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(Added approximated chances)
(Update)
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This page covers the Elite Monsters and Elite Boss system in monster maps.
This page covers the Elite Monsters and Elite Boss system in monster maps.
==Elite Monsters==
==Elite Monsters==
Elite monsters are monsters which are 2 times the size of the normal monsters. They spawn at an approximate chance of 0.25% per monster killed (0.5% during Elite Monster Burning Time). This means that you can possibly get an Elite Monster to spawn after a few kills, conversely it is entirely possible not to have it spawn even after 1000 kills.
Elite monsters are monsters which are 2 times the size of the normal monsters. They spawn at an approximate chance of 0.5% per monster killed. This means that you can possibly get an Elite Monster to spawn after a few kills, conversely it is entirely possible not to have it spawn even after 1000 kills.
;Rune of Darkness
;Rune of Darkness
Alternatively you can use the Rune of Darkness to instantly spawn 3 Elite Monsters at once.
Alternatively you can use the Rune of Darkness to instantly spawn 3 Elite Monsters at once.


===Spawn Criteria===
===Spawn Criteria===
*Attacking character minimum level: Monster Average Level- 20
*Attacking character minimum level: Monster Average Level - 20
*Attacking character maximum level: Monster Average Level + 20
*Attacking character maximum level: Monster Average Level + 20
**Monster Average Level is rounded down. Elite Monsters spawned will be equal to the Monster Average Level reagrdless of their actual level.
**Monster Average Level is rounded down. Elite Monsters spawned will be equal to the Monster Average Level reagrdless of their actual level.
*Spawn chance '''(Approximated)''': 0.5% at normal times, 1% during Burning Time
*Spawn chance '''(Approximated)''': 0.5%
*Spawn interval cooldown '''(Approximated)''': 2 minutes at normal times, 1 minutes during Burning Time, measured from Elite Monster's disappearance time (either death or 5 minute time limit)
*Spawn interval cooldown '''(Approximated)''': 2 minutes, measured from Elite Monster's disappearance time (either death or 5 minute time limit)


===Monster Stats===
===Monster Stats===
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**Monster Average Level is rounded down. Elite monsters spawned will be the same as the Monster Average Level regardless of their actual level.
**Monster Average Level is rounded down. Elite monsters spawned will be the same as the Monster Average Level regardless of their actual level.
*Map Status: "You feel something in the dark energy..." for 4 times.
*Map Status: "You feel something in the dark energy..." for 4 times.
**Spawn chance '''(Approximated)''': 0.5% at normal times, 1% during Burning Time
**Spawn chance '''(Approximated)''': 0.5%
**Minimum Waiting time after the 20th Elite Monster slain '''(Approximated)''': 2 minutes at normal times, 1 minutes during Burning Time, measured from disappearance time (either death or 5 minute time limit)
**Minimum Waiting time after the 20th Elite Monster slain '''(Approximated)''': 2 minutes, measured from disappearance time (either death or 5 minute time limit)


===Map Status===
===Map Status===
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The box contains 1 of the following items. (Chance to obtain are approximated)
The box contains 1 of the following items. (Chance to obtain are approximated)
*Basic Additional Potential Stamp 20% (untradeable, non reboot only, chance: 15%)
*Basic Additional Potential Stamp 20% (untradeable, non reboot only, chance: 15%)
*Intermediate Additional Potential Stamp 40% (untradeable, non reboot only, chance: 10%)
*Intermediate Additional Potential Stamp 40% (untradeable, non reboot only, chance: 8%)
*Master Craftsman Cube/Yellow Cube (tradable within account for GMS, tradable for other servers, expires after 7 days, chance: 1%)
*Master Craftsman Cube/Yellow Cube (tradable within account for GMS, tradable for other servers, expires after 7 days, chance: 2%)
*Meister Cube/Purple Cube (tradable within account for GMS, tradable for other servers, expires after 7 days, chance: 0.5%)
*Meister Cube/Purple Cube (tradable within account for GMS, tradable for other servers, expires after 7 days, chance: 2%)
*Chaos Scroll 60% (Chance: 17%)
*Chaos Scroll 60% (Chance: 15%)
*Chaos Scroll of Goodness 30% (Chance: 1.5%)
*Chaos Scroll of Goodness 30% (Chance: 1%)
*Elite Boss Soul Shard (1 of 5 different types, collect 10 of the same type to exchange for that type's boss weapon soul, chance: 3.5% per type)
*Elite Boss Soul Shard (1 of 5 different types, collect 10 of the same type to exchange for that type's boss weapon soul, chance: 3% per type)
*Occult Cube/Suspicious Cube (Chance: 17%)
*Occult Cube/Suspicious Cube (Chance: 20%)
*Epic Potential Scroll 50% (Chance: 2%)
*Epic Potential Scroll 50% (Chance: 1%)
*Clean Slate Scroll 10% (Chance: 15%)
*Clean Slate Scroll 10% (Chance: 15%)
*Carved Silver Stamp (Reboot only)
*Carved Silver Stamp (Reboot only)
*Crimson Resurrection Flame (KMS and MSEA only, chance: 1%)
*Crimson Resurrection Flame (KMS and MSEA only, chance: 2%)
*Rainbow Resurrection Flame (KMS and MSEA only, chance: 0.5%)
*Rainbow Resurrection Flame (KMS and MSEA only, chance: 2%)
*Innocent Scroll 50% (Chance: 2%)
*Innocent Scroll 50% (Chance: 1%)
*Additional Potential Scroll 50% (Chance: 1%)


