion HP Recovery Increase=====
Does not apply to MP potion recovery (for dual heal potions, only HP is affected) and any % based potion or skill heal applied individually.
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +5%
|-
|21-50|| +10%
|-
|51-90|| +15%
|-
|91+|| +20%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||5.4545%||18.3333
|}
=====STR +1 per 10 Character Levels=====
Equip level requirement: 30 or higher
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||3.6363%||27.5
|}
=====DEX +1 per 10 Character Levels=====
Equip level requirement: 30 or higher
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||3.6363%||27.5
|}
=====INT +1 per 10 Character Levels=====
Equip level requirement: 30 or higher
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||3.6363%||27.5
|}
=====LUK +1 per 10 Character Levels=====
Equip level requirement: 30 or higher
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||3.6363%||27.5
|}
{{tochide}}
====Legendary (Prime)====
{{tochide|Stat List}}
=====STR Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +8
|-
|21-40|| +10
|-
|41-50|| +12
|-
|51-70|| +14
|-
|71-90|| +16
|-
|91+|| +18
|-
|(GMS) 151+|| +19
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|100+||4.5454%||22
|}
=====DEX Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +8
|-
|21-40|| +10
|-
|41-50|| +12
|-
|51-70|| +14
|-
|71-90|| +16
|-
|91+|| +18
|-
|(GMS) 151+|| +19
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|100+||4.5454%||22
|}
=====INT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +8
|-
|21-40|| +10
|-
|41-50|| +12
|-
|51-70|| +14
|-
|71-90|| +16
|-
|91+|| +18
|-
|(GMS) 151+|| +19
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|100+||4.5454%||22
|}
=====LUK Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +8
|-
|21-40|| +10
|-
|41-50|| +12
|-
|51-70|| +14
|-
|71-90|| +16
|-
|91+|| +18
|-
|(GMS) 151+|| +19
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|100+||4.5454%||22
|}
=====Weapon ATT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +8
|-
|21-50|| +10
|-
|51-90|| +12
|-
|91+|| +14
|-
|(GMS) 151+|| +15
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|100+||3.0303%||33
|}
=====Magic ATT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +8
|-
|21-50|| +10
|-
|51-90|| +12
|-
|91+|| +14
|-
|(GMS) 151+|| +15
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|100+||3.0303%||33
|}
=====DEF Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +20
|-
|21-50|| +50
|-
|51-90|| +100
|-
|91+|| +200
|-
|(GMS) 151+|| +250
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|100+||4.5454%||22
|}
=====MaxHP Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-10|| +25
|-
|11-20|| +50
|-
|21-30|| +75
|-
|31-40|| +100
|-
|41-50|| +125
|-
|51-60|| +150
|-
|61-70|| +175
|-
|71-80|| +200
|-
|81-90|| +225
|-
|91-100|| +250
|-
|101-110|| +275
|-
|11+|| +300
|-
|(GMS) 151+|| +310
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|100+||4.5454%||22
|}
=====MaxMP Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-10|| +25
|-
|11-20|| +50
|-
|21-30|| +75
|-
|31-40|| +100
|-
|41-50|| +125
|-
|51-60|| +150
|-
|61-70|| +175
|-
|71-80|| +200
|-
|81-90|| +225
|-
|91-100|| +250
|-
|101-110|| +275
|-
|111+|| +300
|-
|(GMS) 151+|| +310
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|100+||4.5454%||22
|}
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +3%
|-
|21-50|| +4%
|-
|51-90|| +5%
|-
|91+|| +7%
|-
|(GMS) 151+|| +8%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|100+||3.0303%||33
|}
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +3%
|-
|21-50|| +4%
|-
|51-90|| +5%
|-
|91+|| +7%
|-
|(GMS) 151+|| +8%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|100+||3.0303%||33
|}
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +3%
|-
|21-50|| +4%
|-
|51-90|| +5%
|-
|91+|| +7%
|-
|(GMS) 151+|| +8%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|100+||3.0303%||33
|}
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +3%
|-
|21-50|| +4%
|-
|51-90|| +5%
|-
|91+|| +7%
|-
|(GMS) 151+|| +8%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|100+||3.0303%||33
|}
=====MaxHP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +3%
|-
|21-50|| +5%
|-
|51-90|| +7%
|-
|91+|| +10%
|-
|(GMS) 151+|| +11%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|100+||4.5454%||22
|}
=====MaxMP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +3%
|-
|21-50|| +5%
|-
|51-90|| +7%
|-
|91+|| +10%
|-
|(GMS) 151+|| +11%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|100+||4.5454%||22
|}
=====DEF % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +3%
|-
|21-50|| +5%
|-
|51-90|| +7%
|-
|91+|| +10%
|-
|(GMS) 151+|| +11%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|100+||4.5454%||22
|}
=====Critical Damage +1%=====
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|100+||3.0303%||33
|}
=====All Stats % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2%
|-
|21-50|| +3%
|-
|51-90|| +4%
|-
|91+|| +5%
|-
|(GMS) 151+|| +6%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|100+||3.0303%||33
|}
=====STR +2 per 10 Character Levels=====
Equip level requirement: 30 or higher
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|100+||3.0303%||33
|}
=====DEX +2 per 10 Character Levels=====
Equip level requirement: 30 or higher
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|100+||3.0303%||33
|}
=====INT +2 per 10 Character Levels=====
Equip level requirement: 30 or higher
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|100+||3.0303%||33
|}
=====LUK +2 per 10 Character Levels=====
Equip level requirement: 30 or higher
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|100+||3.0303%||33
|}
=====Skill Cooldown -1 second=====
Equip level requirement: 100 or higher
If the skill cooldown is 5~10 seconds after % cooldown reductions, cooldown reduces by 5% of the remaining cooldown instead of 1 second (minimum cooldown 5 seconds).
If the skill cooldown is more than 10 seconds after % cooldown reductions, but it is reduced below 10 seconds from this option, the number of seconds that will reduce below 10 seconds will be halved.
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|100+||4.5454%||22
|}
=====Mesos Obtained % Increase=====
Maximum +100% from equipment Potentials and Bonus Potentials.
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2%
|-
|21-50|| +3%
|-
|51-90|| +4%
|-
|91+|| +5%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|100+||4.5454%||22
|}
=====Item Drop Rate % Increase=====
'''Item Drop Rate increase can only appear up to 2 times on a single cube.'''
Maximum +200% from equipment Potentials and Bonus Potentials.
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2%
|-
|21-50|| +3%
|-
|51-90|| +4%
|-
|91+|| +5%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|100+||4.5454%||22
|}
=====Skills and Potion HP Recovery Increase=====
Does not apply to MP potion recovery (for dual heal potions, only HP is affected) and any % based potion or skill heal applied individually.
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +10%
|-
|21-50|| +15%
|-
|51-90|| +20%
|-
|91+|| +30%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|100+||4.5454%||22
|}
{{tochide}}
===Top, Overall, Bottom, Shoes, Cape, Belt, Shoulderpad===
====Rare (Non-prime)====
{{tochide|Stat List}}
=====STR Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-50|| +3
|-
|51-70|| +4
|-
|71-90|| +5
|-
|91+|| +6
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||7.4074%||13.5
|}
=====DEX Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-50|| +3
|-
|51-70|| +4
|-
|71-90|| +5
|-
|91+|| +6
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||7.4074%||13.5
|}
=====INT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-50|| +3
|-
|51-70|| +4
|-
|71-90|| +5
|-
|91+|| +6
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||7.4074%||13.5
|}
=====LUK Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-50|| +3
|-
|51-70|| +4
|-
|71-90|| +5
|-
|91+|| +6
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||7.4074%||13.5
|}
=====Weapon ATT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-50|| +1
|-
|51-100|| +2
|-
|101+|| +3
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||7.4074%||13.5
|}
=====Magic ATT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-50|| +1
|-
|51-100|| +2
|-
|101+|| +3
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||7.4074%||13.5
|}
=====Speed Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1
|-
|31-70|| +2
|-
|71-110|| +3
|-
|111+|| +4
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||11.1111%||9
|}
=====Jump Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1
|-
|31-70|| +2
|-
|71-110|| +3
|-
|111+|| +4
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||11.1111%||9
|}
=====MaxHP Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-10|| +5
|-
|11-20|| +10
|-
|21-30|| +15
|-
|31-40|| +20
|-
|41-50|| +25
|-
|51-60|| +30
|-
|61-70|| +35
|-
|71-80|| +40
|-
|81-90|| +45
|-
|91-100|| +50
|-
|101-110|| +55
|-
|111+|| +60
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||11.1111%||9
|}
=====MaxMP Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-10|| +5
|-
|11-20|| +10
|-
|21-30|| +15
|-
|31-40|| +20
|-
|41-50|| +25
|-
|51-60|| +30
|-
|61-70|| +35
|-
|71-80|| +40
|-
|81-90|| +45
|-
|91-100|| +50
|-
|101-110|| +55
|-
|111+|| +60
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||11.1111%||9
|}
=====DEF Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-10|| +5
|-
|11-20|| +10
|-
|21-30|| +15
|-
|31-40|| +20
|-
|41-50|| +25
|-
|51-60|| +30
|-
|61-70|| +35
|-
|71-80|| +40
|-
|81-90|| +45
|-
|91-100|| +50
|-
|101-110|| +55
|-
|111+|| +60
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||11.1111%||9
|}
{{tochide}}
====Rare (Prime) / Epic (Non-prime)====
{{tochide|Stat List}}
=====STR Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2
|-
|21-50|| +4
|-
|51-70|| +6
|-
|71-90|| +8
|-
|91+|| +10
|-
|(GMS) 151+|| +11
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6.3829%||15.6666
|}
=====DEX Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2
|-
|21-50|| +4
|-
|51-70|| +6
|-
|71-90|| +8
|-
|91+|| +10
|-
|(GMS) 151+|| +11
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6.3829%||15.6666
|}
=====INT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2
|-
|21-50|| +4
|-
|51-70|| +6
|-
|71-90|| +8
|-
|91+|| +10
|-
|(GMS) 151+|| +11
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6.3829%||15.6666
|}
=====LUK Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2
|-
|21-50|| +4
|-
|51-70|| +6
|-
|71-90|| +8
|-
|91+|| +10
|-
|(GMS) 151+|| +11
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6.3829%||15.6666
|}
=====Weapon ATT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-60|| +4
|-
|61-80|| +6
|-
|81-90|| +8
|-
|91+|| +10
|-
|(GMS) 151+|| +11
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4.2553%||23.5
|}
=====Magic ATT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-60|| +4
|-
|61-80|| +6
|-
|81-90|| +8
|-
|91+|| +10
|-
|(GMS) 151+|| +11
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4.2553%||23.5
|}
=====MaxHP Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +10
|-
|21-50|| +15
|-
|51-90|| +50
|-
|91+|| +100
|-
|(GMS) 151+|| +125
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6.3829%||15.6666
|}
=====MaxMP Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +10
|-
|21-50|| +15
|-
|51-90|| +50
|-
|91+|| +100
|-
|(GMS) 151+|| +125
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6.3829%||15.6666
|}
=====DEF Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +10
|-
|21-50|| +15
|-
|51-90|| +50
|-
|91+|| +100
|-
|(GMS) 151+|| +125
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6.3829%||15.6666
|}
=====Speed Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2
|-
|21-50|| +3
|-
|51-80|| +4
|-
|81-110|| +5
|-
|111+|| +6
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6.3829%||15.6666
|}
=====Jump Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2
|-
|21-50|| +3
|-
|51-80|| +4
|-
|81-110|| +5
|-
|111+|| +6
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6.3829%||15.6666
|}
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-90|| +1%
|-
|91+|| +2%
|-
|(GMS) 151+|| +3%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4.2553%||23.5
|}
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-90|| +1%
|-
|91+|| +2%
|-
|(GMS) 151+|| +3%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4.2553%||23.5
|}
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-90|| +1%
|-
|91+|| +2%
|-
|(GMS) 151+|| +3%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4.2553%||23.5
|}
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-90|| +1%
|-
|91+|| +2%
|-
|(GMS) 151+|| +3%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4.2553%||23.5
|}
=====DEF % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-90|| +1%
|-
|91+|| +2%
|-
|(GMS) 151+|| +3%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4.2553%||23.5
|}
=====MaxHP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-90|| +1%
|-
|91+|| +2%
|-
|(GMS) 151+|| +3%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4.2553%||23.5
|}
=====MaxMP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-90|| +1%
|-
|91+|| +2%
|-
|(GMS) 151+|| +3%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4.2553%||23.5
|}
=====All Stats Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-50|| +1
|-
|51-90|| +2
|-
|91+|| +3
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4.2553%||23.5
|}
{{tochide}}
====Epic (Prime) / Unique (Non-prime)====
{{tochide|Stat List}}
=====STR Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +4
|-
|21-40|| +6
|-
|41-50|| +8
|-
|51-70|| +10
|-
|71-90|| +12
|-
|91+|| +14
|-
|(GMS) 151+|| +15
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6%||16.6666
|}
=====DEX Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +4
|-
|21-40|| +6
|-
|41-50|| +8
|-
|51-70|| +10
|-
|71-90|| +12
|-
|91+|| +14
|-
|(GMS) 151+|| +15
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6%||16.6666
|}
=====INT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +4
|-
|21-40|| +6
|-
|41-50|| +8
|-
|51-70|| +10
|-
|71-90|| +12
|-
|91+|| +14
|-
|(GMS) 151+|| +15
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6%||16.6666
|}
=====LUK Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +4
|-
|21-40|| +6
|-
|41-50|| +8
|-
|51-70|| +10
|-
|71-90|| +12
|-
|91+|| +14
|-
|(GMS) 151+|| +15
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6%||16.6666
|}
=====Weapon ATT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +4
|-
|21-50|| +6
|-
|51-90|| +8
|-
|91+|| +11
|-
|(GMS) 151+|| +12
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4%||25
|}
=====Magic ATT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +4
|-
|21-50|| +6
|-
|51-90|| +8
|-
|91+|| +11
|-
|(GMS) 151+|| +12
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4%||25
|}
=====MaxHP Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-10|| +15
|-
|11-20|| +30
|-
|21-30|| +45
|-
|31-40|| +60
|-
|41-50|| +75
|-
|51-60|| +90
|-
|61-70|| +105
|-
|71-80|| +120
|-
|81-90|| +135
|-
|91-100|| +150
|-
|101-110|| +165
|-
|111+|| +180
|-
|(GMS) 151+|| +185
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6%||16.6666
|}
=====MaxMP Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-10|| +15
|-
|11-20|| +30
|-
|21-30|| +45
|-
|31-40|| +60
|-
|41-50|| +75
|-
|51-60|| +90
|-
|61-70|| +105
|-
|71-80|| +120
|-
|81-90|| +135
|-
|91-100|| +150
|-
|101-110|| +165
|-
|111+|| +180
|-
|(GMS) 151+|| +185
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6%||16.6666
|}
=====DEF Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +15
|-
|21-50|| +20
|-
|51-90|| +60
|-
|91+|| +120
|-
|(GMS) 151+|| +150
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6%||16.6666
|}
=====Speed Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +4
|-
|31-110|| +6
|-
|111+|| +8
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6%||16.6666
|}
=====Jump Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +4
|-
|31-110|| +6
|-
|111+|| +8
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6%||16.6666
|}
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1%
|-
|21-50|| +2%
|-
|51-90|| +3%
|-
|91+|| +4%
|-
|(GMS) 151+|| +5%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4%||25
|}
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1%
|-
|21-50|| +2%
|-
|51-90|| +3%
|-
|91+|| +4%
|-
|(GMS) 151+|| +5%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4%||25
|}
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1%
|-
|21-50|| +2%
|-
|51-90|| +3%
|-
|91+|| +4%
|-
|(GMS) 151+|| +5%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4%||25
|}
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1%
|-
|21-50|| +2%
|-
|51-90|| +3%
|-
|91+|| +4%
|-
|(GMS) 151+|| +5%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4%||25
|}
=====MaxHP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1%
|-
|21-50|| +2%
|-
|51-90|| +3%
|-
|91+|| +5%
|-
|(GMS) 151+|| +6%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6%||16.6666
|}
=====MaxMP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1%
|-
|21-50|| +2%
|-
|51-90|| +3%
|-
|91+|| +5%
|-
|(GMS) 151+|| +6%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6%||16.6666
|}
=====DEF % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +4%
|-
|(GMS) 151+|| +5%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6%||16.6666
|}
=====All Stats % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-90|| +1%
|-
|91+|| +2%
|-
|(GMS) 151+|| +3%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4%||25
|}
{{tochide}}
====Unique (Prime) / Legendary (Non-prime)====
{{tochide|Stat List}}
=====STR Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +8
|-
|21-50|| +10
|-
|51-70|| +12
|-
|71-90|| +14
|-
|91+|| +16
|-
|(GMS) 151+|| +17
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||5.4545%||18.3333
|}
=====DEX Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +8
|-
|21-50|| +10
|-
|51-70|| +12
|-
|71-90|| +14
|-
|91+|| +16
|-
|(GMS) 151+|| +17
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||5.4545%||18.3333
|}
=====INT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +8
|-
|21-50|| +10
|-
|51-70|| +12
|-
|71-90|| +14
|-
|91+|| +16
|-
|(GMS) 151+|| +17
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||5.4545%||18.3333
|}
=====LUK Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +8
|-
|21-50|| +10
|-
|51-70|| +12
|-
|71-90|| +14
|-
|91+|| +16
|-
|(GMS) 151+|| +17
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||5.4545%||18.3333
|}
=====Weapon ATT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +6
|-
|21-50|| +8
|-
|51-90|| +10
|-
|91+|| +12
|-
|(GMS) 151+|| +13
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||3.6363%||27.5
|}
=====Magic ATT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +6
|-
|21-50|| +8
|-
|51-90|| +10
|-
|91+|| +12
|-
|(GMS) 151+|| +13
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||3.6363%||27.5
|}
=====DEF Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +15
|-
|21-50|| +30
|-
|51-90|| +80
|-
|91+|| +150
|-
|(GMS) 151+|| +185
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||5.4545%||18.3333
|}
=====MaxHP Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-10|| +20
|-
|11-20|| +40
|-
|21-30|| +60
|-
|31-40|| +80
|-
|41-50|| +100
|-
|51-60|| +120
|-
|61-70|| +140
|-
|71-80|| +160
|-
|81-90|| +180
|-
|91-100|| +200
|-
|101-110|| +220
|-
|111+|| +240
|-
|(GMS) 151+|| +250
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||5.4545%||18.3333
|}
=====MaxMP Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-10|| +20
|-
|11-20|| +40
|-
|21-30|| +60
|-
|31-40|| +80
|-
|41-50|| +100
|-
|51-60|| +120
|-
|61-70|| +140
|-
|71-80|| +160
|-
|81-90|| +180
|-
|91-100|| +200
|-
|101-110|| +220
|-
|111+|| +240
|-
|(GMS) 151+|| +250
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||5.4545%||18.3333
|}
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2%
|-
|21-50|| +3%
|-
|51-90|| +4%
|-
|91+|| +5%
|-
|(GMS) 151+|| +6%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||3.6363%||27.5
|}
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2%
|-
|21-50|| +3%
|-
|51-90|| +4%
|-
|91+|| +5%
|-
|(GMS) 151+|| +6%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||3.6363%||27.5
|}
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2%
|-
|21-50|| +3%
|-
|51-90|| +4%
|-
|91+|| +5%
|-
|(GMS) 151+|| +6%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||3.6363%||27.5
|}
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2%
|-
|21-50|| +3%
|-
|51-90|| +4%
|-
|91+|| +5%
|-
|(GMS) 151+|| +6%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||3.6363%||27.5
|}
=====MaxHP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2%
|-
|21-50|| +3%
|-
|51-90|| +5%
|-
|91+|| +7%
|-
|(GMS) 151+|| +8%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||5.4545%||18.3333
|}
=====MaxMP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2%
|-
|21-50|| +3%
|-
|51-90|| +5%
|-
|91+|| +7%
|-
|(GMS) 151+|| +8%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||5.4545%||18.3333
|}
=====DEF % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2%
|-
|21-50|| +3%
|-
|51-90|| +5%
|-
|91+|| +7%
|-
|(GMS) 151+|| +8%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||5.4545%||18.3333
|}
=====All Stats % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1%
|-
|21-50|| +2%
|-
|51-90|| +3%
|-
|91+|| +4%
|-
|(GMS) 151+|| +5%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||3.6363%||27.5
|}
=====Skills and Potion HP Recovery Increase=====
Does not apply to MP potion recovery (for dual heal potions, only HP is affected) and any % based potion or skill heal applied individually.
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +5%
|-
|21-50|| +10%
|-
|51-90|| +15%
|-
|91+|| +20%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||5.4545%||18.3333
|}
=====STR +1 per 10 Character Levels=====
Equip level requirement: 30 or higher
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||3.6363%||27.5
|}
=====DEX +1 per 10 Character Levels=====
Equip level requirement: 30 or higher
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||3.6363%||27.5
|}
=====INT +1 per 10 Character Levels=====
Equip level requirement: 30 or higher
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||3.6363%||27.5
|}
=====LUK +1 per 10 Character Levels=====
Equip level requirement: 30 or higher
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||3.6363%||27.5
|}
{{tochide}}
====Legendary (Prime)====
{{tochide|Stat List}}
=====STR Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +8
|-
|21-40|| +10
|-
|41-50|| +12
|-
|51-70|| +14
|-
|71-90|| +16
|-
|91+|| +18
|-
|(GMS) 151+|| +19
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||4.7619%||21
|}
=====DEX Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +8
|-
|21-40|| +10
|-
|41-50|| +12
|-
|51-70|| +14
|-
|71-90|| +16
|-
|91+|| +18
|-
|(GMS) 151+|| +19
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||4.7619%||21
|}
=====INT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +8
|-
|21-40|| +10
|-
|41-50|| +12
|-
|51-70|| +14
|-
|71-90|| +16
|-
|91+|| +18
|-
|(GMS) 151+|| +19
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||4.7619%||21
|}
=====LUK Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +8
|-
|21-40|| +10
|-
|41-50|| +12
|-
|51-70|| +14
|-
|71-90|| +16
|-
|91+|| +18
|-
|(GMS) 151+|| +19
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||4.7619%||21
|}
=====Weapon ATT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +8
|-
|21-50|| +10
|-
|51-90|| +12
|-
|91+|| +14
|-
|(GMS) 151+|| +15
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||3.1746%||31.5
|}
=====Magic ATT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +8
|-
|21-50|| +10
|-
|51-90|| +12
|-
|91+|| +14
|-
|(GMS) 151+|| +15
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||3.1746%||31.5
|}
=====DEF Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +20
|-
|21-50|| +50
|-
|51-90|| +100
|-
|91+|| +200
|-
|(GMS) 151+|| +250
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||4.7619%||21
|}
=====MaxHP Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-10|| +25
|-
|11-20|| +50
|-
|21-30|| +75
|-
|31-40|| +100
|-
|41-50|| +125
|-
|51-60|| +150
|-
|61-70|| +175
|-
|71-80|| +200
|-
|81-90|| +225
|-
|91-100|| +250
|-
|101-110|| +275
|-
|11+|| +300
|-
|(GMS) 151+|| +310
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||4.7619%||21
|}
=====MaxMP Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-10|| +25
|-
|11-20|| +50
|-
|21-30|| +75
|-
|31-40|| +100
|-
|41-50|| +125
|-
|51-60|| +150
|-
|61-70|| +175
|-
|71-80|| +200
|-
|81-90|| +225
|-
|91-100|| +250
|-
|101-110|| +275
|-
|111+|| +300
|-
|(GMS) 151+|| +310
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||4.7619%||21
|}
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +3%
|-
|21-50|| +4%
|-
|51-90|| +5%
|-
|91+|| +7%
|-
|(GMS) 151+|| +8%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||3.1746%||31.5
|}
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +3%
|-
|21-50|| +4%
|-
|51-90|| +5%
|-
|91+|| +7%
|-
|(GMS) 151+|| +8%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||3.1746%||31.5
|}
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +3%
|-
|21-50|| +4%
|-
|51-90|| +5%
|-
|91+|| +7%
|-
|(GMS) 151+|| +8%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||3.1746%||31.5
|}
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +3%
|-
|21-50|| +4%
|-
|51-90|| +5%
|-
|91+|| +7%
|-
|(GMS) 151+|| +8%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||3.1746%||31.5
|}
=====MaxHP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +3%
|-
|21-50|| +5%
|-
|51-90|| +7%
|-
|91+|| +10%
|-
|(GMS) 151+|| +11%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||4.7619%||21
|}
=====MaxMP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +3%
|-
|21-50|| +5%
|-
|51-90|| +7%
|-
|91+|| +10%
|-
|(GMS) 151+|| +11%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||4.7619%||21
|}
=====DEF % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +3%
|-
|21-50|| +5%
|-
|51-90|| +7%
|-
|91+|| +10%
|-
|(GMS) 151+|| +11%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||4.7619%||21
|}
=====Critical Damage +1%=====
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||3.1746%||31.5
|}
=====All Stats % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2%
|-
|21-50|| +3%
|-
|51-90|| +4%
|-
|91+|| +5%
|-
|(GMS) 151+|| +6%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||3.1746%||31.5
|}
=====STR +2 per 10 Character Levels=====
Equip level requirement: 30 or higher
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||3.1746%||31.5
|}
=====DEX +2 per 10 Character Levels=====
Equip level requirement: 30 or higher
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||3.1746%||31.5
|}
=====INT +2 per 10 Character Levels=====
Equip level requirement: 30 or higher
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||3.1746%||31.5
|}
=====LUK +2 per 10 Character Levels=====
Equip level requirement: 30 or higher
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||3.1746%||31.5
|}
=====Mesos Obtained % Increase=====
Maximum +100% from equipment Potentials and Bonus Potentials.
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2%
|-
|21-50|| +3%
|-
|51-90|| +4%
|-
|91+|| +5%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||4.7619%||21
|}
=====Item Drop Rate % Increase=====
'''Item Drop Rate increase can only appear up to 2 times on a single cube.'''
Maximum +200% from equipment Potentials and Bonus Potentials.
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2%
|-
|21-50|| +3%
|-
|51-90|| +4%
|-
|91+|| +5%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||4.7619%||21
|}
=====Skills and Potion HP Recovery Increase=====
Does not apply to MP potion recovery (for dual heal potions, only HP is affected) and any % based potion or skill heal applied individually.
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +10%
|-
|21-50|| +15%
|-
|51-90|| +20%
|-
|91+|| +30%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||4.7619%||21
|}
{{tochide}}
===Gloves===
====Rare (Non-prime)====
{{tochide|Stat List}}
=====STR Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-50|| +3
|-
|51-70|| +4
|-
|71-90|| +5
|-
|91+|| +6
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||7.4074%||13.5
|}
=====DEX Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-50|| +3
|-
|51-70|| +4
|-
|71-90|| +5
|-
|91+|| +6
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||7.4074%||13.5
|}
=====INT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-50|| +3
|-
|51-70|| +4
|-
|71-90|| +5
|-
|91+|| +6
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||7.4074%||13.5
|}
=====LUK Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-50|| +3
|-
|51-70|| +4
|-
|71-90|| +5
|-
|91+|| +6
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||7.4074%||13.5
|}
=====Weapon ATT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-50|| +1
|-
|51-100|| +2
|-
|101+|| +3
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||7.4074%||13.5
|}
=====Magic ATT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-50|| +1
|-
|51-100|| +2
|-
|101+|| +3
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||7.4074%||13.5
|}
=====Speed Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1
|-
|31-70|| +2
|-
|71-110|| +3
|-
|111+|| +4
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||11.1111%||9
|}
=====Jump Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1
|-
|31-70|| +2
|-
|71-110|| +3
|-
|111+|| +4
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||11.1111%||9
|}
=====MaxHP Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-10|| +5
|-
|11-20|| +10
|-
|21-30|| +15
|-
|31-40|| +20
|-
|41-50|| +25
|-
|51-60|| +30
|-
|61-70|| +35
|-
|71-80|| +40
|-
|81-90|| +45
|-
|91-100|| +50
|-
|101-110|| +55
|-
|111+|| +60
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||11.1111%||9
|}
=====MaxMP Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-10|| +5
|-
|11-20|| +10
|-
|21-30|| +15
|-
|31-40|| +20
|-
|41-50|| +25
|-
|51-60|| +30
|-
|61-70|| +35
|-
|71-80|| +40
|-
|81-90|| +45
|-
|91-100|| +50
|-
|101-110|| +55
|-
|111+|| +60
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||11.1111%||9
|}
=====DEF Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-10|| +5
|-
|11-20|| +10
|-
|21-30|| +15
|-
|31-40|| +20
|-
|41-50|| +25
|-
|51-60|| +30
|-
|61-70|| +35
|-
|71-80|| +40
|-
|81-90|| +45
|-
|91-100|| +50
|-
|101-110|| +55
|-
|111+|| +60
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||11.1111%||9
|}
{{tochide}}
====Rare (Prime) / Epic (Non-prime)====
{{tochide|Stat List}}
=====STR Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2
|-
|21-50|| +4
|-
|51-70|| +6
|-
|71-90|| +8
|-
|91+|| +10
|-
|(GMS) 151+|| +11
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6.3829%||15.6666
|}
=====DEX Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2
|-
|21-50|| +4
|-
|51-70|| +6
|-
|71-90|| +8
|-
|91+|| +10
|-
|(GMS) 151+|| +11
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6.3829%||15.6666
|}
=====INT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2
|-
|21-50|| +4
|-
|51-70|| +6
|-
|71-90|| +8
|-
|91+|| +10
|-
|(GMS) 151+|| +11
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6.3829%||15.6666
|}
=====LUK Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2
|-
|21-50|| +4
|-
|51-70|| +6
|-
|71-90|| +8
|-
|91+|| +10
|-
|(GMS) 151+|| +11
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6.3829%||15.6666
|}
=====Weapon ATT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-60|| +4
|-
|61-80|| +6
|-
|81-90|| +8
|-
|91+|| +10
|-
|(GMS) 151+|| +11
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4.2553%||23.5
|}
=====Magic ATT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-60|| +4
|-
|61-80|| +6
|-
|81-90|| +8
|-
|91+|| +10
|-
|(GMS) 151+|| +11
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4.2553%||23.5
|}
=====MaxHP Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +10
|-
|21-50|| +15
|-
|51-90|| +50
|-
|91+|| +100
|-
|(GMS) 151+|| +125
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6.3829%||15.6666
|}
=====MaxMP Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +10
|-
|21-50|| +15
|-
|51-90|| +50
|-
|91+|| +100
|-
|(GMS) 151+|| +125
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6.3829%||15.6666
|}
=====DEF Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +10
|-
|21-50|| +15
|-
|51-90|| +50
|-
|91+|| +100
|-
|(GMS) 151+|| +125
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6.3829%||15.6666
|}
=====Speed Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2
|-
|21-50|| +3
|-
|51-80|| +4
|-
|81-110|| +5
|-
|111+|| +6
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6.3829%||15.6666
|}
=====Jump Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2
|-
|21-50|| +3
|-
|51-80|| +4
|-
|81-110|| +5
|-
|111+|| +6
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6.3829%||15.6666
|}
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-90|| +1%
|-
|91+|| +2%
|-
|(GMS) 151+|| +3%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4.2553%||23.5
|}
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-90|| +1%
|-
|91+|| +2%
|-
|(GMS) 151+|| +3%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4.2553%||23.5
|}
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-90|| +1%
|-
|91+|| +2%
|-
|(GMS) 151+|| +3%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4.2553%||23.5
|}
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-90|| +1%
|-
|91+|| +2%
|-
|(GMS) 151+|| +3%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4.2553%||23.5
|}
=====DEF % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-90|| +1%
|-
|91+|| +2%
|-
|(GMS) 151+|| +3%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4.2553%||23.5
|}
=====MaxHP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-90|| +1%
|-
|91+|| +2%
|-
|(GMS) 151+|| +3%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4.2553%||23.5
|}
=====MaxMP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-90|| +1%
|-
|91+|| +2%
|-
|(GMS) 151+|| +3%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4.2553%||23.5
|}
=====All Stats Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-50|| +1
|-
|51-90|| +2
|-
|91+|| +3
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4.2553%||23.5
|}
{{tochide}}
====Epic (Prime) / Unique (Non-prime)====
{{tochide|Stat List}}
=====STR Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +4
|-
|21-40|| +6
|-
|41-50|| +8
|-
|51-70|| +10
|-
|71-90|| +12
|-
|91+|| +14
|-
|(GMS) 151+|| +15
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6%||16.6666
|}
=====DEX Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +4
|-
|21-40|| +6
|-
|41-50|| +8
|-
|51-70|| +10
|-
|71-90|| +12
|-
|91+|| +14
|-
|(GMS) 151+|| +15
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6%||16.6666
|}
=====INT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +4
|-
|21-40|| +6
|-
|41-50|| +8
|-
|51-70|| +10
|-
|71-90|| +12
|-
|91+|| +14
|-
|(GMS) 151+|| +15
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6%||16.6666
|}
=====LUK Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +4
|-
|21-40|| +6
|-
|41-50|| +8
|-
|51-70|| +10
|-
|71-90|| +12
|-
|91+|| +14
|-
|(GMS) 151+|| +15
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6%||16.6666
|}
=====Weapon ATT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +4
|-
|21-50|| +6
|-
|51-90|| +8
|-
|91+|| +11
|-
|(GMS) 151+|| +12
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4%||25
|}
=====Magic ATT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +4
|-
|21-50|| +6
|-
|51-90|| +8
|-
|91+|| +11
|-
|(GMS) 151+|| +12
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4%||25
|}
=====MaxHP Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-10|| +15
|-
|11-20|| +30
|-
|21-30|| +45
|-
|31-40|| +60
|-
|41-50|| +75
|-
|51-60|| +90
|-
|61-70|| +105
|-
|71-80|| +120
|-
|81-90|| +135
|-
|91-100|| +150
|-
|101-110|| +165
|-
|111+|| +180
|-
|(GMS) 151+|| +185
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6%||16.6666
|}
=====MaxMP Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-10|| +15
|-
|11-20|| +30
|-
|21-30|| +45
|-
|31-40|| +60
|-
|41-50|| +75
|-
|51-60|| +90
|-
|61-70|| +105
|-
|71-80|| +120
|-
|81-90|| +135
|-
|91-100|| +150
|-
|101-110|| +165
|-
|111+|| +180
|-
|(GMS) 151+|| +185
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6%||16.6666
|}
=====DEF Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +15
|-
|21-50|| +20
|-
|51-90|| +60
|-
|91+|| +120
|-
|(GMS) 151+|| +150
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6%||16.6666
|}
=====Speed Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +4
|-
|31-110|| +6
|-
|111+|| +8
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6%||16.6666
|}
=====Jump Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +4
|-
|31-110|| +6
|-
|111+|| +8
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6%||16.6666
|}
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1%
|-
|21-50|| +2%
|-
|51-90|| +3%
|-
|91+|| +4%
|-
|(GMS) 151+|| +5%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4%||25
|}
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1%
|-
|21-50|| +2%
|-
|51-90|| +3%
|-
|91+|| +4%
|-
|(GMS) 151+|| +5%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4%||25
|}
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1%
|-
|21-50|| +2%
|-
|51-90|| +3%
|-
|91+|| +4%
|-
|(GMS) 151+|| +5%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4%||25
|}
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1%
|-
|21-50|| +2%
|-
|51-90|| +3%
|-
|91+|| +4%
|-
|(GMS) 151+|| +5%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4%||25
|}
=====MaxHP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1%
|-
|21-50|| +2%
|-
|51-90|| +3%
|-
|91+|| +5%
|-
|(GMS) 151+|| +6%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6%||16.6666
|}
=====MaxMP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1%
|-
|21-50|| +2%
|-
|51-90|| +3%
|-
|91+|| +5%
|-
|(GMS) 151+|| +6%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6%||16.6666
|}
=====DEF % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +4%
|-
|(GMS) 151+|| +5%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6%||16.6666
|}
=====All Stats % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-90|| +1%
|-
|91+|| +2%
|-
|(GMS) 151+|| +3%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4%||25
|}
{{tochide}}
====Unique (Prime) / Legendary (Non-prime)====
{{tochide|Stat List}}
=====STR Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +8
|-
|21-50|| +10
|-
|51-70|| +12
|-
|71-90|| +14
|-
|91+|| +16
|-
|(GMS) 151+|| +17
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||5.4545%||18.3333
|}
=====DEX Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +8
|-
|21-50|| +10
|-
|51-70|| +12
|-
|71-90|| +14
|-
|91+|| +16
|-
|(GMS) 151+|| +17
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||5.4545%||18.3333
|}
=====INT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +8
|-
|21-50|| +10
|-
|51-70|| +12
|-
|71-90|| +14
|-
|91+|| +16
|-
|(GMS) 151+|| +17
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||5.4545%||18.3333
|}
=====LUK Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +8
|-
|21-50|| +10
|-
|51-70|| +12
|-
|71-90|| +14
|-
|91+|| +16
|-
|(GMS) 151+|| +17
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||5.4545%||18.3333
|}
=====Weapon ATT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +6
|-
|21-50|| +8
|-
|51-90|| +10
|-
|91+|| +12
|-
|(GMS) 151+|| +13
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||3.6363%||27.5
|}
=====Magic ATT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +6
|-
|21-50|| +8
|-
|51-90|| +10
|-
|91+|| +12
|-
|(GMS) 151+|| +13
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||3.6363%||27.5
|}
=====DEF Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +15
|-
|21-50|| +30
|-
|51-90|| +80
|-
|91+|| +150
|-
|(GMS) 151+|| +185
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||5.4545%||18.3333
|}
=====MaxHP Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-10|| +20
|-
|11-20|| +40
|-
|21-30|| +60
|-
|31-40|| +80
|-
|41-50|| +100
|-
|51-60|| +120
|-
|61-70|| +140
|-
|71-80|| +160
|-
|81-90|| +180
|-
|91-100|| +200
|-
|101-110|| +220
|-
|111+|| +240
|-
|(GMS) 151+|| +250
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||5.4545%||18.3333
|}
=====MaxMP Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-10|| +20
|-
|11-20|| +40
|-
|21-30|| +60
|-
|31-40|| +80
|-
|41-50|| +100
|-
|51-60|| +120
|-
|61-70|| +140
|-
|71-80|| +160
|-
|81-90|| +180
|-
|91-100|| +200
|-
|101-110|| +220
|-
|111+|| +240
|-
|(GMS) 151+|| +250
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||5.4545%||18.3333
|}
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2%
|-
|21-50|| +3%
|-
|51-90|| +4%
|-
|91+|| +5%
|-
|(GMS) 151+|| +6%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||3.6363%||27.5
|}
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2%
|-
|21-50|| +3%
|-
|51-90|| +4%
|-
|91+|| +5%
|-
|(GMS) 151+|| +6%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||3.6363%||27.5
|}
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2%
|-
|21-50|| +3%
|-
|51-90|| +4%
|-
|91+|| +5%
|-
|(GMS) 151+|| +6%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||3.6363%||27.5
|}
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2%
|-
|21-50|| +3%
|-
|51-90|| +4%
|-
|91+|| +5%
|-
|(GMS) 151+|| +6%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||3.6363%||27.5
|}
=====MaxHP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2%
|-
|21-50|| +3%
|-
|51-90|| +5%
|-
|91+|| +7%
|-
|(GMS) 151+|| +8%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||5.4545%||18.3333
|}
=====MaxMP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2%
|-
|21-50|| +3%
|-
|51-90|| +5%
|-
|91+|| +7%
|-
|(GMS) 151+|| +8%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||5.4545%||18.3333
|}
=====DEF % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2%
|-
|21-50|| +3%
|-
|51-90|| +5%
|-
|91+|| +7%
|-
|(GMS) 151+|| +8%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||5.4545%||18.3333
|}
=====All Stats % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1%
|-
|21-50|| +2%
|-
|51-90|| +3%
|-
|91+|| +4%
|-
|(GMS) 151+|| +5%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||3.6363%||27.5
|}
=====Skills and Potion HP Recovery Increase=====
Does not apply to MP potion recovery (for dual heal potions, only HP is affected) and any % based potion or skill heal applied individually.
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +5%
|-
|21-50|| +10%
|-
|51-90|| +15%
|-
|91+|| +20%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||5.4545%||18.3333
|}
=====STR +1 per 10 Character Levels=====
Equip level requirement: 30 or higher
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||3.6363%||27.5
|}
=====DEX +1 per 10 Character Levels=====
Equip level requirement: 30 or higher
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||3.6363%||27.5
|}
=====INT +1 per 10 Character Levels=====
Equip level requirement: 30 or higher
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||3.6363%||27.5
|}
=====LUK +1 per 10 Character Levels=====
Equip level requirement: 30 or higher
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||3.6363%||27.5
|}
{{tochide}}
====Legendary (Prime)====
{{tochide|Stat List}}
=====STR Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +8
|-
|21-40|| +10
|-
|41-50|| +12
|-
|51-70|| +14
|-
|71-90|| +16
|-
|91+|| +18
|-
|(GMS) 151+|| +19
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||4.6153%||21.6666
|}
=====DEX Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +8
|-
|21-40|| +10
|-
|41-50|| +12
|-
|51-70|| +14
|-
|71-90|| +16
|-
|91+|| +18
|-
|(GMS) 151+|| +19
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||4.6153%||21.6666
|}
=====INT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +8
|-
|21-40|| +10
|-
|41-50|| +12
|-
|51-70|| +14
|-
|71-90|| +16
|-
|91+|| +18
|-
|(GMS) 151+|| +19
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||4.6153%||21.6666
|}
=====LUK Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +8
|-
|21-40|| +10
|-
|41-50|| +12
|-
|51-70|| +14
|-
|71-90|| +16
|-
|91+|| +18
|-
|(GMS) 151+|| +19
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||4.6153%||21.6666
|}
=====Weapon ATT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +8
|-
|21-50|| +10
|-
|51-90|| +12
|-
|91+|| +14
|-
|(GMS) 151+|| +15
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||3.0769%||32.5
|}
=====Magic ATT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +8
|-
|21-50|| +10
|-
|51-90|| +12
|-
|91+|| +14
|-
|(GMS) 151+|| +15
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||3.0769%||32.5
|}
=====DEF Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +20
|-
|21-50|| +50
|-
|51-90|| +100
|-
|91+|| +200
|-
|(GMS) 151+|| +250
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||4.6153%||21.6666
|}
=====MaxHP Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-10|| +25
|-
|11-20|| +50
|-
|21-30|| +75
|-
|31-40|| +100
|-
|41-50|| +125
|-
|51-60|| +150
|-
|61-70|| +175
|-
|71-80|| +200
|-
|81-90|| +225
|-
|91-100|| +250
|-
|101-110|| +275
|-
|11+|| +300
|-
|(GMS) 151+|| +310
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||4.6153%||21.6666
|}
=====MaxMP Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-10|| +25
|-
|11-20|| +50
|-
|21-30|| +75
|-
|31-40|| +100
|-
|41-50|| +125
|-
|51-60|| +150
|-
|61-70|| +175
|-
|71-80|| +200
|-
|81-90|| +225
|-
|91-100|| +250
|-
|101-110|| +275
|-
|111+|| +300
|-
|(GMS) 151+|| +310
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||4.6153%||21.6666
|}
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +3%
|-
|21-50|| +4%
|-
|51-90|| +5%
|-
|91+|| +7%
|-
|(GMS) 151+|| +8%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||3.0769%||32.5
|}
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +3%
|-
|21-50|| +4%
|-
|51-90|| +5%
|-
|91+|| +7%
|-
|(GMS) 151+|| +8%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||3.0769%||32.5
|}
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +3%
|-
|21-50|| +4%
|-
|51-90|| +5%
|-
|91+|| +7%
|-
|(GMS) 151+|| +8%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||3.0769%||32.5
|}
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +3%
|-
|21-50|| +4%
|-
|51-90|| +5%
|-
|91+|| +7%
|-
|(GMS) 151+|| +8%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||3.0769%||32.5
|}
=====MaxHP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +3%
|-
|21-50|| +5%
|-
|51-90|| +7%
|-
|91+|| +10%
|-
|(GMS) 151+|| +11%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||4.6153%||21.6666
|}
=====MaxMP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +3%
|-
|21-50|| +5%
|-
|51-90|| +7%
|-
|91+|| +10%
|-
|(GMS) 151+|| +11%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||4.6153%||21.6666
|}
=====DEF % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +3%
|-
|21-50|| +5%
|-
|51-90|| +7%
|-
|91+|| +10%
|-
|(GMS) 151+|| +11%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||4.6153%||21.6666
|}
=====Critical Damage % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1%
|-
|21-90|| +2%
|-
|91+|| +3%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||3.0769%||32.5
|}
=====Critical Damage +1%=====
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||3.0769%||32.5
|}
=====All Stats % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2%
|-
|21-50|| +3%
|-
|51-90|| +4%
|-
|91+|| +5%
|-
|(GMS) 151+|| +6%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||3.0769%||32.5
|}
=====STR +2 per 10 Character Levels=====
Equip level requirement: 30 or higher
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||3.0769%||32.5
|}
=====DEX +2 per 10 Character Levels=====
Equip level requirement: 30 or higher
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||3.0769%||32.5
|}
=====INT +2 per 10 Character Levels=====
Equip level requirement: 30 or higher
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||3.0769%||32.5
|}
=====LUK +2 per 10 Character Levels=====
Equip level requirement: 30 or higher
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||3.0769%||32.5
|}
=====Mesos Obtained % Increase=====
Maximum +100% from equipment Potentials and Bonus Potentials.
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2%
|-
|21-50|| +3%
|-
|51-90|| +4%
|-
|91+|| +5%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||4.6153%||21.6666
|}
=====Item Drop Rate % Increase=====
'''Item Drop Rate increase can only appear up to 2 times on a single cube.'''
Maximum +200% from equipment Potentials and Bonus Potentials.
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2%
|-
|21-50|| +3%
|-
|51-90|| +4%
|-
|91+|| +5%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||4.6153%||21.6666
|}
=====Skills and Potion HP Recovery Increase=====
Does not apply to MP potion recovery (for dual heal potions, only HP is affected) and any % based potion or skill heal applied individually.
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +10%
|-
|21-50|| +15%
|-
|51-90|| +20%
|-
|91+|| +30%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||4.6153%||21.6666
|}
{{tochide}}
===Face Accessory, Eye Accessory, Ring, Earring, Pendant===
====Rare (Non-prime)====
{{tochide|Stat List}}
=====STR Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-50|| +3
|-
|51-70|| +4
|-
|71-90|| +5
|-
|91+|| +6
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||7.4074%||13.5
|}
=====DEX Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-50|| +3
|-
|51-70|| +4
|-
|71-90|| +5
|-
|91+|| +6
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||7.4074%||13.5
|}
=====INT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-50|| +3
|-
|51-70|| +4
|-
|71-90|| +5
|-
|91+|| +6
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||7.4074%||13.5
|}
=====LUK Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-50|| +3
|-
|51-70|| +4
|-
|71-90|| +5
|-
|91+|| +6
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||7.4074%||13.5
|}
=====Weapon ATT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-50|| +1
|-
|51-100|| +2
|-
|101+|| +3
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||7.4074%||13.5
|}
=====Magic ATT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-50|| +1
|-
|51-100|| +2
|-
|101+|| +3
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||7.4074%||13.5
|}
=====Speed Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1
|-
|31-70|| +2
|-
|71-110|| +3
|-
|111+|| +4
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||11.1111%||9
|}
=====Jump Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1
|-
|31-70|| +2
|-
|71-110|| +3
|-
|111+|| +4
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||11.1111%||9
|}
=====MaxHP Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-10|| +5
|-
|11-20|| +10
|-
|21-30|| +15
|-
|31-40|| +20
|-
|41-50|| +25
|-
|51-60|| +30
|-
|61-70|| +35
|-
|71-80|| +40
|-
|81-90|| +45
|-
|91-100|| +50
|-
|101-110|| +55
|-
|111+|| +60
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||11.1111%||9
|}
=====MaxMP Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-10|| +5
|-
|11-20|| +10
|-
|21-30|| +15
|-
|31-40|| +20
|-
|41-50|| +25
|-
|51-60|| +30
|-
|61-70|| +35
|-
|71-80|| +40
|-
|81-90|| +45
|-
|91-100|| +50
|-
|101-110|| +55
|-
|111+|| +60
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||11.1111%||9
|}
=====DEF Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-10|| +5
|-
|11-20|| +10
|-
|21-30|| +15
|-
|31-40|| +20
|-
|41-50|| +25
|-
|51-60|| +30
|-
|61-70|| +35
|-
|71-80|| +40
|-
|81-90|| +45
|-
|91-100|| +50
|-
|101-110|| +55
|-
|111+|| +60
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||11.1111%||9
|}
{{tochide}}
====Rare (Prime) / Epic (Non-prime)====
{{tochide|Stat List}}
=====STR Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2
|-
|21-50|| +4
|-
|51-70|| +6
|-
|71-90|| +8
|-
|91+|| +10
|-
|(GMS) 151+|| +11
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6.3829%||15.6666
|}
=====DEX Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2
|-
|21-50|| +4
|-
|51-70|| +6
|-
|71-90|| +8
|-
|91+|| +10
|-
|(GMS) 151+|| +11
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6.3829%||15.6666
|}
=====INT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2
|-
|21-50|| +4
|-
|51-70|| +6
|-
|71-90|| +8
|-
|91+|| +10
|-
|(GMS) 151+|| +11
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6.3829%||15.6666
|}
=====LUK Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2
|-
|21-50|| +4
|-
|51-70|| +6
|-
|71-90|| +8
|-
|91+|| +10
|-
|(GMS) 151+|| +11
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6.3829%||15.6666
|}
=====Weapon ATT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-60|| +4
|-
|61-80|| +6
|-
|81-90|| +8
|-
|91+|| +10
|-
|(GMS) 151+|| +11
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4.2553%||23.5
|}
=====Magic ATT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-60|| +4
|-
|61-80|| +6
|-
|81-90|| +8
|-
|91+|| +10
|-
|(GMS) 151+|| +11
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4.2553%||23.5
|}
=====MaxHP Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +10
|-
|21-50|| +15
|-
|51-90|| +50
|-
|91+|| +100
|-
|(GMS) 151+|| +125
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6.3829%||15.6666
|}
=====MaxMP Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +10
|-
|21-50|| +15
|-
|51-90|| +50
|-
|91+|| +100
|-
|(GMS) 151+|| +125
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6.3829%||15.6666
|}
=====DEF Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +10
|-
|21-50|| +15
|-
|51-90|| +50
|-
|91+|| +100
|-
|(GMS) 151+|| +125
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6.3829%||15.6666
|}
=====Speed Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2
|-
|21-50|| +3
|-
|51-80|| +4
|-
|81-110|| +5
|-
|111+|| +6
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6.3829%||15.6666
|}
=====Jump Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2
|-
|21-50|| +3
|-
|51-80|| +4
|-
|81-110|| +5
|-
|111+|| +6
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6.3829%||15.6666
|}
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-90|| +1%
|-
|91+|| +2%
|-
|(GMS) 151+|| +3%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4.2553%||23.5
|}
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-90|| +1%
|-
|91+|| +2%
|-
|(GMS) 151+|| +3%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4.2553%||23.5
|}
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-90|| +1%
|-
|91+|| +2%
|-
|(GMS) 151+|| +3%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4.2553%||23.5
|}
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-90|| +1%
|-
|91+|| +2%
|-
|(GMS) 151+|| +3%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4.2553%||23.5
|}
=====DEF % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-90|| +1%
|-
|91+|| +2%
|-
|(GMS) 151+|| +3%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4.2553%||23.5
|}
=====MaxHP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-90|| +1%
|-
|91+|| +2%
|-
|(GMS) 151+|| +3%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4.2553%||23.5
|}
=====MaxMP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-90|| +1%
|-
|91+|| +2%
|-
|(GMS) 151+|| +3%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4.2553%||23.5
|}
=====All Stats Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-50|| +1
|-
|51-90|| +2
|-
|91+|| +3
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4.2553%||23.5
|}
{{tochide}}
====Epic (Prime) / Unique (Non-prime)====
{{tochide|Stat List}}
=====STR Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +4
|-
|21-40|| +6
|-
|41-50|| +8
|-
|51-70|| +10
|-
|71-90|| +12
|-
|91+|| +14
|-
|(GMS) 151+|| +15
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6%||16.6666
|}
=====DEX Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +4
|-
|21-40|| +6
|-
|41-50|| +8
|-
|51-70|| +10
|-
|71-90|| +12
|-
|91+|| +14
|-
|(GMS) 151+|| +15
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6%||16.6666
|}
=====INT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +4
|-
|21-40|| +6
|-
|41-50|| +8
|-
|51-70|| +10
|-
|71-90|| +12
|-
|91+|| +14
|-
|(GMS) 151+|| +15
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6%||16.6666
|}
=====LUK Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +4
|-
|21-40|| +6
|-
|41-50|| +8
|-
|51-70|| +10
|-
|71-90|| +12
|-
|91+|| +14
|-
|(GMS) 151+|| +15
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6%||16.6666
|}
=====Weapon ATT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +4
|-
|21-50|| +6
|-
|51-90|| +8
|-
|91+|| +11
|-
|(GMS) 151+|| +12
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4%||25
|}
=====Magic ATT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +4
|-
|21-50|| +6
|-
|51-90|| +8
|-
|91+|| +11
|-
|(GMS) 151+|| +12
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4%||25
|}
=====MaxHP Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-10|| +15
|-
|11-20|| +30
|-
|21-30|| +45
|-
|31-40|| +60
|-
|41-50|| +75
|-
|51-60|| +90
|-
|61-70|| +105
|-
|71-80|| +120
|-
|81-90|| +135
|-
|91-100|| +150
|-
|101-110|| +165
|-
|111+|| +180
|-
|(GMS) 151+|| +185
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6%||16.6666
|}
=====MaxMP Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-10|| +15
|-
|11-20|| +30
|-
|21-30|| +45
|-
|31-40|| +60
|-
|41-50|| +75
|-
|51-60|| +90
|-
|61-70|| +105
|-
|71-80|| +120
|-
|81-90|| +135
|-
|91-100|| +150
|-
|101-110|| +165
|-
|111+|| +180
|-
|(GMS) 151+|| +185
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6%||16.6666
|}
=====DEF Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +15
|-
|21-50|| +20
|-
|51-90|| +60
|-
|91+|| +120
|-
|(GMS) 151+|| +150
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6%||16.6666
|}
=====Speed Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +4
|-
|31-110|| +6
|-
|111+|| +8
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6%||16.6666
|}
=====Jump Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +4
|-
|31-110|| +6
|-
|111+|| +8
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6%||16.6666
|}
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1%
|-
|21-50|| +2%
|-
|51-90|| +3%
|-
|91+|| +4%
|-
|(GMS) 151+|| +5%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4%||25
|}
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1%
|-
|21-50|| +2%
|-
|51-90|| +3%
|-
|91+|| +4%
|-
|(GMS) 151+|| +5%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4%||25
|}
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1%
|-
|21-50|| +2%
|-
|51-90|| +3%
|-
|91+|| +4%
|-
|(GMS) 151+|| +5%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4%||25
|}
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1%
|-
|21-50|| +2%
|-
|51-90|| +3%
|-
|91+|| +4%
|-
|(GMS) 151+|| +5%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4%||25
|}
=====MaxHP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1%
|-
|21-50|| +2%
|-
|51-90|| +3%
|-
|91+|| +5%
|-
|(GMS) 151+|| +6%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6%||16.6666
|}
=====MaxMP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1%
|-
|21-50|| +2%
|-
|51-90|| +3%
|-
|91+|| +5%
|-
|(GMS) 151+|| +6%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6%||16.6666
|}
=====DEF % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +4%
|-
|(GMS) 151+|| +5%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6%||16.6666
|}
=====All Stats % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-90|| +1%
|-
|91+|| +2%
|-
|(GMS) 151+|| +3%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4%||25
|}
{{tochide}}
====Unique (Prime) / Legendary (Non-prime)====
{{tochide|Stat List}}
=====STR Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +8
|-
|21-50|| +10
|-
|51-70|| +12
|-
|71-90|| +14
|-
|91+|| +16
|-
|(GMS) 151+|| +17
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||5.4545%||18.3333
|}
=====DEX Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +8
|-
|21-50|| +10
|-
|51-70|| +12
|-
|71-90|| +14
|-
|91+|| +16
|-
|(GMS) 151+|| +17
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||5.4545%||18.3333
|}
=====INT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +8
|-
|21-50|| +10
|-
|51-70|| +12
|-
|71-90|| +14
|-
|91+|| +16
|-
|(GMS) 151+|| +17
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||5.4545%||18.3333
|}
=====LUK Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +8
|-
|21-50|| +10
|-
|51-70|| +12
|-
|71-90|| +14
|-
|91+|| +16
|-
|(GMS) 151+|| +17
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||5.4545%||18.3333
|}
=====Weapon ATT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +6
|-
|21-50|| +8
|-
|51-90|| +10
|-
|91+|| +12
|-
|(GMS) 151+|| +13
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||3.6363%||27.5
|}
=====Magic ATT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +6
|-
|21-50|| +8
|-
|51-90|| +10
|-
|91+|| +12
|-
|(GMS) 151+|| +13
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||3.6363%||27.5
|}
=====DEF Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +15
|-
|21-50|| +30
|-
|51-90|| +80
|-
|91+|| +150
|-
|(GMS) 151+|| +185
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||5.4545%||18.3333
|}
=====MaxHP Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-10|| +20
|-
|11-20|| +40
|-
|21-30|| +60
|-
|31-40|| +80
|-
|41-50|| +100
|-
|51-60|| +120
|-
|61-70|| +140
|-
|71-80|| +160
|-
|81-90|| +180
|-
|91-100|| +200
|-
|101-110|| +220
|-
|111+|| +240
|-
|(GMS) 151+|| +250
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||5.4545%||18.3333
|}
=====MaxMP Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-10|| +20
|-
|11-20|| +40
|-
|21-30|| +60
|-
|31-40|| +80
|-
|41-50|| +100
|-
|51-60|| +120
|-
|61-70|| +140
|-
|71-80|| +160
|-
|81-90|| +180
|-
|91-100|| +200
|-
|101-110|| +220
|-
|111+|| +240
|-
|(GMS) 151+|| +250
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||5.4545%||18.3333
|}
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2%
|-
|21-50|| +3%
|-
|51-90|| +4%
|-
|91+|| +5%
|-
|(GMS) 151+|| +6%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||3.6363%||27.5
|}
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2%
|-
|21-50|| +3%
|-
|51-90|| +4%
|-
|91+|| +5%
|-
|(GMS) 151+|| +6%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||3.6363%||27.5
|}
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2%
|-
|21-50|| +3%
|-
|51-90|| +4%
|-
|91+|| +5%
|-
|(GMS) 151+|| +6%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||3.6363%||27.5
|}
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2%
|-
|21-50|| +3%
|-
|51-90|| +4%
|-
|91+|| +5%
|-
|(GMS) 151+|| +6%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||3.6363%||27.5
|}
=====MaxHP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2%
|-
|21-50|| +3%
|-
|51-90|| +5%
|-
|91+|| +7%
|-
|(GMS) 151+|| +8%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||5.4545%||18.3333
|}
=====MaxMP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2%
|-
|21-50|| +3%
|-
|51-90|| +5%
|-
|91+|| +7%
|-
|(GMS) 151+|| +8%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||5.4545%||18.3333
|}
=====DEF % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2%
|-
|21-50|| +3%
|-
|51-90|| +5%
|-
|91+|| +7%
|-
|(GMS) 151+|| +8%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||5.4545%||18.3333
|}
=====All Stats % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1%
|-
|21-50|| +2%
|-
|51-90|| +3%
|-
|91+|| +4%
|-
|(GMS) 151+|| +5%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||3.6363%||27.5
|}
=====Skills and Potion HP Recovery Increase=====
Does not apply to MP potion recovery (for dual heal potions, only HP is affected) and any % based potion or skill heal applied individually.
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +5%
|-
|21-50|| +10%
|-
|51-90|| +15%
|-
|91+|| +20%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||5.4545%||18.3333
|}
=====STR +1 per 10 Character Levels=====
Equip level requirement: 30 or higher
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||3.6363%||27.5
|}
=====DEX +1 per 10 Character Levels=====
Equip level requirement: 30 or higher
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||3.6363%||27.5
|}
=====INT +1 per 10 Character Levels=====
Equip level requirement: 30 or higher
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||3.6363%||27.5
|}
=====LUK +1 per 10 Character Levels=====
Equip level requirement: 30 or higher
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||3.6363%||27.5
|}
{{tochide}}
====Legendary (Prime)====
{{tochide|Stat List}}
=====STR Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +8
|-
|21-40|| +10
|-
|41-50|| +12
|-
|51-70|| +14
|-
|71-90|| +16
|-
|91+|| +18
|-
|(GMS) 151+|| +19
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||4.6875%||21.3333
|}
=====DEX Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +8
|-
|21-40|| +10
|-
|41-50|| +12
|-
|51-70|| +14
|-
|71-90|| +16
|-
|91+|| +18
|-
|(GMS) 151+|| +19
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||4.6875%||21.3333
|}
=====INT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +8
|-
|21-40|| +10
|-
|41-50|| +12
|-
|51-70|| +14
|-
|71-90|| +16
|-
|91+|| +18
|-
|(GMS) 151+|| +19
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||4.6875%||21.3333
|}
=====LUK Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +8
|-
|21-40|| +10
|-
|41-50|| +12
|-
|51-70|| +14
|-
|71-90|| +16
|-
|91+|| +18
|-
|(GMS) 151+|| +19
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||4.6875%||21.3333
|}
=====Weapon ATT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +8
|-
|21-50|| +10
|-
|51-90|| +12
|-
|91+|| +14
|-
|(GMS) 151+|| +15
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||3.125%||32
|}
=====Magic ATT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +8
|-
|21-50|| +10
|-
|51-90|| +12
|-
|91+|| +14
|-
|(GMS) 151+|| +15
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||3.125%||32
|}
=====DEF Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +20
|-
|21-50|| +50
|-
|51-90|| +100
|-
|91+|| +200
|-
|(GMS) 151+|| +250
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||4.6875%||21.3333
|}
=====MaxHP Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-10|| +25
|-
|11-20|| +50
|-
|21-30|| +75
|-
|31-40|| +100
|-
|41-50|| +125
|-
|51-60|| +150
|-
|61-70|| +175
|-
|71-80|| +200
|-
|81-90|| +225
|-
|91-100|| +250
|-
|101-110|| +275
|-
|11+|| +300
|-
|(GMS) 151+|| +310
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||4.6875%||21.3333
|}
=====MaxMP Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-10|| +25
|-
|11-20|| +50
|-
|21-30|| +75
|-
|31-40|| +100
|-
|41-50|| +125
|-
|51-60|| +150
|-
|61-70|| +175
|-
|71-80|| +200
|-
|81-90|| +225
|-
|91-100|| +250
|-
|101-110|| +275
|-
|111+|| +300
|-
|(GMS) 151+|| +310
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||4.6875%||21.3333
|}
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +3%
|-
|21-50|| +4%
|-
|51-90|| +5%
|-
|91+|| +7%
|-
|(GMS) 151+|| +8%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||3.125%||32
|}
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +3%
|-
|21-50|| +4%
|-
|51-90|| +5%
|-
|91+|| +7%
|-
|(GMS) 151+|| +8%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||3.125%||32
|}
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +3%
|-
|21-50|| +4%
|-
|51-90|| +5%
|-
|91+|| +7%
|-
|(GMS) 151+|| +8%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||3.125%||32
|}
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +3%
|-
|21-50|| +4%
|-
|51-90|| +5%
|-
|91+|| +7%
|-
|(GMS) 151+|| +8%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||3.125%||32
|}
=====MaxHP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +3%
|-
|21-50|| +5%
|-
|51-90|| +7%
|-
|91+|| +10%
|-
|(GMS) 151+|| +11%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||4.6875%||21.3333
|}
=====MaxMP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +3%
|-
|21-50|| +5%
|-
|51-90|| +7%
|-
|91+|| +10%
|-
|(GMS) 151+|| +11%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||4.6875%||21.3333
|}
=====DEF % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +3%
|-
|21-50|| +5%
|-
|51-90|| +7%
|-
|91+|| +10%
|-
|(GMS) 151+|| +11%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||4.6875%||21.3333
|}
=====All Stats % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2%
|-
|21-50|| +3%
|-
|51-90|| +4%
|-
|91+|| +5%
|-
|(GMS) 151+|| +6%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||3.125%||32
|}
=====Skill MP Cost Reduction=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| -3%
|-
|21-50|| -5%
|-
|51-90|| -7%
|-
|91+|| -10%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||4.6875%||21.3333
|}
=====STR +2 per 10 Character Levels=====
Equip level requirement: 30 or higher
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||3.125%||32
|}
=====DEX +2 per 10 Character Levels=====
Equip level requirement: 30 or higher
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||3.125%||32
|}
=====INT +2 per 10 Character Levels=====
Equip level requirement: 30 or higher
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||3.125%||32
|}
=====LUK +2 per 10 Character Levels=====
Equip level requirement: 30 or higher
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||3.125%||32
|}
=====Mesos Obtained % Increase=====
Maximum +100% from equipment Potentials and Bonus Potentials.
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2%
|-
|21-50|| +3%
|-
|51-90|| +4%
|-
|91+|| +5%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||4.6875%||21.3333
|}
=====Item Drop Rate % Increase=====
'''Item Drop Rate increase can only appear up to 2 times on a single cube.'''
Maximum +200% from equipment Potentials and Bonus Potentials.
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2%
|-
|21-50|| +3%
|-
|51-90|| +4%
|-
|91+|| +5%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||4.6875%||21.3333
|}
=====Skills and Potion HP Recovery Increase=====
Does not apply to MP potion recovery (for dual heal potions, only HP is affected) and any % based potion or skill heal applied individually.
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +10%
|-
|21-50|| +15%
|-
|51-90|| +20%
|-
|91+|| +30%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||4.6875%||21.3333
|}
{{tochide}}
===Mechanical Heart, Badge===
====Rare (Non-prime)====
{{tochide|Stat List}}
=====STR Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-50|| +3
|-
|51-70|| +4
|-
|71-90|| +5
|-
|91+|| +6
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||7.4074%||13.5
|}
=====DEX Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-50|| +3
|-
|51-70|| +4
|-
|71-90|| +5
|-
|91+|| +6
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||7.4074%||13.5
|}
=====INT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-50|| +3
|-
|51-70|| +4
|-
|71-90|| +5
|-
|91+|| +6
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||7.4074%||13.5
|}
=====LUK Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-50|| +3
|-
|51-70|| +4
|-
|71-90|| +5
|-
|91+|| +6
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||7.4074%||13.5
|}
=====Weapon ATT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-50|| +1
|-
|51-100|| +2
|-
|101+|| +3
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||7.4074%||13.5
|}
=====Magic ATT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-50|| +1
|-
|51-100|| +2
|-
|101+|| +3
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||7.4074%||13.5
|}
=====Speed Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1
|-
|31-70|| +2
|-
|71-110|| +3
|-
|111+|| +4
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||11.1111%||9
|}
=====Jump Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1
|-
|31-70|| +2
|-
|71-110|| +3
|-
|111+|| +4
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||11.1111%||9
|}
=====MaxHP Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-10|| +5
|-
|11-20|| +10
|-
|21-30|| +15
|-
|31-40|| +20
|-
|41-50|| +25
|-
|51-60|| +30
|-
|61-70|| +35
|-
|71-80|| +40
|-
|81-90|| +45
|-
|91-100|| +50
|-
|101-110|| +55
|-
|111+|| +60
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||11.1111%||9
|}
=====MaxMP Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-10|| +5
|-
|11-20|| +10
|-
|21-30|| +15
|-
|31-40|| +20
|-
|41-50|| +25
|-
|51-60|| +30
|-
|61-70|| +35
|-
|71-80|| +40
|-
|81-90|| +45
|-
|91-100|| +50
|-
|101-110|| +55
|-
|111+|| +60
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||11.1111%||9
|}
=====DEF Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-10|| +5
|-
|11-20|| +10
|-
|21-30|| +15
|-
|31-40|| +20
|-
|41-50|| +25
|-
|51-60|| +30
|-
|61-70|| +35
|-
|71-80|| +40
|-
|81-90|| +45
|-
|91-100|| +50
|-
|101-110|| +55
|-
|111+|| +60
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||11.1111%||9
|}
{{tochide}}
====Rare (Prime) / Epic (Non-prime)====
{{tochide|Stat List}}
=====STR Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2
|-
|21-50|| +4
|-
|51-70|| +6
|-
|71-90|| +8
|-
|91+|| +10
|-
|(GMS) 151+|| +11
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6.3829%||15.6666
|}
=====DEX Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2
|-
|21-50|| +4
|-
|51-70|| +6
|-
|71-90|| +8
|-
|91+|| +10
|-
|(GMS) 151+|| +11
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6.3829%||15.6666
|}
=====INT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2
|-
|21-50|| +4
|-
|51-70|| +6
|-
|71-90|| +8
|-
|91+|| +10
|-
|(GMS) 151+|| +11
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6.3829%||15.6666
|}
=====LUK Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2
|-
|21-50|| +4
|-
|51-70|| +6
|-
|71-90|| +8
|-
|91+|| +10
|-
|(GMS) 151+|| +11
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6.3829%||15.6666
|}
=====Weapon ATT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-60|| +4
|-
|61-80|| +6
|-
|81-90|| +8
|-
|91+|| +10
|-
|(GMS) 151+|| +11
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4.2553%||23.5
|}
=====Magic ATT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-60|| +4
|-
|61-80|| +6
|-
|81-90|| +8
|-
|91+|| +10
|-
|(GMS) 151+|| +11
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4.2553%||23.5
|}
=====MaxHP Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +10
|-
|21-50|| +15
|-
|51-90|| +50
|-
|91+|| +100
|-
|(GMS) 151+|| +125
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6.3829%||15.6666
|}
=====MaxMP Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +10
|-
|21-50|| +15
|-
|51-90|| +50
|-
|91+|| +100
|-
|(GMS) 151+|| +125
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6.3829%||15.6666
|}
=====DEF Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +10
|-
|21-50|| +15
|-
|51-90|| +50
|-
|91+|| +100
|-
|(GMS) 151+|| +125
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6.3829%||15.6666
|}
=====Speed Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2
|-
|21-50|| +3
|-
|51-80|| +4
|-
|81-110|| +5
|-
|111+|| +6
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6.3829%||15.6666
|}
=====Jump Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2
|-
|21-50|| +3
|-
|51-80|| +4
|-
|81-110|| +5
|-
|111+|| +6
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6.3829%||15.6666
|}
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-90|| +1%
|-
|91+|| +2%
|-
|(GMS) 151+|| +3%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4.2553%||23.5
|}
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-90|| +1%
|-
|91+|| +2%
|-
|(GMS) 151+|| +3%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4.2553%||23.5
|}
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-90|| +1%
|-
|91+|| +2%
|-
|(GMS) 151+|| +3%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4.2553%||23.5
|}
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-90|| +1%
|-
|91+|| +2%
|-
|(GMS) 151+|| +3%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4.2553%||23.5
|}
=====DEF % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-90|| +1%
|-
|91+|| +2%
|-
|(GMS) 151+|| +3%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4.2553%||23.5
|}
=====MaxHP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-90|| +1%
|-
|91+|| +2%
|-
|(GMS) 151+|| +3%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4.2553%||23.5
|}
=====MaxMP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-90|| +1%
|-
|91+|| +2%
|-
|(GMS) 151+|| +3%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4.2553%||23.5
|}
=====All Stats Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-50|| +1
|-
|51-90|| +2
|-
|91+|| +3
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4.2553%||23.5
|}
{{tochide}}
====Epic (Prime) / Unique (Non-prime)====
{{tochide|Stat List}}
=====STR Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +4
|-
|21-40|| +6
|-
|41-50|| +8
|-
|51-70|| +10
|-
|71-90|| +12
|-
|91+|| +14
|-
|(GMS) 151+|| +15
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6%||16.6666
|}
=====DEX Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +4
|-
|21-40|| +6
|-
|41-50|| +8
|-
|51-70|| +10
|-
|71-90|| +12
|-
|91+|| +14
|-
|(GMS) 151+|| +15
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6%||16.6666
|}
=====INT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +4
|-
|21-40|| +6
|-
|41-50|| +8
|-
|51-70|| +10
|-
|71-90|| +12
|-
|91+|| +14
|-
|(GMS) 151+|| +15
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6%||16.6666
|}
=====LUK Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +4
|-
|21-40|| +6
|-
|41-50|| +8
|-
|51-70|| +10
|-
|71-90|| +12
|-
|91+|| +14
|-
|(GMS) 151+|| +15
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6%||16.6666
|}
=====Weapon ATT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +4
|-
|21-50|| +6
|-
|51-90|| +8
|-
|91+|| +11
|-
|(GMS) 151+|| +12
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4%||25
|}
=====Magic ATT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +4
|-
|21-50|| +6
|-
|51-90|| +8
|-
|91+|| +11
|-
|(GMS) 151+|| +12
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4%||25
|}
=====MaxHP Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-10|| +15
|-
|11-20|| +30
|-
|21-30|| +45
|-
|31-40|| +60
|-
|41-50|| +75
|-
|51-60|| +90
|-
|61-70|| +105
|-
|71-80|| +120
|-
|81-90|| +135
|-
|91-100|| +150
|-
|101-110|| +165
|-
|111+|| +180
|-
|(GMS) 151+|| +185
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6%||16.6666
|}
=====MaxMP Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-10|| +15
|-
|11-20|| +30
|-
|21-30|| +45
|-
|31-40|| +60
|-
|41-50|| +75
|-
|51-60|| +90
|-
|61-70|| +105
|-
|71-80|| +120
|-
|81-90|| +135
|-
|91-100|| +150
|-
|101-110|| +165
|-
|111+|| +180
|-
|(GMS) 151+|| +185
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6%||16.6666
|}
=====DEF Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +15
|-
|21-50|| +20
|-
|51-90|| +60
|-
|91+|| +120
|-
|(GMS) 151+|| +150
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6%||16.6666
|}
=====Speed Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +4
|-
|31-110|| +6
|-
|111+|| +8
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6%||16.6666
|}
=====Jump Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +4
|-
|31-110|| +6
|-
|111+|| +8
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6%||16.6666
|}
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1%
|-
|21-50|| +2%
|-
|51-90|| +3%
|-
|91+|| +4%
|-
|(GMS) 151+|| +5%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4%||25
|}
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1%
|-
|21-50|| +2%
|-
|51-90|| +3%
|-
|91+|| +4%
|-
|(GMS) 151+|| +5%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4%||25
|}
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1%
|-
|21-50|| +2%
|-
|51-90|| +3%
|-
|91+|| +4%
|-
|(GMS) 151+|| +5%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4%||25
|}
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1%
|-
|21-50|| +2%
|-
|51-90|| +3%
|-
|91+|| +4%
|-
|(GMS) 151+|| +5%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4%||25
|}
=====MaxHP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1%
|-
|21-50|| +2%
|-
|51-90|| +3%
|-
|91+|| +5%
|-
|(GMS) 151+|| +6%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6%||16.6666
|}
=====MaxMP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1%
|-
|21-50|| +2%
|-
|51-90|| +3%
|-
|91+|| +5%
|-
|(GMS) 151+|| +6%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6%||16.6666
|}
=====DEF % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +4%
|-
|(GMS) 151+|| +5%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6%||16.6666
|}
=====All Stats % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-90|| +1%
|-
|91+|| +2%
|-
|(GMS) 151+|| +3%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4%||25
|}
{{tochide}}
====Unique (Prime) / Legendary (Non-prime)====
{{tochide|Stat List}}
=====STR Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +8
|-
|21-50|| +10
|-
|51-70|| +12
|-
|71-90|| +14
|-
|91+|| +16
|-
|(GMS) 151+|| +17
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||5.4545%||18.3333
|}
=====DEX Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +8
|-
|21-50|| +10
|-
|51-70|| +12
|-
|71-90|| +14
|-
|91+|| +16
|-
|(GMS) 151+|| +17
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||5.4545%||18.3333
|}
=====INT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +8
|-
|21-50|| +10
|-
|51-70|| +12
|-
|71-90|| +14
|-
|91+|| +16
|-
|(GMS) 151+|| +17
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||5.4545%||18.3333
|}
=====LUK Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +8
|-
|21-50|| +10
|-
|51-70|| +12
|-
|71-90|| +14
|-
|91+|| +16
|-
|(GMS) 151+|| +17
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||5.4545%||18.3333
|}
=====Weapon ATT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +6
|-
|21-50|| +8
|-
|51-90|| +10
|-
|91+|| +12
|-
|(GMS) 151+|| +13
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||3.6363%||27.5
|}
=====Magic ATT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +6
|-
|21-50|| +8
|-
|51-90|| +10
|-
|91+|| +12
|-
|(GMS) 151+|| +13
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||3.6363%||27.5
|}
=====DEF Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +15
|-
|21-50|| +30
|-
|51-90|| +80
|-
|91+|| +150
|-
|(GMS) 151+|| +185
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||5.4545%||18.3333
|}
=====MaxHP Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-10|| +20
|-
|11-20|| +40
|-
|21-30|| +60
|-
|31-40|| +80
|-
|41-50|| +100
|-
|51-60|| +120
|-
|61-70|| +140
|-
|71-80|| +160
|-
|81-90|| +180
|-
|91-100|| +200
|-
|101-110|| +220
|-
|111+|| +240
|-
|(GMS) 151+|| +250
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||5.4545%||18.3333
|}
=====MaxMP Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-10|| +20
|-
|11-20|| +40
|-
|21-30|| +60
|-
|31-40|| +80
|-
|41-50|| +100
|-
|51-60|| +120
|-
|61-70|| +140
|-
|71-80|| +160
|-
|81-90|| +180
|-
|91-100|| +200
|-
|101-110|| +220
|-
|111+|| +240
|-
|(GMS) 151+|| +250
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||5.4545%||18.3333
|}
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2%
|-
|21-50|| +3%
|-
|51-90|| +4%
|-
|91+|| +5%
|-
|(GMS) 151+|| +6%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||3.6363%||27.5
|}
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2%
|-
|21-50|| +3%
|-
|51-90|| +4%
|-
|91+|| +5%
|-
|(GMS) 151+|| +6%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||3.6363%||27.5
|}
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2%
|-
|21-50|| +3%
|-
|51-90|| +4%
|-
|91+|| +5%
|-
|(GMS) 151+|| +6%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||3.6363%||27.5
|}
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2%
|-
|21-50|| +3%
|-
|51-90|| +4%
|-
|91+|| +5%
|-
|(GMS) 151+|| +6%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||3.6363%||27.5
|}
=====MaxHP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2%
|-
|21-50|| +3%
|-
|51-90|| +5%
|-
|91+|| +7%
|-
|(GMS) 151+|| +8%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||5.4545%||18.3333
|}
=====MaxMP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2%
|-
|21-50|| +3%
|-
|51-90|| +5%
|-
|91+|| +7%
|-
|(GMS) 151+|| +8%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||5.4545%||18.3333
|}
=====DEF % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2%
|-
|21-50|| +3%
|-
|51-90|| +5%
|-
|91+|| +7%
|-
|(GMS) 151+|| +8%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||5.4545%||18.3333
|}
=====All Stats % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1%
|-
|21-50|| +2%
|-
|51-90|| +3%
|-
|91+|| +4%
|-
|(GMS) 151+|| +5%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||3.6363%||27.5
|}
=====Skills and Potion HP Recovery Increase=====
Does not apply to MP potion recovery (for dual heal potions, only HP is affected) and any % based potion or skill heal applied individually.
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +5%
|-
|21-50|| +10%
|-
|51-90|| +15%
|-
|91+|| +20%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||5.4545%||18.3333
|}
=====STR +1 per 10 Character Levels=====
Equip level requirement: 30 or higher
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||3.6363%||27.5
|}
=====DEX +1 per 10 Character Levels=====
Equip level requirement: 30 or higher
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||3.6363%||27.5
|}
=====INT +1 per 10 Character Levels=====
Equip level requirement: 30 or higher
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||3.6363%||27.5
|}
=====LUK +1 per 10 Character Levels=====
Equip level requirement: 30 or higher
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||3.6363%||27.5
|}
{{tochide}}
====Legendary (Prime)====
{{tochide|Stat List}}
=====STR Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +8
|-
|21-40|| +10
|-
|41-50|| +12
|-
|51-70|| +14
|-
|71-90|| +16
|-
|91+|| +18
|-
|(GMS) 151+|| +19
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||4.918%||20.3333
|}
=====DEX Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +8
|-
|21-40|| +10
|-
|41-50|| +12
|-
|51-70|| +14
|-
|71-90|| +16
|-
|91+|| +18
|-
|(GMS) 151+|| +19
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||4.918%||20.3333
|}
=====INT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +8
|-
|21-40|| +10
|-
|41-50|| +12
|-
|51-70|| +14
|-
|71-90|| +16
|-
|91+|| +18
|-
|(GMS) 151+|| +19
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||4.918%||20.3333
|}
=====LUK Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +8
|-
|21-40|| +10
|-
|41-50|| +12
|-
|51-70|| +14
|-
|71-90|| +16
|-
|91+|| +18
|-
|(GMS) 151+|| +19
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||4.918%||20.3333
|}
=====Weapon ATT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +8
|-
|21-50|| +10
|-
|51-90|| +12
|-
|91+|| +14
|-
|(GMS) 151+|| +15
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||3.2786%||30.5
|}
=====Magic ATT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +8
|-
|21-50|| +10
|-
|51-90|| +12
|-
|91+|| +14
|-
|(GMS) 151+|| +15
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||3.2786%||30.5
|}
=====DEF Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +20
|-
|21-50|| +50
|-
|51-90|| +100
|-
|91+|| +200
|-
|(GMS) 151+|| +250
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||4.918%||20.3333
|}
=====MaxHP Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-10|| +25
|-
|11-20|| +50
|-
|21-30|| +75
|-
|31-40|| +100
|-
|41-50|| +125
|-
|51-60|| +150
|-
|61-70|| +175
|-
|71-80|| +200
|-
|81-90|| +225
|-
|91-100|| +250
|-
|101-110|| +275
|-
|11+|| +300
|-
|(GMS) 151+|| +310
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||4.918%||20.3333
|}
=====MaxMP Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-10|| +25
|-
|11-20|| +50
|-
|21-30|| +75
|-
|31-40|| +100
|-
|41-50|| +125
|-
|51-60|| +150
|-
|61-70|| +175
|-
|71-80|| +200
|-
|81-90|| +225
|-
|91-100|| +250
|-
|101-110|| +275
|-
|111+|| +300
|-
|(GMS) 151+|| +310
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||4.918%||20.3333
|}
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +3%
|-
|21-50|| +4%
|-
|51-90|| +5%
|-
|91+|| +7%
|-
|(GMS) 151+|| +8%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||3.2786%||30.5
|}
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +3%
|-
|21-50|| +4%
|-
|51-90|| +5%
|-
|91+|| +7%
|-
|(GMS) 151+|| +8%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||3.2786%||30.5
|}
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +3%
|-
|21-50|| +4%
|-
|51-90|| +5%
|-
|91+|| +7%
|-
|(GMS) 151+|| +8%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||3.2786%||30.5
|}
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +3%
|-
|21-50|| +4%
|-
|51-90|| +5%
|-
|91+|| +7%
|-
|(GMS) 151+|| +8%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||3.2786%||30.5
|}
=====MaxHP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +3%
|-
|21-50|| +5%
|-
|51-90|| +7%
|-
|91+|| +10%
|-
|(GMS) 151+|| +11%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||4.918%||20.3333
|}
=====MaxMP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +3%
|-
|21-50|| +5%
|-
|51-90|| +7%
|-
|91+|| +10%
|-
|(GMS) 151+|| +11%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||4.918%||20.3333
|}
=====DEF % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +3%
|-
|21-50|| +5%
|-
|51-90|| +7%
|-
|91+|| +10%
|-
|(GMS) 151+|| +11%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||4.918%||20.3333
|}
=====All Stats % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2%
|-
|21-50|| +3%
|-
|51-90|| +4%
|-
|91+|| +5%
|-
|(GMS) 151+|| +6%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||3.2786%||30.5
|}
=====STR +2 per 10 Character Levels=====
Equip level requirement: 30 or higher
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||3.2786%||30.5
|}
=====DEX +2 per 10 Character Levels=====
Equip level requirement: 30 or higher
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||3.2786%||30.5
|}
=====INT +2 per 10 Character Levels=====
Equip level requirement: 30 or higher
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||3.2786%||30.5
|}
=====LUK +2 per 10 Character Levels=====
Equip level requirement: 30 or higher
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||3.2786%||30.5
|}
=====Mesos Obtained % Increase=====
Maximum +100% from equipment Potentials and Bonus Potentials.
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2%
|-
|21-50|| +3%
|-
|51-90|| +4%
|-
|91+|| +5%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||4.918%||20.3333
|}
=====Item Drop Rate % Increase=====
'''Item Drop Rate increase can only appear up to 2 times on a single cube.'''
Maximum +200% from equipment Potentials and Bonus Potentials.
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2%
|-
|21-50|| +3%
|-
|51-90|| +4%
|-
|91+|| +5%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||4.918%||20.3333
|}
=====Skills and Potion HP Recovery Increase=====
Does not apply to MP potion recovery (for dual heal potions, only HP is affected) and any % based potion or skill heal applied individually.
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +10%
|-
|21-50|| +15%
|-
|51-90|| +20%
|-
|91+|| +30%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||4.918%||20.3333
|}
{{tochide}}
===Weapon===
====Rare (Non-prime)====
{{tochide|Stat List}}
=====STR Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-50|| +3
|-
|51-70|| +4
|-
|71-90|| +5
|-
|91+|| +6
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||7.4074%||13.5
|}
=====DEX Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-50|| +3
|-
|51-70|| +4
|-
|71-90|| +5
|-
|91+|| +6
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||7.4074%||13.5
|}
=====INT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-50|| +3
|-
|51-70|| +4
|-
|71-90|| +5
|-
|91+|| +6
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||7.4074%||13.5
|}
=====LUK Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-50|| +3
|-
|51-70|| +4
|-
|71-90|| +5
|-
|91+|| +6
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||7.4074%||13.5
|}
=====Weapon ATT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-60|| +3
|-
|61-80|| +4
|-
|81-90|| +5
|-
|91+|| +6
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||7.4074%||13.5
|}
=====Magic ATT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-60|| +3
|-
|61-80|| +4
|-
|81-90|| +5
|-
|91+|| +6
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||7.4074%||13.5
|}
=====Speed Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1
|-
|31-70|| +2
|-
|71-110|| +3
|-
|111+|| +4
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||11.1111%||9
|}
=====Jump Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1
|-
|31-70|| +2
|-
|71-110|| +3
|-
|111+|| +4
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||11.1111%||9
|}
=====MaxHP Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-10|| +5
|-
|11-20|| +10
|-
|21-30|| +15
|-
|31-40|| +20
|-
|41-50|| +25
|-
|51-60|| +30
|-
|61-70|| +35
|-
|71-80|| +40
|-
|81-90|| +45
|-
|91-100|| +50
|-
|101-110|| +55
|-
|111+|| +60
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||11.1111%||9
|}
=====MaxMP Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-10|| +5
|-
|11-20|| +10
|-
|21-30|| +15
|-
|31-40|| +20
|-
|41-50|| +25
|-
|51-60|| +30
|-
|61-70|| +35
|-
|71-80|| +40
|-
|81-90|| +45
|-
|91-100|| +50
|-
|101-110|| +55
|-
|111+|| +60
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||11.1111%||9
|}
=====DEF Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-10|| +5
|-
|11-20|| +10
|-
|21-30|| +15
|-
|31-40|| +20
|-
|41-50|| +25
|-
|51-60|| +30
|-
|61-70|| +35
|-
|71-80|| +40
|-
|81-90|| +45
|-
|91-100|| +50
|-
|101-110|| +55
|-
|111+|| +60
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||11.1111%||9
|}
{{tochide}}
====Rare (Prime) / Epic (Non-prime)====
{{tochide|Stat List}}
=====STR Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2
|-
|21-40|| +4
|-
|41-50|| +6
|-
|51-70|| +8
|-
|71-90|| +10
|-
|91+|| +12
|-
|(GMS) 151+|| +13
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||5.8823%||17
|}
=====DEX Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2
|-
|21-40|| +4
|-
|41-50|| +6
|-
|51-70|| +8
|-
|71-90|| +10
|-
|91+|| +12
|-
|(GMS) 151+|| +13
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||5.8823%||17
|}
=====INT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2
|-
|21-40|| +4
|-
|41-50|| +6
|-
|51-70|| +8
|-
|71-90|| +10
|-
|91+|| +12
|-
|(GMS) 151+|| +13
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||5.8823%||17
|}
=====LUK Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2
|-
|21-40|| +4
|-
|41-50|| +6
|-
|51-70|| +8
|-
|71-90|| +10
|-
|91+|| +12
|-
|(GMS) 151+|| +13
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||5.8823%||17
|}
=====Weapon ATT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2
|-
|21-40|| +4
|-
|41-60|| +6
|-
|61-80|| +8
|-
|81-90|| +10
|-
|91+|| +12
|-
|(GMS) 151+|| +13
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||3.9215%||25.5
|}
=====Magic ATT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2
|-
|21-40|| +4
|-
|41-60|| +6
|-
|61-80|| +8
|-
|81-90|| +10
|-
|91+|| +12
|-
|(GMS) 151+|| +13
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||3.9215%||25.5
|}
=====MaxHP Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +10
|-
|21-50|| +15
|-
|51-90|| +50
|-
|91+|| +100
|-
|(GMS) 151+|| +125
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||5.8823%||17
|}
=====MaxMP Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +10
|-
|21-50|| +15
|-
|51-90|| +50
|-
|91+|| +100
|-
|(GMS) 151+|| +125
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||5.8823%||17
|}
=====DEF Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +10
|-
|21-50|| +15
|-
|51-90|| +50
|-
|91+|| +100
|-
|(GMS) 151+|| +125
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||5.8823%||17
|}
=====Speed Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2
|-
|21-50|| +3
|-
|51-80|| +4
|-
|81-110|| +5
|-
|111+|| +6
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||5.8823%||17
|}
=====Jump Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2
|-
|21-50|| +3
|-
|51-80|| +4
|-
|81-110|| +5
|-
|111+|| +6
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||5.8823%||17
|}
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||3.9215%||25.5
|}
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||3.9215%||25.5
|}
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||3.9215%||25.5
|}
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||3.9215%||25.5
|}
=====Weapon ATT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||1.9607%||51
|}
=====Magic ATT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||1.9607%||51
|}
=====Damage % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||1.9607%||51
|}
=====MaxHP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-90|| +1%
|-
|91+|| +2%
|-
|(GMS) 151+|| +3%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||3.9215%||25.5
|}
=====MaxMP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-90|| +1%
|-
|91+|| +2%
|-
|(GMS) 151+|| +3%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||3.9215%||25.5
|}
=====Critical Rate % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71-110|| +3%
|-
|111+|| +4%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||3.9215%||25.5
|}
=====All Stats Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-60|| +3
|-
|61-80|| +4
|-
|81+|| +5
|-
|(GMS) 151+|| +6
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||5.8823%||17
|}
{{tochide}}
====Epic (Prime) / Unique (Non-prime)====
{{tochide|Stat List}}
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||8.8235%||11.3333
|}
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||8.8235%||11.3333
|}
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||8.8235%||11.3333
|}
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||8.8235%||11.3333
|}
=====Weapon ATT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||5.8823%||17
|}
=====Magic ATT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||5.8823%||17
|}
=====Damage % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||2.9411%||34
|}
=====Critical Rate % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||2.9411%||34
|}
=====MaxHP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1%
|-
|21-50|| +2%
|-
|51-90|| +3%
|-
|91+|| +5%
|-
|(GMS) 151+|| +6%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||8.8235%||11.3333
|}
=====MaxMP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1%
|-
|21-50|| +2%
|-
|51-90|| +3%
|-
|91+|| +5%
|-
|(GMS) 151+|| +6%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||8.8235%||11.3333
|}
=====All Stats % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||5.8823%||17
|}
=====3% chance to recover HP when attacking.=====
HP recovered as listed.
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-10|| 20
|-
|11-20|| 23
|-
|21-30|| 26
|-
|31-40|| 29
|-
|41-50|| 32
|-
|51-60|| 35
|-
|61-70|| 38
|-
|71-80|| 41
|-
|81-90|| 44
|-
|91-100|| 47
|-
|101-110|| 50
|-
|111+|| 53
|-
|(GMS) 151+|| 54
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||8.8235%||11.3333
|}
=====3% chance to recover MP when attacking.=====
MP recovered as listed.
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-10|| 20
|-
|11-20|| 23
|-
|21-30|| 26
|-
|31-40|| 29
|-
|41-50|| 32
|-
|51-60|| 35
|-
|61-70|| 38
|-
|71-80|| 41
|-
|81-90|| 44
|-
|91-100|| 47
|-
|101-110|| 50
|-
|111+|| 53
|-
|(GMS) 151+|| 54
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||8.8235%||11.3333
|}
=====Ignore 3% of Monster's DEF when attacking.=====
'''Ignore Monster DEF can only appear up to 2 times on a single cube.'''
Equip level requirement: 50 or higher
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||5.8823%||17
|}
{{tochide}}
====Unique (Prime) / Legendary (Non-prime)====
{{tochide|Stat List}}
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||6.9767%||14.3333
|}
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||6.9767%||14.3333
|}
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||6.9767%||14.3333
|}
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||6.9767%||14.3333
|}
=====Weapon ATT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||4.6511%||21.5
|}
=====Magic ATT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||4.6511%||21.5
|}
=====Damage % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||2.3255%||43
|}
=====Critical Rate % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||4.6511%||21.5
|}
=====MaxHP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2%
|-
|21-50|| +3%
|-
|51-90|| +5%
|-
|91+|| +7%
|-
|(GMS) 151+|| +8%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||6.9767%||14.3333
|}
=====MaxMP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2%
|-
|21-50|| +3%
|-
|51-90|| +5%
|-
|91+|| +7%
|-
|(GMS) 151+|| +8%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||6.9767%||14.3333
|}
=====All Stats % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||4.6511%||21.5
|}
=====Damage to Boss Monsters +12%=====
'''Damage to Boss Monsters increase can only appear up to 2 times on a single cube.'''
Equip level requirement: 50 or higher
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||2.3255%||43
|}
=====Ignore 4% of Monster's DEF when attacking.=====
'''Ignore Monster DEF can only appear up to 2 times on a single cube.'''
Equip level requirement: 50 or higher
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||2.3255%||43
|}
=====15% chance to recover HP when attacking.=====
HP recovered as listed.
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-10|| 40
|-
|11-20|| 45
|-
|21-30|| 50
|-
|31-40|| 55
|-
|41-50|| 60
|-
|51-60|| 65
|-
|61-70|| 70
|-
|71-80|| 75
|-
|81-90|| 80
|-
|91-100|| 85
|-
|101-110|| 90
|-
|111+|| 95
|-
|(GMS) 151+|| 97
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||6.9767%||14.3333
|}
=====15% chance to recover MP when attacking.=====
MP recovered as listed.
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-10|| 40
|-
|11-20|| 45
|-
|21-30|| 50
|-
|31-40|| 55
|-
|41-50|| 60
|-
|51-60|| 65
|-
|61-70|| 70
|-
|71-80|| 75
|-
|81-90|| 80
|-
|91-100|| 85
|-
|101-110|| 90
|-
|111+|| 95
|-
|(GMS) 151+|| 97
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||6.9767%||14.3333
|}
=====STR +1 per 10 Character Levels=====
Equip level requirement: 30 or higher
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||4.6511%||21.5
|}
=====DEX +1 per 10 Character Levels=====
Equip level requirement: 30 or higher
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||4.6511%||21.5
|}
=====INT +1 per 10 Character Levels=====
Equip level requirement: 30 or higher
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||4.6511%||21.5
|}
=====LUK +1 per 10 Character Levels=====
Equip level requirement: 30 or higher
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||4.6511%||21.5
|}
{{tochide}}
====Legendary (Prime)====
{{tochide|Stat List}}
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||7.6923%||13
|}
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||7.6923%||13
|}
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||7.6923%||13
|}
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||7.6923%||13
|}
=====Weapon ATT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||5.1282%||19.5
|}
=====Magic ATT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||5.1282%||19.5
|}
=====Damage % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||2.5641%||39
|}
=====Critical Rate % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||5.1282%||19.5
|}
=====MaxHP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +3%
|-
|21-50|| +5%
|-
|51-90|| +7%
|-
|91+|| +10%
|-
|(GMS) 151+|| +11%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||7.6923%||13
|}
=====MaxMP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +3%
|-
|21-50|| +5%
|-
|51-90|| +7%
|-
|91+|| +10%
|-
|(GMS) 151+|| +11%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||7.6923%||13
|}
=====All Stats % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||5.1282%||19.5
|}
=====Damage to Boss Monsters +18%=====
'''Damage to Boss Monsters increase can only appear up to 2 times on a single cube.'''
Equip level requirement: 50 or higher
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||2.5641%||39
|}
=====Ignores 5% of Monster's DEF when attacking.=====
'''Ignore Monster DEF can only appear up to 2 times on a single cube.'''
Equip level requirement: 50 or higher
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||2.5641%||39
|}
=====STR +2 per 10 Character Levels=====
Equip level requirement: 30 or higher
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||5.1282%||19.5
|}
=====DEX +2 per 10 Character Levels=====
Equip level requirement: 30 or higher
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||5.1282%||19.5
|}
=====INT +2 per 10 Character Levels=====
Equip level requirement: 30 or higher
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||5.1282%||19.5
|}
=====LUK +2 per 10 Character Levels=====
Equip level requirement: 30 or higher
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||5.1282%||19.5
|}
=====Weapon ATT +1 per 10 Character Levels=====
Equip level requirement: 30 or higher
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||2.5641%||39
|}
=====Magic ATT +1 per 10 Character Levels=====
Equip level requirement: 30 or higher
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||2.5641%||39
|}
{{tochide}}
===Emblem===
====Rare (Non-prime)====
{{tochide|Stat List}}
=====STR Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-50|| +3
|-
|51-70|| +4
|-
|71-90|| +5
|-
|91+|| +6
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||7.4074%||13.5
|}
=====DEX Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-50|| +3
|-
|51-70|| +4
|-
|71-90|| +5
|-
|91+|| +6
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||7.4074%||13.5
|}
=====INT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-50|| +3
|-
|51-70|| +4
|-
|71-90|| +5
|-
|91+|| +6
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||7.4074%||13.5
|}
=====LUK Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-50|| +3
|-
|51-70|| +4
|-
|71-90|| +5
|-
|91+|| +6
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||7.4074%||13.5
|}
=====Weapon ATT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-60|| +3
|-
|61-80|| +4
|-
|81-90|| +5
|-
|91+|| +6
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||7.4074%||13.5
|}
=====Magic ATT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-60|| +3
|-
|61-80|| +4
|-
|81-90|| +5
|-
|91+|| +6
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||7.4074%||13.5
|}
=====Speed Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1
|-
|31-70|| +2
|-
|71-110|| +3
|-
|111+|| +4
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||11.1111%||9
|}
=====Jump Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1
|-
|31-70|| +2
|-
|71-110|| +3
|-
|111+|| +4
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||11.1111%||9
|}
=====MaxHP Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-10|| +5
|-
|11-20|| +10
|-
|21-30|| +15
|-
|31-40|| +20
|-
|41-50|| +25
|-
|51-60|| +30
|-
|61-70|| +35
|-
|71-80|| +40
|-
|81-90|| +45
|-
|91-100|| +50
|-
|101-110|| +55
|-
|111+|| +60
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||11.1111%||9
|}
=====MaxMP Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-10|| +5
|-
|11-20|| +10
|-
|21-30|| +15
|-
|31-40|| +20
|-
|41-50|| +25
|-
|51-60|| +30
|-
|61-70|| +35
|-
|71-80|| +40
|-
|81-90|| +45
|-
|91-100|| +50
|-
|101-110|| +55
|-
|111+|| +60
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||11.1111%||9
|}
=====DEF Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-10|| +5
|-
|11-20|| +10
|-
|21-30|| +15
|-
|31-40|| +20
|-
|41-50|| +25
|-
|51-60|| +30
|-
|61-70|| +35
|-
|71-80|| +40
|-
|81-90|| +45
|-
|91-100|| +50
|-
|101-110|| +55
|-
|111+|| +60
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||11.1111%||9
|}
{{tochide}}
====Rare (Prime) / Epic (Non-prime)====
{{tochide|Stat List}}
=====STR Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2
|-
|21-40|| +4
|-
|41-50|| +6
|-
|51-70|| +8
|-
|71-90|| +10
|-
|91+|| +12
|-
|(GMS) 151+|| +13
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||5.8823%||17
|}
=====DEX Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2
|-
|21-40|| +4
|-
|41-50|| +6
|-
|51-70|| +8
|-
|71-90|| +10
|-
|91+|| +12
|-
|(GMS) 151+|| +13
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||5.8823%||17
|}
=====INT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2
|-
|21-40|| +4
|-
|41-50|| +6
|-
|51-70|| +8
|-
|71-90|| +10
|-
|91+|| +12
|-
|(GMS) 151+|| +13
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||5.8823%||17
|}
=====LUK Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2
|-
|21-40|| +4
|-
|41-50|| +6
|-
|51-70|| +8
|-
|71-90|| +10
|-
|91+|| +12
|-
|(GMS) 151+|| +13
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||5.8823%||17
|}
=====Weapon ATT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2
|-
|21-40|| +4
|-
|41-60|| +6
|-
|61-80|| +8
|-
|81-90|| +10
|-
|91+|| +12
|-
|(GMS) 151+|| +13
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||3.9215%||25.5
|}
=====Magic ATT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2
|-
|21-40|| +4
|-
|41-60|| +6
|-
|61-80|| +8
|-
|81-90|| +10
|-
|91+|| +12
|-
|(GMS) 151+|| +13
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||3.9215%||25.5
|}
=====MaxHP Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +10
|-
|21-50|| +15
|-
|51-90|| +50
|-
|91+|| +100
|-
|(GMS) 151+|| +125
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||5.8823%||17
|}
=====MaxMP Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +10
|-
|21-50|| +15
|-
|51-90|| +50
|-
|91+|| +100
|-
|(GMS) 151+|| +125
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||5.8823%||17
|}
=====DEF Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +10
|-
|21-50|| +15
|-
|51-90|| +50
|-
|91+|| +100
|-
|(GMS) 151+|| +125
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||5.8823%||17
|}
=====Speed Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2
|-
|21-50|| +3
|-
|51-80|| +4
|-
|81-110|| +5
|-
|111+|| +6
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||5.8823%||17
|}
=====Jump Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2
|-
|21-50|| +3
|-
|51-80|| +4
|-
|81-110|| +5
|-
|111+|| +6
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||5.8823%||17
|}
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||3.9215%||25.5
|}
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||3.9215%||25.5
|}
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||3.9215%||25.5
|}
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||3.9215%||25.5
|}
=====Weapon ATT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||1.9607%||51
|}
=====Magic ATT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||1.9607%||51
|}
=====Damage % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||1.9607%||51
|}
=====MaxHP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-90|| +1%
|-
|91+|| +2%
|-
|(GMS) 151+|| +3%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||3.9215%||25.5
|}
=====MaxMP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-90|| +1%
|-
|91+|| +2%
|-
|(GMS) 151+|| +3%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||3.9215%||25.5
|}
=====Critical Rate % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71-110|| +3%
|-
|111+|| +4%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||3.9215%||25.5
|}
=====All Stats Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-60|| +3
|-
|61-80|| +4
|-
|81+|| +5
|-
|(GMS) 151+|| +6
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||5.8823%||17
|}
{{tochide}}
====Epic (Prime) / Unique (Non-prime)====
{{tochide|Stat List}}
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||8.8235%||11.3333
|}
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||8.8235%||11.3333
|}
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||8.8235%||11.3333
|}
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||8.8235%||11.3333
|}
=====Weapon ATT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||5.8823%||17
|}
=====Magic ATT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||5.8823%||17
|}
=====Damage % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||2.9411%||34
|}
=====Critical Rate % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||2.9411%||34
|}
=====MaxHP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1%
|-
|21-50|| +2%
|-
|51-90|| +3%
|-
|91+|| +5%
|-
|(GMS) 151+|| +6%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||8.8235%||11.3333
|}
=====MaxMP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1%
|-
|21-50|| +2%
|-
|51-90|| +3%
|-
|91+|| +5%
|-
|(GMS) 151+|| +6%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||8.8235%||11.3333
|}
=====All Stats % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||5.8823%||17
|}
=====3% chance to recover HP when attacking.=====
HP recovered as listed.
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-10|| 20
|-
|11-20|| 23
|-
|21-30|| 26
|-
|31-40|| 29
|-
|41-50|| 32
|-
|51-60|| 35
|-
|61-70|| 38
|-
|71-80|| 41
|-
|81-90|| 44
|-
|91-100|| 47
|-
|101-110|| 50
|-
|111+|| 53
|-
|(GMS) 151+|| 54
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||8.8235%||11.3333
|}
=====3% chance to recover MP when attacking.=====
MP recovered as listed.
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-10|| 20
|-
|11-20|| 23
|-
|21-30|| 26
|-
|31-40|| 29
|-
|41-50|| 32
|-
|51-60|| 35
|-
|61-70|| 38
|-
|71-80|| 41
|-
|81-90|| 44
|-
|91-100|| 47
|-
|101-110|| 50
|-
|111+|| 53
|-
|(GMS) 151+|| 54
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||8.8235%||11.3333
|}
=====Ignore 3% of Monster's DEF when attacking.=====
'''Ignore Monster DEF can only appear up to 2 times on a single cube.'''
Equip level requirement: 50 or higher
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||5.8823%||17
|}
{{tochide}}
====Unique (Prime) / Legendary (Non-prime)====
{{tochide|Stat List}}
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||7.1428%||14
|}
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||7.1428%||14
|}
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||7.1428%||14
|}
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||7.1428%||14
|}
=====Weapon ATT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||4.7619%||21
|}
=====Magic ATT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||4.7619%||21
|}
=====Damage % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||2.3809%||42
|}
=====Critical Rate % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||4.7619%||21
|}
=====MaxHP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2%
|-
|21-50|| +3%
|-
|51-90|| +5%
|-
|91+|| +7%
|-
|(GMS) 151+|| +8%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||7.1428%||14
|}
=====MaxMP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2%
|-
|21-50|| +3%
|-
|51-90|| +5%
|-
|91+|| +7%
|-
|(GMS) 151+|| +8%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||7.1428%||14
|}
=====All Stats % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||4.7619%||21
|}
=====Ignore 4% of Monster's DEF when attacking.=====
'''Ignore Monster DEF can only appear up to 2 times on a single cube.'''
Equip level requirement: 50 or higher
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||4.7619%||21
|}
=====15% chance to recover HP when attacking.=====
HP recovered as listed.
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-10|| 40
|-
|11-20|| 45
|-
|21-30|| 50
|-
|31-40|| 55
|-
|41-50|| 60
|-
|51-60|| 65
|-
|61-70|| 70
|-
|71-80|| 75
|-
|81-90|| 80
|-
|91-100|| 85
|-
|101-110|| 90
|-
|111+|| 95
|-
|(GMS) 151+|| 97
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||7.1428%||14
|}
=====15% chance to recover MP when attacking.=====
MP recovered as listed.
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-10|| 40
|-
|11-20|| 45
|-
|21-30|| 50
|-
|31-40|| 55
|-
|41-50|| 60
|-
|51-60|| 65
|-
|61-70|| 70
|-
|71-80|| 75
|-
|81-90|| 80
|-
|91-100|| 85
|-
|101-110|| 90
|-
|111+|| 95
|-
|(GMS) 151+|| 97
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||7.1428%||14
|}
=====STR +1 per 10 Character Levels=====
Equip level requirement: 30 or higher
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||4.7619%||21
|}
=====DEX +1 per 10 Character Levels=====
Equip level requirement: 30 or higher
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||4.7619%||21
|}
=====INT +1 per 10 Character Levels=====
Equip level requirement: 30 or higher
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||4.7619%||21
|}
=====LUK +1 per 10 Character Levels=====
Equip level requirement: 30 or higher
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||4.7619%||21
|}
{{tochide}}
====Legendary (Prime)====
{{tochide|Stat List}}
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||7.8947%||12.6666
|}
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||7.8947%||12.6666
|}
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||7.8947%||12.6666
|}
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||7.8947%||12.6666
|}
=====Weapon ATT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||5.2631%||19
|}
=====Magic ATT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||5.2631%||19
|}
=====Damage % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||2.6315%||38
|}
=====Critical Rate % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||5.2631%||19
|}
=====MaxHP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +3%
|-
|21-50|| +5%
|-
|51-90|| +7%
|-
|91+|| +10%
|-
|(GMS) 151+|| +11%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||7.8947%||12.6666
|}
=====MaxMP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +3%
|-
|21-50|| +5%
|-
|51-90|| +7%
|-
|91+|| +10%
|-
|(GMS) 151+|| +11%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||7.8947%||12.6666
|}
=====All Stats % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||5.2631%||19
|}
=====Ignores 5% of Monster's DEF when attacking.=====
'''Ignore Monster DEF can only appear up to 2 times on a single cube.'''
Equip level requirement: 50 or higher
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||2.6315%||38
|}
=====STR +2 per 10 Character Levels=====
Equip level requirement: 30 or higher
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||5.2631%||19
|}
=====DEX +2 per 10 Character Levels=====
Equip level requirement: 30 or higher
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||5.2631%||19
|}
=====INT +2 per 10 Character Levels=====
Equip level requirement: 30 or higher
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||5.2631%||19
|}
=====LUK +2 per 10 Character Levels=====
Equip level requirement: 30 or higher
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||5.2631%||19
|}
=====Weapon ATT +1 per 10 Character Levels=====
Equip level requirement: 30 or higher
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||2.6315%||38
|}
=====Magic ATT +1 per 10 Character Levels=====
Equip level requirement: 30 or higher
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||2.6315%||38
|}
{{tochide}}
===Secondary Weapon===
====Rare (Non-prime)====
{{tochide|Stat List}}
=====STR Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-50|| +3
|-
|51-70|| +4
|-
|71-90|| +5
|-
|91+|| +6
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||7.4074%||13.5
|}
=====DEX Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-50|| +3
|-
|51-70|| +4
|-
|71-90|| +5
|-
|91+|| +6
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||7.4074%||13.5
|}
=====INT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-50|| +3
|-
|51-70|| +4
|-
|71-90|| +5
|-
|91+|| +6
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||7.4074%||13.5
|}
=====LUK Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-50|| +3
|-
|51-70|| +4
|-
|71-90|| +5
|-
|91+|| +6
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||7.4074%||13.5
|}
=====Weapon ATT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-60|| +3
|-
|61-80|| +4
|-
|81-90|| +5
|-
|91+|| +6
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||7.4074%||13.5
|}
=====Magic ATT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-60|| +3
|-
|61-80|| +4
|-
|81-90|| +5
|-
|91+|| +6
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||7.4074%||13.5
|}
=====Speed Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1
|-
|31-70|| +2
|-
|71-110|| +3
|-
|111+|| +4
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||11.1111%||9
|}
=====Jump Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1
|-
|31-70|| +2
|-
|71-110|| +3
|-
|111+|| +4
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||11.1111%||9
|}
=====MaxHP Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-10|| +5
|-
|11-20|| +10
|-
|21-30|| +15
|-
|31-40|| +20
|-
|41-50|| +25
|-
|51-60|| +30
|-
|61-70|| +35
|-
|71-80|| +40
|-
|81-90|| +45
|-
|91-100|| +50
|-
|101-110|| +55
|-
|111+|| +60
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||11.1111%||9
|}
=====MaxMP Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-10|| +5
|-
|11-20|| +10
|-
|21-30|| +15
|-
|31-40|| +20
|-
|41-50|| +25
|-
|51-60|| +30
|-
|61-70|| +35
|-
|71-80|| +40
|-
|81-90|| +45
|-
|91-100|| +50
|-
|101-110|| +55
|-
|111+|| +60
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||11.1111%||9
|}
=====DEF Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-10|| +5
|-
|11-20|| +10
|-
|21-30|| +15
|-
|31-40|| +20
|-
|41-50|| +25
|-
|51-60|| +30
|-
|61-70|| +35
|-
|71-80|| +40
|-
|81-90|| +45
|-
|91-100|| +50
|-
|101-110|| +55
|-
|111+|| +60
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||11.1111%||9
|}
{{tochide}}
====Rare (Prime) / Epic (Non-prime)====
{{tochide|Stat List}}
=====STR Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2
|-
|21-40|| +4
|-
|41-50|| +6
|-
|51-70|| +8
|-
|71-90|| +10
|-
|91+|| +12
|-
|(GMS) 151+|| +13
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||5.8823%||17
|}
=====DEX Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2
|-
|21-40|| +4
|-
|41-50|| +6
|-
|51-70|| +8
|-
|71-90|| +10
|-
|91+|| +12
|-
|(GMS) 151+|| +13
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||5.8823%||17
|}
=====INT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2
|-
|21-40|| +4
|-
|41-50|| +6
|-
|51-70|| +8
|-
|71-90|| +10
|-
|91+|| +12
|-
|(GMS) 151+|| +13
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||5.8823%||17
|}
=====LUK Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2
|-
|21-40|| +4
|-
|41-50|| +6
|-
|51-70|| +8
|-
|71-90|| +10
|-
|91+|| +12
|-
|(GMS) 151+|| +13
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||5.8823%||17
|}
=====Weapon ATT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2
|-
|21-40|| +4
|-
|41-60|| +6
|-
|61-80|| +8
|-
|81-90|| +10
|-
|91+|| +12
|-
|(GMS) 151+|| +13
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||3.9215%||25.5
|}
=====Magic ATT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2
|-
|21-40|| +4
|-
|41-60|| +6
|-
|61-80|| +8
|-
|81-90|| +10
|-
|91+|| +12
|-
|(GMS) 151+|| +13
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||3.9215%||25.5
|}
=====MaxHP Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +10
|-
|21-50|| +15
|-
|51-90|| +50
|-
|91+|| +100
|-
|(GMS) 151+|| +125
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||5.8823%||17
|}
=====MaxMP Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +10
|-
|21-50|| +15
|-
|51-90|| +50
|-
|91+|| +100
|-
|(GMS) 151+|| +125
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||5.8823%||17
|}
=====DEF Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +10
|-
|21-50|| +15
|-
|51-90|| +50
|-
|91+|| +100
|-
|(GMS) 151+|| +125
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||5.8823%||17
|}
=====Speed Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2
|-
|21-50|| +3
|-
|51-80|| +4
|-
|81-110|| +5
|-
|111+|| +6
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||5.8823%||17
|}
=====Jump Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2
|-
|21-50|| +3
|-
|51-80|| +4
|-
|81-110|| +5
|-
|111+|| +6
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||5.8823%||17
|}
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||3.9215%||25.5
|}
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||3.9215%||25.5
|}
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||3.9215%||25.5
|}
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||3.9215%||25.5
|}
=====Weapon ATT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||1.9607%||51
|}
=====Magic ATT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||1.9607%||51
|}
=====Damage % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||1.9607%||51
|}
=====MaxHP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-90|| +1%
|-
|91+|| +2%
|-
|(GMS) 151+|| +3%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||3.9215%||25.5
|}
=====MaxMP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-90|| +1%
|-
|91+|| +2%
|-
|(GMS) 151+|| +3%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||3.9215%||25.5
|}
=====Critical Rate % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71-110|| +3%
|-
|111+|| +4%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||3.9215%||25.5
|}
=====All Stats Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-60|| +3
|-
|61-80|| +4
|-
|81+|| +5
|-
|(GMS) 151+|| +6
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||5.8823%||17
|}
{{tochide}}
====Epic (Prime) / Unique (Non-prime)====
{{tochide|Stat List}}
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||8.8235%||11.3333
|}
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||8.8235%||11.3333
|}
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||8.8235%||11.3333
|}
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||8.8235%||11.3333
|}
=====Weapon ATT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||5.8823%||17
|}
=====Magic ATT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||5.8823%||17
|}
=====Damage % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||2.9411%||34
|}
=====Critical Rate % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||2.9411%||34
|}
=====MaxHP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1%
|-
|21-50|| +2%
|-
|51-90|| +3%
|-
|91+|| +5%
|-
|(GMS) 151+|| +6%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||8.8235%||11.3333
|}
=====MaxMP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1%
|-
|21-50|| +2%
|-
|51-90|| +3%
|-
|91+|| +5%
|-
|(GMS) 151+|| +6%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||8.8235%||11.3333
|}
=====All Stats % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||5.8823%||17
|}
=====3% chance to recover HP when attacking.=====
HP recovered as listed.
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-10|| 20
|-
|11-20|| 23
|-
|21-30|| 26
|-
|31-40|| 29
|-
|41-50|| 32
|-
|51-60|| 35
|-
|61-70|| 38
|-
|71-80|| 41
|-
|81-90|| 44
|-
|91-100|| 47
|-
|101-110|| 50
|-
|111+|| 53
|-
|(GMS) 151+|| 54
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||8.8235%||11.3333
|}
=====3% chance to recover MP when attacking.=====
MP recovered as listed.
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-10|| 20
|-
|11-20|| 23
|-
|21-30|| 26
|-
|31-40|| 29
|-
|41-50|| 32
|-
|51-60|| 35
|-
|61-70|| 38
|-
|71-80|| 41
|-
|81-90|| 44
|-
|91-100|| 47
|-
|101-110|| 50
|-
|111+|| 53
|-
|(GMS) 151+|| 54
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||8.8235%||11.3333
|}
=====Ignore 3% of Monster's DEF when attacking.=====
'''Ignore Monster DEF can only appear up to 2 times on a single cube.'''
Equip level requirement: 50 or higher
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||5.8823%||17
|}
{{tochide}}
====Unique (Prime) / Legendary (Non-prime)====
{{tochide|Stat List}}
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||6.9767%||14.3333
|}
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||6.9767%||14.3333
|}
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||6.9767%||14.3333
|}
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||6.9767%||14.3333
|}
=====Weapon ATT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||4.6511%||21.5
|}
=====Magic ATT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||4.6511%||21.5
|}
=====Damage % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||2.3255%||43
|}
=====Critical Rate % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||4.6511%||21.5
|}
=====MaxHP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2%
|-
|21-50|| +3%
|-
|51-90|| +5%
|-
|91+|| +7%
|-
|(GMS) 151+|| +8%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||6.9767%||14.3333
|}
=====MaxMP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2%
|-
|21-50|| +3%
|-
|51-90|| +5%
|-
|91+|| +7%
|-
|(GMS) 151+|| +8%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||6.9767%||14.3333
|}
=====All Stats % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||4.6511%||21.5
|}
=====Damage to Boss Monsters +12%=====
'''Damage to Boss Monsters increase can only appear up to 2 times on a single cube.'''
Equip level requirement: 50 or higher
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||2.3255%||43
|}
=====Ignore 4% of Monster's DEF when attacking.=====
'''Ignore Monster DEF can only appear up to 2 times on a single cube.'''
Equip level requirement: 50 or higher
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||2.3255%||43
|}
=====15% chance to recover HP when attacking.=====
HP recovered as listed.
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-10|| 40
|-
|11-20|| 45
|-
|21-30|| 50
|-
|31-40|| 55
|-
|41-50|| 60
|-
|51-60|| 65
|-
|61-70|| 70
|-
|71-80|| 75
|-
|81-90|| 80
|-
|91-100|| 85
|-
|101-110|| 90
|-
|111+|| 95
|-
|(GMS) 151+|| 97
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||6.9767%||14.3333
|}
=====15% chance to recover MP when attacking.=====
MP recovered as listed.
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-10|| 40
|-
|11-20|| 45
|-
|21-30|| 50
|-
|31-40|| 55
|-
|41-50|| 60
|-
|51-60|| 65
|-
|61-70|| 70
|-
|71-80|| 75
|-
|81-90|| 80
|-
|91-100|| 85
|-
|101-110|| 90
|-
|111+|| 95
|-
|(GMS) 151+|| 97
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||6.9767%||14.3333
|}
=====STR +1 per 10 Character Levels=====
Equip level requirement: 30 or higher
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||4.6511%||21.5
|}
=====DEX +1 per 10 Character Levels=====
Equip level requirement: 30 or higher
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||4.6511%||21.5
|}
=====INT +1 per 10 Character Levels=====
Equip level requirement: 30 or higher
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||4.6511%||21.5
|}
=====LUK +1 per 10 Character Levels=====
Equip level requirement: 30 or higher
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||4.6511%||21.5
|}
{{tochide}}
====Legendary (Prime)====
{{tochide|Stat List}}
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||7.317%||13.6666
|}
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||7.317%||13.6666
|}
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||7.317%||13.6666
|}
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||7.317%||13.6666
|}
=====Weapon ATT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||4.878%||20.5
|}
=====Magic ATT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||4.878%||20.5
|}
=====Damage % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||2.439%||41
|}
=====Critical Rate % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||4.878%||20.5
|}
=====MaxHP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +3%
|-
|21-50|| +5%
|-
|51-90|| +7%
|-
|91+|| +10%
|-
|(GMS) 151+|| +11%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||7.317%||13.6666
|}
=====MaxMP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +3%
|-
|21-50|| +5%
|-
|51-90|| +7%
|-
|91+|| +10%
|-
|(GMS) 151+|| +11%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||7.317%||13.6666
|}
=====All Stats % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||4.878%||20.5
|}
=====Critical Damage +1%=====
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||4.878%||20.5
|}
=====Damage to Boss Monsters +18%=====
'''Damage to Boss Monsters increase can only appear up to 2 times on a single cube.'''
Equip level requirement: 50 or higher
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||2.439%||41
|}
=====Ignores 5% of Monster's DEF when attacking.=====
'''Ignore Monster DEF can only appear up to 2 times on a single cube.'''
Equip level requirement: 50 or higher
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||2.439%||41
|}
=====STR +2 per 10 Character Levels=====
Equip level requirement: 30 or higher
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||4.878%||20.5
|}
=====DEX +2 per 10 Character Levels=====
Equip level requirement: 30 or higher
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||4.878%||20.5
|}
=====INT +2 per 10 Character Levels=====
Equip level requirement: 30 or higher
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||4.878%||20.5
|}
=====LUK +2 per 10 Character Levels=====
Equip level requirement: 30 or higher
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||4.878%||20.5
|}
=====Weapon ATT +1 per 10 Character Levels=====
Equip level requirement: 30 or higher
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||2.439%||41
|}
=====Magic ATT +1 per 10 Character Levels=====
Equip level requirement: 30 or higher
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||2.439%||41
|}
{{tochide}}


