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This page covers the Elite Monsters and Elite Boss system in monster maps. | This page covers the Elite Monsters and Elite Boss system in monster maps. | ||
==Elite Monsters== | ==Elite Monsters== | ||
Elite monsters are monsters which are 2 times the size of the normal monsters. They spawn at an approximate chance of 0. | Elite monsters are monsters which are 2 times the size of the normal monsters. They spawn at an approximate chance of 0.5% per monster killed. This means that you can possibly get an Elite Monster to spawn after a few kills, conversely it is entirely possible not to have it spawn even after 1000 kills. | ||
;Rune of Darkness | ;Rune of Darkness | ||
Alternatively you can use the Rune of Darkness to instantly spawn 3 Elite Monsters at once. | Alternatively you can use the Rune of Darkness to instantly spawn 3 Elite Monsters at once. | ||
===Spawn Criteria=== | ===Spawn Criteria=== | ||
*Attacking character minimum level: Monster Average Level- 20 | *Attacking character minimum level: Monster Average Level - 20 | ||
*Attacking character maximum level: Monster Average Level + 20 | *Attacking character maximum level: Monster Average Level + 20 | ||
**Monster Average Level is rounded down. Elite Monsters spawned will be equal to the Monster Average Level reagrdless of their actual level. | **Monster Average Level is rounded down. Elite Monsters spawned will be equal to the Monster Average Level reagrdless of their actual level. | ||
*Spawn chance '''(Approximated)''': 0.5% | *Spawn chance '''(Approximated)''': 0.5% | ||
*Spawn interval cooldown '''(Approximated)''': 2 minutes | *Spawn interval cooldown '''(Approximated)''': 2 minutes, measured from Elite Monster's disappearance time (either death or 5 minute time limit) | ||
===Monster Stats=== | ===Monster Stats=== | ||
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**Monster Average Level is rounded down. Elite monsters spawned will be the same as the Monster Average Level regardless of their actual level. | **Monster Average Level is rounded down. Elite monsters spawned will be the same as the Monster Average Level regardless of their actual level. | ||
*Map Status: "You feel something in the dark energy..." for 4 times. | *Map Status: "You feel something in the dark energy..." for 4 times. | ||
**Spawn chance '''(Approximated)''': 0.5% | **Spawn chance '''(Approximated)''': 0.5% | ||
**Minimum Waiting time after the 20th Elite Monster slain '''(Approximated)''': 2 minutes | **Minimum Waiting time after the 20th Elite Monster slain '''(Approximated)''': 2 minutes, measured from disappearance time (either death or 5 minute time limit) | ||
===Map Status=== | ===Map Status=== | ||
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The box contains 1 of the following items. (Chance to obtain are approximated) | The box contains 1 of the following items. (Chance to obtain are approximated) | ||
*Basic Additional Potential Stamp 20% (untradeable, non reboot only, chance: 15%) | *Basic Additional Potential Stamp 20% (untradeable, non reboot only, chance: 15%) | ||
*Intermediate Additional Potential Stamp 40% (untradeable, non reboot only, chance: | *Intermediate Additional Potential Stamp 40% (untradeable, non reboot only, chance: 8%) | ||
*Master Craftsman Cube/Yellow Cube (tradable within account for GMS, tradable for other servers, expires after 7 days, chance: | *Master Craftsman Cube/Yellow Cube (tradable within account for GMS, tradable for other servers, expires after 7 days, chance: 2%) | ||
*Meister Cube/Purple Cube (tradable within account for GMS, tradable for other servers, expires after 7 days, chance: | *Meister Cube/Purple Cube (tradable within account for GMS, tradable for other servers, expires after 7 days, chance: 2%) | ||
*Chaos Scroll 60% (Chance: | *Chaos Scroll 60% (Chance: 15%) | ||
*Chaos Scroll of Goodness 30% (Chance: 1 | *Chaos Scroll of Goodness 30% (Chance: 1%) | ||
*Elite Boss Soul Shard (1 of 5 different types, collect 10 of the same type to exchange for that type's boss weapon soul, chance: 3 | *Elite Boss Soul Shard (1 of 5 different types, collect 10 of the same type to exchange for that type's boss weapon soul, chance: 3% per type) | ||
