Guild skills can be obtained when guild levels up. Guild level can be gained when enough contribution points are made. Every guild level gained will award 2 SP. Only the Guild Master can add the points into the skills.
For every 10 contribution that you made, 3 GP will go to the guild. GP-based skills are only usable by the Guild Master. Max Guild Level: 30 (60 SP)
- Levelling
Current Guild Level | Contribution needed to level | Total Contribution earned so far |
---|---|---|
1 | 15,000 | 0 |
2 | 45,000 | 15,000 |
3 | 75,000 | 60,000 |
4 | 105,000 | 135,000 |
5 | 135,000 | 240,000 |
6 | 165,000 | 375,000 |
7 | 195,000 | 540,000 |
8 | 225,000 | 735,000 |
9 | 255,000 | 960,000 |
10 | 285,000 | 1,215,000 |
11 | 315,000 | 1,500,000 |
12 | 345,000 | 1,815,000 |
13 | 375,000 | 2,160,000 |
14 | 405,000 | 2,535,000 |
15 | 435,000 | 2,940,000 |
16 | 465,000 | 3,375,000 |
17 | 495,000 | 3,840,000 |
18 | 525,000 | 4,335,000 |
19 | 555,000 | 4,860,000 |
20 | 585,000 | 5,415,000 |
21 | 615,000 | 6,000,000 |
22 | 645,000 | 6,615,000 |
23 | 675,000 | 7,260,000 |
24 | 705,000 | 7,935,000 |
25 | 3,888,000 | 8,640,000 |
26 | 5,637,600 | 12,528,000 |
27 | 8,174,520 | 18,165,600 |
28 | 11,853,050 | 26,340,120 |
29 | 30,554,530 | 38,193,170 |
30 | N/A | 68,747,700 |
Each day, each guild member can obtain up to 5,000 Contribution points. You can check the contribution earned for that day by minimising the guild window. Contribution Points can be obtained by:
- Guild Check-in: 30 points
If there are multiple check-in on the previous day, additional guild EXP is awarded (given as a guild and not individual)
Check-in count | Additional Guild EXP |
---|---|
0~14 | 0 |
15~29 | 50 |
30~59 | 100 |
60~99 | 1,000 |
100~200 | 2,000 |
- Attending Flag Race without completing it: 1 point (not awarded if completed)
- Completing Flag Race: 50 points
- Reaching the Boss Room in Sharenian Sewers: 1,000 points
- Taking down raid bosses (additional points if done with 1 or more guild members)
Bosses | Individual Points | Guild Bonus (given individually) |
---|---|---|
Easy Zakum, Easy Papulatus, Easy Magnus, Normal Zakum, Normal Ranmaru | 100 | 500 |
Easy Horntail, Easy Von Leon, Normal Horntail, Normal Hilla, Normal Von Bon, Normal Pierre, Normal Bloody Queen, Normal Vellum | 150 | 1,000 |
Easy Arkarium | 200 | 1,500 |
Normal Kawoong, Normal Pink Bean, Normal Von Leon, Normal Julieta, Chaos Horntail | 250 | 1,500 |
Normal Arkarium, Normal Papulatus, Normal Magnus, Hard Von Leon, Hard Ranmaru | 500 | 2,000 |
Easy Cygnus, Normal Cygnus, Hard Hilla, Chaos Pink Bean, Chaos Zakum, Chaos Von Bon, Chaos Bloody Queen, Chaos Pierre | 1,000 | 2,000 |
Chaos Papulatus, Chaos Vellum, Hard Magnus | 1,250 | 2,500 |
Normal Lotus, Normal Damien, Normal Lucid, Normal Will, Normal Dusk, Normal Djunkel, Hard Lotus, Hard Damien, Hard Lucid, Hard Will, Chaos Dusk, Hard Heretic Hilla, Hard Djunkel | 1,500 | 3,000 |
Hard Black Mage | 2,000 | 3,000 |
Tier 1
Requires guild level 1 and above.
Spotting Small Change: Increase the amount of mesos gained from monster drops by a set amount. The bonus mesos obtained are listed as a separate line from the base amount.