{{Footer Nav|game=MapleStory|prevpage=|nextpage=}}
{{Footer Nav|game=MapleStory|prevpage=|nextpage=}}

Latest revision as of 13:05, 19 August 2023

This page describes the potential and bonus potential system used by equipment items. Click here to be directed to the Bonus Potential section.

Regular Potential[edit]

The potential system is a bonus to item stats previously set. If you pick up an item, there might be a notice in your chat window saying, "You get the Rare/Epic/Unique/Legendary Item.", depending on rank. That item will have a coloured border around it based on the potential or bonus potential rank. The colour corresponding to the rank is based on the higher rank out of normal potential and bonus potential but if either of them is unrevealed, the border will be red.

  • If the item has a red outline, it means it has hidden potential or hidden bonus potential. Mouse over the item to view the regular potential rank, bonus potential rank will remain hidden.
  • If the item has a blue outline, it's a rare item with both revealed potentials exist at rare rank or below.
  • If the item has a purple outline, it's an epic item with both revealed potentials exist at epic rank or below.
  • If the item has a yellow outline, it's an unique item with both revealed potentials exist at unique rank or below.
  • If the item has a green outline, it's a legendary item with both revealed potentials exist at legendary rank or below.

Tiers[edit]

There are 4 tiers of normal potential items and weapon/secondary weapon/emblem's bonus potentials:

  • Level 0~30 items can get: 1% on rare, 2% on epic, 3% on unique, 6% on legendary
  • Level 31~70 items can get: 2% on rare, 4% on epic, 6% on unique, 9% on legendary
  • Level 71~200 items (level 71~150 items for GMS and TMS) can get: 3% on rare, 6% on epic, 9% on unique, 12% on legendary
  • Level 201+ items (level 151+ items for GMS and TMS) can 4% on rare, 7% on epic, 10% on unique, 13% on legendary
    • All stat % are 1 rank below the stated rank.

Potential Scrolls[edit]

An item without potential can gain potential using the following items:

  • Potential Scroll (70% pass, applies Rare potentials if successful with a small chance of Epic or Unique)
  • Advanced Potential Scroll (90% pass, applies Rare potentials if successful with a small chance of Epic or Unique)
  • Special Potential Scroll (100% pass, untradable, applies Rare potentials if successful with a small chance of Epic or Unique)
  • Epic Potential Scroll (40%/50%/80%/100% pass depending on scroll, potential rank is set to Epic, usable on Rare rank potentials too)
  • Unique Potential Scroll (40%/50%/60%/80%/100% pass depending on scroll, potential rank is set to Unique, usable on Rare and Epic rank potentials too)
  • Karma Unique Potential Scroll 100% (100% pass, potential rank is set to Unique, usable on Rare and Epic rank potentials too, only usable on Untradable items (can be traded only once, inter-account transactions only, can be transferred once, cannot be traded after equipped are all not counted as untradable)
  • Legendary Potential Scroll 50% (50% pass, potential rank is set to Legendary, usable on Rare, Epic and Unique potentials too)
  • Event Ring Exclusive Legendary Potential Scroll 100% (100% pass, potentil rank is set to Legendary, usable on Rare, Epic and Unique potentials too, only usable on most event rings as stated in description)

You can gain the above-mentioned scrolls from the following methods (All scrolls are tradable and permanent unless specified):

Potential Scroll
  • Monster Drops (super low chance)
  • Evolution System's Vendor-C2 Shop (200 Evolving Coins, untradable)
  • 5 Miracle Cube Fragments (from using 5 Miracle Cubes) -> 1 Potential Scroll
Advanced Potential Scroll
  • Boss Drops (super low chance)
  • Evolution System's Vendor-C2 Shop (250 Evolving Coins, untradable)
  • 10 Miracle Cube Fragments (from using 10 Miracle Cubes) -> 1 Potential Scroll
Special Potential Scroll
  • 7 Red Cube Fragments (from using 7 Red Cubes) -> 1 Special Potential Scroll
Epic Potential Scrolls (success rate varies)
  • Union/Legion Coin Shop (300 coins, 100% pass, untradable, each character can buy 2 per week, expires in 10 days)
  • Elite Boss (50% pass)
  • Mu Lung Dojo (15,000 Points, 50% pass, untradable, each character can buy 1 per week, expires in 7 days)
  • 30 Super Miracle Cube Fragments (from using 30 Super Miracle Cubes) -> 1 Epic Potential Scroll 80%
  • Oz Tower (low chance to obtain from Rank 4 or better boxes, 50% pass)
  • Ursus (30 Bones + 30 Fur + 20 Quality Leather + 3 Tooth + 10 Horns -> 1 Epic Potential Scroll 50%, untradable, expires in 7 days)
  • (Reboot World Only): Yu Garden Shop (50% pass)
  • Bounty Portal Pouches (low chance to obtain from Advanced pouches, 50% pass, untradable, expires in 7 days)
  • Monster Collection (6 or 24 hour exploration, 50% pass, untradable, expires in 7 days)
  • Event Shops (usually 100% pass, untradable, expires in 7 days)
  • Cash Shop Events (usually 100% from Grand Red Cube packages)
  • Fairy Bros' Daily Gift Day 26 (50% pass, untradable, expires in 7 days)
Unique Potential Scrolls (success rate varies)
  • Monster Park Tuesday (low chance to obtain if completed on Tuesdays, 100% pass, untradable, expires in 7 days)
  • Cash Shop Events (usually 30% from Grand Black Cube packages)
Karma Unique Potential Scroll 100%
  • Certain Events (usually during summer, winter and anniversary coin events, so up to 3 times per year)
Legendary Potential Scrolls (success rate varies)
  • Certain Events (when they are really generous, which only happened twice till date and has not returned for years)
    • Maplehood Watch Tuesdays (50% pass, expires in 7 days)
Event Ring Exclusive Legendary Potential Scroll 100%
  • Certain Events (usually the summer, winter and anniversary coin events, so up to 3 times per year, usable only on most event rings)

Reveal Potential[edit]

You will need to reveal the equipment by clicking the magnifying glass icon in your inventory to reveal the potential, which costs a certain amount of mesos based on the level of the equipment. It will be free if your Insight traits allow. Level 30+ for level <30, Level 60+ Insight for equipment level <70 and level 90+ Insight for equipment level <120.

Reveal Potential Cost[edit]

EquipmentLevel2 × Constant, where constant equals to

  • 0 when Equipment Level Requirement is 30 or less
  • 0.5 when Equipment Level Requirement is 31 to 70
  • 2.5 when Equipment Level Requirement is 71 to 120
  • 20 when Equipment Level Requirement is 121 or more

Note:

  • Prices formulated in the above formulas are based on the original Equipment Level Requirement, that means excluding Bonus Stat Equipment Level Reduction.
  • Prices for Equipment Level 70 or less (before Bonus Stat Level Reduction) are fully waived if your Insight Trait is Level 60-89.
  • Prices for Equipment Level 120 or less (before Bonus Stat Level Reduction) are fully waived if your Insight Trait is Level 90 or higher.

Increasing Potential Lines[edit]

Items with potential will have either 2 or 3 lines of stat bonuses. Normally, when a potential scroll is used on an item without potential, there is a 75% chance of it being 2 lines and a 25% chance of it being 3 lines. If a higher graded potential scroll is used on an item with potential, the number of lines will be inherited.

You can increase the number of lines from 2 to 3 using the following items:

  • Carved Silver Stamp (50% pass, potentials are not reset)
  • Carved Golden Stamp (80% pass, potentials are not reset)
  • Perfect Carved Stamp (100% pass, potentials are not reset, untradable)

You can obtain Carved Silver Stamps and Carved Golden Stamps from the following methods (tradable and does not expire unless specified):

Carved Silver Stamps
  • Hard Ranmaru drops at a low chance
  • Elite monsters/champions drop at a really low chance
  • Bounty Portal Pouches (low chance from Basic and Intermediate pouches, untradable, expires in 7 days)
  • Monster Collection (low chance to obtain from 3/6/24 hour explorations, untradable, expires in 7 days)
  • (Reboot World Only) Elite Boss
  • 10 Super Miracle Cube Fragments (from using 10 Super Miracle Cubes) -> 1 Carved Silver Stamp
  • Certain Events
Carved Golden Stamps
  • Hard Ranmaru drops at a low chance
  • Union/Legion Coin Shop (40 coins, each character can buy 3 per week, untradable, expires in 10 days)
  • Monster Collection (low chance to obtain from 6 or 24 hour exploration, untradable, expires in 7 days)
  • Event Shops (usually untradable and expires in 7 days)
  • Certain Events (usually untradable and expires in 7 days)
Perfect Carved Stamps (untradable)
  • 10 Red Cube Fragments (from using 10 Red Cubes) -> 1 Perfect Carved Stamp
  • 10 Black Cube Fragmemts (from using 10 Black Cubes) -> 1 Perfect Carved Stamp

Reset Potentials[edit]

You can reset potentials using the following items (Item rank can increase at a small chance, it will never decrease unless Selection cube is used):

  • Red Cube (cost 1,200 NX cash (2,100 cash in MSEA), usable from Rare to Legendary)
  • Black Cube (cost 2,200 NX cash (3,500 cash in MSEA), usable from Rare to Legendary, choose between before or after reset)
  • Selection Cube (Event Sales, Usable on weapons only, from Rare to Legendary, potentials chosen are from a fixed pool that reshuffles every 20 minutes, rank can decrease)
  • Violet Cube/Hexa Cube (Event Sales, Cost 4,000 NX cash (6,000 cash in MSEA), sold only during certain events, usable from Rare to Legendary, choose 2 lines from 4 lines for 2 lined items, choose 3 lines from 6 lines for 3 lined items)
  • Equality Cube (Event Sales, costs more than Hexa cube, usable from Rare to Epic, all 3 lines will be prime)
  • Occult Cube/Suspicious Cube (Usable from Rare to Epic, can be obtained through game methods)
  • Master Craftsman's Cube/Yellow Cube (Usable from Rare to Unique, can be obtained through game methods)
  • Meister's Cube/Purple Cube (Usable from Rare to Legendary, can be obtained through game methods)

Karma type cubes can only be used on untradable items, Event Ring Exclusive Purple Cubes can only be used on event rings, and the performance follows that of the normal type cube.

For Zero weapons, using 600 Weapon Points + 100,000 mesos to reset is also possible. This will work exactly the same way as a Yellow/Master Craftsman Cube.

For Chaos Ring from event shops, the reset is possible 10 times per week (resets on Monday 12am server time) for 180 days from the time the ring is obtained after exchanging from the coupon. The reset will also reset base stats. It can only reset up to Unique rank potentials and it can rank up to Unique if it is not at Unique. When resetting the base stats with legendary potentials, the potential is not reset.

During Miracle Time events, the chance of increasing the potential rank from any method is doubled. During Double Miracle Time events, the chance of increasing the potential rank is doubled and also allows a very small chance of a double rank-up in a single reset.

In general, outside the miracle time and double miracle time event, the chance of the rank to increase is estimated as below. May be inaccurate. Zero weapons reset using the Weapon Point system follows the Master Craftsman/Yellow cube probabilities.

The rate is stated as such in the official Korean MapleStory website.

For GMS, the rates are noted to be wildly higher than stated, and for MSEA, it is assumed to be the same as KMS but no official rates are stated.

GMS
Cube Rare -> Epic Epic -> Unique Unique -> Legendary
Occult/Suspicious 1% N/A N/A
Master Craftsman/Yellow 11.8% 3.8% N/A
Meister/Purple, RED 14.1% 6% 2.4%
Black 16% 11% 4.7%
KMS
Cube Rare -> Epic Epic -> Unique Unique -> Legendary
Occult/Suspicious 0.99% (1 in 101) N/A N/A
Master Craftsman/Yellow 4.7619% (1 in 21) 1.1857% (1 in 84.9666) N/A
Meister/Purple 7.9994% (1 in 12.5008) 1.6958% (1 in 58.9666) 0.1996% (1 in 501)
RED 6% 1.8% 0.3%
Black 15% 3.5% 1.2%

There is also a small chance for the 2nd and 3rd line to give the maximum value (also known as prime), 1st line will always give the maximum value, unless the Hexa/Violet cube is used. Equality cubes ensure that it is 100% chance of prime lines. For the other cash cubes, the chance of the rank is dependent on the cube and the line's position, meaning that if the 2nd line is not a prime line, the chance of the 3rd line being a prime line still remains the same.

For in game cubes, the rates are set based on the cube and rank, and the 2nd and 3rd line have the same chance, even though they are determined separately.

Cube Chance at Rare Chance at Epic Chance at Unique Chance at Legendary
Suspicious 0.0999% (1 in 1,001) 0.99% (1 in 101)
Master Craftsman/Yellow 16.6666% (1 in 6) 4.7619% (1 in 21) 1.1857% (1 in 84.3333)
Meister/Purple 16.6666% (1 in 6) 7.9994% (1 in 12.5008) 1.6958% (1 in 58.9666) 0.1996% (1 in 501)

For cash cubes, the rates are set based on the cube itself rather than the rank, and the 2nd and 3rd line have separate chances.

Cube 2nd line chance 3rd line chance
RED cube 10% 1%
Black cube 20% 5%

For Hexa/Violet cubes, the prime line chances are as below.

Line Prime line chance
1st 100%
2nd 10% (20% in TMS)
3rd 1% (15% in TMS)
4th 1% (100% in TMS)
5th 10% (20% in TMS)
6th 1% (15% in TMS)
Samples used
Video Samples
Uncertainty clarifications
  • HP skill and potion efficiency: all treated as 30%, non-prime as prime line on legendary potentials on cash cubes will not award that stat (it being 40%)
  • Chance to ignore damage: prime line chance would be 10%, non-prime line chance would be 5%, regardless of whether its 20% or 40% negation
  • Decent speed infusion = prime, decent sharp eyes = non-prime
  • All stats 9% = prime, all stats 6% = non-prime
Sampling results

Prime line rates

  • 2nd line: 31
  • 3rd line: 1
  • 4th line: 2
  • 5th line: 27
  • 6th line: 4

Total cubes counted: 290

The prime line rates are compared below, based on Legendary.

Cube Double Prime or better Triple Prime or better
Meister/Purple Cube 0.3988% 0.000398% (1 in 251,001)
RED Cube 10.9% 0.1%
Black Cube 24% 1%
Hexa Cube 21.4057% (100% in TMS) 1.5587% (53.76% in TMS)
Equality Cube 100% 100%

Obtaining Cubes[edit]

Cubes can be obtained from various methods.

Occult/Suspicious Cubes (tradable and permanent unless specified)
  • General Raid Bosses
  • Monster Collection (tradable within account, up to 5 can be obtained depending on duration of exploration)
  • Elite Boss (3~15 at once if you get it)
  • Elite Monsters
  • Bounty Portal Pouches (1 from Basic pouches, 5 from Intermediate pouches, 10 from Advanced pouches, 20 from Premium pouches)
Master Craftsman/Yellow Cubes (tradable unless specified)
  • Master Craftsman's Smithing Crafting (5 Cubic Blades/Blade of Chaos + 5 Cube Fragments + 20 Superior Item Crystals + 10 Superior Abrasive -> 1 Yellow Cube, expires in 7 days, tradable within account in GMS, tradable in other services)
  • Elite Monsters and Champions (tradable within account for GMS, tradable for MSEA, low chance in GMS, very low chance and drop rate increases with monster level in non-GMS, expires in 7 days)
  • Bounty Portal Pouches (low chance to obtain 1 from Premium pouches, untradable, expires in 7 days)
  • Monster Collection (low chance from 3/6/24 hours explorations, tradable within account, expires in 7 days)
  • General Raid Bosses (only in GMS, tradable within account, expires in 7 days)
Karma Master Craftsman Cubes/Karma Yellow Cubes
  • Events, Event Shops (usually untradable and expires in 7 days)
  • Union/Legion Coin Shop (100 coins, each world can buy 30 per week, untradable, expires in 10 days)
Meister/Purple Cubes
  • Meister Smithing Crafting (5 Chaos Cubic Blades/Powerful Blade of Chaos + 10 Cube Fragments + 30 Superior Item Crystals + 15 Superior Abrasive -> 1 Purple Cube, expires in 7 days, tradable within account in GMS, tradable in other services)
  • Elite Monsters and Champions (tradable within account for GMS, tradable for MSEA, low chance in GMS, very low chance and drop rate increases with monster level in non-GMS, expires in 7 days)
  • Bounty Portal Pouches (low chance from Premium pouches, untradable, expires in 7 days)
  • Monster Collection (low chance from 6/24 hour explorations, tradable within account, expires in 7 days)
  • General Raid Bosses (only in GMS, tradable within account, expires in 7 days)
Karma Meister Cube/Karma Purple Cube
  • Events, Event Shops (usually untradable and expires in 7 days)
Event Ring Exclusive Meister Cube/Event Ring Exclusive Purple Cube
  • Events, Event Shops (usually untradable and expires in 7 days)
Cash Shop Cubes
  • Red Cube
    • (GMS) Bought from Maple Rewards shop for 1,200 Reward Points, max 5 per month per account, reset on 1st day of the month
    • Fairy Bros' Daily Gift Day 14 (cube expires in 7 days upon claiming)
      • 1 Red Cube if you are MVP Bronze 2 or lower
      • 2 Red Cubes if you are MVP Bronze 3 or higher
  • Black Cube
    • (GMS) Bought from Maple Rewards shop for 2,200 Reward Points, max 5 per month per account, reset on 1st day of the month
    • Fairy Bros' Daily Gift Day 28 (cube expires in 7 days upon claiming)
      • 1 Black Cube if you are not qualified for MVP Bronze 1
      • 2 Black Cubes if you are MVP Bronze 1 ~ Bronze 4
      • 3 Black Cubes if you are MVP Silver
      • 4 Black Cubes if you are MVP Gold
      • 5 Black Cubes if you are MVP Diamond and above

All other cubes (Red, Black, Bonus Potential, White Bonus Potential, Hexa/Violet, Equality, Selection) are bought from the cash shop only (Reward Points/Mileage cannot be used). Events may give out some of these cubes for free but it is quite rare.

White Bonus Potential cubes, Hexa/Violet cubes, Selection Cubes and Equality Cubes are only sold during event periods only.

Cubes found in the cash shop will give a Cube Fragment that you can use to exchange for items after collecting a certain number of them.

Cube Fragments (not the one from using Cash Shop Cubes) and Cubic Blades/Chaos Cubic Blades (along with other materials) are needed to craft the Yellow/Purple Cubes respectively. They can be obtained as such (all of them are tradable and permanent):

Cube Fragments
  • Extraction of Occult Cubes (usually you will get 1, but it is possible to get up to 5, requires Master Craftsman and above Alchemy, or Cube Extractor)
Cubic Blades
  • Kritias Shop (Kritias Commemorative Coin x4, 20 Coins needed to make one Yellow Cube)
  • Hard Ranmaru drop at a chance
  • Elite Monsters and Champions (low chance in GMS, very low chance and drop rate increases with monster level in non-GMS)
Chaos Cubic Blades
  • Kritias Shop (Kritias Commemorative Coin x8, 40 Coins needed to make one Purple Cube)
  • Hard Ranmaru drop at a chance
  • Elite Monsters and Champions (low chance in GMS, very low chance and drop rate increases with monster level in non-GMS)

Potentials List[edit]

These are the list of possible stats for regular potentials. Possible stats for each rank is denoted as follows: Rank (Non-prime) and Rank (Prime). Example: You can get STR +12% and STR +9% on the same equipment Legendary rank. Lines can be the same for multiple lines.

