This page serves to cover the basic equipment upgrade systems: Spell Trace and Star Force.
Spell Trace
Spell Trace is used to consume upgrade slots to improve your equipment power. There are 3 possible upgrade choice (4 for weapons) with varying success rates and stat enhancement. Enhanced stat values and Spell Trace Cost depends on equipment level and type.
Sources
Spell Traces can be obtained from many places, such as:
- Monster Drops (Level 20 or higher monsters, Elite Monsters)
- Harvesting Gold Flower, Mysterious Flower, Legendary Mysterious Flower, Heartstone, Mysterious Vein, Legendary Mysterious Vein successfully
- Extracting Scrolls and Recipes (1 Spell Trace per scroll/recipe)
- Events
- Crusader Shop (35 Crusader coins for 100 Spell Trace)
- Kritias Shop (3 Enheim coin for 100 Spell Trace)
- Sudden Missions (100/200/300/500 Spell Traces at a chance)
- Monster Collection (obtained at a chance, up till 200 Spell Trace based on duration of exploration)
- Mu Lung Dojo Shop (800 Dojo Points for 100 Spell Trace)
- Oz Tower Shop (1,500 Seed Points for 100 Spell Trace)
- Fairy Bros' Daily Gift (200 on Day 4, 400 on Day 9, 400 on Day 16)
- Bounty Portal Pouches (obtained at a chance, up to 800 Spell Trace based on pouch quality)
- MapleSEA only: Nadia NPC Shop (5,000 meso for 1 Spell Trace, 235,000 meso for 50 Spell Trace, 425,000 meso for 100 Spell Trace, prices are before Guild Skill discount)
- Various Theme Dungeon quests
- Ursus Shop (6 Bones + 3 Fur + 3 Quality Leather from fighting Ursus for 100 Spell Trace)
- Monster Park (Varied amount of Spell Trace at a chance when cleared Monster Park on Tuesday or Saturday)
- Evolving System (15 Evolving Coins for 100 Spell Traces)
- 5 Black Cube Fragments (from using 5 Black Cubes) --> 2,000 Spell Traces
- 5 Bonus Potential Cube Fragments (from using 5 Bonus Potential Cubes) --> 2,000 Spell Traces
- 20 Super Miracle Cube Fragments (from using 20 Super Miracle Cubes) --> 500 Spell Traces
Limitations
Spell Trace Enhancement is only for non-reboot worlds. Reboot world players however can sell Spell Trace to NPC for 5,000 meso each.
Options
There are 3 tiers of enhancement depending on equipment level.
Armor (except gloves)
- Stat Choices (Primary Stat)
Equipment Job | Stats Available |
---|---|
Warrior | STR, HP |
Bowman | DEX |
Magician | INT |
Thief | STR, DEX, LUK |
Pirate | STR, DEX, LUK |
Universal | STR, DEX, INT, LUK, HP |
- Stat Values
Option success | Tier 1 Stats (Equip level 0 to 59) | Tier 2 Stats (Equip level 60 to 119) | Tier 3 Stats (Equip level 120 or higher) |
---|---|---|---|
100% |
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70% |
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30% |
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On the 4th success, if you used Spell Traces for enhancement you will receive +1 Weapon Attack (Magic Attack for Magician equips, both for universal equips)
Gloves
- Stat Choices (Primary Stat)
Equipment Job | Stats Available |
---|---|
Warrior | Weapon ATT, DEF (for equip level 60 or less) |
Bowman | Weapon ATT, DEF (for equip level 60 or less) |
Magician | Magic ATT, DEF (for equip level 60 or less) |
Thief | Weapon ATT, DEF (for equip level 60 or less) |
Pirate | Weapon ATT, DEF (for equip level 60 or less) |
Universal | Weapon ATT, Magic ATT, DEF (for equip level 60 or less) |
- Stat Values
Option success | Tier 1 Stats (Equipment level 0 to 70) | Tier 2 Stats (Equipment level 71 or higher) |
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100% |
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70% |
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30% |
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Accessories
Note: Shoulderpad follows Armor stat formulas.
