Regular Skills
Three Snails: Throws a snail shell to inflict set damage.
Hurls snail shells to attack monsters from long distance.
- Level 1: MP -10; Damage 10.
- Level 2: MP -15; Damage 25.
- Level 3: MP -20; Damage 40.
Recovery: Uses MP to recover HP over a period of 30 seconds. Usable only once every minute.
Enables the user to recover HP constantly for 30 sec.
- Cooldown: 2 minutes.
- Level 1: MP -10; Recover HP 24 in 30 seconds.
- Level 2: MP -20; Recover HP 48 in 30 seconds.
- Level 3: MP -30; Recover HP 72 in 30 seconds.
Nimble Feet: Uses MP to provide a very short burst of speed. Usable only once every 2 minutes.
Enables the character to move around quickly for a short amount of time.
- Cooldown: 1 minutes.
- Level 1: MP -10; speed +10 for 4 seconds.
- Level 2: MP -15; speed +15 for 8 seconds.
- Level 3: MP -20; speed +20 for 12 seconds.
Blessing of the Fairy: Boosts skills of another character on your account.
Boosts skills of another character on your account.
- Skill points increase at an interval of 10 levels.
- Level 1: Weapon Attack +1, Magic Attack +1, Accuracy and Evasion +1.
- Level 2: Weapon Attack +2, Magic Attack +2, Accuracy and Evasion +2.
- Level 3: Weapon Attack +3, Magic Attack +3, Accuracy and Evasion +3.
- Level 4: Weapon Attack +4, Magic Attack +4, Accuracy and Evasion +4.
- Level 5: Weapon Attack +5, Magic Attack +5, Accuracy and Evasion +5.
- Level 6: Weapon Attack +6, Magic Attack +6, Accuracy and Evasion +6.
- Level 7: Weapon Attack +7, Magic Attack +7, Accuracy and Evasion +7.
- Level 8: Weapon Attack +8, Magic Attack +8, Accuracy and Evasion +8.
- Level 9: Weapon Attack +9, Magic Attack +9, Accuracy and Evasion +9.
- Level 10: Weapon Attack +10, Magic Attack +10, Accuracy and Evasion +10.
- Level 11: Weapon Attack +11, Magic Attack +11, Accuracy and Evasion +11.
- Level 12: Weapon Attack +12, Magic Attack +12, Accuracy and Evasion +12.
- Level 13: Weapon Attack +13, Magic Attack +13, Accuracy and Evasion +13.
- Level 14: Weapon Attack +14, Magic Attack +14, Accuracy and Evasion +14.
- Level 15: Weapon Attack +15, Magic Attack +15, Accuracy and Evasion +15.
- Level 16: Weapon Attack +16, Magic Attack +16, Accuracy and Evasion +16.
- Level 17: Weapon Attack +17, Magic Attack +17, Accuracy and Evasion +17.
- Level 18: Weapon Attack +18, Magic Attack +18, Accuracy and Evasion +18.
- Level 19: Weapon Attack +19, Magic Attack +19, Accuracy and Evasion +19.
- Level 20: Weapon Attack +20, Magic Attack +20, Accuracy and Evasion +20.
Empress's Blessing: Your other characters in the same world receive a buff based on the level of a Cygnus Knight you have in that world.
Your other characters in the same world receive a buff based on the level of a Cygnus Knight you have in that world.
- Skill points increase at an interval of 5 levels.
- Level 1: Weapon Attack +1, Magic Attack +1, Accuracy and Evasion +1.
- Level 2: Weapon Attack +2, Magic Attack +2, Accuracy and Evasion +2.
- Level 3: Weapon Attack +3, Magic Attack +3, Accuracy and Evasion +3.
- Level 4: Weapon Attack +4, Magic Attack +4, Accuracy and Evasion +4.
- Level 5: Weapon Attack +5, Magic Attack +5, Accuracy and Evasion +5.
- Level 6: Weapon Attack +6, Magic Attack +6, Accuracy and Evasion +6.