Some stats are limited up to 2 appearances on a single cube (different stats have their own separate limit)

  • Damage on boss monsters increase
  • Ignore monster DEF increase
  • Item Drop Rate increase
  • Chance to ignore % damage
  • Chance to become invincible

Some stats are limited up to 1 appearance on a single cube (different stats have their own separate limit)

  • Invincibility time increase
  • Decent skills of any type

The weighted chance of each potential line is dependent on the cube used. The rates stated below exclude the prime/non-prime chances, where the definition are as follows.

  • Initial: When the item is obtained and it comes with potential automatically
  • In-game cubes: Suspicious Cubes, Yellow cubes, Purple cubes of any type
  • Cash cubes: Cubes sold in the cash shop. If the same cubes are also found in game (example: events), it will be treated as a cash cube.

For specific details on the probabilities for a particular stat, you can refer to https://amph.shinyapps.io/starforce/ (Tap/click on "Cubing Statistics", credits to amphs of MapleSEA)

Hat[edit]

Rare (Non-prime)[edit]

Stat List
STR Increase[edit]
Equip level Stat value
0-20 +1
21-40 +2
41-50 +3
51-70 +4
71-90 +5
91+ +6
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 6.25% (1 in 16) 6.25% (1 in 16) 14.2857% (1 in 7)
DEX Increase[edit]
Equip level Stat value
0-20 +1
21-40 +2
41-50 +3
51-70 +4
71-90 +5
91+ +6
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 6.25% (1 in 16) 6.25% (1 in 16) 14.2857% (1 in 7)
INT Increase[edit]
Equip level Stat value
0-20 +1
21-40 +2
41-50 +3
51-70 +4
71-90 +5
91+ +6
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 6.25% (1 in 16) 6.25% (1 in 16) 14.2857% (1 in 7)
LUK Increase[edit]
Equip level Stat value
0-20 +1
21-40 +2
41-50 +3
51-70 +4
71-90 +5
91+ +6
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 6.25% (1 in 16) 6.25% (1 in 16) 14.2857% (1 in 7)
MaxHP Increase[edit]
Equip level Stat value
0-10 +5
11-20 +10
21-30 +15
31-40 +20
41-50 +25
51-60 +30
61-70 +35
71-80 +40
81-90 +45
91-100 +50
101-110 +55
111+ +60
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 9.375% (1 in 10.6666) 9.375% (1 in 10.6666) 14.2857% (1 in 7)
MaxMP Increase[edit]
Equip level Stat value
0-10 +5
11-20 +10
21-30 +15
31-40 +20
41-50 +25
51-60 +30
61-70 +35
71-80 +40
81-90 +45
91-100 +50
101-110 +55
111+ +60
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 9.375% (1 in 10.6666) 9.375% (1 in 10.6666) 14.2857% (1 in 7)
DEF Increase[edit]
Equip level Stat value
0-10 +5
11-20 +10
21-30 +15
31-40 +20
41-50 +25
51-60 +30
61-70 +35
71-80 +40
81-90 +45
91-100 +50
101-110 +55
111+ +60
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 9.375% (1 in 10.6666) 9.375% (1 in 10.6666) 14.2857% (1 in 7)
10% chance to show rage for 10 seconds when being attacked[edit]

Equip level requirement: 0 or higher.

Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 9.375% (1 in 10.6666) 9.375% (1 in 10.6666) 0%
10% chance to show happy for 10 seconds when being attacked[edit]

Equip level requirement: 0 or higher.

Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 9.375% (1 in 10.6666) 9.375% (1 in 10.6666) 0%
10% chance to fall in love for 10 seconds when being attacked[edit]

Equip level requirement: 0 or higher.

Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 9.375% (1 in 10.6666) 9.375% (1 in 10.6666) 0%
10% chance to feel deeply moved for 10 seconds when being attacked[edit]

Equip level requirement: 0 or higher.

Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 9.375% (1 in 10.6666) 9.375% (1 in 10.6666) 0%
10% chance to show angry for 10 seconds when being attacked[edit]

Equip level requirement: 0 or higher.

Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 9.375% (1 in 10.6666) 9.375% (1 in 10.6666) 0%

Rare (Prime) / Epic (Non-prime)[edit]

Stat List
STR Increase[edit]
Equip level Stat value
0-20 +2
21-40 +4
41-50 +6
51-70 +8
71-90 +10
91+ +12
(GMS) 151+ +13
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 5.5555% (1 in 18) 5.5555% (1 in 18) 7.5% (1 in 13.3333)
DEX Increase[edit]
Equip level Stat value
0-20 +2
21-40 +4
41-50 +6
51-70 +8
71-90 +10
91+ +12
(GMS) 151+ +13
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 5.5555% (1 in 18) 5.5555% (1 in 18) 7.5% (1 in 13.3333)
INT Increase[edit]
Equip level Stat value
0-20 +2
21-40 +4
41-50 +6
51-70 +8
71-90 +10
91+ +12
(GMS) 151+ +13
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 5.5555% (1 in 18) 5.5555% (1 in 18) 7.5% (1 in 13.3333)
LUK Increase[edit]
Equip level Stat value
0-20 +2
21-40 +4
41-50 +6
51-70 +8
71-90 +10
91+ +12
(GMS) 151+ +13
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 5.5555% (1 in 18) 5.5555% (1 in 18) 7.5% (1 in 13.3333)
MaxHP Increase[edit]
Equip level Stat value
0-10 +10
11-20 +20
21-30 +30
31-40 +40
41-50 +50
51-60 +60
61-70 +70
71-80 +80
81-90 +90
91-100 +100
101-110 +110
111+ +120
(GMS) 151+ +125
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 8.3333% (1 in 12) 8.3333% (1 in 12) 7.5% (1 in 13.3333)
MaxMP Increase[edit]
Equip level Stat value
0-10 +10
11-20 +20
21-30 +30
31-40 +40
41-50 +50
51-60 +60
61-70 +70
71-80 +80
81-90 +90
91-100 +100
101-110 +110
111+ +120
(GMS) 151+ +125
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 8.3333% (1 in 12) 8.3333% (1 in 12) 7.5% (1 in 13.3333)
DEF Increase[edit]
Equip level Stat value
0-10 +10
11-20 +20
21-30 +30
31-40 +40
41-50 +50
51-60 +60
61-70 +70
71-80 +80
81-90 +90
91-100 +100
101-110 +110
111+ +120
(GMS) 151+ +125
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 8.3333% (1 in 12) 8.3333% (1 in 12) 5% (1 in 20)
STR % Increase[edit]
Equip level Stat value
0-30 +1%
31-70 +2%
71+ +3%
(GMS) 151+ +4%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 5.5555% (1 in 18) 5.5555% (1 in 18) 7.5% (1 in 13.3333)
DEX % Increase[edit]
Equip level Stat value
0-30 +1%
31-70 +2%
71+ +3%
(GMS) 151+ +4%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 5.5555% (1 in 18) 5.5555% (1 in 18) 7.5% (1 in 13.3333)
INT % Increase[edit]
Equip level Stat value
0-30 +1%
31-70 +2%
71+ +3%
(GMS) 151+ +4%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 5.5555% (1 in 18) 5.5555% (1 in 18) 7.5% (1 in 13.3333)
LUK % Increase[edit]
Equip level Stat value
0-30 +1%
31-70 +2%
71+ +3%
(GMS) 151+ +4%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 5.5555% (1 in 18) 5.5555% (1 in 18) 7.5% (1 in 13.3333)
MaxHP % Increase[edit]
Equip level Stat value
0-30 +1%
31-70 +2%
71+ +3%
(GMS) 151+ +4%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 8.3333% (1 in 12) 8.3333% (1 in 12) 5% (1 in 20)
MaxMP % Increase[edit]
Equip level Stat value
0-30 +1%
31-70 +2%
71+ +3%
(GMS) 151+ +4%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 8.3333% (1 in 12) 8.3333% (1 in 12) 5% (1 in 20)
DEF % Increase[edit]
Equip level Stat value
0-30 +1%
31-70 +2%
71+ +3%
(GMS) 151+ +4%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 8.3333% (1 in 12) 8.3333% (1 in 12) 5% (1 in 20)
All Stats Increase[edit]
Equip level Stat value
0-20 +1
21-40 +2
41-60 +3
61-80 +4
81+ +5
(GMS) 151+ +6
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 5.5555% (1 in 18) 5.5555% (1 in 18) 5% (1 in 20)

Epic (Prime) / Unique (Non-prime)[edit]

Stat List
STR % Increase[edit]
Equip level Stat value
0-30 +2%
31-70 +4%
71+ +6%
(GMS) 151+ +7%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 7.4074% (1 in 13.5) 7.4074% (1 in 13.5) 14.2857% (1 in 7)
DEX % Increase[edit]
Equip level Stat value
0-30 +2%
31-70 +4%
71+ +6%
(GMS) 151+ +7%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 7.4074% (1 in 13.5) 7.4074% (1 in 13.5) 14.2857% (1 in 7)
INT % Increase[edit]
Equip level Stat value
0-30 +2%
31-70 +4%
71+ +6%
(GMS) 151+ +7%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 7.4074% (1 in 13.5) 7.4074% (1 in 13.5) 14.2857% (1 in 7)
LUK % Increase[edit]
Equip level Stat value
0-30 +2%
31-70 +4%
71+ +6%
(GMS) 151+ +7%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 7.4074% (1 in 13.5) 7.4074% (1 in 13.5) 14.2857% (1 in 7)
MaxHP % Increase[edit]
Equip level Stat value
0-30 +2%
31-70 +4%
71+ +6%
(GMS) 151+ +7%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 11.1111% (1 in 9) 11.1111% (1 in 9) 14.2857% (1 in 7)
MaxMP % Increase[edit]
Equip level Stat value
0-30 +2%
31-70 +4%
71+ +6%
(GMS) 151+ +7%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 11.1111% (1 in 9) 11.1111% (1 in 9) 14.2857% (1 in 7)
DEF % Increase[edit]
Equip level Stat value
0-30 +2%
31-70 +4%
71+ +6%
(GMS) 151+ +7%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 11.1111% (1 in 9) 11.1111% (1 in 9) 8.5714% (1 in 11.6666)
All Stats % Increase[edit]
Equip level Stat value
0-30 +1%
31-70 +2%
71+ +3%
(GMS) 151+ +4%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 3.7037% (1 in 27) 3.7037% (1 in 27) 5.7142% (1 in 17.5)
20% chance to ignore monster damage dealt[edit]

Damage ignored as listed. % HP attacks not affected

Equip level Stat value
0-10 3
11-20 5
21-30 7
31-40 9
41-50 11
51-60 13
61-70 15
71-80 17
81-90 19
91-100 21
101-110 23
111+ 25
(GMS) 151+ 26
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 11.1111% (1 in 9) 11.1111% (1 in 9) 0%
20% chance to ignore monster damage dealt[edit]

Damage ignored as listed. % HP attacks not affected

Equip level Stat value
0-10 5
11-20 8
21-30 11
31-40 14
41-50 17
51-60 20
61-70 23
71-80 26
81-90 29
91-100 32
101-110 35
111+ 38
(GMS) 151+ 39
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 11.1111% (1 in 9) 11.1111% (1 in 9) 0%
30% chance to ignore monster damage dealt[edit]

Damage ignored as listed. % HP attacks not affected

Equip level Stat value
0-10 7
11-20 11
21-30 15
31-40 19
41-50 23
51-60 27
61-70 31
71-80 35
81-90 39
91-100 43
101-110 47
111+ 51
(GMS) 151+ 53
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 11.1111% (1 in 9) 11.1111% (1 in 9) 0%

Unique (Prime) / Legendary (Non-prime)[edit]

Stat List
STR % Increase[edit]
Equip level Stat value
0-30 +3%
31-70 +6%
71+ +9%
(GMS) 151+ +10%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
70+ 6.8965% (1 in 14.5) 6.8965% (1 in 14.5) 8.9285% (1 in 11.2)
DEX % Increase[edit]
Equip level Stat value
0-30 +3%
31-70 +6%
71+ +9%
(GMS) 151+ +10%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
70+ 6.8965% (1 in 14.5) 6.8965% (1 in 14.5) 8.9285% (1 in 11.2)
INT % Increase[edit]
Equip level Stat value
0-30 +3%
31-70 +6%
71+ +9%
(GMS) 151+ +10%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
70+ 6.8965% (1 in 14.5) 6.8965% (1 in 14.5) 8.9285% (1 in 11.2)
LUK % Increase[edit]
Equip level Stat value
0-30 +3%
31-70 +6%
71+ +9%
(GMS) 151+ +10%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
70+ 6.8965% (1 in 14.5) 6.8965% (1 in 14.5) 8.9285% (1 in 11.2)
MaxHP % Increase[edit]
Equip level Stat value
0-30 +3%
31-70 +6%
71+ +9%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
70+ 10.3448% (1 in 9.6666) 10.3448% (1 in 9.6666) 10.7142% (1 in 9.3333)
MaxMP % Increase[edit]
Equip level Stat value
0-30 +3%
31-70 +6%
71+ +9%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
70+ 10.3448% (1 in 9.6666) 10.3448% (1 in 9.6666) 10.7142% (1 in 9.3333)
DEF % Increase[edit]
Equip level Stat value
0-30 +3%
31-70 +6%
71+ +9%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
70+ 10.3448% (1 in 9.6666) 10.3448% (1 in 9.6666) 7.1428% (1 in 14)
All Stats % Increase[edit]
Equip level Stat value
0-30 +2%
31-70 +4%
71+ +6%
(GMS) 151+ +7%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
70+ 3.4482% (1 in 29) 3.4482% (1 in 29) 7.1428% (1 in 14)
5% chance to ignore 20% of monster damage dealt[edit]

Chance to ignore percentage damage can only appear up to 2 times on a single cube.

Equip level requirement: 20 or higher, % HP attacks not affected

Chance to obtain the stat
Item Level Initial In-game cube Cash cube
70+ 10.3448% (1 in 9.6666) 10.3448% (1 in 9.6666) 7.1428% (1 in 14)
5% chance to ignore 40% of monster damage dealt[edit]

Chance to ignore percentage damage can only appear up to 2 times on a single cube.

Equip level requirement: 40 or higher, % HP attacks not affected

Chance to obtain the stat
Item Level Initial In-game cube Cash cube
70+ 10.3448% (1 in 9.6666) 10.3448% (1 in 9.6666) 7.1428% (1 in 14)
Skills and Potion HP Recovery % Increase[edit]

Does not apply to MP potion recovery (for dual heal potions, only HP is affected) and any % based potion or skill heal applied individually.

Equip level Stat value
0-30 +10%
31-70 +20%
71+ +30%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
70+ 10.3448% (1 in 9.6666) 10.3448% (1 in 9.6666) 7.1428% (1 in 14)
Decent Mystic Door enabled[edit]

Decent Skills of any type can only appear up to 1 time on a single cube.

Equip level requirement: 70 or higher

Use 2 Magic Rock to summon a temporary door that lasts for 120 seconds to town and from town to the map used.

Chance to obtain the stat
Item Level Initial In-game cube Cash cube
70+ 6.8965% (1 in 14.5) 6.8965% (1 in 14.5) 7.1428% (1 in 14)

Legendary (Prime)[edit]

Stat List
STR % Increase[edit]
Equip level Stat value
0-30 +6%
31-70 +9%
71+ +12%
(GMS) 151+ +13%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
120+ 5.5555% (1 in 18) 5.5555% (1 in 18) 8.8888% (1 in 11.25)
DEX % Increase[edit]
Equip level Stat value
0-30 +6%
31-70 +9%
71+ +12%
(GMS) 151+ +13%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
120+ 5.5555% (1 in 18) 5.5555% (1 in 18) 8.8888% (1 in 11.25)
INT % Increase[edit]
Equip level Stat value
0-30 +6%
31-70 +9%
71+ +12%
(GMS) 151+ +13%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
120+ 5.5555% (1 in 18) 5.5555% (1 in 18) 8.8888% (1 in 11.25)
LUK % Increase[edit]
Equip level Stat value
0-30 +6%
31-70 +9%
71+ +12%
(GMS) 151+ +13%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
120+ 5.5555% (1 in 18) 5.5555% (1 in 18) 8.8888% (1 in 11.25)
MaxHP % Increase[edit]
Equip level Stat value
0-30 +6%
31-70 +9%
71+ +12%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
120+ 8.3333% (1 in 12) 8.3333% (1 in 12) 8.8888% (1 in 11.25)
MaxMP % Increase[edit]
Equip level Stat value
0-30 +6%
31-70 +9%
71+ +12%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
120+ 8.3333% (1 in 12) 8.3333% (1 in 12) 8.8888% (1 in 11.25)
DEF % Increase[edit]
Equip level Stat value
0-30 +6%
31-70 +9%
71+ +12%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
120+ 8.3333% (1 in 12) 8.3333% (1 in 12) 8.8888% (1 in 11.25)
All Stats % Increase[edit]
Equip level Stat value
0-30 +3%
31-70 +6%
71+ +9%
(GMS) 151+ +10%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
120+ 5.5555% (1 in 18) 5.5555% (1 in 18) 6.6666% (1 in 15)
10% chance to ignore 20% of monster damage dealt[edit]

Chance to ignore percentage damage can only appear up to 2 times on a single cube.

Equip level requirement: 20 or higher, % HP attacks not affected

Chance to obtain the stat
Item Level Initial In-game cube Cash cube
120+ 8.3333% (1 in 12) 8.3333% (1 in 12) 6.6666% (1 in 15)
10% chance to ignore 40% of monster damage dealt[edit]

Chance to ignore percentage damage can only appear up to 2 times on a single cube.

Equip level requirement: 40 or higher, % HP attacks not affected

Chance to obtain the stat
Item Level Initial In-game cube Cash cube
120+ 8.3333% (1 in 12) 8.3333% (1 in 12) 6.6666% (1 in 15)
Skills and Potion HP Recovery % Increase[edit]

Does not apply to MP potion recovery (for dual heal potions, only HP is affected) and any % based potion or skill heal applied individually.

Equip level Stat value
0-30 +20%
31-70 +30%
71+ +40%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
120+ 8.3333% (1 in 12) 8.3333% (1 in 12) 0%
Skill Cooldown -1 second[edit]

Equip level requirement: 70 or higher.

If the skill cooldown is 5~10 seconds after % cooldown reductions, cooldown reduces by 5% of the remaining cooldown instead of 1 second (minimum cooldown 5 seconds).

If the skill cooldown is more than 10 seconds after % cooldown reductions, but it is reduced below 10 seconds from this option, the number of seconds that will reduce below 10 seconds will be halved.

Chance to obtain the stat
Item Level Initial In-game cube Cash cube
120+ 8.3333% (1 in 12) 8.3333% (1 in 12) 6.6666% (1 in 15)
Skill Cooldown -2 seconds[edit]

Equip level requirement: 120 or higher

If the skill cooldown is 5~10 seconds after % cooldown reductions, cooldown reduces by 10% of the remaining cooldown instead of 2 seconds (minimum cooldown 5 seconds).

If the skill cooldown is more than 10 seconds after % cooldown reductions, but it is reduced below 10 seconds from this option, the number of seconds that will reduce below 10 seconds will be halved.

Chance to obtain the stat
Item Level Initial In-game cube Cash cube
120+ 5.5555% (1 in 18) 5.5555% (1 in 18) 4.4444% (1 in 22.5)
Decent Advanced Bless enabled[edit]

Decent Skills of any type can only appear up to 1 time on a single cube.

Equip level requirement: 120 or higher

For 240 seconds, Weapon and Magic Attack +20, DEF +425, MaxHP and MaxMP +475, MP cost reduced by 12%. Does not stack with Advanced Bless, personal buff only.

Chance to obtain the stat
Item Level Initial In-game cube Cash cube
120+ 8.3333% (1 in 12) 8.3333% (1 in 12) 6.6666% (1 in 15)

Top and Overall[edit]

Rare (Non-prime)[edit]

Stat List
STR Increase[edit]
Equip level Stat value
0-20 +1
21-40 +2
41-50 +3
51-70 +4
71-90 +5
91+ +6
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 11.7647% (1 in 8.5) 11.7647% (1 in 8.5) 14.2857% (1 in 7)
DEX Increase[edit]
Equip level Stat value
0-20 +1
21-40 +2
41-50 +3
51-70 +4
71-90 +5
91+ +6
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 11.7647% (1 in 8.5) 11.7647% (1 in 8.5) 14.2857% (1 in 7)
INT Increase[edit]
Equip level Stat value
0-20 +1
21-40 +2
41-50 +3
51-70 +4
71-90 +5
91+ +6
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 11.7647% (1 in 8.5) 11.7647% (1 in 8.5) 14.2857% (1 in 7)
LUK Increase[edit]
Equip level Stat value
0-20 +1
21-40 +2
41-50 +3
51-70 +4
71-90 +5
91+ +6
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 11.7647% (1 in 8.5) 11.7647% (1 in 8.5) 14.2857% (1 in 7)
MaxHP Increase[edit]
Equip level Stat value
0-10 +5
11-20 +10
21-30 +15
31-40 +20
41-50 +25
51-60 +30
61-70 +35
71-80 +40
81-90 +45
91-100 +50
101-110 +55
111+ +60
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 17.647% (1 in 5.6666) 17.647% (1 in 5.6666) 14.2857% (1 in 7)
MaxMP Increase[edit]
Equip level Stat value
0-10 +5
11-20 +10
21-30 +15
31-40 +20
41-50 +25
51-60 +30
61-70 +35
71-80 +40
81-90 +45
91-100 +50
101-110 +55
111+ +60
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 17.647% (1 in 5.6666) 17.647% (1 in 5.6666) 14.2857% (1 in 7)
DEF Increase[edit]
Equip level Stat value
0-10 +5
11-20 +10
21-30 +15
31-40 +20
41-50 +25
51-60 +30
61-70 +35
71-80 +40
81-90 +45
91-100 +50
101-110 +55
111+ +60
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 17.647% (1 in 5.6666) 17.647% (1 in 5.6666) 14.2857% (1 in 7)

Rare (Prime) / Epic (Non-prime)[edit]

Stat List
STR Increase[edit]
Equip level Stat value
0-20 +2
21-40 +4
41-50 +6
51-70 +8
71-90 +10
91+ +12
(GMS) 151+ +13
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 5.5555% (1 in 18) 5.5555% (1 in 18) 7.5% (1 in 13.3333)
DEX Increase[edit]
Equip level Stat value
0-20 +2
21-40 +4
41-50 +6
51-70 +8
71-90 +10
91+ +12
(GMS) 151+ +13
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 5.5555% (1 in 18) 5.5555% (1 in 18) 7.5% (1 in 13.3333)
INT Increase[edit]
Equip level Stat value
0-20 +2
21-40 +4
41-50 +6
51-70 +8
71-90 +10
91+ +12
(GMS) 151+ +13
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 5.5555% (1 in 18) 5.5555% (1 in 18) 7.5% (1 in 13.3333)
LUK Increase[edit]
Equip level Stat value
0-20 +2
21-40 +4
41-50 +6
51-70 +8
71-90 +10
91+ +12
(GMS) 151+ +13
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 5.5555% (1 in 18) 5.5555% (1 in 18) 7.5% (1 in 13.3333)
MaxHP Increase[edit]
Equip level Stat value
0-10 +10
11-20 +20
21-30 +30
31-40 +40
41-50 +50
51-60 +60
61-70 +70
71-80 +80
81-90 +90
91-100 +100
101-110 +110
111+ +120
(GMS) 151+ +125
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 8.3333% (1 in 12) 8.3333% (1 in 12) 7.5% (1 in 13.3333)
MaxMP Increase[edit]
Equip level Stat value
0-10 +10
11-20 +20
21-30 +30
31-40 +40
41-50 +50
51-60 +60
61-70 +70
71-80 +80
81-90 +90
91-100 +100
101-110 +110
111+ +120
(GMS) 151+ +125
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 8.3333% (1 in 12) 8.3333% (1 in 12) 7.5% (1 in 13.3333)
DEF Increase[edit]
Equip level Stat value
0-10 +10
11-20 +20
21-30 +30
31-40 +40
41-50 +50
51-60 +60
61-70 +70
71-80 +80
81-90 +90
91-100 +100
101-110 +110
111+ +120
(GMS) 151+ +125
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 8.3333% (1 in 12) 8.3333% (1 in 12) 5% (1 in 20)
STR % Increase[edit]
Equip level Stat value
0-30 +1%
31-70 +2%
71+ +3%
(GMS) 151+ +4%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 5.5555% (1 in 18) 5.5555% (1 in 18) 7.5% (1 in 13.3333)
DEX % Increase[edit]
Equip level Stat value
0-30 +1%
31-70 +2%
71+ +3%
(GMS) 151+ +4%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 5.5555% (1 in 18) 5.5555% (1 in 18) 7.5% (1 in 13.3333)
INT % Increase[edit]
Equip level Stat value
0-30 +1%
31-70 +2%
71+ +3%
(GMS) 151+ +4%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 5.5555% (1 in 18) 5.5555% (1 in 18) 7.5% (1 in 13.3333)
LUK % Increase[edit]
Equip level Stat value
0-30 +1%
31-70 +2%
71+ +3%
(GMS) 151+ +4%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 5.5555% (1 in 18) 5.5555% (1 in 18) 7.5% (1 in 13.3333)
MaxHP % Increase[edit]
Equip level Stat value
0-30 +1%
31-70 +2%
71+ +3%
(GMS) 151+ +4%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 8.3333% (1 in 12) 8.3333% (1 in 12) 5% (1 in 20)
MaxMP % Increase[edit]
Equip level Stat value
0-30 +1%
31-70 +2%
71+ +3%
(GMS) 151+ +4%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 8.3333% (1 in 12) 8.3333% (1 in 12) 5% (1 in 20)
DEF % Increase[edit]
Equip level Stat value
0-30 +1%
31-70 +2%
71+ +3%
(GMS) 151+ +4%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 8.3333% (1 in 12) 8.3333% (1 in 12) 5% (1 in 20)
All Stats Increase[edit]
Equip level Stat value
0-20 +1
21-40 +2
41-60 +3
61-80 +4
81+ +5
(GMS) 151+ +6
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 5.5555% (1 in 18) 5.5555% (1 in 18) 5% (1 in 20)

Epic (Prime) / Unique (Non-prime)[edit]

Stat List
STR % Increase[edit]
Equip level Stat value
0-30 +2%
31-70 +4%
71+ +6%
(GMS) 151+ +7%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 6.6666% (1 in 15) 6.6666% (1 in 15) 13.1578% (1 in 7.6)
DEX % Increase[edit]
Equip level Stat value
0-30 +2%
31-70 +4%
71+ +6%
(GMS) 151+ +7%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 6.6666% (1 in 15) 6.6666% (1 in 15) 13.1578% (1 in 7.6)
INT % Increase[edit]
Equip level Stat value
0-30 +2%
31-70 +4%
71+ +6%
(GMS) 151+ +7%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 6.6666% (1 in 15) 6.6666% (1 in 15) 13.1578% (1 in 7.6)
LUK % Increase[edit]
Equip level Stat value
0-30 +2%
31-70 +4%
71+ +6%
(GMS) 151+ +7%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 6.6666% (1 in 15) 6.6666% (1 in 15) 13.1578% (1 in 7.6)
MaxHP % Increase[edit]
Equip level Stat value
0-30 +2%
31-70 +4%
71+ +6%
(GMS) 151+ +7%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 10% (1 in 10) 10% (1 in 10) 13.1578% (1 in 7.6)
MaxMP % Increase[edit]
Equip level Stat value
0-30 +2%
31-70 +4%
71+ +6%
(GMS) 151+ +7%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 10% (1 in 10) 10% (1 in 10) 13.1578% (1 in 7.6)
DEF % Increase[edit]
Equip level Stat value
0-30 +2%
31-70 +4%
71+ +6%
(GMS) 151+ +7%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 10% (1 in 10) 10% (1 in 10) 7.8947% (1 in 12.6666)
All Stats % Increase[edit]
Equip level Stat value
0-30 +1%
31-70 +2%
71+ +3%
(GMS) 151+ +4%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 3.3333% (1 in 30) 3.3333% (1 in 30) 5.2631% (1 in 19)
20% chance to ignore monster damage dealt[edit]

Damage ignored as listed. % HP attacks not affected

Equip level Stat value
0-10 3
11-20 5
21-30 7
31-40 9
41-50 11
51-60 13
61-70 15
71-80 17
81-90 19
91-100 21
101-110 23
111+ 25
(GMS) 151+ 26
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 10% (1 in 10) 10% (1 in 10) 0%
20% chance to ignore monster damage dealt[edit]

Damage ignored as listed. % HP attacks not affected

Equip level Stat value
0-10 5
11-20 8
21-30 11
31-40 14
41-50 17
51-60 20
61-70 23
71-80 26
81-90 29
91-100 32
101-110 35
111+ 38
(GMS) 151+ 39
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 10% (1 in 10) 10% (1 in 10) 0%
30% chance to ignore monster damage dealt[edit]

Damage ignored as listed. % HP attacks not affected

Equip level Stat value
0-10 7
11-20 11
21-30 15
31-40 19
41-50 23
51-60 27
61-70 31
71-80 35
81-90 39
91-100 43
101-110 47
111+ 51
(GMS) 151+ 53
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 10% (1 in 10) 10% (1 in 10) 0%
Invincibility Time +1 second[edit]

Invincibility time increase can only appear up to 1 time on a single cube.

Invincibility time does not work on % HP attacks.

Equip level requirement: 0 or higher

Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 10% (1 in 10) 10% (1 in 10) 7.8947% (1 in 12.6666)

Unique (Prime) / Legendary (Non-prime)[edit]

Stat List
STR % Increase[edit]
Equip level Stat value
0-30 +3%
31-70 +6%
71+ +9%
(GMS) 151+ +10%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
40+ 5.1282% (1 in 19.5) 6.0606% (1 in 16.5) 7.5757% (1 in 13.2)
DEX % Increase[edit]
Equip level Stat value
0-30 +3%
31-70 +6%
71+ +9%
(GMS) 151+ +10%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
40+ 5.1282% (1 in 19.5) 6.0606% (1 in 16.5) 7.5757% (1 in 13.2)
INT % Increase[edit]
Equip level Stat value
0-30 +3%
31-70 +6%
71+ +9%
(GMS) 151+ +10%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
40+ 5.1282% (1 in 19.5) 6.0606% (1 in 16.5) 7.5757% (1 in 13.2)
LUK % Increase[edit]
Equip level Stat value
0-30 +3%
31-70 +6%
71+ +9%
(GMS) 151+ +10%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
40+ 5.1282% (1 in 19.5) 6.0606% (1 in 16.5) 7.5757% (1 in 13.2)
MaxHP % Increase[edit]
Equip level Stat value
0-30 +3%
31-70 +6%
71+ +9%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
40+ 7.6923% (1 in 13) 9.0909% (1 in 11) 9.0909% (1 in 11)
MaxMP % Increase[edit]
Equip level Stat value
0-30 +3%
31-70 +6%
71+ +9%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
40+ 7.6923% (1 in 13) 9.0909% (1 in 11) 9.0909% (1 in 11)
DEF % Increase[edit]
Equip level Stat value
0-30 +3%
31-70 +6%
71+ +9%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
40+ 7.6923% (1 in 13) 9.0909% (1 in 11) 6.0606% (1 in 16.5)
All Stats % Increase[edit]
Equip level Stat value
0-30 +2%
31-70 +4%
71+ +6%
(GMS) 151+ +7%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
40+ 2.5641% (1 in 39) 3.0303% (1 in 33) 6.0606% (1 in 16.5)
5% chance to ignore 20% of monster damage dealt[edit]

Chance to ignore percentage damage can only appear up to 2 times on a single cube.

Equip level requirement: 20 or higher, % HP attacks not affected

Chance to obtain the stat
Item Level Initial In-game cube Cash cube
40+ 7.6923% (1 in 13) 9.0909% (1 in 11) 6.0606% (1 in 16.5)
5% chance to ignore 40% of monster damage dealt[edit]

Chance to ignore percentage damage can only appear up to 2 times on a single cube.

Equip level requirement: 40 or higher, % HP attacks not affected

Chance to obtain the stat
Item Level Initial In-game cube Cash cube
40+ 7.6923% (1 in 13) 9.0909% (1 in 11) 6.0606% (1 in 16.5)
Invincibility Time +2 seconds[edit]

Invincibility time increase can only appear up to 1 time on a single cube.

Invincibility time does not work on % HP attacks.

Equip level requirement: 0 or higher

Chance to obtain the stat
Item Level Initial In-game cube Cash cube
40+ 7.6923% (1 in 13) 9.0909% (1 in 11) 6.0606% (1 in 16.5)
2% chance to be invincible when attacked[edit]

Chance to be invincible can only appear up to 2 times on a single cube.

Invincibility time does not work on % HP attacks. Invincibility time as listed.

Equip level Stat value
0-40 5 seconds
41-80 6 seconds
81+ 7 seconds
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
40+ 7.6923% (1 in 13) 9.0909% (1 in 11) 6.0606% (1 in 16.5)
Reflect damage at a chance[edit]
Equip level Reflect chance Reflect damage (% of damage taken by you)
0-30 10% 20%
31-50 10% 35%
51-70 20% 35%
70-100 20% 50%
101+ 30% 50%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
40+ 7.6923% (1 in 13) 0% 6.0606% (1 in 16.5)
Reflect damage at a chance[edit]
Equip level Reflect chance Reflect damage (% of damage taken by you)
0-30 10% 30%
31-50 10% 50%
51-70 20% 50%
70-100 20% 70%
101+ 30% 70%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
40+ 7.6923% (1 in 13) 0% 3.0303% (1 in 33)
Skills and Potion HP Recovery % Increase[edit]

Does not apply to MP potion recovery (for dual heal potions, only HP is affected) and any % based potion or skill heal applied individually.

Equip level Stat value
0-30 +10%
31-70 +20%
71+ +30%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
40+ 7.6923% (1 in 13) 9.0909% (1 in 11) 6.0606% (1 in 16.5)

Legendary (Prime)[edit]

Stat List
STR % Increase[edit]
Equip level Stat value
0-30 +6%
31-70 +9%
71+ +12%
(GMS) 151+ +13%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
70+ 5.8823% (1 in 17) 5.8823% (1 in 17) 9.3023% (1 in 10.75)
DEX % Increase[edit]
Equip level Stat value
0-30 +6%
31-70 +9%
71+ +12%
(GMS) 151+ +13%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
70+ 5.8823% (1 in 17) 5.8823% (1 in 17) 9.3023% (1 in 10.75)
INT % Increase[edit]
Equip level Stat value
0-30 +6%
31-70 +9%
71+ +12%
(GMS) 151+ +13%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
70+ 5.8823% (1 in 17) 5.8823% (1 in 17) 9.3023% (1 in 10.75)
LUK % Increase[edit]
Equip level Stat value
0-30 +6%
31-70 +9%
71+ +12%
(GMS) 151+ +13%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
70+ 5.8823% (1 in 17) 5.8823% (1 in 17) 9.3023% (1 in 10.75)
MaxHP % Increase[edit]
Equip level Stat value
0-30 +6%
31-70 +9%
71+ +12%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
70+ 8.8235% (1 in 11.3333) 8.8235% (1 in 11.3333) 9.3023% (1 in 10.75)
MaxMP % Increase[edit]
Equip level Stat value
0-30 +6%
31-70 +9%
71+ +12%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
70+ 8.8235% (1 in 11.3333) 8.8235% (1 in 11.3333) 9.3023% (1 in 10.75)
DEF % Increase[edit]
Equip level Stat value
0-30 +6%
31-70 +9%
71+ +12%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
70+ 8.8235% (1 in 11.3333) 8.8235% (1 in 11.3333) 9.3023% (1 in 10.75)
All Stats % Increase[edit]
Equip level Stat value
0-30 +3%
31-70 +6%
71+ +9%
(GMS) 151+ +10%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
70+ 5.8823% (1 in 17) 5.8823% (1 in 17) 6.9767% (1 in 14.3333)
10% chance to ignore 20% of monster damage dealt[edit]

Chance to ignore percentage damage can only appear up to 2 times on a single cube.

Equip level requirement: 20 or higher, % HP attacks not affected

Chance to obtain the stat
Item Level Initial In-game cube Cash cube
70+ 8.8235% (1 in 11.3333) 8.8235% (1 in 11.3333) 6.9767% (1 in 14.3333)
10% chance to ignore 40% of monster damage dealt[edit]

Chance to ignore percentage damage can only appear up to 2 times on a single cube.

Equip level requirement: 40 or higher, % HP attacks not affected

Chance to obtain the stat
Item Level Initial In-game cube Cash cube
70+ 8.8235% (1 in 11.3333) 8.8235% (1 in 11.3333) 6.9767% (1 in 14.3333)
Invincibility Time +3 seconds[edit]

Invincibility increase can only appear up to 1 time on a single cube.

Invincibility time does not work on % HP attacks.

Equip level requirement: 0 or higher

Chance to obtain the stat
Item Level Initial In-game cube Cash cube
70+ 8.8235% (1 in 11.3333) 8.8235% (1 in 11.3333) 6.9767% (1 in 14.3333)
4% chance to become invincible when attacked[edit]

Chance to become invincible can only appear up to 2 times on a single cube.

Invincibility time does not work on % HP attacks. Invincibility time as listed.

Equip level Stat value
0-40 5 seconds
41-80 6 seconds
81+ 7 seconds
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
70+ 8.8235% (1 in 11.3333) 8.8235% (1 in 11.3333) 6.9767% (1 in 14.3333)
Skills and Potion HP Recovery % Increase[edit]

Does not apply to MP potion recovery (for dual heal potions, only HP is affected) and any % based potion or skill heal applied individually.

Equip level Stat value
0-30 +20%
31-70 +30%
71+ +40%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
70+ 8.8235% (1 in 11.3333) 8.8235% (1 in 11.3333) 0%

Bottom[edit]

Rare (Non-prime)[edit]

Stat List
STR Increase[edit]
Equip level Stat value
0-20 +1
21-40 +2
41-50 +3
51-70 +4
71-90 +5
91+ +6
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 11.7647% (1 in 8.5) 11.7647% (1 in 8.5) 14.2857% (1 in 7)
DEX Increase[edit]
Equip level Stat value
0-20 +1
21-40 +2
41-50 +3
51-70 +4
71-90 +5
91+ +6
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 11.7647% (1 in 8.5) 11.7647% (1 in 8.5) 14.2857% (1 in 7)
INT Increase[edit]
Equip level Stat value
0-20 +1
21-40 +2
41-50 +3
51-70 +4
71-90 +5
91+ +6
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 11.7647% (1 in 8.5) 11.7647% (1 in 8.5) 14.2857% (1 in 7)
LUK Increase[edit]
Equip level Stat value
0-20 +1
21-40 +2
41-50 +3
51-70 +4
71-90 +5
91+ +6
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 11.7647% (1 in 8.5) 11.7647% (1 in 8.5) 14.2857% (1 in 7)
MaxHP Increase[edit]
Equip level Stat value
0-10 +5
11-20 +10
21-30 +15
31-40 +20
41-50 +25
51-60 +30
61-70 +35
71-80 +40
81-90 +45
91-100 +50
101-110 +55
111+ +60
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 17.647% (1 in 5.6666) 17.647% (1 in 5.6666) 14.2857% (1 in 7)
MaxMP Increase[edit]
Equip level Stat value
0-10 +5
11-20 +10
21-30 +15
31-40 +20
41-50 +25
51-60 +30
61-70 +35
71-80 +40
81-90 +45
91-100 +50
101-110 +55
111+ +60
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 17.647% (1 in 5.6666) 17.647% (1 in 5.6666) 14.2857% (1 in 7)
DEF Increase[edit]
Equip level Stat value
0-10 +5
11-20 +10
21-30 +15
31-40 +20
41-50 +25
51-60 +30
61-70 +35
71-80 +40
81-90 +45
91-100 +50
101-110 +55
111+ +60
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 17.647% (1 in 5.6666) 17.647% (1 in 5.6666) 14.2857% (1 in 7)

Rare (Prime) / Epic (Non-prime)[edit]

Stat List
STR Increase[edit]
Equip level Stat value
0-20 +2
21-40 +4
41-50 +6
51-70 +8
71-90 +10
91+ +12
(GMS) 151+ +13
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 5.5555% (1 in 18) 5.5555% (1 in 18) 7.5% (1 in 13.3333)
DEX Increase[edit]
Equip level Stat value
0-20 +2
21-40 +4
41-50 +6
51-70 +8
71-90 +10
91+ +12
(GMS) 151+ +13
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 5.5555% (1 in 18) 5.5555% (1 in 18) 7.5% (1 in 13.3333)
INT Increase[edit]
Equip level Stat value
0-20 +2
21-40 +4
41-50 +6
51-70 +8
71-90 +10
91+ +12
(GMS) 151+ +13
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 5.5555% (1 in 18) 5.5555% (1 in 18) 7.5% (1 in 13.3333)
LUK Increase[edit]
Equip level Stat value
0-20 +2
21-40 +4
41-50 +6
51-70 +8
71-90 +10
91+ +12
(GMS) 151+ +13
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 5.5555% (1 in 18) 5.5555% (1 in 18) 7.5% (1 in 13.3333)
MaxHP Increase[edit]
Equip level Stat value
0-10 +10
11-20 +20
21-30 +30
31-40 +40
41-50 +50
51-60 +60
61-70 +70
71-80 +80
81-90 +90
91-100 +100
101-110 +110
111+ +120
(GMS) 151+ +125
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 8.3333% (1 in 12) 8.3333% (1 in 12) 7.5% (1 in 13.3333)
MaxMP Increase[edit]
Equip level Stat value
0-10 +10
11-20 +20
21-30 +30
31-40 +40
41-50 +50
51-60 +60
61-70 +70
71-80 +80
81-90 +90
91-100 +100
101-110 +110
111+ +120
(GMS) 151+ +125
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 8.3333% (1 in 12) 8.3333% (1 in 12) 7.5% (1 in 13.3333)
DEF Increase[edit]
Equip level Stat value
0-10 +10
11-20 +20
21-30 +30
31-40 +40
41-50 +50
51-60 +60
61-70 +70
71-80 +80
81-90 +90
91-100 +100
101-110 +110
111+ +120
(GMS) 151+ +125
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 8.3333% (1 in 12) 8.3333% (1 in 12) 5% (1 in 20)
STR % Increase[edit]
Equip level Stat value
0-30 +1%
31-70 +2%
71+ +3%
(GMS) 151+ +4%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 5.5555% (1 in 18) 5.5555% (1 in 18) 7.5% (1 in 13.3333)
DEX % Increase[edit]
Equip level Stat value
0-30 +1%
31-70 +2%
71+ +3%
(GMS) 151+ +4%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 5.5555% (1 in 18) 5.5555% (1 in 18) 7.5% (1 in 13.3333)
INT % Increase[edit]
Equip level Stat value
0-30 +1%
31-70 +2%
71+ +3%
(GMS) 151+ +4%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 5.5555% (1 in 18) 5.5555% (1 in 18) 7.5% (1 in 13.3333)
LUK % Increase[edit]
Equip level Stat value
0-30 +1%
31-70 +2%
71+ +3%
(GMS) 151+ +4%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 5.5555% (1 in 18) 5.5555% (1 in 18) 7.5% (1 in 13.3333)
MaxHP % Increase[edit]
Equip level Stat value
0-30 +1%
31-70 +2%
71+ +3%
(GMS) 151+ +4%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 8.3333% (1 in 12) 8.3333% (1 in 12) 5% (1 in 20)
MaxMP % Increase[edit]
Equip level Stat value
0-30 +1%
31-70 +2%
71+ +3%
(GMS) 151+ +4%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 8.3333% (1 in 12) 8.3333% (1 in 12) 5% (1 in 20)
DEF % Increase[edit]
Equip level Stat value
0-30 +1%
31-70 +2%
71+ +3%
(GMS) 151+ +4%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 8.3333% (1 in 12) 8.3333% (1 in 12) 5% (1 in 20)
All Stats Increase[edit]
Equip level Stat value
0-20 +1
21-40 +2
41-60 +3
61-80 +4
81+ +5
(GMS) 151+ +6
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 5.5555% (1 in 18) 5.5555% (1 in 18) 5% (1 in 20)

Epic (Prime) / Unique (Non-prime)[edit]

Stat List
STR % Increase[edit]
Equip level Stat value
0-30 +2%
31-70 +4%
71+ +6%
(GMS) 151+ +7%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 7.4074% (1 in 13.5) 7.4074% (1 in 13.5) 14.2857% (1 in 7)
DEX % Increase[edit]
Equip level Stat value
0-30 +2%
31-70 +4%
71+ +6%
(GMS) 151+ +7%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 7.4074% (1 in 13.5) 7.4074% (1 in 13.5) 14.2857% (1 in 7)
INT % Increase[edit]
Equip level Stat value
0-30 +2%
31-70 +4%
71+ +6%
(GMS) 151+ +7%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 7.4074% (1 in 13.5) 7.4074% (1 in 13.5) 14.2857% (1 in 7)
LUK % Increase[edit]
Equip level Stat value
0-30 +2%
31-70 +4%
71+ +6%
(GMS) 151+ +7%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 7.4074% (1 in 13.5) 7.4074% (1 in 13.5) 14.2857% (1 in 7)
MaxHP % Increase[edit]
Equip level Stat value
0-30 +2%
31-70 +4%
71+ +6%
(GMS) 151+ +7%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 11.1111% (1 in 9) 11.1111% (1 in 9) 14.2857% (1 in 7)
MaxMP % Increase[edit]
Equip level Stat value
0-30 +2%
31-70 +4%
71+ +6%
(GMS) 151+ +7%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 11.1111% (1 in 9) 11.1111% (1 in 9) 14.2857% (1 in 7)
DEF % Increase[edit]
Equip level Stat value
0-30 +2%
31-70 +4%
71+ +6%
(GMS) 151+ +7%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 11.1111% (1 in 9) 11.1111% (1 in 9) 8.5714% (1 in 11.6666)
All Stats % Increase[edit]
Equip level Stat value
0-30 +1%
31-70 +2%
71+ +3%
(GMS) 151+ +4%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 3.7037% (1 in 27) 3.7037% (1 in 27) 5.7142% (1 in 17.5)
20% chance to ignore monster damage dealt[edit]

Damage ignored as listed. % HP attacks not affected

Equip level Stat value
0-10 3
11-20 5
21-30 7
31-40 9
41-50 11
51-60 13
61-70 15
71-80 17
81-90 19
91-100 21
101-110 23
111+ 25
(GMS) 151+ 26
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 11.1111% (1 in 9) 11.1111% (1 in 9) 0%
20% chance to ignore monster damage dealt[edit]

Damage ignored as listed. % HP attacks not affected

Equip level Stat value
0-10 5
11-20 8
21-30 11
31-40 14
41-50 17
51-60 20
61-70 23
71-80 26
81-90 29
91-100 32
101-110 35
111+ 38
(GMS) 151+ 39
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 11.1111% (1 in 9) 11.1111% (1 in 9) 0%
30% chance to ignore monster damage dealt[edit]

Damage ignored as listed. % HP attacks not affected

Equip level Stat value
0-10 7
11-20 11
21-30 15
31-40 19
41-50 23
51-60 27
61-70 31
71-80 35
81-90 39
91-100 43
101-110 47
111+ 51
(GMS) 151+ 53
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 11.1111% (1 in 9) 11.1111% (1 in 9) 0%

Unique (Prime) / Legendary (Non-prime)[edit]

Stat List
STR % Increase[edit]
Equip level Stat value
0-30 +3%
31-70 +6%
71+ +9%
(GMS) 151+ +10%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
70+ 6.8965% (1 in 14.5) 6.8965% (1 in 14.5) 8.9285% (1 in 11.2)
DEX % Increase[edit]
Equip level Stat value
0-30 +3%
31-70 +6%
71+ +9%
(GMS) 151+ +10%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
70+ 6.8965% (1 in 14.5) 6.8965% (1 in 14.5) 8.9285% (1 in 11.2)
INT % Increase[edit]
Equip level Stat value
0-30 +3%
31-70 +6%
71+ +9%
(GMS) 151+ +10%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
70+ 6.8965% (1 in 14.5) 6.8965% (1 in 14.5) 8.9285% (1 in 11.2)
LUK % Increase[edit]
Equip level Stat value
0-30 +3%
31-70 +6%
71+ +9%
(GMS) 151+ +10%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
70+ 6.8965% (1 in 14.5) 6.8965% (1 in 14.5) 8.9285% (1 in 11.2)
MaxHP % Increase[edit]
Equip level Stat value
0-30 +3%
31-70 +6%
71+ +9%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
70+ 10.3448% (1 in 9.6666) 10.3448% (1 in 9.6666) 10.7142% (1 in 9.3333)
MaxMP % Increase[edit]
Equip level Stat value
0-30 +3%
31-70 +6%
71+ +9%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
70+ 10.3448% (1 in 9.6666) 10.3448% (1 in 9.6666) 10.7142% (1 in 9.3333)
DEF % Increase[edit]
Equip level Stat value
0-30 +3%
31-70 +6%
71+ +9%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
70+ 10.3448% (1 in 9.6666) 10.3448% (1 in 9.6666) 7.1428% (1 in 14)
All Stats % Increase[edit]
Equip level Stat value
0-30 +2%
31-70 +4%
71+ +6%
(GMS) 151+ +7%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
70+ 3.4482% (1 in 29) 3.4482% (1 in 29) 7.1428% (1 in 14)
5% chance to ignore 20% of monster damage dealt[edit]

Chance to ignore percentage damage can only appear up to 2 times on a single cube.

Equip level requirement: 20 or higher, % HP attacks not affected

Chance to obtain the stat
Item Level Initial In-game cube Cash cube
70+ 10.3448% (1 in 9.6666) 10.3448% (1 in 9.6666) 7.1428% (1 in 14)
5% chance to ignore 40% of monster damage dealt[edit]

Chance to ignore percentage damage can only appear up to 2 times on a single cube.

Equip level requirement: 40 or higher, % HP attacks not affected

Chance to obtain the stat
Item Level Initial In-game cube Cash cube
70+ 10.3448% (1 in 9.6666) 10.3448% (1 in 9.6666) 7.1428% (1 in 14)
Skills and Potion HP Recovery % Increase[edit]

Does not apply to MP potion recovery (for dual heal potions, only HP is affected) and any % based potion or skill heal applied individually.

Equip level Stat value
0-30 +10%
31-70 +20%
71+ +30%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
70+ 10.3448% (1 in 9.6666) 10.3448% (1 in 9.6666) 7.1428% (1 in 14)
Decent Hyper Body enabled[edit]

Decent Skills of any type can only appear 1 time on a single cube.

Equip level requirement: 70 or higher

For 240 seconds, MaxHP and MaxMP +40%, does not stack with Hyper Body, personal buff only.

Chance to obtain the stat
Item Level Initial In-game cube Cash cube
70+ 6.8965% (1 in 14.5) 6.8965% (1 in 14.5) 7.1428% (1 in 14)

Legendary (Prime)[edit]

Stat List
STR % Increase[edit]
Equip level Stat value
0-30 +6%
31-70 +9%
71+ +12%
(GMS) 151+ +13%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
70+ 5.8823% (1 in 17) 5.8823% (1 in 17) 10.8108% (1 in 9.25)
DEX % Increase[edit]
Equip level Stat value
0-30 +6%
31-70 +9%
71+ +12%
(GMS) 151+ +13%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
70+ 5.8823% (1 in 17) 5.8823% (1 in 17) 10.8108% (1 in 9.25)
INT % Increase[edit]
Equip level Stat value
0-30 +6%
31-70 +9%
71+ +12%
(GMS) 151+ +13%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
70+ 5.8823% (1 in 17) 5.8823% (1 in 17) 10.8108% (1 in 9.25)
LUK % Increase[edit]
Equip level Stat value
0-30 +6%
31-70 +9%
71+ +12%
(GMS) 151+ +13%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
70+ 5.8823% (1 in 17) 5.8823% (1 in 17) 10.8108% (1 in 9.25)
MaxHP % Increase[edit]
Equip level Stat value
0-30 +6%
31-70 +9%
71+ +12%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
70+ 8.8235% (1 in 11.3333) 8.8235% (1 in 11.3333) 10.8108% (1 in 9.25)
MaxMP % Increase[edit]
Equip level Stat value
0-30 +6%
31-70 +9%
71+ +12%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
70+ 8.8235% (1 in 11.3333) 8.8235% (1 in 11.3333) 10.8108% (1 in 9.25)
DEF % Increase[edit]
Equip level Stat value
0-30 +6%
31-70 +9%
71+ +12%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
70+ 8.8235% (1 in 11.3333) 8.8235% (1 in 11.3333) 10.8108% (1 in 9.25)
All Stats % Increase[edit]
Equip level Stat value
0-30 +3%
31-70 +6%
71+ +9%
(GMS) 151+ +10%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
70+ 5.8823% (1 in 17) 5.8823% (1 in 17) 8.1081% (1 in 12.3333)
10% chance to ignore 20% of monster damage dealt[edit]

Chance to ignore percentage damage can only appear up to 2 times on a single cube.

Equip level requirement: 20 or higher, % HP attacks not affected

Chance to obtain the stat
Item Level Initial In-game cube Cash cube
70+ 8.8235% (1 in 11.3333) 8.8235% (1 in 11.3333) 8.1081% (1 in 12.3333)
10% chance to ignore 40% of monster damage dealt[edit]

Chance to ignore percentage damage can only appear up to 2 times on a single cube.

Equip level requirement: 40 or higher, % HP attacks not affected

Chance to obtain the stat
Item Level Initial In-game cube Cash cube
70+ 8.8235% (1 in 11.3333) 8.8235% (1 in 11.3333) 8.1081% (1 in 12.3333)
Reflect damage at a chance[edit]
Equip level Reflect chance Reflect damage (% of damage taken by you)
0-30 10% 20%
31-50 10% 35%
51-70 20% 35%
70-100 20% 50%
101+ 30% 50%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
70+ 8.8235% (1 in 11.3333) 8.8235% (1 in 11.3333) 0%
Reflect damage at a chance[edit]
Equip level Reflect chance Reflect damage (% of damage taken by you)
0-30 10% 30%
31-50 10% 50%
51-70 20% 50%
70-100 20% 70%
101+ 30% 70%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
70+ 8.8235% (1 in 11.3333) 8.8235% (1 in 11.3333) 0%
Skills and Potion HP Recovery % Increase[edit]

Does not apply to MP potion recovery (for dual heal potions, only HP is affected) and any % based potion or skill heal applied individually.

Equip level Stat value
0-30 +20%
31-70 +30%
71+ +40%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
70+ 8.8235% (1 in 11.3333) 8.8235% (1 in 11.3333) 0%

Gloves[edit]

Rare (Non-prime)[edit]

Stat List
STR Increase[edit]
Equip level Stat value
0-20 +1
21-40 +2
41-50 +3
51-70 +4
71-90 +5
91+ +6
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 11.7647% (1 in 8.5) 11.7647% (1 in 8.5) 14.2857% (1 in 7)
DEX Increase[edit]
Equip level Stat value
0-20 +1
21-40 +2
41-50 +3
51-70 +4
71-90 +5
91+ +6
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 11.7647% (1 in 8.5) 11.7647% (1 in 8.5) 14.2857% (1 in 7)
INT Increase[edit]
Equip level Stat value
0-20 +1
21-40 +2
41-50 +3
51-70 +4
71-90 +5
91+ +6
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 11.7647% (1 in 8.5) 11.7647% (1 in 8.5) 14.2857% (1 in 7)
LUK Increase[edit]
Equip level Stat value
0-20 +1
21-40 +2
41-50 +3
51-70 +4
71-90 +5
91+ +6
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 11.7647% (1 in 8.5) 11.7647% (1 in 8.5) 14.2857% (1 in 7)
MaxHP Increase[edit]
Equip level Stat value
0-10 +5
11-20 +10
21-30 +15
31-40 +20
41-50 +25
51-60 +30
61-70 +35
71-80 +40
81-90 +45
91-100 +50
101-110 +55
111+ +60
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 17.647% (1 in 5.6666) 17.647% (1 in 5.6666) 14.2857% (1 in 7)
MaxMP Increase[edit]
Equip level Stat value
0-10 +5
11-20 +10
21-30 +15
31-40 +20
41-50 +25
51-60 +30
61-70 +35
71-80 +40
81-90 +45
91-100 +50
101-110 +55
111+ +60
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 17.647% (1 in 5.6666) 17.647% (1 in 5.6666) 14.2857% (1 in 7)
DEF Increase[edit]
Equip level Stat value
0-10 +5
11-20 +10
21-30 +15
31-40 +20
41-50 +25
51-60 +30
61-70 +35
71-80 +40
81-90 +45
91-100 +50
101-110 +55
111+ +60
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 17.647% (1 in 5.6666) 17.647% (1 in 5.6666) 14.2857% (1 in 7)

Rare (Prime) / Epic (Non-prime)[edit]

Stat List
STR Increase[edit]
Equip level Stat value
0-20 +2
21-40 +4
41-50 +6
51-70 +8
71-90 +10
91+ +12
(GMS) 151+ +13
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 5.5555% (1 in 18) 5.5555% (1 in 18) 7.5% (1 in 13.3333)
DEX Increase[edit]
Equip level Stat value
0-20 +2
21-40 +4
41-50 +6
51-70 +8
71-90 +10
91+ +12
(GMS) 151+ +13
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 5.5555% (1 in 18) 5.5555% (1 in 18) 7.5% (1 in 13.3333)
INT Increase[edit]
Equip level Stat value
0-20 +2
21-40 +4
41-50 +6
51-70 +8
71-90 +10
91+ +12
(GMS) 151+ +13
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 5.5555% (1 in 18) 5.5555% (1 in 18) 7.5% (1 in 13.3333)
LUK Increase[edit]
Equip level Stat value
0-20 +2
21-40 +4
41-50 +6
51-70 +8
71-90 +10
91+ +12
(GMS) 151+ +13
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 5.5555% (1 in 18) 5.5555% (1 in 18) 7.5% (1 in 13.3333)
MaxHP Increase[edit]
Equip level Stat value
0-10 +10
11-20 +20
21-30 +30
31-40 +40
41-50 +50
51-60 +60
61-70 +70
71-80 +80
81-90 +90
91-100 +100
101-110 +110
111+ +120
(GMS) 151+ +125
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 8.3333% (1 in 12) 8.3333% (1 in 12) 7.5% (1 in 13.3333)
MaxMP Increase[edit]
Equip level Stat value
0-10 +10
11-20 +20
21-30 +30
31-40 +40
41-50 +50
51-60 +60
61-70 +70
71-80 +80
81-90 +90
91-100 +100
101-110 +110
111+ +120
(GMS) 151+ +125
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 8.3333% (1 in 12) 8.3333% (1 in 12) 7.5% (1 in 13.3333)
DEF Increase[edit]
Equip level Stat value
0-10 +10
11-20 +20
21-30 +30
31-40 +40
41-50 +50
51-60 +60
61-70 +70
71-80 +80
81-90 +90
91-100 +100
101-110 +110
111+ +120
(GMS) 151+ +125
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 8.3333% (1 in 12) 8.3333% (1 in 12) 5% (1 in 20)
STR % Increase[edit]
Equip level Stat value
0-30 +1%
31-70 +2%
71+ +3%
(GMS) 151+ +4%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 5.5555% (1 in 18) 5.5555% (1 in 18) 7.5% (1 in 13.3333)
DEX % Increase[edit]
Equip level Stat value
0-30 +1%
31-70 +2%
71+ +3%
(GMS) 151+ +4%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 5.5555% (1 in 18) 5.5555% (1 in 18) 7.5% (1 in 13.3333)
INT % Increase[edit]
Equip level Stat value
0-30 +1%
31-70 +2%
71+ +3%
(GMS) 151+ +4%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 5.5555% (1 in 18) 5.5555% (1 in 18) 7.5% (1 in 13.3333)
LUK % Increase[edit]
Equip level Stat value
0-30 +1%
31-70 +2%
71+ +3%
(GMS) 151+ +4%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 5.5555% (1 in 18) 5.5555% (1 in 18) 7.5% (1 in 13.3333)
MaxHP % Increase[edit]
Equip level Stat value
0-30 +1%
31-70 +2%
71+ +3%
(GMS) 151+ +4%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 8.3333% (1 in 12) 8.3333% (1 in 12) 5% (1 in 20)
MaxMP % Increase[edit]
Equip level Stat value
0-30 +1%
31-70 +2%
71+ +3%
(GMS) 151+ +4%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 8.3333% (1 in 12) 8.3333% (1 in 12) 5% (1 in 20)
DEF % Increase[edit]
Equip level Stat value
0-30 +1%
31-70 +2%
71+ +3%
(GMS) 151+ +4%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 8.3333% (1 in 12) 8.3333% (1 in 12) 5% (1 in 20)
All Stats Increase[edit]
Equip level Stat value
0-20 +1
21-40 +2
41-60 +3
61-80 +4
81+ +5
(GMS) 151+ +6
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 5.5555% (1 in 18) 5.5555% (1 in 18) 5% (1 in 20)

Epic (Prime) / Unique (Non-prime)[edit]

Stat List
STR % Increase[edit]
Equip level Stat value
0-30 +2%
31-70 +4%
71+ +6%
(GMS) 151+ +7%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 6.0606% (1 in 16.5) 6.0606% (1 in 16.5) 12.1951% (1 in 8.2)
DEX % Increase[edit]
Equip level Stat value
0-30 +2%
31-70 +4%
71+ +6%
(GMS) 151+ +7%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 6.0606% (1 in 16.5) 6.0606% (1 in 16.5) 12.1951% (1 in 8.2)
INT % Increase[edit]
Equip level Stat value
0-30 +2%
31-70 +4%
71+ +6%
(GMS) 151+ +7%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 6.0606% (1 in 16.5) 6.0606% (1 in 16.5) 12.1951% (1 in 8.2)
LUK % Increase[edit]
Equip level Stat value
0-30 +2%
31-70 +4%
71+ +6%
(GMS) 151+ +7%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 6.0606% (1 in 16.5) 6.0606% (1 in 16.5) 12.1951% (1 in 8.2)
MaxHP % Increase[edit]
Equip level Stat value
0-30 +2%
31-70 +4%
71+ +6%
(GMS) 151+ +7%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 9.0909% (1 in 11) 9.0909% (1 in 11) 12.1951% (1 in 8.2)
MaxMP % Increase[edit]
Equip level Stat value
0-30 +2%
31-70 +4%
71+ +6%
(GMS) 151+ +7%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 9.0909% (1 in 11) 9.0909% (1 in 11) 12.1951% (1 in 8.2)
DEF % Increase[edit]
Equip level Stat value
0-30 +2%
31-70 +4%
71+ +6%
(GMS) 151+ +7%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 9.0909% (1 in 11) 9.0909% (1 in 11) 7.317% (1 in 13.6666)
All Stats % Increase[edit]
Equip level Stat value
0-30 +1%
31-70 +2%
71+ +3%
(GMS) 151+ +4%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 3.0303% (1 in 33) 3.0303% (1 in 33) 4.878% (1 in 20.5)
20% chance to ignore monster damage dealt[edit]

Damage ignored as listed. % HP attacks not affected

Equip level Stat value
0-10 3
11-20 5
21-30 7
31-40 9
41-50 11
51-60 13
61-70 15
71-80 17
81-90 19
91-100 21
101-110 23
111+ 25
(GMS) 151+ 26
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 9.0909% (1 in 11) 9.0909% (1 in 11) 0%
20% chance to ignore monster damage dealt[edit]

Damage ignored as listed. % HP attacks not affected

Equip level Stat value
0-10 5
11-20 8
21-30 11
31-40 14
41-50 17
51-60 20
61-70 23
71-80 26
81-90 29
91-100 32
101-110 35
111+ 38
(GMS) 151+ 39
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 9.0909% (1 in 11) 9.0909% (1 in 11) 0%
30% chance to ignore monster damage dealt[edit]

Damage ignored as listed. % HP attacks not affected

Equip level Stat value
0-10 7
11-20 11
21-30 15
31-40 19
41-50 23
51-60 27
61-70 31
71-80 35
81-90 39
91-100 43
101-110 47
111+ 51
(GMS) 151+ 53
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 9.0909% (1 in 11) 9.0909% (1 in 11) 0%
15% chance to recover HP when you killed a monster[edit]

HP recovered as listed.

Equip level Stat value
0-10 40
11-20 45
21-30 50
31-40 55
41-50 60
51-60 65
61-70 70
71-80 75
81-90 80
91-100 85
101-110 90
111+ 95
(GMS) 151+ 97
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 9.0909% (1 in 11) 9.0909% (1 in 11) 7.317% (1 in 13.6666)
15% chance to recover MP when you killed a monster[edit]

MP recovered as listed.

Equip level Stat value
0-10 40
11-20 45
21-30 50
31-40 55
41-50 60
51-60 65
61-70 70
71-80 75
81-90 80
91-100 85
101-110 90
111+ 95
(GMS) 151+ 97
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 9.0909% (1 in 11) 9.0909% (1 in 11) 7.317% (1 in 13.6666)

Unique (Prime) / Legendary (Non-prime)[edit]

Stat List
STR % Increase[edit]
Equip level Stat value
0-30 +3%
31-70 +6%
71+ +9%
(GMS) 151+ +10%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
120+ 4.2553% (1 in 23.5) 5.7142% (1 in 17.5) 8.3333% (1 in 12)
DEX % Increase[edit]
Equip level Stat value
0-30 +3%
31-70 +6%
71+ +9%
(GMS) 151+ +10%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
120+ 4.2553% (1 in 23.5) 5.7142% (1 in 17.5) 8.3333% (1 in 12)
INT % Increase[edit]
Equip level Stat value
0-30 +3%
31-70 +6%
71+ +9%
(GMS) 151+ +10%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
120+ 4.2553% (1 in 23.5) 5.7142% (1 in 17.5) 8.3333% (1 in 12)
LUK % Increase[edit]
Equip level Stat value
0-30 +3%
31-70 +6%
71+ +9%
(GMS) 151+ +10%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
120+ 4.2553% (1 in 23.5) 5.7142% (1 in 17.5) 8.3333% (1 in 12)
MaxHP % Increase[edit]
Equip level Stat value
0-30 +3%
31-70 +6%
71+ +9%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
120+ 6.3829% (1 in 15.6666) 8.5714% (1 in 11.6666) 10% (1 in 10)
MaxMP % Increase[edit]
Equip level Stat value
0-30 +3%
31-70 +6%
71+ +9%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
120+ 6.3829% (1 in 15.6666) 8.5714% (1 in 11.6666) 10% (1 in 10)
DEF % Increase[edit]
Equip level Stat value
0-30 +3%
31-70 +6%
71+ +9%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
120+ 6.3829% (1 in 15.6666) 8.5714% (1 in 11.6666) 6.6666% (1 in 15)
All Stats % Increase[edit]
Equip level Stat value
0-30 +2%
31-70 +4%
71+ +6%
(GMS) 151+ +7%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
120+ 2.1276% (1 in 47) 2.8571 (1 in 35) 6.6666% (1 in 15)
STR +1 per 10 Character Levels[edit]

Equip level requirement: 30 or higher

Chance to obtain the stat
Item Level Initial In-game cube Cash cube
120+ 6.3829% (1 in 15.6666) 0% 1.6666% (1 in 60)
DEX +1 per 10 Character Levels[edit]

Equip level requirement: 30 or higher

Chance to obtain the stat
Item Level Initial In-game cube Cash cube
120+ 6.3829% (1 in 15.6666) 0% 1.6666% (1 in 60)
INT +1 per 10 Character Levels[edit]

Equip level requirement: 30 or higher

Chance to obtain the stat
Item Level Initial In-game cube Cash cube
120+ 6.3829% (1 in 15.6666) 0% 1.6666% (1 in 60)
LUK +1 per 10 Character Levels[edit]

Equip level requirement: 30 or higher

Chance to obtain the stat
Item Level Initial In-game cube Cash cube
120+ 6.3829% (1 in 15.6666) 0% 1.6666% (1 in 60)
5% chance to ignore 20% of monster damage dealt[edit]

Chance to ignore percentage damage can only appear up to 2 times on a single cube.

Equip level requirement: 20 or higher, % HP attacks not affected

Chance to obtain the stat
Item Level Initial In-game cube Cash cube
120+ 6.3829% (1 in 15.6666) 8.5714% (1 in 11.6666) 6.6666% (1 in 15)
5% chance to ignore 40% of monster damage dealt[edit]

Chance to ignore percentage damage can only appear up to 2 times on a single cube.

Equip level requirement: 40 or higher, % HP attacks not affected

Chance to obtain the stat
Item Level Initial In-game cube Cash cube
120+ 6.3829% (1 in 15.6666) 8.5714% (1 in 11.6666) 6.6666% (1 in 15)
Skills and Potion HP Recovery % Increase[edit]

Does not apply to MP potion recovery (for dual heal potions, only HP is affected) and any % based potion or skill heal applied individually.

Equip level Stat value
0-30 +10%
31-70 +20%
71+ +30%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
120+ 6.3829% (1 in 15.6666) 8.5714% (1 in 11.6666) 6.6666% (1 in 15)
1% Auto Steal Chance[edit]

Equip level requirement: 20 or higher, the monster will drop an item while alive. Boss monsters not affected.

Chance to obtain the stat
Item Level Initial In-game cube Cash cube
120+ 6.3829% (1 in 15.6666) 8.5714% (1 in 11.6666) 0%
2% Auto Steal Chance[edit]

Equip level requirement: 40 or higher, the monster will drop an item while alive. Boss monsters not affected.

Chance to obtain the stat
Item Level Initial In-game cube Cash cube
120+ 6.3829% (1 in 15.6666) 8.5714% (1 in 11.6666) 0%
Decent Sharp Eyes enabled[edit]

Decent Skills of any type can only appear 1 time on a single cube.

Equip level requirement: 120 or higher

For 240 seconds, Critical rate +10%, Critical Damage +8%, does not stack with Sharp Eyes, personal buff only.

