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{{Header Nav|game=MapleStory}}
{{Header Nav|game=MapleStory}}
{{floatingtoc}}
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{{-}}
Guild skills can be obtained when guild levels up. Guild level can be gained when enough contribution points are made. Every guild level gained will award 2 SP. Only the Guild Master can add the points into the skills.
Guild skills can be obtained when guild levels up. Guild level can be gained when enough contribution points are made. Every guild level gained will award 2 SP. Only the Guild Master can add the points into the skills.
There are 2 types of contribution currency: Guild Points (GP) and Individual Guild Points. (IGP)
For every 10 contribution that you made, 3 GP will go to the guild while 7 IGP will go to you.
IGP-based skills only affect the user while GP-based skills are only usable by the Guild Master and affects the whole guild.
'''Max Guild Level: 25 (50 SP)'''
;Levelling
{|{{prettytable|notwide=1}}
!Current Guild Level!!Contribution needed to level!!Total Contribution needed
|-
|1||15,000||15,000
|-
|2||45,000||60,000
|-
|3||75,000||135,000
|-
|4||105,000||240,000
|-
|5||135,000||375,000
|-
|6||165,000||540,000
|-
|7||195,000||735,000
|-
|8||225,000||960,000
|-
|9||255,000||1,215,000
|-
|10||285,000||1,500,000
|-
|11||315,000||1,815,000
|-
|12||345,000||2,160,000
|-
|13||375,000||2,535,000
|-
|14||405,000||2,940,000
|-
|15||435,000||3,375,000
|-
|16||465,000||3,840,000
|-
|17||495,000||4,335,000
|-
|18||525,000||4,860,000
|-
|19||555,000||5,415,000
|-
|20||585,000||6,000,000
|-
|21||615,000||6,615,000
|-
|22||645,000||7,260,000
|-
|23||675,000||7,935,000
|-
|24||705,000|||8,640,000
|-
|25||{{n/a}}||8,640,000
|}


{{-}}
{{-}}
==Tier 1==
==Tier 1==
SP invested in previous tiers must be 0 or more to add any skill in this tier.
Requires guild level 1 and above.
{{MapleStory/Skill desc||Spotting Small Change|Increase the amount of mesos gained from monster drops by a set amount. '''The bonus mesos obtained are listed as a separate line from the base amount.'''||
{{MapleStory/Skill desc||Spotting Small Change|Increase the amount of mesos gained from monster drops by a set amount. '''The bonus mesos obtained are listed as a separate line from the base amount.'''||
*'''Level 1''': Mesos +2
*'''Level 1''': Mesos +4
*'''Level 2''': Mesos +4
*'''Level 2''': Mesos +6
*'''Level 3''': Mesos +6
*'''Level 3''': Mesos +8
*'''Level 4''': Mesos +8
|}}
|MS Skill Spotting Small Change.png}}


{{MapleStory/Skill desc||Don't Fear Death|Decrease EXP loss due to death, multiplicatively.||
{{MapleStory/Skill desc||Banner of Plenty|Every week starting from Monday 12am, everyone in the guild are provided with '''G-Potions''' that heal full HP and MP (up till 999,999 HP) as well as '''Guild Blessing buffs''' which increases Weapon Attack and Magic Attack by 20 for 30 minutes for all players in the same map as the user. '''Items expire on the next Monday 12am.''' Use the quest lightbulb to receive the items under the quest "Deia's G-Potions".||
*'''Level 1''': Death EXP -2%
*'''Level 1''': 25 G-Potions, 5 Guild Blessings
*'''Level 2''': Death EXP -3%
*'''Level 2''': 50 G-Potions, 10 Guild Blessings
*'''Level 3''': Death EXP -4%
*'''Level 3''': 75 G-Potions, 15 Guild Blessings
*'''Level 4''': Death EXP -5%
*'''Level 4''': 100 G-Potions, 20 Guild Blessings
|MS Skill Don't Fear Death.png}}
|}}


{{MapleStory/Skill desc||Guild Support|Every Monday, everyone in the guild are provided with '''G-Potions''' that heal full HP and MP (up till 99,999 HP) as well as '''Guild Guidance buffs''' which increases Weapon Attack and Magic Attack by 20 for 30 minutes for all players in the same map as the user. '''Items expire after 144 hours (6 Days) since the time which you obtained them.'''||
{{MapleStory/Skill desc||Hurts Less Together|Decrease damage taken from monster attacks.||
*'''Level 1''': 15 G-Potions, 5 Guild Guidance
*'''Level 1''': Damage taken -4%
*'''Level 2''': 30 G-Potions, 10 Guild Guidance
*'''Level 2''': Damage taken -7%
*'''Level 3''': 45 G-Potions, 15 Guild Guidance
*'''Level 3''': Damage taken -10%
*'''Level 4''': 60 G-Potions, 20 Guild Guidance
|}}
|MS Skill Guild Support.png}}
 
{{MapleStory/Skill desc||Guild Know-How|Increase EXP earned from normal monsters level 101~200. '''Requires Guild Level 3 and above'''||
*'''Level 1''': EXP earned +5%
|}}


==Tier 2==
==Tier 2==
SP invested in previous tiers must be 8 or more to add any skills in this tier.
Requires guild level 5 and above.
{{MapleStory/Skill desc||Spicy Guild I|Increase ATT and Magic ATT.||
*'''Level 1''': ATT and Magic ATT +2
*'''Level 2''': ATT and Magic ATT +4
*'''Level 3''': ATT and Magic ATT +6
|}}


{{MapleStory/Skill desc||On My Way|Teleports to a guild member in the same channel of your choice.||
{{MapleStory/Skill desc||There's a Star in me|Increases Star Force. '''Does not affect Union Attack Power'''.||
*'''Level 1''': Use 1800 IGP to teleport, 5 hours cooldown
*'''Level 1''': Star Force +5
*'''Level 2''': Use 1600 IGP to teleport, 4 hours cooldown
*'''Level 2''': Star Force +10
*'''Level 3''': Use 1400 IGP to teleport, 3 hours cooldown
*'''Level 3''': Star Force +15
|MS Skill On My Way.png}}
|}}