- Level 7: Weapon Attack +7, Magic Attack +7, Accuracy and Evasion +7.
- Level 8: Weapon Attack +8, Magic Attack +8, Accuracy and Evasion +8.
- Level 9: Weapon Attack +9, Magic Attack +9, Accuracy and Evasion +9.
- Level 10: Weapon Attack +10, Magic Attack +10, Accuracy and Evasion +10.
- Level 11: Weapon Attack +11, Magic Attack +11, Accuracy and Evasion +11.
- Level 12: Weapon Attack +12, Magic Attack +12, Accuracy and Evasion +12.
- Level 13: Weapon Attack +13, Magic Attack +13, Accuracy and Evasion +13.
- Level 14: Weapon Attack +14, Magic Attack +14, Accuracy and Evasion +14.
- Level 15: Weapon Attack +15, Magic Attack +15, Accuracy and Evasion +15.
- Level 16: Weapon Attack +16, Magic Attack +16, Accuracy and Evasion +16.
- Level 17: Weapon Attack +17, Magic Attack +17, Accuracy and Evasion +17.
- Level 18: Weapon Attack +18, Magic Attack +18, Accuracy and Evasion +18.
- Level 19: Weapon Attack +19, Magic Attack +19, Accuracy and Evasion +19.
- Level 20: Weapon Attack +20, Magic Attack +20, Accuracy and Evasion +20.
- Level 21: Weapon Attack +21, Magic Attack +21, Accuracy and Evasion +21.
- Level 22: Weapon Attack +22, Magic Attack +22, Accuracy and Evasion +22.
- Level 23: Weapon Attack +23, Magic Attack +23, Accuracy and Evasion +23.
- Level 24: Weapon Attack +24, Magic Attack +24, Accuracy and Evasion +24.
Quest Skills
Legendary Spirit: Uses the spirit of a legend to use a scroll on an item that cannot be normally equipped by the character.
Uses the spirit of a legend to use a scroll on an item that cannot be normally equipped by the character.
- Required Level: 13.
- Level 1: Allows one to use Legendary Spirit.
Monster Rider: Enables one to ride on a tamed monster and use it as a method of transportation.
Enables one to ride on a tamed monster and use it as a method of transportation.
- Required Level: 70.
- Level 1: Allows one to ride a tamed monster.
Echo of Hero: Increase weapon attack and magic attack on all players around.
Increase weapon attack and magic attack on all players around.
- Required Level: 200.
- Cooldown: 2 hours.
- Level 1: MP -30 Weapon attack +4%, Magic attack +4% for 40 Minutes.
Soaring: Fly through the sky with the mysterious powers of the dragon race.
Obtained from Dragon Rider pre-quests. Required Level: 100.
- Level 1: MP Cost (to activate): 90 MP, MP Cost (while active): 1 MP/sec
Potential Skills
Haste: Increases your Speed and Jump for a set amount of time.
Increases your Speed and Jump for a set amount of time.
- Level 1: MP -50, Speed +20, Jump +10, Duration: 200 seconds.
Mystic Door: Generates a portal that leads to the closest town. You can enter and exit through the door as frequently as you wish until it disappears.
Generates a portal that leads to the closest town. You can enter and exit through the door as frequently as you wish until it disappears.
- Consumes Two Magic Rock.
- Level 1: MP -120, Spawns Magic Door Portal. Duration: 120 seconds.
Sharp Eyes: Finds an enemy's weak spot and grants the ability to deal fatal damage on that enemy.
Finds an enemy's weak spot and grants the ability to deal fatal damage on that enemy.
- Level 1: MP -80; +10% Critical Rate, +15% Minimum Critical Damage. Duration: 240 seconds.
Hyper Body: Increases Max HP and Max MP.
Increases Max HP and Max MP.
- Level 1: MP -80; Max HP and Max MP +40%. Duration: 240 seconds.
