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== | ===Multipet=== | ||
In several | In several versions of MapleStory, it is possible to have up to three pets follow you. In order to gain this ability, one must purchase a special Pet Treat from the cash shop. Take this treat to Trainer Bartos, found at Henesys Pet Park, and he will ask you to find a hidden note. Complete the Jump Quest here and double click on the basket of kittens at the top to gain the note, then return to Bartos. Once this is completed, the player will gain the skill, '''Follow the Leader(s)''', which enables him or her to have more than one pet out at a time. | ||
Having out several pets at once has a few advantages. Since one pet can only have, at maximum, 3 pet skills at a time, it would be impossible to use all pet skills at once with only one pet. By using the Multipet system, it's easy to gain the help of all pet skills. Pet equipments, which can be scrolled for speed or jump and, in some versions, even bonus stats like STR and DEX, can be worn on all three pets to give extraordinary bonuses to the player. Additionally, if pets from a certain theme are chosen, then it is possible to gain a large effect behind the player. The possible effects are as follows: | |||
{{col|3| | {{col|3|begin}} | ||
{|{{ | {|{{prettytable|notwide=1}} | ||
|+ | |+Jungle effect | ||
[[ | [[Image:MS Jungle.png]] | ||
|- | |- | ||
! | !Pet | ||
! | !Name | ||
|- | |- | ||
![[ | ![[Image:MS Porcupine.png]] | ||
! | !Porcupine | ||
|- | |- | ||
![[ | ![[Image:MS Elephant.png]] | ||
! | !Elephant | ||
|- | |- | ||
![[ | ![[Image:MS Pink Bunny.png]] | ||
!Pink | !Pink Bunny<ref name="MSEA">Does not apply for the effect in MapleSEA.</ref> | ||
|- | |- | ||
![[Image:MS White Bunny.png]] | ![[Image:MS White Bunny.png]] | ||
! | !White Bunny<ref name="TMS">Does not apply for the effect in ThailandMS.</ref> | ||
|- | |- | ||
![[Image: | ![[Image:MS Monkey.png]] | ||
! | !Monkey | ||
|- | |- | ||
![[ | ![[Image:MS White Tiger.png]] | ||
! | !White Tiger | ||
|- | |- | ||
![[ | ![[Image:MS Orange Tiger.png]] | ||
! | !Orange Tiger | ||
|- | |- | ||
![[ | ![[Image:MS Taiwanese Cat.png]] | ||
!Cloud | !Cloud Leopard | ||
|- | |- | ||
![[Image:MS White Baby Monkey.png]] | ![[Image:MS White Baby Monkey.png]] | ||
! | !White Baby Monkey | ||
|} | |} | ||
{{col|3}} | {{col|3}} | ||
{|{{ | {|{{prettytable|notwide=1}} | ||
|+Winter effect | |+Winter effect | ||
[[Image:MS | [[Image:MS Winter.png]] | ||
|- | |- | ||
! | !Pet | ||
! | !Name | ||
|- | |- | ||
![[Image:MS Rudolph.png]] | ![[Image:MS Rudolph.png]] | ||
! | !Rudolph | ||
|- | |- | ||
![[ | ![[Image:MS Dasher.png]] | ||
!Dasher | !Dasher | ||
|- | |- | ||
![[ | ![[Image:MS Husky.png]] | ||
! | !Husky | ||
|- | |- | ||
![[ | ![[Image:MS Blue Husky.png]] | ||
! | !Blue Husky | ||
|- | |- | ||
![[Image: | ![[Image:MS White Bunny.png]] | ||
! | !White Bunny<ref name="MSEA"/> | ||
|- | |- | ||
![[Image: | ![[Image:MS Penguin.png]] | ||
! | !Penguin | ||
|- | |- | ||
![[ | ![[Image:MS Snowman.png]] | ||
!Snowman | |||
|- | |||
![[Image:MS Crystal Rudolph.png]] | |||
!Crystal Rudolph | !Crystal Rudolph | ||
|} | |} | ||
{{ | {{col|3}} | ||
{|{{ | {|{{prettytable|notwide=1}} | ||
|+ | |+Chatting effect | ||
[[ | [[Image:MS Chatting.png]] | ||
[[Image: | [[Image:MS Chatting 2.png]] | ||
[[Image:MS Chatting 3.png]] | [[Image:MS Chatting 3.png]] | ||
|- | |- | ||
! | !Pet | ||
! | !Name | ||
|- | |- | ||
![[ | ![[Image:MS Jr Reaper.png]] | ||
!Jr. | !Jr. Reaper | ||
|- | |- | ||
![[Image:MS Robot.png]] | ![[Image:MS Robot.png]] | ||
! | !Robot | ||
|- | |- | ||
