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(info from http://strategywiki.org/wiki/MapleStory/Cygnus_Knights_Guide)
 
(cleanup)
Line 38: Line 38:
===Dawn Warrior===
===Dawn Warrior===
===Thunder Breaker===
===Thunder Breaker===
30: Improving Max HP 1<br />
* Improving Max HP 10 (MAX)
31: Improving Max HP 4<br />
* Mastery 19 (19)
32: Improving Max HP 7<br />
* Screw Punch 1 (1)
33: Improving Max HP MAX<br />
* Booster 11 (11)
34: Mastery 3<br />
* Screw Punch 19 (MAX)
35: Mastery 6<br />
* Lightning Charge 20 (MAX)
36: Mastery 9<br />
* Energy Charge 6 (6)
37: Mastery 12<br />
* Energy Blast 20 (MAX)
38: Mastery 15<br />
* Energy Charge 14 (MAX)
39: Mastery 18<br />
* Mastery 1 (MAX)
40: Mastery 19, Screw Punch 1, Booster 1<br />
41: Booster 4<br />
42: Booster 7<br />
43: Booster 10<br />
44: Booster 11, Screw Punch 3<br />
45: Screw Punch 6<br />
46: Screw Punch 9<br />
47: Screw Punch 12<br />
48: Screw Punch 15<br />
49: Screw Punch 18<br />
50: Screw Punch MAX, Lightning Charge 1<br />
51: Lightning Charge 4<br />
52: Lightning Charge 7<br />
53: Lightning Charge 10<br />
54: Lightning Charge 13<br />
55: Lightning Charge 16<br />
56: Lightning Charge 19<br />
57: Lightning Charge MAX, Energy Charge 2<br />
58: Energy Charge 5<br />
59: Energy Charge 6, Energy Blast 2<br />
60: Energy Blast 5<br />
61: Energy Blast 8<br />
62: Energy Blast 11<br />
63: Energy Blast 14<br />
64: Energy Blast 17<br />
65: Energy Blast MAX<br />
66: Energy Charge 9<br />
67: Energy Charge 12<br />
68: Energy Charge 15<br />
69: Energy Charge 18<br />
70: Energy Charge MAX, Mastery MAX<br />


Note: You will be maxing Booster in 3rd job for Speed Infusion. You don't need it maxed now.
Note: You will be maxing Booster in 3rd job for Speed Infusion. You don't need it maxed now.
Line 90: Line 59:
*Storm breadth (Max)
*Storm breadth (Max)
*Wind walk (Max)
*Wind walk (Max)
*Thrust (Max) (for kill stealing)
*Thrust (Max)


Why not add Final attack?
Why not add Final attack?
Line 100: Line 69:
===Dawn Warrior===
===Dawn Warrior===
===Thunder Breaker===
===Thunder Breaker===
70: Shark Wave 1<br />
* Shark Wave 21 (21)
71: Shark Wave 4<br />
* Sparks 1 (1)
72: Shark Wave 7<br />
* Critical Punch 20 (MAX)
73: Shark Wave 10<br />
* Sparks 19 (MAX)
74: Shark Wave 13<br />
* Shark Wave 9 (MAX)
75: Shark Wave 16<br />
* Save 20
76: Shark Wave 19<br />
* Booster 9 (MAX)
77: Shark Wave 21, Sparks 1<br />
* Transform 1 (1)
78: Critical Punch 3<br />
* Energy Drain 10 (10)
79: Critical Punch 6<br />
* Save 8
80: Critical Punch 9<br />
* Speed Infusion 20 (MAX)
81: Critical Punch 12<br />
* Energy Drain 10 (MAX)
82: Critical Punch 15<br />
* Shockwave 1 (1)
83: Critical Punch 18<br />
* Transform 10 (MAX)
84: Critical Punch MAX, Sparks 2<br />
* Shockwave 1 (2)
85: Sparks 5<br />
86: Sparks 8<br />
87: Sparks 11<br />
88: Sparks 14<br />
89: Sparks 17<br />
90: Sparks MAX<br />
91: Shark Wave 24<br />
92: Shark Wave 27<br />
93: Shark Wave MAX<br />
94: Save 3<br />
95: Save 6<br />
96: Save 9<br />
97: Save 12<br />
98: Save 15<br />
99: Save 18<br />
100: Barrage MAX, Booster 12<br />
101: Booster 15<br />
102: Booster 18<br />
103: Booster MAX, Transform 1<br />
104: Energy Drain 3<br />
105: Energy Drain 6<br />
106: Energy Drain 9<br />
107: Energy Drain 10, Save 2<br />
108: Save 5<br />
109: Save 8<br />
110: Speed Infusion 11<br />
111: Speed Infusion 14<br />
112: Speed Infusion 17<br />
113: Speed Infusion MAX<br />
114: Energy Drain 13<br />
115: Energy Drain 16<br />
116: Energy Drain 19<br />
117: Energy Drain MAX, Shockwave 1, Transform 2<br />
118: Transform 5<br />
119: Transform 8<br />
120: Transform MAX, Shockwave 2<br />