Ultimate Adventurer
Soul Driver: Attacks multiple monsters 4 times at once via the power of Soul.
Attacks multiple monsters 4 times at once via the power of Soul.
- Level 1: MP -15; Attacks 4 times with 130% Damage on 4 monsters.
- Level 2: MP -15; Attacks 4 times with 160% Damage on 4 monsters.
- Level 3: MP -15; Attacks 4 times with 190% Damage on 4 monsters.
- Level 4: MP -17; Attacks 4 times with 220% Damage on 4 monsters.
- Level 5: MP -17; Attacks 4 times with 250% Damage on 5 monsters.
Flame Gear: Temporarily creates a wall of fire near the character for a given duration. The monsters inside the wall continuously receive damage.
Temporarily creates a wall of fire near the character for a given duration. The monsters inside the wall continuously receive damage.
- Level 1: MP -31; Lasts 11 seconds with 100% Damage. DOT Damage of 42% for 3 seconds.
- Level 2: MP -32; Lasts 12 seconds with 135% Damage. DOT Damage of 44% for 3 seconds.
- Level 3: MP -33; Lasts 13 seconds with 170% Damage. DOT Damage of 46% for 3 seconds.
- Level 4: MP -34; Lasts 14 seconds with 205% Damage. DOT Damage of 48% for 3 seconds.
- Level 5: MP -35; Lasts 15 seconds with 240% Damage. DOT Damage of 50% for 3 seconds.
Wind Piercing: Inflicts a significant damage on multiple monsters at once with a single powerful blow. Available only during the character's transformed state of Eagle Eye.
Inflicts a significant damage on multiple monsters at once with a single powerful blow. Available only during the character's transformed state of Eagle Eye.
- Level 1: MP -15; 400% Damage on 3 monsters.
- Level 2: MP -15; 450% Damage on 3 monsters.
- Level 3: MP -15; 500% Damage on 3 monsters.
- Level 4: MP -15; 550% Damage on 3 monsters.
- Level 5: MP -18; 600% Damage on 3 monsters.
Vampire: Can attack multiple monsters 4 times and partially consumes the damage to recover HP. No more than ½ of the character's max HP and the Monster's max HP can be consumed.
Can attack multiple monsters 4 times and partially consumes the damage to recover HP. No more than ½ of the character's max HP and the Monster's max HP can be consumed.
- Level 1: MP -12; Attacks 3 enemies 4 times with 54% Damage at 1% recovery leech.
- Level 2: MP -12; Attacks 3 enemies 4 times with 63% Damage at 1% recovery leech.
- Level 3: MP -12; Attacks 3 enemies 4 times with 72% Damage at 1% recovery leech.
- Level 4: MP -12; Attacks 3 enemies 4 times with 81% Damage at 1% recovery leech.
- Level 5: MP -12; Attacks 3 enemies 4 times with 90% Damage at 2% recovery leech.
Shark Wave: Attack multiple monsters in front with a onslaught of sharks.
Attack multiple monsters in front with a onslaught of sharks.
- Level 1: MP -15; 270% Damage on 4 monsters.
- Level 2: MP -15; 330% Damage on 4 monsters.
- Level 3: MP -15; 390% Damage on 4 monsters.
- Level 4: MP -15; 450% Damage on 4 monsters.
- Level 5: MP -15; 510% Damage on 4 monsters.
Mounts
Orange Mushroom (Skill): Allows you to ride an Orange Mushroom.
'
- Level 1: MP -10, WA +10, MA +10, Speed +140, Jump +120
Transformed Robot: Allows you to ride a Transformed Robot.
'
- Level 1: MP -10, WA +10, MA +10, Speed +170, Jump +120
Yeti Mount: Allows you to move around while being mounted on a Yeti.
'
- Level 1: MP -10, Weapon Def +10, Magic Def +10, Speed +120, Jump +120
ZD Tiger: Allows you to ride a ZD Tiger.