![[Image:MS Turkey.png]] | ![[Image:MS Turkey.png]] | ||
!Turkey | !Turkey | ||
|- | |- | ||
![[ | ![[Image:MS White Bunny.png]] | ||
!White | !White Bunny | ||
|- | |- | ||
![[ | ![[Image:MS Dino Boy.png]] | ||
!Dino | !Dino Boy | ||
|- | |- | ||
![[ | ![[Image:MS Dino Girl.png]] | ||
!Dino | !Dino Girl | ||
|- | |- | ||
![[ | ![[Image:MS Black Kitty.png]] | ||
!Black | !Black Kitty | ||
|- | |- | ||
![[ | ![[Image:MS Kitty.png]] | ||
!Brown | !Brown Kitty | ||
|- | |- | ||
![[ | ![[Image:MS Sonokong.png]] | ||
!Sun | !Sun Wu Kong | ||
|- | |- | ||
![[Image:MS Skunk.png]] | ![[Image:MS Skunk.png]] | ||
! | !Skunk<ref name="TMS Apply">Applies for the effect only in ThailandMS.</ref> | ||
|- | |- | ||
![[ | ![[Image:MS White Duck.png]] | ||
! | !White Duck | ||
| | |} | ||
{{col|3|end}} | |||
| | {{col|3|begin}} | ||
{|{{prettytable|notwide=1}} | |||
|+Yam Yam effect | |||
[[Image:MS Yam Yam.png]] | |||
|} | |||
{{ | |||
{|{{ | |||
|+ | |||
[[Image: | |||
|- | |- | ||
!Pet | !Pet | ||
! | !Name | ||
|- | |- | ||
![[ | ![[Image:MS Puppy.png]] | ||
! | !Brown Puppy | ||
|- | |- | ||
![[ | ![[Image:MS Black Pig.png]] | ||
!Baby | !Black Pig | ||
|- | |- | ||
![[ | ![[Image:MS Skunk.png]] | ||
!Black | !Skunk | ||
|- | |- | ||
![[ | ![[Image:MS Golden Pig.png]] | ||
!Blue | !Golden Pig | ||
|- | |- | ||
![[ | ![[Image:MS Black Bunny.png]] | ||
!Green | !Black Bunny | ||
|- | |- | ||
![[Image:MS | ![[Image:MS Panda.png]] | ||
!Red | !Panda | ||
|} | |- | ||
{{col|3| | ![[Image:MS Kargo.png]] | ||
{{-}} | !Mini Kargo<ref name="TMS Apply"/> | ||
|} | |||
{{col|3| | |||
{|{{prettytable| | {{col|3}} | ||
|+Robo | {|{{prettytable|notwide=1}} | ||
[[Image:MS Robo Effect. | |+Boss effect | ||
|- | [[Image:MS Boss.png]] | ||
! | |- | ||
! | !Pet | ||
|- | !Name | ||
![[Image: | |- | ||
!Baby | ![[Image:MS Balrog.png]] | ||
|- | !Jr. Balrog | ||
![[ | |- | ||
!Blue | ![[Image:MS Yeti.png]] | ||
!Mini Yeti | |||
|- | |||
![[Image:MS Kargo.png]] | |||
!Mini Kargo | |||
|- | |||
|} | |||
{{col|3}} | |||
{|{{prettytable|notwide=1}} | |||
|+Dragon effect | |||
[[Image:MS Dragon.png]] | |||
|- | |||
!Pet | |||
!Name | |||
|- | |||
![[Image:MS Dragon Egg.png]] | |||
!Dragon Egg | |||
|- | |||
![[Image:MS Baby Dragon.png]] | |||
!Baby Dragon | |||
|- | |||
![[Image:MS Black Dragon.png]] | |||
!Black Dragon | |||
|- | |||
![[Image:MS Blue Dragon.png]] | |||
!Blue Dragon | |||
|- | |||
![[Image:MS Green Dragon.png]] | |||
!Green Dragon | |||
|- | |||
![[Image:MS Red Dragon.png]] | |||
!Red Dragon | |||
|} | |||
{{col|3|end}} | |||
{{-}} | |||
{{col|3|begin}} | |||
{|{{prettytable|notwide=1}} | |||
|+Robo effect | |||
[[Image:MS Robo Effect.png]] | |||
|- | |||
!Pet | |||
!Name | |||
|- | |||
![[Image:MS Blue RoboMonkey.png]] | |||
!Baby Robo | |||
|- | |||
![[Image:MS Blue Robot Cat.png]] | |||
!Blue Robo | |||
|- | |||
![[Image:MS Green Robot Cat.png]] | |||
!Green Robo | |||
|- | |- | ||
![[Image:MS Red Robot Cat.png]] | ![[Image:MS Red Robot Cat.png]] | ||
!Red | !Red Robo | ||
|- | |- | ||
![[Image:MS Yellow Robot Cat.png]] | ![[Image:MS Yellow Robot Cat.png]] | ||
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|} | |} | ||
{{col|3}} | {{col|3}} | ||
{|{{ | {|{{prettytable|notwide=1}} | ||
|+Evan | |+Evan Mir effect | ||
[[ | [[Image:MS Evan Mir Effect.png]] | ||
|- | |- | ||
! | !Pet | ||
! | !Name | ||
|- | |- | ||
![[ | ![[Image:MS Mir.png]] | ||
! | !Mir | ||
|- | |- | ||
![[Image:MS Ruby.png]] | ![[Image:MS Ruby.png]] | ||
!Ruby | !Ruby |
Revision as of 07:44, 3 July 2011
There are a number of Animals and Monsters that ally themselves with players in MapleStory.