{{MapleStory/Skill desc||More Party Play|Decrease the play count of Cross World Party Quests (like as if you did not play the rounds at all) by a set amount. Only use the skill when you have completed the daily quest.||
{{MapleStory/Skill desc||Quick Travel: Guildmate|Teleports to a selected online guild member in the same channel. Unavailable on some maps.||
*'''Level 1''': Cross World PQ Play count +1, cooldown 20 hours
*'''Level 1''': 5 hours cooldown
*'''Level 2''': Cross World PQ Play count +2, cooldown 20 hours
*'''Level 2''': 4 hours cooldown
*'''Level 3''': Cross World PQ Play count +3, cooldown 20 hours
*'''Level 3''': 3 hours cooldown
|MS Skill More Party Play.png}}
|}}


==Tier 3==
==Tier 3==
SP invested in previous tiers must be 16 or more to add any skills in this tier.
Requires guild level 10 and above.
{{MapleStory/Skill desc||Merchandising|Buy items from NPC at a cheaper price. Does not apply to items which has a resale price of 70% or more of the purchase price. Does not stack with Cadena's Shadow Merchant skill. '''Requires Level 3 Spotting Small Change'''.||
*'''Level 1''': Purchase price -2%
*'''Level 2''': Purchase price -3%
*'''Level 3''': Purchase price -4%
|}}


{{MapleStory/Skill desc||Merchandising|Buy items from NPC at a cheaper price. (While the skill description says that you can sell back to the NPC at a higher price, it actually does not increase the resell price.) Does not apply to items which has a resale price of 70% or more of the purchase price. Requires Level 4 Small Change.||
{{MapleStory/Skill desc||Banner of Plenty II|Improves Guild Supplies given every week. '''Requires Level 4 Banner of Plenty'''||
*'''Level 1''': Purchase price -1%
*'''Level 1''': Guild Potions +100 (total 200), Guild Blessings +5 (total 25)
*'''Level 2''': Purchase price -2%
|}}
*'''Level 3''': Purchase price -3%
*'''Level 4''': Purchase price -4%
|MS Skill Merchandising.png}}


{{MapleStory/Skill desc||Party Quest Mania|Items sold by NPC Pub costs lesser Party Points.||
{{MapleStory/Skill desc||Minions Beware|Increase damage to normal monsters.||
*'''Level 1''': Discount 1%
*'''Level 1''': Damage on normal monsters +3%
*'''Level 2''': Discount 2%
*'''Level 2''': Damage on normal monsters +6%
*'''Level 3''': Discount 3%
*'''Level 3''': Damage on normal monsters +9%
*'''Level 4''': Discount 4%
*'''Level 4''': Damage on normal monsters +12%
|MS Skill Party Quest Mania.png}}
|}}
 
{{MapleStory/Skill desc||Guild Megaphone|Use a one line megaphone to advertise your guild. Requires Level 4 Guild Support.||
*'''Level 1''': Costs 80,000 GP to use, cooldown 168 hours (7 day). Allows you to use a one-line megaphone. However instead of displaying the user's name, the Guild name will be shown instead.
|MS Skill Guild Megaphone.png}}


==Tier 4==
==Tier 4==
SP invested in previous tiers must be 24 or more to add any skills in this tier.
Requires guild level 15 and above.
 
{{MapleStory/Skill desc||Enhancement Mastery|Increase success rate of normal scrolls and spell traces.||
{{MapleStory/Skill desc||Come to Me|Summon a guild member in the same channel of your choice to your place. Cooldown will start once the name is entered, so give them a notice first since IGP and cooldown will still be applied if they rejected the request. Requires Level 3 On My Way.||
*'''Level 1''': Use 1800 IGP, 5 hours cooldown
*'''Level 2''': Use 1600 IGP, 4 hours cooldown
*'''Level 3''': Use 1400 IGP, 3 hours cooldown
|MS Skill Come to Me.png}}
 
{{MapleStory/Skill desc||Master of Enhancing|Increase success rate of normal scrolls and spell traces.||
*'''Level 1''': Success rate +1%
*'''Level 1''': Success rate +1%
*'''Level 2''': Success rate +2%
*'''Level 2''': Success rate +2%
*'''Level 3''': Success rate +3%
*'''Level 3''': Success rate +3%
*'''Level 4''': Success rate +4%
*'''Level 4''': Success rate +4%
|MS Skill Master of Enhancing.png}}
|}}
 
{{MapleStory/Skill desc||Spicy Guild II|Increase ATT and Magic ATT. '''Requires Level 3 Spicy Guild I'''.||
*'''Level 1''': ATT and Magic ATT +4 (total +10)
|}}
 
{{MapleStory/Skill desc||Risen From thr Ashes|Revives all nearby dead party members with full HP and MP.||
*'''Level 1''': Cooldown 5 hours
*'''Level 2''': Cooldown 4 hours
*'''Level 3''': Cooldown 3 hours
|}}


{{MapleStory/Skill desc||Rise up Warriors|Revives all nearby dead party members with full HP and MP. Requires Level 3 More Party Play.||
{{MapleStory/Skill desc||Summon: Guildmate|Summon a guild member in the same channel of your choice to your place. Cooldown will start once the name is entered, so give them a notice first since cooldown will still be applied if they rejected the request. Unavailable on some maps. '''Requires Level 3 Quick Travel: Guildmate'''.||
*'''Level 1''': Cost 1800 IGP, cooldown 5 hours
*'''Level 1''': 5 hours cooldown
*'''Level 2''': Cost 1600 IGP, cooldown 4 hours
*'''Level 2''': 4 hours cooldown
*'''Level 3''': Cost 1400 IGP, cooldown 3 hours
*'''Level 3''': 3 hours cooldown
|MS Skill Rise up Warriors.png}}
|}}


==Tier 5==
==Tier 5==
SP invested in previous tiers must be 32 or more to add any skills in this tier.
Requires guild level 20 and above.
 