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- Level 1: Mesos +4
- Level 2: Mesos +6
- Level 3: Mesos +8
Banner of Plenty: Every Monday, everyone in the guild are provided with G-Potions that heal full HP and MP (up till 99,999 HP) as well as Guild Blessing buffs which increases Weapon Attack and Magic Attack by 30 for 30 minutes for all players in the same map as the user. Items expire after 144 hours (6 Days) since the time which you obtained them.
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- Level 1: 25 G-Potions, 5 Guild Blessings
- Level 2: 50 G-Potions, 10 Guild Blessings
- Level 3: 75 G-Potions, 15 Guild Blessings
- Level 4: 100 G-Potions, 20 Guild Blessings
Hurts Less Together: Decrease damage taken from monster attacks.
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- Level 1: Damage taken -4%
- Level 2: Damage taken -7%
- Level 3: Damage taken -10%
Guild Know-How: Increase EXP earned from normal monsters level 101~200. Requires Guild Level 3 and above
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- Level 1: EXP earned +5%
Tier 2
Requires guild level 5 and above.
Spicy Guild I: Increase ATT and Magic ATT.
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- Level 1: ATT and Magic ATT +2
- Level 2: ATT and Magic ATT +4
- Level 3: ATT and Magic ATT +6
There's a Star in me: Increases Star Force. Does not affect Union Attack Power.
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- Level 1: Star Force +5
- Level 2: Star Force +10
- Level 3: Star Force +15
Quick Travel: Guildmate: Teleports to a selected online guild member in the same channel. Unavailable on some maps.
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- Level 1: 5 hours cooldown
- Level 2: 4 hours cooldown
- Level 3: 3 hours cooldown
Tier 3
Requires guild level 10 and above.
Merchandising: Buy items from NPC at a cheaper price. Does not apply to items which has a resale price of 70% or more of the purchase price. Does not stack with Cadena's Shadow Merchant skill. Requires Level 3 Spotting Small Change.
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- Level 1: Purchase price -2%
- Level 2: Purchase price -3%
- Level 3: Purchase price -4%
Banner of Plenty II: Improves Guild Supplies on Monday. Requires Level 4 Banner of Plenty
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- Level 1: Guild Potions +100 (total 200), Guild Blessings +5 (total 25)
Minions Beware: Increase damage to normal monsters.
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- Level 1: Damage on normal monsters +3%
- Level 2: Damage on normal monsters +6%
- Level 3: Damage on normal monsters +9%
- Level 4: Damage on normal monsters +12%
Tier 4
Requires guild level 15 and above.
Enhancement Mastery: Increase success rate of normal scrolls and spell traces.
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- Level 1: Success rate +1%
- Level 2: Success rate +2%
- Level 3: Success rate +3%
- Level 4: Success rate +4%
Spicy Guild II: Increase ATT and Magic ATT. Requires Level 3 Spicy Guild I.
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- Level 1: ATT and Magic ATT +4 (total +10)
Risen From thr Ashes: Revives all nearby dead party members with full HP and MP.
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- Level 1: Cooldown 5 hours
- Level 2: Cooldown 4 hours
- Level 3: Cooldown 3 hours
Summon: Guildmate: Summon a guild member in the same channel of your choice to your place. Cooldown will start once the name is entered, so give them a notice first since cooldown will still be applied if they rejected the request. Unavailable on some maps. Requires Level 3 Quick Travel: Guildmate.
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- Level 1: 5 hours cooldown
- Level 2: 4 hours cooldown
- Level 3: 3 hours cooldown
Tier 5
Requires guild level 20 and above.
Item Salvation: At a chance, your item will not be destroyed by a scroll if it happens. (Basically its a Shielding Ward that has a low success rate of protection). Does not apply to Star Force enhancement. Requires Level 4 Enhancement Mastery.
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- Level 1: Protection chance 1%
- Level 2: Protection chance 2%
- Level 3: Protection chance 3%
- Level 4: Protection chance 4%
Banner of Plenty III: Improves Guild Supplies on Monday. Requires Level 1 Banner of Plenty II
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- Level 1: Guild Potions +100 (total 300), Guild Blessings +5 (total 30)
Jack of All Trades: Increases All Stats and HP.
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- Level 1: All stats +16, HP +800
- Level 2: All stats +28, HP +1,400
- Level 3: All stats +40, HP +2,000
Fearless: Reduce death EXP lost.