Pets
In MapleStory, players have the option of buying Pets, monsters that follow behind you and respond to commands, from the Cash Shop for either Maple Points, from events, or Nexon Cash, bought with real money. There are numerous different types of pets, and in some versions they have varying abilities or stats. Pets, like their owners, have levels, which are raised by "Closeness" instead of "Experience". Closeness is gained by feeding the pets and talking to them.
Brown Kitty | Brown Puppy | Black Kitty | Mini Kargo | Rudolph |
---|---|---|---|---|
The Kitty is one of the first pets that ever came out. It's very basic and has no special abilities. As she was the first to come out, many players have these since the beginning and they tend to be very high level. These are also some of the cheapest pets. They aren't very obedient. Sometimes seen wearing Bucket Hats of various Colors. | The Puppy is also one of the first pets that ever came out. It's very basic and has no special abilities. As he was the first to come out, many players have these since the beginning and they tend to be very high level. Needs to be fed more often than the Kitties. These are also some of the cheapest pets. Loyal and Highly obedient. Sometimes seen wearing Top Hats. | The same as a regular Kitty, except this one is black. She came out later than the others, but is still a very basic pet. Like a Brown Kitty, it's not very obedient. Sometimes seen wearing Bucket Hats of various Colors. | This is a Miniature Kargo, before he grows up. These are loyal pets that run along behind and follow commands well. They're among the hungrier pets in the game, so keep a good supply of Pet Food handy. A few Mini Kargos even have wings. | This pet Rudolph is, or rather was, a seasonal pet that only came out around Christmas time. Now, he has a permanent fixture of the cash shop, which has decreased their rarity. Miniature versions of Santa's Helper. In GlobalMS, he was glitched for a very long time. Sometimes seen wearing Rudolph Hats or Christmas Cones. May be related to Mu Lung's Reindeer. |
Dasher | Husky | Black Pig | White Bunny | Pink Bunny |
---|---|---|---|---|
Dasher are almost the same as Rudolph. These are not available in GlobalMS. They are very smart and obedient, picking up on commands fast. They don't have a voracious appetite, so feeding them isn't an issue. Sometimes seen wearing Rudolph Hats or Christmas Cones. May be related to Mu Lung's Reindeer. | Husky are smart, loyal, and hungry pets. They do well in cold environments. They don't have a great appetite, though it might come as a surprise. Active pets, and some wear Fur Coats and Yellow Tights, or even Pig, bunny, and Skeleton suits. May be related to Ice Wolves or Hectors. | Black pigs aren't the smartest of pets. They live to eat, making them very hungry and needy for attention. Black Pigs like to pretend that they're Orange Mushrooms and will sometimes be seen sporting lacy bonnets. | White Rabbits came out in 2006 during the Easter event. They are well behaved and quiet most of the time, but can be quite stubborn. They aren't particularly hungry, so feeding them shouldn't be a problem. Rabbits often wear Red Scarves around their necks. These are also some of the cheapest pets. | This is the Pink variant. Like White Rabbits, they came out in 2006 during the Easter event. They are well behaved and quiet most of the time, but can be quite stubborn. They aren't particularly hungry, so feeding them shouldn't be a problem. Rabbits often wear Red Scarves around their necks. These are also some of the cheapest pets. |
Farm Pig | Black Bunny | Blue Husky | White Baby Monkey | Jr. Reaper |
---|---|---|---|---|