You can only open '''up till 30 Boxes per day per account'''. Chests '''expire after 10 minutes''' upon obtaining it.
You can only open '''up till 30 Boxes per day per account'''. Chests '''expire after 10 minutes''' upon obtaining it.
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The map transform into a bonus stage, giving additional rewards (though they are mostly useless)
The map transform into a bonus stage, giving additional rewards (though they are mostly useless)


There are 3 possible stages and it gets transformed into 1 of them. After the bonus stage it returns to a normal monster map and monsters will start to regenerate.  
There are 3 possible stages and it gets transformed into 1 of them. After the bonus stage it returns to a normal monster map and monsters will start to regenerate. You can obtain up till '''30 bubbles per bonus stage'''.


The bonus stages can reward:
The bonus stages can reward:
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*Armor (shield): Atmors suited for the monster level range with Rare to Unique potentials. Maximum level: Pensalir (Level 140)
*Armor (shield): Atmors suited for the monster level range with Rare to Unique potentials. Maximum level: Pensalir (Level 140)


;You can obtain up till 30 bubbles per bonus stage.
;Level range to loot the bubbles:
;Level range to loot the bubbles:
*Maximum level: Lower levelled monster + 19
*Maximum level: Lower levelled monster + 19
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=====Mimic Boxes=====
=====Mimic Boxes=====
In this stage, you have 22 seconds to eliminate Mimic boxes using normal attacks. Every attack, it deals 777 damage to the chests and the chests can withstand 10 hits (7770 HP). Every time it gets knockbacked, it will throw up bubbles. Bubbles are individual so you have to hit the chests on your own to obtain your items. Use pick up key to loot the bubbles.
In this stage, you have 22 seconds to eliminate Mimic boxes using normal attacks. Every attack, it deals 777 damage to the chests and the chests can withstand 10 hits (7,770 HP). Every time it gets knockbacked, it will throw up bubbles. Bubbles are individual so you have to hit the chests on your own to obtain your items. Use pick up key to loot the bubbles.
;Note:
;Note:
For multi-line normal attacks, the mimic boxes will receive the relative additional damage but it will only throw up rewards equivalent to 1 attack. This is to a disadvantage to Demon Slayers, Dual Blades, Transformed Kaisers and Transformed Angelic Busters since their normal attacks deal at least 2 lines (so the mimic boxes receive more than 2 times the damage and so they die 2 or more times faster while giving inversely less rewards)
For multi-line normal attacks, the mimic boxes will receive the relative additional damage but it will only throw up rewards equivalent to 1 attack. This is to a disadvantage to Demon Slayers, Dual Blades, Transformed Kaisers and Transformed Angelic Busters since their normal attacks deal at least 2 lines (so the mimic boxes receive more than 2 times the damage and so they die 2 or more times faster while giving inversely less rewards)
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=====Free Fall=====
=====Free Fall=====
You have 22 seconds to touch as many bubbles as you can as bubbles fall freely from the sky. Touch the bubble using your character to loot. You may use mobility skills.
You have 22 seconds to touch as many bubbles as you can as bubbles fall freely from the sky. Touch the bubble using your character to loot. You may use mobility skills.
==Recommendations==
So, what is the most efficient way to hunt for Elite Bosses?
*Well, there are maps which are very popular for training so you may want to spawn at those areas (of course this means other players will do the same too). Alternatively you can form groups of hunters hunting at each map so when 1 of the map spawns, everyone in the group knows and they get to share the rewards (person who summoned will always receive 2 boxes if he is not in a party and he hit the boss for 1 damage or more)
;Plausible maps to consider (Level ranges are approximate, bolded maps are very popular training spots):
*'''Golem Temple''' (Level 10-25)
*Evil/Cursed Eyes (Level 10-25)
*'''Gold Beach''' (Level 30-45)
*'''Silent Swamp''' (Level 50-76)
*Stairway to the Skies I (Level 60-80)
*'''Sahel 2''' (Level 70-99)
*Roids in Magatia (Level 80-105)
*Toy Factory <Apparatus Room> in Ludibrium (Level 100-123)
*Dragon Forests in Leafre (Level 110-135)
*'''Entrance to Black Mountain in Korean Folk Town''' (Level 115-140)
*Kerning Tower (Level 145-164)
*Kritias (Level 180+, clear the prequests first)
*'''Twilight Perion''' (Level 190+)
*Scrapyard/Corrupted Tree (Level 190+)
*'''Arcane River''' (Level 200+)
*You can also use a high level character to spawn at higher levelled monsters since there will be lesser people there after excluding the low levels
**Note: Only efficient if you are funded since high level monsters have thick HP, which is a trouble for low funded high level characters, which in that case they are better off making a low level character and using it to hunt since lower level characters have little trouble killing monsters around their level or even higher level monsters.
;Plausible hunting jobs to consider (they are strong for low levels to hunt Elite Bosses easily, may be non exhaustive):
*Demon Avengers
*Demon Slayers
*Xenon
*However please do not overly hunt these bosses since you are limited to 30 boxes per day so excess boxes will be wasted as they expire (which means a waste of effort).


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