This skill build is the loosest out of the three advancements. Shockwave and Transform are rarely used because Shark Wave is so much better. Feel free to tinker with the build. You save points because you get Barrage and Speed Infusion at levels 100 and 110 respectively.
This skill build is the loosest out of the three advancements. Shockwave and Transform are rarely used because Shark Wave is so much better. Feel free to tinker with the build. You save points because you get Barrage and Speed Infusion at levels 100 and 110 respectively.

Revision as of 04:45, 29 July 2009

Statistic Build

Noblesse

First Job Skill Build

Blaze Wizard

Night Walker

Dawn Warrior

Thunder Breaker

  • Flash Fist 1 (1)
  • Sprite 1 (1)
  • Sommersault Kick 1 (1)
  • Bullet Time 10 (MAX)
  • Flash Fist 3 (4)
  • Sommersault Kick 3 (4)
  • Flash Fist 3 (7)
  • Sommersault Kick 3 (7)
  • Flash Fist 3 (10)
  • Sommersault Kick 3 (10)
  • Flash Fist 3 (13)
  • Sommersault Kick 3 (13)
  • Flash Fist 3 (16)
  • Sommersault Kick 3 (16)
  • Flash Fist 3 (19)
  • Sommersault Kick 4 (MAX)
  • Flash Fist 1 (MAX)
  • Dash 10 (MAX)

Note: Put 1 point into sprite in the beginning to help with mobbing. It quickly becomes useless in 2nd job. You will be using Dash a lot in the 3rd job because you have Shark Wave. Normal Buccaneers usually train using Screw Punch and then Transform which don't use Dash. Because Thunder Breakers will rely on Shark Wave, Dash is much more useful.

Wind Archer

Second Job Skill Build

Blaze Wizard

Night Walker

Dawn Warrior

Thunder Breaker

  • Improving Max HP 10 (MAX)
  • Mastery 19 (19)
  • Screw Punch 1 (1)
  • Booster 11 (11)
  • Screw Punch 19 (MAX)
  • Lightning Charge 20 (MAX)
  • Energy Charge 6 (6)
  • Energy Blast 20 (MAX)
  • Energy Charge 14 (MAX)
  • Mastery 1 (MAX)

Note: You will be maxing Booster in 3rd job for Speed Infusion. You don't need it maxed now.

Wind Archer

At level 70 your skills should be similar to the following:

  • Bow Mastery (Max)
  • Bow Booster (Max)
  • Final attack (0)
  • Soul Arrow (Max)
  • Storm breadth (Max)
  • Wind walk (Max)
  • Thrust (Max)

Why not add Final attack? You already have Bow Booster Max and can fire arrow very fast. There is a no need to add final attack as the success rate for it is not 100%. Sometimes it will not fire another shot. Bow booster will succeed every time you fire an arrow. It will always remain fast until the skill time is up. Save up the SP and add it to another important skill.

Third Job Skill Build

Blaze Wizard

Night Walker

Dawn Warrior

Thunder Breaker

  • Shark Wave 21 (21)
  • Sparks 1 (1)
  • Critical Punch 20 (MAX)
  • Sparks 19 (MAX)
  • Shark Wave 9 (MAX)
  • Save 20
  • Booster 9 (MAX)
  • Transform 1 (1)
  • Energy Drain 10 (10)
  • Save 8
  • Speed Infusion 20 (MAX)
  • Energy Drain 10 (MAX)
  • Shockwave 1 (1)
  • Transform 10 (MAX)
  • Shockwave 1 (2)

This skill build is the loosest out of the three advancements. Shockwave and Transform are rarely used because Shark Wave is so much better. Feel free to tinker with the build. You save points because you get Barrage and Speed Infusion at levels 100 and 110 respectively.

Wind Archer

Fourth Job Skill Build

Blaze Wizard

Night Walker

Dawn Warrior

Thunder Breaker

Wind Archer