This is a new pet, recently introduced in TaiwanMS. It is based off of a costume that can be worn by its master. It is one of the few pets that wears clothes. Also, it is capable of leveling up, and when it does so, it transforms into a rowdy Ribbon Pig and runs around, another ability that can be used by its master. | This is the black variant. Unlike the Pink and White Rabbits, this one was created in GlobalMS and will be released soon. They are well behaved and quiet most of the time, but can be quite stubborn. They aren't particularly hungry, so feeding them shouldn't be a problem. Rabbits often wear Red Scarves around their necks. Currently, it can only be obtained by purchasing an iTCG card Booster pack and Redeeming the code from it in the cash shop. Codes that give black bunnies say "C01". | A Blue furred Husky. Husky are smart, loyal, and hungry pets. They do well in cold environments. They don't have a great appetite, though it might come as a surprise. Active pets, and some wear Fur Coats and Yellow Tights, or even Pig, bunny, and Skeleton suits. May be related to Ice Wolves or Hectors. Currently, it can only be obtained by purchasing an iTCG card Booster pack and Redeeming the code from it in the cash shop. Codes that give Blue Huskies say "C02". | This pet is very unique because it is EXACTLY the same as a monster, instead of just being a miniature version. It has the ability to transform into a giant Furious White Monkey, too. When it gets hungry, it eats a watermelon. | A Halloween themed pet released in GlobalMS. It has a spooky look. The Jr. Reaper is unique in that all its commands are available from level 1, but only give 1 closeness, which makes it extremely difficult to level. It can also sprout dark wings from its side whenever it starts to dance. The Jr. Reaper's weapon of choice is the Guitar, though it can't attack with it, unlike its' master. Sometimes, they'll also be seen carrying picket signs with varying funny messages on them. |
Pet Attributes
Like all cash shop items, Pets only last for 90 days. At the end of this time, they become lifeless dolls once again. They can be revived by buying a Water of Life from the cash shop and completing a quest. Pets follow behind the player, trying to keep up. If the player has a relatively high amount of speed, the pets will sometimes have trouble keeping up. This can be remedied by completing special Pet Quests that allow them to match speeds. Pets, like their owners, learn different things at different levels. As it progresses it learns more commands that give greater amounts of closeness. The highest level a pet can reach is level 30, needing a whopping 30,000 closeness. They can be out, following the player, or put up and inside the inventory, so as not to get lonely when the player is away from their computer. When a pet is neglected, its hunger slowly goes down, until it reaches 0, at which point it loses massive amounts of closeness and returns to the inventory on its own. Other than that, pet raising is fairly simple, and provides an additional level of depth to the game.
- Closeness can be transferred between pets. By purchasing a special reset scroll from Cloy, the pet master in Henesys park, a pet owner can take the closeness from an old pet that has returned to its doll form, and give it to a newly purchased pet. If the new pet already has some closeness, then it will gain only as much as is needed to catch up to the old pet's level. For example, if a new pet is purchased from the cash shop, and has already reached level 5 before trying to transfer closeness, then it will only gain the closeness needed to get it to level 17, which is the level of the old pet, instead of adding the two together and causing the pet to exceed both levels.
Pet Equipment
Like their owners, pets can wear equipment purchased from the cash shop. Unlike player equipment from the cash shop, however, pet equipment can be scrolled for Speed or Jump. There are pet equipments that are common to all pets, like Bucket Hats, and others that only certain pets can wear, like the Pepe platform for Yeti and Crimson Armor for Balrogs. These common ones only have 5 slots, while the specific pet equipments are 7 slots. Pet scrolls are fairly cheap, because not as many people use pet equipment. Often players who receive these will drop them since they're not worth the trouble. In addition to clothing, pets can also be equipped with the Meso Magnet, which allows the pet to pick up mesos from Monster drops, and Item Pouch, which allows it to pick up the monster's item drops. New to several versions, particularly GlobalMS and MapleSEA, there are also Auto HP and Auto MP pouches. These will automatically use a potion for either HP or MP whenever the player's points reach a certain level, determined in the "game options". These take the place of the pet skills listed below.