{{MapleStory/Skill desc||Item Salvation|At a chance, your item will not be destroyed by a scroll if it happens. (Basically its a Shielding Ward that has a low success rate of protection). '''Does not apply to Star Force enhancement.''' '''Requires Level 4 Enhancement Mastery'''.||
{{MapleStory/Skill desc||Destruction Day|At a chance, your item will not be destroyed by a scroll if it happens. (Basically its a Shielding Ward that has a low success rate of protection). '''Does not apply to Star Force enhancement.'''||
*'''Level 1''': Protection chance 1%
*'''Level 1''': Protection chance 1%
*'''Level 2''': Protection chance 2%
*'''Level 2''': Protection chance 2%
*'''Level 3''': Protection chance 3%
*'''Level 3''': Protection chance 3%
*'''Level 4''': Protection chance 4%
*'''Level 4''': Protection chance 4%
|MS Skill Destruction Day.png}}
|}}
 
{{MapleStory/Skill desc||Banner of Plenty III|Improves Guild Supplies given every week. '''Requires Level 1 Banner of Plenty II'''||
*'''Level 1''': Guild Potions +100 (total 300), Guild Blessings +5 (total 30). Guild Blessing will be improved to Guild Guidance (ATT and Magic ATT +30 for 30 minutes for everyone on the same map), '''this buff cancels the effect of Guild Blessing (ATT and Magic ATT +20 for 30 minutes for everyone on the same map)''' even though it appears to overlap, until it expires.
|}}
 
{{MapleStory/Skill desc||Jack of All Trades|Increases All Stats and HP.||
*'''Level 1''': All stats +16, HP +800
*'''Level 2''': All stats +28, HP +1,400
*'''Level 3''': All stats +40, HP +2,000
|}}
 
{{MapleStory/Skill desc||Fearless|Reduces the duration ot the debuff obtained for dying||
*'''Level 1''': Death debuff duration -10%
*'''Level 2''': Death debuff duration -20%
*'''Level 3''': Death debuff duration -30%
|}}


{{MapleStory/Skill desc||Don't Fear Failure|At a chance, the upgrade slot of an item will not be used up if the scroll failed. (Basically its a clean slate scroll which works immediately when a scroll fails, but at a small chance). Requires Level 4 Destruction Day and Level 4 Master of Enhancing.||
==Tier 6==
Requires guild level 25 and above.
{{MapleStory/Skill desc||Upgrade Salvation|At a chance, the upgrade slot of an item will not be used up if the scroll failed. (Basically its a clean slate scroll which works immediately when a scroll fails, but at a small chance). '''Requires Level 4 Item Salvation'''.||
*'''Level 1''': Save slot chance 1%
*'''Level 1''': Save slot chance 1%
*'''Level 2''': Save slot chance 2%
*'''Level 2''': Save slot chance 2%
*'''Level 3''': Save slot chance 3%
*'''Level 3''': Save slot chance 3%
*'''Level 4''': Save slot chance 4%
*'''Level 4''': Save slot chance 4%
|MS Skill Don't Fear Failure.png}}
|}}
 
{{MapleStory/Skill desc||May the Arcane Force Be With You|Increase Arcane Force, only applies after completing Another Power: Arcane Force.||
*'''Level 1''': Arcane Force +15
*'''Level 2''': Arcane Force +20
*'''Level 3''': Arcane Force +25
*'''Level 4''': Arcane Force +30
|}}
 
{{MapleStory/Skill desc||Spicy Guild III|Increase ATT and Magic ATT. '''Requires Level 1 Spicy Guild II'''.||
*'''Level 1''': ATT and Magic ATT +5 (total +15)
|}}


{{MapleStory/Skill desc||Guild Congregation|As a guild master, summon all your guild members to the same map as you! Can only be used in Henesys and Leafre. Requires Level 1 Guild Megaphone.||
{{MapleStory/Skill desc||Sharenian's Demon Mount|Travel by riding on Sharenian's Demon. Press the Jump key twice to use High Altitide Flight in towns. '''Requires guild level 30'''.||
*'''Level 1''': Use 20,000 GP, cooldown 168 hours (7 days). Teleports everyone in the guild who is online to either Henesys or Leafre, depending on the Master's choice. Players who are in certain maps are not subjected to this effect, such as Ardentmill, Boss Contents, Party Contents, Free Market, Star Planet, etc.
*'''Level 1''': Mount Movement speed 180%, Jump 100%
|MS Skill Guild Congregation.png}}
|}}


==Flag Race Noblesse Skills==
==Noblesse Skills==
SP for these skills are given every Monday midnight. SP resets automatically every week as well as race rankings. You will receive SP based on guild race rank.
SP for these skills are given every Monday midnight. SP resets automatically every week as well as all related metrics. You will receive SP based on Flag Race rankings, Sharenian Sewers rankings and Guild Weekly Quests.


{|{{prettytable |notwide=1}}
Ranking % is rounded down.
! Guild Rank!! SP awarded
 
;Flag Race
'''Guild must earn at least 1,000 Flag Race Points to obtain the skill points'''.
*To enter flag race, it must be done at the 30th~32nd minute of each hour, except Sunday 11.30pm and Monday 12.30pm. Guild member must have earned at least 1 Weekly Point to be allowed entry for the week.
*Any guild member that is removed will have their flag race contributions removed as well.
 
'''Every 1,000 Flag Race Points = 1 Noblesse SP, up to 10 Noblesse SP'''.
 