Chance to obtain the stat
Item Level Initial In-game cube Cash cube
120+ 4.2553% (1 in 23.5) 5.7142% (1 in 17.5) 6.6666% (1 in 15)

Legendary (Prime)[edit]

Stat List
STR % Increase[edit]
Equip level Stat value
0-30 +6%
31-70 +9%
71+ +12%
(GMS) 151+ +13%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
120+ 4.5454% (1 in 22) 4.5454% (1 in 22) 9.0909% (1 in 11)
DEX % Increase[edit]
Equip level Stat value
0-30 +6%
31-70 +9%
71+ +12%
(GMS) 151+ +13%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
120+ 4.5454% (1 in 22) 4.5454% (1 in 22) 9.0909% (1 in 11)
INT % Increase[edit]
Equip level Stat value
0-30 +6%
31-70 +9%
71+ +12%
(GMS) 151+ +13%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
120+ 4.5454% (1 in 22) 4.5454% (1 in 22) 9.0909% (1 in 11)
LUK % Increase[edit]
Equip level Stat value
0-30 +6%
31-70 +9%
71+ +12%
(GMS) 151+ +13%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
120+ 4.5454% (1 in 22) 4.5454% (1 in 22) 9.0909% (1 in 11)
MaxHP % Increase[edit]
Equip level Stat value
0-30 +6%
31-70 +9%
71+ +12%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
120+ 6.8181% (1 in 14.6666) 6.8181% (1 in 14.6666) 9.0909% (1 in 11)
MaxMP % Increase[edit]
Equip level Stat value
0-30 +6%
31-70 +9%
71+ +12%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
120+ 6.8181% (1 in 14.6666) 6.8181% (1 in 14.6666) 9.0909% (1 in 11)
DEF % Increase[edit]
Equip level Stat value
0-30 +6%
31-70 +9%
71+ +12%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
120+ 6.8181% (1 in 14.6666) 6.8181% (1 in 14.6666) 9.0909% (1 in 11)
Critical Damage % Increase[edit]
Equip level Stat value
50-60 +5%
61-80 +6%
81+ +8%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
120+ 9.0909% (1 in 11) 9.0909% (1 in 11) 9.0909% (1 in 11)
All Stats % Increase[edit]
Equip level Stat value
0-30 +3%
31-70 +6%
71+ +9%
(GMS) 151+ +10%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
120+ 4.5454% (1 in 22) 4.5454% (1 in 22) 6.8181% (1 in 14.6666)
10% chance to ignore 20% of monster damage dealt[edit]

Chance to ignore percentage damage can only appear up to 2 times on a single cube.

Equip level requirement: 20 or higher, % HP attacks not affected

Chance to obtain the stat
Item Level Initial In-game cube Cash cube
120+ 6.8181% (1 in 14.6666) 6.8181% (1 in 14.6666) 6.8181% (1 in 14.6666)
10% chance to ignore 40% of monster damage dealt[edit]

Chance to ignore percentage damage can only appear up to 2 times on a single cube.

Equip level requirement: 40 or higher, % HP attacks not affected

Chance to obtain the stat
Item Level Initial In-game cube Cash cube
120+ 6.8181% (1 in 14.6666) 6.8181% (1 in 14.6666) 6.8181% (1 in 14.6666)
Skills and Potion HP Recovery % Increase[edit]

Does not apply to MP potion recovery (for dual heal potions, only HP is affected) and any % based potion or skill heal applied individually.

Equip level Stat value
0-30 +20%
31-70 +30%
71+ +40%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
120+ 6.8181% (1 in 14.6666) 6.8181% (1 in 14.6666) 0%
3% Auto Steal Chance[edit]

Equip level requirement: 20 or higher, the monster will drop an item while alive. Boss monsters not affected.

Chance to obtain the stat
Item Level Initial In-game cube Cash cube
120+ 6.8181% (1 in 14.6666) 6.8181% (1 in 14.6666) 0%
5% Auto Steal Chance[edit]

Equip level requirement: 40 or higher, the monster will drop an item while alive. Boss monsters not affected.

Chance to obtain the stat
Item Level Initial In-game cube Cash cube
120+ 6.8181% (1 in 14.6666) 6.8181% (1 in 14.6666) 0%
7% Auto Steal Chance[edit]

Equip level requirement: 60 or higher, the monster will drop an item while alive. Boss monsters not affected.

Chance to obtain the stat
Item Level Initial In-game cube Cash cube
120+ 6.8181% (1 in 14.6666) 6.8181% (1 in 14.6666) 0%
Decent Speed Infusion enabled[edit]

Decent Skills of any type can only appear 1 time on a single cube.

Equip level requirement: 120 or higher

For 240 seconds, Attack Speed +1, does not go beyond Attack Speed limit unless already broken, does not stack with Speed Infusion, personal buff only.

Chance to obtain the stat
Item Level Initial In-game cube Cash cube
120+ 6.8181% (1 in 14.6666) 6.8181% (1 in 14.6666) 6.8181% (1 in 14.6666)

Shoes[edit]

Rare (Non-prime)[edit]

Stat List
STR Increase[edit]
Equip level Stat value
0-20 +1
21-40 +2
41-50 +3
51-70 +4
71-90 +5
91+ +6
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 8.6956% (1 in 11.5) 8.6956% (1 in 11.5) 12% (1 in 8.3333)
DEX Increase[edit]
Equip level Stat value
0-20 +1
21-40 +2
41-50 +3
51-70 +4
71-90 +5
91+ +6
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 8.6956% (1 in 11.5) 8.6956% (1 in 11.5) 12% (1 in 8.3333)
INT Increase[edit]
Equip level Stat value
0-20 +1
21-40 +2
41-50 +3
51-70 +4
71-90 +5
91+ +6
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 8.6956% (1 in 11.5) 8.6956% (1 in 11.5) 12% (1 in 8.3333)
LUK Increase[edit]
Equip level Stat value
0-20 +1
21-40 +2
41-50 +3
51-70 +4
71-90 +5
91+ +6
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 8.6956% (1 in 11.5) 8.6956% (1 in 11.5) 12% (1 in 8.3333)
MaxHP Increase[edit]
Equip level Stat value
0-10 +5
11-20 +10
21-30 +15
31-40 +20
41-50 +25
51-60 +30
61-70 +35
71-80 +40
81-90 +45
91-100 +50
101-110 +55
111+ +60
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 13.0434% (1 in 7.6666) 13.0434% (1 in 7.6666) 12% (1 in 8.3333)
MaxMP Increase[edit]
Equip level Stat value
0-10 +5
11-20 +10
21-30 +15
31-40 +20
41-50 +25
51-60 +30
61-70 +35
71-80 +40
81-90 +45
91-100 +50
101-110 +55
111+ +60
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 13.0434% (1 in 7.6666) 13.0434% (1 in 7.6666) 12% (1 in 8.3333)
Speed Increase[edit]
Equip level Stat value
0-30 +1
31-70 +2
71-110 +3
111+ +4
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 13.0434% (1 in 7.6666) 13.0434% (1 in 7.6666) 8% (1 in 12.5)
Jump Increase[edit]
Equip level Stat value
0-30 +1
31-70 +2
71-110 +3
111+ +4
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 13.0434% (1 in 7.6666) 13.0434% (1 in 7.6666) 8% (1 in 12.5)
DEF Increase[edit]
Equip level Stat value
0-10 +5
11-20 +10
21-30 +15
31-40 +20
41-50 +25
51-60 +30
61-70 +35
71-80 +40
81-90 +45
91-100 +50
101-110 +55
111+ +60
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 13.0434% (1 in 7.6666) 13.0434% (1 in 7.6666) 12% (1 in 8.3333)

Rare (Prime) / Epic (Non-prime)[edit]

Stat List
STR Increase[edit]
Equip level Stat value
0-20 +2
21-40 +4
41-50 +6
51-70 +8
71-90 +10
91+ +12
(GMS) 151+ +13
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 4.7619% (1 in 21) 4.7619% (1 in 21) 6.8181% (1 in 14.6666)
DEX Increase[edit]
Equip level Stat value
0-20 +2
21-40 +4
41-50 +6
51-70 +8
71-90 +10
91+ +12
(GMS) 151+ +13
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 4.7619% (1 in 21) 4.7619% (1 in 21) 6.8181% (1 in 14.6666)
INT Increase[edit]
Equip level Stat value
0-20 +2
21-40 +4
41-50 +6
51-70 +8
71-90 +10
91+ +12
(GMS) 151+ +13
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 4.7619% (1 in 21) 4.7619% (1 in 21) 6.8181% (1 in 14.6666)
LUK Increase[edit]
Equip level Stat value
0-20 +2
21-40 +4
41-50 +6
51-70 +8
71-90 +10
91+ +12
(GMS) 151+ +13
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 4.7619% (1 in 21) 4.7619% (1 in 21) 6.8181% (1 in 14.6666)
MaxHP Increase[edit]
Equip level Stat value
0-10 +10
11-20 +20
21-30 +30
31-40 +40
41-50 +50
51-60 +60
61-70 +70
71-80 +80
81-90 +90
91-100 +100
101-110 +110
111+ +120
(GMS) 151+ +125
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 7.1428% (1 in 14) 7.1428% (1 in 14) 6.8181% (1 in 14.6666)
MaxMP Increase[edit]
Equip level Stat value
0-10 +10
11-20 +20
21-30 +30
31-40 +40
41-50 +50
51-60 +60
61-70 +70
71-80 +80
81-90 +90
91-100 +100
101-110 +110
111+ +120
(GMS) 151+ +125
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 7.1428% (1 in 14) 7.1428% (1 in 14) 6.8181% (1 in 14.6666)
Speed Increase[edit]
Equip level Stat value
0-30 +2
31-70 +4
71-110 +6
111+ +8
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 7.1428% (1 in 14) 7.1428% (1 in 14) 4.5454% (1 in 22)
Jump Increase[edit]
Equip level Stat value
0-30 +2
31-70 +4
71-110 +6
111+ +8
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 7.1428% (1 in 14) 7.1428% (1 in 14) 4.5454% (1 in 22)
DEF Increase[edit]
Equip level Stat value
0-10 +10
11-20 +20
21-30 +30
31-40 +40
41-50 +50
51-60 +60
61-70 +70
71-80 +80
81-90 +90
91-100 +100
101-110 +110
111+ +120
(GMS) 151+ +125
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 7.1428% (1 in 14) 7.1428% (1 in 14) 4.5454% (1 in 22)
STR % Increase[edit]
Equip level Stat value
0-30 +1%
31-70 +2%
71+ +3%
(GMS) 151+ +4%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 4.7619% (1 in 21) 4.7619% (1 in 21) 6.8181% (1 in 14.6666)
DEX % Increase[edit]
Equip level Stat value
0-30 +1%
31-70 +2%
71+ +3%
(GMS) 151+ +4%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 4.7619% (1 in 21) 4.7619% (1 in 21) 6.8181% (1 in 14.6666)
INT % Increase[edit]
Equip level Stat value
0-30 +1%
31-70 +2%
71+ +3%
(GMS) 151+ +4%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 4.7619% (1 in 21) 4.7619% (1 in 21) 6.8181% (1 in 14.6666)
LUK % Increase[edit]
Equip level Stat value
0-30 +1%
31-70 +2%
71+ +3%
(GMS) 151+ +4%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 4.7619% (1 in 21) 4.7619% (1 in 21) 6.8181% (1 in 14.6666)
MaxHP % Increase[edit]
Equip level Stat value
0-30 +1%
31-70 +2%
71+ +3%
(GMS) 151+ +4%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 7.1428% (1 in 14) 7.1428% (1 in 14) 4.5454% (1 in 22)
MaxMP % Increase[edit]
Equip level Stat value
0-30 +1%
31-70 +2%
71+ +3%
(GMS) 151+ +4%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 7.1428% (1 in 14) 7.1428% (1 in 14) 4.5454% (1 in 22)
DEF % Increase[edit]
Equip level Stat value
0-30 +1%
31-70 +2%
71+ +3%
(GMS) 151+ +4%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 7.1428% (1 in 14) 7.1428% (1 in 14) 4.5454% (1 in 22)
All Stats Increase[edit]
Equip level Stat value
0-20 +1
21-40 +2
41-60 +3
61-80 +4
81+ +5
(GMS) 151+ +6
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 4.7619% (1 in 21) 4.7619% (1 in 21) 4.5454% (1 in 22)

Epic (Prime) / Unique (Non-prime)[edit]

Stat List
STR % Increase[edit]
Equip level Stat value
0-30 +2%
31-70 +4%
71+ +6%
(GMS) 151+ +7%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 7.4074% (1 in 13.5) 7.4074% (1 in 13.5) 14.2857% (1 in 7)
DEX % Increase[edit]
Equip level Stat value
0-30 +2%
31-70 +4%
71+ +6%
(GMS) 151+ +7%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 7.4074% (1 in 13.5) 7.4074% (1 in 13.5) 14.2857% (1 in 7)
INT % Increase[edit]
Equip level Stat value
0-30 +2%
31-70 +4%
71+ +6%
(GMS) 151+ +7%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 7.4074% (1 in 13.5) 7.4074% (1 in 13.5) 14.2857% (1 in 7)
LUK % Increase[edit]
Equip level Stat value
0-30 +2%
31-70 +4%
71+ +6%
(GMS) 151+ +7%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 7.4074% (1 in 13.5) 7.4074% (1 in 13.5) 14.2857% (1 in 7)
MaxHP % Increase[edit]
Equip level Stat value
0-30 +2%
31-70 +4%
71+ +6%
(GMS) 151+ +7%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 11.1111% (1 in 9) 11.1111% (1 in 9) 14.2857% (1 in 7)
MaxMP % Increase[edit]
Equip level Stat value
0-30 +2%
31-70 +4%
71+ +6%
(GMS) 151+ +7%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 11.1111% (1 in 9) 11.1111% (1 in 9) 14.2857% (1 in 7)
DEF % Increase[edit]
Equip level Stat value
0-30 +2%
31-70 +4%
71+ +6%
(GMS) 151+ +7%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 11.1111% (1 in 9) 11.1111% (1 in 9) 8.5714% (1 in 11.6666)
All Stats % Increase[edit]
Equip level Stat value
0-30 +1%
31-70 +2%
71+ +3%
(GMS) 151+ +4%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 3.7037% (1 in 27) 3.7037% (1 in 27) 5.7142% (1 in 17.5)
20% chance to ignore monster damage dealt[edit]

Damage ignored as listed. % HP attacks not affected

Equip level Stat value
0-10 3
11-20 5
21-30 7
31-40 9
41-50 11
51-60 13
61-70 15
71-80 17
81-90 19
91-100 21
101-110 23
111+ 25
(GMS) 151+ 26
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 11.1111% (1 in 9) 11.1111% (1 in 9) 0%
20% chance to ignore monster damage dealt[edit]

Damage ignored as listed. % HP attacks not affected

Equip level Stat value
0-10 5
11-20 8
21-30 11
31-40 14
41-50 17
51-60 20
61-70 23
71-80 26
81-90 29
91-100 32
101-110 35
111+ 38
(GMS) 151+ 39
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 11.1111% (1 in 9) 11.1111% (1 in 9) 0%
30% chance to ignore monster damage dealt[edit]

Damage ignored as listed. % HP attacks not affected

Equip level Stat value
0-10 7
11-20 11
21-30 15
31-40 19
41-50 23
51-60 27
61-70 31
71-80 35
81-90 39
91-100 43
101-110 47
111+ 51
(GMS) 151+ 53
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 11.1111% (1 in 9) 11.1111% (1 in 9) 0%

Unique (Prime) / Legendary (Non-prime)[edit]

Stat List
STR % Increase[edit]
Equip level Stat value
0-30 +3%
31-70 +6%
71+ +9%
(GMS) 151+ +10%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
70+ 6.8965% (1 in 14.5) 6.8965% (1 in 14.5) 8.9285% (1 in 11.2)
DEX % Increase[edit]
Equip level Stat value
0-30 +3%
31-70 +6%
71+ +9%
(GMS) 151+ +10%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
70+ 6.8965% (1 in 14.5) 6.8965% (1 in 14.5) 8.9285% (1 in 11.2)
INT % Increase[edit]
Equip level Stat value
0-30 +3%
31-70 +6%
71+ +9%
(GMS) 151+ +10%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
70+ 6.8965% (1 in 14.5) 6.8965% (1 in 14.5) 8.9285% (1 in 11.2)
LUK % Increase[edit]
Equip level Stat value
0-30 +3%
31-70 +6%
71+ +9%
(GMS) 151+ +10%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
70+ 6.8965% (1 in 14.5) 6.8965% (1 in 14.5) 8.9285% (1 in 11.2)
MaxHP % Increase[edit]
Equip level Stat value
0-30 +3%
31-70 +6%
71+ +9%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
70+ 10.3448% (1 in 9.6666) 10.3448% (1 in 9.6666) 10.7142% (1 in 9.3333)
MaxMP % Increase[edit]
Equip level Stat value
0-30 +3%
31-70 +6%
71+ +9%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
70+ 10.3448% (1 in 9.6666) 10.3448% (1 in 9.6666) 10.7142% (1 in 9.3333)
DEF % Increase[edit]
Equip level Stat value
0-30 +3%
31-70 +6%
71+ +9%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
70+ 10.3448% (1 in 9.6666) 10.3448% (1 in 9.6666) 7.1428% (1 in 14)
All Stats % Increase[edit]
Equip level Stat value
0-30 +2%
31-70 +4%
71+ +6%
(GMS) 151+ +7%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
70+ 3.4482% (1 in 29) 3.4482% (1 in 29) 7.1428% (1 in 14)
5% chance to ignore 20% of monster damage dealt[edit]

Chance to ignore percentage damage can only appear up to 2 times on a single cube.

Equip level requirement: 20 or higher, % HP attacks not affected

Chance to obtain the stat
Item Level Initial In-game cube Cash cube
70+ 10.3448% (1 in 9.6666) 10.3448% (1 in 9.6666) 7.1428% (1 in 14)
5% chance to ignore 40% of monster damage dealt[edit]

Chance to ignore percentage damage can only appear up to 2 times on a single cube.

Equip level requirement: 40 or higher, % HP attacks not affected

Chance to obtain the stat
Item Level Initial In-game cube Cash cube
70+ 10.3448% (1 in 9.6666) 10.3448% (1 in 9.6666) 7.1428% (1 in 14)
Skills and Potion HP Recovery % Increase[edit]

Does not apply to MP potion recovery (for dual heal potions, only HP is affected) and any % based potion or skill heal applied individually.

Equip level Stat value
0-30 +10%
31-70 +20%
71+ +30%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
70+ 10.3448% (1 in 9.6666) 10.3448% (1 in 9.6666) 7.1428% (1 in 14)
Decent Haste enabled[edit]

Decent Skills of any type can only appear 1 time on a single cube.

Equip level requirement: 70 or higher

For 200 seconds, Movement Speed +20, Jump +10, does not break maximum movement speed and jump limit, does not stack with Haste, personal buff only.

Chance to obtain the stat
Item Level Initial In-game cube Cash cube
70+ 6.8965% (1 in 14.5) 6.8965% (1 in 14.5) 7.1428% (1 in 14)

Legendary (Prime)[edit]

Stat List
STR % Increase[edit]
Equip level Stat value
0-30 +6%
31-70 +9%
71+ +12%
(GMS) 151+ +13%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
70+ 6.4516% (1 in 15.5) 6.4516% (1 in 15.5) 10% (1 in 10)
DEX % Increase[edit]
Equip level Stat value
0-30 +6%
31-70 +9%
71+ +12%
(GMS) 151+ +13%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
70+ 6.4516% (1 in 15.5) 6.4516% (1 in 15.5) 10% (1 in 10)
INT % Increase[edit]
Equip level Stat value
0-30 +6%
31-70 +9%
71+ +12%
(GMS) 151+ +13%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
70+ 6.4516% (1 in 15.5) 6.4516% (1 in 15.5) 10% (1 in 10)
LUK % Increase[edit]
Equip level Stat value
0-30 +6%
31-70 +9%
71+ +12%
(GMS) 151+ +13%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
70+ 6.4516% (1 in 15.5) 6.4516% (1 in 15.5) 10% (1 in 10)
MaxHP % Increase[edit]
Equip level Stat value
0-30 +6%
31-70 +9%
71+ +12%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
70+ 9.6774% (1 in 10.3333) 9.6774% (1 in 10.3333) 10% (1 in 10)
MaxMP % Increase[edit]
Equip level Stat value
0-30 +6%
31-70 +9%
71+ +12%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
70+ 9.6774% (1 in 10.3333) 9.6774% (1 in 10.3333) 10% (1 in 10)
DEF % Increase[edit]
Equip level Stat value
0-30 +6%
31-70 +9%
71+ +12%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
70+ 9.6774% (1 in 10.3333) 9.6774% (1 in 10.3333) 10% (1 in 10)
All Stats % Increase[edit]
Equip level Stat value
0-30 +3%
31-70 +6%
71+ +9%
(GMS) 151+ +10%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
70+ 6.4516% (1 in 15.5) 6.4516% (1 in 15.5) 7.5% (1 in 13.3333)
10% chance to ignore 20% of monster damage dealt[edit]

Chance to ignore percentage damage can only appear up to 2 times on a single cube.

Equip level requirement: 20 or higher, % HP attacks not affected

Chance to obtain the stat
Item Level Initial In-game cube Cash cube
70+ 9.6774% (1 in 10.3333) 9.6774% (1 in 10.3333) 7.5% (1 in 13.3333)
10% chance to ignore 40% of monster damage dealt[edit]

Chance to ignore percentage damage can only appear up to 2 times on a single cube.

Equip level requirement: 40 or higher, % HP attacks not affected

Chance to obtain the stat
Item Level Initial In-game cube Cash cube
70+ 9.6774% (1 in 10.3333) 9.6774% (1 in 10.3333) 7.5% (1 in 13.3333)
Skills and Potion HP Recovery % Increase[edit]

Does not apply to MP potion recovery (for dual heal potions, only HP is affected) and any % based potion or skill heal applied individually.

Equip level Stat value
0-30 +20%
31-70 +30%
71+ +40%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
70+ 9.6774% (1 in 10.3333) 9.6774% (1 in 10.3333) 0%
Decent Combat Orders enabled[edit]

Decent Skills of any type can only appear 1 time on a single cube.

Equip level requirement: 70 or higher

For 240 seconds, All Skill Levels +1, majority of 4th job skills can surpass Maximum Skill Level, does not stack with Combat Orders, personal buff only. 5th job skills not affected.

Chance to obtain the stat
Item Level Initial In-game cube Cash cube
70+ 9.6774% (1 in 10.3333) 9.6774% (1 in 10.3333) 7.5% (1 in 13.3333)

Cape, Belt, Shoulderpad[edit]

Rare (Non-prime)[edit]

Stat List
STR Increase[edit]
Equip level Stat value
0-20 +1
21-40 +2
41-50 +3
51-70 +4
71-90 +5
91+ +6
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 11.7647% (1 in 8.5) 11.7647% (1 in 8.5) 14.2857% (1 in 7)
DEX Increase[edit]
Equip level Stat value
0-20 +1
21-40 +2
41-50 +3
51-70 +4
71-90 +5
91+ +6
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 11.7647% (1 in 8.5) 11.7647% (1 in 8.5) 14.2857% (1 in 7)
INT Increase[edit]
Equip level Stat value
0-20 +1
21-40 +2
41-50 +3
51-70 +4
71-90 +5
91+ +6
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 11.7647% (1 in 8.5) 11.7647% (1 in 8.5) 14.2857% (1 in 7)
LUK Increase[edit]
Equip level Stat value
0-20 +1
21-40 +2
41-50 +3
51-70 +4
71-90 +5
91+ +6
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 11.7647% (1 in 8.5) 11.7647% (1 in 8.5) 14.2857% (1 in 7)
MaxHP Increase[edit]
Equip level Stat value
0-10 +5
11-20 +10
21-30 +15
31-40 +20
41-50 +25
51-60 +30
61-70 +35
71-80 +40
81-90 +45
91-100 +50
101-110 +55
111+ +60
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 17.647% (1 in 5.6666) 17.647% (1 in 5.6666) 14.2857% (1 in 7)
MaxMP Increase[edit]
Equip level Stat value
0-10 +5
11-20 +10
21-30 +15
31-40 +20
41-50 +25
51-60 +30
61-70 +35
71-80 +40
81-90 +45
91-100 +50
101-110 +55
111+ +60
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 17.647% (1 in 5.6666) 17.647% (1 in 5.6666) 14.2857% (1 in 7)
DEF Increase[edit]
Equip level Stat value
0-10 +5
11-20 +10
21-30 +15
31-40 +20
41-50 +25
51-60 +30
61-70 +35
71-80 +40
81-90 +45
91-100 +50
101-110 +55
111+ +60
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 17.647% (1 in 5.6666) 17.647% (1 in 5.6666) 14.2857% (1 in 7)

Rare (Prime) / Epic (Non-prime)[edit]

Stat List
STR Increase[edit]
Equip level Stat value
0-20 +2
21-40 +4
41-50 +6
51-70 +8
71-90 +10
91+ +12
(GMS) 151+ +13
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 5.5555% (1 in 18) 5.5555% (1 in 18) 7.5% (1 in 13.3333)
DEX Increase[edit]
Equip level Stat value
0-20 +2
21-40 +4
41-50 +6
51-70 +8
71-90 +10
91+ +12
(GMS) 151+ +13
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 5.5555% (1 in 18) 5.5555% (1 in 18) 7.5% (1 in 13.3333)
INT Increase[edit]
Equip level Stat value
0-20 +2
21-40 +4
41-50 +6
51-70 +8
71-90 +10
91+ +12
(GMS) 151+ +13
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 5.5555% (1 in 18) 5.5555% (1 in 18) 7.5% (1 in 13.3333)
LUK Increase[edit]
Equip level Stat value
0-20 +2
21-40 +4
41-50 +6
51-70 +8
71-90 +10
91+ +12
(GMS) 151+ +13
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 5.5555% (1 in 18) 5.5555% (1 in 18) 7.5% (1 in 13.3333)
MaxHP Increase[edit]
Equip level Stat value
0-10 +10
11-20 +20
21-30 +30
31-40 +40
41-50 +50
51-60 +60
61-70 +70
71-80 +80
81-90 +90
91-100 +100
101-110 +110
111+ +120
(GMS) 151+ +125
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 8.3333% (1 in 12) 8.3333% (1 in 12) 7.5% (1 in 13.3333)
MaxMP Increase[edit]
Equip level Stat value
0-10 +10
11-20 +20
21-30 +30
31-40 +40
41-50 +50
51-60 +60
61-70 +70
71-80 +80
81-90 +90
91-100 +100
101-110 +110
111+ +120
(GMS) 151+ +125
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 8.3333% (1 in 12) 8.3333% (1 in 12) 7.5% (1 in 13.3333)
DEF Increase[edit]
Equip level Stat value
0-10 +10
11-20 +20
21-30 +30
31-40 +40
41-50 +50
51-60 +60
61-70 +70
71-80 +80
81-90 +90
91-100 +100
101-110 +110
111+ +120
(GMS) 151+ +125
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 8.3333% (1 in 12) 8.3333% (1 in 12) 5% (1 in 20)
STR % Increase[edit]
Equip level Stat value
0-30 +1%
31-70 +2%
71+ +3%
(GMS) 151+ +4%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 5.5555% (1 in 18) 5.5555% (1 in 18) 7.5% (1 in 13.3333)
DEX % Increase[edit]
Equip level Stat value
0-30 +1%
31-70 +2%
71+ +3%
(GMS) 151+ +4%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 5.5555% (1 in 18) 5.5555% (1 in 18) 7.5% (1 in 13.3333)
INT % Increase[edit]
Equip level Stat value
0-30 +1%
31-70 +2%
71+ +3%
(GMS) 151+ +4%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 5.5555% (1 in 18) 5.5555% (1 in 18) 7.5% (1 in 13.3333)
LUK % Increase[edit]
Equip level Stat value
0-30 +1%
31-70 +2%
71+ +3%
(GMS) 151+ +4%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 5.5555% (1 in 18) 5.5555% (1 in 18) 7.5% (1 in 13.3333)
MaxHP % Increase[edit]
Equip level Stat value
0-30 +1%
31-70 +2%
71+ +3%
(GMS) 151+ +4%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 8.3333% (1 in 12) 8.3333% (1 in 12) 5% (1 in 20)
MaxMP % Increase[edit]
Equip level Stat value
0-30 +1%
31-70 +2%
71+ +3%
(GMS) 151+ +4%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 8.3333% (1 in 12) 8.3333% (1 in 12) 5% (1 in 20)
DEF % Increase[edit]
Equip level Stat value
0-30 +1%
31-70 +2%
71+ +3%
(GMS) 151+ +4%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 8.3333% (1 in 12) 8.3333% (1 in 12) 5% (1 in 20)
All Stats Increase[edit]
Equip level Stat value
0-20 +1
21-40 +2
41-60 +3
61-80 +4
81+ +5
(GMS) 151+ +6
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 5.5555% (1 in 18) 5.5555% (1 in 18) 5% (1 in 20)

Epic (Prime) / Unique (Non-prime)[edit]

Stat List
STR % Increase[edit]
Equip level Stat value
0-30 +2%
31-70 +4%
71+ +6%
(GMS) 151+ +7%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 7.4074% (1 in 13.5) 7.4074% (1 in 13.5) 14.2857% (1 in 7)
DEX % Increase[edit]
Equip level Stat value
0-30 +2%
31-70 +4%
71+ +6%
(GMS) 151+ +7%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 7.4074% (1 in 13.5) 7.4074% (1 in 13.5) 14.2857% (1 in 7)
INT % Increase[edit]
Equip level Stat value
0-30 +2%
31-70 +4%
71+ +6%
(GMS) 151+ +7%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 7.4074% (1 in 13.5) 7.4074% (1 in 13.5) 14.2857% (1 in 7)
LUK % Increase[edit]
Equip level Stat value
0-30 +2%
31-70 +4%
71+ +6%
(GMS) 151+ +7%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 7.4074% (1 in 13.5) 7.4074% (1 in 13.5) 14.2857% (1 in 7)
MaxHP % Increase[edit]
Equip level Stat value
0-30 +2%
31-70 +4%
71+ +6%
(GMS) 151+ +7%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 11.1111% (1 in 9) 11.1111% (1 in 9) 14.2857% (1 in 7)
MaxMP % Increase[edit]
Equip level Stat value
0-30 +2%
31-70 +4%
71+ +6%
(GMS) 151+ +7%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 11.1111% (1 in 9) 11.1111% (1 in 9) 14.2857% (1 in 7)
DEF % Increase[edit]
Equip level Stat value
0-30 +2%
31-70 +4%
71+ +6%
(GMS) 151+ +7%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 11.1111% (1 in 9) 11.1111% (1 in 9) 8.5714% (1 in 11.6666)
All Stats % Increase[edit]
Equip level Stat value
0-30 +1%
31-70 +2%
71+ +3%
(GMS) 151+ +4%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 3.7037% (1 in 27) 3.7037% (1 in 27) 5.7142% (1 in 17.5)
20% chance to ignore monster damage dealt[edit]

Damage ignored as listed. % HP attacks not affected

Equip level Stat value
0-10 3
11-20 5
21-30 7
31-40 9
41-50 11
51-60 13
61-70 15
71-80 17
81-90 19
91-100 21
101-110 23
111+ 25
(GMS) 151+ 26
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 11.1111% (1 in 9) 11.1111% (1 in 9) 0%
20% chance to ignore monster damage dealt[edit]

Damage ignored as listed. % HP attacks not affected

Equip level Stat value
0-10 5
11-20 8
21-30 11
31-40 14
41-50 17
51-60 20
61-70 23
71-80 26
81-90 29
91-100 32
101-110 35
111+ 38
(GMS) 151+ 39
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 11.1111% (1 in 9) 11.1111% (1 in 9) 0%
30% chance to ignore monster damage dealt[edit]

Damage ignored as listed. % HP attacks not affected

Equip level Stat value
0-10 7
11-20 11
21-30 15
31-40 19
41-50 23
51-60 27
61-70 31
71-80 35
81-90 39
91-100 43
101-110 47
111+ 51
(GMS) 151+ 53
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 11.1111% (1 in 9) 11.1111% (1 in 9) 0%

Unique (Prime) / Legendary (Non-prime)[edit]

Stat List
STR % Increase[edit]
Equip level Stat value
0-30 +3%
31-70 +6%
71+ +9%
(GMS) 151+ +10%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
40+ 7.4074% (1 in 13.5) 7.4074% (1 in 13.5) 9.6153% (1 in 10.4)
DEX % Increase[edit]
Equip level Stat value
0-30 +3%
31-70 +6%
71+ +9%
(GMS) 151+ +10%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
40+ 7.4074% (1 in 13.5) 7.4074% (1 in 13.5) 9.6153% (1 in 10.4)
INT % Increase[edit]
Equip level Stat value
0-30 +3%
31-70 +6%
71+ +9%
(GMS) 151+ +10%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
40+ 7.4074% (1 in 13.5) 7.4074% (1 in 13.5) 9.6153% (1 in 10.4)
LUK % Increase[edit]
Equip level Stat value
0-30 +3%
31-70 +6%
71+ +9%
(GMS) 151+ +10%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
40+ 7.4074% (1 in 13.5) 7.4074% (1 in 13.5) 9.6153% (1 in 10.4)
MaxHP % Increase[edit]
Equip level Stat value
0-30 +3%
31-70 +6%
71+ +9%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
40+ 11.1111% (1 in 9) 11.1111% (1 in 9) 11.5384% (1 in 8.6666)
MaxMP % Increase[edit]
Equip level Stat value
0-30 +3%
31-70 +6%
71+ +9%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
40+ 11.1111% (1 in 9) 11.1111% (1 in 9) 11.5384% (1 in 8.6666)
DEF % Increase[edit]
Equip level Stat value
0-30 +3%
31-70 +6%
71+ +9%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
40+ 11.1111% (1 in 9) 11.1111% (1 in 9) 7.6923% (1 in 13)
All Stats % Increase[edit]
Equip level Stat value
0-30 +2%
31-70 +4%
71+ +6%
(GMS) 151+ +7%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
40+ 3.7037% (1 in 27) 3.7037% (1 in 27) 7.6923% (1 in 13)
5% chance to ignore 20% of monster damage dealt[edit]

Chance to ignore percentage damage can only appear up to 2 times on a single cube.

Equip level requirement: 20 or higher, % HP attacks not affected

Chance to obtain the stat
Item Level Initial In-game cube Cash cube
40+ 11.1111% (1 in 9) 11.1111% (1 in 9) 7.6923% (1 in 13)
5% chance to ignore 40% of monster damage dealt[edit]

Chance to ignore percentage damage can only appear up to 2 times on a single cube.

Equip level requirement: 40 or higher, % HP attacks not affected

Chance to obtain the stat
Item Level Initial In-game cube Cash cube
40+ 11.1111% (1 in 9) 11.1111% (1 in 9) 7.6923% (1 in 13)
Skills and Potion HP Recovery % Increase[edit]

Does not apply to MP potion recovery (for dual heal potions, only HP is affected) and any % based potion or skill heal applied individually.

Equip level Stat value
0-30 +10%
31-70 +20%
71+ +30%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
40+ 11.1111% (1 in 9) 11.1111% (1 in 9) 7.6923% (1 in 13)

Legendary (Prime)[edit]

Stat List
STR % Increase[edit]
Equip level Stat value
0-30 +6%
31-70 +9%
71+ +12%
(GMS) 151+ +13%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
40+ 7.1428% (1 in 14) 7.1428% (1 in 14) 10.8108% (1 in 9.25)
DEX % Increase[edit]
Equip level Stat value
0-30 +6%
31-70 +9%
71+ +12%
(GMS) 151+ +13%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
40+ 7.1428% (1 in 14) 7.1428% (1 in 14) 10.8108% (1 in 9.25)
INT % Increase[edit]
Equip level Stat value
0-30 +6%
31-70 +9%
71+ +12%
(GMS) 151+ +13%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
40+ 7.1428% (1 in 14) 7.1428% (1 in 14) 10.8108% (1 in 9.25)
LUK % Increase[edit]
Equip level Stat value
0-30 +6%
31-70 +9%
71+ +12%
(GMS) 151+ +13%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
40+ 7.1428% (1 in 14) 7.1428% (1 in 14) 10.8108% (1 in 9.25)
MaxHP % Increase[edit]
Equip level Stat value
0-30 +6%
31-70 +9%
71+ +12%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
40+ 10.7142% (1 in 9.3333) 10.7142% (1 in 9.3333) 10.8108% (1 in 9.25)
MaxMP % Increase[edit]
Equip level Stat value
0-30 +6%
31-70 +9%
71+ +12%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
40+ 10.7142% (1 in 9.3333) 10.7142% (1 in 9.3333) 10.8108% (1 in 9.25)
DEF % Increase[edit]
Equip level Stat value
0-30 +6%
31-70 +9%
71+ +12%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
40+ 10.7142% (1 in 9.3333) 10.7142% (1 in 9.3333) 10.8108% (1 in 9.25)
All Stats % Increase[edit]
Equip level Stat value
0-30 +3%
31-70 +6%
71+ +9%
(GMS) 151+ +10%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
40+ 7.1428% (1 in 14) 7.1428% (1 in 14) 8.1081% (1 in 12.3333)
10% chance to ignore 20% of monster damage dealt[edit]

Chance to ignore percentage damage can only appear up to 2 times on a single cube.

Equip level requirement: 20 or higher, % HP attacks not affected

Chance to obtain the stat
Item Level Initial In-game cube Cash cube
40+ 10.7142% (1 in 9.3333) 10.7142% (1 in 9.3333) 8.1081% (1 in 12.3333)
10% chance to ignore 40% of monster damage dealt[edit]

Chance to ignore percentage damage can only appear up to 2 times on a single cube.

Equip level requirement: 40 or higher, % HP attacks not affected

Chance to obtain the stat
Item Level Initial In-game cube Cash cube
40+ 10.7142% (1 in 9.3333) 10.7142% (1 in 9.3333) 8.1081% (1 in 12.3333)
Skills and Potion HP Recovery % Increase[edit]

Does not apply to MP potion recovery (for dual heal potions, only HP is affected) and any % based potion or skill heal applied individually.

Equip level Stat value
0-30 +20%
31-70 +30%
71+ +40%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
40+ 10.7142% (1 in 9.3333) 10.7142% (1 in 9.3333) 0%

Face Accessory, Eye Accessory, Ring, Earring, Pendant[edit]

Rare (Non-prime)[edit]

Stat List
STR Increase[edit]
Equip level Stat value
0-20 +1
21-40 +2
41-50 +3
51-70 +4
71-90 +5
91+ +6
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 11.7647% (1 in 8.5) 11.7647% (1 in 8.5) 14.2857% (1 in 7)
DEX Increase[edit]
Equip level Stat value
0-20 +1
21-40 +2
41-50 +3
51-70 +4
71-90 +5
91+ +6
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 11.7647% (1 in 8.5) 11.7647% (1 in 8.5) 14.2857% (1 in 7)
INT Increase[edit]
Equip level Stat value
0-20 +1
21-40 +2
41-50 +3
51-70 +4
71-90 +5
91+ +6
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 11.7647% (1 in 8.5) 11.7647% (1 in 8.5) 14.2857% (1 in 7)
LUK Increase[edit]
Equip level Stat value
0-20 +1
21-40 +2
41-50 +3
51-70 +4
71-90 +5
91+ +6
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 11.7647% (1 in 8.5) 11.7647% (1 in 8.5) 14.2857% (1 in 7)
MaxHP Increase[edit]
Equip level Stat value
0-10 +5
11-20 +10
21-30 +15
31-40 +20
41-50 +25
51-60 +30
61-70 +35
71-80 +40
81-90 +45
91-100 +50
101-110 +55
111+ +60
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 17.647% (1 in 5.6666) 17.647% (1 in 5.6666) 14.2857% (1 in 7)
MaxMP Increase[edit]
Equip level Stat value
0-10 +5
11-20 +10
21-30 +15
31-40 +20
41-50 +25
51-60 +30
61-70 +35
71-80 +40
81-90 +45
91-100 +50
101-110 +55
111+ +60
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 17.647% (1 in 5.6666) 17.647% (1 in 5.6666) 14.2857% (1 in 7)
DEF Increase[edit]
Equip level Stat value
0-10 +5
11-20 +10
21-30 +15
31-40 +20
41-50 +25
51-60 +30
61-70 +35
71-80 +40
81-90 +45
91-100 +50
101-110 +55
111+ +60
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 17.647% (1 in 5.6666) 17.647% (1 in 5.6666) 14.2857% (1 in 7)

Rare (Prime) / Epic (Non-prime)[edit]

Stat List
STR Increase[edit]
Equip level Stat value
0-20 +2
21-40 +4
41-50 +6
51-70 +8
71-90 +10
91+ +12
(GMS) 151+ +13
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 4.7619% (1 in 21) 4.7619% (1 in 21) 7.5% (1 in 13.3333)
DEX Increase[edit]
Equip level Stat value
0-20 +2
21-40 +4
41-50 +6
51-70 +8
71-90 +10
91+ +12
(GMS) 151+ +13
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 4.7619% (1 in 21) 4.7619% (1 in 21) 7.5% (1 in 13.3333)
INT Increase[edit]
Equip level Stat value
0-20 +2
21-40 +4
41-50 +6
51-70 +8
71-90 +10
91+ +12
(GMS) 151+ +13
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 4.7619% (1 in 21) 4.7619% (1 in 21) 7.5% (1 in 13.3333)
LUK Increase[edit]
Equip level Stat value
0-20 +2
21-40 +4
41-50 +6
51-70 +8
71-90 +10
91+ +12
(GMS) 151+ +13
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 4.7619% (1 in 21) 4.7619% (1 in 21) 7.5% (1 in 13.3333)
MaxHP Increase[edit]
Equip level Stat value
0-10 +10
11-20 +20
21-30 +30
31-40 +40
41-50 +50
51-60 +60
61-70 +70
71-80 +80
81-90 +90
91-100 +100
101-110 +110
111+ +120
(GMS) 151+ +125
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 7.1428% (1 in 14) 7.1428% (1 in 14) 7.5% (1 in 13.3333)
MaxMP Increase[edit]
Equip level Stat value
0-10 +10
11-20 +20
21-30 +30
31-40 +40
41-50 +50
51-60 +60
61-70 +70
71-80 +80
81-90 +90
91-100 +100
101-110 +110
111+ +120
(GMS) 151+ +125
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 7.1428% (1 in 14) 7.1428% (1 in 14) 7.5% (1 in 13.3333)
DEF Increase[edit]
Equip level Stat value
0-10 +10
11-20 +20
21-30 +30
31-40 +40
41-50 +50
51-60 +60
61-70 +70
71-80 +80
81-90 +90
91-100 +100
101-110 +110
111+ +120
(GMS) 151+ +125
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 7.1428% (1 in 14) 7.1428% (1 in 14) 5% (1 in 20)
STR % Increase[edit]
Equip level Stat value
0-30 +1%
31-70 +2%
71+ +3%
(GMS) 151+ +4%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 4.7619% (1 in 21) 4.7619% (1 in 21) 7.5% (1 in 13.3333)
DEX % Increase[edit]
Equip level Stat value
0-30 +1%
31-70 +2%
71+ +3%
(GMS) 151+ +4%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 4.7619% (1 in 21) 4.7619% (1 in 21) 7.5% (1 in 13.3333)
INT % Increase[edit]
Equip level Stat value
0-30 +1%
31-70 +2%
71+ +3%
(GMS) 151+ +4%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 4.7619% (1 in 21) 4.7619% (1 in 21) 7.5% (1 in 13.3333)
LUK % Increase[edit]
Equip level Stat value
0-30 +1%
31-70 +2%
71+ +3%
(GMS) 151+ +4%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 4.7619% (1 in 21) 4.7619% (1 in 21) 7.5% (1 in 13.3333)
MaxHP % Increase[edit]
Equip level Stat value
0-30 +1%
31-70 +2%
71+ +3%
(GMS) 151+ +4%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 7.1428% (1 in 14) 7.1428% (1 in 14) 5% (1 in 20)
MaxMP % Increase[edit]
Equip level Stat value
0-30 +1%
31-70 +2%
71+ +3%
(GMS) 151+ +4%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 7.1428% (1 in 14) 7.1428% (1 in 14) 5% (1 in 20)
DEF % Increase[edit]
Equip level Stat value
0-30 +1%
31-70 +2%
71+ +3%
(GMS) 151+ +4%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 7.1428% (1 in 14) 7.1428% (1 in 14) 5% (1 in 20)
All Stats Increase[edit]
Equip level Stat value
0-20 +1
21-40 +2
41-60 +3
61-80 +4
81+ +5
(GMS) 151+ +6
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 4.7619% (1 in 21) 4.7619% (1 in 21) 5% (1 in 20)
Recover HP every 4 seconds[edit]

HP recovered as listed. Only applies when not in combat stance.

Equip level Stat value
0-10 2
11-20 4
21-30 6
31-40 8
41-50 10
51-60 12
61-70 14
71-80 16
81-90 18
91-100 20
101-110 22
111+ 24
(GMS) 151+ 25
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 7.1428% (1 in 14) 7.1428% (1 in 14) 0%
Recover MP every 4 seconds[edit]

MP recovered as listed. Applies even when in combat.

Equip level Stat value
0-10 2
11-20 4
21-30 6
31-40 8
41-50 10
51-60 12
61-70 14
71-80 16
81-90 18
91-100 20
101-110 22
111+ 24
(GMS) 151+ 25
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 7.1428% (1 in 14) 7.1428% (1 in 14) 0%

Epic (Prime) / Unique (Non-prime)[edit]

Stat List
STR % Increase[edit]
Equip level Stat value
0-30 +2%
31-70 +4%
71+ +6%
(GMS) 151+ +7%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 11.1111% (1 in 9) 11.1111% (1 in 9) 14.2857% (1 in 7)
DEX % Increase[edit]
Equip level Stat value
0-30 +2%
31-70 +4%
71+ +6%
(GMS) 151+ +7%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 11.1111% (1 in 9) 11.1111% (1 in 9) 14.2857% (1 in 7)
INT % Increase[edit]
Equip level Stat value
0-30 +2%
31-70 +4%
71+ +6%
(GMS) 151+ +7%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 11.1111% (1 in 9) 11.1111% (1 in 9) 14.2857% (1 in 7)
LUK % Increase[edit]
Equip level Stat value
0-30 +2%
31-70 +4%
71+ +6%
(GMS) 151+ +7%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 11.1111% (1 in 9) 11.1111% (1 in 9) 14.2857% (1 in 7)
MaxHP % Increase[edit]
Equip level Stat value
0-30 +2%
31-70 +4%
71+ +6%
(GMS) 151+ +7%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 16.6666% (1 in 6) 16.6666% (1 in 6) 14.2857% (1 in 7)
MaxMP % Increase[edit]
Equip level Stat value
0-30 +2%
31-70 +4%
71+ +6%
(GMS) 151+ +7%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 16.6666% (1 in 6) 16.6666% (1 in 6) 14.2857% (1 in 7)
DEF % Increase[edit]
Equip level Stat value
0-30 +2%
31-70 +4%
71+ +6%
(GMS) 151+ +7%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 16.6666% (1 in 6) 16.6666% (1 in 6) 8.5714% (1 in 11.6666)
All Stats % Increase[edit]
Equip level Stat value
0-30 +1%
31-70 +2%
71+ +3%
(GMS) 151+ +4%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 5.5555% (1 in 18) 5.5555% (1 in 18) 5.7142% (1 in 17.5)

Unique (Prime) / Legendary (Non-prime)[edit]

Stat List
STR % Increase[edit]
Equip level Stat value
0-30 +3%
31-70 +6%
71+ +9%
(GMS) 151+ +10%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 9.5238% (1 in 10.5) 9.5238% (1 in 10.5) 11.3636% (1 in 8.8)
DEX % Increase[edit]
Equip level Stat value
0-30 +3%
31-70 +6%
71+ +9%
(GMS) 151+ +10%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 9.5238% (1 in 10.5) 9.5238% (1 in 10.5) 11.3636% (1 in 8.8)
INT % Increase[edit]
Equip level Stat value
0-30 +3%
31-70 +6%
71+ +9%
(GMS) 151+ +10%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 9.5238% (1 in 10.5) 9.5238% (1 in 10.5) 11.3636% (1 in 8.8)
LUK % Increase[edit]
Equip level Stat value
0-30 +3%
31-70 +6%
71+ +9%
(GMS) 151+ +10%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 9.5238% (1 in 10.5) 9.5238% (1 in 10.5) 11.3636% (1 in 8.8)
MaxHP % Increase[edit]
Equip level Stat value
0-30 +3%
31-70 +6%
71+ +9%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 14.2857% (1 in 7) 14.2857% (1 in 7) 13.6363% (1 in 7.3333)
MaxMP % Increase[edit]
Equip level Stat value
0-30 +3%
31-70 +6%
71+ +9%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 14.2857% (1 in 7) 14.2857% (1 in 7) 13.6363% (1 in 7.3333)
DEF % Increase[edit]
Equip level Stat value
0-30 +3%
31-70 +6%
71+ +9%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 14.2857% (1 in 7) 14.2857% (1 in 7) 9.0909% (1 in 11)
All Stats % Increase[edit]
Equip level Stat value
0-30 +2%
31-70 +4%
71+ +6%
(GMS) 151+ +7%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 4.7619% (1 in 21) 4.7619% (1 in 21) 9.0909% (1 in 11)
Skills and Potion HP Recovery % Increase[edit]

Does not apply to MP potion recovery (for dual heal potions, only HP is affected) and any % based potion or skill heal applied individually.

Equip level Stat value
0-30 +10%
31-70 +20%
71+ +30%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 14.2857% (1 in 7) 14.2857% (1 in 7) 9.0909% (1 in 11)

Legendary (Prime)[edit]

Stat List
STR % Increase[edit]
Equip level Stat value
0-30 +6%
31-70 +9%
71+ +12%
(GMS) 151+ +13%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 5.8823% (1 in 17) 5.8823% (1 in 17) 9.3023% (1 in 10.75)
DEX % Increase[edit]
Equip level Stat value
0-30 +6%
31-70 +9%
71+ +12%
(GMS) 151+ +13%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 5.8823% (1 in 17) 5.8823% (1 in 17) 9.3023% (1 in 10.75)
INT % Increase[edit]
Equip level Stat value
0-30 +6%
31-70 +9%
71+ +12%
(GMS) 151+ +13%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 5.8823% (1 in 17) 5.8823% (1 in 17) 9.3023% (1 in 10.75)
LUK % Increase[edit]
Equip level Stat value
0-30 +6%
31-70 +9%
71+ +12%
(GMS) 151+ +13%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 5.8823% (1 in 17) 5.8823% (1 in 17) 9.3023% (1 in 10.75)
MaxHP % Increase[edit]
Equip level Stat value
0-30 +6%
31-70 +9%
71+ +12%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 8.8235% (1 in 11.3333) 8.8235% (1 in 11.3333) 9.3023% (1 in 10.75)
MaxMP % Increase[edit]
Equip level Stat value
0-30 +6%
31-70 +9%
71+ +12%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 8.8235% (1 in 11.3333) 8.8235% (1 in 11.3333) 9.3023% (1 in 10.75)
DEF % Increase[edit]
Equip level Stat value
0-30 +6%
31-70 +9%
71+ +12%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 8.8235% (1 in 11.3333) 8.8235% (1 in 11.3333) 9.3023% (1 in 10.75)
All Stats % Increase[edit]
Equip level Stat value
0-30 +3%
31-70 +6%
71+ +9%
(GMS) 151+ +10%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 5.8823% (1 in 17) 5.8823% (1 in 17) 6.9767% (1 in 14.3333)
MP Cost Reduction[edit]

MP cost reduction as listed.

Equip level Stat value
0-50 5%
51-100 10%
101+ 15%
(GMS) 151+ 17%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 8.8235% (1 in 11.3333) 8.8235% (1 in 11.3333) 6.9767% (1 in 14.3333)
MP Cost Reduction[edit]

MP cost reduction as listed.

Equip level Stat value
0-50 10%
51-100 20%
101+ 30%
(GMS) 151+ 35%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 8.8235% (1 in 11.3333) 8.8235% (1 in 11.3333) 6.9767% (1 in 14.3333)
Skills and Potion HP Recovery % Increase[edit]

Does not apply to MP potion recovery (for dual heal potions, only HP is affected) and any % based potion or skill heal applied individually.

Equip level Stat value
0-30 +20%
31-70 +30%
71+ +40%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 8.8235% (1 in 11.3333) 8.8235% (1 in 11.3333) 0%
Mesos Obtained % Increase[edit]

Maximum +100% from equipment Potentials and Bonus Potentials.

Equip level Stat value
0-30 +10%
31-70 +15%
71+ +20%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 8.8235% (1 in 11.3333) 8.8235% (1 in 11.3333) 6.9767% (1 in 14.3333)
Item Drop Rate % Increase[edit]

Item Drop Rate increase can only appear up to 2 times on a single cube.

Maximum +200% from equipment Potentials and Bonus Potentials.

Equip level Stat value
0-30 +10%
31-70 +15%
71+ +20%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 8.8235% (1 in 11.3333) 8.8235% (1 in 11.3333) 6.9767% (1 in 14.3333)

Weapon[edit]

Rare (Non-prime)[edit]

Stat List
STR Increase[edit]
Equip level Stat value
0-20 +1
21-40 +2
41-50 +3
51-70 +4
71-90 +5
91+ +6
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 12.5% (1 in 8) 12.5% (1 in 8) 13.6363% (1 in 7.3333)
DEX Increase[edit]
Equip level Stat value
0-20 +1
21-40 +2
41-50 +3
51-70 +4
71-90 +5
91+ +6
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 12.5% (1 in 8) 12.5% (1 in 8) 13.6363% (1 in 7.3333)
INT Increase[edit]
Equip level Stat value
0-20 +1
21-40 +2
41-50 +3
51-70 +4
71-90 +5
91+ +6
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 12.5% (1 in 8) 12.5% (1 in 8) 13.6363% (1 in 7.3333)
LUK Increase[edit]
Equip level Stat value
0-20 +1
21-40 +2
41-50 +3
51-70 +4
71-90 +5
91+ +6
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 12.5% (1 in 8) 12.5% (1 in 8) 13.6363% (1 in 7.3333)
MaxHP Increase[edit]
Equip level Stat value
0-10 +5
11-20 +10
21-30 +15
31-40 +20
41-50 +25
51-60 +30
61-70 +35
71-80 +40
81-90 +45
91-100 +50
101-110 +55
111+ +60
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 18.75% (1 in 5.3333) 18.75% (1 in 5.3333) 13.6363% (1 in 7.3333)
MaxMP Increase[edit]
Equip level Stat value
0-10 +5
11-20 +10
21-30 +15
31-40 +20
41-50 +25
51-60 +30
61-70 +35
71-80 +40
81-90 +45
91-100 +50
101-110 +55
111+ +60
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 18.75% (1 in 5.3333) 18.75% (1 in 5.3333) 13.6363% (1 in 7.3333)
Weapon ATT Increase[edit]
Equip level Stat value
0-20 +1
21-40 +2
41-60 +3
61-80 +4
81-90 +5
91+ +6
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 6.25% (1 in 16) 6.25% (1 in 16) 9.0909% (1 in 11)
Magic ATT Increase[edit]
Equip level Stat value
0-20 +1
21-40 +2
41-60 +3
61-80 +4
81-90 +5
91+ +6
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 6.25% (1 in 16) 6.25% (1 in 16) 9.0909% (1 in 11)

Rare (Prime) / Epic (Non-prime)[edit]

Stat List
STR Increase[edit]
Equip level Stat value
0-20 +2
21-40 +4
41-50 +6
51-70 +8
71-90 +10
91+ +12
(GMS) 151+ +13
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
30+ 3.5087% (1 in 28.5) 3.5087% (1 in 28.5) 6.1224% (1 in 16.3333)
DEX Increase[edit]
Equip level Stat value
0-20 +2
21-40 +4
41-50 +6
51-70 +8
71-90 +10
91+ +12
(GMS) 151+ +13
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
30+ 3.5087% (1 in 28.5) 3.5087% (1 in 28.5) 6.1224% (1 in 16.3333)
INT Increase[edit]
Equip level Stat value
0-20 +2
21-40 +4
41-50 +6
51-70 +8
71-90 +10
91+ +12
(GMS) 151+ +13
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
30+ 3.5087% (1 in 28.5) 3.5087% (1 in 28.5) 6.1224% (1 in 16.3333)
LUK Increase[edit]
Equip level Stat value
0-20 +2
21-40 +4
41-50 +6
51-70 +8
71-90 +10
91+ +12
(GMS) 151+ +13
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
30+ 3.5087% (1 in 28.5) 3.5087% (1 in 28.5) 6.1224% (1 in 16.3333)
MaxHP Increase[edit]
Equip level Stat value
0-10 +10
11-20 +20
21-30 +30
31-40 +40
41-50 +50
51-60 +60
61-70 +70
71-80 +80
81-90 +90
91-100 +100
101-110 +110
111+ +120
(GMS) 151+ +125
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
30+ 5.2631% (1 in 19) 5.2631% (1 in 19) 6.1224% (1 in 16.3333)
MaxMP Increase[edit]
Equip level Stat value
0-10 +10
11-20 +20
21-30 +30
31-40 +40
41-50 +50
51-60 +60
61-70 +70
71-80 +80
81-90 +90
91-100 +100
101-110 +110
111+ +120
(GMS) 151+ +125
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
30+ 5.2631% (1 in 19) 5.2631% (1 in 19) 6.1224% (1 in 16.3333)
Weapon ATT Increase[edit]
Equip level Stat value
0-20 +2
21-40 +4
41-60 +6
61-80 +8
81-90 +10
91+ +12
(GMS) 151+ +13
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
30+ 3.5087% (1 in 28.5) 3.5087% (1 in 28.5) 4.0816% (1 in 24.5)
Magic ATT Increase[edit]
Equip level Stat value
0-20 +2
21-40 +4
41-60 +6
61-80 +8
81-90 +10
91+ +12
(GMS) 151+ +13
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
30+ 3.5087% (1 in 28.5) 3.5087% (1 in 28.5) 4.0816% (1 in 24.5)
STR % Increase[edit]
Equip level Stat value
0-30 +1%
31-70 +2%
71+ +3%
(GMS) 151+ +4%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
30+ 3.5087% (1 in 28.5) 3.5087% (1 in 28.5) 6.1224% (1 in 16.3333)
DEX % Increase[edit]
Equip level Stat value
0-30 +1%
31-70 +2%
71+ +3%
(GMS) 151+ +4%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
30+ 3.5087% (1 in 28.5) 3.5087% (1 in 28.5) 6.1224% (1 in 16.3333)
INT % Increase[edit]
Equip level Stat value
0-30 +1%
31-70 +2%
71+ +3%
(GMS) 151+ +4%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
30+ 3.5087% (1 in 28.5) 3.5087% (1 in 28.5) 6.1224% (1 in 16.3333)
LUK % Increase[edit]
Equip level Stat value
0-30 +1%
31-70 +2%
71+ +3%
(GMS) 151+ +4%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
30+ 3.5087% (1 in 28.5) 3.5087% (1 in 28.5) 6.1224% (1 in 16.3333)
Weapon ATT % Increase[edit]
Equip level Stat value
0-30 +1%
31-70 +2%
71+ +3%
(GMS) 151+ +4%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
30+ 1.7543% (1 in 57) 1.7543% (1 in 57) 2.0408% (1 in 49)
Magic ATT % Increase[edit]
Equip level Stat value
0-30 +1%
31-70 +2%
71+ +3%
(GMS) 151+ +4%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
30+ 1.7543% (1 in 57) 1.7543% (1 in 57) 2.0408% (1 in 49)
Critical Rate +4%[edit]

Equip level requirement: 0 or higher

Chance to obtain the stat
Item Level Initial In-game cube Cash cube
30+ 1.7543% (1 in 57) 1.7543% (1 in 57) 2.0408% (1 in 49)
Damage % Increase[edit]
Equip level Stat value
0-30 +1%
31-70 +2%
71+ +3%
(GMS) 151+ +4%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
30+ 1.7543% (1 in 57) 1.7543% (1 in 57) 2.0408% (1 in 49)
All Stats Increase[edit]
Equip level Stat value
0-20 +1
21-40 +2
41-60 +3
61-80 +4
81+ +5
(GMS) 151+ +6
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
30+ 3.5087% (1 in 28.5) 3.5087% (1 in 28.5) 4.0816% (1 in 24.5)
Chance to recover HP when attacking[edit]

HP recovered as listed.

Initial, In-game cubes

Chance of recovery: 3%

Equip level Stat value
0-10 10
11-20 12
21-30 14
31-40 16
41-50 18
51-60 20
61-70 22
71-80 24
81-90 26
91-100 28
101-110 30
111+ 32
(GMS) 151+ 33
Cash cubes

Chance of recovery: 20%

Equip level Stat value
0-10 20
11-20 40
21-30 60
31-40 80
41-50 100
51-60 120
61-70 140
71-80 160
81-90 180
91-100 200
101-110 220
111+ 240
(GMS) 151+ 250
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
30+ 5.2631% (1 in 19) 5.2631% (1 in 19) 2.0408% (1 in 49)
Chance to recover MP when attacking[edit]

MP recovered as listed.

Initial, In-game cubes

Chance of recovery: 3%

Equip level Stat value
0-10 10
11-20 12
21-30 14
31-40 16
41-50 18
51-60 20
61-70 22
71-80 24
81-90 26
91-100 28
101-110 30
111+ 32
(GMS) 151+ 33
Cash cubes

Chance of recovery: 20%

Equip level Stat value
0-10 20
11-20 30
21-30 40
31-40 50
41-50 60
51-60 70
61-70 80
71-80 90
81-90 100
91-100 110
101+ 120
(GMS)151+ 125
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
30+ 5.2631% (1 in 19) 5.2631% (1 in 19) 2.0408% (1 in 49)
Chance to inflict darkness when attacking[edit]

Not applicable to boss monsters.

Initial, In-game cubes

Activation chance: 10%

Cash cubes

Activation chance: 20%

Equip level Stat value
10-50 Level 1 (reduces accuracy by 70% for 5 seconds)
51-100 Level 2 (reduces accuracy by 70% for 10 seconds)
101+ Level 3 (reduces accuracy by 80% for 15 seconds)
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
30+ 5.2631% (1 in 19) 5.2631% (1 in 19) 2.0408% (1 in 49)
Chance to inflict slow when attacking[edit]

Not applicable to boss monsters.

Initial, In-game cubes

Activation chance: 10%

Cash cubes

Activation chance: 20%

Equip level Stat value
10-70 Level 1 (reduces speed by 30% for 10 seconds)
71+ Level 2 (reduces speed by 40% for 10 seconds)
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
30+ 5.2631% (1 in 19) 5.2631% (1 in 19) 2.0408% (1 in 49)
Chance to inflict poison when attacking[edit]

Not applicable to boss monsters.

Initial, In-game cubes

Activation chance: 10%

Cash cubes

Activation chance: 20%

Equip level Stat value
10-20 Level 1 (deals 20 damage per second for 20 seconds)
21-40 Level 2 (deals 40 damage per second for 20 seconds)
41-60 Level 3 (deals 60 damage per second for 20 seconds)
61-80 Level 4 (deals 80 damage per second for 20 seconds)
81-100 Level 5 (deals 100 damage per second for 20 seconds)
101+ Level 6 (deals 120 damage per second for 20 seconds)
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
30+ 5.2631% (1 in 19) 5.2631% (1 in 19) 2.0408% (1 in 49)
Chance to inflict stun when attacking[edit]

Not applicable to boss monsters.

Initial, In-game cubes

Activation chance: 5%

Cash cubes

Activation chance: 10%

Equip level Stat value
10-70 Level 1 (stuns for 3 seconds)
71+ Level 2 (stuns for 4 seconds)
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
30+ 5.2631% (1 in 19) 5.2631% (1 in 19) 2.0408% (1 in 49)
Chance to inflict seal when attacking[edit]

Not applicable to boss monsters.

Initial, In-game cubes

Activation chance: 5%

Cash cubes

Activation chance: 10%

Equip level Stat value
10-70 Level 1 (seals all skills for 4 seconds)
71+ Level 2 (seals all skills for 6 seconds)
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
30+ 5.2631% (1 in 19) 5.2631% (1 in 19) 2.0408% (1 in 49)
Chance to inflict freeze when attacking[edit]

Not applicable to boss monsters.

Initial, In-game cubes

Activation chance: 5%

Cash cubes

Activation chance: 10%

Equip level Stat value
10-70 Level 1 (freezes for 2 seconds)
71+ Level 2 (freezes for 3 seconds)
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
30+ 5.2631% (1 in 19) 5.2631% (1 in 19) 2.0408% (1 in 49)
Ignores 15% of Monster's DEF when attacking[edit]

Ignore Monster DEF can only appear up to 2 times on a single cube.

Equip level requirement: 30 or higher

Chance to obtain the stat
Item Level Initial In-game cube Cash cube
30+ 1.7543% (1 in 57) 1.7543% (1 in 57) 2.0408% (1 in 49)

Epic (Prime) / Unique (Non-prime)[edit]

Stat List
STR % Increase[edit]
Equip level Stat value
0-30 +2%
31-70 +4%
71+ +6%
(GMS) 151+ +7%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
50+ 7.6923% (1 in 13) 7.6923% (1 in 13) 10.8695% (1 in 9.2)
DEX % Increase[edit]
Equip level Stat value
0-30 +2%
31-70 +4%
71+ +6%
(GMS) 151+ +7%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
50+ 7.6923% (1 in 13) 7.6923% (1 in 13) 10.8695% (1 in 9.2)
INT % Increase[edit]
Equip level Stat value
0-30 +2%
31-70 +4%
71+ +6%
(GMS) 151+ +7%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
50+ 7.6923% (1 in 13) 7.6923% (1 in 13) 10.8695% (1 in 9.2)
LUK % Increase[edit]
Equip level Stat value
0-30 +2%
31-70 +4%
71+ +6%
(GMS) 151+ +7%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
50+ 7.6923% (1 in 13) 7.6923% (1 in 13) 10.8695% (1 in 9.2)
MaxHP % Increase[edit]
Equip level Stat value
0-30 +2%
31-70 +4%
71+ +6%
(GMS) 151+ +7%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
50+ 11.5384% (1 in 8.6666) 11.5384% (1 in 8.6666) 10.8695% (1 in 9.2)
MaxMP % Increase[edit]
Equip level Stat value
0-30 +2%
31-70 +4%
71+ +6%
(GMS) 151+ +7%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
50+ 11.5384% (1 in 8.6666) 11.5384% (1 in 8.6666) 10.8695% (1 in 9.2)
Weapon ATT % Increase[edit]
Equip level Stat value
0-30 +2%
31-70 +4%
71+ +6%
(GMS) 151+ +7%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
50+ 3.8461% (1 in 26) 3.8461% (1 in 26) 4.3478% (1 in 23)
Magic ATT % Increase[edit]
Equip level Stat value
0-30 +2%
31-70 +4%
71+ +6%
(GMS) 151+ +7%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
50+ 3.8461% (1 in 26) 3.8461% (1 in 26) 4.3478% (1 in 23)
Critical Rate +8%[edit]

Equip level requirement: 0 or higher

Chance to obtain the stat
Item Level Initial In-game cube Cash cube
50+ 3.8461% (1 in 26) 3.8461% (1 in 26) 4.3478% (1 in 23)
Damage % Increase[edit]
Equip level Stat value
0-30 +2%
31-70 +4%
71+ +6%
(GMS) 151+ +7%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
50+ 3.8461% (1 in 26) 3.8461% (1 in 26) 4.3478% (1 in 23)
All Stats % Increase[edit]
Equip level Stat value
0-30 +1%
31-70 +2%
71+ +3%
(GMS) 151+ +4%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
50+ 3.8461% (1 in 26) 3.8461% (1 in 26) 4.3478% (1 in 23)
Chance to recover HP when attacking[edit]

HP recovered as listed.

Initial, In-game cubes

Chance of recovery: 3%

Equip level Stat value
0-10 20
11-20 23
21-30 26
31-40 29
41-50 32
51-60 35
61-70 38
71-80 41
81-90 44
91-100 47
101-110 50
111+ 53
(GMS) 151+ 54
Cash cubes

Chance of recovery: 20%

Equip level Stat value
0-10 30
11-20 60
21-30 90
31-40 120
41-50 150
51-60 180
61-70 210
71-80 240
81-90 270
91-100 300
101-110 330
111+ 360
(GMS) 151+ 375
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
50+ 11.5384% (1 in 8.6666) 11.5384% (1 in 8.6666) 4.3478% (1 in 23)
Chance to recover MP when attacking[edit]

MP recovered as listed.

Initial, In-game cubes

Chance of recovery: 3%

Equip level Stat value
0-10 20
11-20 23
21-30 26
31-40 29
41-50 32
51-60 35
61-70 38
71-80 41
81-90 44
91-100 47
101-110 50
111+ 53
(GMS) 151+ 54
Cash cubes

Chance of recovery: 20%

Equip level Stat value
0-10 30
11-20 45
21-30 60
31-40 75
41-50 90
51-60 105
61-70 120
71-80 135
81-90 150
91-100 165
101+ 180
(GMS) 151+ 187
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
50+ 11.5384% (1 in 8.6666) 11.5384% (1 in 8.6666) 4.3478% (1 in 23)
Ignore 15% of Monster's DEF when attacking[edit]

Ignore Monster DEF can only appear up to 2 times on a single cube.

Equip level requirement: 50 or higher

Chance to obtain the stat
Item Level Initial In-game cube Cash cube
50+ 3.8461% (1 in 26) 3.8461% (1 in 26) 4.3478% (1 in 23)

Unique (Prime) / Legendary (Non-prime)[edit]

Stat List
STR % Increase[edit]
Equip level Stat value
0-30 +3%
31-70 +6%
71+ +9%
(GMS) 151+ +10%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
100+ 13.3333% (1 in 7.5) 13.3333% (1 in 7.5) 11.6279% (1 in 8.6)
DEX % Increase[edit]
Equip level Stat value
0-30 +3%
31-70 +6%
71+ +9%
(GMS) 151+ +10%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
100+ 13.3333% (1 in 7.5) 13.3333% (1 in 7.5) 11.6279% (1 in 8.6)
INT % Increase[edit]
Equip level Stat value
0-30 +3%
31-70 +6%
71+ +9%
(GMS) 151+ +10%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
100+ 13.3333% (1 in 7.5) 13.3333% (1 in 7.5) 11.6279% (1 in 8.6)
LUK % Increase[edit]
Equip level Stat value
0-30 +3%
31-70 +6%
71+ +9%
(GMS) 151+ +10%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
100+ 13.3333% (1 in 7.5) 13.3333% (1 in 7.5) 11.6279% (1 in 8.6)
Weapon ATT % Increase[edit]
Equip level Stat value
0-30 +3%
31-70 +6%
71+ +9%
(GMS) 151+ +10%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
100+ 6.6666% (1 in 15) 6.6666% (1 in 15) 6.9767% (1 in 14.3333)
Magic ATT % Increase[edit]
Equip level Stat value
0-30 +3%
31-70 +6%
71+ +9%
(GMS) 151+ +10%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
100+ 6.6666% (1 in 15) 6.6666% (1 in 15) 6.9767% (1 in 14.3333)
Critical Rate % Increase[edit]
Equip level Stat value
0-30 +3%
31-70 +6%
71+ +9%
(GMS) 151+ +10%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
100+ 6.6666% (1 in 15) 6.6666% (1 in 15) 9.3023% (1 in 10.75)
Damage % Increase[edit]
Equip level Stat value
0-30 +3%
31-70 +6%
71+ +9%
(GMS) 151+ +10%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
100+ 6.6666% (1 in 15) 6.6666% (1 in 15) 6.9767% (1 in 14.3333)
All Stats % Increase[edit]
Equip level Stat value
0-30 +2%
31-70 +4%
71+ +6%
(GMS) 151+ +7%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
100+ 6.6666% (1 in 15) 6.6666% (1 in 15) 9.3023% (1 in 10.75)
Ignore 30% of Monster's DEF when attacking[edit]

Ignore Monster DEF can only appear up to 2 times on a single cube.