Pet Skills
In some versions, pets have different skills. The ways to obtain these skills and their effects vary from version to version. In KoreaMS, certain pets come with these abilities built in, like the Yeti. In TaiwanMS, the skills are purchased from the cash shop, and are permanently installed on the pet. These skills can only be removed with an AP reset scroll that is also bought from the cash shop. A single pet can only have 3 skills at one time. The skills are as follows:
Automatic Pick-up Skill:
A skill that enables pets to pick up items and mesos within the area without the character having to move. Available to pets with Mesos pick-up, item pick-up skills.
Automatic Pick-up Leftover Item and Meso Skill:
Adds the skill that enables pets to pick up mesos and items that have been dropped for more than 30 seconds, thus rendering it as leftovers. Available to pets that have Meso pick-up skills as well as item pick-up skills.
HP Charge Skill:
Adds to automatic potion-feeding skill to the pet. Set the potions for your pet to use in the Equipment menu. Available to all pets that do not have this option.
MP Recharge Skill:
Adds to automatic mana potion-feeding skill to the pet. Set the potions for your pet to use in the Equipment menu. Available to all pets that do not have this option.
Item Pick-up Skill:
Adds the item pick-up skill to a pet. Available to pets that can only pick up Mesos.
Expand Range Skill:
Use this scroll to expand the pet's moving range by 3 times. Only available to pets that have automatic pick-up skills, cannot be used on top of each other.
Unlootable Item Skill:
Adds the skill to choose which items to loot to a pet. Set the items which you do not want the pet to loot. Available to all pets.
Feeding Pets
As Pets spend time following their masters, their Hunger value slowly goes down. When it reaches 0, the pet returns to the player's inventory at a massive loss of closeness. Once it reaches 50, the pet will begin to mope and show signs of weakness. This can get the owner in trouble with other players, if they see it going on. Often the owner will be defamed for allowing this to occur. While starvation is one of the problems with owning a pet, overfeeding it is another. It gains 1 point of closeness when fed, so sometimes new pet owners will continually feed their pet. This will actually cause the closeness to decrease as well. Pet food can be purchased for 30 mesos from special pet food sellers, which can be found in Mu Lung, Ludibrium, Orbis, Leafre, and Henesys.
Multipet
In several versions of MapleStory, it is possible to have up to three pets follow you. In order to gain this ability, one must purchase a special Pet Treat from the cash shop. Take this treat to Trainer Bartos, found at Henesys Pet Park, and he will ask you to find a hidden note. Complete the Jump Quest here and double click on the basket of kittens at the top to gain the note, then return to Bartos. Once this is completed, the player will gain the skill, Follow the Leader(s), which enables him or her to have more than one pet out at a time.
Having out several pets at once has a few advantages. Since one pet can only have, at maximum, 3 pet skills at a time, it would be impossible to use all pet skills at once with only one pet. By using the Multipet system, it's easy to gain the help of all pet skills. Pet equipments, which can be scrolled for speed or jump and, in some versions, even bonus stats like STR and DEX, can be worn on all three pets to give extraordinary bonuses to the player. Additionally, if pets from a certain theme are chosen, then it is possible to gain a large effect behind the player. The possible effects are as follows:
Pet | Name |
---|---|
Porcupine | |
Elephant | |
Pink Bunny[1] | |
White Bunny[2] | |
Monkey | |
White Tiger | |
Orange Tiger | |
Cloud Leopard | |
White Baby Monkey |
Pet | Name |
---|---|
Rudolph | |
Dasher | |
Husky | |
Blue Husky | |
White Bunny[1] | |
Penguin | |
Snowman | |
Crystal Rudolph |
Pet | Name |
---|---|
Jr. Reaper | |
Robot | |
Turkey | |
White Bunny | |
Dino Boy | |
Dino Girl | |
Black Kitty | |
Brown Kitty | |
Sun Wu Kong | |
Skunk[3] | |
White Duck |
Pet | Name |
---|---|
Brown Puppy | |
Black Pig | |
Skunk | |
Golden Pig | |
Black Bunny | |
Panda | |
Mini Kargo[3] |
Quest [MSGlobal]
If you participate in the weekly event quest, Helping the Daughter of the Poultry Farm Owner, you can acquire an Egg that will hatch into one of three animals.
File:MS Item Chicken Egg.png Egg |
File:MS Item Golden Chicken Egg.png Golden Egg |
File:MS full sized chicken.png Full-sized chicken |
File:MS Item Golden Chicken.png Golden Chicken |
File:MS Full sized duck.png Duck |
---|
Summons
Explorer
Starting with the 3rd job advancement, a number of Summons become available to certain jobs. Some of these have elemental Attributes, while others have different effects. Some summons require a Summoning Rock to appear and when their timer runs out, they disappear.