*Occult Cube/Suspicious Cube (Chance: | *Occult Cube/Suspicious Cube (Chance: 20%) | ||
*Epic Potential Scroll 50% (Chance: | *Epic Potential Scroll 50% (Chance: 1%) | ||
*Clean Slate Scroll 10% (Chance: 15%) | *Clean Slate Scroll 10% (Chance: 15%) | ||
*Carved Silver Stamp (Reboot only) | *Carved Silver Stamp (Reboot only) | ||
*Crimson Resurrection Flame (KMS and MSEA only, chance: | *Crimson Resurrection Flame (KMS and MSEA only, chance: 2%) | ||
*Rainbow Resurrection Flame (KMS and MSEA only, chance: | *Rainbow Resurrection Flame (KMS and MSEA only, chance: 2%) | ||
*Innocent Scroll 50% (Chance: | *Innocent Scroll 50% (Chance: 1%) | ||
*Additional Potential Scroll 50% (Chance: 1%) | |||
You can only open '''up till 30 Boxes per day per account'''. Chests '''expire after 10 minutes''' upon obtaining it. | You can only open '''up till 30 Boxes per day per account'''. Chests '''expire after 10 minutes''' upon obtaining it. | ||
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The map transform into a bonus stage, giving additional rewards (though they are mostly useless) | The map transform into a bonus stage, giving additional rewards (though they are mostly useless) | ||
There are 3 possible stages and it gets transformed into 1 of them. After the bonus stage it returns to a normal monster map and monsters will start to regenerate. | There are 3 possible stages and it gets transformed into 1 of them. After the bonus stage it returns to a normal monster map and monsters will start to regenerate. You can obtain up till '''30 bubbles per bonus stage'''. | ||
The bonus stages can reward: | The bonus stages can reward: | ||
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*Armor (shield): Atmors suited for the monster level range with Rare to Unique potentials. Maximum level: Pensalir (Level 140) | *Armor (shield): Atmors suited for the monster level range with Rare to Unique potentials. Maximum level: Pensalir (Level 140) | ||
;Level range to loot the bubbles: | ;Level range to loot the bubbles: | ||
*Maximum level: Lower levelled monster + 19 | *Maximum level: Lower levelled monster + 19 | ||
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=====Mimic Boxes===== | =====Mimic Boxes===== | ||
In this stage, you have 22 seconds to eliminate Mimic boxes using normal attacks. Every attack, it deals 777 damage to the chests and the chests can withstand 10 hits ( | In this stage, you have 22 seconds to eliminate Mimic boxes using normal attacks. Every attack, it deals 777 damage to the chests and the chests can withstand 10 hits (7,770 HP). Every time it gets knockbacked, it will throw up bubbles. Bubbles are individual so you have to hit the chests on your own to obtain your items. Use pick up key to loot the bubbles. | ||
;Note: | ;Note: | ||
For multi-line normal attacks, the mimic boxes will receive the relative additional damage but it will only throw up rewards equivalent to 1 attack. This is to a disadvantage to Demon Slayers, Dual Blades, Transformed Kaisers and Transformed Angelic Busters since their normal attacks deal at least 2 lines (so the mimic boxes receive more than 2 times the damage and so they die 2 or more times faster while giving inversely less rewards) | For multi-line normal attacks, the mimic boxes will receive the relative additional damage but it will only throw up rewards equivalent to 1 attack. This is to a disadvantage to Demon Slayers, Dual Blades, Transformed Kaisers and Transformed Angelic Busters since their normal attacks deal at least 2 lines (so the mimic boxes receive more than 2 times the damage and so they die 2 or more times faster while giving inversely less rewards) | ||
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=====Free Fall===== | =====Free Fall===== | ||
You have 22 seconds to touch as many bubbles as you can as bubbles fall freely from the sky. Touch the bubble using your character to loot. You may use mobility skills. | You have 22 seconds to touch as many bubbles as you can as bubbles fall freely from the sky. Touch the bubble using your character to loot. You may use mobility skills. | ||
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