- Stat Choices (Primary Stat)
Equipment Job | Stats Available |
---|---|
Warrior | STR, HP |
Bowman | DEX |
Magician | INT |
Thief | STR, DEX, LUK |
Pirate | STR, DEX, LUK |
Universal | STR, DEX, INT, LUK, HP |
- Stat Values
Option success | Tier 1 Stats (Equip level 0 to 70) | Tier 2 Stats (Equip level 71 to 120) | Tier 3 Stats (Equip level 121 or higher) |
---|---|---|---|
100% |
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70% |
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30% |
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Weapons
- Stat Choices (Primary Stat)
Equipment Job | Stats Available |
---|---|
Warrior | Weapon ATT (STR), Weapon ATT (HP) |
Bowman | Weapon ATT (DEX) |
Magician | Magic ATT (INT) |
Thief | Weapon ATT (STR), Weapon ATT (DEX), Weapon ATT (LUK) |
Pirate | Weapon ATT (STR), Weapon ATT (DEX), Weapon ATT (LUK) |
Universal | Weapon ATT (STR), Weapon ATT (DEX), Magic ATT (INT), Weapon ATT (LUK), Weapon ATT (HP) |
- Stat Values
Option success | Tier 1 Stats (Equip level 0 to 59) | Tier 2 Stats (Equip level 60 to 119) | Tier 3 Stats (Equip level 120 or higher) |
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100% |
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70% |
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30% |
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15% |
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Special Scrolls
There are 3 Special scrolls: Clean Slate Scroll 5%, Innocence Scroll 30% and Ark Innocence Scroll 30%. These scrolls success rates are not affected by any success rate increasing effects except Spell Trace Fever Time.
- Clean Slate Scroll 5%: Restores 1 failed upgrade slot. Cost 2,000 Spell Traces.
- Innocence Scroll 30%: Reverts the equipment back to its original stats (except potential, additional potential and additonal options). Cost 5,000 Spell Traces.
- Ark Innocence Scroll 30%: Works exactly like Innocence Scroll but Star Force (and its relevant stats) will be kept. Percentage based stat increases will also be adjusted spontaneously. Cost 10,000 Spell Traces.
Click on the Scroll button at top left of the enhancement UI to access these sctoll options if your equipment is fully enhanced and is eligible for Star Force Enhancement.
Spell Trace Fever Time
During Spell Trace Fever Time, success rates of all Spell Traces are increased! Note that this increase effect stacks with other success rate increasing effects except Clean Slate Scroll and Innocence Scroll.
Current Success rate | Event Success rate |
---|---|
5% | 10% |
15% | 25% |
30% | 45% |
70% | 95% |
100% | 100% |
Star Force Enhancement
Star Force Enhancement is the additional enhancement after the equipment's upgrade slots are fully used up. Infuse stars into your equipment for additional stats! This system costs mesos to use.
Normal Equip
Based on the server, different rates are applied. There are 4 possible outcomes but only 3 possible outcome at any point: Success (+1 Star), Fail (Maintain), Fail (-1 Star), Destroy (Leaves an equipment trace)
Star Limit
Equip Level | Max Stars |
---|---|
0 to 95 | 5 |
96 to 107 | 8 |
108 to 117 | 10 |
118 to 127 | 15 |
128 to 137 | 20 |
138 and above | 25 (20 for MapleSEA) |
Success Rates
Non-bracket percentages are based on Overall % and not a % of non-success rate. Brackets show the % of non-success rates.
- GMS, EMS, KMS
Current Stars | Success | Fail (Maintain) | Fail (Decrease) | Destroy |
---|---|---|---|---|
0 | 95% | 5% (100%) | ||
1 | 90% | 10% (100%) | ||
2 | 85% | 15% (100%) | ||
3 | 85% | 15% (100%) | ||
4 | 80% | 20% (100%) | ||
5 | 75% | 25% (100%) | ||
6 | 70% | 0% (0%) | 30% (100%) | |
7 | 65% | 0% (0%) | 35% (100%) | |
8 | 60% | 0% (0%) | 40% (100%) | |
9 | 55% | 0% (0%) | 45% (100%) | |
10 | 45% | 55% (100%) | 0% (0%) | |
11 | 35% | 0% (0%) | 65% (100%) | |
12 | 30% | 0% (0%) | 69.3% (99%) | 0.7% (1%) |
13 | 30% | 0% (0%) | 68.6% (98%) | 1.4% (2%) |
14 | 30% | 0% (0%) | 68.6% (98%) | 1.4% (2%) |
15 | 30% | 67.9% (97%) | 0% (0%) | 2.1% (3%) |
16 | 30% | 0% (0%) | 67.9% (97%) | 2.1% (3%) |
17 | 30% | 0% (0%) | 67.9% (97%) | 2.1% (3%) |
18 | 30% | 0% (0%) | 67.2% (96%) | 2.8% (4%) |
19 | 30% | 0% (0%) | 67.2% (96%) | 2.8% (4%) |
20 | 30% | 63% (90%) | 0% (0%) | 7% (10%) |