Third Job Summons
Ranger | Sniper | Priest |
---|---|---|
File:MS summon Hawk.png Silver Hawk |
File:MS Summon Eagle.png Golden Eagle |
File:MS Summon Dragon.png Dragon |
One of the summons available in third job is the Ranger's Silver Hawk. This summoned bird flies near the Ranger that called it and attacks the closest enemy. It does weak damage, but can stun. At max, the stun rate is 99%, rendering a monster helpless in one-on-one combat. Hawk isn't known for its damage, however, and will not be of great use against bosses that can't be stunned. Requires a Summoning Rock to summon.Also, Wild hunters can summon this as a 3rd adv. skill. |
One of the summons available in third job is the Sniper's Golden Eagle. It is nearly identical to the Ranger's Silver Hawk. This summoned bird flies near the Sniper that called it and attacks the closest enemy. It does weak damage, but can stun. At max, the stun rate is 99%, rendering a monster helpless in one-on-one combat. Snipers do not use this skill as often as Rangers, since they have Blizzard, which can freeze enemies. Like Hawk, it does poor damage, so don't summon it if the monster is resistant to Stun. Requires a Summoning Rock to summon. |
Priests, who usually have to focus on healing, rarely get the opportunity to attack the monster. In cases where the Priest is not high enough level to get experience from the monster without hitting it, this leads to very poor training. To make up for this weakness, Priests get to summon a Dragon, which can attack while the owner is busy healing and performing other Priestly duties. Dragons are not as weak as Hawks or Eagles; on the contrary, they can actually do pretty good damage. Dragons are usually seen when fighting Zakum or other top bosses. Consumes one Summoning Rock per summon. |
Outlaw | ||
---|---|---|
File:MS Bomber Bird.png Gaviota |
File:MS Octopussy.png Octopus |
|
This is one of the Pirate class' summons. It drops a bomb on monsters. Gaviota can be summoned every 5 seconds. | This is one of the Pirate class' summons. Unlike any other class summon, this one will not follow you. What this means is that it stays on a certain spot, where it is summoned and then attacks the monsters who come in a certain range. It fires either an ink bubble or a contact attack when the enemy is too close. Resembles the biological form of a Blocktopus. |
Fourth Job Summons
Bow Master | Marksman | Dark Knight |
---|---|---|
File:MS Monster Phoenix.png Phoenix |
File:MS Monster Freezer Bird.png Freezer |
File:MS Beholder Summon.png Beholder |
In Fourth Job, the Ranger's Hawk gets upgraded to the new Phoenix. In order to acquire this summon, a Bow Master must first find a Phoenix egg, located deep in the fiery depths of El Nath's Dead Mine, hatch it in a nest of Leafre, and defeat the Phoenix by himself. Phoenix has a fire based attack that can hit up to 4 monsters nearby at a time. Unlike Hawk, Phoenix cannot stun. In order to get this summon, the Bow Master must have a level 15 3rd job Hawk. In order to acquire this skill, one must defeat the Phoenix boss that hatches from an egg taken to a special nest in Leafre, after which the Phoenix's skill can be obtained from a quest. | In Fourth Job, the Sniper's Eagle gets upgraded to the new Freezer. In order to acquire this summon, a Marksman must first find and defeat the Freezer by himself. Freezer has an ice based attack that can hit up to 4 monsters nearby at a time. Unlike Eagle, Freezer cannot stun, but instead it can freeze, making it much more effective than most other summons. In order to get this skill, one must have a level 15 Eagle, and must defeat the Freezer boss hatched out of an egg at a special nest in Leafre. | Beholder is the Dark Knight's only summon. It was once an evil spirit, but to absolve its sins, it gave up all its memories. After a series of quests in which the Dark Knight reawakened the Beholder, it grew more powerful and slowly regained some memory. Eventually, its power reached the point where it could not increase without its evil tendencies returning. It adds 20% mastery, heals the warrior every few seconds, and casts a buff that adds weapon and magic defense, accuracy, avoidability, and weapon attack. Once fully empowered, it acts like a Priest. Beholder is smart enough to not heal when the health gained puts the Dark Knight over the maximum HP berserker allows. |
Bishop | F/P Arch Mage | I/L Arch Mage |
---|---|---|
Bahamut |
Ifrit |
File:MS Summon El Queenath.png Elquines |
In Fourth Job, the Priest's Dragon gets upgraded to the new Bahamut Dragon, which is red. Unlike Dragon, Bahamut is Holy elemental, and like other 4th job summons, it can attack multiple enemies. Bahamut can hit three nearby monsters, regardless of their proximity, so long as they are on screen. Unlike every other summon in the game, Bahamut can attack while the summoner is on a ladder. It is somewhat less powerful than the Arch Mage summons, and it doesn't last as long as the others. In order to get Bahamut, a Bishop is required to have at least a level 15 Dragon. Also, unlike the Summon Dragon of 3rd job, Bahamut does not consume a Summoning stone when called upon. | For the first time, Mages pick up summons in Fourth Job. The Fire Mage's summon is Fire based. It attacks by pounding its fist into the ground, hitting up to three monsters. The mage summons are more fearsome, and more powerful than Bahamut. Like most other summons, it follows the summoner attacking the nearest group. When used in conjunction with the skill Fire Demon, which causes all monsters it hits to change their elemental weakness to ice, it can inflict massive damage. | For the first time, Mages pick up summons in Fourth Job. The Ice Mage's summon is Ice based. It attacks by pounding its fist into the ground, hitting up to three monsters. The mage summons are more fearsome and more powerful than Bahamut. Like most other summons, it follows the summoner, attacking the nearest group. When used in conjunction with the skill Ice Demon, which causes all monsters it hits to change their elemental weakness to fire, it can inflict massive damage. |