Equip level requirement: 50 or higher

Chance to obtain the stat
Item Level Initial In-game cube Cash cube
100+ 6.6666% (1 in 15) 6.6666% (1 in 15) 6.9767% (1 in 14.3333)
Damage to Boss Monsters +30%[edit]

Damage to Boss Monsters increase can only appear up to 2 times on a single cube.

Equip level requirement: 100 or higher

Chance to obtain the stat
Item Level Initial In-game cube Cash cube
100+ 6.6666% (1 in 15) 6.6666% (1 in 15) 6.9767% (1 in 14.3333)

Legendary (Prime)[edit]

Stat List
STR % Increase[edit]
Equip level Stat value
0-30 +6%
31-70 +9%
71+ +12%
(GMS) 151+ +13%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
100+ 8% (1 in 12.5) 11.1111% (1 in 9) 9.756% (1 in 10.25)
DEX % Increase[edit]
Equip level Stat value
0-30 +6%
31-70 +9%
71+ +12%
(GMS) 151+ +13%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
100+ 8% (1 in 12.5) 11.1111% (1 in 9) 9.756% (1 in 10.25)
INT % Increase[edit]
Equip level Stat value
0-30 +6%
31-70 +9%
71+ +12%
(GMS) 151+ +13%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
100+ 8% (1 in 12.5) 11.1111% (1 in 9) 9.756% (1 in 10.25)
LUK % Increase[edit]
Equip level Stat value
0-30 +6%
31-70 +9%
71+ +12%
(GMS) 151+ +13%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
100+ 8% (1 in 12.5) 11.1111% (1 in 9) 9.756% (1 in 10.25)
Weapon ATT % Increase[edit]
Equip level Stat value
0-30 +6%
31-70 +9%
71+ +12%
(GMS) 151+ +13%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
100+ 4% (1 in 25) 5.5555% (1 in 18) 4.878% (1 in 20.5)
Magic ATT % Increase[edit]
Equip level Stat value
0-30 +6%
31-70 +9%
71+ +12%
(GMS) 151+ +13%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
100+ 4% (1 in 25) 5.5555% (1 in 18) 4.878% (1 in 20.5)
Critical Rate % Increase[edit]
Equip level Stat value
0-30 +6%
31-70 +9%
71+ +12%
(GMS) 151+ +13%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
100+ 4% (1 in 25) 5.5555% (1 in 18) 4.878% (1 in 20.5)
Damage % Increase[edit]
Equip level Stat value
0-30 +6%
31-70 +9%
71+ +12%
(GMS) 151+ +13%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
100+ 4% (1 in 25) 5.5555% (1 in 18) 4.878% (1 in 20.5)
All Stats % Increase[edit]
Equip level Stat value
0-30 +3%
31-70 +6%
71+ +9%
(GMS) 151+ +10%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
100+ 8% (1 in 12.5) 11.1111% (1 in 9) 7.317% (1 in 13.6666)
Weapon ATT +1 per 10 Character Levels[edit]

Equip level requirement: 30 or higher

Chance to obtain the stat
Item Level Initial In-game cube Cash cube
100+ 12% (1 in 8.3333) 0% 4.878% (1 in 20.5)
Magic ATT +1 per 10 Character Levels[edit]

Equip level requirement: 30 or higher

Chance to obtain the stat
Item Level Initial In-game cube Cash cube
100+ 12% (1 in 8.3333) 0% 4.878% (1 in 20.5)
Ignore 35% of Monster's DEF when attacking[edit]

Ignore Monster DEF can only appear up to 2 times on a single cube.

Equip level requirement: 50 or higher

Chance to obtain the stat
Item Level Initial In-game cube Cash cube
100+ 4% (1 in 25) 5.5555% (1 in 18) 4.878% (1 in 20.5)
Ignore 40% of Monster's DEF when attacking[edit]

Ignore Monster DEF can only appear up to 2 times on a single cube.

Equip level requirement: 100 or higher

Chance to obtain the stat
Item Level Initial In-game cube Cash cube
100+ 4% (1 in 25) 2.7777% (1 in 36) 4.878% (1 in 20.5)
Damage to Boss Monsters +35%[edit]

Damage to Boss Monsters increase can only appear up to 2 times on a single cube.

Equip level requirement: 100 or higher

Chance to obtain the stat
Item Level Initial In-game cube Cash cube
100+ 8% (1 in 12.5) 11.1111% (1 in 9) 9.756% (1 in 10.25)
Damage to Boss Monsters +40%[edit]

Damage to Boss Monsters increase can only appear up to 2 times on a single cube.

Equip level requirement: 100 or higher

Chance to obtain the stat
Item Level Initial In-game cube Cash cube
100+ 4% (1 in 25) 2.7777% (1 in 36) 4.878% (1 in 20.5)

Secondary Weapon (excluding Demon Aegis and Soul Rings)[edit]

Rare (Non-prime)[edit]

Stat List
STR Increase[edit]
Equip level Stat value
0-20 +1
21-40 +2
41-50 +3
51-70 +4
71-90 +5
91+ +6
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 12.5% (1 in 8) 12.5% (1 in 8) 13.6363% (1 in 7.3333)
DEX Increase[edit]
Equip level Stat value
0-20 +1
21-40 +2
41-50 +3
51-70 +4
71-90 +5
91+ +6
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 12.5% (1 in 8) 12.5% (1 in 8) 13.6363% (1 in 7.3333)
INT Increase[edit]
Equip level Stat value
0-20 +1
21-40 +2
41-50 +3
51-70 +4
71-90 +5
91+ +6
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 12.5% (1 in 8) 12.5% (1 in 8) 13.6363% (1 in 7.3333)
LUK Increase[edit]
Equip level Stat value
0-20 +1
21-40 +2
41-50 +3
51-70 +4
71-90 +5
91+ +6
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 12.5% (1 in 8) 12.5% (1 in 8) 13.6363% (1 in 7.3333)
MaxHP Increase[edit]
Equip level Stat value
0-10 +5
11-20 +10
21-30 +15
31-40 +20
41-50 +25
51-60 +30
61-70 +35
71-80 +40
81-90 +45
91-100 +50
101-110 +55
111+ +60
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 18.75% (1 in 5.3333) 18.75% (1 in 5.3333) 13.6363% (1 in 7.3333)
MaxMP Increase[edit]
Equip level Stat value
0-10 +5
11-20 +10
21-30 +15
31-40 +20
41-50 +25
51-60 +30
61-70 +35
71-80 +40
81-90 +45
91-100 +50
101-110 +55
111+ +60
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 18.75% (1 in 5.3333) 18.75% (1 in 5.3333) 13.6363% (1 in 7.3333)
Weapon ATT Increase[edit]
Equip level Stat value
0-20 +1
21-40 +2
41-60 +3
61-80 +4
81-90 +5
91+ +6
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 6.25% (1 in 16) 6.25% (1 in 16) 9.0909% (1 in 11)
Magic ATT Increase[edit]
Equip level Stat value
0-20 +1
21-40 +2
41-60 +3
61-80 +4
81-90 +5
91+ +6
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 6.25% (1 in 16) 6.25% (1 in 16) 9.0909% (1 in 11)

Rare (Prime) / Epic (Non-prime)[edit]

Stat List
STR Increase[edit]
Equip level Stat value
0-20 +2
21-40 +4
41-50 +6
51-70 +8
71-90 +10
91+ +12
(GMS) 151+ +13
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
30+ 3.5087% (1 in 28.5) 3.5087% (1 in 28.5) 6.1224% (1 in 16.3333)
DEX Increase[edit]
Equip level Stat value
0-20 +2
21-40 +4
41-50 +6
51-70 +8
71-90 +10
91+ +12
(GMS) 151+ +13
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
30+ 3.5087% (1 in 28.5) 3.5087% (1 in 28.5) 6.1224% (1 in 16.3333)
INT Increase[edit]
Equip level Stat value
0-20 +2
21-40 +4
41-50 +6
51-70 +8
71-90 +10
91+ +12
(GMS) 151+ +13
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
30+ 3.5087% (1 in 28.5) 3.5087% (1 in 28.5) 6.1224% (1 in 16.3333)
LUK Increase[edit]
Equip level Stat value
0-20 +2
21-40 +4
41-50 +6
51-70 +8
71-90 +10
91+ +12
(GMS) 151+ +13
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
30+ 3.5087% (1 in 28.5) 3.5087% (1 in 28.5) 6.1224% (1 in 16.3333)
MaxHP Increase[edit]
Equip level Stat value
0-10 +10
11-20 +20
21-30 +30
31-40 +40
41-50 +50
51-60 +60
61-70 +70
71-80 +80
81-90 +90
91-100 +100
101-110 +110
111+ +120
(GMS) 151+ +125
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
30+ 5.2631% (1 in 19) 5.2631% (1 in 19) 6.1224% (1 in 16.3333)
MaxMP Increase[edit]
Equip level Stat value
0-10 +10
11-20 +20
21-30 +30
31-40 +40
41-50 +50
51-60 +60
61-70 +70
71-80 +80
81-90 +90
91-100 +100
101-110 +110
111+ +120
(GMS) 151+ +125
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
30+ 5.2631% (1 in 19) 5.2631% (1 in 19) 6.1224% (1 in 16.3333)
Weapon ATT Increase[edit]
Equip level Stat value
0-20 +2
21-40 +4
41-60 +6
61-80 +8
81-90 +10
91+ +12
(GMS) 151+ +13
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
30+ 3.5087% (1 in 28.5) 3.5087% (1 in 28.5) 4.0816% (1 in 24.5)
Magic ATT Increase[edit]
Equip level Stat value
0-20 +2
21-40 +4
41-60 +6
61-80 +8
81-90 +10
91+ +12
(GMS) 151+ +13
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
30+ 3.5087% (1 in 28.5) 3.5087% (1 in 28.5) 4.0816% (1 in 24.5)
STR % Increase[edit]
Equip level Stat value
0-30 +1%
31-70 +2%
71+ +3%
(GMS) 151+ +4%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
30+ 3.5087% (1 in 28.5) 3.5087% (1 in 28.5) 6.1224% (1 in 16.3333)
DEX % Increase[edit]
Equip level Stat value
0-30 +1%
31-70 +2%
71+ +3%
(GMS) 151+ +4%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
30+ 3.5087% (1 in 28.5) 3.5087% (1 in 28.5) 6.1224% (1 in 16.3333)
INT % Increase[edit]
Equip level Stat value
0-30 +1%
31-70 +2%
71+ +3%
(GMS) 151+ +4%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
30+ 3.5087% (1 in 28.5) 3.5087% (1 in 28.5) 6.1224% (1 in 16.3333)
LUK % Increase[edit]
Equip level Stat value
0-30 +1%
31-70 +2%
71+ +3%
(GMS) 151+ +4%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
30+ 3.5087% (1 in 28.5) 3.5087% (1 in 28.5) 6.1224% (1 in 16.3333)
Weapon ATT % Increase[edit]
Equip level Stat value
0-30 +1%
31-70 +2%
71+ +3%
(GMS) 151+ +4%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
30+ 1.7543% (1 in 57) 1.7543% (1 in 57) 2.0408% (1 in 49)
Magic ATT % Increase[edit]
Equip level Stat value
0-30 +1%
31-70 +2%
71+ +3%
(GMS) 151+ +4%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
30+ 1.7543% (1 in 57) 1.7543% (1 in 57) 2.0408% (1 in 49)
Critical Rate +4%[edit]

Equip level requirement: 0 or higher

Chance to obtain the stat
Item Level Initial In-game cube Cash cube
30+ 1.7543% (1 in 57) 1.7543% (1 in 57) 2.0408% (1 in 49)
Damage % Increase[edit]
Equip level Stat value
0-30 +1%
31-70 +2%
71+ +3%
(GMS) 151+ +4%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
30+ 1.7543% (1 in 57) 1.7543% (1 in 57) 2.0408% (1 in 49)
All Stats Increase[edit]
Equip level Stat value
0-20 +1
21-40 +2
41-60 +3
61-80 +4
81+ +5
(GMS) 151+ +6
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
30+ 3.5087% (1 in 28.5) 3.5087% (1 in 28.5) 4.0816% (1 in 24.5)
Chance to recover HP when attacking[edit]

HP recovered as listed.

Initial, In-game cubes

Chance of recovery: 3%

Equip level Stat value
0-10 10
11-20 12
21-30 14
31-40 16
41-50 18
51-60 20
61-70 22
71-80 24
81-90 26
91-100 28
101-110 30
111+ 32
(GMS) 151+ 33
Cash cubes

Chance of recovery: 20%

Equip level Stat value
0-10 20
11-20 40
21-30 60
31-40 80
41-50 100
51-60 120
61-70 140
71-80 160
81-90 180
91-100 200
101-110 220
111+ 240
(GMS) 151+ 250
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
30+ 5.2631% (1 in 19) 5.2631% (1 in 19) 2.0408% (1 in 49)
Chance to recover MP when attacking[edit]

MP recovered as listed.

Initial, In-game cubes

Chance of recovery: 3%

Equip level Stat value
0-10 10
11-20 12
21-30 14
31-40 16
41-50 18
51-60 20
61-70 22
71-80 24
81-90 26
91-100 28
101-110 30
111+ 32
(GMS) 151+ 33
Cash cubes

Chance of recovery: 20%

Equip level Stat value
0-10 20
11-20 30
21-30 40
31-40 50
41-50 60
51-60 70
61-70 80
71-80 90
81-90 100
91-100 110
101+ 120
(GMS)151+ 125
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
30+ 5.2631% (1 in 19) 5.2631% (1 in 19) 2.0408% (1 in 49)
Chance to inflict darkness when attacking[edit]

Not applicable to boss monsters.

Initial, In-game cubes

Activation chance: 10%

Cash cubes

Activation chance: 20%

Equip level Stat value
10-50 Level 1 (reduces accuracy by 70% for 5 seconds)
51-100 Level 2 (reduces accuracy by 70% for 10 seconds)
101+ Level 3 (reduces accuracy by 80% for 15 seconds)
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
30+ 5.2631% (1 in 19) 5.2631% (1 in 19) 2.0408% (1 in 49)
Chance to inflict slow when attacking[edit]

Not applicable to boss monsters.

Initial, In-game cubes

Activation chance: 10%

Cash cubes

Activation chance: 20%

Equip level Stat value
10-70 Level 1 (reduces speed by 30% for 10 seconds)
71+ Level 2 (reduces speed by 40% for 10 seconds)
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
30+ 5.2631% (1 in 19) 5.2631% (1 in 19) 2.0408% (1 in 49)
Chance to inflict poison when attacking[edit]

Not applicable to boss monsters.

Initial, In-game cubes

Activation chance: 10%

Cash cubes

Activation chance: 20%

Equip level Stat value
10-20 Level 1 (deals 20 damage per second for 20 seconds)
21-40 Level 2 (deals 40 damage per second for 20 seconds)
41-60 Level 3 (deals 60 damage per second for 20 seconds)
61-80 Level 4 (deals 80 damage per second for 20 seconds)
81-100 Level 5 (deals 100 damage per second for 20 seconds)
101+ Level 6 (deals 120 damage per second for 20 seconds)
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
30+ 5.2631% (1 in 19) 5.2631% (1 in 19) 2.0408% (1 in 49)
Chance to inflict stun when attacking[edit]

Not applicable to boss monsters.

Initial, In-game cubes

Activation chance: 5%

Cash cubes

Activation chance: 10%

Equip level Stat value
10-70 Level 1 (stuns for 3 seconds)
71+ Level 2 (stuns for 4 seconds)
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
30+ 5.2631% (1 in 19) 5.2631% (1 in 19) 2.0408% (1 in 49)
Chance to inflict seal when attacking[edit]

Not applicable to boss monsters.

Initial, In-game cubes

Activation chance: 5%

Cash cubes

Activation chance: 10%

Equip level Stat value
10-70 Level 1 (seals all skills for 4 seconds)
71+ Level 2 (seals all skills for 6 seconds)
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
30+ 5.2631% (1 in 19) 5.2631% (1 in 19) 2.0408% (1 in 49)
Chance to inflict freeze when attacking[edit]

Not applicable to boss monsters.

Initial, In-game cubes

Activation chance: 5%

Cash cubes

Activation chance: 10%

Equip level Stat value
10-70 Level 1 (freezes for 2 seconds)
71+ Level 2 (freezes for 3 seconds)
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
30+ 5.2631% (1 in 19) 5.2631% (1 in 19) 2.0408% (1 in 49)
Ignores 15% of Monster's DEF when attacking[edit]

Ignore Monster DEF can only appear up to 2 times on a single cube.

Equip level requirement: 30 or higher

Chance to obtain the stat
Item Level Initial In-game cube Cash cube
30+ 1.7543% (1 in 57) 1.7543% (1 in 57) 2.0408% (1 in 49)

Epic (Prime) / Unique (Non-prime)[edit]

Stat List
STR % Increase[edit]
Equip level Stat value
0-30 +2%
31-70 +4%
71+ +6%
(GMS) 151+ +7%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
50+ 5.7142% (1 in 17.5) 5.7142% (1 in 17.5) 10.8695% (1 in 9.2)
DEX % Increase[edit]
Equip level Stat value
0-30 +2%
31-70 +4%
71+ +6%
(GMS) 151+ +7%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
50+ 5.7142% (1 in 17.5) 5.7142% (1 in 17.5) 10.8695% (1 in 9.2)
INT % Increase[edit]
Equip level Stat value
0-30 +2%
31-70 +4%
71+ +6%
(GMS) 151+ +7%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
50+ 5.7142% (1 in 17.5) 5.7142% (1 in 17.5) 10.8695% (1 in 9.2)
LUK % Increase[edit]
Equip level Stat value
0-30 +2%
31-70 +4%
71+ +6%
(GMS) 151+ +7%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
50+ 5.7142% (1 in 17.5) 5.7142% (1 in 17.5) 10.8695% (1 in 9.2)
MaxHP % Increase[edit]
Equip level Stat value
0-30 +2%
31-70 +4%
71+ +6%
(GMS) 151+ +7%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
50+ 8.5714% (1 in 11.6666) 8.5714% (1 in 11.6666) 10.8695% (1 in 9.2)
MaxMP % Increase[edit]
Equip level Stat value
0-30 +2%
31-70 +4%
71+ +6%
(GMS) 151+ +7%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
50+ 8.5714% (1 in 11.6666) 8.5714% (1 in 11.6666) 10.8695% (1 in 9.2)
Weapon ATT % Increase[edit]
Equip level Stat value
0-30 +2%
31-70 +4%
71+ +6%
(GMS) 151+ +7%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
50+ 2.8571% (1 in 35) 2.8571% (1 in 35) 4.3478% (1 in 23)
Magic ATT % Increase[edit]
Equip level Stat value
0-30 +2%
31-70 +4%
71+ +6%
(GMS) 151+ +7%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
50+ 2.8571% (1 in 35) 2.8571% (1 in 35) 4.3478% (1 in 23)
Critical Rate +8%[edit]

Equip level requirement: 0 or higher

Chance to obtain the stat
Item Level Initial In-game cube Cash cube
50+ 2.8571% (1 in 35) 2.8571% (1 in 35) 4.3478% (1 in 23)
Damage % Increase[edit]
Equip level Stat value
0-30 +2%
31-70 +4%
71+ +6%
(GMS) 151+ +7%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
50+ 2.8571% (1 in 35) 2.8571% (1 in 35) 4.3478% (1 in 23)
All Stats % Increase[edit]
Equip level Stat value
0-30 +1%
31-70 +2%
71+ +3%
(GMS) 151+ +4%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
50+ 2.8571% (1 in 35) 2.8571% (1 in 35) 4.3478% (1 in 23)
Chance to recover HP when attacking[edit]

HP recovered as listed.

Initial, In-game cubes

Chance of recovery: 3%

Equip level Stat value
0-10 20
11-20 23
21-30 26
31-40 29
41-50 32
51-60 35
61-70 38
71-80 41
81-90 44
91-100 47
101-110 50
111+ 53
(GMS) 151+ 54
Cash cubes

Chance of recovery: 20%

Equip level Stat value
0-10 30
11-20 60
21-30 90
31-40 120
41-50 150
51-60 180
61-70 210
71-80 240
81-90 270
91-100 300
101-110 330
111+ 360
(GMS) 151+ 375
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
50+ 8.5714% (1 in 11.6666) 8.5714% (1 in 11.6666) 4.3478% (1 in 23)
Chance to recover MP when attacking[edit]

MP recovered as listed.

Initial, In-game cubes

Chance of recovery: 3%

Equip level Stat value
0-10 20
11-20 23
21-30 26
31-40 29
41-50 32
51-60 35
61-70 38
71-80 41
81-90 44
91-100 47
101-110 50
111+ 53
(GMS) 151+ 54
Cash cubes

Chance of recovery: 20%

Equip level Stat value
0-10 30
11-20 45
21-30 60
31-40 75
41-50 90
51-60 105
61-70 120
71-80 135
81-90 150
91-100 165
101+ 180
(GMS) 151+ 187
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
50+ 8.5714% (1 in 11.6666) 8.5714% (1 in 11.6666) 4.3478% (1 in 23)
Ignore 15% of Monster's DEF when attacking[edit]

Ignore Monster DEF can only appear up to 2 times on a single cube.

Equip level requirement: 50 or higher

Chance to obtain the stat
Item Level Initial In-game cube Cash cube
50+ 2.8571% (1 in 35) 2.8571% (1 in 35) 4.3478% (1 in 23)
20% chance to ignore monster damage dealt[edit]

Damage ignored as listed. % HP attacks not affected

Equip level Stat value
0-10 3
11-20 5
21-30 7
31-40 9
41-50 11
51-60 13
61-70 15
71-80 17
81-90 19
91-100 21
101-110 23
111+ 25
(GMS) 151+ 26
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
50+ 8.5714% (1 in 11.6666) 8.5714% (1 in 11.6666) 0%
20% chance to ignore monster damage dealt[edit]

Damage ignored as listed. % HP attacks not affected

Equip level Stat value
0-10 5
11-20 8
21-30 11
31-40 14
41-50 17
51-60 20
61-70 23
71-80 26
81-90 29
91-100 32
101-110 35
111+ 38
(GMS) 151+ 39
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
50+ 8.5714% (1 in 11.6666) 8.5714% (1 in 11.6666) 0%
30% chance to ignore monster damage dealt[edit]

Damage ignored as listed. % HP attacks not affected

Equip level Stat value
0-10 7
11-20 11
21-30 15
31-40 19
41-50 23
51-60 27
61-70 31
71-80 35
81-90 39
91-100 43
101-110 47
111+ 51
(GMS) 151+ 53
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
50+ 8.5714% (1 in 11.6666) 8.5714% (1 in 11.6666) 0%

Unique (Prime) / Legendary (Non-prime)[edit]

Stat List
STR % Increase[edit]
Equip level Stat value
0-30 +3%
31-70 +6%
71+ +9%
(GMS) 151+ +10%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
100+ 9.5238% (1 in 10.5) 9.5238% (1 in 10.5) 9.8039% (1 in 10.2)
DEX % Increase[edit]
Equip level Stat value
0-30 +3%
31-70 +6%
71+ +9%
(GMS) 151+ +10%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
100+ 9.5238% (1 in 10.5) 9.5238% (1 in 10.5) 9.8039% (1 in 10.2)
INT % Increase[edit]
Equip level Stat value
0-30 +3%
31-70 +6%
71+ +9%
(GMS) 151+ +10%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
100+ 9.5238% (1 in 10.5) 9.5238% (1 in 10.5) 9.8039% (1 in 10.2)
LUK % Increase[edit]
Equip level Stat value
0-30 +3%
31-70 +6%
71+ +9%
(GMS) 151+ +10%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
100+ 9.5238% (1 in 10.5) 9.5238% (1 in 10.5) 9.8039% (1 in 10.2)
Weapon ATT % Increase[edit]
Equip level Stat value
0-30 +3%
31-70 +6%
71+ +9%
(GMS) 151+ +10%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
100+ 4.7619% (1 in 21) 4.7619% (1 in 21) 5.8823% (1 in 17)
Magic ATT % Increase[edit]
Equip level Stat value
0-30 +3%
31-70 +6%
71+ +9%
(GMS) 151+ +10%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
100+ 4.7619% (1 in 21) 4.7619% (1 in 21) 5.8823% (1 in 17)
Critical Rate % Increase[edit]
Equip level Stat value
0-30 +3%
31-70 +6%
71+ +9%
(GMS) 151+ +10%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
100+ 4.7619% (1 in 21) 4.7619% (1 in 21) 7.8431% (1 in 12.75)
Damage % Increase[edit]
Equip level Stat value
0-30 +3%
31-70 +6%
71+ +9%
(GMS) 151+ +10%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
100+ 4.7619% (1 in 21) 4.7619% (1 in 21) 5.8823% (1 in 17)
All Stats % Increase[edit]
Equip level Stat value
0-30 +2%
31-70 +4%
71+ +6%
(GMS) 151+ +7%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
100+ 4.7619% (1 in 21) 4.7619% (1 in 21) 7.8431% (1 in 12.75)
Ignore 30% of Monster's DEF when attacking[edit]

Ignore Monster DEF can only appear up to 2 times on a single cube.

Equip level requirement: 50 or higher

Chance to obtain the stat
Item Level Initial In-game cube Cash cube
100+ 4.7619% (1 in 21) 4.7619% (1 in 21) 5.8823% (1 in 17)
5% chance to ignore 20% of monster damage dealt[edit]

Chance to ignore percentage damage can only appear up to 2 times on a single cube.

Equip level requirement: 20 or higher, % HP attacks not affected

Chance to obtain the stat
Item Level Initial In-game cube Cash cube
100+ 14.2857% (1 in 7) 14.2857% (1 in 7) 7.8431% (1 in 12.75)
5% chance to ignore 40% of monster damage dealt[edit]

Chance to ignore percentage damage can only appear up to 2 times on a single cube.

Equip level requirement: 40 or higher, % HP attacks not affected

Chance to obtain the stat
Item Level Initial In-game cube Cash cube
100+ 14.2857% (1 in 7) 14.2857% (1 in 7) 7.8431% (1 in 12.75)
Damage to Boss Monsters +30%[edit]

Damage to Boss Monsters increase can only appear up to 2 times on a single cube.

Equip level requirement: 100 or higher

Chance to obtain the stat
Item Level Initial In-game cube Cash cube
100+ 4.7619% (1 in 21) 4.7619% (1 in 21) 5.8823% (1 in 17)

Legendary (Prime)[edit]

Stat List
STR % Increase[edit]
Equip level Stat value
0-30 +6%
31-70 +9%
71+ +12%
(GMS) 151+ +13%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
100+ 6.4516% (1 in 15.5) 8.3333% (1 in 12) 8.5106% (1 in 11.75)
DEX % Increase[edit]
Equip level Stat value
0-30 +6%
31-70 +9%
71+ +12%
(GMS) 151+ +13%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
100+ 6.4516% (1 in 15.5) 8.3333% (1 in 12) 8.5106% (1 in 11.75)
INT % Increase[edit]
Equip level Stat value
0-30 +6%
31-70 +9%
71+ +12%
(GMS) 151+ +13%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
100+ 6.4516% (1 in 15.5) 8.3333% (1 in 12) 8.5106% (1 in 11.75)
LUK % Increase[edit]
Equip level Stat value
0-30 +6%
31-70 +9%
71+ +12%
(GMS) 151+ +13%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
100+ 6.4516% (1 in 15.5) 8.3333% (1 in 12) 8.5106% (1 in 11.75)
Weapon ATT % Increase[edit]
Equip level Stat value
0-30 +6%
31-70 +9%
71+ +12%
(GMS) 151+ +13%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
100+ 3.2258% (1 in 31) 4.1666% (1 in 24) 4.2553% (1 in 23.5)
Magic ATT % Increase[edit]
Equip level Stat value
0-30 +6%
31-70 +9%
71+ +12%
(GMS) 151+ +13%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
100+ 3.2258% (1 in 31) 4.1666% (1 in 24) 4.2553% (1 in 23.5)
Critical Rate % Increase[edit]
Equip level Stat value
0-30 +6%
31-70 +9%
71+ +12%
(GMS) 151+ +13%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
100+ 3.2258% (1 in 31) 4.1666% (1 in 24) 4.2553% (1 in 23.5)
Damage % Increase[edit]
Equip level Stat value
0-30 +6%
31-70 +9%
71+ +12%
(GMS) 151+ +13%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
100+ 3.2258% (1 in 31) 4.1666% (1 in 24) 4.2553% (1 in 23.5)
All Stats % Increase[edit]
Equip level Stat value
0-30 +3%
31-70 +6%
71+ +9%
(GMS) 151+ +10%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
100+ 6.4516% (1 in 15.5) 8.3333% (1 in 12) 6.3829% (1 in 15.6666)
Weapon ATT +1 per 10 Character Levels[edit]

Equip level requirement: 30 or higher

Chance to obtain the stat
Item Level Initial In-game cube Cash cube
100+ 9.6774% (1 in 10.3333) 0% 4.2553% (1 in 23.5)
Magic ATT +1 per 10 Character Levels[edit]

Equip level requirement: 30 or higher

Chance to obtain the stat
Item Level Initial In-game cube Cash cube
100+ 9.6774% (1 in 10.3333) 0% 4.2553% (1 in 23.5)
Ignore 35% of Monster's DEF when attacking[edit]

Ignore Monster DEF can only appear up to 2 times on a single cube.

Equip level requirement: 50 or higher

Chance to obtain the stat
Item Level Initial In-game cube Cash cube
100+ 3.2258% (1 in 31) 4.1666% (1 in 24) 4.2553% (1 in 23.5)
Ignore 40% of Monster's DEF when attacking[edit]

Ignore Monster DEF can only appear up to 2 times on a single cube.

Equip level requirement: 100 or higher

Chance to obtain the stat
Item Level Initial In-game cube Cash cube
100+ 3.2258% (1 in 31) 2.0833% (1 in 48) 4.2553% (1 in 23.5)
10% chance to ignore 20% of monster damage dealt[edit]

Chance to ignore percentage damage can only appear up to 2 times on a single cube.

Equip level requirement: 20 or higher, % HP attacks not affected

Chance to obtain the stat
Item Level Initial In-game cube Cash cube
100+ 9.6774% (1 in 10.3333) 12.5% (1 in 8) 6.3829% (1 in 15.6666)
10% chance to ignore 40% of monster damage dealt[edit]

Chance to ignore percentage damage can only appear up to 2 times on a single cube.

Equip level requirement: 40 or higher, % HP attacks not affected

Chance to obtain the stat
Item Level Initial In-game cube Cash cube
100+ 9.6774% (1 in 10.3333) 12.5% (1 in 8) 6.3829% (1 in 15.6666)
Damage to Boss Monsters +35%[edit]

Damage to Boss Monsters increase can only appear up to 2 times on a single cube.

Equip level requirement: 100 or higher

Chance to obtain the stat
Item Level Initial In-game cube Cash cube
100+ 6.4516% (1 in 15.5) 8.3333% (1 in 12) 8.5106% (1 in 11.75)
Damage to Boss Monsters +40%[edit]

Damage to Boss Monsters increase can only appear up to 2 times on a single cube.

Equip level requirement: 100 or higher

Chance to obtain the stat
Item Level Initial In-game cube Cash cube
100+ 3.2258% (1 in 31) 2.0833% (1 in 48) 4.2553% (1 in 23.5)

Demon Aegis and Soul Rings[edit]

Rare (Non-prime)[edit]

Stat List
STR Increase[edit]
Equip level Stat value
0-20 +1
21-40 +2
41-50 +3
51-70 +4
71-90 +5
91+ +6
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 15.3846% (1 in 6.5) 15.3846% (1 in 6.5) 15.7894% (1 in 6.3333)
DEX Increase[edit]
Equip level Stat value
0-20 +1
21-40 +2
41-50 +3
51-70 +4
71-90 +5
91+ +6
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 15.3846% (1 in 6.5) 15.3846% (1 in 6.5) 15.7894% (1 in 6.3333)
INT Increase[edit]
Equip level Stat value
0-20 +1
21-40 +2
41-50 +3
51-70 +4
71-90 +5
91+ +6
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 15.3846% (1 in 6.5) 15.3846% (1 in 6.5) 15.7894% (1 in 6.3333)
LUK Increase[edit]
Equip level Stat value
0-20 +1
21-40 +2
41-50 +3
51-70 +4
71-90 +5
91+ +6
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 15.3846% (1 in 6.5) 15.3846% (1 in 6.5) 15.7894% (1 in 6.3333)
MaxHP Increase[edit]
Equip level Stat value
0-10 +5
11-20 +10
21-30 +15
31-40 +20
41-50 +25
51-60 +30
61-70 +35
71-80 +40
81-90 +45
91-100 +50
101-110 +55
111+ +60
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 23.0769% (1 in 4.3333) 23.0769% (1 in 4.3333) 15.7894% (1 in 6.3333)
Weapon ATT Increase[edit]
Equip level Stat value
0-20 +1
21-40 +2
41-60 +3
61-80 +4
81-90 +5
91+ +6
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 7.6923% (1 in 13) 7.6923% (1 in 13) 10.5263% (1 in 9.5)
Magic ATT Increase[edit]
Equip level Stat value
0-20 +1
21-40 +2
41-60 +3
61-80 +4
81-90 +5
91+ +6
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 7.6923% (1 in 13) 7.6923% (1 in 13) 10.5263% (1 in 9.5)

Rare (Prime) / Epic (Non-prime)[edit]

Stat List
STR Increase[edit]
Equip level Stat value
0-20 +2
21-40 +4
41-50 +6
51-70 +8
71-90 +10
91+ +12
(GMS) 151+ +13
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
30+ 3.7037% (1 in 27) 3.9215% (1 in 25.5) 6.5217% (1 in 15.3333)
DEX Increase[edit]
Equip level Stat value
0-20 +2
21-40 +4
41-50 +6
51-70 +8
71-90 +10
91+ +12
(GMS) 151+ +13
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
30+ 3.7037% (1 in 27) 3.9215% (1 in 25.5) 6.5217% (1 in 15.3333)
INT Increase[edit]
Equip level Stat value
0-20 +2
21-40 +4
41-50 +6
51-70 +8
71-90 +10
91+ +12
(GMS) 151+ +13
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
30+ 3.7037% (1 in 27) 3.9215% (1 in 25.5) 6.5217% (1 in 15.3333)
LUK Increase[edit]
Equip level Stat value
0-20 +2
21-40 +4
41-50 +6
51-70 +8
71-90 +10
91+ +12
(GMS) 151+ +13
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
30+ 3.7037% (1 in 27) 3.9215% (1 in 25.5) 6.5217% (1 in 15.3333)
MaxHP Increase[edit]
Equip level Stat value
0-10 +10
11-20 +20
21-30 +30
31-40 +40
41-50 +50
51-60 +60
61-70 +70
71-80 +80
81-90 +90
91-100 +100
101-110 +110
111+ +120
(GMS) 151+ +125
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
30+ 5.5555% (1 in 18) 5.8823% (1 in 17) 6.5217% (1 in 15.3333)
Weapon ATT Increase[edit]
Equip level Stat value
0-20 +2
21-40 +4
41-60 +6
61-80 +8
81-90 +10
91+ +12
(GMS) 151+ +13
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
30+ 3.7037% (1 in 27) 3.9215% (1 in 25.5) 4.3478% (1 in 23)
Magic ATT Increase[edit]
Equip level Stat value
0-20 +2
21-40 +4
41-60 +6
61-80 +8
81-90 +10
91+ +12
(GMS) 151+ +13
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
30+ 3.7037% (1 in 27) 3.9215% (1 in 25.5) 4.3478% (1 in 23)
STR % Increase[edit]
Equip level Stat value
0-30 +1%
31-70 +2%
71+ +3%
(GMS) 151+ +4%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
30+ 3.7037% (1 in 27) 3.9215% (1 in 25.5) 6.5217% (1 in 15.3333)
DEX % Increase[edit]
Equip level Stat value
0-30 +1%
31-70 +2%
71+ +3%
(GMS) 151+ +4%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
30+ 3.7037% (1 in 27) 3.9215% (1 in 25.5) 6.5217% (1 in 15.3333)
INT % Increase[edit]
Equip level Stat value
0-30 +1%
31-70 +2%
71+ +3%
(GMS) 151+ +4%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
30+ 3.7037% (1 in 27) 3.9215% (1 in 25.5) 6.5217% (1 in 15.3333)
LUK % Increase[edit]
Equip level Stat value
0-30 +1%
31-70 +2%
71+ +3%
(GMS) 151+ +4%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
30+ 3.7037% (1 in 27) 3.9215% (1 in 25.5) 6.5217% (1 in 15.3333)
Weapon ATT % Increase[edit]
Equip level Stat value
0-30 +1%
31-70 +2%
71+ +3%
(GMS) 151+ +4%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
30+ 1.8518% (1 in 54) 1.9607% (1 in 51) 2.1739% (1 in 46)
Magic ATT % Increase[edit]
Equip level Stat value
0-30 +1%
31-70 +2%
71+ +3%
(GMS) 151+ +4%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
30+ 1.8518% (1 in 54) 1.9607% (1 in 51) 2.1739% (1 in 46)
Critical Rate +4%[edit]

Equip level requirement: 0 or higher

Chance to obtain the stat
Item Level Initial In-game cube Cash cube
30+ 1.8518% (1 in 54) 1.9607% (1 in 51) 2.1739% (1 in 46)
Damage % Increase[edit]
Equip level Stat value
0-30 +1%
31-70 +2%
71+ +3%
(GMS) 151+ +4%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
30+ 1.8518% (1 in 54) 1.9607% (1 in 51) 2.1739% (1 in 46)
All Stats Increase[edit]
Equip level Stat value
0-20 +1
21-40 +2
41-60 +3
61-80 +4
81+ +5
(GMS) 151+ +6
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
30+ 3.7037% (1 in 27) 3.9215% (1 in 25.5) 4.3478% (1 in 23)
Chance to recover HP when attacking[edit]

HP recovered as listed.

Initial, In-game cubes

Chance of recovery: 3%

Equip level Stat value
0-10 10
11-20 12
21-30 14
31-40 16
41-50 18
51-60 20
61-70 22
71-80 24
81-90 26
91-100 28
101-110 30
111+ 32
(GMS) 151+ 33
Cash cubes

Chance of recovery: 20%

Equip level Stat value
0-10 20
11-20 40
21-30 60
31-40 80
41-50 100
51-60 120
61-70 140
71-80 160
81-90 180
91-100 200
101-110 220
111+ 240
(GMS) 151+ 250
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
30+ 5.5555% (1 in 18) 5.8823% (1 in 17) 2.1739% (1 in 46)
Chance to recover MP when attacking[edit]

MP recovered as listed.

Initial, In-game cubes

Chance of recovery: 3%

Equip level Stat value
0-10 10
11-20 12
21-30 14
31-40 16
41-50 18
51-60 20
61-70 22
71-80 24
81-90 26
91-100 28
101-110 30
111+ 32
(GMS) 151+ 33
Cash cubes

Chance of recovery: 20%

Equip level Stat value
0-10 20
11-20 30
21-30 40
31-40 50
41-50 60
51-60 70
61-70 80
71-80 90
81-90 100
91-100 110
101+ 120
(GMS)151+ 125
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
30+ 5.5555% (1 in 18) 0% 2.1739% (1 in 46)
Chance to inflict darkness when attacking[edit]

Not applicable to boss monsters.

Initial, In-game cubes

Activation chance: 10%

Cash cubes

Activation chance: 20%

Equip level Stat value
10-50 Level 1 (reduces accuracy by 70% for 5 seconds)
51-100 Level 2 (reduces accuracy by 70% for 10 seconds)
101+ Level 3 (reduces accuracy by 80% for 15 seconds)
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
30+ 5.5555% (1 in 18) 5.8823% (1 in 17) 2.1739% (1 in 46)
Chance to inflict slow when attacking[edit]

Not applicable to boss monsters.

Initial, In-game cubes

Activation chance: 10%

Cash cubes

Activation chance: 20%

Equip level Stat value
10-70 Level 1 (reduces speed by 30% for 10 seconds)
71+ Level 2 (reduces speed by 40% for 10 seconds)
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
30+ 5.5555% (1 in 18) 5.8823% (1 in 17) 2.1739% (1 in 46)
Chance to inflict poison when attacking[edit]

Not applicable to boss monsters.

Initial, In-game cubes

Activation chance: 10%

Cash cubes

Activation chance: 20%

Equip level Stat value
10-20 Level 1 (deals 20 damage per second for 20 seconds)
21-40 Level 2 (deals 40 damage per second for 20 seconds)
41-60 Level 3 (deals 60 damage per second for 20 seconds)
61-80 Level 4 (deals 80 damage per second for 20 seconds)
81-100 Level 5 (deals 100 damage per second for 20 seconds)
101+ Level 6 (deals 120 damage per second for 20 seconds)
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
30+ 5.5555% (1 in 18) 5.8823% (1 in 17) 2.1739% (1 in 46)
Chance to inflict stun when attacking[edit]

Not applicable to boss monsters.

Initial, In-game cubes

Activation chance: 5%

Cash cubes

Activation chance: 10%

Equip level Stat value
10-70 Level 1 (stuns for 3 seconds)
71+ Level 2 (stuns for 4 seconds)
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
30+ 5.5555% (1 in 18) 5.8823% (1 in 17) 2.1739% (1 in 46)
Chance to inflict seal when attacking[edit]

Not applicable to boss monsters.

Initial, In-game cubes

Activation chance: 5%

Cash cubes

Activation chance: 10%

Equip level Stat value
10-70 Level 1 (seals all skills for 4 seconds)
71+ Level 2 (seals all skills for 6 seconds)
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
30+ 5.5555% (1 in 18) 5.8823% (1 in 17) 2.1739% (1 in 46)
Chance to inflict freeze when attacking[edit]

Not applicable to boss monsters.

Initial, In-game cubes

Activation chance: 5%

Cash cubes

Activation chance: 10%

Equip level Stat value
10-70 Level 1 (freezes for 2 seconds)
71+ Level 2 (freezes for 3 seconds)
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
30+ 5.5555% (1 in 18) 5.8823% (1 in 17) 2.1739% (1 in 46)
Ignores 15% of Monster's DEF when attacking[edit]

Ignore Monster DEF can only appear up to 2 times on a single cube.

Equip level requirement: 30 or higher

Chance to obtain the stat
Item Level Initial In-game cube Cash cube
30+ 1.8518% (1 in 54) 1.9607% (1 in 51) 2.1739% (1 in 46)

Epic (Prime) / Unique (Non-prime)[edit]

Stat List
STR % Increase[edit]
Equip level Stat value
0-30 +2%
31-70 +4%
71+ +6%
(GMS) 151+ +7%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
50+ 6.25% (1 in 16) 6.8965% (1 in 14.5) 12.1951% (1 in 8.2)
DEX % Increase[edit]
Equip level Stat value
0-30 +2%
31-70 +4%
71+ +6%
(GMS) 151+ +7%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
50+ 6.25% (1 in 16) 6.8965% (1 in 14.5) 12.1951% (1 in 8.2)
INT % Increase[edit]
Equip level Stat value
0-30 +2%
31-70 +4%
71+ +6%
(GMS) 151+ +7%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
50+ 6.25% (1 in 16) 6.8965% (1 in 14.5) 12.1951% (1 in 8.2)
LUK % Increase[edit]
Equip level Stat value
0-30 +2%
31-70 +4%
71+ +6%
(GMS) 151+ +7%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
50+ 6.25% (1 in 16) 6.8965% (1 in 14.5) 12.1951% (1 in 8.2)
MaxHP % Increase[edit]
Equip level Stat value
0-30 +2%
31-70 +4%
71+ +6%
(GMS) 151+ +7%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
50+ 9.375% (1 in 10.6666) 10.3448% (1 in 9.6666) 12.1951% (1 in 8.2)
Weapon ATT % Increase[edit]
Equip level Stat value
0-30 +2%
31-70 +4%
71+ +6%
(GMS) 151+ +7%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
50+ 3.125% (1 in 32) 3.4482% (1 in 29) 4.878% (1 in 20.5)
Magic ATT % Increase[edit]
Equip level Stat value
0-30 +2%
31-70 +4%
71+ +6%
(GMS) 151+ +7%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
50+ 3.125% (1 in 32) 3.4482% (1 in 29) 4.878% (1 in 20.5)
Critical Rate +8%[edit]

Equip level requirement: 0 or higher

Chance to obtain the stat
Item Level Initial In-game cube Cash cube
50+ 3.125% (1 in 32) 3.4482% (1 in 29) 4.878% (1 in 20.5)
Damage % Increase[edit]
Equip level Stat value
0-30 +2%
31-70 +4%
71+ +6%
(GMS) 151+ +7%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
50+ 3.125% (1 in 32) 3.4482% (1 in 29) 4.878% (1 in 20.5)
All Stats % Increase[edit]
Equip level Stat value
0-30 +1%
31-70 +2%
71+ +3%
(GMS) 151+ +4%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
50+ 3.125% (1 in 32) 3.4482% (1 in 29) 4.878% (1 in 20.5)
Chance to recover HP when attacking[edit]

HP recovered as listed.

Initial, In-game cubes

Chance of recovery: 3%

Equip level Stat value
0-10 20
11-20 23
21-30 26
31-40 29
41-50 32
51-60 35
61-70 38
71-80 41
81-90 44
91-100 47
101-110 50
111+ 53
(GMS) 151+ 54
Cash cubes

Chance of recovery: 20%

Equip level Stat value
0-10 30
11-20 60
21-30 90
31-40 120
41-50 150
51-60 180
61-70 210
71-80 240
81-90 270
91-100 300
101-110 330
111+ 360
(GMS) 151+ 375
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
50+ 9.375% (1 in 10.6666) 10.3448% (1 in 9.6666) 4.878% (1 in 20.5)
Chance to recover MP when attacking[edit]

MP recovered as listed.

Initial, In-game cubes

Chance of recovery: 3%

Equip level Stat value
0-10 20
11-20 23
21-30 26
31-40 29
41-50 32
51-60 35
61-70 38
71-80 41
81-90 44
91-100 47
101-110 50
111+ 53
(GMS) 151+ 54
Cash cubes

Chance of recovery: 20%

Equip level Stat value
0-10 30
11-20 45
21-30 60
31-40 75
41-50 90
51-60 105
61-70 120
71-80 135
81-90 150
91-100 165
101+ 180
(GMS) 151+ 187
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
50+ 9.375% (1 in 10.6666) 0% 4.878% (1 in 20.5)
Ignore 15% of Monster's DEF when attacking[edit]

Ignore Monster DEF can only appear up to 2 times on a single cube.

Equip level requirement: 50 or higher

Chance to obtain the stat
Item Level Initial In-game cube Cash cube
50+ 3.125% (1 in 32) 3.4482% (1 in 29) 4.878% (1 in 20.5)
20% chance to ignore monster damage dealt[edit]

Damage ignored as listed. % HP attacks not affected

Equip level Stat value
0-10 3
11-20 5
21-30 7
31-40 9
41-50 11
51-60 13
61-70 15
71-80 17
81-90 19
91-100 21
101-110 23
111+ 25
(GMS) 151+ 26
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
50+ 9.375% (1 in 10.6666) 10.3448% (1 in 9.6666) 0%
20% chance to ignore monster damage dealt[edit]

Damage ignored as listed. % HP attacks not affected

Equip level Stat value
0-10 5
11-20 8
21-30 11
31-40 14
41-50 17
51-60 20
61-70 23
71-80 26
81-90 29
91-100 32
101-110 35
111+ 38
(GMS) 151+ 39
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
50+ 9.375% (1 in 10.6666) 10.3448% (1 in 9.6666) 0%
30% chance to ignore monster damage dealt[edit]

Damage ignored as listed. % HP attacks not affected

Equip level Stat value
0-10 7
11-20 11
21-30 15
31-40 19
41-50 23
51-60 27
61-70 31
71-80 35
81-90 39
91-100 43
101-110 47
111+ 51
(GMS) 151+ 53
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
50+ 9.375% (1 in 10.6666) 10.3448% (1 in 9.6666) 0%

Unique (Prime) / Legendary (Non-prime)[edit]

Stat List
STR % Increase[edit]
Equip level Stat value
0-30 +3%
31-70 +6%
71+ +9%
(GMS) 151+ +10%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
100+ 9.5238% (1 in 10.5) 9.5238% (1 in 10.5) 9.8039% (1 in 10.2)
DEX % Increase[edit]
Equip level Stat value
0-30 +3%
31-70 +6%
71+ +9%
(GMS) 151+ +10%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
100+ 9.5238% (1 in 10.5) 9.5238% (1 in 10.5) 9.8039% (1 in 10.2)
INT % Increase[edit]
Equip level Stat value
0-30 +3%
31-70 +6%
71+ +9%
(GMS) 151+ +10%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
100+ 9.5238% (1 in 10.5) 9.5238% (1 in 10.5) 9.8039% (1 in 10.2)
LUK % Increase[edit]
Equip level Stat value
0-30 +3%
31-70 +6%
71+ +9%
(GMS) 151+ +10%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
100+ 9.5238% (1 in 10.5) 9.5238% (1 in 10.5) 9.8039% (1 in 10.2)
Weapon ATT % Increase[edit]
Equip level Stat value
0-30 +3%
31-70 +6%
71+ +9%
(GMS) 151+ +10%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
100+ 4.7619% (1 in 21) 4.7619% (1 in 21) 5.8823% (1 in 17)
Magic ATT % Increase[edit]
Equip level Stat value
0-30 +3%
31-70 +6%
71+ +9%
(GMS) 151+ +10%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
100+ 4.7619% (1 in 21) 4.7619% (1 in 21) 5.8823% (1 in 17)
Critical Rate % Increase[edit]
Equip level Stat value
0-30 +3%
31-70 +6%
71+ +9%
(GMS) 151+ +10%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
100+ 4.7619% (1 in 21) 4.7619% (1 in 21) 7.8431% (1 in 12.75)
Damage % Increase[edit]
Equip level Stat value
0-30 +3%
31-70 +6%
71+ +9%
(GMS) 151+ +10%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
100+ 4.7619% (1 in 21) 4.7619% (1 in 21) 5.8823% (1 in 17)
All Stats % Increase[edit]
Equip level Stat value
0-30 +2%
31-70 +4%
71+ +6%
(GMS) 151+ +7%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
100+ 4.7619% (1 in 21) 4.7619% (1 in 21) 7.8431% (1 in 12.75)
Ignore 30% of Monster's DEF when attacking[edit]

Ignore Monster DEF can only appear up to 2 times on a single cube.

Equip level requirement: 50 or higher

Chance to obtain the stat
Item Level Initial In-game cube Cash cube
100+ 4.7619% (1 in 21) 4.7619% (1 in 21) 5.8823% (1 in 17)
5% chance to ignore 20% of monster damage dealt[edit]

Chance to ignore percentage damage can only appear up to 2 times on a single cube.

Equip level requirement: 20 or higher, % HP attacks not affected

Chance to obtain the stat
Item Level Initial In-game cube Cash cube
100+ 14.2857% (1 in 7) 14.2857% (1 in 7) 7.8431% (1 in 12.75)
5% chance to ignore 40% of monster damage dealt[edit]

Chance to ignore percentage damage can only appear up to 2 times on a single cube.

Equip level requirement: 40 or higher, % HP attacks not affected

Chance to obtain the stat
Item Level Initial In-game cube Cash cube
100+ 14.2857% (1 in 7) 14.2857% (1 in 7) 7.8431% (1 in 12.75)
Damage to Boss Monsters +30%[edit]

Damage to Boss Monsters increase can only appear up to 2 times on a single cube.

Equip level requirement: 100 or higher

Chance to obtain the stat
Item Level Initial In-game cube Cash cube
100+ 4.7619% (1 in 21) 4.7619% (1 in 21) 5.8823% (1 in 17)

Legendary (Prime)[edit]

Stat List
STR % Increase[edit]
Equip level Stat value
0-30 +6%
31-70 +9%
71+ +12%
(GMS) 151+ +13%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
100+ 6.4516% (1 in 15.5) 8.3333% (1 in 12) 8.5106% (1 in 11.75)
DEX % Increase[edit]
Equip level Stat value
0-30 +6%
31-70 +9%
71+ +12%
(GMS) 151+ +13%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
100+ 6.4516% (1 in 15.5) 8.3333% (1 in 12) 8.5106% (1 in 11.75)
INT % Increase[edit]
Equip level Stat value
0-30 +6%
31-70 +9%
71+ +12%
(GMS) 151+ +13%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
100+ 6.4516% (1 in 15.5) 8.3333% (1 in 12) 8.5106% (1 in 11.75)
LUK % Increase[edit]
Equip level Stat value
0-30 +6%
31-70 +9%
71+ +12%
(GMS) 151+ +13%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
100+ 6.4516% (1 in 15.5) 8.3333% (1 in 12) 8.5106% (1 in 11.75)
Weapon ATT % Increase[edit]
Equip level Stat value
0-30 +6%
31-70 +9%
71+ +12%
(GMS) 151+ +13%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
100+ 3.2258% (1 in 31) 4.1666% (1 in 24) 4.2553% (1 in 23.5)
Magic ATT % Increase[edit]
Equip level Stat value
0-30 +6%
31-70 +9%
71+ +12%
(GMS) 151+ +13%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
100+ 3.2258% (1 in 31) 4.1666% (1 in 24) 4.2553% (1 in 23.5)
Critical Rate % Increase[edit]
Equip level Stat value
0-30 +6%
31-70 +9%
71+ +12%
(GMS) 151+ +13%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
100+ 3.2258% (1 in 31) 4.1666% (1 in 24) 4.2553% (1 in 23.5)
Damage % Increase[edit]
Equip level Stat value
0-30 +6%
31-70 +9%
71+ +12%
(GMS) 151+ +13%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
100+ 3.2258% (1 in 31) 4.1666% (1 in 24) 4.2553% (1 in 23.5)
All Stats % Increase[edit]
Equip level Stat value
0-30 +3%
31-70 +6%
71+ +9%
(GMS) 151+ +10%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
100+ 6.4516% (1 in 15.5) 8.3333% (1 in 12) 6.3829% (1 in 15.6666)
Weapon ATT +1 per 10 Character Levels[edit]

Equip level requirement: 30 or higher

Chance to obtain the stat
Item Level Initial In-game cube Cash cube
100+ 9.6774% (1 in 10.3333) 0% 4.2553% (1 in 23.5)
Magic ATT +1 per 10 Character Levels[edit]

Equip level requirement: 30 or higher

Chance to obtain the stat
Item Level Initial In-game cube Cash cube
100+ 9.6774% (1 in 10.3333) 0% 4.2553% (1 in 23.5)
Ignore 35% of Monster's DEF when attacking[edit]

Ignore Monster DEF can only appear up to 2 times on a single cube.

Equip level requirement: 50 or higher

Chance to obtain the stat
Item Level Initial In-game cube Cash cube
100+ 3.2258% (1 in 31) 4.1666% (1 in 24) 4.2553% (1 in 23.5)
Ignore 40% of Monster's DEF when attacking[edit]

Ignore Monster DEF can only appear up to 2 times on a single cube.

Equip level requirement: 100 or higher

Chance to obtain the stat
Item Level Initial In-game cube Cash cube
100+ 3.2258% (1 in 31) 2.0833% (1 in 48) 4.2553% (1 in 23.5)
10% chance to ignore 20% of monster damage dealt[edit]

Chance to ignore percentage damage can only appear up to 2 times on a single cube.

Equip level requirement: 20 or higher, % HP attacks not affected

Chance to obtain the stat
Item Level Initial In-game cube Cash cube
100+ 9.6774% (1 in 10.3333) 12.5% (1 in 8) 6.3829% (1 in 15.6666)
10% chance to ignore 40% of monster damage dealt[edit]

Chance to ignore percentage damage can only appear up to 2 times on a single cube.

Equip level requirement: 40 or higher, % HP attacks not affected

Chance to obtain the stat
Item Level Initial In-game cube Cash cube
100+ 9.6774% (1 in 10.3333) 12.5% (1 in 8) 6.3829% (1 in 15.6666)
Damage to Boss Monsters +35%[edit]

Damage to Boss Monsters increase can only appear up to 2 times on a single cube.

Equip level requirement: 100 or higher

Chance to obtain the stat
Item Level Initial In-game cube Cash cube
100+ 6.4516% (1 in 15.5) 8.3333% (1 in 12) 8.5106% (1 in 11.75)
Damage to Boss Monsters +40%[edit]

Damage to Boss Monsters increase can only appear up to 2 times on a single cube.

Equip level requirement: 100 or higher

Chance to obtain the stat
Item Level Initial In-game cube Cash cube
100+ 3.2258% (1 in 31) 2.0833% (1 in 48) 4.2553% (1 in 23.5)

Emblem[edit]

Rare (Non-prime)[edit]

Stat List
STR Increase[edit]
Equip level Stat value
0-20 +1
21-40 +2
41-50 +3
51-70 +4
71-90 +5
91+ +6
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 12.5% (1 in 8) 12.5% (1 in 8) 13.6363% (1 in 7.3333)
DEX Increase[edit]
Equip level Stat value
0-20 +1
21-40 +2
41-50 +3
51-70 +4
71-90 +5
91+ +6
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 12.5% (1 in 8) 12.5% (1 in 8) 13.6363% (1 in 7.3333)
INT Increase[edit]
Equip level Stat value
0-20 +1
21-40 +2
41-50 +3
51-70 +4
71-90 +5
91+ +6
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 12.5% (1 in 8) 12.5% (1 in 8) 13.6363% (1 in 7.3333)
LUK Increase[edit]
Equip level Stat value
0-20 +1
21-40 +2
41-50 +3
51-70 +4
71-90 +5
91+ +6
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 12.5% (1 in 8) 12.5% (1 in 8) 13.6363% (1 in 7.3333)
MaxHP Increase[edit]
Equip level Stat value
0-10 +5
11-20 +10
21-30 +15
31-40 +20
41-50 +25
51-60 +30
61-70 +35
71-80 +40
81-90 +45
91-100 +50
101-110 +55
111+ +60
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 18.75% (1 in 5.3333) 18.75% (1 in 5.3333) 13.6363% (1 in 7.3333)
MaxMP Increase[edit]
Equip level Stat value
0-10 +5
11-20 +10
21-30 +15
31-40 +20
41-50 +25
51-60 +30
61-70 +35
71-80 +40
81-90 +45
91-100 +50
101-110 +55
111+ +60
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 18.75% (1 in 5.3333) 18.75% (1 in 5.3333) 13.6363% (1 in 7.3333)
Weapon ATT Increase[edit]
Equip level Stat value
0-20 +1
21-40 +2
41-60 +3
61-80 +4
81-90 +5
91+ +6
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 6.25% (1 in 16) 6.25% (1 in 16) 9.0909% (1 in 11)
Magic ATT Increase[edit]
Equip level Stat value
0-20 +1
21-40 +2
41-60 +3
61-80 +4
81-90 +5
91+ +6
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 6.25% (1 in 16) 6.25% (1 in 16) 9.0909% (1 in 11)

Rare (Prime) / Epic (Non-prime)[edit]

Stat List
STR Increase[edit]
Equip level Stat value
0-20 +2
21-40 +4
41-50 +6
51-70 +8
71-90 +10
91+ +12
(GMS) 151+ +13
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
30+ 3.5087% (1 in 28.5) 3.5087% (1 in 28.5) 6.1224% (1 in 16.3333)
DEX Increase[edit]
Equip level Stat value
0-20 +2
21-40 +4
41-50 +6
51-70 +8
71-90 +10
91+ +12
(GMS) 151+ +13
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
30+ 3.5087% (1 in 28.5) 3.5087% (1 in 28.5) 6.1224% (1 in 16.3333)
INT Increase[edit]
Equip level Stat value
0-20 +2
21-40 +4
41-50 +6
51-70 +8
71-90 +10
91+ +12
(GMS) 151+ +13
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
30+ 3.5087% (1 in 28.5) 3.5087% (1 in 28.5) 6.1224% (1 in 16.3333)
LUK Increase[edit]
Equip level Stat value
0-20 +2
21-40 +4
41-50 +6
51-70 +8
71-90 +10
91+ +12
(GMS) 151+ +13
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
30+ 3.5087% (1 in 28.5) 3.5087% (1 in 28.5) 6.1224% (1 in 16.3333)
MaxHP Increase[edit]
Equip level Stat value
0-10 +10
11-20 +20
21-30 +30
31-40 +40
41-50 +50
51-60 +60
61-70 +70
71-80 +80
81-90 +90
91-100 +100
101-110 +110
111+ +120
(GMS) 151+ +125
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
30+ 5.2631% (1 in 19) 5.2631% (1 in 19) 6.1224% (1 in 16.3333)
MaxMP Increase[edit]
Equip level Stat value
0-10 +10
11-20 +20
21-30 +30
31-40 +40
41-50 +50
51-60 +60
61-70 +70
71-80 +80
81-90 +90
91-100 +100
101-110 +110
111+ +120
(GMS) 151+ +125
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
30+ 5.2631% (1 in 19) 5.2631% (1 in 19) 6.1224% (1 in 16.3333)
Weapon ATT Increase[edit]
Equip level Stat value
0-20 +2
21-40 +4
41-60 +6
61-80 +8
81-90 +10
91+ +12
(GMS) 151+ +13
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
30+ 3.5087% (1 in 28.5) 3.5087% (1 in 28.5) 4.0816% (1 in 24.5)
Magic ATT Increase[edit]
Equip level Stat value
0-20 +2
21-40 +4
41-60 +6
61-80 +8
81-90 +10
91+ +12
(GMS) 151+ +13
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
30+ 3.5087% (1 in 28.5) 3.5087% (1 in 28.5) 4.0816% (1 in 24.5)
STR % Increase[edit]
Equip level Stat value
0-30 +1%
31-70 +2%
71+ +3%
(GMS) 151+ +4%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
30+ 3.5087% (1 in 28.5) 3.5087% (1 in 28.5) 6.1224% (1 in 16.3333)
DEX % Increase[edit]
Equip level Stat value
0-30 +1%
31-70 +2%
71+ +3%
(GMS) 151+ +4%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
30+ 3.5087% (1 in 28.5) 3.5087% (1 in 28.5) 6.1224% (1 in 16.3333)
INT % Increase[edit]
Equip level Stat value
0-30 +1%
31-70 +2%
71+ +3%
(GMS) 151+ +4%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
30+ 3.5087% (1 in 28.5) 3.5087% (1 in 28.5) 6.1224% (1 in 16.3333)
LUK % Increase[edit]
Equip level Stat value
0-30 +1%
31-70 +2%
71+ +3%
(GMS) 151+ +4%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
30+ 3.5087% (1 in 28.5) 3.5087% (1 in 28.5) 6.1224% (1 in 16.3333)
Weapon ATT % Increase[edit]
Equip level Stat value
0-30 +1%
31-70 +2%
71+ +3%
(GMS) 151+ +4%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
30+ 1.7543% (1 in 57) 1.7543% (1 in 57) 2.0408% (1 in 49)
Magic ATT % Increase[edit]
Equip level Stat value
0-30 +1%
31-70 +2%
71+ +3%
(GMS) 151+ +4%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
30+ 1.7543% (1 in 57) 1.7543% (1 in 57) 2.0408% (1 in 49)
Critical Rate +4%[edit]

Equip level requirement: 0 or higher

Chance to obtain the stat
Item Level Initial In-game cube Cash cube
30+ 1.7543% (1 in 57) 1.7543% (1 in 57) 2.0408% (1 in 49)
Damage % Increase[edit]
Equip level Stat value
0-30 +1%
31-70 +2%
71+ +3%
(GMS) 151+ +4%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
30+ 1.7543% (1 in 57) 1.7543% (1 in 57) 2.0408% (1 in 49)
All Stats Increase[edit]
Equip level Stat value
0-20 +1
21-40 +2
41-60 +3
61-80 +4
81+ +5
(GMS) 151+ +6
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
30+ 3.5087% (1 in 28.5) 3.5087% (1 in 28.5) 4.0816% (1 in 24.5)
Chance to recover HP when attacking[edit]

HP recovered as listed.

Initial, In-game cubes

Chance of recovery: 3%

Equip level Stat value
0-10 10
11-20 12
21-30 14
31-40 16
41-50 18
51-60 20
61-70 22
71-80 24
81-90 26
91-100 28
101-110 30
111+ 32
(GMS) 151+ 33
Cash cubes

Chance of recovery: 20%

Equip level Stat value
0-10 20
11-20 40
21-30 60
31-40 80
41-50 100
51-60 120
61-70 140
71-80 160
81-90 180
91-100 200
101-110 220
111+ 240
(GMS) 151+ 250
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
30+ 5.2631% (1 in 19) 5.2631% (1 in 19) 2.0408% (1 in 49)
Chance to recover MP when attacking[edit]

MP recovered as listed.

Initial, In-game cubes

Chance of recovery: 3%

Equip level Stat value
0-10 10
11-20 12
21-30 14
31-40 16
41-50 18
51-60 20
61-70 22
71-80 24
81-90 26
91-100 28
101-110 30
111+ 32
(GMS) 151+ 33
Cash cubes

Chance of recovery: 20%

Equip level Stat value
0-10 20
11-20 30
21-30 40
31-40 50
41-50 60
51-60 70
61-70 80
71-80 90
81-90 100
91-100 110
101+ 120
(GMS)151+ 125
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
30+ 5.2631% (1 in 19) 5.2631% (1 in 19) 2.0408% (1 in 49)
Chance to inflict darkness when attacking[edit]

Not applicable to boss monsters.

Initial, In-game cubes

Activation chance: 10%

Cash cubes

Activation chance: 20%

Equip level Stat value
10-50 Level 1 (reduces accuracy by 70% for 5 seconds)
51-100 Level 2 (reduces accuracy by 70% for 10 seconds)
101+ Level 3 (reduces accuracy by 80% for 15 seconds)
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
30+ 5.2631% (1 in 19) 5.2631% (1 in 19) 2.0408% (1 in 49)
Chance to inflict slow when attacking[edit]

Not applicable to boss monsters.

Initial, In-game cubes

Activation chance: 10%

Cash cubes

Activation chance: 20%

Equip level Stat value
10-70 Level 1 (reduces speed by 30% for 10 seconds)
71+ Level 2 (reduces speed by 40% for 10 seconds)
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
30+ 5.2631% (1 in 19) 5.2631% (1 in 19) 2.0408% (1 in 49)
Chance to inflict poison when attacking[edit]

Not applicable to boss monsters.

Initial, In-game cubes

Activation chance: 10%

Cash cubes

Activation chance: 20%

Equip level Stat value
10-20 Level 1 (deals 20 damage per second for 20 seconds)
21-40 Level 2 (deals 40 damage per second for 20 seconds)
41-60 Level 3 (deals 60 damage per second for 20 seconds)
61-80 Level 4 (deals 80 damage per second for 20 seconds)
81-100 Level 5 (deals 100 damage per second for 20 seconds)
101+ Level 6 (deals 120 damage per second for 20 seconds)
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
30+ 5.2631% (1 in 19) 5.2631% (1 in 19) 2.0408% (1 in 49)
Chance to inflict stun when attacking[edit]

Not applicable to boss monsters.

Initial, In-game cubes

Activation chance: 5%

Cash cubes

Activation chance: 10%

Equip level Stat value
10-70 Level 1 (stuns for 3 seconds)
71+ Level 2 (stuns for 4 seconds)
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
30+ 5.2631% (1 in 19) 5.2631% (1 in 19) 2.0408% (1 in 49)
Chance to inflict seal when attacking[edit]

Not applicable to boss monsters.

Initial, In-game cubes

Activation chance: 5%

Cash cubes

Activation chance: 10%

Equip level Stat value
10-70 Level 1 (seals all skills for 4 seconds)
71+ Level 2 (seals all skills for 6 seconds)
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
30+ 5.2631% (1 in 19) 5.2631% (1 in 19) 2.0408% (1 in 49)
Chance to inflict freeze when attacking[edit]

Not applicable to boss monsters.

Initial, In-game cubes

Activation chance: 5%

Cash cubes

Activation chance: 10%

Equip level Stat value
10-70 Level 1 (freezes for 2 seconds)
71+ Level 2 (freezes for 3 seconds)
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
30+ 5.2631% (1 in 19) 5.2631% (1 in 19) 2.0408% (1 in 49)
Ignores 15% of Monster's DEF when attacking[edit]

Ignore Monster DEF can only appear up to 2 times on a single cube.

Equip level requirement: 30 or higher

Chance to obtain the stat
Item Level Initial In-game cube Cash cube
30+ 1.7543% (1 in 57) 1.7543% (1 in 57) 2.0408% (1 in 49)

Epic (Prime) / Unique (Non-prime)[edit]

Stat List
STR % Increase[edit]
Equip level Stat value
0-30 +2%
31-70 +4%
71+ +6%
(GMS) 151+ +7%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
50+ 7.6923% (1 in 13) 7.6923% (1 in 13) 10.8695% (1 in 9.2)
DEX % Increase[edit]
Equip level Stat value
0-30 +2%
31-70 +4%
71+ +6%
(GMS) 151+ +7%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
50+ 7.6923% (1 in 13) 7.6923% (1 in 13) 10.8695% (1 in 9.2)
INT % Increase[edit]
Equip level Stat value
0-30 +2%
31-70 +4%
71+ +6%
(GMS) 151+ +7%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
50+ 7.6923% (1 in 13) 7.6923% (1 in 13) 10.8695% (1 in 9.2)
LUK % Increase[edit]
Equip level Stat value
0-30 +2%
31-70 +4%
71+ +6%
(GMS) 151+ +7%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
50+ 7.6923% (1 in 13) 7.6923% (1 in 13) 10.8695% (1 in 9.2)
MaxHP % Increase[edit]
Equip level Stat value
0-30 +2%
31-70 +4%
71+ +6%
(GMS) 151+ +7%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
50+ 11.5384% (1 in 8.6666) 11.5384% (1 in 8.6666) 10.8695% (1 in 9.2)
MaxMP % Increase[edit]
Equip level Stat value
0-30 +2%
31-70 +4%
71+ +6%
(GMS) 151+ +7%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
50+ 11.5384% (1 in 8.6666) 11.5384% (1 in 8.6666) 10.8695% (1 in 9.2)
Weapon ATT % Increase[edit]
Equip level Stat value
0-30 +2%
31-70 +4%
71+ +6%
(GMS) 151+ +7%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
50+ 3.8461% (1 in 26) 3.8461% (1 in 26) 4.3478% (1 in 23)
Magic ATT % Increase[edit]
Equip level Stat value
0-30 +2%
31-70 +4%
71+ +6%
(GMS) 151+ +7%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
50+ 3.8461% (1 in 26) 3.8461% (1 in 26) 4.3478% (1 in 23)
Critical Rate +8%[edit]

Equip level requirement: 0 or higher

Chance to obtain the stat
Item Level Initial In-game cube Cash cube
50+ 3.8461% (1 in 26) 3.8461% (1 in 26) 4.3478% (1 in 23)
Damage % Increase[edit]
Equip level Stat value
0-30 +2%
31-70 +4%
71+ +6%
(GMS) 151+ +7%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
50+ 3.8461% (1 in 26) 3.8461% (1 in 26) 4.3478% (1 in 23)
All Stats % Increase[edit]
Equip level Stat value
0-30 +1%
31-70 +2%
71+ +3%
(GMS) 151+ +4%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
50+ 3.8461% (1 in 26) 3.8461% (1 in 26) 4.3478% (1 in 23)
Chance to recover HP when attacking[edit]

HP recovered as listed.