;Sharenian Sewers
'''Guild must earn at least 500 Sewer Points to obtain the skill points, else the guild will still be ranked but no SP will be given'''.
*Character must stay alive throughout the 2 minutes battle. Leaving or dying early will discard the current results. '''All buffs applied will be removed when entering, and a 2 minute preparation time is given (can be skipped early by talking to NPC Daidal inside)'''.
*Any guild member that is removed will have their Sharenian Sewers contributions removed as well.
{|{{prettytable|notwide=1}}
!Rank!!Guild Noblesse SP
|-
|-
|1st||30
|1st||40
|-
|-
|2nd||27
|2nd||38
|-
|-
|3rd||25
|3rd||36
|-
|-
|Top 10%||20
|4th ~ 5th||34
|-
|-
|Top 20%||18
|6th ~ 10th||32
|-
|-
|Top 30%||15
|11th ~ Top 5%||29
|-
|-
|Top 40%||10
|Top 6%~10%||27
|-
|-
|Top 50%||8
|Top 11%~15%||25
|-
|-
|Top 60%||5
|Top 16%~20%||23
|-
|-
|Top 70%||3
|Top 21%~25%||21
|-
|-
|Top 80%||1
|Top 26%~30%||19
|-
|Top 31%~40%||17
|-
|Top 41%~60%||15
|-
|Top 61%~80%||13
|-
|Top 81%~100%||10
|}
|}


{{MapleStory/Skill desc||Boss Killer|Increases Damage towards boss monsters for a limited time.||
;Guild Weekly Quest
*'''Level 1''': Use 1900 IGP, Damage to Boss Monsters +2% for 3 minutes, cooldown 1 hour 54 minutes
At least 40 characters must be inside the guild to receive the maximum possible SP. Each character can contribute up to 5 Weekly Points. Any guild member that is removed will have their weekly points contributions removed as well.
*'''Level 2''': Use 1800 IGP, Damage to Boss Monsters +4% for 6 minutes, cooldown 1 hour 48 minutes
*80 Boss Points = 1 Weekly Point
*'''Level 3''': Use 1700 IGP, Damage to Boss Monsters +6% for 9 minutes, cooldown 1 hour 42 minutes
*5,000 monsters within level range killed (can be leeched) = 1 Weekly Point
*'''Level 4''': Use 1600 IGP, Damage to Boss Monsters +8% for 12 minutes, cooldown 1 hour 36 minutes
'''Every 20 Weekly Points = 1 Noblesse SP, up to 10 Noblesse SP'''.
*'''Level 5''': Use 1500 IGP, Damage to Boss Monsters +10% for 15 minutes, cooldown 1 hour 30 minutes
 
*'''Level 6''': Use 1400 IGP, Damage to Boss Monsters +12% for 18 minutes, cooldown 1 hour 24 minutes
{{MapleStory/Skill desc||Boss Slayers|Increases Damage towards boss monsters for a limited time.||
*'''Level 7''': Use 1300 IGP, Damage to Boss Monsters +14% for 21 minutes, cooldown 1 hour 18 minutes
*'''Level 1''': Damage to Boss Monsters +2% for 2 minutes, cooldown 1 hour 56 minutes
*'''Level 8''': Use 1200 IGP, Damage to Boss Monsters +16% for 24 minutes, cooldown 1 hour 12 minutes
*'''Level 2''': Damage to Boss Monsters +4% for 4 minutes, cooldown 1 hour 52 minutes
*'''Level 9''': Use 1100 IGP, Damage to Boss Monsters +18% for 27 minutes, cooldown 1 hour 6 minutes
*'''Level 3''': Damage to Boss Monsters +6% for 6 minutes, cooldown 1 hour 48 minutes
*'''Level 10''': Use 1000 IGP, Damage to Boss Monsters +20% for 30 minutes, cooldown 1 hour
*'''Level 4''': Damage to Boss Monsters +8% for 8 minutes, cooldown 1 hour 44 minutes
|MS Skill Boss Killer.png}}
*'''Level 5''': Damage to Boss Monsters +10% for 10 minutes, cooldown 1 hour 40 minutes
*'''Level 6''': Damage to Boss Monsters +12% for 12 minutes, cooldown 1 hour 36 minutes
*'''Level 7''': Damage to Boss Monsters +14% for 14 minutes, cooldown 1 hour 32 minutes
*'''Level 8''': Damage to Boss Monsters +16% for 16 minutes, cooldown 1 hour 28 minutes
*'''Level 9''': Damage to Boss Monsters +18% for 18 minutes, cooldown 1 hour 24 minutes
*'''Level 10''': Damage to Boss Monsters +20% for 20 minutes, cooldown 1 hour 20 minutes
*'''Level 11''': Damage to Boss Monsters +22% for 22 minutes, cooldown 1 hour 16 minutes
*'''Level 12''': Damage to Boss Monsters +24% for 24 minutes, cooldown 1 hour 12 minutes
*'''Level 13''': Damage to Boss Monsters +26% for 26 minutes, cooldown 1 hour 8 minutes
*'''Level 14''': Damage to Boss Monsters +28% for 28 minutes, cooldown 1 hour 4 minutes
*'''Level 15''': Damage to Boss Monsters +30% for 30 minutes, cooldown 1 hour
|}}
 
{{MapleStory/Skill desc||Undeterred|Increases DEF ignored for a limited time.||
*'''Level 1''': DEF Ignore +2% for 2 minutes, cooldown 1 hour 56 minutes
*'''Level 2''': DEF Ignore +4% for 4 minutes, cooldown 1 hour 52 minutes
*'''Level 3''': DEF Ignore +6% for 6 minutes, cooldown 1 hour 48 minutes
*'''Level 4''': DEF Ignore +8% for 8 minutes, cooldown 1 hour 44 minutes
*'''Level 5''': DEF Ignore +10% for 10 minutes, cooldown 1 hour 40 minutes
*'''Level 6''': DEF Ignore +12% for 12 minutes, cooldown 1 hour 36 minutes
*'''Level 7''': DEF Ignore +14% for 14 minutes, cooldown 1 hour 32 minutes
*'''Level 8''': DEF Ignore +16% for 16 minutes, cooldown 1 hour 28 minutes
*'''Level 9''': DEF Ignore +18% for 18 minutes, cooldown 1 hour 24 minutes
*'''Level 10''': DEF Ignore +20% for 20 minutes, cooldown 1 hour 20 minutes
*'''Level 11''': DEF Ignore +22% for 22 minutes, cooldown 1 hour 16 minutes
*'''Level 12''': DEF Ignore +24% for 24 minutes, cooldown 1 hour 12 minutes
*'''Level 13''': DEF Ignore +26% for 26 minutes, cooldown 1 hour 8 minutes
*'''Level 14''': DEF Ignore +28% for 28 minutes, cooldown 1 hour 4 minutes
*'''Level 15''': DEF Ignore +30% for 30 minutes, cooldown 1 hour
|}}