21 | 30% | 0% (0%) | 63% (90%) | 7% (10%) |
22 | 3% | 0% (0%) | 77.6% (80%) | 19.4% (20%) |
23 | 2% | 0% (0%) | 68.6% (70%) | 29.4% (30%) |
24 | 1% | 0% (0%) | 59.4% (60%) | 39.6% (40%) |
- MapleSEA
Current Stars | Success | Fail (Maintain) | Fail (Decrease) | Destroy |
---|---|---|---|---|
0 | 95% | 5% (100%) | ||
1 | 90% | 10% (100%) | ||
2 | 85% | 15% (100%) | ||
3 | 85% | 15% (100%) | ||
4 | 80% | 20% (100%) | ||
5 | 75% | 25% (100%) | ||
6 | 70% | 0% (0%) | 30% (100%) | |
7 | 65% | 0% (0%) | 35% (100%) | |
8 | 60% | 0% (0%) | 40% (100%) | |
9 | 55% | 0% (0%) | 45% (100%) | |
10 | 45% | 55% (100%) | 0% (0%) | |
11 | 35% | 0% (0%) | 65% (100%) | |
12 | 30% | 0% (0%) | 66.5% (95%) | 3.5% (5%) |
13 | 30% | 0% (0%) | 63% (90%) | 7% (10%) |
14 | 25% | 0% (0%) | 63.75% (85%) | 11.25% (15%) |
15 | 25% | 60% (80%) | 0% (0%) | 15% (20%) |
16 | 20% | 0% (0%) | 60% (75%) | 20% (25%) |
17 | 15% | 0% (0%) | 59.5% (70%) | 25.5% (30%) |
18 | 10% | 0% (0%) | 58.5% (65%) | 31.5% (35%) |
19 | 5% | 0% (0%) | 57% (60%) | 38% (40%) |
Star Catcher
Before each attempt, you will play a Star Catcher minigame where a star will move from left to right, then right to left, repeating its cycle. Press the "Stop" button or press "Spacebar" to stop the star from moving. If it lands on the yellow region marked out in the Star movement path, Success rate +4.5%p (regardless of current stars). Maintain/Decrease and Destroy rates will be redistributed at the same bracketed rates.
- Note
- If you enhance 20 times successively within a short period (10 minute window based on server time, measured from 12am) star movement speed increases and the yellow region area decreases (difficulty increases by 1 tier)
- From the top of the hour, every 10 minutes, the difficulty will decrease by 1 tier.
- There are 4 tiers of difficulty. Minimum difficulty is Tier 1 and maximum difficulty is Tier 4.
You can cancel this minigame by ticking "Cancel Star Catcher" but the success rate boost will not be applied but you get to enhance way faster (does not mean you will save time in the long run though, since you are more likely to fail enhancements and decrease stars)
Chance Time
If your equipment decrease stars twice in a row, you enter this special state called Chance Time. In this state, success rate 100% and it lasts for 1 enhancement. (Effect will be gone if you either utilised it, did not enhance within 5 minutes, or enhanced another equipment)
- Note
- If you are allowed to pay double mesos to remove destroy chance, for chance time you don't need to pay double mesos since there is no destroy chance if it is 100% success rate.
- Star Catcher minigame will not appear during Chance Time since the success rate is already 100%.
Meso Cost
Meso cost is rounded off to the nearest hundreds. Equip Level is rounded down to the nearest 10 levels.
For all servers, if you are an MVP or Internet Cafe/Premium Service Coupon player you can obtain further discounts (only applied to base price before destruction removal costs, up to 16* --> 17*).
- MVP
- Silver: 3% discount
- Gold: 5% discount
- Diamond: 10% discount
- Premium Service (added with MVP): 5%
During certain events you can obtain a 30% discount (for all regular equips regardless of current stars), multiplied with above discounts
- KMS
Current Stars | Meso Cost |
---|---|
0 to 9 | |
10 to 14 | |
15 to 24 |
For Current Stars 12 to 16, you can pay double the cost to remove the chance of destruction.
- GMS
Current Stars | Meso Cost |
---|---|
0 to 9 | |
10 to 14 | |
15 to 24 |
For Current Stars 12 to 16, you can pay triple the cost to remove the chance of destruction.
- MapleSEA
Meso Cost at a certain star = , capped at Level 150.
For Current Stars 12 to 16, you can pay double the cost to remove the chance of destruction.
Stats Boost
This section shows the stats increase by star force enhancement, which is why it is strongly encouraged since it is fairly cheap.
If the equipment can be worn by all jobs, all 4 stats will be boosted. Total stats exclude additional options. % based increases may not be accurate as they are rounded up each time it is formulated for each star. The stats are updated spontaneously when there is a change in stats due to scrolls, so the enhancement sequence will not affect the end state of an equipment.