Initial, In-game cubes

Chance of recovery: 3%

Equip level Stat value
0-10 20
11-20 23
21-30 26
31-40 29
41-50 32
51-60 35
61-70 38
71-80 41
81-90 44
91-100 47
101-110 50
111+ 53
(GMS) 151+ 54
Cash cubes

Chance of recovery: 20%

Equip level Stat value
0-10 30
11-20 60
21-30 90
31-40 120
41-50 150
51-60 180
61-70 210
71-80 240
81-90 270
91-100 300
101-110 330
111+ 360
(GMS) 151+ 375
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
50+ 11.5384% (1 in 8.6666) 11.5384% (1 in 8.6666) 4.3478% (1 in 23)
Chance to recover MP when attacking[edit]

MP recovered as listed.

Initial, In-game cubes

Chance of recovery: 3%

Equip level Stat value
0-10 20
11-20 23
21-30 26
31-40 29
41-50 32
51-60 35
61-70 38
71-80 41
81-90 44
91-100 47
101-110 50
111+ 53
(GMS) 151+ 54
Cash cubes

Chance of recovery: 20%

Equip level Stat value
0-10 30
11-20 45
21-30 60
31-40 75
41-50 90
51-60 105
61-70 120
71-80 135
81-90 150
91-100 165
101+ 180
(GMS) 151+ 187
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
50+ 11.5384% (1 in 8.6666) 11.5384% (1 in 8.6666) 4.3478% (1 in 23)
Ignore 15% of Monster's DEF when attacking[edit]

Ignore Monster DEF can only appear up to 2 times on a single cube.

Equip level requirement: 50 or higher

Chance to obtain the stat
Item Level Initial In-game cube Cash cube
50+ 3.8461% (1 in 26) 3.8461% (1 in 26) 4.3478% (1 in 23)

Unique (Prime) / Legendary (Non-prime)[edit]

Stat List
STR % Increase[edit]
Equip level Stat value
0-30 +3%
31-70 +6%
71+ +9%
(GMS) 151+ +10%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
50+ 14.2857% (1 in 7) 14.2857% (1 in 7) 12.5% (1 in 8)
DEX % Increase[edit]
Equip level Stat value
0-30 +3%
31-70 +6%
71+ +9%
(GMS) 151+ +10%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
50+ 14.2857% (1 in 7) 14.2857% (1 in 7) 12.5% (1 in 8)
INT % Increase[edit]
Equip level Stat value
0-30 +3%
31-70 +6%
71+ +9%
(GMS) 151+ +10%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
50+ 14.2857% (1 in 7) 14.2857% (1 in 7) 12.5% (1 in 8)
LUK % Increase[edit]
Equip level Stat value
0-30 +3%
31-70 +6%
71+ +9%
(GMS) 151+ +10%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
50+ 14.2857% (1 in 7) 14.2857% (1 in 7) 12.5% (1 in 8)
Weapon ATT % Increase[edit]
Equip level Stat value
0-30 +3%
31-70 +6%
71+ +9%
(GMS) 151+ +10%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
50+ 7.1428% (1 in 14) 7.1428% (1 in 14) 7.5% (1 in 13.3333)
Magic ATT % Increase[edit]
Equip level Stat value
0-30 +3%
31-70 +6%
71+ +9%
(GMS) 151+ +10%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
50+ 7.1428% (1 in 14) 7.1428% (1 in 14) 7.5% (1 in 13.3333)
Critical Rate % Increase[edit]
Equip level Stat value
0-30 +3%
31-70 +6%
71+ +9%
(GMS) 151+ +10%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
50+ 7.1428% (1 in 14) 7.1428% (1 in 14) 10% (1 in 10)
Damage % Increase[edit]
Equip level Stat value
0-30 +3%
31-70 +6%
71+ +9%
(GMS) 151+ +10%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
50+ 7.1428% (1 in 14) 7.1428% (1 in 14) 7.5% (1 in 13.3333)
All Stats % Increase[edit]
Equip level Stat value
0-30 +2%
31-70 +4%
71+ +6%
(GMS) 151+ +7%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
50+ 7.1428% (1 in 14) 7.1428% (1 in 14) 10% (1 in 10)
Ignore 30% of Monster's DEF when attacking[edit]

Ignore Monster DEF can only appear up to 2 times on a single cube.

Equip level requirement: 50 or higher

Chance to obtain the stat
Item Level Initial In-game cube Cash cube
50+ 7.1428% (1 in 14) 7.1428% (1 in 14) 7.5% (1 in 13.3333)

Legendary (Prime)[edit]

Stat List
STR % Increase[edit]
Equip level Stat value
0-30 +6%
31-70 +9%
71+ +12%
(GMS) 151+ +13%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
100+ 9.0909% (1 in 11) 12.9032% (1 in 7.75) 11.4285% (1 in 8.75)
DEX % Increase[edit]
Equip level Stat value
0-30 +6%
31-70 +9%
71+ +12%
(GMS) 151+ +13%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
100+ 9.0909% (1 in 11) 12.9032% (1 in 7.75) 11.4285% (1 in 8.75)
INT % Increase[edit]
Equip level Stat value
0-30 +6%
31-70 +9%
71+ +12%
(GMS) 151+ +13%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
100+ 9.0909% (1 in 11) 12.9032% (1 in 7.75) 11.4285% (1 in 8.75)
LUK % Increase[edit]
Equip level Stat value
0-30 +6%
31-70 +9%
71+ +12%
(GMS) 151+ +13%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
100+ 9.0909% (1 in 11) 12.9032% (1 in 7.75) 11.4285% (1 in 8.75)
Weapon ATT % Increase[edit]
Equip level Stat value
0-30 +6%
31-70 +9%
71+ +12%
(GMS) 151+ +13%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
100+ 4.5454% (1 in 22) 6.4516% (1 in 15.5) 5.7142% (1 in 17.5)
Magic ATT % Increase[edit]
Equip level Stat value
0-30 +6%
31-70 +9%
71+ +12%
(GMS) 151+ +13%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
100+ 4.5454% (1 in 22) 6.4516% (1 in 15.5) 5.7142% (1 in 17.5)
Critical Rate % Increase[edit]
Equip level Stat value
0-30 +6%
31-70 +9%
71+ +12%
(GMS) 151+ +13%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
100+ 4.5454% (1 in 22) 6.4516% (1 in 15.5) 5.7142% (1 in 17.5)
Damage % Increase[edit]
Equip level Stat value
0-30 +6%
31-70 +9%
71+ +12%
(GMS) 151+ +13%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
100+ 4.5454% (1 in 22) 6.4516% (1 in 15.5) 5.7142% (1 in 17.5)
All Stats % Increase[edit]
Equip level Stat value
0-30 +3%
31-70 +6%
71+ +9%
(GMS) 151+ +10%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
100+ 9.0909% (1 in 11) 12.9032% (1 in 7.75) 8.5714% (1 in 11.6666)
Weapon ATT +1 per 10 Character Levels[edit]

Equip level requirement: 30 or higher

Chance to obtain the stat
Item Level Initial In-game cube Cash cube
100+ 13.6363% (1 in 7.3333) 0% 5.7142% (1 in 17.5)
Magic ATT +1 per 10 Character Levels[edit]

Equip level requirement: 30 or higher

Chance to obtain the stat
Item Level Initial In-game cube Cash cube
100+ 13.6363% (1 in 7.3333) 0% 5.7142% (1 in 17.5)
Ignore 35% of Monster's DEF when attacking[edit]

Ignore Monster DEF can only appear up to 2 times on a single cube.

Equip level requirement: 50 or higher

Chance to obtain the stat
Item Level Initial In-game cube Cash cube
100+ 4.5454% (1 in 22) 6.4516% (1 in 15.5) 5.7142% (1 in 17.5)
Ignore 40% of Monster's DEF when attacking[edit]

Ignore Monster DEF can only appear up to 2 times on a single cube.

Equip level requirement: 100 or higher

Chance to obtain the stat
Item Level Initial In-game cube Cash cube
100+ 4.5454% (1 in 22) 3.2258% (1 in 31) 5.7142% (1 in 17.5)

Mechanical Heart and Badge[edit]

Rare (Non-prime)[edit]

Stat List
STR Increase[edit]
Equip level Stat value
0-20 +1
21-40 +2
41-50 +3
51-70 +4
71-90 +5
91+ +6
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 11.7647% (1 in 8.5) 11.7647% (1 in 8.5) 14.2857% (1 in 7)
DEX Increase[edit]
Equip level Stat value
0-20 +1
21-40 +2
41-50 +3
51-70 +4
71-90 +5
91+ +6
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 11.7647% (1 in 8.5) 11.7647% (1 in 8.5) 14.2857% (1 in 7)
INT Increase[edit]
Equip level Stat value
0-20 +1
21-40 +2
41-50 +3
51-70 +4
71-90 +5
91+ +6
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 11.7647% (1 in 8.5) 11.7647% (1 in 8.5) 14.2857% (1 in 7)
LUK Increase[edit]
Equip level Stat value
0-20 +1
21-40 +2
41-50 +3
51-70 +4
71-90 +5
91+ +6
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 11.7647% (1 in 8.5) 11.7647% (1 in 8.5) 14.2857% (1 in 7)
MaxHP Increase[edit]
Equip level Stat value
0-10 +5
11-20 +10
21-30 +15
31-40 +20
41-50 +25
51-60 +30
61-70 +35
71-80 +40
81-90 +45
91-100 +50
101-110 +55
111+ +60
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 17.647% (1 in 5.6666) 17.647% (1 in 5.6666) 14.2857% (1 in 7)
MaxMP Increase[edit]
Equip level Stat value
0-10 +5
11-20 +10
21-30 +15
31-40 +20
41-50 +25
51-60 +30
61-70 +35
71-80 +40
81-90 +45
91-100 +50
101-110 +55
111+ +60
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 17.647% (1 in 5.6666) 17.647% (1 in 5.6666) 14.2857% (1 in 7)
DEF Increase[edit]
Equip level Stat value
0-10 +5
11-20 +10
21-30 +15
31-40 +20
41-50 +25
51-60 +30
61-70 +35
71-80 +40
81-90 +45
91-100 +50
101-110 +55
111+ +60
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 17.647% (1 in 5.6666) 17.647% (1 in 5.6666) 14.2857% (1 in 7)

Rare (Prime) / Epic (Non-prime)[edit]

Stat List
STR Increase[edit]
Equip level Stat value
0-20 +2
21-40 +4
41-50 +6
51-70 +8
71-90 +10
91+ +12
(GMS) 151+ +13
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 5.5555% (1 in 18) 5.5555% (1 in 18) 7.5% (1 in 13.3333)
DEX Increase[edit]
Equip level Stat value
0-20 +2
21-40 +4
41-50 +6
51-70 +8
71-90 +10
91+ +12
(GMS) 151+ +13
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 5.5555% (1 in 18) 5.5555% (1 in 18) 7.5% (1 in 13.3333)
INT Increase[edit]
Equip level Stat value
0-20 +2
21-40 +4
41-50 +6
51-70 +8
71-90 +10
91+ +12
(GMS) 151+ +13
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 5.5555% (1 in 18) 5.5555% (1 in 18) 7.5% (1 in 13.3333)
LUK Increase[edit]
Equip level Stat value
0-20 +2
21-40 +4
41-50 +6
51-70 +8
71-90 +10
91+ +12
(GMS) 151+ +13
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 5.5555% (1 in 18) 5.5555% (1 in 18) 7.5% (1 in 13.3333)
MaxHP Increase[edit]
Equip level Stat value
0-10 +10
11-20 +20
21-30 +30
31-40 +40
41-50 +50
51-60 +60
61-70 +70
71-80 +80
81-90 +90
91-100 +100
101-110 +110
111+ +120
(GMS) 151+ +125
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 8.3333% (1 in 12) 8.3333% (1 in 12) 7.5% (1 in 13.3333)
MaxMP Increase[edit]
Equip level Stat value
0-10 +10
11-20 +20
21-30 +30
31-40 +40
41-50 +50
51-60 +60
61-70 +70
71-80 +80
81-90 +90
91-100 +100
101-110 +110
111+ +120
(GMS) 151+ +125
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 8.3333% (1 in 12) 8.3333% (1 in 12) 7.5% (1 in 13.3333)
DEF Increase[edit]
Equip level Stat value
0-10 +10
11-20 +20
21-30 +30
31-40 +40
41-50 +50
51-60 +60
61-70 +70
71-80 +80
81-90 +90
91-100 +100
101-110 +110
111+ +120
(GMS) 151+ +125
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 8.3333% (1 in 12) 8.3333% (1 in 12) 5% (1 in 20)
STR % Increase[edit]
Equip level Stat value
0-30 +1%
31-70 +2%
71+ +3%
(GMS) 151+ +4%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 5.5555% (1 in 18) 5.5555% (1 in 18) 7.5% (1 in 13.3333)
DEX % Increase[edit]
Equip level Stat value
0-30 +1%
31-70 +2%
71+ +3%
(GMS) 151+ +4%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 5.5555% (1 in 18) 5.5555% (1 in 18) 7.5% (1 in 13.3333)
INT % Increase[edit]
Equip level Stat value
0-30 +1%
31-70 +2%
71+ +3%
(GMS) 151+ +4%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 5.5555% (1 in 18) 5.5555% (1 in 18) 7.5% (1 in 13.3333)
LUK % Increase[edit]
Equip level Stat value
0-30 +1%
31-70 +2%
71+ +3%
(GMS) 151+ +4%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 5.5555% (1 in 18) 5.5555% (1 in 18) 7.5% (1 in 13.3333)
MaxHP % Increase[edit]
Equip level Stat value
0-30 +1%
31-70 +2%
71+ +3%
(GMS) 151+ +4%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 8.3333% (1 in 12) 8.3333% (1 in 12) 5% (1 in 20)
MaxMP % Increase[edit]
Equip level Stat value
0-30 +1%
31-70 +2%
71+ +3%
(GMS) 151+ +4%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 8.3333% (1 in 12) 8.3333% (1 in 12) 5% (1 in 20)
DEF % Increase[edit]
Equip level Stat value
0-30 +1%
31-70 +2%
71+ +3%
(GMS) 151+ +4%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 8.3333% (1 in 12) 8.3333% (1 in 12) 5% (1 in 20)
All Stats Increase[edit]
Equip level Stat value
0-20 +1
21-40 +2
41-60 +3
61-80 +4
81+ +5
(GMS) 151+ +6
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 5.5555% (1 in 18) 5.5555% (1 in 18) 5% (1 in 20)

Epic (Prime) / Unique (Non-prime)[edit]

Stat List
STR % Increase[edit]
Equip level Stat value
0-30 +2%
31-70 +4%
71+ +6%
(GMS) 151+ +7%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 11.1111% (1 in 9) 11.1111% (1 in 9) 14.2857% (1 in 7)
DEX % Increase[edit]
Equip level Stat value
0-30 +2%
31-70 +4%
71+ +6%
(GMS) 151+ +7%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 11.1111% (1 in 9) 11.1111% (1 in 9) 14.2857% (1 in 7)
INT % Increase[edit]
Equip level Stat value
0-30 +2%
31-70 +4%
71+ +6%
(GMS) 151+ +7%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 11.1111% (1 in 9) 11.1111% (1 in 9) 14.2857% (1 in 7)
LUK % Increase[edit]
Equip level Stat value
0-30 +2%
31-70 +4%
71+ +6%
(GMS) 151+ +7%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 11.1111% (1 in 9) 11.1111% (1 in 9) 14.2857% (1 in 7)
MaxHP % Increase[edit]
Equip level Stat value
0-30 +2%
31-70 +4%
71+ +6%
(GMS) 151+ +7%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 16.6666% (1 in 6) 16.6666% (1 in 6) 14.2857% (1 in 7)
MaxMP % Increase[edit]
Equip level Stat value
0-30 +2%
31-70 +4%
71+ +6%
(GMS) 151+ +7%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 16.6666% (1 in 6) 16.6666% (1 in 6) 14.2857% (1 in 7)
DEF % Increase[edit]
Equip level Stat value
0-30 +2%
31-70 +4%
71+ +6%
(GMS) 151+ +7%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 16.6666% (1 in 6) 16.6666% (1 in 6) 8.5714% (1 in 11.6666)
All Stats % Increase[edit]
Equip level Stat value
0-30 +1%
31-70 +2%
71+ +3%
(GMS) 151+ +4%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 5.5555% (1 in 18) 5.5555% (1 in 18) 5.7142% (1 in 17.5)

Unique (Prime) / Legendary (Non-prime)[edit]

Stat List
STR % Increase[edit]
Equip level Stat value
0-30 +3%
31-70 +6%
71+ +9%
(GMS) 151+ +10%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 9.5238% (1 in 10.5) 9.5238% (1 in 10.5) 11.3636% (1 in 8.8)
DEX % Increase[edit]
Equip level Stat value
0-30 +3%
31-70 +6%
71+ +9%
(GMS) 151+ +10%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 9.5238% (1 in 10.5) 9.5238% (1 in 10.5) 11.3636% (1 in 8.8)
INT % Increase[edit]
Equip level Stat value
0-30 +3%
31-70 +6%
71+ +9%
(GMS) 151+ +10%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 9.5238% (1 in 10.5) 9.5238% (1 in 10.5) 11.3636% (1 in 8.8)
LUK % Increase[edit]
Equip level Stat value
0-30 +3%
31-70 +6%
71+ +9%
(GMS) 151+ +10%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 9.5238% (1 in 10.5) 9.5238% (1 in 10.5) 11.3636% (1 in 8.8)
MaxHP % Increase[edit]
Equip level Stat value
0-30 +3%
31-70 +6%
71+ +9%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 14.2857% (1 in 7) 14.2857% (1 in 7) 13.6363% (1 in 7.3333)
MaxMP % Increase[edit]
Equip level Stat value
0-30 +3%
31-70 +6%
71+ +9%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 14.2857% (1 in 7) 14.2857% (1 in 7) 13.6363% (1 in 7.3333)
DEF % Increase[edit]
Equip level Stat value
0-30 +3%
31-70 +6%
71+ +9%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 14.2857% (1 in 7) 14.2857% (1 in 7) 9.0909% (1 in 11)
All Stats % Increase[edit]
Equip level Stat value
0-30 +2%
31-70 +4%
71+ +6%
(GMS) 151+ +7%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 4.7619% (1 in 21) 4.7619% (1 in 21) 9.0909% (1 in 11)
Skills and Potion HP Recovery % Increase[edit]

Does not apply to MP potion recovery (for dual heal potions, only HP is affected) and any % based potion or skill heal applied individually.

Equip level Stat value
0-30 +10%
31-70 +20%
71+ +30%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 14.2857% (1 in 7) 14.2857% (1 in 7) 9.0909% (1 in 11)

Legendary (Prime)[edit]

Stat List
STR % Increase[edit]
Equip level Stat value
0-30 +6%
31-70 +9%
71+ +12%
(GMS) 151+ +13%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 9.0909% (1 in 11) 9.0909% (1 in 11) 12.9032% (1 in 7.75)
DEX % Increase[edit]
Equip level Stat value
0-30 +6%
31-70 +9%
71+ +12%
(GMS) 151+ +13%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 9.0909% (1 in 11) 9.0909% (1 in 11) 12.9032% (1 in 7.75)
INT % Increase[edit]
Equip level Stat value
0-30 +6%
31-70 +9%
71+ +12%
(GMS) 151+ +13%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 9.0909% (1 in 11) 9.0909% (1 in 11) 12.9032% (1 in 7.75)
LUK % Increase[edit]
Equip level Stat value
0-30 +6%
31-70 +9%
71+ +12%
(GMS) 151+ +13%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 9.0909% (1 in 11) 9.0909% (1 in 11) 12.9032% (1 in 7.75)
MaxHP % Increase[edit]
Equip level Stat value
0-30 +6%
31-70 +9%
71+ +12%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 13.6363% (1 in 7.3333) 13.6363% (1 in 7.3333) 12.9032% (1 in 7.75)
MaxMP % Increase[edit]
Equip level Stat value
0-30 +6%
31-70 +9%
71+ +12%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 13.6363% (1 in 7.3333) 13.6363% (1 in 7.3333) 12.9032% (1 in 7.75)
DEF % Increase[edit]
Equip level Stat value
0-30 +6%
31-70 +9%
71+ +12%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 13.6363% (1 in 7.3333) 13.6363% (1 in 7.3333) 12.9032% (1 in 7.75)
All Stats % Increase[edit]
Equip level Stat value
0-30 +3%
31-70 +6%
71+ +9%
(GMS) 151+ +10%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 9.0909% (1 in 11) 9.0909% (1 in 11) 9.6774% (1 in 10.3333)
Skills and Potion HP Recovery % Increase[edit]

Does not apply to MP potion recovery (for dual heal potions, only HP is affected) and any % based potion or skill heal applied individually.

Equip level Stat value
0-30 +20%
31-70 +30%
71+ +40%
Chance to obtain the stat
Item Level Initial In-game cube Cash cube
0+ 13.6363% (1 in 7.3333) 13.6363% (1 in 7.3333) 0%

Bonus Potential[edit]

Click here to be directed to the Potential section.

Bonus Potential can be obtained on items with Regular Potential. It provides additional stats that is weaker compared to Regular Potentials (7% stat instead of 12% for example) but some stats are really powerful that Regular Potentials cannot give (example: 10 ATT on rare bonus potential on armor/accessory)

Tiers[edit]

There are 5 tiers of bonus potentials for accessories and armors. Based on STR, DEX, INT and LUK:

  • Level 0~20 items can get: 1% on rare, 1% on epic, 2% on unique, 3% on legendary
  • Level 21~50 items can get: 1% on rare, 2% on epic, 3% on unique, 4% on legendary
  • Level 51~90 items can get: 1% on rare, 3% on epic, 4% on unique, 5% on legendary
  • Level 91~200 items (level 91~150 items for GMS and TMS) can get: 2% on rare, 4% on epic, 5% on unique, 7% on legendary
  • Level 201+ items (level 151+ items for GMS and TMS) can 3% on rare, 5% on epic, 6% on unique, 8% on legendary
    • All stat % are 1 rank below the stated rank.

Based on HP:

  • Level 0~20 items can get: 1% on rare, 1% on epic, 2% on unique, 3% on legendary
  • Level 21~50 items can get: 1% on rare, 2% on epic, 3% on unique, 5% on legendary
  • Level 51~90 items can get: 1% on rare, 3% on epic, 5% on unique, 7% on legendary
  • Level 91~200 items (level 91~150 items for GMS and TMS) can get: 2% on rare, 5% on epic, 7% on unique, 10% on legendary
  • Level 201+ items (level 151+ items for GMS and TMS) can 3% on rare, 6% on epic, 8% on unique, 11% on legendary

For weapons, secondary weapons and emblems, the tiers for STR, DEX, INT, LUK, ATT and Magic ATT follows that of regular potentials.

Bonus Potential Scrolls[edit]

For bonus potentials, there are Bonus Potential Scrolls which can be obtained from events and cash shop sales. They have varying success rates but the most common ones are: 50%, 70% and 100%. When used it can give 2-3 lines of bonus potentials. Note that the item must already have normal potentials in order to use this. There is a higher chance than normal potentials that the iten will end up as epic or unique after using a Bonus Potential Scroll.

Some of the ways to obtain Bonus Potential Scrolls include:

  • Cash Shop for Special Bonus Potential Scroll (100% success, always 3 lines)
  • 25 Black Cube Fragments (from using 25 Black Cubes) -> 100% Bonus Potential Scroll (untradable)
  • 20 Bonus Potential Cube Fragments (from using 20 Bonus Potential Cubes) -> tradable 70% Bonus Potential Scroll
  • Ursus (40 Bones + 40 Fur + 20 Quality Leather + 3 Tooth + 1 Essence -> untradable 50% scroll)
  • Dojo Shop (25,000 Dojo Points -> untradable 50% scroll)
  • Maple Union Coin Shop (200 Union coins -> untradable 100% scroll, up to 2 per week per character, expires in 10 days)
  • Elite Bosses (Obtain tradable 50% scroll from Rare Treasure Chest if you are lucky)
  • Monster Collection 24 hour exploration at a low chance (untradable 50% scroll)
  • Bounty Portal Pouches (low chance from Advanced/Premium pouches for an untradable 50% scroll)
  • Event Shops

Untradable scrolls usually has an expiration date of at least 7 days from acquisition.

During Grand Cube sales, the package containing 30 Bonus Potential Cubes also contain an Additional Epic Potential Scroll 30%. This scroll is tradable and has expiry. When successfully applied, it sets the Bonus Potential rank to Epic, but note that number of lines is not preserved. This scroll can be applied to existing items with bonus potentials that are not Epic rank.

Increasing Lines[edit]

Normally, when a bonus potential scroll is used on an item without bonus potential, there is a 75% chance of it being 2 lines and a 25% chance of it being 3 lines. If a higher graded bonus potential scroll is used on an item with bonus potential, the number of lines will be inherited.

The following items can be used to increase from 2 lines to 3 lines for bonus potentials:

  • Basic Awakening Stamp (20% success, from elite boss, untradable)
  • Intermediate Awakening Stamp (40% success, from elite boss, untradable)
  • Superior Awakening Stamp (60% success, obtained from boss raids, untradable)
  • Special Awakening Stamp (100% success, from event shop or swapping 10 Bonus Potential Cube Fragments from using 10 Bonus Potential Cubes, untradable)

Resetting Bonus Potential[edit]

You can reset Bonus Potentials by using the Bonus Potential Cube bought from the cash shop for 2,400 NX cash (4,000 cash in MSEA), but it costs more than a RED/Black Cube and it is harder to obtain desired stats so it is not advisable to cube bonus potential unless you have maximised your normal potentials or when it is miracle time or double miracle time. You can also get 1 Bonus Potential Cube from Fairy Bros' Daily Gift on Day 27. Expires in 7 days after claiming it. Events can also award the Bonus Potential Cube directly.

If the bonus potential is rated Rare, the Suspicious Additional Cube can also be used to reset the bonus potential, but it cannot increase the rank. Events and bosses of Lotus/Damien and above difficulty will drop Suspicious Additional Cubes (tradable for boss drop and untradable/tradable within account otherwise).

During event sales, White Bonus Potential Cubes may be sold in the cash shop, it works like a Black Cube for Bonus Potentials.

The other cubes (Red, Black, Master Craftsman, Meister, Occult) will not affect Bonus Potentials and Bonus Potential Cubes will also not affect Normal Potentials.

When using the Bonus Potential Cube, if it is not at the maximum grade, there is a chance of increasing the grade 1 time normally and Miracle Time events, and up to 2 times during Double Miracle Time events on a single cube.

The chance based on KMS is stated as such when it is not during Miracle Time or Double Miracle Time events. Miracle Time or Double Miracle Time increases the success rate to 2x the base value. GMS has a wildly higher chance than stated, and MSEA is assumed to follow KMS even though no official rates are stated.

The rates are officially posted on the Korean MapleStory website here: https://maplestory.nexon.com/Guide/OtherProbability/cube/addi

Rank increase Chance
Rare -> Epic 4.7619% (1 in 21)
Epic -> Unique 1.9607% (1 in 51)
Unique -> Legendary 0.6% (1 in 166.6666)

There is also a small chance for the 2nd and 3rd line to give the maximum value (also known as prime). The 1st line will always be a prime line (matches the rank), and the 2nd and 3rd line has a chance to match the rank, else it will be 1 rank lower. The chance of the rank matching depends on the rank itself, and the chance is applied individually. Both the 2nd and 3rd line have the same chance.

Rank Chance of prime line
Rare 1.9607% (1 in 51)
Epic 4.7619% (1 in 21)
Unique 1.9607% (1 in 51)
Legendary 0.4975% (1 in 201)

So for a triple prime legendary additional potential, it would be (1/201)^2 = 0.0024% chance (1 in 40,401). Good Luck!

Bonus Potential Stat List[edit]

These are the list of possible stats for regular potentials. Possible stats for each rank is denoted as follows: Rank (Non-prime) and Rank (Prime). Example: You can get STR +7% and STR +5% on the same equipment Legendary rank. Lines can be the same for multiple lines.

Some stats are limited up to 2 appearances on a single cube (different stats have their own separate limit)

  • Damage on boss monsters increase
  • Ignore monster DEF increase
  • Item Drop Rate increase

For specific details on the probabilities for a particular stat, you can refer to http://whackybeanz.com/maple/extras/potential-list (Credits to whackybeanz of MapleSEA)

Hat[edit]

Rare (Non-prime)[edit]

Stat List
STR Increase[edit]
Equip level Stat value
0-20 +1
21-40 +2
41-50 +3
51-70 +4
71-90 +5
91+ +6
Chance to obtain the stat
Item Level Probaility 1 in
0+ 7.4074% 13.5
DEX Increase[edit]
Equip level Stat value
0-20 +1
21-40 +2
41-50 +3
51-70 +4
71-90 +5
91+ +6
Chance to obtain the stat
Item Level Probaility 1 in
0+ 7.4074% 13.5
INT Increase[edit]
Equip level Stat value
0-20 +1
21-40 +2
41-50 +3
51-70 +4
71-90 +5
91+ +6
Chance to obtain the stat
Item Level Probaility 1 in
0+ 7.4074% 13.5
LUK Increase[edit]
Equip level Stat value
0-20 +1
21-40 +2
41-50 +3
51-70 +4
71-90 +5
91+ +6
Chance to obtain the stat
Item Level Probaility 1 in
0+ 7.4074% 13.5
Weapon ATT Increase[edit]
Equip level Stat value
0-50 +1
51-100 +2
101+ +3
Chance to obtain the stat
Item Level Probaility 1 in
0+ 7.4074% 13.5
Magic ATT Increase[edit]
Equip level Stat value
0-50 +1
51-100 +2
101+ +3
Chance to obtain the stat
Item Level Probaility 1 in
0+ 7.4074% 13.5
Speed Increase[edit]
Equip level Stat value
0-30 +1
31-70 +2
71-110 +3
111+ +4
Chance to obtain the stat
Item Level Probaility 1 in
0+ 11.1111% 9
Jump Increase[edit]
Equip level Stat value
0-30 +1
31-70 +2
71-110 +3
111+ +4
Chance to obtain the stat
Item Level Probaility 1 in
0+ 11.1111% 9
MaxHP Increase[edit]
Equip level Stat value
0-10 +5
11-20 +10
21-30 +15
31-40 +20
41-50 +25
51-60 +30
61-70 +35
71-80 +40
81-90 +45
91-100 +50
101-110 +55
111+ +60
Chance to obtain the stat
Item Level Probaility 1 in
0+ 11.1111% 9
MaxMP Increase[edit]
Equip level Stat value
0-10 +5
11-20 +10
21-30 +15
31-40 +20
41-50 +25
51-60 +30
61-70 +35
71-80 +40
81-90 +45
91-100 +50
101-110 +55
111+ +60
Chance to obtain the stat
Item Level Probaility 1 in
0+ 11.1111% 9
DEF Increase[edit]
Equip level Stat value
0-10 +5
11-20 +10
21-30 +15
31-40 +20
41-50 +25
51-60 +30
61-70 +35
71-80 +40
81-90 +45
91-100 +50
101-110 +55
111+ +60
Chance to obtain the stat
Item Level Probaility 1 in
0+ 11.1111% 9

Rare (Prime) / Epic (Non-prime)[edit]

Stat List
STR Increase[edit]
Equip level Stat value
0-20 +2
21-50 +4
51-70 +6
71-90 +8
91+ +10
(GMS) 151+ +11
Chance to obtain the stat
Item Level Probaility 1 in
0+ 6.3829% 15.6666
DEX Increase[edit]
Equip level Stat value
0-20 +2
21-50 +4
51-70 +6
71-90 +8
91+ +10
(GMS) 151+ +11
Chance to obtain the stat
Item Level Probaility 1 in
0+ 6.3829% 15.6666
INT Increase[edit]
Equip level Stat value
0-20 +2
21-50 +4
51-70 +6
71-90 +8
91+ +10
(GMS) 151+ +11
Chance to obtain the stat
Item Level Probaility 1 in
0+ 6.3829% 15.6666
LUK Increase[edit]
Equip level Stat value
0-20 +2
21-50 +4
51-70 +6
71-90 +8
91+ +10
(GMS) 151+ +11
Chance to obtain the stat
Item Level Probaility 1 in
0+ 6.3829% 15.6666
Weapon ATT Increase[edit]
Equip level Stat value
0-20 +1
21-40 +2
41-60 +4
61-80 +6
81-90 +8
91+ +10
(GMS) 151+ +11
Chance to obtain the stat
Item Level Probaility 1 in
0+ 4.2553% 23.5
Magic ATT Increase[edit]
Equip level Stat value
0-20 +1
21-40 +2
41-60 +4
61-80 +6
81-90 +8
91+ +10
(GMS) 151+ +11
Chance to obtain the stat
Item Level Probaility 1 in
0+ 4.2553% 23.5
MaxHP Increase[edit]
Equip level Stat value
0-20 +10
21-50 +15
51-90 +50
91+ +100
(GMS) 151+ +125
Chance to obtain the stat
Item Level Probaility 1 in
0+ 6.3829% 15.6666
MaxMP Increase[edit]
Equip level Stat value
0-20 +10
21-50 +15
51-90 +50
91+ +100
(GMS) 151+ +125
Chance to obtain the stat
Item Level Probaility 1 in
0+ 6.3829% 15.6666
DEF Increase[edit]
Equip level Stat value
0-20 +10
21-50 +15
51-90 +50
91+ +100
(GMS) 151+ +125
Chance to obtain the stat
Item Level Probaility 1 in
0+ 6.3829% 15.6666
Speed Increase[edit]
Equip level Stat value
0-20 +2
21-50 +3
51-80 +4
81-110 +5
111+ +6
Chance to obtain the stat
Item Level Probaility 1 in
0+ 6.3829% 15.6666
Jump Increase[edit]
Equip level Stat value
0-20 +2
21-50 +3
51-80 +4
81-110 +5
111+ +6
Chance to obtain the stat
Item Level Probaility 1 in
0+ 6.3829% 15.6666
STR % Increase[edit]
Equip level Stat value
0-90 +1%
91+ +2%
(GMS) 151+ +3%
Chance to obtain the stat
Item Level Probaility 1 in
0+ 4.2553% 23.5
DEX % Increase[edit]
Equip level Stat value
0-90 +1%
91+ +2%
(GMS) 151+ +3%
Chance to obtain the stat
Item Level Probaility 1 in
0+ 4.2553% 23.5
INT % Increase[edit]
Equip level Stat value
0-90 +1%
91+ +2%
(GMS) 151+ +3%
Chance to obtain the stat
Item Level Probaility 1 in
0+ 4.2553% 23.5
LUK % Increase[edit]
Equip level Stat value
0-90 +1%
91+ +2%
(GMS) 151+ +3%
Chance to obtain the stat
Item Level Probaility 1 in
0+ 4.2553% 23.5
DEF % Increase[edit]
Equip level Stat value
0-90 +1%
91+ +2%
(GMS) 151+ +3%
Chance to obtain the stat
Item Level Probaility 1 in
0+ 4.2553% 23.5
MaxHP % Increase[edit]
Equip level Stat value
0-90 +1%
91+ +2%
(GMS) 151+ +3%
Chance to obtain the stat
Item Level Probaility 1 in
0+ 4.2553% 23.5
MaxMP % Increase[edit]
Equip level Stat value
0-90 +1%
91+ +2%
(GMS) 151+ +3%
Chance to obtain the stat
Item Level Probaility 1 in
0+ 4.2553% 23.5
All Stats Increase[edit]
Equip level Stat value
0-50 +1
51-90 +2
91+ +3
Chance to obtain the stat
Item Level Probaility 1 in
0+ 4.2553% 23.5

Epic (Prime) / Unique (Non-prime)[edit]

Stat List
STR Increase[edit]
Equip level Stat value
0-20 +4
21-40 +6
41-50 +8
51-70 +10
71-90 +12
91+ +14
(GMS) 151+ +15
Chance to obtain the stat
Item Level Probaility 1 in
0+ 6% 16.6666
DEX Increase[edit]
Equip level Stat value
0-20 +4
21-40 +6
41-50 +8
51-70 +10
71-90 +12
91+ +14
(GMS) 151+ +15
Chance to obtain the stat
Item Level Probaility 1 in
0+ 6% 16.6666
INT Increase[edit]
Equip level Stat value
0-20 +4
21-40 +6
41-50 +8
51-70 +10
71-90 +12
91+ +14
(GMS) 151+ +15
Chance to obtain the stat
Item Level Probaility 1 in
0+ 6% 16.6666
LUK Increase[edit]
Equip level Stat value
0-20 +4
21-40 +6
41-50 +8
51-70 +10
71-90 +12
91+ +14
(GMS) 151+ +15
Chance to obtain the stat
Item Level Probaility 1 in
0+ 6% 16.6666
Weapon ATT Increase[edit]
Equip level Stat value
0-20 +4
21-50 +6
51-90 +8
91+ +11
(GMS) 151+ +12
Chance to obtain the stat
Item Level Probaility 1 in
0+ 4% 25
Magic ATT Increase[edit]
Equip level Stat value
0-20 +4
21-50 +6
51-90 +8
91+ +11
(GMS) 151+ +12
Chance to obtain the stat
Item Level Probaility 1 in
0+ 4% 25
MaxHP Increase[edit]
Equip level Stat value
0-10 +15
11-20 +30
21-30 +45
31-40 +60
41-50 +75
51-60 +90
61-70 +105
71-80 +120
81-90 +135
91-100 +150
101-110 +165
111+ +180
(GMS) 151+ +185
Chance to obtain the stat
Item Level Probaility 1 in
0+ 6% 16.6666
MaxMP Increase[edit]
Equip level Stat value
0-10 +15
11-20 +30
21-30 +45
31-40 +60
41-50 +75
51-60 +90
61-70 +105
71-80 +120
81-90 +135
91-100 +150
101-110 +165
111+ +180
(GMS) 151+ +185
Chance to obtain the stat
Item Level Probaility 1 in
0+ 6% 16.6666
DEF Increase[edit]
Equip level Stat value
0-20 +15
21-50 +20
51-90 +60
91+ +120
(GMS) 151+ +150
Chance to obtain the stat
Item Level Probaility 1 in
0+ 6% 16.6666
Speed Increase[edit]
Equip level Stat value
0-30 +4
31-110 +6
111+ +8
Chance to obtain the stat
Item Level Probaility 1 in
0+ 6% 16.6666
Jump Increase[edit]
Equip level Stat value
0-30 +4
31-110 +6
111+ +8
Chance to obtain the stat
Item Level Probaility 1 in
0+ 6% 16.6666
STR % Increase[edit]
Equip level Stat value
0-20 +1%
21-50 +2%
51-90 +3%
91+ +4%
(GMS) 151+ +5%
Chance to obtain the stat
Item Level Probaility 1 in
0+ 4% 25
DEX % Increase[edit]
Equip level Stat value
0-20 +1%
21-50 +2%
51-90 +3%
91+ +4%
(GMS) 151+ +5%
Chance to obtain the stat
Item Level Probaility 1 in
0+ 4% 25
INT % Increase[edit]
Equip level Stat value
0-20 +1%
21-50 +2%
51-90 +3%
91+ +4%
(GMS) 151+ +5%
Chance to obtain the stat
Item Level Probaility 1 in
0+ 4% 25
LUK % Increase[edit]
Equip level Stat value
0-20 +1%
21-50 +2%
51-90 +3%
91+ +4%
(GMS) 151+ +5%
Chance to obtain the stat
Item Level Probaility 1 in
0+ 4% 25
MaxHP % Increase[edit]
Equip level Stat value
0-20 +1%
21-50 +2%
51-90 +3%
91+ +5%
(GMS) 151+ +6%
Chance to obtain the stat
Item Level Probaility 1 in
0+ 6% 16.6666
MaxMP % Increase[edit]
Equip level Stat value
0-20 +1%
21-50 +2%
51-90 +3%
91+ +5%
(GMS) 151+ +6%
Chance to obtain the stat
Item Level Probaility 1 in
0+ 6% 16.6666
DEF % Increase[edit]
Equip level Stat value
0-30 +1%
31-70 +2%
71+ +4%
(GMS) 151+ +5%
Chance to obtain the stat
Item Level Probaility 1 in
0+ 6% 16.6666
All Stats % Increase[edit]
Equip level Stat value
0-90 +1%
91+ +2%
(GMS) 151+ +3%
Chance to obtain the stat
Item Level Probaility 1 in
0+ 4% 25

Unique (Prime) / Legendary (Non-prime)[edit]

Stat List
STR Increase[edit]
Equip level Stat value
0-20 +8
21-50 +10
51-70 +12
71-90 +14
91+ +16
(GMS) 151+ +17
Chance to obtain the stat
Item Level Probaility 1 in
60+ 5.4545% 18.3333
DEX Increase[edit]
Equip level Stat value
0-20 +8
21-50 +10
51-70 +12
71-90 +14
91+ +16
(GMS) 151+ +17
Chance to obtain the stat
Item Level Probaility 1 in
60+ 5.4545% 18.3333
INT Increase[edit]
Equip level Stat value
0-20 +8
21-50 +10
51-70 +12
71-90 +14
91+ +16
(GMS) 151+ +17
Chance to obtain the stat
Item Level Probaility 1 in
60+ 5.4545% 18.3333
LUK Increase[edit]
Equip level Stat value
0-20 +8
21-50 +10
51-70 +12
71-90 +14
91+ +16
(GMS) 151+ +17
Chance to obtain the stat
Item Level Probaility 1 in
60+ 5.4545% 18.3333
Weapon ATT Increase[edit]
Equip level Stat value
0-20 +6
21-50 +8
51-90 +10
91+ +12
(GMS) 151+ +13
Chance to obtain the stat
Item Level Probaility 1 in
60+ 3.6363% 27.5
Magic ATT Increase[edit]
Equip level Stat value
0-20 +6
21-50 +8
51-90 +10
91+ +12
(GMS) 151+ +13
Chance to obtain the stat
Item Level Probaility 1 in
60+ 3.6363% 27.5
DEF Increase[edit]
Equip level Stat value
0-20 +15
21-50 +30
51-90 +80
91+ +150
(GMS) 151+ +185
Chance to obtain the stat
Item Level Probaility 1 in
60+ 5.4545% 18.3333
MaxHP Increase[edit]
Equip level Stat value
0-10 +20
11-20 +40
21-30 +60
31-40 +80
41-50 +100
51-60 +120
61-70 +140
71-80 +160
81-90 +180
91-100 +200
101-110 +220
111+ +240
(GMS) 151+ +250
Chance to obtain the stat
Item Level Probaility 1 in
60+ 5.4545% 18.3333
MaxMP Increase[edit]
Equip level Stat value
0-10 +20
11-20 +40
21-30 +60
31-40 +80
41-50 +100
51-60 +120
61-70 +140
71-80 +160
81-90 +180
91-100 +200
101-110 +220
111+ +240
(GMS) 151+ +250
Chance to obtain the stat
Item Level Probaility 1 in
60+ 5.4545% 18.3333
STR % Increase[edit]
Equip level Stat value
0-20 +2%
21-50 +3%
51-90 +4%
91+ +5%
(GMS) 151+ +6%
Chance to obtain the stat
Item Level Probaility 1 in
60+ 3.6363% 27.5
DEX % Increase[edit]
Equip level Stat value
0-20 +2%
21-50 +3%
51-90 +4%
91+ +5%
(GMS) 151+ +6%
Chance to obtain the stat
Item Level Probaility 1 in
60+ 3.6363% 27.5
INT % Increase[edit]
Equip level Stat value
0-20 +2%
21-50 +3%
51-90 +4%
91+ +5%
(GMS) 151+ +6%
Chance to obtain the stat
Item Level Probaility 1 in
60+ 3.6363% 27.5
LUK % Increase[edit]
Equip level Stat value
0-20 +2%
21-50 +3%
51-90 +4%
91+ +5%
(GMS) 151+ +6%
Chance to obtain the stat
Item Level Probaility 1 in
60+ 3.6363% 27.5
MaxHP % Increase[edit]
Equip level Stat value
0-20 +2%
21-50 +3%
51-90 +5%
91+ +7%
(GMS) 151+ +8%
Chance to obtain the stat
Item Level Probaility 1 in
60+ 5.4545% 18.3333
MaxMP % Increase[edit]
Equip level Stat value
0-20 +2%
21-50 +3%
51-90 +5%
91+ +7%
(GMS) 151+ +8%
Chance to obtain the stat
Item Level Probaility 1 in
60+ 5.4545% 18.3333
DEF % Increase[edit]
Equip level Stat value
0-20 +2%
21-50 +3%
51-90 +5%
91+ +7%
(GMS) 151+ +8%
Chance to obtain the stat
Item Level Probaility 1 in
60+ 5.4545% 18.3333
All Stats % Increase[edit]
Equip level Stat value
0-20 +1%
21-50 +2%
51-90 +3%
91+ +4%
(GMS) 151+ +5%
Chance to obtain the stat
Item Level Probaility 1 in
60+ 3.6363% 27.5
Skills and Potion HP Recovery Increase[edit]

Does not apply to MP potion recovery (for dual heal potions, only HP is affected) and any % based potion or skill heal applied individually.

Equip level Stat value
0-20 +5%
21-50 +10%
51-90 +15%
91+ +20%
Chance to obtain the stat
Item Level Probaility 1 in
60+ 5.4545% 18.3333
STR +1 per 10 Character Levels[edit]

Equip level requirement: 30 or higher

Chance to obtain the stat
Item Level Probaility 1 in
60+ 3.6363% 27.5
DEX +1 per 10 Character Levels[edit]

Equip level requirement: 30 or higher

Chance to obtain the stat
Item Level Probaility 1 in
60+ 3.6363% 27.5
INT +1 per 10 Character Levels[edit]

Equip level requirement: 30 or higher

Chance to obtain the stat
Item Level Probaility 1 in
60+ 3.6363% 27.5
LUK +1 per 10 Character Levels[edit]

Equip level requirement: 30 or higher

Chance to obtain the stat
Item Level Probaility 1 in
60+ 3.6363% 27.5

Legendary (Prime)[edit]

Stat List
STR Increase[edit]
Equip level Stat value
0-20 +8
21-40 +10
41-50 +12
51-70 +14
71-90 +16
91+ +18
(GMS) 151+ +19
Chance to obtain the stat
Item Level Probaility 1 in
100+ 4.5454% 22
DEX Increase[edit]
Equip level Stat value
0-20 +8
21-40 +10
41-50 +12
51-70 +14
71-90 +16
91+ +18
(GMS) 151+ +19
Chance to obtain the stat
Item Level Probaility 1 in
100+ 4.5454% 22
INT Increase[edit]
Equip level Stat value
0-20 +8
21-40 +10
41-50 +12
51-70 +14
71-90 +16
91+ +18
(GMS) 151+ +19
Chance to obtain the stat
Item Level Probaility 1 in
100+ 4.5454% 22
LUK Increase[edit]
Equip level Stat value
0-20 +8
21-40 +10
41-50 +12
51-70 +14
71-90 +16
91+ +18
(GMS) 151+ +19
Chance to obtain the stat
Item Level Probaility 1 in
100+ 4.5454% 22
Weapon ATT Increase[edit]
Equip level Stat value
0-20 +8
21-50 +10
51-90 +12
91+ +14
(GMS) 151+ +15
Chance to obtain the stat
Item Level Probaility 1 in
100+ 3.0303% 33
Magic ATT Increase[edit]
Equip level Stat value
0-20 +8
21-50 +10
51-90 +12
91+ +14
(GMS) 151+ +15
Chance to obtain the stat
Item Level Probaility 1 in
100+ 3.0303% 33
DEF Increase[edit]
Equip level Stat value
0-20 +20
21-50 +50
51-90 +100
91+ +200
(GMS) 151+ +250
Chance to obtain the stat
Item Level Probaility 1 in
100+ 4.5454% 22
MaxHP Increase[edit]
Equip level Stat value
0-10 +25
11-20 +50
21-30 +75
31-40 +100
41-50 +125
51-60 +150
61-70 +175
71-80 +200
81-90 +225
91-100 +250
101-110 +275
11+ +300
(GMS) 151+ +310
Chance to obtain the stat
Item Level Probaility 1 in
100+ 4.5454% 22
MaxMP Increase[edit]
Equip level Stat value
0-10 +25
11-20 +50
21-30 +75
31-40 +100
41-50 +125
51-60 +150
61-70 +175
71-80 +200
81-90 +225
91-100 +250
101-110 +275
111+ +300
(GMS) 151+ +310
Chance to obtain the stat
Item Level Probaility 1 in
100+ 4.5454% 22
STR % Increase[edit]
Equip level Stat value
0-20 +3%
21-50 +4%
51-90 +5%
91+ +7%
(GMS) 151+ +8%
Chance to obtain the stat
Item Level Probaility 1 in
100+ 3.0303% 33
DEX % Increase[edit]
Equip level Stat value
0-20 +3%
21-50 +4%
51-90 +5%
91+ +7%
(GMS) 151+ +8%
Chance to obtain the stat
Item Level Probaility 1 in
100+ 3.0303% 33
INT % Increase[edit]
Equip level Stat value
0-20 +3%
21-50 +4%
51-90 +5%
91+ +7%
(GMS) 151+ +8%
Chance to obtain the stat
Item Level Probaility 1 in
100+ 3.0303% 33
LUK % Increase[edit]
Equip level Stat value
0-20 +3%
21-50 +4%
51-90 +5%
91+ +7%
(GMS) 151+ +8%
Chance to obtain the stat
Item Level Probaility 1 in
100+ 3.0303% 33
MaxHP % Increase[edit]
Equip level Stat value
0-20 +3%
21-50 +5%
51-90 +7%
91+ +10%
(GMS) 151+ +11%
Chance to obtain the stat
Item Level Probaility 1 in
100+ 4.5454% 22
MaxMP % Increase[edit]
Equip level Stat value
0-20 +3%
21-50 +5%
51-90 +7%
91+ +10%
(GMS) 151+ +11%
Chance to obtain the stat
Item Level Probaility 1 in
100+ 4.5454% 22
DEF % Increase[edit]
Equip level Stat value
0-20 +3%
21-50 +5%
51-90 +7%
91+ +10%
(GMS) 151+ +11%
Chance to obtain the stat
Item Level Probaility 1 in
100+ 4.5454% 22
Critical Damage +1%[edit]
Chance to obtain the stat
Item Level Probaility 1 in
100+ 3.0303% 33
All Stats % Increase[edit]
Equip level Stat value
0-20 +2%
21-50 +3%
51-90 +4%
91+ +5%
(GMS) 151+ +6%
Chance to obtain the stat
Item Level Probaility 1 in
100+ 3.0303% 33
STR +2 per 10 Character Levels[edit]

Equip level requirement: 30 or higher

Chance to obtain the stat
Item Level Probaility 1 in
100+ 3.0303% 33
DEX +2 per 10 Character Levels[edit]

Equip level requirement: 30 or higher

Chance to obtain the stat
Item Level Probaility 1 in
100+ 3.0303% 33
INT +2 per 10 Character Levels[edit]

Equip level requirement: 30 or higher

Chance to obtain the stat
Item Level Probaility 1 in
100+ 3.0303% 33
LUK +2 per 10 Character Levels[edit]

Equip level requirement: 30 or higher

Chance to obtain the stat
Item Level Probaility 1 in
100+ 3.0303% 33
Skill Cooldown -1 second[edit]

Equip level requirement: 100 or higher

If the skill cooldown is 5~10 seconds after % cooldown reductions, cooldown reduces by 5% of the remaining cooldown instead of 1 second (minimum cooldown 5 seconds).

If the skill cooldown is more than 10 seconds after % cooldown reductions, but it is reduced below 10 seconds from this option, the number of seconds that will reduce below 10 seconds will be halved.

Chance to obtain the stat
Item Level Probaility 1 in
100+ 4.5454% 22
Mesos Obtained % Increase[edit]

Maximum +100% from equipment Potentials and Bonus Potentials.

Equip level Stat value
0-20 +2%
21-50 +3%
51-90 +4%
91+ +5%
Chance to obtain the stat
Item Level Probaility 1 in
100+ 4.5454% 22
Item Drop Rate % Increase[edit]

Item Drop Rate increase can only appear up to 2 times on a single cube.

Maximum +200% from equipment Potentials and Bonus Potentials.

Equip level Stat value
0-20 +2%
21-50 +3%
51-90 +4%
91+ +5%
Chance to obtain the stat
Item Level Probaility 1 in
100+ 4.5454% 22
Skills and Potion HP Recovery Increase[edit]

Does not apply to MP potion recovery (for dual heal potions, only HP is affected) and any % based potion or skill heal applied individually.

Equip level Stat value
0-20 +10%
21-50 +15%
51-90 +20%
91+ +30%
Chance to obtain the stat
Item Level Probaility 1 in
100+ 4.5454% 22

Top, Overall, Bottom, Shoes, Cape, Belt, Shoulderpad[edit]

Rare (Non-prime)[edit]

Stat List
STR Increase[edit]
Equip level Stat value
0-20 +1
21-40 +2
41-50 +3
51-70 +4
71-90 +5
91+ +6
Chance to obtain the stat
Item Level Probaility 1 in
0+ 7.4074% 13.5
DEX Increase[edit]
Equip level Stat value
0-20 +1
21-40 +2
41-50 +3
51-70 +4
71-90 +5
91+ +6
Chance to obtain the stat
Item Level Probaility 1 in
0+ 7.4074% 13.5
INT Increase[edit]
Equip level Stat value
0-20 +1
21-40 +2
41-50 +3
51-70 +4
71-90 +5
91+ +6
Chance to obtain the stat
Item Level Probaility 1 in
0+ 7.4074% 13.5
LUK Increase[edit]
Equip level Stat value
0-20 +1
21-40 +2
41-50 +3
51-70 +4
71-90 +5
91+ +6
Chance to obtain the stat
Item Level Probaility 1 in
0+ 7.4074% 13.5
Weapon ATT Increase[edit]
Equip level Stat value
0-50 +1
51-100 +2
101+ +3
Chance to obtain the stat
Item Level Probaility 1 in
0+ 7.4074% 13.5
Magic ATT Increase[edit]
Equip level Stat value
0-50 +1
51-100 +2
101+ +3
Chance to obtain the stat
Item Level Probaility 1 in
0+ 7.4074% 13.5
Speed Increase[edit]
Equip level Stat value
0-30 +1
31-70 +2
71-110 +3
111+ +4
Chance to obtain the stat
Item Level Probaility 1 in
0+ 11.1111% 9
Jump Increase[edit]
Equip level Stat value
0-30 +1
31-70 +2
71-110 +3
111+ +4
Chance to obtain the stat
Item Level Probaility 1 in
0+ 11.1111% 9
MaxHP Increase[edit]
Equip level Stat value
0-10 +5
11-20 +10
21-30 +15
31-40 +20
41-50 +25
51-60 +30
61-70 +35
71-80 +40
81-90 +45
91-100 +50
101-110 +55
111+ +60
Chance to obtain the stat
Item Level Probaility 1 in
0+ 11.1111% 9
MaxMP Increase[edit]
Equip level Stat value
0-10 +5
11-20 +10
21-30 +15
31-40 +20
41-50 +25
51-60 +30
61-70 +35
71-80 +40
81-90 +45
91-100 +50
101-110 +55
111+ +60
Chance to obtain the stat
Item Level Probaility 1 in
0+ 11.1111% 9
DEF Increase[edit]
Equip level Stat value
0-10 +5
11-20 +10
21-30 +15
31-40 +20
41-50 +25
51-60 +30
61-70 +35
71-80 +40
81-90 +45
91-100 +50
101-110 +55
111+ +60
Chance to obtain the stat
Item Level Probaility 1 in
0+ 11.1111% 9

Rare (Prime) / Epic (Non-prime)[edit]

Stat List
STR Increase[edit]
Equip level Stat value
0-20 +2
21-50 +4
51-70 +6
71-90 +8
91+ +10
(GMS) 151+ +11
Chance to obtain the stat
Item Level Probaility 1 in
0+ 6.3829% 15.6666
DEX Increase[edit]
Equip level Stat value
0-20 +2
21-50 +4
51-70 +6
71-90 +8
91+ +10
(GMS) 151+ +11
Chance to obtain the stat
Item Level Probaility 1 in
0+ 6.3829% 15.6666
INT Increase[edit]
Equip level Stat value
0-20 +2
21-50 +4
51-70 +6
71-90 +8
91+ +10
(GMS) 151+ +11
Chance to obtain the stat
Item Level Probaility 1 in
0+ 6.3829% 15.6666
LUK Increase[edit]
Equip level Stat value
0-20 +2
21-50 +4
51-70 +6
71-90 +8
91+ +10
(GMS) 151+ +11
Chance to obtain the stat
Item Level Probaility 1 in
0+ 6.3829% 15.6666
Weapon ATT Increase[edit]
Equip level Stat value
0-20 +1
21-40 +2
41-60 +4
61-80 +6
81-90 +8
91+ +10
(GMS) 151+ +11
Chance to obtain the stat
Item Level Probaility 1 in
0+ 4.2553% 23.5
Magic ATT Increase[edit]
Equip level Stat value
0-20 +1
21-40 +2
41-60 +4
61-80 +6
81-90 +8
91+ +10
(GMS) 151+ +11
Chance to obtain the stat
Item Level Probaility 1 in
0+ 4.2553% 23.5
MaxHP Increase[edit]
Equip level Stat value
0-20 +10
21-50 +15
51-90 +50
91+ +100
(GMS) 151+ +125
Chance to obtain the stat
Item Level Probaility 1 in
0+ 6.3829% 15.6666
MaxMP Increase[edit]
Equip level Stat value
0-20 +10
21-50 +15
51-90 +50
91+ +100
(GMS) 151+ +125
Chance to obtain the stat
Item Level Probaility 1 in
0+ 6.3829% 15.6666
DEF Increase[edit]
Equip level Stat value
0-20 +10
21-50 +15
51-90 +50
91+ +100
(GMS) 151+ +125
Chance to obtain the stat
Item Level Probaility 1 in
0+ 6.3829% 15.6666
Speed Increase[edit]
Equip level Stat value
0-20 +2
21-50 +3
51-80 +4
81-110 +5
111+ +6
Chance to obtain the stat
Item Level Probaility 1 in
0+ 6.3829% 15.6666
Jump Increase[edit]
Equip level Stat value
0-20 +2
21-50 +3
51-80 +4
81-110 +5
111+ +6
Chance to obtain the stat
Item Level Probaility 1 in
0+ 6.3829% 15.6666
STR % Increase[edit]
Equip level Stat value
0-90 +1%
91+ +2%
(GMS) 151+ +3%
Chance to obtain the stat
Item Level Probaility 1 in
0+ 4.2553% 23.5
DEX % Increase[edit]
Equip level Stat value
0-90 +1%
91+ +2%
(GMS) 151+ +3%
Chance to obtain the stat
Item Level Probaility 1 in
0+ 4.2553% 23.5
INT % Increase[edit]
Equip level Stat value
0-90 +1%
91+ +2%
(GMS) 151+ +3%
Chance to obtain the stat
Item Level Probaility 1 in
0+ 4.2553% 23.5
LUK % Increase[edit]
Equip level Stat value
0-90 +1%
91+ +2%
(GMS) 151+ +3%
Chance to obtain the stat
Item Level Probaility 1 in
0+ 4.2553% 23.5
DEF % Increase[edit]
Equip level Stat value
0-90 +1%
91+ +2%
(GMS) 151+ +3%
Chance to obtain the stat
Item Level Probaility 1 in
0+ 4.2553% 23.5
MaxHP % Increase[edit]
Equip level Stat value
0-90 +1%
91+ +2%
(GMS) 151+ +3%
Chance to obtain the stat
Item Level Probaility 1 in
0+ 4.2553% 23.5
MaxMP % Increase[edit]
Equip level Stat value
0-90 +1%
91+ +2%
(GMS) 151+ +3%
Chance to obtain the stat
Item Level Probaility 1 in
0+ 4.2553% 23.5
All Stats Increase[edit]
Equip level Stat value
0-50 +1
51-90 +2
91+ +3
Chance to obtain the stat
Item Level Probaility 1 in
0+ 4.2553% 23.5

Epic (Prime) / Unique (Non-prime)[edit]

Stat List
STR Increase[edit]
Equip level Stat value
0-20 +4
21-40 +6
41-50 +8
51-70 +10
71-90 +12
91+ +14
(GMS) 151+ +15
Chance to obtain the stat
Item Level Probaility 1 in
0+ 6% 16.6666
DEX Increase[edit]
Equip level Stat value
0-20 +4
21-40 +6
41-50 +8
51-70 +10
71-90 +12
91+ +14
(GMS) 151+ +15
Chance to obtain the stat
Item Level Probaility 1 in
0+ 6% 16.6666
INT Increase[edit]
Equip level Stat value
0-20 +4
21-40 +6
41-50 +8
51-70 +10
71-90 +12
91+ +14
(GMS) 151+ +15
Chance to obtain the stat
Item Level Probaility 1 in
0+ 6% 16.6666
LUK Increase[edit]
Equip level Stat value
0-20 +4
21-40 +6
41-50 +8
51-70 +10
71-90 +12
91+ +14
(GMS) 151+ +15
Chance to obtain the stat
Item Level Probaility 1 in
0+ 6% 16.6666
Weapon ATT Increase[edit]
Equip level Stat value
0-20 +4
21-50 +6
51-90 +8
91+ +11
(GMS) 151+ +12
Chance to obtain the stat
Item Level Probaility 1 in
0+ 4% 25
Magic ATT Increase[edit]
Equip level Stat value
0-20 +4
21-50 +6
51-90 +8
91+ +11
(GMS) 151+ +12
Chance to obtain the stat
Item Level Probaility 1 in
0+ 4% 25
MaxHP Increase[edit]
Equip level Stat value
0-10 +15
11-20 +30
21-30 +45
31-40 +60
41-50 +75
51-60 +90
61-70 +105
71-80 +120
81-90 +135
91-100 +150
101-110 +165
111+ +180
(GMS) 151+ +185
Chance to obtain the stat
Item Level Probaility 1 in
0+ 6% 16.6666
MaxMP Increase[edit]
Equip level Stat value
0-10 +15
11-20 +30
21-30 +45
31-40 +60
41-50 +75
51-60 +90
61-70 +105
71-80 +120
81-90 +135
91-100 +150
101-110 +165
111+ +180
(GMS) 151+ +185
Chance to obtain the stat
Item Level Probaility 1 in
0+ 6% 16.6666
DEF Increase[edit]
Equip level Stat value
0-20 +15
21-50 +20
51-90 +60
91+ +120
(GMS) 151+ +150
Chance to obtain the stat
Item Level Probaility 1 in
0+ 6% 16.6666
Speed Increase[edit]
Equip level Stat value
0-30 +4
31-110 +6
111+ +8
Chance to obtain the stat
Item Level Probaility 1 in
0+ 6% 16.6666
Jump Increase[edit]
Equip level Stat value
0-30 +4
31-110 +6
111+ +8
Chance to obtain the stat
Item Level Probaility 1 in
0+ 6% 16.6666
STR % Increase[edit]
Equip level Stat value
0-20 +1%
21-50 +2%
51-90 +3%
91+ +4%
(GMS) 151+ +5%
Chance to obtain the stat
Item Level Probaility 1 in
0+ 4% 25
DEX % Increase[edit]
Equip level Stat value
0-20 +1%
21-50 +2%
51-90 +3%
91+ +4%
(GMS) 151+ +5%
Chance to obtain the stat
Item Level Probaility 1 in
0+ 4% 25
INT % Increase[edit]
Equip level Stat value
0-20 +1%
21-50 +2%
51-90 +3%
91+ +4%
(GMS) 151+ +5%
Chance to obtain the stat
Item Level Probaility 1 in
0+ 4% 25
LUK % Increase[edit]
Equip level Stat value
0-20 +1%
21-50 +2%
51-90 +3%
91+ +4%
(GMS) 151+ +5%
Chance to obtain the stat
Item Level Probaility 1 in
0+ 4% 25
MaxHP % Increase[edit]
Equip level Stat value
0-20 +1%
21-50 +2%
51-90 +3%
91+ +5%
(GMS) 151+ +6%
Chance to obtain the stat
Item Level Probaility 1 in
0+ 6% 16.6666
MaxMP % Increase[edit]
Equip level Stat value
0-20 +1%
21-50 +2%
51-90 +3%
91+ +5%
(GMS) 151+ +6%
Chance to obtain the stat
Item Level Probaility 1 in
0+ 6% 16.6666
DEF % Increase[edit]
Equip level Stat value
0-30 +1%
31-70 +2%
71+ +4%
(GMS) 151+ +5%
Chance to obtain the stat
Item Level Probaility 1 in
0+ 6% 16.6666
All Stats % Increase[edit]
Equip level Stat value
0-90 +1%
91+ +2%
(GMS) 151+ +3%
Chance to obtain the stat
Item Level Probaility 1 in
0+ 4% 25

Unique (Prime) / Legendary (Non-prime)[edit]

Stat List
STR Increase[edit]
Equip level Stat value
0-20 +8
21-50 +10
51-70 +12
71-90 +14
91+ +16
(GMS) 151+ +17
Chance to obtain the stat
Item Level Probaility 1 in
60+ 5.4545% 18.3333
DEX Increase[edit]
Equip level Stat value
0-20 +8
21-50 +10
51-70 +12
71-90 +14
91+ +16
(GMS) 151+ +17
Chance to obtain the stat
Item Level Probaility 1 in
60+ 5.4545% 18.3333
INT Increase[edit]
Equip level Stat value
0-20 +8
21-50 +10
51-70 +12
71-90 +14
91+ +16
(GMS) 151+ +17
Chance to obtain the stat
Item Level Probaility 1 in
60+ 5.4545% 18.3333
LUK Increase[edit]
Equip level Stat value
0-20 +8
21-50 +10
51-70 +12
71-90 +14
91+ +16
(GMS) 151+ +17
Chance to obtain the stat
Item Level Probaility 1 in
60+ 5.4545% 18.3333
Weapon ATT Increase[edit]
Equip level Stat value
0-20 +6
21-50 +8
51-90 +10
91+ +12
(GMS) 151+ +13
Chance to obtain the stat
Item Level Probaility 1 in
60+ 3.6363% 27.5
Magic ATT Increase[edit]
Equip level Stat value
0-20 +6
21-50 +8
51-90 +10
91+ +12
(GMS) 151+ +13
Chance to obtain the stat
Item Level Probaility 1 in
60+ 3.6363% 27.5
DEF Increase[edit]
Equip level Stat value
0-20 +15
21-50 +30
51-90 +80
91+ +150
(GMS) 151+ +185
Chance to obtain the stat
Item Level Probaility 1 in
60+ 5.4545% 18.3333
MaxHP Increase[edit]
Equip level Stat value
0-10 +20
11-20 +40
21-30 +60
31-40 +80
41-50 +100
51-60 +120
61-70 +140
71-80 +160
81-90 +180
91-100 +200
101-110 +220
111+ +240
(GMS) 151+ +250
Chance to obtain the stat
Item Level Probaility 1 in
60+ 5.4545% 18.3333
MaxMP Increase[edit]
Equip level Stat value
0-10 +20
11-20 +40
21-30 +60
31-40 +80
41-50 +100
51-60 +120
61-70 +140
71-80 +160
81-90 +180
91-100 +200
101-110 +220
111+ +240
(GMS) 151+ +250
Chance to obtain the stat
Item Level Probaility 1 in
60+ 5.4545% 18.3333
STR % Increase[edit]
Equip level Stat value
0-20 +2%
21-50 +3%
51-90 +4%
91+ +5%
(GMS) 151+ +6%
Chance to obtain the stat
Item Level Probaility 1 in
60+ 3.6363% 27.5
DEX % Increase[edit]
Equip level Stat value
0-20 +2%
21-50 +3%
51-90 +4%
91+ +5%
(GMS) 151+ +6%
Chance to obtain the stat
Item Level Probaility 1 in
60+ 3.6363% 27.5
INT % Increase[edit]
Equip level Stat value
0-20 +2%
21-50 +3%
51-90 +4%
91+ +5%
(GMS) 151+ +6%
Chance to obtain the stat
Item Level Probaility 1 in
60+ 3.6363% 27.5
LUK % Increase[edit]
Equip level Stat value
0-20 +2%
21-50 +3%
51-90 +4%
91+ +5%
(GMS) 151+ +6%
Chance to obtain the stat
Item Level Probaility 1 in
60+ 3.6363% 27.5
MaxHP % Increase[edit]
Equip level Stat value
0-20 +2%
21-50 +3%
51-90 +5%
91+ +7%
(GMS) 151+ +8%
Chance to obtain the stat
Item Level Probaility 1 in
60+ 5.4545% 18.3333
MaxMP % Increase[edit]
Equip level Stat value
0-20 +2%
21-50 +3%
51-90 +5%
91+ +7%
(GMS) 151+ +8%
Chance to obtain the stat
Item Level Probaility 1 in
60+ 5.4545% 18.3333
DEF % Increase[edit]
Equip level Stat value
0-20 +2%
21-50 +3%
51-90 +5%
91+ +7%
(GMS) 151+ +8%
Chance to obtain the stat
Item Level Probaility 1 in
60+ 5.4545% 18.3333
All Stats % Increase[edit]
Equip level Stat value
0-20 +1%
21-50 +2%
51-90 +3%
91+ +4%
(GMS) 151+ +5%
Chance to obtain the stat
Item Level Probaility 1 in
60+ 3.6363% 27.5
Skills and Potion HP Recovery Increase[edit]

Does not apply to MP potion recovery (for dual heal potions, only HP is affected) and any % based potion or skill heal applied individually.