{{MapleStory/Skill desc||Number One Defense|Increases DEF ignored for a limited time.||
{{MapleStory/Skill desc||For The Guild!|Increases Damage output for a limited time.||
*'''Level 1''': Use 1900 IGP, DEF Ignore +2% for 3 minutes, cooldown 1 hour 54 minutes
*'''Level 1''': Damage +2% for 2 minutes, cooldown 1 hour 56 minutes
*'''Level 2''': Use 1800 IGP, DEF Ignore +4% for 6 minutes, cooldown 1 hour 48 minutes
*'''Level 2''': Damage +4% for 4 minutes, cooldown 1 hour 52 minutes
*'''Level 3''': Use 1700 IGP, DEF Ignore +6% for 9 minutes, cooldown 1 hour 42 minutes
*'''Level 3''': Damage +6% for 6 minutes, cooldown 1 hour 48 minutes
*'''Level 4''': Use 1600 IGP, DEF Ignore +8% for 12 minutes, cooldown 1 hour 36 minutes
*'''Level 4''': Damage +8% for 8 minutes, cooldown 1 hour 44 minutes
*'''Level 5''': Use 1500 IGP, DEF Ignore +10% for 15 minutes, cooldown 1 hour 30 minutes
*'''Level 5''': Damage +10% for 10 minutes, cooldown 1 hour 40 minutes
*'''Level 6''': Use 1400 IGP, DEF Ignore +12% for 18 minutes, cooldown 1 hour 24 minutes
*'''Level 6''': Damage +12% for 12 minutes, cooldown 1 hour 36 minutes
*'''Level 7''': Use 1300 IGP, DEF Ignore +14% for 21 minutes, cooldown 1 hour 18 minutes
*'''Level 7''': Damage +14% for 14 minutes, cooldown 1 hour 32 minutes
*'''Level 8''': Use 1200 IGP, DEF Ignore +16% for 24 minutes, cooldown 1 hour 12 minutes
*'''Level 8''': Damage +16% for 16 minutes, cooldown 1 hour 28 minutes
*'''Level 9''': Use 1100 IGP, DEF Ignore +18% for 27 minutes, cooldown 1 hour 6 minutes
*'''Level 9''': Damage +18% for 18 minutes, cooldown 1 hour 24 minutes
*'''Level 10''': Use 1000 IGP, DEF Ignore +20% for 30 minutes, cooldown 1 hour
*'''Level 10''': Damage +20% for 20 minutes, cooldown 1 hour 20 minutes
|MS Skill Number One Defense.png}}
*'''Level 11''': Damage +22% for 22 minutes, cooldown 1 hour 16 minutes
*'''Level 12''': Damage +24% for 24 minutes, cooldown 1 hour 12 minutes
*'''Level 13''': Damage +26% for 26 minutes, cooldown 1 hour 8 minutes
*'''Level 14''': Damage +28% for 28 minutes, cooldown 1 hour 4 minutes
*'''Level 15''': Damage +30% for 30 minutes, cooldown 1 hour
|}}


{{MapleStory/Skill desc||For The Guild|Increases Total Damage output for a limited time.||
{{MapleStory/Skill desc||Big Hit|Increases Critical Damage output for a limited time.||
*'''Level 1''': Use 1900 IGP, Total Damage +2% for 3 minutes, cooldown 1 hour 54 minutes
*'''Level 1''': Critical Damage +2% for 2 minutes, cooldown 1 hour 56 minutes
*'''Level 2''': Use 1800 IGP, Total Damage +4% for 6 minutes, cooldown 1 hour 48 minutes
*'''Level 2''': Critical Damage +4% for 4 minutes, cooldown 1 hour 52 minutes
*'''Level 3''': Use 1700 IGP, Total Damage +6% for 9 minutes, cooldown 1 hour 42 minutes
*'''Level 3''': Critical Damage +6% for 6 minutes, cooldown 1 hour 48 minutes
*'''Level 4''': Use 1600 IGP, Total Damage +8% for 12 minutes, cooldown 1 hour 36 minutes
*'''Level 4''': Critical Damage +8% for 8 minutes, cooldown 1 hour 44 minutes
*'''Level 5''': Use 1500 IGP, Total Damage +10% for 15 minutes, cooldown 1 hour 30 minutes
*'''Level 5''': Critical Damage +10% for 10 minutes, cooldown 1 hour 40 minutes
*'''Level 6''': Use 1400 IGP, Total Damage +12% for 18 minutes, cooldown 1 hour 24 minutes
*'''Level 6''': Critical Damage +12% for 12 minutes, cooldown 1 hour 36 minutes
*'''Level 7''': Use 1300 IGP, Total Damage +14% for 21 minutes, cooldown 1 hour 18 minutes
*'''Level 7''': Critical Damage +14% for 14 minutes, cooldown 1 hour 32 minutes
*'''Level 8''': Use 1200 IGP, Total Damage +16% for 24 minutes, cooldown 1 hour 12 minutes
*'''Level 8''': Critical Damage +16% for 16 minutes, cooldown 1 hour 28 minutes
*'''Level 9''': Use 1100 IGP, Total Damage +18% for 27 minutes, cooldown 1 hour 6 minutes
*'''Level 9''': Critical Damage +18% for 18 minutes, cooldown 1 hour 24 minutes
*'''Level 10''': Use 1000 IGP, Total Damage +20% for 30 minutes, cooldown 1 hour
*'''Level 10''': Critical Damage +20% for 20 minutes, cooldown 1 hour 20 minutes
|MS Skill For The Guild.png}}
*'''Level 11''': Critical Damage +22% for 22 minutes, cooldown 1 hour 16 minutes
*'''Level 12''': Critical Damage +24% for 24 minutes, cooldown 1 hour 12 minutes
*'''Level 13''': Critical Damage +26% for 26 minutes, cooldown 1 hour 8 minutes
*'''Level 14''': Critical Damage +28% for 28 minutes, cooldown 1 hour 4 minutes
*'''Level 15''': Critical Damage +30% for 30 minutes, cooldown 1 hour
|}}