Cygnus Knights
First Job
Dawn Warrior (Warrior) | Blaze Wizard (Magician) | Wind Archer (Archer) | Night Walker (Thief) | Thunder Breaker (Pirate) |
---|---|---|---|---|
File:MS Soul Sprite.png Spirit of Light |
File:MS Flame Sprite.png Spirit of Flames |
File:MS Wind Sprite.png Spirit of Wind |
File:MS Dark Sprite.png Spirit of Darkness |
File:MS Thunder Sprite.png Spirit of Lightning |
The "Soul" elemental sprite, which bonds with the warrior branch of the Cygnus Knights. It can be summoned from First Job onward to aid in battle, and it also is the source of the Soul Warrior's powers. All Cygnus Knights are bonded to a sprite from the start. Surprisingly, it is the only Soul Warrior skill with an elemental attribute, possessing holy powers. The name of the Spirit comes from the Latin word for "Sun". | The "Flame" elemental sprite, which bonds with the magician branch of the Cygnus Knights. It can be summoned from First Job onward to aid in battle, and it also is the source of the Flame Wizard's powers. All Cygnus Knights are bonded to a sprite from the start. This is one of the two that actually possesses an elemental attribute (damage increased on Fire-weak monsters, reduced on Fire-strong monsters.) The name of the Spirit comes from the Latin word for Fire. | The "Wind" elemental sprite, which bonds with the archer branch of the Cygnus Knights. It can be summoned from First Job onward to aid in battle, and it also is the source of the Wind Archer's powers. All Cygnus Knights are bonded to a sprite from the start. Since wind isn't considered an element in the sense that monsters can be weak or strong to it, it always does neutral damage. The name of this spirit comes from the Latin word for Wind. | The "Darkness" elemental sprite, which bonds with the thief branch of the Cygnus Knights. It can be summoned from First Job onward to aid in battle, and it also is the source of the Night Walker's powers. All Cygnus Knights are bonded to a sprite from the start. Since darkness isn't considered an element in the sense that monsters can be weak or strong to it, it always does neutral damage. The name of this spirit comes from the Latin word for Shadows. | The "Lightning" elemental sprite, which bonds with the pirate branch of the Cygnus Knights. It can be summoned from First Job onward to aid in battle, and it also is the source of the Striker's powers. All Cygnus Knights are bonded to a sprite from the start. This is one of the two that actually possesses an elemental attribute (damage increased on Lightning-weak monsters, reduced on Lightning-strong monsters.) The name of this spirit comes from the Latin word for Lightning. |
Third Job
Resistance
First Job
Wild Hunter | Mechanic | |
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File:MS mount Jaguar.png Jaguar |
File:MS mount Prototype.png Prototype |
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As soon as a Citizen decides to join the ranks of the Resistance as a Wild Hunter, they have the ability to ride a jaguar. It's to the Wild Hunter's best advantage to ride their jaguar at all times. Several colors of jaguar are available for capture and riding (plain black, red, purple, yellow, blue and a special dark black). | If a Citizen chooses to become a Mechanic, they learn the ability to ride their own robot. All skills used by Mechanics are to be done through their metal friend. |
Third Job
Wild Hunter |
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File:MS summon Hawk.png Silver Hawk |
This summoned bird flies near the Wild Hunter that called it and attacks the nearest enemy. It does weak damage, but can stun. At max, the stun rate is 99%, rendering a monster helpless in one-on-one combat. Hawk isn't known for its damage, however, and will not be of great use against bosses that can't be stunned. |
Mechanic | ||
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File:MS summon Satellite.png Satellite |
File:MS summon Accelerator.png Acceleration Bot EX-7 |
File:MS summon Medical Droid.png Healing Robot H-LX |
Tamable Mobs (Mounts)
In some versions of MapleStory, there are monsters, called mounts, that can be captured and ridden through use of the skill Monster Rider. There are currently four mounts: one that can be acquired at level 70 upon completion of the 3rd job advancement, another that can be acquired at level 120 upon completion of the 4th job advancement, and the last is received at level 200. The fourth is a special, time limited mount only available in JapanMS. Mounts have a number of special abilities, such as bypassing the cap on maximum speed and adding the non-slide effects of snowshoes, regardless of what shoes are currently being worn. Mounts cannot be used inside of Party Quests, even in situations where the benefits of speed do work. They also cannot be ridden while on some ships between areas.
