(info from http://strategywiki.org/wiki/MapleStory/Cygnus_Knights_Guide) |
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Line 38: | Line 38: | ||
===Dawn Warrior=== | ===Dawn Warrior=== | ||
===Thunder Breaker=== | ===Thunder Breaker=== | ||
* Improving Max HP 10 (MAX) | |||
* Mastery 19 (19) | |||
* Screw Punch 1 (1) | |||
* Booster 11 (11) | |||
* Screw Punch 19 (MAX) | |||
* Lightning Charge 20 (MAX) | |||
* Energy Charge 6 (6) | |||
* Energy Blast 20 (MAX) | |||
* Energy Charge 14 (MAX) | |||
* Mastery 1 (MAX) | |||
Note: You will be maxing Booster in 3rd job for Speed Infusion. You don't need it maxed now. | Note: You will be maxing Booster in 3rd job for Speed Infusion. You don't need it maxed now. | ||
Line 90: | Line 59: | ||
*Storm breadth (Max) | *Storm breadth (Max) | ||
*Wind walk (Max) | *Wind walk (Max) | ||
*Thrust (Max | *Thrust (Max) | ||
Why not add Final attack? | Why not add Final attack? | ||
Line 100: | Line 69: | ||
===Dawn Warrior=== | ===Dawn Warrior=== | ||
===Thunder Breaker=== | ===Thunder Breaker=== | ||
* Shark Wave 21 (21) | |||
* Sparks 1 (1) | |||
* Critical Punch 20 (MAX) | |||
* Sparks 19 (MAX) | |||
* Shark Wave 9 (MAX) | |||
* Save 20 | |||
* Booster 9 (MAX) | |||
* Transform 1 (1) | |||
* Energy Drain 10 (10) | |||
* Save 8 | |||
* Speed Infusion 20 (MAX) | |||
* Energy Drain 10 (MAX) | |||
* Shockwave 1 (1) | |||
* Transform 10 (MAX) | |||
* Shockwave 1 (2) | |||
This skill build is the loosest out of the three advancements. Shockwave and Transform are rarely used because Shark Wave is so much better. Feel free to tinker with the build. You save points because you get Barrage and Speed Infusion at levels 100 and 110 respectively. | This skill build is the loosest out of the three advancements. Shockwave and Transform are rarely used because Shark Wave is so much better. Feel free to tinker with the build. You save points because you get Barrage and Speed Infusion at levels 100 and 110 respectively. |
Revision as of 04:45, 29 July 2009
Statistic Build
Noblesse
First Job Skill Build
Blaze Wizard
Night Walker
Dawn Warrior
Thunder Breaker
- Flash Fist 1 (1)
- Sprite 1 (1)
- Sommersault Kick 1 (1)
- Bullet Time 10 (MAX)
- Flash Fist 3 (4)
- Sommersault Kick 3 (4)
- Flash Fist 3 (7)
- Sommersault Kick 3 (7)
- Flash Fist 3 (10)
- Sommersault Kick 3 (10)
- Flash Fist 3 (13)
- Sommersault Kick 3 (13)
- Flash Fist 3 (16)
- Sommersault Kick 3 (16)
- Flash Fist 3 (19)
- Sommersault Kick 4 (MAX)
- Flash Fist 1 (MAX)
- Dash 10 (MAX)
Note: Put 1 point into sprite in the beginning to help with mobbing. It quickly becomes useless in 2nd job. You will be using Dash a lot in the 3rd job because you have Shark Wave. Normal Buccaneers usually train using Screw Punch and then Transform which don't use Dash. Because Thunder Breakers will rely on Shark Wave, Dash is much more useful.
Wind Archer
Second Job Skill Build
Blaze Wizard
Night Walker
Dawn Warrior
Thunder Breaker
- Improving Max HP 10 (MAX)
- Mastery 19 (19)
- Screw Punch 1 (1)
- Booster 11 (11)
- Screw Punch 19 (MAX)
- Lightning Charge 20 (MAX)
- Energy Charge 6 (6)
- Energy Blast 20 (MAX)
- Energy Charge 14 (MAX)
- Mastery 1 (MAX)
Note: You will be maxing Booster in 3rd job for Speed Infusion. You don't need it maxed now.
Wind Archer
At level 70 your skills should be similar to the following:
- Bow Mastery (Max)
- Bow Booster (Max)
- Final attack (0)
- Soul Arrow (Max)
- Storm breadth (Max)
- Wind walk (Max)
- Thrust (Max)
Why not add Final attack? You already have Bow Booster Max and can fire arrow very fast. There is a no need to add final attack as the success rate for it is not 100%. Sometimes it will not fire another shot. Bow booster will succeed every time you fire an arrow. It will always remain fast until the skill time is up. Save up the SP and add it to another important skill.
Third Job Skill Build
Blaze Wizard
Night Walker
Dawn Warrior
Thunder Breaker
- Shark Wave 21 (21)
- Sparks 1 (1)
- Critical Punch 20 (MAX)
- Sparks 19 (MAX)
- Shark Wave 9 (MAX)
- Save 20
- Booster 9 (MAX)
- Transform 1 (1)
- Energy Drain 10 (10)
- Save 8
- Speed Infusion 20 (MAX)
- Energy Drain 10 (MAX)
- Shockwave 1 (1)
- Transform 10 (MAX)
- Shockwave 1 (2)
This skill build is the loosest out of the three advancements. Shockwave and Transform are rarely used because Shark Wave is so much better. Feel free to tinker with the build. You save points because you get Barrage and Speed Infusion at levels 100 and 110 respectively.