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Latest revision as of 04:26, 26 February 2022

Guild skills can be obtained when guild levels up. Guild level can be gained when enough contribution points are made. Every guild level gained will award 2 SP. Only the Guild Master can add the points into the skills.

Tier 1[edit]

Requires guild level 1 and above.

File:MS Skill Spotting Small Change.png

Spotting Small Change: Increase the amount of mesos gained from monster drops by a set amount. The bonus mesos obtained are listed as a separate line from the base amount.

Spotting Small Change effects

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  • Level 1: Mesos +4
  • Level 2: Mesos +6
  • Level 3: Mesos +8

File:MS Skill Banner of Plenty.png

Banner of Plenty: Every week starting from Monday 12am, everyone in the guild are provided with G-Potions that heal full HP and MP (up till 999,999 HP) as well as Guild Blessing buffs which increases Weapon Attack and Magic Attack by 20 for 30 minutes for all players in the same map as the user. Items expire on the next Monday 12am. Use the quest lightbulb to receive the items under the quest "Deia's G-Potions".

Banner of Plenty effects

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  • Level 1: 25 G-Potions, 5 Guild Blessings
  • Level 2: 50 G-Potions, 10 Guild Blessings
  • Level 3: 75 G-Potions, 15 Guild Blessings
  • Level 4: 100 G-Potions, 20 Guild Blessings

File:MS Skill Hurts Less Together.png

Hurts Less Together: Decrease damage taken from monster attacks.

Hurts Less Together effects

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  • Level 1: Damage taken -4%
  • Level 2: Damage taken -7%
  • Level 3: Damage taken -10%

File:MS Skill Guild Know-How.png

Guild Know-How: Increase EXP earned from normal monsters level 101~200. Requires Guild Level 3 and above

Guild Know-How effects

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  • Level 1: EXP earned +5%

Tier 2[edit]

Requires guild level 5 and above.

File:MS Skill Spicy Guild I.png

Spicy Guild I: Increase ATT and Magic ATT.

Spicy Guild I effects

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  • Level 1: ATT and Magic ATT +2
  • Level 2: ATT and Magic ATT +4
  • Level 3: ATT and Magic ATT +6

File:MS Skill There's a Star in me.png

There's a Star in me: Increases Star Force. Does not affect Union Attack Power.

There's a Star in me effects

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  • Level 1: Star Force +5
  • Level 2: Star Force +10
  • Level 3: Star Force +15

File:MS Skill Quick Travel: Guildmate.png

Quick Travel: Guildmate: Teleports to a selected online guild member in the same channel. Unavailable on some maps.

Quick Travel: Guildmate effects

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  • Level 1: 5 hours cooldown
  • Level 2: 4 hours cooldown
  • Level 3: 3 hours cooldown

Tier 3[edit]

Requires guild level 10 and above.

File:MS Skill Merchandising.png

Merchandising: Buy items from NPC at a cheaper price. Does not apply to items which has a resale price of 70% or more of the purchase price. Does not stack with Cadena's Shadow Merchant skill. Requires Level 3 Spotting Small Change.

Merchandising effects

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  • Level 1: Purchase price -2%
  • Level 2: Purchase price -3%
  • Level 3: Purchase price -4%

File:MS Skill Banner of Plenty II.png

Banner of Plenty II: Improves Guild Supplies given every week. Requires Level 4 Banner of Plenty

Banner of Plenty II effects

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  • Level 1: Guild Potions +100 (total 200), Guild Blessings +5 (total 25)

File:MS Skill Minions Beware.png

Minions Beware: Increase damage to normal monsters.

Minions Beware effects

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  • Level 1: Damage on normal monsters +3%
  • Level 2: Damage on normal monsters +6%
  • Level 3: Damage on normal monsters +9%
  • Level 4: Damage on normal monsters +12%

Tier 4[edit]

Requires guild level 15 and above.

File:MS Skill Enhancement Mastery.png

Enhancement Mastery: Increase success rate of normal scrolls and spell traces.

Enhancement Mastery effects

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  • Level 1: Success rate +1%
  • Level 2: Success rate +2%
  • Level 3: Success rate +3%
  • Level 4: Success rate +4%

File:MS Skill Spicy Guild II.png

Spicy Guild II: Increase ATT and Magic ATT. Requires Level 3 Spicy Guild I.

Spicy Guild II effects

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  • Level 1: ATT and Magic ATT +4 (total +10)

File:MS Skill Risen From thr Ashes.png

Risen From thr Ashes: Revives all nearby dead party members with full HP and MP.

Risen From thr Ashes effects

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  • Level 1: Cooldown 5 hours
  • Level 2: Cooldown 4 hours
  • Level 3: Cooldown 3 hours

File:MS Skill Summon: Guildmate.png

Summon: Guildmate: Summon a guild member in the same channel of your choice to your place. Cooldown will start once the name is entered, so give them a notice first since cooldown will still be applied if they rejected the request. Unavailable on some maps. Requires Level 3 Quick Travel: Guildmate.

