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==Scoring==
==Scoring==
Firstly, you must deal at least 100 million damage (100,000k), else your score is defaulted to 0.
Your Total score is based on Team Score and Individual Score. A certain amount of damage must be dealt, otherwise your final points will be reduced based on how far your damage dealt is compared to the required damage dealt.
Your Total score is based on Team Score and Individual Score. A certain amount of damage must be dealt, otherwise your final points will be reduced based on how far your damage dealt is compared to the required damage dealt.


The damage dealt requirement increases with the total damage dealt by the team and time elapsed.
The damage dealt requirement increases with the total damage dealt by the team and time elapsed.
;As an anti-hack measure, if Ursus is killed within 20 seconds, the entire team gets an E grade (0 points).


===Team Score===
===Team Score===
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;Increases (and thereafter reductions)
;Increases (and thereafter reductions)
*Kill Ursus (+20,000)
*Kill Ursus (+20,000)
*Break Ursus' horn, legs or shoulder (+1,000 per part partially broken, +2,000 bonus if the team manages to break off the part '''fully''', total +15,000 for all 3 parts broken fully, needed to obtain certain body parts. Once broken fully, further breakage of the same part will have no point even though "GREAT!" still shows up. '''If you dealt less than 1 Billion damage (1,000,000k), you will not receive these points'''.)
**'''If you dealt less than 900 million damage (900,000k), this is not awarded to you.'''
*Deal Damage (+107 for the first 1% HP, subsequently every 1% HP killed the increase in Team Score +14, so total +80,000 for 100% HP; in other words arithmetic progression. '''If you dealt less than 1 Billion damage (1,000,000k), you will only receive a portion of these points based on how low your damage dealt is'''.)
*Break Ursus' horn, legs or shoulder (+1,000 per part partially broken, +2,000 bonus if the team manages to break off the part '''fully''', total +15,000 for all 3 parts broken fully, needed to obtain certain body parts. Once broken fully, further breakage of the same part will have no point even though "GREAT!" still shows up.
**'''If you dealt less than 1 Billion damage (1,000,000k), you will not receive these points'''.)
*Deal Damage (+107 for the first 1% HP, subsequently every 1% HP killed the increase in Team Score +14, so total +80,000 for 100% HP; in other words arithmetic progression. **'''If you dealt less than 1 Billion damage (1,000,000k), you will only receive a portion of these points based on how low your damage dealt is'''.)
***900,000k ~ 1,000,000k: -5%
***200,000k ~ 900,000k: -15%
***100,000k ~ 200,000k: -50%
*Revive (+100 per instance)
*Revive (+100 per instance)
*Sand Rescue (+100 per instance)
*Sand Rescue (+100 per instance)