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- Level 1: Death EXP lost -10%
- Level 2: Death EXP lost -20%
- Level 3: Death EXP lost -30%
Tier 6
Requires guild level 25 and above.
Upgrade Salvation: At a chance, the upgrade slot of an item will not be used up if the scroll failed. (Basically its a clean slate scroll which works immediately when a scroll fails, but at a small chance). Requires Level 4 Item Salvation.
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- Level 1: Save slot chance 1%
- Level 2: Save slot chance 2%
- Level 3: Save slot chance 3%
- Level 4: Save slot chance 4%
May the Arcane Force Be With You: Increase Arcane Force, only applies after completing Another Power: Arcane Force.
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- Level 1: Arcane Force +15
- Level 2: Arcane Force +20
- Level 3: Arcane Force +25
- Level 4: Arcane Force +30
Spicy Guild III: Increase ATT and Magic ATT. Requires Level 1 Spicy Guild II.
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- Level 1: ATT and Magic ATT +5 (total +15)
Sharenian's Demon Mount: Travel by riding on Sharenian's Demon. Press the Jump key twice to use High Altitide Flight in towns. Requires guild level 30.
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- Level 1: Mount Movement speed 180%, Jump 100%
Noblesse Skills
SP for these skills are given every Monday midnight. SP resets automatically every week as well as race rankings. You will receive SP based on both Flag Race and Sharenian Sewers rankings.
Ranking % is rounded down.
- Flag Race
Rank | Guild Noblesse SP |
---|---|
1st | 30 |
2nd | 27 |
3rd | 25 |
4th ~ Top 9% | 20 |
Top 10%~19% | 18 |
Top 20%~29% | 15 |
Top 30%~39% | 10 |
Top 40%~49% | 8 |
Top 50%~59% | 5 |
Top 60%~69% | 3 |
Top 70%~79% | 1 |
Top 80%~100% | 0 |
- Sharenian Sewers
Guild must earn at least 300 Sewer Points to obtain the skill points, else the guild will still be ranked but no SP will be given.
Rank | Guild Noblesse SP |
---|---|
1st | 30 |
2nd | 28 |
3rd | 26 |
4th ~ Top 9% | 24 |
Top 10%~29% | 22 |
Top 30%~59% | 20 |
Top 60%~79% | 15 |
Top 80%~100% | 10 |
Boss Slayers: Increases Damage towards boss monsters for a limited time.
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- Level 1: Damage to Boss Monsters +2% for 2 minutes, cooldown 1 hour 56 minutes
- Level 2: Damage to Boss Monsters +4% for 4 minutes, cooldown 1 hour 52 minutes
- Level 3: Damage to Boss Monsters +6% for 6 minutes, cooldown 1 hour 48 minutes
- Level 4: Damage to Boss Monsters +8% for 8 minutes, cooldown 1 hour 44 minutes
- Level 5: Damage to Boss Monsters +10% for 10 minutes, cooldown 1 hour 40 minutes
- Level 6: Damage to Boss Monsters +12% for 12 minutes, cooldown 1 hour 36 minutes
- Level 7: Damage to Boss Monsters +14% for 14 minutes, cooldown 1 hour 32 minutes
- Level 8: Damage to Boss Monsters +16% for 16 minutes, cooldown 1 hour 28 minutes
- Level 9: Damage to Boss Monsters +18% for 18 minutes, cooldown 1 hour 24 minutes
- Level 10: Damage to Boss Monsters +20% for 20 minutes, cooldown 1 hour 20 minutes
- Level 11: Damage to Boss Monsters +22% for 22 minutes, cooldown 1 hour 16 minutes
- Level 12: Damage to Boss Monsters +24% for 24 minutes, cooldown 1 hour 12 minutes
- Level 13: Damage to Boss Monsters +26% for 26 minutes, cooldown 1 hour 8 minutes
- Level 14: Damage to Boss Monsters +28% for 28 minutes, cooldown 1 hour 4 minutes
- Level 15: Damage to Boss Monsters +30% for 30 minutes, cooldown 1 hour
Undeterred: Increases DEF ignored for a limited time.