'
- Level 1: MP -10, Weapon Def +10, Magic Def +10, Speed +140, Jump +120
Oz Rings
These skills are only listed when you equip Oz Rings. Once unequipped, skill will be unlisted until re-equipped.
- Certain general rules
- Other than Durability Ring and Risk Taker Ring, which has 12/18/24/30 seconds of buff duration, and Tower Boost Ring which has no duration, all other rings have a 9/11/13/15 buff duration.
- All rings have 180 seconds cooldown.
- Buff duration increase effects are not applied.
- Cooldown reduction and Cooldown ignorance chance are applied.
- A ring has 4 levels. The levels are dependent on the ring itself (which is random upon receiving the ring from the Oz box), and the level cannot be increased in any way.
- If you wear 2 of the same rings, regardless of level, the skill effects are not stacked (shares the same cooldown).
Ring of Restraint: Increases Weapon ATT and Magic ATT but you cannot move for the skill duration. (Mobility skills are still allowed)
'
- Level 1: MP Cost: 1200, Weapon ATT and Magic ATT +25% for 9 seconds, during the duration, movement is restricted. Cooldown 180 seconds.
- Level 2: MP Cost: 1000, Weapon ATT and Magic ATT +50% for 11 seconds, during the duration, movement is restricted. Cooldown 180 seconds.
- Level 3: MP Cost: 800, Weapon ATT and Magic ATT +75% for 13 seconds, during the duration, movement is restricted. Cooldown 180 seconds.
- Level 4: MP Cost: 600, Weapon ATT and Magic ATT +100% for 15 seconds, during the duration, movement is restricted. Cooldown 180 seconds.
Ultimatum Ring: Sets your Attack Range (before Total Damage %) to 2,000,000. (Your damage range is not reduced due to this skill even if you have above 2,000,000 damage; it just means this skill does nothing.)
'
- Level 1: MP Cost: 1200, sets your Attack Range (before Total Damage %) to 2,000,000 for 9 seconds. Cooldown 180 seconds.
- Level 2: MP Cost: 1000, sets your Attack Range (before Total Damage %) to 2,000,000 for 11 seconds. Cooldown 180 seconds.
- Level 3: MP Cost: 800, sets your Attack Range (before Total Damage %) to 2,000,000 for 13 seconds. Cooldown 180 seconds.
- Level 4: MP Cost: 600, sets your Attack Range (before Total Damage %) to 2,000,000 for 15 seconds. Cooldown 180 seconds.
Limit Ring: Limits your Maximum MP to 500 while increasing Boss Damage. Jobs without MP cannot use this skill.
'
- Level 1: MP Cost: 1200, limits your MaxMP to 500 and Boss Damage +4% for 9 seconds, cooldown 180 seconds.
- Level 2: MP Cost: 1000, limits your MaxMP to 500 and Boss Damage +6% for 11 seconds, cooldown 180 seconds.
- Level 3: MP Cost: 800, limits your MaxMP to 500 and Boss Damage +8% for 13 seconds, cooldown 180 seconds.
- Level 4: MP Cost: 600, limits your MaxMP to 500 and Boss Damage +10% for 15 seconds, cooldown 180 seconds.
Health Cut Ring: Reduces your Maximum HP to 70% of the original HP to increase your Boss Damage.
'
- Level 1: MP Cost: 1200, MaxHP -30% and Boss Damage +4% for 9 seconds, cooldown 180 seconds.
- Level 2: MP Cost: 1000, MaxHP -30% and Boss Damage +6% for 11 seconds, cooldown 180 seconds.
- Level 3: MP Cost: 800, MaxHP -30% and Boss Damage +8% for 13 seconds, cooldown 180 seconds.
- Level 4: MP Cost: 600, MaxHP -30%,and Boss Damage +10% for 15 seconds, cooldown 180 seconds.
Mana Cut Ring: Reduces your Maximum MP to 70% of the original HP to increase your Ignore DEF. Jobs without MP cannot use this skill.