Current Stars | Stats gained for next successful enhancement | Additional Stat on certain equips | ||||||||||||||||||
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Superior Items
Similar to Normal equips but the rates are different from Normal equips. However the stat gained is tremendous.
Star Limit
Equip Level | Max Stars |
---|---|
0 to 95 | 3 |
96 to 107 | 5 |
108 to 117 | 8 |
118 to 127 | 10 |
128 to 137 | 12 |
138 and above | 15 |
Success Rates
Non-bracket percentages are based on Overall % and not a % of non-success rate. Brackets show the % of non-success rates.
Current Stars | Success | Fail (Maintain) | Fail (Decrease) | Destroy |
---|---|---|---|---|
0 | 50% | 50% (100%) | ||
1 | 50% | 0% (0%) | 50% (100%) | |
2 | 45% | 0% (0%) | 55% (100%) | |
3 | 40% | 0% (0%) | 60% (100%) | |
4 | 40% | 0% (0%) | 60% (100%) | |
5 | 40% | 0% (0%) | 58.2% (97%) | 1.8% (3%) |
6 | 40% | 0% (0%) | 57% (95%) | 3% (5%) |
7 | 40% | 0% (0%) | 55.8% (93%) | 4.2% (7%) |
8 | 40% | 0% (0%) | 54% (90%) | 6% (10%) |
9 | 37% | 0% (0%) | 53.55% (85%) | 9.45% (15%) |
10 | 35% | 0% (0%) | 52% (80%) | 13% (20%) |
11 | 35% | 0% (0%) | 48.75% (75%) | 16.25% (25%) |
12 | 3% | 0% (0%) | 48.5% (50%) | 48.5% (50%) |
13 | 2% | 0% (0%) | 49% (50%) | 49% (50%) |
14 | 1% | 0% (0%) | 49.5% (50%) | 49.5% (50%) |
Star Catcher
Before each attempt, you will play a Star Catcher minigame where a star will move from left to right, then right to left, repeating its cycle. Press the "Stop" button or press "Spacebar" to stop the star from moving. If it lands on the yellow region marked out in the Star movement path, Success rate +4.5%p (regardless of current stars). Maintain/Decrease and Destroy rates will be redistributed at the same bracketed rates.
- Note
- If you enhance 20 times successively within a short period (10 minute window based on server time, measured from 12am) star movement speed increases and the yellow region area decreases (difficulty increases by 1 tier)
- From the top of the hour, every 10 minutes, the difficulty will decrease by 1 tier.
- There are 4 tiers of difficulty. Minimum difficulty is Tier 1 and maximum difficulty is Tier 4.
You can cancel this minigame by ticking "Cancel Star Catcher" but the success rate boost will not be applied but you get to enhance way faster (does not mean you will save time in the long run though, since you are more likely to fail enhancements and decrease stars)
Chance Time
If your equipment decrease stars twice in a row, you enter this special state called Chance Time. In this state, success rate 100% and it lasts for 1 enhancement. (Effect will be gone if you either utilised it, did not enhance within 5 minutes, or enhanced another equipment)
- Note
- Star Catcher minigame will not appear during Chance Time since the success rate is already 100%.
Meso Cost
Meso Cost for all stars for the same equipment is the same. Equip Level is rounded down to the nearest 10 levels.
Meso Cost = , rounded off to nearest hundreds.
Stats Boost
Current Stars | Stats gained for next successful enhancement (Equip Level <110 (up till 3*)/110~149 (up till 8*)/150 respetively) |
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0 |
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Star Force Conversion
For Demon Avengers, since Star Force enhancement does not give HP that is actually meant for damage enhancement, additional HP is compensated for Demon Avengers only. Based on current Star Force, HP given is based on tiers. If you changed tiers, the HP difference for earlier stars will be compensated.
Star Force | HP per Star (not affected by equip HP -50% system) |
---|---|
0 to 15 | 50 |
16 to 35 | 75 |
36 to 60 | 95 |
61 to 90 | 115 |
91 or higher | 135 |
Note that Stars from Superior equipments are treated the same as Normal equip Stars, similarly for 16+ Stars and the lower stars. Overall stars are double counted.
Equipment Traces
When you exploded your equipment due to failure in star force enhancements, the equipment will leave a trace. You can use the "Equipment Transfer" in the Enhancement UI beside "Star Force Enhancement" (not to be confused with Transfer/Todd's Hammer) to transfer all stats on the trace into a new piece of the same equipment.
- For Normal equips, 12 Stars (as well as its relevant stats) are retained.
- For Superior equips, stars as well as its relevant stats are not retained.
All other non-star force stats are also retained (such as weapon soul, potential, additional potentials, scrolled stats, bonus stats and tradability)