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- Level 1: DEF Ignore +2% for 2 minutes, cooldown 1 hour 56 minutes
- Level 2: DEF Ignore +4% for 4 minutes, cooldown 1 hour 52 minutes
- Level 3: DEF Ignore +6% for 6 minutes, cooldown 1 hour 48 minutes
- Level 4: DEF Ignore +8% for 8 minutes, cooldown 1 hour 44 minutes
- Level 5: DEF Ignore +10% for 10 minutes, cooldown 1 hour 40 minutes
- Level 6: DEF Ignore +12% for 12 minutes, cooldown 1 hour 36 minutes
- Level 7: DEF Ignore +14% for 14 minutes, cooldown 1 hour 32 minutes
- Level 8: DEF Ignore +16% for 16 minutes, cooldown 1 hour 28 minutes
- Level 9: DEF Ignore +18% for 18 minutes, cooldown 1 hour 24 minutes
- Level 10: DEF Ignore +20% for 20 minutes, cooldown 1 hour 20 minutes
- Level 11: DEF Ignore +22% for 22 minutes, cooldown 1 hour 16 minutes
- Level 12: DEF Ignore +24% for 24 minutes, cooldown 1 hour 12 minutes
- Level 13: DEF Ignore +26% for 26 minutes, cooldown 1 hour 8 minutes
- Level 14: DEF Ignore +28% for 28 minutes, cooldown 1 hour 4 minutes
- Level 15: DEF Ignore +30% for 30 minutes, cooldown 1 hour
For The Guild!: Increases Damage output for a limited time.
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- Level 1: Damage +2% for 2 minutes, cooldown 1 hour 56 minutes
- Level 2: Damage +4% for 4 minutes, cooldown 1 hour 52 minutes
- Level 3: Damage +6% for 6 minutes, cooldown 1 hour 48 minutes
- Level 4: Damage +8% for 8 minutes, cooldown 1 hour 44 minutes
- Level 5: Damage +10% for 10 minutes, cooldown 1 hour 40 minutes
- Level 6: Damage +12% for 12 minutes, cooldown 1 hour 36 minutes
- Level 7: Damage +14% for 14 minutes, cooldown 1 hour 32 minutes
- Level 8: Damage +16% for 16 minutes, cooldown 1 hour 28 minutes
- Level 9: Damage +18% for 18 minutes, cooldown 1 hour 24 minutes
- Level 10: Damage +20% for 20 minutes, cooldown 1 hour 20 minutes
- Level 11: Damage +22% for 22 minutes, cooldown 1 hour 16 minutes
- Level 12: Damage +24% for 24 minutes, cooldown 1 hour 12 minutes
- Level 13: Damage +26% for 26 minutes, cooldown 1 hour 8 minutes
- Level 14: Damage +28% for 28 minutes, cooldown 1 hour 4 minutes
- Level 15: Damage +30% for 30 minutes, cooldown 1 hour
Big Hit: Increases Critical Damage output for a limited time.
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- Level 1: Critical Damage +2% for 2 minutes, cooldown 1 hour 56 minutes
- Level 2: Critical Damage +4% for 4 minutes, cooldown 1 hour 52 minutes
- Level 3: Critical Damage +6% for 6 minutes, cooldown 1 hour 48 minutes
- Level 4: Critical Damage +8% for 8 minutes, cooldown 1 hour 44 minutes
- Level 5: Critical Damage +10% for 10 minutes, cooldown 1 hour 40 minutes
- Level 6: Critical Damage +12% for 12 minutes, cooldown 1 hour 36 minutes
- Level 7: Critical Damage +14% for 14 minutes, cooldown 1 hour 32 minutes
- Level 8: Critical Damage +16% for 16 minutes, cooldown 1 hour 28 minutes
- Level 9: Critical Damage +18% for 18 minutes, cooldown 1 hour 24 minutes
- Level 10: Critical Damage +20% for 20 minutes, cooldown 1 hour 20 minutes
- Level 11: Critical Damage +22% for 22 minutes, cooldown 1 hour 16 minutes
- Level 12: Critical Damage +24% for 24 minutes, cooldown 1 hour 12 minutes
- Level 13: Critical Damage +26% for 26 minutes, cooldown 1 hour 8 minutes
- Level 14: Critical Damage +28% for 28 minutes, cooldown 1 hour 4 minutes
- Level 15: Critical Damage +30% for 30 minutes, cooldown 1 hour