Standard Mounts
3rd Job (Level 70) | 4th Job (Level 120) | 4th Job (Level 200) |
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File:MS Monster Tamable Pig.png Watch Hog |
Silver Mane |
Red Draco |
This unique monster is gained through a quest. You must protect it from monsters, while collecting 5 pheromones the hog itself will drop over time. Break boxes to get the other 5 items, which are called Kenta's Reports. The quest is only available to players over level 70, already on the third job advancement. You will get the skill and the saddle. After this, you will need 20 million mesos. Pay Chief Tatamo of Leafre this money and gain a potion. Go to a special map near Korean Folk Town. The hog itself spawns like any other boss monster. Use the purple potion on it. Once the quest is complete, the Watch Hog can be ridden by the player. It gives an instant 150% speed and 120% jump, faster than maxed haste. This makes movement through towns and such much easier. This hog may also level up, but there is no actual purpose other than getting a Silver Mane. | This is the higher level monster for riding. It looks quite fierce and surpasses a number of limits. The Boar gives a boost of 170% speed, which is extremely fast. In order to get this boar, you must have 50 million mesos as well as the previous hog at level 30 and completion of the Fourth Job Advancement. Talk to Kenta, he requests you to get certain ETC items (namely 600 Rexton Skins, 400 Skull Shoulder Pads and 400 Wooden Shoulder Pads). After this, pay him 50 million mesos and you will receive the Silver Mane. | This is the final monster for riding. It is a Strong red dragon that surpasses a number of limits. The Red Draco is the best mount currently available. It has a speed boost of 180% and 120% jump. To get this mount is very simple: when you hit level 200 just unequip your level 120 mount and saddle and talk to your 4th job instructor until he gives you a quest which will give you your Red Draco. Also, this dragon has the ability to evade monsters attacks while being ridden, increasing portability. |
Event Mounts
Cygnus Mounts
Aran Mounts
Evan Mounts
Cash Mounts
In some versions, covers which will alter your mount's appearance are available in the Cash Shop. They do not alter the stats of the base mount in any way, retaining their experience, level, speed, and tiredness rates.
Mount Care
Mounts share much in common with pets. The main difference is that, instead of Hunger, mounts have a value called "Tiredness." A mount's tiredness starts at 0, and slowly rises as it is kept out. The more powerful the mount, the slower its tiredness value rises. The maximum value of Tiredness increases as a mount's level increases. At level 30, a pig will go up to 200 tiredness before forcibly dismounting you. Mounts gain experience when they are fed, in relation to how much tiredness is relieved. Thus, to gain optimal experience, it is best to wait until a mount's tiredness is between 20 and 30. The maximum Experience varies from 4,520 to 4,608, which is level 30. Mounts, unlike pets, are fed an item called Revitalizer, which is significantly more expensive at 1,000 mesos per bottle. Revitalizer can be purchased from the pet food sellers, which can be found in Henesys, Orbis, Ludibrium, Leafre, Mu Lung, and Ariant.
You can also choose to not give your mount Revitalizers at all. A level 1 mount can reach 99 tiredness before it kicks you off of it at 100 tiredness. Then the tiredness level returns to 95. You can just get right back on it again and keep riding. From 95 to 100 tiredness is about 5 or so minutes of riding. So if you do not care about leveling your mount and wish to not buy Revitalizers, you can just do this. The mount cannot die either, so you can just keep having his tiredness level hit 100 over and over again, and it will always return to 95 tiredness again.