Equip level Stat value
0-20 +5%
21-50 +10%
51-90 +15%
91+ +20%
Chance to obtain the stat
Item Level Probaility 1 in
60+ 5.4545% 18.3333
STR +1 per 10 Character Levels[edit]

Equip level requirement: 30 or higher

Chance to obtain the stat
Item Level Probaility 1 in
60+ 3.6363% 27.5
DEX +1 per 10 Character Levels[edit]

Equip level requirement: 30 or higher

Chance to obtain the stat
Item Level Probaility 1 in
60+ 3.6363% 27.5
INT +1 per 10 Character Levels[edit]

Equip level requirement: 30 or higher

Chance to obtain the stat
Item Level Probaility 1 in
60+ 3.6363% 27.5
LUK +1 per 10 Character Levels[edit]

Equip level requirement: 30 or higher

Chance to obtain the stat
Item Level Probaility 1 in
60+ 3.6363% 27.5

Legendary (Prime)[edit]

Stat List
STR Increase[edit]
Equip level Stat value
0-20 +8
21-40 +10
41-50 +12
51-70 +14
71-90 +16
91+ +18
(GMS) 151+ +19
Chance to obtain the stat
Item Level Probaility 1 in
70+ 4.7619% 21
DEX Increase[edit]
Equip level Stat value
0-20 +8
21-40 +10
41-50 +12
51-70 +14
71-90 +16
91+ +18
(GMS) 151+ +19
Chance to obtain the stat
Item Level Probaility 1 in
70+ 4.7619% 21
INT Increase[edit]
Equip level Stat value
0-20 +8
21-40 +10
41-50 +12
51-70 +14
71-90 +16
91+ +18
(GMS) 151+ +19
Chance to obtain the stat
Item Level Probaility 1 in
70+ 4.7619% 21
LUK Increase[edit]
Equip level Stat value
0-20 +8
21-40 +10
41-50 +12
51-70 +14
71-90 +16
91+ +18
(GMS) 151+ +19
Chance to obtain the stat
Item Level Probaility 1 in
70+ 4.7619% 21
Weapon ATT Increase[edit]
Equip level Stat value
0-20 +8
21-50 +10
51-90 +12
91+ +14
(GMS) 151+ +15
Chance to obtain the stat
Item Level Probaility 1 in
70+ 3.1746% 31.5
Magic ATT Increase[edit]
Equip level Stat value
0-20 +8
21-50 +10
51-90 +12
91+ +14
(GMS) 151+ +15
Chance to obtain the stat
Item Level Probaility 1 in
70+ 3.1746% 31.5
DEF Increase[edit]
Equip level Stat value
0-20 +20
21-50 +50
51-90 +100
91+ +200
(GMS) 151+ +250
Chance to obtain the stat
Item Level Probaility 1 in
70+ 4.7619% 21
MaxHP Increase[edit]
Equip level Stat value
0-10 +25
11-20 +50
21-30 +75
31-40 +100
41-50 +125
51-60 +150
61-70 +175
71-80 +200
81-90 +225
91-100 +250
101-110 +275
11+ +300
(GMS) 151+ +310
Chance to obtain the stat
Item Level Probaility 1 in
70+ 4.7619% 21
MaxMP Increase[edit]
Equip level Stat value
0-10 +25
11-20 +50
21-30 +75
31-40 +100
41-50 +125
51-60 +150
61-70 +175
71-80 +200
81-90 +225
91-100 +250
101-110 +275
111+ +300
(GMS) 151+ +310
Chance to obtain the stat
Item Level Probaility 1 in
70+ 4.7619% 21
STR % Increase[edit]
Equip level Stat value
0-20 +3%
21-50 +4%
51-90 +5%
91+ +7%
(GMS) 151+ +8%
Chance to obtain the stat
Item Level Probaility 1 in
70+ 3.1746% 31.5
DEX % Increase[edit]
Equip level Stat value
0-20 +3%
21-50 +4%
51-90 +5%
91+ +7%
(GMS) 151+ +8%
Chance to obtain the stat
Item Level Probaility 1 in
70+ 3.1746% 31.5
INT % Increase[edit]
Equip level Stat value
0-20 +3%
21-50 +4%
51-90 +5%
91+ +7%
(GMS) 151+ +8%
Chance to obtain the stat
Item Level Probaility 1 in
70+ 3.1746% 31.5
LUK % Increase[edit]
Equip level Stat value
0-20 +3%
21-50 +4%
51-90 +5%
91+ +7%
(GMS) 151+ +8%
Chance to obtain the stat
Item Level Probaility 1 in
70+ 3.1746% 31.5
MaxHP % Increase[edit]
Equip level Stat value
0-20 +3%
21-50 +5%
51-90 +7%
91+ +10%
(GMS) 151+ +11%
Chance to obtain the stat
Item Level Probaility 1 in
70+ 4.7619% 21
MaxMP % Increase[edit]
Equip level Stat value
0-20 +3%
21-50 +5%
51-90 +7%
91+ +10%
(GMS) 151+ +11%
Chance to obtain the stat
Item Level Probaility 1 in
70+ 4.7619% 21
DEF % Increase[edit]
Equip level Stat value
0-20 +3%
21-50 +5%
51-90 +7%
91+ +10%
(GMS) 151+ +11%
Chance to obtain the stat
Item Level Probaility 1 in
70+ 4.7619% 21
Critical Damage +1%[edit]
Chance to obtain the stat
Item Level Probaility 1 in
70+ 3.1746% 31.5
All Stats % Increase[edit]
Equip level Stat value
0-20 +2%
21-50 +3%
51-90 +4%
91+ +5%
(GMS) 151+ +6%
Chance to obtain the stat
Item Level Probaility 1 in
70+ 3.1746% 31.5
STR +2 per 10 Character Levels[edit]

Equip level requirement: 30 or higher

Chance to obtain the stat
Item Level Probaility 1 in
70+ 3.1746% 31.5
DEX +2 per 10 Character Levels[edit]

Equip level requirement: 30 or higher

Chance to obtain the stat
Item Level Probaility 1 in
70+ 3.1746% 31.5
INT +2 per 10 Character Levels[edit]

Equip level requirement: 30 or higher

Chance to obtain the stat
Item Level Probaility 1 in
70+ 3.1746% 31.5
LUK +2 per 10 Character Levels[edit]

Equip level requirement: 30 or higher

Chance to obtain the stat
Item Level Probaility 1 in
70+ 3.1746% 31.5
Mesos Obtained % Increase[edit]

Maximum +100% from equipment Potentials and Bonus Potentials.

Equip level Stat value
0-20 +2%
21-50 +3%
51-90 +4%
91+ +5%
Chance to obtain the stat
Item Level Probaility 1 in
70+ 4.7619% 21
Item Drop Rate % Increase[edit]

Item Drop Rate increase can only appear up to 2 times on a single cube.

Maximum +200% from equipment Potentials and Bonus Potentials.

Equip level Stat value
0-20 +2%
21-50 +3%
51-90 +4%
91+ +5%
Chance to obtain the stat
Item Level Probaility 1 in
70+ 4.7619% 21
Skills and Potion HP Recovery Increase[edit]

Does not apply to MP potion recovery (for dual heal potions, only HP is affected) and any % based potion or skill heal applied individually.

Equip level Stat value
0-20 +10%
21-50 +15%
51-90 +20%
91+ +30%
Chance to obtain the stat
Item Level Probaility 1 in
70+ 4.7619% 21

Gloves[edit]

Rare (Non-prime)[edit]

Stat List
STR Increase[edit]
Equip level Stat value
0-20 +1
21-40 +2
41-50 +3
51-70 +4
71-90 +5
91+ +6
Chance to obtain the stat
Item Level Probaility 1 in
0+ 7.4074% 13.5
DEX Increase[edit]
Equip level Stat value
0-20 +1
21-40 +2
41-50 +3
51-70 +4
71-90 +5
91+ +6
Chance to obtain the stat
Item Level Probaility 1 in
0+ 7.4074% 13.5
INT Increase[edit]
Equip level Stat value
0-20 +1
21-40 +2
41-50 +3
51-70 +4
71-90 +5
91+ +6
Chance to obtain the stat
Item Level Probaility 1 in
0+ 7.4074% 13.5
LUK Increase[edit]
Equip level Stat value
0-20 +1
21-40 +2
41-50 +3
51-70 +4
71-90 +5
91+ +6
Chance to obtain the stat
Item Level Probaility 1 in
0+ 7.4074% 13.5
Weapon ATT Increase[edit]
Equip level Stat value
0-50 +1
51-100 +2
101+ +3
Chance to obtain the stat
Item Level Probaility 1 in
0+ 7.4074% 13.5
Magic ATT Increase[edit]
Equip level Stat value
0-50 +1
51-100 +2
101+ +3
Chance to obtain the stat
Item Level Probaility 1 in
0+ 7.4074% 13.5
Speed Increase[edit]
Equip level Stat value
0-30 +1
31-70 +2
71-110 +3
111+ +4
Chance to obtain the stat
Item Level Probaility 1 in
0+ 11.1111% 9
Jump Increase[edit]
Equip level Stat value
0-30 +1
31-70 +2
71-110 +3
111+ +4
Chance to obtain the stat
Item Level Probaility 1 in
0+ 11.1111% 9
MaxHP Increase[edit]
Equip level Stat value
0-10 +5
11-20 +10
21-30 +15
31-40 +20
41-50 +25
51-60 +30
61-70 +35
71-80 +40
81-90 +45
91-100 +50
101-110 +55
111+ +60
Chance to obtain the stat
Item Level Probaility 1 in
0+ 11.1111% 9
MaxMP Increase[edit]
Equip level Stat value
0-10 +5
11-20 +10
21-30 +15
31-40 +20
41-50 +25
51-60 +30
61-70 +35
71-80 +40
81-90 +45
91-100 +50
101-110 +55
111+ +60
Chance to obtain the stat
Item Level Probaility 1 in
0+ 11.1111% 9
DEF Increase[edit]
Equip level Stat value
0-10 +5
11-20 +10
21-30 +15
31-40 +20
41-50 +25
51-60 +30
61-70 +35
71-80 +40
81-90 +45
91-100 +50
101-110 +55
111+ +60
Chance to obtain the stat
Item Level Probaility 1 in
0+ 11.1111% 9

Rare (Prime) / Epic (Non-prime)[edit]

Stat List
STR Increase[edit]
Equip level Stat value
0-20 +2
21-50 +4
51-70 +6
71-90 +8
91+ +10
(GMS) 151+ +11
Chance to obtain the stat
Item Level Probaility 1 in
0+ 6.3829% 15.6666
DEX Increase[edit]
Equip level Stat value
0-20 +2
21-50 +4
51-70 +6
71-90 +8
91+ +10
(GMS) 151+ +11
Chance to obtain the stat
Item Level Probaility 1 in
0+ 6.3829% 15.6666
INT Increase[edit]
Equip level Stat value
0-20 +2
21-50 +4
51-70 +6
71-90 +8
91+ +10
(GMS) 151+ +11
Chance to obtain the stat
Item Level Probaility 1 in
0+ 6.3829% 15.6666
LUK Increase[edit]
Equip level Stat value
0-20 +2
21-50 +4
51-70 +6
71-90 +8
91+ +10
(GMS) 151+ +11
Chance to obtain the stat
Item Level Probaility 1 in
0+ 6.3829% 15.6666
Weapon ATT Increase[edit]
Equip level Stat value
0-20 +1
21-40 +2
41-60 +4
61-80 +6
81-90 +8
91+ +10
(GMS) 151+ +11
Chance to obtain the stat
Item Level Probaility 1 in
0+ 4.2553% 23.5
Magic ATT Increase[edit]
Equip level Stat value
0-20 +1
21-40 +2
41-60 +4
61-80 +6
81-90 +8
91+ +10
(GMS) 151+ +11
Chance to obtain the stat
Item Level Probaility 1 in
0+ 4.2553% 23.5
MaxHP Increase[edit]
Equip level Stat value
0-20 +10
21-50 +15
51-90 +50
91+ +100
(GMS) 151+ +125
Chance to obtain the stat
Item Level Probaility 1 in
0+ 6.3829% 15.6666
MaxMP Increase[edit]
Equip level Stat value
0-20 +10
21-50 +15
51-90 +50
91+ +100
(GMS) 151+ +125
Chance to obtain the stat
Item Level Probaility 1 in
0+ 6.3829% 15.6666
DEF Increase[edit]
Equip level Stat value
0-20 +10
21-50 +15
51-90 +50
91+ +100
(GMS) 151+ +125
Chance to obtain the stat
Item Level Probaility 1 in
0+ 6.3829% 15.6666
Speed Increase[edit]
Equip level Stat value
0-20 +2
21-50 +3
51-80 +4
81-110 +5
111+ +6
Chance to obtain the stat
Item Level Probaility 1 in
0+ 6.3829% 15.6666
Jump Increase[edit]
Equip level Stat value
0-20 +2
21-50 +3
51-80 +4
81-110 +5
111+ +6
Chance to obtain the stat
Item Level Probaility 1 in
0+ 6.3829% 15.6666
STR % Increase[edit]
Equip level Stat value
0-90 +1%
91+ +2%
(GMS) 151+ +3%
Chance to obtain the stat
Item Level Probaility 1 in
0+ 4.2553% 23.5
DEX % Increase[edit]
Equip level Stat value
0-90 +1%
91+ +2%
(GMS) 151+ +3%
Chance to obtain the stat
Item Level Probaility 1 in
0+ 4.2553% 23.5
INT % Increase[edit]
Equip level Stat value
0-90 +1%
91+ +2%
(GMS) 151+ +3%
Chance to obtain the stat
Item Level Probaility 1 in
0+ 4.2553% 23.5
LUK % Increase[edit]
Equip level Stat value
0-90 +1%
91+ +2%
(GMS) 151+ +3%
Chance to obtain the stat
Item Level Probaility 1 in
0+ 4.2553% 23.5
DEF % Increase[edit]
Equip level Stat value
0-90 +1%
91+ +2%
(GMS) 151+ +3%
Chance to obtain the stat
Item Level Probaility 1 in
0+ 4.2553% 23.5
MaxHP % Increase[edit]
Equip level Stat value
0-90 +1%
91+ +2%
(GMS) 151+ +3%
Chance to obtain the stat
Item Level Probaility 1 in
0+ 4.2553% 23.5
MaxMP % Increase[edit]
Equip level Stat value
0-90 +1%
91+ +2%
(GMS) 151+ +3%
Chance to obtain the stat
Item Level Probaility 1 in
0+ 4.2553% 23.5
All Stats Increase[edit]
Equip level Stat value
0-50 +1
51-90 +2
91+ +3
Chance to obtain the stat
Item Level Probaility 1 in
0+ 4.2553% 23.5

Epic (Prime) / Unique (Non-prime)[edit]

Stat List
STR Increase[edit]
Equip level Stat value
0-20 +4
21-40 +6
41-50 +8
51-70 +10
71-90 +12
91+ +14
(GMS) 151+ +15
Chance to obtain the stat
Item Level Probaility 1 in
0+ 6% 16.6666
DEX Increase[edit]
Equip level Stat value
0-20 +4
21-40 +6
41-50 +8
51-70 +10
71-90 +12
91+ +14
(GMS) 151+ +15
Chance to obtain the stat
Item Level Probaility 1 in
0+ 6% 16.6666
INT Increase[edit]
Equip level Stat value
0-20 +4
21-40 +6
41-50 +8
51-70 +10
71-90 +12
91+ +14
(GMS) 151+ +15
Chance to obtain the stat
Item Level Probaility 1 in
0+ 6% 16.6666
LUK Increase[edit]
Equip level Stat value
0-20 +4
21-40 +6
41-50 +8
51-70 +10
71-90 +12
91+ +14
(GMS) 151+ +15
Chance to obtain the stat
Item Level Probaility 1 in
0+ 6% 16.6666
Weapon ATT Increase[edit]
Equip level Stat value
0-20 +4
21-50 +6
51-90 +8
91+ +11
(GMS) 151+ +12
Chance to obtain the stat
Item Level Probaility 1 in
0+ 4% 25
Magic ATT Increase[edit]
Equip level Stat value
0-20 +4
21-50 +6
51-90 +8
91+ +11
(GMS) 151+ +12
Chance to obtain the stat
Item Level Probaility 1 in
0+ 4% 25
MaxHP Increase[edit]
Equip level Stat value
0-10 +15
11-20 +30
21-30 +45
31-40 +60
41-50 +75
51-60 +90
61-70 +105
71-80 +120
81-90 +135
91-100 +150
101-110 +165
111+ +180
(GMS) 151+ +185
Chance to obtain the stat
Item Level Probaility 1 in
0+ 6% 16.6666
MaxMP Increase[edit]
Equip level Stat value
0-10 +15
11-20 +30
21-30 +45
31-40 +60
41-50 +75
51-60 +90
61-70 +105
71-80 +120
81-90 +135
91-100 +150
101-110 +165
111+ +180
(GMS) 151+ +185
Chance to obtain the stat
Item Level Probaility 1 in
0+ 6% 16.6666
DEF Increase[edit]
Equip level Stat value
0-20 +15
21-50 +20
51-90 +60
91+ +120
(GMS) 151+ +150
Chance to obtain the stat
Item Level Probaility 1 in
0+ 6% 16.6666
Speed Increase[edit]
Equip level Stat value
0-30 +4
31-110 +6
111+ +8
Chance to obtain the stat
Item Level Probaility 1 in
0+ 6% 16.6666
Jump Increase[edit]
Equip level Stat value
0-30 +4
31-110 +6
111+ +8
Chance to obtain the stat
Item Level Probaility 1 in
0+ 6% 16.6666
STR % Increase[edit]
Equip level Stat value
0-20 +1%
21-50 +2%
51-90 +3%
91+ +4%
(GMS) 151+ +5%
Chance to obtain the stat
Item Level Probaility 1 in
0+ 4% 25
DEX % Increase[edit]
Equip level Stat value
0-20 +1%
21-50 +2%
51-90 +3%
91+ +4%
(GMS) 151+ +5%
Chance to obtain the stat
Item Level Probaility 1 in
0+ 4% 25
INT % Increase[edit]
Equip level Stat value
0-20 +1%
21-50 +2%
51-90 +3%
91+ +4%
(GMS) 151+ +5%
Chance to obtain the stat
Item Level Probaility 1 in
0+ 4% 25
LUK % Increase[edit]
Equip level Stat value
0-20 +1%
21-50 +2%
51-90 +3%
91+ +4%
(GMS) 151+ +5%
Chance to obtain the stat
Item Level Probaility 1 in
0+ 4% 25
MaxHP % Increase[edit]
Equip level Stat value
0-20 +1%
21-50 +2%
51-90 +3%
91+ +5%
(GMS) 151+ +6%
Chance to obtain the stat
Item Level Probaility 1 in
0+ 6% 16.6666
MaxMP % Increase[edit]
Equip level Stat value
0-20 +1%
21-50 +2%
51-90 +3%
91+ +5%
(GMS) 151+ +6%
Chance to obtain the stat
Item Level Probaility 1 in
0+ 6% 16.6666
DEF % Increase[edit]
Equip level Stat value
0-30 +1%
31-70 +2%
71+ +4%
(GMS) 151+ +5%
Chance to obtain the stat
Item Level Probaility 1 in
0+ 6% 16.6666
All Stats % Increase[edit]
Equip level Stat value
0-90 +1%
91+ +2%
(GMS) 151+ +3%
Chance to obtain the stat
Item Level Probaility 1 in
0+ 4% 25

Unique (Prime) / Legendary (Non-prime)[edit]

Stat List
STR Increase[edit]
Equip level Stat value
0-20 +8
21-50 +10
51-70 +12
71-90 +14
91+ +16
(GMS) 151+ +17
Chance to obtain the stat
Item Level Probaility 1 in
60+ 5.4545% 18.3333
DEX Increase[edit]
Equip level Stat value
0-20 +8
21-50 +10
51-70 +12
71-90 +14
91+ +16
(GMS) 151+ +17
Chance to obtain the stat
Item Level Probaility 1 in
60+ 5.4545% 18.3333
INT Increase[edit]
Equip level Stat value
0-20 +8
21-50 +10
51-70 +12
71-90 +14
91+ +16
(GMS) 151+ +17
Chance to obtain the stat
Item Level Probaility 1 in
60+ 5.4545% 18.3333
LUK Increase[edit]
Equip level Stat value
0-20 +8
21-50 +10
51-70 +12
71-90 +14
91+ +16
(GMS) 151+ +17
Chance to obtain the stat
Item Level Probaility 1 in
60+ 5.4545% 18.3333
Weapon ATT Increase[edit]
Equip level Stat value
0-20 +6
21-50 +8
51-90 +10
91+ +12
(GMS) 151+ +13
Chance to obtain the stat
Item Level Probaility 1 in
60+ 3.6363% 27.5
Magic ATT Increase[edit]
Equip level Stat value
0-20 +6
21-50 +8
51-90 +10
91+ +12
(GMS) 151+ +13
Chance to obtain the stat
Item Level Probaility 1 in
60+ 3.6363% 27.5
DEF Increase[edit]
Equip level Stat value
0-20 +15
21-50 +30
51-90 +80
91+ +150
(GMS) 151+ +185
Chance to obtain the stat
Item Level Probaility 1 in
60+ 5.4545% 18.3333
MaxHP Increase[edit]
Equip level Stat value
0-10 +20
11-20 +40
21-30 +60
31-40 +80
41-50 +100
51-60 +120
61-70 +140
71-80 +160
81-90 +180
91-100 +200
101-110 +220
111+ +240
(GMS) 151+ +250
Chance to obtain the stat
Item Level Probaility 1 in
60+ 5.4545% 18.3333
MaxMP Increase[edit]
Equip level Stat value
0-10 +20
11-20 +40
21-30 +60
31-40 +80
41-50 +100
51-60 +120
61-70 +140
71-80 +160
81-90 +180
91-100 +200
101-110 +220
111+ +240
(GMS) 151+ +250
Chance to obtain the stat
Item Level Probaility 1 in
60+ 5.4545% 18.3333
STR % Increase[edit]
Equip level Stat value
0-20 +2%
21-50 +3%
51-90 +4%
91+ +5%
(GMS) 151+ +6%
Chance to obtain the stat
Item Level Probaility 1 in
60+ 3.6363% 27.5
DEX % Increase[edit]
Equip level Stat value
0-20 +2%
21-50 +3%
51-90 +4%
91+ +5%
(GMS) 151+ +6%
Chance to obtain the stat
Item Level Probaility 1 in
60+ 3.6363% 27.5
INT % Increase[edit]
Equip level Stat value
0-20 +2%
21-50 +3%
51-90 +4%
91+ +5%
(GMS) 151+ +6%
Chance to obtain the stat
Item Level Probaility 1 in
60+ 3.6363% 27.5
LUK % Increase[edit]
Equip level Stat value
0-20 +2%
21-50 +3%
51-90 +4%
91+ +5%
(GMS) 151+ +6%
Chance to obtain the stat
Item Level Probaility 1 in
60+ 3.6363% 27.5
MaxHP % Increase[edit]
Equip level Stat value
0-20 +2%
21-50 +3%
51-90 +5%
91+ +7%
(GMS) 151+ +8%
Chance to obtain the stat
Item Level Probaility 1 in
60+ 5.4545% 18.3333
MaxMP % Increase[edit]
Equip level Stat value
0-20 +2%
21-50 +3%
51-90 +5%
91+ +7%
(GMS) 151+ +8%
Chance to obtain the stat
Item Level Probaility 1 in
60+ 5.4545% 18.3333
DEF % Increase[edit]
Equip level Stat value
0-20 +2%
21-50 +3%
51-90 +5%
91+ +7%
(GMS) 151+ +8%
Chance to obtain the stat
Item Level Probaility 1 in
60+ 5.4545% 18.3333
All Stats % Increase[edit]
Equip level Stat value
0-20 +1%
21-50 +2%
51-90 +3%
91+ +4%
(GMS) 151+ +5%
Chance to obtain the stat
Item Level Probaility 1 in
60+ 3.6363% 27.5
Skills and Potion HP Recovery Increase[edit]

Does not apply to MP potion recovery (for dual heal potions, only HP is affected) and any % based potion or skill heal applied individually.

Equip level Stat value
0-20 +5%
21-50 +10%
51-90 +15%
91+ +20%
Chance to obtain the stat
Item Level Probaility 1 in
60+ 5.4545% 18.3333
STR +1 per 10 Character Levels[edit]

Equip level requirement: 30 or higher

Chance to obtain the stat
Item Level Probaility 1 in
60+ 3.6363% 27.5
DEX +1 per 10 Character Levels[edit]

Equip level requirement: 30 or higher

Chance to obtain the stat
Item Level Probaility 1 in
60+ 3.6363% 27.5
INT +1 per 10 Character Levels[edit]

Equip level requirement: 30 or higher

Chance to obtain the stat
Item Level Probaility 1 in
60+ 3.6363% 27.5
LUK +1 per 10 Character Levels[edit]

Equip level requirement: 30 or higher

Chance to obtain the stat
Item Level Probaility 1 in
60+ 3.6363% 27.5

Legendary (Prime)[edit]

Stat List
STR Increase[edit]
Equip level Stat value
0-20 +8
21-40 +10
41-50 +12
51-70 +14
71-90 +16
91+ +18
(GMS) 151+ +19
Chance to obtain the stat
Item Level Probaility 1 in
70+ 4.6153% 21.6666
DEX Increase[edit]
Equip level Stat value
0-20 +8
21-40 +10
41-50 +12
51-70 +14
71-90 +16
91+ +18
(GMS) 151+ +19
Chance to obtain the stat
Item Level Probaility 1 in
70+ 4.6153% 21.6666
INT Increase[edit]
Equip level Stat value
0-20 +8
21-40 +10
41-50 +12
51-70 +14
71-90 +16
91+ +18
(GMS) 151+ +19
Chance to obtain the stat
Item Level Probaility 1 in
70+ 4.6153% 21.6666
LUK Increase[edit]
Equip level Stat value
0-20 +8
21-40 +10
41-50 +12
51-70 +14
71-90 +16
91+ +18
(GMS) 151+ +19
Chance to obtain the stat
Item Level Probaility 1 in
70+ 4.6153% 21.6666
Weapon ATT Increase[edit]
Equip level Stat value
0-20 +8
21-50 +10
51-90 +12
91+ +14
(GMS) 151+ +15
Chance to obtain the stat
Item Level Probaility 1 in
70+ 3.0769% 32.5
Magic ATT Increase[edit]
Equip level Stat value
0-20 +8
21-50 +10
51-90 +12
91+ +14
(GMS) 151+ +15
Chance to obtain the stat
Item Level Probaility 1 in
70+ 3.0769% 32.5
DEF Increase[edit]
Equip level Stat value
0-20 +20
21-50 +50
51-90 +100
91+ +200
(GMS) 151+ +250
Chance to obtain the stat
Item Level Probaility 1 in
70+ 4.6153% 21.6666
MaxHP Increase[edit]
Equip level Stat value
0-10 +25
11-20 +50
21-30 +75
31-40 +100
41-50 +125
51-60 +150
61-70 +175
71-80 +200
81-90 +225
91-100 +250
101-110 +275
11+ +300
(GMS) 151+ +310
Chance to obtain the stat
Item Level Probaility 1 in
70+ 4.6153% 21.6666
MaxMP Increase[edit]
Equip level Stat value
0-10 +25
11-20 +50
21-30 +75
31-40 +100
41-50 +125
51-60 +150
61-70 +175
71-80 +200
81-90 +225
91-100 +250
101-110 +275
111+ +300
(GMS) 151+ +310
Chance to obtain the stat
Item Level Probaility 1 in
70+ 4.6153% 21.6666
STR % Increase[edit]
Equip level Stat value
0-20 +3%
21-50 +4%
51-90 +5%
91+ +7%
(GMS) 151+ +8%
Chance to obtain the stat
Item Level Probaility 1 in
70+ 3.0769% 32.5
DEX % Increase[edit]
Equip level Stat value
0-20 +3%
21-50 +4%
51-90 +5%
91+ +7%
(GMS) 151+ +8%
Chance to obtain the stat
Item Level Probaility 1 in
70+ 3.0769% 32.5
INT % Increase[edit]
Equip level Stat value
0-20 +3%
21-50 +4%
51-90 +5%
91+ +7%
(GMS) 151+ +8%
Chance to obtain the stat
Item Level Probaility 1 in
70+ 3.0769% 32.5
LUK % Increase[edit]
Equip level Stat value
0-20 +3%
21-50 +4%
51-90 +5%
91+ +7%
(GMS) 151+ +8%
Chance to obtain the stat
Item Level Probaility 1 in
70+ 3.0769% 32.5
MaxHP % Increase[edit]
Equip level Stat value
0-20 +3%
21-50 +5%
51-90 +7%
91+ +10%
(GMS) 151+ +11%
Chance to obtain the stat
Item Level Probaility 1 in
70+ 4.6153% 21.6666
MaxMP % Increase[edit]
Equip level Stat value
0-20 +3%
21-50 +5%
51-90 +7%
91+ +10%
(GMS) 151+ +11%
Chance to obtain the stat
Item Level Probaility 1 in
70+ 4.6153% 21.6666
DEF % Increase[edit]
Equip level Stat value
0-20 +3%
21-50 +5%
51-90 +7%
91+ +10%
(GMS) 151+ +11%
Chance to obtain the stat
Item Level Probaility 1 in
70+ 4.6153% 21.6666
Critical Damage % Increase[edit]
Equip level Stat value
0-20 +1%
21-90 +2%
91+ +3%
Chance to obtain the stat
Item Level Probaility 1 in
70+ 3.0769% 32.5
Critical Damage +1%[edit]
Chance to obtain the stat
Item Level Probaility 1 in
70+ 3.0769% 32.5
All Stats % Increase[edit]
Equip level Stat value
0-20 +2%
21-50 +3%
51-90 +4%
91+ +5%
(GMS) 151+ +6%
Chance to obtain the stat
Item Level Probaility 1 in
70+ 3.0769% 32.5
STR +2 per 10 Character Levels[edit]

Equip level requirement: 30 or higher

Chance to obtain the stat
Item Level Probaility 1 in
70+ 3.0769% 32.5
DEX +2 per 10 Character Levels[edit]

Equip level requirement: 30 or higher

Chance to obtain the stat
Item Level Probaility 1 in
70+ 3.0769% 32.5
INT +2 per 10 Character Levels[edit]

Equip level requirement: 30 or higher

Chance to obtain the stat
Item Level Probaility 1 in
70+ 3.0769% 32.5
LUK +2 per 10 Character Levels[edit]

Equip level requirement: 30 or higher

Chance to obtain the stat
Item Level Probaility 1 in
70+ 3.0769% 32.5
Mesos Obtained % Increase[edit]

Maximum +100% from equipment Potentials and Bonus Potentials.

Equip level Stat value
0-20 +2%
21-50 +3%
51-90 +4%
91+ +5%
Chance to obtain the stat
Item Level Probaility 1 in
70+ 4.6153% 21.6666
Item Drop Rate % Increase[edit]

Item Drop Rate increase can only appear up to 2 times on a single cube.

Maximum +200% from equipment Potentials and Bonus Potentials.

Equip level Stat value
0-20 +2%
21-50 +3%
51-90 +4%
91+ +5%
Chance to obtain the stat
Item Level Probaility 1 in
70+ 4.6153% 21.6666
Skills and Potion HP Recovery Increase[edit]

Does not apply to MP potion recovery (for dual heal potions, only HP is affected) and any % based potion or skill heal applied individually.

Equip level Stat value
0-20 +10%
21-50 +15%
51-90 +20%
91+ +30%
Chance to obtain the stat
Item Level Probaility 1 in
70+ 4.6153% 21.6666

Face Accessory, Eye Accessory, Ring, Earring, Pendant[edit]

Rare (Non-prime)[edit]

Stat List
STR Increase[edit]
Equip level Stat value
0-20 +1
21-40 +2
41-50 +3
51-70 +4
71-90 +5
91+ +6
Chance to obtain the stat
Item Level Probaility 1 in
0+ 7.4074% 13.5
DEX Increase[edit]
Equip level Stat value
0-20 +1
21-40 +2
41-50 +3
51-70 +4
71-90 +5
91+ +6
Chance to obtain the stat
Item Level Probaility 1 in
0+ 7.4074% 13.5
INT Increase[edit]
Equip level Stat value
0-20 +1
21-40 +2
41-50 +3
51-70 +4
71-90 +5
91+ +6
Chance to obtain the stat
Item Level Probaility 1 in
0+ 7.4074% 13.5
LUK Increase[edit]
Equip level Stat value
0-20 +1
21-40 +2
41-50 +3
51-70 +4
71-90 +5
91+ +6
Chance to obtain the stat
Item Level Probaility 1 in
0+ 7.4074% 13.5
Weapon ATT Increase[edit]
Equip level Stat value
0-50 +1
51-100 +2
101+ +3
Chance to obtain the stat
Item Level Probaility 1 in
0+ 7.4074% 13.5
Magic ATT Increase[edit]
Equip level Stat value
0-50 +1
51-100 +2
101+ +3
Chance to obtain the stat
Item Level Probaility 1 in
0+ 7.4074% 13.5
Speed Increase[edit]
Equip level Stat value
0-30 +1
31-70 +2
71-110 +3
111+ +4
Chance to obtain the stat
Item Level Probaility 1 in
0+ 11.1111% 9
Jump Increase[edit]
Equip level Stat value
0-30 +1
31-70 +2
71-110 +3
111+ +4
Chance to obtain the stat
Item Level Probaility 1 in
0+ 11.1111% 9
MaxHP Increase[edit]
Equip level Stat value
0-10 +5
11-20 +10
21-30 +15
31-40 +20
41-50 +25
51-60 +30
61-70 +35
71-80 +40
81-90 +45
91-100 +50
101-110 +55
111+ +60
Chance to obtain the stat
Item Level Probaility 1 in
0+ 11.1111% 9
MaxMP Increase[edit]
Equip level Stat value
0-10 +5
11-20 +10
21-30 +15
31-40 +20
41-50 +25
51-60 +30
61-70 +35
71-80 +40
81-90 +45
91-100 +50
101-110 +55
111+ +60
Chance to obtain the stat
Item Level Probaility 1 in
0+ 11.1111% 9
DEF Increase[edit]
Equip level Stat value
0-10 +5
11-20 +10
21-30 +15
31-40 +20
41-50 +25
51-60 +30
61-70 +35
71-80 +40
81-90 +45
91-100 +50
101-110 +55
111+ +60
Chance to obtain the stat
Item Level Probaility 1 in
0+ 11.1111% 9

Rare (Prime) / Epic (Non-prime)[edit]

Stat List
STR Increase[edit]
Equip level Stat value
0-20 +2
21-50 +4
51-70 +6
71-90 +8
91+ +10
(GMS) 151+ +11
Chance to obtain the stat
Item Level Probaility 1 in
0+ 6.3829% 15.6666
DEX Increase[edit]
Equip level Stat value
0-20 +2
21-50 +4
51-70 +6
71-90 +8
91+ +10
(GMS) 151+ +11
Chance to obtain the stat
Item Level Probaility 1 in
0+ 6.3829% 15.6666
INT Increase[edit]
Equip level Stat value
0-20 +2
21-50 +4
51-70 +6
71-90 +8
91+ +10
(GMS) 151+ +11
Chance to obtain the stat
Item Level Probaility 1 in
0+ 6.3829% 15.6666
LUK Increase[edit]
Equip level Stat value
0-20 +2
21-50 +4
51-70 +6
71-90 +8
91+ +10
(GMS) 151+ +11
Chance to obtain the stat
Item Level Probaility 1 in
0+ 6.3829% 15.6666
Weapon ATT Increase[edit]
Equip level Stat value
0-20 +1
21-40 +2
41-60 +4
61-80 +6
81-90 +8
91+ +10
(GMS) 151+ +11
Chance to obtain the stat
Item Level Probaility 1 in
0+ 4.2553% 23.5
Magic ATT Increase[edit]
Equip level Stat value
0-20 +1
21-40 +2
41-60 +4
61-80 +6
81-90 +8
91+ +10
(GMS) 151+ +11
Chance to obtain the stat
Item Level Probaility 1 in
0+ 4.2553% 23.5
MaxHP Increase[edit]
Equip level Stat value
0-20 +10
21-50 +15
51-90 +50
91+ +100
(GMS) 151+ +125
Chance to obtain the stat
Item Level Probaility 1 in
0+ 6.3829% 15.6666
MaxMP Increase[edit]
Equip level Stat value
0-20 +10
21-50 +15
51-90 +50
91+ +100
(GMS) 151+ +125
Chance to obtain the stat
Item Level Probaility 1 in
0+ 6.3829% 15.6666
DEF Increase[edit]
Equip level Stat value
0-20 +10
21-50 +15
51-90 +50
91+ +100
(GMS) 151+ +125
Chance to obtain the stat
Item Level Probaility 1 in
0+ 6.3829% 15.6666
Speed Increase[edit]
Equip level Stat value
0-20 +2
21-50 +3
51-80 +4
81-110 +5
111+ +6
Chance to obtain the stat
Item Level Probaility 1 in
0+ 6.3829% 15.6666
Jump Increase[edit]
Equip level Stat value
0-20 +2
21-50 +3
51-80 +4
81-110 +5
111+ +6
Chance to obtain the stat
Item Level Probaility 1 in
0+ 6.3829% 15.6666
STR % Increase[edit]
Equip level Stat value
0-90 +1%
91+ +2%
(GMS) 151+ +3%
Chance to obtain the stat
Item Level Probaility 1 in
0+ 4.2553% 23.5
DEX % Increase[edit]
Equip level Stat value
0-90 +1%
91+ +2%
(GMS) 151+ +3%
Chance to obtain the stat
Item Level Probaility 1 in
0+ 4.2553% 23.5
INT % Increase[edit]
Equip level Stat value
0-90 +1%
91+ +2%
(GMS) 151+ +3%
Chance to obtain the stat
Item Level Probaility 1 in
0+ 4.2553% 23.5
LUK % Increase[edit]
Equip level Stat value
0-90 +1%
91+ +2%
(GMS) 151+ +3%
Chance to obtain the stat
Item Level Probaility 1 in
0+ 4.2553% 23.5
DEF % Increase[edit]
Equip level Stat value
0-90 +1%
91+ +2%
(GMS) 151+ +3%
Chance to obtain the stat
Item Level Probaility 1 in
0+ 4.2553% 23.5
MaxHP % Increase[edit]
Equip level Stat value
0-90 +1%
91+ +2%
(GMS) 151+ +3%
Chance to obtain the stat
Item Level Probaility 1 in
0+ 4.2553% 23.5
MaxMP % Increase[edit]
Equip level Stat value
0-90 +1%
91+ +2%
(GMS) 151+ +3%
Chance to obtain the stat
Item Level Probaility 1 in
0+ 4.2553% 23.5
All Stats Increase[edit]
Equip level Stat value
0-50 +1
51-90 +2
91+ +3
Chance to obtain the stat
Item Level Probaility 1 in
0+ 4.2553% 23.5

Epic (Prime) / Unique (Non-prime)[edit]

Stat List
STR Increase[edit]
Equip level Stat value
0-20 +4
21-40 +6
41-50 +8
51-70 +10
71-90 +12
91+ +14
(GMS) 151+ +15
Chance to obtain the stat
Item Level Probaility 1 in
0+ 6% 16.6666
DEX Increase[edit]
Equip level Stat value
0-20 +4
21-40 +6
41-50 +8
51-70 +10
71-90 +12
91+ +14
(GMS) 151+ +15
Chance to obtain the stat
Item Level Probaility 1 in
0+ 6% 16.6666
INT Increase[edit]
Equip level Stat value
0-20 +4
21-40 +6
41-50 +8
51-70 +10
71-90 +12
91+ +14
(GMS) 151+ +15
Chance to obtain the stat
Item Level Probaility 1 in
0+ 6% 16.6666
LUK Increase[edit]
Equip level Stat value
0-20 +4
21-40 +6
41-50 +8
51-70 +10
71-90 +12
91+ +14
(GMS) 151+ +15
Chance to obtain the stat
Item Level Probaility 1 in
0+ 6% 16.6666
Weapon ATT Increase[edit]
Equip level Stat value
0-20 +4
21-50 +6
51-90 +8
91+ +11
(GMS) 151+ +12
Chance to obtain the stat
Item Level Probaility 1 in
0+ 4% 25
Magic ATT Increase[edit]
Equip level Stat value
0-20 +4
21-50 +6
51-90 +8
91+ +11
(GMS) 151+ +12
Chance to obtain the stat
Item Level Probaility 1 in
0+ 4% 25
MaxHP Increase[edit]
Equip level Stat value
0-10 +15
11-20 +30
21-30 +45
31-40 +60
41-50 +75
51-60 +90
61-70 +105
71-80 +120
81-90 +135
91-100 +150
101-110 +165
111+ +180
(GMS) 151+ +185
Chance to obtain the stat
Item Level Probaility 1 in
0+ 6% 16.6666
MaxMP Increase[edit]
Equip level Stat value
0-10 +15
11-20 +30
21-30 +45
31-40 +60
41-50 +75
51-60 +90
61-70 +105
71-80 +120
81-90 +135
91-100 +150
101-110 +165
111+ +180
(GMS) 151+ +185
Chance to obtain the stat
Item Level Probaility 1 in
0+ 6% 16.6666
DEF Increase[edit]
Equip level Stat value
0-20 +15
21-50 +20
51-90 +60
91+ +120
(GMS) 151+ +150
Chance to obtain the stat
Item Level Probaility 1 in
0+ 6% 16.6666
Speed Increase[edit]
Equip level Stat value
0-30 +4
31-110 +6
111+ +8
Chance to obtain the stat
Item Level Probaility 1 in
0+ 6% 16.6666
Jump Increase[edit]
Equip level Stat value
0-30 +4
31-110 +6
111+ +8
Chance to obtain the stat
Item Level Probaility 1 in
0+ 6% 16.6666
STR % Increase[edit]
Equip level Stat value
0-20 +1%
21-50 +2%
51-90 +3%
91+ +4%
(GMS) 151+ +5%
Chance to obtain the stat
Item Level Probaility 1 in
0+ 4% 25
DEX % Increase[edit]
Equip level Stat value
0-20 +1%
21-50 +2%
51-90 +3%
91+ +4%
(GMS) 151+ +5%
Chance to obtain the stat
Item Level Probaility 1 in
0+ 4% 25
INT % Increase[edit]
Equip level Stat value
0-20 +1%
21-50 +2%
51-90 +3%
91+ +4%
(GMS) 151+ +5%
Chance to obtain the stat
Item Level Probaility 1 in
0+ 4% 25
LUK % Increase[edit]
Equip level Stat value
0-20 +1%
21-50 +2%
51-90 +3%
91+ +4%
(GMS) 151+ +5%
Chance to obtain the stat
Item Level Probaility 1 in
0+ 4% 25
MaxHP % Increase[edit]
Equip level Stat value
0-20 +1%
21-50 +2%
51-90 +3%
91+ +5%
(GMS) 151+ +6%
Chance to obtain the stat
Item Level Probaility 1 in
0+ 6% 16.6666
MaxMP % Increase[edit]
Equip level Stat value
0-20 +1%
21-50 +2%
51-90 +3%
91+ +5%
(GMS) 151+ +6%
Chance to obtain the stat
Item Level Probaility 1 in
0+ 6% 16.6666
DEF % Increase[edit]
Equip level Stat value
0-30 +1%
31-70 +2%
71+ +4%
(GMS) 151+ +5%
Chance to obtain the stat
Item Level Probaility 1 in
0+ 6% 16.6666
All Stats % Increase[edit]
Equip level Stat value
0-90 +1%
91+ +2%
(GMS) 151+ +3%
Chance to obtain the stat
Item Level Probaility 1 in
0+ 4% 25

Unique (Prime) / Legendary (Non-prime)[edit]

Stat List
STR Increase[edit]
Equip level Stat value
0-20 +8
21-50 +10
51-70 +12
71-90 +14
91+ +16
(GMS) 151+ +17
Chance to obtain the stat
Item Level Probaility 1 in
60+ 5.4545% 18.3333
DEX Increase[edit]
Equip level Stat value
0-20 +8
21-50 +10
51-70 +12
71-90 +14
91+ +16
(GMS) 151+ +17
Chance to obtain the stat
Item Level Probaility 1 in
60+ 5.4545% 18.3333
INT Increase[edit]
Equip level Stat value
0-20 +8
21-50 +10
51-70 +12
71-90 +14
91+ +16
(GMS) 151+ +17
Chance to obtain the stat
Item Level Probaility 1 in
60+ 5.4545% 18.3333
LUK Increase[edit]
Equip level Stat value
0-20 +8
21-50 +10
51-70 +12
71-90 +14
91+ +16
(GMS) 151+ +17
Chance to obtain the stat
Item Level Probaility 1 in
60+ 5.4545% 18.3333
Weapon ATT Increase[edit]
Equip level Stat value
0-20 +6
21-50 +8
51-90 +10
91+ +12
(GMS) 151+ +13
Chance to obtain the stat
Item Level Probaility 1 in
60+ 3.6363% 27.5
Magic ATT Increase[edit]
Equip level Stat value
0-20 +6
21-50 +8
51-90 +10
91+ +12
(GMS) 151+ +13
Chance to obtain the stat
Item Level Probaility 1 in
60+ 3.6363% 27.5
DEF Increase[edit]
Equip level Stat value
0-20 +15
21-50 +30
51-90 +80
91+ +150
(GMS) 151+ +185
Chance to obtain the stat
Item Level Probaility 1 in
60+ 5.4545% 18.3333
MaxHP Increase[edit]
Equip level Stat value
0-10 +20
11-20 +40
21-30 +60
31-40 +80
41-50 +100
51-60 +120
61-70 +140
71-80 +160
81-90 +180
91-100 +200
101-110 +220
111+ +240
(GMS) 151+ +250
Chance to obtain the stat
Item Level Probaility 1 in
60+ 5.4545% 18.3333
MaxMP Increase[edit]
Equip level Stat value
0-10 +20
11-20 +40
21-30 +60
31-40 +80
41-50 +100
51-60 +120
61-70 +140
71-80 +160
81-90 +180
91-100 +200
101-110 +220
111+ +240
(GMS) 151+ +250
Chance to obtain the stat
Item Level Probaility 1 in
60+ 5.4545% 18.3333
STR % Increase[edit]
Equip level Stat value
0-20 +2%
21-50 +3%
51-90 +4%
91+ +5%
(GMS) 151+ +6%
Chance to obtain the stat
Item Level Probaility 1 in
60+ 3.6363% 27.5
DEX % Increase[edit]
Equip level Stat value
0-20 +2%
21-50 +3%
51-90 +4%
91+ +5%
(GMS) 151+ +6%
Chance to obtain the stat
Item Level Probaility 1 in
60+ 3.6363% 27.5
INT % Increase[edit]
Equip level Stat value
0-20 +2%
21-50 +3%
51-90 +4%
91+ +5%
(GMS) 151+ +6%
Chance to obtain the stat
Item Level Probaility 1 in
60+ 3.6363% 27.5
LUK % Increase[edit]
Equip level Stat value
0-20 +2%
21-50 +3%
51-90 +4%
91+ +5%
(GMS) 151+ +6%
Chance to obtain the stat
Item Level Probaility 1 in
60+ 3.6363% 27.5
MaxHP % Increase[edit]
Equip level Stat value
0-20 +2%
21-50 +3%
51-90 +5%
91+ +7%
(GMS) 151+ +8%
Chance to obtain the stat
Item Level Probaility 1 in
60+ 5.4545% 18.3333
MaxMP % Increase[edit]
Equip level Stat value
0-20 +2%
21-50 +3%
51-90 +5%
91+ +7%
(GMS) 151+ +8%
Chance to obtain the stat
Item Level Probaility 1 in
60+ 5.4545% 18.3333
DEF % Increase[edit]
Equip level Stat value
0-20 +2%
21-50 +3%
51-90 +5%
91+ +7%
(GMS) 151+ +8%
Chance to obtain the stat
Item Level Probaility 1 in
60+ 5.4545% 18.3333
All Stats % Increase[edit]
Equip level Stat value
0-20 +1%
21-50 +2%
51-90 +3%
91+ +4%
(GMS) 151+ +5%
Chance to obtain the stat
Item Level Probaility 1 in
60+ 3.6363% 27.5
Skills and Potion HP Recovery Increase[edit]

Does not apply to MP potion recovery (for dual heal potions, only HP is affected) and any % based potion or skill heal applied individually.

Equip level Stat value
0-20 +5%
21-50 +10%
51-90 +15%
91+ +20%
Chance to obtain the stat
Item Level Probaility 1 in
60+ 5.4545% 18.3333
STR +1 per 10 Character Levels[edit]

Equip level requirement: 30 or higher

Chance to obtain the stat
Item Level Probaility 1 in
60+ 3.6363% 27.5
DEX +1 per 10 Character Levels[edit]

Equip level requirement: 30 or higher

Chance to obtain the stat
Item Level Probaility 1 in
60+ 3.6363% 27.5
INT +1 per 10 Character Levels[edit]

Equip level requirement: 30 or higher

Chance to obtain the stat
Item Level Probaility 1 in
60+ 3.6363% 27.5
LUK +1 per 10 Character Levels[edit]

Equip level requirement: 30 or higher

Chance to obtain the stat
Item Level Probaility 1 in
60+ 3.6363% 27.5

Legendary (Prime)[edit]

Stat List
STR Increase[edit]
Equip level Stat value
0-20 +8
21-40 +10
41-50 +12
51-70 +14
71-90 +16
91+ +18
(GMS) 151+ +19
Chance to obtain the stat
Item Level Probaility 1 in
70+ 4.6875% 21.3333
DEX Increase[edit]
Equip level Stat value
0-20 +8
21-40 +10
41-50 +12
51-70 +14
71-90 +16
91+ +18
(GMS) 151+ +19
Chance to obtain the stat
Item Level Probaility 1 in
70+ 4.6875% 21.3333
INT Increase[edit]
Equip level Stat value
0-20 +8
21-40 +10
41-50 +12
51-70 +14
71-90 +16
91+ +18
(GMS) 151+ +19
Chance to obtain the stat
Item Level Probaility 1 in
70+ 4.6875% 21.3333
LUK Increase[edit]
Equip level Stat value
0-20 +8
21-40 +10
41-50 +12
51-70 +14
71-90 +16
91+ +18
(GMS) 151+ +19
Chance to obtain the stat
Item Level Probaility 1 in
70+ 4.6875% 21.3333
Weapon ATT Increase[edit]
Equip level Stat value
0-20 +8
21-50 +10
51-90 +12
91+ +14
(GMS) 151+ +15
Chance to obtain the stat
Item Level Probaility 1 in
70+ 3.125% 32
Magic ATT Increase[edit]
Equip level Stat value
0-20 +8
21-50 +10
51-90 +12
91+ +14
(GMS) 151+ +15
Chance to obtain the stat
Item Level Probaility 1 in
70+ 3.125% 32
DEF Increase[edit]
Equip level Stat value
0-20 +20
21-50 +50
51-90 +100
91+ +200
(GMS) 151+ +250
Chance to obtain the stat
Item Level Probaility 1 in
70+ 4.6875% 21.3333
MaxHP Increase[edit]
Equip level Stat value
0-10 +25
11-20 +50
21-30 +75
31-40 +100
41-50 +125
51-60 +150
61-70 +175
71-80 +200
81-90 +225
91-100 +250
101-110 +275
11+ +300
(GMS) 151+ +310
Chance to obtain the stat
Item Level Probaility 1 in
70+ 4.6875% 21.3333
MaxMP Increase[edit]
Equip level Stat value
0-10 +25
11-20 +50
21-30 +75
31-40 +100
41-50 +125
51-60 +150
61-70 +175
71-80 +200
81-90 +225
91-100 +250
101-110 +275
111+ +300
(GMS) 151+ +310
Chance to obtain the stat
Item Level Probaility 1 in
70+ 4.6875% 21.3333
STR % Increase[edit]
Equip level Stat value
0-20 +3%
21-50 +4%
51-90 +5%
91+ +7%
(GMS) 151+ +8%
Chance to obtain the stat
Item Level Probaility 1 in
70+ 3.125% 32
DEX % Increase[edit]
Equip level Stat value
0-20 +3%
21-50 +4%
51-90 +5%
91+ +7%
(GMS) 151+ +8%
Chance to obtain the stat
Item Level Probaility 1 in
70+ 3.125% 32
INT % Increase[edit]
Equip level Stat value
0-20 +3%
21-50 +4%
51-90 +5%
91+ +7%
(GMS) 151+ +8%
Chance to obtain the stat
Item Level Probaility 1 in
70+ 3.125% 32
LUK % Increase[edit]
Equip level Stat value
0-20 +3%
21-50 +4%
51-90 +5%
91+ +7%
(GMS) 151+ +8%
Chance to obtain the stat
Item Level Probaility 1 in
70+ 3.125% 32
MaxHP % Increase[edit]
Equip level Stat value
0-20 +3%
21-50 +5%
51-90 +7%
91+ +10%
(GMS) 151+ +11%
Chance to obtain the stat
Item Level Probaility 1 in
70+ 4.6875% 21.3333
MaxMP % Increase[edit]
Equip level Stat value
0-20 +3%
21-50 +5%
51-90 +7%
91+ +10%
(GMS) 151+ +11%
Chance to obtain the stat
Item Level Probaility 1 in
70+ 4.6875% 21.3333
DEF % Increase[edit]
Equip level Stat value
0-20 +3%
21-50 +5%
51-90 +7%
91+ +10%
(GMS) 151+ +11%
Chance to obtain the stat
Item Level Probaility 1 in
70+ 4.6875% 21.3333
All Stats % Increase[edit]
Equip level Stat value
0-20 +2%
21-50 +3%
51-90 +4%
91+ +5%
(GMS) 151+ +6%
Chance to obtain the stat
Item Level Probaility 1 in
70+ 3.125% 32
Skill MP Cost Reduction[edit]
Equip level Stat value
0-20 -3%
21-50 -5%
51-90 -7%
91+ -10%
Chance to obtain the stat
Item Level Probaility 1 in
70+ 4.6875% 21.3333
STR +2 per 10 Character Levels[edit]

Equip level requirement: 30 or higher

Chance to obtain the stat
Item Level Probaility 1 in
70+ 3.125% 32
DEX +2 per 10 Character Levels[edit]

Equip level requirement: 30 or higher

Chance to obtain the stat
Item Level Probaility 1 in
70+ 3.125% 32
INT +2 per 10 Character Levels[edit]

Equip level requirement: 30 or higher

Chance to obtain the stat
Item Level Probaility 1 in
70+ 3.125% 32
LUK +2 per 10 Character Levels[edit]

Equip level requirement: 30 or higher

Chance to obtain the stat
Item Level Probaility 1 in
70+ 3.125% 32
Mesos Obtained % Increase[edit]

Maximum +100% from equipment Potentials and Bonus Potentials.

Equip level Stat value
0-20 +2%
21-50 +3%
51-90 +4%
91+ +5%
Chance to obtain the stat
Item Level Probaility 1 in
70+ 4.6875% 21.3333
Item Drop Rate % Increase[edit]

Item Drop Rate increase can only appear up to 2 times on a single cube.

Maximum +200% from equipment Potentials and Bonus Potentials.

Equip level Stat value
0-20 +2%
21-50 +3%
51-90 +4%
91+ +5%
Chance to obtain the stat
Item Level Probaility 1 in
70+ 4.6875% 21.3333
Skills and Potion HP Recovery Increase[edit]

Does not apply to MP potion recovery (for dual heal potions, only HP is affected) and any % based potion or skill heal applied individually.

Equip level Stat value
0-20 +10%
21-50 +15%
51-90 +20%
91+ +30%
Chance to obtain the stat
Item Level Probaility 1 in
70+ 4.6875% 21.3333

Mechanical Heart, Badge[edit]

Rare (Non-prime)[edit]

Stat List
STR Increase[edit]
Equip level Stat value
0-20 +1
21-40 +2
41-50 +3
51-70 +4
71-90 +5
91+ +6
Chance to obtain the stat
Item Level Probaility 1 in
0+ 7.4074% 13.5
DEX Increase[edit]
Equip level Stat value
0-20 +1
21-40 +2
41-50 +3
51-70 +4
71-90 +5
91+ +6
Chance to obtain the stat
Item Level Probaility 1 in
0+ 7.4074% 13.5
INT Increase[edit]
Equip level Stat value
0-20 +1
21-40 +2
41-50 +3
51-70 +4
71-90 +5
91+ +6
Chance to obtain the stat
Item Level Probaility 1 in
0+ 7.4074% 13.5
LUK Increase[edit]
Equip level Stat value
0-20 +1
21-40 +2
41-50 +3
51-70 +4
71-90 +5
91+ +6
Chance to obtain the stat
Item Level Probaility 1 in
0+ 7.4074% 13.5
Weapon ATT Increase[edit]
Equip level Stat value
0-50 +1
51-100 +2
101+ +3
Chance to obtain the stat
Item Level Probaility 1 in
0+ 7.4074% 13.5
Magic ATT Increase[edit]
Equip level Stat value
0-50 +1
51-100 +2
101+ +3
Chance to obtain the stat
Item Level Probaility 1 in
0+ 7.4074% 13.5
Speed Increase[edit]
Equip level Stat value
0-30 +1
31-70 +2
71-110 +3
111+ +4
Chance to obtain the stat
Item Level Probaility 1 in
0+ 11.1111% 9
Jump Increase[edit]
Equip level Stat value
0-30 +1
31-70 +2
71-110 +3
111+ +4
Chance to obtain the stat
Item Level Probaility 1 in
0+ 11.1111% 9
MaxHP Increase[edit]
Equip level Stat value
0-10 +5
11-20 +10
21-30 +15
31-40 +20
41-50 +25
51-60 +30
61-70 +35
71-80 +40
81-90 +45
91-100 +50
101-110 +55
111+ +60
Chance to obtain the stat
Item Level Probaility 1 in
0+ 11.1111% 9
MaxMP Increase[edit]
Equip level Stat value
0-10 +5
11-20 +10
21-30 +15
31-40 +20
41-50 +25
51-60 +30
61-70 +35
71-80 +40
81-90 +45
91-100 +50
101-110 +55
111+ +60
Chance to obtain the stat
Item Level Probaility 1 in
0+ 11.1111% 9
DEF Increase[edit]
Equip level Stat value
0-10 +5
11-20 +10
21-30 +15
31-40 +20
41-50 +25
51-60 +30
61-70 +35
71-80 +40
81-90 +45
91-100 +50
101-110 +55
111+ +60
Chance to obtain the stat
Item Level Probaility 1 in
0+ 11.1111% 9

Rare (Prime) / Epic (Non-prime)[edit]

Stat List
STR Increase[edit]
Equip level Stat value
0-20 +2
21-50 +4
51-70 +6
71-90 +8
91+ +10
(GMS) 151+ +11
Chance to obtain the stat
Item Level Probaility 1 in
0+ 6.3829% 15.6666
DEX Increase[edit]
Equip level Stat value
0-20 +2
21-50 +4
51-70 +6
71-90 +8
91+ +10
(GMS) 151+ +11
Chance to obtain the stat
Item Level Probaility 1 in
0+ 6.3829% 15.6666
INT Increase[edit]
Equip level Stat value
0-20 +2
21-50 +4
51-70 +6
71-90 +8
91+ +10
(GMS) 151+ +11
Chance to obtain the stat
Item Level Probaility 1 in
0+ 6.3829% 15.6666
LUK Increase[edit]
Equip level Stat value
0-20 +2
21-50 +4
51-70 +6
71-90 +8
91+ +10
(GMS) 151+ +11
Chance to obtain the stat
Item Level Probaility 1 in
0+ 6.3829% 15.6666
Weapon ATT Increase[edit]
Equip level Stat value
0-20 +1
21-40 +2
41-60 +4
61-80 +6
81-90 +8
91+ +10
(GMS) 151+ +11
Chance to obtain the stat
Item Level Probaility 1 in
0+ 4.2553% 23.5
Magic ATT Increase[edit]
Equip level Stat value
0-20 +1
21-40 +2
41-60 +4
61-80 +6
81-90 +8
91+ +10
(GMS) 151+ +11
Chance to obtain the stat
Item Level Probaility 1 in
0+ 4.2553% 23.5
MaxHP Increase[edit]
Equip level Stat value
0-20 +10
21-50 +15
51-90 +50
91+ +100
(GMS) 151+ +125
Chance to obtain the stat
Item Level Probaility 1 in
0+ 6.3829% 15.6666
MaxMP Increase[edit]
Equip level Stat value
0-20 +10
21-50 +15
51-90 +50
91+ +100
(GMS) 151+ +125
Chance to obtain the stat
Item Level Probaility 1 in
0+ 6.3829% 15.6666
DEF Increase[edit]
Equip level Stat value
0-20 +10
21-50 +15
51-90 +50
91+ +100
(GMS) 151+ +125
Chance to obtain the stat
Item Level Probaility 1 in
0+ 6.3829% 15.6666
Speed Increase[edit]
Equip level Stat value
0-20 +2
21-50 +3
51-80 +4
81-110 +5
111+ +6
Chance to obtain the stat
Item Level Probaility 1 in
0+ 6.3829% 15.6666
Jump Increase[edit]
Equip level Stat value
0-20 +2
21-50 +3
51-80 +4
81-110 +5
111+ +6
Chance to obtain the stat
Item Level Probaility 1 in
0+ 6.3829% 15.6666
STR % Increase[edit]
Equip level Stat value
0-90 +1%
91+ +2%
(GMS) 151+ +3%
Chance to obtain the stat
Item Level Probaility 1 in
0+ 4.2553% 23.5
DEX % Increase[edit]
Equip level Stat value
0-90 +1%
91+ +2%
(GMS) 151+ +3%
Chance to obtain the stat
Item Level Probaility 1 in
0+ 4.2553% 23.5
INT % Increase[edit]
Equip level Stat value
0-90 +1%
91+ +2%
(GMS) 151+ +3%
Chance to obtain the stat
Item Level Probaility 1 in
0+ 4.2553% 23.5
LUK % Increase[edit]
Equip level Stat value
0-90 +1%
91+ +2%
(GMS) 151+ +3%
Chance to obtain the stat
Item Level Probaility 1 in
0+ 4.2553% 23.5
DEF % Increase[edit]
Equip level Stat value
0-90 +1%
91+ +2%
(GMS) 151+ +3%
Chance to obtain the stat
Item Level Probaility 1 in
0+ 4.2553% 23.5
MaxHP % Increase[edit]
Equip level Stat value
0-90 +1%
91+ +2%
(GMS) 151+ +3%
Chance to obtain the stat
Item Level Probaility 1 in
0+ 4.2553% 23.5
MaxMP % Increase[edit]
Equip level Stat value
0-90 +1%
91+ +2%
(GMS) 151+ +3%
Chance to obtain the stat
Item Level Probaility 1 in
0+ 4.2553% 23.5
All Stats Increase[edit]
Equip level Stat value
0-50 +1
51-90 +2
91+ +3
Chance to obtain the stat
Item Level Probaility 1 in
0+ 4.2553% 23.5

Epic (Prime) / Unique (Non-prime)[edit]

Stat List
STR Increase[edit]
Equip level Stat value
0-20 +4
21-40 +6
41-50 +8
51-70 +10
71-90 +12
91+ +14
(GMS) 151+ +15
Chance to obtain the stat
Item Level Probaility 1 in
0+ 6% 16.6666
DEX Increase[edit]
Equip level Stat value
0-20 +4
21-40 +6
41-50 +8
51-70 +10
71-90 +12
91+ +14
(GMS) 151+ +15
Chance to obtain the stat
Item Level Probaility 1 in
0+ 6% 16.6666
INT Increase[edit]
Equip level Stat value
0-20 +4
21-40 +6
41-50 +8
51-70 +10
71-90 +12
91+ +14
(GMS) 151+ +15
Chance to obtain the stat
Item Level Probaility 1 in
0+ 6% 16.6666
LUK Increase[edit]
Equip level Stat value
0-20 +4
21-40 +6
41-50 +8
51-70 +10
71-90 +12
91+ +14
(GMS) 151+ +15
Chance to obtain the stat
Item Level Probaility 1 in
0+ 6% 16.6666
Weapon ATT Increase[edit]
Equip level Stat value
0-20 +4
21-50 +6
51-90 +8
91+ +11
(GMS) 151+ +12
Chance to obtain the stat
Item Level Probaility 1 in
0+ 4% 25
Magic ATT Increase[edit]
Equip level Stat value
0-20 +4
21-50 +6
51-90 +8
91+ +11
(GMS) 151+ +12
Chance to obtain the stat
Item Level Probaility 1 in
0+ 4% 25
MaxHP Increase[edit]
Equip level Stat value
0-10 +15
11-20 +30
21-30 +45
31-40 +60
41-50 +75
51-60 +90
61-70 +105
71-80 +120
81-90 +135
91-100 +150
101-110 +165
111+ +180
(GMS) 151+ +185
Chance to obtain the stat
Item Level Probaility 1 in
0+ 6% 16.6666
MaxMP Increase[edit]
Equip level Stat value
0-10 +15
11-20 +30
21-30 +45
31-40 +60
41-50 +75
51-60 +90
61-70 +105
71-80 +120
81-90 +135
91-100 +150
101-110 +165
111+ +180
(GMS) 151+ +185
Chance to obtain the stat
Item Level Probaility 1 in
0+ 6% 16.6666
DEF Increase[edit]
Equip level Stat value
0-20 +15
21-50 +20
51-90 +60
91+ +120
(GMS) 151+ +150
Chance to obtain the stat
Item Level Probaility 1 in
0+ 6% 16.6666
Speed Increase[edit]
Equip level Stat value
0-30 +4
31-110 +6
111+ +8
Chance to obtain the stat
Item Level Probaility 1 in
0+ 6% 16.6666
Jump Increase[edit]
Equip level Stat value
0-30 +4
31-110 +6
111+ +8
Chance to obtain the stat
Item Level Probaility 1 in
0+ 6% 16.6666
STR % Increase[edit]
Equip level Stat value
0-20 +1%
21-50 +2%
51-90 +3%
91+ +4%
(GMS) 151+ +5%
Chance to obtain the stat
Item Level Probaility 1 in
0+ 4% 25
DEX % Increase[edit]
Equip level Stat value
0-20 +1%
21-50 +2%
51-90 +3%
91+ +4%
(GMS) 151+ +5%
Chance to obtain the stat
Item Level Probaility 1 in
0+ 4% 25
INT % Increase[edit]
Equip level Stat value
0-20 +1%
21-50 +2%
51-90 +3%
91+ +4%
(GMS) 151+ +5%
Chance to obtain the stat
Item Level Probaility 1 in
0+ 4% 25
LUK % Increase[edit]
Equip level Stat value
0-20 +1%
21-50 +2%
51-90 +3%
91+ +4%
(GMS) 151+ +5%
Chance to obtain the stat
Item Level Probaility 1 in
0+ 4% 25
MaxHP % Increase[edit]
Equip level Stat value
0-20 +1%
21-50 +2%
51-90 +3%
91+ +5%
(GMS) 151+ +6%
Chance to obtain the stat
Item Level Probaility 1 in
0+ 6% 16.6666
MaxMP % Increase[edit]
Equip level Stat value
0-20 +1%
21-50 +2%
51-90 +3%
91+ +5%
(GMS) 151+ +6%
Chance to obtain the stat
Item Level Probaility 1 in
0+ 6% 16.6666
DEF % Increase[edit]
Equip level Stat value
0-30 +1%
31-70 +2%
71+ +4%
(GMS) 151+ +5%
Chance to obtain the stat
Item Level Probaility 1 in
0+ 6% 16.6666
All Stats % Increase[edit]
Equip level Stat value
0-90 +1%
91+ +2%
(GMS) 151+ +3%
Chance to obtain the stat
Item Level Probaility 1 in
0+ 4% 25

Unique (Prime) / Legendary (Non-prime)[edit]

Stat List
STR Increase[edit]
Equip level Stat value
0-20 +8
21-50 +10
51-70 +12
71-90 +14
91+ +16
(GMS) 151+ +17
Chance to obtain the stat
Item Level Probaility 1 in
60+ 5.4545% 18.3333
DEX Increase[edit]
Equip level Stat value
0-20 +8
21-50 +10
51-70 +12
71-90 +14
91+ +16
(GMS) 151+ +17
Chance to obtain the stat
Item Level Probaility 1 in
60+ 5.4545% 18.3333
INT Increase[edit]
Equip level Stat value
0-20 +8
21-50 +10
51-70 +12
71-90 +14
91+ +16
(GMS) 151+ +17
Chance to obtain the stat
Item Level Probaility 1 in
60+ 5.4545% 18.3333
LUK Increase[edit]
Equip level Stat value
0-20 +8
21-50 +10
51-70 +12
71-90 +14
91+ +16
(GMS) 151+ +17
Chance to obtain the stat
Item Level Probaility 1 in
60+ 5.4545% 18.3333
Weapon ATT Increase[edit]
Equip level Stat value
0-20 +6
21-50 +8
51-90 +10
91+ +12
(GMS) 151+ +13
Chance to obtain the stat
Item Level Probaility 1 in
60+ 3.6363% 27.5
Magic ATT Increase[edit]
Equip level Stat value
0-20 +6
21-50 +8
51-90 +10
91+ +12
(GMS) 151+ +13
Chance to obtain the stat
Item Level Probaility 1 in
60+ 3.6363% 27.5
DEF Increase[edit]
Equip level Stat value
0-20 +15
21-50 +30
51-90 +80
91+ +150
(GMS) 151+ +185
Chance to obtain the stat
Item Level Probaility 1 in
60+ 5.4545% 18.3333
MaxHP Increase[edit]
Equip level Stat value
0-10 +20
11-20 +40
21-30 +60
31-40 +80
41-50 +100
51-60 +120
61-70 +140
71-80 +160
81-90 +180
91-100 +200
101-110 +220
111+ +240
(GMS) 151+ +250
Chance to obtain the stat
Item Level Probaility 1 in
60+ 5.4545% 18.3333
MaxMP Increase[edit]
Equip level Stat value
0-10 +20
11-20 +40
21-30 +60
31-40 +80
41-50 +100
51-60 +120
61-70 +140
71-80 +160
81-90 +180
91-100 +200
101-110 +220
111+ +240
(GMS) 151+ +250
Chance to obtain the stat
Item Level Probaility 1 in
60+ 5.4545% 18.3333
STR % Increase[edit]
Equip level Stat value
0-20 +2%
21-50 +3%
51-90 +4%
91+ +5%
(GMS) 151+ +6%
Chance to obtain the stat
Item Level Probaility 1 in
60+ 3.6363% 27.5
DEX % Increase[edit]
Equip level Stat value
0-20 +2%
21-50 +3%
51-90 +4%
91+ +5%
(GMS) 151+ +6%
Chance to obtain the stat
Item Level Probaility 1 in
60+ 3.6363% 27.5
INT % Increase[edit]
Equip level Stat value
0-20 +2%
21-50 +3%
51-90 +4%
91+ +5%
(GMS) 151+ +6%
Chance to obtain the stat
Item Level Probaility 1 in
60+ 3.6363% 27.5
LUK % Increase[edit]
Equip level Stat value
0-20 +2%
21-50 +3%
51-90 +4%
91+ +5%
(GMS) 151+ +6%
Chance to obtain the stat
Item Level Probaility 1 in
60+ 3.6363% 27.5
MaxHP % Increase[edit]
Equip level Stat value
0-20 +2%
21-50 +3%
51-90 +5%
91+ +7%
(GMS) 151+ +8%
Chance to obtain the stat
Item Level Probaility 1 in
60+ 5.4545% 18.3333
MaxMP % Increase[edit]
Equip level Stat value
0-20 +2%
21-50 +3%
51-90 +5%
91+ +7%
(GMS) 151+ +8%
Chance to obtain the stat
Item Level Probaility 1 in
60+ 5.4545% 18.3333
DEF % Increase[edit]
Equip level Stat value
0-20 +2%
21-50 +3%
51-90 +5%
91+ +7%
(GMS) 151+ +8%
Chance to obtain the stat
Item Level Probaility 1 in
60+ 5.4545% 18.3333
All Stats % Increase[edit]
Equip level Stat value
0-20 +1%
21-50 +2%
51-90 +3%
91+ +4%
(GMS) 151+ +5%
Chance to obtain the stat
Item Level Probaility 1 in
60+ 3.6363% 27.5
Skills and Potion HP Recovery Increase[edit]

Does not apply to MP potion recovery (for dual heal potions, only HP is affected) and any % based potion or skill heal applied individually.