Summon: Guildmate effects

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  • Level 1: 5 hours cooldown
  • Level 2: 4 hours cooldown
  • Level 3: 3 hours cooldown

Tier 5[edit]

Requires guild level 20 and above.

File:MS Skill Item Salvation.png

Item Salvation: At a chance, your item will not be destroyed by a scroll if it happens. (Basically its a Shielding Ward that has a low success rate of protection). Does not apply to Star Force enhancement. Requires Level 4 Enhancement Mastery.

Item Salvation effects

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  • Level 1: Protection chance 1%
  • Level 2: Protection chance 2%
  • Level 3: Protection chance 3%
  • Level 4: Protection chance 4%

File:MS Skill Banner of Plenty III.png

Banner of Plenty III: Improves Guild Supplies given every week. Requires Level 1 Banner of Plenty II

Banner of Plenty III effects

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  • Level 1: Guild Potions +100 (total 300), Guild Blessings +5 (total 30). Guild Blessing will be improved to Guild Guidance (ATT and Magic ATT +30 for 30 minutes for everyone on the same map), this buff cancels the effect of Guild Blessing (ATT and Magic ATT +20 for 30 minutes for everyone on the same map) even though it appears to overlap, until it expires.

File:MS Skill Jack of All Trades.png

Jack of All Trades: Increases All Stats and HP.

Jack of All Trades effects

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  • Level 1: All stats +16, HP +800
  • Level 2: All stats +28, HP +1,400
  • Level 3: All stats +40, HP +2,000

File:MS Skill Fearless.png

Fearless: Reduces the duration ot the debuff obtained for dying

Fearless effects

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  • Level 1: Death debuff duration -10%
  • Level 2: Death debuff duration -20%
  • Level 3: Death debuff duration -30%

Tier 6[edit]

Requires guild level 25 and above.

File:MS Skill Upgrade Salvation.png

Upgrade Salvation: At a chance, the upgrade slot of an item will not be used up if the scroll failed. (Basically its a clean slate scroll which works immediately when a scroll fails, but at a small chance). Requires Level 4 Item Salvation.

Upgrade Salvation effects

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  • Level 1: Save slot chance 1%
  • Level 2: Save slot chance 2%
  • Level 3: Save slot chance 3%
  • Level 4: Save slot chance 4%

File:MS Skill May the Arcane Force Be With You.png

May the Arcane Force Be With You: Increase Arcane Force, only applies after completing Another Power: Arcane Force.

May the Arcane Force Be With You effects

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  • Level 1: Arcane Force +15
  • Level 2: Arcane Force +20
  • Level 3: Arcane Force +25
  • Level 4: Arcane Force +30

File:MS Skill Spicy Guild III.png

Spicy Guild III: Increase ATT and Magic ATT. Requires Level 1 Spicy Guild II.

Spicy Guild III effects

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  • Level 1: ATT and Magic ATT +5 (total +15)

File:MS Skill Sharenian's Demon Mount.png

Sharenian's Demon Mount: Travel by riding on Sharenian's Demon. Press the Jump key twice to use High Altitide Flight in towns. Requires guild level 30.

Sharenian's Demon Mount effects

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  • Level 1: Mount Movement speed 180%, Jump 100%

Noblesse Skills[edit]

SP for these skills are given every Monday midnight. SP resets automatically every week as well as all related metrics. You will receive SP based on Flag Race rankings, Sharenian Sewers rankings and Guild Weekly Quests.

Ranking % is rounded down.

Flag Race

Guild must earn at least 1,000 Flag Race Points to obtain the skill points.

  • To enter flag race, it must be done at the 30th~32nd minute of each hour, except Sunday 11.30pm and Monday 12.30pm. Guild member must have earned at least 1 Weekly Point to be allowed entry for the week.
  • Any guild member that is removed will have their flag race contributions removed as well.

Every 1,000 Flag Race Points = 1 Noblesse SP, up to 10 Noblesse SP.

Sharenian Sewers

Guild must earn at least 500 Sewer Points to obtain the skill points, else the guild will still be ranked but no SP will be given.

  • Character must stay alive throughout the 2 minutes battle. Leaving or dying early will discard the current results. All buffs applied will be removed when entering, and a 2 minute preparation time is given (can be skipped early by talking to NPC Daidal inside).
  • Any guild member that is removed will have their Sharenian Sewers contributions removed as well.
Rank Guild Noblesse SP
1st 40
2nd 38
3rd 36
4th ~ 5th 34
6th ~ 10th 32
11th ~ Top 5% 29
Top 6%~10% 27
Top 11%~15% 25
Top 16%~20% 23
Top 21%~25% 21
Top 26%~30% 19
Top 31%~40% 17
Top 41%~60% 15
Top 61%~80% 13
Top 81%~100% 10
Guild Weekly Quest

At least 40 characters must be inside the guild to receive the maximum possible SP. Each character can contribute up to 5 Weekly Points. Any guild member that is removed will have their weekly points contributions removed as well.

  • 80 Boss Points = 1 Weekly Point
  • 5,000 monsters within level range killed (can be leeched) = 1 Weekly Point

Every 20 Weekly Points = 1 Noblesse SP, up to 10 Noblesse SP.

File:MS Skill Boss Slayers.png

Boss Slayers: Increases Damage towards boss monsters for a limited time.

