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A '''jump quest''' is simply a quest that requires you to reach a certain distance and retrieve items which are required for a quest. The character must jump across several platforms to reach a portal, usually located at the top or far right of the map. The items are located at the end of the quest in the form of an NPC which the player must double click to retrieve the items. The first time the quest must be completed is usually as part of a quest given by an NPC.  These quests may be repeated for 2 random ores, depending on the jumping quest, harder quests giving better ores. There are often obstacles to make the quest more difficult.  These range from super enemies who have extremely high evasion, but only do 1 damage, to varying obstacles that will knock you off your platform (also doing 1 damage).
A '''jump quest''' is simply a quest that requires you to reach a certain distance and retrieve items which are required for a quest. The character must jump across several platforms to reach a portal, usually located at the top or far right of the map. The items are located at the end of the quest in the form of an NPC which the player must double click to retrieve the items. The first time the quest must be completed is usually as part of a quest given by an NPC.  These quests may be repeated for 2 random ores, depending on the jumping quest, harder quests giving better ores. There are often obstacles to make the quest more difficult.  These range from super enemies who have extremely high evasion, but only do 1 damage, to varying obstacles that will knock you off your platform (also doing 1 damage).


==John's Sleepywood Jumping Quests==
===John's Pink Flower Basket===
'''Obstacles/Monsters:''' Small spiked balls and Big spiked balls


This is a relatively easy jumping quest which doesn't require a complete walkthrough.  However, here are some useful tips.
There are two screens to pass in this jumping quest
Most, if not all balls can be ducked under in this. Use this to plan quick jumping and ducking.
When going down one step, you do not have to jump. Just walk off and you will land on the next lower step.
There are a few places where getting hit gives you an advantage, particularly the long flat platforms in the second map. Getting hit prevents you from getting hit from other balls, letting you reach the next part of the map.
The second map requires a lot of patience. You will need to concentrate a lot to get past this screen.
At the top of the second map, you will find some pink flowers.  Double click the flowers to receive your reward.
If you reach the flowers and you have already completed the quest, you will get 2 ores of '''Adamantium''', '''Bronze''', '''Mithril''', '''Silver''',  '''Orihalcon''', or '''Steel'''
Doing this quest time and time again is common practice for everyone in need of ores.
===John's Present===
'''Obstacles/Monsters:''' Wolbi stars and Mokbi stars, sawblades
There are two screens to pass in this jumping quest
Time your jumps carefully.
For the first map, jump only on platforms with sacks on top but watch out for some which make you fall. Just make sure you jump on the platforms with the sacks all facing the same way, that is if you're standing on a platform with a sack facing left then you know to only jump on the platforms with the sacks facing left and not the ones facing right.
The second screen can be fairly difficult, but if you have a good sense of timing that may only be the case for the top two rows of obstacles. Climb up the rope and avoid the incoming Mokbi, then go either direction and time yourself until you get to the middle of the formation. It should be easy getting to the other rope once you're there. Run left, avoiding the two Mokbis (Although since they knock you left, it may be okay to get hit by them, you don't need much timing for this part though). Once you're there, run right and try to avoid the Mokbis at all costs. The vertically moving Wolbi stars knock you to the right HARD, so if they hit you while airborne they will most likely make you descend quickly to the next platform to the right and also grant you temporary invincibility to avoid any incoming Mokbis. So for this part of the level, the Wolbis, in most cases, are your friends. Once you're past that, you will want to run left once more (And there are no Mokbis in this part of the level) and this time AVOID the Wolbis, since they knock you opposite the direction you want to go. Once you're running right again, you'll find yourself confronted with Wolbis and Mokbis that are impossible to dodge, so you'll be relying on the Wolbis once more and your temporary invincibility. Try to stay as far to the right on the platform you're on as possible when you're getting hit by the Mokbis. The big rotating sawblade shouldn't be a problem, as it can only reach you when you jump, so just try to avoid that. Once you're running left, there will be very fast moving sawblades moving horizontally. Do not worry about them hitting you on the "hill" and just stay at the top and wait for your opportunity to run to the next platform. They knock you left, so it's safe to get hit by them while you're on the ground. Once you're past this; you're done!
Be careful about the Wolbis though, since they can potentially knock you all the way down to the ground rather than to the next platform in some situations.
===John's Last Present===
'''Obstacles/Monsters:''' Slimes, Jr neckis, Mokbi stars, Wolbi stars, Sawblades, Pendulum axes.
This jump quest is the absolute final one out of all the jump quests, it is considered the second hardest of all the jump quests by most players (Sabitrama's second request is harder). This JQ has three maps.
If you're a mage, BRING A LOT OF HP POTS!!! The pendulum axes hit a nasty chunk out of your hp around 60 damage, warriors and other classes with their hp above 1k shouldn't worry too much about being hit. If your a cleric, bring mp pots instead of hp pots since you can just heal.
The first stage is fairly hard, the bottom is ridden with slimes and neckis and its gonna get annoying if you fall and try to climb back up. Ahead there are some grinders which is gonna get in your way plus its knockback is kinda harsh if you can't counter it with the arrow keys. Plus the mokbi stars are gonna be a real pain to avoid.
[[Image:Jumping_Quest_Invicible_Monsters.jpg|thumb|right|A Bishop using Genesis on invicible monsters]]
The next stage thankfully is easier, there are a lot of platforms with sawblades (oh no) but its easier than the first. If your dodging technique is good, you shouldn't have much trouble with this stage. The only thing to watch out for is the few pendulum axes at the top.
The final stage is the HARDEST out of the three stages. Pendulum axes are gonna be very hard to avoid in this stage which is why its a very good thing for mages to bring hp pots and should watch their hp at all times.
This stage is separated into two parts, the bottom consists of pits that send you back to the start so with good jumping, you should make it through. The pendulum axe platforms are a pain and it's almost impossible to avoid all without being hit. Once you're through, the second part consists of small platforms which is swarmed with mokbi stars and wolbi stars. Try not to get hit otherwise you'll end up at the bottom of stage 3. Yes these annoying stars can really screw up your efforts so hope for the best and the pink flowered earrings are yours!(If you haven't done the quest).
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==Shumi's Kerning Subway Jumping Quests==
==Shumi's Kerning Subway Jumping Quests==