Equip level Stat value
0-20 +5%
21-50 +10%
51-90 +15%
91+ +20%
Chance to obtain the stat
Item Level Probaility 1 in
60+ 5.4545% 18.3333
STR +1 per 10 Character Levels[edit]

Equip level requirement: 30 or higher

Chance to obtain the stat
Item Level Probaility 1 in
60+ 3.6363% 27.5
DEX +1 per 10 Character Levels[edit]

Equip level requirement: 30 or higher

Chance to obtain the stat
Item Level Probaility 1 in
60+ 3.6363% 27.5
INT +1 per 10 Character Levels[edit]

Equip level requirement: 30 or higher

Chance to obtain the stat
Item Level Probaility 1 in
60+ 3.6363% 27.5
LUK +1 per 10 Character Levels[edit]

Equip level requirement: 30 or higher

Chance to obtain the stat
Item Level Probaility 1 in
60+ 3.6363% 27.5

Legendary (Prime)[edit]

Stat List
STR Increase[edit]
Equip level Stat value
0-20 +8
21-40 +10
41-50 +12
51-70 +14
71-90 +16
91+ +18
(GMS) 151+ +19
Chance to obtain the stat
Item Level Probaility 1 in
70+ 4.918% 20.3333
DEX Increase[edit]
Equip level Stat value
0-20 +8
21-40 +10
41-50 +12
51-70 +14
71-90 +16
91+ +18
(GMS) 151+ +19
Chance to obtain the stat
Item Level Probaility 1 in
70+ 4.918% 20.3333
INT Increase[edit]
Equip level Stat value
0-20 +8
21-40 +10
41-50 +12
51-70 +14
71-90 +16
91+ +18
(GMS) 151+ +19
Chance to obtain the stat
Item Level Probaility 1 in
70+ 4.918% 20.3333
LUK Increase[edit]
Equip level Stat value
0-20 +8
21-40 +10
41-50 +12
51-70 +14
71-90 +16
91+ +18
(GMS) 151+ +19
Chance to obtain the stat
Item Level Probaility 1 in
70+ 4.918% 20.3333
Weapon ATT Increase[edit]
Equip level Stat value
0-20 +8
21-50 +10
51-90 +12
91+ +14
(GMS) 151+ +15
Chance to obtain the stat
Item Level Probaility 1 in
70+ 3.2786% 30.5
Magic ATT Increase[edit]
Equip level Stat value
0-20 +8
21-50 +10
51-90 +12
91+ +14
(GMS) 151+ +15
Chance to obtain the stat
Item Level Probaility 1 in
70+ 3.2786% 30.5
DEF Increase[edit]
Equip level Stat value
0-20 +20
21-50 +50
51-90 +100
91+ +200
(GMS) 151+ +250
Chance to obtain the stat
Item Level Probaility 1 in
70+ 4.918% 20.3333
MaxHP Increase[edit]
Equip level Stat value
0-10 +25
11-20 +50
21-30 +75
31-40 +100
41-50 +125
51-60 +150
61-70 +175
71-80 +200
81-90 +225
91-100 +250
101-110 +275
11+ +300
(GMS) 151+ +310
Chance to obtain the stat
Item Level Probaility 1 in
70+ 4.918% 20.3333
MaxMP Increase[edit]
Equip level Stat value
0-10 +25
11-20 +50
21-30 +75
31-40 +100
41-50 +125
51-60 +150
61-70 +175
71-80 +200
81-90 +225
91-100 +250
101-110 +275
111+ +300
(GMS) 151+ +310
Chance to obtain the stat
Item Level Probaility 1 in
70+ 4.918% 20.3333
STR % Increase[edit]
Equip level Stat value
0-20 +3%
21-50 +4%
51-90 +5%
91+ +7%
(GMS) 151+ +8%
Chance to obtain the stat
Item Level Probaility 1 in
70+ 3.2786% 30.5
DEX % Increase[edit]
Equip level Stat value
0-20 +3%
21-50 +4%
51-90 +5%
91+ +7%
(GMS) 151+ +8%
Chance to obtain the stat
Item Level Probaility 1 in
70+ 3.2786% 30.5
INT % Increase[edit]
Equip level Stat value
0-20 +3%
21-50 +4%
51-90 +5%
91+ +7%
(GMS) 151+ +8%
Chance to obtain the stat
Item Level Probaility 1 in
70+ 3.2786% 30.5
LUK % Increase[edit]
Equip level Stat value
0-20 +3%
21-50 +4%
51-90 +5%
91+ +7%
(GMS) 151+ +8%
Chance to obtain the stat
Item Level Probaility 1 in
70+ 3.2786% 30.5
MaxHP % Increase[edit]
Equip level Stat value
0-20 +3%
21-50 +5%
51-90 +7%
91+ +10%
(GMS) 151+ +11%
Chance to obtain the stat
Item Level Probaility 1 in
70+ 4.918% 20.3333
MaxMP % Increase[edit]
Equip level Stat value
0-20 +3%
21-50 +5%
51-90 +7%
91+ +10%
(GMS) 151+ +11%
Chance to obtain the stat
Item Level Probaility 1 in
70+ 4.918% 20.3333
DEF % Increase[edit]
Equip level Stat value
0-20 +3%
21-50 +5%
51-90 +7%
91+ +10%
(GMS) 151+ +11%
Chance to obtain the stat
Item Level Probaility 1 in
70+ 4.918% 20.3333
All Stats % Increase[edit]
Equip level Stat value
0-20 +2%
21-50 +3%
51-90 +4%
91+ +5%
(GMS) 151+ +6%
Chance to obtain the stat
Item Level Probaility 1 in
70+ 3.2786% 30.5
STR +2 per 10 Character Levels[edit]

Equip level requirement: 30 or higher

Chance to obtain the stat
Item Level Probaility 1 in
70+ 3.2786% 30.5
DEX +2 per 10 Character Levels[edit]

Equip level requirement: 30 or higher

Chance to obtain the stat
Item Level Probaility 1 in
70+ 3.2786% 30.5
INT +2 per 10 Character Levels[edit]

Equip level requirement: 30 or higher

Chance to obtain the stat
Item Level Probaility 1 in
70+ 3.2786% 30.5
LUK +2 per 10 Character Levels[edit]

Equip level requirement: 30 or higher

Chance to obtain the stat
Item Level Probaility 1 in
70+ 3.2786% 30.5
Mesos Obtained % Increase[edit]

Maximum +100% from equipment Potentials and Bonus Potentials.

Equip level Stat value
0-20 +2%
21-50 +3%
51-90 +4%
91+ +5%
Chance to obtain the stat
Item Level Probaility 1 in
70+ 4.918% 20.3333
Item Drop Rate % Increase[edit]

Item Drop Rate increase can only appear up to 2 times on a single cube.

Maximum +200% from equipment Potentials and Bonus Potentials.

Equip level Stat value
0-20 +2%
21-50 +3%
51-90 +4%
91+ +5%
Chance to obtain the stat
Item Level Probaility 1 in
70+ 4.918% 20.3333
Skills and Potion HP Recovery Increase[edit]

Does not apply to MP potion recovery (for dual heal potions, only HP is affected) and any % based potion or skill heal applied individually.

Equip level Stat value
0-20 +10%
21-50 +15%
51-90 +20%
91+ +30%
Chance to obtain the stat
Item Level Probaility 1 in
70+ 4.918% 20.3333

Weapon[edit]

Rare (Non-prime)[edit]

Stat List
STR Increase[edit]
Equip level Stat value
0-20 +1
21-40 +2
41-50 +3
51-70 +4
71-90 +5
91+ +6
Chance to obtain the stat
Item Level Probaility 1 in
0+ 7.4074% 13.5
DEX Increase[edit]
Equip level Stat value
0-20 +1
21-40 +2
41-50 +3
51-70 +4
71-90 +5
91+ +6
Chance to obtain the stat
Item Level Probaility 1 in
0+ 7.4074% 13.5
INT Increase[edit]
Equip level Stat value
0-20 +1
21-40 +2
41-50 +3
51-70 +4
71-90 +5
91+ +6
Chance to obtain the stat
Item Level Probaility 1 in
0+ 7.4074% 13.5
LUK Increase[edit]
Equip level Stat value
0-20 +1
21-40 +2
41-50 +3
51-70 +4
71-90 +5
91+ +6
Chance to obtain the stat
Item Level Probaility 1 in
0+ 7.4074% 13.5
Weapon ATT Increase[edit]
Equip level Stat value
0-20 +1
21-40 +2
41-60 +3
61-80 +4
81-90 +5
91+ +6
Chance to obtain the stat
Item Level Probaility 1 in
0+ 7.4074% 13.5
Magic ATT Increase[edit]
Equip level Stat value
0-20 +1
21-40 +2
41-60 +3
61-80 +4
81-90 +5
91+ +6
Chance to obtain the stat
Item Level Probaility 1 in
0+ 7.4074% 13.5
Speed Increase[edit]
Equip level Stat value
0-30 +1
31-70 +2
71-110 +3
111+ +4
Chance to obtain the stat
Item Level Probaility 1 in
0+ 11.1111% 9
Jump Increase[edit]
Equip level Stat value
0-30 +1
31-70 +2
71-110 +3
111+ +4
Chance to obtain the stat
Item Level Probaility 1 in
0+ 11.1111% 9
MaxHP Increase[edit]
Equip level Stat value
0-10 +5
11-20 +10
21-30 +15
31-40 +20
41-50 +25
51-60 +30
61-70 +35
71-80 +40
81-90 +45
91-100 +50
101-110 +55
111+ +60
Chance to obtain the stat
Item Level Probaility 1 in
0+ 11.1111% 9
MaxMP Increase[edit]
Equip level Stat value
0-10 +5
11-20 +10
21-30 +15
31-40 +20
41-50 +25
51-60 +30
61-70 +35
71-80 +40
81-90 +45
91-100 +50
101-110 +55
111+ +60
Chance to obtain the stat
Item Level Probaility 1 in
0+ 11.1111% 9
DEF Increase[edit]
Equip level Stat value
0-10 +5
11-20 +10
21-30 +15
31-40 +20
41-50 +25
51-60 +30
61-70 +35
71-80 +40
81-90 +45
91-100 +50
101-110 +55
111+ +60
Chance to obtain the stat
Item Level Probaility 1 in
0+ 11.1111% 9

Rare (Prime) / Epic (Non-prime)[edit]

Stat List
STR Increase[edit]
Equip level Stat value
0-20 +2
21-40 +4
41-50 +6
51-70 +8
71-90 +10
91+ +12
(GMS) 151+ +13
Chance to obtain the stat
Item Level Probaility 1 in
0+ 5.8823% 17
DEX Increase[edit]
Equip level Stat value
0-20 +2
21-40 +4
41-50 +6
51-70 +8
71-90 +10
91+ +12
(GMS) 151+ +13
Chance to obtain the stat
Item Level Probaility 1 in
0+ 5.8823% 17
INT Increase[edit]
Equip level Stat value
0-20 +2
21-40 +4
41-50 +6
51-70 +8
71-90 +10
91+ +12
(GMS) 151+ +13
Chance to obtain the stat
Item Level Probaility 1 in
0+ 5.8823% 17
LUK Increase[edit]
Equip level Stat value
0-20 +2
21-40 +4
41-50 +6
51-70 +8
71-90 +10
91+ +12
(GMS) 151+ +13
Chance to obtain the stat
Item Level Probaility 1 in
0+ 5.8823% 17
Weapon ATT Increase[edit]
Equip level Stat value
0-20 +2
21-40 +4
41-60 +6
61-80 +8
81-90 +10
91+ +12
(GMS) 151+ +13
Chance to obtain the stat
Item Level Probaility 1 in
0+ 3.9215% 25.5
Magic ATT Increase[edit]
Equip level Stat value
0-20 +2
21-40 +4
41-60 +6
61-80 +8
81-90 +10
91+ +12
(GMS) 151+ +13
Chance to obtain the stat
Item Level Probaility 1 in
0+ 3.9215% 25.5
MaxHP Increase[edit]
Equip level Stat value
0-20 +10
21-50 +15
51-90 +50
91+ +100
(GMS) 151+ +125
Chance to obtain the stat
Item Level Probaility 1 in
0+ 5.8823% 17
MaxMP Increase[edit]
Equip level Stat value
0-20 +10
21-50 +15
51-90 +50
91+ +100
(GMS) 151+ +125
Chance to obtain the stat
Item Level Probaility 1 in
0+ 5.8823% 17
DEF Increase[edit]
Equip level Stat value
0-20 +10
21-50 +15
51-90 +50
91+ +100
(GMS) 151+ +125
Chance to obtain the stat
Item Level Probaility 1 in
0+ 5.8823% 17
Speed Increase[edit]
Equip level Stat value
0-20 +2
21-50 +3
51-80 +4
81-110 +5
111+ +6
Chance to obtain the stat
Item Level Probaility 1 in
0+ 5.8823% 17
Jump Increase[edit]
Equip level Stat value
0-20 +2
21-50 +3
51-80 +4
81-110 +5
111+ +6
Chance to obtain the stat
Item Level Probaility 1 in
0+ 5.8823% 17
STR % Increase[edit]
Equip level Stat value
0-30 +1%
31-70 +2%
71+ +3%
(GMS) 151+ +4%
Chance to obtain the stat
Item Level Probaility 1 in
0+ 3.9215% 25.5
DEX % Increase[edit]
Equip level Stat value
0-30 +1%
31-70 +2%
71+ +3%
(GMS) 151+ +4%
Chance to obtain the stat
Item Level Probaility 1 in
0+ 3.9215% 25.5
INT % Increase[edit]
Equip level Stat value
0-30 +1%
31-70 +2%
71+ +3%
(GMS) 151+ +4%
Chance to obtain the stat
Item Level Probaility 1 in
0+ 3.9215% 25.5
LUK % Increase[edit]
Equip level Stat value
0-30 +1%
31-70 +2%
71+ +3%
(GMS) 151+ +4%
Chance to obtain the stat
Item Level Probaility 1 in
0+ 3.9215% 25.5
Weapon ATT % Increase[edit]
Equip level Stat value
0-30 +1%
31-70 +2%
71+ +3%
(GMS) 151+ +4%
Chance to obtain the stat
Item Level Probaility 1 in
0+ 1.9607% 51
Magic ATT % Increase[edit]
Equip level Stat value
0-30 +1%
31-70 +2%
71+ +3%
(GMS) 151+ +4%
Chance to obtain the stat
Item Level Probaility 1 in
0+ 1.9607% 51
Damage % Increase[edit]
Equip level Stat value
0-30 +1%
31-70 +2%
71+ +3%
(GMS) 151+ +4%
Chance to obtain the stat
Item Level Probaility 1 in
0+ 1.9607% 51
MaxHP % Increase[edit]
Equip level Stat value
0-90 +1%
91+ +2%
(GMS) 151+ +3%
Chance to obtain the stat
Item Level Probaility 1 in
0+ 3.9215% 25.5
MaxMP % Increase[edit]
Equip level Stat value
0-90 +1%
91+ +2%
(GMS) 151+ +3%
Chance to obtain the stat
Item Level Probaility 1 in
0+ 3.9215% 25.5
Critical Rate % Increase[edit]
Equip level Stat value
0-30 +1%
31-70 +2%
71-110 +3%
111+ +4%
Chance to obtain the stat
Item Level Probaility 1 in
0+ 3.9215% 25.5
All Stats Increase[edit]
Equip level Stat value
0-20 +1
21-40 +2
41-60 +3
61-80 +4
81+ +5
(GMS) 151+ +6
Chance to obtain the stat
Item Level Probaility 1 in
0+ 5.8823% 17

Epic (Prime) / Unique (Non-prime)[edit]

Stat List
STR % Increase[edit]
Equip level Stat value
0-30 +2%
31-70 +4%
71+ +6%
(GMS) 151+ +7%
Chance to obtain the stat
Item Level Probaility 1 in
50+ 8.8235% 11.3333
DEX % Increase[edit]
Equip level Stat value
0-30 +2%
31-70 +4%
71+ +6%
(GMS) 151+ +7%
Chance to obtain the stat
Item Level Probaility 1 in
50+ 8.8235% 11.3333
INT % Increase[edit]
Equip level Stat value
0-30 +2%
31-70 +4%
71+ +6%
(GMS) 151+ +7%
Chance to obtain the stat
Item Level Probaility 1 in
50+ 8.8235% 11.3333
LUK % Increase[edit]
Equip level Stat value
0-30 +2%
31-70 +4%
71+ +6%
(GMS) 151+ +7%
Chance to obtain the stat
Item Level Probaility 1 in
50+ 8.8235% 11.3333
Weapon ATT % Increase[edit]
Equip level Stat value
0-30 +2%
31-70 +4%
71+ +6%
(GMS) 151+ +7%
Chance to obtain the stat
Item Level Probaility 1 in
50+ 5.8823% 17
Magic ATT % Increase[edit]
Equip level Stat value
0-30 +2%
31-70 +4%
71+ +6%
(GMS) 151+ +7%
Chance to obtain the stat
Item Level Probaility 1 in
50+ 5.8823% 17
Damage % Increase[edit]
Equip level Stat value
0-30 +2%
31-70 +4%
71+ +6%
(GMS) 151+ +7%
Chance to obtain the stat
Item Level Probaility 1 in
50+ 2.9411% 34
Critical Rate % Increase[edit]
Equip level Stat value
0-30 +2%
31-70 +4%
71+ +6%
(GMS) 151+ +7%
Chance to obtain the stat
Item Level Probaility 1 in
50+ 2.9411% 34
MaxHP % Increase[edit]
Equip level Stat value
0-20 +1%
21-50 +2%
51-90 +3%
91+ +5%
(GMS) 151+ +6%
Chance to obtain the stat
Item Level Probaility 1 in
50+ 8.8235% 11.3333
MaxMP % Increase[edit]
Equip level Stat value
0-20 +1%
21-50 +2%
51-90 +3%
91+ +5%
(GMS) 151+ +6%
Chance to obtain the stat
Item Level Probaility 1 in
50+ 8.8235% 11.3333
All Stats % Increase[edit]
Equip level Stat value
0-30 +1%
31-70 +2%
71+ +3%
(GMS) 151+ +4%
Chance to obtain the stat
Item Level Probaility 1 in
50+ 5.8823% 17
3% chance to recover HP when attacking.[edit]

HP recovered as listed.

Equip level Stat value
0-10 20
11-20 23
21-30 26
31-40 29
41-50 32
51-60 35
61-70 38
71-80 41
81-90 44
91-100 47
101-110 50
111+ 53
(GMS) 151+ 54
Chance to obtain the stat
Item Level Probaility 1 in
50+ 8.8235% 11.3333
3% chance to recover MP when attacking.[edit]

MP recovered as listed.

Equip level Stat value
0-10 20
11-20 23
21-30 26
31-40 29
41-50 32
51-60 35
61-70 38
71-80 41
81-90 44
91-100 47
101-110 50
111+ 53
(GMS) 151+ 54
Chance to obtain the stat
Item Level Probaility 1 in
50+ 8.8235% 11.3333
Ignore 3% of Monster's DEF when attacking.[edit]

Ignore Monster DEF can only appear up to 2 times on a single cube.

Equip level requirement: 50 or higher

Chance to obtain the stat
Item Level Probaility 1 in
50+ 5.8823% 17

Unique (Prime) / Legendary (Non-prime)[edit]

Stat List
STR % Increase[edit]
Equip level Stat value
0-30 +3%
31-70 +6%
71+ +9%
(GMS) 151+ +10%
Chance to obtain the stat
Item Level Probaility 1 in
50+ 6.9767% 14.3333
DEX % Increase[edit]
Equip level Stat value
0-30 +3%
31-70 +6%
71+ +9%
(GMS) 151+ +10%
Chance to obtain the stat
Item Level Probaility 1 in
50+ 6.9767% 14.3333
INT % Increase[edit]
Equip level Stat value
0-30 +3%
31-70 +6%
71+ +9%
(GMS) 151+ +10%
Chance to obtain the stat
Item Level Probaility 1 in
50+ 6.9767% 14.3333
LUK % Increase[edit]
Equip level Stat value
0-30 +3%
31-70 +6%
71+ +9%
(GMS) 151+ +10%
Chance to obtain the stat
Item Level Probaility 1 in
50+ 6.9767% 14.3333
Weapon ATT % Increase[edit]
Equip level Stat value
0-30 +3%
31-70 +6%
71+ +9%
(GMS) 151+ +10%
Chance to obtain the stat
Item Level Probaility 1 in
50+ 4.6511% 21.5
Magic ATT % Increase[edit]
Equip level Stat value
0-30 +3%
31-70 +6%
71+ +9%
(GMS) 151+ +10%
Chance to obtain the stat
Item Level Probaility 1 in
50+ 4.6511% 21.5
Damage % Increase[edit]
Equip level Stat value
0-30 +3%
31-70 +6%
71+ +9%
(GMS) 151+ +10%
Chance to obtain the stat
Item Level Probaility 1 in
50+ 2.3255% 43
Critical Rate % Increase[edit]
Equip level Stat value
0-30 +3%
31-70 +6%
71+ +9%
(GMS) 151+ +10%
Chance to obtain the stat
Item Level Probaility 1 in
50+ 4.6511% 21.5
MaxHP % Increase[edit]
Equip level Stat value
0-20 +2%
21-50 +3%
51-90 +5%
91+ +7%
(GMS) 151+ +8%
Chance to obtain the stat
Item Level Probaility 1 in
50+ 6.9767% 14.3333
MaxMP % Increase[edit]
Equip level Stat value
0-20 +2%
21-50 +3%
51-90 +5%
91+ +7%
(GMS) 151+ +8%
Chance to obtain the stat
Item Level Probaility 1 in
50+ 6.9767% 14.3333
All Stats % Increase[edit]
Equip level Stat value
0-30 +2%
31-70 +4%
71+ +6%
(GMS) 151+ +7%
Chance to obtain the stat
Item Level Probaility 1 in
50+ 4.6511% 21.5
Damage to Boss Monsters +12%[edit]

Damage to Boss Monsters increase can only appear up to 2 times on a single cube.

Equip level requirement: 50 or higher

Chance to obtain the stat
Item Level Probaility 1 in
50+ 2.3255% 43
Ignore 4% of Monster's DEF when attacking.[edit]

Ignore Monster DEF can only appear up to 2 times on a single cube.

Equip level requirement: 50 or higher

Chance to obtain the stat
Item Level Probaility 1 in
50+ 2.3255% 43
15% chance to recover HP when attacking.[edit]

HP recovered as listed.

Equip level Stat value
0-10 40
11-20 45
21-30 50
31-40 55
41-50 60
51-60 65
61-70 70
71-80 75
81-90 80
91-100 85
101-110 90
111+ 95
(GMS) 151+ 97
Chance to obtain the stat
Item Level Probaility 1 in
50+ 6.9767% 14.3333
15% chance to recover MP when attacking.[edit]

MP recovered as listed.

Equip level Stat value
0-10 40
11-20 45
21-30 50
31-40 55
41-50 60
51-60 65
61-70 70
71-80 75
81-90 80
91-100 85
101-110 90
111+ 95
(GMS) 151+ 97
Chance to obtain the stat
Item Level Probaility 1 in
50+ 6.9767% 14.3333
STR +1 per 10 Character Levels[edit]

Equip level requirement: 30 or higher

Chance to obtain the stat
Item Level Probaility 1 in
50+ 4.6511% 21.5
DEX +1 per 10 Character Levels[edit]

Equip level requirement: 30 or higher

Chance to obtain the stat
Item Level Probaility 1 in
50+ 4.6511% 21.5
INT +1 per 10 Character Levels[edit]

Equip level requirement: 30 or higher

Chance to obtain the stat
Item Level Probaility 1 in
50+ 4.6511% 21.5
LUK +1 per 10 Character Levels[edit]

Equip level requirement: 30 or higher

Chance to obtain the stat
Item Level Probaility 1 in
50+ 4.6511% 21.5

Legendary (Prime)[edit]

Stat List
STR % Increase[edit]
Equip level Stat value
0-30 +6%
31-70 +9%
71+ +12%
(GMS) 151+ +13%
Chance to obtain the stat
Item Level Probaility 1 in
70+ 7.6923% 13
DEX % Increase[edit]
Equip level Stat value
0-30 +6%
31-70 +9%
71+ +12%
(GMS) 151+ +13%
Chance to obtain the stat
Item Level Probaility 1 in
70+ 7.6923% 13
INT % Increase[edit]
Equip level Stat value
0-30 +6%
31-70 +9%
71+ +12%
(GMS) 151+ +13%
Chance to obtain the stat
Item Level Probaility 1 in
70+ 7.6923% 13
LUK % Increase[edit]
Equip level Stat value
0-30 +6%
31-70 +9%
71+ +12%
(GMS) 151+ +13%
Chance to obtain the stat
Item Level Probaility 1 in
70+ 7.6923% 13
Weapon ATT % Increase[edit]
Equip level Stat value
0-30 +6%
31-70 +9%
71+ +12%
(GMS) 151+ +13%
Chance to obtain the stat
Item Level Probaility 1 in
70+ 5.1282% 19.5
Magic ATT % Increase[edit]
Equip level Stat value
0-30 +6%
31-70 +9%
71+ +12%
(GMS) 151+ +13%
Chance to obtain the stat
Item Level Probaility 1 in
70+ 5.1282% 19.5
Damage % Increase[edit]
Equip level Stat value
0-30 +6%
31-70 +9%
71+ +12%
(GMS) 151+ +13%
Chance to obtain the stat
Item Level Probaility 1 in
70+ 2.5641% 39
Critical Rate % Increase[edit]
Equip level Stat value
0-30 +6%
31-70 +9%
71+ +12%
(GMS) 151+ +13%
Chance to obtain the stat
Item Level Probaility 1 in
70+ 5.1282% 19.5
MaxHP % Increase[edit]
Equip level Stat value
0-20 +3%
21-50 +5%
51-90 +7%
91+ +10%
(GMS) 151+ +11%
Chance to obtain the stat
Item Level Probaility 1 in
70+ 7.6923% 13
MaxMP % Increase[edit]
Equip level Stat value
0-20 +3%
21-50 +5%
51-90 +7%
91+ +10%
(GMS) 151+ +11%
Chance to obtain the stat
Item Level Probaility 1 in
70+ 7.6923% 13
All Stats % Increase[edit]
Equip level Stat value
0-30 +3%
31-70 +6%
71+ +9%
(GMS) 151+ +10%
Chance to obtain the stat
Item Level Probaility 1 in
70+ 5.1282% 19.5
Damage to Boss Monsters +18%[edit]

Damage to Boss Monsters increase can only appear up to 2 times on a single cube.

Equip level requirement: 50 or higher

Chance to obtain the stat
Item Level Probaility 1 in
70+ 2.5641% 39
Ignores 5% of Monster's DEF when attacking.[edit]

Ignore Monster DEF can only appear up to 2 times on a single cube.

Equip level requirement: 50 or higher

Chance to obtain the stat
Item Level Probaility 1 in
70+ 2.5641% 39
STR +2 per 10 Character Levels[edit]

Equip level requirement: 30 or higher

Chance to obtain the stat
Item Level Probaility 1 in
70+ 5.1282% 19.5
DEX +2 per 10 Character Levels[edit]

Equip level requirement: 30 or higher

Chance to obtain the stat
Item Level Probaility 1 in
70+ 5.1282% 19.5
INT +2 per 10 Character Levels[edit]

Equip level requirement: 30 or higher

Chance to obtain the stat
Item Level Probaility 1 in
70+ 5.1282% 19.5
LUK +2 per 10 Character Levels[edit]

Equip level requirement: 30 or higher

Chance to obtain the stat
Item Level Probaility 1 in
70+ 5.1282% 19.5
Weapon ATT +1 per 10 Character Levels[edit]

Equip level requirement: 30 or higher

Chance to obtain the stat
Item Level Probaility 1 in
70+ 2.5641% 39
Magic ATT +1 per 10 Character Levels[edit]

Equip level requirement: 30 or higher

Chance to obtain the stat
Item Level Probaility 1 in
70+ 2.5641% 39

Emblem[edit]

Rare (Non-prime)[edit]

Stat List
STR Increase[edit]
Equip level Stat value
0-20 +1
21-40 +2
41-50 +3
51-70 +4
71-90 +5
91+ +6
Chance to obtain the stat
Item Level Probaility 1 in
0+ 7.4074% 13.5
DEX Increase[edit]
Equip level Stat value
0-20 +1
21-40 +2
41-50 +3
51-70 +4
71-90 +5
91+ +6
Chance to obtain the stat
Item Level Probaility 1 in
0+ 7.4074% 13.5
INT Increase[edit]
Equip level Stat value
0-20 +1
21-40 +2
41-50 +3
51-70 +4
71-90 +5
91+ +6
Chance to obtain the stat
Item Level Probaility 1 in
0+ 7.4074% 13.5
LUK Increase[edit]
Equip level Stat value
0-20 +1
21-40 +2
41-50 +3
51-70 +4
71-90 +5
91+ +6
Chance to obtain the stat
Item Level Probaility 1 in
0+ 7.4074% 13.5
Weapon ATT Increase[edit]
Equip level Stat value
0-20 +1
21-40 +2
41-60 +3
61-80 +4
81-90 +5
91+ +6
Chance to obtain the stat
Item Level Probaility 1 in
0+ 7.4074% 13.5
Magic ATT Increase[edit]
Equip level Stat value
0-20 +1
21-40 +2
41-60 +3
61-80 +4
81-90 +5
91+ +6
Chance to obtain the stat
Item Level Probaility 1 in
0+ 7.4074% 13.5
Speed Increase[edit]
Equip level Stat value
0-30 +1
31-70 +2
71-110 +3
111+ +4
Chance to obtain the stat
Item Level Probaility 1 in
0+ 11.1111% 9
Jump Increase[edit]
Equip level Stat value
0-30 +1
31-70 +2
71-110 +3
111+ +4
Chance to obtain the stat
Item Level Probaility 1 in
0+ 11.1111% 9
MaxHP Increase[edit]
Equip level Stat value
0-10 +5
11-20 +10
21-30 +15
31-40 +20
41-50 +25
51-60 +30
61-70 +35
71-80 +40
81-90 +45
91-100 +50
101-110 +55
111+ +60
Chance to obtain the stat
Item Level Probaility 1 in
0+ 11.1111% 9
MaxMP Increase[edit]
Equip level Stat value
0-10 +5
11-20 +10
21-30 +15
31-40 +20
41-50 +25
51-60 +30
61-70 +35
71-80 +40
81-90 +45
91-100 +50
101-110 +55
111+ +60
Chance to obtain the stat
Item Level Probaility 1 in
0+ 11.1111% 9
DEF Increase[edit]
Equip level Stat value
0-10 +5
11-20 +10
21-30 +15
31-40 +20
41-50 +25
51-60 +30
61-70 +35
71-80 +40
81-90 +45
91-100 +50
101-110 +55
111+ +60
Chance to obtain the stat
Item Level Probaility 1 in
0+ 11.1111% 9

Rare (Prime) / Epic (Non-prime)[edit]

Stat List
STR Increase[edit]
Equip level Stat value
0-20 +2
21-40 +4
41-50 +6
51-70 +8
71-90 +10
91+ +12
(GMS) 151+ +13
Chance to obtain the stat
Item Level Probaility 1 in
0+ 5.8823% 17
DEX Increase[edit]
Equip level Stat value
0-20 +2
21-40 +4
41-50 +6
51-70 +8
71-90 +10
91+ +12
(GMS) 151+ +13
Chance to obtain the stat
Item Level Probaility 1 in
0+ 5.8823% 17
INT Increase[edit]
Equip level Stat value
0-20 +2
21-40 +4
41-50 +6
51-70 +8
71-90 +10
91+ +12
(GMS) 151+ +13
Chance to obtain the stat
Item Level Probaility 1 in
0+ 5.8823% 17
LUK Increase[edit]
Equip level Stat value
0-20 +2
21-40 +4
41-50 +6
51-70 +8
71-90 +10
91+ +12
(GMS) 151+ +13
Chance to obtain the stat
Item Level Probaility 1 in
0+ 5.8823% 17
Weapon ATT Increase[edit]
Equip level Stat value
0-20 +2
21-40 +4
41-60 +6
61-80 +8
81-90 +10
91+ +12
(GMS) 151+ +13
Chance to obtain the stat
Item Level Probaility 1 in
0+ 3.9215% 25.5
Magic ATT Increase[edit]
Equip level Stat value
0-20 +2
21-40 +4
41-60 +6
61-80 +8
81-90 +10
91+ +12
(GMS) 151+ +13
Chance to obtain the stat
Item Level Probaility 1 in
0+ 3.9215% 25.5
MaxHP Increase[edit]
Equip level Stat value
0-20 +10
21-50 +15
51-90 +50
91+ +100
(GMS) 151+ +125
Chance to obtain the stat
Item Level Probaility 1 in
0+ 5.8823% 17
MaxMP Increase[edit]
Equip level Stat value
0-20 +10
21-50 +15
51-90 +50
91+ +100
(GMS) 151+ +125
Chance to obtain the stat
Item Level Probaility 1 in
0+ 5.8823% 17
DEF Increase[edit]
Equip level Stat value
0-20 +10
21-50 +15
51-90 +50
91+ +100
(GMS) 151+ +125
Chance to obtain the stat
Item Level Probaility 1 in
0+ 5.8823% 17
Speed Increase[edit]
Equip level Stat value
0-20 +2
21-50 +3
51-80 +4
81-110 +5
111+ +6
Chance to obtain the stat
Item Level Probaility 1 in
0+ 5.8823% 17
Jump Increase[edit]
Equip level Stat value
0-20 +2
21-50 +3
51-80 +4
81-110 +5
111+ +6
Chance to obtain the stat
Item Level Probaility 1 in
0+ 5.8823% 17
STR % Increase[edit]
Equip level Stat value
0-30 +1%
31-70 +2%
71+ +3%
(GMS) 151+ +4%
Chance to obtain the stat
Item Level Probaility 1 in
0+ 3.9215% 25.5
DEX % Increase[edit]
Equip level Stat value
0-30 +1%
31-70 +2%
71+ +3%
(GMS) 151+ +4%
Chance to obtain the stat
Item Level Probaility 1 in
0+ 3.9215% 25.5
INT % Increase[edit]
Equip level Stat value
0-30 +1%
31-70 +2%
71+ +3%
(GMS) 151+ +4%
Chance to obtain the stat
Item Level Probaility 1 in
0+ 3.9215% 25.5
LUK % Increase[edit]
Equip level Stat value
0-30 +1%
31-70 +2%
71+ +3%
(GMS) 151+ +4%
Chance to obtain the stat
Item Level Probaility 1 in
0+ 3.9215% 25.5
Weapon ATT % Increase[edit]
Equip level Stat value
0-30 +1%
31-70 +2%
71+ +3%
(GMS) 151+ +4%
Chance to obtain the stat
Item Level Probaility 1 in
0+ 1.9607% 51
Magic ATT % Increase[edit]
Equip level Stat value
0-30 +1%
31-70 +2%
71+ +3%
(GMS) 151+ +4%
Chance to obtain the stat
Item Level Probaility 1 in
0+ 1.9607% 51
Damage % Increase[edit]
Equip level Stat value
0-30 +1%
31-70 +2%
71+ +3%
(GMS) 151+ +4%
Chance to obtain the stat
Item Level Probaility 1 in
0+ 1.9607% 51
MaxHP % Increase[edit]
Equip level Stat value
0-90 +1%
91+ +2%
(GMS) 151+ +3%
Chance to obtain the stat
Item Level Probaility 1 in
0+ 3.9215% 25.5
MaxMP % Increase[edit]
Equip level Stat value
0-90 +1%
91+ +2%
(GMS) 151+ +3%
Chance to obtain the stat
Item Level Probaility 1 in
0+ 3.9215% 25.5
Critical Rate % Increase[edit]
Equip level Stat value
0-30 +1%
31-70 +2%
71-110 +3%
111+ +4%
Chance to obtain the stat
Item Level Probaility 1 in
0+ 3.9215% 25.5
All Stats Increase[edit]
Equip level Stat value
0-20 +1
21-40 +2
41-60 +3
61-80 +4
81+ +5
(GMS) 151+ +6
Chance to obtain the stat
Item Level Probaility 1 in
0+ 5.8823% 17

Epic (Prime) / Unique (Non-prime)[edit]

Stat List
STR % Increase[edit]
Equip level Stat value
0-30 +2%
31-70 +4%
71+ +6%
(GMS) 151+ +7%
Chance to obtain the stat
Item Level Probaility 1 in
50+ 8.8235% 11.3333
DEX % Increase[edit]
Equip level Stat value
0-30 +2%
31-70 +4%
71+ +6%
(GMS) 151+ +7%
Chance to obtain the stat
Item Level Probaility 1 in
50+ 8.8235% 11.3333
INT % Increase[edit]
Equip level Stat value
0-30 +2%
31-70 +4%
71+ +6%
(GMS) 151+ +7%
Chance to obtain the stat
Item Level Probaility 1 in
50+ 8.8235% 11.3333
LUK % Increase[edit]
Equip level Stat value
0-30 +2%
31-70 +4%
71+ +6%
(GMS) 151+ +7%
Chance to obtain the stat
Item Level Probaility 1 in
50+ 8.8235% 11.3333
Weapon ATT % Increase[edit]
Equip level Stat value
0-30 +2%
31-70 +4%
71+ +6%
(GMS) 151+ +7%
Chance to obtain the stat
Item Level Probaility 1 in
50+ 5.8823% 17
Magic ATT % Increase[edit]
Equip level Stat value
0-30 +2%
31-70 +4%
71+ +6%
(GMS) 151+ +7%
Chance to obtain the stat
Item Level Probaility 1 in
50+ 5.8823% 17
Damage % Increase[edit]
Equip level Stat value
0-30 +2%
31-70 +4%
71+ +6%
(GMS) 151+ +7%
Chance to obtain the stat
Item Level Probaility 1 in
50+ 2.9411% 34
Critical Rate % Increase[edit]
Equip level Stat value
0-30 +2%
31-70 +4%
71+ +6%
(GMS) 151+ +7%
Chance to obtain the stat
Item Level Probaility 1 in
50+ 2.9411% 34
MaxHP % Increase[edit]
Equip level Stat value
0-20 +1%
21-50 +2%
51-90 +3%
91+ +5%
(GMS) 151+ +6%
Chance to obtain the stat
Item Level Probaility 1 in
50+ 8.8235% 11.3333
MaxMP % Increase[edit]
Equip level Stat value
0-20 +1%
21-50 +2%
51-90 +3%
91+ +5%
(GMS) 151+ +6%
Chance to obtain the stat
Item Level Probaility 1 in
50+ 8.8235% 11.3333
All Stats % Increase[edit]
Equip level Stat value
0-30 +1%
31-70 +2%
71+ +3%
(GMS) 151+ +4%
Chance to obtain the stat
Item Level Probaility 1 in
50+ 5.8823% 17
3% chance to recover HP when attacking.[edit]

HP recovered as listed.

Equip level Stat value
0-10 20
11-20 23
21-30 26
31-40 29
41-50 32
51-60 35
61-70 38
71-80 41
81-90 44
91-100 47
101-110 50
111+ 53
(GMS) 151+ 54
Chance to obtain the stat
Item Level Probaility 1 in
50+ 8.8235% 11.3333
3% chance to recover MP when attacking.[edit]

MP recovered as listed.

Equip level Stat value
0-10 20
11-20 23
21-30 26
31-40 29
41-50 32
51-60 35
61-70 38
71-80 41
81-90 44
91-100 47
101-110 50
111+ 53
(GMS) 151+ 54
Chance to obtain the stat
Item Level Probaility 1 in
50+ 8.8235% 11.3333
Ignore 3% of Monster's DEF when attacking.[edit]

Ignore Monster DEF can only appear up to 2 times on a single cube.

Equip level requirement: 50 or higher

Chance to obtain the stat
Item Level Probaility 1 in
50+ 5.8823% 17

Unique (Prime) / Legendary (Non-prime)[edit]

Stat List
STR % Increase[edit]
Equip level Stat value
0-30 +3%
31-70 +6%
71+ +9%
(GMS) 151+ +10%
Chance to obtain the stat
Item Level Probaility 1 in
50+ 7.1428% 14
DEX % Increase[edit]
Equip level Stat value
0-30 +3%
31-70 +6%
71+ +9%
(GMS) 151+ +10%
Chance to obtain the stat
Item Level Probaility 1 in
50+ 7.1428% 14
INT % Increase[edit]
Equip level Stat value
0-30 +3%
31-70 +6%
71+ +9%
(GMS) 151+ +10%
Chance to obtain the stat
Item Level Probaility 1 in
50+ 7.1428% 14
LUK % Increase[edit]
Equip level Stat value
0-30 +3%
31-70 +6%
71+ +9%
(GMS) 151+ +10%
Chance to obtain the stat
Item Level Probaility 1 in
50+ 7.1428% 14
Weapon ATT % Increase[edit]
Equip level Stat value
0-30 +3%
31-70 +6%
71+ +9%
(GMS) 151+ +10%
Chance to obtain the stat
Item Level Probaility 1 in
50+ 4.7619% 21
Magic ATT % Increase[edit]
Equip level Stat value
0-30 +3%
31-70 +6%
71+ +9%
(GMS) 151+ +10%
Chance to obtain the stat
Item Level Probaility 1 in
50+ 4.7619% 21
Damage % Increase[edit]
Equip level Stat value
0-30 +3%
31-70 +6%
71+ +9%
(GMS) 151+ +10%
Chance to obtain the stat
Item Level Probaility 1 in
50+ 2.3809% 42
Critical Rate % Increase[edit]
Equip level Stat value
0-30 +3%
31-70 +6%
71+ +9%
(GMS) 151+ +10%
Chance to obtain the stat
Item Level Probaility 1 in
50+ 4.7619% 21
MaxHP % Increase[edit]
Equip level Stat value
0-20 +2%
21-50 +3%
51-90 +5%
91+ +7%
(GMS) 151+ +8%
Chance to obtain the stat
Item Level Probaility 1 in
50+ 7.1428% 14
MaxMP % Increase[edit]
Equip level Stat value
0-20 +2%
21-50 +3%
51-90 +5%
91+ +7%
(GMS) 151+ +8%
Chance to obtain the stat
Item Level Probaility 1 in
50+ 7.1428% 14
All Stats % Increase[edit]
Equip level Stat value
0-30 +2%
31-70 +4%
71+ +6%
(GMS) 151+ +7%
Chance to obtain the stat
Item Level Probaility 1 in
50+ 4.7619% 21
Ignore 4% of Monster's DEF when attacking.[edit]

Ignore Monster DEF can only appear up to 2 times on a single cube.

Equip level requirement: 50 or higher

Chance to obtain the stat
Item Level Probaility 1 in
50+ 4.7619% 21
15% chance to recover HP when attacking.[edit]

HP recovered as listed.

Equip level Stat value
0-10 40
11-20 45
21-30 50
31-40 55
41-50 60
51-60 65
61-70 70
71-80 75
81-90 80
91-100 85
101-110 90
111+ 95
(GMS) 151+ 97
Chance to obtain the stat
Item Level Probaility 1 in
50+ 7.1428% 14
15% chance to recover MP when attacking.[edit]

MP recovered as listed.

Equip level Stat value
0-10 40
11-20 45
21-30 50
31-40 55
41-50 60
51-60 65
61-70 70
71-80 75
81-90 80
91-100 85
101-110 90
111+ 95
(GMS) 151+ 97
Chance to obtain the stat
Item Level Probaility 1 in
50+ 7.1428% 14
STR +1 per 10 Character Levels[edit]

Equip level requirement: 30 or higher

Chance to obtain the stat
Item Level Probaility 1 in
50+ 4.7619% 21
DEX +1 per 10 Character Levels[edit]

Equip level requirement: 30 or higher

Chance to obtain the stat
Item Level Probaility 1 in
50+ 4.7619% 21
INT +1 per 10 Character Levels[edit]

Equip level requirement: 30 or higher

Chance to obtain the stat
Item Level Probaility 1 in
50+ 4.7619% 21
LUK +1 per 10 Character Levels[edit]

Equip level requirement: 30 or higher

Chance to obtain the stat
Item Level Probaility 1 in
50+ 4.7619% 21

Legendary (Prime)[edit]

Stat List
STR % Increase[edit]
Equip level Stat value
0-30 +6%
31-70 +9%
71+ +12%
(GMS) 151+ +13%
Chance to obtain the stat
Item Level Probaility 1 in
70+ 7.8947% 12.6666
DEX % Increase[edit]
Equip level Stat value
0-30 +6%
31-70 +9%
71+ +12%
(GMS) 151+ +13%
Chance to obtain the stat
Item Level Probaility 1 in
70+ 7.8947% 12.6666
INT % Increase[edit]
Equip level Stat value
0-30 +6%
31-70 +9%
71+ +12%
(GMS) 151+ +13%
Chance to obtain the stat
Item Level Probaility 1 in
70+ 7.8947% 12.6666
LUK % Increase[edit]
Equip level Stat value
0-30 +6%
31-70 +9%
71+ +12%
(GMS) 151+ +13%
Chance to obtain the stat
Item Level Probaility 1 in
70+ 7.8947% 12.6666
Weapon ATT % Increase[edit]
Equip level Stat value
0-30 +6%
31-70 +9%
71+ +12%
(GMS) 151+ +13%
Chance to obtain the stat
Item Level Probaility 1 in
70+ 5.2631% 19
Magic ATT % Increase[edit]
Equip level Stat value
0-30 +6%
31-70 +9%
71+ +12%
(GMS) 151+ +13%
Chance to obtain the stat
Item Level Probaility 1 in
70+ 5.2631% 19
Damage % Increase[edit]
Equip level Stat value
0-30 +6%
31-70 +9%
71+ +12%
(GMS) 151+ +13%
Chance to obtain the stat
Item Level Probaility 1 in
70+ 2.6315% 38
Critical Rate % Increase[edit]
Equip level Stat value
0-30 +6%
31-70 +9%
71+ +12%
(GMS) 151+ +13%
Chance to obtain the stat
Item Level Probaility 1 in
70+ 5.2631% 19
MaxHP % Increase[edit]
Equip level Stat value
0-20 +3%
21-50 +5%
51-90 +7%
91+ +10%
(GMS) 151+ +11%
Chance to obtain the stat
Item Level Probaility 1 in
70+ 7.8947% 12.6666
MaxMP % Increase[edit]
Equip level Stat value
0-20 +3%
21-50 +5%
51-90 +7%
91+ +10%
(GMS) 151+ +11%
Chance to obtain the stat
Item Level Probaility 1 in
70+ 7.8947% 12.6666
All Stats % Increase[edit]
Equip level Stat value
0-30 +3%
31-70 +6%
71+ +9%
(GMS) 151+ +10%
Chance to obtain the stat
Item Level Probaility 1 in
70+ 5.2631% 19
Ignores 5% of Monster's DEF when attacking.[edit]

Ignore Monster DEF can only appear up to 2 times on a single cube.

Equip level requirement: 50 or higher

Chance to obtain the stat
Item Level Probaility 1 in
70+ 2.6315% 38
STR +2 per 10 Character Levels[edit]

Equip level requirement: 30 or higher

Chance to obtain the stat
Item Level Probaility 1 in
70+ 5.2631% 19
DEX +2 per 10 Character Levels[edit]

Equip level requirement: 30 or higher

Chance to obtain the stat
Item Level Probaility 1 in
70+ 5.2631% 19
INT +2 per 10 Character Levels[edit]

Equip level requirement: 30 or higher

Chance to obtain the stat
Item Level Probaility 1 in
70+ 5.2631% 19
LUK +2 per 10 Character Levels[edit]

Equip level requirement: 30 or higher

Chance to obtain the stat
Item Level Probaility 1 in
70+ 5.2631% 19
Weapon ATT +1 per 10 Character Levels[edit]

Equip level requirement: 30 or higher

Chance to obtain the stat
Item Level Probaility 1 in
70+ 2.6315% 38
Magic ATT +1 per 10 Character Levels[edit]

Equip level requirement: 30 or higher

Chance to obtain the stat
Item Level Probaility 1 in
70+ 2.6315% 38

Secondary Weapon[edit]

Rare (Non-prime)[edit]

Stat List
STR Increase[edit]
Equip level Stat value
0-20 +1
21-40 +2
41-50 +3
51-70 +4
71-90 +5
91+ +6
Chance to obtain the stat
Item Level Probaility 1 in
0+ 7.4074% 13.5
DEX Increase[edit]
Equip level Stat value
0-20 +1
21-40 +2
41-50 +3
51-70 +4
71-90 +5
91+ +6
Chance to obtain the stat
Item Level Probaility 1 in
0+ 7.4074% 13.5
INT Increase[edit]
Equip level Stat value
0-20 +1
21-40 +2
41-50 +3
51-70 +4
71-90 +5
91+ +6
Chance to obtain the stat
Item Level Probaility 1 in
0+ 7.4074% 13.5
LUK Increase[edit]
Equip level Stat value
0-20 +1
21-40 +2
41-50 +3
51-70 +4
71-90 +5
91+ +6
Chance to obtain the stat
Item Level Probaility 1 in
0+ 7.4074% 13.5
Weapon ATT Increase[edit]
Equip level Stat value
0-20 +1
21-40 +2
41-60 +3
61-80 +4
81-90 +5
91+ +6
Chance to obtain the stat
Item Level Probaility 1 in
0+ 7.4074% 13.5
Magic ATT Increase[edit]
Equip level Stat value
0-20 +1
21-40 +2
41-60 +3
61-80 +4
81-90 +5
91+ +6
Chance to obtain the stat
Item Level Probaility 1 in
0+ 7.4074% 13.5
Speed Increase[edit]
Equip level Stat value
0-30 +1
31-70 +2
71-110 +3
111+ +4
Chance to obtain the stat
Item Level Probaility 1 in
0+ 11.1111% 9
Jump Increase[edit]
Equip level Stat value
0-30 +1
31-70 +2
71-110 +3
111+ +4
Chance to obtain the stat
Item Level Probaility 1 in
0+ 11.1111% 9
MaxHP Increase[edit]
Equip level Stat value
0-10 +5
11-20 +10
21-30 +15
31-40 +20
41-50 +25
51-60 +30
61-70 +35
71-80 +40
81-90 +45
91-100 +50
101-110 +55
111+ +60
Chance to obtain the stat
Item Level Probaility 1 in
0+ 11.1111% 9
MaxMP Increase[edit]
Equip level Stat value
0-10 +5
11-20 +10
21-30 +15
31-40 +20
41-50 +25
51-60 +30
61-70 +35
71-80 +40
81-90 +45
91-100 +50
101-110 +55
111+ +60
Chance to obtain the stat
Item Level Probaility 1 in
0+ 11.1111% 9
DEF Increase[edit]
Equip level Stat value
0-10 +5
11-20 +10
21-30 +15
31-40 +20
41-50 +25
51-60 +30
61-70 +35
71-80 +40
81-90 +45
91-100 +50
101-110 +55
111+ +60
Chance to obtain the stat
Item Level Probaility 1 in
0+ 11.1111% 9

Rare (Prime) / Epic (Non-prime)[edit]

Stat List
STR Increase[edit]
Equip level Stat value
0-20 +2
21-40 +4
41-50 +6
51-70 +8
71-90 +10
91+ +12
(GMS) 151+ +13
Chance to obtain the stat
Item Level Probaility 1 in
0+ 5.8823% 17
DEX Increase[edit]
Equip level Stat value
0-20 +2
21-40 +4
41-50 +6
51-70 +8
71-90 +10
91+ +12
(GMS) 151+ +13
Chance to obtain the stat
Item Level Probaility 1 in
0+ 5.8823% 17
INT Increase[edit]
Equip level Stat value
0-20 +2
21-40 +4
41-50 +6
51-70 +8
71-90 +10
91+ +12
(GMS) 151+ +13
Chance to obtain the stat
Item Level Probaility 1 in
0+ 5.8823% 17
LUK Increase[edit]
Equip level Stat value
0-20 +2
21-40 +4
41-50 +6
51-70 +8
71-90 +10
91+ +12
(GMS) 151+ +13
Chance to obtain the stat
Item Level Probaility 1 in
0+ 5.8823% 17
Weapon ATT Increase[edit]
Equip level Stat value
0-20 +2
21-40 +4
41-60 +6
61-80 +8
81-90 +10
91+ +12
(GMS) 151+ +13
Chance to obtain the stat
Item Level Probaility 1 in
0+ 3.9215% 25.5
Magic ATT Increase[edit]
Equip level Stat value
0-20 +2
21-40 +4
41-60 +6
61-80 +8
81-90 +10
91+ +12
(GMS) 151+ +13
Chance to obtain the stat
Item Level Probaility 1 in
0+ 3.9215% 25.5
MaxHP Increase[edit]
Equip level Stat value
0-20 +10
21-50 +15
51-90 +50
91+ +100
(GMS) 151+ +125
Chance to obtain the stat
Item Level Probaility 1 in
0+ 5.8823% 17
MaxMP Increase[edit]
Equip level Stat value
0-20 +10
21-50 +15
51-90 +50
91+ +100
(GMS) 151+ +125
Chance to obtain the stat
Item Level Probaility 1 in
0+ 5.8823% 17
DEF Increase[edit]
Equip level Stat value
0-20 +10
21-50 +15
51-90 +50
91+ +100
(GMS) 151+ +125
Chance to obtain the stat
Item Level Probaility 1 in
0+ 5.8823% 17
Speed Increase[edit]
Equip level Stat value
0-20 +2
21-50 +3
51-80 +4
81-110 +5
111+ +6
Chance to obtain the stat
Item Level Probaility 1 in
0+ 5.8823% 17
Jump Increase[edit]
Equip level Stat value
0-20 +2
21-50 +3
51-80 +4
81-110 +5
111+ +6
Chance to obtain the stat
Item Level Probaility 1 in
0+ 5.8823% 17
STR % Increase[edit]
Equip level Stat value
0-30 +1%
31-70 +2%
71+ +3%
(GMS) 151+ +4%
Chance to obtain the stat
Item Level Probaility 1 in
0+ 3.9215% 25.5
DEX % Increase[edit]
Equip level Stat value
0-30 +1%
31-70 +2%
71+ +3%
(GMS) 151+ +4%
Chance to obtain the stat
Item Level Probaility 1 in
0+ 3.9215% 25.5
INT % Increase[edit]
Equip level Stat value
0-30 +1%
31-70 +2%
71+ +3%
(GMS) 151+ +4%
Chance to obtain the stat
Item Level Probaility 1 in
0+ 3.9215% 25.5
LUK % Increase[edit]
Equip level Stat value
0-30 +1%
31-70 +2%
71+ +3%
(GMS) 151+ +4%
Chance to obtain the stat
Item Level Probaility 1 in
0+ 3.9215% 25.5
Weapon ATT % Increase[edit]
Equip level Stat value
0-30 +1%
31-70 +2%
71+ +3%
(GMS) 151+ +4%
Chance to obtain the stat
Item Level Probaility 1 in
0+ 1.9607% 51
Magic ATT % Increase[edit]
Equip level Stat value
0-30 +1%
31-70 +2%
71+ +3%
(GMS) 151+ +4%
Chance to obtain the stat
Item Level Probaility 1 in
0+ 1.9607% 51
Damage % Increase[edit]
Equip level Stat value
0-30 +1%
31-70 +2%
71+ +3%
(GMS) 151+ +4%
Chance to obtain the stat
Item Level Probaility 1 in
0+ 1.9607% 51
MaxHP % Increase[edit]
Equip level Stat value
0-90 +1%
91+ +2%
(GMS) 151+ +3%
Chance to obtain the stat
Item Level Probaility 1 in
0+ 3.9215% 25.5
MaxMP % Increase[edit]
Equip level Stat value
0-90 +1%
91+ +2%
(GMS) 151+ +3%
Chance to obtain the stat
Item Level Probaility 1 in
0+ 3.9215% 25.5
Critical Rate % Increase[edit]
Equip level Stat value
0-30 +1%
31-70 +2%
71-110 +3%
111+ +4%
Chance to obtain the stat
Item Level Probaility 1 in
0+ 3.9215% 25.5
All Stats Increase[edit]
Equip level Stat value
0-20 +1
21-40 +2
41-60 +3
61-80 +4
81+ +5
(GMS) 151+ +6
Chance to obtain the stat
Item Level Probaility 1 in
0+ 5.8823% 17

Epic (Prime) / Unique (Non-prime)[edit]

Stat List
STR % Increase[edit]
Equip level Stat value
0-30 +2%
31-70 +4%
71+ +6%
(GMS) 151+ +7%
Chance to obtain the stat
Item Level Probaility 1 in
50+ 8.8235% 11.3333
DEX % Increase[edit]
Equip level Stat value
0-30 +2%
31-70 +4%
71+ +6%
(GMS) 151+ +7%
Chance to obtain the stat
Item Level Probaility 1 in
50+ 8.8235% 11.3333
INT % Increase[edit]
Equip level Stat value
0-30 +2%
31-70 +4%
71+ +6%
(GMS) 151+ +7%
Chance to obtain the stat
Item Level Probaility 1 in
50+ 8.8235% 11.3333
LUK % Increase[edit]
Equip level Stat value
0-30 +2%
31-70 +4%
71+ +6%
(GMS) 151+ +7%
Chance to obtain the stat
Item Level Probaility 1 in
50+ 8.8235% 11.3333
Weapon ATT % Increase[edit]
Equip level Stat value
0-30 +2%
31-70 +4%
71+ +6%
(GMS) 151+ +7%
Chance to obtain the stat
Item Level Probaility 1 in
50+ 5.8823% 17
Magic ATT % Increase[edit]
Equip level Stat value
0-30 +2%
31-70 +4%
71+ +6%
(GMS) 151+ +7%
Chance to obtain the stat
Item Level Probaility 1 in
50+ 5.8823% 17
Damage % Increase[edit]
Equip level Stat value
0-30 +2%
31-70 +4%
71+ +6%
(GMS) 151+ +7%
Chance to obtain the stat
Item Level Probaility 1 in
50+ 2.9411% 34
Critical Rate % Increase[edit]
Equip level Stat value
0-30 +2%
31-70 +4%
71+ +6%
(GMS) 151+ +7%
Chance to obtain the stat
Item Level Probaility 1 in
50+ 2.9411% 34
MaxHP % Increase[edit]
Equip level Stat value
0-20 +1%
21-50 +2%
51-90 +3%
91+ +5%
(GMS) 151+ +6%
Chance to obtain the stat
Item Level Probaility 1 in
50+ 8.8235% 11.3333
MaxMP % Increase[edit]
Equip level Stat value
0-20 +1%
21-50 +2%
51-90 +3%
91+ +5%
(GMS) 151+ +6%
Chance to obtain the stat
Item Level Probaility 1 in
50+ 8.8235% 11.3333
All Stats % Increase[edit]
Equip level Stat value
0-30 +1%
31-70 +2%
71+ +3%
(GMS) 151+ +4%
Chance to obtain the stat
Item Level Probaility 1 in
50+ 5.8823% 17
3% chance to recover HP when attacking.[edit]

HP recovered as listed.

Equip level Stat value
0-10 20
11-20 23
21-30 26
31-40 29
41-50 32
51-60 35
61-70 38
71-80 41
81-90 44
91-100 47
101-110 50
111+ 53
(GMS) 151+ 54
Chance to obtain the stat
Item Level Probaility 1 in
50+ 8.8235% 11.3333
3% chance to recover MP when attacking.[edit]

MP recovered as listed.

Equip level Stat value
0-10 20
11-20 23
21-30 26
31-40 29
41-50 32
51-60 35
61-70 38
71-80 41
81-90 44
91-100 47
101-110 50
111+ 53
(GMS) 151+ 54
Chance to obtain the stat
Item Level Probaility 1 in
50+ 8.8235% 11.3333
Ignore 3% of Monster's DEF when attacking.[edit]

Ignore Monster DEF can only appear up to 2 times on a single cube.

Equip level requirement: 50 or higher

Chance to obtain the stat
Item Level Probaility 1 in
50+ 5.8823% 17

Unique (Prime) / Legendary (Non-prime)[edit]

Stat List
STR % Increase[edit]
Equip level Stat value
0-30 +3%
31-70 +6%
71+ +9%
(GMS) 151+ +10%
Chance to obtain the stat
Item Level Probaility 1 in
50+ 6.9767% 14.3333
DEX % Increase[edit]
Equip level Stat value
0-30 +3%
31-70 +6%
71+ +9%
(GMS) 151+ +10%
Chance to obtain the stat
Item Level Probaility 1 in
50+ 6.9767% 14.3333
INT % Increase[edit]
Equip level Stat value
0-30 +3%
31-70 +6%
71+ +9%
(GMS) 151+ +10%
Chance to obtain the stat
Item Level Probaility 1 in
50+ 6.9767% 14.3333
LUK % Increase[edit]
Equip level Stat value
0-30 +3%
31-70 +6%
71+ +9%
(GMS) 151+ +10%
Chance to obtain the stat
Item Level Probaility 1 in
50+ 6.9767% 14.3333
Weapon ATT % Increase[edit]
Equip level Stat value
0-30 +3%
31-70 +6%
71+ +9%
(GMS) 151+ +10%
Chance to obtain the stat
Item Level Probaility 1 in
50+ 4.6511% 21.5
Magic ATT % Increase[edit]
Equip level Stat value
0-30 +3%
31-70 +6%
71+ +9%
(GMS) 151+ +10%
Chance to obtain the stat
Item Level Probaility 1 in
50+ 4.6511% 21.5
Damage % Increase[edit]
Equip level Stat value
0-30 +3%
31-70 +6%
71+ +9%
(GMS) 151+ +10%
Chance to obtain the stat
Item Level Probaility 1 in
50+ 2.3255% 43
Critical Rate % Increase[edit]
Equip level Stat value
0-30 +3%
31-70 +6%
71+ +9%
(GMS) 151+ +10%
Chance to obtain the stat
Item Level Probaility 1 in
50+ 4.6511% 21.5
MaxHP % Increase[edit]
Equip level Stat value
0-20 +2%
21-50 +3%
51-90 +5%
91+ +7%
(GMS) 151+ +8%
Chance to obtain the stat
Item Level Probaility 1 in
50+ 6.9767% 14.3333
MaxMP % Increase[edit]
Equip level Stat value
0-20 +2%
21-50 +3%
51-90 +5%
91+ +7%
(GMS) 151+ +8%
Chance to obtain the stat
Item Level Probaility 1 in
50+ 6.9767% 14.3333
All Stats % Increase[edit]
Equip level Stat value
0-30 +2%
31-70 +4%
71+ +6%
(GMS) 151+ +7%
Chance to obtain the stat
Item Level Probaility 1 in
50+ 4.6511% 21.5
Damage to Boss Monsters +12%[edit]

Damage to Boss Monsters increase can only appear up to 2 times on a single cube.

Equip level requirement: 50 or higher

Chance to obtain the stat
Item Level Probaility 1 in
50+ 2.3255% 43
Ignore 4% of Monster's DEF when attacking.[edit]

Ignore Monster DEF can only appear up to 2 times on a single cube.

Equip level requirement: 50 or higher

Chance to obtain the stat
Item Level Probaility 1 in
50+ 2.3255% 43
15% chance to recover HP when attacking.[edit]

HP recovered as listed.

Equip level Stat value
0-10 40
11-20 45
21-30 50
31-40 55
41-50 60
51-60 65
61-70 70
71-80 75
81-90 80
91-100 85
101-110 90
111+ 95
(GMS) 151+ 97
Chance to obtain the stat
Item Level Probaility 1 in
50+ 6.9767% 14.3333
15% chance to recover MP when attacking.[edit]

MP recovered as listed.

Equip level Stat value
0-10 40
11-20 45
21-30 50
31-40 55
41-50 60
51-60 65
61-70 70
71-80 75
81-90 80
91-100 85
101-110 90
111+ 95
(GMS) 151+ 97
Chance to obtain the stat
Item Level Probaility 1 in
50+ 6.9767% 14.3333
STR +1 per 10 Character Levels[edit]

Equip level requirement: 30 or higher

Chance to obtain the stat
Item Level Probaility 1 in
50+ 4.6511% 21.5
DEX +1 per 10 Character Levels[edit]

Equip level requirement: 30 or higher

Chance to obtain the stat
Item Level Probaility 1 in
50+ 4.6511% 21.5
INT +1 per 10 Character Levels[edit]

Equip level requirement: 30 or higher

Chance to obtain the stat
Item Level Probaility 1 in
50+ 4.6511% 21.5
LUK +1 per 10 Character Levels[edit]

Equip level requirement: 30 or higher

Chance to obtain the stat
Item Level Probaility 1 in
50+ 4.6511% 21.5

Legendary (Prime)[edit]

Stat List
STR % Increase[edit]
Equip level Stat value
0-30 +6%
31-70 +9%
71+ +12%
(GMS) 151+ +13%
Chance to obtain the stat
Item Level Probaility 1 in
70+ 7.317% 13.6666
DEX % Increase[edit]
Equip level Stat value
0-30 +6%
31-70 +9%
71+ +12%
(GMS) 151+ +13%
Chance to obtain the stat
Item Level Probaility 1 in
70+ 7.317% 13.6666
INT % Increase[edit]
Equip level Stat value
0-30 +6%
31-70 +9%
71+ +12%
(GMS) 151+ +13%
Chance to obtain the stat
Item Level Probaility 1 in
70+ 7.317% 13.6666
LUK % Increase[edit]
Equip level Stat value
0-30 +6%
31-70 +9%
71+ +12%
(GMS) 151+ +13%
Chance to obtain the stat
Item Level Probaility 1 in
70+ 7.317% 13.6666
Weapon ATT % Increase[edit]
Equip level Stat value
0-30 +6%
31-70 +9%
71+ +12%
(GMS) 151+ +13%
Chance to obtain the stat
Item Level Probaility 1 in
70+ 4.878% 20.5
Magic ATT % Increase[edit]
Equip level Stat value
0-30 +6%
31-70 +9%
71+ +12%
(GMS) 151+ +13%
Chance to obtain the stat
Item Level Probaility 1 in
70+ 4.878% 20.5
Damage % Increase[edit]
Equip level Stat value
0-30 +6%
31-70 +9%
71+ +12%
(GMS) 151+ +13%
Chance to obtain the stat
Item Level Probaility 1 in
70+ 2.439% 41
Critical Rate % Increase[edit]
Equip level Stat value
0-30 +6%
31-70 +9%
71+ +12%
(GMS) 151+ +13%
Chance to obtain the stat
Item Level Probaility 1 in
70+ 4.878% 20.5
MaxHP % Increase[edit]
Equip level Stat value
0-20 +3%
21-50 +5%
51-90 +7%
91+ +10%
(GMS) 151+ +11%
Chance to obtain the stat
Item Level Probaility 1 in
70+ 7.317% 13.6666
MaxMP % Increase[edit]
Equip level Stat value
0-20 +3%
21-50 +5%
51-90 +7%
91+ +10%
(GMS) 151+ +11%
Chance to obtain the stat
Item Level Probaility 1 in
70+ 7.317% 13.6666
All Stats % Increase[edit]
Equip level Stat value
0-30 +3%
31-70 +6%
71+ +9%
(GMS) 151+ +10%
Chance to obtain the stat
Item Level Probaility 1 in
70+ 4.878% 20.5
Critical Damage +1%[edit]
Chance to obtain the stat
Item Level Probaility 1 in
70+ 4.878% 20.5
Damage to Boss Monsters +18%[edit]

Damage to Boss Monsters increase can only appear up to 2 times on a single cube.

Equip level requirement: 50 or higher

Chance to obtain the stat
Item Level Probaility 1 in
70+ 2.439% 41
Ignores 5% of Monster's DEF when attacking.[edit]

Ignore Monster DEF can only appear up to 2 times on a single cube.

Equip level requirement: 50 or higher

Chance to obtain the stat
Item Level Probaility 1 in
70+ 2.439% 41
STR +2 per 10 Character Levels[edit]

Equip level requirement: 30 or higher

Chance to obtain the stat
Item Level Probaility 1 in
70+ 4.878% 20.5
DEX +2 per 10 Character Levels[edit]

Equip level requirement: 30 or higher

Chance to obtain the stat
Item Level Probaility 1 in
70+ 4.878% 20.5
INT +2 per 10 Character Levels[edit]

Equip level requirement: 30 or higher

Chance to obtain the stat
Item Level Probaility 1 in
70+ 4.878% 20.5
LUK +2 per 10 Character Levels[edit]

Equip level requirement: 30 or higher

Chance to obtain the stat
Item Level Probaility 1 in
70+ 4.878% 20.5
Weapon ATT +1 per 10 Character Levels[edit]

Equip level requirement: 30 or higher

Chance to obtain the stat
Item Level Probaility 1 in
70+ 2.439% 41
Magic ATT +1 per 10 Character Levels[edit]

Equip level requirement: 30 or higher

Chance to obtain the stat
Item Level Probaility 1 in
70+ 2.439% 41