Boss Slayers effects

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  • Level 1: Damage to Boss Monsters +2% for 2 minutes, cooldown 1 hour 56 minutes
  • Level 2: Damage to Boss Monsters +4% for 4 minutes, cooldown 1 hour 52 minutes
  • Level 3: Damage to Boss Monsters +6% for 6 minutes, cooldown 1 hour 48 minutes
  • Level 4: Damage to Boss Monsters +8% for 8 minutes, cooldown 1 hour 44 minutes
  • Level 5: Damage to Boss Monsters +10% for 10 minutes, cooldown 1 hour 40 minutes
  • Level 6: Damage to Boss Monsters +12% for 12 minutes, cooldown 1 hour 36 minutes
  • Level 7: Damage to Boss Monsters +14% for 14 minutes, cooldown 1 hour 32 minutes
  • Level 8: Damage to Boss Monsters +16% for 16 minutes, cooldown 1 hour 28 minutes
  • Level 9: Damage to Boss Monsters +18% for 18 minutes, cooldown 1 hour 24 minutes
  • Level 10: Damage to Boss Monsters +20% for 20 minutes, cooldown 1 hour 20 minutes
  • Level 11: Damage to Boss Monsters +22% for 22 minutes, cooldown 1 hour 16 minutes
  • Level 12: Damage to Boss Monsters +24% for 24 minutes, cooldown 1 hour 12 minutes
  • Level 13: Damage to Boss Monsters +26% for 26 minutes, cooldown 1 hour 8 minutes
  • Level 14: Damage to Boss Monsters +28% for 28 minutes, cooldown 1 hour 4 minutes
  • Level 15: Damage to Boss Monsters +30% for 30 minutes, cooldown 1 hour

File:MS Skill Undeterred.png

Undeterred: Increases DEF ignored for a limited time.

Undeterred effects

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  • Level 1: DEF Ignore +2% for 2 minutes, cooldown 1 hour 56 minutes
  • Level 2: DEF Ignore +4% for 4 minutes, cooldown 1 hour 52 minutes
  • Level 3: DEF Ignore +6% for 6 minutes, cooldown 1 hour 48 minutes
  • Level 4: DEF Ignore +8% for 8 minutes, cooldown 1 hour 44 minutes
  • Level 5: DEF Ignore +10% for 10 minutes, cooldown 1 hour 40 minutes
  • Level 6: DEF Ignore +12% for 12 minutes, cooldown 1 hour 36 minutes
  • Level 7: DEF Ignore +14% for 14 minutes, cooldown 1 hour 32 minutes
  • Level 8: DEF Ignore +16% for 16 minutes, cooldown 1 hour 28 minutes
  • Level 9: DEF Ignore +18% for 18 minutes, cooldown 1 hour 24 minutes
  • Level 10: DEF Ignore +20% for 20 minutes, cooldown 1 hour 20 minutes
  • Level 11: DEF Ignore +22% for 22 minutes, cooldown 1 hour 16 minutes
  • Level 12: DEF Ignore +24% for 24 minutes, cooldown 1 hour 12 minutes
  • Level 13: DEF Ignore +26% for 26 minutes, cooldown 1 hour 8 minutes
  • Level 14: DEF Ignore +28% for 28 minutes, cooldown 1 hour 4 minutes
  • Level 15: DEF Ignore +30% for 30 minutes, cooldown 1 hour

File:MS Skill For The Guild!.png

For The Guild!: Increases Damage output for a limited time.

For The Guild! effects

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  • Level 1: Damage +2% for 2 minutes, cooldown 1 hour 56 minutes
  • Level 2: Damage +4% for 4 minutes, cooldown 1 hour 52 minutes
  • Level 3: Damage +6% for 6 minutes, cooldown 1 hour 48 minutes
  • Level 4: Damage +8% for 8 minutes, cooldown 1 hour 44 minutes
  • Level 5: Damage +10% for 10 minutes, cooldown 1 hour 40 minutes
  • Level 6: Damage +12% for 12 minutes, cooldown 1 hour 36 minutes
  • Level 7: Damage +14% for 14 minutes, cooldown 1 hour 32 minutes
  • Level 8: Damage +16% for 16 minutes, cooldown 1 hour 28 minutes
  • Level 9: Damage +18% for 18 minutes, cooldown 1 hour 24 minutes
  • Level 10: Damage +20% for 20 minutes, cooldown 1 hour 20 minutes
  • Level 11: Damage +22% for 22 minutes, cooldown 1 hour 16 minutes
  • Level 12: Damage +24% for 24 minutes, cooldown 1 hour 12 minutes
  • Level 13: Damage +26% for 26 minutes, cooldown 1 hour 8 minutes
  • Level 14: Damage +28% for 28 minutes, cooldown 1 hour 4 minutes
  • Level 15: Damage +30% for 30 minutes, cooldown 1 hour

File:MS Skill Big Hit.png

Big Hit: Increases Critical Damage output for a limited time.

Big Hit effects

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  • Level 1: Critical Damage +2% for 2 minutes, cooldown 1 hour 56 minutes
  • Level 2: Critical Damage +4% for 4 minutes, cooldown 1 hour 52 minutes
  • Level 3: Critical Damage +6% for 6 minutes, cooldown 1 hour 48 minutes
  • Level 4: Critical Damage +8% for 8 minutes, cooldown 1 hour 44 minutes
  • Level 5: Critical Damage +10% for 10 minutes, cooldown 1 hour 40 minutes
  • Level 6: Critical Damage +12% for 12 minutes, cooldown 1 hour 36 minutes
  • Level 7: Critical Damage +14% for 14 minutes, cooldown 1 hour 32 minutes
  • Level 8: Critical Damage +16% for 16 minutes, cooldown 1 hour 28 minutes
  • Level 9: Critical Damage +18% for 18 minutes, cooldown 1 hour 24 minutes
  • Level 10: Critical Damage +20% for 20 minutes, cooldown 1 hour 20 minutes
  • Level 11: Critical Damage +22% for 22 minutes, cooldown 1 hour 16 minutes
  • Level 12: Critical Damage +24% for 24 minutes, cooldown 1 hour 12 minutes
  • Level 13: Critical Damage +26% for 26 minutes, cooldown 1 hour 8 minutes
  • Level 14: Critical Damage +28% for 28 minutes, cooldown 1 hour 4 minutes
  • Level 15: Critical Damage +30% for 30 minutes, cooldown 1 hour