'
- Level 1: MP Cost: 1200, MaxMP -30% and Ignore DEF +4% for 9 seconds, cooldown 180 seconds.
- Level 2: MP Cost: 1000, MaxMP -30% and Ignore DEF +6% for 11 seconds, cooldown 180 seconds.
- Level 3: MP Cost: 800, MaxMP -30% and Ignore DEF +8% for 13 seconds, cooldown 180 seconds.
- Level 4: MP Cost: 600, MaxMP -30%,and Ignore DEF +10% for 15 seconds, cooldown 180 seconds.
Durability Ring: Increase your Maximum HP by +100%.
'
- Level 1: MP Cost: 1200, MaxHP +100% for 12 seconds, cooldown 180 seconds.
- Level 2: MP Cost: 1000, MaxHP +100% for 18 seconds, cooldown 180 seconds.
- Level 3: MP Cost: 800, MaxHP +100% for 24 seconds, cooldown 180 seconds.
- Level 4: MP Cost: 600, MaxHP +100% for 30 seconds, cooldown 180 seconds.
Max Crit Ring: Increase your Maximum Critical Damage by a certain amount based on your existing Maximum Critical Damage. (Basically multiplicative increase)
'
- Level 1: MP Cost: 1200, Maximum Critical Damage ×1.25 for 9 seconds, cooldown 180 seconds.
- Level 2: MP Cost: 1000, Maximum Critical Damage ×1.50 for 11 seconds, cooldown 180 seconds.
- Level 3: MP Cost: 800, Maximum Critical Damage ×1.75 for 13 seconds, cooldown 180 seconds.
- Level 4: MP Cost: 600, Maximum Critical Damage ×2.00 for 15 seconds, cooldown 180 seconds.
Critical Defense Ring: Ignore DEF increases based on your critical rate.
'
- Level 1: MP Cost: 1200, Ignore DEF increases by 25% of your criticL rate for 9 seconds, cooldown 180 seconds.
- Level 2: MP Cost: 1000, Ignore DEF increases by 50% of your criticL rate for 11 seconds, cooldown 180 seconds.
- Level 3: MP Cost: 800, Ignore DEF increases by 75% of your criticL rate for 13 seconds, cooldown 180 seconds.
- Level 4: MP Cost: 600, Ignore DEF increases by 100% of your criticL rate for 15 seconds, cooldown 180 seconds.
Critical Shift Ring: Replaces your critical rate by a portion of your base main stat. (Your critical rate may decrease due to this skill.) For Xenon, the main stat is LUK only, for Demon Avengers, it is based on the number of AP added into HP.
'
- Level 1 MP Cost: 1200, Critical Rate is set to 9% of your base main stat for 9 seconds, cooldown 180 seconds.
- Level 2 MP Cost: 1000, Critical Rate is set to 9% of your base main stat for 11 seconds, cooldown 180 seconds.
- Level 3 MP Cost: 800, Critical Rate is set to 10% of your base main stat for 13 seconds, cooldown 180 seconds.
- Level 4 MP Cost: 600, Critical Rate is set to 10% of your base main stat for 15 seconds, cooldown 180 seconds.
Stance Shift Ring: Replaces your stance by a portion of your base main stat. (Your stance may decrease due to this skill.) For Xenon, the main stat is LUK only, for Demon Avengers, it is based on the number of AP added into HP.
'
- Level 1 MP Cost: 1200, Stance is set to 9% of your base main stat for 9 seconds, cooldown 180 seconds.
- Level 2 MP Cost: 1000, Stance is set to 9% of your base main stat for 11 seconds, cooldown 180 seconds.
- Level 3 MP Cost: 800, Stance is set to 10% of your base main stat for 13 seconds, cooldown 180 seconds.
- Level 4 MP Cost: 600, Stance is set to 10% of your base main stat for 15 seconds, cooldown 180 seconds.
Skills not listed: Downward Jump, Mu Lung Training Academy skills, Follow the Leader.